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-rw-r--r--indra/newview/CMakeLists.txt2
-rw-r--r--indra/newview/llagentwearables.cpp535
-rw-r--r--indra/newview/llagentwearablesfetch.cpp516
-rw-r--r--indra/newview/llagentwearablesfetch.h118
-rw-r--r--indra/newview/llinventorybridge.cpp48
-rw-r--r--indra/newview/llinventoryfunctions.cpp41
6 files changed, 682 insertions, 578 deletions
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt
index 5c7e9c8db2..bc838e20e4 100644
--- a/indra/newview/CMakeLists.txt
+++ b/indra/newview/CMakeLists.txt
@@ -74,6 +74,7 @@ set(viewer_SOURCE_FILES
llagentpilot.cpp
llagentui.cpp
llagentwearables.cpp
+ llagentwearablesfetch.cpp
llanimstatelabels.cpp
llappearancemgr.cpp
llappviewer.cpp
@@ -574,6 +575,7 @@ set(viewer_HEADER_FILES
llagentpilot.h
llagentui.h
llagentwearables.h
+ llagentwearablesfetch.h
llanimstatelabels.h
llappearance.h
llappearancemgr.h
diff --git a/indra/newview/llagentwearables.cpp b/indra/newview/llagentwearables.cpp
index dad7c7e705..2bc6d28daa 100644
--- a/indra/newview/llagentwearables.cpp
+++ b/indra/newview/llagentwearables.cpp
@@ -36,6 +36,7 @@
#include "llaccordionctrltab.h"
#include "llagent.h"
#include "llagentcamera.h"
+#include "llagentwearablesfetch.h"
#include "llappearancemgr.h"
#include "llcallbacklist.h"
#include "llfloatercustomize.h"
@@ -57,77 +58,6 @@
#include <boost/scoped_ptr.hpp>
-//--------------------------------------------------------------------
-// Classes for fetching initial wearables data
-//--------------------------------------------------------------------
-// Outfit folder fetching callback structure.
-class LLInitialWearablesFetch : public LLInventoryFetchDescendentsObserver
-{
-public:
- LLInitialWearablesFetch() {}
- ~LLInitialWearablesFetch();
- virtual void done();
-
- struct InitialWearableData
- {
- EWearableType mType;
- LLUUID mItemID;
- LLUUID mAssetID;
- InitialWearableData(EWearableType type, LLUUID& itemID, LLUUID& assetID) :
- mType(type),
- mItemID(itemID),
- mAssetID(assetID)
- {}
- };
-
- typedef std::vector<InitialWearableData> initial_wearable_data_vec_t;
- initial_wearable_data_vec_t mCOFInitialWearables; // Wearables from the Current Outfit Folder
- initial_wearable_data_vec_t mAgentInitialWearables; // Wearables from the old agent wearables msg
-
-protected:
- void processWearablesMessage();
- void processContents();
-};
-
-class LLLibraryOutfitsFetch : public LLInventoryFetchDescendentsObserver
-{
-public:
- enum ELibraryOutfitFetchStep {
- LOFS_FOLDER = 0,
- LOFS_OUTFITS,
- LOFS_LIBRARY,
- LOFS_IMPORTED,
- LOFS_CONTENTS
- };
- LLLibraryOutfitsFetch() : mCurrFetchStep(LOFS_FOLDER), mOutfitsPopulated(false)
- {
- mMyOutfitsID = LLUUID::null;
- mClothingID = LLUUID::null;
- mLibraryClothingID = LLUUID::null;
- mImportedClothingID = LLUUID::null;
- mImportedClothingName = "Imported Library Clothing";
- }
- ~LLLibraryOutfitsFetch() {}
- virtual void done();
- void doneIdle();
- LLUUID mMyOutfitsID;
- void importedFolderFetch();
-protected:
- void folderDone(void);
- void outfitsDone(void);
- void libraryDone(void);
- void importedFolderDone(void);
- void contentsDone(void);
- enum ELibraryOutfitFetchStep mCurrFetchStep;
- uuid_vec_t mLibraryClothingFolders;
- uuid_vec_t mImportedClothingFolders;
- bool mOutfitsPopulated;
- LLUUID mClothingID;
- LLUUID mLibraryClothingID;
- LLUUID mImportedClothingID;
- std::string mImportedClothingName;
-};
-
LLAgentWearables gAgentWearables;
BOOL LLAgentWearables::mInitialWearablesUpdateReceived = FALSE;
@@ -1014,8 +944,7 @@ void LLAgentWearables::processAgentInitialWearablesUpdate(LLMessageSystem* mesgs
// Store initial wearables data until we know whether we have the current outfit folder or need to use the data.
LLInitialWearablesFetch::InitialWearableData wearable_data(type, item_id, asset_id); // MULTI-WEARABLE: update
- outfit->mAgentInitialWearables.push_back(wearable_data);
-
+ outfit->add(wearable_data);
}
lldebugs << " " << LLWearableDictionary::getTypeLabel(type) << llendl;
@@ -2140,463 +2069,3 @@ void LLAgentWearables::populateMyOutfitsFolder(void)
outfits->done();
}
}
-
-void LLLibraryOutfitsFetch::done()
-{
- // Delay this until idle() routine, since it's a heavy operation and
- // we also can't have it run within notifyObservers.
- doOnIdle(boost::bind(&LLLibraryOutfitsFetch::doneIdle,this));
- gInventory.removeObserver(this); // Prevent doOnIdle from being added twice.
