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-rw-r--r--indra/llaudio/llaudioengine.cpp103
-rwxr-xr-xindra/llaudio/llaudioengine.h13
-rw-r--r--indra/llaudio/llaudioengine_fmodstudio.cpp11
-rw-r--r--indra/llaudio/llaudioengine_fmodstudio.h1
-rw-r--r--indra/newview/app_settings/cmd_line.xml6
-rw-r--r--indra/newview/app_settings/settings.xml11
-rw-r--r--indra/newview/llstartup.cpp27
-rw-r--r--indra/newview/llvieweraudio.cpp38
8 files changed, 113 insertions, 97 deletions
diff --git a/indra/llaudio/llaudioengine.cpp b/indra/llaudio/llaudioengine.cpp
index ddc508455f..a387bb23cd 100644
--- a/indra/llaudio/llaudioengine.cpp
+++ b/indra/llaudio/llaudioengine.cpp
@@ -204,7 +204,8 @@ std::string LLAudioEngine::getInternetStreamURL()
{
if (mStreamingAudioImpl)
return mStreamingAudioImpl->getURL();
- else return std::string();
+
+ return std::string();
}
@@ -345,42 +346,43 @@ void LLAudioEngine::idle()
}
continue;
}
- else
+
+ // Check to see if the current sound is done playing.
+ if (!channelp->isPlaying())
{
- // Check to see if the current sound is done playing, or looped.
- if (!channelp->isPlaying())
+ sourcep->mCurrentDatap = sourcep->mQueuedDatap;
+ sourcep->mQueuedDatap = NULL;
+
+ // Reset the timer so the source doesn't die.
+ sourcep->mAgeTimer.reset();
+
+ // Make sure we have the buffer set up if we just decoded the data
+ if (sourcep->mCurrentDatap)
{
- sourcep->mCurrentDatap = sourcep->mQueuedDatap;
- sourcep->mQueuedDatap = NULL;
+ updateBufferForData(sourcep->mCurrentDatap);
+ }
- // Reset the timer so the source doesn't die.
- sourcep->mAgeTimer.reset();
+ // Actually play the associated data.
+ sourcep->setupChannel();
+ channelp->updateBuffer();
+ sourcep->getChannel()->play();
+ continue;
+ }
- // Make sure we have the buffer set up if we just decoded the data
- if (sourcep->mCurrentDatap)
- {
- updateBufferForData(sourcep->mCurrentDatap);
- }
+ // Check to see if the current sound is looped.
+ if (sourcep->isLoop())
+ {
+ // It's a loop, we need to check and see if we're done with it.
+ if (channelp->mLoopedThisFrame)
+ {
+ sourcep->mCurrentDatap = sourcep->mQueuedDatap;
+ sourcep->mQueuedDatap = NULL;
- // Actually play the associated data.
+ // Actually, should do a time sync so if we're a loop master/slave
+ // we don't drift away.
sourcep->setupChannel();
- channelp->updateBuffer();
sourcep->getChannel()->play();
}
- else if (sourcep->isLoop())
- {
- // It's a loop, we need to check and see if we're done with it.
- if (channelp->mLoopedThisFrame)
- {
- sourcep->mCurrentDatap = sourcep->mQueuedDatap;
- sourcep->mQueuedDatap = NULL;
-
- // Actually, should do a time sync so if we're a loop master/slave
- // we don't drift away.
