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-rw-r--r--indra/llrender/llglslshader.h1
-rw-r--r--indra/llrender/llshadermgr.cpp8
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl20
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl5
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl5
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/treeF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/encodeNormF.glsl34
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl1
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/materialF.glsl14
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl5
-rw-r--r--indra/newview/character/avatar_lad.xml17
-rw-r--r--indra/newview/lldrawpoolbump.cpp7
-rw-r--r--indra/newview/llscrollingpanelparam.cpp63
-rw-r--r--indra/newview/llscrollingpanelparam.h3
-rw-r--r--indra/newview/llscrollingpanelparambase.cpp29
-rw-r--r--indra/newview/llscrollingpanelparambase.h7
-rw-r--r--indra/newview/llviewermenu.cpp20
-rw-r--r--indra/newview/llviewershadermgr.cpp20
-rw-r--r--indra/newview/pipeline.cpp4
-rw-r--r--indra/newview/skins/default/xui/en/menu_viewer.xml52
29 files changed, 181 insertions, 174 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index e8529ebadc..ed0f27d143 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -49,7 +49,6 @@ public:
bool hasShadows = false;
bool hasAmbientOcclusion = false;
bool hasSrgb = false;
- bool encodesNormal = false; // include: shaders\class1\environment\encodeNormF.glsl
bool isDeferred = false;
bool hasScreenSpaceReflections = false;
bool disableTextureIndex = false;
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 6cfe065355..0b20ff6230 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -264,14 +264,6 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
}
}
- if (features->encodesNormal)
- {
- if (!shader->attachFragmentObject("environment/encodeNormF.glsl"))
- {
- return FALSE;
- }
- }
-
if (features->hasAtmospherics || features->isDeferred)
{
if (!shader->attachFragmentObject("windlight/atmosphericsFuncs.glsl")) {
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl
index c0607d0149..db7597dd74 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl
@@ -25,7 +25,7 @@
/*[EXTRA_CODE_HERE]*/
-out vec4 frag_data[3];
+out vec4 frag_data[4];
uniform sampler2D diffuseMap;
@@ -35,7 +35,6 @@ in vec3 vary_normal;
in vec2 vary_texcoord0;
in vec3 vary_position;
-vec2 encode_normal(vec3 n);
void mirrorClip(vec3 pos);
void main()
@@ -52,6 +51,7 @@ void main()
frag_data[0] = vec4(diff.rgb, 0.0);
frag_data[1] = vec4(0,0,0,0);
vec3 nvn = normalize(vary_normal);
- frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, GBUFFER_FLAG_HAS_ATMOS);
+ frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS);
+ frag_data[3] = vec4(0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
index a22c174349..8483f257fa 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
@@ -39,8 +39,6 @@ in vec4 vertex_color;
in vec2 vary_texcoord0;
in vec3 vary_position;
-vec2 encode_normal(vec3 n);
-
void mirrorClip(vec3 pos);
void main()
{
@@ -64,6 +62,6 @@ void main()
frag_data[1] = vertex_color.aaaa; // spec
//frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested
vec3 nvn = normalize(tnorm);
- frag_data[2] = vec4(encode_normal(nvn), vertex_color.a, GBUFFER_FLAG_HAS_ATMOS);
- frag_data[3] = vec4(0);
+ frag_data[2] = vec4(nvn, GBUFFER_FLAG_HAS_ATMOS);
+ frag_data[3] = vec4(vertex_color.a, 0, 0, 0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
index f9ebf33b4a..065fcec45a 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
@@ -50,6 +50,7 @@ SOFTWARE.
uniform sampler2D normalMap;
uniform sampler2D depthMap;
+uniform sampler2D emissiveRect;
uniform sampler2D projectionMap; // rgba
uniform sampler2D brdfLut;
@@ -140,18 +141,9 @@ vec2 getScreenCoordinate(vec2 screenpos)
return sc - vec2(1.0, 1.0);
}
-// See: https://aras-p.info/texts/CompactNormalStorage.html
-// Method #4: Spheremap Transform, Lambert Azimuthal Equal-Area projection
vec3 getNorm(vec2 screenpos)
{
- vec2 enc = texture(normalMap, screenpos.xy).xy;
- vec2 fenc = enc*4-2;
- float f = dot(fenc,fenc);
- float g = sqrt(1-f/4);
- vec3 n;
- n.xy = fenc*g;
- n.z = 1-f/2;
- return n;
+ return texture(normalMap, screenpos.xy).rgb;
}
vec3 getNormalFromPacked(vec4 packedNormalEnvIntensityFlags)
@@ -170,10 +162,10 @@ vec3 getNormalFromPacked(vec4 packedNormalEnvIntensityFlags)
// See: C++: addDeferredAttachments(), GLSL: softenLightF
vec4 getNormalEnvIntensityFlags(vec2 screenpos, out vec3 n, out float envIntensity)
{
- vec4 packedNormalEnvIntensityFlags = texture(normalMap, screenpos.xy);
- n = getNormalFromPacked( packedNormalEnvIntensityFlags );
