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list to 1/3 the vertical height
- Increased height of 'Add to Outfit' panel and set animate for layout stack. Animate attrubute was set to true to force proper calculation of layout panels size when one of the layout panels can dynamically change its visibility
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/588/
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the Group profile information
- Increased width of layout panel and its accordion
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/589/
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reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/594/
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reviwed by Loren Shih at https://codereview.productengine.com/secondlife/r/575/
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description
- Added method LLAccordionCtrl::getExpandedTab() which search for the first expanded accordion tab. This method is a bit of hacking, but I discussed it with Vadim Savchuk.
- LLAccordionCtrlTab::isExpanded() is made 'const'. This is necessary to call it from getExpandedTab() which is also 'const'.
- Added all provided Marketplace URLs (taken from EXT-7257) to the settings.xml. So URLs can be configured without recompilation.
- Added method LLCOFWearables::getSelectedItems() which can be used to get ALL selected items (not only one).
- Class LLShopURLDispatcher is implemented in the llpaneloutfitedit.cpp.
- Added callback LLPanelOutfitEdit::onShopButtonClicked() which calls LLShopURLDispatcher to send user to the correct URL.
- Added shop button (shop_btn) widget in panel_outfit_edit.xml. It has invalid icon for now. After review I'm going to reassign the ticket to someone who will provide correct icons.
Reviewed by Vadim Savchuk and Mike Antipov at https://codereview.productengine.com/secondlife/r/569/
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Outfits and Add Wearable panels.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/582/
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Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/578/
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Reviewed by Vadim Savchuk.
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Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/584/
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LLOutfitObserver.
Emitting COF changed shouldn't block emitting BOF changed/replaced signals.
reviewed by Mike Antipov
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to display loading indicator.
Details:
* Added signal "Wearable Loading Started" in AgentWearables (in parallel with "Wearables Loaded")
* Now it is raised from the LLAppearanceMgr::wearInventoryCategory.
Reviewed by Vadim Savchuk and Neal Orman at https://codereview.productengine.com/secondlife/r/583/
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wearable type and for each category
added ability to filter inventory folder view by wearable type
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wearable type and for each category
added ability to filter inventory folder view by wearable type
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Moved confirmSavingTexture() and onSavingTextureConfirmed() from LLSnapshotLivePreview to LLFloaterSnapshot::Impl so that the notification confirmation completes before LLFloaterSnapshot is closed.
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coordinates
reviewed by richard
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We now free the fileBuffer when we're done in VFileInjector::process_impl()
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This fixes a potential resource leak whereby the destructor for
LLCondition, which derives from LLMutex, is never called.
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We were not freeing the temporary image buffer if the PNG encoding
failed. This probably doesn't happen very often, but it's good to plug
the leak all the same.
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panels.
1 Corrected LLAppearanceMgr::getBaseOutfitLink() method to avoid returning link in case base outfit moved to trash.
2 Hooked up LLSidepanelAppearance::refreshCurrentOutfitName() method on BOFReplaced signal.
reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/571/
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reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/581/
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- added a separate filter combobox for the list view containing lots of items, all types of wearables, separated clothing and bodyparts items
- comboboxes are linked to the appropriate view, only one is shown
- got rid of excluding links in the folder view
- minor refactoring
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/573/
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reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/577/
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Aslo add parameter to callback to prevent showing appearance panel when creating initial outfit - _sometimes_ this callback was called _after_ login was finished.
rewieved by Mike Antipov at https://codereview.productengine.com/secondlife/r/574/
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Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/572/
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reviewed by Richard Nelson at https://codereview.productengine.com/secondlife/r/557/
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