diff options
Diffstat (limited to 'indra')
-rw-r--r-- | indra/llwindow/llwindowmacosx.cpp | 1 | ||||
-rw-r--r-- | indra/llwindow/llwindowsdl.cpp | 3 | ||||
-rw-r--r-- | indra/llwindow/llwindowwin32.cpp | 1 | ||||
-rwxr-xr-x | indra/newview/app_settings/settings.xml | 13 | ||||
-rw-r--r-- | indra/newview/llfloatertools.cpp | 35 | ||||
-rw-r--r-- | indra/newview/llfloatertools.h | 1 | ||||
-rw-r--r-- | indra/newview/llselectmgr.cpp | 4 | ||||
-rw-r--r-- | indra/newview/llspatialpartition.cpp | 38 | ||||
-rw-r--r-- | indra/newview/llviewercontrol.cpp | 8 | ||||
-rwxr-xr-x | indra/newview/llviewermenu.cpp | 4 | ||||
-rw-r--r-- | indra/newview/llviewerobjectlist.cpp | 4 | ||||
-rw-r--r-- | indra/newview/llvoavatar.cpp | 16897 | ||||
-rw-r--r-- | indra/newview/llvoavatar.h | 2 | ||||
-rw-r--r-- | indra/newview/llvovolume.cpp | 255 | ||||
-rw-r--r-- | indra/newview/llvovolume.h | 15 | ||||
-rw-r--r-- | indra/newview/pipeline.h | 1 | ||||
-rw-r--r-- | indra/newview/skins/default/xui/en/menu_viewer.xml | 10 | ||||
-rw-r--r-- | indra/newview/skins/default/xui/en/panel_region_terrain.xml | 34 |
18 files changed, 8791 insertions, 8535 deletions
diff --git a/indra/llwindow/llwindowmacosx.cpp b/indra/llwindow/llwindowmacosx.cpp index affd7276cc..db90aaf52a 100644 --- a/indra/llwindow/llwindowmacosx.cpp +++ b/indra/llwindow/llwindowmacosx.cpp @@ -1273,6 +1273,7 @@ BOOL LLWindowMacOSX::setSize(const LLCoordScreen size) void LLWindowMacOSX::swapBuffers() { + glFinish(); aglSwapBuffers(mContext); } diff --git a/indra/llwindow/llwindowsdl.cpp b/indra/llwindow/llwindowsdl.cpp index b65287715c..e41aa9820f 100644 --- a/indra/llwindow/llwindowsdl.cpp +++ b/indra/llwindow/llwindowsdl.cpp @@ -984,7 +984,10 @@ BOOL LLWindowSDL::setSize(const LLCoordScreen size) void LLWindowSDL::swapBuffers() { if (mWindow) + { + glFinish(); SDL_GL_SwapBuffers(); + } } U32 LLWindowSDL::getFSAASamples() diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index ab089081e6..aba0dc43eb 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -2858,6 +2858,7 @@ BOOL LLWindowWin32::resetDisplayResolution() void LLWindowWin32::swapBuffers() { + glFinish(); SwapBuffers(mhDC); } diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index c11de57c42..176211773f 100755 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -7102,7 +7102,18 @@ <key>Value</key> <integer>1</integer> </map> - <key>RenderAvatarLODFactor</key> + <key>RenderAvatarComplexityLimit</key> + <map> + <key>Comment</key> + <string>Max visual complexity of avatars in a scens</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>RenderAvatarLODFactor</key> <map> <key>Comment</key> <string>Controls level of detail of avatars (multiplier for current screen area when calculated level of detail)</string> diff --git a/indra/newview/llfloatertools.cpp b/indra/newview/llfloatertools.cpp index 257970aaaf..a0e83902ea 100644 --- a/indra/newview/llfloatertools.cpp +++ b/indra/newview/llfloatertools.cpp @@ -435,7 +435,8 @@ void LLFloaterTools::refresh() if (sShowObjectCost) { std::string prim_cost_string; - LLResMgr::getInstance()->getIntegerString(prim_cost_string, calcRenderCost()); + S32 cost = LLSelectMgr::getInstance()->getSelection()->getSelectedObjectRenderCost(); + LLResMgr::getInstance()->getIntegerString(prim_cost_string, cost); getChild<LLUICtrl>("RenderingCost")->setTextArg("[COUNT]", prim_cost_string); } @@ -484,7 +485,8 @@ void LLFloaterTools::refresh() if (sShowObjectCost) { std::string prim_cost_string; - LLResMgr::getInstance()->getIntegerString(prim_cost_string, calcRenderCost()); + S32 cost = LLSelectMgr::getInstance()->getSelection()->getSelectedObjectRenderCost(); + LLResMgr::getInstance()->getIntegerString(prim_cost_string, cost); getChild<LLUICtrl>("RenderingCost")->setTextArg("[COUNT]", prim_cost_string); } @@ -1051,35 +1053,6 @@ void LLFloaterTools::onClickGridOptions() //floaterp->addDependentFloater(LLFloaterBuildOptions::getInstance(), FALSE); } -S32 LLFloaterTools::calcRenderCost() -{ - S32 cost = 0; - std::set<LLUUID> textures; - - for (LLObjectSelection::iterator selection_iter = LLSelectMgr::getInstance()->getSelection()->begin(); - selection_iter != LLSelectMgr::getInstance()->getSelection()->end(); - ++selection_iter) - { - LLSelectNode *select_node = *selection_iter; - if (select_node) - { - LLViewerObject *vobj = select_node->getObject(); - if (vobj->getVolume()) - { - LLVOVolume* volume = (LLVOVolume*) vobj; - - cost += volume->getRenderCost(textures); - cost += textures.size() * LLVOVolume::ARC_TEXTURE_COST; - textures.clear(); - } - } - } - - - return cost; -} - - // static void LLFloaterTools::setEditTool(void* tool_pointer) { diff --git a/indra/newview/llfloatertools.h b/indra/newview/llfloatertools.h index fd81a75397..32922a1c09 100644 --- a/indra/newview/llfloatertools.h +++ b/indra/newview/llfloatertools.h @@ -114,7 +114,6 @@ private: static bool multipleFacesSelectedConfirm(const LLSD& notification, const LLSD& response); static void setObjectType( LLPCode pcode ); void onClickGridOptions(); - S32 calcRenderCost(); public: LLButton *mBtnFocus; diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index b139ba361e..61adff2d50 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -6512,7 +6512,7 @@ U32 LLObjectSelection::getSelectedObjectTriangleCount() return count; } -/*S32 LLObjectSelection::getSelectedObjectRenderCost() +S32 LLObjectSelection::getSelectedObjectRenderCost() { S32 cost = 0; LLVOVolume::texture_cost_t textures; @@ -6536,7 +6536,7 @@ U32 LLObjectSelection::getSelectedObjectTriangleCount() return cost; -}*/ +} //----------------------------------------------------------------------------- diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 5e7af6bbb3..b604908474 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -2792,6 +2792,40 @@ void renderUpdateType(LLDrawable* drawablep) } } +void renderComplexityDisplay(LLDrawable* drawablep) +{ + LLViewerObject* vobj = drawablep->getVObj(); + if (!vobj) + { + return; + } + + LLVOVolume *voVol = dynamic_cast<LLVOVolume*>(vobj); + + if (!voVol) + { + return; + } + + LLVOVolume::texture_cost_t textures; + F32 cost = (F32) voVol->getRenderCost(textures) / (F32) LLVOVolume::getRenderComplexityMax(); + + LLGLEnable blend(GL_BLEND); + + F32 red = cost; + F32 green = 1.0f - cost; + + glColor4f(red,green,0,0.5f); + + S32 num_faces = drawablep->getNumFaces(); + if (num_faces) + { + for (S32 i = 0; i < num_faces; ++i) + { + pushVerts(drawablep->getFace(i), LLVertexBuffer::MAP_VERTEX); + } + } +} void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE) { @@ -3906,6 +3940,10 @@ public: { renderUpdateType(drawable); } + if(gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RENDER_COMPLEXITY)) + { + renderComplexityDisplay(drawable); + } LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(drawable->getVObj().get()); diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 9385a6ae84..19698e12d7 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -141,7 +141,6 @@ static bool handleRenderPerfTestChanged(const LLSD& newvalue) LLPipeline::RENDER_TYPE_WATER, LLPipeline::RENDER_TYPE_PASS_GRASS, LLPipeline::RENDER_TYPE_HUD, - LLPipeline::RENDER_TYPE_PARTICLES, LLPipeline::RENDER_TYPE_CLOUDS, LLPipeline::RENDER_TYPE_HUD_PARTICLES, LLPipeline::END_RENDER_TYPES); @@ -157,7 +156,6 @@ static bool handleRenderPerfTestChanged(const LLSD& newvalue) LLPipeline::RENDER_TYPE_WATER, LLPipeline::RENDER_TYPE_PASS_GRASS, LLPipeline::RENDER_TYPE_HUD, - LLPipeline::RENDER_TYPE_PARTICLES, LLPipeline::RENDER_TYPE_CLOUDS, LLPipeline::RENDER_TYPE_HUD_PARTICLES, LLPipeline::END_RENDER_TYPES); @@ -167,6 +165,11 @@ static bool handleRenderPerfTestChanged(const LLSD& newvalue) return true; } +bool handleRenderAvatarComplexityLimitChanged(const LLSD& newvalue) +{ + return true; +} + bool handleRenderTransparentWaterChanged(const LLSD& newvalue) { LLWorld::getInstance()->updateWaterObjects(); @@ -579,6 +582,7 @@ void settings_setup_listeners() gSavedSettings.getControl("WindLightUseAtmosShaders")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("RenderGammaFull")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("RenderAvatarMaxVisible")->getSignal()->connect(boost::bind(&handleAvatarMaxVisibleChanged, _2)); + gSavedSettings.getControl("RenderAvatarComplexityLimit")->getSignal()->connect(boost::bind(&handleRenderAvatarComplexityLimitChanged, _2)); gSavedSettings.getControl("RenderVolumeLODFactor")->getSignal()->connect(boost::bind(&handleVolumeLODChanged, _2)); gSavedSettings.getControl("RenderAvatarLODFactor")->getSignal()->connect(boost::bind(&handleAvatarLODChanged, _2)); gSavedSettings.getControl("RenderTerrainLODFactor")->getSignal()->connect(boost::bind(&handleTerrainLODChanged, _2)); diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index f5b0857425..30be2fb8e0 100755 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -993,6 +993,10 @@ U32 info_display_from_string(std::string info_display) { return LLPipeline::RENDER_DEBUG_AGENT_TARGET; } + else if ("" == info_display) + { + return LLPipeline::RENDER_DEBUG_RENDER_COMPLEXITY; + } else { return 0; diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp index 0071753831..2e8eb9f4a8 100644 --- a/indra/newview/llviewerobjectlist.cpp +++ b/indra/newview/llviewerobjectlist.cpp @@ -58,6 +58,7 @@ #include "llviewerregion.h" #include "llviewerstats.h" #include "llviewerstatsrecorder.h" +#include "llvovolume.h" #include "llvoavatarself.h" #include "lltoolmgr.h" #include "lltoolpie.h" @@ -997,6 +998,9 @@ void LLViewerObjectList::update(LLAgent &agent, LLWorld &world) mNumSizeCulled = 0; mNumVisCulled = 0; + // update max computed render cost + LLVOVolume::updateRenderComplexity(); + // compute all sorts of time-based stats // don't factor frames that were paused into the stats if (! mWasPaused) diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 5f0e4bcded..1b10d9f1c3 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -1,8437 +1,8460 @@ -/**
- * @File llvoavatar.cpp
- * @brief Implementation of LLVOAvatar class which is a derivation of LLViewerObject
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#if LL_MSVC
-// disable warning about boost::lexical_cast returning uninitialized data
-// when it fails to parse the string
-#pragma warning (disable:4701)
-#endif
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llvoavatar.h"
-
-#include <stdio.h>
-#include <ctype.h>
-
-#include "llaudioengine.h"
-#include "llcachename.h"
-#include "noise.h"
-#include "sound_ids.h"
-
-#include "llagent.h" // Get state values from here
-#include "llagentcamera.h"
-#include "llagentwearables.h"
-#include "llanimationstates.h"
-#include "llavatarnamecache.h"
-#include "llavatarpropertiesprocessor.h"
-#include "llviewercontrol.h"
-#include "llcallingcard.h" // IDEVO for LLAvatarTracker
-#include "lldrawpoolavatar.h"
-#include "lldriverparam.h"
-#include "lleditingmotion.h"
-#include "llemote.h"
-//#include "llfirstuse.h"
-#include "llheadrotmotion.h"
-#include "llhudeffecttrail.h"
-#include "llhudmanager.h"
-#include "llhudnametag.h"
-#include "llhudtext.h" // for mText/mDebugText
-#include "llkeyframefallmotion.h"
-#include "llkeyframestandmotion.h"
-#include "llkeyframewalkmotion.h"
-#include "llmanipscale.h" // for get_default_max_prim_scale()
-#include "llmeshrepository.h"
-#include "llmutelist.h"
-#include "llmoveview.h"
-#include "llnotificationsutil.h"
-#include "llquantize.h"
-#include "llrand.h"
-#include "llregionhandle.h"
-#include "llresmgr.h"
-#include "llselectmgr.h"
-#include "llsprite.h"
-#include "lltargetingmotion.h"
-#include "lltexlayer.h"
-#include "lltoolmorph.h"
-#include "llviewercamera.h"
-#include "llviewertexturelist.h"
-#include "llviewermenu.h"
-#include "llviewerobjectlist.h"
-#include "llviewerparcelmgr.h"
-#include "llviewershadermgr.h"
-#include "llviewerstats.h"
-#include "llvoavatarself.h"
-#include "llvovolume.h"
-#include "llworld.h"
-#include "pipeline.h"
-#include "llviewershadermgr.h"
-#include "llsky.h"
-#include "llanimstatelabels.h"
-#include "lltrans.h"
-#include "llappearancemgr.h"
-
-#include "llgesturemgr.h" //needed to trigger the voice gesticulations
-#include "llvoiceclient.h"
-#include "llvoicevisualizer.h" // Ventrella
-
-#include "lldebugmessagebox.h"
-extern F32 SPEED_ADJUST_MAX;
-extern F32 SPEED_ADJUST_MAX_SEC;
-extern F32 ANIM_SPEED_MAX;
-extern F32 ANIM_SPEED_MIN;
-
-#if LL_MSVC
-// disable boost::lexical_cast warning
-#pragma warning (disable:4702)
-#endif
-
-#include <boost/lexical_cast.hpp>
-
-using namespace LLVOAvatarDefines;
-
-//-----------------------------------------------------------------------------
-// Global constants
-//-----------------------------------------------------------------------------
-const LLUUID ANIM_AGENT_BODY_NOISE = LLUUID("9aa8b0a6-0c6f-9518-c7c3-4f41f2c001ad"); //"body_noise"
-const LLUUID ANIM_AGENT_BREATHE_ROT = LLUUID("4c5a103e-b830-2f1c-16bc-224aa0ad5bc8"); //"breathe_rot"
-const LLUUID ANIM_AGENT_EDITING = LLUUID("2a8eba1d-a7f8-5596-d44a-b4977bf8c8bb"); //"editing"
-const LLUUID ANIM_AGENT_EYE = LLUUID("5c780ea8-1cd1-c463-a128-48c023f6fbea"); //"eye"
-const LLUUID ANIM_AGENT_FLY_ADJUST = LLUUID("db95561f-f1b0-9f9a-7224-b12f71af126e"); //"fly_adjust"
-const LLUUID ANIM_AGENT_HAND_MOTION = LLUUID("ce986325-0ba7-6e6e-cc24-b17c4b795578"); //"hand_motion"
-const LLUUID ANIM_AGENT_HEAD_ROT = LLUUID("e6e8d1dd-e643-fff7-b238-c6b4b056a68d"); //"head_rot"
-const LLUUID ANIM_AGENT_PELVIS_FIX = LLUUID("0c5dd2a2-514d-8893-d44d-05beffad208b"); //"pelvis_fix"
-const LLUUID ANIM_AGENT_TARGET = LLUUID("0e4896cb-fba4-926c-f355-8720189d5b55"); //"target"
-const LLUUID ANIM_AGENT_WALK_ADJUST = LLUUID("829bc85b-02fc-ec41-be2e-74cc6dd7215d"); //"walk_adjust"
-
-
-//-----------------------------------------------------------------------------
-// Constants
-//-----------------------------------------------------------------------------
-const std::string AVATAR_DEFAULT_CHAR = "avatar";
-
-const S32 MIN_PIXEL_AREA_FOR_COMPOSITE = 1024;
-const F32 SHADOW_OFFSET_AMT = 0.03f;
-
-const F32 DELTA_TIME_MIN = 0.01f; // we clamp measured deltaTime to this
-const F32 DELTA_TIME_MAX = 0.2f; // range to insure stability of computations.
-
-const F32 PELVIS_LAG_FLYING = 0.22f;// pelvis follow half life while flying
-const F32 PELVIS_LAG_WALKING = 0.4f; // ...while walking
-const F32 PELVIS_LAG_MOUSELOOK = 0.15f;
-const F32 MOUSELOOK_PELVIS_FOLLOW_FACTOR = 0.5f;
-const F32 PELVIS_LAG_WHEN_FOLLOW_CAM_IS_ON = 0.0001f; // not zero! - something gets divided by this!
-
-const F32 PELVIS_ROT_THRESHOLD_SLOW = 60.0f; // amount of deviation allowed between
-const F32 PELVIS_ROT_THRESHOLD_FAST = 2.0f; // the pelvis and the view direction
- // when moving fast & slow
-const F32 TORSO_NOISE_AMOUNT = 1.0f; // Amount of deviation from up-axis, in degrees
-const F32 TORSO_NOISE_SPEED = 0.2f; // Time scale factor on torso noise.
-
-const F32 BREATHE_ROT_MOTION_STRENGTH = 0.05f;
-const F32 BREATHE_SCALE_MOTION_STRENGTH = 0.005f;
-
-const F32 MIN_SHADOW_HEIGHT = 0.f;
-const F32 MAX_SHADOW_HEIGHT = 0.3f;
-
-const S32 MIN_REQUIRED_PIXEL_AREA_BODY_NOISE = 10000;
-const S32 MIN_REQUIRED_PIXEL_AREA_BREATHE = 10000;
-const S32 MIN_REQUIRED_PIXEL_AREA_PELVIS_FIX = 40;
-
-const S32 TEX_IMAGE_SIZE_SELF = 512;
-const S32 TEX_IMAGE_AREA_SELF = TEX_IMAGE_SIZE_SELF * TEX_IMAGE_SIZE_SELF;
-const S32 TEX_IMAGE_SIZE_OTHER = 512 / 4; // The size of local textures for other (!isSelf()) avatars
-
-const F32 HEAD_MOVEMENT_AVG_TIME = 0.9f;
-
-const S32 MORPH_MASK_REQUESTED_DISCARD = 0;
-
-// Discard level at which to switch to baked textures
-// Should probably be 4 or 3, but didn't want to change it while change other logic - SJB
-const S32 SWITCH_TO_BAKED_DISCARD = 5;
-
-const F32 FOOT_COLLIDE_FUDGE = 0.04f;
-
-const F32 HOVER_EFFECT_MAX_SPEED = 3.f;
-const F32 HOVER_EFFECT_STRENGTH = 0.f;
-const F32 UNDERWATER_EFFECT_STRENGTH = 0.1f;
-const F32 UNDERWATER_FREQUENCY_DAMP = 0.33f;
-const F32 APPEARANCE_MORPH_TIME = 0.65f;
-const F32 TIME_BEFORE_MESH_CLEANUP = 5.f; // seconds
-const S32 AVATAR_RELEASE_THRESHOLD = 10; // number of avatar instances before releasing memory
-const F32 FOOT_GROUND_COLLISION_TOLERANCE = 0.25f;
-const F32 AVATAR_LOD_TWEAK_RANGE = 0.7f;
-const S32 MAX_BUBBLE_CHAT_LENGTH = DB_CHAT_MSG_STR_LEN;
-const S32 MAX_BUBBLE_CHAT_UTTERANCES = 12;
-const F32 CHAT_FADE_TIME = 8.0;
-const F32 BUBBLE_CHAT_TIME = CHAT_FADE_TIME * 3.f;
-
-const LLColor4 DUMMY_COLOR = LLColor4(0.5,0.5,0.5,1.0);
-
-enum ERenderName
-{
- RENDER_NAME_NEVER,
- RENDER_NAME_ALWAYS,
- RENDER_NAME_FADE
-};
-
-//-----------------------------------------------------------------------------
-// Callback data
-//-----------------------------------------------------------------------------
-
-struct LLTextureMaskData
-{
- LLTextureMaskData( const LLUUID& id ) :
- mAvatarID(id),
- mLastDiscardLevel(S32_MAX)
- {}
- LLUUID mAvatarID;
- S32 mLastDiscardLevel;
-};
-
-/*********************************************************************************
- ** **
- ** Begin private LLVOAvatar Support classes
- **
- **/
-
-//------------------------------------------------------------------------
-// LLVOBoneInfo
-// Trans/Scale/Rot etc. info about each avatar bone. Used by LLVOAvatarSkeleton.
-//------------------------------------------------------------------------
-class LLVOAvatarBoneInfo
-{
- friend class LLVOAvatar;
- friend class LLVOAvatarSkeletonInfo;
-public:
- LLVOAvatarBoneInfo() : mIsJoint(FALSE) {}
- ~LLVOAvatarBoneInfo()
- {
- std::for_each(mChildList.begin(), mChildList.end(), DeletePointer());
- }
- BOOL parseXml(LLXmlTreeNode* node);
-
-private:
- std::string mName;
- BOOL mIsJoint;
- LLVector3 mPos;
- LLVector3 mRot;
- LLVector3 mScale;
- LLVector3 mPivot;
- typedef std::vector<LLVOAvatarBoneInfo*> child_list_t;
- child_list_t mChildList;
-};
-
-//------------------------------------------------------------------------
-// LLVOAvatarSkeletonInfo
-// Overall avatar skeleton
-//------------------------------------------------------------------------
-class LLVOAvatarSkeletonInfo
-{
- friend class LLVOAvatar;
-public:
- LLVOAvatarSkeletonInfo() :
- mNumBones(0), mNumCollisionVolumes(0) {}
- ~LLVOAvatarSkeletonInfo()
- {
- std::for_each(mBoneInfoList.begin(), mBoneInfoList.end(), DeletePointer());
- }
- BOOL parseXml(LLXmlTreeNode* node);
- S32 getNumBones() const { return mNumBones; }
- S32 getNumCollisionVolumes() const { return mNumCollisionVolumes; }
-
-private:
- S32 mNumBones;
- S32 mNumCollisionVolumes;
- typedef std::vector<LLVOAvatarBoneInfo*> bone_info_list_t;
- bone_info_list_t mBoneInfoList;
-};
-
-//-----------------------------------------------------------------------------
-// class LLBodyNoiseMotion
-//-----------------------------------------------------------------------------
-class LLBodyNoiseMotion :
- public LLMotion
-{
-public:
- // Constructor
- LLBodyNoiseMotion(const LLUUID &id)
- : LLMotion(id)
- {
- mName = "body_noise";
- mTorsoState = new LLJointState;
- }
-
- // Destructor
- virtual ~LLBodyNoiseMotion() { }
-
-public:
- //-------------------------------------------------------------------------
- // functions to support MotionController and MotionRegistry
- //-------------------------------------------------------------------------
- // static constructor
- // all subclasses must implement such a function and register it
- static LLMotion *create(const LLUUID &id) { return new LLBodyNoiseMotion(id); }
-
-public:
- //-------------------------------------------------------------------------
- // animation callbacks to be implemented by subclasses
- //-------------------------------------------------------------------------
-
- // motions must specify whether or not they loop
- virtual BOOL getLoop() { return TRUE; }
-
- // motions must report their total duration
- virtual F32 getDuration() { return 0.0; }
-
- // motions must report their "ease in" duration
- virtual F32 getEaseInDuration() { return 0.0; }
-
- // motions must report their "ease out" duration.
- virtual F32 getEaseOutDuration() { return 0.0; }
-
- // motions must report their priority
- virtual LLJoint::JointPriority getPriority() { return LLJoint::HIGH_PRIORITY; }
-
- virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; }
-
- // called to determine when a motion should be activated/deactivated based on avatar pixel coverage
- virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_BODY_NOISE; }
-
- // run-time (post constructor) initialization,
- // called after parameters have been set
- // must return true to indicate success and be available for activation
- virtual LLMotionInitStatus onInitialize(LLCharacter *character)
- {
- if( !mTorsoState->setJoint( character->getJoint("mTorso") ))
- {
- return STATUS_FAILURE;
- }
-
- mTorsoState->setUsage(LLJointState::ROT);
-
- addJointState( mTorsoState );
- return STATUS_SUCCESS;
- }
-
- // called when a motion is activated
- // must return TRUE to indicate success, or else
- // it will be deactivated
- virtual BOOL onActivate() { return TRUE; }
-
- // called per time step
- // must return TRUE while it is active, and
- // must return FALSE when the motion is completed.
- virtual BOOL onUpdate(F32 time, U8* joint_mask)
- {
- F32 nx[2];
- nx[0]=time*TORSO_NOISE_SPEED;
- nx[1]=0.0f;
- F32 ny[2];
- ny[0]=0.0f;
- ny[1]=time*TORSO_NOISE_SPEED;
- F32 noiseX = noise2(nx);
- F32 noiseY = noise2(ny);
-
- F32 rx = TORSO_NOISE_AMOUNT * DEG_TO_RAD * noiseX / 0.42f;
- F32 ry = TORSO_NOISE_AMOUNT * DEG_TO_RAD * noiseY / 0.42f;
- LLQuaternion tQn;
- tQn.setQuat( rx, ry, 0.0f );
- mTorsoState->setRotation( tQn );
-
- return TRUE;
- }
-
- // called when a motion is deactivated
- virtual void onDeactivate() {}
-
-private:
- //-------------------------------------------------------------------------
- // joint states to be animated
- //-------------------------------------------------------------------------
- LLPointer<LLJointState> mTorsoState;
-};
-
-//-----------------------------------------------------------------------------
-// class LLBreatheMotionRot
-//-----------------------------------------------------------------------------
-class LLBreatheMotionRot :
- public LLMotion
-{
-public:
- // Constructor
- LLBreatheMotionRot(const LLUUID &id) :
- LLMotion(id),
- mBreatheRate(1.f),
- mCharacter(NULL)
- {
- mName = "breathe_rot";
- mChestState = new LLJointState;
- }
-
- // Destructor
- virtual ~LLBreatheMotionRot() {}
-
-public:
- //-------------------------------------------------------------------------
- // functions to support MotionController and MotionRegistry
- //-------------------------------------------------------------------------
- // static constructor
- // all subclasses must implement such a function and register it
- static LLMotion *create(const LLUUID &id) { return new LLBreatheMotionRot(id); }
-
-public:
- //-------------------------------------------------------------------------
- // animation callbacks to be implemented by subclasses
- //-------------------------------------------------------------------------
-
- // motions must specify whether or not they loop
- virtual BOOL getLoop() { return TRUE; }
-
- // motions must report their total duration
- virtual F32 getDuration() { return 0.0; }
-
- // motions must report their "ease in" duration
- virtual F32 getEaseInDuration() { return 0.0; }
-
- // motions must report their "ease out" duration.
- virtual F32 getEaseOutDuration() { return 0.0; }
-
- // motions must report their priority
- virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; }
-
- virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; }
-
- // called to determine when a motion should be activated/deactivated based on avatar pixel coverage
- virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_BREATHE; }
-
- // run-time (post constructor) initialization,
- // called after parameters have been set
- // must return true to indicate success and be available for activation
- virtual LLMotionInitStatus onInitialize(LLCharacter *character)
- {
- mCharacter = character;
- BOOL success = true;
-
- if ( !mChestState->setJoint( character->getJoint( "mChest" ) ) ) { success = false; }
-
- if ( success )
- {
- mChestState->setUsage(LLJointState::ROT);
- addJointState( mChestState );
- }
-
- if ( success )
- {
- return STATUS_SUCCESS;
- }
- else
- {
- return STATUS_FAILURE;
- }
- }
-
- // called when a motion is activated
- // must return TRUE to indicate success, or else
- // it will be deactivated
- virtual BOOL onActivate() { return TRUE; }
-
- // called per time step
- // must return TRUE while it is active, and
- // must return FALSE when the motion is completed.
- virtual BOOL onUpdate(F32 time, U8* joint_mask)
- {
- mBreatheRate = 1.f;
-
- F32 breathe_amt = (sinf(mBreatheRate * time) * BREATHE_ROT_MOTION_STRENGTH);
-
- mChestState->setRotation(LLQuaternion(breathe_amt, LLVector3(0.f, 1.f, 0.f)));
-
- return TRUE;
- }
-
- // called when a motion is deactivated
- virtual void onDeactivate() {}
-
-private:
- //-------------------------------------------------------------------------
- // joint states to be animated
- //-------------------------------------------------------------------------
- LLPointer<LLJointState> mChestState;
- F32 mBreatheRate;
- LLCharacter* mCharacter;
-};
-
-//-----------------------------------------------------------------------------
-// class LLPelvisFixMotion
-//-----------------------------------------------------------------------------
-class LLPelvisFixMotion :
- public LLMotion
-{
-public:
- // Constructor
- LLPelvisFixMotion(const LLUUID &id)
- : LLMotion(id), mCharacter(NULL)
- {
- mName = "pelvis_fix";
-
- mPelvisState = new LLJointState;
- }
-
- // Destructor
- virtual ~LLPelvisFixMotion() { }
-
-public:
- //-------------------------------------------------------------------------
- // functions to support MotionController and MotionRegistry
- //-------------------------------------------------------------------------
- // static constructor
- // all subclasses must implement such a function and register it
- static LLMotion *create(const LLUUID& id) { return new LLPelvisFixMotion(id); }
-
-public:
- //-------------------------------------------------------------------------
- // animation callbacks to be implemented by subclasses
- //-------------------------------------------------------------------------
-
- // motions must specify whether or not they loop
- virtual BOOL getLoop() { return TRUE; }
-
- // motions must report their total duration
- virtual F32 getDuration() { return 0.0; }
-
- // motions must report their "ease in" duration
- virtual F32 getEaseInDuration() { return 0.5f; }
-
- // motions must report their "ease out" duration.
- virtual F32 getEaseOutDuration() { return 0.5f; }
-
- // motions must report their priority
- virtual LLJoint::JointPriority getPriority() { return LLJoint::LOW_PRIORITY; }
-
- virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; }
-
- // called to determine when a motion should be activated/deactivated based on avatar pixel coverage
- virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_PELVIS_FIX; }
-
- // run-time (post constructor) initialization,
- // called after parameters have been set
- // must return true to indicate success and be available for activation
- virtual LLMotionInitStatus onInitialize(LLCharacter *character)
- {
- mCharacter = character;
-
- if (!mPelvisState->setJoint( character->getJoint("mPelvis")))
- {
- return STATUS_FAILURE;
- }
-
- mPelvisState->setUsage(LLJointState::POS);
-
- addJointState( mPelvisState );
- return STATUS_SUCCESS;
- }
-
- // called when a motion is activated
- // must return TRUE to indicate success, or else
- // it will be deactivated
- virtual BOOL onActivate() { return TRUE; }
-
- // called per time step
- // must return TRUE while it is active, and
- // must return FALSE when the motion is completed.
- virtual BOOL onUpdate(F32 time, U8* joint_mask)
- {
- mPelvisState->setPosition(LLVector3::zero);
-
- return TRUE;
- }
-
- // called when a motion is deactivated
- virtual void onDeactivate() {}
-
-private:
- //-------------------------------------------------------------------------
- // joint states to be animated
- //-------------------------------------------------------------------------
- LLPointer<LLJointState> mPelvisState;
- LLCharacter* mCharacter;
-};
-
-/**
- **
- ** End LLVOAvatar Support classes
- ** **
- *********************************************************************************/
-
-
-//-----------------------------------------------------------------------------
-// Static Data
-//-----------------------------------------------------------------------------
-LLXmlTree LLVOAvatar::sXMLTree;
-LLXmlTree LLVOAvatar::sSkeletonXMLTree;
-LLVOAvatarSkeletonInfo* LLVOAvatar::sAvatarSkeletonInfo = NULL;
-LLVOAvatar::LLVOAvatarXmlInfo* LLVOAvatar::sAvatarXmlInfo = NULL;
-LLVOAvatarDictionary *LLVOAvatar::sAvatarDictionary = NULL;
-S32 LLVOAvatar::sFreezeCounter = 0;
-U32 LLVOAvatar::sMaxVisible = 12;
-F32 LLVOAvatar::sRenderDistance = 256.f;
-S32 LLVOAvatar::sNumVisibleAvatars = 0;
-S32 LLVOAvatar::sNumLODChangesThisFrame = 0;
-
-const LLUUID LLVOAvatar::sStepSoundOnLand("e8af4a28-aa83-4310-a7c4-c047e15ea0df");
-const LLUUID LLVOAvatar::sStepSounds[LL_MCODE_END] =
-{
- SND_STONE_RUBBER,
- SND_METAL_RUBBER,
- SND_GLASS_RUBBER,
- SND_WOOD_RUBBER,
- SND_FLESH_RUBBER,
- SND_RUBBER_PLASTIC,
- SND_RUBBER_RUBBER
-};
-
-S32 LLVOAvatar::sRenderName = RENDER_NAME_ALWAYS;
-BOOL LLVOAvatar::sRenderGroupTitles = TRUE;
-S32 LLVOAvatar::sNumVisibleChatBubbles = 0;
-BOOL LLVOAvatar::sDebugInvisible = FALSE;
-BOOL LLVOAvatar::sShowAttachmentPoints = FALSE;
-BOOL LLVOAvatar::sShowAnimationDebug = FALSE;
-BOOL LLVOAvatar::sShowFootPlane = FALSE;
-BOOL LLVOAvatar::sVisibleInFirstPerson = FALSE;
-F32 LLVOAvatar::sLODFactor = 1.f;
-BOOL LLVOAvatar::sUseImpostors = FALSE;
-BOOL LLVOAvatar::sJointDebug = FALSE;
-
-F32 LLVOAvatar::sUnbakedTime = 0.f;
-F32 LLVOAvatar::sUnbakedUpdateTime = 0.f;
-F32 LLVOAvatar::sGreyTime = 0.f;
-F32 LLVOAvatar::sGreyUpdateTime = 0.f;
-
-//-----------------------------------------------------------------------------
-// Helper functions
-//-----------------------------------------------------------------------------
-static F32 calc_bouncy_animation(F32 x);
-
-//-----------------------------------------------------------------------------
-// LLVOAvatar()
-//-----------------------------------------------------------------------------
-LLVOAvatar::LLVOAvatar(const LLUUID& id,
- const LLPCode pcode,
- LLViewerRegion* regionp) :
- LLViewerObject(id, pcode, regionp),
- mIsDummy(FALSE),
- mSpecialRenderMode(0),
- mTurning(FALSE),
- mPelvisToFoot(0.f),
- mLastSkeletonSerialNum( 0 ),
- mHeadOffset(),
- mIsSitting(FALSE),
- mTimeVisible(),
- mTyping(FALSE),
- mMeshValid(FALSE),
- mVisible(FALSE),
- mWindFreq(0.f),
- mRipplePhase( 0.f ),
- mBelowWater(FALSE),
- mLastAppearanceBlendTime(0.f),
- mAppearanceAnimating(FALSE),
- mNameString(),
- mTitle(),
- mNameAway(false),
- mNameBusy(false),
- mNameMute(false),
- mNameAppearance(false),
- mNameFriend(false),
- mNameAlpha(0.f),
- mRenderGroupTitles(sRenderGroupTitles),
- mNameCloud(false),
- mFirstTEMessageReceived( FALSE ),
- mFirstAppearanceMessageReceived( FALSE ),
- mCulled( FALSE ),
- mVisibilityRank(0),
- mTexSkinColor( NULL ),
- mTexHairColor( NULL ),
- mTexEyeColor( NULL ),
- mNeedsSkin(FALSE),
- mLastSkinTime(0.f),
- mUpdatePeriod(1),
- mFullyLoaded(FALSE),
- mPreviousFullyLoaded(FALSE),
- mFullyLoadedInitialized(FALSE),
- mSupportsAlphaLayers(FALSE),
- mLoadedCallbacksPaused(FALSE),
- mHasPelvisOffset( FALSE )
-{
- LLMemType mt(LLMemType::MTYPE_AVATAR);
- //VTResume(); // VTune
-
- // mVoiceVisualizer is created by the hud effects manager and uses the HUD Effects pipeline
- const BOOL needsSendToSim = false; // currently, this HUD effect doesn't need to pack and unpack data to do its job
- mVoiceVisualizer = ( LLVoiceVisualizer *)LLHUDManager::getInstance()->createViewerEffect( LLHUDObject::LL_HUD_EFFECT_VOICE_VISUALIZER, needsSendToSim );
-
- lldebugs << "LLVOAvatar Constructor (0x" << this << ") id:" << mID << llendl;
-
- mPelvisp = NULL;
-
- mBakedTextureDatas.resize(BAKED_NUM_INDICES);
- for (U32 i = 0; i < mBakedTextureDatas.size(); i++ )
- {
- mBakedTextureDatas[i].mLastTextureIndex = IMG_DEFAULT_AVATAR;
- mBakedTextureDatas[i].mTexLayerSet = NULL;
- mBakedTextureDatas[i].mIsLoaded = false;
- mBakedTextureDatas[i].mIsUsed = false;
- mBakedTextureDatas[i].mMaskTexName = 0;
- mBakedTextureDatas[i].mTextureIndex = LLVOAvatarDictionary::bakedToLocalTextureIndex((EBakedTextureIndex)i);
- }
-
- mDirtyMesh = 2; // Dirty geometry, need to regenerate.
- mMeshTexturesDirty = FALSE;
- mHeadp = NULL;
-
- mIsBuilt = FALSE;
-
- mNumJoints = 0;
- mSkeleton = NULL;
-
- mNumCollisionVolumes = 0;
- mCollisionVolumes = NULL;
-
- // set up animation variables
- mSpeed = 0.f;
- setAnimationData("Speed", &mSpeed);
-
- mNeedsImpostorUpdate = TRUE;
- mNeedsAnimUpdate = TRUE;
-
- mImpostorDistance = 0;
- mImpostorPixelArea = 0;
-
- setNumTEs(TEX_NUM_INDICES);
-
- mbCanSelect = TRUE;
-
- mSignaledAnimations.clear();
- mPlayingAnimations.clear();
-
- mWasOnGroundLeft = FALSE;
- mWasOnGroundRight = FALSE;
-
- mTimeLast = 0.0f;
- mSpeedAccum = 0.0f;
-
- mRippleTimeLast = 0.f;
-
- mInAir = FALSE;
-
- mStepOnLand = TRUE;
- mStepMaterial = 0;
-
- mLipSyncActive = false;
- mOohMorph = NULL;
- mAahMorph = NULL;
-
- mCurrentGesticulationLevel = 0;
-
- mRuthTimer.reset();
- mRuthDebugTimer.reset();
- mDebugExistenceTimer.reset();
- mPelvisOffset = LLVector3(0.0f,0.0f,0.0f);
- mLastPelvisToFoot = 0.0f;
- mPelvisFixup = 0.0f;
-}
-
-//------------------------------------------------------------------------
-// LLVOAvatar::~LLVOAvatar()
-//------------------------------------------------------------------------
-LLVOAvatar::~LLVOAvatar()
-{
- if (gSavedSettings.getBOOL("DebugAvatarRezTime"))
- {
- if (!mFullyLoaded)
- {
- llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' left after " << (U32)mRuthDebugTimer.getElapsedTimeF32() << " seconds as cloud." << llendl;
- LLSD args;
- args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32());
- args["TIME"] = llformat("%d",(U32)mRuthDebugTimer.getElapsedTimeF32());
- args["NAME"] = getFullname();
- LLNotificationsUtil::add("AvatarRezLeftCloudNotification",args);
- }
- else
- {
- llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' left." << llendl;
- LLSD args;
- args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32());
- args["NAME"] = getFullname();
- LLNotificationsUtil::add("AvatarRezLeftNotification",args);
- }
-
- }
- lldebugs << "LLVOAvatar Destructor (0x" << this << ") id:" << mID << llendl;
-
- mRoot.removeAllChildren();
-
- deleteAndClearArray(mSkeleton);
- deleteAndClearArray(mCollisionVolumes);
-
- mNumJoints = 0;
-
- for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
- {
- deleteAndClear(mBakedTextureDatas[i].mTexLayerSet);
- mBakedTextureDatas[i].mMeshes.clear();
-
- for (morph_list_t::iterator iter2 = mBakedTextureDatas[i].mMaskedMorphs.begin();
- iter2 != mBakedTextureDatas[i].mMaskedMorphs.end(); iter2++)
- {
- LLMaskedMorph* masked_morph = (*iter2);
- delete masked_morph;
- }
- }
-
- std::for_each(mAttachmentPoints.begin(), mAttachmentPoints.end(), DeletePairedPointer());
- mAttachmentPoints.clear();
-
- deleteAndClear(mTexSkinColor);
- deleteAndClear(mTexHairColor);
- deleteAndClear(mTexEyeColor);
-
- std::for_each(mMeshes.begin(), mMeshes.end(), DeletePairedPointer());
- mMeshes.clear();
-
- for (std::vector<LLViewerJoint*>::iterator jointIter = mMeshLOD.begin();
- jointIter != mMeshLOD.end();
- ++jointIter)
- {
- LLViewerJoint* joint = (LLViewerJoint *) *jointIter;
- std::for_each(joint->mMeshParts.begin(), joint->mMeshParts.end(), DeletePointer());
- joint->mMeshParts.clear();
- }
- std::for_each(mMeshLOD.begin(), mMeshLOD.end(), DeletePointer());
- mMeshLOD.clear();
-
- mDead = TRUE;
-
- mAnimationSources.clear();
- LLLoadedCallbackEntry::cleanUpCallbackList(&mCallbackTextureList) ;
-
- lldebugs << "LLVOAvatar Destructor end" << llendl;
-}
-
-void LLVOAvatar::markDead()
-{
- if (mNameText)
- {
- mNameText->markDead();
- mNameText = NULL;
- sNumVisibleChatBubbles--;
- }
- mVoiceVisualizer->markDead();
- LLLoadedCallbackEntry::cleanUpCallbackList(&mCallbackTextureList) ;
- LLViewerObject::markDead();
-}
-
-
-BOOL LLVOAvatar::isFullyBaked()
-{
- if (mIsDummy) return TRUE;
- if (getNumTEs() == 0) return FALSE;
-
- for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
- {
- if (!isTextureDefined(mBakedTextureDatas[i].mTextureIndex)
- && ( (i != BAKED_SKIRT) || isWearingWearableType(LLWearableType::WT_SKIRT) ) )
- {
- return FALSE;
- }
- }
- return TRUE;
-}
-
-void LLVOAvatar::deleteLayerSetCaches(bool clearAll)
-{
- for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
- {
- if (mBakedTextureDatas[i].mTexLayerSet)
- {
- // ! BACKWARDS COMPATIBILITY !
- // Can be removed after hair baking is mandatory on the grid
- if ((i != BAKED_HAIR || isSelf()) && !clearAll)
- {
- mBakedTextureDatas[i].mTexLayerSet->deleteCaches();
- }
- }
- if (mBakedTextureDatas[i].mMaskTexName)
- {
- glDeleteTextures(1, (GLuint*)&(mBakedTextureDatas[i].mMaskTexName));
- mBakedTextureDatas[i].mMaskTexName = 0 ;
- }
- }
-}
-
-// static
-BOOL LLVOAvatar::areAllNearbyInstancesBaked(S32& grey_avatars)
-{
- BOOL res = TRUE;
- grey_avatars = 0;
- for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
- iter != LLCharacter::sInstances.end(); ++iter)
- {
- LLVOAvatar* inst = (LLVOAvatar*) *iter;
- if( inst->isDead() )
- {
- continue;
- }
- else if( !inst->isFullyBaked() )
- {
- res = FALSE;
- if (inst->mHasGrey)
- {
- ++grey_avatars;
- }
- }
- }
- return res;
-}
-
-// static
-void LLVOAvatar::dumpBakedStatus()
-{
- LLVector3d camera_pos_global = gAgentCamera.getCameraPositionGlobal();
-
- for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
- iter != LLCharacter::sInstances.end(); ++iter)
- {
- LLVOAvatar* inst = (LLVOAvatar*) *iter;
- llinfos << "Avatar ";
-
- LLNameValue* firstname = inst->getNVPair("FirstName");
- LLNameValue* lastname = inst->getNVPair("LastName");
-
- if( firstname )
- {
- llcont << firstname->getString();
- }
- if( lastname )
- {
- llcont << " " << lastname->getString();
- }
-
- llcont << " " << inst->mID;
-
- if( inst->isDead() )
- {
- llcont << " DEAD ("<< inst->getNumRefs() << " refs)";
- }
-
- if( inst->isSelf() )
- {
- llcont << " (self)";
- }
-
-
- F64 dist_to_camera = (inst->getPositionGlobal() - camera_pos_global).length();
- llcont << " " << dist_to_camera << "m ";
-
- llcont << " " << inst->mPixelArea << " pixels";
-
- if( inst->isVisible() )
- {
- llcont << " (visible)";
- }
- else
- {
- llcont << " (not visible)";
- }
-
- if( inst->isFullyBaked() )
- {
- llcont << " Baked";
- }
- else
- {
- llcont << " Unbaked (";
-
- for (LLVOAvatarDictionary::BakedTextures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin();
- iter != LLVOAvatarDictionary::getInstance()->getBakedTextures().end();
- ++iter)
- {
- const LLVOAvatarDictionary::BakedEntry *baked_dict = iter->second;
- const ETextureIndex index = baked_dict->mTextureIndex;
- if (!inst->isTextureDefined(index))
- {
- llcont << " " << LLVOAvatarDictionary::getInstance()->getTexture(index)->mName;
- }
- }
- llcont << " ) " << inst->getUnbakedPixelAreaRank();
- if( inst->isCulled() )
- {
- llcont << " culled";
- }
- }
- llcont << llendl;
- }
-}
-
-//static
-void LLVOAvatar::restoreGL()
-{
- if (!isAgentAvatarValid()) return;
-
- gAgentAvatarp->setCompositeUpdatesEnabled(TRUE);
- for (U32 i = 0; i < gAgentAvatarp->mBakedTextureDatas.size(); i++)
- {
- gAgentAvatarp->invalidateComposite(gAgentAvatarp->mBakedTextureDatas[i].mTexLayerSet, FALSE);
- }
- gAgentAvatarp->updateMeshTextures();
-}
-
-//static
-void LLVOAvatar::destroyGL()
-{
- deleteCachedImages();
-
- resetImpostors();
-}
-
-//static
-void LLVOAvatar::resetImpostors()
-{
- for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
- iter != LLCharacter::sInstances.end(); ++iter)
- {
- LLVOAvatar* avatar = (LLVOAvatar*) *iter;
- avatar->mImpostor.release();
- }
-}
-
-// static
-void LLVOAvatar::deleteCachedImages(bool clearAll)
-{
- if (LLTexLayerSet::sHasCaches)
- {
- lldebugs << "Deleting layer set caches" << llendl;
- for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
- iter != LLCharacter::sInstances.end(); ++iter)
- {
- LLVOAvatar* inst = (LLVOAvatar*) *iter;
- inst->deleteLayerSetCaches(clearAll);
- }
- LLTexLayerSet::sHasCaches = FALSE;
- }
- LLVOAvatarSelf::deleteScratchTextures();
- LLTexLayerStaticImageList::getInstance()->deleteCachedImages();
-}
-
-
-//------------------------------------------------------------------------
-// static
-// LLVOAvatar::initClass()
-//------------------------------------------------------------------------
-void LLVOAvatar::initClass()
-{
- std::string xmlFile;
-
- xmlFile = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,AVATAR_DEFAULT_CHAR) + "_lad.xml";
- BOOL success = sXMLTree.parseFile( xmlFile, FALSE );
- if (!success)
- {
- llerrs << "Problem reading avatar configuration file:" << xmlFile << llendl;
- }
-
- // now sanity check xml file
- LLXmlTreeNode* root = sXMLTree.getRoot();
- if (!root)
- {
- llerrs << "No root node found in avatar configuration file: " << xmlFile << llendl;
- return;
- }
-
- //-------------------------------------------------------------------------
- // <linden_avatar version="1.0"> (root)
- //-------------------------------------------------------------------------
- if( !root->hasName( "linden_avatar" ) )
- {
- llerrs << "Invalid avatar file header: " << xmlFile << llendl;
- }
-
- std::string version;
- static LLStdStringHandle version_string = LLXmlTree::addAttributeString("version");
- if( !root->getFastAttributeString( version_string, version ) || (version != "1.0") )
- {
- llerrs << "Invalid avatar file version: " << version << " in file: " << xmlFile << llendl;
- }
-
- S32 wearable_def_version = 1;
- static LLStdStringHandle wearable_definition_version_string = LLXmlTree::addAttributeString("wearable_definition_version");
- root->getFastAttributeS32( wearable_definition_version_string, wearable_def_version );
- LLWearable::setCurrentDefinitionVersion( wearable_def_version );
-
- std::string mesh_file_name;
-
- LLXmlTreeNode* skeleton_node = root->getChildByName( "skeleton" );
- if (!skeleton_node)
- {
- llerrs << "No skeleton in avatar configuration file: " << xmlFile << llendl;
- return;
- }
-
- std::string skeleton_file_name;
- static LLStdStringHandle file_name_string = LLXmlTree::addAttributeString("file_name");
- if (!skeleton_node->getFastAttributeString(file_name_string, skeleton_file_name))
- {
- llerrs << "No file name in skeleton node in avatar config file: " << xmlFile << llendl;
- }
-
- std::string skeleton_path;
- skeleton_path = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,skeleton_file_name);
- if (!parseSkeletonFile(skeleton_path))
- {
- llerrs << "Error parsing skeleton file: " << skeleton_path << llendl;
- }
-
- // Process XML data
-
- // avatar_skeleton.xml
- llassert(!sAvatarSkeletonInfo);
- sAvatarSkeletonInfo = new LLVOAvatarSkeletonInfo;
- if (!sAvatarSkeletonInfo->parseXml(sSkeletonXMLTree.getRoot()))
- {
- llerrs << "Error parsing skeleton XML file: " << skeleton_path << llendl;
- }
- // parse avatar_lad.xml
- llassert(!sAvatarXmlInfo);
- sAvatarXmlInfo = new LLVOAvatarXmlInfo;
- if (!sAvatarXmlInfo->parseXmlSkeletonNode(root))
- {
- llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl;
- }
- if (!sAvatarXmlInfo->parseXmlMeshNodes(root))
- {
- llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl;
- }
- if (!sAvatarXmlInfo->parseXmlColorNodes(root))
- {
- llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl;
- }
- if (!sAvatarXmlInfo->parseXmlLayerNodes(root))
- {
- llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl;
- }
- if (!sAvatarXmlInfo->parseXmlDriverNodes(root))
- {
- llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl;
- }
- if (!sAvatarXmlInfo->parseXmlMorphNodes(root))
- {
- llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl;
- }
-
- gAnimLibrary.animStateSetString(ANIM_AGENT_BODY_NOISE,"body_noise");
- gAnimLibrary.animStateSetString(ANIM_AGENT_BREATHE_ROT,"breathe_rot");
- gAnimLibrary.animStateSetString(ANIM_AGENT_EDITING,"editing");
- gAnimLibrary.animStateSetString(ANIM_AGENT_EYE,"eye");
- gAnimLibrary.animStateSetString(ANIM_AGENT_FLY_ADJUST,"fly_adjust");
- gAnimLibrary.animStateSetString(ANIM_AGENT_HAND_MOTION,"hand_motion");
- gAnimLibrary.animStateSetString(ANIM_AGENT_HEAD_ROT,"head_rot");
- gAnimLibrary.animStateSetString(ANIM_AGENT_PELVIS_FIX,"pelvis_fix");
- gAnimLibrary.animStateSetString(ANIM_AGENT_TARGET,"target");
- gAnimLibrary.animStateSetString(ANIM_AGENT_WALK_ADJUST,"walk_adjust");
-}
-
-
-void LLVOAvatar::cleanupClass()
-{
- deleteAndClear(sAvatarXmlInfo);
- sSkeletonXMLTree.cleanup();
- sXMLTree.cleanup();
-}
-
-void LLVOAvatar::initInstance(void)
-{
- //-------------------------------------------------------------------------
- // initialize joint, mesh and shape members
- //-------------------------------------------------------------------------
- mRoot.setName( "mRoot" );
-
- for (LLVOAvatarDictionary::Meshes::const_iterator iter = LLVOAvatarDictionary::getInstance()->getMeshes().begin();
- iter != LLVOAvatarDictionary::getInstance()->getMeshes().end();
- ++iter)
- {
- const EMeshIndex mesh_index = iter->first;
- const LLVOAvatarDictionary::MeshEntry *mesh_dict = iter->second;
- LLViewerJoint* joint = new LLViewerJoint();
- joint->setName(mesh_dict->mName);
- joint->setMeshID(mesh_index);
- mMeshLOD.push_back(joint);
-
- /* mHairLOD.setName("mHairLOD");
- mHairMesh0.setName("mHairMesh0");
- mHairMesh0.setMeshID(MESH_ID_HAIR);
- mHairMesh1.setName("mHairMesh1"); */
- for (U32 lod = 0; lod < mesh_dict->mLOD; lod++)
- {
- LLViewerJointMesh* mesh = new LLViewerJointMesh();
- std::string mesh_name = "m" + mesh_dict->mName + boost::lexical_cast<std::string>(lod);
- // We pre-pended an m - need to capitalize first character for camelCase
- mesh_name[1] = toupper(mesh_name[1]);
- mesh->setName(mesh_name);
- mesh->setMeshID(mesh_index);
- mesh->setPickName(mesh_dict->mPickName);
- mesh->setIsTransparent(FALSE);
- switch((int)mesh_index)
- {
- case MESH_ID_HAIR:
- mesh->setIsTransparent(TRUE);
- break;
- case MESH_ID_SKIRT:
- mesh->setIsTransparent(TRUE);
- break;
- case MESH_ID_EYEBALL_LEFT:
- case MESH_ID_EYEBALL_RIGHT:
- mesh->setSpecular( LLColor4( 1.0f, 1.0f, 1.0f, 1.0f ), 1.f );
- break;
- }
-
- joint->mMeshParts.push_back(mesh);
- }
- }
-
- //-------------------------------------------------------------------------
- // associate baked textures with meshes
- //-------------------------------------------------------------------------
- for (LLVOAvatarDictionary::Meshes::const_iterator iter = LLVOAvatarDictionary::getInstance()->getMeshes().begin();
- iter != LLVOAvatarDictionary::getInstance()->getMeshes().end();
- ++iter)
- {
- const EMeshIndex mesh_index = iter->first;
- const LLVOAvatarDictionary::MeshEntry *mesh_dict = iter->second;
- const EBakedTextureIndex baked_texture_index = mesh_dict->mBakedID;
- // Skip it if there's no associated baked texture.
