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-rw-r--r--indra/llrender/llimagegl.cpp80
-rw-r--r--indra/llrender/llimagegl.h6
2 files changed, 51 insertions, 35 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index b5c36ea35e..7c1cf2ba33 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -1113,6 +1113,45 @@ void LLImageGL::postAddToAtlas()
stop_glerror();
}
+// Equivalent to calling glSetSubImage2D(target, miplevel, x_offset, y_offset, width, height, pixformat, pixtype, src)
+// However, instead there are multiple calls to glSetSubImage2D on smaller slices of the image
+void subImageLines(U32 target, S32 miplevel, S32 x_offset, S32 y_offset, S32 width, S32 height, U32 pixformat, U32 pixtype, const U8* src)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+
+ U32 components = LLImageGL::dataFormatComponents(pixformat);
+ U32 type_width = 0;
+
+ switch (pixtype)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_BYTE:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ type_width = 1;
+ break;
+ case GL_UNSIGNED_SHORT:
+ case GL_SHORT:
+ type_width = 2;
+ break;
+ case GL_UNSIGNED_INT:
+ case GL_INT:
+ case GL_FLOAT:
+ type_width = 4;
+ break;
+ default:
+ LL_ERRS() << "Unknown type: " << pixtype << LL_ENDL;
+ }
+
+ const U32 line_width = width * components * type_width;
+ const U32 y_offset_end = y_offset + height;
+ for (U32 y = y_offset; y < y_offset_end; ++y)
+ {
+ const S32 y_pos = y + y_offset;
+ glTexSubImage2D(target, miplevel, x_offset, y_pos, width, 1, pixformat, pixtype, src);
+ src += line_width;
+ }
+}
+
BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update /* = FALSE */, LLGLuint use_name)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
@@ -1193,6 +1232,10 @@ BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3
if (!res) LL_ERRS() << "LLImageGL::setSubImage(): bindTexture failed" << LL_ENDL;
stop_glerror();
+ // *TODO: glTexSubImage2D may not work on a subset of the texture if
+ // the texture is compressed. Make sure the image isn't compressed
+ // when using this function, then it's safe to replace this call with
+ // subImageLines, when it is performant to do so (see setManualImage)
glTexSubImage2D(mTarget, 0, x_pos, y_pos, width, height, mFormatPrimary, mFormatType, datap);
gGL.getTexUnit(0)->disable();
stop_glerror();
@@ -1359,7 +1402,8 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
}
}
- if (LLImageGL::sCompressTextures && allow_compression)
+ const bool compress = LLImageGL::sCompressTextures && allow_compression;
+ if (compress)
{
switch (intformat)
{
@@ -1412,11 +1456,11 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
const bool use_sub_image = false;
#else
// glTexSubImage2D doesn't work with compressed textures on select tested Nvidia GPUs on Windows 10 -Cosmic,2023-03-08
- const bool use_sub_image = !allow_compression;
+ const bool use_sub_image = !compress;
#endif
if (!use_sub_image)
{
- LL_PROFILE_ZONE_NAMED("glTexImage2D alloc");
+ LL_PROFILE_ZONE_NAMED("glTexImage2D alloc + copy");
glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, use_scratch ? scratch : pixels);
}
else
@@ -1431,35 +1475,7 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
if (src)
{
LL_PROFILE_ZONE_NAMED("glTexImage2D copy");
- U32 components = dataFormatComponents(pixformat);
- U32 type_width = 0;
-
- switch (pixtype)
- {
- case GL_UNSIGNED_BYTE:
- case GL_BYTE:
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- type_width = 1;
- break;
- case GL_UNSIGNED_SHORT:
- case GL_SHORT:
- type_width = 2;
- break;
- case GL_UNSIGNED_INT:
- case GL_INT:
- case GL_FLOAT:
- type_width = 4;
- break;
- default:
- LL_ERRS() << "Unknown type: " << pixtype << LL_ENDL;
- }
-
- U32 line_width = width * components * type_width;
- for (U32 y = 0; y < height; ++y)
- {
- glTexSubImage2D(target, miplevel, 0, y, width, 1, pixformat, pixtype, src);
- src += line_width;
- }
+ subImageLines(target, miplevel, 0, 0, width, height, pixformat, pixtype, src);
}
}
alloc_tex_image(width, height, pixformat);
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h
index a03233323b..08d8f60979 100644
--- a/indra/llrender/llimagegl.h
+++ b/indra/llrender/llimagegl.h
@@ -118,9 +118,9 @@ public:
BOOL createGLTexture(S32 discard_level, const U8* data, BOOL data_hasmips = FALSE, S32 usename = 0, bool defer_copy = false, LLGLuint* tex_name = nullptr);
void setImage(const LLImageRaw* imageraw);
BOOL setImage(const U8* data_in, BOOL data_hasmips = FALSE, S32 usename = 0);
- // *NOTE: force_fast_update should only be used if the texture is not
- // compressed (i.e. RenderCompressTextures is 0). Partial image updates
- // (glTexSubImage2D) do not work on compressed textures.
+ // *TODO: This function may not work if the textures is compressed (i.e.
+ // RenderCompressTextures is 0). Partial image updates do not work on
+ // compressed textures.
BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE, LLGLuint use_name = 0);
BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE, LLGLuint use_name = 0);
BOOL setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height);