- sourcep->setupChannel();
- sourcep->getChannel()->play();
- }
- }
}
}
@@ -396,18 +398,11 @@ void LLAudioEngine::idle()
for (source_map::value_type& src_pair : mAllSources)
{
LLAudioSource *sourcep = src_pair.second;
- if (sourcep->isMuted())
- {
- continue;
- }
- if (sourcep->isSyncMaster())
+ if (sourcep->isMuted() && sourcep->isSyncMaster() && sourcep->getPriority() > max_sm_priority)
{
- if (sourcep->getPriority() > max_sm_priority)
- {
- sync_masterp = sourcep;
- master_channelp = sync_masterp->getChannel();
- max_sm_priority = sourcep->getPriority();
- }
+ sync_masterp = sourcep;
+ master_channelp = sync_masterp->getChannel();
+ max_sm_priority = sourcep->getPriority();
}
}
@@ -737,7 +732,7 @@ F64 LLAudioEngine::mapWindVecToGain(LLVector3 wind_vec)
}
return (gain);
-}
+}
F64 LLAudioEngine::mapWindVecToPitch(LLVector3 wind_vec)
@@ -964,12 +959,11 @@ void LLAudioEngine::cleanupAudioSource(LLAudioSource *asp)
else
{
LL_DEBUGS("AudioEngine") << "Cleaning up audio sources for "<< asp->getID() <<LL_ENDL;
- delete asp;
- mAllSources.erase(iter);
-}
+ delete asp;
+ mAllSources.erase(iter);
+ }
}
-
bool LLAudioEngine::hasDecodedFile(const LLUUID &uuid)
{
std::string uuid_str;
@@ -1687,20 +1681,19 @@ void LLAudioChannel::setSource(LLAudioSource *sourcep)
{
LL_DEBUGS("AudioEngine") << "( id: " << sourcep->getID() << ")" << LL_ENDL;
- if (sourcep == mCurrentSourcep)
- {
- // Don't reallocate the channel, this will make FMOD goofy.
- //LL_INFOS() << "Calling setSource with same source!" << LL_ENDL;
- }
+ if (sourcep == mCurrentSourcep)
+ {
+ // Don't reallocate the channel, this will make FMOD goofy.
+ //LL_INFOS() << "Calling setSource with same source!" << LL_ENDL;
+ }
- mCurrentSourcep = sourcep;
+ mCurrentSourcep = sourcep;
- updateBuffer();
- update3DPosition();
-}
+ updateBuffer();
+ update3DPosition();
+ }
}
-
bool LLAudioChannel::updateBuffer()
{
if (!gAudiop)
diff --git a/indra/llaudio/llaudioengine.h b/indra/llaudio/llaudioengine.h
index 0fe8b3d756..a133898969 100755
--- a/indra/llaudio/llaudioengine.h
+++ b/indra/llaudio/llaudioengine.h
@@ -90,6 +90,7 @@ public:
// initialization/startup/shutdown
virtual bool init(void *userdata, const std::string &app_title);
virtual std::string getDriverName(bool verbose) = 0;
+ virtual LLStreamingAudioInterface *createDefaultStreamingAudioImpl() const = 0;
virtual void shutdown();
// Used by the mechanics of the engine
@@ -468,13 +469,13 @@ struct SoundData
const LLUUID& owner_id,
const F32 gain,
const S32 type = LLAudioEngine::AUDIO_TYPE_NONE,
- const LLVector3d &pos_global = LLVector3d::zero)
+ const LLVector3d &pos_global = LLVector3d::zero) :
+ audio_uuid(audio_uuid),
+ owner_id(owner_id),
+ gain(gain),
+ type(type),
+ pos_global(pos_global)
{
- this->audio_uuid = audio_uuid;
- this->owner_id = owner_id;
- this->gain = gain;
- this->type = type;
- this->pos_global = pos_global;
}
};
diff --git a/indra/llaudio/llaudioengine_fmodstudio.cpp b/indra/llaudio/llaudioengine_fmodstudio.cpp
index ba743020b5..c6313ea289 100644
--- a/indra/llaudio/llaudioengine_fmodstudio.cpp
+++ b/indra/llaudio/llaudioengine_fmodstudio.cpp
@@ -208,10 +208,6 @@ bool LLAudioEngine_FMODSTUDIO::init(void* userdata, const std::string &app_title
