Age | Commit message (Collapse) | Author |
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reviewed by Richard Nelson at https://codereview.productengine.com/secondlife/r/557/
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branch : product-engine
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according to requirements from ticket.
Arranged position of "back" buttons in sidetray via xml.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/562/
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branch : product-engine
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- Wearable list items filter now searches sub-string in whole item title including (worn) suffix.
- Removed (worn) indication from items which don't need it in Edit Outfit. Only worn items can be edited there.
- Added null pointer checks for inventory item member of LLPanelInventoryListItemBase class and its descendants.
Reviewed by Vadim Savchuk https://codereview.productengine.com/secondlife/r/551/.
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branch : product-engine
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"Second Life" are no longer considered "system messages"
Messages coming from objects named "Second Life" were mistaken for messages coming from system
under the name "Second Life".
It is impossible to distinguish using the from_id and from_name two cases:
- messages coming from system under the name "Second Life" but under the id of an object
- messages comding from object named "Second Life"
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/556/
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branch : product-engine
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Removed a redundant check disallowing removal of an outfit containing links to worn items.
So now we use the same condition as in the inventory panel.
Note that if an outfit that you're trying to remove contains originals of currently worn items, we still disallow removal.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/559/
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branch : product-engine
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context menu.
We can now distinguish LLWearableItemsList instances used in My Outfits
from the one used in the Add Wearable panels, and show/enable different menu items for them.
Being limited in time, I implemented this via a XUI parameter called "standalone":
the Add Wearable list is standalone, the others aren't.
Although it would be of course more flexible to have separate subclasses.
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branch : product-engine
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branch : product-engine
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list is empty).
Also fixed some issues in accordion caused by removing My Outfits content via Inventory:
- updated accordion's help text to not shown nothing if there are no any tabs and filter substring is empty.
- added check of necessity to show help text when accordion "arrange"
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/568/
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branch : product-engine
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Hide the following outfit context menu items instead of disabling them:
* Wear - Replace Current Outfit
* Wear - Add to Current Outfit"
* Take Off - Remove from Current Outfit
* Edit Outfit
* Delete Outfit
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/565/
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branch : product-engine
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gear menu.
* Made the "Wear" and "Take Off" items mutually exclusive (i.e. only one of them is now shown).
* Hide all context-dependant items ("Wear", "Take off", "Rename", "Delete") when no outfit selected.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/566/
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branch : product-engine
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objects.
reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/570/
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branch : product-engine
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branch : product-engine
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branch : product-engine
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Callback list while destroying.
Reason: pointer to destroyed instance of LLInventoryPanel was used in an idle callback.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/567/
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branch : product-engine
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property) is updated for participants when list is updated
Reason: in both cases the same - moderated mode is not checked when session participant list is filled with participants already in channel
(when IM or VCP is created)
Fix:
added updating of participants' speaker indicator mute state when list is refreshed.
Reviewed by Aimee Walton at https://codereview.productengine.com/secondlife/r/476/
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branch : product-engine
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status message text in inventory folder view.
Also fixed crash in LLPanelPlaceProfile if login after places Panel is opened and hidden in UI Preview Tool:
* added removing of an idle function when instance is destroyed.
Message text has been wrapped into several lines in EXT-7564 (1869e99b5ce2)
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/558/
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branch : product-engine
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http://lltrial.onjira.com/browse/VI-147
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http://lltrial.onjira.com/browse/VI-155
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http://lltrial.onjira.com/browse/VI-153
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http://lltrial.onjira.com/browse/VI-145
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crafted by richard
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reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/563/
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branch : product-engine
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- Selection top cropping problem reproduces only for some systems and is caused by deeper problems in flatlist, so in this case it was fixed via workaround (increasing of item pad in flatlists) and the cause of it is in new ticket- EXT-7752 (Flatlist selection is a bit different on different systems).
- '+' button now has a 3 px pad from right for consistensy with "wrench" from other items.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/549/
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branch : product-engine
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reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/561/
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branch : product-engine
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Changed folder icon logic to use LLViewerFolderType (as it should always been doing).
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branch : product-engine
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branch : product-engine
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revieded by Mike Antipov https://codereview.productengine.com/secondlife/r/552/
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branch : product-engine
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reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/543/
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branch : product-engine
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invalid) outfit selected.
The "Create new clothes / body parts" menu items are always enabled because they have no on_enable callback set.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/548/
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branch : product-engine
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- Now it's enabled when the "Delete Outfit" context menu item is enabled.
- It actually deletes the selected outfits.
Known out-of-scope issues:
- The trash button is sometimes enabled when the WEARING tab is active.
- The check whether an outfit can be removed is probably wrong.
There is a separate ticket (EXT-7716) for that.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/550/
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branch : product-engine
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- Added (worn) suffix to indicate worn item of LLPanelInventoryListItemBase type (all flat list items in Appearance panel).
- Used LLOutfitObserver for updating (worn) suffix when user wears an item from My Outfits list.
- Added updating only items and links to items with specific UUIDs in LLWearableItemsList.
Reviewed by Vadim Savchuk https://codereview.productengine.com/secondlife/r/551/
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branch : product-engine
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folder view.
EXT-7047 PARTIAL FIXED truncation of status message is fixed.
Updated arranging in folder view to take into account required height for status message.
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branch : product-engine
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1 Updated LLOutfitObserver to provide controlling of changing outfit name.
2 Added call of LLPanelOutfitEdit::updateCurrentOutfitName to LLPanelOutfitEdit::updateVerbs since both should be called on BOFChanged signal.
3 Corrected updating field LLOutfitObserver::mBaseOutfitLastVersion.
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/553/
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branch : product-engine
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reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/554/
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branch : product-engine
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branch : product-engine
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"Map" bottom according to Design Spec.
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/546/
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branch : product-engine
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outfit edit)
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/542/
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branch : product-engine
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message with enabled setting 'show script errors in separate window'.
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/541
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branch : product-engine
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Took out explicit _Link icons and replaced with overlay.
Removed links overlays from non-main-inventory-floater panels.
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branch : product-engine
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