Age | Commit message (Collapse) | Author |
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classes (moved to Handlers).
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Bleh, had some old initialization code in place that meant I was using
32 connections. (Always verify with 'netstat'...) Logic is now to
use 1/4 of MeshMaxConncurrentRequests to head in the direction of 8
at a time. Full count is used to implement a high-water level keeping
llcorehttp in work.
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Conversion was mostly trivial. Did some refactoring in the conversion
of Responders to Handlers which eliminated 5X code replication. More
will be done especially as this is extended to deal with the various
possible combinations of 200/206/416 status for ranged gets. There are
a lot of thread races in the existing code, that is going to need some
real attention. And the scheduling/liveness logic in the thread
management bounces around from thread to thread wasting a lot of time
and using expensive synchronization. Much can be done here. But the
result is that the 8 connections in the Mesh corehttp class now perform
as did the 32 connections of the original. And that 32 actually looks
like it could bleed to over 64. So, progress...
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Pull cpu-based metrics into llcorehttp work to enable A/B
testing. Simple merge.
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First version running with all five downloaders converted. Not certain
all are functional yet and the whole thing is slow but it is running.
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Initial work completed on linux, moving over to windows to do debug
and refinement. This includes 5/6 handlers based on existing responders
and use of llcorehttp for the mesh header fetch.
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Normalize deadman timer's args on U64/F64. Internals remain the
same. Modify mesh to collect and output enhanced CPU metrics.
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Integrated as a ctor-time option to LLDeadmanTimer and have mesh
use this mode for the stats I'm gathering.
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Windows resolution isn't good enough for a strictly increasing
time test in the unit tests.
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The http_texture_load example program has some cpu usage gathering
tools that should be generally useful and specifically for the
deadman switch. Port these into llcommon into new all-static
class LLProcInfo. Add unit test, etc.
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One of the metrics calls was running in an LLCurl-owned thread
doing responder invocation. Deleted that invocation and will
do with the other safe ones. Added a boost signal on the
TeleportStarted message which is now used to restart the metrics
timer. I think I'd like to move the metric blob into a free-
standing entity later...
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Timer interface violated my design rules and I paid for it
with clumsiness and silent errors. Cleaned it up mainly
removing the evil default values. Found better integration
points in the mesh downloader and it's producing fairly
consistent numbers on the MeshTest2 test region (about
5500 downloads, ~90 seconds, +/- 10 seconds). Will review
with davep and do an early timer stop on teleport which
invalidates a timing sequence.
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windows
to do real work.
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doesn't allow negative offsetting for unit tests. Had to keep
things positive. Could do windows-specific test cases but I'm
hoping to dump lltimer from the implementation later.
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the deadman's timer. Found some bugs, dig some cleanup and
documented a few things. Definitely want to get rid of the
U64/F64 interfaces at sometime but this is a good start.
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Will be used for mesh, inventory, etc., operation markers.
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friends and groups can IM me preference
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for CHUI notifications: added flashing of the line item after conv. floater opens
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was because when insert was used at the end of a string of text, this would attempt to delete something past the bounds of the string...as a side effect the size of the segment was increasing even though the string length never changed. The segment size would be greater than the string size and would eventually cause an invalid read outside the bounds of the string.
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1) when preference is "Pop up" - added toast according to Kurt's comment from 22/Dec/12;
2) fixed line item flashing and "Chat" button flashing in other cases according to original matrix.
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notification loading): For now adding logging when reading from persistent notifications and from dnd notifications.
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brought back to the HUB): Now when pressing enter a docked nearby chat floater will be focused and the conversation line item will be selected. When the nearby chat is not docked then only the floater will be focused.
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Input bar(regardless of other prefs).
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for bug to further track down problem when it occurs. Need to debug further based off information.
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menu for allowed or banned users of the parcel.)
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if requested (was dropped in the shuffle before).
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invalidation avatar name cache when seeing a difference with vivox
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