diff options
Diffstat (limited to 'indra')
| -rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 2 | ||||
| -rw-r--r-- | indra/newview/app_settings/settings.xml | 2 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl | 9 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl | 19 | ||||
| -rw-r--r-- | indra/newview/lldrawpoolalpha.cpp | 21 | 
5 files changed, 21 insertions, 32 deletions
| diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 6108c6f821..dc6e158034 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -2223,7 +2223,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask)  			if ((data_mask & required_mask) != required_mask)  			{ -				llerrs << "Shader consumption mismatches data provision." << llendl; +				llwarns << "Shader consumption mismatches data provision." << llendl;  			}  		}  	} diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index eb5c9cc5c0..84b2bde206 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -8072,7 +8072,7 @@        <key>Type</key>        <string>Boolean</string>        <key>Value</key> -      <integer>0</integer> +      <integer>1</integer>      </map>    <key>RenderDebugNormalScale</key>    <map> diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 8c9fe95590..e8cbf318a1 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -136,8 +136,7 @@ void main()  	float vertex_color_alpha = vertex_color.a;  #endif -	vec3 normal = vary_norm; -	normal = texture2D(bumpMap, vary_texcoord1.xy).xyz * 2 - 1; +	vec3 normal = texture2D(bumpMap, vary_texcoord1.xy).xyz * 2 - 1;  	normal = vec3(dot(normal.xyz, vary_rotation[0]),  				dot(normal.xyz, vary_rotation[1]),  				dot(normal.xyz, vary_rotation[2])); @@ -152,10 +151,10 @@ void main()  	color.rgb = atmosLighting(color.rgb);  	color.rgb = scaleSoftClip(color.rgb); -	col = vec3(0,0,0); +	col = vec4(0,0,0,0);     #define LIGHT_LOOP(i) \ -	col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z); +	col.rgb += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, normal, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);  	LIGHT_LOOP(1)  	LIGHT_LOOP(2) @@ -165,7 +164,7 @@ void main()  	LIGHT_LOOP(6)  	LIGHT_LOOP(7) -	color.rgb += diff.rgb * vary_pointlight_col * col; +	color.rgb += diff.rgb * vary_pointlight_col * col.rgb;  	frag_color = color;  } diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index e55023c384..69bcca88b5 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -68,7 +68,6 @@ VARYING vec4 vertex_color;  uniform mat4 shadow_matrix[6];  uniform vec4 shadow_clip; -uniform vec2 shadow_res;  uniform float shadow_bias;  uniform mat4 inv_proj; @@ -210,11 +209,11 @@ void main()  		shadow = 1.0;  	} -#if INDEX_MODE == INDEXED -	 -	vec4 diff = diffuseLookup(vary_texcoord0.xy); +	vec4 diff; +#if INDEX_MODE == INDEXED	 +	diff = diffuseLookup(vary_texcoord0.xy);  #else -	vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy); +	diff = texture2D(diffuseMap,vary_texcoord0.xy);  #endif  #if INDEX_MODE == NON_INDEXED_NO_COLOR @@ -223,8 +222,7 @@ void main()  	float vertex_color_alpha = vertex_color.a;  #endif -	vec3 normal = vary_norm; -	normal = texture2D(bumpMap, vary_texcoord1.xy).xyz * 2 - 1; +	vec3 normal = texture2D(bumpMap, vary_texcoord1.xy).xyz * 2 - 1;  	normal = vec3(dot(normal.xyz, vary_rotation[0]),  				dot(normal.xyz, vary_rotation[1]),  				dot(normal.xyz, vary_rotation[2])); @@ -232,7 +230,6 @@ void main()  	vec3 l = light_position[0].xyz;  	vec3 dlight = calcDirectionalLight(normal, l);  	     dlight = dlight * vary_directional.rgb * vary_pointlight_col; -	vec4 diff = diffuseLookup(vary_texcoord0.xy);  	vec4 col = vec4(vary_ambient + dlight *shadow, vertex_color_alpha);  	vec4 color = diff * col; @@ -240,10 +237,10 @@ void main()  	color.rgb = atmosLighting(color.rgb);  	color.rgb = scaleSoftClip(color.rgb); -	col = vec3(0,0,0); +	col = vec4(0,0,0,0);    #define LIGHT_LOOP(i) \ -		col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z); +		col.rgb += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, normal, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);  	LIGHT_LOOP(1)  	LIGHT_LOOP(2) @@ -253,7 +250,7 @@ void main()  	LIGHT_LOOP(6)  	LIGHT_LOOP(7) -	color.rgb += diff.rgb * vary_pointlight_col * col; +	color.rgb += diff.rgb * vary_pointlight_col * col.rgb;  	frag_color = color;  } diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 31b84bb258..f65bbc9799 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -515,21 +515,14 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)  							current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);  						}  					} -				} else if (current_shader == simple_shader) +				} else if (LLPipeline::sRenderDeferred && current_shader && (current_shader == simple_shader))  				{ -					// No material.  Propegate with default parameters. -					if (LLPipeline::sRenderDeferred) -					{ -						current_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, 0.0f, 0.0f, 0.0f, 0.0f); -						 -						current_shader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, 0.0f); -						 -						LLViewerFetchedTexture::sFlatNormalImagep->addTextureStats(params.mVSize); -						current_shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep); -						 -						LLViewerFetchedTexture::sWhiteImagep->addTextureStats(params.mVSize); -						current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep); -					} +					current_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, 1.0f, 1.0f, 1.0f, 1.0f);						 +					current_shader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, 0.0f);			 +					LLViewerFetchedTexture::sFlatNormalImagep->addTextureStats(params.mVSize); +					current_shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep);						 +					LLViewerFetchedTexture::sWhiteImagep->addTextureStats(params.mVSize); +					current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);  				}  				if (params.mGroup) | 
