Age | Commit message (Collapse) | Author |
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floater is minimized
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# Conflicts:
# indra/newview/app_settings/shaders/class1/objects/previewV.glsl
# indra/newview/lldynamictexture.cpp
# indra/newview/llfloatermodelpreview.cpp
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following promotion of DRTVWR-440
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The way legacy_header_height works is just wrong...
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SL-13019, fix broken varying linkage on MacOS
Approved-by: Michael Pohoreski
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SL-12975, unfix alpha and undo non-fix magic number of refracted portion of water Fresnel
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water Fresnel
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SL-10449
Approved-by: Dave Houlton <euclid@lindenlab.com>
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to compile/link
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compile/link
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SL-11368, fix missing water uniforms for low shader settings
Approved-by: Michael Pohoreski
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SL-12852 Cleanup for readability
Approved-by: Dave Houlton <euclid@lindenlab.com>
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Fix light falloff being corrupted when editing value via build floater spinner
Approved-by: Dave Houlton
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Fix editing light color corrupting intensity and color values
Approved-by: Dave Houlton
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SL-12888 Fix space alpha megaprim not using z-test
Approved-by: Dave Houlton <euclid@lindenlab.com>
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SL-12902 Better fix for light color values in color swatch not matching light color values inworld.
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light color values inworld.
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SL-12902 Fix for doing the technically correct but compatibility wrong thing WRT light color values.
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WRT light color values.
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Fix infinite loop debug message when debugGL flag is enabled.
Approved-by: Michael Pohoreski
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