Age | Commit message (Collapse) | Author |
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This change bumps the queue sizes way up, because we
think that the "isInterestingEnough()" call will prevent
loading more media data than we think is necessary.
Still need to implement it in LLVOVolume, though
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quicktime.)
Of the four options suggested in the jira, this is a modified version of #2. Since the mime_types.xml file actually gets localized (it contains a bunch of user-visible text in addition to the mappings), I don't think renaming it in viewer_manifest.py will work.
Instead, I've created additional files (mime_types_linux.xml and mime_types_mac.xml) in the same location, and changed the code that loads the file in LLAppViewer::init() to look for different names per-platform.
I'm sure there are cleverer solutions (such as abusing the translation xml overlay system to create files that have deltas per platform), but those don't fit in the time-box allocated to this issue.
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In proximity_comparitor(), if the impls have exactly the same distance, return the result of comparing the impl pointers. This will give them a completely arbitrary ordering, but it will be stable...
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This is a fairly major change that addresses the issue of an object
with constantly-updating media. Before, that object would be put
into our single queue and sorted to a particular spot, and since it
continuously updates, it would "always be there". That means that
nothing "behind" it would ever get serviced.
This change introduces two queues for each MDC: one is the same
"sorted" queue as before, and the other is unsorted, and
"round-robins". New objects go into the sorted queue, objects
whose media we already know about get put into the unsorted queue.
The two queues are interleaved when serviced (one then the other is
serviced -- if one is empty we try the other -- until they are both
drained).
The round-robin queue works a little differently: after an item is
fetched from that queue (remember this would be an item we already
know about), that request is marked and put back at the end of the
queue. If that object gets a UDP update while in the queue, that mark
is "cleared". When it gets to the front of the queue again, if it
still marked, it is thrown away. If it is not marked, it is fetched,
and again marked and put at the end. This makes the queue
self-limiting in how big it can get.
I have also made some other changes:
- The sorting comparator now just delegates to the object for its
"interest" calculation. A higher value = more interesting.
LLVOVolume now uses its PixelArea for its "interest" calculation,
which seems apparently better (the prior distance calculation was
wrong anyway).
- The score is cached before the sort operation is performed, so that
it won't be expensive to sort
- Now, the media version that is fetched is saved in the LLVOVolume,
and we do not update if it is not newer (this is not very
useful...yet.)
- I've introduced hard limits (settable by debug settings) on the size
of the queues. The sorted queue will be culled (after sort) to that
count. NOTE: this will probably get removed in a later checkin, as
I've already gotten feedback that this is not desirable
- I've reorganized LLMediaDataClient so it makes more sense.
- I've made the request object a little smaller, so the queue won't take up so
much memory (more work could be done here)
- Added a unit test for the two-queue case (though more tests are needed!)
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DEV-43885 EXT-3206: Number of media items UI in Nearby Media Floater clipped when there are a lot
DEV-43884 EXT-3207: In Build Dialog, Under Texture Tab, should say "Media" and not "Media URL"
DEV-43877 EXT-3221: Warning message about whitelists in Security Tab of Media settings floater appears incorrectly
DEV-43875 EXT-3224: Media Text Box in the Build settings: Texture should be a label and not a text box
DEV-43477 Popup for adding media to only one face is misleading
Reviewed by Sam
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changes
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Introduce LLStartupListener to allow viewerclient-based test script to query
startup state. This handles the scenario in which, by the time the test script
manages to connect, the viewer already IS in STATE_STARTED.
Fix ViewerSession to invoke that query before waiting for STATE_STARTED. Make
that wait time out eventually to deal with "System currently logging you off,
please wait 5 minutes." Timeout raises new ViewerWontLogin exception.
Fix testlangs to catch ViewerWontLogin and retry a limited number of times.
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present.
Added LLViewerMediaImpl::mInNearbyMediaList for LLFloaterNearbyMedia::refreshList() to use to keep track of which elements it's seen -- this allows us to remove a linear search in an inner loop.
Added a map from texture ID to media impl pointer in LLViewerMedia/LLViewerMediaImpl. This allows LLViewerMedia::getMediaImplFromTextureID() to be a std::map lookup instead of a linear search.
In LLFloaterNearbyMedia, call sortByColumnIndex in postBuild instead of in addMediaItem(). The latter was causing some unnecessary re-sorting.
Hf: Enter commit message. Lines beginning with 'HG:' are removed.
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doing with Help pages.
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Reviewed by Brad
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Trivial fix, plus some minor refactoring
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May cause right-click delete to fail - testing that
Backed out changeset: 1f8e1e73f9f4
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Wasn't rebuilding the list of alerts on Preferences open
Cleaned up some formatting in llfloaterpreference.cpp
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Reviewed with Leyla
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the UI
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art arrows in 2.0.
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panel_preferences_alerts.xml
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Bonus: made them conform visually to other tabs in the side panel
http://jira.secondlife.com/browse/EXT-3073
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reviewed by James
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http://jira.secondlife.com/browse/EXT-3079
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typed text
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L10N: use the consistent term 'Side Tray' already used elsewhere in the UI. Even if this isnt visible, it becomes part of our glossary and translation.
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overlapping elements.
http://jira.secondlife.com/browse/EXT-3116
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thing as the one in the Navigation Bar
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to 'View Profile' used everywhere else.
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