- envIntensity = packedNormalEnvIntensityFlags.z;
- return packedNormalEnvIntensityFlags;
+ n = texture(normalMap, screenpos.xy).rgb;
+ envIntensity = texture(emissiveRect, screenpos.xy).r;
+
+ return vec4(n, envIntensity);
}
// get linear depth value given a depth buffer sample d and znear and zfar values
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl
index e8ead91504..82d5d363d2 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl
@@ -37,8 +37,6 @@ in vec3 vary_normal;
in vec4 vertex_color;
in vec2 vary_texcoord0;
-vec2 encode_normal(vec3 n);
-
void mirrorClip(vec3 pos);
void main()
@@ -55,7 +53,7 @@ void main()
frag_data[0] = vec4(col.rgb, 0.0);
frag_data[1] = vec4(0,0,0,0); // spec
vec3 nvn = normalize(vary_normal);
- frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, GBUFFER_FLAG_HAS_ATMOS);
+ frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS);
frag_data[3] = vec4(0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl
index a07c892d8e..788ea633fc 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl
@@ -35,8 +35,6 @@ uniform float minimum_alpha;
in vec4 vertex_color;
in vec2 vary_texcoord0;
-vec2 encode_normal(vec3 n);
-
void mirrorClip(vec3 pos);
void main()
@@ -53,6 +51,6 @@ void main()
frag_data[0] = vec4(col.rgb, 0.0);
frag_data[1] = vec4(0,0,0,0);
vec3 nvn = normalize(vary_normal);
- frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, GBUFFER_FLAG_HAS_ATMOS);
+ frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS);
frag_data[3] = vec4(0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl
index 234f096ed5..22e6d60419 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl
@@ -34,8 +34,6 @@ uniform sampler2D diffuseMap;
in vec3 vary_normal;
in vec2 vary_texcoord0;
-vec2 encode_normal(vec3 n);
-
void main()
{
vec4 col = texture(diffuseMap, vary_texcoord0.xy);
@@ -48,7 +46,7 @@ void main()
frag_data[0] = vec4(col.rgb, 0.0);
frag_data[1] = vec4(0,0,0,0); // spec
vec3 nvn = normalize(vary_normal);
- frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, GBUFFER_FLAG_HAS_ATMOS);
+ frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS);
frag_data[3] = vec4(0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
index 76776ede2c..799fc62a42 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
@@ -34,7 +34,6 @@ in vec4 vertex_color;
in vec2 vary_texcoord0;
in vec3 vary_position;
-vec2 encode_normal(vec3 n);
void mirrorClip(vec3 pos);
void main()
@@ -45,7 +44,7 @@ void main()
frag_data[1] = vertex_color.aaaa; // spec
//frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested
vec3 nvn = normalize(vary_normal);
- frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, GBUFFER_FLAG_HAS_ATMOS);
- frag_data[3] = vec4(0);
+ frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS);
+ frag_data[3] = vec4(vertex_color.a, 0, 0, 0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl
index b983acf657..3362a180c6 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl
@@ -33,7 +33,6 @@ in vec2 vary_texcoord0;
in vec3 vary_position;
void mirrorClip(vec3 pos);
-vec2 encode_normal(vec3 n);
vec3 linear_to_srgb(vec3 c);
void main()
@@ -47,6 +46,6 @@ void main()
frag_data[0] = vec4(col, 0.0);
frag_data[1] = vec4(spec, vertex_color.a); // spec
vec3 nvn = normalize(vary_normal);
- frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, GBUFFER_FLAG_HAS_ATMOS);
- frag_data[3] = vec4(0);
+ frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS);
+ frag_data[3] = vec4(vertex_color.a, 0, 0, 0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
index aae595f619..c64f65e32c 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
@@ -37,7 +37,6 @@ uniform sampler2D specularMap;
in vec2 vary_texcoord0;
vec3 linear_to_srgb(vec3 c);
-vec2 encode_normal (vec3 n);
void main()
{
@@ -53,6 +52,6 @@ void main()
frag_data[0] = vec4(col.rgb, 0.0);
frag_data[1] = spec;
- frag_data[2] = vec4(encode_normal(norm.xyz),0,GBUFFER_FLAG_HAS_ATMOS);
+ frag_data[2] = vec4(norm.xyz, GBUFFER_FLAG_HAS_ATMOS);
frag_data[3] = vec4(0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl
index 0683236460..55fc94b7f5 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl
@@ -54,7 +54,6 @@ in vec2 emissive_texcoord;
uniform float minimum_alpha; // PBR alphaMode: MASK, See: mAlphaCutoff, setAlphaCutoff()
-vec2 encode_normal(vec3 n);
vec3 linear_to_srgb(vec3 c);
vec3 srgb_to_linear(vec3 c);
@@ -110,7 +109,7 @@ void main()
// See: C++: addDeferredAttachments(), GLSL: softenLightF
frag_data[0] = max(vec4(col, 0.0), vec4(0)); // Diffuse
frag_data[1] = max(vec4(spec.rgb,vertex_color.a), vec4(0)); // PBR linear packed Occlusion, Roughness, Metal.
