diff options
Diffstat (limited to 'indra')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/objects/previewV.glsl | 2 | ||||
| -rw-r--r-- | indra/newview/lldynamictexture.cpp | 15 | ||||
| -rw-r--r-- | indra/newview/llfloatermodelpreview.cpp | 118 | 
3 files changed, 21 insertions, 114 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl index 3424613e94..de2ea2a065 100644 --- a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl @@ -91,9 +91,7 @@ void main()  	// Collect normal lights (need to be divided by two, as we later multiply by 2)  	col.rgb += light_diffuse[1].rgb * calcDirectionalLight(norm, light_position[1].xyz); -//	col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].z);  	col.rgb += light_diffuse[2].rgb * calcDirectionalLight(norm, light_position[2].xyz); -//	col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].z);  	col.rgb += light_diffuse[3].rgb * calcDirectionalLight(norm, light_position[3].xyz);  	col /= 2.0;  	vertex_color = col*color; diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp index af6977d3cd..e180d91461 100644 --- a/indra/newview/lldynamictexture.cpp +++ b/indra/newview/lldynamictexture.cpp @@ -125,17 +125,11 @@ BOOL LLViewerDynamicTexture::render()  //-----------------------------------------------------------------------------  void LLViewerDynamicTexture::preRender(BOOL clear_depth)  { -	// <FS:Beq> changes to support higher resolution rendering in the preview -	////only images up to 512x512 are supported -	//llassert(mFullHeight <= 512); -	//llassert(mFullWidth <= 512);  	gPipeline.allocatePhysicsBuffer();  	llassert(mFullWidth <= static_cast<S32>(gPipeline.mPhysicsDisplay.getWidth()));  	llassert(mFullHeight <= static_cast<S32>(gPipeline.mPhysicsDisplay.getHeight())); -//	if (gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI)  	if (gGLManager.mHasFramebufferObject && gPipeline.mPhysicsDisplay.isComplete() && !gGLManager.mIsATI) -// </FS:Beq>  	{ //using offscreen render target, just use the bottom left corner  		mOrigin.set(0, 0);  	} @@ -221,15 +215,13 @@ BOOL LLViewerDynamicTexture::updateAllInstances()  	{  		return TRUE;  	} -	// <FS:Beq> changes to support higher resolution rendering in the preview -	//	bool use_fbo = gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI; +  	bool use_fbo = gGLManager.mHasFramebufferObject && gPipeline.mPhysicsDisplay.isComplete() && !gGLManager.mIsATI;  	if (use_fbo)  	{ -//		gPipeline.mWaterDis.bindTarget();  		gPipeline.mPhysicsDisplay.bindTarget();  	} -	// </FS:Beq> +  	LLGLSLShader::bindNoShader();  	LLVertexBuffer::unbind(); @@ -265,10 +257,7 @@ BOOL LLViewerDynamicTexture::updateAllInstances()  	if (use_fbo)  	{ -		// <FS:Beq> changes to support higher resolution rendering in the preview -		// gPipeline.mWaterDis.flush();  		gPipeline.mPhysicsDisplay.flush(); -		// </FS:Beq>  	}  	return ret; diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 78d97753d3..ffc993e868 100644 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -427,11 +427,8 @@ void LLFloaterModelPreview::initModelPreview()  	{  		delete mModelPreview;  	} -	// <FS:Beq> mesh uploader changes to allow higher resolution render -	//	mModelPreview = new LLModelPreview(512, 512, this);  	auto size = gSavedSettings.getS32("PreviewRenderSize");  	mModelPreview = new LLModelPreview(size, size, this ); -	// </FS:Beq>  	mModelPreview->setPreviewTarget(16.f);  	mModelPreview->setDetailsCallback(boost::bind(&LLFloaterModelPreview::setDetails, this, _1, _2, _3, _4, _5));  	mModelPreview->setModelUpdatedCallback(boost::bind(&LLFloaterModelPreview::toggleCalculateButton, this, _1)); @@ -441,8 +438,6 @@ void