Age | Commit message (Collapse) | Author |
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We're currently building every single commit pushed to Github. This is
racking up $20k in build charges a month and is generally superfluous.
This changeset alters build triggers so that builds automatically run if
they are committed to a **shared branch**:
- `release/*` - A release stabilization branch
- `project/*` - A project viewer branch
- `main/*` - The default/stable branch
PR commits are also automatically built.
...need to build another commit? Developers can trigger one using a
manual workflow run.
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Update enhancement.md
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Update bug.yaml
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Add a basic CONTRIBUTING.md
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Issue templates
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Provide basic instructions in-repository for contributing to Second
Life.
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following promotion of DRTVWR-596
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atmospherics effect sun/moon/clouds
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following promotion of DRTVWR-587
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Fix for semi-transparent HUDs rendering opaque
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and fixed diffuse alpha
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This commit fixes a bug introduced with commit 6472b75bcd70470fe5775d1cf6eb70a75b3d76e5
where the fullbrightF.glsl shader fails to set color.a to final_alpha for HUDs.
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drawing water twice, but needs a better long term solution.
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like to read from a depth buffer that is bound for writing
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resolution to be.
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some cases
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Threaded Optimization via driver application profile (#564)
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Incidental fix for crash when mWaterPool is null.
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SL-20611 Make haze effect local lights. Incidental fix for EventPump coroutine sometimes doing unsafe work mid-render.
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eye/object above/below water.
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eye/object above/below water.
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LLEventPoll hack.
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