-}
-
-void LLLibraryOutfitsFetch::doneIdle()
-{
- gInventory.addObserver(this); // Add this back in since it was taken out during ::done()
-
- switch (mCurrFetchStep)
- {
- case LOFS_FOLDER:
- folderDone();
- mCurrFetchStep = LOFS_OUTFITS;
- break;
- case LOFS_OUTFITS:
- outfitsDone();
- mCurrFetchStep = LOFS_LIBRARY;
- break;
- case LOFS_LIBRARY:
- libraryDone();
- mCurrFetchStep = LOFS_IMPORTED;
- break;
- case LOFS_IMPORTED:
- importedFolderDone();
- mCurrFetchStep = LOFS_CONTENTS;
- break;
- case LOFS_CONTENTS:
- contentsDone();
- break;
- default:
- llwarns << "Got invalid state for outfit fetch: " << mCurrFetchStep << llendl;
- mOutfitsPopulated = TRUE;
- break;
- }
-
- // We're completely done. Cleanup.
- if (mOutfitsPopulated)
- {
- gInventory.removeObserver(this);
- delete this;
- return;
- }
-}
-
-void LLLibraryOutfitsFetch::folderDone(void)
-{
- LLInventoryModel::cat_array_t cat_array;
- LLInventoryModel::item_array_t wearable_array;
- gInventory.collectDescendents(mMyOutfitsID, cat_array, wearable_array,
- LLInventoryModel::EXCLUDE_TRASH);
- // Early out if we already have items in My Outfits.
- if (cat_array.count() > 0 || wearable_array.count() > 0)
- {
- mOutfitsPopulated = true;
- return;
- }
-
- mClothingID = gInventory.findCategoryUUIDForType(LLFolderType::FT_CLOTHING);
- mLibraryClothingID = gInventory.findCategoryUUIDForType(LLFolderType::FT_CLOTHING, false, true);
-
- // If Library->Clothing->Initial Outfits exists, use that.
- LLNameCategoryCollector matchFolderFunctor("Initial Outfits");
- gInventory.collectDescendentsIf(mLibraryClothingID,
- cat_array, wearable_array,
- LLInventoryModel::EXCLUDE_TRASH,
- matchFolderFunctor);
- if (cat_array.count() > 0)
- {
- const LLViewerInventoryCategory *cat = cat_array.get(0);
- mLibraryClothingID = cat->getUUID();
- }
-
- mCompleteFolders.clear();
-
- // Get the complete information on the items in the inventory.
- uuid_vec_t folders;
- folders.push_back(mClothingID);
- folders.push_back(mLibraryClothingID);
- fetchDescendents(folders);
- if (isEverythingComplete())
- {
- done();
- }
-}
-
-void LLLibraryOutfitsFetch::outfitsDone(void)
-{
- LLInventoryModel::cat_array_t cat_array;
- LLInventoryModel::item_array_t wearable_array;
- uuid_vec_t folders;
-
- // Collect the contents of the Library's Clothing folder
- gInventory.collectDescendents(mLibraryClothingID, cat_array, wearable_array,
- LLInventoryModel::EXCLUDE_TRASH);
-
- llassert(cat_array.count() > 0);
- for (LLInventoryModel::cat_array_t::const_iterator iter = cat_array.begin();
- iter != cat_array.end();
- ++iter)
- {
- const LLViewerInventoryCategory *cat = iter->get();
-
- // Get the names and id's of every outfit in the library, skip "Ruth"
- // because it's a low quality legacy outfit
- if (cat->getName() != "Ruth")
- {
- // Get the name of every outfit in the library
- folders.push_back(cat->getUUID());
- mLibraryClothingFolders.push_back(cat->getUUID());
- }
- }
- cat_array.clear();
- wearable_array.clear();
-
- // Check if you already have an "Imported Library Clothing" folder
- LLNameCategoryCollector matchFolderFunctor(mImportedClothingName);
- gInventory.collectDescendentsIf(mClothingID,
- cat_array, wearable_array,
- LLInventoryModel::EXCLUDE_TRASH,
- matchFolderFunctor);
- if (cat_array.size() > 0)
- {
- const LLViewerInventoryCategory *cat = cat_array.get(0);
- mImportedClothingID = cat->getUUID();
- }
-
- mCompleteFolders.clear();
-
- fetchDescendents(folders);
- if (isEverythingComplete())
- {
- done();
- }
-}
-
-class LLLibraryOutfitsCopyDone: public LLInventoryCallback
-{
-public:
- LLLibraryOutfitsCopyDone(LLLibraryOutfitsFetch * fetcher):
- mFireCount(0), mLibraryOutfitsFetcher(fetcher)
- {
- }
-
- virtual ~LLLibraryOutfitsCopyDone()
- {
- if (!LLApp::isExiting() && mLibraryOutfitsFetcher)
- {
- gInventory.addObserver(mLibraryOutfitsFetcher);
- mLibraryOutfitsFetcher->done();
- }
- }
-
- /* virtual */ void fire(const LLUUID& inv_item)
- {
- mFireCount++;
- }
-private:
- U32 mFireCount;
- LLLibraryOutfitsFetch * mLibraryOutfitsFetcher;
-};
-
-// Copy the clothing folders from the library into the imported clothing folder
-void LLLibraryOutfitsFetch::libraryDone(void)
-{
- if (mImportedClothingID != LLUUID::null)
- {
- // Skip straight to fetching the contents of the imported folder
- importedFolderFetch();
- return;
- }
-
- // Remove observer; next autopopulation step will be triggered externally by LLLibraryOutfitsCopyDone.
- gInventory.removeObserver(this);
-
- LLPointer<LLInventoryCallback> copy_waiter = new LLLibraryOutfitsCopyDone(this);
- mImportedClothingID = gInventory.createNewCategory(mClothingID,
- LLFolderType::FT_NONE,
- mImportedClothingName);
- // Copy each folder from library into clothing unless it already exists.
