Age | Commit message (Collapse) | Author |
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HTTP when all objects loading are done.
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As a viewer architect, I would like to understand how fast each of the components of the texture pipeline can run in isolation
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range for high res.
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when the camera is still
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that parameter
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Reviewed by Simon
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summary metrics out of per-region info. Removed phase stats from avatar appearance change msg.
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some changes that didn't pay of.
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compression rate as well.
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implement setting to turn it on or off
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Had a function call in last checkin that was removed before commit since I thought
it was only used in debug code. Adding it back in as its actually used.
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Prevents the avatar's baked texture UUIDs sent by the server's first objectUpdate
message from being overwritten until the wearable cache results come back.
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levels boundaries (test only).
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