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AgeCommit message (Collapse)Author
2011-10-05SH-2031 Fix for stall in image update -- don't use the CPU to convert a ↵Dave Parks
height map into a normal map -- use the GPU instead via a shader. Also, WTF glFinish?
2011-10-05SH-2481 Potential fix for viewer detecting incorrect amount of vram ↵Dave Parks
available when using certain video cards.
2011-10-05SH-2240 Fix for projectors being double sided when shadows disabledDave Parks
2011-10-04SH-2459 Default to 2x antialiasing instead of 4x/8xDave Parks
2011-10-04SH-2428 Make GCC 4.4 happy by using LLVector4a striders with LLAlphaObject ↵Dave Parks
subclasses -- also vectorize particle VBO updates
2011-10-04SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add ↵Dave Parks
accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session
2011-10-02SH-2276 Fix for failed assertions reported from debug-enabled viewers. ↵Dave Parks
Also, remove "Basic Shaders" as a user settable option (shaders are always on if GL version >= 2.0, always off otherwise)
2011-09-30SH-2465 Fix for redundant addition of bloom when FXAA enabledDave Parks
2011-09-30SH-2240 Fix for typo preventing deferred rendering from working on linux/osxDave Parks
2011-09-30mergeDave Parks
2011-09-30merge changes for storm-1614Oz Linden
2011-09-30merge changes for storm-1612Oz Linden
2011-09-30merge changes for storm-1611Oz Linden
2011-09-30merge changes for storm-1600Oz Linden
2011-09-30pull back beta branch fix for storm-1620Oz Linden
2011-09-30mergeDave Parks
2011-09-30SH-2244 Don't use multisample texture (ever), and don't use ↵Dave Parks
GL_DEPTH_COMPONENT32 (use GL_DEPTH_COMPONENT24)
2011-09-30Fix for linux buildDave Parks
2011-09-30SH-2244 Fix for performance warning on AMD cardsDave Parks
2011-09-29SH-2370 Fix for alpha masked objects not getting highlighted when highlight ↵Dave Parks
transparent enabled.
2011-09-29SH-2465 Move FXAA to its own pass independent of DoF (also removes the need ↵Dave Parks
to reload shaders when toggling FSAA on and off)
2011-09-29SH-2465 Move FXAA to its own pass independent of DoF (also removes the need ↵Dave Parks
to reload shaders when toggling FSAA on and off)
2011-09-29SH-2477 Integrate Tofu's FXAA edge threshold tweaksDave Parks
2011-09-29SH-2416 Make automatic alpha mask detection on by defaultDave Parks
2011-09-29SH-2507 Potential fix for basic shaders causing objects to disappear with ↵Dave Parks
some drivers (prune shader tree of unused shaders while we're at it)
2011-09-29SH-2507 Potential fix for basic shaders causing objects to disappear with ↵Dave Parks
some drivers (prune shader tree of unused shaders while we're at it)
2011-09-29SH-2276 enable verbose GL debugging to try and get some more info in crash ↵Dave Parks
reports
2011-09-29SH-2276 disable private memory pool managementDave Parks
2011-09-29Pull Nyx's thread local data initialization fixDave Parks
2011-09-29STORM-1612 WIP Implemented new click-to-walk/teleport preferences design.Vadim ProductEngine
2011-09-29merge changes for storm-1628Oz Linden
2011-09-28VWR-27039 FIX FR linguisticeli
2011-09-28SH-2507 Fix for linux buildDave Parks
2011-09-28SH-2244 Fix for mac build?Dave Parks
2011-09-28SH-2276 Add some info around a possible deadlock culprit.Dave Parks
2011-09-28merge changes for storm-1597Oz Linden
2011-09-28SH-2276 Update window often during login to avoid windows TDR eventsDave Parks
2011-09-28SH-2276 Remove some log spam to alleviate stalls on login.Dave Parks
2011-09-28SH-2450 Potential fix for crash on GeForce 4xx when allocating ↵Dave Parks
LLVertexBuffer data
2011-09-28SH-2450 Potential fix for crash on login with 460M et alDave Parks
2011-09-28SH-2453 Fix for horizontal line when max altitude set to 0Dave Parks
2011-09-28SH-2507 Shave some unused/redundant varying state and make the max texture ↵Dave Parks
index debug setting rebuild shaders to use no flow control when set to 1 or lower
2011-09-27Remove some unused shadersDave Parks
2011-09-27SH-2505 Fix for some objects appearing as blobs of busted geometry on vertex ↵Dave Parks
buffer update.
2011-09-27SH-2244 Make emissive attribute match actual number of components coming inDave Parks
2011-09-27ER-70: from a sim bug, but object can also crash viewer. Fixed NULL. Reviewedsimon@Simon-PC.lindenlab.com
by Kelly
2011-09-26Merge cleanupDave Parks
2011-09-26mergeDave Parks
2011-09-26mergeDave Parks
2011-09-26SH-2244 changes to run in a core context on AMD hardware without generating ↵Dave Parks
deprecation or performance warnings