- for (uuid_vec_t::const_iterator iter = mLibraryClothingFolders.begin();
- iter != mLibraryClothingFolders.end();
- ++iter)
- {
- const LLUUID& src_folder_id = (*iter); // Library clothing folder ID
- const LLViewerInventoryCategory *cat = gInventory.getCategory(src_folder_id);
- if (!cat)
- {
- llwarns << "Library folder import for uuid:" << src_folder_id << " failed to find folder." << llendl;
- continue;
- }
-
- if (!LLAppearanceMgr::getInstance()->getCanMakeFolderIntoOutfit(src_folder_id))
- {
- llinfos << "Skipping non-outfit folder name:" << cat->getName() << llendl;
- continue;
- }
-
- // Don't copy the category if it already exists.
- LLNameCategoryCollector matchFolderFunctor(cat->getName());
- LLInventoryModel::cat_array_t cat_array;
- LLInventoryModel::item_array_t wearable_array;
- gInventory.collectDescendentsIf(mImportedClothingID,
- cat_array, wearable_array,
- LLInventoryModel::EXCLUDE_TRASH,
- matchFolderFunctor);
- if (cat_array.size() > 0)
- {
- continue;
- }
-
- LLUUID dst_folder_id = gInventory.createNewCategory(mImportedClothingID,
- LLFolderType::FT_NONE,
- cat->getName());
- LLAppearanceMgr::getInstance()->shallowCopyCategoryContents(src_folder_id, dst_folder_id, copy_waiter);
- }
-}
-
-void LLLibraryOutfitsFetch::importedFolderFetch(void)
-{
- // Fetch the contents of the Imported Clothing Folder
- uuid_vec_t folders;
- folders.push_back(mImportedClothingID);
-
- mCompleteFolders.clear();
-
- fetchDescendents(folders);
- if (isEverythingComplete())
- {
- done();
- }
-}
-
-void LLLibraryOutfitsFetch::importedFolderDone(void)
-{
- LLInventoryModel::cat_array_t cat_array;
- LLInventoryModel::item_array_t wearable_array;
- uuid_vec_t folders;
-
- // Collect the contents of the Imported Clothing folder
- gInventory.collectDescendents(mImportedClothingID, cat_array, wearable_array,
- LLInventoryModel::EXCLUDE_TRASH);
-
- for (LLInventoryModel::cat_array_t::const_iterator iter = cat_array.begin();
- iter != cat_array.end();
- ++iter)
- {
- const LLViewerInventoryCategory *cat = iter->get();
-
- // Get the name of every imported outfit
- folders.push_back(cat->getUUID());
- mImportedClothingFolders.push_back(cat->getUUID());
- }
-
- mCompleteFolders.clear();
- fetchDescendents(folders);
- if (isEverythingComplete())
- {
- done();
- }
-}
-
-void LLLibraryOutfitsFetch::contentsDone(void)
-{
- LLInventoryModel::cat_array_t cat_array;
- LLInventoryModel::item_array_t wearable_array;
-
- for (uuid_vec_t::const_iterator folder_iter = mImportedClothingFolders.begin();
- folder_iter != mImportedClothingFolders.end();
- ++folder_iter)
- {
- const LLUUID &folder_id = (*folder_iter);
- const LLViewerInventoryCategory *cat = gInventory.getCategory(folder_id);
- if (!cat)
- {
- llwarns << "Library folder import for uuid:" << folder_id << " failed to find folder." << llendl;
- continue;
- }
-
- // First, make a folder in the My Outfits directory.
- LLUUID new_outfit_folder_id = gInventory.createNewCategory(mMyOutfitsID, LLFolderType::FT_OUTFIT, cat->getName());
-
- cat_array.clear();
- wearable_array.clear();
- // Collect the contents of each imported clothing folder, so we can create new outfit links for it
- gInventory.collectDescendents(folder_id, cat_array, wearable_array,
- LLInventoryModel::EXCLUDE_TRASH);
-
- for (LLInventoryModel::item_array_t::const_iterator wearable_iter = wearable_array.begin();
- wearable_iter != wearable_array.end();
- ++wearable_iter)
- {
- const LLViewerInventoryItem *item = wearable_iter->get();
- link_inventory_item(gAgent.getID(),
- item->getLinkedUUID(),
- new_outfit_folder_id,
- item->getName(),
- LLAssetType::AT_LINK,
- NULL);
- }
- }
-
- mOutfitsPopulated = true;
-}
-
-//--------------------------------------------------------------------
-// InitialWearablesFetch
-//
-// This grabs contents from the COF and processes them.
-// The processing is handled in idle(), i.e. outside of done(),
-// to avoid gInventory.notifyObservers recursion.
-//--------------------------------------------------------------------
-
-LLInitialWearablesFetch::~LLInitialWearablesFetch()
-{
-}
-
-// virtual
-void LLInitialWearablesFetch::done()
-{
- // Delay processing the actual results of this so it's not handled within
- // gInventory.notifyObservers. The results will be handled in the next
- // idle tick instead.
- gInventory.removeObserver(this);
- doOnIdle(boost::bind(&LLInitialWearablesFetch::processContents,this));
-}
-
-void LLInitialWearablesFetch::processContents()
-{
- // Fetch the wearable items from the Current Outfit Folder
- LLInventoryModel::cat_array_t cat_array;
- LLInventoryModel::item_array_t wearable_array;
- LLFindWearables is_wearable;
- gInventory.collectDescendentsIf(mCompleteFolders.front(), cat_array, wearable_array,
- LLInventoryModel::EXCLUDE_TRASH, is_wearable);
-
- LLAppearanceMgr::instance().setAttachmentInvLinkEnable(true);
- if (wearable_array.count() > 0)
- {
- LLAppearanceMgr::instance().updateAppearanceFromCOF();
- }
- else
- {
- // if we're constructing the COF from the wearables message, we don't have a proper outfit link
- LLAppearanceMgr::instance().setOutfitDirty(true);
- processWearablesMessage();
- }
- delete this;
-}
-
-class LLFetchAndLinkObserver: public LLInventoryFetchObserver
-{
-public:
- LLFetchAndLinkObserver(LLInventoryFetchObserver::item_ref_t& ids):
- m_ids(ids),
- LLInventoryFetchObserver(true) // retry for missing items
- {
- }
- ~LLFetchAndLinkObserver()
- {
- }
- virtual void done()
- {
- gInventory.removeObserver(this);
-
- // Link to all fetched items in COF.
