Age | Commit message (Collapse) | Author |
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addition to ID
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cross-talk and fix handling of bumpy/shiny menu items
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loaded successfully
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https://bitbucket.org/lindenlab/viewer-development-materials
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reps consistent across layers
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non-deferred fullbright look
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https://bitbucket.org/lindenlab/viewer-development-materials
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with spec color picker
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shadows are enabled.
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https://bitbucket.org/lindenlab/viewer-development-materials
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alpha mask pool.
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selected faces correctly
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stomped with inappropriate material prog sans skinning
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https://bitbucket.org/lindenlab/viewer-development-materials
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specular map is not set to 'Use Texture'
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Mac too
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distance attenuation
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intensity to match pre-gamma correction results, and also mask spotlight specular by the projected texture.
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https://bitbucket.org/lindenlab/viewer-development-materials
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normal map texture coordinates.
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