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AgeCommit message (Collapse)Author
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-25Diagnostic message for debugging adv lighting enable fail on MB Air 2k11Graham Madarasz
2013-04-24merge changes for DRTVWR-309Oz Linden
2013-04-24tag merge of DRTVWR-309Oz Linden
2013-04-24FIX INTL-114 translation for 9 languages of major update from CHUI (based on ↵eli
latest merge with viewer-development)
2013-04-24sync with viewer-development (per DRTVWR-309)eli
2013-04-24Merged lindenlab/viewer-development-materials into defaultgraham linden
2013-04-24Correct fix to include affect on ambient term and make work on Mac nVGraham Madarasz
2013-04-24Fix mismerge that lost Geenz colorspace conversion of diffuse in alphaVGraham Madarasz
2013-04-24Merge vwr-dev-matGraham Madarasz
2013-04-24NORSPEC-59 NORSPEC-125 make materials and alpha shaders work on Mac laptops ↵Graham Madarasz
with nV mobile graphics cards
2013-04-24Fix for overbrigtened alpha blended objects in deferred. Linearize diffuse ↵Geenz
surface color in the vertex shader before passing it to the fragment shader.
2013-04-23Merged lindenlab/viewer-development-materials into defaultgraham linden
2013-04-23Restore deferred avi alpha program vert color usageGraham Madarasz
2013-04-23merge changes for 3.5.1-beta3Oz Linden
2013-04-23NORSPEC-142 Fix for unusable performance on GTX 285Dave Parks
2013-04-23Added tag 3.5.1-beta3 for changeset 65ae89aeb7eaOz Linden
2013-04-23tag merge of DRTVWR-314Oz Linden
2013-04-23merging in tags from beta 2Nyx Linden
2013-04-22SUN-72 SH-4132 FIX viewer builds cannot write to paths containing special ↵Nyx Linden
characters. Integrated Nicky Dasmijn's patch to handle the unicode file paths properly. Code reviewed, patch was clean. Tested locally, correctly allows wearables to load where they would fail before. Should be ready for automated build & QA.
2013-04-22Fix avatar alpha shader define setupGraham Madarasz (Graham)
2013-04-22NORSPEC-141 Back out a change that seems to cause shadow artifacts on rigged ↵Dave Parks
attachments.
2013-04-22Fix regression in alpha shader on non-Mac from recent changesGraham Madarasz (Graham)
2013-04-22merge changes for OPEN-173Oz Linden
2013-04-20Another mismergeGraham Madarasz (Graham Linden)
2013-04-20Fixup merge with vwr-dev-matGraham Madarasz
2013-04-20Merged lindenlab/viewer-development-materials into defaultgraham linden
2013-04-20Fix rendering artifacts on Mac Mobile GeForce cardsGraham Madarasz
2013-04-19Fixed line endings on shaderGraham Madarasz
2013-04-19Fix forward decl to match changed func def and clear defines between shader ↵Graham Madarasz
compiles for ifdef sanity
2013-04-19OPEN-173 FIX FMODEx Music stutters once every few seconds (OSS patch via ↵callum
Latif Khalifa & Siana Gearz) - additional fix. Team City gave me the wrong MD5 for 3p-package
2013-04-19OPEN-173 FIX FMODEx Music stutters once every few seconds (OSS patch via ↵callum
Latif Khalifa & Siana Gearz)
2013-04-19NORSPEC-139 Fix for non-fullscreen spotlight lighting mismatching fullscreen ↵Dave Parks
spotlight lighting
2013-04-19Avoid mac shader compiler crash on someFuncTakingFloats(INTEGER_CONSTANT) ↵Graham Madarasz
malarkey
2013-04-19MergeGraham Madarasz
2013-04-19Change permutation setup to match use of ifdefs (as opposed to ifs)Graham Madarasz
2013-04-19Change #ifs to #ifdefs for mac compilerGraham Madarasz (Graham Linden)
2013-04-19Rework ifdefing and fix windows shader compiler warnings from materialFGraham Madarasz
2013-04-19Shader changes for Mac compatGraham Madarasz (Graham Linden)
2013-04-19Cleanup mac hack and add defs to deferred alpha shader so compiler won't ↵Graham Madarasz
complain about #if with undefined vars
2013-04-19Merge viewer-dev-materialsGraham Madarasz
2013-04-19merge changes for DRTVWR-294Oz Linden
2013-04-19tag merge of DRTVWR-294Oz Linden
2013-04-19Cleanup specular highlights from spot lightsDave Parks
2013-04-18Fix for alpha blended objects becoming too bright when gamma correction is ↵Geenz
applied.
2013-04-18Merged with latest viewer-development-materials.Geenz
2013-04-18Mitigation for light attenuation looking different with gamma correction. ↵Geenz
Assume that light attenuation wants to be linearized before we apply gamma correction.
2013-04-18Don't apply gamma correction underwater (for now).Geenz
2013-04-18This should take care of alpha blended full bright objects and gamma correction.Geenz
2013-04-18NORSPEC-90 Cleanup avatar alpha shadersDave Parks