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2023-10-13Revert "Revert "DRTVWR-592: (WIP) Fix tiling only in the PBR case. Begin ↵Cosmic Linden
hooking up code for PBR-specific terrain geometry updates. Unfortunately, this version has a bug which can cause rebuilds to be skipped. Needs more work/testing"" This reverts commit 2318d657660320b921e1566b54d3833c0401a34c.
2023-10-13DRTVWR-592: Another attempt to fix Mac build: remove deprecated use of texture2DCosmic Linden
2023-10-13SL-19750: Only disable PBR terrain emissive for machines that have a limit ↵Cosmic Linden
of 16 texture binds. Bump featuretable
2023-10-13DRTVWR-592: PBR terrain fallback for Mac/Intel: Drop emissive texture. Bump ↵Cosmic Linden
featuretable.
2023-10-13Revert "DRTVWR-592: (WIP) Fix tiling only in the PBR case. Begin hooking up ↵Cosmic Linden
code for PBR-specific terrain geometry updates. Unfortunately, this version has a bug which can cause rebuilds to be skipped. Needs more work/testing" This reverts commit de9184479cfc179ba6e9d6ff388aff7da7f0b4ab.
2023-10-13DRTVWR-592: (WIP) Fix tiling only in the PBR case. Begin hooking up code for ↵Cosmic Linden
PBR-specific terrain geometry updates. Unfortunately, this version has a bug which can cause rebuilds to be skipped. Needs more work/testing
2023-10-13DRTVWR-592: Overdraw is not free. Render terrain after Opaque ↵Cosmic Linden
Blinn-Phong/PBR have populated the foreground
2023-10-13DRTVWR-592: Fix issues with blending of materials, for example when fading ↵Cosmic Linden
out an emissive texture. Also affects base color and ORM
2023-10-13DRTVWR-592: Fix some virtual functions not being marked overrideCosmic Linden
2023-10-13DRTVWR-592: Fix unable to undo effect of local terrain debug setting without ↵Cosmic Linden
restarting viewer
2023-10-13DRTVWR-592: Add debug options LocalTerrainAssetN. Fix PBR terrain texture ↵Cosmic Linden
flickering
2023-10-13DRTVWR-592: (WIP) Roughly working draft of PBR terrainCosmic Linden
2023-10-13DRTVWR-592: (WIP) (does not work) PBR terrain rendering - compiles, but ↵Cosmic Linden
doesn't render properly just yet
2023-10-13DRTVWR-592: (WIP) (does not run) PBR terrain rendering - more work on ↵Cosmic Linden
shaders, uniforms
2023-10-13DRTVWR-592: (WIP) (does not run) PBR terrain rendering - begin work on ↵Cosmic Linden
shaders, uniforms
2023-10-13DRTVWR-592: Working tangent calculation, not yet usedCosmic Linden
2023-10-13DRTVWR-592: (WIP) Debugging, rethinkingCosmic Linden
2023-10-13DRTVWR-592: (WIP) Add code for generating terrain tangents (not yet used)Cosmic Linden
2023-10-13DRTVWR-592: (WIP) Separate code path for terrain rendering and shaders. Just ↵Cosmic Linden
copy/paste for now. Use same draw pool
2023-10-13DRTVWR-592: Render PBR material terrain like legacy, using baseColor textureCosmic Linden
2023-10-13DRTVWR-592: (WIP) Detect when terrain materials are loaded, use as fallback ↵Cosmic Linden
when terrain textures do not load
2023-10-13DRTVWR-592: (WIP) More work on terrain texture editing GUICosmic Linden
2023-10-13DRTVWR-592: (WIP) Save PBR material terrain (does not yet render)Cosmic Linden
2023-10-13DRTVWR-592: Use overrides, make mac build happyCosmic Linden
2023-10-13DRTVWR-592: (WIP) Add material terrain selection to GUICosmic Linden
2023-10-13DRTVWR-592: Allow using RGBA textures for terrain, as the texture uploader ↵Cosmic Linden
does not consolidate opaque textures
2023-06-28Merge pull request #260 from secondlife/SL-17405cosmic-linden
SL-17405 (Part 2): Fix viewer not requesting land impact when a non-root prim in a link set gets a GLTF material ID update
2023-06-28SL-17405 (Part 2): Fix viewer not requesting land impact when a non-root ↵Cosmic Linden
prim in a link set gets a GLTF material ID update
2023-06-28SL-19842 Sanity clamp sky brightness.RunitaiLinden
2023-06-28SL-19842 Nudge dynamic exposure coefficient and soften indirect lighting.RunitaiLinden
2023-06-27DRTVWR-559 Fix for manual probes not updating as often as they should when ↵RunitaiLinden
nearby (bad distance calculation)
2023-06-27SL-19884 Fix for garbled rigged meshes in model import preview window.RunitaiLinden
2023-06-27SL-19897 Followup -- handle 100% transparent objects that are "active"RunitaiLinden
2023-06-27Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559RunitaiLinden
2023-06-27SL-19925 Make high graphics default to shadows on.RunitaiLinden
2023-06-26Fix for SL-19620 & SL-19768 material overrides incorrectly affecting other facesBrad Linden
2023-06-26Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559RunitaiLinden
2023-06-26SL-19909 Fix for reflection probes on vehicles blocking mouse clicks. ↵RunitaiLinden
Incidental instrumentation and decruft.
2023-06-26Merge pull request #252 from secondlife/andreyk/SL-5161akleshchev
SL-5161 Hiding meshes that wait for skin data
2023-06-23SL-19897 Fix for 100% transparent objects not showing up in highlight ↵RunitaiLinden
transparent until LoD switch.
2023-06-23SL-5161 Avatars should stay hidden longer if they are waiting for meshes or ↵Andrey Kleshchev
skin data
2023-06-22SL-19785 Fix for blown out skies from Glow Focus. Add notification when ↵RunitaiLinden
editing legacy skies.
2023-06-22SL-5161 Don't render meshes that are waiting for skin dataAndrey Kleshchev
2023-06-21Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559RunitaiLinden
2023-06-21SL-19792 Fix for visible gaps in water between region water and void water.RunitaiLinden
2023-06-16Fix for mac artifacting.Jonathan "Geenz" Goodman
Also tweak our vignette to help (further) skip samples we don't need, and for further look and feel adjustments. SL-19784
2023-06-15Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559RunitaiLinden
2023-06-15SL-19878 Remove auto-adjust legacy skies checkbox.RunitaiLinden
2023-06-15SL-19881 fix assertion failure in [NSEvent characters]Brad Linden
2023-06-15Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559RunitaiLinden