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AgeCommit message (Collapse)Author
2011-10-02SH-2276 Fix for failed assertions reported from debug-enabled viewers. ↵Dave Parks
Also, remove "Basic Shaders" as a user settable option (shaders are always on if GL version >= 2.0, always off otherwise)
2011-09-30SH-2465 Fix for redundant addition of bloom when FXAA enabledDave Parks
2011-09-30SH-2240 Fix for typo preventing deferred rendering from working on linux/osxDave Parks
2011-09-30mergeDave Parks
2011-09-30merge changes for storm-1614Oz Linden
2011-09-30merge changes for storm-1612Oz Linden
2011-09-30merge changes for storm-1611Oz Linden
2011-09-30merge changes for storm-1600Oz Linden
2011-09-30pull back beta branch fix for storm-1620Oz Linden
2011-09-30mergeDave Parks
2011-09-30SH-2244 Don't use multisample texture (ever), and don't use ↵Dave Parks
GL_DEPTH_COMPONENT32 (use GL_DEPTH_COMPONENT24)
2011-09-30Fix for linux buildDave Parks
2011-09-30SH-2244 Fix for performance warning on AMD cardsDave Parks
2011-09-29SH-2370 Fix for alpha masked objects not getting highlighted when highlight ↵Dave Parks
transparent enabled.
2011-09-29SH-2465 Move FXAA to its own pass independent of DoF (also removes the need ↵Dave Parks
to reload shaders when toggling FSAA on and off)
2011-09-29SH-2465 Move FXAA to its own pass independent of DoF (also removes the need ↵Dave Parks
to reload shaders when toggling FSAA on and off)
2011-09-29SH-2477 Integrate Tofu's FXAA edge threshold tweaksDave Parks
2011-09-29SH-2416 Make automatic alpha mask detection on by defaultDave Parks
2011-09-29SH-2507 Potential fix for basic shaders causing objects to disappear with ↵Dave Parks
some drivers (prune shader tree of unused shaders while we're at it)
2011-09-29SH-2507 Potential fix for basic shaders causing objects to disappear with ↵Dave Parks
some drivers (prune shader tree of unused shaders while we're at it)
2011-09-29SH-2276 enable verbose GL debugging to try and get some more info in crash ↵Dave Parks
reports
2011-09-29SH-2276 disable private memory pool managementDave Parks
2011-09-29Pull Nyx's thread local data initialization fixDave Parks
2011-09-29STORM-1612 WIP Implemented new click-to-walk/teleport preferences design.Vadim ProductEngine
2011-09-29merge changes for storm-1628Oz Linden
2011-09-28VWR-27039 FIX FR linguisticeli
2011-09-28SH-2507 Fix for linux buildDave Parks
2011-09-28SH-2244 Fix for mac build?Dave Parks
2011-09-28SH-2276 Add some info around a possible deadlock culprit.Dave Parks
2011-09-28merge changes for storm-1597Oz Linden
2011-09-28SH-2276 Update window often during login to avoid windows TDR eventsDave Parks
2011-09-28SH-2276 Remove some log spam to alleviate stalls on login.Dave Parks
2011-09-28SH-2450 Potential fix for crash on GeForce 4xx when allocating ↵Dave Parks
LLVertexBuffer data
2011-09-28SH-2450 Potential fix for crash on login with 460M et alDave Parks
2011-09-28SH-2453 Fix for horizontal line when max altitude set to 0Dave Parks
2011-09-28SH-2507 Shave some unused/redundant varying state and make the max texture ↵Dave Parks
index debug setting rebuild shaders to use no flow control when set to 1 or lower
2011-09-27Remove some unused shadersDave Parks
2011-09-27SH-2505 Fix for some objects appearing as blobs of busted geometry on vertex ↵Dave Parks
buffer update.
2011-09-27SH-2244 Make emissive attribute match actual number of components coming inDave Parks
2011-09-27ER-70: from a sim bug, but object can also crash viewer. Fixed NULL. Reviewedsimon@Simon-PC.lindenlab.com
by Kelly
2011-09-26Merge cleanupDave Parks
2011-09-26mergeDave Parks
2011-09-26mergeDave Parks
2011-09-26SH-2244 changes to run in a core context on AMD hardware without generating ↵Dave Parks
deprecation or performance warnings
2011-09-26SH-2244 Fix for crash in LLVertexBuffer::mapBuffer (don't use glMapBuffer by ↵Dave Parks
default)
2011-09-26mergeDave Parks
2011-09-26SH-2244 Fix for menu backgrounds being invisible on login screen when ↵Dave Parks
shaders enabled.
2011-09-25SH-2244 Fix for crash when enabling core profile on AMD GPUsDave Parks
2011-09-25SH-2244 Fix for UI blanking out on shader reload (stale matrix hash cleanup)Dave Parks
2011-09-24mergeDave Parks