Age | Commit message (Collapse) | Author |
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the first material in the GLTF file to the Material Editor
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with UI and ReflectionMapManager
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spot light shadows not working in probes.
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Invisible Objects" checkbox instead of "Select Reflection Probes"
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DRTVWR-559
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objects less annoying when alt-zooming in edit mode.
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for SL-17214
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DRTVWR-559
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Add tinygltf import library, and partial gltf loader implementation.
Approved-by: Brad Kittenbrink
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DRTVWR-559: Fix fullbrightShiny not compiling on AMD due to type mismatch
Approved-by: Dave Parks
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DRTVWR-559
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LLPanelVolume
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DRTVWR-559 merge up to release v6.6.1
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following promotion of DRTVWR-546
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deferred shaders. Move reflection probe shaders to class3 and restore class2 shaders to non-reflection probe versions.
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doing a full resolution render instead of a 512x512 render.
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before alpha masking (we don't actually support this and the vertex color alpha is sometimes zero when you think it ought not be).
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DRTVWR-546
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If there is no vcruntime140_1 in the build system, it is likely that file is not required for the viewer to run.
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