- if (baked_texture_index == BAKED_NUM_INDICES) continue;
-
- for (std::vector<LLViewerJointMesh* >::iterator iter = mMeshLOD[mesh_index]->mMeshParts.begin();
- iter != mMeshLOD[mesh_index]->mMeshParts.end();
- ++iter)
- {
- LLViewerJointMesh* mesh = (LLViewerJointMesh*) *iter;
- mBakedTextureDatas[(int)baked_texture_index].mMeshes.push_back(mesh);
- }
- }
-
-
- //-------------------------------------------------------------------------
- // register motions
- //-------------------------------------------------------------------------
- if (LLCharacter::sInstances.size() == 1)
- {
- LLKeyframeMotion::setVFS(gStaticVFS);
- registerMotion( ANIM_AGENT_BUSY, LLNullMotion::create );
- registerMotion( ANIM_AGENT_CROUCH, LLKeyframeStandMotion::create );
- registerMotion( ANIM_AGENT_CROUCHWALK, LLKeyframeWalkMotion::create );
- registerMotion( ANIM_AGENT_EXPRESS_AFRAID, LLEmote::create );
- registerMotion( ANIM_AGENT_EXPRESS_ANGER, LLEmote::create );
- registerMotion( ANIM_AGENT_EXPRESS_BORED, LLEmote::create );
- registerMotion( ANIM_AGENT_EXPRESS_CRY, LLEmote::create );
- registerMotion( ANIM_AGENT_EXPRESS_DISDAIN, LLEmote::create );
- registerMotion( ANIM_AGENT_EXPRESS_EMBARRASSED, LLEmote::create );
- registerMotion( ANIM_AGENT_EXPRESS_FROWN, LLEmote::create );
- registerMotion( ANIM_AGENT_EXPRESS_KISS, LLEmote::create );
- registerMotion( ANIM_AGENT_EXPRESS_LAUGH, LLEmote::create );
- registerMotion( ANIM_AGENT_EXPRESS_OPEN_MOUTH, LLEmote::create );
- registerMotion( ANIM_AGENT_EXPRESS_REPULSED, LLEmote::create );
- registerMotion( ANIM_AGENT_EXPRESS_SAD, LLEmote::create );
- registerMotion( ANIM_AGENT_EXPRESS_SHRUG, LLEmote::create );
- registerMotion( ANIM_AGENT_EXPRESS_SMILE, LLEmote::create );
- registerMotion( ANIM_AGENT_EXPRESS_SURPRISE, LLEmote::create );
- registerMotion( ANIM_AGENT_EXPRESS_TONGUE_OUT, LLEmote::create );
- registerMotion( ANIM_AGENT_EXPRESS_TOOTHSMILE, LLEmote::create );
- registerMotion( ANIM_AGENT_EXPRESS_WINK, LLEmote::create );
- registerMotion( ANIM_AGENT_EXPRESS_WORRY, LLEmote::create );
- registerMotion( ANIM_AGENT_FEMALE_RUN_NEW, LLKeyframeWalkMotion::create );
- registerMotion( ANIM_AGENT_FEMALE_WALK, LLKeyframeWalkMotion::create );
- registerMotion( ANIM_AGENT_FEMALE_WALK_NEW, LLKeyframeWalkMotion::create );
- registerMotion( ANIM_AGENT_RUN, LLKeyframeWalkMotion::create );
- registerMotion( ANIM_AGENT_RUN_NEW, LLKeyframeWalkMotion::create );
- registerMotion( ANIM_AGENT_STAND, LLKeyframeStandMotion::create );
- registerMotion( ANIM_AGENT_STAND_1, LLKeyframeStandMotion::create );
- registerMotion( ANIM_AGENT_STAND_2, LLKeyframeStandMotion::create );
- registerMotion( ANIM_AGENT_STAND_3, LLKeyframeStandMotion::create );
- registerMotion( ANIM_AGENT_STAND_4, LLKeyframeStandMotion::create );
- registerMotion( ANIM_AGENT_STANDUP, LLKeyframeFallMotion::create );
- registerMotion( ANIM_AGENT_TURNLEFT, LLKeyframeWalkMotion::create );
- registerMotion( ANIM_AGENT_TURNRIGHT, LLKeyframeWalkMotion::create );
- registerMotion( ANIM_AGENT_WALK, LLKeyframeWalkMotion::create );
- registerMotion( ANIM_AGENT_WALK_NEW, LLKeyframeWalkMotion::create );
-
- // motions without a start/stop bit
- registerMotion( ANIM_AGENT_BODY_NOISE, LLBodyNoiseMotion::create );
- registerMotion( ANIM_AGENT_BREATHE_ROT, LLBreatheMotionRot::create );
- registerMotion( ANIM_AGENT_EDITING, LLEditingMotion::create );
- registerMotion( ANIM_AGENT_EYE, LLEyeMotion::create );
- registerMotion( ANIM_AGENT_FEMALE_WALK, LLKeyframeWalkMotion::create );
- registerMotion( ANIM_AGENT_FLY_ADJUST, LLFlyAdjustMotion::create );
- registerMotion( ANIM_AGENT_HAND_MOTION, LLHandMotion::create );
- registerMotion( ANIM_AGENT_HEAD_ROT, LLHeadRotMotion::create );
- registerMotion( ANIM_AGENT_PELVIS_FIX, LLPelvisFixMotion::create );
- registerMotion( ANIM_AGENT_SIT_FEMALE, LLKeyframeMotion::create );
- registerMotion( ANIM_AGENT_TARGET, LLTargetingMotion::create );
- registerMotion( ANIM_AGENT_WALK_ADJUST, LLWalkAdjustMotion::create );
-
- }
-
- if (gNoRender)
- {
- return;
- }
-
- buildCharacter();
-
- if (gNoRender)
- {
- return;
- }
-
- // preload specific motions here
- createMotion( ANIM_AGENT_CUSTOMIZE);
- createMotion( ANIM_AGENT_CUSTOMIZE_DONE);
-
- //VTPause(); // VTune
-
- mVoiceVisualizer->setVoiceEnabled( LLVoiceClient::getInstance()->getVoiceEnabled( mID ) );
-
-}
-
-const LLVector3 LLVOAvatar::getRenderPosition() const
-{
- if (mDrawable.isNull() || mDrawable->getGeneration() < 0)
- {
- return getPositionAgent();
- }
- else if (isRoot())
- {
- return mDrawable->getPositionAgent();
- }
- else
- {
- return getPosition() * mDrawable->getParent()->getRenderMatrix();
- }
-}
-
-void LLVOAvatar::updateDrawable(BOOL force_damped)
-{
- clearChanged(SHIFTED);
-}
-
-void LLVOAvatar::onShift(const LLVector4a& shift_vector)
-{
- const LLVector3& shift = reinterpret_cast<const LLVector3&>(shift_vector);
- mLastAnimExtents[0] += shift;
- mLastAnimExtents[1] += shift;
- mNeedsImpostorUpdate = TRUE;
- mNeedsAnimUpdate = TRUE;
-}
-
-void LLVOAvatar::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax)
-{
- if (isImpostor() && !needsImpostorUpdate())
- {
- LLVector3 delta = getRenderPosition() -
- ((LLVector3(mDrawable->getPositionGroup().getF32ptr())-mImpostorOffset));
-
- newMin.load3( (mLastAnimExtents[0] + delta).mV);
- newMax.load3( (mLastAnimExtents[1] + delta).mV);
- }
- else
- {
- getSpatialExtents(newMin,newMax);
- mLastAnimExtents[0].set(newMin.getF32ptr());
- mLastAnimExtents[1].set(newMax.getF32ptr());
- LLVector4a pos_group;
- pos_group.setAdd(newMin,newMax);
- pos_group.mul(0.5f);
- mImpostorOffset = LLVector3(pos_group.getF32ptr())-getRenderPosition();
- mDrawable->setPositionGroup(pos_group);
- }
-}
-
-void LLVOAvatar::getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
-{
- LLVector4a buffer(0.25f);
- LLVector4a pos;
- pos.load3(getRenderPosition().mV);
- newMin.setSub(pos, buffer);
- newMax.setAdd(pos, buffer);
-
- float max_attachment_span = get_default_max_prim_scale() * 5.0f;
-
- //stretch bounding box by joint positions
- for (polymesh_map_t::iterator i = mMeshes.begin(); i != mMeshes.end(); ++i)
- {
- LLPolyMesh* mesh = i->second;
- for (S32 joint_num = 0; joint_num < mesh->mJointRenderData.count(); joint_num++)
- {
- LLVector4a trans;
- trans.load3( mesh->mJointRenderData[joint_num]->mWorldMatrix->getTranslation().mV);
- update_min_max(newMin, newMax, trans);
- }
- }
-
- LLVector4a center, size;
- center.setAdd(newMin, newMax);
- center.mul(0.5f);
-
- size.setSub(newMax,newMin);
- size.mul(0.5f);
-
- mPixelArea = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance());
-
- //stretch bounding box by attachments
- for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
- iter != mAttachmentPoints.end();
- ++iter)
- {
- LLViewerJointAttachment* attachment = iter->second;
-
- if (!attachment->getValid())
- {
- continue ;
- }
-
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
- attachment_iter != attachment->mAttachedObjects.end();
- ++attachment_iter)
- {
- const LLViewerObject* attached_object = (*attachment_iter);
- if (attached_object && !attached_object->isHUDAttachment())
- {
- LLDrawable* drawable = attached_object->mDrawable;
- if (drawable && !drawable->isState(LLDrawable::RIGGED))
- {
- LLSpatialBridge* bridge = drawable->getSpatialBridge();
- if (bridge)
- {
- const LLVector4a* ext = bridge->getSpatialExtents();
- LLVector4a distance;
- distance.setSub(ext[1], ext[0]);
- LLVector4a max_span(max_attachment_span);
-
- S32 lt = distance.lessThan(max_span).getGatheredBits() & 0x7;
-
- // Only add the prim to spatial extents calculations if it isn't a megaprim.
- // max_attachment_span calculated at the start of the function
- // (currently 5 times our max prim size)
- if (lt == 0x7)
- {
- update_min_max(newMin,newMax,ext[0]);
- update_min_max(newMin,newMax,ext[1]);
- }
- }
- }
- }
- }
- }
-
- //pad bounding box
-
- newMin.sub(buffer);
- newMax.add(buffer);
-}
-
-//-----------------------------------------------------------------------------
-// renderCollisionVolumes()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::renderCollisionVolumes()
-{
- for (S32 i = 0; i < mNumCollisionVolumes; i++)
- {
- mCollisionVolumes[i].renderCollision();
- }
-
- if (mNameText.notNull())
- {
- LLVector3 unused;
- mNameText->lineSegmentIntersect(LLVector3(0,0,0), LLVector3(0,0,1), unused, TRUE);
- }
-}
-
-BOOL LLVOAvatar::lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
- S32 face,
- BOOL pick_transparent,
- S32* face_hit,
- LLVector3* intersection,
- LLVector2* tex_coord,
- LLVector3* normal,
- LLVector3* bi_normal)
-{
- if ((isSelf() && !gAgent.needsRenderAvatar()) || !LLPipeline::sPickAvatar)
- {
- return FALSE;
- }
-
- if (lineSegmentBoundingBox(start, end))
- {
- for (S32 i = 0; i < mNumCollisionVolumes; ++i)
- {
- mCollisionVolumes[i].updateWorldMatrix();
-
- glh::matrix4f mat((F32*) mCollisionVolumes[i].getXform()->getWorldMatrix().mMatrix);
- glh::matrix4f inverse = mat.inverse();
- glh::matrix4f norm_mat = inverse.transpose();
-
- glh::vec3f p1(start.mV);
- glh::vec3f p2(end.mV);
-
- inverse.mult_matrix_vec(p1);
- inverse.mult_matrix_vec(p2);
-
- LLVector3 position;
- LLVector3 norm;
-
- if (linesegment_sphere(LLVector3(p1.v), LLVector3(p2.v), LLVector3(0,0,0), 1.f, position, norm))
- {
- glh::vec3f res_pos(position.mV);
- mat.mult_matrix_vec(res_pos);
-
- norm.normalize();
- glh::vec3f res_norm(norm.mV);
- norm_mat.mult_matrix_dir(res_norm);
-
- if (intersection)
- {
- *intersection = LLVector3(res_pos.v);
- }
-
- if (normal)
- {
- *normal = LLVector3(res_norm.v);
- }
-
- return TRUE;
- }
- }
- }
-
- LLVector3 position;
- if (mNameText.notNull() && mNameText->lineSegmentIntersect(start, end, position))
- {
- if (intersection)
- {
- *intersection = position;
- }
-
- return TRUE;
- }
-
- return FALSE;
-}
-
-//-----------------------------------------------------------------------------
-// parseSkeletonFile()
-//-----------------------------------------------------------------------------
-BOOL LLVOAvatar::parseSkeletonFile(const std::string& filename)
-{
- LLMemType mt(LLMemType::MTYPE_AVATAR);
-
- //-------------------------------------------------------------------------
- // parse the file
- //-------------------------------------------------------------------------
- BOOL parsesuccess = sSkeletonXMLTree.parseFile( filename, FALSE );
-
- if (!parsesuccess)
- {
- llerrs << "Can't parse skeleton file: " << filename << llendl;
- return FALSE;
- }
-
- // now sanity check xml file
- LLXmlTreeNode* root = sSkeletonXMLTree.getRoot();
- if (!root)
- {
- llerrs << "No root node found in avatar skeleton file: " << filename << llendl;
- return FALSE;
- }
-
- if( !root->hasName( "linden_skeleton" ) )
- {
- llerrs << "Invalid avatar skeleton file header: " << filename << llendl;
- return FALSE;
- }
-
- std::string version;
- static LLStdStringHandle version_string = LLXmlTree::addAttributeString("version");
- if( !root->getFastAttributeString( version_string, version ) || (version != "1.0") )
- {
- llerrs << "Invalid avatar skeleton file version: " << version << " in file: " << filename << llendl;
- return FALSE;
- }
-
- return TRUE;
-}
-
-//-----------------------------------------------------------------------------
-// setupBone()
-//-----------------------------------------------------------------------------
-BOOL LLVOAvatar::setupBone(const LLVOAvatarBoneInfo* info, LLViewerJoint* parent, S32 &volume_num, S32 &joint_num)
-{
- LLMemType mt(LLMemType::MTYPE_AVATAR);
-
- LLViewerJoint* joint = NULL;
-
- if (info->mIsJoint)
- {
- joint = (LLViewerJoint*)getCharacterJoint(joint_num);
- if (!joint)
- {
- llwarns << "Too many bones" << llendl;
- return FALSE;
- }
- joint->setName( info->mName );
- }
- else // collision volume
- {
- if (volume_num >= (S32)mNumCollisionVolumes)
- {
- llwarns << "Too many bones" << llendl;
- return FALSE;
- }
- joint = (LLViewerJoint*)(&mCollisionVolumes[volume_num]);
- joint->setName( info->mName );
- }
-
- // add to parent
- if (parent)
- {
- parent->addChild( joint );
- }
-
- joint->setPosition(info->mPos);
- joint->setRotation(mayaQ(info->mRot.mV[VX], info->mRot.mV[VY],
- info->mRot.mV[VZ], LLQuaternion::XYZ));
- joint->setScale(info->mScale);
-
- joint->setDefaultFromCurrentXform();
-
- if (info->mIsJoint)
- {
- joint->setSkinOffset( info->mPivot );
- joint_num++;
- }
- else // collision volume
- {
- volume_num++;
- }
-
- // setup children
- LLVOAvatarBoneInfo::child_list_t::const_iterator iter;
- for (iter = info->mChildList.begin(); iter != info->mChildList.end(); ++iter)
- {
- LLVOAvatarBoneInfo *child_info = *iter;
- if (!setupBone(child_info, joint, volume_num, joint_num))
- {
- return FALSE;
- }
- }
-
- return TRUE;
-}
-
-//-----------------------------------------------------------------------------
-// buildSkeleton()
-//-----------------------------------------------------------------------------
-BOOL LLVOAvatar::buildSkeleton(const LLVOAvatarSkeletonInfo *info)
-{
- LLMemType mt(LLMemType::MTYPE_AVATAR);
-
- //-------------------------------------------------------------------------
- // allocate joints
- //-------------------------------------------------------------------------
- if (!allocateCharacterJoints(info->mNumBones))
- {
- llerrs << "Can't allocate " << info->mNumBones << " joints" << llendl;
- return FALSE;
- }
-
- //-------------------------------------------------------------------------
- // allocate volumes
- //-------------------------------------------------------------------------
- if (info->mNumCollisionVolumes)
- {
- if (!allocateCollisionVolumes(info->mNumCollisionVolumes))
- {
- llerrs << "Can't allocate " << info->mNumCollisionVolumes << " collision volumes" << llendl;
- return FALSE;
- }
- }
-
- S32 current_joint_num = 0;
- S32 current_volume_num = 0;
- LLVOAvatarSkeletonInfo::bone_info_list_t::const_iterator iter;
- for (iter = info->mBoneInfoList.begin(); iter != info->mBoneInfoList.end(); ++iter)
- {
- LLVOAvatarBoneInfo *info = *iter;
- if (!setupBone(info, NULL, current_volume_num, current_joint_num))
- {
- llerrs << "Error parsing bone in skeleton file" << llendl;
- return FALSE;
- }
- }
-
- return TRUE;
-}
-
-LLVOAvatar* LLVOAvatar::asAvatar()
-{
- return this;
-}
-
-//-----------------------------------------------------------------------------
-// LLVOAvatar::startDefaultMotions()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::startDefaultMotions()
-{
- //-------------------------------------------------------------------------
- // start default motions
- //-------------------------------------------------------------------------
- startMotion( ANIM_AGENT_HEAD_ROT );
- startMotion( ANIM_AGENT_EYE );
- startMotion( ANIM_AGENT_BODY_NOISE );
- startMotion( ANIM_AGENT_BREATHE_ROT );
- startMotion( ANIM_AGENT_HAND_MOTION );
- startMotion( ANIM_AGENT_PELVIS_FIX );
-
- //-------------------------------------------------------------------------
- // restart any currently active motions
- //-------------------------------------------------------------------------
- processAnimationStateChanges();
-}
-
-//-----------------------------------------------------------------------------
-// LLVOAvatar::buildCharacter()
-// Deferred initialization and rebuild of the avatar.
-//-----------------------------------------------------------------------------
-void LLVOAvatar::buildCharacter()
-{
- LLMemType mt(LLMemType::MTYPE_AVATAR);
-
- //-------------------------------------------------------------------------
- // remove all references to our existing skeleton
- // so we can rebuild it
- //-------------------------------------------------------------------------
- flushAllMotions();
-
- //-------------------------------------------------------------------------
- // remove all of mRoot's children
- //-------------------------------------------------------------------------
- mRoot.removeAllChildren();
- mIsBuilt = FALSE;
-
- //-------------------------------------------------------------------------
- // clear mesh data
- //-------------------------------------------------------------------------
- for (std::vector<LLViewerJoint*>::iterator jointIter = mMeshLOD.begin();
- jointIter != mMeshLOD.end(); ++jointIter)
- {
- LLViewerJoint* joint = (LLViewerJoint*) *jointIter;
- for (std::vector<LLViewerJointMesh*>::iterator meshIter = joint->mMeshParts.begin();
- meshIter != joint->mMeshParts.end(); ++meshIter)
- {
- LLViewerJointMesh * mesh = (LLViewerJointMesh *) *meshIter;
- mesh->setMesh(NULL);
- }
- }
-
- //-------------------------------------------------------------------------
- // (re)load our skeleton and meshes
- //-------------------------------------------------------------------------
- LLTimer timer;
-
- BOOL status = loadAvatar();
- stop_glerror();
-
- if (gNoRender)
- {
- // Still want to load the avatar skeleton so visual parameters work.
- return;
- }
-
-// gPrintMessagesThisFrame = TRUE;
- lldebugs << "Avatar load took " << timer.getElapsedTimeF32() << " seconds." << llendl;
-
- if (!status)
- {
- if (isSelf())
- {
- llerrs << "Unable to load user's avatar" << llendl;
- }
- else
- {
- llwarns << "Unable to load other's avatar" << llendl;
- }
- return;
- }
-
- //-------------------------------------------------------------------------
- // initialize "well known" joint pointers
- //-------------------------------------------------------------------------
- mPelvisp = (LLViewerJoint*)mRoot.findJoint("mPelvis");
- mTorsop = (LLViewerJoint*)mRoot.findJoint("mTorso");
- mChestp = (LLViewerJoint*)mRoot.findJoint("mChest");
- mNeckp = (LLViewerJoint*)mRoot.findJoint("mNeck");
- mHeadp = (LLViewerJoint*)mRoot.findJoint("mHead");
- mSkullp = (LLViewerJoint*)mRoot.findJoint("mSkull");
- mHipLeftp = (LLViewerJoint*)mRoot.findJoint("mHipLeft");
- mHipRightp = (LLViewerJoint*)mRoot.findJoint("mHipRight");
- mKneeLeftp = (LLViewerJoint*)mRoot.findJoint("mKneeLeft");
- mKneeRightp = (LLViewerJoint*)mRoot.findJoint("mKneeRight");
- mAnkleLeftp = (LLViewerJoint*)mRoot.findJoint("mAnkleLeft");
- mAnkleRightp = (LLViewerJoint*)mRoot.findJoint("mAnkleRight");
- mFootLeftp = (LLViewerJoint*)mRoot.findJoint("mFootLeft");
- mFootRightp = (LLViewerJoint*)mRoot.findJoint("mFootRight");
- mWristLeftp = (LLViewerJoint*)mRoot.findJoint("mWristLeft");
- mWristRightp = (LLViewerJoint*)mRoot.findJoint("mWristRight");
- mEyeLeftp = (LLViewerJoint*)mRoot.findJoint("mEyeLeft");
- mEyeRightp = (LLViewerJoint*)mRoot.findJoint("mEyeRight");
-
- //-------------------------------------------------------------------------
- // Make sure "well known" pointers exist
- //-------------------------------------------------------------------------
- if (!(mPelvisp &&
- mTorsop &&
- mChestp &&
- mNeckp &&
- mHeadp &&
- mSkullp &&
- mHipLeftp &&
- mHipRightp &&
- mKneeLeftp &&
- mKneeRightp &&
- mAnkleLeftp &&
- mAnkleRightp &&
- mFootLeftp &&
- mFootRightp &&
- mWristLeftp &&
- mWristRightp &&
- mEyeLeftp &&
- mEyeRightp))
- {
- llerrs << "Failed to create avatar." << llendl;
- return;
- }
-
- //-------------------------------------------------------------------------
- // initialize the pelvis
- //-------------------------------------------------------------------------
- mPelvisp->setPosition( LLVector3(0.0f, 0.0f, 0.0f) );
-
- //-------------------------------------------------------------------------
- // set head offset from pelvis
- //-------------------------------------------------------------------------
- updateHeadOffset();
-
- //-------------------------------------------------------------------------
- // initialize lip sync morph pointers
- //-------------------------------------------------------------------------
- mOohMorph = getVisualParam( "Lipsync_Ooh" );
- mAahMorph = getVisualParam( "Lipsync_Aah" );
-
- // If we don't have the Ooh morph, use the Kiss morph
- if (!mOohMorph)
- {
- llwarns << "Missing 'Ooh' morph for lipsync, using fallback." << llendl;
- mOohMorph = getVisualParam( "Express_Kiss" );
- }
-
- // If we don't have the Aah morph, use the Open Mouth morph
- if (!mAahMorph)
- {
- llwarns << "Missing 'Aah' morph for lipsync, using fallback." << llendl;
- mAahMorph = getVisualParam( "Express_Open_Mouth" );
- }
-
- startDefaultMotions();
-
- //-------------------------------------------------------------------------
- // restart any currently active motions
- //-------------------------------------------------------------------------
- processAnimationStateChanges();
-
- mIsBuilt = TRUE;
- stop_glerror();
-
- mMeshValid = TRUE;
-}
-
-
-//-----------------------------------------------------------------------------
-// releaseMeshData()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::releaseMeshData()
-{
- LLMemType mt(LLMemType::MTYPE_AVATAR);
-
- if (sInstances.size() < AVATAR_RELEASE_THRESHOLD || mIsDummy)
- {
- return;
- }
-
- //llinfos << "Releasing" << llendl;
-
- // cleanup mesh data
- for (std::vector<LLViewerJoint*>::iterator iter = mMeshLOD.begin();
- iter != mMeshLOD.end();
- ++iter)
- {
- LLViewerJoint* joint = (LLViewerJoint*) *iter;
- joint->setValid(FALSE, TRUE);
- }
-
- //cleanup data
- if (mDrawable.notNull())
- {
- LLFace* facep = mDrawable->getFace(0);
- facep->setSize(0, 0);
- for(S32 i = mNumInitFaces ; i < mDrawable->getNumFaces(); i++)
- {
- facep = mDrawable->getFace(i);
- facep->setSize(0, 0);
- }
- }
-
- for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
- iter != mAttachmentPoints.end();
- ++iter)
- {
- LLViewerJointAttachment* attachment = iter->second;
- if (!attachment->getIsHUDAttachment())
- {
- attachment->setAttachmentVisibility(FALSE);
- }
- }
- mMeshValid = FALSE;
-}
-
-//-----------------------------------------------------------------------------
-// restoreMeshData()
-//-----------------------------------------------------------------------------
-// virtual
-void LLVOAvatar::restoreMeshData()
-{
- llassert(!isSelf());
- LLMemType mt(LLMemType::MTYPE_AVATAR);
-
- //llinfos << "Restoring" << llendl;
- mMeshValid = TRUE;
- updateJointLODs();
-
- for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
- iter != mAttachmentPoints.end();
- ++iter)
- {
- LLViewerJointAttachment* attachment = iter->second;
- if (!attachment->getIsHUDAttachment())
- {
- attachment->setAttachmentVisibility(TRUE);
- }
- }
-
- // force mesh update as LOD might not have changed to trigger this
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE);
-}
-
-//-----------------------------------------------------------------------------
-// updateMeshData()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::updateMeshData()
-{
- if (mDrawable.notNull())
- {
- stop_glerror();
-
- S32 f_num = 0 ;
- const U32 VERTEX_NUMBER_THRESHOLD = 128 ;//small number of this means each part of an avatar has its own vertex buffer.
- const S32 num_parts = mMeshLOD.size();
-
- // this order is determined by number of LODS
- // if a mesh earlier in this list changed LODs while a later mesh doesn't,
- // the later mesh's index offset will be inaccurate
- for(S32 part_index = 0 ; part_index < num_parts ;)
- {
- S32 j = part_index ;
- U32 last_v_num = 0, num_vertices = 0 ;
- U32 last_i_num = 0, num_indices = 0 ;
-
- while(part_index < num_parts && num_vertices < VERTEX_NUMBER_THRESHOLD)
- {
- last_v_num = num_vertices ;
- last_i_num = num_indices ;
-
- mMeshLOD[part_index++]->updateFaceSizes(num_vertices, num_indices, mAdjustedPixelArea);
- }
- if(num_vertices < 1)//skip empty meshes
- {
- continue ;
- }
- if(last_v_num > 0)//put the last inserted part into next vertex buffer.
- {
- num_vertices = last_v_num ;
- num_indices = last_i_num ;
- part_index-- ;
- }
-
- LLFace* facep ;
- if(f_num < mDrawable->getNumFaces())
- {
- facep = mDrawable->getFace(f_num);
- }
- else
- {
- facep = mDrawable->addFace(mDrawable->getFace(0)->getPool(), mDrawable->getFace(0)->getTexture()) ;
- }
-
- // resize immediately
- facep->setSize(num_vertices, num_indices);
-
- bool terse_update = false;
-
- facep->setGeomIndex(0);
- facep->setIndicesIndex(0);
-
- LLVertexBuffer* buff = facep->getVertexBuffer();
- if(!facep->getVertexBuffer())
- {
- buff = new LLVertexBufferAvatar();
- buff->allocateBuffer(num_vertices, num_indices, TRUE);
- facep->setVertexBuffer(buff);
- }
- else
- {
- if (buff->getRequestedIndices() == num_indices &&
- buff->getRequestedVerts() == num_vertices)
- {
- terse_update = true;
- }
- else
- {
- buff->resizeBuffer(num_vertices, num_indices);
- }
- }
-
-
- // This is a hack! Avatars have their own pool, so we are detecting
- // the case of more than one avatar in the pool (thus > 0 instead of >= 0)
- if (facep->getGeomIndex() > 0)
- {
- llerrs << "non-zero geom index: " << facep->getGeomIndex() << " in LLVOAvatar::restoreMeshData" << llendl;
- }
-
- for(S32 k = j ; k < part_index ; k++)
- {
- mMeshLOD[k]->updateFaceData(facep, mAdjustedPixelArea, k == MESH_ID_HAIR, terse_update);
- }
-
- stop_glerror();
- buff->setBuffer(0);
-
- if(!f_num)
- {
- f_num += mNumInitFaces ;
- }
- else
- {
- f_num++ ;
- }
- }
- }
-}
-
-//------------------------------------------------------------------------
-
-//------------------------------------------------------------------------
-// The viewer can only suggest a good size for the agent,
-// the simulator will keep it inside a reasonable range.
-void LLVOAvatar::computeBodySize()
-{
- LLVector3 pelvis_scale = mPelvisp->getScale();
-
- // some of the joints have not been cached
- LLVector3 skull = mSkullp->getPosition();
- LLVector3 skull_scale = mSkullp->getScale();
-
- LLVector3 neck = mNeckp->getPosition();
- LLVector3 neck_scale = mNeckp->getScale();
-
- LLVector3 chest = mChestp->getPosition();
- LLVector3 chest_scale = mChestp->getScale();
-
- // the rest of the joints have been cached
- LLVector3 head = mHeadp->getPosition();
- LLVector3 head_scale = mHeadp->getScale();
-
- LLVector3 torso = mTorsop->getPosition();
- LLVector3 torso_scale = mTorsop->getScale();
-
- LLVector3 hip = mHipLeftp->getPosition();
- LLVector3 hip_scale = mHipLeftp->getScale();
-
- LLVector3 knee = mKneeLeftp->getPosition();
- LLVector3 knee_scale = mKneeLeftp->getScale();
-
- LLVector3 ankle = mAnkleLeftp->getPosition();
- LLVector3 ankle_scale = mAnkleLeftp->getScale();
-
- LLVector3 foot = mFootLeftp->getPosition();
-
- mPelvisToFoot = hip.mV[VZ] * pelvis_scale.mV[VZ] -
- knee.mV[VZ] * hip_scale.mV[VZ] -
- ankle.mV[VZ] * knee_scale.mV[VZ] -
- foot.mV[VZ] * ankle_scale.mV[VZ];
-
- LLVector3 new_body_size;
- new_body_size.mV[VZ] = mPelvisToFoot +
- // the sqrt(2) correction below is an approximate
- // correction to get to the top of the head
- F_SQRT2 * (skull.mV[VZ] * head_scale.mV[VZ]) +
- head.mV[VZ] * neck_scale.mV[VZ] +
- neck.mV[VZ] * chest_scale.mV[VZ] +
- chest.mV[VZ] * torso_scale.mV[VZ] +
- torso.mV[VZ] * pelvis_scale.mV[VZ];
-
- // TODO -- measure the real depth and width
- new_body_size.mV[VX] = DEFAULT_AGENT_DEPTH;
- new_body_size.mV[VY] = DEFAULT_AGENT_WIDTH;
-
- if (new_body_size != mBodySize)
- {
- mBodySize = new_body_size;
-
- if (isSelf() && !LLAppearanceMgr::instance().isInUpdateAppearanceFromCOF())
- { // notify simulator of change in size
- // but not if we are in the middle of updating appearance
- gAgent.sendAgentSetAppearance();
- }
- }
-}
-
-//------------------------------------------------------------------------
-// LLVOAvatar::processUpdateMessage()
-//------------------------------------------------------------------------
-U32 LLVOAvatar::processUpdateMessage(LLMessageSystem *mesgsys,
- void **user_data,
- U32 block_num, const EObjectUpdateType update_type,
- LLDataPacker *dp)
-{
- LLMemType mt(LLMemType::MTYPE_AVATAR);
-
- LLVector3 old_vel = getVelocity();
- const BOOL has_name = !getNVPair("FirstName");
-
- // Do base class updates...
- U32 retval = LLViewerObject::processUpdateMessage(mesgsys, user_data, block_num, update_type, dp);
-
- // Print out arrival information once we have name of avatar.
- if (gSavedSettings.getBOOL("DebugAvatarRezTime"))
- {
- if (has_name && getNVPair("FirstName"))
- {
- mDebugExistenceTimer.reset();
- LLSD args;
- args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32());
- args["NAME"] = getFullname();
- LLNotificationsUtil::add("AvatarRezArrivedNotification",args);
- llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' arrived." << llendl;
- }
- }
- if(retval & LLViewerObject::INVALID_UPDATE)
- {
- if (isSelf())
- {
- //tell sim to cancel this update
- gAgent.teleportViaLocation(gAgent.getPositionGlobal());
- }
- }
-
- //llinfos << getRotation() << llendl;
- //llinfos << getPosition() << llendl;
-
- return retval;
-}
-
-// virtual
-S32 LLVOAvatar::setTETexture(const U8 te, const LLUUID& uuid)
-{
- // The core setTETexture() method requests images, so we need
- // to redirect certain avatar texture requests to different sims.
- if (isIndexBakedTexture((ETextureIndex)te))
- {
- LLHost target_host = getObjectHost();
- return setTETextureCore(te, uuid, target_host);
- }
- else
- {
- return setTETextureCore(te, uuid, LLHost::invalid);
- }
-}
-
-static LLFastTimer::DeclareTimer FTM_AVATAR_UPDATE("Update Avatar");
-static LLFastTimer::DeclareTimer FTM_JOINT_UPDATE("Update Joints");
-
-//------------------------------------------------------------------------
-// LLVOAvatar::dumpAnimationState()
-//------------------------------------------------------------------------
-void LLVOAvatar::dumpAnimationState()
-{
- llinfos << "==============================================" << llendl;
- for (LLVOAvatar::AnimIterator it = mSignaledAnimations.begin(); it != mSignaledAnimations.end(); ++it)
- {
- LLUUID id = it->first;
- std::string playtag = "";
- if (mPlayingAnimations.find(id) != mPlayingAnimations.end())
- {
- playtag = "*";
- }
- llinfos << gAnimLibrary.animationName(id) << playtag << llendl;
- }
- for (LLVOAvatar::AnimIterator it = mPlayingAnimations.begin(); it != mPlayingAnimations.end(); ++it)
- {
- LLUUID id = it->first;
- bool is_signaled = mSignaledAnimations.find(id) != mSignaledAnimations.end();
- if (!is_signaled)
- {
- llinfos << gAnimLibrary.animationName(id) << "!S" << llendl;
- }
- }
-}
-
-//------------------------------------------------------------------------
-// idleUpdate()
-//------------------------------------------------------------------------
-BOOL LLVOAvatar::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
-{
- LLMemType mt(LLMemType::MTYPE_AVATAR);
- LLFastTimer t(FTM_AVATAR_UPDATE);
-
- if (isDead())
- {
- llinfos << "Warning! Idle on dead avatar" << llendl;
- return TRUE;
- }
-
- if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_AVATAR)))
- {
- return TRUE;
- }
-
- checkTextureLoading() ;
-
- // force immediate pixel area update on avatars using last frames data (before drawable or camera updates)
- setPixelAreaAndAngle(gAgent);
-
- // force asynchronous drawable update
- if(mDrawable.notNull() && !gNoRender)
- {
- LLFastTimer t(FTM_JOINT_UPDATE);
-
- if (mIsSitting && getParent())
- {
- LLViewerObject *root_object = (LLViewerObject*)getRoot();
- LLDrawable* drawablep = root_object->mDrawable;
- // if this object hasn't already been updated by another avatar...
- if (drawablep) // && !drawablep->isState(LLDrawable::EARLY_MOVE))
- {
- if (root_object->isSelected())
- {
- gPipeline.updateMoveNormalAsync(drawablep);
- }
- else
- {
- gPipeline.updateMoveDampedAsync(drawablep);
- }
- }
- }
- else
- {
- gPipeline.updateMoveDampedAsync(mDrawable);
- }
- }
-
- //--------------------------------------------------------------------
- // set alpha flag depending on state
- //--------------------------------------------------------------------
-
- if (isSelf())
- {
- LLViewerObject::idleUpdate(agent, world, time);
-
- // trigger fidget anims
- if (isAnyAnimationSignaled(AGENT_STAND_ANIMS, NUM_AGENT_STAND_ANIMS))
- {
- agent.fidget();
- }
- }
- else
- {
- // Should override the idleUpdate stuff and leave out the angular update part.
- LLQuaternion rotation = getRotation();
- LLViewerObject::idleUpdate(agent, world, time);
- setRotation(rotation);
- }
-
- // attach objects that were waiting for a drawable
- lazyAttach();
-
- // animate the character
- // store off last frame's root position to be consistent with camera position
- LLVector3 root_pos_last = mRoot.getWorldPosition();
- BOOL detailed_update = updateCharacter(agent);
-
- if (gNoRender)
- {
- return TRUE;
- }
-
- static LLUICachedControl<bool> visualizers_in_calls("ShowVoiceVisualizersInCalls", false);
- bool voice_enabled = (visualizers_in_calls || LLVoiceClient::getInstance()->inProximalChannel()) &&
- LLVoiceClient::getInstance()->getVoiceEnabled(mID);
-
- idleUpdateVoiceVisualizer( voice_enabled );
- idleUpdateMisc( detailed_update );
- idleUpdateAppearanceAnimation();
- if (detailed_update)
- {
- idleUpdateLipSync( voice_enabled );
- idleUpdateLoadingEffect();
- idleUpdateBelowWater(); // wind effect uses this
- idleUpdateWindEffect();
- }
-
- idleUpdateNameTag( root_pos_last );
- idleUpdateRenderCost();
-
- return TRUE;
-}
-
-void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled)
-{
- bool render_visualizer = voice_enabled;
-
- // Don't render the user's own voice visualizer when in mouselook, or when opening the mic is disabled.
- if(isSelf())
- {
- if(gAgentCamera.cameraMouselook() || gSavedSettings.getBOOL("VoiceDisableMic"))
- {
- render_visualizer = false;
- }
- }
-
- mVoiceVisualizer->setVoiceEnabled(render_visualizer);
-
- if ( voice_enabled )
- {
- //----------------------------------------------------------------
- // Only do gesture triggering for your own avatar, and only when you're in a proximal channel.
- //----------------------------------------------------------------
- if( isSelf() )
- {
- //----------------------------------------------------------------------------------------
- // The following takes the voice signal and uses that to trigger gesticulations.
- //----------------------------------------------------------------------------------------
- int lastGesticulationLevel = mCurrentGesticulationLevel;
- mCurrentGesticulationLevel = mVoiceVisualizer->getCurrentGesticulationLevel();
-
- //---------------------------------------------------------------------------------------------------
- // If "current gesticulation level" changes, we catch this, and trigger the new gesture
- //---------------------------------------------------------------------------------------------------
- if ( lastGesticulationLevel != mCurrentGesticulationLevel )
- {
- if ( mCurrentGesticulationLevel != VOICE_GESTICULATION_LEVEL_OFF )
- {
- std::string gestureString = "unInitialized";
- if ( mCurrentGesticulationLevel == 0 ) { gestureString = "/voicelevel1"; }
- else if ( mCurrentGesticulationLevel == 1 ) { gestureString = "/voicelevel2"; }
- else if ( mCurrentGesticulationLevel == 2 ) { gestureString = "/voicelevel3"; }
- else { llinfos << "oops - CurrentGesticulationLevel can be only 0, 1, or 2" << llendl; }
-
- // this is the call that Karl S. created for triggering gestures from within the code.
- LLGestureMgr::instance().triggerAndReviseString( gestureString );
- }
- }
-
- } //if( isSelf() )
-
- //-----------------------------------------------------------------------------------------------------------------
- // If the avatar is speaking, then the voice amplitude signal is passed to the voice visualizer.
- // Also, here we trigger voice visualizer start and stop speaking, so it can animate the voice symbol.
- //
- // Notice the calls to "gAwayTimer.reset()". This resets the timer that determines how long the avatar has been
- // "away", so that the avatar doesn't lapse into away-mode (and slump over) while the user is still talking.
- //-----------------------------------------------------------------------------------------------------------------
- if (LLVoiceClient::getInstance()->getIsSpeaking( mID ))
- {
- if (!mVoiceVisualizer->getCurrentlySpeaking())
- {
- mVoiceVisualizer->setStartSpeaking();
-
- //printf( "gAwayTimer.reset();\n" );
- }
-
- mVoiceVisualizer->setSpeakingAmplitude( LLVoiceClient::getInstance()->getCurrentPower( mID ) );
-
- if( isSelf() )
- {
- gAgent.clearAFK();
- }
- }
- else
- {
- if ( mVoiceVisualizer->getCurrentlySpeaking() )
- {
- mVoiceVisualizer->setStopSpeaking();
-
- if ( mLipSyncActive )
- {
- if( mOohMorph ) mOohMorph->setWeight(mOohMorph->getMinWeight(), FALSE);
- if( mAahMorph ) mAahMorph->setWeight(mAahMorph->getMinWeight(), FALSE);
-
- mLipSyncActive = false;
- LLCharacter::updateVisualParams();
- dirtyMesh();
- }
- }
- }
-
- //--------------------------------------------------------------------------------------------
- // here we get the approximate head position and set as sound source for the voice symbol
- // (the following version uses a tweak of "mHeadOffset" which handle sitting vs. standing)
- //--------------------------------------------------------------------------------------------
-
- if ( mIsSitting )
- {
- LLVector3 headOffset = LLVector3( 0.0f, 0.0f, mHeadOffset.mV[2] );
- mVoiceVisualizer->setVoiceSourceWorldPosition( mRoot.getWorldPosition() + headOffset );
- }
- else
- {
- LLVector3 tagPos = mRoot.getWorldPosition();
- tagPos[VZ] -= mPelvisToFoot;
- tagPos[VZ] += ( mBodySize[VZ] + 0.125f );
- mVoiceVisualizer->setVoiceSourceWorldPosition( tagPos );
- }
- }//if ( voiceEnabled )
-}
-
-static LLFastTimer::DeclareTimer FTM_ATTACHMENT_UPDATE("Update Attachments");
-
-void LLVOAvatar::idleUpdateMisc(bool detailed_update)
-{
- if (LLVOAvatar::sJointDebug)
- {
- llinfos << getFullname() << ": joint touches: " << LLJoint::sNumTouches << " updates: " << LLJoint::sNumUpdates << llendl;
- }
-
- LLJoint::sNumUpdates = 0;
- LLJoint::sNumTouches = 0;
-
- BOOL visible = isVisible() || mNeedsAnimUpdate;
-
- // update attachments positions
- if (detailed_update || !sUseImpostors)
- {
- LLFastTimer t(FTM_ATTACHMENT_UPDATE);
- for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
- iter != mAttachmentPoints.end();
- ++iter)
- {
- LLViewerJointAttachment* attachment = iter->second;
-
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
- attachment_iter != attachment->mAttachedObjects.end();
- ++attachment_iter)
- {
- LLViewerObject* attached_object = (*attachment_iter);
- BOOL visibleAttachment = visible || (attached_object &&
- !(attached_object->mDrawable->getSpatialBridge() &&
- attached_object->mDrawable->getSpatialBridge()->getRadius() < 2.0));
-
- if (visibleAttachment && attached_object && !attached_object->isDead() && attachment->getValid())
- {
- // if selecting any attachments, update all of them as non-damped
- if (LLSelectMgr::getInstance()->getSelection()->getObjectCount() && LLSelectMgr::getInstance()->getSelection()->isAttachment())
- {
- gPipeline.updateMoveNormalAsync(attached_object->mDrawable);
- }
- else
- {
- gPipeline.updateMoveDampedAsync(attached_object->mDrawable);
- }
-
- LLSpatialBridge* bridge = attached_object->mDrawable->getSpatialBridge();
- if (bridge)
- {
- gPipeline.updateMoveNormalAsync(bridge);
- }
- attached_object->updateText();
- }
- }
- }
- }
-
- mNeedsAnimUpdate = FALSE;
-
- if (isImpostor() && !mNeedsImpostorUpdate)
- {
- LLVector4a ext[2];
- F32 distance;
- LLVector3 angle;
-
- getImpostorValues(ext, angle, distance);
-
- for (U32 i = 0; i < 3 && !mNeedsImpostorUpdate; i++)
- {
- F32 cur_angle = angle.mV[i];
- F32 old_angle = mImpostorAngle.mV[i];
- F32 angle_diff = fabsf(cur_angle-old_angle);
-
- if (angle_diff > F_PI/512.f*distance*mUpdatePeriod)
- {
- mNeedsImpostorUpdate = TRUE;
- }
- }
-
- if (detailed_update && !mNeedsImpostorUpdate)
- { //update impostor if view angle, distance, or bounding box change
- //significantly
-
- F32 dist_diff = fabsf(distance-mImpostorDistance);
- if (dist_diff/mImpostorDistance > 0.1f)
- {
- mNeedsImpostorUpdate = TRUE;
- }
- else
- {
- //VECTORIZE THIS
- getSpatialExtents(ext[0], ext[1]);
- LLVector4a diff;
- diff.setSub(ext[1], mImpostorExtents[1]);
- if (diff.getLength3().getF32() > 0.05f)
- {
- mNeedsImpostorUpdate = TRUE;
- }
- else
- {
- diff.setSub(ext[0], mImpostorExtents[0]);
- if (diff.getLength3().getF32() > 0.05f)
- {
- mNeedsImpostorUpdate = TRUE;
- }
- }
- }
- }
- }
-
- mDrawable->movePartition();
-
- //force a move if sitting on an active object
- if (getParent() && ((LLViewerObject*) getParent())->mDrawable->isActive())
- {
- gPipeline.markMoved(mDrawable, TRUE);
- }
-}
-
-void LLVOAvatar::idleUpdateAppearanceAnimation()
-{
- // update morphing params
- if (mAppearanceAnimating)
- {
- ESex avatar_sex = getSex();
- F32 appearance_anim_time = mAppearanceMorphTimer.getElapsedTimeF32();
- if (appearance_anim_time >= APPEARANCE_MORPH_TIME)
- {
- mAppearanceAnimating = FALSE;
- for (LLVisualParam *param = getFirstVisualParam();
- param;
- param = getNextVisualParam())
- {
- if (param->isTweakable())
- {
- param->stopAnimating(FALSE);
- }
- }
- updateVisualParams();
- if (isSelf())
- {
- gAgent.sendAgentSetAppearance();
- }
- }
- else
- {
- F32 morph_amt = calcMorphAmount();
- LLVisualParam *param;
-
- if (!isSelf())
- {
- // animate only top level params for non-self avatars
- for (param = getFirstVisualParam();
- param;
- param = getNextVisualParam())
- {
- if (param->isTweakable())
- {
- param->animate(morph_amt, FALSE);
- }
- }
- }
-
- // apply all params
- for (param = getFirstVisualParam();
- param;
- param = getNextVisualParam())
- {
- param->apply(avatar_sex);
- }
-
- mLastAppearanceBlendTime = appearance_anim_time;
- }
- dirtyMesh();
- }
-}
-
-F32 LLVOAvatar::calcMorphAmount()
-{
- F32 appearance_anim_time = mAppearanceMorphTimer.getElapsedTimeF32();
- F32 blend_frac = calc_bouncy_animation(appearance_anim_time / APPEARANCE_MORPH_TIME);
- F32 last_blend_frac = calc_bouncy_animation(mLastAppearanceBlendTime / APPEARANCE_MORPH_TIME);
-
- F32 morph_amt;
- if (last_blend_frac == 1.f)
- {
- morph_amt = 1.f;
- }
- else
- {
- morph_amt = (blend_frac - last_blend_frac) / (1.f - last_blend_frac);
- }
-
- return morph_amt;
-}
-
-void LLVOAvatar::idleUpdateLipSync(bool voice_enabled)
-{
- // Use the Lipsync_Ooh and Lipsync_Aah morphs for lip sync
- if ( voice_enabled && (LLVoiceClient::getInstance()->lipSyncEnabled()) && LLVoiceClient::getInstance()->getIsSpeaking( mID ) )
- {
- F32 ooh_morph_amount = 0.0f;
- F32 aah_morph_amount = 0.0f;
-
- mVoiceVisualizer->lipSyncOohAah( ooh_morph_amount, aah_morph_amount );
-
- if( mOohMorph )
- {
- F32 ooh_weight = mOohMorph->getMinWeight()
- + ooh_morph_amount * (mOohMorph->getMaxWeight() - mOohMorph->getMinWeight());
-
- mOohMorph->setWeight( ooh_weight, FALSE );
- }
-
- if( mAahMorph )
- {
- F32 aah_weight = mAahMorph->getMinWeight()
- + aah_morph_amount * (mAahMorph->getMaxWeight() - mAahMorph->getMinWeight());
-
- mAahMorph->setWeight( aah_weight, FALSE );
- }
-
- mLipSyncActive = true;
- LLCharacter::updateVisualParams();
- dirtyMesh();
- }
-}
-
-void LLVOAvatar::idleUpdateLoadingEffect()
-{
- // update visibility when avatar is partially loaded
- if (updateIsFullyLoaded()) // changed?
- {
- if (isFullyLoaded() && isSelf())
- {
- static bool first_fully_visible = true;
- if (first_fully_visible)
- {
- llinfos << "self isFullyLoaded, first_fully_visible" << llendl;
-
- first_fully_visible = false;
- LLAppearanceMgr::instance().onFirstFullyVisible();
- }
- }
- if (isFullyLoaded())
- {
- deleteParticleSource();
- updateLOD();
- }
- else
- {
- LLPartSysData particle_parameters;
-
- // fancy particle cloud designed by Brent
- particle_parameters.mPartData.mMaxAge = 4.f;
- particle_parameters.mPartData.mStartScale.mV[VX] = 0.8f;
- particle_parameters.mPartData.mStartScale.mV[VX] = 0.8f;
- particle_parameters.mPartData.mStartScale.mV[VY] = 1.0f;
- particle_parameters.mPartData.mEndScale.mV[VX] = 0.02f;
- particle_parameters.mPartData.mEndScale.mV[VY] = 0.02f;
- particle_parameters.mPartData.mStartColor = LLColor4(1, 1, 1, 0.5f);
- particle_parameters.mPartData.mEndColor = LLColor4(1, 1, 1, 0.0f);
- particle_parameters.mPartData.mStartScale.mV[VX] = 0.8f;
- LLViewerTexture* cloud = LLViewerTextureManager::getFetchedTextureFromFile("cloud-particle.j2c");
- particle_parameters.mPartImageID = cloud->getID();
- particle_parameters.mMaxAge = 0.f;
- particle_parameters.mPattern = LLPartSysData::LL_PART_SRC_PATTERN_ANGLE_CONE;
- particle_parameters.mInnerAngle = F_PI;
- particle_parameters.mOuterAngle = 0.f;
- particle_parameters.mBurstRate = 0.02f;
- particle_parameters.mBurstRadius = 0.0f;
- particle_parameters.mBurstPartCount = 1;
- particle_parameters.mBurstSpeedMin = 0.1f;
- particle_parameters.mBurstSpeedMax = 1.f;
- particle_parameters.mPartData.mFlags = ( LLPartData::LL_PART_INTERP_COLOR_MASK | LLPartData::LL_PART_INTERP_SCALE_MASK |
- LLPartData::LL_PART_EMISSIVE_MASK | // LLPartData::LL_PART_FOLLOW_SRC_MASK |
- LLPartData::LL_PART_TARGET_POS_MASK );
-
- setParticleSource(particle_parameters, getID());
- }
- }
-}
-
-void LLVOAvatar::idleUpdateWindEffect()
-{
- // update wind effect
- if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) >= LLDrawPoolAvatar::SHADER_LEVEL_CLOTH))
- {
- F32 hover_strength = 0.f;
- F32 time_delta = mRippleTimer.getElapsedTimeF32() - mRippleTimeLast;
- mRippleTimeLast = mRippleTimer.getElapsedTimeF32();
- LLVector3 velocity = getVelocity();
- F32 speed = velocity.length();
- //RN: velocity varies too much frame to frame for this to work
- mRippleAccel.clearVec();//lerp(mRippleAccel, (velocity - mLastVel) * time_delta, LLCriticalDamp::getInterpolant(0.02f));
- mLastVel = velocity;
- LLVector4 wind;
- wind.setVec(getRegion()->mWind.getVelocityNoisy(getPositionAgent(), 4.f) - velocity);
-
- if (mInAir)
- {
- hover_strength = HOVER_EFFECT_STRENGTH * llmax(0.f, HOVER_EFFECT_MAX_SPEED - speed);
- }
-
- if (mBelowWater)
- {
- // TODO: make cloth flow more gracefully when underwater
- hover_strength += UNDERWATER_EFFECT_STRENGTH;
- }
-
- wind.mV[VZ] += hover_strength;
- wind.normalize();
-
- wind.mV[VW] = llmin(0.025f + (speed * 0.015f) + hover_strength, 0.5f);
- F32 interp;
- if (wind.mV[VW] > mWindVec.mV[VW])
- {
- interp = LLCriticalDamp::getInterpolant(0.2f);
- }
- else
- {
- interp = LLCriticalDamp::getInterpolant(0.4f);
- }
- mWindVec = lerp(mWindVec, wind, interp);
-
- F32 wind_freq = hover_strength + llclamp(8.f + (speed * 0.7f) + (noise1(mRipplePhase) * 4.f), 8.f, 25.f);
- mWindFreq = lerp(mWindFreq, wind_freq, interp);
-
- if (mBelowWater)
- {
- mWindFreq *= UNDERWATER_FREQUENCY_DAMP;
- }
-
- mRipplePhase += (time_delta * mWindFreq);
- if (mRipplePhase > F_TWO_PI)
- {
- mRipplePhase = fmodf(mRipplePhase, F_TWO_PI);
- }
- }
-}
-
-void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last)
-{
- // update chat bubble
- //--------------------------------------------------------------------
- // draw text label over character's head
- //--------------------------------------------------------------------
- if (mChatTimer.getElapsedTimeF32() > BUBBLE_CHAT_TIME)
- {
- mChats.clear();
- }
-
- const F32 time_visible = mTimeVisible.getElapsedTimeF32();
- const F32 NAME_SHOW_TIME = gSavedSettings.getF32("RenderNameShowTime"); // seconds
- const F32 FADE_DURATION = gSavedSettings.getF32("RenderNameFadeDuration"); // seconds
- BOOL visible_avatar = isVisible() || mNeedsAnimUpdate;
- BOOL visible_chat = gSavedSettings.getBOOL("UseChatBubbles") && (mChats.size() || mTyping);
- BOOL render_name = visible_chat ||
- (visible_avatar &&
- ((sRenderName == RENDER_NAME_ALWAYS) ||
- (sRenderName == RENDER_NAME_FADE && time_visible < NAME_SHOW_TIME)));
- // If it's your own avatar, don't draw in mouselook, and don't
- // draw if we're specifically hiding our own name.
