Age | Commit message (Collapse) | Author |
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fields.
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reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/656/
--HG--
branch : product-engine
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during iteration and prevent random crashes.
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worn and not-worn items were selected
Added "no options" menu item instead of showing blank context menu.
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EXT-7567 FIX My feet are missing when walking on the ground
reviewed by Nyx
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This #ifdef is now keyed to MultipleAttachments debug setting
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Added a third visual param group VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT
to specify visual params that are user-tweakable, but should not be sent
over the network.
We should have this group *only* for new user-tweakable visual parameters
that should not be sent over the network. These should only be used for
*new* parameters that only contribute to the generation of baked textures.
Code reviewed by Richard
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wrong image names
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Fixed incorrect logic for auto_open and added some comments to explain expected behavior.
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Added additional logic to tell if you're in edit outfit mode, removed some bad code that was causing removed wearables to never send out an appearance update.
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--HG--
branch : product-engine
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and it is worn
reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/637/
--HG--
branch : product-engine
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Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/651/
--HG--
branch : product-engine
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outfit when individual items are selected in list.
- Added wearSelectedItems() method to LLOutfitsList which wears all items selected in outfit lists (if possible- adds, else replaces).
It is called when clicking wear if there is selection of individual items(LLOutfitsList::hasItemSelected() returns true). Otherwise
whole outfit is worn.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/638
--HG--
branch : product-engine
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Added additional check to avoid deselcting of items when filter is applied and made a couple of renames according to Mike's comments in review at https://codereview.productengine.com/secondlife/r/648/
--HG--
branch : product-engine
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item or base outfit is selected.
--HG--
branch : product-engine
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- Added member mShopBtn (which corresponds to the 'Shop' button) to the LLSidepanelInventory class.
- Added code to the LLSidepanelInventory::updateVerbs() which makes this button visible and enabled by default and hides it when any other button should appear on it's place ('Wear', 'Play' or 'Teleport').
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/630/
--HG--
branch : product-engine
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re-opening outfit editor)
Added code to the LLPanelOutfitEdit::onOpen which resets the state of the \"add more\" panel
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/646
--HG--
branch : product-engine
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if height of 'Add More' panel was changed
- Modified LLWearableItemTypeNameComparator so that it can order BODYPART items by type
Reviewed by Mike Antipov and Neal Orman at https://codereview.productengine.com/secondlife/r/620/
--HG--
branch : product-engine
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after add/replace
- Added callback to wear item from Add More panel on doubleclick
- To keep the list in its existing state and do not change the contents of the Add More panel to the next listed unworn item after the user wears an item, check if the item is not dummy. Dummy icons have no ids.
Reviewed by Mike Antipov and Neal Orman at https://codereview.productengine.com/secondlife/r/647/
--HG--
branch : product-engine
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versions.
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--HG--
branch : product-engine
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reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/632/
--HG--
branch : product-engine
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reviwed by Neal Orman at https://codereview.productengine.com/secondlife/r/635/
--HG--
branch : product-engine
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multi-selection).
Reviewed by Neal Orman and Mike Antipov at https://codereview.productengine.com/secondlife/r/640/
--HG--
branch : product-engine
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