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2011-10-07SH-2031 Profile guided optimization of matrix opsDave Parks
- don't use F64 except where needed (should really factor out calls to gluProject) - get rid of sorting by texture in favor of sorting by matrix (no sort needed, geometry is already matrix sorted as a result of frustum cull tree traversal order) - unroll matrix sync inner loop and cache MVP and normal matrices
2011-10-06SH-2240 Better fix for beacon rendering -- let LLRender take care of ↵Dave Parks
optimization around joining chunks of line segments together into one draw call
2011-10-06SH-2240 Fix for crash when rendering beacons and Debug GL enabled -- flush ↵Dave Parks
every 128 beacons to keep from hitting the end of the immediate mode wrapper buffer.
2011-10-06SH-2454 Fix for attachments casting shadows/showing up in water when "show ↵Dave Parks
me in mouselook" is disabled
2011-10-06SH-2240 Fix for beacons not rendering (or crashing when rendered)Dave Parks
2011-10-06SH-2553 Fix for glitches when rendering HUD attachments.Dave Parks
2011-10-06Fix for busted settings.xml (thanks TankMaster Finesmith)Dave Parks
2011-10-05mergeDave Parks
2011-10-05SH-2454 Fix for head attachments not casting shadows when in mouselook mode.Dave Parks
2011-10-05SH-2031 Fix for stall in image update -- don't use the CPU to convert a ↵Dave Parks
height map into a normal map -- use the GPU instead via a shader. Also, WTF glFinish?
2011-10-05merge changes for vwr-26864Oz Linden
2011-10-05SH-2481 Potential fix for viewer detecting incorrect amount of vram ↵Dave Parks
available when using certain video cards.
2011-10-05SH-2240 Fix for projectors being double sided when shadows disabledDave Parks
2011-10-04SH-2459 Default to 2x antialiasing instead of 4x/8xDave Parks
2011-10-04SH-2428 Make GCC 4.4 happy by using LLVector4a striders with LLAlphaObject ↵Dave Parks
subclasses -- also vectorize particle VBO updates
2011-10-04increment viewer version to 3.1.1Oz Linden
2011-10-04Added tag 3.1.0-start for changeset c7282e59f374Oz Linden
2011-10-04increment viewer version to 3.1.0Oz Linden
2011-10-04SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add ↵Dave Parks
accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session
2011-10-03Update LLQtWebKit libraries to version with *ONLY* SSL fix for Mac.callum
2011-10-03merge changes for storm-1630Oz Linden
2011-10-02SH-2276 Fix for failed assertions reported from debug-enabled viewers. ↵Dave Parks
Also, remove "Basic Shaders" as a user settable option (shaders are always on if GL version >= 2.0, always off otherwise)
2011-09-30SH-2465 Fix for redundant addition of bloom when FXAA enabledDave Parks
2011-09-30SH-2240 Fix for typo preventing deferred rendering from working on linux/osxDave Parks
2011-09-30mergeDave Parks
2011-09-30merge changes for storm-1614Oz Linden
2011-09-30merge changes for storm-1612Oz Linden
2011-09-30merge changes for storm-1611Oz Linden
2011-09-30merge changes for storm-1600Oz Linden
2011-09-30pull back beta branch fix for storm-1620Oz Linden
2011-09-30mergeDave Parks
2011-09-30SH-2244 Don't use multisample texture (ever), and don't use ↵Dave Parks
GL_DEPTH_COMPONENT32 (use GL_DEPTH_COMPONENT24)
2011-09-30Fix for linux buildDave Parks
2011-09-30SH-2244 Fix for performance warning on AMD cardsDave Parks
2011-09-29SH-2370 Fix for alpha masked objects not getting highlighted when highlight ↵Dave Parks
transparent enabled.
2011-09-29SH-2465 Move FXAA to its own pass independent of DoF (also removes the need ↵Dave Parks
to reload shaders when toggling FSAA on and off)
2011-09-29SH-2465 Move FXAA to its own pass independent of DoF (also removes the need ↵Dave Parks
to reload shaders when toggling FSAA on and off)
2011-09-29SH-2477 Integrate Tofu's FXAA edge threshold tweaksDave Parks
2011-09-29SH-2416 Make automatic alpha mask detection on by defaultDave Parks
2011-09-29SH-2507 Potential fix for basic shaders causing objects to disappear with ↵Dave Parks
some drivers (prune shader tree of unused shaders while we're at it)
2011-09-29SH-2507 Potential fix for basic shaders causing objects to disappear with ↵Dave Parks
some drivers (prune shader tree of unused shaders while we're at it)
2011-09-29SH-2276 enable verbose GL debugging to try and get some more info in crash ↵Dave Parks
reports
2011-09-29SH-2276 disable private memory pool managementDave Parks
2011-09-29Pull Nyx's thread local data initialization fixDave Parks
2011-09-29STORM-1612 WIP Implemented new click-to-walk/teleport preferences design.Vadim ProductEngine
2011-09-29merge changes for storm-1628Oz Linden
2011-09-28Removing time offset hack for 'new' tagLeslie Linden
2011-09-28VWR-27039 FIX FR linguisticeli
2011-09-28SH-2507 Fix for linux buildDave Parks
2011-09-28SH-2244 Fix for mac build?Dave Parks