- if (isSelf())
- {
- render_name = render_name
- && !gAgentCamera.cameraMouselook()
- && (visible_chat || (gSavedSettings.getBOOL("RenderNameShowSelf")
- && gSavedSettings.getS32("AvatarNameTagMode") ));
- }
-
- if ( !render_name )
- {
- if (mNameText)
- {
- // ...clean up old name tag
- mNameText->markDead();
- mNameText = NULL;
- sNumVisibleChatBubbles--;
- }
- return;
- }
-
- BOOL new_name = FALSE;
- if (visible_chat != mVisibleChat)
- {
- mVisibleChat = visible_chat;
- new_name = TRUE;
- }
-
- if (sRenderGroupTitles != mRenderGroupTitles)
- {
- mRenderGroupTitles = sRenderGroupTitles;
- new_name = TRUE;
- }
-
- // First Calculate Alpha
- // If alpha > 0, create mNameText if necessary, otherwise delete it
- F32 alpha = 0.f;
- if (mAppAngle > 5.f)
- {
- const F32 START_FADE_TIME = NAME_SHOW_TIME - FADE_DURATION;
- if (!visible_chat && sRenderName == RENDER_NAME_FADE && time_visible > START_FADE_TIME)
- {
- alpha = 1.f - (time_visible - START_FADE_TIME) / FADE_DURATION;
- }
- else
- {
- // ...not fading, full alpha
- alpha = 1.f;
- }
- }
- else if (mAppAngle > 2.f)
- {
- // far away is faded out also
- alpha = (mAppAngle-2.f)/3.f;
- }
-
- if (alpha <= 0.f)
- {
- if (mNameText)
- {
- mNameText->markDead();
- mNameText = NULL;
- sNumVisibleChatBubbles--;
- }
- return;
- }
-
- if (!mNameText)
- {
- mNameText = static_cast<LLHUDNameTag*>( LLHUDObject::addHUDObject(
- LLHUDObject::LL_HUD_NAME_TAG) );
- //mNameText->setMass(10.f);
- mNameText->setSourceObject(this);
- mNameText->setVertAlignment(LLHUDNameTag::ALIGN_VERT_TOP);
- mNameText->setVisibleOffScreen(TRUE);
- mNameText->setMaxLines(11);
- mNameText->setFadeDistance(CHAT_NORMAL_RADIUS, 5.f);
- sNumVisibleChatBubbles++;
- new_name = TRUE;
- }
-
- LLVector3 name_position = idleUpdateNameTagPosition(root_pos_last);
- mNameText->setPositionAgent(name_position);
- idleUpdateNameTagText(new_name);
- idleUpdateNameTagAlpha(new_name, alpha);
-}
-
-void LLVOAvatar::idleUpdateNameTagText(BOOL new_name)
- {
- LLNameValue *title = getNVPair("Title");
- LLNameValue* firstname = getNVPair("FirstName");
- LLNameValue* lastname = getNVPair("LastName");
-
- // Avatars must have a first and last name
- if (!firstname || !lastname) return;
-
- bool is_away = mSignaledAnimations.find(ANIM_AGENT_AWAY) != mSignaledAnimations.end();
- bool is_busy = mSignaledAnimations.find(ANIM_AGENT_BUSY) != mSignaledAnimations.end();
- bool is_appearance = mSignaledAnimations.find(ANIM_AGENT_CUSTOMIZE) != mSignaledAnimations.end();
- bool is_muted;
- if (isSelf())
- {
- is_muted = false;
- }
- else
- {
- is_muted = LLMuteList::getInstance()->isMuted(getID());
- }
- bool is_friend = LLAvatarTracker::instance().isBuddy(getID());
- bool is_cloud = getIsCloud();
-
- if (gSavedSettings.getBOOL("DebugAvatarRezTime"))
- {
- if (is_appearance != mNameAppearance)
- {
- if (is_appearance)
- {
- LLSD args;
- args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32());
- args["NAME"] = getFullname();
- LLNotificationsUtil::add("AvatarRezEnteredAppearanceNotification",args);
- llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' entered appearance mode." << llendl;
- }
- else
- {
- LLSD args;
- args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32());
- args["NAME"] = getFullname();
- LLNotificationsUtil::add("AvatarRezLeftAppearanceNotification",args);
- llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' left appearance mode." << llendl;
- }
- }
- }
-
- // Rebuild name tag if state change detected
- if (mNameString.empty()
- || new_name
- || (!title && !mTitle.empty())
- || (title && mTitle != title->getString())
- || is_away != mNameAway
- || is_busy != mNameBusy
- || is_muted != mNameMute
- || is_appearance != mNameAppearance
- || is_friend != mNameFriend
- || is_cloud != mNameCloud)
- {
- LLColor4 name_tag_color = getNameTagColor(is_friend);
-
- clearNameTag();
-
- if (is_away || is_muted || is_busy || is_appearance)
- {
- std::string line;
- if (is_away)
- {
- line += LLTrans::getString("AvatarAway");
- line += ", ";
- }
- if (is_busy)
- {
- line += LLTrans::getString("AvatarBusy");
- line += ", ";
- }
- if (is_muted)
- {
- line += LLTrans::getString("AvatarMuted");
- line += ", ";
- }
- if (is_appearance)
- {
- line += LLTrans::getString("AvatarEditingAppearance");
- line += ", ";
- }
- if (is_cloud)
- {
- line += LLTrans::getString("LoadingData");
- line += ", ";
- }
- // trim last ", "
- line.resize( line.length() - 2 );
- addNameTagLine(line, name_tag_color, LLFontGL::NORMAL,
- LLFontGL::getFontSansSerifSmall());
- }
-
- if (sRenderGroupTitles
- && title && title->getString() && title->getString()[0] != '\0')
- {
- std::string title_str = title->getString();
- LLStringFn::replace_ascii_controlchars(title_str,LL_UNKNOWN_CHAR);
- addNameTagLine(title_str, name_tag_color, LLFontGL::NORMAL,
- LLFontGL::getFontSansSerifSmall());
- }
-
- static LLUICachedControl<bool> show_display_names("NameTagShowDisplayNames");
- static LLUICachedControl<bool> show_usernames("NameTagShowUsernames");
-
- if (LLAvatarNameCache::useDisplayNames())
- {
- LLAvatarName av_name;
- if (!LLAvatarNameCache::get(getID(), &av_name))
- {
- // ...call this function back when the name arrives
- // and force a rebuild
- LLAvatarNameCache::get(getID(),
- boost::bind(&LLVOAvatar::clearNameTag, this));
- }
-
- // Might be blank if name not available yet, that's OK
- if (show_display_names)
- {
- addNameTagLine(av_name.mDisplayName, name_tag_color, LLFontGL::NORMAL,
- LLFontGL::getFontSansSerif());
- }
- // Suppress SLID display if display name matches exactly (ugh)
- if (show_usernames && !av_name.mIsDisplayNameDefault)
- {
- // *HACK: Desaturate the color
- LLColor4 username_color = name_tag_color * 0.83f;
- addNameTagLine(av_name.mUsername, username_color, LLFontGL::NORMAL,
- LLFontGL::getFontSansSerifSmall());
- }
- }
- else
- {
- const LLFontGL* font = LLFontGL::getFontSansSerif();
- std::string full_name =
- LLCacheName::buildFullName( firstname->getString(), lastname->getString() );
- addNameTagLine(full_name, name_tag_color, LLFontGL::NORMAL, font);
- }
-
- mNameAway = is_away;
- mNameBusy = is_busy;
- mNameMute = is_muted;
- mNameAppearance = is_appearance;
- mNameFriend = is_friend;
- mNameCloud = is_cloud;
- mTitle = title ? title->getString() : "";
- LLStringFn::replace_ascii_controlchars(mTitle,LL_UNKNOWN_CHAR);
- new_name = TRUE;
- }
-
- if (mVisibleChat)
- {
- mNameText->setFont(LLFontGL::getFontSansSerif());
- mNameText->setTextAlignment(LLHUDNameTag::ALIGN_TEXT_LEFT);
- mNameText->setFadeDistance(CHAT_NORMAL_RADIUS * 2.f, 5.f);
-
- char line[MAX_STRING]; /* Flawfinder: ignore */
- line[0] = '\0';
- std::deque<LLChat>::iterator chat_iter = mChats.begin();
- mNameText->clearString();
-
- LLColor4 new_chat = LLUIColorTable::instance().getColor( isSelf() ? "UserChatColor" : "AgentChatColor" );
- LLColor4 normal_chat = lerp(new_chat, LLColor4(0.8f, 0.8f, 0.8f, 1.f), 0.7f);
- LLColor4 old_chat = lerp(normal_chat, LLColor4(0.6f, 0.6f, 0.6f, 1.f), 0.7f);
- if (mTyping && mChats.size() >= MAX_BUBBLE_CHAT_UTTERANCES)
- {
- ++chat_iter;
- }
-
- for(; chat_iter != mChats.end(); ++chat_iter)
- {
- F32 chat_fade_amt = llclamp((F32)((LLFrameTimer::getElapsedSeconds() - chat_iter->mTime) / CHAT_FADE_TIME), 0.f, 4.f);
- LLFontGL::StyleFlags style;
- switch(chat_iter->mChatType)
- {
- case CHAT_TYPE_WHISPER:
- style = LLFontGL::ITALIC;
- break;
- case CHAT_TYPE_SHOUT:
- style = LLFontGL::BOLD;
- break;
- default:
- style = LLFontGL::NORMAL;
- break;
- }
- if (chat_fade_amt < 1.f)
- {
- F32 u = clamp_rescale(chat_fade_amt, 0.9f, 1.f, 0.f, 1.f);
- mNameText->addLine(chat_iter->mText, lerp(new_chat, normal_chat, u), style);
- }
- else if (chat_fade_amt < 2.f)
- {
- F32 u = clamp_rescale(chat_fade_amt, 1.9f, 2.f, 0.f, 1.f);
- mNameText->addLine(chat_iter->mText, lerp(normal_chat, old_chat, u), style);
- }
- else if (chat_fade_amt < 3.f)
- {
- // *NOTE: only remove lines down to minimum number
- mNameText->addLine(chat_iter->mText, old_chat, style);
- }
- }
- mNameText->setVisibleOffScreen(TRUE);
-
- if (mTyping)
- {
- S32 dot_count = (llfloor(mTypingTimer.getElapsedTimeF32() * 3.f) + 2) % 3 + 1;
- switch(dot_count)
- {
- case 1:
- mNameText->addLine(".", new_chat);
- break;
- case 2:
- mNameText->addLine("..", new_chat);
- break;
- case 3:
- mNameText->addLine("...", new_chat);
- break;
- }
-
- }
- }
- else
- {
- // ...not using chat bubbles, just names
- mNameText->setTextAlignment(LLHUDNameTag::ALIGN_TEXT_CENTER);
- mNameText->setFadeDistance(CHAT_NORMAL_RADIUS, 5.f);
- mNameText->setVisibleOffScreen(FALSE);
- }
-}
-
-void LLVOAvatar::addNameTagLine(const std::string& line, const LLColor4& color, S32 style, const LLFontGL* font)
-{
- llassert(mNameText);
- if (mVisibleChat)
- {
- mNameText->addLabel(line);
- }
- else
- {
- mNameText->addLine(line, color, (LLFontGL::StyleFlags)style, font);
- }
- mNameString += line;
- mNameString += '\n';
-}
-
-void LLVOAvatar::clearNameTag()
-{
- mNameString.clear();
- if (mNameText)
- {
- mNameText->setLabel("");
- mNameText->setString( "" );
- }
-}
-
-//static
-void LLVOAvatar::invalidateNameTag(const LLUUID& agent_id)
-{
- LLViewerObject* obj = gObjectList.findObject(agent_id);
- if (!obj) return;
-
- LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(obj);
- if (!avatar) return;
-
- avatar->clearNameTag();
-}
-
-//static
-void LLVOAvatar::invalidateNameTags()
-{
- std::vector<LLCharacter*>::iterator it = LLCharacter::sInstances.begin();
- for ( ; it != LLCharacter::sInstances.end(); ++it)
- {
- LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(*it);
- if (!avatar) continue;
- if (avatar->isDead()) continue;
-
- avatar->clearNameTag();
-
- }
-}
-
-// Compute name tag position during idle update
-LLVector3 LLVOAvatar::idleUpdateNameTagPosition(const LLVector3& root_pos_last)
-{
- LLQuaternion root_rot = mRoot.getWorldRotation();
- LLVector3 pixel_right_vec;
- LLVector3 pixel_up_vec;
- LLViewerCamera::getInstance()->getPixelVectors(root_pos_last, pixel_up_vec, pixel_right_vec);
- LLVector3 camera_to_av = root_pos_last - LLViewerCamera::getInstance()->getOrigin();
- camera_to_av.normalize();
- LLVector3 local_camera_at = camera_to_av * ~root_rot;
- LLVector3 local_camera_up = camera_to_av % LLViewerCamera::getInstance()->getLeftAxis();
- local_camera_up.normalize();
- local_camera_up = local_camera_up * ~root_rot;
-
- local_camera_up.scaleVec(mBodySize * 0.5f);
- local_camera_at.scaleVec(mBodySize * 0.5f);
-
- LLVector3 name_position = mRoot.getWorldPosition();
- name_position[VZ] -= mPelvisToFoot;
- name_position[VZ] += (mBodySize[VZ]* 0.55f);
- name_position += (local_camera_up * root_rot) - (projected_vec(local_camera_at * root_rot, camera_to_av));
- name_position += pixel_up_vec * 15.f;
-
- return name_position;
-}
-
-void LLVOAvatar::idleUpdateNameTagAlpha(BOOL new_name, F32 alpha)
-{
- llassert(mNameText);
-
- if (new_name
- || alpha != mNameAlpha)
- {
- mNameText->setAlpha(alpha);
- mNameAlpha = alpha;
- }
-}
-
-LLColor4 LLVOAvatar::getNameTagColor(bool is_friend)
-{
- static LLUICachedControl<bool> show_friends("NameTagShowFriends");
- const char* color_name;
- if (show_friends && is_friend)
- {
- color_name = "NameTagFriend";
- }
- else if (LLAvatarNameCache::useDisplayNames())
- {
- // ...color based on whether username "matches" a computed display
- // name
- LLAvatarName av_name;
- if (LLAvatarNameCache::get(getID(), &av_name)
- && av_name.mIsDisplayNameDefault)
- {
- color_name = "NameTagMatch";
- }
- else
- {
- color_name = "NameTagMismatch";
- }
- }
- else
- {
- // ...not using display names
- color_name = "NameTagLegacy";
- }
- return LLUIColorTable::getInstance()->getColor( color_name );
-}
-
-void LLVOAvatar::idleUpdateBelowWater()
-{
- F32 avatar_height = (F32)(getPositionGlobal().mdV[VZ]);
-
- F32 water_height;
- water_height = getRegion()->getWaterHeight();
-
- mBelowWater = avatar_height < water_height;
-}
-
-void LLVOAvatar::slamPosition()
-{
- gAgent.setPositionAgent(getPositionAgent());
- mRoot.setWorldPosition(getPositionAgent()); // teleport
- setChanged(TRANSLATED);
- if (mDrawable.notNull())
- {
- gPipeline.updateMoveNormalAsync(mDrawable);
- }
- mRoot.updateWorldMatrixChildren();
-}
-
-//------------------------------------------------------------------------
-// updateCharacter()
-// called on both your avatar and other avatars
-//------------------------------------------------------------------------
-BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
-{
- LLMemType mt(LLMemType::MTYPE_AVATAR);
-
- // clear debug text
- mDebugText.clear();
- if (LLVOAvatar::sShowAnimationDebug)
- {
- for (LLMotionController::motion_list_t::iterator iter = mMotionController.getActiveMotions().begin();
- iter != mMotionController.getActiveMotions().end(); ++iter)
- {
- LLMotion* motionp = *iter;
- if (motionp->getMinPixelArea() < getPixelArea())
- {
- std::string output;
- if (motionp->getName().empty())
- {
- output = llformat("%s - %d",
- gAgent.isGodlikeWithoutAdminMenuFakery() ?
- motionp->getID().asString().c_str() :
- LLUUID::null.asString().c_str(),
- (U32)motionp->getPriority());
- }
- else
- {
- output = llformat("%s - %d",
- motionp->getName().c_str(),
- (U32)motionp->getPriority());
- }
- addDebugText(output);
- }
- }
- }
-
- if (gNoRender)
- {
- // Hack if we're running drones...
- if (isSelf())
- {
- gAgent.setPositionAgent(getPositionAgent());
- }
- return FALSE;
- }
-
-
- LLVector3d root_pos_global;
-
- if (!mIsBuilt)
- {
- return FALSE;
- }
-
- BOOL visible = isVisible();
-
- // For fading out the names above heads, only let the timer
- // run if we're visible.
- if (mDrawable.notNull() && !visible)
- {
- mTimeVisible.reset();
- }
-
-
- //--------------------------------------------------------------------
- // the rest should only be done occasionally for far away avatars
- //--------------------------------------------------------------------
-
- if (visible && !isSelf() && !mIsDummy && sUseImpostors && !mNeedsAnimUpdate && !sFreezeCounter)
- {
- const LLVector4a* ext = mDrawable->getSpatialExtents();
- LLVector4a size;
- size.setSub(ext[1],ext[0]);
- F32 mag = size.getLength3().getF32()*0.5f;
-
- F32 impostor_area = 256.f*512.f*(8.125f - LLVOAvatar::sLODFactor*8.f);
- if (LLMuteList::getInstance()->isMuted(getID()))
- { // muted avatars update at 16 hz
- mUpdatePeriod = 16;
- }
- else if (mVisibilityRank <= LLVOAvatar::sMaxVisible ||
- mDrawable->mDistanceWRTCamera < 1.f + mag)
- { //first 25% of max visible avatars are not impostored
- //also, don't impostor avatars whose bounding box may be penetrating the
- //impostor camera near clip plane
- mUpdatePeriod = 1;
- }
- else if (mVisibilityRank > LLVOAvatar::sMaxVisible * 4)
- { //background avatars are REALLY slow updating impostors
- mUpdatePeriod = 16;
- }
- else if (mVisibilityRank > LLVOAvatar::sMaxVisible * 3)
- { //back 25% of max visible avatars are slow updating impostors
- mUpdatePeriod = 8;
- }
- else if (mImpostorPixelArea <= impostor_area)
- { // stuff in between gets an update period based on pixel area
- mUpdatePeriod = llclamp((S32) sqrtf(impostor_area*4.f/mImpostorPixelArea), 2, 8);
- }
- else
- {
- //nearby avatars, update the impostors more frequently.
- mUpdatePeriod = 4;
- }
-
- visible = (LLDrawable::getCurrentFrame()+mID.mData[0])%mUpdatePeriod == 0 ? TRUE : FALSE;
- }
-
- // don't early out for your own avatar, as we rely on your animations playing reliably
- // for example, the "turn around" animation when entering customize avatar needs to trigger
- // even when your avatar is offscreen
- if (!visible && !isSelf())
- {
- updateMotions(LLCharacter::HIDDEN_UPDATE);
- return FALSE;
- }
-
- // change animation time quanta based on avatar render load
- if (!isSelf() && !mIsDummy)
- {
- F32 time_quantum = clamp_rescale((F32)sInstances.size(), 10.f, 35.f, 0.f, 0.25f);
- F32 pixel_area_scale = clamp_rescale(mPixelArea, 100, 5000, 1.f, 0.f);
- F32 time_step = time_quantum * pixel_area_scale;
- if (time_step != 0.f)
- {
- // disable walk motion servo controller as it doesn't work with motion timesteps
- stopMotion(ANIM_AGENT_WALK_ADJUST);
- removeAnimationData("Walk Speed");
- }
- mMotionController.setTimeStep(time_step);
-// llinfos << "Setting timestep to " << time_quantum * pixel_area_scale << llendl;
- }
-
- if (getParent() && !mIsSitting)
- {
- sitOnObject((LLViewerObject*)getParent());
- }
- else if (!getParent() && mIsSitting && !isMotionActive(ANIM_AGENT_SIT_GROUND_CONSTRAINED))
- {
- getOffObject();
- }
-
- //--------------------------------------------------------------------
- // create local variables in world coords for region position values
- //--------------------------------------------------------------------
- F32 speed;
- LLVector3 normal;
-
- LLVector3 xyVel = getVelocity();
- xyVel.mV[VZ] = 0.0f;
- speed = xyVel.length();
-
- BOOL throttle = TRUE;
-
- if (!(mIsSitting && getParent()))
- {
- //--------------------------------------------------------------------
- // get timing info
- // handle initial condition case
- //--------------------------------------------------------------------
- F32 animation_time = mAnimTimer.getElapsedTimeF32();
- if (mTimeLast == 0.0f)
- {
- mTimeLast = animation_time;
- throttle = FALSE;
-
- // put the pelvis at slaved position/mRotation
- mRoot.setWorldPosition( getPositionAgent() ); // first frame
- mRoot.setWorldRotation( getRotation() );
- }
-
- //--------------------------------------------------------------------
- // dont' let dT get larger than 1/5th of a second
- //--------------------------------------------------------------------
- F32 deltaTime = animation_time - mTimeLast;
-
- deltaTime = llclamp( deltaTime, DELTA_TIME_MIN, DELTA_TIME_MAX );
- mTimeLast = animation_time;
-
- mSpeedAccum = (mSpeedAccum * 0.95f) + (speed * 0.05f);
-
- //--------------------------------------------------------------------
- // compute the position of the avatar's root
- //--------------------------------------------------------------------
- LLVector3d root_pos;
- LLVector3d ground_under_pelvis;
-
- if (isSelf())
- {
- gAgent.setPositionAgent(getRenderPosition());
- }
-
- root_pos = gAgent.getPosGlobalFromAgent(getRenderPosition());
-
- resolveHeightGlobal(root_pos, ground_under_pelvis, normal);
- F32 foot_to_ground = (F32) (root_pos.mdV[VZ] - mPelvisToFoot - ground_under_pelvis.mdV[VZ]);
- BOOL in_air = ((!LLWorld::getInstance()->getRegionFromPosGlobal(ground_under_pelvis)) ||
- foot_to_ground > FOOT_GROUND_COLLISION_TOLERANCE);
-
- if (in_air && !mInAir)
- {
- mTimeInAir.reset();
- }
- mInAir = in_air;
-
- // correct for the fact that the pelvis is not necessarily the center
- // of the agent's physical representation
- root_pos.mdV[VZ] -= (0.5f * mBodySize.mV[VZ]) - mPelvisToFoot;
-
- LLVector3 newPosition = gAgent.getPosAgentFromGlobal(root_pos);
-
- if (newPosition != mRoot.getXform()->getWorldPosition())
- {
- mRoot.touch();
- mRoot.setWorldPosition( newPosition ); // regular update
- }
-
-
- //--------------------------------------------------------------------
- // Propagate viewer object rotation to root of avatar
- //--------------------------------------------------------------------
- if (!isAnyAnimationSignaled(AGENT_NO_ROTATE_ANIMS, NUM_AGENT_NO_ROTATE_ANIMS))
- {
- LLQuaternion iQ;
- LLVector3 upDir( 0.0f, 0.0f, 1.0f );
-
- // Compute a forward direction vector derived from the primitive rotation
- // and the velocity vector. When walking or jumping, don't let body deviate
- // more than 90 from the view, if necessary, flip the velocity vector.
-
- LLVector3 primDir;
- if (isSelf())
- {
- primDir = agent.getAtAxis() - projected_vec(agent.getAtAxis(), agent.getReferenceUpVector());
- primDir.normalize();
- }
- else
- {
- primDir = getRotation().getMatrix3().getFwdRow();
- }
- LLVector3 velDir = getVelocity();
- velDir.normalize();
- if ( mSignaledAnimations.find(ANIM_AGENT_WALK) != mSignaledAnimations.end())
- {
- F32 vpD = velDir * primDir;
- if (vpD < -0.5f)
- {
- velDir *= -1.0f;
- }
- }
- LLVector3 fwdDir = lerp(primDir, velDir, clamp_rescale(speed, 0.5f, 2.0f, 0.0f, 1.0f));
- if (isSelf() && gAgentCamera.cameraMouselook())
- {
- // make sure fwdDir stays in same general direction as primdir
- if (gAgent.getFlying())
- {
- fwdDir = LLViewerCamera::getInstance()->getAtAxis();
- }
- else
- {
- LLVector3 at_axis = LLViewerCamera::getInstance()->getAtAxis();
- LLVector3 up_vector = gAgent.getReferenceUpVector();
- at_axis -= up_vector * (at_axis * up_vector);
- at_axis.normalize();
-
- F32 dot = fwdDir * at_axis;
- if (dot < 0.f)
- {
- fwdDir -= 2.f * at_axis * dot;
- fwdDir.normalize();
- }
- }
-
- }
-
- LLQuaternion root_rotation = mRoot.getWorldMatrix().quaternion();
- F32 root_roll, root_pitch, root_yaw;
- root_rotation.getEulerAngles(&root_roll, &root_pitch, &root_yaw);
-
- // When moving very slow, the pelvis is allowed to deviate from the
- // forward direction to allow it to hold it's position while the torso
- // and head turn. Once in motion, it must conform however.
- BOOL self_in_mouselook = isSelf() && gAgentCamera.cameraMouselook();
-
- LLVector3 pelvisDir( mRoot.getWorldMatrix().getFwdRow4().mV );
- F32 pelvis_rot_threshold = clamp_rescale(speed, 0.1f, 1.0f, PELVIS_ROT_THRESHOLD_SLOW, PELVIS_ROT_THRESHOLD_FAST);
-
- if (self_in_mouselook)
- {
- pelvis_rot_threshold *= MOUSELOOK_PELVIS_FOLLOW_FACTOR;
- }
- pelvis_rot_threshold *= DEG_TO_RAD;
-
- F32 angle = angle_between( pelvisDir, fwdDir );
-
- // The avatar's root is allowed to have a yaw that deviates widely
- // from the forward direction, but if roll or pitch are off even
- // a little bit we need to correct the rotation.
- if(root_roll < 1.f * DEG_TO_RAD
- && root_pitch < 5.f * DEG_TO_RAD)
- {
- // smaller correction vector means pelvis follows prim direction more closely
- if (!mTurning && angle > pelvis_rot_threshold*0.75f)
- {
- mTurning = TRUE;
- }
-
- // use tighter threshold when turning
- if (mTurning)
- {
- pelvis_rot_threshold *= 0.4f;
- }
-
- // am I done turning?
- if (angle < pelvis_rot_threshold)
- {
- mTurning = FALSE;
- }
-
- LLVector3 correction_vector = (pelvisDir - fwdDir) * clamp_rescale(angle, pelvis_rot_threshold*0.75f, pelvis_rot_threshold, 1.0f, 0.0f);
- fwdDir += correction_vector;
- }
- else
- {
- mTurning = FALSE;
- }
-
- // Now compute the full world space rotation for the whole body (wQv)
- LLVector3 leftDir = upDir % fwdDir;
- leftDir.normalize();
- fwdDir = leftDir % upDir;
- LLQuaternion wQv( fwdDir, leftDir, upDir );
-
- if (isSelf() && mTurning)
- {
- if ((fwdDir % pelvisDir) * upDir > 0.f)
- {
- gAgent.setControlFlags(AGENT_CONTROL_TURN_RIGHT);
- }
- else
- {
- gAgent.setControlFlags(AGENT_CONTROL_TURN_LEFT);
- }
- }
-
- // Set the root rotation, but do so incrementally so that it
- // lags in time by some fixed amount.
- //F32 u = LLCriticalDamp::getInterpolant(PELVIS_LAG);
- F32 pelvis_lag_time = 0.f;
- if (self_in_mouselook)
- {
- pelvis_lag_time = PELVIS_LAG_MOUSELOOK;
- }
- else if (mInAir)
- {
- pelvis_lag_time = PELVIS_LAG_FLYING;
- // increase pelvis lag time when moving slowly
- pelvis_lag_time *= clamp_rescale(mSpeedAccum, 0.f, 15.f, 3.f, 1.f);
- }
- else
- {
- pelvis_lag_time = PELVIS_LAG_WALKING;
- }
-
- F32 u = llclamp((deltaTime / pelvis_lag_time), 0.0f, 1.0f);
-
- mRoot.setWorldRotation( slerp(u, mRoot.getWorldRotation(), wQv) );
-
- }
- }
- else if (mDrawable.notNull())
- {
- mRoot.setPosition(mDrawable->getPosition());
- mRoot.setRotation(mDrawable->getRotation());
- }
-
- //-------------------------------------------------------------------------
- // Update character motions
- //-------------------------------------------------------------------------
- // store data relevant to motions
- mSpeed = speed;
-
- // update animations
- if (mSpecialRenderMode == 1) // Animation Preview
- updateMotions(LLCharacter::FORCE_UPDATE);
- else
- updateMotions(LLCharacter::NORMAL_UPDATE);
-
- // update head position
- updateHeadOffset();
-
- //-------------------------------------------------------------------------
- // Find the ground under each foot, these are used for a variety
- // of things that follow
- //-------------------------------------------------------------------------
- LLVector3 ankle_left_pos_agent = mFootLeftp->getWorldPosition();
- LLVector3 ankle_right_pos_agent = mFootRightp->getWorldPosition();
-
- LLVector3 ankle_left_ground_agent = ankle_left_pos_agent;
- LLVector3 ankle_right_ground_agent = ankle_right_pos_agent;
- resolveHeightAgent(ankle_left_pos_agent, ankle_left_ground_agent, normal);
- resolveHeightAgent(ankle_right_pos_agent, ankle_right_ground_agent, normal);
-
- F32 leftElev = llmax(-0.2f, ankle_left_pos_agent.mV[VZ] - ankle_left_ground_agent.mV[VZ]);
- F32 rightElev = llmax(-0.2f, ankle_right_pos_agent.mV[VZ] - ankle_right_ground_agent.mV[VZ]);
-
- if (!mIsSitting)
- {
- //-------------------------------------------------------------------------
- // Figure out which foot is on ground
- //-------------------------------------------------------------------------
- if (!mInAir)
- {
- if ((leftElev < 0.0f) || (rightElev < 0.0f))
- {
- ankle_left_pos_agent = mFootLeftp->getWorldPosition();
- ankle_right_pos_agent = mFootRightp->getWorldPosition();
- leftElev = ankle_left_pos_agent.mV[VZ] - ankle_left_ground_agent.mV[VZ];
- rightElev = ankle_right_pos_agent.mV[VZ] - ankle_right_ground_agent.mV[VZ];
- }
- }
- }
-
- //-------------------------------------------------------------------------
- // Generate footstep sounds when feet hit the ground
- //-------------------------------------------------------------------------
- const LLUUID AGENT_FOOTSTEP_ANIMS[] = {ANIM_AGENT_WALK, ANIM_AGENT_RUN, ANIM_AGENT_LAND};
- const S32 NUM_AGENT_FOOTSTEP_ANIMS = LL_ARRAY_SIZE(AGENT_FOOTSTEP_ANIMS);
-
- if ( gAudiop && isAnyAnimationSignaled(AGENT_FOOTSTEP_ANIMS, NUM_AGENT_FOOTSTEP_ANIMS) )
- {
- BOOL playSound = FALSE;
- LLVector3 foot_pos_agent;
-
- BOOL onGroundLeft = (leftElev <= 0.05f);
- BOOL onGroundRight = (rightElev <= 0.05f);
-
- // did left foot hit the ground?
- if ( onGroundLeft && !mWasOnGroundLeft )
- {
- foot_pos_agent = ankle_left_pos_agent;
- playSound = TRUE;
- }
-
- // did right foot hit the ground?
- if ( onGroundRight && !mWasOnGroundRight )
- {
- foot_pos_agent = ankle_right_pos_agent;
- playSound = TRUE;
- }
-
- mWasOnGroundLeft = onGroundLeft;
- mWasOnGroundRight = onGroundRight;
-
- if ( playSound )
- {
-// F32 gain = clamp_rescale( mSpeedAccum,
-// AUDIO_STEP_LO_SPEED, AUDIO_STEP_HI_SPEED,
-// AUDIO_STEP_LO_GAIN, AUDIO_STEP_HI_GAIN );
-
- const F32 STEP_VOLUME = 0.1f;
- const LLUUID& step_sound_id = getStepSound();
-
- LLVector3d foot_pos_global = gAgent.getPosGlobalFromAgent(foot_pos_agent);
-
- if (LLViewerParcelMgr::getInstance()->canHearSound(foot_pos_global)
- && !LLMuteList::getInstance()->isMuted(getID(), LLMute::flagObjectSounds))
- {
- gAudiop->triggerSound(step_sound_id, getID(), STEP_VOLUME, LLAudioEngine::AUDIO_TYPE_AMBIENT, foot_pos_global);
- }
- }
- }
-
- mRoot.updateWorldMatrixChildren();
-
- if (!mDebugText.size() && mText.notNull())
- {
- mText->markDead();
- mText = NULL;
- }
- else if (mDebugText.size())
- {
- setDebugText(mDebugText);
- }
-
- //mesh vertices need to be reskinned
- mNeedsSkin = TRUE;
-
- return TRUE;
-}
-//-----------------------------------------------------------------------------
-// updateHeadOffset()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::updateHeadOffset()
-{
- // since we only care about Z, just grab one of the eyes
- LLVector3 midEyePt = mEyeLeftp->getWorldPosition();
- midEyePt -= mDrawable.notNull() ? mDrawable->getWorldPosition() : mRoot.getWorldPosition();
- midEyePt.mV[VZ] = llmax(-mPelvisToFoot + LLViewerCamera::getInstance()->getNear(), midEyePt.mV[VZ]);
-
- if (mDrawable.notNull())
- {
- midEyePt = midEyePt * ~mDrawable->getWorldRotation();
- }
- if (mIsSitting)
- {
- mHeadOffset = midEyePt;
- }
- else
- {
- F32 u = llmax(0.f, HEAD_MOVEMENT_AVG_TIME - (1.f / gFPSClamped));
- mHeadOffset = lerp(midEyePt, mHeadOffset, u);
- }
-}
-//------------------------------------------------------------------------
-// setPelvisOffset
-//------------------------------------------------------------------------
-void LLVOAvatar::setPelvisOffset( bool hasOffset, const LLVector3& offsetAmount, F32 pelvisFixup )
-{
- mHasPelvisOffset = hasOffset;
- if ( mHasPelvisOffset )
- {
- //Store off last pelvis to foot value
- mLastPelvisToFoot = mPelvisToFoot;
- mPelvisOffset = offsetAmount;
- mPelvisFixup = pelvisFixup;
- }
-}
-//------------------------------------------------------------------------
-// postPelvisSetRecalc
-//------------------------------------------------------------------------
-void LLVOAvatar::postPelvisSetRecalc( void )
-{
- computeBodySize();
- mRoot.touch();
- mRoot.updateWorldMatrixChildren();
- dirtyMesh();
- updateHeadOffset();
-}
-//------------------------------------------------------------------------
-// updateVisibility()
-//------------------------------------------------------------------------
-void LLVOAvatar::updateVisibility()
-{
- BOOL visible = FALSE;
-
- if (mIsDummy)
- {
- visible = TRUE;
- }
- else if (mDrawable.isNull())
- {
- visible = FALSE;
- }
- else
- {
- if (!mDrawable->getSpatialGroup() || mDrawable->getSpatialGroup()->isVisible())
- {
- visible = TRUE;
- }
- else
- {
- visible = FALSE;
- }
-
- if(isSelf())
- {
- if (!gAgentWearables.areWearablesLoaded())
- {
- visible = FALSE;
- }
- }
- else if( !mFirstAppearanceMessageReceived )
- {
- visible = FALSE;
- }
-
- if (sDebugInvisible)
- {
- LLNameValue* firstname = getNVPair("FirstName");
- if (firstname)
- {
- llinfos << "Avatar " << firstname->getString() << " updating visiblity" << llendl;
- }
- else
- {
- llinfos << "Avatar " << this << " updating visiblity" << llendl;
- }
-
- if (visible)
- {
- llinfos << "Visible" << llendl;
- }
- else
- {
- llinfos << "Not visible" << llendl;
- }
-
- /*if (avatar_in_frustum)
- {
- llinfos << "Avatar in frustum" << llendl;
- }
- else
- {
- llinfos << "Avatar not in frustum" << llendl;
- }*/
-
- /*if (LLViewerCamera::getInstance()->sphereInFrustum(sel_pos_agent, 2.0f))
- {
- llinfos << "Sel pos visible" << llendl;
- }
- if (LLViewerCamera::getInstance()->sphereInFrustum(wrist_right_pos_agent, 0.2f))
- {
- llinfos << "Wrist pos visible" << llendl;
- }
- if (LLViewerCamera::getInstance()->sphereInFrustum(getPositionAgent(), getMaxScale()*2.f))
- {
- llinfos << "Agent visible" << llendl;
- }*/
- llinfos << "PA: " << getPositionAgent() << llendl;
- /*llinfos << "SPA: " << sel_pos_agent << llendl;
- llinfos << "WPA: " << wrist_right_pos_agent << llendl;*/
- for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
- iter != mAttachmentPoints.end();
- ++iter)
- {
- LLViewerJointAttachment* attachment = iter->second;
-
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
- attachment_iter != attachment->mAttachedObjects.end();
- ++attachment_iter)
- {
- if (LLViewerObject *attached_object = (*attachment_iter))
- {
- if(attached_object->mDrawable->isVisible())
- {
- llinfos << attachment->getName() << " visible" << llendl;
- }
- else
- {
- llinfos << attachment->getName() << " not visible at " << mDrawable->getWorldPosition() << " and radius " << mDrawable->getRadius() << llendl;
- }
- }
- }
- }
- }
- }
-
- if (!visible && mVisible)
- {
- mMeshInvisibleTime.reset();
- }
-
- if (visible)
- {
- if (!mMeshValid)
- {
- restoreMeshData();
- }
- }
- else
- {
- if (mMeshValid && mMeshInvisibleTime.getElapsedTimeF32() > TIME_BEFORE_MESH_CLEANUP)
- {
- releaseMeshData();
- }
- // this breaks off-screen chat bubbles
- //if (mNameText)
- //{
- // mNameText->markDead();
- // mNameText = NULL;
- // sNumVisibleChatBubbles--;
- //}
- }
-
- mVisible = visible;
-}
-
-// private
-bool LLVOAvatar::shouldAlphaMask()
-{
- const bool should_alpha_mask = mSupportsAlphaLayers && !LLDrawPoolAlpha::sShowDebugAlpha // Don't alpha mask if "Highlight Transparent" checked
- && !LLDrawPoolAvatar::sSkipTransparent;
-
- return should_alpha_mask;
-
-}
-
-U32 LLVOAvatar::renderSkinnedAttachments()
-{
- /*U32 num_indices = 0;
-
- const U32 data_mask = LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_NORMAL |
- LLVertexBuffer::MAP_TEXCOORD0 |
- LLVertexBuffer::MAP_COLOR |
- LLVertexBuffer::MAP_WEIGHT4;
-
- for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
- iter != mAttachmentPoints.end();
- ++iter)
- {
- LLViewerJointAttachment* attachment = iter->second;
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
- attachment_iter != attachment->mAttachedObjects.end();
- ++attachment_iter)
- {
- const LLViewerObject* attached_object = (*attachment_iter);
- if (attached_object && !attached_object->isHUDAttachment())
- {
- const LLDrawable* drawable = attached_object->mDrawable;
- if (drawable)
- {
- for (S32 i = 0; i < drawable->getNumFaces(); ++i)
- {
- LLFace* face = drawable->getFace(i);
- if (face->isState(LLFace::RIGGED))
- {
-
- }
- }
- }
- }
-
- return num_indices;*/
- return 0;
-}
-
-//-----------------------------------------------------------------------------
-// renderSkinned()
-//-----------------------------------------------------------------------------
-U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass)
-{
- U32 num_indices = 0;
-
- if (!mIsBuilt)
- {
- return num_indices;
- }
-
- LLFace* face = mDrawable->getFace(0);
-
- bool needs_rebuild = !face || !face->getVertexBuffer() || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY);
-
- if (needs_rebuild || mDirtyMesh)
- { //LOD changed or new mesh created, allocate new vertex buffer if needed
- if (needs_rebuild || mDirtyMesh >= 2 || mVisibilityRank <= 4)
- {
- updateMeshData();
- mDirtyMesh = 0;
- mNeedsSkin = TRUE;
- mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY);
- }
- }
-
- if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) <= 0)
- {
- if (mNeedsSkin)
- {
- //generate animated mesh
- mMeshLOD[MESH_ID_LOWER_BODY]->updateJointGeometry();
- mMeshLOD[MESH_ID_UPPER_BODY]->updateJointGeometry();
-
- if( isWearingWearableType( LLWearableType::WT_SKIRT ) )
- {
- mMeshLOD[MESH_ID_SKIRT]->updateJointGeometry();
- }
-
- if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender)
- {
- mMeshLOD[MESH_ID_EYELASH]->updateJointGeometry();
- mMeshLOD[MESH_ID_HEAD]->updateJointGeometry();
- mMeshLOD[MESH_ID_HAIR]->updateJointGeometry();
- }
- mNeedsSkin = FALSE;
- mLastSkinTime = gFrameTimeSeconds;
-
- LLVertexBuffer* vb = mDrawable->getFace(0)->getVertexBuffer();
- if (vb)
- {
- vb->setBuffer(0);
- }
- }
- }
- else
- {
- mNeedsSkin = FALSE;
- }
-
- if (sDebugInvisible)
- {
- LLNameValue* firstname = getNVPair("FirstName");
- if (firstname)
- {
- llinfos << "Avatar " << firstname->getString() << " in render" << llendl;
- }
- else
- {
- llinfos << "Avatar " << this << " in render" << llendl;
- }
- if (!mIsBuilt)
- {
- llinfos << "Not built!" << llendl;
- }
- else if (!gAgent.needsRenderAvatar())
- {
- llinfos << "Doesn't need avatar render!" << llendl;
- }
- else
- {
- llinfos << "Rendering!" << llendl;
- }
- }
-
- if (!mIsBuilt)
- {
- return num_indices;
- }
-
- if (isSelf() && !gAgent.needsRenderAvatar())
- {
- return num_indices;
- }
-
- // render collision normal
- // *NOTE: this is disabled (there is no UI for enabling sShowFootPlane) due
- // to DEV-14477. the code is left here to aid in tracking down the cause
- // of the crash in the future. -brad
- if (sShowFootPlane && mDrawable.notNull())
- {
- LLVector3 slaved_pos = mDrawable->getPositionAgent();
- LLVector3 foot_plane_normal(mFootPlane.mV[VX], mFootPlane.mV[VY], mFootPlane.mV[VZ]);
- F32 dist_from_plane = (slaved_pos * foot_plane_normal) - mFootPlane.mV[VW];
- LLVector3 collide_point = slaved_pos;
- collide_point.mV[VZ] -= foot_plane_normal.mV[VZ] * (dist_from_plane + COLLISION_TOLERANCE - FOOT_COLLIDE_FUDGE);
-
- gGL.begin(LLRender::LINES);
- {
- F32 SQUARE_SIZE = 0.2f;
- gGL.color4f(1.f, 0.f, 0.f, 1.f);
-
- gGL.vertex3f(collide_point.mV[VX] - SQUARE_SIZE, collide_point.mV[VY] - SQUARE_SIZE, collide_point.mV[VZ]);
- gGL.vertex3f(collide_point.mV[VX] + SQUARE_SIZE, collide_point.mV[VY] - SQUARE_SIZE, collide_point.mV[VZ]);
-
- gGL.vertex3f(collide_point.mV[VX] + SQUARE_SIZE, collide_point.mV[VY] - SQUARE_SIZE, collide_point.mV[VZ]);
- gGL.vertex3f(collide_point.mV[VX] + SQUARE_SIZE, collide_point.mV[VY] + SQUARE_SIZE, collide_point.mV[VZ]);
-
- gGL.vertex3f(collide_point.mV[VX] + SQUARE_SIZE, collide_point.mV[VY] + SQUARE_SIZE, collide_point.mV[VZ]);
- gGL.vertex3f(collide_point.mV[VX] - SQUARE_SIZE, collide_point.mV[VY] + SQUARE_SIZE, collide_point.mV[VZ]);
-
- gGL.vertex3f(collide_point.mV[VX] - SQUARE_SIZE, collide_point.mV[VY] + SQUARE_SIZE, collide_point.mV[VZ]);
- gGL.vertex3f(collide_point.mV[VX] - SQUARE_SIZE, collide_point.mV[VY] - SQUARE_SIZE, collide_point.mV[VZ]);
-
- gGL.vertex3f(collide_point.mV[VX], collide_point.mV[VY], collide_point.mV[VZ]);
- gGL.vertex3f(collide_point.mV[VX] + mFootPlane.mV[VX], collide_point.mV[VY] + mFootPlane.mV[VY], collide_point.mV[VZ] + mFootPlane.mV[VZ]);
-
- }
- gGL.end();
- gGL.flush();
- }
- //--------------------------------------------------------------------
- // render all geometry attached to the skeleton
- //--------------------------------------------------------------------
- static LLStat render_stat;
-
- LLViewerJointMesh::sRenderPass = pass;
-
- if (pass == AVATAR_RENDER_PASS_SINGLE)
- {
-
- bool should_alpha_mask = shouldAlphaMask();
- LLGLState test(GL_ALPHA_TEST, should_alpha_mask);
-
- if (should_alpha_mask)
- {
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
- }
-
- BOOL first_pass = TRUE;
- if (!LLDrawPoolAvatar::sSkipOpaque)
- {
- if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender)
- {
- if (isTextureVisible(TEX_HEAD_BAKED) || mIsDummy)
- {
- num_indices += mMeshLOD[MESH_ID_HEAD]->render(mAdjustedPixelArea, TRUE, mIsDummy);
- first_pass = FALSE;
- }
- }
- if (isTextureVisible(TEX_UPPER_BAKED) || mIsDummy)
- {
- num_indices += mMeshLOD[MESH_ID_UPPER_BODY]->render(mAdjustedPixelArea, first_pass, mIsDummy);
- first_pass = FALSE;
- }
-
- if (isTextureVisible(TEX_LOWER_BAKED) || mIsDummy)
- {
- num_indices += mMeshLOD[MESH_ID_LOWER_BODY]->render(mAdjustedPixelArea, first_pass, mIsDummy);
- first_pass = FALSE;
- }
- }
-
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
-
- if (!LLDrawPoolAvatar::sSkipTransparent || LLPipeline::sImpostorRender)
- {
- LLGLState blend(GL_BLEND, !mIsDummy);
- LLGLState test(GL_ALPHA_TEST, !mIsDummy);
- num_indices += renderTransparent(first_pass);
- }
- }
-
- LLViewerJointMesh::sRenderPass = AVATAR_RENDER_PASS_SINGLE;
-
- //llinfos << "Avatar render: " << render_timer.getElapsedTimeF32() << llendl;
-
- //render_stat.addValue(render_timer.getElapsedTimeF32()*1000.f);
-
- return num_indices;
-}
-
-U32 LLVOAvatar::renderTransparent(BOOL first_pass)
-{
- U32 num_indices = 0;
- if( isWearingWearableType( LLWearableType::WT_SKIRT ) && (mIsDummy || isTextureVisible(TEX_SKIRT_BAKED)) )
- {
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.25f);
- num_indices += mMeshLOD[MESH_ID_SKIRT]->render(mAdjustedPixelArea, FALSE);
- first_pass = FALSE;
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
- }
-
- if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender)
- {
- if (LLPipeline::sImpostorRender)
- {
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
- }
-
- if (isTextureVisible(TEX_HEAD_BAKED))
- {
- num_indices += mMeshLOD[MESH_ID_EYELASH]->render(mAdjustedPixelArea, first_pass, mIsDummy);
- first_pass = FALSE;
- }
- // Can't test for baked hair being defined, since that won't always be the case (not all viewers send baked hair)
- // TODO: 1.25 will be able to switch this logic back to calling isTextureVisible();
- if (getImage(TEX_HAIR_BAKED, 0)->getID() != IMG_INVISIBLE || LLDrawPoolAlpha::sShowDebugAlpha)
- {
- num_indices += mMeshLOD[MESH_ID_HAIR]->render(mAdjustedPixelArea, first_pass, mIsDummy);
- first_pass = FALSE;
- }
- if (LLPipeline::sImpostorRender)
- {
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
- }
- }
-
- return num_indices;
-}
-
-//-----------------------------------------------------------------------------
-// renderRigid()
-//-----------------------------------------------------------------------------
-U32 LLVOAvatar::renderRigid()
-{
- U32 num_indices = 0;
-
- if (!mIsBuilt)
- {
- return 0;
- }
-
- if (isSelf() && (!gAgent.needsRenderAvatar() || !gAgent.needsRenderHead()))
- {
- return 0;
- }
-
- if (!mIsBuilt)
- {
- return 0;
- }
-
- bool should_alpha_mask = shouldAlphaMask();
- LLGLState test(GL_ALPHA_TEST, should_alpha_mask);
-
- if (should_alpha_mask)
- {
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
- }
-
- if (isTextureVisible(TEX_EYES_BAKED) || mIsDummy)
- {
- num_indices += mMeshLOD[MESH_ID_EYEBALL_LEFT]->render(mAdjustedPixelArea, TRUE, mIsDummy);
- num_indices += mMeshLOD[MESH_ID_EYEBALL_RIGHT]->render(mAdjustedPixelArea, TRUE, mIsDummy);
- }
-
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
-
- return num_indices;
-}
-
-U32 LLVOAvatar::renderImpostor(LLColor4U color, S32 diffuse_channel)
-{
- if (!mImpostor.isComplete())
- {
- return 0;
- }
-
- LLVector3 pos(getRenderPosition()+mImpostorOffset);
- LLVector3 at = (pos - LLViewerCamera::getInstance()->getOrigin());
- at.normalize();
- LLVector3 left = LLViewerCamera::getInstance()->getUpAxis() % at;
- LLVector3 up = at%left;
-
- left *= mImpostorDim.mV[0];
- up *= mImpostorDim.mV[1];
-
- LLGLEnable test(GL_ALPHA_TEST);
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.f);
-
- gGL.color4ubv(color.mV);
- gGL.getTexUnit(diffuse_channel)->bind(&mImpostor);
- gGL.begin(LLRender::QUADS);
- gGL.texCoord2f(0,0);
- gGL.vertex3fv((pos+left-up).mV);
- gGL.texCoord2f(1,0);
- gGL.vertex3fv((pos-left-up).mV);
- gGL.texCoord2f(1,1);
- gGL.vertex3fv((pos-left+up).mV);
- gGL.texCoord2f(0,1);
- gGL.vertex3fv((pos+left+up).mV);
- gGL.end();
- gGL.flush();
-
- return 6;
-}
-
-//------------------------------------------------------------------------
-// LLVOAvatar::updateTextures()
-//------------------------------------------------------------------------
-void LLVOAvatar::updateTextures()
-{
- BOOL render_avatar = TRUE;
-
- if (mIsDummy || gNoRender)
- {
- return;
- }
-
- if( isSelf() )
- {
- render_avatar = TRUE;
- }
- else
- {
- if(!isVisible())
- {
- return ;//do not update for invisible avatar.
- }
-
- render_avatar = !mCulled; //visible and not culled.
