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2023-02-02SL-19130 Fix for stuck LoD.Dave Parks
2023-02-02SL-18983 Fix for alpha HUDs not rendering.Dave Parks
2023-02-01SL-19000 Fix various 3D UI components not respecting depth buffer. ↵Dave Parks
Incidental decruft. Do I get a prize for 1000th jira?
2023-02-01SL-18772 Potential fix for failed shader load on Intel HD 3000Dave Parks
2023-02-01SL-19028 Enable SSR on "Ultra"Dave Parks
2023-02-01SL-19124 Fix for broken distortion map in water in reflection probes.Dave Parks
2023-01-31SL-18154 Followup -- fix mac buildDave Parks
2023-01-31SL-18772 Potential fix for failed shader load on Intel HD 3000Dave Parks
2023-01-31SL-18154 Followup -- Use Henri's xxHash integration to speed up UI Vertex ↵Dave Parks
Buffer cache
2023-01-31Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-01-31SL-19015 Balance sun/sky ambiance with punctual light ambiance. Prevent ↵Dave Parks
irradiance maps from being brighter than the environment.
2023-01-31SL-19110 Fix xxhash build link and properly register contributionAndrey Kleshchev
2023-01-31SL-19110 Fast hashing classes for use in place of the slow LLMD5, where ↵Henri Beauchamp
speed matters. (#64) This commit adds the HBXX64 and HBXX128 classes for use as a drop-in replacement for the slow LLMD5 hashing class, where speed matters and backward compatibility (with standard hashing algorithms) and/or cryptographic hashing qualities are not required. It also replaces LLMD5 with HBXX* in a few existing hot (well, ok, just "warm" for some) paths meeting the above requirements, while paving the way for future use cases, such as in the DRTVWR-559 and sibling branches where the slow LLMD5 is used (e.g. to hash materials and vertex buffer cache entries), and could be use such a (way) faster algorithm with very significant benefits and no negative impact. Here is the comment I added in indra/llcommon/hbxx.h: // HBXXH* classes are to be used where speed matters and cryptographic quality // is not required (no "one-way" guarantee, though they are likely not worst in // this respect than MD5 which got busted and is now considered too weak). The // xxHash code they are built upon is vectorized and about 50 times faster than // MD5. A 64 bits hash class is also provided for when 128 bits of entropy are // not needed. The hashes collision rate is similar to MD5's. // See https://github.com/Cyan4973/xxHash#readme for details.
2023-01-30Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-01-30SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ↵Dave Parks
2GB), remove irradiance map feedback loop (one bounce, but but more stable and allows for much brighter first bounce), make sky contribution to irradiance not tint the world blue. Make irradiance that appears in radiance maps match world irradiance.
2023-01-30Fix DRTVWR-559 EOL at EOF to pass coding policy checksBrad Linden
2023-01-27SL-19203 et al -- Integrate SSR with reflection probes, tweak probe ↵RunitaiLinden
blending. (#63) * SL-19203 WIP -- Integrate SSR with reflection probes. Decruft LLRenderTarget. * SL-19203 WIP -- Re-integrate SSR. Incidental decruft. * SL-19203 WIP -- SSR frame delta correction (still broken for Z) * SL-19203 WIP -- SSR frame delta Z fix * SL-19203 WIP -- Make SSR toggleable again and disable SSR in cube snapshots. * SL-19203 WIP -- Soften sphere probe transitions and fix reflections on void water (make fallback probe a simple terrain+water+sky probe). Remove parallax correction for automatic probes to reduce artifacts. * SL-19203 Tune probe blending. * SL-19203 Cleanup.
2023-01-27SL-19005 Fix 'save as' button for local uploadsAndrey Kleshchev
2023-01-27SL-17640 Make Materials Upload UI localizableAndrey Kleshchev
2023-01-25Merge pull request #61 from secondlife/SL-19081cosmic-linden
SL-19081: Fix assert when uploading texture
2023-01-25SL-19081: Fix assert when uploading textureCosmic Linden
2023-01-25Merge pull request #59 from secondlife/SL-19012cosmic-linden
SL-19012: Fix new material IDs sometimes not applying when set via LSL
2023-01-25SL-19012: Fix new material IDs sometimes not applying when set via LSLCosmic Linden
2023-01-24SL-18772 Potential fix for failed shader load on Intel HD 3000Dave Parks
2023-01-24SL-19023 Reformat SSR shaders to match style standard.Dave Parks
2023-01-24SL-18958 Fix for broken water distortion map and depth buffer. Incidental ↵Dave Parks
decruft.
2023-01-24SL-18772 Potential fix for failed shader load on Intel HD 3000Dave Parks
2023-01-23SL-19015 Fix for ugly SSAODave Parks
2023-01-23SL-18772 Potential fix for failed shader load on Intel HD 3000Dave Parks
2023-01-23SL-19015 Fix for spot light shadows.Dave Parks
2023-01-23Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-01-23SL-18772 Potential fix for failed shader load on Intel HD 3000Dave Parks
2023-01-23Merge pull request #55 from secondlife/andreyk/SL-19014cosmic-linden
SL-19014 Sanitize the override data sent for faces without GLTF materials
2023-01-23SL-19014 Sanitize the override data sent for faces without GLTF materialsAndrey Kleshchev
2023-01-23SL-19015 Fix gamma correct shader noise parameters (remove banding)Dave Parks
2023-01-23Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-01-23SL-18869 Followup -- AMD optimization pass.Dave Parks
2023-01-23SL-19005 Fix save button for local uploadsAndrey Kleshchev
2023-01-23SL-18772 Potential fix for failed shader load on Intel HD 3000Dave Parks
2023-01-20SL-18869 Followup -- AMD compatibility pass.Dave Parks
2023-01-20SL-19015 Boost brightness of irradiance maps.Dave Parks
2023-01-20SL-18869 Followup -- fix for sky being black in probes and too bright ↵Dave Parks
outside probes.
2023-01-20Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-01-20SL-18869 GL 3 compatibility pass and minor decruft.Dave Parks
2023-01-19Fix for SL-19010 mac crash in LLManipTranslartge::restoreGL().Brad Linden
Attempt to simplify and avoid use of GL_UNSIGNED_INT_8_8_8_8_REV where not needed
2023-01-19SL-18869 Followup -- leverage "small commands" and time slicing to get rid ↵Dave Parks
of frame stalls on main thread without the need for multithreaded GL
2023-01-19Optimizations, decruft, and intel compatibility pass (#53)RunitaiLinden
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc
2023-01-12MacOS build fixAndrey Kleshchev
2023-01-12SL-18962 PBR Materials should be viewable even if they are no-copyAndrey Kleshchev
2023-01-12SL-18947 Disable 'save' buttons by default, until material gets loadedAndrey Kleshchev