LLFloaterModelPreview::onViewOptionChecked(LLUICtrl* ctrl)  {  	if (mModelPreview)  	{ -		// <FS:Beq> only show explode when phsyics is on -		//		mModelPreview->mViewOption[ctrl->getName()] = !mModelPreview->mViewOption[ctrl->getName()];  		auto name = ctrl->getName();  		mModelPreview->mViewOption[name] = !mModelPreview->mViewOption[name];  		if (name == "show_physics") @@ -664,7 +659,6 @@ void LLFloaterModelPreview::onLODParamCommit(S32 lod, bool enforce_tri_limit)  	}  } -// <FS:Beq> extracted method to simplify changes in layout  void LLFloaterModelPreview::draw3dPreview()  {  	gGL.color3f(1.f, 1.f, 1.f); @@ -1266,7 +1260,7 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp)  , mResetJoints( false )  , mModelNoErrors( true )  , mLastJointUpdate( false ) -, mHasDegenerate( false ) // <FS:Beq> +, mHasDegenerate( false )  {  	mNeedsUpdate = TRUE;  	mCameraDistance = 0.f; @@ -2759,7 +2753,7 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim  void LLModelPreview::updateStatusMessages()  { -// <FS:Beq> bit mask values for physics errors. used to prevent overwrite of single line status +// bit mask values for physics errors. used to prevent overwrite of single line status  // TODO: use this to provied multiline status  	enum PhysicsError  	{ @@ -2769,10 +2763,10 @@ void LLModelPreview::updateStatusMessages()  		TOOMANYHULLS=4,  		TOOMANYVERTSINHULL=8  	}; -// </FS:Beq> +  	assert_main_thread(); -	U32 has_physics_error{ PhysicsError::NONE }; // <FS:Beq> physics error bitmap +	U32 has_physics_error{ PhysicsError::NONE }; // physics error bitmap  	//triangle/vertex/submesh count for each mesh asset for each lod  	std::vector<S32> tris[LLModel::NUM_LODS];  	std::vector<S32> verts[LLModel::NUM_LODS]; @@ -2861,38 +2855,25 @@ void LLModelPreview::updateStatusMessages()  	{  		mMaxTriangleLimit = total_tris[LLModel::LOD_HIGH];  	} -	// <FS:Beq> make has_degenerate a member so that we can use it in the render method -	// has_degenerate = false +  	mHasDegenerate = false;  	{//check for degenerate triangles in physics mesh  		U32 lod = LLModel::LOD_PHYSICS;  		const LLVector4a scale(0.5f); -		for (U32 i = 0; i < mModel[lod].size() && !mHasDegenerate; ++i)// <FS:Beq> make has_degenerate a member  +		for (U32 i = 0; i < mModel[lod].size() && !mHasDegenerate; ++i)  		{ //for each model in the lod  			if (mModel[lod][i] && mModel[lod][i]->mPhysics.mHull.empty())  			{ //no decomp exists  				S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces(); -				for (S32 j = 0; j < cur_submeshes && !mHasDegenerate; ++j)// <FS:Beq> make has_degenerate a member  +				for (S32 j = 0; j < cur_submeshes && !mHasDegenerate; ++j)  				{ //for each submesh (face), add triangles and vertices to current total  					LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j); -					for (S32 k = 0; (k < face.mNumIndices) && !mHasDegenerate; )// <FS:Beq> make has_degenerate a member  +					for (S32 k = 0; (k < face.mNumIndices) && !mHasDegenerate; )  					{  						U16 index_a = face.mIndices[k + 0];  						U16 index_b = face.mIndices[k + 1];  						U16 index_c = face.mIndices[k + 2]; -						// <FS:Beq> FIRE-23367/23387 - Allow forced empty triangle placeholders created by the LOD processing. -						//	LLVector4a v1; v1.setMul(face.mPositions[index_a], scale); -						//	LLVector4a v2; v2.setMul(face.mPositions[index_b], scale); -						//	LLVector4a v3; v3.setMul(face.mPositions[index_c], scale); - -						//	if (ll_is_degenerate(v1, v2, v3)) -						//	{ -						//		mHasDegenerate = true;// <FS:Beq> make has_degenerate a member  -						//	} -						//	else -						//	{ -						//		k += 3; -						//	} +  						if (index_c == 0 && index_b == 