- }
-
- std::vector<BOOL> layer_baked;
- // GL NOT ACTIVE HERE - *TODO
- for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
- {
- layer_baked.push_back(isTextureDefined(mBakedTextureDatas[i].mTextureIndex));
- // bind the texture so that they'll be decoded slightly
- // inefficient, we can short-circuit this if we have to
- if (render_avatar && !gGLManager.mIsDisabled)
- {
- if (layer_baked[i] && !mBakedTextureDatas[i].mIsLoaded)
- {
- gGL.getTexUnit(0)->bind(getImage( mBakedTextureDatas[i].mTextureIndex, 0 ));
- }
- }
- }
-
- mMaxPixelArea = 0.f;
- mMinPixelArea = 99999999.f;
- mHasGrey = FALSE; // debug
- for (U32 texture_index = 0; texture_index < getNumTEs(); texture_index++)
- {
- LLWearableType::EType wearable_type = LLVOAvatarDictionary::getTEWearableType((ETextureIndex)texture_index);
- U32 num_wearables = gAgentWearables.getWearableCount(wearable_type);
- const LLTextureEntry *te = getTE(texture_index);
- const F32 texel_area_ratio = fabs(te->mScaleS * te->mScaleT);
- LLViewerFetchedTexture *imagep = NULL;
- for (U32 wearable_index = 0; wearable_index < num_wearables; wearable_index++)
- {
- imagep = LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index, wearable_index), TRUE);
- if (imagep)
- {
- const LLVOAvatarDictionary::TextureEntry *texture_dict = LLVOAvatarDictionary::getInstance()->getTexture((ETextureIndex)texture_index);
- const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex;
- if (texture_dict->mIsLocalTexture)
- {
- addLocalTextureStats((ETextureIndex)texture_index, imagep, texel_area_ratio, render_avatar, layer_baked[baked_index]);
- }
- }
- }
- if (isIndexBakedTexture((ETextureIndex) texture_index) && render_avatar)
- {
- const S32 boost_level = getAvatarBakedBoostLevel();
- imagep = LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index,0), TRUE);
- // Spam if this is a baked texture, not set to default image, without valid host info
- if (isIndexBakedTexture((ETextureIndex)texture_index)
- && imagep->getID() != IMG_DEFAULT_AVATAR
- && imagep->getID() != IMG_INVISIBLE
- && !imagep->getTargetHost().isOk())
- {
- LL_WARNS_ONCE("Texture") << "LLVOAvatar::updateTextures No host for texture "
- << imagep->getID() << " for avatar "
- << (isSelf() ? "<myself>" : getID().asString())
- << " on host " << getRegion()->getHost() << llendl;
- }
-
- addBakedTextureStats( imagep, mPixelArea, texel_area_ratio, boost_level );
- }
- }
-
- if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA))
- {
- setDebugText(llformat("%4.0f:%4.0f", (F32) sqrt(mMinPixelArea),(F32) sqrt(mMaxPixelArea)));
- }
-}
-
-
-void LLVOAvatar::addLocalTextureStats( ETextureIndex idx, LLViewerFetchedTexture* imagep,
- F32 texel_area_ratio, BOOL render_avatar, BOOL covered_by_baked, U32 index )
-{
- // No local texture stats for non-self avatars
- return;
-}
-
-const S32 MAX_TEXTURE_UPDATE_INTERVAL = 64 ; //need to call updateTextures() at least every 32 frames.
-const S32 MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL = S32_MAX ; //frames
-void LLVOAvatar::checkTextureLoading()
-{
- static const F32 MAX_INVISIBLE_WAITING_TIME = 15.f ; //seconds
-
- BOOL pause = !isVisible() ;
- if(!pause)
- {
- mInvisibleTimer.reset() ;
- }
- if(mLoadedCallbacksPaused == pause)
- {
- return ;
- }
-
- if(mCallbackTextureList.empty()) //when is self or no callbacks. Note: this list for self is always empty.
- {
- mLoadedCallbacksPaused = pause ;
- return ; //nothing to check.
- }
-
- if(pause && mInvisibleTimer.getElapsedTimeF32() < MAX_INVISIBLE_WAITING_TIME)
- {
- return ; //have not been invisible for enough time.
- }
-
- for(LLLoadedCallbackEntry::source_callback_list_t::iterator iter = mCallbackTextureList.begin();
- iter != mCallbackTextureList.end(); ++iter)
- {
- LLViewerFetchedTexture* tex = gTextureList.findImage(*iter) ;
- if(tex)
- {
- if(pause)//pause texture fetching.
- {
- tex->pauseLoadedCallbacks(&mCallbackTextureList) ;
-
- //set to terminate texture fetching after MAX_TEXTURE_UPDATE_INTERVAL frames.
- tex->setMaxVirtualSizeResetInterval(MAX_TEXTURE_UPDATE_INTERVAL);
- tex->resetMaxVirtualSizeResetCounter() ;
- }
- else//unpause
- {
- static const F32 START_AREA = 100.f ;
-
- tex->unpauseLoadedCallbacks(&mCallbackTextureList) ;
- tex->addTextureStats(START_AREA); //jump start the fetching again
- }
- }
- }
-
- if(!pause)
- {
- updateTextures() ; //refresh texture stats.
- }
- mLoadedCallbacksPaused = pause ;
- return ;
-}
-
-const F32 SELF_ADDITIONAL_PRI = 0.75f ;
-const F32 ADDITIONAL_PRI = 0.5f;
-void LLVOAvatar::addBakedTextureStats( LLViewerFetchedTexture* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level)
-{
- //Note:
- //if this function is not called for the last MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL frames,
- //the texture pipeline will stop fetching this texture.
-
- imagep->resetTextureStats();
- imagep->setCanUseHTTP(false) ; //turn off http fetching for baked textures.
- imagep->setMaxVirtualSizeResetInterval(MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL);
- imagep->resetMaxVirtualSizeResetCounter() ;
-
- mMaxPixelArea = llmax(pixel_area, mMaxPixelArea);
- mMinPixelArea = llmin(pixel_area, mMinPixelArea);
- imagep->addTextureStats(pixel_area / texel_area_ratio);
- imagep->setBoostLevel(boost_level);
-
- if(boost_level != LLViewerTexture::BOOST_AVATAR_BAKED_SELF)
- {
- imagep->setAdditionalDecodePriority(ADDITIONAL_PRI) ;
- }
- else
- {
- imagep->setAdditionalDecodePriority(SELF_ADDITIONAL_PRI) ;
- }
-}
-
-//virtual
-void LLVOAvatar::setImage(const U8 te, LLViewerTexture *imagep, const U32 index)
-{
- setTEImage(te, imagep);
-}
-
-//virtual
-LLViewerTexture* LLVOAvatar::getImage(const U8 te, const U32 index) const
-{
- return getTEImage(te);
-}
-//virtual
-const LLTextureEntry* LLVOAvatar::getTexEntry(const U8 te_num) const
-{
- return getTE(te_num);
-}
-
-//virtual
-void LLVOAvatar::setTexEntry(const U8 index, const LLTextureEntry &te)
-{
- setTE(index, te);
-}
-
-//-----------------------------------------------------------------------------
-// resolveHeight()
-//-----------------------------------------------------------------------------
-
-void LLVOAvatar::resolveHeightAgent(const LLVector3 &in_pos_agent, LLVector3 &out_pos_agent, LLVector3 &out_norm)
-{
- LLVector3d in_pos_global, out_pos_global;
-
- in_pos_global = gAgent.getPosGlobalFromAgent(in_pos_agent);
- resolveHeightGlobal(in_pos_global, out_pos_global, out_norm);
- out_pos_agent = gAgent.getPosAgentFromGlobal(out_pos_global);
-}
-
-
-void LLVOAvatar::resolveRayCollisionAgent(const LLVector3d start_pt, const LLVector3d end_pt, LLVector3d &out_pos, LLVector3 &out_norm)
-{
- LLViewerObject *obj;
- LLWorld::getInstance()->resolveStepHeightGlobal(this, start_pt, end_pt, out_pos, out_norm, &obj);
-}
-
-void LLVOAvatar::resolveHeightGlobal(const LLVector3d &inPos, LLVector3d &outPos, LLVector3 &outNorm)
-{
- LLVector3d zVec(0.0f, 0.0f, 0.5f);
- LLVector3d p0 = inPos + zVec;
- LLVector3d p1 = inPos - zVec;
- LLViewerObject *obj;
- LLWorld::getInstance()->resolveStepHeightGlobal(this, p0, p1, outPos, outNorm, &obj);
- if (!obj)
- {
- mStepOnLand = TRUE;
- mStepMaterial = 0;
- mStepObjectVelocity.setVec(0.0f, 0.0f, 0.0f);
- }
- else
- {
- mStepOnLand = FALSE;
- mStepMaterial = obj->getMaterial();
-
- // We want the primitive velocity, not our velocity... (which actually subtracts the
- // step object velocity)
- LLVector3 angularVelocity = obj->getAngularVelocity();
- LLVector3 relativePos = gAgent.getPosAgentFromGlobal(outPos) - obj->getPositionAgent();
-
- LLVector3 linearComponent = angularVelocity % relativePos;
-// llinfos << "Linear Component of Rotation Velocity " << linearComponent << llendl;
- mStepObjectVelocity = obj->getVelocity() + linearComponent;
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// getStepSound()
-//-----------------------------------------------------------------------------
-const LLUUID& LLVOAvatar::getStepSound() const
-{
- if ( mStepOnLand )
- {
- return sStepSoundOnLand;
- }
-
- return sStepSounds[mStepMaterial];
-}
-
-
-//-----------------------------------------------------------------------------
-// processAnimationStateChanges()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::processAnimationStateChanges()
-{
- LLMemType mt(LLMemType::MTYPE_AVATAR);
-
- if (gNoRender)
- {
- return;
- }
-
- if ( isAnyAnimationSignaled(AGENT_WALK_ANIMS, NUM_AGENT_WALK_ANIMS) )
- {
- startMotion(ANIM_AGENT_WALK_ADJUST);
- stopMotion(ANIM_AGENT_FLY_ADJUST);
- }
- else if (mInAir && !mIsSitting)
- {
- stopMotion(ANIM_AGENT_WALK_ADJUST);
- startMotion(ANIM_AGENT_FLY_ADJUST);
- }
- else
- {
- stopMotion(ANIM_AGENT_WALK_ADJUST);
- stopMotion(ANIM_AGENT_FLY_ADJUST);
- }
-
- if ( isAnyAnimationSignaled(AGENT_GUN_AIM_ANIMS, NUM_AGENT_GUN_AIM_ANIMS) )
- {
- startMotion(ANIM_AGENT_TARGET);
- stopMotion(ANIM_AGENT_BODY_NOISE);
- }
- else
- {
- stopMotion(ANIM_AGENT_TARGET);
- startMotion(ANIM_AGENT_BODY_NOISE);
- }
-
- // clear all current animations
- AnimIterator anim_it;
- for (anim_it = mPlayingAnimations.begin(); anim_it != mPlayingAnimations.end();)
- {
- AnimIterator found_anim = mSignaledAnimations.find(anim_it->first);
-
- // playing, but not signaled, so stop
- if (found_anim == mSignaledAnimations.end())
- {
- processSingleAnimationStateChange(anim_it->first, FALSE);
- mPlayingAnimations.erase(anim_it++);
- continue;
- }
-
- ++anim_it;
- }
-
- // start up all new anims
- for (anim_it = mSignaledAnimations.begin(); anim_it != mSignaledAnimations.end();)
- {
- AnimIterator found_anim = mPlayingAnimations.find(anim_it->first);
-
- // signaled but not playing, or different sequence id, start motion
- if (found_anim == mPlayingAnimations.end() || found_anim->second != anim_it->second)
- {
- if (processSingleAnimationStateChange(anim_it->first, TRUE))
- {
- mPlayingAnimations[anim_it->first] = anim_it->second;
- ++anim_it;
- continue;
- }
- }
-
- ++anim_it;
- }
-
- // clear source information for animations which have been stopped
- if (isSelf())
- {
- AnimSourceIterator source_it = mAnimationSources.begin();
-
- for (source_it = mAnimationSources.begin(); source_it != mAnimationSources.end();)
- {
- if (mSignaledAnimations.find(source_it->second) == mSignaledAnimations.end())
- {
- mAnimationSources.erase(source_it++);
- }
- else
- {
- ++source_it;
- }
- }
- }
-
- stop_glerror();
-}
-
-
-//-----------------------------------------------------------------------------
-// processSingleAnimationStateChange();
-//-----------------------------------------------------------------------------
-BOOL LLVOAvatar::processSingleAnimationStateChange( const LLUUID& anim_id, BOOL start )
-{
- LLMemType mt(LLMemType::MTYPE_AVATAR);
-
- BOOL result = FALSE;
-
- if ( start ) // start animation
- {
- if (anim_id == ANIM_AGENT_TYPE)
- {
- if (gAudiop)
- {
- LLVector3d char_pos_global = gAgent.getPosGlobalFromAgent(getCharacterPosition());
- if (LLViewerParcelMgr::getInstance()->canHearSound(char_pos_global)
- && !LLMuteList::getInstance()->isMuted(getID(), LLMute::flagObjectSounds))
- {
- // RN: uncomment this to play on typing sound at fixed volume once sound engine is fixed
- // to support both spatialized and non-spatialized instances of the same sound
- //if (isSelf())
- //{
- // gAudiop->triggerSound(LLUUID(gSavedSettings.getString("UISndTyping")), 1.0f, LLAudioEngine::AUDIO_TYPE_UI);
- //}
- //else
- {
- LLUUID sound_id = LLUUID(gSavedSettings.getString("UISndTyping"));
- gAudiop->triggerSound(sound_id, getID(), 1.0f, LLAudioEngine::AUDIO_TYPE_SFX, char_pos_global);
- }
- }
- }
- }
- else if (anim_id == ANIM_AGENT_SIT_GROUND_CONSTRAINED)
- {
- sitDown(TRUE);
- }
-
-
- if (startMotion(anim_id))
- {
- result = TRUE;
- }
- else
- {
- llwarns << "Failed to start motion!" << llendl;
- }
- }
- else //stop animation
- {
- if (anim_id == ANIM_AGENT_SIT_GROUND_CONSTRAINED)
- {
- sitDown(FALSE);
- }
- stopMotion(anim_id);
- result = TRUE;
- }
-
- return result;
-}
-
-//-----------------------------------------------------------------------------
-// isAnyAnimationSignaled()
-//-----------------------------------------------------------------------------
-BOOL LLVOAvatar::isAnyAnimationSignaled(const LLUUID *anim_array, const S32 num_anims) const
-{
- for (S32 i = 0; i < num_anims; i++)
- {
- if(mSignaledAnimations.find(anim_array[i]) != mSignaledAnimations.end())
- {
- return TRUE;
- }
- }
- return FALSE;
-}
-
-//-----------------------------------------------------------------------------
-// resetAnimations()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::resetAnimations()
-{
- LLKeyframeMotion::flushKeyframeCache();
- flushAllMotions();
-}
-
-// Override selectively based on avatar sex and whether we're using new
-// animations.
-LLUUID LLVOAvatar::remapMotionID(const LLUUID& id)
-{
- BOOL use_new_walk_run = gSavedSettings.getBOOL("UseNewWalkRun");
- LLUUID result = id;
-
- // start special case female walk for female avatars
- if (getSex() == SEX_FEMALE)
- {
- if (id == ANIM_AGENT_WALK)
- {
- if (use_new_walk_run)
- result = ANIM_AGENT_FEMALE_WALK_NEW;
- else
- result = ANIM_AGENT_FEMALE_WALK;
- }
- else if (id == ANIM_AGENT_RUN)
- {
- // There is no old female run animation, so only override
- // in one case.
- if (use_new_walk_run)
- result = ANIM_AGENT_FEMALE_RUN_NEW;
- }
- else if (id == ANIM_AGENT_SIT)
- {
- result = ANIM_AGENT_SIT_FEMALE;
- }
- }
- else
- {
- // Male avatar.
- if (id == ANIM_AGENT_WALK)
- {
- if (use_new_walk_run)
- result = ANIM_AGENT_WALK_NEW;
- }
- else if (id == ANIM_AGENT_RUN)
- {
- if (use_new_walk_run)
- result = ANIM_AGENT_RUN_NEW;
- }
-
- }
-
- return result;
-
-}
-
-//-----------------------------------------------------------------------------
-// startMotion()
-// id is the asset if of the animation to start
-// time_offset is the offset into the animation at which to start playing
-//-----------------------------------------------------------------------------
-BOOL LLVOAvatar::startMotion(const LLUUID& id, F32 time_offset)
-{
- LLMemType mt(LLMemType::MTYPE_AVATAR);
-
- lldebugs << "motion requested " << id.asString() << " " << gAnimLibrary.animationName(id) << llendl;
-
- LLUUID remap_id = remapMotionID(id);
-
- if (remap_id != id)
- {
- lldebugs << "motion resultant " << remap_id.asString() << " " << gAnimLibrary.animationName(remap_id) << llendl;
- }
-
- if (isSelf() && remap_id == ANIM_AGENT_AWAY)
- {
- gAgent.setAFK();
- }
-
- return LLCharacter::startMotion(remap_id, time_offset);
-}
-
-//-----------------------------------------------------------------------------
-// stopMotion()
-//-----------------------------------------------------------------------------
-BOOL LLVOAvatar::stopMotion(const LLUUID& id, BOOL stop_immediate)
-{
- lldebugs << "motion requested " << id.asString() << " " << gAnimLibrary.animationName(id) << llendl;
-
- LLUUID remap_id = remapMotionID(id);
-
- if (remap_id != id)
- {
- lldebugs << "motion resultant " << remap_id.asString() << " " << gAnimLibrary.animationName(remap_id) << llendl;
- }
-
- if (isSelf())
- {
- gAgent.onAnimStop(remap_id);
- }
-
- return LLCharacter::stopMotion(remap_id, stop_immediate);
-}
-
-//-----------------------------------------------------------------------------
-// stopMotionFromSource()
-//-----------------------------------------------------------------------------
-// virtual
-void LLVOAvatar::stopMotionFromSource(const LLUUID& source_id)
-{
-}
-
-//-----------------------------------------------------------------------------
-// getVolumePos()
-//-----------------------------------------------------------------------------
-LLVector3 LLVOAvatar::getVolumePos(S32 joint_index, LLVector3& volume_offset)
-{
- if (joint_index > mNumCollisionVolumes)
- {
- return LLVector3::zero;
- }
-
- return mCollisionVolumes[joint_index].getVolumePos(volume_offset);
-}
-
-//-----------------------------------------------------------------------------
-// findCollisionVolume()
-//-----------------------------------------------------------------------------
-LLJoint* LLVOAvatar::findCollisionVolume(U32 volume_id)
-{
- if ((S32)volume_id > mNumCollisionVolumes)
- {
- return NULL;
- }
-
- return &mCollisionVolumes[volume_id];
-}
-
-//-----------------------------------------------------------------------------
-// findCollisionVolume()
-//-----------------------------------------------------------------------------
-S32 LLVOAvatar::getCollisionVolumeID(std::string &name)
-{
- for (S32 i = 0; i < mNumCollisionVolumes; i++)
- {
- if (mCollisionVolumes[i].getName() == name)
- {
- return i;
- }
- }
-
- return -1;
-}
-
-//-----------------------------------------------------------------------------
-// addDebugText()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::addDebugText(const std::string& text)
-{
- mDebugText.append(1, '\n');
- mDebugText.append(text);
-}
-
-//-----------------------------------------------------------------------------
-// getID()
-//-----------------------------------------------------------------------------
-const LLUUID& LLVOAvatar::getID()
-{
- return mID;
-}
-
-//-----------------------------------------------------------------------------
-// getJoint()
-//-----------------------------------------------------------------------------
-// RN: avatar joints are multi-rooted to include screen-based attachments
-LLJoint *LLVOAvatar::getJoint( const std::string &name )
-{
- LLJoint* jointp = mRoot.findJoint(name);
- return jointp;
-}
-
-//-----------------------------------------------------------------------------
-// resetJointPositions
-//-----------------------------------------------------------------------------
-void LLVOAvatar::resetJointPositions( void )
-{
- for(S32 i = 0; i < (S32)mNumJoints; ++i)
- {
- mSkeleton[i].restoreOldXform();
- mSkeleton[i].setId( LLUUID::null );
- }
- mHasPelvisOffset = false;
-}
-//-----------------------------------------------------------------------------
-// resetSpecificJointPosition
-//-----------------------------------------------------------------------------
-void LLVOAvatar::resetSpecificJointPosition( const std::string& name )
-{
- LLJoint* pJoint = mRoot.findJoint( name );
-
- if ( pJoint && pJoint->doesJointNeedToBeReset() )
- {
- pJoint->restoreOldXform();
- pJoint->setId( LLUUID::null );
- //If we're reseting the pelvis position make sure not to apply offset
- if ( name == "mPelvis" )
- {
- mHasPelvisOffset = false;
- }
- }
- else
- {
- llinfos<<"Did not find "<< name.c_str()<<llendl;
- }
-}
-//-----------------------------------------------------------------------------
-// resetJointPositionsToDefault
-//-----------------------------------------------------------------------------
-void LLVOAvatar::resetJointPositionsToDefault( void )
-{
- const LLVector3& avPos = getCharacterPosition();
-
- //Reposition the pelvis
- LLJoint* pPelvis = mRoot.findJoint("mPelvis");
- if ( pPelvis )
- {
- pPelvis->setPosition( avPos + pPelvis->getPosition() );
- }
- else
- {
- llwarns<<"Can't get pelvis joint."<<llendl;
- return;
- }
-
- //Subsequent joints are relative to pelvis
- for( S32 i = 0; i < (S32)mNumJoints; ++i )
- {
- LLJoint* pJoint = (LLJoint*)&mSkeleton[i];
- if ( pJoint->doesJointNeedToBeReset() )
- {
-
- pJoint->setId( LLUUID::null );
- //restore joints to default positions, however skip over the pelvis
- if ( pJoint && pPelvis != pJoint )
- {
- pJoint->restoreOldXform();
- }
- }
- }
- //make sure we don't apply the joint offset
- mHasPelvisOffset = false;
- postPelvisSetRecalc();
-}
-//-----------------------------------------------------------------------------
-// getCharacterPosition()
-//-----------------------------------------------------------------------------
-LLVector3 LLVOAvatar::getCharacterPosition()
-{
- if (mDrawable.notNull())
- {
- return mDrawable->getPositionAgent();
- }
- else
- {
- return getPositionAgent();
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// LLVOAvatar::getCharacterRotation()
-//-----------------------------------------------------------------------------
-LLQuaternion LLVOAvatar::getCharacterRotation()
-{
- return getRotation();
-}
-
-
-//-----------------------------------------------------------------------------
-// LLVOAvatar::getCharacterVelocity()
-//-----------------------------------------------------------------------------
-LLVector3 LLVOAvatar::getCharacterVelocity()
-{
- return getVelocity() - mStepObjectVelocity;
-}
-
-
-//-----------------------------------------------------------------------------
-// LLVOAvatar::getCharacterAngularVelocity()
-//-----------------------------------------------------------------------------
-LLVector3 LLVOAvatar::getCharacterAngularVelocity()
-{
- return getAngularVelocity();
-}
-
-//-----------------------------------------------------------------------------
-// LLVOAvatar::getGround()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::getGround(const LLVector3 &in_pos_agent, LLVector3 &out_pos_agent, LLVector3 &outNorm)
-{
- LLVector3d z_vec(0.0f, 0.0f, 1.0f);
- LLVector3d p0_global, p1_global;
-
- if (gNoRender || mIsDummy)
- {
- outNorm.setVec(z_vec);
- out_pos_agent = in_pos_agent;
- return;
- }
-
- p0_global = gAgent.getPosGlobalFromAgent(in_pos_agent) + z_vec;
- p1_global = gAgent.getPosGlobalFromAgent(in_pos_agent) - z_vec;
- LLViewerObject *obj;
- LLVector3d out_pos_global;
- LLWorld::getInstance()->resolveStepHeightGlobal(this, p0_global, p1_global, out_pos_global, outNorm, &obj);
- out_pos_agent = gAgent.getPosAgentFromGlobal(out_pos_global);
-}
-
-//-----------------------------------------------------------------------------
-// LLVOAvatar::getTimeDilation()
-//-----------------------------------------------------------------------------
-F32 LLVOAvatar::getTimeDilation()
-{
- return mTimeDilation;
-}
-
-
-//-----------------------------------------------------------------------------
-// LLVOAvatar::getPixelArea()
-//-----------------------------------------------------------------------------
-F32 LLVOAvatar::getPixelArea() const
-{
- if (mIsDummy)
- {
- return 100000.f;
- }
- return mPixelArea;
-}
-
-
-//-----------------------------------------------------------------------------
-// LLVOAvatar::getHeadMesh()
-//-----------------------------------------------------------------------------
-LLPolyMesh* LLVOAvatar::getHeadMesh()
-{
- return mMeshLOD[MESH_ID_HEAD]->mMeshParts[0]->getMesh();
-}
-
-
-//-----------------------------------------------------------------------------
-// LLVOAvatar::getUpperBodyMesh()
-//-----------------------------------------------------------------------------
-LLPolyMesh* LLVOAvatar::getUpperBodyMesh()
-{
- return mMeshLOD[MESH_ID_UPPER_BODY]->mMeshParts[0]->getMesh();
-}
-
-
-//-----------------------------------------------------------------------------
-// LLVOAvatar::getPosGlobalFromAgent()
-//-----------------------------------------------------------------------------
-LLVector3d LLVOAvatar::getPosGlobalFromAgent(const LLVector3 &position)
-{
- return gAgent.getPosGlobalFromAgent(position);
-}
-
-//-----------------------------------------------------------------------------
-// getPosAgentFromGlobal()
-//-----------------------------------------------------------------------------
-LLVector3 LLVOAvatar::getPosAgentFromGlobal(const LLVector3d &position)
-{
- return gAgent.getPosAgentFromGlobal(position);
-}
-
-//-----------------------------------------------------------------------------
-// allocateCharacterJoints()
-//-----------------------------------------------------------------------------
-BOOL LLVOAvatar::allocateCharacterJoints( U32 num )
-{
- deleteAndClearArray(mSkeleton);
- mNumJoints = 0;
-
- mSkeleton = new LLViewerJoint[num];
-
- for(S32 joint_num = 0; joint_num < (S32)num; joint_num++)
- {
- mSkeleton[joint_num].setJointNum(joint_num);
- }
-
- if (!mSkeleton)
- {
- return FALSE;
- }
-
- mNumJoints = num;
- return TRUE;
-}
-
-//-----------------------------------------------------------------------------
-// allocateCollisionVolumes()
-//-----------------------------------------------------------------------------
-BOOL LLVOAvatar::allocateCollisionVolumes( U32 num )
-{
- deleteAndClearArray(mCollisionVolumes);
- mNumCollisionVolumes = 0;
-
- mCollisionVolumes = new LLViewerJointCollisionVolume[num];
- if (!mCollisionVolumes)
- {
- return FALSE;
- }
-
- mNumCollisionVolumes = num;
- return TRUE;
-}
-
-
-//-----------------------------------------------------------------------------
-// getCharacterJoint()
-//-----------------------------------------------------------------------------
-LLJoint *LLVOAvatar::getCharacterJoint( U32 num )
-{
- if ((S32)num >= mNumJoints
- || (S32)num < 0)
- {
- return NULL;
- }
- return (LLJoint*)&mSkeleton[num];
-}
-
-//-----------------------------------------------------------------------------
-// requestStopMotion()
-//-----------------------------------------------------------------------------
-// virtual
-void LLVOAvatar::requestStopMotion( LLMotion* motion )
-{
- // Only agent avatars should handle the stop motion notifications.
-}
-
-//-----------------------------------------------------------------------------
-// loadAvatar()
-//-----------------------------------------------------------------------------
-static LLFastTimer::DeclareTimer FTM_LOAD_AVATAR("Load Avatar");
-
-BOOL LLVOAvatar::loadAvatar()
-{
-// LLFastTimer t(FTM_LOAD_AVATAR);
-
- // avatar_skeleton.xml
- if( !buildSkeleton(sAvatarSkeletonInfo) )
- {
- llwarns << "avatar file: buildSkeleton() failed" << llendl;
- return FALSE;
- }
-
- // avatar_lad.xml : <skeleton>
- if( !loadSkeletonNode() )
- {
- llwarns << "avatar file: loadNodeSkeleton() failed" << llendl;
- return FALSE;
- }
-
- // avatar_lad.xml : <mesh>
- if( !loadMeshNodes() )
- {
- llwarns << "avatar file: loadNodeMesh() failed" << llendl;
- return FALSE;
- }
-
- // avatar_lad.xml : <global_color>
- if( sAvatarXmlInfo->mTexSkinColorInfo )
- {
- mTexSkinColor = new LLTexGlobalColor( this );
- if( !mTexSkinColor->setInfo( sAvatarXmlInfo->mTexSkinColorInfo ) )
- {
- llwarns << "avatar file: mTexSkinColor->setInfo() failed" << llendl;
- return FALSE;
- }
- }
- else
- {
- llwarns << "<global_color> name=\"skin_color\" not found" << llendl;
- return FALSE;
- }
- if( sAvatarXmlInfo->mTexHairColorInfo )
- {
- mTexHairColor = new LLTexGlobalColor( this );
- if( !mTexHairColor->setInfo( sAvatarXmlInfo->mTexHairColorInfo ) )
- {
- llwarns << "avatar file: mTexHairColor->setInfo() failed" << llendl;
- return FALSE;
- }
- }
- else
- {
- llwarns << "<global_color> name=\"hair_color\" not found" << llendl;
- return FALSE;
- }
- if( sAvatarXmlInfo->mTexEyeColorInfo )
- {
- mTexEyeColor = new LLTexGlobalColor( this );
- if( !mTexEyeColor->setInfo( sAvatarXmlInfo->mTexEyeColorInfo ) )
- {
- llwarns << "avatar file: mTexEyeColor->setInfo() failed" << llendl;
- return FALSE;
- }
- }
- else
- {
- llwarns << "<global_color> name=\"eye_color\" not found" << llendl;
- return FALSE;
- }
-
- // avatar_lad.xml : <layer_set>
- if (sAvatarXmlInfo->mLayerInfoList.empty())
- {
- llwarns << "avatar file: missing <layer_set> node" << llendl;
- return FALSE;
- }
-
- if (sAvatarXmlInfo->mMorphMaskInfoList.empty())
- {
- llwarns << "avatar file: missing <morph_masks> node" << llendl;
- return FALSE;
- }
-
- // avatar_lad.xml : <morph_masks>
- for (LLVOAvatarXmlInfo::morph_info_list_t::iterator iter = sAvatarXmlInfo->mMorphMaskInfoList.begin();
- iter != sAvatarXmlInfo->mMorphMaskInfoList.end();
- ++iter)
- {
- LLVOAvatarXmlInfo::LLVOAvatarMorphInfo *info = *iter;
-
- EBakedTextureIndex baked = LLVOAvatarDictionary::findBakedByRegionName(info->mRegion);
- if (baked != BAKED_NUM_INDICES)
- {
- LLPolyMorphTarget *morph_param;
- const std::string *name = &info->mName;
- morph_param = (LLPolyMorphTarget *)(getVisualParam(name->c_str()));
- if (morph_param)
- {
- BOOL invert = info->mInvert;
- addMaskedMorph(baked, morph_param, invert, info->mLayer);
- }
- }
-
- }
-
- loadLayersets();
-
- // avatar_lad.xml : <driver_parameters>
- for (LLVOAvatarXmlInfo::driver_info_list_t::iterator iter = sAvatarXmlInfo->mDriverInfoList.begin();
- iter != sAvatarXmlInfo->mDriverInfoList.end();
- ++iter)
- {
- LLDriverParamInfo *info = *iter;
- LLDriverParam* driver_param = new LLDriverParam( this );
- if (driver_param->setInfo(info))
- {
- addVisualParam( driver_param );
- LLVisualParam*(LLVOAvatar::*avatar_function)(S32)const = &LLVOAvatar::getVisualParam;
- if( !driver_param->linkDrivenParams(boost::bind(avatar_function,(LLVOAvatar*)this,_1 ), false))
- {
- llwarns << "could not link driven params for avatar " << this->getFullname() << " id: " << driver_param->getID() << llendl;
- continue;
- }
- }
- else
- {
- delete driver_param;
- llwarns << "avatar file: driver_param->parseData() failed" << llendl;
- return FALSE;
- }
- }
-
- // Uncomment to enable avatar_lad.xml debugging.
- std::ofstream file;
- file.open("avatar_lad.log");
- for( LLViewerVisualParam* param = (LLViewerVisualParam*) getFirstVisualParam();
- param;
- param = (LLViewerVisualParam*) getNextVisualParam() )
- {
- param->getInfo()->toStream(file);
- file << std::endl;
- }
-
- file.close();
-
- return TRUE;
-}
-
-//-----------------------------------------------------------------------------
-// loadSkeletonNode(): loads <skeleton> node from XML tree
-//-----------------------------------------------------------------------------
-BOOL LLVOAvatar::loadSkeletonNode ()
-{
- mRoot.addChild( &mSkeleton[0] );
-
- for (std::vector<LLViewerJoint *>::iterator iter = mMeshLOD.begin();
- iter != mMeshLOD.end();
- ++iter)
- {
- LLViewerJoint *joint = (LLViewerJoint *) *iter;
- joint->mUpdateXform = FALSE;
- joint->setMeshesToChildren();
- }
-
- mRoot.addChild(mMeshLOD[MESH_ID_HEAD]);
- mRoot.addChild(mMeshLOD[MESH_ID_EYELASH]);
- mRoot.addChild(mMeshLOD[MESH_ID_UPPER_BODY]);
- mRoot.addChild(mMeshLOD[MESH_ID_LOWER_BODY]);
- mRoot.addChild(mMeshLOD[MESH_ID_SKIRT]);
- mRoot.addChild(mMeshLOD[MESH_ID_HEAD]);
-
- LLViewerJoint *skull = (LLViewerJoint*)mRoot.findJoint("mSkull");
- if (skull)
- {
- skull->addChild(mMeshLOD[MESH_ID_HAIR] );
- }
-
- LLViewerJoint *eyeL = (LLViewerJoint*)mRoot.findJoint("mEyeLeft");
- if (eyeL)
- {
- eyeL->addChild( mMeshLOD[MESH_ID_EYEBALL_LEFT] );
- }
-
- LLViewerJoint *eyeR = (LLViewerJoint*)mRoot.findJoint("mEyeRight");
- if (eyeR)
- {
- eyeR->addChild( mMeshLOD[MESH_ID_EYEBALL_RIGHT] );
- }
-
- // SKELETAL DISTORTIONS
- {
- LLVOAvatarXmlInfo::skeletal_distortion_info_list_t::iterator iter;
- for (iter = sAvatarXmlInfo->mSkeletalDistortionInfoList.begin();
- iter != sAvatarXmlInfo->mSkeletalDistortionInfoList.end();
- ++iter)
- {
- LLPolySkeletalDistortionInfo *info = *iter;
- LLPolySkeletalDistortion *param = new LLPolySkeletalDistortion(this);
- if (!param->setInfo(info))
- {
- delete param;
- return FALSE;
- }
- else
- {
- addVisualParam(param);
- }
- }
- }
-
- // ATTACHMENTS
- {
- LLVOAvatarXmlInfo::attachment_info_list_t::iterator iter;
- for (iter = sAvatarXmlInfo->mAttachmentInfoList.begin();
- iter != sAvatarXmlInfo->mAttachmentInfoList.end();
- ++iter)
- {
- LLVOAvatarXmlInfo::LLVOAvatarAttachmentInfo *info = *iter;
- if (!isSelf() && info->mJointName == "mScreen")
- { //don't process screen joint for other avatars
- continue;
- }
-
- LLViewerJointAttachment* attachment = new LLViewerJointAttachment();
-
- attachment->setName(info->mName);
- LLJoint *parentJoint = getJoint(info->mJointName);
- if (!parentJoint)
- {
- llwarns << "No parent joint by name " << info->mJointName << " found for attachment point " << info->mName << llendl;
- delete attachment;
- continue;
- }
-
- if (info->mHasPosition)
- {
- attachment->setOriginalPosition(info->mPosition);
- }
-
- if (info->mHasRotation)
- {
- LLQuaternion rotation;
- rotation.setQuat(info->mRotationEuler.mV[VX] * DEG_TO_RAD,
- info->mRotationEuler.mV[VY] * DEG_TO_RAD,
- info->mRotationEuler.mV[VZ] * DEG_TO_RAD);
- attachment->setRotation(rotation);
- }
-
- int group = info->mGroup;
- if (group >= 0)
- {
- if (group < 0 || group >= 9)
- {
- llwarns << "Invalid group number (" << group << ") for attachment point " << info->mName << llendl;
- }
- else
- {
- attachment->setGroup(group);
- }
- }
-
- S32 attachmentID = info->mAttachmentID;
- if (attachmentID < 1 || attachmentID > 255)
- {
- llwarns << "Attachment point out of range [1-255]: " << attachmentID << " on attachment point " << info->mName << llendl;
- delete attachment;
- continue;
- }
- if (mAttachmentPoints.find(attachmentID) != mAttachmentPoints.end())
- {
- llwarns << "Attachment point redefined with id " << attachmentID << " on attachment point " << info->mName << llendl;
- delete attachment;
- continue;
- }
-
- attachment->setPieSlice(info->mPieMenuSlice);
- attachment->setVisibleInFirstPerson(info->mVisibleFirstPerson);
- attachment->setIsHUDAttachment(info->mIsHUDAttachment);
-
- mAttachmentPoints[attachmentID] = attachment;
-
- // now add attachment joint
- parentJoint->addChild(attachment);
- }
- }
-
- return TRUE;
-}
-
-//-----------------------------------------------------------------------------
-// loadMeshNodes(): loads <mesh> nodes from XML tree
-//-----------------------------------------------------------------------------
-BOOL LLVOAvatar::loadMeshNodes()
-{
- for (LLVOAvatarXmlInfo::mesh_info_list_t::const_iterator meshinfo_iter = sAvatarXmlInfo->mMeshInfoList.begin();
- meshinfo_iter != sAvatarXmlInfo->mMeshInfoList.end();
- ++meshinfo_iter)
- {
- const LLVOAvatarXmlInfo::LLVOAvatarMeshInfo *info = *meshinfo_iter;
- const std::string &type = info->mType;
- S32 lod = info->mLOD;
-
- LLViewerJointMesh* mesh = NULL;
- U8 mesh_id = 0;
- BOOL found_mesh_id = FALSE;
-
- /* if (type == "hairMesh")
- switch(lod)
- case 0:
- mesh = &mHairMesh0; */
- for (LLVOAvatarDictionary::Meshes::const_iterator mesh_iter = LLVOAvatarDictionary::getInstance()->getMeshes().begin();
- mesh_iter != LLVOAvatarDictionary::getInstance()->getMeshes().end();
- ++mesh_iter)
- {
- const EMeshIndex mesh_index = mesh_iter->first;
- const LLVOAvatarDictionary::MeshEntry *mesh_dict = mesh_iter->second;
- if (type.compare(mesh_dict->mName) == 0)
- {
- mesh_id = mesh_index;
- found_mesh_id = TRUE;
- break;
- }
- }
-
- if (found_mesh_id)
- {
- if (lod < (S32)mMeshLOD[mesh_id]->mMeshParts.size())
- {
- mesh = mMeshLOD[mesh_id]->mMeshParts[lod];
- }
- else
- {
- llwarns << "Avatar file: <mesh> has invalid lod setting " << lod << llendl;
- return FALSE;
- }
- }
- else
- {
- llwarns << "Ignoring unrecognized mesh type: " << type << llendl;
- return FALSE;
- }
-
- // llinfos << "Parsing mesh data for " << type << "..." << llendl;
-
- // If this isn't set to white (1.0), avatars will *ALWAYS* be darker than their surroundings.
- // Do not touch!!!
- mesh->setColor( 1.0f, 1.0f, 1.0f, 1.0f );
-
- LLPolyMesh *poly_mesh = NULL;
-
- if (!info->mReferenceMeshName.empty())
- {
- polymesh_map_t::const_iterator polymesh_iter = mMeshes.find(info->mReferenceMeshName);
- if (polymesh_iter != mMeshes.end())
- {
- poly_mesh = LLPolyMesh::getMesh(info->mMeshFileName, polymesh_iter->second);
- poly_mesh->setAvatar(this);
- }
- else
- {
- // This should never happen
- LL_WARNS("Avatar") << "Could not find avatar mesh: " << info->mReferenceMeshName << LL_ENDL;
- }
- }
- else
- {
- poly_mesh = LLPolyMesh::getMesh(info->mMeshFileName);
- poly_mesh->setAvatar(this);
- }
-
- if( !poly_mesh )
- {
- llwarns << "Failed to load mesh of type " << type << llendl;
- return FALSE;
- }
-
- // Multimap insert
- mMeshes.insert(std::make_pair(info->mMeshFileName, poly_mesh));
-
- mesh->setMesh( poly_mesh );
- mesh->setLOD( info->mMinPixelArea );
-
- for (LLVOAvatarXmlInfo::LLVOAvatarMeshInfo::morph_info_list_t::const_iterator xmlinfo_iter = info->mPolyMorphTargetInfoList.begin();
- xmlinfo_iter != info->mPolyMorphTargetInfoList.end();
- ++xmlinfo_iter)
- {
- const LLVOAvatarXmlInfo::LLVOAvatarMeshInfo::morph_info_pair_t *info_pair = &(*xmlinfo_iter);
- LLPolyMorphTarget *param = new LLPolyMorphTarget(mesh->getMesh());
- if (!param->setInfo(info_pair->first))
- {
- delete param;
- return FALSE;
- }
- else
- {
- if (info_pair->second)
- {
- addSharedVisualParam(param);
- }
- else
- {
- addVisualParam(param);
- }
- }
- }
- }
-
- return TRUE;
-}
-
-//-----------------------------------------------------------------------------
-// loadLayerSets()
-//-----------------------------------------------------------------------------
-BOOL LLVOAvatar::loadLayersets()
-{
- BOOL success = TRUE;
- for (LLVOAvatarXmlInfo::layer_info_list_t::const_iterator layerset_iter = sAvatarXmlInfo->mLayerInfoList.begin();
- layerset_iter != sAvatarXmlInfo->mLayerInfoList.end();
- ++layerset_iter)
- {
- // Construct a layerset for each one specified in avatar_lad.xml and initialize it as such.
- LLTexLayerSetInfo *layerset_info = *layerset_iter;
- layerset_info->createVisualParams(this);
- }
- return success;
-}
-
-//-----------------------------------------------------------------------------
-// updateVisualParams()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::updateVisualParams()
-{
- if (gNoRender)
- {
- return;
- }
-
- setSex( (getVisualParamWeight( "male" ) > 0.5f) ? SEX_MALE : SEX_FEMALE );
-
- LLCharacter::updateVisualParams();
-
- if (mLastSkeletonSerialNum != mSkeletonSerialNum)
- {
- computeBodySize();
- mLastSkeletonSerialNum = mSkeletonSerialNum;
- mRoot.updateWorldMatrixChildren();
- }
-
- dirtyMesh();
- updateHeadOffset();
-}
-
-//-----------------------------------------------------------------------------
-// isActive()
-//-----------------------------------------------------------------------------
-BOOL LLVOAvatar::isActive() const
-{
- return TRUE;
-}
-
-//-----------------------------------------------------------------------------
-// setPixelAreaAndAngle()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::setPixelAreaAndAngle(LLAgent &agent)
-{
- LLMemType mt(LLMemType::MTYPE_AVATAR);
-
- if (mDrawable.isNull())
- {
- return;
- }
-
- const LLVector4a* ext = mDrawable->getSpatialExtents();
- LLVector4a center;
- center.setAdd(ext[1], ext[0]);
- center.mul(0.5f);
- LLVector4a size;
- size.setSub(ext[1], ext[0]);
- size.mul(0.5f);
-
- mImpostorPixelArea = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance());
-
- F32 range = mDrawable->mDistanceWRTCamera;
-
- if (range < 0.001f) // range == zero
- {
- mAppAngle = 180.f;
- }
- else
- {
- F32 radius = size.getLength3().getF32();
- mAppAngle = (F32) atan2( radius, range) * RAD_TO_DEG;
- }
-
- // We always want to look good to ourselves
- if( isSelf() )
- {
- mPixelArea = llmax( mPixelArea, F32(getTexImageSize() / 16) );
- }
-}
-
-//-----------------------------------------------------------------------------
-// updateJointLODs()
-//-----------------------------------------------------------------------------
-BOOL LLVOAvatar::updateJointLODs()
-{
- const F32 MAX_PIXEL_AREA = 100000000.f;
- F32 lod_factor = (sLODFactor * AVATAR_LOD_TWEAK_RANGE + (1.f - AVATAR_LOD_TWEAK_RANGE));
- F32 avatar_num_min_factor = clamp_rescale(sLODFactor, 0.f, 1.f, 0.25f, 0.6f);
- F32 avatar_num_factor = clamp_rescale((F32)sNumVisibleAvatars, 8, 25, 1.f, avatar_num_min_factor);
- F32 area_scale = 0.16f;
-
- {
- if (isSelf())
- {
- if(gAgentCamera.cameraCustomizeAvatar() || gAgentCamera.cameraMouselook())
- {
- mAdjustedPixelArea = MAX_PIXEL_AREA;
- }
- else
- {
- mAdjustedPixelArea = mPixelArea*area_scale;
- }
- }
- else if (mIsDummy)
- {
- mAdjustedPixelArea = MAX_PIXEL_AREA;
- }
- else
- {
- // reported avatar pixel area is dependent on avatar render load, based on number of visible avatars
- mAdjustedPixelArea = (F32)mPixelArea * area_scale * lod_factor * lod_factor * avatar_num_factor * avatar_num_factor;
- }
-
- // now select meshes to render based on adjusted pixel area
- BOOL res = mRoot.updateLOD(mAdjustedPixelArea, TRUE);
- if (res)
- {
- sNumLODChangesThisFrame++;
- dirtyMesh(2);
- return TRUE;
- }
- }
-
- return FALSE;
-}
-
-//-----------------------------------------------------------------------------
-// createDrawable()
-//-----------------------------------------------------------------------------
-LLDrawable *LLVOAvatar::createDrawable(LLPipeline *pipeline)
-{
- pipeline->allocDrawable(this);
- mDrawable->setLit(FALSE);
-
- LLDrawPoolAvatar *poolp = (LLDrawPoolAvatar*) gPipeline.getPool(LLDrawPool::POOL_AVATAR);
-
- // Only a single face (one per avatar)
- //this face will be splitted into several if its vertex buffer is too long.
- mDrawable->setState(LLDrawable::ACTIVE);
- mDrawable->addFace(poolp, NULL);
- mDrawable->setRenderType(LLPipeline::RENDER_TYPE_AVATAR);
-
- mNumInitFaces = mDrawable->getNumFaces() ;
-
- dirtyMesh(2);
- return mDrawable;
-}
-
-
-void LLVOAvatar::updateGL()
-{
- if (mMeshTexturesDirty)
- {
- updateMeshTextures();
- mMeshTexturesDirty = FALSE;
- }
-}
-
-//-----------------------------------------------------------------------------
-// updateGeometry()
-//-----------------------------------------------------------------------------
-static LLFastTimer::DeclareTimer FTM_UPDATE_AVATAR("Update Avatar");
-BOOL LLVOAvatar::updateGeometry(LLDrawable *drawable)
-{
- LLFastTimer ftm(FTM_UPDATE_AVATAR);
- if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_AVATAR)))
- {
- return TRUE;
- }
-
- if (!mMeshValid)
- {
- return TRUE;
- }
-
- if (!drawable)
- {
- llerrs << "LLVOAvatar::updateGeometry() called with NULL drawable" << llendl;
- }
-
- return TRUE;
-}
-
-//-----------------------------------------------------------------------------
-// updateSexDependentLayerSets()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::updateSexDependentLayerSets( BOOL upload_bake )
-{
- invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet, upload_bake );
- invalidateComposite( mBakedTextureDatas[BAKED_UPPER].mTexLayerSet, upload_bake );
- invalidateComposite( mBakedTextureDatas[BAKED_LOWER].mTexLayerSet, upload_bake );
-}
-
-//-----------------------------------------------------------------------------
-// dirtyMesh()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::dirtyMesh()
-{
- dirtyMesh(1);
-}
-void LLVOAvatar::dirtyMesh(S32 priority)
-{
- mDirtyMesh = llmax(mDirtyMesh, priority);
-}
-//-----------------------------------------------------------------------------
-// hideSkirt()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::hideSkirt()
-{
- mMeshLOD[MESH_ID_SKIRT]->setVisible(FALSE, TRUE);
-}
-
-BOOL LLVOAvatar::setParent(LLViewerObject* parent)
-{
- BOOL ret ;
- if (parent == NULL)
- {
- getOffObject();
- ret = LLViewerObject::setParent(parent);
- if (isSelf())
- {
- gAgentCamera.resetCamera();
- }
- }
- else
- {
- ret = LLViewerObject::setParent(parent);
- if(ret)
- {
- sitOnObject(parent);
- }
- }
- return ret ;
-}
-
-void LLVOAvatar::addChild(LLViewerObject *childp)
-{
- childp->extractAttachmentItemID(); // find the inventory item this object is associated with.
- LLViewerObject::addChild(childp);
- if (childp->mDrawable)
- {
- attachObject(childp);
- }
- else
- {
- mPendingAttachment.push_back(childp);
- }
-}
-
-void LLVOAvatar::removeChild(LLViewerObject *childp)
-{
- LLViewerObject::removeChild(childp);
- if (!detachObject(childp))
- {
- llwarns << "Calling detach on non-attached object " << llendl;
- }
-}
-
-LLViewerJointAttachment* LLVOAvatar::getTargetAttachmentPoint(LLViewerObject* viewer_object)
-{
- S32 attachmentID = ATTACHMENT_ID_FROM_STATE(viewer_object->getState());
-
- // This should never happen unless the server didn't process the attachment point
- // correctly, but putting this check in here to be safe.
- if (attachmentID & ATTACHMENT_ADD)
- {
- llwarns << "Got an attachment with ATTACHMENT_ADD mask, removing ( attach pt:" << attachmentID << " )" << llendl;
- attachmentID &= ~ATTACHMENT_ADD;
- }
-
- LLViewerJointAttachment* attachment = get_if_there(mAttachmentPoints, attachmentID, (LLViewerJointAttachment*)NULL);
-
- if (!attachment)
- {
- llwarns << "Object attachment point invalid: " << attachmentID << llendl;
- attachment = get_if_there(mAttachmentPoints, 1, (LLViewerJointAttachment*)NULL); // Arbitrary using 1 (chest)
- }
-
- return attachment;
-}
-
-//-----------------------------------------------------------------------------
-// attachObject()
-//-----------------------------------------------------------------------------
-const LLViewerJointAttachment *LLVOAvatar::attachObject(LLViewerObject *viewer_object)
-{
- LLViewerJointAttachment* attachment = getTargetAttachmentPoint(viewer_object);
-
- if (!attachment || !attachment->addObject(viewer_object))
- {
- return 0;
- }
-
- if (viewer_object->isSelected())
- {
- LLSelectMgr::getInstance()->updateSelectionCenter();
- LLSelectMgr::getInstance()->updatePointAt();
- }
-
- return attachment;
-}
-
-//-----------------------------------------------------------------------------
-// attachObject()
-//-----------------------------------------------------------------------------
-U32 LLVOAvatar::getNumAttachments() const
-{
- U32 num_attachments = 0;
- for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
- iter != mAttachmentPoints.end();
- ++iter)
- {
- const LLViewerJointAttachment *attachment_pt = (*iter).second;
- num_attachments += attachment_pt->getNumObjects();
- }
- return num_attachments;
-}
-
-//-----------------------------------------------------------------------------
-// canAttachMoreObjects()
-//-----------------------------------------------------------------------------
-BOOL LLVOAvatar::canAttachMoreObjects() const
-{
- return (getNumAttachments() < MAX_AGENT_ATTACHMENTS);
-}
-
-//-----------------------------------------------------------------------------
-// canAttachMoreObjects()
-// Returns true if we can attach <n> more objects.
