Age | Commit message (Collapse) | Author |
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is controlled depend on its visibility to user)
1. Removed special processing of Nearby People List Updater when:
* tabs in People panel are changed;
* People panel change its visibility.
2. Subscribed Nearby People List Updater's setActive() method directly to Nearby list Panel's onVisibleChange callback.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/825/
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branch : product-engine
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recent lltextbase changes)
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floaters are open and docked.
Bug was caused by LLDockableFloater's mOverlapsScreenChannel to false only in one of it's constructors. So some floaters got initial value of mOverlapsScreenChannel depending on system- that's why bug reproduced on Windows and didn't reproduce on Linux.
- Moved setting mOverlapsScreenChannel to false into LLDockableFloater's init() which is called by all of it's constructors.
Reviewed by Alexei Arabadji at https://codereview.productengine.com/secondlife/r/818
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branch : product-engine
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Reason:
Check menu items (instances of LLMenuItemCheckGL) had used LLUICtrl::getValue() to know whether they should draw the checkmark.
Recently this was broken when getValue() was overriden in LLMenuItemCallGL to return a string.
Fix:
Overriden getValue() in LLMenuItemCheckGL to return a boolean value, not a string.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/821/
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branch : product-engine
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from the Edit Outfit->Add More panel.
Restored fix that was previosly committed in 76bd52803506 and then somewhy reverted in 5b5cc4a8642d.
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People/Friends tab with data until it is visible to user first time.
* Moved location of synchronization of the Friends/All inventory folder with friends list from startup to first requesting of data.
* Also updated "update Friends list" logic to be really trigged only when Friends tab is visible to user.
NOTE:
* Friends List/All is filled with some delay on first opening.
TODO: refactoring is needed to switch code of updating People/nearby list to use the same approach as for Friends.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/805/
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branch : product-engine
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this makes a new externally-invoked search blank-out the old search
until it starts really loading.
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(plus many dupes).
Enough seesawing, I hope - see WEB-1819 for discussion and the nature of the compromise.
Patch by Kitty Barnett, reviewed by my.
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check-boxes was changed during refreshing of 'General' accordion)
Disable accordion while refreshing group properties so the user could not change properties during refresh
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/815/
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branch : product-engine
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while switching between folder/list view modes)
Added missed (during bad merge 14077:5b5cc4a8642d) code to the llpanloutfitedit(.h/.cpp):
recover LLPanelOutfitEdit::updateWearablesPanelVerbButtons() and LLPanelOutfitEdit::saveListSelection() methods
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/817/
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branch : product-engine
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string for incoming ad-hoc chats.
Added a new string "conference-title-incoming" to strings.xml
For now the "Conference" word is localized wherever this session name is shown:
* IM window title
* Voice notifications
Further Localization is out of scope of this ticket and will be done in a separate localization cycle.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/816/
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branch : product-engine
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selected item gets worn.
This is an additional fix to the one approved in https://codereview.productengine.com/secondlife/r/772/.
Looks like sometimes get_is_item_worn() fails to determine that an item is actually worn.
I suppose it happens when the item is already linked to COF but not yet known to LLAgentWearables.
So I try fixing it by adding a COF links check to get_is_item_worn(), so that an item is considered worn as soon as it's linked to COF.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/822/
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Restored a part of my fix that was somewhy reverted by Eli in rev. 0d364d4ddd91.
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I'm actually restoring a part of the fix that was previosly committed in 75a1d14d6cc5 and then somewhy reverted in 0d364d4ddd91.
Trivial change, not reviewed.
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menu entries from "hide if all can't be worn" to "hide if any can't be worn".
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/813/
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"Add More" panel.
Problem was caused by getting item's icon always with FALSE value of item_is_multi argument in LLPanelInventoryListItemBase::postBuild().
- Used II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS flag to determine whether item is multiobject and getting appropriate icon.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/812/
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branch : product-engine
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"scrollToShowRect" event from the child accordion tab's scroll container.
This problem begins from expanding accordion_tab:
1. adjustToFitScreen - calls adjustContainerPanel with "fit screen" rectangle (calls reshape() and resize()).
Enter adjustContainerPanel("fit screen")
2. reshape calls ensureSelectedVisible -> scrollToShowRect...
scrollToShowRect notifyParent about "scrollToShowRect" (notifiParent is sync call)
Enter LLAccordionCtrl::notifyParent("scrollToShowRect")
4. AccordionCtrl handles "scrollToShowRect" notification and perform adjustContainerPanel with "another" rectangle.
Perform adjustContainerPanel("another") // At least I have not seen 3rd recursive call of adjustContainerPanel
5. Exit LLAccordionCtrl::notifyParent("scrollToShowRect")
6. Exit reshape("fit screen").
7. setRect("fit screen").
8. Exit adjustContainerPanel("fit screen").
...
As result we get AccordionTab that reshaped to "another" rectangle and resized to "fit screen" rectangle.
+ Fixed by handling "scrollToShowRect" message in LLAccordionCtrlTab from "LLScrollContainer".
+ Removed the workaround comment.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/727/
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branch : product-engine
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Reason:
When you click on a clothing link in COF, LLAppearanceMgr::wearItemOnAvatar() removes
all COF links of the clicked wearable type -- thus invalidating all previously
obtained LLViewerInventoryItems for those links -- and then passes such an
invalid item (item_to_wear) to addCOFItemLink() which of course crashes.
Fix:
1. Handle this case in wearItemOnAvatar(): don't try wearing COF items.
2. Disable the Wear button in the inventory SP when a COF item is selected.
3. Fixed get_can_item_be_worn() to return FALSE for items which are in COF or have links in COF.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/811/
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branch : product-engine
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untranslated in the French viewer)
- Added 'name' attribute for untranslated panel in EN and all other locales
Reviewed by Mike Antipov and Vadim Savchuk at https://codereview.productengine.com/secondlife/r/808/
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branch : product-engine
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French Group Profile (roles and powers))
Added translation of folders to the strings.xml
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/810/
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