- LLPointer<LLInventoryCallback> link_waiter = new LLUpdateAppearanceOnDestroy;
- for (LLInventoryFetchObserver::item_ref_t::iterator it = m_ids.begin();
- it != m_ids.end();
- ++it)
- {
- LLUUID id = *it;
- LLViewerInventoryItem *item = gInventory.getItem(*it);
- if (!item)
- {
- llwarns << "fetch failed!" << llendl;
- continue;
- }
-
- link_inventory_item(gAgent.getID(),
- item->getLinkedUUID(),
- LLAppearanceMgr::instance().getCOF(),
- item->getName(),
- LLAssetType::AT_LINK,
- link_waiter);
- }
- }
-private:
- LLInventoryFetchObserver::item_ref_t m_ids;
-};
-
-void LLInitialWearablesFetch::processWearablesMessage()
-{
- if (!mAgentInitialWearables.empty()) // We have an empty current outfit folder, use the message data instead.
- {
- const LLUUID current_outfit_id = LLAppearanceMgr::instance().getCOF();
- LLInventoryFetchObserver::item_ref_t ids;
- for (U8 i = 0; i < mAgentInitialWearables.size(); ++i)
- {
- // Populate the current outfit folder with links to the wearables passed in the message
- InitialWearableData *wearable_data = new InitialWearableData(mAgentInitialWearables[i]); // This will be deleted in the callback.
-
- if (wearable_data->mAssetID.notNull())
- {
- ids.push_back(wearable_data->mItemID);
- }
- else
- {
- llinfos << "Invalid wearable, type " << wearable_data->mType << " itemID "
- << wearable_data->mItemID << " assetID " << wearable_data->mAssetID << llendl;
- delete wearable_data;
- }
- }
-
- // Add all current attachments to the requested items as well.
- if (isAgentAvatarValid())
- {
- for (LLVOAvatar::attachment_map_t::const_iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
- iter != gAgentAvatarp->mAttachmentPoints.end(); ++iter)
- {
- LLViewerJointAttachment* attachment = iter->second;
- if (!attachment) continue;
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
- attachment_iter != attachment->mAttachedObjects.end();
- ++attachment_iter)
- {
- LLViewerObject* attached_object = (*attachment_iter);
- if (!attached_object) continue;
- const LLUUID& item_id = attached_object->getItemID();
- if (item_id.isNull()) continue;
- ids.push_back(item_id);
- }
- }
- }
-
- // Need to fetch the inventory items for ids, then create links to them after they arrive.
- LLFetchAndLinkObserver *fetcher = new LLFetchAndLinkObserver(ids);
- fetcher->fetchItems(ids);
- // If no items to be fetched, done will never be triggered.
- // TODO: Change LLInventoryFetchObserver::fetchItems to trigger done() on this condition.
- if (fetcher->isEverythingComplete())
- {
- fetcher->done();
- }
- else
- {
- gInventory.addObserver(fetcher);
- }
- }
- else
- {
- LL_WARNS("Wearables") << "No current outfit folder items found and no initial wearables fallback message received." << LL_ENDL;
- }
-}
-
-
diff --git a/indra/newview/llagentwearablesfetch.cpp b/indra/newview/llagentwearablesfetch.cpp
new file mode 100644
index 0000000000..45274a8e2c
--- /dev/null
+++ b/indra/newview/llagentwearablesfetch.cpp
@@ -0,0 +1,516 @@
+/**
+ * @file llagentwearablesfetch.cpp
+ * @brief LLAgentWearblesFetch class implementation
+ *
+ * $LicenseInfo:firstyear=2001&license=viewergpl$
+ *
+ * Copyright (c) 2001-2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+#include "llagentwearablesfetch.h"
+
+#include "llagent.h"
+#include "llagentwearables.h"
+#include "llappearancemgr.h"
+#include "llinventoryfunctions.h"
+#include "llvoavatarself.h"
+
+LLInitialWearablesFetch::LLInitialWearablesFetch()
+{
+}
+
+LLInitialWearablesFetch::~LLInitialWearablesFetch()
+{
+}
+
+// virtual
+void LLInitialWearablesFetch::done()
+{
+ // Delay processing the actual results of this so it's not handled within
+ // gInventory.notifyObservers. The results will be handled in the next
+ // idle tick instead.
+ gInventory.removeObserver(this);
+ doOnIdle(boost::bind(&LLInitialWearablesFetch::processContents,this));
+}
+
+void LLInitialWearablesFetch::add(InitialWearableData &data)
+
+{
+ mAgentInitialWearables.push_back(data);
+}
+
+void LLInitialWearablesFetch::processContents()
+{
+ // Fetch the wearable items from the Current Outfit Folder
+ LLInventoryModel::cat_array_t cat_array;
+ LLInventoryModel::item_array_t wearable_array;
+ LLFindWearables is_wearable;
+ gInventory.collectDescendentsIf(mCompleteFolders.front(), cat_array, wearable_array,
+ LLInventoryModel::EXCLUDE_TRASH, is_wearable);
+
+ LLAppearanceMgr::instance().setAttachmentInvLinkEnable(true);
+ if (wearable_array.count() > 0)
+ {
+ LLAppearanceMgr::instance().updateAppearanceFromCOF();
+ }
+ else
+ {
+ // if we're constructing the COF from the wearables message, we don't have a proper outfit link
+ LLAppearanceMgr::instance().setOutfitDirty(true);
+ processWearablesMessage();
+ }
+ delete this;
+}
+
+class LLFetchAndLinkObserver: public LLInventoryFetchObserver
+{
+public:
+ LLFetchAndLinkObserver(LLInventoryFetchObserver::item_ref_t& ids):
+ m_ids(ids),
+ LLInventoryFetchObserver(true) // retry for missing items
+ {
+ }
+ ~LLFetchAndLinkObserver()
+ {
+ }
+ virtual void done()
+ {
+ gInventory.removeObserver(this);
+
+ // Link to all fetched items in COF.