-//-----------------------------------------------------------------------------
-BOOL LLVOAvatar::canAttachMoreObjects(U32 n) const
-{
- return (getNumAttachments() + n) <= MAX_AGENT_ATTACHMENTS;
-}
-
-//-----------------------------------------------------------------------------
-// lazyAttach()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::lazyAttach()
-{
- std::vector<LLPointer<LLViewerObject> > still_pending;
-
- for (U32 i = 0; i < mPendingAttachment.size(); i++)
- {
- if (mPendingAttachment[i]->mDrawable)
- {
- attachObject(mPendingAttachment[i]);
- }
- else
- {
- still_pending.push_back(mPendingAttachment[i]);
- }
- }
-
- mPendingAttachment = still_pending;
-}
-
-void LLVOAvatar::resetHUDAttachments()
-{
- for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
- iter != mAttachmentPoints.end();
- ++iter)
- {
- LLViewerJointAttachment* attachment = iter->second;
- if (attachment->getIsHUDAttachment())
- {
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
- attachment_iter != attachment->mAttachedObjects.end();
- ++attachment_iter)
- {
- const LLViewerObject* attached_object = (*attachment_iter);
- if (attached_object && attached_object->mDrawable.notNull())
- {
- gPipeline.markMoved(attached_object->mDrawable);
- }
- }
- }
- }
-}
-
-void LLVOAvatar::rebuildRiggedAttachments( void )
-{
- for ( attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter )
- {
- LLViewerJointAttachment* pAttachment = iter->second;
- LLViewerJointAttachment::attachedobjs_vec_t::iterator attachmentIterEnd = pAttachment->mAttachedObjects.end();
-
- for ( LLViewerJointAttachment::attachedobjs_vec_t::iterator attachmentIter = pAttachment->mAttachedObjects.begin();
- attachmentIter != attachmentIterEnd; ++attachmentIter)
- {
- const LLViewerObject* pAttachedObject = *attachmentIter;
- if ( pAttachment && pAttachedObject->mDrawable.notNull() )
- {
- gPipeline.markRebuild(pAttachedObject->mDrawable);
- }
- }
- }
-}
-//-----------------------------------------------------------------------------
-// cleanupAttachedMesh()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::cleanupAttachedMesh( LLViewerObject* pVO )
-{
- //If a VO has a skin that we'll reset the joint positions to their default
- if ( pVO && pVO->mDrawable )
- {
- LLVOVolume* pVObj = pVO->mDrawable->getVOVolume();
- if ( pVObj )
- {
- const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( pVObj->getVolume()->getParams().getSculptID() );
- if ( pSkinData )
- {
- const int jointCnt = pSkinData->mJointNames.size();
- bool fullRig = ( jointCnt>=20 ) ? true : false;
- if ( fullRig )
- {
- const int bindCnt = pSkinData->mAlternateBindMatrix.size();
- if ( bindCnt > 0 )
- {
- LLVOAvatar::resetJointPositionsToDefault();
- }
- }
- }
- }
- }
-}
-//-----------------------------------------------------------------------------
-// detachObject()
-//-----------------------------------------------------------------------------
-BOOL LLVOAvatar::detachObject(LLViewerObject *viewer_object)
-{
- for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
- iter != mAttachmentPoints.end();
- ++iter)
- {
- LLViewerJointAttachment* attachment = iter->second;
-
- if (attachment->isObjectAttached(viewer_object))
- {
- cleanupAttachedMesh( viewer_object );
- attachment->removeObject(viewer_object);
- lldebugs << "Detaching object " << viewer_object->mID << " from " << attachment->getName() << llendl;
- return TRUE;
- }
- }
-
- std::vector<LLPointer<LLViewerObject> >::iterator iter = std::find(mPendingAttachment.begin(), mPendingAttachment.end(), viewer_object);
- if (iter != mPendingAttachment.end())
- {
- mPendingAttachment.erase(iter);
- return TRUE;
- }
-
- return FALSE;
-}
-
-//-----------------------------------------------------------------------------
-// sitDown()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::sitDown(BOOL bSitting)
-{
- mIsSitting = bSitting;
- if (isSelf())
- {
- // Update Movement Controls according to own Sitting mode
- LLFloaterMove::setSittingMode(bSitting);
- }
-}
-
-//-----------------------------------------------------------------------------
-// sitOnObject()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::sitOnObject(LLViewerObject *sit_object)
-{
- if (isSelf())
- {
- // Might be first sit
- //LLFirstUse::useSit();
-
- gAgent.setFlying(FALSE);
- gAgentCamera.setThirdPersonHeadOffset(LLVector3::zero);
- //interpolate to new camera position
- gAgentCamera.startCameraAnimation();
- // make sure we are not trying to autopilot
- gAgent.stopAutoPilot();
- gAgentCamera.setupSitCamera();
- if (gAgentCamera.getForceMouselook())
- {
- gAgentCamera.changeCameraToMouselook();
- }
- }
-
- if (mDrawable.isNull())
- {
- return;
- }
- LLQuaternion inv_obj_rot = ~sit_object->getRenderRotation();
- LLVector3 obj_pos = sit_object->getRenderPosition();
-
- LLVector3 rel_pos = getRenderPosition() - obj_pos;
- rel_pos.rotVec(inv_obj_rot);
-
- mDrawable->mXform.setPosition(rel_pos);
- mDrawable->mXform.setRotation(mDrawable->getWorldRotation() * inv_obj_rot);
-
- gPipeline.markMoved(mDrawable, TRUE);
- // Notice that removing sitDown() from here causes avatars sitting on
- // objects to be not rendered for new arrivals. See EXT-6835 and EXT-1655.
- sitDown(TRUE);
- mRoot.getXform()->setParent(&sit_object->mDrawable->mXform); // LLVOAvatar::sitOnObject
- mRoot.setPosition(getPosition());
- mRoot.updateWorldMatrixChildren();
-
- stopMotion(ANIM_AGENT_BODY_NOISE);
-
-}
-
-//-----------------------------------------------------------------------------
-// getOffObject()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::getOffObject()
-{
- if (mDrawable.isNull())
- {
- return;
- }
-
- LLViewerObject* sit_object = (LLViewerObject*)getParent();
-
- if (sit_object)
- {
- stopMotionFromSource(sit_object->getID());
- LLFollowCamMgr::setCameraActive(sit_object->getID(), FALSE);
-
- LLViewerObject::const_child_list_t& child_list = sit_object->getChildren();
- for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
- iter != child_list.end(); ++iter)
- {
- LLViewerObject* child_objectp = *iter;
-
- stopMotionFromSource(child_objectp->getID());
- LLFollowCamMgr::setCameraActive(child_objectp->getID(), FALSE);
- }
- }
-
- // assumes that transform will not be updated with drawable still having a parent
- LLVector3 cur_position_world = mDrawable->getWorldPosition();
- LLQuaternion cur_rotation_world = mDrawable->getWorldRotation();
-
- // set *local* position based on last *world* position, since we're unparenting the avatar
- mDrawable->mXform.setPosition(cur_position_world);
- mDrawable->mXform.setRotation(cur_rotation_world);
-
- gPipeline.markMoved(mDrawable, TRUE);
-
- sitDown(FALSE);
-
- mRoot.getXform()->setParent(NULL); // LLVOAvatar::getOffObject
- mRoot.setPosition(cur_position_world);
- mRoot.setRotation(cur_rotation_world);
- mRoot.getXform()->update();
-
- startMotion(ANIM_AGENT_BODY_NOISE);
-
- if (isSelf())
- {
- LLQuaternion av_rot = gAgent.getFrameAgent().getQuaternion();
- LLQuaternion obj_rot = sit_object ? sit_object->getRenderRotation() : LLQuaternion::DEFAULT;
- av_rot = av_rot * obj_rot;
- LLVector3 at_axis = LLVector3::x_axis;
- at_axis = at_axis * av_rot;
- at_axis.mV[VZ] = 0.f;
- at_axis.normalize();
- gAgent.resetAxes(at_axis);
-
- //reset orientation
-// mRoot.setRotation(avWorldRot);
- gAgentCamera.setThirdPersonHeadOffset(LLVector3(0.f, 0.f, 1.f));
-
- gAgentCamera.setSitCamera(LLUUID::null);
- }
-}
-
-//-----------------------------------------------------------------------------
-// findAvatarFromAttachment()
-//-----------------------------------------------------------------------------
-// static
-LLVOAvatar* LLVOAvatar::findAvatarFromAttachment( LLViewerObject* obj )
-{
- if( obj->isAttachment() )
- {
- do
- {
- obj = (LLViewerObject*) obj->getParent();
- }
- while( obj && !obj->isAvatar() );
-
- if( obj && !obj->isDead() )
- {
- return (LLVOAvatar*)obj;
- }
- }
- return NULL;
-}
-
-// warning: order(N) not order(1)
-S32 LLVOAvatar::getAttachmentCount()
-{
- S32 count = mAttachmentPoints.size();
- return count;
-}
-
-LLColor4 LLVOAvatar::getGlobalColor( const std::string& color_name ) const
-{
- if (color_name=="skin_color" && mTexSkinColor)
- {
- return mTexSkinColor->getColor();
- }
- else if(color_name=="hair_color" && mTexHairColor)
- {
- return mTexHairColor->getColor();
- }
- if(color_name=="eye_color" && mTexEyeColor)
- {
- return mTexEyeColor->getColor();
- }
- else
- {
-// return LLColor4( .5f, .5f, .5f, .5f );
- return LLColor4( 0.f, 1.f, 1.f, 1.f ); // good debugging color
- }
-}
-
-// virtual
-void LLVOAvatar::invalidateComposite( LLTexLayerSet* layerset, BOOL upload_result )
-{
-}
-
-void LLVOAvatar::invalidateAll()
-{
-}
-
-void LLVOAvatar::onGlobalColorChanged(const LLTexGlobalColor* global_color, BOOL upload_bake )
-{
- if (global_color == mTexSkinColor)
- {
- invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet, upload_bake );
- invalidateComposite( mBakedTextureDatas[BAKED_UPPER].mTexLayerSet, upload_bake );
- invalidateComposite( mBakedTextureDatas[BAKED_LOWER].mTexLayerSet, upload_bake );
- }
- else if (global_color == mTexHairColor)
- {
- invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet, upload_bake );
- invalidateComposite( mBakedTextureDatas[BAKED_HAIR].mTexLayerSet, upload_bake );
-
- // ! BACKWARDS COMPATIBILITY !
- // Fix for dealing with avatars from viewers that don't bake hair.
- if (!isTextureDefined(mBakedTextureDatas[BAKED_HAIR].mTextureIndex))
- {
- LLColor4 color = mTexHairColor->getColor();
- for (U32 i = 0; i < mBakedTextureDatas[BAKED_HAIR].mMeshes.size(); i++)
- {
- mBakedTextureDatas[BAKED_HAIR].mMeshes[i]->setColor( color.mV[VX], color.mV[VY], color.mV[VZ], color.mV[VW] );
- }
- }
- }
- else if (global_color == mTexEyeColor)
- {
-// llinfos << "invalidateComposite cause: onGlobalColorChanged( eyecolor )" << llendl;
- invalidateComposite( mBakedTextureDatas[BAKED_EYES].mTexLayerSet, upload_bake );
- }
- updateMeshTextures();
-}
-
-BOOL LLVOAvatar::isVisible() const
-{
- return mDrawable.notNull()
- && (mDrawable->isVisible() || mIsDummy);
-}
-
-// Determine if we have enough avatar data to render
-BOOL LLVOAvatar::getIsCloud()
-{
- // Do we have a shape?
- if (visualParamWeightsAreDefault())
- {
- return TRUE;
- }
-
- if (!isTextureDefined(TEX_LOWER_BAKED) ||
- !isTextureDefined(TEX_UPPER_BAKED) ||
- !isTextureDefined(TEX_HEAD_BAKED))
- {
- return TRUE;
- }
- return FALSE;
-}
-
-// call periodically to keep isFullyLoaded up to date.
-// returns true if the value has changed.
-BOOL LLVOAvatar::updateIsFullyLoaded()
-{
- const BOOL loading = getIsCloud();
- updateRuthTimer(loading);
- return processFullyLoadedChange(loading);
-}
-
-void LLVOAvatar::updateRuthTimer(bool loading)
-{
- if (isSelf() || !loading)
- {
- return;
- }
-
- if (mPreviousFullyLoaded)
- {
- mRuthTimer.reset();
- if (gSavedSettings.getBOOL("DebugAvatarRezTime"))
- {
- llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' became cloud." << llendl;
- LLSD args;
- args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32());
- args["TIME"] = llformat("%d",(U32)mRuthDebugTimer.getElapsedTimeF32());
- args["NAME"] = getFullname();
- LLNotificationsUtil::add("AvatarRezCloudNotification",args);
- }
- mRuthDebugTimer.reset();
- }
-
- const F32 LOADING_TIMEOUT__SECONDS = 120.f;
- if (mRuthTimer.getElapsedTimeF32() > LOADING_TIMEOUT__SECONDS)
- {
- llinfos << "Ruth Timer timeout: Missing texture data for '" << getFullname() << "' "
- << "( Params loaded : " << !visualParamWeightsAreDefault() << " ) "
- << "( Lower : " << isTextureDefined(TEX_LOWER_BAKED) << " ) "
- << "( Upper : " << isTextureDefined(TEX_UPPER_BAKED) << " ) "
- << "( Head : " << isTextureDefined(TEX_HEAD_BAKED) << " )."
- << llendl;
-
- LLAvatarPropertiesProcessor::getInstance()->sendAvatarTexturesRequest(getID());
- mRuthTimer.reset();
- }
-}
-
-BOOL LLVOAvatar::processFullyLoadedChange(bool loading)
-{
- // we wait a little bit before giving the all clear,
- // to let textures settle down
- const F32 PAUSE = 1.f;
- if (loading)
- mFullyLoadedTimer.reset();
-
- mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > PAUSE);
-
- if (gSavedSettings.getBOOL("DebugAvatarRezTime"))
- {
- if (!mPreviousFullyLoaded && !loading && mFullyLoaded)
- {
- llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' resolved in " << (U32)mRuthDebugTimer.getElapsedTimeF32() << " seconds." << llendl;
- LLSD args;
- args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32());
- args["TIME"] = llformat("%d",(U32)mRuthDebugTimer.getElapsedTimeF32());
- args["NAME"] = getFullname();
- LLNotificationsUtil::add("AvatarRezNotification",args);
- }
- }
-
- // did our loading state "change" from last call?
- const S32 UPDATE_RATE = 30;
- BOOL changed =
- ((mFullyLoaded != mPreviousFullyLoaded) || // if the value is different from the previous call
- (!mFullyLoadedInitialized) || // if we've never been called before
- (mFullyLoadedFrameCounter % UPDATE_RATE == 0)); // every now and then issue a change
-
- mPreviousFullyLoaded = mFullyLoaded;
- mFullyLoadedInitialized = TRUE;
- mFullyLoadedFrameCounter++;
-
- return changed;
-}
-
-BOOL LLVOAvatar::isFullyLoaded() const
-{
- if (gSavedSettings.getBOOL("RenderUnloadedAvatar"))
- return TRUE;
- else
- return mFullyLoaded;
-}
-
-
-//-----------------------------------------------------------------------------
-// findMotion()
-//-----------------------------------------------------------------------------
-LLMotion* LLVOAvatar::findMotion(const LLUUID& id) const
-{
- return mMotionController.findMotion(id);
-}
-
-//-----------------------------------------------------------------------------
-// updateMeshTextures()
-// Uses the current TE values to set the meshes' and layersets' textures.
-//-----------------------------------------------------------------------------
-void LLVOAvatar::updateMeshTextures()
-{
- // llinfos << "updateMeshTextures" << llendl;
- if (gNoRender) return;
-
- // if user has never specified a texture, assign the default
- for (U32 i=0; i < getNumTEs(); i++)
- {
- const LLViewerTexture* te_image = getImage(i, 0);
- if(!te_image || te_image->getID().isNull() || (te_image->getID() == IMG_DEFAULT))
- {
- setImage(i, LLViewerTextureManager::getFetchedTexture(i == TEX_HAIR ? IMG_DEFAULT : IMG_DEFAULT_AVATAR), 0); // IMG_DEFAULT_AVATAR = a special texture that's never rendered.
- }
- }
-
- const BOOL self_customizing = isSelf() && gAgentCamera.cameraCustomizeAvatar(); // During face edit mode, we don't use baked textures
- const BOOL other_culled = !isSelf() && mCulled;
- LLLoadedCallbackEntry::source_callback_list_t* src_callback_list = NULL ;
- BOOL paused = FALSE;
- if(!isSelf())
- {
- src_callback_list = &mCallbackTextureList ;
- paused = mLoadedCallbacksPaused ;
- }
-
- std::vector<BOOL> is_layer_baked;
- is_layer_baked.resize(mBakedTextureDatas.size(), false);
-
- std::vector<BOOL> use_lkg_baked_layer; // lkg = "last known good"
- use_lkg_baked_layer.resize(mBakedTextureDatas.size(), false);
-
- for (U32 i=0; i < mBakedTextureDatas.size(); i++)
- {
- is_layer_baked[i] = isTextureDefined(mBakedTextureDatas[i].mTextureIndex);
-
- if (!other_culled)
- {
- // When an avatar is changing clothes and not in Appearance mode,
- // use the last-known good baked texture until it finish the first
- // render of the new layerset.
-
- const BOOL layerset_invalid = mBakedTextureDatas[i].mTexLayerSet
- && ( !mBakedTextureDatas[i].mTexLayerSet->getComposite()->isInitialized()
- || !mBakedTextureDatas[i].mTexLayerSet->isLocalTextureDataAvailable() );
-
- use_lkg_baked_layer[i] = (!is_layer_baked[i]
- && (mBakedTextureDatas[i].mLastTextureIndex != IMG_DEFAULT_AVATAR)
- && layerset_invalid);
- if (use_lkg_baked_layer[i])
- {
- mBakedTextureDatas[i].mTexLayerSet->setUpdatesEnabled(TRUE);
- }
- }
- else
- {
- use_lkg_baked_layer[i] = (!is_layer_baked[i]
- && mBakedTextureDatas[i].mLastTextureIndex != IMG_DEFAULT_AVATAR);
- if (mBakedTextureDatas[i].mTexLayerSet)
- {
- mBakedTextureDatas[i].mTexLayerSet->destroyComposite();
- }
- }
-
- }
-
- // Turn on alpha masking correctly for yourself and other avatars on 1.23+
- mSupportsAlphaLayers = isSelf() || is_layer_baked[BAKED_HAIR];
-
- // Baked textures should be requested from the sim this avatar is on. JC
- const LLHost target_host = getObjectHost();
- if (!target_host.isOk())
- {
- llwarns << "updateMeshTextures: invalid host for object: " << getID() << llendl;
- }
-
- for (U32 i=0; i < mBakedTextureDatas.size(); i++)
- {
- if (use_lkg_baked_layer[i] && !self_customizing )
- {
- LLViewerFetchedTexture* baked_img = LLViewerTextureManager::getFetchedTextureFromHost( mBakedTextureDatas[i].mLastTextureIndex, target_host );
- mBakedTextureDatas[i].mIsUsed = TRUE;
- for (U32 k=0; k < mBakedTextureDatas[i].mMeshes.size(); k++)
- {
- mBakedTextureDatas[i].mMeshes[k]->setTexture( baked_img );
- }
- }
- else if (!self_customizing && is_layer_baked[i])
- {
- LLViewerFetchedTexture* baked_img = LLViewerTextureManager::staticCastToFetchedTexture(getImage( mBakedTextureDatas[i].mTextureIndex, 0 ), TRUE) ;
- if( baked_img->getID() == mBakedTextureDatas[i].mLastTextureIndex )
- {
- // Even though the file may not be finished loading, we'll consider it loaded and use it (rather than doing compositing).
- useBakedTexture( baked_img->getID() );
- }
- else
- {
- mBakedTextureDatas[i].mIsLoaded = FALSE;
- if ( (baked_img->getID() != IMG_INVISIBLE) && ((i == BAKED_HEAD) || (i == BAKED_UPPER) || (i == BAKED_LOWER)) )
- {
- baked_img->setLoadedCallback(onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, TRUE, TRUE, new LLTextureMaskData( mID ),
- src_callback_list, paused);
- }
- baked_img->setLoadedCallback(onBakedTextureLoaded, SWITCH_TO_BAKED_DISCARD, FALSE, FALSE, new LLUUID( mID ),
- src_callback_list, paused );
- }
- }
- else if (mBakedTextureDatas[i].mTexLayerSet
- && !other_culled)
- {
- mBakedTextureDatas[i].mTexLayerSet->createComposite();
- mBakedTextureDatas[i].mTexLayerSet->setUpdatesEnabled( TRUE );
- mBakedTextureDatas[i].mIsUsed = FALSE;
- for (U32 k=0; k < mBakedTextureDatas[i].mMeshes.size(); k++)
- {
- mBakedTextureDatas[i].mMeshes[k]->setLayerSet( mBakedTextureDatas[i].mTexLayerSet );
- }
- }
- }
-
- // set texture and color of hair manually if we are not using a baked image.
- // This can happen while loading hair for yourself, or for clients that did not
- // bake a hair texture. Still needed for yourself after 1.22 is depricated.
- if (!is_layer_baked[BAKED_HAIR] || self_customizing)
- {
- const LLColor4 color = mTexHairColor ? mTexHairColor->getColor() : LLColor4(1,1,1,1);
- LLViewerTexture* hair_img = getImage( TEX_HAIR, 0 );
- for (U32 i = 0; i < mBakedTextureDatas[BAKED_HAIR].mMeshes.size(); i++)
- {
- mBakedTextureDatas[BAKED_HAIR].mMeshes[i]->setColor( color.mV[VX], color.mV[VY], color.mV[VZ], color.mV[VW] );
- mBakedTextureDatas[BAKED_HAIR].mMeshes[i]->setTexture( hair_img );
- }
- }
-
-
- for (LLVOAvatarDictionary::BakedTextures::const_iterator baked_iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin();
- baked_iter != LLVOAvatarDictionary::getInstance()->getBakedTextures().end();
- ++baked_iter)
- {
- const EBakedTextureIndex baked_index = baked_iter->first;
- const LLVOAvatarDictionary::BakedEntry *baked_dict = baked_iter->second;
-
- for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin();
- local_tex_iter != baked_dict->mLocalTextures.end();
- ++local_tex_iter)
- {
- const ETextureIndex texture_index = *local_tex_iter;
- const BOOL is_baked_ready = (is_layer_baked[baked_index] && mBakedTextureDatas[baked_index].mIsLoaded) || other_culled;
- if (isSelf())
- {
- setBakedReady(texture_index, is_baked_ready);
- }
- }
- }
- removeMissingBakedTextures();
-}
-
-// virtual
-//-----------------------------------------------------------------------------
-// setLocalTexture()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::setLocalTexture( ETextureIndex type, LLViewerTexture* in_tex, BOOL baked_version_ready, U32 index )
-{
- // invalid for anyone but self
- llassert(0);
-}
-
-//virtual
-void LLVOAvatar::setBakedReady(LLVOAvatarDefines::ETextureIndex type, BOOL baked_version_exists, U32 index)
-{
- // invalid for anyone but self
- llassert(0);
-}
-
-void LLVOAvatar::addChat(const LLChat& chat)
-{
- std::deque<LLChat>::iterator chat_iter;
-
- mChats.push_back(chat);
-
- S32 chat_length = 0;
- for( chat_iter = mChats.begin(); chat_iter != mChats.end(); ++chat_iter)
- {
- chat_length += chat_iter->mText.size();
- }
-
- // remove any excess chat
- chat_iter = mChats.begin();
- while ((chat_length > MAX_BUBBLE_CHAT_LENGTH || mChats.size() > MAX_BUBBLE_CHAT_UTTERANCES) && chat_iter != mChats.end())
- {
- chat_length -= chat_iter->mText.size();
- mChats.pop_front();
- chat_iter = mChats.begin();
- }
-
- mChatTimer.reset();
-}
-
-void LLVOAvatar::clearChat()
-{
- mChats.clear();
-}
-
-// adds a morph mask to the appropriate baked texture structure
-void LLVOAvatar::addMaskedMorph(EBakedTextureIndex index, LLPolyMorphTarget* morph_target, BOOL invert, std::string layer)
-{
- if (index < BAKED_NUM_INDICES)
- {
- LLMaskedMorph *morph = new LLMaskedMorph(morph_target, invert, layer);
- mBakedTextureDatas[index].mMaskedMorphs.push_front(morph);
- }
-}
-
-// returns TRUE if morph masks are present and not valid for a given baked texture, FALSE otherwise
-BOOL LLVOAvatar::morphMaskNeedsUpdate(LLVOAvatarDefines::EBakedTextureIndex index)
-{
- if (index >= BAKED_NUM_INDICES)
- {
- return FALSE;
- }
-
- if (!mBakedTextureDatas[index].mMaskedMorphs.empty())
- {
- if (isSelf())
- {
- LLTexLayerSet *layer_set = mBakedTextureDatas[index].mTexLayerSet;
- if (layer_set)
- {
- return !layer_set->isMorphValid();
- }
- }
- else
- {
- return FALSE;
- }
- }
-
- return FALSE;
-}
-
-void LLVOAvatar::applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components, LLVOAvatarDefines::EBakedTextureIndex index)
-{
- if (index >= BAKED_NUM_INDICES)
- {
- llwarns << "invalid baked texture index passed to applyMorphMask" << llendl;
- return;
- }
-
- for (morph_list_t::const_iterator iter = mBakedTextureDatas[index].mMaskedMorphs.begin();
- iter != mBakedTextureDatas[index].mMaskedMorphs.end(); ++iter)
- {
- const LLMaskedMorph* maskedMorph = (*iter);
- maskedMorph->mMorphTarget->applyMask(tex_data, width, height, num_components, maskedMorph->mInvert);
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// releaseComponentTextures()
-// release any component texture UUIDs for which we have a baked texture
-// ! BACKWARDS COMPATIBILITY !
-// This is only called for non-self avatars, it can be taken out once component
-// textures aren't communicated by non-self avatars.
-//-----------------------------------------------------------------------------
-void LLVOAvatar::releaseComponentTextures()
-{
- // ! BACKWARDS COMPATIBILITY !
- // Detect if the baked hair texture actually wasn't sent, and if so set to default
- if (isTextureDefined(TEX_HAIR_BAKED) && getImage(TEX_HAIR_BAKED,0)->getID() == getImage(TEX_SKIRT_BAKED,0)->getID())
- {
- if (getImage(TEX_HAIR_BAKED,0)->getID() != IMG_INVISIBLE)
- {
- // Regression case of messaging system. Expected 21 textures, received 20. last texture is not valid so set to default
- setTETexture(TEX_HAIR_BAKED, IMG_DEFAULT_AVATAR);
- }
- }
-
- for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++)
- {
- const LLVOAvatarDictionary::BakedEntry * bakedDicEntry = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)baked_index);
- // skip if this is a skirt and av is not wearing one, or if we don't have a baked texture UUID
- if (!isTextureDefined(bakedDicEntry->mTextureIndex)
- && ( (baked_index != BAKED_SKIRT) || isWearingWearableType(LLWearableType::WT_SKIRT) ))
- {
- continue;
- }
-
- for (U8 texture = 0; texture < bakedDicEntry->mLocalTextures.size(); texture++)
- {
- const U8 te = (ETextureIndex)bakedDicEntry->mLocalTextures[texture];
- setTETexture(te, IMG_DEFAULT_AVATAR);
- }
- }
-}
-
-//static
-BOOL LLVOAvatar::teToColorParams( ETextureIndex te, U32 *param_name )
-{
- switch( te )
- {
- case TEX_UPPER_SHIRT:
- param_name[0] = 803; //"shirt_red";
- param_name[1] = 804; //"shirt_green";
- param_name[2] = 805; //"shirt_blue";
- break;
-
- case TEX_LOWER_PANTS:
- param_name[0] = 806; //"pants_red";
- param_name[1] = 807; //"pants_green";
- param_name[2] = 808; //"pants_blue";
- break;
-
- case TEX_LOWER_SHOES:
- param_name[0] = 812; //"shoes_red";
- param_name[1] = 813; //"shoes_green";
- param_name[2] = 817; //"shoes_blue";
- break;
-
- case TEX_LOWER_SOCKS:
- param_name[0] = 818; //"socks_red";
- param_name[1] = 819; //"socks_green";
- param_name[2] = 820; //"socks_blue";
- break;
-
- case TEX_UPPER_JACKET:
- case TEX_LOWER_JACKET:
- param_name[0] = 834; //"jacket_red";
- param_name[1] = 835; //"jacket_green";
- param_name[2] = 836; //"jacket_blue";
- break;
-
- case TEX_UPPER_GLOVES:
- param_name[0] = 827; //"gloves_red";
- param_name[1] = 829; //"gloves_green";
- param_name[2] = 830; //"gloves_blue";
- break;
-
- case TEX_UPPER_UNDERSHIRT:
- param_name[0] = 821; //"undershirt_red";
- param_name[1] = 822; //"undershirt_green";
- param_name[2] = 823; //"undershirt_blue";
- break;
-
- case TEX_LOWER_UNDERPANTS:
- param_name[0] = 824; //"underpants_red";
- param_name[1] = 825; //"underpants_green";
- param_name[2] = 826; //"underpants_blue";
- break;
-
- case TEX_SKIRT:
- param_name[0] = 921; //"skirt_red";
- param_name[1] = 922; //"skirt_green";
- param_name[2] = 923; //"skirt_blue";
- break;
-
- case TEX_HEAD_TATTOO:
- case TEX_LOWER_TATTOO:
- case TEX_UPPER_TATTOO:
- param_name[0] = 1071; //"tattoo_red";
- param_name[1] = 1072; //"tattoo_green";
- param_name[2] = 1073; //"tattoo_blue";
- break;
-
- default:
- llassert(0);
- return FALSE;
- }
-
- return TRUE;
-}
-
-void LLVOAvatar::setClothesColor( ETextureIndex te, const LLColor4& new_color, BOOL upload_bake )
-{
- U32 param_name[3];
- if( teToColorParams( te, param_name ) )
- {
- setVisualParamWeight( param_name[0], new_color.mV[VX], upload_bake );
- setVisualParamWeight( param_name[1], new_color.mV[VY], upload_bake );
- setVisualParamWeight( param_name[2], new_color.mV[VZ], upload_bake );
- }
-}
-
-LLColor4 LLVOAvatar::getClothesColor( ETextureIndex te )
-{
- LLColor4 color;
- U32 param_name[3];
- if( teToColorParams( te, param_name ) )
- {
- color.mV[VX] = getVisualParamWeight( param_name[0] );
- color.mV[VY] = getVisualParamWeight( param_name[1] );
- color.mV[VZ] = getVisualParamWeight( param_name[2] );
- }
- return color;
-}
-
-// static
-LLColor4 LLVOAvatar::getDummyColor()
-{
- return DUMMY_COLOR;
-}
-
-void LLVOAvatar::dumpAvatarTEs( const std::string& context ) const
-{
- llinfos << (isSelf() ? "Self: " : "Other: ") << context << llendl;
- for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin();
- iter != LLVOAvatarDictionary::getInstance()->getTextures().end();
- ++iter)
- {
- const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second;
- // TODO: MULTI-WEARABLE: handle multiple textures for self
- const LLViewerTexture* te_image = getImage(iter->first,0);
- if( !te_image )
- {
- llinfos << " " << texture_dict->mName << ": null ptr" << llendl;
- }
- else if( te_image->getID().isNull() )
- {
- llinfos << " " << texture_dict->mName << ": null UUID" << llendl;
- }
- else if( te_image->getID() == IMG_DEFAULT )
- {
- llinfos << " " << texture_dict->mName << ": IMG_DEFAULT" << llendl;
- }
- else if( te_image->getID() == IMG_DEFAULT_AVATAR )
- {
- llinfos << " " << texture_dict->mName << ": IMG_DEFAULT_AVATAR" << llendl;
- }
- else
- {
- llinfos << " " << texture_dict->mName << ": " << te_image->getID() << llendl;
- }
- }
-}
-
-// Unlike most wearable functions, this works for both self and other.
-BOOL LLVOAvatar::isWearingWearableType(LLWearableType::EType type) const
-{
- if (mIsDummy) return TRUE;
-
- switch(type)
- {
- case LLWearableType::WT_SHAPE:
- case LLWearableType::WT_SKIN:
- case LLWearableType::WT_HAIR:
- case LLWearableType::WT_EYES:
- return TRUE; // everyone has all bodyparts
- default:
- break; // Do nothing
- }
-
- /* switch(type)
- case LLWearableType::WT_SHIRT:
- indicator_te = TEX_UPPER_SHIRT; */
- for (LLVOAvatarDictionary::Textures::const_iterator tex_iter = LLVOAvatarDictionary::getInstance()->getTextures().begin();
- tex_iter != LLVOAvatarDictionary::getInstance()->getTextures().end();
- ++tex_iter)
- {
- const LLVOAvatarDictionary::TextureEntry *texture_dict = tex_iter->second;
- if (texture_dict->mWearableType == type)
- {
- // If you're checking another avatar's clothing, you don't have component textures.
- // Thus, you must check to see if the corresponding baked texture is defined.
- // NOTE: this is a poor substitute if you actually want to know about individual pieces of clothing
- // this works for detecting a skirt (most important), but is ineffective at any piece of clothing that
- // gets baked into a texture that always exists (upper or lower).
- if (texture_dict->mIsUsedByBakedTexture)
- {
- const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex;
- return isTextureDefined(LLVOAvatarDictionary::getInstance()->getBakedTexture(baked_index)->mTextureIndex);
- }
- return FALSE;
- }
- }
- return FALSE;
-}
-
-//-----------------------------------------------------------------------------
-// clampAttachmentPositions()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::clampAttachmentPositions()
-{
- if (isDead())
- {
- return;
- }
- for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
- iter != mAttachmentPoints.end();
- ++iter)
- {
- LLViewerJointAttachment* attachment = iter->second;
- if (attachment)
- {
- attachment->clampObjectPosition();
- }
- }
-}
-
-BOOL LLVOAvatar::hasHUDAttachment() const
-{
- for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
- iter != mAttachmentPoints.end();
- ++iter)
- {
- LLViewerJointAttachment* attachment = iter->second;
- if (attachment->getIsHUDAttachment() && attachment->getNumObjects() > 0)
- {
- return TRUE;
- }
- }
- return FALSE;
-}
-
-LLBBox LLVOAvatar::getHUDBBox() const
-{
- LLBBox bbox;
- for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
- iter != mAttachmentPoints.end();
- ++iter)
- {
- LLViewerJointAttachment* attachment = iter->second;
- if (attachment->getIsHUDAttachment())
- {
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
- attachment_iter != attachment->mAttachedObjects.end();
- ++attachment_iter)
- {
- const LLViewerObject* attached_object = (*attachment_iter);
- if (attached_object == NULL)
- {
- llwarns << "HUD attached object is NULL!" << llendl;
- continue;
- }
- // initialize bounding box to contain identity orientation and center point for attached object
- bbox.addPointLocal(attached_object->getPosition());
- // add rotated bounding box for attached object
- bbox.addBBoxAgent(attached_object->getBoundingBoxAgent());
- LLViewerObject::const_child_list_t& child_list = attached_object->getChildren();
- for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
- iter != child_list.end();
- ++iter)
- {
- const LLViewerObject* child_objectp = *iter;
- bbox.addBBoxAgent(child_objectp->getBoundingBoxAgent());
- }
- }
- }
- }
-
- return bbox;
-}
-
-void LLVOAvatar::rebuildHUD()
-{
-}
-
-//-----------------------------------------------------------------------------
-// onFirstTEMessageReceived()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::onFirstTEMessageReceived()
-{
- if( !mFirstTEMessageReceived )
- {
- mFirstTEMessageReceived = TRUE;
-
- LLLoadedCallbackEntry::source_callback_list_t* src_callback_list = NULL ;
- BOOL paused = FALSE ;
- if(!isSelf())
- {
- src_callback_list = &mCallbackTextureList ;
- paused = mLoadedCallbacksPaused ;
- }
-
- for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
- {
- const BOOL layer_baked = isTextureDefined(mBakedTextureDatas[i].mTextureIndex);
-
- // Use any baked textures that we have even if they haven't downloaded yet.
- // (That is, don't do a transition from unbaked to baked.)
- if (layer_baked)
- {
- LLViewerFetchedTexture* image = LLViewerTextureManager::staticCastToFetchedTexture(getImage( mBakedTextureDatas[i].mTextureIndex, 0 ), TRUE) ;
- mBakedTextureDatas[i].mLastTextureIndex = image->getID();
- // If we have more than one texture for the other baked layers, we'll want to call this for them too.
- if ( (image->getID() != IMG_INVISIBLE) && ((i == BAKED_HEAD) || (i == BAKED_UPPER) || (i == BAKED_LOWER)) )
- {
- image->setLoadedCallback( onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, TRUE, TRUE, new LLTextureMaskData( mID ),
- src_callback_list, paused);
- }
- image->setLoadedCallback( onInitialBakedTextureLoaded, MAX_DISCARD_LEVEL, FALSE, FALSE, new LLUUID( mID ),
- src_callback_list, paused );
- }
- }
-
- mMeshTexturesDirty = TRUE;
- gPipeline.markGLRebuild(this);
- }
-}
-
-//-----------------------------------------------------------------------------
-// bool visualParamWeightsAreDefault()
-//-----------------------------------------------------------------------------
-bool LLVOAvatar::visualParamWeightsAreDefault()
-{
- bool rtn = true;
-
- bool is_wearing_skirt = isWearingWearableType(LLWearableType::WT_SKIRT);
- for (LLVisualParam *param = getFirstVisualParam();
- param;
- param = getNextVisualParam())
- {
- if (param->isTweakable())
- {
- LLViewerVisualParam* vparam = dynamic_cast<LLViewerVisualParam*>(param);
- llassert(vparam);
- bool is_skirt_param = vparam &&
- LLWearableType::WT_SKIRT == vparam->getWearableType();
- if (param->getWeight() != param->getDefaultWeight() &&
- // we have to not care whether skirt weights are default, if we're not actually wearing a skirt
- (is_wearing_skirt || !is_skirt_param))
- {
- //llinfos << "param '" << param->getName() << "'=" << param->getWeight() << " which differs from default=" << param->getDefaultWeight() << llendl;
- rtn = false;
- break;
- }
- }
- }
-
- //llinfos << "params are default ? " << int(rtn) << llendl;
-
- return rtn;
-}
-
-
-//-----------------------------------------------------------------------------
-// processAvatarAppearance()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys )
-{
- if (gSavedSettings.getBOOL("BlockAvatarAppearanceMessages"))
- {
- llwarns << "Blocking AvatarAppearance message" << llendl;
- return;
- }
-
- LLMemType mt(LLMemType::MTYPE_AVATAR);
-
-// llinfos << "processAvatarAppearance start " << mID << llendl;
- BOOL is_first_appearance_message = !mFirstAppearanceMessageReceived;
-
- mFirstAppearanceMessageReceived = TRUE;
-
- if( isSelf() )
- {
- llwarns << "Received AvatarAppearance for self" << llendl;
- if( mFirstTEMessageReceived )
- {
-// llinfos << "processAvatarAppearance end " << mID << llendl;
- return;
- }
- }
-
- if (gNoRender)
- {
- return;
- }
-
- ESex old_sex = getSex();
-
-// llinfos << "LLVOAvatar::processAvatarAppearance()" << llendl;
-// dumpAvatarTEs( "PRE processAvatarAppearance()" );
- unpackTEMessage(mesgsys, _PREHASH_ObjectData);
-// dumpAvatarTEs( "POST processAvatarAppearance()" );
-
- // prevent the overwriting of valid baked textures with invalid baked textures
- for (U8 baked_index = 0; baked_index < mBakedTextureDatas.size(); baked_index++)
- {
- if (!isTextureDefined(mBakedTextureDatas[baked_index].mTextureIndex)
- && mBakedTextureDatas[baked_index].mLastTextureIndex != IMG_DEFAULT
- && baked_index != BAKED_SKIRT)
- {
- setTEImage(mBakedTextureDatas[baked_index].mTextureIndex,
- LLViewerTextureManager::getFetchedTexture(mBakedTextureDatas[baked_index].mLastTextureIndex, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE));
- }
- }
-
-
- if( !is_first_appearance_message )
- {
- onFirstTEMessageReceived();
- }
-
- setCompositeUpdatesEnabled( FALSE );
- mMeshTexturesDirty = TRUE;
- gPipeline.markGLRebuild(this);
-
- // ! BACKWARDS COMPATIBILITY !
- // Non-self avatars will no longer have component textures
- if (!isSelf())
- {
- releaseComponentTextures();
- }
-
- // parse visual params
- S32 num_blocks = mesgsys->getNumberOfBlocksFast(_PREHASH_VisualParam);
- bool drop_visual_params_debug = gSavedSettings.getBOOL("BlockSomeAvatarAppearanceVisualParams") && (ll_rand(2) == 0); // pretend that ~12% of AvatarAppearance messages arrived without a VisualParam block, for testing
- if( num_blocks > 1 && !drop_visual_params_debug)
- {
- BOOL params_changed = FALSE;
- BOOL interp_params = FALSE;
-
- LLVisualParam* param = getFirstVisualParam();
- llassert(param); // if this ever fires, we should do the same as when num_blocks<=1
- if (!param)
- {
- llwarns << "No visual params!" << llendl;
- }
- else
- {
- for( S32 i = 0; i < num_blocks; i++ )
- {
- while( param && (param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE) ) // should not be any of group VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT
- {
- param = getNextVisualParam();
- }
-
- if( !param )
- {
- // more visual params supplied than expected - just process what we know about
- break;
- }
-
- U8 value;
- mesgsys->getU8Fast(_PREHASH_VisualParam, _PREHASH_ParamValue, value, i);
- F32 newWeight = U8_to_F32(value, param->getMinWeight(), param->getMaxWeight());
-
- if (is_first_appearance_message || (param->getWeight() != newWeight))
- {
- //llinfos << "Received update for param " << param->getDisplayName() << " at value " << newWeight << llendl;
- params_changed = TRUE;
- if(is_first_appearance_message)
- {
- param->setWeight(newWeight, FALSE);
- }
- else
- {
- interp_params = TRUE;
- param->setAnimationTarget(newWeight, FALSE);
- }
- }
- param = getNextVisualParam();
- }
- }
-
- const S32 expected_tweakable_count = getVisualParamCountInGroup(VISUAL_PARAM_GROUP_TWEAKABLE); // don't worry about VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT
- if (num_blocks != expected_tweakable_count)
- {
- llinfos << "Number of params in AvatarAppearance msg (" << num_blocks << ") does not match number of tweakable params in avatar xml file (" << expected_tweakable_count << "). Processing what we can. object: " << getID() << llendl;
- }
-
- if (params_changed)
- {
- if (interp_params)
- {
- startAppearanceAnimation();
- }
- updateVisualParams();
-
- ESex new_sex = getSex();
- if( old_sex != new_sex )
- {
- updateSexDependentLayerSets( FALSE );
- }
- }
-
- llassert( getSex() == ((getVisualParamWeight( "male" ) > 0.5f) ? SEX_MALE : SEX_FEMALE) );
- }
- else
- {
- // AvatarAppearance message arrived without visual params
- if (drop_visual_params_debug)
- {
- llinfos << "Debug-faked lack of parameters on AvatarAppearance for object: " << getID() << llendl;
- }
- else
- {
- llinfos << "AvatarAppearance msg received without any parameters, object: " << getID() << llendl;
- }
-
- const F32 LOADING_TIMEOUT_SECONDS = 60.f;
- // this isn't really a problem if we already have a non-default shape
- if (visualParamWeightsAreDefault() && mRuthTimer.getElapsedTimeF32() > LOADING_TIMEOUT_SECONDS)
- {
- // re-request appearance, hoping that it comes back with a shape next time
- llinfos << "Re-requesting AvatarAppearance for object: " << getID() << llendl;
- LLAvatarPropertiesProcessor::getInstance()->sendAvatarTexturesRequest(getID());
- mRuthTimer.reset();
- }
- else
- {
- llinfos << "That's okay, we already have a non-default shape for object: " << getID() << llendl;
- // we don't really care.
- }
- }
-
- setCompositeUpdatesEnabled( TRUE );
-
- // If all of the avatars are completely baked, release the global image caches to conserve memory.
- LLVOAvatar::cullAvatarsByPixelArea();
-
-// llinfos << "processAvatarAppearance end " << mID << llendl;
-}
-
-// static
-void LLVOAvatar::getAnimLabels( LLDynamicArray<std::string>* labels )
-{
- S32 i;
- for( i = 0; i < gUserAnimStatesCount; i++ )
- {
- labels->put( LLAnimStateLabels::getStateLabel( gUserAnimStates[i].mName ) );
- }
-
- // Special case to trigger away (AFK) state
- labels->put( "Away From Keyboard" );
-}
-
-// static
-void LLVOAvatar::getAnimNames( LLDynamicArray<std::string>* names )
-{
- S32 i;
-
- for( i = 0; i < gUserAnimStatesCount; i++ )
- {
- names->put( std::string(gUserAnimStates[i].mName) );
- }
-
- // Special case to trigger away (AFK) state
- names->put( "enter_away_from_keyboard_state" );
-}
-
-void LLVOAvatar::onBakedTextureMasksLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata )
-{
- if (!userdata) return;
-
- //llinfos << "onBakedTextureMasksLoaded: " << src_vi->getID() << llendl;
- const LLMemType mt(LLMemType::MTYPE_AVATAR);
- const LLUUID id = src_vi->getID();
-
- LLTextureMaskData* maskData = (LLTextureMaskData*) userdata;
- LLVOAvatar* self = (LLVOAvatar*) gObjectList.findObject( maskData->mAvatarID );
-
- // if discard level is 2 less than last discard level we processed, or we hit 0,
- // then generate morph masks
- if(self && success && (discard_level < maskData->mLastDiscardLevel - 2 || discard_level == 0))
- {
- if(aux_src && aux_src->getComponents() == 1)
- {
- if (!aux_src->getData())
- {
- llerrs << "No auxiliary source data for onBakedTextureMasksLoaded" << llendl;
- return;
- }
-
- U32 gl_name;
- LLImageGL::generateTextures(1, &gl_name );
- stop_glerror();
-
- gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, gl_name);
- stop_glerror();
-
- LLImageGL::setManualImage(
- GL_TEXTURE_2D, 0, GL_ALPHA8,
- aux_src->getWidth(), aux_src->getHeight(),
- GL_ALPHA, GL_UNSIGNED_BYTE, aux_src->getData());
- stop_glerror();
-
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
-
- /* if( id == head_baked->getID() )
- if (self->mBakedTextureDatas[BAKED_HEAD].mTexLayerSet)
- //llinfos << "onBakedTextureMasksLoaded for head " << id << " discard = " << discard_level << llendl;
- self->mBakedTextureDatas[BAKED_HEAD].mTexLayerSet->applyMorphMask(aux_src->getData(), aux_src->getWidth(), aux_src->getHeight(), 1);
- maskData->mLastDiscardLevel = discard_level; */
- BOOL found_texture_id = false;
- for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin();
- iter != LLVOAvatarDictionary::getInstance()->getTextures().end();
- ++iter)
- {
-
- const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second;
- if (texture_dict->mIsUsedByBakedTexture)
- {
- const ETextureIndex texture_index = iter->first;
- const LLViewerTexture *baked_img = self->getImage(texture_index, 0);
- if (baked_img && id == baked_img->getID())
- {
- const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex;
- self->applyMorphMask(aux_src->getData(), aux_src->getWidth(), aux_src->getHeight(), 1, baked_index);
- maskData->mLastDiscardLevel = discard_level;
- if (self->mBakedTextureDatas[baked_index].mMaskTexName)
- {
- LLImageGL::deleteTextures(1, &(self->mBakedTextureDatas[baked_index].mMaskTexName));
- }
- self->mBakedTextureDatas[baked_index].mMaskTexName = gl_name;
- found_texture_id = true;
- break;
- }
- }
- }
- if (!found_texture_id)
- {
- llinfos << "onBakedTextureMasksLoaded(): unexpected image id: " << id << llendl;
- }
- self->dirtyMesh();
- }
- else
- {
- // this can happen when someone uses an old baked texture possibly provided by
- // viewer-side baked texture caching
- llwarns << "Masks loaded callback but NO aux source!" << llendl;
- }
- }
-
- if (final || !success)
- {
- delete maskData;
- }
-}
-
-// static
-void LLVOAvatar::onInitialBakedTextureLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata )
-{
- LLUUID *avatar_idp = (LLUUID *)userdata;
- LLVOAvatar *selfp = (LLVOAvatar *)gObjectList.findObject(*avatar_idp);
-
- if (!success && selfp)
- {
- selfp->removeMissingBakedTextures();
- }
- if (final || !success )
- {
- delete avatar_idp;
- }
-}
-
-void LLVOAvatar::onBakedTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata)
-{
- //llinfos << "onBakedTextureLoaded: " << src_vi->getID() << llendl;
-
- LLUUID id = src_vi->getID();
- LLUUID *avatar_idp = (LLUUID *)userdata;
- LLVOAvatar *selfp = (LLVOAvatar *)gObjectList.findObject(*avatar_idp);
-
- if (selfp && !success)
- {
- selfp->removeMissingBakedTextures();
- }
-
- if( final || !success )
- {
- delete avatar_idp;
- }
-
- if( selfp && success && final )
- {
- selfp->useBakedTexture( id );
- }
-}
-
-
-// Called when baked texture is loaded and also when we start up with a baked texture
-void LLVOAvatar::useBakedTexture( const LLUUID& id )
-{
- /* if(id == head_baked->getID())
- mHeadBakedLoaded = TRUE;
- mLastHeadBakedID = id;
- mHeadMesh0.setTexture( head_baked );
- mHeadMesh1.setTexture( head_baked ); */
- for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
- {
- LLViewerTexture* image_baked = getImage( mBakedTextureDatas[i].mTextureIndex, 0 );
- if (id == image_baked->getID())
- {
- mBakedTextureDatas[i].mIsLoaded = true;
- mBakedTextureDatas[i].mLastTextureIndex = id;
- mBakedTextureDatas[i].mIsUsed = true;
- for (U32 k = 0; k < mBakedTextureDatas[i].mMeshes.size(); k++)
- {
- mBakedTextureDatas[i].mMeshes[k]->setTexture( image_baked );
- }
- if (mBakedTextureDatas[i].mTexLayerSet)
- {
- //mBakedTextureDatas[i].mTexLayerSet->destroyComposite();
- }
- const LLVOAvatarDictionary::BakedEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)i);
- for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin();
- local_tex_iter != baked_dict->mLocalTextures.end();
- ++local_tex_iter)
- {
- if (isSelf()) setBakedReady(*local_tex_iter, TRUE);
- }
-
- // ! BACKWARDS COMPATIBILITY !
- // Workaround for viewing avatars from old viewers that haven't baked hair textures.
- // This is paired with similar code in updateMeshTextures that sets hair mesh color.
- if (i == BAKED_HAIR)
- {
- for (U32 i = 0; i < mBakedTextureDatas[BAKED_HAIR].mMeshes.size(); i++)
- {
- mBakedTextureDatas[BAKED_HAIR].mMeshes[i]->setColor( 1.f, 1.f, 1.f, 1.f );
- }
- }
- }
- }
-
- dirtyMesh();
-}
-
-// static
-void LLVOAvatar::dumpArchetypeXML( void* )
-{
- LLAPRFile outfile;
- outfile.open(gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,"new archetype.xml"), LL_APR_WB );
- apr_file_t* file = outfile.getFileHandle() ;
- if (!file)
- {
- return;
- }
-
- apr_file_printf( file, "<?xml version=\"1.0\" encoding=\"US-ASCII\" standalone=\"yes\"?>\n" );
- apr_file_printf( file, "<linden_genepool version=\"1.0\">\n" );
- apr_file_printf( file, "\n\t<archetype name=\"???\">\n" );
-
- // only body parts, not clothing.
- for (S32 type = LLWearableType::WT_SHAPE; type <= LLWearableType::WT_EYES; type++)
- {
- const std::string& wearable_name = LLWearableType::getTypeName((LLWearableType::EType)type);
- apr_file_printf( file, "\n\t\t<!-- wearable: %s -->\n", wearable_name.c_str() );
-
- for (LLVisualParam* param = gAgentAvatarp->getFirstVisualParam(); param; param = gAgentAvatarp->getNextVisualParam())
- {
- LLViewerVisualParam* viewer_param = (LLViewerVisualParam*)param;
- if( (viewer_param->getWearableType() == type) &&
- (viewer_param->isTweakable() ) )
- {
- apr_file_printf(file, "\t\t<param id=\"%d\" name=\"%s\" value=\"%.3f\"/>\n",
- viewer_param->getID(), viewer_param->getName().c_str(), viewer_param->getWeight());
- }
- }
-
- for (U8 te = 0; te < TEX_NUM_INDICES; te++)
- {
- if (LLVOAvatarDictionary::getTEWearableType((ETextureIndex)te) == type)
- {
- // MULTIPLE_WEARABLES: extend to multiple wearables?
- LLViewerTexture* te_image = ((LLVOAvatar *)(gAgentAvatarp))->getImage((ETextureIndex)te, 0);
- if( te_image )
- {
- std::string uuid_str;
- te_image->getID().toString( uuid_str );
- apr_file_printf( file, "\t\t<texture te=\"%i\" uuid=\"%s\"/>\n", te, uuid_str.c_str());
- }
- }
- }
- }
- apr_file_printf( file, "\t</archetype>\n" );
- apr_file_printf( file, "\n</linden_genepool>\n" );
-}
-
-
-void LLVOAvatar::setVisibilityRank(U32 rank)
-{
- if (mDrawable.isNull() || mDrawable->isDead())
- {
- // do nothing
- return;
- }
- mVisibilityRank = rank;
-}
-
-// Assumes LLVOAvatar::sInstances has already been sorted.
-S32 LLVOAvatar::getUnbakedPixelAreaRank()
-{
- S32 rank = 1;
- for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
- iter != LLCharacter::sInstances.end(); ++iter)
- {
- LLVOAvatar* inst = (LLVOAvatar*) *iter;
- if (inst == this)
- {
- return rank;
- }
- else if (!inst->isDead() && !inst->isFullyBaked())
- {
- rank++;
- }
- }
-
- llassert(0);
- return 0;
-}
-
-struct CompareScreenAreaGreater
-{
- BOOL operator()(const LLCharacter* const& lhs, const LLCharacter* const& rhs)
- {
- return lhs->getPixelArea() > rhs->getPixelArea();
- }
-};
-
-// static
-void LLVOAvatar::cullAvatarsByPixelArea()
-{
- std::sort(LLCharacter::sInstances.begin(), LLCharacter::sInstances.end(), CompareScreenAreaGreater());
-
- // Update the avatars that have changed status
- U32 rank = 2; //1 is reserved for self.
