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2024-02-08Merge branch 'release/materials_featurette' into materials_featurette/mirrorsRunitaiLinden
2024-02-08Fix for crash in LLHeroProbeManagerRunitaiLinden
2024-02-08#671 Setup the viewer to respect the MirrorsEnabled simulator feature.Jonathan "Geenz" Goodman
2024-02-08Make the UI conditional.Jonathan "Geenz" Goodman
2024-02-07Merge pull request #755 from sldevel/pbr-hdr-auto-adjust-fixRunitaiLinden
Confusion between light diffuse and light color in HDR auto-adjust mode
2024-02-07Merge pull request #756 from secondlife/mainRunitaiLinden
merge main to materials_featurette
2024-02-07Merge pull request #754 from secondlife/v-711cosmic-linden
secondlife/viewer#711: Add test plan
2024-02-07Confusion between light diffuse and light color in HDR auto-adjust modeHenri Beauchamp
While the SUNLIGHT_COLOR uniform is initialized with getSunlightColor() when not auto-adjusting for HDR, it is overwritten with getSunDiffuse()*auto_adjust_factor when auto-adjusting, causing very bad lighting discrepancies in the latter mode (especially when not at midday or midnight). Let's use getSunlightColor() everywhere, shall we ?...
2024-02-07secondlife/viewer#711: Add test planCosmic Linden
2024-02-07Merge pull request #752 from secondlife/v-711cosmic-linden
Terrain graphics feature gating
2024-02-07secondlife/viewer#711: Bump featuretableCosmic Linden
2024-02-07secondlife/viewer#711: Reduce PBR terrain textures at low graphics settingsCosmic Linden
2024-02-07secondlife/viewer#711: Add more options to drop textures from terrain, not ↵Cosmic Linden
yet used
2024-02-07secondlife/viewer#711: More thoroughly clamp terrain PBR detailCosmic Linden
2024-02-07Merge branch 'materials_featurette/mirrors' of ↵RunitaiLinden
https://github.com/secondlife/viewer into materials_featurette/mirrors
2024-02-07Merge branch 'release/materials_featurette' into materials_featurette/mirrorsRunitaiLinden
2024-02-07Merge pull request #751 from secondlife/davep/655cosmic-linden
#665 Make viewer respect MaxTextureResolution from SimulatorFeatures
2024-02-07Merge pull request #748 from secondlife/geenz/mirror-maskingRunitaiLinden
Add mirrors prototype UI + data model
2024-02-07Merge pull request #750 from secondlife/vi-67cosmic-linden
secondlife/viewer#67: (debug) Add temporary setting to force-load PBR terrain
2024-02-07secondlife/viewer#67: (debug) Add temporary setting to force-load PBR terrainCosmic Linden
2024-02-07#665 Make viewer respect MaxTextureResolution from SimulatorFeaturesRunitaiLinden
2024-02-07Merge branch 'materials_featurette/mirrors' into geenz/mirror-maskingJonathan "Geenz" Goodman
2024-02-06#677 Fix for mac buildRunitaiLinden
2024-02-06#740 Make sure we evaluate if the probe is a mirror probe or not.Jonathan "Geenz" Goodman
#682 Re-enable gaussian filtering, and reduce the mirror resolution back to 1024. Also just generally clean up the code a bit.
2024-02-06#679 Add mirror update params to the volume floater.Jonathan "Geenz" Goodman
#740 Add support for FLAG_MIRROR in the viewer for mirror probes.
2024-02-05#677 Add hero probes to blinn-phong surfacesRunitaiLinden
2024-02-05#677 Add mirror clipping to rigged shadersRunitaiLinden
2024-02-05#677 Add clipping to trees and alpha masked blinn-phongRunitaiLinden
2024-02-02#677 Move PBR mirror radiance mixing to reflectionProbeF so transparent PBR ↵RunitaiLinden
surfaces can be mirrors
2024-02-02#677 Fix terrain clipping and tweak hero probe mixing with radianceRunitaiLinden
2024-02-02#677 Fix clip plane glitching out at certain anglesRunitaiLinden
2024-02-01#677 Clip underwater.Jonathan "Geenz" Goodman
2024-02-01Merge pull request #721 from secondlife/geenz/mirror-depixelationJonathan "Geenz" Goodman
Fix for #684 - make mirrors not pixellated
2024-02-01#677 More clipping fixes.Jonathan "Geenz" Goodman
2024-02-01Merge branch 'materials_featurette/mirrors' into geenz/mirror-depixelationJonathan "Geenz" Goodman
2024-02-01#684 Fix pixellation on mirrors regardless of mirror resolution.Jonathan "Geenz" Goodman
2024-02-01#677 WIP -- fix PBR and avatar mirror clipping.RunitaiLinden
2024-02-01#677 WIP -- Add clipping to alpha and pbr (not working on PBR for some reason)RunitaiLinden
2024-02-01Merge branch 'materials_featurette/mirrors' of ↵RunitaiLinden
https://github.com/secondlife/viewer into materials_featurette/mirrors
2024-02-01#677 WIP -- add mirror clipping to more shadersRunitaiLinden
2024-02-01Merge pull request #717 from secondlife/geenz/mirror-stutteringJonathan "Geenz" Goodman
#689 Fix for mirror stuttering.
2024-02-01#689 Fix for mirror stuttering.Jonathan "Geenz" Goodman
2024-02-01Merge pull request #710 from secondlife/vi-43cosmic-linden
Add PBR terrain normal gen feature flag
2024-02-01#677 Set mirror pass flag in llsettingsvoRunitaiLinden
2024-02-01Merge pull request #702 from secondlife/signal/reduce-buildsVir Linden
build.yaml: Build shared branches
2024-01-31#677 Some clipping WIPJonathan "Geenz" Goodman
2024-01-31secondlife/viewer-issues#43: Proof-of-concept PBR terrain normal gen feature ↵Cosmic Linden
flag. Final implementation would likely be very different.
2024-01-31secondlife/viewer-issues#43: Fix debug normals not rendering for terrainCosmic Linden
2024-01-31build.yaml: Build shared branchesBennett Goble
We're currently building every single commit pushed to Github. This is racking up $20k in build charges a month and is generally superfluous. This changeset alters build triggers so that builds automatically run if they are committed to a **shared branch**: - `release/*` - A release stabilization branch - `project/*` - A project viewer branch - `main/*` - The default/stable branch PR commits are also automatically built. ...need to build another commit? Developers can trigger one using a manual workflow run.
2024-01-30Merge pull request #703 from secondlife/release/gltf-maint2RunitaiLinden
Release/gltf maint2