Age | Commit message (Collapse) | Author |
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Bao agreed with my initial version after all.
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Add yet more paranoia-and-return-or-assert, this time for +-INF in input vector.
To be reviewed by Bao.
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Add yet more paranoia-and-return-or-assert, this time for +-INF in input vector.
To be reviewed by Bao.
(transplanted from 2012f21d23c66179345fb26148cfbe19835b325e)
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If you or others are a cloud, then your nametag will include a "(Loading...)" string.
Note: this required a small bit of code refactor so that you can query if an avatar (yourself or others) is a cloud; this was basically a rename from updateIsFullyLoaded into getIsCloud.
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from bao's review.
(transplanted from 061b8b55838634425455ebc4ac046462dfc0e5f1)
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Imported from 2.1 into 2.0.1. This fix is a safe change and gives Residents useful information about why an avatar is a cloud (e.g. because the avatar minimized his window and hence is "away").
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from the end'.
Also, more comments.
Also, try to avoid a seek when offset==0 in read.
To be reviewed by Bao.
(transplanted from 60eb013221a83ff76054ab7dcb1d07c108f51a9d)
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close(). to be reviewed by bao.
(transplanted from 17c6af7a2396f9890aab8226356a556b4d58a7d8)
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found out how to fix loading 32-bit cursors from embedded resource and moved them back there instead of freestanding files
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reviewed by Richard cc#189
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reviewed by monroe
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The code was using the "authority" part of the URL returned by LLURL when constructing the cookie's domain, which incorrectly included the port number. This change makes sure any port number and username/password that might be in the authority are stripped from the string before handing it to the cookie code.
Reviewed by Gino at http://codereview.lindenlab.com/1297006
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2ms per frame.
Reviewed by Nyx
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Causes Crash)
* Added check of Avatar Picker floater (People Chooser) against NULL in search callback.
Reviewed by Vadim at https://codereview.productengine.com/secondlife/r/236/
--HG--
branch : product-engine
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button has been pressed).
Explicitly focus the input editor whenever an IM tab gets visible.
Added a check for the IM tab to have focus and only then pass the focus to the input entry.
The check is needed for the fix not to re-introduce EXT-5387 (Private IM Window Steals Focus from Nearby Chat).
Reviewed by Alex: https://codereview.productengine.com/secondlife/r/224/
--HG--
branch : product-engine
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floater is opened)
This issue is a regression of EXT-1655: Move Floater is notified about "not flying" after it was notified about "sitting".
Fix: taking into account siting mode while notifying about "flying".
Reviewed by Eugene Mutavchi at https://codereview.productengine.com/secondlife/r/233/
--HG--
branch : product-engine
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"Never")
Reason: changeset 97654b5b6313 for EXT-4843 [NUX] Set default Preferences. Setting was reset to 0.
Fix: restored default value 300. Also updated setting's description with supported combobox values (0, 120, 300, 600, 1800)
Reviewed by Vadim at https://codereview.productengine.com/secondlife/r/234/
--HG--
branch : product-engine
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Deleted code that disables expandable textbox. Probably there was edit_box, some time ago, that was read-only.
Reviewed by Vadim Savchuk - https://codereview.productengine.com/secondlife/r/235/
--HG--
branch : product-engine
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Increased search field height to match location input height.
Reviewed by Vadim Savchuk - https://codereview.productengine.com/secondlife/r/231/
--HG--
branch : product-engine
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Made accordion single expansion - added single_expansion attribute
Reviewed by Vadim Savchuk - https://codereview.productengine.com/secondlife/r/232/
--HG--
branch : product-engine
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--HG--
branch : product-engine
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maturity)
Added:
- parsing of region information from "lure" binary bucket
- displaying destination region maturity by teleport offer
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/229/
--HG--
branch : product-engine
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dispositivos > CONFIGURACIÓN DEL JOYSTICK. \"Zona muerta izq./de\")
1. In EN locale increased size of all TextBoxes where string was truncated. Made these TextBoxes large enough to contain strings of all locales. Moved controls next to these TextBoxes to the right and increased floater width to accommodate its content.
2. Deleted in ES, IT, NL, PL, FR explicitly overriden 'left' and 'width' attributes that was changed in EN locale.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/200/
--HG--
branch : product-engine
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(???)" for the name.)
* Implementation notes:
** special item is cloned from VCP to be used in LLAvatarList to reflect an Avaline caller.
** LLAvatarList extended to create instances of Avaline Caller
** Participant list now determines type of adding session participant (Avatar/Avaline Caller) and selects a way item will be created in avatar list
* Implementation behavior:
** The problem is when Avaline caller ends a call it is removed from Voice Client session but
still exists in LLSpeakerMgr. Server does not send such information.
HUCK was implemented to notify subscribers that Avaline callers are not anymore in the voice call.
** For now Avaline Caller is removed from the LLSpeakerMgr List when it is removed from the Voice Client session.
This happens in two cases: if Avaline Caller ends call itself or if Resident ends group call.
** If Resident joins group call where Avaline caller already exists that caller will appear in Resident's viewer (VCP & Group IM window)
** The callers are displayed as "AvaLine Caller 1", "AvaLine Caller 2" etc.
* Known issues:
** LLNonAvatarCaller should be removed from VCP (for avaline p2p calls). Updated Avatar & Participant Lists can be used instead of it.
Separate ticket will be opened to refactor this code.
--HG--
branch : product-engine
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new 32-bit mouse cursors were not getting packaged by installer for windows builds
reviewed by Monroe
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Changed "Debug" into "Debug Textures" on right-click menu.
Added "Debug Textures" to right-click menu for self (so you don't need to CTRL+SHIFT+ALT+A).
Prettied up the dump textures console output.
Fixed a bug where component textures for yourself were showing up when viewing others (you shouldn't see any component textures when viewing others).
Enlarged debug textures floater a bit.
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