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# Conflicts:
# indra/llmath/v2math.cpp
# indra/llmath/v2math.h
# indra/llmath/v3math.h
# indra/llmath/v4math.h
# indra/newview/llagent.cpp
# indra/newview/llagentcamera.h
# indra/newview/llfloaternamedesc.cpp
# indra/newview/llfloaternamedesc.h
# indra/newview/llinventorybridge.cpp
# indra/newview/llmaterialeditor.cpp
# indra/newview/llreflectionmap.cpp
# indra/newview/llviewerassetupload.cpp
# indra/newview/llviewercamera.cpp
# indra/newview/llviewercamera.h
# indra/newview/llviewermenufile.cpp
# indra/newview/llviewerobject.h
# indra/newview/llvovolume.h
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# Conflicts:
# indra/llui/llfolderviewmodel.h
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorymodel.cpp
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# Conflicts:
# autobuild.xml
# indra/llui/llmodaldialog.cpp
# indra/newview/llfloatermyenvironment.cpp
# indra/newview/llfloaterobjectweights.cpp
# indra/newview/llfloaterobjectweights.h
# indra/newview/llpanelgroupcreate.cpp
# indra/newview/llpanelgroupgeneral.cpp
# indra/newview/llpanelobjectinventory.cpp
# indra/newview/llselectmgr.cpp
# indra/newview/tests/llviewerassetstats_test.cpp
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# Conflicts:
# indra/newview/lloutfitgallery.cpp
# indra/newview/lloutfitslist.cpp
# indra/newview/llpanelwearing.cpp
# indra/newview/llwearableitemslist.cpp
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# Conflicts:
# indra/llui/llfolderviewitem.cpp
# indra/llui/llfolderviewitem.h
# indra/llui/llfolderviewmodel.h
# indra/newview/llconversationmodel.h
# indra/newview/llfloaterinventorysettings.cpp
# indra/newview/llfolderviewmodelinventory.h
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorybridge.h
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventorygallery.h
# indra/newview/llinventorygallerymenu.cpp
# indra/newview/llinventorypanel.cpp
# indra/newview/llinventorypanel.h
# indra/newview/lloutfitgallery.cpp
# indra/newview/lloutfitgallery.h
# indra/newview/lloutfitslist.cpp
# indra/newview/lloutfitslist.h
# indra/newview/llpanelobjectinventory.cpp
# indra/newview/llpaneloutfitsinventory.h
# indra/newview/llpanelwearing.cpp
# indra/newview/llsidepanelappearance.cpp
# indra/newview/llwearableitemslist.cpp
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# Conflicts:
# indra/llwindow/llwindowwin32.cpp
# indra/newview/llagent.cpp
# indra/newview/llavatarrenderinfoaccountant.cpp
# indra/newview/llcontrolavatar.cpp
# indra/newview/llinspecttexture.cpp
# indra/newview/llviewertexture.cpp
# indra/newview/llviewerwindow.cpp
# indra/newview/llvoavatar.cpp
# indra/newview/llvoavatar.h
# indra/newview/llvoavatarself.cpp
# indra/newview/llvovolume.cpp
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# Conflicts:
# indra/newview/llinventorybridge.cpp
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# Conflicts:
# indra/newview/llfloatermyenvironment.cpp
# indra/newview/llhudobject.cpp
# indra/newview/llhudobject.h
# indra/newview/llviewermenu.cpp
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# Conflicts:
# indra/llui/lltexteditor.cpp
# indra/llui/lltexteditor.h
# indra/newview/llappviewer.cpp
# indra/newview/llconversationlog.cpp
# indra/newview/llfloaterpreference.cpp
# indra/newview/llimview.cpp
# indra/newview/llpanelprofile.cpp
# indra/newview/llsidepaneliteminfo.cpp
# indra/newview/llviewerjoystick.cpp
# indra/newview/llviewerwindow.cpp
# indra/newview/skins/default/xui/en/floater_inventory_item_properties.xml
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(#2518, #2519)"
This reverts commit 6af471482d6801530915c1c9ae4bdf788af52eae.
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Fix GHA matrix config linux build
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Project: RLVa
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During compile time try to detect libwayland-client-dev is installed,
- If yes, compile a viewer which can run and start under wayland. libwayland-client is needed to detect if the viewer is hidden/minimized.
- if no, disable wayland support and refuse to start the viewer under wayland (xwayland is okay).
To not introduce a hard link dependency on libwayland-client.so the object will be loaded dynamically if needed.
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# Conflicts:
# indra/newview/skins/default/xui/en/menu_viewer.xml
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Update GHA runner to macos-14
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Modernize lltut.h. Allow both F32 and F64 for ensure_approximately_equals() etc.
Use std::string_view instead of const char* for message string to allow
passing std::string as well. Use stringize() instead of explicit
std::stringstream idiom.
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due to the deprecation of macos-12 (actions/runner-images#10721)
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AIS 'Cannot link to items with a NULL asset_id.'
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restore old JoystickAxis name convention
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Fix issues with game control preferences
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* Add missing names for controls to make content localizable
* Fix labels for controls that are obviously wrong/make no sense
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secondlife/viewer#2472: Debug tools for labeling textures
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Fix GHA build config error
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Add GameControl behind feature-flag
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See "Example: Preventing a specific failing matrix job from failing a workflow run"
https://docs.github.com/en/actions/writing-workflows/workflow-syntax-for-github-actions#example-preventing-a-specific-failing-matrix-job-from-failing-a-workflow-run
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when picker was in a different mode
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next session
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Disable if not supported for OpenGL version
Minimize performance footguns
Simplify for clause
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Restore Linux Release config builds
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