- for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
- iter != LLCharacter::sInstances.end(); ++iter)
- {
- LLVOAvatar* inst = (LLVOAvatar*) *iter;
- BOOL culled;
- if (inst->isSelf() || inst->isFullyBaked())
- {
- culled = FALSE;
- }
- else
- {
- culled = TRUE;
- }
-
- if (inst->mCulled != culled)
- {
- inst->mCulled = culled;
- lldebugs << "avatar " << inst->getID() << (culled ? " start culled" : " start not culled" ) << llendl;
- inst->updateMeshTextures();
- }
-
- if (inst->isSelf())
- {
- inst->setVisibilityRank(1);
- }
- else if (inst->mDrawable.notNull() && inst->mDrawable->isVisible())
- {
- inst->setVisibilityRank(rank++);
- }
- }
-
- S32 grey_avatars = 0;
- if (LLVOAvatar::areAllNearbyInstancesBaked(grey_avatars))
- {
- LLVOAvatar::deleteCachedImages(false);
- }
- else
- {
- if (gFrameTimeSeconds != sUnbakedUpdateTime) // only update once per frame
- {
- sUnbakedUpdateTime = gFrameTimeSeconds;
- sUnbakedTime += gFrameIntervalSeconds;
- }
- if (grey_avatars > 0)
- {
- if (gFrameTimeSeconds != sGreyUpdateTime) // only update once per frame
- {
- sGreyUpdateTime = gFrameTimeSeconds;
- sGreyTime += gFrameIntervalSeconds;
- }
- }
- }
-}
-
-void LLVOAvatar::startAppearanceAnimation()
-{
- if(!mAppearanceAnimating)
- {
- mAppearanceAnimating = TRUE;
- mAppearanceMorphTimer.reset();
- mLastAppearanceBlendTime = 0.f;
- }
-}
-
-// virtual
-void LLVOAvatar::removeMissingBakedTextures()
-{
-}
-
-//-----------------------------------------------------------------------------
-// LLVOAvatarXmlInfo
-//-----------------------------------------------------------------------------
-
-LLVOAvatar::LLVOAvatarXmlInfo::LLVOAvatarXmlInfo()
- : mTexSkinColorInfo(0), mTexHairColorInfo(0), mTexEyeColorInfo(0)
-{
-}
-
-LLVOAvatar::LLVOAvatarXmlInfo::~LLVOAvatarXmlInfo()
-{
- std::for_each(mMeshInfoList.begin(), mMeshInfoList.end(), DeletePointer());
- std::for_each(mSkeletalDistortionInfoList.begin(), mSkeletalDistortionInfoList.end(), DeletePointer());
- std::for_each(mAttachmentInfoList.begin(), mAttachmentInfoList.end(), DeletePointer());
- deleteAndClear(mTexSkinColorInfo);
- deleteAndClear(mTexHairColorInfo);
- deleteAndClear(mTexEyeColorInfo);
- std::for_each(mLayerInfoList.begin(), mLayerInfoList.end(), DeletePointer());
- std::for_each(mDriverInfoList.begin(), mDriverInfoList.end(), DeletePointer());
- std::for_each(mMorphMaskInfoList.begin(), mMorphMaskInfoList.end(), DeletePointer());
-}
-
-//-----------------------------------------------------------------------------
-// LLVOAvatarBoneInfo::parseXml()
-//-----------------------------------------------------------------------------
-BOOL LLVOAvatarBoneInfo::parseXml(LLXmlTreeNode* node)
-{
- if (node->hasName("bone"))
- {
- mIsJoint = TRUE;
- static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name");
- if (!node->getFastAttributeString(name_string, mName))
- {
- llwarns << "Bone without name" << llendl;
- return FALSE;
- }
- }
- else if (node->hasName("collision_volume"))
- {
- mIsJoint = FALSE;
- static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name");
- if (!node->getFastAttributeString(name_string, mName))
- {
- mName = "Collision Volume";
- }
- }
- else
- {
- llwarns << "Invalid node " << node->getName() << llendl;
- return FALSE;
- }
-
- static LLStdStringHandle pos_string = LLXmlTree::addAttributeString("pos");
- if (!node->getFastAttributeVector3(pos_string, mPos))
- {
- llwarns << "Bone without position" << llendl;
- return FALSE;
- }
-
- static LLStdStringHandle rot_string = LLXmlTree::addAttributeString("rot");
- if (!node->getFastAttributeVector3(rot_string, mRot))
- {
- llwarns << "Bone without rotation" << llendl;
- return FALSE;
- }
-
- static LLStdStringHandle scale_string = LLXmlTree::addAttributeString("scale");
- if (!node->getFastAttributeVector3(scale_string, mScale))
- {
- llwarns << "Bone without scale" << llendl;
- return FALSE;
- }
-
- if (mIsJoint)
- {
- static LLStdStringHandle pivot_string = LLXmlTree::addAttributeString("pivot");
- if (!node->getFastAttributeVector3(pivot_string, mPivot))
- {
- llwarns << "Bone without pivot" << llendl;
- return FALSE;
- }
- }
-
- // parse children
- LLXmlTreeNode* child;
- for( child = node->getFirstChild(); child; child = node->getNextChild() )
- {
- LLVOAvatarBoneInfo *child_info = new LLVOAvatarBoneInfo;
- if (!child_info->parseXml(child))
- {
- delete child_info;
- return FALSE;
- }
- mChildList.push_back(child_info);
- }
- return TRUE;
-}
-
-//-----------------------------------------------------------------------------
-// LLVOAvatarSkeletonInfo::parseXml()
-//-----------------------------------------------------------------------------
-BOOL LLVOAvatarSkeletonInfo::parseXml(LLXmlTreeNode* node)
-{
- static LLStdStringHandle num_bones_string = LLXmlTree::addAttributeString("num_bones");
- if (!node->getFastAttributeS32(num_bones_string, mNumBones))
- {
- llwarns << "Couldn't find number of bones." << llendl;
- return FALSE;
- }
-
- static LLStdStringHandle num_collision_volumes_string = LLXmlTree::addAttributeString("num_collision_volumes");
- node->getFastAttributeS32(num_collision_volumes_string, mNumCollisionVolumes);
-
- LLXmlTreeNode* child;
- for( child = node->getFirstChild(); child; child = node->getNextChild() )
- {
- LLVOAvatarBoneInfo *info = new LLVOAvatarBoneInfo;
- if (!info->parseXml(child))
- {
- delete info;
- llwarns << "Error parsing bone in skeleton file" << llendl;
- return FALSE;
- }
- mBoneInfoList.push_back(info);
- }
- return TRUE;
-}
-
-//-----------------------------------------------------------------------------
-// parseXmlSkeletonNode(): parses <skeleton> nodes from XML tree
-//-----------------------------------------------------------------------------
-BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlSkeletonNode(LLXmlTreeNode* root)
-{
- LLXmlTreeNode* node = root->getChildByName( "skeleton" );
- if( !node )
- {
- llwarns << "avatar file: missing <skeleton>" << llendl;
- return FALSE;
- }
-
- LLXmlTreeNode* child;
-
- // SKELETON DISTORTIONS
- for (child = node->getChildByName( "param" );
- child;
- child = node->getNextNamedChild())
- {
- if (!child->getChildByName("param_skeleton"))
- {
- if (child->getChildByName("param_morph"))
- {
- llwarns << "Can't specify morph param in skeleton definition." << llendl;
- }
- else
- {
- llwarns << "Unknown param type." << llendl;
- }
- continue;
- }
-
- LLPolySkeletalDistortionInfo *info = new LLPolySkeletalDistortionInfo;
- if (!info->parseXml(child))
- {
- delete info;
- return FALSE;
- }
-
- mSkeletalDistortionInfoList.push_back(info);
- }
-
- // ATTACHMENT POINTS
- for (child = node->getChildByName( "attachment_point" );
- child;
- child = node->getNextNamedChild())
- {
- LLVOAvatarAttachmentInfo* info = new LLVOAvatarAttachmentInfo();
-
- static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name");
- if (!child->getFastAttributeString(name_string, info->mName))
- {
- llwarns << "No name supplied for attachment point." << llendl;
- delete info;
- continue;
- }
-
- static LLStdStringHandle joint_string = LLXmlTree::addAttributeString("joint");
- if (!child->getFastAttributeString(joint_string, info->mJointName))
- {
- llwarns << "No bone declared in attachment point " << info->mName << llendl;
- delete info;
- continue;
- }
-
- static LLStdStringHandle position_string = LLXmlTree::addAttributeString("position");
- if (child->getFastAttributeVector3(position_string, info->mPosition))
- {
- info->mHasPosition = TRUE;
- }
-
- static LLStdStringHandle rotation_string = LLXmlTree::addAttributeString("rotation");
- if (child->getFastAttributeVector3(rotation_string, info->mRotationEuler))
- {
- info->mHasRotation = TRUE;
- }
- static LLStdStringHandle group_string = LLXmlTree::addAttributeString("group");
- if (child->getFastAttributeS32(group_string, info->mGroup))
- {
- if (info->mGroup == -1)
- info->mGroup = -1111; // -1 = none parsed, < -1 = bad value
- }
-
- static LLStdStringHandle id_string = LLXmlTree::addAttributeString("id");
- if (!child->getFastAttributeS32(id_string, info->mAttachmentID))
- {
- llwarns << "No id supplied for attachment point " << info->mName << llendl;
- delete info;
- continue;
- }
-
- static LLStdStringHandle slot_string = LLXmlTree::addAttributeString("pie_slice");
- child->getFastAttributeS32(slot_string, info->mPieMenuSlice);
-
- static LLStdStringHandle visible_in_first_person_string = LLXmlTree::addAttributeString("visible_in_first_person");
- child->getFastAttributeBOOL(visible_in_first_person_string, info->mVisibleFirstPerson);
-
- static LLStdStringHandle hud_attachment_string = LLXmlTree::addAttributeString("hud");
- child->getFastAttributeBOOL(hud_attachment_string, info->mIsHUDAttachment);
-
- mAttachmentInfoList.push_back(info);
- }
-
- return TRUE;
-}
-
-//-----------------------------------------------------------------------------
-// parseXmlMeshNodes(): parses <mesh> nodes from XML tree
-//-----------------------------------------------------------------------------
-BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlMeshNodes(LLXmlTreeNode* root)
-{
- for (LLXmlTreeNode* node = root->getChildByName( "mesh" );
- node;
- node = root->getNextNamedChild())
- {
- LLVOAvatarMeshInfo *info = new LLVOAvatarMeshInfo;
-
- // attribute: type
- static LLStdStringHandle type_string = LLXmlTree::addAttributeString("type");
- if( !node->getFastAttributeString( type_string, info->mType ) )
- {
- llwarns << "Avatar file: <mesh> is missing type attribute. Ignoring element. " << llendl;
- delete info;
- return FALSE; // Ignore this element
- }
-
- static LLStdStringHandle lod_string = LLXmlTree::addAttributeString("lod");
- if (!node->getFastAttributeS32( lod_string, info->mLOD ))
- {
- llwarns << "Avatar file: <mesh> is missing lod attribute. Ignoring element. " << llendl;
- delete info;
- return FALSE; // Ignore this element
- }
-
- static LLStdStringHandle file_name_string = LLXmlTree::addAttributeString("file_name");
- if( !node->getFastAttributeString( file_name_string, info->mMeshFileName ) )
- {
- llwarns << "Avatar file: <mesh> is missing file_name attribute. Ignoring: " << info->mType << llendl;
- delete info;
- return FALSE; // Ignore this element
- }
-
- static LLStdStringHandle reference_string = LLXmlTree::addAttributeString("reference");
- node->getFastAttributeString( reference_string, info->mReferenceMeshName );
-
- // attribute: min_pixel_area
- static LLStdStringHandle min_pixel_area_string = LLXmlTree::addAttributeString("min_pixel_area");
- static LLStdStringHandle min_pixel_width_string = LLXmlTree::addAttributeString("min_pixel_width");
- if (!node->getFastAttributeF32( min_pixel_area_string, info->mMinPixelArea ))
- {
- F32 min_pixel_area = 0.1f;
- if (node->getFastAttributeF32( min_pixel_width_string, min_pixel_area ))
- {
- // this is square root of pixel area (sensible to use linear space in defining lods)
- min_pixel_area = min_pixel_area * min_pixel_area;
- }
- info->mMinPixelArea = min_pixel_area;
- }
-
- // Parse visual params for this node only if we haven't already
- for (LLXmlTreeNode* child = node->getChildByName( "param" );
- child;
- child = node->getNextNamedChild())
- {
- if (!child->getChildByName("param_morph"))
- {
- if (child->getChildByName("param_skeleton"))
- {
- llwarns << "Can't specify skeleton param in a mesh definition." << llendl;
- }
- else
- {
- llwarns << "Unknown param type." << llendl;
- }
- continue;
- }
-
- LLPolyMorphTargetInfo *morphinfo = new LLPolyMorphTargetInfo();
- if (!morphinfo->parseXml(child))
- {
- delete morphinfo;
- delete info;
- return -1;
- }
- BOOL shared = FALSE;
- static LLStdStringHandle shared_string = LLXmlTree::addAttributeString("shared");
- child->getFastAttributeBOOL(shared_string, shared);
-
- info->mPolyMorphTargetInfoList.push_back(LLVOAvatarMeshInfo::morph_info_pair_t(morphinfo, shared));
- }
-
- mMeshInfoList.push_back(info);
- }
- return TRUE;
-}
-
-//-----------------------------------------------------------------------------
-// parseXmlColorNodes(): parses <global_color> nodes from XML tree
-//-----------------------------------------------------------------------------
-BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlColorNodes(LLXmlTreeNode* root)
-{
- for (LLXmlTreeNode* color_node = root->getChildByName( "global_color" );
- color_node;
- color_node = root->getNextNamedChild())
- {
- std::string global_color_name;
- static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name");
- if (color_node->getFastAttributeString( name_string, global_color_name ) )
- {
- if( global_color_name == "skin_color" )
- {
- if (mTexSkinColorInfo)
- {
- llwarns << "avatar file: multiple instances of skin_color" << llendl;
- return FALSE;
- }
- mTexSkinColorInfo = new LLTexGlobalColorInfo;
- if( !mTexSkinColorInfo->parseXml( color_node ) )
- {
- deleteAndClear(mTexSkinColorInfo);
- llwarns << "avatar file: mTexSkinColor->parseXml() failed" << llendl;
- return FALSE;
- }
- }
- else if( global_color_name == "hair_color" )
- {
- if (mTexHairColorInfo)
- {
- llwarns << "avatar file: multiple instances of hair_color" << llendl;
- return FALSE;
- }
- mTexHairColorInfo = new LLTexGlobalColorInfo;
- if( !mTexHairColorInfo->parseXml( color_node ) )
- {
- deleteAndClear(mTexHairColorInfo);
- llwarns << "avatar file: mTexHairColor->parseXml() failed" << llendl;
- return FALSE;
- }
- }
- else if( global_color_name == "eye_color" )
- {
- if (mTexEyeColorInfo)
- {
- llwarns << "avatar file: multiple instances of eye_color" << llendl;
- return FALSE;
- }
- mTexEyeColorInfo = new LLTexGlobalColorInfo;
- if( !mTexEyeColorInfo->parseXml( color_node ) )
- {
- llwarns << "avatar file: mTexEyeColor->parseXml() failed" << llendl;
- return FALSE;
- }
- }
- }
- }
- return TRUE;
-}
-
-//-----------------------------------------------------------------------------
-// parseXmlLayerNodes(): parses <layer_set> nodes from XML tree
-//-----------------------------------------------------------------------------
-BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlLayerNodes(LLXmlTreeNode* root)
-{
- for (LLXmlTreeNode* layer_node = root->getChildByName( "layer_set" );
- layer_node;
- layer_node = root->getNextNamedChild())
- {
- LLTexLayerSetInfo* layer_info = new LLTexLayerSetInfo();
- if( layer_info->parseXml( layer_node ) )
- {
- mLayerInfoList.push_back(layer_info);
- }
- else
- {
- delete layer_info;
- llwarns << "avatar file: layer_set->parseXml() failed" << llendl;
- return FALSE;
- }
- }
- return TRUE;
-}
-
-//-----------------------------------------------------------------------------
-// parseXmlDriverNodes(): parses <driver_parameters> nodes from XML tree
-//-----------------------------------------------------------------------------
-BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlDriverNodes(LLXmlTreeNode* root)
-{
- LLXmlTreeNode* driver = root->getChildByName( "driver_parameters" );
- if( driver )
- {
- for (LLXmlTreeNode* grand_child = driver->getChildByName( "param" );
- grand_child;
- grand_child = driver->getNextNamedChild())
- {
- if( grand_child->getChildByName( "param_driver" ) )
- {
- LLDriverParamInfo* driver_info = new LLDriverParamInfo();
- if( driver_info->parseXml( grand_child ) )
- {
- mDriverInfoList.push_back(driver_info);
- }
- else
- {
- delete driver_info;
- llwarns << "avatar file: driver_param->parseXml() failed" << llendl;
- return FALSE;
- }
- }
- }
- }
- return TRUE;
-}
-
-//-----------------------------------------------------------------------------
-// parseXmlDriverNodes(): parses <driver_parameters> nodes from XML tree
-//-----------------------------------------------------------------------------
-BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlMorphNodes(LLXmlTreeNode* root)
-{
- LLXmlTreeNode* masks = root->getChildByName( "morph_masks" );
- if( !masks )
- {
- return FALSE;
- }
-
- for (LLXmlTreeNode* grand_child = masks->getChildByName( "mask" );
- grand_child;
- grand_child = masks->getNextNamedChild())
- {
- LLVOAvatarMorphInfo* info = new LLVOAvatarMorphInfo();
-
- static LLStdStringHandle name_string = LLXmlTree::addAttributeString("morph_name");
- if (!grand_child->getFastAttributeString(name_string, info->mName))
- {
- llwarns << "No name supplied for morph mask." << llendl;
- delete info;
- continue;
- }
-
- static LLStdStringHandle region_string = LLXmlTree::addAttributeString("body_region");
- if (!grand_child->getFastAttributeString(region_string, info->mRegion))
- {
- llwarns << "No region supplied for morph mask." << llendl;
- delete info;
- continue;
- }
-
- static LLStdStringHandle layer_string = LLXmlTree::addAttributeString("layer");
- if (!grand_child->getFastAttributeString(layer_string, info->mLayer))
- {
- llwarns << "No layer supplied for morph mask." << llendl;
- delete info;
- continue;
- }
-
- // optional parameter. don't throw a warning if not present.
- static LLStdStringHandle invert_string = LLXmlTree::addAttributeString("invert");
- grand_child->getFastAttributeBOOL(invert_string, info->mInvert);
-
- mMorphMaskInfoList.push_back(info);
- }
-
- return TRUE;
-}
-
-//virtual
-void LLVOAvatar::updateRegion(LLViewerRegion *regionp)
-{
- LLViewerObject::updateRegion(regionp);
-}
-
-std::string LLVOAvatar::getFullname() const
-{
- std::string name;
-
- LLNameValue* first = getNVPair("FirstName");
- LLNameValue* last = getNVPair("LastName");
- if (first && last)
- {
- name = LLCacheName::buildFullName( first->getString(), last->getString() );
- }
-
- return name;
-}
-
-LLHost LLVOAvatar::getObjectHost() const
-{
- LLViewerRegion* region = getRegion();
- if (region && !isDead())
- {
- return region->getHost();
- }
- else
- {
- return LLHost::invalid;
- }
-}
-
-//static
-void LLVOAvatar::updateFreezeCounter(S32 counter)
-{
- if(counter)
- {
- sFreezeCounter = counter;
- }
- else if(sFreezeCounter > 0)
- {
- sFreezeCounter--;
- }
- else
- {
- sFreezeCounter = 0;
- }
-}
-
-BOOL LLVOAvatar::updateLOD()
-{
- if (isImpostor())
- {
- return TRUE;
- }
-
- BOOL res = updateJointLODs();
-
- LLFace* facep = mDrawable->getFace(0);
- if (!facep->getVertexBuffer())
- {
- dirtyMesh(2);
- }
-
- if (mDirtyMesh >= 2 || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY))
- { //LOD changed or new mesh created, allocate new vertex buffer if needed
- updateMeshData();
- mDirtyMesh = 0;
- mNeedsSkin = TRUE;
- mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY);
- }
- updateVisibility();
-
- return res;
-}
-
-void LLVOAvatar::updateLODRiggedAttachments( void )
-{
- updateLOD();
- rebuildRiggedAttachments();
-}
-U32 LLVOAvatar::getPartitionType() const
-{
- // Avatars merely exist as drawables in the bridge partition
- return LLViewerRegion::PARTITION_BRIDGE;
-}
-
-//static
-void LLVOAvatar::updateImpostors()
-{
- for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
- iter != LLCharacter::sInstances.end(); ++iter)
- {
- LLVOAvatar* avatar = (LLVOAvatar*) *iter;
- if (!avatar->isDead() && avatar->needsImpostorUpdate() && avatar->isVisible() && avatar->isImpostor())
- {
- gPipeline.generateImpostor(avatar);
- }
- }
-}
-
-BOOL LLVOAvatar::isImpostor() const
-{
- return (sUseImpostors && mUpdatePeriod >= IMPOSTOR_PERIOD) ? TRUE : FALSE;
-}
-
-
-BOOL LLVOAvatar::needsImpostorUpdate() const
-{
- return mNeedsImpostorUpdate;
-}
-
-const LLVector3& LLVOAvatar::getImpostorOffset() const
-{
- return mImpostorOffset;
-}
-
-const LLVector2& LLVOAvatar::getImpostorDim() const
-{
- return mImpostorDim;
-}
-
-void LLVOAvatar::setImpostorDim(const LLVector2& dim)
-{
- mImpostorDim = dim;
-}
-
-void LLVOAvatar::cacheImpostorValues()
-{
- getImpostorValues(mImpostorExtents, mImpostorAngle, mImpostorDistance);
-}
-
-void LLVOAvatar::getImpostorValues(LLVector4a* extents, LLVector3& angle, F32& distance) const
-{
- const LLVector4a* ext = mDrawable->getSpatialExtents();
- extents[0] = ext[0];
- extents[1] = ext[1];
-
- LLVector3 at = LLViewerCamera::getInstance()->getOrigin()-(getRenderPosition()+mImpostorOffset);
- distance = at.normalize();
- F32 da = 1.f - (at*LLViewerCamera::getInstance()->getAtAxis());
- angle.mV[0] = LLViewerCamera::getInstance()->getYaw()*da;
- angle.mV[1] = LLViewerCamera::getInstance()->getPitch()*da;
- angle.mV[2] = da;
-}
-
-void LLVOAvatar::idleUpdateRenderCost()
-{
- static const U32 ARC_BODY_PART_COST = 20;
- static const U32 ARC_LIMIT = 2048;
-
- static std::set<LLUUID> all_textures;
-
- if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHAME))
- {
- return;
- }
-
- U32 cost = 0;
- std::set<LLUUID> textures;
-
- for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++)
- {
- const LLVOAvatarDictionary::BakedEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)baked_index);
- ETextureIndex tex_index = baked_dict->mTextureIndex;
- if ((tex_index != TEX_SKIRT_BAKED) || (isWearingWearableType(LLWearableType::WT_SKIRT)))
- {
- if (isTextureVisible(tex_index))
- {
- cost +=ARC_BODY_PART_COST;
- }
- }
- }
-
- for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
- iter != mAttachmentPoints.end();
- ++iter)
- {
- LLViewerJointAttachment* attachment = iter->second;
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
- attachment_iter != attachment->mAttachedObjects.end();
- ++attachment_iter)
- {
- const LLViewerObject* attached_object = (*attachment_iter);
- if (attached_object && !attached_object->isHUDAttachment())
- {
- const LLDrawable* drawable = attached_object->mDrawable;
- if (drawable)
- {
- const LLVOVolume* volume = drawable->getVOVolume();
- if (volume)
- {
- cost += volume->getRenderCost(textures);
- }
- }
- }
- }
-
- }
-
- // Diagnostic output to identify all avatar-related textures.
- // Does not affect rendering cost calculation.
- // Could be wrapped in a debug option if output becomes problematic.
- if (isSelf())
- {
- // print any attachment textures we didn't already know about.
- for (std::set<LLUUID>::iterator it = textures.begin(); it != textures.end(); ++it)
- {
- LLUUID image_id = *it;
- if( image_id.isNull() || image_id == IMG_DEFAULT || image_id == IMG_DEFAULT_AVATAR)
- continue;
- if (all_textures.find(image_id) == all_textures.end())
- {
- // attachment texture not previously seen.
- llinfos << "attachment_texture: " << image_id.asString() << llendl;
- all_textures.insert(image_id);
- }
- }
-
- // print any avatar textures we didn't already know about
- for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin();
- iter != LLVOAvatarDictionary::getInstance()->getTextures().end();
- ++iter)
- {
- const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second;
- // TODO: MULTI-WEARABLE: handle multiple textures for self
- const LLViewerTexture* te_image = getImage(iter->first,0);
- if (!te_image)
- continue;
- LLUUID image_id = te_image->getID();
- if( image_id.isNull() || image_id == IMG_DEFAULT || image_id == IMG_DEFAULT_AVATAR)
- continue;
- if (all_textures.find(image_id) == all_textures.end())
- {
- llinfos << "local_texture: " << texture_dict->mName << ": " << image_id << llendl;
- all_textures.insert(image_id);
- }
- }
- }
-
- cost += textures.size() * LLVOVolume::ARC_TEXTURE_COST;
-
- setDebugText(llformat("%d", cost));
- F32 green = 1.f-llclamp(((F32) cost-(F32)ARC_LIMIT)/(F32)ARC_LIMIT, 0.f, 1.f);
- F32 red = llmin((F32) cost/(F32)ARC_LIMIT, 1.f);
- mText->setColor(LLColor4(red,green,0,1));
-}
-
-// static
-BOOL LLVOAvatar::isIndexLocalTexture(ETextureIndex index)
-{
- if (index < 0 || index >= TEX_NUM_INDICES) return false;
- return LLVOAvatarDictionary::getInstance()->getTexture(index)->mIsLocalTexture;
-}
-
-// static
-BOOL LLVOAvatar::isIndexBakedTexture(ETextureIndex index)
-{
- if (index < 0 || index >= TEX_NUM_INDICES) return false;
- return LLVOAvatarDictionary::getInstance()->getTexture(index)->mIsBakedTexture;
-}
-
-const std::string LLVOAvatar::getBakedStatusForPrintout() const
-{
- std::string line;
-
- for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin();
- iter != LLVOAvatarDictionary::getInstance()->getTextures().end();
- ++iter)
- {
- const ETextureIndex index = iter->first;
- const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second;
- if (texture_dict->mIsBakedTexture)
- {
- line += texture_dict->mName;
- if (isTextureDefined(index))
- {
- line += "_baked";
- }
- line += " ";
- }
- }
- return line;
-}
-
-
-
-//virtual
-S32 LLVOAvatar::getTexImageSize() const
-{
- return TEX_IMAGE_SIZE_OTHER;
-}
-
-//-----------------------------------------------------------------------------
-// Utility functions
-//-----------------------------------------------------------------------------
-
-F32 calc_bouncy_animation(F32 x)
-{
- return -(cosf(x * F_PI * 2.5f - F_PI_BY_TWO))*(0.4f + x * -0.1f) + x * 1.3f;
-}
-
-//virtual
-BOOL LLVOAvatar::isTextureDefined(LLVOAvatarDefines::ETextureIndex te, U32 index ) const
-{
- if (isIndexLocalTexture(te))
- {
- return FALSE;
- }
-
- return (getImage(te, index)->getID() != IMG_DEFAULT_AVATAR &&
- getImage(te, index)->getID() != IMG_DEFAULT);
-}
-
-//virtual
-BOOL LLVOAvatar::isTextureVisible(LLVOAvatarDefines::ETextureIndex type, U32 index) const
-{
- if (isIndexLocalTexture(type))
- {
- return isTextureDefined(type, index);
- }
- else
- {
- // baked textures can use TE images directly
- return ((isTextureDefined(type) || isSelf())
- && (getTEImage(type)->getID() != IMG_INVISIBLE
- || LLDrawPoolAlpha::sShowDebugAlpha));
- }
-}
-
-//virtual
-BOOL LLVOAvatar::isTextureVisible(LLVOAvatarDefines::ETextureIndex type, LLWearable *wearable) const
-{
- // non-self avatars don't have wearables
- return FALSE;
-}
-
+/** + * @File llvoavatar.cpp + * @brief Implementation of LLVOAvatar class which is a derivation of LLViewerObject + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#if LL_MSVC +// disable warning about boost::lexical_cast returning uninitialized data +// when it fails to parse the string +#pragma warning (disable:4701) +#endif + +#include "llviewerprecompiledheaders.h" + +#include "llvoavatar.h" + +#include <stdio.h> +#include <ctype.h> + +#include "llaudioengine.h" +#include "llcachename.h" +#include "noise.h" +#include "sound_ids.h" + +#include "llagent.h" // Get state values from here +#include "llagentcamera.h" +#include "llagentwearables.h" +#include "llanimationstates.h" +#include "llavatarnamecache.h" +#include "llavatarpropertiesprocessor.h" +#include "llviewercontrol.h" +#include "llcallingcard.h" // IDEVO for LLAvatarTracker +#include "lldrawpoolavatar.h" +#include "lldriverparam.h" +#include "lleditingmotion.h" +#include "llemote.h" +//#include "llfirstuse.h" +#include "llheadrotmotion.h" +#include "llhudeffecttrail.h" +#include "llhudmanager.h" +#include "llhudnametag.h" +#include "llhudtext.h" // for mText/mDebugText +#include "llkeyframefallmotion.h" +#include "llkeyframestandmotion.h" +#include "llkeyframewalkmotion.h" +#include "llmanipscale.h" // for get_default_max_prim_scale() +#include "llmeshrepository.h" +#include "llmutelist.h" +#include "llmoveview.h" +#include "llnotificationsutil.h" +#include "llquantize.h" +#include "llrand.h" +#include "llregionhandle.h" +#include "llresmgr.h" +#include "llselectmgr.h" +#include "llsprite.h" +#include "lltargetingmotion.h" +#include "lltexlayer.h" +#include "lltoolmorph.h" +#include "llviewercamera.h" +#include "llviewertexturelist.h" +#include "llviewermenu.h" +#include "llviewerobjectlist.h" +#include "llviewerparcelmgr.h" +#include "llviewershadermgr.h" +#include "llviewerstats.h" +#include "llvoavatarself.h" +#include "llvovolume.h" +#include "llworld.h" +#include "pipeline.h" +#include "llviewershadermgr.h" +#include "llsky.h" +#include "llanimstatelabels.h" +#include "lltrans.h" +#include "llappearancemgr.h" + +#include "llgesturemgr.h" //needed to trigger the voice gesticulations +#include "llvoiceclient.h" +#include "llvoicevisualizer.h" // Ventrella + +#include "lldebugmessagebox.h" +extern F32 SPEED_ADJUST_MAX; +extern F32 SPEED_ADJUST_MAX_SEC; +extern F32 ANIM_SPEED_MAX; +extern F32 ANIM_SPEED_MIN; + +#if LL_MSVC +// disable boost::lexical_cast warning +#pragma warning (disable:4702) +#endif + +#include <boost/lexical_cast.hpp> + +using namespace LLVOAvatarDefines; + +//----------------------------------------------------------------------------- +// Global constants +//----------------------------------------------------------------------------- +const LLUUID ANIM_AGENT_BODY_NOISE = LLUUID("9aa8b0a6-0c6f-9518-c7c3-4f41f2c001ad"); //"body_noise" +const LLUUID ANIM_AGENT_BREATHE_ROT = LLUUID("4c5a103e-b830-2f1c-16bc-224aa0ad5bc8"); //"breathe_rot" +const LLUUID ANIM_AGENT_EDITING = LLUUID("2a8eba1d-a7f8-5596-d44a-b4977bf8c8bb"); //"editing" +const LLUUID ANIM_AGENT_EYE = LLUUID("5c780ea8-1cd1-c463-a128-48c023f6fbea"); //"eye" +const LLUUID ANIM_AGENT_FLY_ADJUST = LLUUID("db95561f-f1b0-9f9a-7224-b12f71af126e"); //"fly_adjust" +const LLUUID ANIM_AGENT_HAND_MOTION = LLUUID("ce986325-0ba7-6e6e-cc24-b17c4b795578"); //"hand_motion" +const LLUUID ANIM_AGENT_HEAD_ROT = LLUUID("e6e8d1dd-e643-fff7-b238-c6b4b056a68d"); //"head_rot" +const LLUUID ANIM_AGENT_PELVIS_FIX = LLUUID("0c5dd2a2-514d-8893-d44d-05beffad208b"); //"pelvis_fix" +const LLUUID ANIM_AGENT_TARGET = LLUUID("0e4896cb-fba4-926c-f355-8720189d5b55"); //"target" +const LLUUID ANIM_AGENT_WALK_ADJUST = LLUUID("829bc85b-02fc-ec41-be2e-74cc6dd7215d"); //"walk_adjust" + + +//----------------------------------------------------------------------------- +// Constants +//----------------------------------------------------------------------------- +const std::string AVATAR_DEFAULT_CHAR = "avatar"; + +const S32 MIN_PIXEL_AREA_FOR_COMPOSITE = 1024; +const F32 SHADOW_OFFSET_AMT = 0.03f; + +const F32 DELTA_TIME_MIN = 0.01f; // we clamp measured deltaTime to this +const F32 DELTA_TIME_MAX = 0.2f; // range to insure stability of computations. + +const F32 PELVIS_LAG_FLYING = 0.22f;// pelvis follow half life while flying +const F32 PELVIS_LAG_WALKING = 0.4f; // ...while walking +const F32 PELVIS_LAG_MOUSELOOK = 0.15f; +const F32 MOUSELOOK_PELVIS_FOLLOW_FACTOR = 0.5f; +const F32 PELVIS_LAG_WHEN_FOLLOW_CAM_IS_ON = 0.0001f; // not zero! - something gets divided by this! + +const F32 PELVIS_ROT_THRESHOLD_SLOW = 60.0f; // amount of deviation allowed between +const F32 PELVIS_ROT_THRESHOLD_FAST = 2.0f; // the pelvis and the view direction + // when moving fast & slow +const F32 TORSO_NOISE_AMOUNT = 1.0f; // Amount of deviation from up-axis, in degrees +const F32 TORSO_NOISE_SPEED = 0.2f; // Time scale factor on torso noise. + +const F32 BREATHE_ROT_MOTION_STRENGTH = 0.05f; +const F32 BREATHE_SCALE_MOTION_STRENGTH = 0.005f; + +const F32 MIN_SHADOW_HEIGHT = 0.f; +const F32 MAX_SHADOW_HEIGHT = 0.3f; + +const S32 MIN_REQUIRED_PIXEL_AREA_BODY_NOISE = 10000; +const S32 MIN_REQUIRED_PIXEL_AREA_BREATHE = 10000; +const S32 MIN_REQUIRED_PIXEL_AREA_PELVIS_FIX = 40; + +const S32 TEX_IMAGE_SIZE_SELF = 512; +const S32 TEX_IMAGE_AREA_SELF = TEX_IMAGE_SIZE_SELF * TEX_IMAGE_SIZE_SELF; +const S32 TEX_IMAGE_SIZE_OTHER = 512 / 4; // The size of local textures for other (!isSelf()) avatars + +const F32 HEAD_MOVEMENT_AVG_TIME = 0.9f; + +const S32 MORPH_MASK_REQUESTED_DISCARD = 0; + +// Discard level at which to switch to baked textures +// Should probably be 4 or 3, but didn't want to change it while change other logic - SJB +const S32 SWITCH_TO_BAKED_DISCARD = 5; + +const F32 FOOT_COLLIDE_FUDGE = 0.04f; + +const F32 HOVER_EFFECT_MAX_SPEED = 3.f; +const F32 HOVER_EFFECT_STRENGTH = 0.f; +const F32 UNDERWATER_EFFECT_STRENGTH = 0.1f; +const F32 UNDERWATER_FREQUENCY_DAMP = 0.33f; +const F32 APPEARANCE_MORPH_TIME = 0.65f; +const F32 TIME_BEFORE_MESH_CLEANUP = 5.f; // seconds +const S32 AVATAR_RELEASE_THRESHOLD = 10; // number of avatar instances before releasing memory +const F32 FOOT_GROUND_COLLISION_TOLERANCE = 0.25f; +const F32 AVATAR_LOD_TWEAK_RANGE = 0.7f; +const S32 MAX_BUBBLE_CHAT_LENGTH = DB_CHAT_MSG_STR_LEN; +const S32 MAX_BUBBLE_CHAT_UTTERANCES = 12; +const F32 CHAT_FADE_TIME = 8.0; +const F32 BUBBLE_CHAT_TIME = CHAT_FADE_TIME * 3.f; + +const LLColor4 DUMMY_COLOR = LLColor4(0.5,0.5,0.5,1.0); + +enum ERenderName +{ + RENDER_NAME_NEVER, + RENDER_NAME_ALWAYS, + RENDER_NAME_FADE +}; + +//----------------------------------------------------------------------------- +// Callback data +//----------------------------------------------------------------------------- + +struct LLTextureMaskData +{ + LLTextureMaskData( const LLUUID& id ) : + mAvatarID(id), + mLastDiscardLevel(S32_MAX) + {} + LLUUID mAvatarID; + S32 mLastDiscardLevel; +}; + +/********************************************************************************* + ** ** + ** Begin private LLVOAvatar Support classes + ** + **/ + +//------------------------------------------------------------------------ +// LLVOBoneInfo +// Trans/Scale/Rot etc. info about each avatar bone. Used by LLVOAvatarSkeleton. +//------------------------------------------------------------------------ +class LLVOAvatarBoneInfo +{ + friend class LLVOAvatar; + friend class LLVOAvatarSkeletonInfo; +public: + LLVOAvatarBoneInfo() : mIsJoint(FALSE) {} + ~LLVOAvatarBoneInfo() + { + std::for_each(mChildList.begin(), mChildList.end(), DeletePointer()); + } + BOOL parseXml(LLXmlTreeNode* node); + +private: + std::string mName; + BOOL mIsJoint; + LLVector3 mPos; + LLVector3 mRot; + LLVector3 mScale; + LLVector3 mPivot; + typedef std::vector<LLVOAvatarBoneInfo*> child_list_t; + child_list_t mChildList; +}; + +//------------------------------------------------------------------------ +// LLVOAvatarSkeletonInfo +// Overall avatar skeleton +//------------------------------------------------------------------------ +class LLVOAvatarSkeletonInfo +{ + friend class LLVOAvatar; +public: + LLVOAvatarSkeletonInfo() : + mNumBones(0), mNumCollisionVolumes(0) {} + ~LLVOAvatarSkeletonInfo() + { + std::for_each(mBoneInfoList.begin(), mBoneInfoList.end(), DeletePointer()); + } + BOOL parseXml(LLXmlTreeNode* node); + S32 getNumBones() const { return mNumBones; } + S32 getNumCollisionVolumes() const { return mNumCollisionVolumes; } + +private: + S32 mNumBones; + S32 mNumCollisionVolumes; + typedef std::vector<LLVOAvatarBoneInfo*> bone_info_list_t; + bone_info_list_t mBoneInfoList; +}; + +//----------------------------------------------------------------------------- +// class LLBodyNoiseMotion +//----------------------------------------------------------------------------- +class LLBodyNoiseMotion : + public LLMotion +{ +public: + // Constructor + LLBodyNoiseMotion(const LLUUID &id) + : LLMotion(id) + { + mName = "body_noise"; + mTorsoState = new LLJointState; + } + + // Destructor + virtual ~LLBodyNoiseMotion() { } + +public: + //------------------------------------------------------------------------- + // functions to support MotionController and MotionRegistry + //------------------------------------------------------------------------- + // static constructor + // all subclasses must implement such a function and register it + static LLMotion *create(const LLUUID &id) { return new LLBodyNoiseMotion(id); } + +public: + //------------------------------------------------------------------------- + // animation callbacks to be implemented by subclasses + //------------------------------------------------------------------------- + + // motions must specify whether or not they loop + virtual BOOL getLoop() { return TRUE; } + + // motions must report their total duration + virtual F32 getDuration() { return 0.0; } + + // motions must report their "ease in" duration + virtual F32 getEaseInDuration() { return 0.0; } + + // motions must report their "ease out" duration. + virtual F32 getEaseOutDuration() { return 0.0; } + + // motions must report their priority + virtual LLJoint::JointPriority getPriority() { return LLJoint::HIGH_PRIORITY; } + + virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; } + + // called to determine when a motion should be activated/deactivated based on avatar pixel coverage + virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_BODY_NOISE; } + + // run-time (post constructor) initialization, + // called after parameters have been set + // must return true to indicate success and be available for activation + virtual LLMotionInitStatus onInitialize(LLCharacter *character) + { + if( !mTorsoState->setJoint( character->getJoint("mTorso") )) + { + return STATUS_FAILURE; + } + + mTorsoState->setUsage(LLJointState::ROT); + + addJointState( mTorsoState ); + return STATUS_SUCCESS; + } + + // called when a motion is activated + // must return TRUE to indicate success, or else + // it will be deactivated + virtual BOOL onActivate() { return TRUE; } + + // called per time step + // must return TRUE while it is active, and + // must return FALSE when the motion is completed. + virtual BOOL onUpdate(F32 time, U8* joint_mask) + { + F32 nx[2]; + nx[0]=time*TORSO_NOISE_SPEED; + nx[1]=0.0f; + F32 ny[2]; + ny[0]=0.0f; + ny[1]=time*TORSO_NOISE_SPEED; + F32 noiseX = noise2(nx); + F32 noiseY = noise2(ny); + + F32 rx = TORSO_NOISE_AMOUNT * DEG_TO_RAD * noiseX / 0.42f; + F32 ry = TORSO_NOISE_AMOUNT * DEG_TO_RAD * noiseY / 0.42f; + LLQuaternion tQn; + tQn.setQuat( rx, ry, 0.0f ); + mTorsoState->setRotation( tQn ); + + return TRUE; + } + + // called when a motion is deactivated + virtual void onDeactivate() {} + +private: + //------------------------------------------------------------------------- + // joint states to be animated + //------------------------------------------------------------------------- + LLPointer<LLJointState> mTorsoState; +}; + +//----------------------------------------------------------------------------- +// class LLBreatheMotionRot +//----------------------------------------------------------------------------- +class LLBreatheMotionRot : + public LLMotion +{ +public: + // Constructor + LLBreatheMotionRot(const LLUUID &id) : + LLMotion(id), + mBreatheRate(1.f), + mCharacter(NULL) + { + mName = "breathe_rot"; + mChestState = new LLJointState; + } + + // Destructor + virtual ~LLBreatheMotionRot() {} + +public: + //------------------------------------------------------------------------- + // functions to support MotionController and MotionRegistry + //------------------------------------------------------------------------- + // static constructor + // all subclasses must implement such a function and register it + static LLMotion *create(const LLUUID &id) { return new LLBreatheMotionRot(id); } + +public: + //------------------------------------------------------------------------- + // animation callbacks to be implemented by subclasses + //------------------------------------------------------------------------- + + // motions must specify whether or not they loop + virtual BOOL getLoop() { return TRUE; } + + // motions must report their total duration + virtual F32 getDuration() { return 0.0; } + + // motions must report their "ease in" duration + virtual F32 getEaseInDuration() { return 0.0; } + + // motions must report their "ease out" duration. + virtual F32 getEaseOutDuration() { return 0.0; } + + // motions must report their priority + virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; } + + virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; } + + // called to determine when a motion should be activated/deactivated based on avatar pixel coverage + virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_BREATHE; } + + // run-time (post constructor) initialization, + // called after parameters have been set + // must return true to indicate success and be available for activation + virtual LLMotionInitStatus onInitialize(LLCharacter *character) + { + mCharacter = character; + BOOL success = true; + + if ( !mChestState->setJoint( character->getJoint( "mChest" ) ) ) { success = false; } + + if ( success ) + { + mChestState->setUsage(LLJointState::ROT); + addJointState( mChestState ); + } + + if ( success ) + { + return STATUS_SUCCESS; + } + else + { + return STATUS_FAILURE; + } + } + + // called when a motion is activated + // must return TRUE to indicate success, or else + // it will be deactivated + virtual BOOL onActivate() { return TRUE; } + + // called per time step + // must return TRUE while it is active, and + // must return FALSE when the motion is completed. + virtual BOOL onUpdate(F32 time, U8* joint_mask) + { + mBreatheRate = 1.f; + + F32 breathe_amt = (sinf(mBreatheRate * time) * BREATHE_ROT_MOTION_STRENGTH); + + mChestState->setRotation(LLQuaternion(breathe_amt, LLVector3(0.f, 1.f, 0.f))); + + return TRUE; + } + + // called when a motion is deactivated + virtual void onDeactivate() {} + +private: + //------------------------------------------------------------------------- + // joint states to be animated + //------------------------------------------------------------------------- + LLPointer<LLJointState> mChestState; + F32 mBreatheRate; + LLCharacter* mCharacter; +}; + +//----------------------------------------------------------------------------- +// class LLPelvisFixMotion +//----------------------------------------------------------------------------- +class LLPelvisFixMotion : + public LLMotion +{ +public: + // Constructor + LLPelvisFixMotion(const LLUUID &id) + : LLMotion(id), mCharacter(NULL) + { + mName = "pelvis_fix"; + + mPelvisState = new LLJointState; + } + + // Destructor + virtual ~LLPelvisFixMotion() { } + +public: + //------------------------------------------------------------------------- + // functions to support MotionController and MotionRegistry + //------------------------------------------------------------------------- + // static constructor + // all subclasses must implement such a function and register it + static LLMotion *create(const LLUUID& id) { return new LLPelvisFixMotion(id); } + +public: + //------------------------------------------------------------------------- + // animation callbacks to be implemented by subclasses + //------------------------------------------------------------------------- + + // motions must specify whether or not they loop + virtual BOOL getLoop() { return TRUE; } + + // motions must report their total duration + virtual F32 getDuration() { return 0.0; } + + // motions must report their "ease in" duration + virtual F32 getEaseInDuration() { return 0.5f; } + + // motions must report their "ease out" duration. + virtual F32 getEaseOutDuration() { return 0.5f; } + + // motions must report their priority + virtual LLJoint::JointPriority getPriority() { return LLJoint::LOW_PRIORITY; } + + virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; } + + // called to determine when a motion should be activated/deactivated based on avatar pixel coverage + virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_PELVIS_FIX; } + + // run-time (post constructor) initialization, + // called after parameters have been set + // must return true to indicate success and be available for activation + virtual LLMotionInitStatus onInitialize(LLCharacter *character) + { + mCharacter = character; + + if (!mPelvisState->setJoint( character->getJoint("mPelvis"))) + { + return STATUS_FAILURE; + } + + mPelvisState->setUsage(LLJointState::POS); + + addJointState( mPelvisState ); + return STATUS_SUCCESS; + } + + // called when a motion is activated + // must return TRUE to indicate success, or else + // it will be deactivated + virtual BOOL onActivate() { return TRUE; } + + // called per time step + // must return TRUE while it is active, and + // must return FALSE when the motion is completed. + virtual BOOL onUpdate(F32 time, U8* joint_mask) + { + mPelvisState->setPosition(LLVector3::zero); + + return TRUE; + } + + // called when a motion is deactivated + virtual void onDeactivate() {} + +private: + //------------------------------------------------------------------------- + // joint states to be animated + //------------------------------------------------------------------------- + LLPointer<LLJointState> mPelvisState; + LLCharacter* mCharacter; +}; + +/** + ** + ** End LLVOAvatar Support classes + ** ** + *********************************************************************************/ + + +//----------------------------------------------------------------------------- +// Static Data +//----------------------------------------------------------------------------- +LLXmlTree LLVOAvatar::sXMLTree; +LLXmlTree LLVOAvatar::sSkeletonXMLTree; +LLVOAvatarSkeletonInfo* LLVOAvatar::sAvatarSkeletonInfo = NULL; +LLVOAvatar::LLVOAvatarXmlInfo* LLVOAvatar::sAvatarXmlInfo = NULL; +LLVOAvatarDictionary *LLVOAvatar::sAvatarDictionary = NULL; +S32 LLVOAvatar::sFreezeCounter = 0; +U32 LLVOAvatar::sMaxVisible = 12; +F32 LLVOAvatar::sRenderDistance = 256.f; +S32 LLVOAvatar::sNumVisibleAvatars = 0; +S32 LLVOAvatar::sNumLODChangesThisFrame = 0; + +const LLUUID LLVOAvatar::sStepSoundOnLand("e8af4a28-aa83-4310-a7c4-c047e15ea0df"); +const LLUUID LLVOAvatar::sStepSounds[LL_MCODE_END] = +{ + SND_STONE_RUBBER, + SND_METAL_RUBBER, + SND_GLASS_RUBBER, + SND_WOOD_RUBBER, + SND_FLESH_RUBBER, + SND_RUBBER_PLASTIC, + SND_RUBBER_RUBBER +}; + +S32 LLVOAvatar::sRenderName = RENDER_NAME_ALWAYS; +BOOL LLVOAvatar::sRenderGroupTitles = TRUE; +S32 LLVOAvatar::sNumVisibleChatBubbles = 0; +BOOL LLVOAvatar::sDebugInvisible = FALSE; +BOOL LLVOAvatar::sShowAttachmentPoints = FALSE; +BOOL LLVOAvatar::sShowAnimationDebug = FALSE; +BOOL LLVOAvatar::sShowFootPlane = FALSE; +BOOL LLVOAvatar::sVisibleInFirstPerson = FALSE; +F32 LLVOAvatar::sLODFactor = 1.f; +BOOL LLVOAvatar::sUseImpostors = FALSE; +BOOL LLVOAvatar::sJointDebug = FALSE; + +F32 LLVOAvatar::sUnbakedTime = 0.f; +F32 LLVOAvatar::sUnbakedUpdateTime = 0.f; +F32 LLVOAvatar::sGreyTime = 0.f; +F32 LLVOAvatar::sGreyUpdateTime = 0.f; + +//----------------------------------------------------------------------------- +// Helper functions +//----------------------------------------------------------------------------- +static F32 calc_bouncy_animation(F32 x); + +//----------------------------------------------------------------------------- +// LLVOAvatar() +//----------------------------------------------------------------------------- +LLVOAvatar::LLVOAvatar(const LLUUID& id, + const LLPCode pcode, + LLViewerRegion* regionp) : + LLViewerObject(id, pcode, regionp), + mIsDummy(FALSE), + mSpecialRenderMode(0), + mTurning(FALSE), + mPelvisToFoot(0.f), + mLastSkeletonSerialNum( 0 ), + mHeadOffset(), + mIsSitting(FALSE), + mTimeVisible(), + mTyping(FALSE), + mMeshValid(FALSE), + mVisible(FALSE), + mWindFreq(0.f), + mRipplePhase( 0.f ), + mBelowWater(FALSE), + mLastAppearanceBlendTime(0.f), + mAppearanceAnimating(FALSE), + mNameString(), + mTitle(), + mNameAway(false), + mNameBusy(false), + mNameMute(false), + mNameAppearance(false), + mNameFriend(false), + mNameAlpha(0.f), + mRenderGroupTitles(sRenderGroupTitles), + mNameCloud(false), + mFirstTEMessageReceived( FALSE ), + mFirstAppearanceMessageReceived( FALSE ), + mCulled( FALSE ), + mVisibilityRank(0), + mTexSkinColor( NULL ), + mTexHairColor( NULL ), + mTexEyeColor( NULL ), + mNeedsSkin(FALSE), + mLastSkinTime(0.f), + mUpdatePeriod(1), + mFullyLoaded(FALSE), + mPreviousFullyLoaded(FALSE), + mFullyLoadedInitialized(FALSE), + mSupportsAlphaLayers(FALSE), + mLoadedCallbacksPaused(FALSE), + mHasPelvisOffset( FALSE ) +{ + LLMemType mt(LLMemType::MTYPE_AVATAR); + //VTResume(); // VTune + + // mVoiceVisualizer is created by the hud effects manager and uses the HUD Effects pipeline + const BOOL needsSendToSim = false; // currently, this HUD effect doesn't need to pack and unpack data to do its job + mVoiceVisualizer = ( LLVoiceVisualizer *)LLHUDManager::getInstance()->createViewerEffect( LLHUDObject::LL_HUD_EFFECT_VOICE_VISUALIZER, needsSendToSim ); + + lldebugs << "LLVOAvatar Constructor (0x" << this << ") id:" << mID << llendl; + + mPelvisp = NULL; + + mBakedTextureDatas.resize(BAKED_NUM_INDICES); + for (U32 i = 0; i < mBakedTextureDatas.size(); i++ ) + { + mBakedTextureDatas[i].mLastTextureIndex = IMG_DEFAULT_AVATAR; + mBakedTextureDatas[i].mTexLayerSet = NULL; + mBakedTextureDatas[i].mIsLoaded = false; + mBakedTextureDatas[i].mIsUsed = false; + mBakedTextureDatas[i].mMaskTexName = 0; + mBakedTextureDatas[i].mTextureIndex = LLVOAvatarDictionary::bakedToLocalTextureIndex((EBakedTextureIndex)i); + } + + mDirtyMesh = 2; // Dirty geometry, need to regenerate. + mMeshTexturesDirty = FALSE; + mHeadp = NULL; + + mIsBuilt = FALSE; + + mNumJoints = 0; + mSkeleton = NULL; + + mNumCollisionVolumes = 0; + mCollisionVolumes = NULL; + + // set up animation variables + mSpeed = 0.f; + setAnimationData("Speed", &mSpeed); + + mNeedsImpostorUpdate = TRUE; + mNeedsAnimUpdate = TRUE; + + mImpostorDistance = 0; + mImpostorPixelArea = 0; + + setNumTEs(TEX_NUM_INDICES); + + mbCanSelect = TRUE; + + mSignaledAnimations.clear(); + mPlayingAnimations.clear(); + + mWasOnGroundLeft = FALSE; + mWasOnGroundRight = FALSE; + + mTimeLast = 0.0f; + mSpeedAccum = 0.0f; + + mRippleTimeLast = 0.f; + + mInAir = FALSE; + + mStepOnLand = TRUE; + mStepMaterial = 