+ LLPointer<LLInventoryCallback> link_waiter = new LLUpdateAppearanceOnDestroy;
+ for (LLInventoryFetchObserver::item_ref_t::iterator it = m_ids.begin();
+ it != m_ids.end();
+ ++it)
+ {
+ LLUUID id = *it;
+ LLViewerInventoryItem *item = gInventory.getItem(*it);
+ if (!item)
+ {
+ llwarns << "fetch failed!" << llendl;
+ continue;
+ }
+
+ link_inventory_item(gAgent.getID(),
+ item->getLinkedUUID(),
+ LLAppearanceMgr::instance().getCOF(),
+ item->getName(),
+ LLAssetType::AT_LINK,
+ link_waiter);
+ }
+ }
+private:
+ LLInventoryFetchObserver::item_ref_t m_ids;
+};
+
+void LLInitialWearablesFetch::processWearablesMessage()
+{
+ if (!mAgentInitialWearables.empty()) // We have an empty current outfit folder, use the message data instead.
+ {
+ const LLUUID current_outfit_id = LLAppearanceMgr::instance().getCOF();
+ LLInventoryFetchObserver::item_ref_t ids;
+ for (U8 i = 0; i < mAgentInitialWearables.size(); ++i)
+ {
+ // Populate the current outfit folder with links to the wearables passed in the message
+ InitialWearableData *wearable_data = new InitialWearableData(mAgentInitialWearables[i]); // This will be deleted in the callback.
+
+ if (wearable_data->mAssetID.notNull())
+ {
+ ids.push_back(wearable_data->mItemID);
+ }
+ else
+ {
+ llinfos << "Invalid wearable, type " << wearable_data->mType << " itemID "
+ << wearable_data->mItemID << " assetID " << wearable_data->mAssetID << llendl;
+ delete wearable_data;
+ }
+ }
+
+ // Add all current attachments to the requested items as well.
+ if (isAgentAvatarValid())
+ {
+ for (LLVOAvatar::attachment_map_t::const_iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
+ iter != gAgentAvatarp->mAttachmentPoints.end(); ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+ if (!attachment) continue;
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ LLViewerObject* attached_object = (*attachment_iter);
+ if (!attached_object) continue;
+ const LLUUID& item_id = attached_object->getItemID();
+ if (item_id.isNull()) continue;
+ ids.push_back(item_id);
+ }
+ }
+ }
+
+ // Need to fetch the inventory items for ids, then create links to them after they arrive.
+ LLFetchAndLinkObserver *fetcher = new LLFetchAndLinkObserver(ids);
+ fetcher->fetchItems(ids);
+ // If no items to be fetched, done will never be triggered.
+ // TODO: Change LLInventoryFetchObserver::fetchItems to trigger done() on this condition.
+ if (fetcher->isEverythingComplete())
+ {
+ fetcher->done();
+ }
+ else
+ {
+ gInventory.addObserver(fetcher);
+ }
+ }
+ else
+ {
+ LL_WARNS("Wearables") << "No current outfit folder items found and no initial wearables fallback message received." << LL_ENDL;
+ }
+}
+
+LLLibraryOutfitsFetch::LLLibraryOutfitsFetch() :
+ mCurrFetchStep(LOFS_FOLDER),
+ mOutfitsPopulated(false)
+{
+ mMyOutfitsID = LLUUID::null;
+ mClothingID = LLUUID::null;
+ mLibraryClothingID = LLUUID::null;
+ mImportedClothingID = LLUUID::null;
+ mImportedClothingName = "Imported Library Clothing";
+}
+
+LLLibraryOutfitsFetch::~LLLibraryOutfitsFetch()
+{
+}
+
+void LLLibraryOutfitsFetch::done()
+{
+ // Delay this until idle() routine, since it's a heavy operation and
+ // we also can't have it run within notifyObservers.
+ doOnIdle(boost::bind(&LLLibraryOutfitsFetch::doneIdle,this));
+ gInventory.removeObserver(this); // Prevent doOnIdle from being added twice.
+}
+
+void LLLibraryOutfitsFetch::doneIdle()
+{
+ gInventory.addObserver(this); // Add this back in since it was taken out during ::done()
+
+ switch (mCurrFetchStep)
+ {
+ case LOFS_FOLDER:
+ folderDone();
+ mCurrFetchStep = LOFS_OUTFITS;
+ break;
+ case LOFS_OUTFITS:
+ outfitsDone();
+ mCurrFetchStep = LOFS_LIBRARY;
+ break;
+ case LOFS_LIBRARY:
+ libraryDone();
+ mCurrFetchStep = LOFS_IMPORTED;
+ break;
+ case LOFS_IMPORTED:
+ importedFolderDone();
+ mCurrFetchStep = LOFS_CONTENTS;
+ break;
+ case LOFS_CONTENTS:
+ contentsDone();
+ break;
+ default:
+ llwarns << "Got invalid state for outfit fetch: " << mCurrFetchStep << llendl;
+ mOutfitsPopulated = TRUE;
+ break;
+ }
+
+ // We're completely done. Cleanup.