- frag_data[2] = max(vec4(encode_normal(tnorm), vertex_color.a, GBUFFER_FLAG_HAS_PBR), vec4(0)); // normal, environment intensity, flags
+ frag_data[2] = max(vec4(tnorm, GBUFFER_FLAG_HAS_PBR), vec4(0)); // normal, environment intensity, flags
frag_data[3] = max(vec4(emissive,0), vec4(0)); // PBR sRGB Emissive
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl
index 57c0a6024f..025ecb64df 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl
@@ -140,7 +140,6 @@ flat in float vary_sign;
in vec4 vary_texcoord0;
in vec4 vary_texcoord1;
-vec2 encode_normal(vec3 n);
void mirrorClip(vec3 position);
float terrain_mix(TerrainMix tm, vec4 tms4);
@@ -342,7 +341,7 @@ void main()
#endif
frag_data[0] = max(vec4(mix.col.xyz, 0.0), vec4(0)); // Diffuse
frag_data[1] = max(vec4(orm.rgb, base_color_factor_alpha), vec4(0)); // PBR linear packed Occlusion, Roughness, Metal.
- frag_data[2] = max(vec4(encode_normal(tnorm), base_color_factor_alpha, GBUFFER_FLAG_HAS_PBR), vec4(0)); // normal, environment intensity, flags
+ frag_data[2] = max(vec4(tnorm, GBUFFER_FLAG_HAS_PBR), vec4(0)); // normal, flags
frag_data[3] = max(vec4(emissive,0), vec4(0)); // PBR sRGB Emissive
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
index 2dba7cb9d9..5f598f84a7 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
@@ -38,7 +38,6 @@ in vec3 vary_normal;
in vec4 vary_texcoord0;
in vec4 vary_texcoord1;
-vec2 encode_normal(vec3 n);
void mirrorClip(vec3 position);
void main()
@@ -61,7 +60,7 @@ void main()
frag_data[0] = outColor;
frag_data[1] = vec4(0.0,0.0,0.0,-1.0);
vec3 nvn = normalize(vary_normal);
- frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, GBUFFER_FLAG_HAS_ATMOS);
+ frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS);
frag_data[3] = vec4(0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl
index f108faf283..708acd0194 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl
@@ -36,8 +36,6 @@ in vec3 vary_position;
uniform float minimum_alpha;
-vec2 encode_normal(vec3 n);
-
void mirrorClip(vec3 pos);
void main()
{
@@ -51,6 +49,6 @@ void main()
frag_data[0] = vec4(vertex_color.rgb*col.rgb, 0.0);
frag_data[1] = vec4(0,0,0,0);
vec3 nvn = normalize(vary_normal);
- frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, GBUFFER_FLAG_HAS_ATMOS);
+ frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS);
frag_data[3] = vec4(0);
}
diff --git a/indra/newview/app_settings/shaders/class1/environment/encodeNormF.glsl b/indra/newview/app_settings/shaders/class1/environment/encodeNormF.glsl
deleted file mode 100644
index 6cd2445522..0000000000
--- a/indra/newview/app_settings/shaders/class1/environment/encodeNormF.glsl
+++ /dev/null
@@ -1,34 +0,0 @@
-/**
- * @file encodeNormF.glsl
- *
- * $LicenseInfo:firstyear=2018&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2018, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-// Lambert Azimuthal Equal-Area projection
-// See: https://aras-p.info/texts/CompactNormalStorage.html
-// Also see: A_bit_more_deferred_-_CryEngine3.ppt
-vec2 encode_normal(vec3 n)
-{
- float f = sqrt(8 * n.z + 8);
- return n.xy / f + 0.5;
-}
-
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
index 4aef22c296..7a1a54a77a 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
@@ -68,7 +68,6 @@ void waterClip(vec3 pos);
vec3 srgb_to_linear(vec3 c);
vec3 linear_to_srgb(vec3 c);
-vec2 encode_normal (vec3 n);
vec4 applySkyAndWaterFog(vec3 pos, vec3 additive, vec3 atten, vec4 color);
void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive);
diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
index 0476b98e10..d49db4b74d 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
@@ -216,8 +216,6 @@ in vec3 vary_normal;
in vec4 vertex_color;
in vec2 vary_texcoord0;
-vec2 encode_normal(vec3 n);
-
// get the transformed normal and apply glossiness component from normal map
vec3 getNormal(inout float glossiness)
{
@@ -306,8 +304,6 @@ void main()
float glossiness = specular_color.a;
vec3 norm = getNormal(glossiness);
- vec2 abnormal = encode_normal(norm.xyz);
-
float emissive = getEmissive(diffcol);
#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
@@ -417,10 +413,12 @@ void main()
float flag = GBUFFER_FLAG_HAS_ATMOS;
- frag_data[0] = vec4(diffcol.rgb, emissive); // gbuffer is sRGB for legacy materials
- frag_data[1] = vec4(spec.rgb, glossiness); // XYZ = Specular color. W = Specular exponent.
- frag_data[2] = vec4(encode_normal(norm), env, flag);; // XY = Normal. Z = Env. intensity. W = 1 skip atmos (mask off fog)
- frag_data[3] = vec4(0);
+ frag_data[0] = max(vec4(diffcol.rgb, emissive), vec4(0)); // gbuffer is sRGB for legacy materials
+ frag_data[1] = max(vec4(spec.rgb, glossiness), vec4(0)); // XYZ = Specular color. W = Specular exponent.