0; + + mLipSyncActive = false; + mOohMorph = NULL; + mAahMorph = NULL; + + mCurrentGesticulationLevel = 0; + + mRuthTimer.reset(); + mRuthDebugTimer.reset(); + mDebugExistenceTimer.reset(); + mPelvisOffset = LLVector3(0.0f,0.0f,0.0f); + mLastPelvisToFoot = 0.0f; + mPelvisFixup = 0.0f; +} + +//------------------------------------------------------------------------ +// LLVOAvatar::~LLVOAvatar() +//------------------------------------------------------------------------ +LLVOAvatar::~LLVOAvatar() +{ + if (gSavedSettings.getBOOL("DebugAvatarRezTime")) + { + if (!mFullyLoaded) + { + llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' left after " << (U32)mRuthDebugTimer.getElapsedTimeF32() << " seconds as cloud." << llendl; + LLSD args; + args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32()); + args["TIME"] = llformat("%d",(U32)mRuthDebugTimer.getElapsedTimeF32()); + args["NAME"] = getFullname(); + LLNotificationsUtil::add("AvatarRezLeftCloudNotification",args); + } + else + { + llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' left." << llendl; + LLSD args; + args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32()); + args["NAME"] = getFullname(); + LLNotificationsUtil::add("AvatarRezLeftNotification",args); + } + + } + lldebugs << "LLVOAvatar Destructor (0x" << this << ") id:" << mID << llendl; + + mRoot.removeAllChildren(); + + deleteAndClearArray(mSkeleton); + deleteAndClearArray(mCollisionVolumes); + + mNumJoints = 0; + + for (U32 i = 0; i < mBakedTextureDatas.size(); i++) + { + deleteAndClear(mBakedTextureDatas[i].mTexLayerSet); + mBakedTextureDatas[i].mMeshes.clear(); + + for (morph_list_t::iterator iter2 = mBakedTextureDatas[i].mMaskedMorphs.begin(); + iter2 != mBakedTextureDatas[i].mMaskedMorphs.end(); iter2++) + { + LLMaskedMorph* masked_morph = (*iter2); + delete masked_morph; + } + } + + std::for_each(mAttachmentPoints.begin(), mAttachmentPoints.end(), DeletePairedPointer()); + mAttachmentPoints.clear(); + + deleteAndClear(mTexSkinColor); + deleteAndClear(mTexHairColor); + deleteAndClear(mTexEyeColor); + + std::for_each(mMeshes.begin(), mMeshes.end(), DeletePairedPointer()); + mMeshes.clear(); + + for (std::vector<LLViewerJoint*>::iterator jointIter = mMeshLOD.begin(); + jointIter != mMeshLOD.end(); + ++jointIter) + { + LLViewerJoint* joint = (LLViewerJoint *) *jointIter; + std::for_each(joint->mMeshParts.begin(), joint->mMeshParts.end(), DeletePointer()); + joint->mMeshParts.clear(); + } + std::for_each(mMeshLOD.begin(), mMeshLOD.end(), DeletePointer()); + mMeshLOD.clear(); + + mDead = TRUE; + + mAnimationSources.clear(); + LLLoadedCallbackEntry::cleanUpCallbackList(&mCallbackTextureList) ; + + lldebugs << "LLVOAvatar Destructor end" << llendl; +} + +void LLVOAvatar::markDead() +{ + if (mNameText) + { + mNameText->markDead(); + mNameText = NULL; + sNumVisibleChatBubbles--; + } + mVoiceVisualizer->markDead(); + LLLoadedCallbackEntry::cleanUpCallbackList(&mCallbackTextureList) ; + LLViewerObject::markDead(); +} + + +BOOL LLVOAvatar::isFullyBaked() +{ + if (mIsDummy) return TRUE; + if (getNumTEs() == 0) return FALSE; + + for (U32 i = 0; i < mBakedTextureDatas.size(); i++) + { + if (!isTextureDefined(mBakedTextureDatas[i].mTextureIndex) + && ( (i != BAKED_SKIRT) || isWearingWearableType(LLWearableType::WT_SKIRT) ) ) + { + return FALSE; + } + } + return TRUE; +} + +void LLVOAvatar::deleteLayerSetCaches(bool clearAll) +{ + for (U32 i = 0; i < mBakedTextureDatas.size(); i++) + { + if (mBakedTextureDatas[i].mTexLayerSet) + { + // ! BACKWARDS COMPATIBILITY ! + // Can be removed after hair baking is mandatory on the grid + if ((i != BAKED_HAIR || isSelf()) && !clearAll) + { + mBakedTextureDatas[i].mTexLayerSet->deleteCaches(); + } + } + if (mBakedTextureDatas[i].mMaskTexName) + { + glDeleteTextures(1, (GLuint*)&(mBakedTextureDatas[i].mMaskTexName)); + mBakedTextureDatas[i].mMaskTexName = 0 ; + } + } +} + +// static +BOOL LLVOAvatar::areAllNearbyInstancesBaked(S32& grey_avatars) +{ + BOOL res = TRUE; + grey_avatars = 0; + for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); + iter != LLCharacter::sInstances.end(); ++iter) + { + LLVOAvatar* inst = (LLVOAvatar*) *iter; + if( inst->isDead() ) + { + continue; + } + else if( !inst->isFullyBaked() ) + { + res = FALSE; + if (inst->mHasGrey) + { + ++grey_avatars; + } + } + } + return res; +} + +// static +void LLVOAvatar::dumpBakedStatus() +{ + LLVector3d camera_pos_global = gAgentCamera.getCameraPositionGlobal(); + + for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); + iter != LLCharacter::sInstances.end(); ++iter) + { + LLVOAvatar* inst = (LLVOAvatar*) *iter; + llinfos << "Avatar "; + + LLNameValue* firstname = inst->getNVPair("FirstName"); + LLNameValue* lastname = inst->getNVPair("LastName"); + + if( firstname ) + { + llcont << firstname->getString(); + } + if( lastname ) + { + llcont << " " << lastname->getString(); + } + + llcont << " " << inst->mID; + + if( inst->isDead() ) + { + llcont << " DEAD ("<< inst->getNumRefs() << " refs)"; + } + + if( inst->isSelf() ) + { + llcont << " (self)"; + } + + + F64 dist_to_camera = (inst->getPositionGlobal() - camera_pos_global).length(); + llcont << " " << dist_to_camera << "m "; + + llcont << " " << inst->mPixelArea << " pixels"; + + if( inst->isVisible() ) + { + llcont << " (visible)"; + } + else + { + llcont << " (not visible)"; + } + + if( inst->isFullyBaked() ) + { + llcont << " Baked"; + } + else + { + llcont << " Unbaked ("; + + for (LLVOAvatarDictionary::BakedTextures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin(); + iter != LLVOAvatarDictionary::getInstance()->getBakedTextures().end(); + ++iter) + { + const LLVOAvatarDictionary::BakedEntry *baked_dict = iter->second; + const ETextureIndex index = baked_dict->mTextureIndex; + if (!inst->isTextureDefined(index)) + { + llcont << " " << LLVOAvatarDictionary::getInstance()->getTexture(index)->mName; + } + } + llcont << " ) " << inst->getUnbakedPixelAreaRank(); + if( inst->isCulled() ) + { + llcont << " culled"; + } + } + llcont << llendl; + } +} + +//static +void LLVOAvatar::restoreGL() +{ + if (!isAgentAvatarValid()) return; + + gAgentAvatarp->setCompositeUpdatesEnabled(TRUE); + for (U32 i = 0; i < gAgentAvatarp->mBakedTextureDatas.size(); i++) + { + gAgentAvatarp->invalidateComposite(gAgentAvatarp->mBakedTextureDatas[i].mTexLayerSet, FALSE); + } + gAgentAvatarp->updateMeshTextures(); +} + +//static +void LLVOAvatar::destroyGL() +{ + deleteCachedImages(); + + resetImpostors(); +} + +//static +void LLVOAvatar::resetImpostors() +{ + for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); + iter != LLCharacter::sInstances.end(); ++iter) + { + LLVOAvatar* avatar = (LLVOAvatar*) *iter; + avatar->mImpostor.release(); + } +} + +// static +void LLVOAvatar::deleteCachedImages(bool clearAll) +{ + if (LLTexLayerSet::sHasCaches) + { + lldebugs << "Deleting layer set caches" << llendl; + for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); + iter != LLCharacter::sInstances.end(); ++iter) + { + LLVOAvatar* inst = (LLVOAvatar*) *iter; + inst->deleteLayerSetCaches(clearAll); + } + LLTexLayerSet::sHasCaches = FALSE; + } + LLVOAvatarSelf::deleteScratchTextures(); + LLTexLayerStaticImageList::getInstance()->deleteCachedImages(); +} + + +//------------------------------------------------------------------------ +// static +// LLVOAvatar::initClass() +//------------------------------------------------------------------------ +void LLVOAvatar::initClass() +{ + std::string xmlFile; + + xmlFile = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,AVATAR_DEFAULT_CHAR) + "_lad.xml"; + BOOL success = sXMLTree.parseFile( xmlFile, FALSE ); + if (!success) + { + llerrs << "Problem reading avatar configuration file:" << xmlFile << llendl; + } + + // now sanity check xml file + LLXmlTreeNode* root = sXMLTree.getRoot(); + if (!root) + { + llerrs << "No root node found in avatar configuration file: " << xmlFile << llendl; + return; + } + + //------------------------------------------------------------------------- + // <linden_avatar version="1.0"> (root) + //------------------------------------------------------------------------- + if( !root->hasName( "linden_avatar" ) ) + { + llerrs << "Invalid avatar file header: " << xmlFile << llendl; + } + + std::string version; + static LLStdStringHandle version_string = LLXmlTree::addAttributeString("version"); + if( !root->getFastAttributeString( version_string, version ) || (version != "1.0") ) + { + llerrs << "Invalid avatar file version: " << version << " in file: " << xmlFile << llendl; + } + + S32 wearable_def_version = 1; + static LLStdStringHandle wearable_definition_version_string = LLXmlTree::addAttributeString("wearable_definition_version"); + root->getFastAttributeS32( wearable_definition_version_string, wearable_def_version ); + LLWearable::setCurrentDefinitionVersion( wearable_def_version ); + + std::string mesh_file_name; + + LLXmlTreeNode* skeleton_node = root->getChildByName( "skeleton" ); + if (!skeleton_node) + { + llerrs << "No skeleton in avatar configuration file: " << xmlFile << llendl; + return; + } + + std::string skeleton_file_name; + static LLStdStringHandle file_name_string = LLXmlTree::addAttributeString("file_name"); + if (!skeleton_node->getFastAttributeString(file_name_string, skeleton_file_name)) + { + llerrs << "No file name in skeleton node in avatar config file: " << xmlFile << llendl; + } + + std::string skeleton_path; + skeleton_path = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,skeleton_file_name); + if (!parseSkeletonFile(skeleton_path)) + { + llerrs << "Error parsing skeleton file: " << skeleton_path << llendl; + } + + // Process XML data + + // avatar_skeleton.xml + llassert(!sAvatarSkeletonInfo); + sAvatarSkeletonInfo = new LLVOAvatarSkeletonInfo; + if (!sAvatarSkeletonInfo->parseXml(sSkeletonXMLTree.getRoot())) + { + llerrs << "Error parsing skeleton XML file: " << skeleton_path << llendl; + } + // parse avatar_lad.xml + llassert(!sAvatarXmlInfo); + sAvatarXmlInfo = new LLVOAvatarXmlInfo; + if (!sAvatarXmlInfo->parseXmlSkeletonNode(root)) + { + llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl; + } + if (!sAvatarXmlInfo->parseXmlMeshNodes(root)) + { + llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl; + } + if (!sAvatarXmlInfo->parseXmlColorNodes(root)) + { + llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl; + } + if (!sAvatarXmlInfo->parseXmlLayerNodes(root)) + { + llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl; + } + if (!sAvatarXmlInfo->parseXmlDriverNodes(root)) + { + llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl; + } + if (!sAvatarXmlInfo->parseXmlMorphNodes(root)) + { + llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl; + } + + gAnimLibrary.animStateSetString(ANIM_AGENT_BODY_NOISE,"body_noise"); + gAnimLibrary.animStateSetString(ANIM_AGENT_BREATHE_ROT,"breathe_rot"); + gAnimLibrary.animStateSetString(ANIM_AGENT_EDITING,"editing"); + gAnimLibrary.animStateSetString(ANIM_AGENT_EYE,"eye"); + gAnimLibrary.animStateSetString(ANIM_AGENT_FLY_ADJUST,"fly_adjust"); + gAnimLibrary.animStateSetString(ANIM_AGENT_HAND_MOTION,"hand_motion"); + gAnimLibrary.animStateSetString(ANIM_AGENT_HEAD_ROT,"head_rot"); + gAnimLibrary.animStateSetString(ANIM_AGENT_PELVIS_FIX,"pelvis_fix"); + gAnimLibrary.animStateSetString(ANIM_AGENT_TARGET,"target"); + gAnimLibrary.animStateSetString(ANIM_AGENT_WALK_ADJUST,"walk_adjust"); +} + + +void LLVOAvatar::cleanupClass() +{ + deleteAndClear(sAvatarXmlInfo); + sSkeletonXMLTree.cleanup(); + sXMLTree.cleanup(); +} + +void LLVOAvatar::initInstance(void) +{ + //------------------------------------------------------------------------- + // initialize joint, mesh and shape members + //------------------------------------------------------------------------- + mRoot.setName( "mRoot" ); + + for (LLVOAvatarDictionary::Meshes::const_iterator iter = LLVOAvatarDictionary::getInstance()->getMeshes().begin(); + iter != LLVOAvatarDictionary::getInstance()->getMeshes().end(); + ++iter) + { + const EMeshIndex mesh_index = iter->first; + const LLVOAvatarDictionary::MeshEntry *mesh_dict = iter->second; + LLViewerJoint* joint = new LLViewerJoint(); + joint->setName(mesh_dict->mName); + joint->setMeshID(mesh_index); + mMeshLOD.push_back(joint); + + /* mHairLOD.setName("mHairLOD"); + mHairMesh0.setName("mHairMesh0"); + mHairMesh0.setMeshID(MESH_ID_HAIR); + mHairMesh1.setName("mHairMesh1"); */ + for (U32 lod = 0; lod < mesh_dict->mLOD; lod++) + { + LLViewerJointMesh* mesh = new LLViewerJointMesh(); + std::string mesh_name = "m" + mesh_dict->mName + boost::lexical_cast<std::string>(lod); + // We pre-pended an m - need to capitalize first character for camelCase + mesh_name[1] = toupper(mesh_name[1]); + mesh->setName(mesh_name); + mesh->setMeshID(mesh_index); + mesh->setPickName(mesh_dict->mPickName); + mesh->setIsTransparent(FALSE); + switch((int)mesh_index) + { + case MESH_ID_HAIR: + mesh->setIsTransparent(TRUE); + break; + case MESH_ID_SKIRT: + mesh->setIsTransparent(TRUE); + break; + case MESH_ID_EYEBALL_LEFT: + case MESH_ID_EYEBALL_RIGHT: + mesh->setSpecular( LLColor4( 1.0f, 1.0f, 1.0f, 1.0f ), 1.f ); + break; + } + + joint->mMeshParts.push_back(mesh); + } + } + + //------------------------------------------------------------------------- + // associate baked textures with meshes + //------------------------------------------------------------------------- + for (LLVOAvatarDictionary::Meshes::const_iterator iter = LLVOAvatarDictionary::getInstance()->getMeshes().begin(); + iter != LLVOAvatarDictionary::getInstance()->getMeshes().end(); + ++iter) + { + const EMeshIndex mesh_index = iter->first; + const LLVOAvatarDictionary::MeshEntry *mesh_dict = iter->second; + const EBakedTextureIndex baked_texture_index = mesh_dict->mBakedID; + // Skip it if there's no associated baked texture. + if (baked_texture_index == BAKED_NUM_INDICES) continue; + + for (std::vector<LLViewerJointMesh* >::iterator iter = mMeshLOD[mesh_index]->mMeshParts.begin(); + iter != mMeshLOD[mesh_index]->mMeshParts.end(); + ++iter) + { + LLViewerJointMesh* mesh = (LLViewerJointMesh*) *iter; + mBakedTextureDatas[(int)baked_texture_index].mMeshes.push_back(mesh); + } + } + + + //------------------------------------------------------------------------- + // register motions + //------------------------------------------------------------------------- + if (LLCharacter::sInstances.size() == 1) + { + LLKeyframeMotion::setVFS(gStaticVFS); + registerMotion( ANIM_AGENT_BUSY, LLNullMotion::create ); + registerMotion( ANIM_AGENT_CROUCH, LLKeyframeStandMotion::create ); + registerMotion( ANIM_AGENT_CROUCHWALK, LLKeyframeWalkMotion::create ); + registerMotion( ANIM_AGENT_EXPRESS_AFRAID, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_ANGER, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_BORED, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_CRY, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_DISDAIN, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_EMBARRASSED, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_FROWN, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_KISS, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_LAUGH, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_OPEN_MOUTH, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_REPULSED, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_SAD, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_SHRUG, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_SMILE, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_SURPRISE, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_TONGUE_OUT, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_TOOTHSMILE, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_WINK, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_WORRY, LLEmote::create ); + registerMotion( ANIM_AGENT_FEMALE_RUN_NEW, LLKeyframeWalkMotion::create ); + registerMotion( ANIM_AGENT_FEMALE_WALK, LLKeyframeWalkMotion::create ); + registerMotion( ANIM_AGENT_FEMALE_WALK_NEW, LLKeyframeWalkMotion::create ); + registerMotion( ANIM_AGENT_RUN, LLKeyframeWalkMotion::create ); + registerMotion( ANIM_AGENT_RUN_NEW, LLKeyframeWalkMotion::create ); + registerMotion( ANIM_AGENT_STAND, LLKeyframeStandMotion::create ); + registerMotion( ANIM_AGENT_STAND_1, LLKeyframeStandMotion::create ); + registerMotion( ANIM_AGENT_STAND_2, LLKeyframeStandMotion::create ); + registerMotion( ANIM_AGENT_STAND_3, LLKeyframeStandMotion::create ); + registerMotion( ANIM_AGENT_STAND_4, LLKeyframeStandMotion::create ); + registerMotion( ANIM_AGENT_STANDUP, LLKeyframeFallMotion::create ); + registerMotion( ANIM_AGENT_TURNLEFT, LLKeyframeWalkMotion::create ); + registerMotion( ANIM_AGENT_TURNRIGHT, LLKeyframeWalkMotion::create ); + registerMotion( ANIM_AGENT_WALK, LLKeyframeWalkMotion::create ); + registerMotion( ANIM_AGENT_WALK_NEW, LLKeyframeWalkMotion::create ); + + // motions without a start/stop bit + registerMotion( ANIM_AGENT_BODY_NOISE, LLBodyNoiseMotion::create ); + registerMotion( ANIM_AGENT_BREATHE_ROT, LLBreatheMotionRot::create ); + registerMotion( ANIM_AGENT_EDITING, LLEditingMotion::create ); + registerMotion( ANIM_AGENT_EYE, LLEyeMotion::create ); + registerMotion( ANIM_AGENT_FEMALE_WALK, LLKeyframeWalkMotion::create ); + registerMotion( ANIM_AGENT_FLY_ADJUST, LLFlyAdjustMotion::create ); + registerMotion( ANIM_AGENT_HAND_MOTION, LLHandMotion::create ); + registerMotion( ANIM_AGENT_HEAD_ROT, LLHeadRotMotion::create ); + registerMotion( ANIM_AGENT_PELVIS_FIX, LLPelvisFixMotion::create ); + registerMotion( ANIM_AGENT_SIT_FEMALE, LLKeyframeMotion::create ); + registerMotion( ANIM_AGENT_TARGET, LLTargetingMotion::create ); + registerMotion( ANIM_AGENT_WALK_ADJUST, LLWalkAdjustMotion::create ); + + } + + if (gNoRender) + { + return; + } + + buildCharacter(); + + if (gNoRender) + { + return; + } + + // preload specific motions here + createMotion( ANIM_AGENT_CUSTOMIZE); + createMotion( ANIM_AGENT_CUSTOMIZE_DONE); + + //VTPause(); // VTune + + mVoiceVisualizer->setVoiceEnabled( LLVoiceClient::getInstance()->getVoiceEnabled( mID ) ); + +} + +const LLVector3 LLVOAvatar::getRenderPosition() const +{ + if (mDrawable.isNull() || mDrawable->getGeneration() < 0) + { + return getPositionAgent(); + } + else if (isRoot()) + { + return mDrawable->getPositionAgent(); + } + else + { + return getPosition() * mDrawable->getParent()->getRenderMatrix(); + } +} + +void LLVOAvatar::updateDrawable(BOOL force_damped) +{ + clearChanged(SHIFTED); +} + +void LLVOAvatar::onShift(const LLVector4a& shift_vector) +{ + const LLVector3& shift = reinterpret_cast<const LLVector3&>(shift_vector); + mLastAnimExtents[0] += shift; + mLastAnimExtents[1] += shift; + mNeedsImpostorUpdate = TRUE; + mNeedsAnimUpdate = TRUE; +} + +void LLVOAvatar::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax) +{ + if (isImpostor() && !needsImpostorUpdate()) + { + LLVector3 delta = getRenderPosition() - + ((LLVector3(mDrawable->getPositionGroup().getF32ptr())-mImpostorOffset)); + + newMin.load3( (mLastAnimExtents[0] + delta).mV); + newMax.load3( (mLastAnimExtents[1] + delta).mV); + } + else + { + getSpatialExtents(newMin,newMax); + mLastAnimExtents[0].set(newMin.getF32ptr()); + mLastAnimExtents[1].set(newMax.getF32ptr()); + LLVector4a pos_group; + pos_group.setAdd(newMin,newMax); + pos_group.mul(0.5f); + mImpostorOffset = LLVector3(pos_group.getF32ptr())-getRenderPosition(); + mDrawable->setPositionGroup(pos_group); + } +} + +void LLVOAvatar::getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax) +{ + LLVector4a buffer(0.25f); + LLVector4a pos; + pos.load3(getRenderPosition().mV); + newMin.setSub(pos, buffer); + newMax.setAdd(pos, buffer); + + float max_attachment_span = get_default_max_prim_scale() * 5.0f; + + //stretch bounding box by joint positions + for (polymesh_map_t::iterator i = mMeshes.begin(); i != mMeshes.end(); ++i) + { + LLPolyMesh* mesh = i->second; + for (S32 joint_num = 0; joint_num < mesh->mJointRenderData.count(); joint_num++) + { + LLVector4a trans; + trans.load3( mesh->mJointRenderData[joint_num]->mWorldMatrix->getTranslation().mV); + update_min_max(newMin, newMax, trans); + } + } + + LLVector4a center, size; + center.setAdd(newMin, newMax); + center.mul(0.5f); + + size.setSub(newMax,newMin); + size.mul(0.5f); + + mPixelArea = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance()); + + //stretch bounding box by attachments + for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) + { + LLViewerJointAttachment* attachment = iter->second; + + if (!attachment->getValid()) + { + continue ; + } + + for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); + attachment_iter != attachment->mAttachedObjects.end(); + ++attachment_iter) + { + const LLViewerObject* attached_object = (*attachment_iter); + if (attached_object && !attached_object->isHUDAttachment()) + { + LLDrawable* drawable = attached_object->mDrawable; + if (drawable && !drawable->isState(LLDrawable::RIGGED)) + { + LLSpatialBridge* bridge = drawable->getSpatialBridge(); + if (bridge) + { + const LLVector4a* ext = bridge->getSpatialExtents(); + LLVector4a distance; + distance.setSub(ext[1], ext[0]); + LLVector4a max_span(max_attachment_span); + + S32 lt = distance.lessThan(max_span).getGatheredBits() & 0x7; + + // Only add the prim to spatial extents calculations if it isn't a megaprim. + // max_attachment_span calculated at the start of the function + // (currently 5 times our max prim size) + if (lt == 0x7) + { + update_min_max(newMin,newMax,ext[0]); + update_min_max(newMin,newMax,ext[1]); + } + } + } + } + } + } + + //pad bounding box + + newMin.sub(buffer); + newMax.add(buffer); +} + +//----------------------------------------------------------------------------- +// renderCollisionVolumes() +//----------------------------------------------------------------------------- +void LLVOAvatar::renderCollisionVolumes() +{ + for (S32 i = 0; i < mNumCollisionVolumes; i++) + { + mCollisionVolumes[i].renderCollision(); + } + + if (mNameText.notNull()) + { + LLVector3 unused; + mNameText->lineSegmentIntersect(LLVector3(0,0,0), LLVector3(0,0,1), unused, TRUE); + } +} + +BOOL LLVOAvatar::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, + S32 face, + BOOL pick_transparent, + S32* face_hit, + LLVector3* intersection, + LLVector2* tex_coord, + LLVector3* normal, + LLVector3* bi_normal) +{ + if ((isSelf() && !gAgent.needsRenderAvatar()) || !LLPipeline::sPickAvatar) + { + return FALSE; + } + + if (lineSegmentBoundingBox(start, end)) + { + for (S32 i = 0; i < mNumCollisionVolumes; ++i) + { + mCollisionVolumes[i].updateWorldMatrix(); + + glh::matrix4f mat((F32*) mCollisionVolumes[i].getXform()->getWorldMatrix().mMatrix); + glh::matrix4f inverse = mat.inverse(); + glh::matrix4f norm_mat = inverse.transpose(); + + glh::vec3f p1(start.mV); + glh::vec3f p2(end.mV); + + inverse.mult_matrix_vec(p1); + inverse.mult_matrix_vec(p2); + + LLVector3 position; + LLVector3 norm; + + if (linesegment_sphere(LLVector3(p1.v), LLVector3(p2.v), LLVector3(0,0,0), 1.f, position, norm)) + { + glh::vec3f res_pos(position.mV); + mat.mult_matrix_vec(res_pos); + + norm.normalize(); + glh::vec3f res_norm(norm.mV); + norm_mat.mult_matrix_dir(res_norm); + + if (intersection) + { + *intersection = LLVector3(res_pos.v); + } + + if (normal) + { + *normal = LLVector3(res_norm.v); + } + + return TRUE; + } + } + } + + LLVector3 position; + if (mNameText.notNull() && mNameText->lineSegmentIntersect(start, end, position)) + { + if (intersection) + { + *intersection = position; + } + + return TRUE; + } + + return FALSE; +} + +//----------------------------------------------------------------------------- +// parseSkeletonFile() +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::parseSkeletonFile(const std::string& filename) +{ + LLMemType mt(LLMemType::MTYPE_AVATAR); + + //------------------------------------------------------------------------- + // parse the file + //------------------------------------------------------------------------- + BOOL parsesuccess = sSkeletonXMLTree.parseFile( filename, FALSE ); + + if (!parsesuccess) + { + llerrs << "Can't parse skeleton file: " << filename << llendl; + return FALSE; + } + + // now sanity check xml file + LLXmlTreeNode* root = sSkeletonXMLTree.getRoot(); + if (!root) + { + llerrs << "No root node found in avatar skeleton file: " << filename << llendl; + return FALSE; + } + + if( !root->hasName( "linden_skeleton" ) ) + { + llerrs << "Invalid avatar skeleton file header: " << filename << llendl; + return FALSE; + } + + std::string version; + static LLStdStringHandle version_string = LLXmlTree::addAttributeString("version"); + if( !root->getFastAttributeString( version_string, version ) || (version != "1.0") ) + { + llerrs << "Invalid avatar skeleton file version: " << version << " in file: " << filename << llendl; + return FALSE; + } + + return TRUE; +} + +//----------------------------------------------------------------------------- +// setupBone() +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::setupBone(const LLVOAvatarBoneInfo* info, LLViewerJoint* parent, S32 &volume_num, S32 &joint_num) +{ + LLMemType mt(LLMemType::MTYPE_AVATAR); + + LLViewerJoint* joint = NULL; + + if (info->mIsJoint) + { + joint = (LLViewerJoint*)getCharacterJoint(joint_num); + if (!joint) + { + llwarns << "Too many bones" << llendl; + return FALSE; + } + joint->setName( info->mName ); + } + else // collision volume + { + if (volume_num >= (S32)mNumCollisionVolumes) + { + llwarns << "Too many bones" << llendl; + return FALSE; + } + joint = (LLViewerJoint*)(&mCollisionVolumes[volume_num]); + joint->setName( info->mName ); + } + + // add to parent + if (parent) + { + parent->addChild( joint ); + } + + joint->setPosition(info->mPos); + joint->setRotation(mayaQ(info->mRot.mV[VX], info->mRot.mV[VY], + info->mRot.mV[VZ], LLQuaternion::XYZ)); + joint->setScale(info->mScale); + + joint->setDefaultFromCurrentXform(); + + if (info->mIsJoint) + { + joint->setSkinOffset( info->mPivot ); + joint_num++; + } + else // collision volume + { + volume_num++; + } + + // setup children + LLVOAvatarBoneInfo::child_list_t::const_iterator iter; + for (iter = info->mChildList.begin(); iter != info->mChildList.end(); ++iter) + { + LLVOAvatarBoneInfo *child_info = *iter; + if (!setupBone(child_info, joint, volume_num, joint_num)) + { + return FALSE; + } + } + + return TRUE; +} + +//----------------------------------------------------------------------------- +// buildSkeleton() +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::buildSkeleton(const LLVOAvatarSkeletonInfo *info) +{ + LLMemType mt(LLMemType::MTYPE_AVATAR); + + //------------------------------------------------------------------------- + // allocate joints + //------------------------------------------------------------------------- + if (!allocateCharacterJoints(info->mNumBones)) + { + llerrs << "Can't allocate " << info->mNumBones << " joints" << llendl; + return FALSE; + } + + //------------------------------------------------------------------------- + // allocate volumes + //------------------------------------------------------------------------- + if (info->mNumCollisionVolumes) + { + if (!allocateCollisionVolumes(info->mNumCollisionVolumes)) + { + llerrs << "Can't allocate " << info->mNumCollisionVolumes << " collision volumes" << llendl; + return FALSE; + } + } + + S32 current_joint_num = 0; + S32 current_volume_num = 0; + LLVOAvatarSkeletonInfo::bone_info_list_t::const_iterator iter; + for (iter = info->mBoneInfoList.begin(); iter != info->mBoneInfoList.end(); ++iter) + { + LLVOAvatarBoneInfo *info = *iter; + if (!setupBone(info, NULL, current_volume_num, current_joint_num)) + { + llerrs << "Error parsing bone in skeleton file" << llendl; + return FALSE; + } + } + + return TRUE; +} + +LLVOAvatar* LLVOAvatar::asAvatar() +{ + return this; +} + +//----------------------------------------------------------------------------- +// LLVOAvatar::startDefaultMotions() +//----------------------------------------------------------------------------- +void LLVOAvatar::startDefaultMotions() +{ + //------------------------------------------------------------------------- + // start default motions + //------------------------------------------------------------------------- + startMotion( ANIM_AGENT_HEAD_ROT ); + startMotion( ANIM_AGENT_EYE ); + startMotion( ANIM_AGENT_BODY_NOISE ); + startMotion( ANIM_AGENT_BREATHE_ROT ); + startMotion( ANIM_AGENT_HAND_MOTION ); + startMotion( ANIM_AGENT_PELVIS_FIX ); + + //------------------------------------------------------------------------- + // restart any currently active motions + //------------------------------------------------------------------------- + processAnimationStateChanges(); +} + +//----------------------------------------------------------------------------- +// LLVOAvatar::buildCharacter() +// Deferred initialization and rebuild of the avatar. +//----------------------------------------------------------------------------- +void LLVOAvatar::buildCharacter() +{ + LLMemType mt(LLMemType::MTYPE_AVATAR); + + //------------------------------------------------------------------------- + // remove all references to our existing skeleton + // so we can rebuild it + //------------------------------------------------------------------------- + flushAllMotions(); + + //------------------------------------------------------------------------- + // remove all of mRoot's children + //------------------------------------------------------------------------- + mRoot.removeAllChildren(); + mIsBuilt = FALSE; + + //------------------------------------------------------------------------- + // clear mesh data + //------------------------------------------------------------------------- + for (std::vector<LLViewerJoint*>::iterator jointIter = mMeshLOD.begin(); + jointIter != mMeshLOD.end(); ++jointIter) + { + LLViewerJoint* joint = (LLViewerJoint*) *jointIter; + for (std::vector<LLViewerJointMesh*>::iterator meshIter = joint->mMeshParts.begin(); + meshIter != joint->mMeshParts.end(); ++meshIter) + { + LLViewerJointMesh * mesh = (LLViewerJointMesh *) *meshIter; + mesh->setMesh(NULL); + } + } + + //------------------------------------------------------------------------- + // (re)load our skeleton and meshes + //------------------------------------------------------------------------- + LLTimer timer; + + BOOL status = loadAvatar(); + stop_glerror(); + + if (gNoRender) + { + // Still want to load the avatar skeleton so visual parameters work. + return; + } + +// gPrintMessagesThisFrame = TRUE; + lldebugs << "Avatar load took " << timer.getElapsedTimeF32() << " seconds." << llendl; + + if (!status) + { + if (isSelf()) + { + llerrs << "Unable to load user's avatar" << llendl; + } + else + { + llwarns << "Unable to load other's avatar" << llendl; + } + return; + } + + //------------------------------------------------------------------------- + // initialize "well known" joint pointers + //------------------------------------------------------------------------- + mPelvisp = (LLViewerJoint*)mRoot.findJoint("mPelvis"); + mTorsop = (LLViewerJoint*)mRoot.findJoint("mTorso"); + mChestp = (LLViewerJoint*)mRoot.findJoint("mChest"); + mNeckp = (LLViewerJoint*)mRoot.findJoint("mNeck"); + mHeadp = (LLViewerJoint*)mRoot.findJoint("mHead"); + mSkullp = (LLViewerJoint*)mRoot.findJoint("mSkull"); + mHipLeftp = (LLViewerJoint*)mRoot.findJoint("mHipLeft"); + mHipRightp = (LLViewerJoint*)mRoot.findJoint("mHipRight"); + mKneeLeftp = (LLViewerJoint*)mRoot.findJoint("mKneeLeft"); + mKneeRightp = (LLViewerJoint*)mRoot.findJoint("mKneeRight"); + mAnkleLeftp = (LLViewerJoint*)mRoot.findJoint("mAnkleLeft"); + mAnkleRightp = (LLViewerJoint*)mRoot.findJoint("mAnkleRight"); + mFootLeftp = (LLViewerJoint*)mRoot.findJoint("mFootLeft"); + mFootRightp = (LLViewerJoint*)mRoot.findJoint("mFootRight"); + mWristLeftp = (LLViewerJoint*)mRoot.findJoint("mWristLeft"); + mWristRightp = (LLViewerJoint*)mRoot.findJoint("mWristRight"); + mEyeLeftp = (LLViewerJoint*)mRoot.findJoint("mEyeLeft"); + mEyeRightp = (LLViewerJoint*)mRoot.findJoint("mEyeRight"); + + //------------------------------------------------------------------------- + // Make sure "well known" pointers exist + //------------------------------------------------------------------------- + if (!(mPelvisp && + mTorsop && + mChestp && + mNeckp && + mHeadp && + mSkullp && + mHipLeftp && + mHipRightp && + mKneeLeftp && + mKneeRightp && + mAnkleLeftp && + mAnkleRightp && + mFootLeftp && + mFootRightp && + mWristLeftp && + mWristRightp && + mEyeLeftp && + mEyeRightp)) + { + llerrs << "Failed to create avatar." << llendl; + return; + } + + //------------------------------------------------------------------------- + // initialize the pelvis + //------------------------------------------------------------------------- + mPelvisp->setPosition( LLVector3(0.0f, 0.0f, 0.0f) ); + + //------------------------------------------------------------------------- + // set head offset from pelvis + //------------------------------------------------------------------------- + updateHeadOffset(); + + //------------------------------------------------------------------------- + // initialize lip sync morph pointers + //------------------------------------------------------------------------- + mOohMorph = getVisualParam( "Lipsync_Ooh" ); + mAahMorph = getVisualParam( "Lipsync_Aah" ); + + // If we don't have the Ooh morph, use the Kiss morph + if (!mOohMorph) + { + llwarns << "Missing 'Ooh' morph for lipsync, using fallback." << llendl; + mOohMorph = getVisualParam( "Express_Kiss" ); + } + + // If we don't have the Aah morph, use the Open Mouth morph + if (!mAahMorph) + { + llwarns << "Missing 'Aah' morph for lipsync, using fallback." << llendl; + mAahMorph = getVisualParam( "Express_Open_Mouth" ); + } + + startDefaultMotions(); + + //------------------------------------------------------------------------- + // restart any currently active motions + //------------------------------------------------------------------------- + processAnimationStateChanges(); + + mIsBuilt = TRUE; + stop_glerror(); + + mMeshValid = TRUE; +} + + +//----------------------------------------------------------------------------- +// releaseMeshData() +//----------------------------------------------------------------------------- +void LLVOAvatar::releaseMeshData() +{ + LLMemType mt(LLMemType::MTYPE_AVATAR); + + if (sInstances.size() < AVATAR_RELEASE_THRESHOLD || mIsDummy) + { + return; + } + + //llinfos << "Releasing" << llendl; + + // cleanup mesh data + for (std::vector<LLViewerJoint*>::iterator iter = mMeshLOD.begin(); + iter != mMeshLOD.end(); + ++iter) + { + LLViewerJoint* joint = (LLViewerJoint*) *iter; + joint->setValid(FALSE, TRUE); + } + + //cleanup data + if (mDrawable.notNull()) + { + LLFace* facep = mDrawable->getFace(0); + facep->setSize(0, 0); + for(S32 i = mNumInitFaces ; i < mDrawable->getNumFaces(); i++) + { + facep = mDrawable->getFace(i); + facep->setSize(0, 0); + } + } + + for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) + { + LLViewerJointAttachment* attachment = iter->second; + if (!attachment->getIsHUDAttachment()) + { + attachment->setAttachmentVisibility(FALSE); + } + } + mMeshValid = FALSE; +} + +//----------------------------------------------------------------------------- +// restoreMeshData() +//----------------------------------------------------------------------------- +// virtual +void LLVOAvatar::restoreMeshData() +{ + llassert(!isSelf()); + LLMemType mt(LLMemType::MTYPE_AVATAR); + + //llinfos << "Restoring" << llendl; + mMeshValid = TRUE; + updateJointLODs(); + + for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) + { + LLViewerJointAttachment* attachment = iter->second; + if (!attachment->getIsHUDAttachment()) + { + attachment->setAttachmentVisibility(TRUE); + } + } + + // force mesh update as LOD might not have changed to trigger this + gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE); +} + +//----------------------------------------------------------------------------- +// updateMeshData() +//----------------------------------------------------------------------------- +void LLVOAvatar::updateMeshData() +{ + if (mDrawable.notNull()) + { + stop_glerror(); + + S32 f_num = 0 ; + const U32 VERTEX_NUMBER_THRESHOLD = 128 ;//small number of this means each part of an avatar has its own vertex buffer. + const S32 num_parts = mMeshLOD.size(); + + // this order is determined by number of LODS + // if a mesh earlier in this list changed LODs while a later mesh doesn't, + // the later mesh's index offset will be inaccurate + for(S32 part_index = 0 ; part_index < num_parts ;) + { + S32 j = part_index ; + U32 last_v_num = 0, num_vertices = 0 ; + U32 last_i_num = 0, num_indices = 0 ; + + while(part_index < num_parts && num_vertices < VERTEX_NUMBER_THRESHOLD) + { + last_v_num = num_vertices ; + last_i_num = num_indices ; + + mMeshLOD[part_index++]->updateFaceSizes(num_vertices, num_indices, mAdjustedPixelArea); + } + if(num_vertices < 1)//skip empty meshes + { + continue ; + } + if(last_v_num > 0)//put the last inserted part into next vertex buffer. + { + num_vertices = last_v_num ; + num_indices = last_i_num ; + part_index-- ; + } + + LLFace* facep ; + if(f_num < mDrawable->getNumFaces()) + { + facep = mDrawable->getFace(f_num); + } + else + { + facep = mDrawable->addFace(mDrawable->getFace(0)->getPool(), mDrawable->getFace(0)->getTexture()) ; + } + + // resize immediately + facep->setSize(num_vertices, num_indices); + + bool terse_update = false; + + facep->setGeomIndex(0); + facep->setIndicesIndex(0); + + LLVertexBuffer* buff = facep->getVertexBuffer(); + if(!facep->getVertexBuffer()) + { + buff = new LLVertexBufferAvatar(); + buff->allocateBuffer(num_vertices, num_indices, TRUE); + facep->setVertexBuffer(buff); + } + else + { + if (buff->getRequestedIndices() == num_indices && + buff->getRequestedVerts() == num_vertices) + { + terse_update = true; + } + else + { + buff->resizeBuffer(num_vertices, num_indices); + } + } + + + // This is a hack! Avatars have their own pool, so we are detecting + // the case of more than one avatar in the pool (thus > 0 instead of >= 0) + if (facep->getGeomIndex() > 0) + { + llerrs << "non-zero geom index: " << facep->getGeomIndex() << " in LLVOAvatar::restoreMeshData" << llendl; + } + + for(S32 k = j ; k < part_index ; k++) + { + mMeshLOD[k]->updateFaceData(facep, mAdjustedPixelArea, k == MESH_ID_HAIR, terse_update); + } + + stop_glerror(); + buff->setBuffer(0); + + if(!f_num) + { + f_num += mNumInitFaces ; + } + else + { + f_num++ ; + } + } + } +} + +//------------------------------------------------------------------------ + +//------------------------------------------------------------------------ +// The viewer can only suggest a good size for the agent, +// the simulator will keep it inside a reasonable range. +void LLVOAvatar::computeBodySize() +{ + LLVector3 pelvis_scale = mPelvisp->getScale(); + + // some of the joints have not been cached + LLVector3 skull = mSkullp->getPosition(); + LLVector3 skull_scale = mSkullp->getScale(); + + LLVector3 neck = mNeckp->getPosition(); + LLVector3 neck_scale = mNeckp->getScale(); + + LLVector3 chest = mChestp->getPosition(); + LLVector3 chest_scale = mChestp->getScale(); + + // the rest of the joints have been cached + LLVector3 head = mHeadp->getPosition(); + LLVector3 head_scale = mHeadp->getScale(); + + LLVector3 torso = mTorsop->getPosition(); + LLVector3 torso_scale = mTorsop->getScale(); + + LLVector3 hip = mHipLeftp->getPosition(); + LLVector3 hip_scale = mHipLeftp->getScale(); + + LLVector3 knee = mKneeLeftp->getPosition(); + LLVector3 knee_scale = mKneeLeftp->getScale(); + + LLVector3 ankle = mAnkleLeftp->getPosition(); + LLVector3 ankle_scale = mAnkleLeftp->getScale(); + + LLVector3 foot = mFootLeftp->getPosition(); + + mPelvisToFoot = hip.mV[VZ] * pelvis_scale.mV[VZ] - + knee.mV[VZ] * hip_scale.mV[VZ] - + ankle.mV[VZ] * knee_scale.mV[VZ] - + foot.mV[VZ] * ankle_scale.mV[VZ]; + + LLVector3 new_body_size; + new_body_size.mV[VZ] = mPelvisToFoot + + // the sqrt(2) correction below is an approximate + // correction to get to the top of the head + F_SQRT2 * (skull.mV[VZ] * head_scale.mV[VZ]) + + head.mV[VZ] * neck_scale.mV[VZ] + + neck.mV[VZ] * chest_scale.mV[VZ] + + chest.mV[VZ] * torso_scale.mV[VZ] + + torso.mV[VZ] * pelvis_scale.mV[VZ]; + + // TODO -- measure the real depth and width + new_body_size.mV[VX] = DEFAULT_AGENT_DEPTH; + new_body_size.mV[VY] = DEFAULT_AGENT_WIDTH; + + if (new_body_size != mBodySize) + { + mBodySize = new_body_size; + + if (isSelf() && !LLAppearanceMgr::instance().isInUpdateAppearanceFromCOF()) + { // notify simulator of change in size + // but not if we are in the middle of updating appearance + gAgent.sendAgentSetAppearance(); + } + } +} + +//------------------------------------------------------------------------ +// LLVOAvatar::processUpdateMessage() +//------------------------------------------------------------------------ +U32 LLVOAvatar::processUpdateMessage(LLMessageSystem *mesgsys, + void **user_data, + U32 block_num, const EObjectUpdateType update_type, + LLDataPacker *dp) +{ + LLMemType mt(LLMemType::MTYPE_AVATAR); + + LLVector3 old_vel = getVelocity(); + const BOOL has_name = !getNVPair("FirstName"); + + // Do base class updates... + U32 retval = LLViewerObject::processUpdateMessage(mesgsys, user_data, block_num, update_type, dp); + + // Print out arrival information once we have name of avatar. + if (gSavedSettings.getBOOL("DebugAvatarRezTime")) + { + if (has_name && getNVPair("FirstName")) + { + mDebugExistenceTimer.reset(); + LLSD args; + args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32()); + args["NAME"] = getFullname(); + LLNotificationsUtil::add("AvatarRezArrivedNotification",args); + llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' arrived." << llendl; + } + } + if(retval & LLViewerObject::INVALID_UPDATE) + { + if (isSelf()) + { + //tell sim to cancel this update + gAgent.teleportViaLocation(gAgent.getPositionGlobal()); + } + } + + //llinfos << getRotation() << llendl; + //llinfos << getPosition() << llendl; + + return retval; +} + +// virtual +S32 LLVOAvatar::setTETexture(const U8 te, const LLUUID& uuid) +{ + // The core setTETexture() method requests images, so we need + // to redirect certain avatar texture requests to different sims. + if (isIndexBakedTexture((ETextureIndex)te)) + { + LLHost target_host = getObjectHost(); + return setTETextureCore(te, uuid, target_host); + } + else + { + return setTETextureCore(te, uuid, LLHost::invalid); + } +} + +static LLFastTimer::DeclareTimer FTM_AVATAR_UPDATE("Update Avatar"); +static LLFastTimer::DeclareTimer FTM_JOINT_UPDATE("Update Joints"); + +//------------------------------------------------------------------------ +// LLVOAvatar::dumpAnimationState() +//------------------------------------------------------------------------ +void LLVOAvatar::dumpAnimationState() +{ + llinfos << "==============================================" << llendl; + for (LLVOAvatar::AnimIterator it = mSignaledAnimations.begin(); it != mSignaledAnimations.end(); ++it) + { + LLUUID id = it->first; + std::string playtag = ""; + if (mPlayingAnimations.find(id) != mPlayingAnimations.end()) + { + playtag = "*"; + } + llinfos << gAnimLibrary.animationName(id) << playtag << llendl; + } + for (LLVOAvatar::AnimIterator it = mPlayingAnimations.begin(); it != mPlayingAnimations.end(); ++it) + { + LLUUID id = it->first; + bool is_signaled = mSignaledAnimations.find(id) != mSignaledAnimations.end(); + if (!is_signaled) + { + llinfos << gAnimLibrary.animationName(id) << "!S" << llendl; + } + } +} + +//------------------------------------------------------------------------ +// idleUpdate() +//------------------------------------------------------------------------ +BOOL LLVOAvatar::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) +{ + LLMemType mt(LLMemType::MTYPE_AVATAR); + LLFastTimer t(FTM_AVATAR_UPDATE); + + if (isDead()) + { + llinfos << "Warning! Idle on dead avatar" << llendl; + return TRUE; + } + + if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_AVATAR))) + { + return TRUE; + } + + checkTextureLoading() ; + + // force immediate pixel area update on avatars using last frames data (before drawable or camera updates) + setPixelAreaAndAngle(gAgent); + + // force asynchronous drawable update + if(mDrawable.notNull() && !gNoRender) + { + LLFastTimer t(FTM_JOINT_UPDATE); + + if (mIsSitting && getParent()) + { + LLViewerObject *root_object = (LLViewerObject*)getRoot(); + LLDrawable* drawablep = root_object->mDrawable; + // if this object hasn't already been updated by another avatar... + if (drawablep) // && !drawablep->isState(LLDrawable::EARLY_MOVE)) + { + if (root_object->isSelected()) + { + gPipeline.updateMoveNormalAsync(drawablep); + } + else + { + gPipeline.updateMoveDampedAsync(drawablep); + } + } + } + else + { + gPipeline.updateMoveDampedAsync(mDrawable); + } + } + + //-------------------------------------------------------------------- + // set alpha flag depending on state + //-------------------------------------------------------------------- + + if (isSelf()) + { + LLViewerObject::idleUpdate(agent, world, time); + + // trigger fidget anims + if (isAnyAnimationSignaled(AGENT_STAND_ANIMS, NUM_AGENT_STAND_ANIMS)) + { + agent.fidget(); + } + } + else + { + // Should override the idleUpdate stuff and leave out the angular update part. + LLQuaternion rotation = getRotation(); + LLViewerObject::idleUpdate(agent, world, time); + setRotation(rotation); + } + + // attach objects that were waiting for a drawable + lazyAttach(); + + // animate the character + // store off last frame's root position to be consistent with camera position + LLVector3 root_pos_last = mRoot.getWorldPosition(); + BOOL detailed_update = updateCharacter(agent); + + if (gNoRender) + { + return TRUE; + } + + static LLUICachedControl<bool> visualizers_in_calls("ShowVoiceVisualizersInCalls", false); + bool voice_enabled = (visualizers_in_calls || LLVoiceClient::getInstance()->inProximalChannel()) && + LLVoiceClient::getInstance()->getVoiceEnabled(mID); + + idleUpdateVoiceVisualizer( voice_enabled ); + idleUpdateMisc( detailed_update ); + idleUpdateAppearanceAnimation(); + if (detailed_update) + { + idleUpdateLipSync( voice_enabled ); + idleUpdateLoadingEffect(); + idleUpdateBelowWater(); // wind effect uses this + idleUpdateWindEffect(); + } + + idleUpdateNameTag( root_pos_last ); + idleUpdateRenderCost(); + + return TRUE; +} + +void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled) +{ + bool render_visualizer = voice_enabled; + + // Don't render the user's own voice visualizer when in mouselook, or when opening the mic is disabled. + if(isSelf()) + { + if(gAgentCamera.cameraMouselook() || gSavedSettings.getBOOL("VoiceDisableMic")) + { + render_visualizer = false; + } + } + + mVoiceVisualizer->setVoiceEnabled(render_visualizer); + + if ( voice_enabled ) + { + //---------------------------------------------------------------- + // Only do gesture triggering for your own avatar, and only when you're in a proximal channel. + //---------------------------------------------------------------- + if( isSelf() ) + { + //---------------------------------------------------------------------------------------- + // The following takes the voice signal and uses that to trigger gesticulations. + //---------------------------------------------------------------------------------------- + int lastGesticulationLevel = mCurrentGesticulationLevel; + mCurrentGesticulationLevel = mVoiceVisualizer->getCurrentGesticulationLevel(); + + //--------------------------------------------------------------------------------------------------- + // If "current gesticulation level" changes, we catch this, and trigger the new gesture + //--------------------------------------------------------------------------------------------------- + if ( lastGesticulationLevel != mCurrentGesticulationLevel ) + { + if ( mCurrentGesticulationLevel != VOICE_GESTICULATION_LEVEL_OFF ) + { + std::string gestureString = "unInitialized"; + if ( mCurrentGesticulationLevel == 0 ) { gestureString = "/voicelevel1"; } + else if ( mCurrentGesticulationLevel == 1 ) { gestureString = "/voicelevel2"; } + else if ( mCurrentGesticulationLevel == 2 ) { gestureString = "/voicelevel3"; } + else { llinfos << "oops - CurrentGesticulationLevel can be only 0, 1, or 2" << llendl; } + + // this is the call that Karl S. created for triggering gestures from within the code. + LLGestureMgr::instance().triggerAndReviseString( gestureString ); + } + } + + } //if( isSelf() ) + + //----------------------------------------------------------------------------------------------------------------- + // If the avatar is speaking, then the voice amplitude signal is passed to the voice visualizer. + // Also, here we trigger voice visualizer start and stop speaking, so it can animate the voice symbol. + // + // Notice the calls to "gAwayTimer.reset()". This resets the timer that determines how long the avatar has been + // "away", so that the avatar doesn't lapse into away-mode (and slump over) while the user is still talking. + //----------------------------------------------------------------------------------------------------------------- + if (LLVoiceClient::getInstance()->getIsSpeaking( mID )) + { + if (!mVoiceVisualizer->getCurrentlySpeaking()) + { + mVoiceVisualizer->setStartSpeaking(); + + //printf( "gAwayTimer.reset();\n" ); + } + + mVoiceVisualizer->setSpeakingAmplitude( LLVoiceClient::getInstance()->getCurrentPower( mID ) ); + + if( isSelf() ) + { + gAgent.clearAFK(); + } + } + else + { + if ( mVoiceVisualizer->getCurrentlySpeaking() ) + { + mVoiceVisualizer->setStopSpeaking(); + + if ( mLipSyncActive ) + { + if( mOohMorph ) mOohMorph->setWeight(mOohMorph->getMinWeight(), FALSE); + if( mAahMorph ) mAahMorph->setWeight(mAahMorph->getMinWeight(), FALSE); + + mLipSyncActive = false; + LLCharacter::updateVisualParams(); + dirtyMesh(); + } + } + } + + //-------------------------------------------------------------------------------------------- + // here we get the approximate head position and set as sound source for the voice symbol + // (the following version uses a tweak of "mHeadOffset" which handle sitting vs. standing) + //-------------------------------------------------------------------------------------------- + + if ( mIsSitting ) + { + LLVector3 headOffset = LLVector3( 0.0f, 0.0f, mHeadOffset.mV[2] ); + mVoiceVisualizer->setVoiceSourceWorldPosition( mRoot.getWorldPosition() + headOffset ); + } + else + { + LLVector3 tagPos = mRoot.getWorldPosition(); + tagPos[VZ] -= mPelvisToFoot; + tagPos[VZ] += ( mBodySize[VZ] + 0.125f ); + mVoiceVisualizer->setVoiceSourceWorldPosition( tagPos ); + } + }//if ( voiceEnabled ) +} + +static LLFastTimer::DeclareTimer FTM_ATTACHMENT_UPDATE("Update Attachments"); + +void LLVOAvatar::idleUpdateMisc(bool detailed_update) +{ + if (LLVOAvatar::sJointDebug) + { + llinfos << getFullname() << ": joint touches: " << LLJoint::sNumTouches << " updates: " << LLJoint::sNumUpdates << llendl; + } + + LLJoint::sNumUpdates = 0; + LLJoint::sNumTouches = 0; + + BOOL visible = isVisible() || mNeedsAnimUpdate; + + // update attachments positions + if (detailed_update || !sUseImpostors) + { + LLFastTimer t(FTM_ATTACHMENT_UPDATE); + for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) + { + LLViewerJointAttachment* attachment = iter->second; + + for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); + attachment_iter != attachment->mAttachedObjects.end(); + ++attachment_iter) + { + LLViewerObject* attached_object = (*attachment_iter); + BOOL visibleAttachment = visible || (attached_object && + !