}
#endif
- // set up our favourite FMOD-native streaming audio implementation if none has already been added
- if (!getStreamingAudioImpl()) // no existing implementation added
- setStreamingAudioImpl(new LLStreamingAudio_FMODSTUDIO(mSystem));
-
LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init() FMOD Studio initialized correctly" << LL_ENDL;
int r_numbuffers, r_samplerate, r_channels;
@@ -253,6 +249,13 @@ std::string LLAudioEngine_FMODSTUDIO::getDriverName(bool verbose)
}
+// create our favourite FMOD-native streaming audio implementation
+LLStreamingAudioInterface *LLAudioEngine_FMODSTUDIO::createDefaultStreamingAudioImpl() const
+{
+ return new LLStreamingAudio_FMODSTUDIO(mSystem);
+}
+
+
void LLAudioEngine_FMODSTUDIO::allocateListener(void)
{
mListenerp = (LLListener *) new LLListener_FMODSTUDIO(mSystem);
diff --git a/indra/llaudio/llaudioengine_fmodstudio.h b/indra/llaudio/llaudioengine_fmodstudio.h
index d3d6d69685..29e7bc6bf0 100644
--- a/indra/llaudio/llaudioengine_fmodstudio.h
+++ b/indra/llaudio/llaudioengine_fmodstudio.h
@@ -53,6 +53,7 @@ public:
// initialization/startup/shutdown
virtual bool init(void *user_data, const std::string &app_title);
virtual std::string getDriverName(bool verbose);
+ virtual LLStreamingAudioInterface* createDefaultStreamingAudioImpl() const;
virtual void allocateListener();
virtual void shutdown();
diff --git a/indra/newview/app_settings/cmd_line.xml b/indra/newview/app_settings/cmd_line.xml
index e16a5c7e76..340334aee8 100644
--- a/indra/newview/app_settings/cmd_line.xml
+++ b/indra/newview/app_settings/cmd_line.xml
@@ -209,6 +209,12 @@
<string>NoAudio</string>
</map>
+ <key>nofmod</key>
+ <map>
+ <key>map-to</key>
+ <string>UseMediaPluginsForStreamingAudio</string>
+ </map>
+
<key>noninteractive</key>
<map>
<key>desc</key>
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 3f6adfe13d..deeca494c3 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -7077,6 +7077,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>UseMediaPluginsForStreamingAudio</key>
+ <map>
+ <key>Comment</key>
+ <string>Use media plugins (VLC) for streaming audio.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>NoHardwareProbe</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp
index 6883ead5ee..9cebce2609 100644
--- a/indra/newview/llstartup.cpp
+++ b/indra/newview/llstartup.cpp
@@ -660,9 +660,22 @@ bool idle_startup()
#else
void* window_handle = NULL;
#endif
- bool init = gAudiop->init(window_handle, LLAppViewer::instance()->getSecondLifeTitle());
- if(init)
+ if (gAudiop->init(window_handle, LLAppViewer::instance()->getSecondLifeTitle()))
{
+ if (FALSE == gSavedSettings.getBOOL("UseMediaPluginsForStreamingAudio"))
+ {
+ LL_INFOS("AppInit") << "Using default impl to render streaming audio" << LL_ENDL;
+ gAudiop->setStreamingAudioImpl(gAudiop->createDefaultStreamingAudioImpl());
+ }
+
+ // if the audio engine hasn't set up its own preferred handler for streaming audio
+ // then set up the generic streaming audio implementation which uses media plugins
+ if (NULL == gAudiop->getStreamingAudioImpl())
+ {
+ LL_INFOS("AppInit") << "Using media plugins to render streaming audio" << LL_ENDL;