+ frag_data[2] = max(vec4(norm, flag), vec4(0)); // XY = Normal. Z = Env. intensity. W = 1 skip atmos (mask off fog)
+ frag_data[3] = vec4(env, 0, 0, 0);
+
#endif
}
+
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
index 9b9739ba22..f71f8a028f 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -129,7 +129,8 @@ void main()
float depth = getDepth(tc.xy);
vec4 pos = getPositionWithDepth(tc, depth);
vec4 norm = texture(normalMap, tc);
- float envIntensity = norm.z;
+ vec3 colorEmissive = texture(emissiveRect, tc).rgb;
+ float envIntensity = colorEmissive.r;
norm.xyz = getNorm(tc);
vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir;
@@ -174,7 +175,7 @@ void main()
float metallic = orm.b;
float ao = orm.r;
- vec3 colorEmissive = texture(emissiveRect, tc).rgb;
+
// PBR IBL
float gloss = 1.0 - perceptualRoughness;
diff --git a/indra/newview/character/avatar_lad.xml b/indra/newview/character/avatar_lad.xml
index aef402d4db..2cdd86267e 100644
--- a/indra/newview/character/avatar_lad.xml
+++ b/indra/newview/character/avatar_lad.xml
@@ -2021,7 +2021,7 @@
value_min="-1"
value_max="1">
<param_skeleton>
-
+
<bone
name="mEyeLeft"
scale="0 0 0"
@@ -2031,8 +2031,9 @@
name="mEyeRight"
scale="0 0 0"
offset="-.005 0 0" />
-
- <bone
+
+
+<bone
name="mFaceEyeAltLeft"
scale="0 0 0"
offset="-.005 0 0" />
@@ -2041,7 +2042,7 @@
name="mFaceEyeAltRight"
scale="0 0 0"
offset="-.005 0 0" />
-
+
<bone
name="mFaceEyeLidLowerRight"
scale="0 0.3 0.7"
@@ -2052,7 +2053,7 @@
scale="0 0.3 0.7"
offset="0 0 0" />
- <bone
+ <bone
name="mFaceEyeLidUpperRight"
scale="0 0.3 0.7"
offset=" 0 0 0" />
@@ -2061,17 +2062,17 @@
name="mFaceEyeLidUpperLeft"
scale="0 0.3 0.7"
offset=" 0 0 0" />
-
+
<bone
name="mFaceEyecornerInnerLeft"
scale="0 0 0"
offset="-0.005 -0.008 0.0" />
-
+
<bone
name="mFaceEyecornerInnerRight"
scale="0 0 0"
offset="-0.005 0.008 0.0" />
-
+
</param_skeleton>
</param>
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index a0ce0ef6cf..24df11c158 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -701,8 +701,7 @@ void LLBumpImageList::updateImages()
{
for (bump_image_map_t::iterator iter = mBrightnessEntries.begin(); iter != mBrightnessEntries.end(); )
{
- bump_image_map_t::iterator curiter = iter++;
- LLViewerTexture* image = curiter->second;
+ LLViewerTexture* image = iter->second;
if( image )
{
BOOL destroy = TRUE;
@@ -721,9 +720,11 @@ void LLBumpImageList::updateImages()
if( destroy )
{
//LL_INFOS() << "*** Destroying bright " << (void*)image << LL_ENDL;
- mBrightnessEntries.erase(curiter); // deletes the image thanks to reference counting
+ iter = mBrightnessEntries.erase(iter); // deletes the image thanks to reference counting
+ continue;
}
}
+ ++iter;
}
for (bump_image_map_t::iterator iter = mDarknessEntries.begin(); iter != mDarknessEntries.end(); )
diff --git a/indra/newview/llscrollingpanelparam.cpp b/indra/newview/llscrollingpanelparam.cpp
index efd84eaa6d..bfa453a0ae 100644
--- a/indra/newview/llscrollingpanelparam.cpp
+++ b/indra/newview/llscrollingpanelparam.cpp
@@ -259,15 +259,19 @@ void LLScrollingPanelParam::onHintHeldDown( LLVisualParamHint* hint )
// Make sure we're not taking the slider out of bounds
// (this is where some simple UI limits are stored)
- F32 new_percent = weightToSlider(new_weight);
- if (mSlider->getMinValue() < new_percent
- && new_percent < mSlider->getMaxValue())
+ F32 new_percent = weightToPercent(new_weight);
+ LLSliderCtrl* slider = getChild<LLSliderCtrl>("param slider");
+ if (slider)
{
- mWearable->setVisualParamWeight( hint->getVisualParam()->getID(), new_weight);
- mWearable->writeToAvatar(gAgentAvatarp);
- gAgentAvatarp->updateVisualParams();
+ if (slider->getMinValue() < new_percent
+ && new_percent < slider->getMaxValue())
+ {
+ mWearable->setVisualParamWeight( hint->getVisualParam()->getID(), new_weight);
+ mWearable->writeToAvatar(gAgentAvatarp);
+ gAgentAvatarp->updateVisualParams();
- mSlider->setValue( weightToSlider( new_weight ) );
+ slider->setValue( weightToPercent( new_weight ) );
+ }
}
}
}
@@ -288,13 +292,17 @@ void LLScrollingPanelParam::onHintMinMouseUp( void* userdata )
F32 range = self->mHintMax->getVisualParamWeight() - self->mHintMin->getVisualParamWeight();
// step a fraction in the negative directiona
F32 new_weight = current_weight - (range / 10.f);
- F32 new_percent = self->weightToSlider(new_weight);
- if (self->mSlider->getMinValue() < new_percent
- && new_percent < self->mSlider->getMaxValue())
+ F32 new_percent = self->weightToPercent(new_weight);
+ LLSliderCtrl* slider = self->getChild<LLSliderCtrl>("param slider");
+ if (slider)
{
