Age | Commit message (Collapse) | Author |
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Turns out it hasn't been needed, might be leftover from system Collada
DOM, and LL has their own URI parser.
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It's installation is not implied by any other package for the project,
at this moment.
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Turns out it wasn't forwarded, when I was building on macOS 15 arm64.
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since it's upgraded to 1.4.1 in Fedora 42 from stable 1.2.7 in Fedora
41, and there seem to be API changes and we're not ready for them yet.
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Release/2025.03
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Bump feature table version.
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The second call to pwaterpool->pushWaterPlanes(1) is a reminicence of an older method
where it was using 2 passes.
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Adjustments in the featuretable for mac so the low preset doesn't render dark.
RenderReflectionsEnabled set to 0 and RenderReflectionProbeCount set to 1 was causing the issue.
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AA was causing the viewer to slow down when used with hdr & emissive option ON.
This commit fixes the issue, by making sure mipmap generation is inactive on the Luminance framebuffer.
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assertInitializedDoError() on shutdown
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A long standing one
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according to bugsplat mWrapperPanel is null.
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by the platform/OS/distro name.
Add -a to emerge since it's very likely the user hasn't set some
necessary USE flags on before they try to install the viewer.
Decapitalise openSUSE's initial letter.
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Gentoo uses lib64, just like Fedora, and has libexec too.
The necessary step to install dependencies is part of the ebuild script
now (tracked in another repo, ebuild.git).
One thing I forgot to mention on the commit in that ebuild repo is,
unzip.h is provided on Gentoo only by minizip, and not minizip-ng cause
somehow the (minizip) "compat" USE flag couldn't be turned on somehow,
and there was no "minizip" (without -ng) package on Gentoo, but it was
achievable by setting the "minizip" USE flag on the zlib (again, without
-ng) package.
The queue header inclusion is needed cause its absence would cause the
compiling to fail on Portage (though it compiled when building the
viewer manually without Portage).
Also, using the prebuilt Meshoptimizer caused some linking errors when
using Portage (though, again, it linked when building the viewer
manually without Portage), hence Meshoptimizer is built from source as
part of the CMake configuration on Gentoo, differing from fellow Linux
distros.
Now Collada DOM, firstly the unpack destination directory is moved to
inside the build directory now, to make it uniform with other 3rd-party
files, just for less confusion. Secondly, since the patching that takes
effect is the one done by Portage, it would kill the process when there
are offending failed patchings (ones that generate .rej, reject files),
and they are the vcxproj patchings which aren't used anyway. Thirdly,
the hash checking on the downloaded file, that would fail anyway since
Portage doesn't allow any downloading that isn't part of the ebuild,
unfortunately has to be skipped so the emerge process wouldn't be killed
just because of it. Ebuild has its own sum checking (though this means
this particular file is not checked on other platforms, but other files
aren't checked either anyway yet).
Last but not least, the XDG Application category is removed because it's
considered deprecated by Portage, though not fatal, but the viewer is
already shown well in the Internet (Network) submenu anyway on unix
desktops.
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Since the last merge, the prebuilt version has been used for all
Megapahit platforms, when some should've used the system version instead,
as instructed.
And then, not all Linux distros don't have sufficient version of GLM on
their repos, some do have and have already been instructed to install
system GLM anyway.
So the distros that still have insufficient version of GLM (0.9.9.8
instead of the necessary 1.0.1) are Debian, Ubuntu and openSUSE
Tumbleweed, while other distros and OSes have GLM 1.0.1.
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warn user and error
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New optimisation and resolution shadow options
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Some compilers may find it ambiguous as in anything newer than C++17,
it could be float, double or long double.
This lerp is meant to be the float one, as the 4th argument is, and
the 3rd argument is an F32.
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This reverts commit faab4af12b583b48cfdd9f6e41dad7bba06c3970.
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Getting from gSavedSettings is expensive to do so often
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Mitigate some of the frame stuttering we're seeing by setting the VRAM divisor to 1
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divisor to 1.
tl;dr - this helps avoid frequent texture reuploads to VRAM in some texture heavy areas. This speaks to some bigger problems we're seeing in our texture streaming system however. You will see similar problems by manually setting the texture VRAM manually.
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