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https://bitbucket.org/lindenlab/viewer-development-materials
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https://bitbucket.org/lindenlab/viewer-development-materials
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texture gamma corrections to spot inputs
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we can included gamma ops
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https://bitbucket.org/lindenlab/viewer-development-materials
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demoting spotlights by removing their tex
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editable
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editable
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https://bitbucket.org/lindenlab/viewer-development-materials
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implementations
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https://bitbucket.org/lindenlab/viewer-development-materials
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normals for this fix
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falloff (again).
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hit than we want
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match creation
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whirly's wierdness
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normal/spec textures causes application to the correct tex channel
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bumpmap setting of 18 aka BUMPY_TEXTURE
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