Age | Commit message (Collapse) | Author |
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needed, much faster than Visual C++ malloc).
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in edit mode.
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calculation when selecting trees/grass. Reviewed by jwolk.
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bugs).
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glod is touched.
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Patch taken from JIRA, committing locally to fix our project branch.
Code reviewed by Nyx / Brad
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Another typo - was disabling the UI, whether the debug option was true or false
simple copy/paste error.
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Fixing a typo in my previous patch - want to use setRenderTypeMask instead of
andRenderTypeMask.
Deminimis change, no review
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minor cleanup and fixing the linux build.
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Added asserts to LLFastTimer to verify main thread use only.
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tweaked some numbers that were incorrect when I originally wrote the algorithm
deminimis change, no review
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First pass - uses the new algorithm to hopefully be more accurate of render load
on low-end machines. Also accounts for mesh complexity, including if a mesh is
weighted or non-weighted.
Code reviewed by davep
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Probably a regression from the prevalidator rework - was enforcing non-negative int when precision=0 (i.e. non-float), should have been enforcing only full int range.
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VWR-20724 to pass coding policy check.
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http://bitbucket.org/aleric/viewer-development-aleric-export
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"public_build" policy.
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