Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-11-14 | SL-10061 FIXED [EEP] Parcel Environment settings can't be changed when ↵ | maxim_productengine | |
Region settings are used | |||
2018-11-13 | Merged in graham_linden/viewer-eep-fixes (pull request #189) | Rider Linden | |
SL-10044 SL-10045 | |||
2018-11-12 | SL-10044 SL-10045 | Graham Linden | |
Fix class 1 and 2 transport/gamma funcs and made usage consistent across all shaders. Fix class1\environment\waterV reverting to old d1/d2 names for wave directions. | |||
2018-11-12 | SL-10033 [EEP] Use fast environment transition for teleports | andreykproductengine | |
2018-11-12 | Merged in andreykproductengine/maint-eep2 (pull request #187) | Rider Linden | |
SL-9620 Viewer crashes after clicking "Commit" button while editing Day Cycle preset Approved-by: Andrey Lihatskiy <andreylproductengine@lindenlab.com> | |||
2018-11-12 | SL-9620 Viewer crashes after clicking "Commit" button while editing Day ↵ | andreykproductengine | |
Cycle preset | |||
2018-11-09 | Add missing new shader files. | Graham Linden | |
2018-11-09 | More incremental revive of 39561 contents to determine cuplrit. | Graham Linden | |
2018-11-09 | Yes, Maurice, baby steps. | Graham Linden | |
2018-11-09 | Back out changes causing broken shadows and other render shenanigans. | Graham Linden | |
2018-11-06 | Move to using a shared deferredUtil object for getting pos/norm from gbuffer. | Graham Linden | |
Eliminate 20+ callsites with copy-paste of getPosition and/or getNorm code. Make pipeline use getShadowTarget/releaseShadowTarget consistently. | |||
2018-11-06 | Remove scaleDownLight funcs and eliminate unused copy-pasted funcs in ↵ | Graham Linden | |
lighting shaders. Also fix terrain response to atmospherics shaders (was failing to apply ambient on low end even when atmospherics was on). | |||
2018-11-02 | Merge | Graham Linden | |
2018-11-02 | OSX Pedantics | Rider Linden | |
2018-11-02 | SL-9806 stop rendering stars post deferred so they can be depth sorted ↵ | Graham Linden | |
properly with clouds and heavenly bodies. | |||
2018-11-02 | Merge | Rider Linden | |
2018-11-02 | SL-9886: Viewer send and receive new day_name(s) information in the ↵ | Rider Linden | |
environment protocol for viewer specified names on individual tracks. | |||
2018-11-02 | SL-9870 EEP Water texture doesn't apply to observer | andreykproductengine | |
2018-11-01 | Merged in graham_linden/viewer-eep-fixes (pull request #179) | Rider Linden | |
SL-9994 | |||
2018-11-01 | Merge | Graham Linden | |
2018-11-01 | SL-9994 | Graham Linden | |
Make shaders use consistent naming and parameter order for transport and atmospheric helpers. Share transport and gamma correction code where possible. Add lots of asserts and other validation for when things don't go as planned. Engage dumpShaderSource to get more source output with shader compilation fail. | |||
2018-11-01 | Merged in graham_linden/viewer-eep-fixes (pull request #178) | Rider Linden | |
Default | |||
2018-11-01 | Back out unintended shader changes from SL-10000 fix. | Graham Linden | |
2018-11-01 | SL-10000 fix storing of ambient value when converting legacy settings | Graham Linden | |
2018-11-01 | Merged in andreykproductengine/maint-eep2 (pull request #176) | Rider Linden | |
SL-9793 EEP Clouds vanish and reappear abruptly if one of textures is not set Approved-by: Graham Madarasz <graham@lindenlab.com> | |||
2018-11-01 | SL-9793 EEP Clouds vanish and reappear abruptly if one of textures is not set | andreykproductengine | |
2018-11-01 | SL-9905 FIXED [EEP] Teleporting from EEP Region with parcel environment does ↵ | maxim_productengine | |
not clear on non-eep region. | |||
2018-10-30 | Yet another OSX compile issue. | Rider Linden | |
2018-10-30 | Merged in graham_linden/viewer-eep-fixes (pull request #173) | Rider Linden | |
Fix OSX issue with ctor not recognizing version with defaulted arg. | |||
2018-10-30 | Better OSX clean up. | Graham Linden | |
2018-10-30 | Fix OSX issue with ctor not recognizing version with defaulted arg. | Graham Linden | |
2018-10-30 | Merged in andreykproductengine/maint-eep (pull request #170) | Rider Linden | |
SL-1476 EEP Better shader transitions Approved-by: Maxim Nikolenko <maximnproductengine@lindenlab.com> | |||
2018-10-30 | SL-9976 change moon blend/brightness handling in shaders and cleanup ↵ | Graham Linden | |
extraneous GL state management. | |||
2018-10-30 | Merge | Graham Linden | |
2018-10-30 | SL-9966 | Graham Linden | |
Port over transport, gamma, atmospherics shader stub updates for per-fragment atmospherics. Fix bindings of current/next noise map when current and next are the same (select only one and force blend factor to 0). | |||
2018-10-30 | SL-9766 Move up blend_factor init so we can override if we're short of ↵ | Graham Linden | |
blendable noise maps. | |||
2018-10-30 | Merge | Graham Linden | |
2018-10-30 | SL-9966 fix cloud noise map bindings when current and next are identical. | Graham Linden | |
2018-10-30 | Merge | Graham Linden | |
2018-10-30 | SL-1476 EEP Better shader transitions | andreykproductengine | |
2018-10-29 | Merged in andreykproductengine/maint-eep (pull request #169) | Rider Linden | |
SL-1476 EEP Better shader resets and transitions Approved-by: Graham Madarasz <graham@lindenlab.com> | |||
2018-10-29 | SL-9977 | Graham Linden | |
SL-9973 | |||
2018-10-29 | SL-9977 viewer side ambient param fix. | Graham Linden | |
2018-10-29 | SL-1476 EEP Better shader resets and transitions | andreykproductengine | |
2018-10-25 | SL-9960 [EEP] Allow drag and drop inventory setting to the "Settings from ↵ | maxim_productengine | |
Inventory" field | |||
2018-10-23 | SL-9922 FIXED [EEP] The Day environment settings are changed when open the ↵ | maxim_productengine | |
Water setting in ‘Fixed Environment’ editor | |||
2018-10-22 | Merged in graham_linden/viewer-eep-graham (pull request #165) | Rider Linden | |
SL-9806 | |||
2018-10-22 | SL-9806 | Graham Linden | |
Get dome rendering to not assert the depth test state behind deferred render's back. Make clouds write and test depth to give stars something to depth test against. Add z-bias in star vert shader to force some depth testing of stars against clouds. | |||
2018-10-22 | SL-9911 FIXED [EEP] Day Settings are modifiable in About Land floater for ↵ | maxim_productengine | |
parcel that uses Region Settings | |||
2018-10-20 | SL-9931 | Graham Linden | |
Remove (unused) fan buffer and fix parameterization of the strip vert buffer(s) to not include a sharp discontinuity at the horizon. |