+ if (mOutfitsPopulated)
+ {
+ gInventory.removeObserver(this);
+ delete this;
+ return;
+ }
+}
+
+void LLLibraryOutfitsFetch::folderDone(void)
+{
+ LLInventoryModel::cat_array_t cat_array;
+ LLInventoryModel::item_array_t wearable_array;
+ gInventory.collectDescendents(mMyOutfitsID, cat_array, wearable_array,
+ LLInventoryModel::EXCLUDE_TRASH);
+ // Early out if we already have items in My Outfits.
+ if (cat_array.count() > 0 || wearable_array.count() > 0)
+ {
+ mOutfitsPopulated = true;
+ return;
+ }
+
+ mClothingID = gInventory.findCategoryUUIDForType(LLFolderType::FT_CLOTHING);
+ mLibraryClothingID = gInventory.findCategoryUUIDForType(LLFolderType::FT_CLOTHING, false, true);
+
+ // If Library->Clothing->Initial Outfits exists, use that.
+ LLNameCategoryCollector matchFolderFunctor("Initial Outfits");
+ gInventory.collectDescendentsIf(mLibraryClothingID,
+ cat_array, wearable_array,
+ LLInventoryModel::EXCLUDE_TRASH,
+ matchFolderFunctor);
+ if (cat_array.count() > 0)
+ {
+ const LLViewerInventoryCategory *cat = cat_array.get(0);
+ mLibraryClothingID = cat->getUUID();
+ }
+
+ mCompleteFolders.clear();
+
+ // Get the complete information on the items in the inventory.
+ uuid_vec_t folders;
+ folders.push_back(mClothingID);
+ folders.push_back(mLibraryClothingID);
+ fetchDescendents(folders);
+ if (isEverythingComplete())
+ {
+ done();
+ }
+}
+
+void LLLibraryOutfitsFetch::outfitsDone(void)
+{
+ LLInventoryModel::cat_array_t cat_array;
+ LLInventoryModel::item_array_t wearable_array;
+ uuid_vec_t folders;
+
+ // Collect the contents of the Library's Clothing folder
+ gInventory.collectDescendents(mLibraryClothingID, cat_array, wearable_array,
+ LLInventoryModel::EXCLUDE_TRASH);
+
+ llassert(cat_array.count() > 0);
+ for (LLInventoryModel::cat_array_t::const_iterator iter = cat_array.begin();
+ iter != cat_array.end();
+ ++iter)
+ {
+ const LLViewerInventoryCategory *cat = iter->get();
+
+ // Get the names and id's of every outfit in the library, skip "Ruth"
+ // because it's a low quality legacy outfit
+ if (cat->getName() != "Ruth")
+ {
+ // Get the name of every outfit in the library
+ folders.push_back(cat->getUUID());
+ mLibraryClothingFolders.push_back(cat->getUUID());
+ }
+ }
+ cat_array.clear();
+ wearable_array.clear();
+
+ // Check if you already have an "Imported Library Clothing" folder
+ LLNameCategoryCollector matchFolderFunctor(mImportedClothingName);
+ gInventory.collectDescendentsIf(mClothingID,
+ cat_array, wearable_array,
+ LLInventoryModel::EXCLUDE_TRASH,
+ matchFolderFunctor);
+ if (cat_array.size() > 0)
+ {
+ const LLViewerInventoryCategory *cat = cat_array.get(0);
+ mImportedClothingID = cat->getUUID();
+ }
+
+ mCompleteFolders.clear();
+
+ fetchDescendents(folders);
+ if (isEverythingComplete())
+ {
+ done();
+ }
+}
+
+class LLLibraryOutfitsCopyDone: public LLInventoryCallback
+{
+public:
+ LLLibraryOutfitsCopyDone(LLLibraryOutfitsFetch * fetcher):
+ mFireCount(0), mLibraryOutfitsFetcher(fetcher)
+ {
+ }
+
+ virtual ~LLLibraryOutfitsCopyDone()
+ {
+ if (!LLApp::isExiting() && mLibraryOutfitsFetcher)
+ {
+ gInventory.addObserver(mLibraryOutfitsFetcher);
+ mLibraryOutfitsFetcher->done();
+ }
+ }
+
+ /* virtual */ void fire(const LLUUID& inv_item)
+ {
+ mFireCount++;
+ }
+private:
+ U32 mFireCount;
+ LLLibraryOutfitsFetch * mLibraryOutfitsFetcher;
+};
+
+// Copy the clothing folders from the library into the imported clothing folder
+void LLLibraryOutfitsFetch::libraryDone(void)
+{
+ if (mImportedClothingID != LLUUID::null)
+ {
+ // Skip straight to fetching the contents of the imported folder
+ importedFolderFetch();
+ return;
+ }
+
+ // Remove observer; next autopopulation step will be triggered externally by LLLibraryOutfitsCopyDone.
+ gInventory.removeObserver(this);
+
+ LLPointer<LLInventoryCallback> copy_waiter = new LLLibraryOutfitsCopyDone(this);
+ mImportedClothingID = gInventory.createNewCategory(mClothingID,
+ LLFolderType::FT_NONE,
+ mImportedClothingName);
+ // Copy each folder from library into clothing unless it already exists.
+ for (uuid_vec_t::const_iterator iter = mLibraryClothingFolders.begin();
+ iter != mLibraryClothingFolders.end();
+ ++iter)
+ {
+ const LLUUID& src_folder_id = (*iter); // Library clothing folder ID
+ const LLViewerInventoryCategory *cat = gInventory.getCategory(src_folder_id);
+ if (!cat)
+ {
+ llwarns << "Library folder import for uuid:" << src_folder_id << " failed to find folder." << llendl;
+ continue;
+ }
+
+ if (!LLAppearanceMgr::getInstance()->getCanMakeFolderIntoOutfit(src_folder_id))
+ {
+ llinfos << "Skipping non-outfit folder name:" << cat->getName() << llendl;
+ continue;
+ }
+
+ // Don't copy the category if it already exists.
