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-rw-r--r--indra/newview/lldrawpoolmaterials.cpp18
1 files changed, 8 insertions, 10 deletions
diff --git a/indra/newview/lldrawpoolmaterials.cpp b/indra/newview/lldrawpoolmaterials.cpp
index 8b591069fc..ec1ac6a88c 100644
--- a/indra/newview/lldrawpoolmaterials.cpp
+++ b/indra/newview/lldrawpoolmaterials.cpp
@@ -33,8 +33,6 @@
#include "llglcommonfunc.h"
#include "llvoavatar.h"
-S32 diffuse_channel = -1;
-
LLDrawPoolMaterials::LLDrawPoolMaterials()
: LLRenderPass(LLDrawPool::POOL_MATERIALS)
{
@@ -98,7 +96,8 @@ void LLDrawPoolMaterials::beginDeferredPass(S32 pass)
llassert(mShader->mRiggedVariant != nullptr);
mShader = mShader->mRiggedVariant;
}
- mShader->bind();
+
+ gPipeline.bindDeferredShader(*mShader);
if (LLPipeline::sRenderingHUDs)
{
@@ -108,8 +107,6 @@ void LLDrawPoolMaterials::beginDeferredPass(S32 pass)
{
mShader->uniform1i(LLShaderMgr::NO_ATMO, 0);
}
-
- diffuse_channel = mShader->enableTexture(LLShaderMgr::DIFFUSE_MAP);
}
void LLDrawPoolMaterials::endDeferredPass(S32 pass)
@@ -174,14 +171,15 @@ void LLDrawPoolMaterials::renderDeferred(S32 pass)
GLint minAlpha = mShader->getUniformLocation(LLShaderMgr::MINIMUM_ALPHA);
GLint specular = mShader->getUniformLocation(LLShaderMgr::SPECULAR_COLOR);
- GLint specChannel = mShader->getUniformLocation(LLShaderMgr::SPECULAR_MAP);
- GLint normChannel = mShader->getUniformLocation(LLShaderMgr::BUMP_MAP);
+ GLint diffuseChannel = mShader->enableTexture(LLShaderMgr::DIFFUSE_MAP);
+ GLint specChannel = mShader->enableTexture(LLShaderMgr::SPECULAR_MAP);
+ GLint normChannel = mShader->enableTexture(LLShaderMgr::BUMP_MAP);
LLTexture* lastNormalMap = nullptr;
LLTexture* lastSpecMap = nullptr;
LLTexture* lastDiffuse = nullptr;
- gGL.getTexUnit(diffuse_channel)->unbindFast(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(diffuseChannel)->unbindFast(LLTexUnit::TT_TEXTURE);
if (intensity > -1)
{
@@ -254,11 +252,11 @@ void LLDrawPoolMaterials::renderDeferred(S32 pass)
lastDiffuse = params.mTexture;
if (lastDiffuse)
{
- gGL.getTexUnit(diffuse_channel)->bindFast(lastDiffuse);
+ gGL.getTexUnit(diffuseChannel)->bindFast(lastDiffuse);
}
else
{
- gGL.getTexUnit(diffuse_channel)->unbindFast(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(diffuseChannel)->unbindFast(LLTexUnit::TT_TEXTURE);
}
}