- self->mWearable->setVisualParamWeight(hint->getVisualParam()->getID(), new_weight);
- self->mWearable->writeToAvatar(gAgentAvatarp);
- self->mSlider->setValue( self->weightToSlider( new_weight ) );
+ if (slider->getMinValue() < new_percent
+ && new_percent < slider->getMaxValue())
+ {
+ self->mWearable->setVisualParamWeight(hint->getVisualParam()->getID(), new_weight);
+ self->mWearable->writeToAvatar(gAgentAvatarp);
+ slider->setValue( self->weightToPercent( new_weight ) );
+ }
}
}
@@ -318,16 +326,33 @@ void LLScrollingPanelParam::onHintMaxMouseUp( void* userdata )
F32 range = self->mHintMax->getVisualParamWeight() - self->mHintMin->getVisualParamWeight();
// step a fraction in the negative direction
F32 new_weight = current_weight + (range / 10.f);
- F32 new_percent = self->weightToSlider(new_weight);
- if (self->mSlider->getMinValue() < new_percent
- && new_percent < self->mSlider->getMaxValue())
+ F32 new_percent = self->weightToPercent(new_weight);
+ LLSliderCtrl* slider = self->getChild<LLSliderCtrl>("param slider");
+ if (slider)
{
- self->mWearable->setVisualParamWeight(hint->getVisualParam()->getID(), new_weight);
- self->mWearable->writeToAvatar(gAgentAvatarp);
- self->mSlider->setValue( self->weightToSlider( new_weight ) );
+ if (slider->getMinValue() < new_percent
+ && new_percent < slider->getMaxValue())
+ {
+ self->mWearable->setVisualParamWeight(hint->getVisualParam()->getID(), new_weight);
+ self->mWearable->writeToAvatar(gAgentAvatarp);
+ slider->setValue( self->weightToPercent( new_weight ) );
+ }
}
}
}
LLVisualParamHint::requestHintUpdates( self->mHintMin, self->mHintMax );
}
+
+
+F32 LLScrollingPanelParam::weightToPercent( F32 weight )
+{
+ LLViewerVisualParam* param = mParam;
+ return (weight - param->getMinWeight()) / (param->getMaxWeight() - param->getMinWeight()) * 100.f;
+}
+
+F32 LLScrollingPanelParam::percentToWeight( F32 percent )
+{
+ LLViewerVisualParam* param = mParam;
+ return percent / 100.f * (param->getMaxWeight() - param->getMinWeight()) + param->getMinWeight();
+}
diff --git a/indra/newview/llscrollingpanelparam.h b/indra/newview/llscrollingpanelparam.h
index dc344486fc..c7a47d5c7a 100644
--- a/indra/newview/llscrollingpanelparam.h
+++ b/indra/newview/llscrollingpanelparam.h
@@ -61,6 +61,9 @@ public:
void onHintMouseDown( LLVisualParamHint* hint );
void onHintHeldDown( LLVisualParamHint* hint );
+ F32 weightToPercent( F32 weight );
+ F32 percentToWeight( F32 percent );
+
public:
// Constants for LLPanelVisualParam
const static F32 PARAM_STEP_TIME_THRESHOLD;
diff --git a/indra/newview/llscrollingpanelparambase.cpp b/indra/newview/llscrollingpanelparambase.cpp
index 2a6c25235d..fe7a362723 100644
--- a/indra/newview/llscrollingpanelparambase.cpp
+++ b/indra/newview/llscrollingpanelparambase.cpp
@@ -43,7 +43,6 @@ LLScrollingPanelParamBase::LLScrollingPanelParamBase( const LLPanel::Params& pan
LLViewerJointMesh* mesh, LLViewerVisualParam* param, BOOL allow_modify, LLWearable* wearable, LLJoint* jointp, BOOL use_hints)
: LLScrollingPanel( panel_params ),
mParam(param),
- mSlider(nullptr),
mAllowModify(allow_modify),
mWearable(wearable)
{
@@ -51,15 +50,13 @@ LLScrollingPanelParamBase::LLScrollingPanelParamBase( const LLPanel::Params& pan
buildFromFile( "panel_scrolling_param.xml");
else
buildFromFile( "panel_scrolling_param_base.xml");
-
- mSlider = getChild<LLSliderCtrl>("param slider");
- mSlider->setMaxValue(100.f * (mParam->getMaxWeight() - mParam->getMinWeight()));
- mSlider->setValue(weightToSlider(param->getWeight()));
+
+ getChild<LLUICtrl>("param slider")->setValue(weightToPercent(param->getWeight()));
std::string display_name = LLTrans::getString(param->getDisplayName());
- mSlider->setLabelArg("[DESC]", display_name);
- mSlider->setEnabled(mAllowModify);
- mSlider->setCommitCallback(boost::bind(LLScrollingPanelParamBase::onSliderMoved, mSlider, this));
+ getChild<LLUICtrl>("param slider")->setLabelArg("[DESC]", display_name);
+ getChildView("param slider")->setEnabled(mAllowModify);
+ childSetCommitCallback("param slider", LLScrollingPanelParamBase::onSliderMoved, this);
setVisible(FALSE);
setBorderVisible( FALSE );
@@ -80,9 +77,9 @@ void LLScrollingPanelParamBase::updatePanel(BOOL allow_modify)
}
F32 current_weight = mWearable->getVisualParamWeight( param->getID() );
- mSlider->setValue(weightToSlider( current_weight ) );
+ getChild<LLUICtrl>("param slider")->setValue(weightToPercent( current_weight ) );
mAllowModify = allow_modify;
- mSlider->setEnabled(mAllowModify);
+ getChildView("param slider")->setEnabled(mAllowModify);
}
// static