+ LLNameCategoryCollector matchFolderFunctor(cat->getName());
+ LLInventoryModel::cat_array_t cat_array;
+ LLInventoryModel::item_array_t wearable_array;
+ gInventory.collectDescendentsIf(mImportedClothingID,
+ cat_array, wearable_array,
+ LLInventoryModel::EXCLUDE_TRASH,
+ matchFolderFunctor);
+ if (cat_array.size() > 0)
+ {
+ continue;
+ }
+
+ LLUUID dst_folder_id = gInventory.createNewCategory(mImportedClothingID,
+ LLFolderType::FT_NONE,
+ cat->getName());
+ LLAppearanceMgr::getInstance()->shallowCopyCategoryContents(src_folder_id, dst_folder_id, copy_waiter);
+ }
+}
+
+void LLLibraryOutfitsFetch::importedFolderFetch(void)
+{
+ // Fetch the contents of the Imported Clothing Folder
+ uuid_vec_t folders;
+ folders.push_back(mImportedClothingID);
+
+ mCompleteFolders.clear();
+
+ fetchDescendents(folders);
+ if (isEverythingComplete())
+ {
+ done();
+ }
+}
+
+void LLLibraryOutfitsFetch::importedFolderDone(void)
+{
+ LLInventoryModel::cat_array_t cat_array;
+ LLInventoryModel::item_array_t wearable_array;
+ uuid_vec_t folders;
+
+ // Collect the contents of the Imported Clothing folder
+ gInventory.collectDescendents(mImportedClothingID, cat_array, wearable_array,
+ LLInventoryModel::EXCLUDE_TRASH);
+
+ for (LLInventoryModel::cat_array_t::const_iterator iter = cat_array.begin();
+ iter != cat_array.end();
+ ++iter)
+ {
+ const LLViewerInventoryCategory *cat = iter->get();
+
+ // Get the name of every imported outfit
+ folders.push_back(cat->getUUID());
+ mImportedClothingFolders.push_back(cat->getUUID());
+ }
+
+ mCompleteFolders.clear();
+ fetchDescendents(folders);
+ if (isEverythingComplete())
+ {
+ done();
+ }
+}
+
+void LLLibraryOutfitsFetch::contentsDone(void)
+{
+ LLInventoryModel::cat_array_t cat_array;
+ LLInventoryModel::item_array_t wearable_array;
+
+ for (uuid_vec_t::const_iterator folder_iter = mImportedClothingFolders.begin();
+ folder_iter != mImportedClothingFolders.end();
+ ++folder_iter)
+ {
+ const LLUUID &folder_id = (*folder_iter);
+ const LLViewerInventoryCategory *cat = gInventory.getCategory(folder_id);
+ if (!cat)
+ {
+ llwarns << "Library folder import for uuid:" << folder_id << " failed to find folder." << llendl;
+ continue;
+ }
+
+ // First, make a folder in the My Outfits directory.
+ LLUUID new_outfit_folder_id = gInventory.createNewCategory(mMyOutfitsID, LLFolderType::FT_OUTFIT, cat->getName());
+
+ cat_array.clear();
+ wearable_array.clear();
+ // Collect the contents of each imported clothing folder, so we can create new outfit links for it
+ gInventory.collectDescendents(folder_id, cat_array, wearable_array,
+ LLInventoryModel::EXCLUDE_TRASH);
+
+ for (LLInventoryModel::item_array_t::const_iterator wearable_iter = wearable_array.begin();
+ wearable_iter != wearable_array.end();
+ ++wearable_iter)
+ {
+ const LLViewerInventoryItem *item = wearable_iter->get();
+ link_inventory_item(gAgent.getID(),
+ item->getLinkedUUID(),
+ new_outfit_folder_id,
+ item->getName(),
+ LLAssetType::AT_LINK,
+ NULL);
+ }
+ }
+
+ mOutfitsPopulated = true;
+}
+
diff --git a/indra/newview/llagentwearablesfetch.h b/indra/newview/llagentwearablesfetch.h
new file mode 100644
index 0000000000..72063114b8
--- /dev/null
+++ b/indra/newview/llagentwearablesfetch.h
@@ -0,0 +1,118 @@
+/**
+ * @file llagentwearablesinitialfetch.h
+ * @brief LLAgentWearablesInitialFetch class header file
+ *
+ * $LicenseInfo:firstyear=2000&license=viewergpl$
+ *
+ * Copyright (c) 2000-2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLAGENTWEARABLESINITIALFETCH_H
+#define LL_LLAGENTWEARABLESINITIALFETCH_H
+
+#include "llinventoryobserver.h"
+#include "llwearabledictionary.h"
+#include "lluuid.h"
+
+//--------------------------------------------------------------------
+// InitialWearablesFetch
+//
+// This grabs contents from the COF and processes them.
+// The processing is handled in idle(), i.e. outside of done(),
+// to avoid gInventory.notifyObservers recursion.
+//--------------------------------------------------------------------
+class LLInitialWearablesFetch : public LLInventoryFetchDescendentsObserver
+{
+public:
+ LLInitialWearablesFetch();
+ ~LLInitialWearablesFetch();
+ virtual void done();
+
+ struct InitialWearableData
+ {
+ EWearableType mType;
+ LLUUID mItemID;
+ LLUUID mAssetID;
+ InitialWearableData(EWearableType type, LLUUID& itemID, LLUUID& assetID) :
+ mType(type),
+ mItemID(itemID),
+ mAssetID(assetID)
+ {}
+ };
+
+ void add(InitialWearableData &data);
+
+protected:
+ void processWearablesMessage();
+ void processContents();
+
+private:
+ typedef std::vector<InitialWearableData> initial_wearable_data_vec_t;
+ initial_wearable_data_vec_t mAgentInitialWearables; // Wearables from the old agent wearables msg
+};
+
+//--------------------------------------------------------------------
+// InitialWearablesFetch
+//
+// This grabs outfits from the Library and copies those over to the user's
+// outfits folder, typically during first-ever login.
