Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-03-18 | Merge master (v 6.3.9) into DRTVWR-440 | Dave Houlton | |
2020-03-18 | Increment viewer version to 6.3.9 | Nat Goodspeed | |
following promotion of DRTVWR-481 | |||
2020-03-17 | Merged in euclid_SL-10449 (pull request #40) | Dave Houlton | |
SL-10449 remove soft gamma adjustment that breaks Mac GLSL compiler | |||
2020-03-17 | SL-10449 remove soft gamma adjustment that breaks Mac GLSL compiler | Dave Houlton | |
2020-03-17 | Merged in SL-12574_tweak_brightness (pull request #39) | Michael Pohoreski | |
SL-12574: Tweak sky cubemap to not be as dark to better match Windlight Approved-by: Dave Houlton <euclid@lindenlab.com> | |||
2020-03-17 | SL-12858 Fixed bad merge | Andrey Kleshchev | |
2020-03-16 | SL-12574: Tweak sky cubemap to not be as dark to better match Windlight | Ptolemy | |
2020-03-16 | Merged in davep/DRTVWR-440 (pull request #38) | Dave Parks | |
Add missing fullbrightAtmosTransportFrag stub. | |||
2020-03-16 | Add missing fullbrightAtmosTransportFrag stub. | Runitai Linden | |
2020-03-13 | Merged in davep/DRTVWR-440 (pull request #36) | Dave Parks | |
SL-12005 Fix for projectors getting brighter when switching to single light shader. | |||
2020-03-13 | SL-12005 Fix for projectors getting brighter when switching to single light ↵ | Runitai Linden | |
shader. | |||
2020-03-13 | Merged in SL-12781 (pull request #32) | Michael Pohoreski | |
SL-12781 Approved-by: Dave Houlton <euclid@lindenlab.com> | |||
2020-03-13 | Merged in euclid_SL-12784 (pull request #35) | Dave Houlton | |
SL-12784 disambiguate vertex_color.a of 0 | |||
2020-03-13 | SL-12784 disambiguate vertex_color.a of 0 | Dave Houlton | |
2020-03-13 | Merged in SL-12850 (pull request #34) | Michael Pohoreski | |
SL-12850 Approved-by: Dave Houlton <euclid@lindenlab.com> | |||
2020-03-13 | SL-12850 Adhere to coding standard | Ptolemy | |
2020-03-13 | SL-12850 remove debug | Ptolemy | |
2020-03-13 | SL-12850 | Ptolemy | |
2020-03-13 | Merged in davep/DRTVWR-440 (pull request #33) | Dave Parks | |
SL-12233 Fix for disagreement between fullbright implementations with ALM on and off. | |||
2020-03-13 | SL-12233 Fix for disagreement between fullbright implementations with ALM on ↵ | Runitai Linden | |
and off. | |||
2020-03-12 | SL-12781 Remove expensive and redundant z clear; instead enable/disable z ↵ | Ptolemy | |
test for background and model preview | |||
2020-03-12 | SL-12781 Cleanup: Remove HACK / MAGIC NUMBER effective constant of ↵ | Ptolemy | |
mCameraDistance as it is set in setPreviewTarget() via initModelPreview() | |||
2020-03-12 | SL-12781 Cleanup: Rename non-descript generic var name | Ptolemy | |
2020-03-12 | SL-12781 Cleanup: Update out-of-date color comment | Ptolemy | |
2020-03-12 | SL-12781 Fix Upload 3D Preview not using z-buffer | Ptolemy | |
2020-03-12 | Merged in euclid_SL-12784 (pull request #31) | Dave Houlton | |
SL-12784 restore vertex color alpha contribution | |||
2020-03-12 | SL-12784 restore vertex color alpha contribution | Dave Houlton | |
2020-03-12 | DRTVWR-440 fix 'unreachable code' warning-as-error when buildin /Od | Dave Houlton | |
2020-03-10 | Merged in SL-12779 | Andrey Lihatskiy | |
2020-03-10 | Merged in SL-12171_srgb_linear_fix (pull request #29) | Michael Pohoreski | |
SL-12171 Fix emissive mask being too bright post sRGB/Linear cleanup | |||
2020-03-10 | SL-12779 [EEP] Fix for cropped buttons in 'Edit Day Cycle' floater | Andrey Lihatskiy | |
2020-03-10 | SL-12171 Fix emissive mask being too bright post sRGB/Linear cleanup | Ptolemy | |
2020-03-10 | Merged in SL-12592 (pull request #28) | Dave Houlton | |
SL-12592 prevent unintended opaque-ification of alpha-blended materials | |||
2020-03-10 | DRTVWR-440 Add compile switch SHADER_CRASH_NONFATAL to prevent app exit on ↵ | Dave Houlton | |
shader failure | |||
2020-03-10 | SL-12592, avoid light modulation of fullbright and preserve diffuse alpha ↵ | Dave Houlton | |
component | |||
2020-03-10 | Merged in SL-12574_srgb_linear_fix (pull request #26) | Michael Pohoreski | |
SL-12574 Fix EEP cubemap not matching non-EEP for both ALM on and off Approved-by: Dave Houlton <euclid@lindenlab.com> | |||
2020-03-10 | SL-12817 New text for snapshot upload | Andrey Kleshchev | |
2020-03-06 | SL-12574 Fix EEP cubemap not matching non-EEP for both ALM on and off | Ptolemy | |
2020-03-06 | Merged in davep/BUG-228263 (pull request #25) | Dave Parks | |
Fix for mismatch on angular attenuation between sunlight on opaque and transparent objects from last commit. | |||
2020-03-06 | Fix for mismatch on angular attenuation between sunlight on opaque and ↵ | Runitai Linden | |
transparent objects from last commit. | |||
2020-03-06 | Fix for sunlight having improper gamma curve for angular attenuation. Fix ↵ | Runitai Linden | |
for lack of angular attenuation on ambient lighting on triangles facing away from sun. | |||
2020-03-06 | Merged in davep/BUG-228263 (pull request #24) | Dave Parks | |
Fix for sky in wrong color space. | |||
2020-03-06 | Fix for sky in wrong color space. | Runitai Linden | |
2020-03-06 | Merged in davep/BUG-228263 (pull request #23) | Dave Parks | |
Davep/BUG-228263 Approved-by: Dave Houlton <euclid@lindenlab.com> | |||
2020-03-06 | Fix for under water being much brighter and mismatching between alpha and ↵ | Runitai Linden | |
deferred. Don't make terrain fullbright under water. | |||
2020-03-06 | Merge branch 'DRTVWR-440' of bitbucket.org:lindenlab/viewer into ↵ | Runitai Linden | |
davep/BUG-228263 | |||
2020-03-05 | WIP - Windlight sun lighting should happen in sRGB space, not linear space. ↵ | Runitai Linden | |
This keeps ambient from getting overblown and better matches environment lighting with ALM on/off. | |||
2020-03-05 | Merged in fix for SL-9775 | Maxim Nikolenko | |
2020-03-05 | Merged in davep/BUG-228263 (pull request #21) | Dave Parks | |
Davep/BUG-228263 | |||
2020-03-05 | Reenable water fog in materialF.glsl (oops) | Runitai Linden | |