Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-26 | SL-11706: Correctly load settings when pushing the Load button in the fixed ↵ | Rider Linden | |
environment editor. | |||
2019-08-26 | Merge | Rider Linden | |
2019-08-26 | SL-11705, SL-11706: New flags in llsettings base for tracking by simulator. | Rider Linden | |
2019-08-23 | SL-11778 | Graham Linden | |
Make RenderShadowResolutionScale work again, also decoupling shadow buffer alloc/release/resize from screen buffer resize function. | |||
2019-08-23 | SL-11774 | Graham Linden | |
Fix diffuse boost when water fog is enabled and make deferred underwater shader participate in EEP/WL param updates by marking it as a water shader. | |||
2019-08-23 | Remove unused vars to appease Clang. | Graham Linden | |
2019-08-22 | Best of both worlds for 11776. | Graham Linden | |
2019-08-22 | SL-11776 | Graham Linden | |
Merge both solutions preserving the simpler of the two. Will revisit to catch the new code for timeslicing updates once it is debugged. | |||
2019-08-22 | SL-11776 Fixed moon's comparison condition | andreykproductengine | |
2019-08-22 | SL-11776 | Graham Linden | |
Fix false alarming sky updates and doing expensive CPU work for same sky pixels. | |||
2019-08-22 | SL-11406 | Graham Linden | |
Restore code to stomp emissive in the absence of a normal map (to avoid fullbright implying full emissive). | |||
2019-08-22 | SL-11776 Compensate freeze by spreading calculations | andreykproductengine | |
2019-08-22 | SL-11779 | Graham Linden | |
Make changing shadow res scale not instantly drop/realloc buffers but wait until display gets to it. | |||
2019-08-16 | Merged in graham_linden/viewer-eep-g (pull request #478) | Graham Madarasz | |
SL-11589. SL-11212 | |||
2019-08-14 | Merge | Graham Linden | |
2019-08-13 | Merge | Graham Linden | |
2019-08-13 | Merge viewer-release 6.2.5 | Graham Linden | |
2019-08-13 | increment viewer version to 6.2.5 | Nat Goodspeed | |
2019-08-13 | Added tag 6.2.4-release for changeset 67297f990285 | Nat Goodspeed | |
2019-08-13 | SL-11212 | Graham Linden | |
Remove color clamping in determining sun diffuse and moonlight diffuse color from atmo settings. | |||
2019-08-13 | SL-11212 | Graham Linden | |
Calculate sunAngle2 correctly given light dir in new coord space. | |||
2019-08-13 | SL-11589 | Graham Linden | |
Modify altitude blend factor in cloud shaders to fade more aggressively and fix cloud rendering artifacts when at altitude. | |||
2019-08-12 | Merged in graham_linden/viewer-eep-g (pull request #477) | Graham Madarasz | |
Fix line-endings on new inline file. | |||
2019-08-12 | Fix line-endings on new inline file. | Graham Linden | |
2019-08-12 | Merged in graham_linden/viewer-eep-g (pull request #476) | Graham Madarasz | |
SL-10566, SL-11676, SL-11677 | |||
2019-08-12 | SL-10566, SL-10677 | Graham Linden | |
Make sky updates only occur if the input atmospherics values have actually changed (perf optimization). Make water rendering use specular color for coloring spec. | |||
2019-08-12 | SL-11676 | Graham Linden | |
Make sun/moon textures render on Low/Low-Mid again. Fix solar additive being present when moon was only heavenly body in sky. | |||
2019-08-06 | Fix shutdown crash in teardown of joint heirarchy. | Graham Linden | |
Ifdef'd code for potential skinning speed up to avoid lots of int<->float conversions (expensive and static for min space investment) as updating rigged VBs shows up as a profiling bottleneck for Low rendering (where we actually use CPU skinning). | |||
2019-08-05 | SL-10566 Use vector for some high-traffic, low-item count containers instead ↵ | Graham Linden | |
of list. Provide method of storing joint indices sep from weight data for faster runtime processing. | |||
2019-08-02 | SL-11668 Changes caused by Arrow Keys were not commited | andreykproductengine | |
2019-07-30 | Make llerror do 66% fewer fprintf calls when engaging ANSI encoding and ↵ | Graham Linden | |
eliminate branches from high-traffic code. | |||
2019-07-30 | SL-10566 part 1 | Graham Linden | |
Move Environment update to a loc that is more likely to be hit only once per frame. | |||
2019-07-29 | SL-11373 | Graham Linden | |
More tweaks to CPU-generated sky cubemap color handling. | |||
2019-07-29 | SL-11654 | Graham Linden | |
Make Low graphics not gamma correct the sky colors. | |||
2019-07-29 | Silence Clang warnerror about (now) unused var. | Graham Linden | |
2019-07-29 | Merge | Graham Linden | |
2019-07-29 | Merged in andreykproductengine/maint-eep (pull request #471) | Graham Madarasz | |
SL-11661 Backed out part of changeset 3a84abad1d46 to fix uploader crash | |||
2019-07-29 | Merge | Graham Linden | |
2019-07-29 | Merge | Graham Linden | |
2019-07-29 | SL-11660 Empty names should not be allowed | andreykproductengine | |
2019-07-29 | SL-11661 Backed out part of changeset 3a84abad1d46 to fix uploader crash | andreykproductengine | |
2019-07-29 | SL-11626 FIXED [EEP] Day Cycle window does not display accurate values while ↵ | maxim_productengine | |
playhead is between keyframes. | |||
2019-07-25 | SL-11649 FIXED [Love Me Render] Mesh links in HUDs do not have highlights ↵ | maxim_productengine | |
when selected. | |||
2019-07-24 | SL-11550 | Graham Linden | |
2019-07-24 | SL-11600 | Graham Linden | |
Make default direction when neither sun nor moon are up straight down instead of noon. | |||
2019-07-24 | SL-10625 | Graham Linden | |
2019-07-24 | SL-10698 | Graham Linden | |
Reduce effect of refScale again to eliminate sampling beyond the correct area in the distortion map and getting the water fog color on the shoreline. | |||
2019-07-24 | SL-11610 | Graham Linden | |
Revert attempted fix for 10625. | |||
2019-07-23 | SL-11621 | Graham Linden | |
Remove all references to unused shader var global_gamma. Remove many unused decls for gamma from shaders. Make post-deferred gamma correction use display_gamma. Make setting display_gamma use the correct RenderDeferredDisplayGamma setting. | |||
2019-07-22 | Remove binding and use of glIsShader for now (only useful for avoiding ↵ | Graham Linden | |
warnings about deleting shader objects re-used across programs). |