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divides from various lighting functions.
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https://bitbucket.org/lindenlab/viewer-development-materials
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https://bitbucket.org/lindenlab/viewer-development-materials
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implementations
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https://bitbucket.org/lindenlab/viewer-development-materials
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falloff (again).
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normal/spec textures causes application to the correct tex channel
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bumpmap setting of 18 aka BUMPY_TEXTURE
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https://bitbucket.org/lindenlab/viewer-development-materials
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cards were also failing
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older nV mobile cards with single FP hardware
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drivers from crashing to desktop when passed short buffers
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when obj was selected by them
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by Kelly
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