@@ -93,7 +90,7 @@ void LLScrollingPanelParamBase::onSliderMoved(LLUICtrl* ctrl, void* userdata)
LLViewerVisualParam* param = self->mParam;
F32 current_weight = self->mWearable->getVisualParamWeight( param->getID() );
- F32 new_weight = self->sliderToWeight( (F32)slider->getValue().asReal() );
+ F32 new_weight = self->percentToWeight( (F32)slider->getValue().asReal() );
if (current_weight != new_weight )
{
self->mWearable->setVisualParamWeight( param->getID(), new_weight);
@@ -102,12 +99,14 @@ void LLScrollingPanelParamBase::onSliderMoved(LLUICtrl* ctrl, void* userdata)
}
}
-F32 LLScrollingPanelParamBase::weightToSlider(F32 weight)
+F32 LLScrollingPanelParamBase::weightToPercent( F32 weight )
{
- return (weight - mParam->getMinWeight()) * 100.f;
+ LLViewerVisualParam* param = mParam;
+ return (weight - param->getMinWeight()) / (param->getMaxWeight() - param->getMinWeight()) * 100.f;
}
-F32 LLScrollingPanelParamBase::sliderToWeight(F32 slider)
+F32 LLScrollingPanelParamBase::percentToWeight( F32 percent )
{
- return slider / 100.f + mParam->getMinWeight();
+ LLViewerVisualParam* param = mParam;
+ return percent / 100.f * (param->getMaxWeight() - param->getMinWeight()) + param->getMinWeight();
}
diff --git a/indra/newview/llscrollingpanelparambase.h b/indra/newview/llscrollingpanelparambase.h
index e7f88a21bd..9538826251 100644
--- a/indra/newview/llscrollingpanelparambase.h
+++ b/indra/newview/llscrollingpanelparambase.h
@@ -36,7 +36,6 @@ class LLViewerVisualParam;
class LLWearable;
class LLVisualParamHint;
class LLViewerVisualParam;
-class LLSliderCtrl;
class LLJoint;
class LLScrollingPanelParamBase : public LLScrollingPanel
@@ -50,13 +49,11 @@ public:
static void onSliderMoved(LLUICtrl* ctrl, void* userdata);
- F32 weightToSlider(F32 weight);
- F32 sliderToWeight(F32 slider);
+ F32 weightToPercent( F32 weight );
+ F32 percentToWeight( F32 percent );
public:
LLViewerVisualParam* mParam;
- LLSliderCtrl* mSlider;
-
protected:
BOOL mAllowModify;
LLWearable *mWearable;
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index 9f377ae3e7..360fc3ea7b 100644
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -740,10 +740,30 @@ U32 render_type_from_string(std::string render_type)
{
return LLPipeline::RENDER_TYPE_SIMPLE;
}
+ if ("materials" == render_type)
+ {
+ return LLPipeline::RENDER_TYPE_MATERIALS;
+ }
else if ("alpha" == render_type)
{
return LLPipeline::RENDER_TYPE_ALPHA;
}
+ else if ("alpha_mask" == render_type)
+ {
+ return LLPipeline::RENDER_TYPE_ALPHA_MASK;
+ }
+ else if ("fullbright_alpha_mask" == render_type)
+ {
+ return LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK;
+ }
+ else if ("fullbright" == render_type)
+ {
+ return LLPipeline::RENDER_TYPE_FULLBRIGHT;
+ }
+ else if ("glow" == render_type)
+ {
+ return LLPipeline::RENDER_TYPE_GLOW;
+ }
else if ("tree" == render_type)
{
return LLPipeline::RENDER_TYPE_TREE;
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 65b1fee54b..24064ed6c1 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -720,7 +720,6 @@ std::string LLViewerShaderMgr::loadBasicShaders()
index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsFuncs.glsl", mShaderLevel[SHADER_WINDLIGHT] ) );
index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsF.glsl", mShaderLevel[SHADER_WINDLIGHT] ) );
index_channels.push_back(-1); shaders.push_back( make_pair( "environment/waterFogF.glsl", mShaderLevel[SHADER_WATER] ) );
- index_channels.push_back(-1); shaders.push_back( make_pair( "environment/encodeNormF.glsl", mShaderLevel[SHADER_ENVIRONMENT] ) );
index_channels.push_back(-1); shaders.push_back( make_pair( "environment/srgbF.glsl", mShaderLevel[SHADER_ENVIRONMENT] ) );
index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/deferredUtil.glsl", 1) );
index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/globalF.glsl", 1));
@@ -1040,7 +1039,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
gDeferredDiffuseProgram.mName = "Deferred Diffuse Shader";
- gDeferredDiffuseProgram.mFeatures.encodesNormal = true;
gDeferredDiffuseProgram.mFeatures.hasSrgb = true;
gDeferredDiffuseProgram.mShaderFiles.clear();
gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER));
@@ -1054,7 +1052,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
gDeferredDiffuseAlphaMaskProgram.mName = "Deferred Diffuse Alpha Mask Shader";
- gDeferredDiffuseAlphaMaskProgram.mFeatures.encodesNormal = true;
gDeferredDiffuseAlphaMaskProgram.mShaderFiles.clear();
gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER));
gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskIndexedF.glsl", GL_FRAGMENT_SHADER));
