Age | Commit message (Collapse) | Author |
|
Fixes that need to go into trunk because certain Mesh UI elements are showing up on DRTSIM-52. These fixes will probably be overwritten by the actual resolution of SH-1467 but I need this workaround now.
|
|
|
|
|
|
|
|
|
|
and no lights around.
|
|
|
|
|
|
|
|
* Fixed ATI mac "lighting and shadows" related crash
* Fixed up numerous GL errors on macs related to multiple color formats,
the use of glEnable/glDisable on textures above the texture unit count
and old ATI-specific code that was not appropriate for Mac.
* Disabled SSAO for ATI macs due to it not working with shadows
* Ongoing work to properly get shadows and SSAO functioning on ATI macs is required.
Reviewed by davep
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Code cleanup.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
copy/paste error in autobuild.xml caused INSTALL_PROPRIETARY to be set to TRUE
for OS builds. This causes configure to fail as llconvexdecomposition is not
available to OS devs. Changing INSTALL_PROPRIETARY to false for OS devs so
that llconvexdecompositionstub is used instead. problem only affects windows
builds.
|
|
|
|
|