+//--------------------------------------------------------------------
+class LLLibraryOutfitsFetch : public LLInventoryFetchDescendentsObserver
+{
+public:
+ enum ELibraryOutfitFetchStep
+ {
+ LOFS_FOLDER = 0,
+ LOFS_OUTFITS,
+ LOFS_LIBRARY,
+ LOFS_IMPORTED,
+ LOFS_CONTENTS
+ };
+
+ LLLibraryOutfitsFetch();
+ ~LLLibraryOutfitsFetch();
+
+ virtual void done();
+ void doneIdle();
+ LLUUID mMyOutfitsID;
+ void importedFolderFetch();
+protected:
+ void folderDone(void);
+ void outfitsDone(void);
+ void libraryDone(void);
+ void importedFolderDone(void);
+ void contentsDone(void);
+ enum ELibraryOutfitFetchStep mCurrFetchStep;
+ uuid_vec_t mLibraryClothingFolders;
+ uuid_vec_t mImportedClothingFolders;
+ bool mOutfitsPopulated;
+ LLUUID mClothingID;
+ LLUUID mLibraryClothingID;
+ LLUUID mImportedClothingID;
+ std::string mImportedClothingName;
+};
+
+#endif // LL_AGENTWEARABLESINITIALFETCH_H
diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp
index 604af3d074..1b6fa6dd9a 100644
--- a/indra/newview/llinventorybridge.cpp
+++ b/indra/newview/llinventorybridge.cpp
@@ -31,10 +31,12 @@
*/
#include "llviewerprecompiledheaders.h"
+#include "llinventorybridge.h"
+
// external projects
#include "lltransfersourceasset.h"
-#include "llinventorybridge.h"
+
#include "llagent.h"
#include "llagentcamera.h"
@@ -1923,50 +1925,6 @@ BOOL move_inv_category_world_to_agent(const LLUUID& object_id,
return accept;
}
-bool LLFindCOFValidItems::operator()(LLInventoryCategory* cat,
- LLInventoryItem* item)
-{
- // Valid COF items are:
- // - links to wearables (body parts or clothing)
- // - links to attachments
- // - links to gestures
- // - links to ensemble folders
- LLViewerInventoryItem *linked_item = ((LLViewerInventoryItem*)item)->getLinkedItem();
- if (linked_item)
- {
- LLAssetType::EType type = linked_item->getType();
- return (type == LLAssetType::AT_CLOTHING ||
- type == LLAssetType::AT_BODYPART ||
- type == LLAssetType::AT_GESTURE ||
- type == LLAssetType::AT_OBJECT);
- }
- else
- {
- LLViewerInventoryCategory *linked_category = ((LLViewerInventoryItem*)item)->getLinkedCategory();
- // BAP remove AT_NONE support after ensembles are fully working?
- return (linked_category &&
- ((linked_category->getPreferredType() == LLFolderType::FT_NONE) ||
- (LLFolderType::lookupIsEnsembleType(linked_category->getPreferredType()))));
- }
-}
-
-
-bool LLFindWearables::operator()(LLInventoryCategory* cat,
- LLInventoryItem* item)
-{
- if(item)
- {
- if((item->getType() == LLAssetType::AT_CLOTHING)
- || (item->getType() == LLAssetType::AT_BODYPART))
- {
- return TRUE;
- }
- }
- return FALSE;
-}
-
-
-
//Used by LLFolderBridge as callback for directory recursion.
class LLRightClickInventoryFetchObserver : public LLInventoryFetchObserver
{
diff --git a/indra/newview/llinventoryfunctions.cpp b/indra/newview/llinventoryfunctions.cpp
index ab2133d779..3e16dfea5f 100644
--- a/indra/newview/llinventoryfunctions.cpp
+++ b/indra/newview/llinventoryfunctions.cpp
@@ -239,6 +239,47 @@ bool LLNameCategoryCollector::operator()(
return false;
}
+bool LLFindCOFValidItems::operator()(LLInventoryCategory* cat,
+ LLInventoryItem* item)
+{
+ // Valid COF items are:
+ // - links to wearables (body parts or clothing)
+ // - links to attachments
+ // - links to gestures
+ // - links to ensemble folders
+ LLViewerInventoryItem *linked_item = ((LLViewerInventoryItem*)item)->getLinkedItem();
+ if (linked_item)
+ {
+ LLAssetType::EType type = linked_item->getType();
+ return (type == LLAssetType::AT_CLOTHING ||
+ type == LLAssetType::AT_BODYPART ||
+ type == LLAssetType::AT_GESTURE ||
+ type == LLAssetType::AT_OBJECT);
+ }
+ else
+ {
+ LLViewerInventoryCategory *linked_category = ((LLViewerInventoryItem*)item)->getLinkedCategory();
+ // BAP remove AT_NONE support after ensembles are fully working?
+ return (linked_category &&
+ ((linked_category->getPreferredType() == LLFolderType::FT_NONE) ||
+ (LLFolderType::lookupIsEnsembleType(linked_category->getPreferredType()))));
+ }
+}
+
+bool LLFindWearables::operator()(LLInventoryCategory* cat,
+ LLInventoryItem* item)
+{
+ if(item)
+ {
+ if((item->getType() == LLAssetType::AT_CLOTHING)
+ || (item->getType() == LLAssetType::AT_BODYPART))
+ {
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
///----------------------------------------------------------------------------
/// LLAssetIDMatches
///----------------------------------------------------------------------------