Age | Commit message (Collapse) | Author |
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Make the fix work for alpha masks ('fast alpha') too - ironically this hasn't ever worked either AFAICT.
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actually "solid"
and its many many dupes.
In summary this does the following:
* When laying down alpha, uses the new separated color-and-alpha blend func support to suppress existing glow in proportion to the opacity of the incoming fragments
* Moves glowing-alpha support from the glow pool to the alpha pool, ensures that the glow pass for a vertex buffer happens after the alpha pass for the vertex buffer so that it doesn't suppress its *own* glow.
Tested with all shader modes, FBO on/off, and deferred rendering. Tested with every permutation of alpha/non-alpha/glow/non-glow/fullbright/waterglow/particle interaction I could contrive so far. :)
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I want it to fix glow-through-alpha, but this checkin doesn't includes any of those changes.
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water has depth. Using 4th component of the normal map to encode a position displacement (along the normal) in the class2 shadow lookup.
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thing we did to this vector was normalize it anyway.
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from class1 except for some minor const tweaks (I've migrated class3's tweaks into class1 on the assumption that this was what davep sees all the time)
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greater than 0.
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Added RenderUseStreamVBO to enable/disable usage of VBO's for streaming buffers.
Faster traversal of LLCullResult members.
Removal of llpushcallstacks from inner loops.
Sprinkling in fast timers.
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rev'd by davep
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guaranteed, duh.
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perhaps make the UI hurt less.
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again
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this with rearrangement.
not tested.
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the same shader code.
kill already-nerfed quadratic attenuation which it seems we won't be supporting any decade soon.
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far as the shader is concerned.
not complete.
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next: shader model needs to grok point vs directional, shader model needs to resurrect ambient which I seem to have broken
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next, needs the non-shader GL lighting model to be equally dumb (it's too smart - kill the spot angle.
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lighting from projectors.
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stand up from an object)
- moved restoring the flying of the agent before calling the mAutoPilotFinishedCallback, to allow finished callback to change it.
- fixed LLVOAvatar::sitOnObject() to set mIsSitting = TRUE before stoping the autopilot, like it was in 1.23 version.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/185/
--HG--
branch : product-engine
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prior to login (should be disabled)) - added disabling of Block List button if user is not logged in.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/186/
--HG--
branch : product-engine
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--HG--
branch : product-engine
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tool > texture tab)
* Increased spinners' "width" & "label_width" attribute values. Updated checkboxes & "Apply" button placement to be accommodated in tab.
The longest label is in 'DE' locale.
* Also removed overrides of these widgets in 'fr' & 'it' locales
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/183/
--HG--
branch : product-engine
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Updated layout of all Edit Wearable panels.
Disabled editing of no-modify wearable.
Disabled "Save As" for no-copy wearable.
Reviewed by Mike Antipov https://codereview.productengine.com/secondlife/r/170/
--HG--
branch : product-engine
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- decreased on/offline notification toasts width from 305 to 220px;
- added toast right alignment;
- made toasts for long avatar names taller
(according to max length of avatar full name(63 characters) made 3 max line of message text in online/offline toasts, also corrected initial geometry parameters of panel_online_status_toast.xml to allow method LLToastPanel::snapToMessageHeigh works correctly);
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/182/
--HG--
branch : product-engine
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Constrain Proportions causes snapshot of the active window with a background to the correct size but the window the same size as original, instead of proportionally changing the active window size.)
* The reason: completely broken functionality to keep all the GUI controls in sync with the saved settings and Preview image state. Issue occurred while upgrading snapshot/social media floater (changeset (1acc14a5e7ac) New snapshot/social media floater)
* Fix: added disabling of floater's buttons depend on snapshot is up to date ("Share Snapshot", "Save Snapshot", "Set As Profile Pic", "Share To Web", "Email Snapshot", "Save To My Inventory", "Save To My Computer").
QA Note: other controls should be checked against necessity to disable them while changing snapshot settings.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/181/
--HG--
branch : product-engine
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