@@ -1067,7 +1064,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
gDeferredNonIndexedDiffuseAlphaMaskProgram.mName = "Deferred Diffuse Non-Indexed Alpha Mask Shader";
- gDeferredNonIndexedDiffuseAlphaMaskProgram.mFeatures.encodesNormal = true;
gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.clear();
gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER));
gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskF.glsl", GL_FRAGMENT_SHADER));
@@ -1079,7 +1075,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mName = "Deferred Diffuse Non-Indexed Alpha Mask No Color Shader";
- gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mFeatures.encodesNormal = true;
gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.clear();
gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseNoColorV.glsl", GL_VERTEX_SHADER));
gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskNoColorF.glsl", GL_FRAGMENT_SHADER));
@@ -1091,7 +1086,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
gDeferredBumpProgram.mName = "Deferred Bump Shader";
- gDeferredBumpProgram.mFeatures.encodesNormal = true;
gDeferredBumpProgram.mShaderFiles.clear();
gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpV.glsl", GL_VERTEX_SHADER));
gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpF.glsl", GL_FRAGMENT_SHADER));
@@ -1163,7 +1157,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredMaterialProgram[i].mFeatures.hasSrgb = true;
- gDeferredMaterialProgram[i].mFeatures.encodesNormal = true;
gDeferredMaterialProgram[i].mFeatures.calculatesAtmospherics = true;
gDeferredMaterialProgram[i].mFeatures.hasAtmospherics = true;
gDeferredMaterialProgram[i].mFeatures.hasGamma = true;
@@ -1197,7 +1190,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
gDeferredPBROpaqueProgram.mName = "Deferred PBR Opaque Shader";
- gDeferredPBROpaqueProgram.mFeatures.encodesNormal = true;
gDeferredPBROpaqueProgram.mFeatures.hasSrgb = true;
gDeferredPBROpaqueProgram.mShaderFiles.clear();
@@ -1258,7 +1250,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
shader->mFeatures.hasLighting = false;
shader->mFeatures.isAlphaLighting = true;
shader->mFeatures.hasSrgb = true;
- shader->mFeatures.encodesNormal = true;
shader->mFeatures.calculatesAtmospherics = true;
shader->mFeatures.hasAtmospherics = true;
shader->mFeatures.hasGamma = true;
@@ -1329,7 +1320,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredPBRTerrainProgram.mName = llformat("Deferred PBR Terrain Shader %d %s",
detail,
(mapping == 1 ? "flat" : "triplanar"));
- gDeferredPBRTerrainProgram.mFeatures.encodesNormal = true;
gDeferredPBRTerrainProgram.mFeatures.hasSrgb = true;
gDeferredPBRTerrainProgram.mFeatures.isAlphaLighting = true;
gDeferredPBRTerrainProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels
@@ -1353,7 +1343,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredTreeProgram.mName = "Deferred Tree Shader";
gDeferredTreeProgram.mShaderFiles.clear();
- gDeferredTreeProgram.mFeatures.encodesNormal = true;
gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeV.glsl", GL_VERTEX_SHADER));
gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeF.glsl", GL_FRAGMENT_SHADER));
gDeferredTreeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
@@ -1388,8 +1377,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredImpostorProgram.mName = "Deferred Impostor Shader";
gDeferredImpostorProgram.mFeatures.hasSrgb = true;
- gDeferredImpostorProgram.mFeatures.encodesNormal = true;
- //gDeferredImpostorProgram.mFeatures.isDeferred = true;
gDeferredImpostorProgram.mShaderFiles.clear();
gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorV.glsl", GL_VERTEX_SHADER));
gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorF.glsl", GL_FRAGMENT_SHADER));
@@ -1551,7 +1538,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
shader->mFeatures.isAlphaLighting = true;
shader->mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels
shader->mFeatures.hasSrgb = true;
- shader->mFeatures.encodesNormal = true;
shader->mFeatures.calculatesAtmospherics = true;
shader->mFeatures.hasAtmospherics = true;
shader->mFeatures.hasGamma = true;
@@ -1613,7 +1599,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
shader->mFeatures.hasSrgb = true;
shader->mFeatures.isAlphaLighting = true;
- shader->mFeatures.encodesNormal = true;
shader->mFeatures.hasShadows = use_sun_shadow;
shader->mFeatures.hasReflectionProbes = true;
shader->mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
@@ -1661,7 +1646,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarEyesProgram.mFeatures.hasAtmospherics = true;
