diff options
Diffstat (limited to 'indra')
| -rw-r--r-- | indra/llrender/llrender.h | 4 | ||||
| -rw-r--r-- | indra/newview/lldrawpoolbump.cpp | 2 | ||||
| -rw-r--r-- | indra/newview/lldrawpoolterrain.cpp | 25 | ||||
| -rw-r--r-- | indra/newview/lldrawpoolwater.cpp | 2 | 
4 files changed, 0 insertions, 33 deletions
| diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index 08a906a89b..d594c455d6 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -198,10 +198,6 @@ public:  	// make sure you want to permanently change the filtering for the bound texture.  	void setTextureFilteringOption(LLTexUnit::eTextureFilterOptions option); -	// NOTE: If *_COLOR enums are passed to src1 or src2, the corresponding *_ALPHA enum will be used instead. -	inline void setTextureAlphaBlend(eTextureBlendOp op, eTextureBlendSrc src1, eTextureBlendSrc src2 = TBS_PREV_ALPHA) -	{ /* setTextureCombiner(op, src1, src2, true); */ } -  	static U32 getInternalType(eTextureType type);  	U32 getCurrTexture(void) { return mCurrTexture; } diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 6fd6fc06c6..cd4aada822 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -402,8 +402,6 @@ void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& di  			gGL.getTexUnit(0)->disable();  			cube_map->enable(0);  			gGL.getTexUnit(0)->bind(cube_map); - -			gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_VERT_ALPHA);  		}  	}  } diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index 5db816d003..adea1909a3 100644 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -475,9 +475,6 @@ void LLDrawPoolTerrain::renderFull4TU()  	gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE);  	gGL.getTexUnit(1)->activate(); -	// Care about alpha only -	gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA); -  	//  	// Stage 2: Interpolate detail1 with existing based on ramp  	// @@ -531,9 +528,6 @@ void LLDrawPoolTerrain::renderFull4TU()  	gGL.loadIdentity();  	gGL.translatef(-2.f, 0.f, 0.f); -	// Care about alpha only -	gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA); -  	//  	// Stage 2: Interpolate detail2 with existing based on ramp  	// @@ -561,9 +555,6 @@ void LLDrawPoolTerrain::renderFull4TU()  	gGL.translatef(-1.f, 0.f, 0.f);  	gGL.matrixMode(LLRender::MM_MODELVIEW); -	// Set alpha texture and do lighting modulation -	gGL.getTexUnit(3)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA); -  	gGL.getTexUnit(0)->activate();  	{  		LLGLEnable blend(GL_BLEND); @@ -664,10 +655,6 @@ void LLDrawPoolTerrain::renderFull2TU()  	glDisable(GL_TEXTURE_GEN_S);  	glDisable(GL_TEXTURE_GEN_T); -	// Care about alpha only -	gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA); - -  	//  	// Stage 1: Write detail1  	// @@ -682,8 +669,6 @@ void LLDrawPoolTerrain::renderFull2TU()  	glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);  	glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV); -	gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_ALPHA); -  	gGL.getTexUnit(0)->activate();  	{  		LLGLEnable blend(GL_BLEND); @@ -703,9 +688,6 @@ void LLDrawPoolTerrain::renderFull2TU()  	gGL.translatef(-1.f, 0.f, 0.f);  	gGL.matrixMode(LLRender::MM_MODELVIEW); -	// Care about alpha only -	gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA); -  	//  	// Stage 1: Write detail2  	// @@ -720,8 +702,6 @@ void LLDrawPoolTerrain::renderFull2TU()  	glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);  	glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV); -	gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_ALPHA); -  	{  		LLGLEnable blend(GL_BLEND);  		drawLoop(); @@ -741,9 +721,6 @@ void LLDrawPoolTerrain::renderFull2TU()  	gGL.translatef(-2.f, 0.f, 0.f);  	gGL.matrixMode(LLRender::MM_MODELVIEW); -	// Care about alpha only -	gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA); -  	// Stage 1: Write detail3  	gGL.getTexUnit(1)->bind(detail_texture3p);  	gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE); @@ -756,8 +733,6 @@ void LLDrawPoolTerrain::renderFull2TU()  	glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);  	glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV); -	gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_ALPHA); -  	gGL.getTexUnit(0)->activate();  	{  		LLGLEnable blend(GL_BLEND); diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 53aca91e5c..590385472b 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -239,8 +239,6 @@ void LLDrawPoolWater::render(S32 pass)  	glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0);  	glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1); -	gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_ALPHA); -  	gGL.getTexUnit(0)->activate();  	glClearStencil(1); | 
