Age | Commit message (Collapse) | Author |
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* Added new icon artwork.
* Reordered the icons so that the most common ones are to the right, so that they change position as little as possible.
* Removed old 1.23 icons.
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related to "audio" (main thread hangs often on openal lock)
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opening/closing sidetray.
The bug reproduced not only for opening/closing sidetray, but also when viewer window was resized.
The chatbar's width was set to default on width increase, it was also shrunk even when there was enough space for it, and buttons could be shrunk instead.
Also, width to which user resized it manually, was not used in resizes. Gave priority on resizes to nearby chat - i.e.:
Before this fix priorities were- buttons are visible -> buttons are as wide as possible -> nearby is stretched.
After this fix priorities are- buttons are visible -> nearby is stretched -> buttons are as wide as possible.
- Added new member which stores width of nearbychat(either value that was recorded after user's manual resize of chatbar or default). Used it as a value to which chatbar tries to be resized on resizes.
- Implemented the change of priorities described above in processWidthIncreased() and processWidthDecreased() methods.
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Checker: UNINIT_CTOR
Function: LLGridManager::LLGridManager()
File: /indra/newview/tests/lllogininstance_test.cpp
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Checker: UNINIT_CTOR
Function: LLAvatarListItem::LLAvatarListItem(bool)
File: /indra/newview/llavatarlistitem.cpp
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Checker: UNINIT_CTOR
Function: LLVOCache::LLVOCache()
File: /indra/newview/llvocache.cpp
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Checker: UNINIT_CTOR
Function: LLVOCacheEntry::LLVOCacheEntry(LLAPRFile *)
File: /indra/newview/llvocache.cpp
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Checker: DEADCODE
Function: show_item_sharing_confirmation(std::basic_string<char, std::char_traits<char>, std::allocator<char>>, LLViewerInventoryItem *, const LLSD &, const LLUUID &, const LLUUID &)
File: /indra/newview/lltooldraganddrop.cpp
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often on openal lock)
Submitting a patch made by Aleric Inglewood (See VWR-14914).
This bug happens for a lot of people, although it might be needed to have a fast multi core machine.
I have seen it on 1.22.10 once, never used 1.23 sorry, and saw it often on snowglobe. I am sure
it also affects 1.23 but I'd have to test that.
The symptons are that on a viewer with normally a good, high FPS, sometimes it happens
that the FPS dramatically drops (as low as 0.3, but it can also be anything higher, as high
as 10, say).
This particular jira is about a problem where the main thread is slowed down by a mutex lock
in libopenal (most calls starting with 'al' in indra/llaudio/audioengine_openal.cpp and
one in indra/llaudio/listener_openal.cpp). You can see that this is the case by opening the
Frame Console (control-shift-2) and checking that the "audio" (and possibly misc) timings
are very large compared to the Render time.
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fetch is in progress.
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Submitting on behalf of Thickbrick Sleaford.
One of the LLSelectNode constructors has a leak where it does "new LLPermisions()" twice, thus leaking the address of the first object created.
This constructor is called every time you interact (click, hover, select, possibly other) with an object, once for each prim in the object. Since sizeof(LLPermissions) is 92 bytes, this can be a significant amount after a while.
I think this might explain VWR-18528 (leaking LLpemissions instances), at least partially.
This was fixed in snowglobe 1.x as part of SNOW-267.
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Patch by Merov ported and reviewed by Tofu, from SG2.
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tools->Features.
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all floaters).
The crash was introduced by my previous fix of this ticket in changeset 8ceebd3612f0.
The problem was that, suprisingly, even invisible (faded) toasts were destroyed when you hit Ctrl_Shift+W,
however they were still referenced by the toast pool, so the references were invalidated.
The easiest fix would be to remove all references to the toast being destroyed, no matter is it visible or not.
However, then we'd have to search for each destroyed toast in the pool, which is slow.
Besides, removing toasts from the pool compromises the whole idea of pooling (which was introduced to speed up creation of new toasts).
Another possible fix is not to destroy any nearby chat toasts when user hits Ctrl+Shift+W.
That would save us from any crashes at a price of changing existing behaviour (the toasts will remain visible).
So I went for a third option: when closing all floaters, skip invisible ones.
Then there won't be attempts to destroy invisible (pooled) toasts, so the crash won't happen,
and we don't seem to change any existing behavior.
However I'm not 100% sure of the latter statement, so the fix requires extensive testing.
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Profile SP even when no IM session is started with that resident.
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inventory context menu for incomplete outfits.
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Bug reason: The fix of EXT-1419 disables showing nearby chat showing toasts at all whenever you close one.
That was done to prevent a crash when viewer is exiting, but closing a toast manually should be handled differently.
Fix: If a toast is being closed (destroyed) manually, just remove it from the toast pool
(to prevent further references to the invalid pointer), but keep on showing new toasts.
I've overriden LLFloater::onClose() to differentiate the two cases.
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- Moved the "no session" string to XML and used it in code instead of hardcode.
- Conference string turned out to be already translated, but the way translation was happening ad-hoc chat log files on disk
would get localized names, and thus be inconsistent (and that would create problems with browsing them later).
It didn't happen already just because this string wasn't translated in other locales somewhy.
So moved localization of session name after the the creation of log file.
Also changed value of string according to Eli's comment in ticket.
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A little bit more clean up on LLPanelVoiceDeviceSettings while I'm in there.
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