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AgeCommit message (Collapse)Author
2012-03-20mergeDave Parks
2012-03-20SH-795 Potential fix for crash after setting graphics detail to low.Dave Parks
2012-03-20MAINT-789 FIXED ([PUBLIC]Button "Buy" isn't work in Object profile)Paul ProductEngine
- Set proper callback for buy button - Removed dead code - Fixed values for action combobox in object profile panel
2012-03-19mergeDave Parks
2012-03-19MAINT-771 Add RenderAutoHideSurfaceAreaLimit debug setting for protecting ↵Dave Parks
against sculpt based crashers.
2012-03-19MAINT-141, MAINT-95, MAINT-62 FIXED Don't delete files using masks starting ↵Vadim ProductEngine
with "/". Encountering such a mask will show a warning message and throw a debug assertion.
2012-03-19MAINT-261 FIXED Display previously retrieved data (until we get the update) ↵Vadim ProductEngine
if object inspector is invoked for the same object.
2012-03-16MAINT-290 FIXED ([PUBLIC]Take object (which belongs to another avatar) does ↵Paul ProductEngine
not work) Reason: Showing the confirmation dialog resets object selection, thus there is nothing to derez. Fix: pass selection to the confirm_take, so that selection doesn't "die" after confirmation dialog is opened
2012-03-14MAINT-708 Fix for pink when enabling RenderUseVAODave Parks
2012-03-13mergeDave Parks
2012-03-13MAINT-708 Reduce amount of video memory consumed by vertex buffer objects.Dave Parks
2012-03-09mergeDave Parks
2012-03-09mergeDave Parks
2012-03-08Automated merge with http://bitbucket.org/simon_linden/viewmasterXiaohong Bao
2012-03-08for MAINT-682: revert of changeset e63e7b0a4317: fix for SH-2668: "ocean" ↵Xiaohong Bao
water is always 20m high instead of the Region Water Height
2012-03-08fix for MAINT-701: crash at LLCurl::Multi::markDead()Xiaohong Bao
reviewed by davep
2012-03-08mergeDave Parks
2012-03-08MAINT-708 Add checkbox to hardware settings for controlling texture ↵Dave Parks
compression. Default texture compression to on for cards with 512MB of VRAM or less, off otherwise.
2012-03-07MAINT-708 Don't compress UI textures. Use GL_NICEST as compression hint to ↵Dave Parks
avoid artifacts.
2012-03-02debug code for SH-3020: texture stopped loadingXiaohong Bao
2012-03-02MAINT-708 Use texture compression to minimize memory bloat (experimental)Dave Parks
2012-03-01sync with viewer-developmenteli
2012-03-01Added tag DRTVWR-113_3.2.8-release, 3.2.8-release for changeset 51b2fd52e36aOz Linden
2012-02-28SH-2908 Reset graphics drivers to "low" if viewer crashes when allocating ↵Dave Parks
deferred rendering targets.
2012-02-28SH-2908 Fix for incompatibility issue with GLSL 1.30Dave Parks
2012-02-27mergeDave Parks
2012-02-27SH-2889 Fix for crash when encountering certain attachments.Dave Parks
2012-02-24MAINT-387 FIXED [PUBLIC]Possible crash in llviewermenufile/upload_done_callbackpaul_productengine
- Just moved the deletion to the inspected block
2012-02-23SH-2908 Fix for linux build.Dave Parks
2012-02-22SH-2908 Another for crash when enabling Lighting and Shadows on some AMD GPUsDave Parks
2012-02-22SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUsDave Parks
2012-02-21SH-2908 Potential fix for pink textures on some OpenGL 3.1 implementations.Dave Parks
2012-02-17SH-2915 Smoother transition between sun shadow splits.Dave Parks
2012-02-17SH-2941 Fix for crash on shutdown due to race condition between LLCurl and ↵Dave Parks
LLMeshRepository
2012-02-17SH-2908 Potential fix for precision complaints from some AMD OpenGL 3.1 ↵Dave Parks
implementations.
2012-02-15FIX INTL-92 8-language translation for set30eli
2012-02-15SH-2961 Fix for bumpiness not working on rigged meshes when L&S enabled.Dave Parks
2012-02-15sync with viewer-developmenteli
2012-02-14SH-2973 Rearrange shutdown operations to prevent crash on exit on OSXDave Parks
2012-02-14SH-2908 More complete GLSL 1.20 compatibility pass.Dave Parks
2012-02-13SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.Dave Parks
2012-02-13SH-2973 Potential fix for crash in ~LLVOAvatarSelfDave Parks
2012-02-13SH-2908 Temporary fix for mac buildDave Parks
2012-02-13SH-2908 Fix for mac buildDave Parks
2012-02-13SH-2908 More linux build fixes.Dave Parks
2012-02-13SH-2908 Fix for linux build.Dave Parks
2012-02-13SH-2964 Fix for shader compilation error on some older NVIDIA cards.Dave Parks
2012-02-10MergeDave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵Dave Parks
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
2012-02-10SH-2963 Fix for highlight transparent not highlighting 100% transparent objects.Dave Parks