+ gAudiop->setStreamingAudioImpl(new LLStreamingAudio_MediaPlugins());
+ }
+
gAudiop->setMuted(TRUE);
}
else
@@ -671,16 +684,6 @@ bool idle_startup()
delete gAudiop;
gAudiop = NULL;
}
-
- if (gAudiop)
- {
- // if the audio engine hasn't set up its own preferred handler for streaming audio then set up the generic streaming audio implementation which uses media plugins
- if (NULL == gAudiop->getStreamingAudioImpl())
- {
- LL_INFOS("AppInit") << "Using media plugins to render streaming audio" << LL_ENDL;
- gAudiop->setStreamingAudioImpl(new LLStreamingAudio_MediaPlugins());
- }
- }
}
}
diff --git a/indra/newview/llvieweraudio.cpp b/indra/newview/llvieweraudio.cpp
index cc73f7ca80..6a0edbecb1 100644
--- a/indra/newview/llvieweraudio.cpp
+++ b/indra/newview/llvieweraudio.cpp
@@ -91,17 +91,18 @@ void LLViewerAudio::startInternetStreamWithAutoFade(const std::string &streamURI
return;
}
- // Record the URI we are going to be switching to
+ if (!gAudiop)
+ {
+ LL_WARNS("AudioEngine") << "LLAudioEngine instance doesn't exist!" << LL_ENDL;
+ return;
+ }
+
+ // Record the URI we are going to be switching to
mNextStreamURI = streamURI;
switch (mFadeState)
{
case FADE_IDLE:
- if (!gAudiop)
- {
- LL_WARNS("AudioEngine") << "LLAudioEngine instance doesn't exist!" << LL_ENDL;
- break;
- }
// If a stream is playing fade it out first
if (!gAudiop->getInternetStreamURL().empty())
{
@@ -114,28 +115,28 @@ void LLViewerAudio::startInternetStreamWithAutoFade(const std::string &streamURI
mFadeState = FADE_IN;
LLStreamingAudioInterface *stream = gAudiop->getStreamingAudioImpl();
- if(stream && stream->supportsAdjustableBufferSizes())
- stream->setBufferSizes(gSavedSettings.getU32("FMODExStreamBufferSize"),gSavedSettings.getU32("FMODExDecodeBufferSize"));
+ if (stream && stream->supportsAdjustableBufferSizes())
+ stream->setBufferSizes(gSavedSettings.getU32("FMODExStreamBufferSize"), gSavedSettings.getU32("FMODExDecodeBufferSize"));
gAudiop->startInternetStream(mNextStreamURI);
- startFading();
- registerIdleListener();
- break;
}
+ startFading();
+ break;
+
case FADE_OUT:
startFading();
- registerIdleListener();
break;
case FADE_IN:
- registerIdleListener();
break;
default:
LL_WARNS() << "Unknown fading state: " << mFadeState << LL_ENDL;
- break;
+ return;
}
+
+ registerIdleListener();
}
// A return of false from onIdleUpdate means it will be called again next idle update.
@@ -236,15 +237,12 @@ void LLViewerAudio::startFading()
// This minimum fade time prevents divide by zero and negative times
const F32 AUDIO_MUSIC_MINIMUM_FADE_TIME = 0.01f;
- if(mDone)
+ if (mDone)
{
// The fade state here should only be one of FADE_IN or FADE_OUT, but, in case it is not,
// rather than check for both states assume a fade in and check for the fade out case.
- mFadeTime = AUDIO_MUSIC_FADE_IN_TIME;
- if (LLViewerAudio::getInstance()->getFadeState() == LLViewerAudio::FADE_OUT)
- {
- mFadeTime = AUDIO_MUSIC_FADE_OUT_TIME;
- }
+ mFadeTime = LLViewerAudio::getInstance()->getFadeState() == LLViewerAudio::FADE_OUT ?
+ AUDIO_MUSIC_FADE_OUT_TIME : AUDIO_MUSIC_FADE_IN_TIME;
// Prevent invalid fade time
mFadeTime = llmax(mFadeTime, AUDIO_MUSIC_MINIMUM_FADE_TIME);