0 && index_a == 0) // test in reverse as 3rd index is less likely to be 0 in a normal case  						{  							LL_DEBUGS("MeshValidation") << "Empty placeholder triangle (3 identical index 0 verts) ignored" << LL_ENDL; @@ -2904,7 +2885,7 @@ void LLModelPreview::updateStatusMessages()  							LLVector4a v3; v3.setMul(face.mPositions[index_c], scale);  							if (ll_is_degenerate(v1, v2, v3))  							{ -								mHasDegenerate = true;// <FS:Beq> make has_degenerate a member  +								mHasDegenerate = true;  							}  						}  						k += 3; @@ -2914,7 +2895,7 @@ void LLModelPreview::updateStatusMessages()  		}  	} -	// <FS:Beq> flag degenerates here rather than deferring to a MAV error later +	// flag degenerates here rather than deferring to a MAV error later  	mFMP->childSetVisible("physics_status_message_text", mHasDegenerate); //display or clear  	auto degenerateIcon = mFMP->getChild<LLIconCtrl>("physics_status_message_icon");  	degenerateIcon->setVisible(mHasDegenerate); @@ -2925,7 +2906,6 @@ void LLModelPreview::updateStatusMessages()  		LLUIImagePtr img = LLUI::getUIImage("ModelImport_Status_Error");  		degenerateIcon->setImage(img);  	} -	// </FS:Beq>  	mFMP->childSetTextArg("submeshes_info", "[SUBMESHES]", llformat("%d", total_submeshes[LLModel::LOD_HIGH])); @@ -3095,12 +3075,7 @@ void LLModelPreview::updateStatusMessages()  			mModelNoErrors = false;  		}  	} -	// <FS:Beq> Improve the error checking the TO DO here is no longer applicable but not an FS comment so edited to stop it being picked up -	//// To do investigate use of has_degenerate and include into mModelNoErrors upload blocking mechanics -	//// current use of has_degenerate won't block upload permanently - later checks will restore the button -	//if (!mModelNoErrors || mHasDegenerate) -	//{ -	//	mFMP->childDisable("ok_btn"); +  	if (!mModelNoErrors || mHasDegenerate)  	{  		mFMP->childDisable("ok_btn"); @@ -3725,7 +3700,7 @@ BOOL LLModelPreview::render()  	bool textures = mViewOption["show_textures"];  	bool physics = mViewOption["show_physics"]; -	// <FS:Beq> Extra configurability, to be exposed later as controls? +	// Extra configurability, to be exposed later as controls?  	static LLCachedControl<LLColor4> canvas_col(gSavedSettings, "MeshPreviewCanvasColor");  	static LLCachedControl<LLColor4> edge_col(gSavedSettings, "MeshPreviewEdgeColor");  	static LLCachedControl<LLColor4> base_col(gSavedSettings, "MeshPreviewBaseColor"); @@ -3738,16 +3713,12 @@ BOOL LLModelPreview::render()  	static LLCachedControl<LLColor4> deg_fill_col(gSavedSettings, "MeshPreviewDegenerateFillColor");	  	static LLCachedControl<F32> deg_edge_width(gSavedSettings, "MeshPreviewDegenerateEdgeWidth");  	static LLCachedControl<F32> deg_point_size(gSavedSettings, "MeshPreviewDegeneratePointSize"); -	// </FS:Beq> +  	S32 width = getWidth();  	S32 height = getHeight();  	LLGLSUIDefault def;  	LLGLDisable no_blend(GL_BLEND); -// <FS:Beq> Clean up render of mesh preview -//	LLGLEnable blend(GL_BLEND); -//	gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA); -// </FS:Beq>   	LLGLEnable cull(GL_CULL_FACE);  	LLGLDepthTest depth(GL_TRUE); @@ -3767,8 +3738,7 @@ BOOL LLModelPreview::render()  		gGL.matrixMode(LLRender::MM_MODELVIEW);  		gGL.pushMatrix();  		gGL.loadIdentity(); -		// <FS:Beq> uploader improvements -		//gGL.color4f(0.169f, 0.169f, 0.169f, 1.f); +  		gGL.color4fv(static_cast<LLColor4>(canvas_col).mV);  		gl_rect_2d_simple( width, height ); @@ -3917,11 +3887,7 @@ BOOL LLModelPreview::render()  	stop_glerror();  	gGL.pushMatrix(); -	// <FS:Beq> mesh uploader improvements configurable brightness -	//const F32 BRIGHTNESS = 0.9f; -	//gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS);  	gGL.color4fv(edge_col().mV); -	// </FS:Beq>  	const U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; @@ -4006,19 +3972,12 @@ BOOL LLModelPreview::render()  						}  						else  						{ -						// <FS:Beq> improved mesh uploader -						//	gGL.diffuseColor4f(1,1,1,1);  							gGL.diffuseColor4fv(static_cast<LLColor4>(base_col).mV); -						// </FS:Beq> -  						}  						buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);  						gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); -						// <FS:Beq> improved mesh uploader -						//gGL.diffuseColor3f(0.4f, 0.4f, 0.4f);  						gGL.diffuseColor4fv(static_cast<LLColor4>(edge_col).mV); -						// </FS:Beq>   						if (edges)  						{  							glLineWidth(edge_width); @@ -4033,25 +3992,10 @@ BOOL LLModelPreview::render()  			if (physics)  			{ -				// <FS:Beq> model upload improvements - use the settings -				////Vector4a physicsFillColour(0.4, 0.4, 0.4, 0.4); -				//const LLColor4 physicsFillColour(0.0, 0.5, 1.0, 0.5); -				////LLVector4a physicsEdgeColour(1.0, 1.0, 0.0, 1.0); -				//const LLColor4 physicsEdgeColour=physicsFillColour*0.5; -				//const LLColor4 degenerateFill(1.0, 0.0, 0.0, 0.5); -				//const LLColor4 degenerateEdge(1.0,0.0,0.0,1.0); -				// </FS:Beq>  -  				glClear(GL_DEPTH_BUFFER_BIT); -				//<FS:Beq> refactor to remove silly variable names -				//				for (U32 i = 0; i < 2; i++)  				for (U32 pass = 0; pass < 2; pass++) -				//</FS:Beq>  				{ -					//<FS:Beq> refactor to remove silly variable names -					//if (i == 0)  					if (pass == 0) -					//</FS:Beq>  					{ //depth only pass  						gGL.setColorMask(false, false);  					} @@ -4061,10 +4005,7 @@ BOOL LLModelPreview::render()  					}  					//enable alpha blending on second pass but not first pass -					//<FS:Beq> refactor to remove silly variable names -					//LLGLState blend(GL_BLEND, i);  					LLGLState blend(GL_BLEND, pass); -					//</FS:Beq>  					gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA); @@ -4168,16 +4109,11 @@ BOOL LLModelPreview::render()  						gGL.popMatrix();  					} -					//<FS:Beq> refactor to remove silly variable names -					// also only do this if mDegenerate was set in the preceding mesh checks [Check this if the ordering ever breaks] -					//if (i > 0) +					// only do this if mDegenerate was set in the preceding mesh checks [Check this if the ordering ever breaks]  					if (pass > 0 && mHasDegenerate) -					//</FS:Beq>  					{  						glLineWidth(deg_edge_width);  						glPointSize(deg_point_size); -// <FS:Beq> This single line is why the degenerate triangles display has been crap forever.  -// 						gPipeline.enableLightsFullbright(LLColor4::white);  						//show degenerate triangles  						LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS);  						LLGLDisable cull(GL_CULL_FACE); @@ -4215,13 +4151,10 @@ BOOL LLModelPreview::render()  									}  									auto num_degenerate = 0; -									//<FS:Beq> More nested i variable silliness -									//									for (U32 i = 0; i < mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); ++i)  									auto num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size();  									for (U32 v = 0; v < num_models; ++v)  									{  										LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][v]; -									//</FS:Beq>  										if(buffer->getNumVerts() < 3)continue;  										buffer->setBuffer(type_mask & buffer->getTypeMask()); @@ -4234,7 +4167,6 @@ BOOL LLModelPreview::render()  										buffer->getIndexStrider(idx, 0);  										LLVector4a v1, v2, v3; -										//<FS:Beq> rename inner most i to avoid merge confusion  										for (U32 indices_offset = 0; indices_offset < buffer->getNumIndices(); indices_offset += 3)  										{  											v1.setMul(pos[*idx++], scale); @@ -4345,8 +4277,6 @@ BOOL LLModelPreview::render()  							}  							buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); -							// <FS:Beq> configurable colour and width -							//gGL.diffuseColor3f(0.4f, 0.4f, 0.4f);  							if (edges)  							{ @@ -4357,7 +4287,6 @@ BOOL LLModelPreview::render()  								glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);  								glLineWidth(1.f);  							} -							// </FS:Beq>  						}  					}  				} @@ -4415,11 +4344,9 @@ void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians)  void LLModelPreview::zoom(F32 zoom_amt)  {  	F32 new_zoom = mCameraZoom+zoom_amt; -	// <FS:Beq> add configurable zoom TODO: stop clamping in render -	// mCameraZoom = llclamp(new_zoom, 1.f, 10.f); +	// TODO: stop clamping in render  	static LLCachedControl<F32> zoom_limit(gSavedSettings, "MeshPreviewZoomLimit");  	mCameraZoom	= llclamp(new_zoom, 1.f, zoom_limit()); -	// </FS:Beq>  }  void LLModelPreview::pan(F32 right, F32 up) @@ -4625,12 +4552,6 @@ void LLFloaterModelPreview::toggleCalculateButton(bool visible)  		childSetTextArg("server_weight", "[SIM]", tbd);  		childSetTextArg("physics_weight", "[PH]", tbd);  		childSetTextArg("upload_fee", "[FEE]", tbd); -		// <FS:Beq> add extended info fields -		//childSetTextArg("price_breakdown", "[STREAMING]", dashes); -		//childSetTextArg("price_breakdown", "[PHYSICS]", dashes); -		//childSetTextArg("price_breakdown", "[INSTANCES]", dashes); -		//childSetTextArg("price_breakdown", "[TEXTURES]", dashes); -		//childSetTextArg("price_breakdown", "[MODEL]", dashes);  		std::string dashes = hasString("--") ? getString("--") : "--";  		childSetTextArg("price_breakdown", "[STREAMING]", dashes);  		childSetTextArg("price_breakdown", "[PHYSICS]", dashes); @@ -4640,7 +4561,6 @@ void LLFloaterModelPreview::toggleCalculateButton(bool visible)  		childSetTextArg("physics_breakdown", "[PCH]", dashes);  		childSetTextArg("physics_breakdown", "[PM]", dashes);  		childSetTextArg("physics_breakdown", "[PHU]", dashes); -		// </FS:Beq>  	}  } @@ -4690,7 +4610,7 @@ void LLFloaterModelPreview::handleModelPhysicsFeeReceived()  	childSetTextArg("price_breakdown", "[INSTANCES]", llformat("%d", result["upload_price_breakdown"]["mesh_instance"].asInteger()));  	childSetTextArg("price_breakdown", "[TEXTURES]", llformat("%d", result["upload_price_breakdown"]["texture"].asInteger()));  	childSetTextArg("price_breakdown", "[MODEL]", llformat("%d", result["upload_price_breakdown"]["model"].asInteger())); -//<FS:Beq> Updates for enhanced Mesh feedback at upload +  	childSetTextArg("physics_breakdown", "[PCH]", llformat("%0.3f", result["model_physics_cost"]["hull"].asReal()));  	childSetTextArg("physics_breakdown", "[PM]", llformat("%0.3f", result["model_physics_cost"]["mesh"].asReal()));  	childSetTextArg("physics_breakdown", "[PHU]", llformat("%0.3f", result["model_physics_cost"]["decomposition"].asReal())); @@ -4699,7 +4619,7 @@ void LLFloaterModelPreview::handleModelPhysicsFeeReceived()  	childSetTextArg("streaming_breakdown", "[STR_MED]", llformat("%d", result["streaming_params"]["medium_lod"].asInteger()));  	childSetTextArg("streaming_breakdown", "[STR_LOW]", llformat("%d", result["streaming_params"]["low_lod"].asInteger()));  	childSetTextArg("streaming_breakdown", "[STR_LOWEST]", llformat("%d", result["streaming_params"]["lowest_lod"].asInteger())); -//</FS:Beq> +  	childSetVisible("upload_fee", true);  	childSetVisible("price_breakdown", true);  	mUploadBtn->setEnabled(isModelUploadAllowed()); | 