gDeferredAvatarEyesProgram.mFeatures.disableTextureIndex = true;
gDeferredAvatarEyesProgram.mFeatures.hasSrgb = true;
- gDeferredAvatarEyesProgram.mFeatures.encodesNormal = true;
gDeferredAvatarEyesProgram.mFeatures.hasShadows = true;
gDeferredAvatarEyesProgram.mShaderFiles.clear();
@@ -2059,7 +2043,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
gDeferredTerrainProgram.mName = "Deferred Terrain Shader";
- gDeferredTerrainProgram.mFeatures.encodesNormal = true;
gDeferredTerrainProgram.mFeatures.hasSrgb = true;
gDeferredTerrainProgram.mFeatures.isAlphaLighting = true;
gDeferredTerrainProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels
@@ -2079,7 +2062,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredAvatarProgram.mName = "Deferred Avatar Shader";
gDeferredAvatarProgram.mFeatures.hasSkinning = true;
- gDeferredAvatarProgram.mFeatures.encodesNormal = true;
gDeferredAvatarProgram.mShaderFiles.clear();
gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarV.glsl", GL_VERTEX_SHADER));
gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarF.glsl", GL_FRAGMENT_SHADER));
@@ -2097,7 +2079,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarAlphaProgram.mFeatures.isAlphaLighting = true;
gDeferredAvatarAlphaProgram.mFeatures.disableTextureIndex = true;
gDeferredAvatarAlphaProgram.mFeatures.hasSrgb = true;
- gDeferredAvatarAlphaProgram.mFeatures.encodesNormal = true;
gDeferredAvatarAlphaProgram.mFeatures.calculatesAtmospherics = true;
gDeferredAvatarAlphaProgram.mFeatures.hasAtmospherics = true;
gDeferredAvatarAlphaProgram.mFeatures.hasGamma = true;
@@ -2431,7 +2412,6 @@ BOOL LLViewerShaderMgr::loadShadersObject()
if (success)
{
gObjectBumpProgram.mName = "Bump Shader";
- gObjectBumpProgram.mFeatures.encodesNormal = true;
gObjectBumpProgram.mShaderFiles.clear();
gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpV.glsl", GL_VERTEX_SHADER));
gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpF.glsl", GL_FRAGMENT_SHADER));
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 3adf2828f8..fd8a2e3ffc 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -331,8 +331,8 @@ bool addDeferredAttachments(LLRenderTarget& target, bool for_impostor = false)
{
bool valid = true
&& target.addColorAttachment(GL_RGBA) // frag-data[1] specular OR PBR ORM
- && target.addColorAttachment(GL_RGBA16F) // frag_data[2] normal+z+fogmask, See: class1\deferred\materialF.glsl & softenlight
- && target.addColorAttachment(GL_RGB16F); // frag_data[3] PBR emissive
+ && target.addColorAttachment(GL_RGBA16F) // frag_data[2] normal+fogmask, See: class1\deferred\materialF.glsl & softenlight
+ && target.addColorAttachment(GL_RGB16F); // frag_data[3] PBR emissive OR material env intensity
return valid;
}
diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml
index a366e78a2d..44300738bb 100644
--- a/indra/newview/skins/default/xui/en/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/en/menu_viewer.xml
@@ -2039,7 +2039,57 @@ function="World.EnvPreset"
function="Advanced.ToggleRenderType"
parameter="simple" />
</menu_item_check>
- <menu_item_check
+ <menu_item_check
+ label="Materials"
+ name="Rendering Type Materials">
+ <menu_item_check.on_check
+ function="Advanced.CheckRenderType"
+ parameter="materials" />
+ <menu_item_check.on_click
+ function="Advanced.ToggleRenderType"
+ parameter="materials" />
+ </menu_item_check>
+ <menu_item_check
+ label="Alpha Mask"
+ name="Rendering Type Alpha Mask">
+ <menu_item_check.on_check
+ function="Advanced.CheckRenderType"
+ parameter="alpha_mask" />
+ <menu_item_check.on_click
+ function="Advanced.ToggleRenderType"
+ parameter="alpha_mask" />
+ </menu_item_check>
+ <menu_item_check
+ label="Fullbright Alpha Mask"
+ name="Rendering Type Fullbright Alpha Mask">
+ <menu_item_check.on_check
+ function="Advanced.CheckRenderType"
+ parameter="fullbright_alpha_mask" />
+ <menu_item_check.on_click
+ function="Advanced.ToggleRenderType"
+ parameter="fullbright_alpha_mask" />
+ </menu_item_check>
+ <menu_item_check
+ label="Glow"
+ name="Rendering Type Glow">
+ <menu_item_check.on_check
+ function="Advanced.CheckRenderType"
+ parameter="glow" />
+ <menu_item_check.on_click
+ function="Advanced.ToggleRenderType"
+ parameter="glow" />
+ </menu_item_check>
+ <menu_item_check
+ label="Fullbright"
+ name="Rendering Type Glow">
+ <menu_item_check.on_check
+ function="Advanced.CheckRenderType"
+ parameter="fullbright" />
+ <menu_item_check.on_click
+ function="Advanced.ToggleRenderType"
+ parameter="fullbright" />
+ </menu_item_check>
+ <menu_item_check
label="Alpha"
name="Rendering Type Alpha"
shortcut="control|alt|shift|2">