Age | Commit message (Collapse) | Author |
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set of terrain assets is preserved. Clean up enums.
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possible. Not persistent.
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and update dropdown to match
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secondlife/viewer-issues#72: Test plan feedback and additional improvements
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secondlife/viewer-issues#72: Fix material preview making things disappear. General cleanup.
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screen
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floater closed
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LLViewerDynamicTexture::updateAllInstances
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false if no render needed
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Fix RenderTerrainPBREnabled requiring restart and respect simulator feature PBRTerrainEnabled
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respect simulator feature PBRTerrainEnabled
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more inaccurate than usual alpha sorting (#781)
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Release/gltf maint2
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* secondlife/viewer#771: Put PBR material swatch behind feature flag
* secondlife/viewer#771: Make viewer respect PBRMaterialSwatchEnabled from SimulatorFeatures
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secondlife/viewer-issues#67: Add test plan + fix Windows build
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Improve PBR terrain loading robustness
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Mirrors pre-release
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SimulatorFeatures
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Confusion between light diffuse and light color in HDR auto-adjust mode
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merge main to materials_featurette
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secondlife/viewer#711: Add test plan
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While the SUNLIGHT_COLOR uniform is initialized with getSunlightColor() when not
auto-adjusting for HDR, it is overwritten with getSunDiffuse()*auto_adjust_factor
when auto-adjusting, causing very bad lighting discrepancies in the latter mode
(especially when not at midday or midnight).
Let's use getSunlightColor() everywhere, shall we ?...
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Terrain graphics feature gating
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yet used
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https://github.com/secondlife/viewer into materials_featurette/mirrors
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#665 Make viewer respect MaxTextureResolution from SimulatorFeatures
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Add mirrors prototype UI + data model
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secondlife/viewer#67: (debug) Add temporary setting to force-load PBR terrain
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