(attached_object->mDrawable->getSpatialBridge() && + attached_object->mDrawable->getSpatialBridge()->getRadius() < 2.0)); + + if (visibleAttachment && attached_object && !attached_object->isDead() && attachment->getValid()) + { + // if selecting any attachments, update all of them as non-damped + if (LLSelectMgr::getInstance()->getSelection()->getObjectCount() && LLSelectMgr::getInstance()->getSelection()->isAttachment()) + { + gPipeline.updateMoveNormalAsync(attached_object->mDrawable); + } + else + { + gPipeline.updateMoveDampedAsync(attached_object->mDrawable); + } + + LLSpatialBridge* bridge = attached_object->mDrawable->getSpatialBridge(); + if (bridge) + { + gPipeline.updateMoveNormalAsync(bridge); + } + attached_object->updateText(); + } + } + } + } + + mNeedsAnimUpdate = FALSE; + + if (isImpostor() && !mNeedsImpostorUpdate) + { + LLVector4a ext[2]; + F32 distance; + LLVector3 angle; + + getImpostorValues(ext, angle, distance); + + for (U32 i = 0; i < 3 && !mNeedsImpostorUpdate; i++) + { + F32 cur_angle = angle.mV[i]; + F32 old_angle = mImpostorAngle.mV[i]; + F32 angle_diff = fabsf(cur_angle-old_angle); + + if (angle_diff > F_PI/512.f*distance*mUpdatePeriod) + { + mNeedsImpostorUpdate = TRUE; + } + } + + if (detailed_update && !mNeedsImpostorUpdate) + { //update impostor if view angle, distance, or bounding box change + //significantly + + F32 dist_diff = fabsf(distance-mImpostorDistance); + if (dist_diff/mImpostorDistance > 0.1f) + { + mNeedsImpostorUpdate = TRUE; + } + else + { + //VECTORIZE THIS + getSpatialExtents(ext[0], ext[1]); + LLVector4a diff; + diff.setSub(ext[1], mImpostorExtents[1]); + if (diff.getLength3().getF32() > 0.05f) + { + mNeedsImpostorUpdate = TRUE; + } + else + { + diff.setSub(ext[0], mImpostorExtents[0]); + if (diff.getLength3().getF32() > 0.05f) + { + mNeedsImpostorUpdate = TRUE; + } + } + } + } + } + + mDrawable->movePartition(); + + //force a move if sitting on an active object + if (getParent() && ((LLViewerObject*) getParent())->mDrawable->isActive()) + { + gPipeline.markMoved(mDrawable, TRUE); + } +} + +void LLVOAvatar::idleUpdateAppearanceAnimation() +{ + // update morphing params + if (mAppearanceAnimating) + { + ESex avatar_sex = getSex(); + F32 appearance_anim_time = mAppearanceMorphTimer.getElapsedTimeF32(); + if (appearance_anim_time >= APPEARANCE_MORPH_TIME) + { + mAppearanceAnimating = FALSE; + for (LLVisualParam *param = getFirstVisualParam(); + param; + param = getNextVisualParam()) + { + if (param->isTweakable()) + { + param->stopAnimating(FALSE); + } + } + updateVisualParams(); + if (isSelf()) + { + gAgent.sendAgentSetAppearance(); + } + } + else + { + F32 morph_amt = calcMorphAmount(); + LLVisualParam *param; + + if (!isSelf()) + { + // animate only top level params for non-self avatars + for (param = getFirstVisualParam(); + param; + param = getNextVisualParam()) + { + if (param->isTweakable()) + { + param->animate(morph_amt, FALSE); + } + } + } + + // apply all params + for (param = getFirstVisualParam(); + param; + param = getNextVisualParam()) + { + param->apply(avatar_sex); + } + + mLastAppearanceBlendTime = appearance_anim_time; + } + dirtyMesh(); + } +} + +F32 LLVOAvatar::calcMorphAmount() +{ + F32 appearance_anim_time = mAppearanceMorphTimer.getElapsedTimeF32(); + F32 blend_frac = calc_bouncy_animation(appearance_anim_time / APPEARANCE_MORPH_TIME); + F32 last_blend_frac = calc_bouncy_animation(mLastAppearanceBlendTime / APPEARANCE_MORPH_TIME); + + F32 morph_amt; + if (last_blend_frac == 1.f) + { + morph_amt = 1.f; + } + else + { + morph_amt = (blend_frac - last_blend_frac) / (1.f - last_blend_frac); + } + + return morph_amt; +} + +void LLVOAvatar::idleUpdateLipSync(bool voice_enabled) +{ + // Use the Lipsync_Ooh and Lipsync_Aah morphs for lip sync + if ( voice_enabled && (LLVoiceClient::getInstance()->lipSyncEnabled()) && LLVoiceClient::getInstance()->getIsSpeaking( mID ) ) + { + F32 ooh_morph_amount = 0.0f; + F32 aah_morph_amount = 0.0f; + + mVoiceVisualizer->lipSyncOohAah( ooh_morph_amount, aah_morph_amount ); + + if( mOohMorph ) + { + F32 ooh_weight = mOohMorph->getMinWeight() + + ooh_morph_amount * (mOohMorph->getMaxWeight() - mOohMorph->getMinWeight()); + + mOohMorph->setWeight( ooh_weight, FALSE ); + } + + if( mAahMorph ) + { + F32 aah_weight = mAahMorph->getMinWeight() + + aah_morph_amount * (mAahMorph->getMaxWeight() - mAahMorph->getMinWeight()); + + mAahMorph->setWeight( aah_weight, FALSE ); + } + + mLipSyncActive = true; + LLCharacter::updateVisualParams(); + dirtyMesh(); + } +} + +void LLVOAvatar::idleUpdateLoadingEffect() +{ + // update visibility when avatar is partially loaded + if (updateIsFullyLoaded()) // changed? + { + if (isFullyLoaded() && isSelf()) + { + static bool first_fully_visible = true; + if (first_fully_visible) + { + llinfos << "self isFullyLoaded, first_fully_visible" << llendl; + + first_fully_visible = false; + LLAppearanceMgr::instance().onFirstFullyVisible(); + } + } + if (isFullyLoaded()) + { + deleteParticleSource(); + updateLOD(); + } + else + { + LLPartSysData particle_parameters; + + // fancy particle cloud designed by Brent + particle_parameters.mPartData.mMaxAge = 4.f; + particle_parameters.mPartData.mStartScale.mV[VX] = 0.8f; + particle_parameters.mPartData.mStartScale.mV[VX] = 0.8f; + particle_parameters.mPartData.mStartScale.mV[VY] = 1.0f; + particle_parameters.mPartData.mEndScale.mV[VX] = 0.02f; + particle_parameters.mPartData.mEndScale.mV[VY] = 0.02f; + particle_parameters.mPartData.mStartColor = LLColor4(1, 1, 1, 0.5f); + particle_parameters.mPartData.mEndColor = LLColor4(1, 1, 1, 0.0f); + particle_parameters.mPartData.mStartScale.mV[VX] = 0.8f; + LLViewerTexture* cloud = LLViewerTextureManager::getFetchedTextureFromFile("cloud-particle.j2c"); + particle_parameters.mPartImageID = cloud->getID(); + particle_parameters.mMaxAge = 0.f; + particle_parameters.mPattern = LLPartSysData::LL_PART_SRC_PATTERN_ANGLE_CONE; + particle_parameters.mInnerAngle = F_PI; + particle_parameters.mOuterAngle = 0.f; + particle_parameters.mBurstRate = 0.02f; + particle_parameters.mBurstRadius = 0.0f; + particle_parameters.mBurstPartCount = 1; + particle_parameters.mBurstSpeedMin = 0.1f; + particle_parameters.mBurstSpeedMax = 1.f; + particle_parameters.mPartData.mFlags = ( LLPartData::LL_PART_INTERP_COLOR_MASK | LLPartData::LL_PART_INTERP_SCALE_MASK | + LLPartData::LL_PART_EMISSIVE_MASK | // LLPartData::LL_PART_FOLLOW_SRC_MASK | + LLPartData::LL_PART_TARGET_POS_MASK ); + + if (!isTooComplex()) // do not generate particles for overly-complex avatars + { + setParticleSource(particle_parameters, getID()); + } + } + } +} + +void LLVOAvatar::idleUpdateWindEffect() +{ + // update wind effect + if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) >= LLDrawPoolAvatar::SHADER_LEVEL_CLOTH)) + { + F32 hover_strength = 0.f; + F32 time_delta = mRippleTimer.getElapsedTimeF32() - mRippleTimeLast; + mRippleTimeLast = mRippleTimer.getElapsedTimeF32(); + LLVector3 velocity = getVelocity(); + F32 speed = velocity.length(); + //RN: velocity varies too much frame to frame for this to work + mRippleAccel.clearVec();//lerp(mRippleAccel, (velocity - mLastVel) * time_delta, LLCriticalDamp::getInterpolant(0.02f)); + mLastVel = velocity; + LLVector4 wind; + wind.setVec(getRegion()->mWind.getVelocityNoisy(getPositionAgent(), 4.f) - velocity); + + if (mInAir) + { + hover_strength = HOVER_EFFECT_STRENGTH * llmax(0.f, HOVER_EFFECT_MAX_SPEED - speed); + } + + if (mBelowWater) + { + // TODO: make cloth flow more gracefully when underwater + hover_strength += UNDERWATER_EFFECT_STRENGTH; + } + + wind.mV[VZ] += hover_strength; + wind.normalize(); + + wind.mV[VW] = llmin(0.025f + (speed * 0.015f) + hover_strength, 0.5f); + F32 interp; + if (wind.mV[VW] > mWindVec.mV[VW]) + { + interp = LLCriticalDamp::getInterpolant(0.2f); + } + else + { + interp = LLCriticalDamp::getInterpolant(0.4f); + } + mWindVec = lerp(mWindVec, wind, interp); + + F32 wind_freq = hover_strength + llclamp(8.f + (speed * 0.7f) + (noise1(mRipplePhase) * 4.f), 8.f, 25.f); + mWindFreq = lerp(mWindFreq, wind_freq, interp); + + if (mBelowWater) + { + mWindFreq *= UNDERWATER_FREQUENCY_DAMP; + } + + mRipplePhase += (time_delta * mWindFreq); + if (mRipplePhase > F_TWO_PI) + { + mRipplePhase = fmodf(mRipplePhase, F_TWO_PI); + } + } +} + +void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last) +{ + // update chat bubble + //-------------------------------------------------------------------- + // draw text label over character's head + //-------------------------------------------------------------------- + if (mChatTimer.getElapsedTimeF32() > BUBBLE_CHAT_TIME) + { + mChats.clear(); + } + + const F32 time_visible = mTimeVisible.getElapsedTimeF32(); + const F32 NAME_SHOW_TIME = gSavedSettings.getF32("RenderNameShowTime"); // seconds + const F32 FADE_DURATION = gSavedSettings.getF32("RenderNameFadeDuration"); // seconds + BOOL visible_avatar = isVisible() || mNeedsAnimUpdate; + BOOL visible_chat = gSavedSettings.getBOOL("UseChatBubbles") && (mChats.size() || mTyping); + BOOL render_name = visible_chat || + (visible_avatar && + ((sRenderName == RENDER_NAME_ALWAYS) || + (sRenderName == RENDER_NAME_FADE && time_visible < NAME_SHOW_TIME))); + // If it's your own avatar, don't draw in mouselook, and don't + // draw if we're specifically hiding our own name. + if (isSelf()) + { + render_name = render_name + && !gAgentCamera.cameraMouselook() + && (visible_chat || (gSavedSettings.getBOOL("RenderNameShowSelf") + && gSavedSettings.getS32("AvatarNameTagMode") )); + } + + if ( !render_name ) + { + if (mNameText) + { + // ...clean up old name tag + mNameText->markDead(); + mNameText = NULL; + sNumVisibleChatBubbles--; + } + return; + } + + BOOL new_name = FALSE; + if (visible_chat != mVisibleChat) + { + mVisibleChat = visible_chat; + new_name = TRUE; + } + + if (sRenderGroupTitles != mRenderGroupTitles) + { + mRenderGroupTitles = sRenderGroupTitles; + new_name = TRUE; + } + + // First Calculate Alpha + // If alpha > 0, create mNameText if necessary, otherwise delete it + F32 alpha = 0.f; + if (mAppAngle > 5.f) + { + const F32 START_FADE_TIME = NAME_SHOW_TIME - FADE_DURATION; + if (!visible_chat && sRenderName == RENDER_NAME_FADE && time_visible > START_FADE_TIME) + { + alpha = 1.f - (time_visible - START_FADE_TIME) / FADE_DURATION; + } + else + { + // ...not fading, full alpha + alpha = 1.f; + } + } + else if (mAppAngle > 2.f) + { + // far away is faded out also + alpha = (mAppAngle-2.f)/3.f; + } + + if (alpha <= 0.f) + { + if (mNameText) + { + mNameText->markDead(); + mNameText = NULL; + sNumVisibleChatBubbles--; + } + return; + } + + if (!mNameText) + { + mNameText = static_cast<LLHUDNameTag*>( LLHUDObject::addHUDObject( + LLHUDObject::LL_HUD_NAME_TAG) ); + //mNameText->setMass(10.f); + mNameText->setSourceObject(this); + mNameText->setVertAlignment(LLHUDNameTag::ALIGN_VERT_TOP); + mNameText->setVisibleOffScreen(TRUE); + mNameText->setMaxLines(11); + mNameText->setFadeDistance(CHAT_NORMAL_RADIUS, 5.f); + sNumVisibleChatBubbles++; + new_name = TRUE; + } + + LLVector3 name_position = idleUpdateNameTagPosition(root_pos_last); + mNameText->setPositionAgent(name_position); + idleUpdateNameTagText(new_name); + idleUpdateNameTagAlpha(new_name, alpha); +} + +void LLVOAvatar::idleUpdateNameTagText(BOOL new_name) + { + LLNameValue *title = getNVPair("Title"); + LLNameValue* firstname = getNVPair("FirstName"); + LLNameValue* lastname = getNVPair("LastName"); + + // Avatars must have a first and last name + if (!firstname || !lastname) return; + + bool is_away = mSignaledAnimations.find(ANIM_AGENT_AWAY) != mSignaledAnimations.end(); + bool is_busy = mSignaledAnimations.find(ANIM_AGENT_BUSY) != mSignaledAnimations.end(); + bool is_appearance = mSignaledAnimations.find(ANIM_AGENT_CUSTOMIZE) != mSignaledAnimations.end(); + bool is_muted; + if (isSelf()) + { + is_muted = false; + } + else + { + is_muted = LLMuteList::getInstance()->isMuted(getID()); + } + bool is_friend = LLAvatarTracker::instance().isBuddy(getID()); + bool is_cloud = getIsCloud(); + + if (gSavedSettings.getBOOL("DebugAvatarRezTime")) + { + if (is_appearance != mNameAppearance) + { + if (is_appearance) + { + LLSD args; + args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32()); + args["NAME"] = getFullname(); + LLNotificationsUtil::add("AvatarRezEnteredAppearanceNotification",args); + llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' entered appearance mode." << llendl; + } + else + { + LLSD args; + args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32()); + args["NAME"] = getFullname(); + LLNotificationsUtil::add("AvatarRezLeftAppearanceNotification",args); + llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' left appearance mode." << llendl; + } + } + } + + // Rebuild name tag if state change detected + if (mNameString.empty() + || new_name + || (!title && !mTitle.empty()) + || (title && mTitle != title->getString()) + || is_away != mNameAway + || is_busy != mNameBusy + || is_muted != mNameMute + || is_appearance != mNameAppearance + || is_friend != mNameFriend + || is_cloud != mNameCloud) + { + LLColor4 name_tag_color = getNameTagColor(is_friend); + + clearNameTag(); + + if (is_away || is_muted || is_busy || is_appearance) + { + std::string line; + if (is_away) + { + line += LLTrans::getString("AvatarAway"); + line += ", "; + } + if (is_busy) + { + line += LLTrans::getString("AvatarBusy"); + line += ", "; + } + if (is_muted) + { + line += LLTrans::getString("AvatarMuted"); + line += ", "; + } + if (is_appearance) + { + line += LLTrans::getString("AvatarEditingAppearance"); + line += ", "; + } + if (is_cloud) + { + line += LLTrans::getString("LoadingData"); + line += ", "; + } + // trim last ", " + line.resize( line.length() - 2 ); + addNameTagLine(line, name_tag_color, LLFontGL::NORMAL, + LLFontGL::getFontSansSerifSmall()); + } + + if (sRenderGroupTitles + && title && title->getString() && title->getString()[0] != '\0') + { + std::string title_str = title->getString(); + LLStringFn::replace_ascii_controlchars(title_str,LL_UNKNOWN_CHAR); + addNameTagLine(title_str, name_tag_color, LLFontGL::NORMAL, + LLFontGL::getFontSansSerifSmall()); + } + + static LLUICachedControl<bool> show_display_names("NameTagShowDisplayNames"); + static LLUICachedControl<bool> show_usernames("NameTagShowUsernames"); + + if (LLAvatarNameCache::useDisplayNames()) + { + LLAvatarName av_name; + if (!LLAvatarNameCache::get(getID(), &av_name)) + { + // ...call this function back when the name arrives + // and force a rebuild + LLAvatarNameCache::get(getID(), + boost::bind(&LLVOAvatar::clearNameTag, this)); + } + + // Might be blank if name not available yet, that's OK + if (show_display_names) + { + addNameTagLine(av_name.mDisplayName, name_tag_color, LLFontGL::NORMAL, + LLFontGL::getFontSansSerif()); + } + // Suppress SLID display if display name matches exactly (ugh) + if (show_usernames && !av_name.mIsDisplayNameDefault) + { + // *HACK: Desaturate the color + LLColor4 username_color = name_tag_color * 0.83f; + addNameTagLine(av_name.mUsername, username_color, LLFontGL::NORMAL, + LLFontGL::getFontSansSerifSmall()); + } + } + else + { + const LLFontGL* font = LLFontGL::getFontSansSerif(); + std::string full_name = + LLCacheName::buildFullName( firstname->getString(), lastname->getString() ); + addNameTagLine(full_name, name_tag_color, LLFontGL::NORMAL, font); + } + + mNameAway = is_away; + mNameBusy = is_busy; + mNameMute = is_muted; + mNameAppearance = is_appearance; + mNameFriend = is_friend; + mNameCloud = is_cloud; + mTitle = title ? title->getString() : ""; + LLStringFn::replace_ascii_controlchars(mTitle,LL_UNKNOWN_CHAR); + new_name = TRUE; + } + + if (mVisibleChat) + { + mNameText->setFont(LLFontGL::getFontSansSerif()); + mNameText->setTextAlignment(LLHUDNameTag::ALIGN_TEXT_LEFT); + mNameText->setFadeDistance(CHAT_NORMAL_RADIUS * 2.f, 5.f); + + char line[MAX_STRING]; /* Flawfinder: ignore */ + line[0] = '\0'; + std::deque<LLChat>::iterator chat_iter = mChats.begin(); + mNameText->clearString(); + + LLColor4 new_chat = LLUIColorTable::instance().getColor( isSelf() ? "UserChatColor" : "AgentChatColor" ); + LLColor4 normal_chat = lerp(new_chat, LLColor4(0.8f, 0.8f, 0.8f, 1.f), 0.7f); + LLColor4 old_chat = lerp(normal_chat, LLColor4(0.6f, 0.6f, 0.6f, 1.f), 0.7f); + if (mTyping && mChats.size() >= MAX_BUBBLE_CHAT_UTTERANCES) + { + ++chat_iter; + } + + for(; chat_iter != mChats.end(); ++chat_iter) + { + F32 chat_fade_amt = llclamp((F32)((LLFrameTimer::getElapsedSeconds() - chat_iter->mTime) / CHAT_FADE_TIME), 0.f, 4.f); + LLFontGL::StyleFlags style; + switch(chat_iter->mChatType) + { + case CHAT_TYPE_WHISPER: + style = LLFontGL::ITALIC; + break; + case CHAT_TYPE_SHOUT: + style = LLFontGL::BOLD; + break; + default: + style = LLFontGL::NORMAL; + break; + } + if (chat_fade_amt < 1.f) + { + F32 u = clamp_rescale(chat_fade_amt, 0.9f, 1.f, 0.f, 1.f); + mNameText->addLine(chat_iter->mText, lerp(new_chat, normal_chat, u), style); + } + else if (chat_fade_amt < 2.f) + { + F32 u = clamp_rescale(chat_fade_amt, 1.9f, 2.f, 0.f, 1.f); + mNameText->addLine(chat_iter->mText, lerp(normal_chat, old_chat, u), style); + } + else if (chat_fade_amt < 3.f) + { + // *NOTE: only remove lines down to minimum number + mNameText->addLine(chat_iter->mText, old_chat, style); + } + } + mNameText->setVisibleOffScreen(TRUE); + + if (mTyping) + { + S32 dot_count = (llfloor(mTypingTimer.getElapsedTimeF32() * 3.f) + 2) % 3 + 1; + switch(dot_count) + { + case 1: + mNameText->addLine(".", new_chat); + break; + case 2: + mNameText->addLine("..", new_chat); + break; + case 3: + mNameText->addLine("...", new_chat); + break; + } + + } + } + else + { + // ...not using chat bubbles, just names + mNameText->setTextAlignment(LLHUDNameTag::ALIGN_TEXT_CENTER); + mNameText->setFadeDistance(CHAT_NORMAL_RADIUS, 5.f); + mNameText->setVisibleOffScreen(FALSE); + } +} + +void LLVOAvatar::addNameTagLine(const std::string& line, const LLColor4& color, S32 style, const LLFontGL* font) +{ + llassert(mNameText); + if (mVisibleChat) + { + mNameText->addLabel(line); + } + else + { + mNameText->addLine(line, color, (LLFontGL::StyleFlags)style, font); + } + mNameString += line; + mNameString += '\n'; +} + +void LLVOAvatar::clearNameTag() +{ + mNameString.clear(); + if (mNameText) + { + mNameText->setLabel(""); + mNameText->setString( "" ); + } +} + +//static +void LLVOAvatar::invalidateNameTag(const LLUUID& agent_id) +{ + LLViewerObject* obj = gObjectList.findObject(agent_id); + if (!obj) return; + + LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(obj); + if (!avatar) return; + + avatar->clearNameTag(); +} + +//static +void LLVOAvatar::invalidateNameTags() +{ + std::vector<LLCharacter*>::iterator it = LLCharacter::sInstances.begin(); + for ( ; it != LLCharacter::sInstances.end(); ++it) + { + LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(*it); + if (!avatar) continue; + if (avatar->isDead()) continue; + + avatar->clearNameTag(); + + } +} + +// Compute name tag position during idle update +LLVector3 LLVOAvatar::idleUpdateNameTagPosition(const LLVector3& root_pos_last) +{ + LLQuaternion root_rot = mRoot.getWorldRotation(); + LLVector3 pixel_right_vec; + LLVector3 pixel_up_vec; + LLViewerCamera::getInstance()->getPixelVectors(root_pos_last, pixel_up_vec, pixel_right_vec); + LLVector3 camera_to_av = root_pos_last - LLViewerCamera::getInstance()->getOrigin(); + camera_to_av.normalize(); + LLVector3 local_camera_at = camera_to_av * ~root_rot; + LLVector3 local_camera_up = camera_to_av % LLViewerCamera::getInstance()->getLeftAxis(); + local_camera_up.normalize(); + local_camera_up = local_camera_up * ~root_rot; + + local_camera_up.scaleVec(mBodySize * 0.5f); + local_camera_at.scaleVec(mBodySize * 0.5f); + + LLVector3 name_position = mRoot.getWorldPosition(); + name_position[VZ] -= mPelvisToFoot; + name_position[VZ] += (mBodySize[VZ]* 0.55f); + name_position += (local_camera_up * root_rot) - (projected_vec(local_camera_at * root_rot, camera_to_av)); + name_position += pixel_up_vec * 15.f; + + return name_position; +} + +void LLVOAvatar::idleUpdateNameTagAlpha(BOOL new_name, F32 alpha) +{ + llassert(mNameText); + + if (new_name + || alpha != mNameAlpha) + { + mNameText->setAlpha(alpha); + mNameAlpha = alpha; + } +} + +LLColor4 LLVOAvatar::getNameTagColor(bool is_friend) +{ + static LLUICachedControl<bool> show_friends("NameTagShowFriends"); + const char* color_name; + if (show_friends && is_friend) + { + color_name = "NameTagFriend"; + } + else if (LLAvatarNameCache::useDisplayNames()) + { + // ...color based on whether username "matches" a computed display + // name + LLAvatarName av_name; + if (LLAvatarNameCache::get(getID(), &av_name) + && av_name.mIsDisplayNameDefault) + { + color_name = "NameTagMatch"; + } + else + { + color_name = "NameTagMismatch"; + } + } + else + { + // ...not using display names + color_name = "NameTagLegacy"; + } + return LLUIColorTable::getInstance()->getColor( color_name ); +} + +void LLVOAvatar::idleUpdateBelowWater() +{ + F32 avatar_height = (F32)(getPositionGlobal().mdV[VZ]); + + F32 water_height; + water_height = getRegion()->getWaterHeight(); + + mBelowWater = avatar_height < water_height; +} + +void LLVOAvatar::slamPosition() +{ + gAgent.setPositionAgent(getPositionAgent()); + mRoot.setWorldPosition(getPositionAgent()); // teleport + setChanged(TRANSLATED); + if (mDrawable.notNull()) + { + gPipeline.updateMoveNormalAsync(mDrawable); + } + mRoot.updateWorldMatrixChildren(); +} + +//------------------------------------------------------------------------ +// updateCharacter() +// called on both your avatar and other avatars +//------------------------------------------------------------------------ +BOOL LLVOAvatar::updateCharacter(LLAgent &agent) +{ + LLMemType mt(LLMemType::MTYPE_AVATAR); + + // clear debug text + mDebugText.clear(); + if (LLVOAvatar::sShowAnimationDebug) + { + for (LLMotionController::motion_list_t::iterator iter = mMotionController.getActiveMotions().begin(); + iter != mMotionController.getActiveMotions().end(); ++iter) + { + LLMotion* motionp = *iter; + if (motionp->getMinPixelArea() < getPixelArea()) + { + std::string output; + if (motionp->getName().empty()) + { + output = llformat("%s - %d", + gAgent.isGodlikeWithoutAdminMenuFakery() ? + motionp->getID().asString().c_str() : + LLUUID::null.asString().c_str(), + (U32)motionp->getPriority()); + } + else + { + output = llformat("%s - %d", + motionp->getName().c_str(), + (U32)motionp->getPriority()); + } + addDebugText(output); + } + } + } + + if (gNoRender) + { + // Hack if we're running drones... + if (isSelf()) + { + gAgent.setPositionAgent(getPositionAgent()); + } + return FALSE; + } + + + LLVector3d root_pos_global; + + if (!mIsBuilt) + { + return FALSE; + } + + BOOL visible = isVisible(); + + // For fading out the names above heads, only let the timer + // run if we're visible. + if (mDrawable.notNull() && !visible) + { + mTimeVisible.reset(); + } + + + //-------------------------------------------------------------------- + // the rest should only be done occasionally for far away avatars + //-------------------------------------------------------------------- + + if (visible && !isSelf() && !mIsDummy && sUseImpostors && !mNeedsAnimUpdate && !sFreezeCounter) + { + const LLVector4a* ext = mDrawable->getSpatialExtents(); + LLVector4a size; + size.setSub(ext[1],ext[0]); + F32 mag = size.getLength3().getF32()*0.5f; + + F32 impostor_area = 256.f*512.f*(8.125f - LLVOAvatar::sLODFactor*8.f); + if (LLMuteList::getInstance()->isMuted(getID())) + { // muted avatars update at 16 hz + mUpdatePeriod = 16; + } + else if (mVisibilityRank <= LLVOAvatar::sMaxVisible || + mDrawable->mDistanceWRTCamera < 1.f + mag) + { //first 25% of max visible avatars are not impostored + //also, don't impostor avatars whose bounding box may be penetrating the + //impostor camera near clip plane + mUpdatePeriod = 1; + } + else if (mVisibilityRank > LLVOAvatar::sMaxVisible * 4) + { //background avatars are REALLY slow updating impostors + mUpdatePeriod = 16; + } + else if (mVisibilityRank > LLVOAvatar::sMaxVisible * 3) + { //back 25% of max visible avatars are slow updating impostors + mUpdatePeriod = 8; + } + else if (mImpostorPixelArea <= impostor_area) + { // stuff in between gets an update period based on pixel area + mUpdatePeriod = llclamp((S32) sqrtf(impostor_area*4.f/mImpostorPixelArea), 2, 8); + } + else + { + //nearby avatars, update the impostors more frequently. + mUpdatePeriod = 4; + } + + visible = (LLDrawable::getCurrentFrame()+mID.mData[0])%mUpdatePeriod == 0 ? TRUE : FALSE; + } + + // don't early out for your own avatar, as we rely on your animations playing reliably + // for example, the "turn around" animation when entering customize avatar needs to trigger + // even when your avatar is offscreen + if (!visible && !isSelf()) + { + updateMotions(LLCharacter::HIDDEN_UPDATE); + return FALSE; + } + + // change animation time quanta based on avatar render load + if (!isSelf() && !mIsDummy) + { + F32 time_quantum = clamp_rescale((F32)sInstances.size(), 10.f, 35.f, 0.f, 0.25f); + F32 pixel_area_scale = clamp_rescale(mPixelArea, 100, 5000, 1.f, 0.f); + F32 time_step = time_quantum * pixel_area_scale; + if (time_step != 0.f) + { + // disable walk motion servo controller as it doesn't work with motion timesteps + stopMotion(ANIM_AGENT_WALK_ADJUST); + removeAnimationData("Walk Speed"); + } + mMotionController.setTimeStep(time_step); +// llinfos << "Setting timestep to " << time_quantum * pixel_area_scale << llendl; + } + + if (getParent() && !mIsSitting) + { + sitOnObject((LLViewerObject*)getParent()); + } + else if (!getParent() && mIsSitting && !isMotionActive(ANIM_AGENT_SIT_GROUND_CONSTRAINED)) + { + getOffObject(); + } + + //-------------------------------------------------------------------- + // create local variables in world coords for region position values + //-------------------------------------------------------------------- + F32 speed; + LLVector3 normal; + + LLVector3 xyVel = getVelocity(); + xyVel.mV[VZ] = 0.0f; + speed = xyVel.length(); + + BOOL throttle = TRUE; + + if (!(mIsSitting && getParent())) + { + //-------------------------------------------------------------------- + // get timing info + // handle initial condition case + //-------------------------------------------------------------------- + F32 animation_time = mAnimTimer.getElapsedTimeF32(); + if (mTimeLast == 0.0f) + { + mTimeLast = animation_time; + throttle = FALSE; + + // put the pelvis at slaved position/mRotation + mRoot.setWorldPosition( getPositionAgent() ); // first frame + mRoot.setWorldRotation( getRotation() ); + } + + //-------------------------------------------------------------------- + // dont' let dT get larger than 1/5th of a second + //-------------------------------------------------------------------- + F32 deltaTime = animation_time - mTimeLast; + + deltaTime = llclamp( deltaTime, DELTA_TIME_MIN, DELTA_TIME_MAX ); + mTimeLast = animation_time; + + mSpeedAccum = (mSpeedAccum * 0.95f) + (speed * 0.05f); + + //-------------------------------------------------------------------- + // compute the position of the avatar's root + //-------------------------------------------------------------------- + LLVector3d root_pos; + LLVector3d ground_under_pelvis; + + if (isSelf()) + { + gAgent.setPositionAgent(getRenderPosition()); + } + + root_pos = gAgent.getPosGlobalFromAgent(getRenderPosition()); + + resolveHeightGlobal(root_pos, ground_under_pelvis, normal); + F32 foot_to_ground = (F32) (root_pos.mdV[VZ] - mPelvisToFoot - ground_under_pelvis.mdV[VZ]); + BOOL in_air = ((!LLWorld::getInstance()->getRegionFromPosGlobal(ground_under_pelvis)) || + foot_to_ground > FOOT_GROUND_COLLISION_TOLERANCE); + + if (in_air && !mInAir) + { + mTimeInAir.reset(); + } + mInAir = in_air; + + // correct for the fact that the pelvis is not necessarily the center + // of the agent's physical representation + root_pos.mdV[VZ] -= (0.5f * mBodySize.mV[VZ]) - mPelvisToFoot; + + LLVector3 newPosition = gAgent.getPosAgentFromGlobal(root_pos); + + if (newPosition != mRoot.getXform()->getWorldPosition()) + { + mRoot.touch(); + mRoot.setWorldPosition( newPosition ); // regular update + } + + + //-------------------------------------------------------------------- + // Propagate viewer object rotation to root of avatar + //-------------------------------------------------------------------- + if (!isAnyAnimationSignaled(AGENT_NO_ROTATE_ANIMS, NUM_AGENT_NO_ROTATE_ANIMS)) + { + LLQuaternion iQ; + LLVector3 upDir( 0.0f, 0.0f, 1.0f ); + + // Compute a forward direction vector derived from the primitive rotation + // and the velocity vector. When walking or jumping, don't let body deviate + // more than 90 from the view, if necessary, flip the velocity vector. + + LLVector3 primDir; + if (isSelf()) + { + primDir = agent.getAtAxis() - projected_vec(agent.getAtAxis(), agent.getReferenceUpVector()); + primDir.normalize(); + } + else + { + primDir = getRotation().getMatrix3().getFwdRow(); + } + LLVector3 velDir = getVelocity(); + velDir.normalize(); + if ( mSignaledAnimations.find(ANIM_AGENT_WALK) != mSignaledAnimations.end()) + { + F32 vpD = velDir * primDir; + if (vpD < -0.5f) + { + velDir *= -1.0f; + } + } + LLVector3 fwdDir = lerp(primDir, velDir, clamp_rescale(speed, 0.5f, 2.0f, 0.0f, 1.0f)); + if (isSelf() && gAgentCamera.cameraMouselook()) + { + // make sure fwdDir stays in same general direction as primdir + if (gAgent.getFlying()) + { + fwdDir = LLViewerCamera::getInstance()->getAtAxis(); + } + else + { + LLVector3 at_axis = LLViewerCamera::getInstance()->getAtAxis(); + LLVector3 up_vector = gAgent.getReferenceUpVector(); + at_axis -= up_vector * (at_axis * up_vector); + at_axis.normalize(); + + F32 dot = fwdDir * at_axis; + if (dot < 0.f) + { + fwdDir -= 2.f * at_axis * dot; + fwdDir.normalize(); + } + } + + } + + LLQuaternion root_rotation = mRoot.getWorldMatrix().quaternion(); + F32 root_roll, root_pitch, root_yaw; + root_rotation.getEulerAngles(&root_roll, &root_pitch, &root_yaw); + + // When moving very slow, the pelvis is allowed to deviate from the + // forward direction to allow it to hold it's position while the torso + // and head turn. Once in motion, it must conform however. + BOOL self_in_mouselook = isSelf() && gAgentCamera.cameraMouselook(); + + LLVector3 pelvisDir( mRoot.getWorldMatrix().getFwdRow4().mV ); + F32 pelvis_rot_threshold = clamp_rescale(speed, 0.1f, 1.0f, PELVIS_ROT_THRESHOLD_SLOW, PELVIS_ROT_THRESHOLD_FAST); + + if (self_in_mouselook) + { + pelvis_rot_threshold *= MOUSELOOK_PELVIS_FOLLOW_FACTOR; + } + pelvis_rot_threshold *= DEG_TO_RAD; + + F32 angle = angle_between( pelvisDir, fwdDir ); + + // The avatar's root is allowed to have a yaw that deviates widely + // from the forward direction, but if roll or pitch are off even + // a little bit we need to correct the rotation. + if(root_roll < 1.f * DEG_TO_RAD + && root_pitch < 5.f * DEG_TO_RAD) + { + // smaller correction vector means pelvis follows prim direction more closely + if (!mTurning && angle > pelvis_rot_threshold*0.75f) + { + mTurning = TRUE; + } + + // use tighter threshold when turning + if (mTurning) + { + pelvis_rot_threshold *= 0.4f; + } + + // am I done turning? + if (angle < pelvis_rot_threshold) + { + mTurning = FALSE; + } + + LLVector3 correction_vector = (pelvisDir - fwdDir) * clamp_rescale(angle, pelvis_rot_threshold*0.75f, pelvis_rot_threshold, 1.0f, 0.0f); + fwdDir += correction_vector; + } + else + { + mTurning = FALSE; + } + + // Now compute the full world space rotation for the whole body (wQv) + LLVector3 leftDir = upDir % fwdDir; + leftDir.normalize(); + fwdDir = leftDir % upDir; + LLQuaternion wQv( fwdDir, leftDir, upDir ); + + if (isSelf() && mTurning) + { + if ((fwdDir % pelvisDir) * upDir > 0.f) + { + gAgent.setControlFlags(AGENT_CONTROL_TURN_RIGHT); + } + else + { + gAgent.setControlFlags(AGENT_CONTROL_TURN_LEFT); + } + } + + // Set the root rotation, but do so incrementally so that it + // lags in time by some fixed amount. + //F32 u = LLCriticalDamp::getInterpolant(PELVIS_LAG); + F32 pelvis_lag_time = 0.f; + if (self_in_mouselook) + { + pelvis_lag_time = PELVIS_LAG_MOUSELOOK; + } + else if (mInAir) + { + pelvis_lag_time = PELVIS_LAG_FLYING; + // increase pelvis lag time when moving slowly + pelvis_lag_time *= clamp_rescale(mSpeedAccum, 0.f, 15.f, 3.f, 1.f); + } + else + { + pelvis_lag_time = PELVIS_LAG_WALKING; + } + + F32 u = llclamp((deltaTime / pelvis_lag_time), 0.0f, 1.0f); + + mRoot.setWorldRotation( slerp(u, mRoot.getWorldRotation(), wQv) ); + + } + } + else if (mDrawable.notNull()) + { + mRoot.setPosition(mDrawable->getPosition()); + mRoot.setRotation(mDrawable->getRotation()); + } + + //------------------------------------------------------------------------- + // Update character motions + //------------------------------------------------------------------------- + // store data relevant to motions + mSpeed = speed; + + // update animations + if (mSpecialRenderMode == 1) // Animation Preview + updateMotions(LLCharacter::FORCE_UPDATE); + else + updateMotions(LLCharacter::NORMAL_UPDATE); + + // update head position + updateHeadOffset(); + + //------------------------------------------------------------------------- + // Find the ground under each foot, these are used for a variety + // of things that follow + //------------------------------------------------------------------------- + LLVector3 ankle_left_pos_agent = mFootLeftp->getWorldPosition(); + LLVector3 ankle_right_pos_agent = mFootRightp->getWorldPosition(); + + LLVector3 ankle_left_ground_agent = ankle_left_pos_agent; + LLVector3 ankle_right_ground_agent = ankle_right_pos_agent; + resolveHeightAgent(ankle_left_pos_agent, ankle_left_ground_agent, normal); + resolveHeightAgent(ankle_right_pos_agent, ankle_right_ground_agent, normal); + + F32 leftElev = llmax(-0.2f, ankle_left_pos_agent.mV[VZ] - ankle_left_ground_agent.mV[VZ]); + F32 rightElev = llmax(-0.2f, ankle_right_pos_agent.mV[VZ] - ankle_right_ground_agent.mV[VZ]); + + if (!mIsSitting) + { + //------------------------------------------------------------------------- + // Figure out which foot is on ground + //------------------------------------------------------------------------- + if (!mInAir) + { + if ((leftElev < 0.0f) || (rightElev < 0.0f)) + { + ankle_left_pos_agent = mFootLeftp->getWorldPosition(); + ankle_right_pos_agent = mFootRightp->getWorldPosition(); + leftElev = ankle_left_pos_agent.mV[VZ] - ankle_left_ground_agent.mV[VZ]; + rightElev = ankle_right_pos_agent.mV[VZ] - ankle_right_ground_agent.mV[VZ]; + } + } + } + + //------------------------------------------------------------------------- + // Generate footstep sounds when feet hit the ground + //------------------------------------------------------------------------- + const LLUUID AGENT_FOOTSTEP_ANIMS[] = {ANIM_AGENT_WALK, ANIM_AGENT_RUN, ANIM_AGENT_LAND}; + const S32 NUM_AGENT_FOOTSTEP_ANIMS = LL_ARRAY_SIZE(AGENT_FOOTSTEP_ANIMS); + + if ( gAudiop && isAnyAnimationSignaled(AGENT_FOOTSTEP_ANIMS, NUM_AGENT_FOOTSTEP_ANIMS) ) + { + BOOL playSound = FALSE; + LLVector3 foot_pos_agent; + + BOOL onGroundLeft = (leftElev <= 0.05f); + BOOL onGroundRight = (rightElev <= 0.05f); + + // did left foot hit the ground? + if ( onGroundLeft && !mWasOnGroundLeft ) + { + foot_pos_agent = ankle_left_pos_agent; + playSound = TRUE; + } + + // did right foot hit the ground? + if ( onGroundRight && !mWasOnGroundRight ) + { + foot_pos_agent = ankle_right_pos_agent; + playSound = TRUE; + } + + mWasOnGroundLeft = onGroundLeft; + mWasOnGroundRight = onGroundRight; + + if ( playSound ) + { +// F32 gain = clamp_rescale( mSpeedAccum, +// AUDIO_STEP_LO_SPEED, AUDIO_STEP_HI_SPEED, +// AUDIO_STEP_LO_GAIN, AUDIO_STEP_HI_GAIN ); + + const F32 STEP_VOLUME = 0.1f; + const LLUUID& step_sound_id = getStepSound(); + + LLVector3d foot_pos_global = gAgent.getPosGlobalFromAgent(foot_pos_agent); + + if (LLViewerParcelMgr::getInstance()->canHearSound(foot_pos_global) + && !LLMuteList::getInstance()->isMuted(getID(), LLMute::flagObjectSounds)) + { + gAudiop->triggerSound(step_sound_id, getID(), STEP_VOLUME, LLAudioEngine::AUDIO_TYPE_AMBIENT, foot_pos_global); + } + } + } + + mRoot.updateWorldMatrixChildren(); + + if (!mDebugText.size() && mText.notNull()) + { + mText->markDead(); + mText = NULL; + } + else if (mDebugText.size()) + { + setDebugText(mDebugText); + } + + //mesh vertices need to be reskinned + mNeedsSkin = TRUE; + + return TRUE; +} +//----------------------------------------------------------------------------- +// updateHeadOffset() +//----------------------------------------------------------------------------- +void LLVOAvatar::updateHeadOffset() +{ + // since we only care about Z, just grab one of the eyes + LLVector3 midEyePt = mEyeLeftp->getWorldPosition(); + midEyePt -= mDrawable.notNull() ? mDrawable->getWorldPosition() : mRoot.getWorldPosition(); + midEyePt.mV[VZ] = llmax(-mPelvisToFoot + LLViewerCamera::getInstance()->getNear(), midEyePt.mV[VZ]); + + if (mDrawable.notNull()) + { + midEyePt = midEyePt * ~mDrawable->getWorldRotation(); + } + if (mIsSitting) + { + mHeadOffset = midEyePt; + } + else + { + F32 u = llmax(0.f, HEAD_MOVEMENT_AVG_TIME - (1.f / gFPSClamped)); + mHeadOffset = lerp(midEyePt, mHeadOffset, u); + } +} +//------------------------------------------------------------------------ +// setPelvisOffset +//------------------------------------------------------------------------ +void LLVOAvatar::setPelvisOffset( bool hasOffset, const LLVector3& offsetAmount, F32 pelvisFixup ) +{ + mHasPelvisOffset = hasOffset; + if ( mHasPelvisOffset ) + { + //Store off last pelvis to foot value + mLastPelvisToFoot = mPelvisToFoot; + mPelvisOffset = offsetAmount; + mPelvisFixup = pelvisFixup; + } +} +//------------------------------------------------------------------------ +// postPelvisSetRecalc +//------------------------------------------------------------------------ +void LLVOAvatar::postPelvisSetRecalc( void ) +{ + computeBodySize(); + mRoot.touch(); + mRoot.updateWorldMatrixChildren(); + dirtyMesh(); + updateHeadOffset(); +} +//------------------------------------------------------------------------ +// updateVisibility() +//------------------------------------------------------------------------ +void LLVOAvatar::updateVisibility() +{ + BOOL visible = FALSE; + + if (mIsDummy) + { + visible = TRUE; + } + else if (mDrawable.isNull()) + { + visible = FALSE; + } + else + { + if (!mDrawable->getSpatialGroup() || mDrawable->getSpatialGroup()->isVisible()) + { + visible = TRUE; + } + else + { + visible = FALSE; + } + + if(isSelf()) + { + if (!gAgentWearables.areWearablesLoaded()) + { + visible = FALSE; + } + } + else if( !mFirstAppearanceMessageReceived ) + { + visible = FALSE; + } + + if (sDebugInvisible) + { + LLNameValue* firstname = getNVPair("FirstName"); + if (firstname) + { + llinfos << "Avatar " << firstname->getString() << " updating visiblity" << llendl; + } + else + { + llinfos << "Avatar " << this << " updating visiblity" << llendl; + } + + if (visible) + { + llinfos << "Visible" << llendl; + } + else + { + llinfos << "Not visible" << llendl; + } + + /*if (avatar_in_frustum) + { + llinfos << "Avatar in frustum" << llendl; + } + else + { + llinfos << "Avatar not in frustum" << llendl; + }*/ + + /*if (LLViewerCamera::getInstance()->sphereInFrustum(sel_pos_agent, 2.0f)) + { + llinfos << "Sel pos visible" << llendl; + } + if (LLViewerCamera::getInstance()->sphereInFrustum(wrist_right_pos_agent, 0.2f)) + { + llinfos << "Wrist pos visible" << llendl; + } + if (LLViewerCamera::getInstance()->sphereInFrustum(getPositionAgent(), getMaxScale()*2.f)) + { + llinfos << "Agent visible" << llendl; + }*/ + llinfos << "PA: " << getPositionAgent() << llendl; + /*llinfos << "SPA: " << sel_pos_agent << llendl; + llinfos << "WPA: " << wrist_right_pos_agent << llendl;*/ + for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) + { + LLViewerJointAttachment* attachment = iter->second; + + for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); + attachment_iter != attachment->mAttachedObjects.end(); + ++attachment_iter) + { + if (LLViewerObject *attached_object = (*attachment_iter)) + { + if(attached_object->mDrawable->isVisible()) + { + llinfos << attachment->getName() << " visible" << llendl; + } + else + { + llinfos << attachment->getName() << " not visible at " << mDrawable->getWorldPosition() << " and radius " << mDrawable->getRadius() << llendl; + } + } + } + } + } + } + + if (!visible && mVisible) + { + mMeshInvisibleTime.reset(); + } + + if (visible) + { + if (!mMeshValid) + { + restoreMeshData(); + } + } + else + { + if (mMeshValid && mMeshInvisibleTime.getElapsedTimeF32() > TIME_BEFORE_MESH_CLEANUP) + { + releaseMeshData(); + } + // this breaks off-screen chat bubbles + //if (mNameText) + //{ + // mNameText->markDead(); + // mNameText = NULL; + // sNumVisibleChatBubbles--; + //} + } + + mVisible = visible; +} + +// private +bool LLVOAvatar::shouldAlphaMask() +{ + const bool should_alpha_mask = mSupportsAlphaLayers && !LLDrawPoolAlpha::sShowDebugAlpha // Don't alpha mask if "Highlight Transparent" checked + && !LLDrawPoolAvatar::sSkipTransparent; + + return should_alpha_mask; + +} + +U32 LLVOAvatar::renderSkinnedAttachments() +{ + /*U32 num_indices = 0; + + const U32 data_mask = LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_NORMAL | + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_COLOR | + LLVertexBuffer::MAP_WEIGHT4; + + for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) + { + LLViewerJointAttachment* attachment = iter->second; + for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); + attachment_iter != attachment->mAttachedObjects.end(); + ++attachment_iter) + { + const LLViewerObject* attached_object = (*attachment_iter); + if (attached_object && !attached_object->isHUDAttachment()) + { + const LLDrawable* drawable = attached_object->mDrawable; + if (drawable) + { + for (S32 i = 0; i < drawable->getNumFaces(); ++i) + { + LLFace* face = drawable->getFace(i); + if (face->isState(LLFace::RIGGED)) + { + + } + } + } + } + + return num_indices;*/ + return 0; +} + +//----------------------------------------------------------------------------- +// renderSkinned() +//----------------------------------------------------------------------------- +U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass) +{ + U32 num_indices = 0; + + if (!mIsBuilt) + { + return num_indices; + } + + LLFace* face = mDrawable->getFace(0); + + bool needs_rebuild = !face || !face->getVertexBuffer() || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY); + + if (needs_rebuild || mDirtyMesh) + { //LOD changed or new mesh created, allocate new vertex buffer if needed + if (needs_rebuild || mDirtyMesh >= 2 || mVisibilityRank <= 4) + { + updateMeshData(); + mDirtyMesh = 0; + mNeedsSkin = TRUE; + mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY); + } + } + + if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) <= 0) + { + if (mNeedsSkin) + { + //generate animated mesh + mMeshLOD[MESH_ID_LOWER_BODY]->updateJointGeometry(); + mMeshLOD[MESH_ID_UPPER_BODY]->updateJointGeometry(); + + if( isWearingWearableType( LLWearableType::WT_SKIRT ) ) + { + mMeshLOD[MESH_ID_SKIRT]->updateJointGeometry(); + } + + if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender) + { + mMeshLOD[MESH_ID_EYELASH]->updateJointGeometry(); + mMeshLOD[MESH_ID_HEAD]->updateJointGeometry(); + mMeshLOD[MESH_ID_HAIR]->updateJointGeometry(); + } + mNeedsSkin = FALSE; + mLastSkinTime = gFrameTimeSeconds; + + LLVertexBuffer* vb = mDrawable->getFace(0)->getVertexBuffer(); + if (vb) + { + vb->setBuffer(0); + } + } + } + else + { + mNeedsSkin = FALSE; + } + + if (sDebugInvisible) + { + LLNameValue* firstname = getNVPair("FirstName"); + if (firstname) + { + llinfos << "Avatar " << firstname->getString() << " in render" << llendl; + } + else + { + llinfos << "Avatar " << this << " in render" << llendl; + } + if (!mIsBuilt) + { + llinfos << "Not built!" << llendl; + } + else if (!gAgent.needsRenderAvatar()) + { + llinfos << "Doesn't need avatar render!" << llendl; + } + else + { + llinfos << "Rendering!" << llendl; + } + } + + if (!mIsBuilt) + { + return num_indices; + } + + if (isSelf() && !gAgent.needsRenderAvatar()) + { + return num_indices; + } + + // render collision normal + // *NOTE: this is disabled (there is no UI for enabling sShowFootPlane) due + // to DEV-14477. the code is left here to aid in tracking down the cause + // of the crash in the future. -brad + if (sShowFootPlane && mDrawable.notNull()) + { + LLVector3 slaved_pos = mDrawable->getPositionAgent(); + LLVector3 foot_plane_normal(mFootPlane.mV[VX], mFootPlane.mV[VY], mFootPlane.mV[VZ]); + F32 dist_from_plane = (slaved_pos * foot_plane_normal) - mFootPlane.mV[VW]; + LLVector3 collide_point = slaved_pos; + collide_point.mV[VZ] -= foot_plane_normal.mV[VZ] * (dist_from_plane + COLLISION_TOLERANCE - FOOT_COLLIDE_FUDGE); + + gGL.begin(LLRender::LINES); + { + F32 SQUARE_SIZE = 0.2f; + gGL.color4f(1.f, 0.f, 0.f, 1.f); + + gGL.vertex3f(collide_point.mV[VX] - SQUARE_SIZE, collide_point.mV[VY] - SQUARE_SIZE, collide_point.mV[VZ]); + gGL.vertex3f(collide_point.mV[VX] + SQUARE_SIZE, collide_point.mV[VY] - SQUARE_SIZE, collide_point.mV[VZ]); + + gGL.vertex3f(collide_point.mV[VX] + SQUARE_SIZE, collide_point.mV[VY] - SQUARE_SIZE, collide_point.mV[VZ]); + gGL.vertex3f(collide_point.mV[VX] + SQUARE_SIZE, collide_point.mV[VY] + SQUARE_SIZE, collide_point.mV[VZ]); + + gGL.vertex3f(collide_point.mV[VX] + SQUARE_SIZE, collide_point.mV[VY] + SQUARE_SIZE, collide_point.mV[VZ]); + gGL.vertex3f(collide_point.mV[VX] - SQUARE_SIZE, collide_point.mV[VY] + SQUARE_SIZE, collide_point.mV[VZ]); + + gGL.vertex3f(collide_point.mV[VX] - SQUARE_SIZE, collide_point.mV[VY] + SQUARE_SIZE, collide_point.mV[VZ]); + gGL.vertex3f(collide_point.mV[VX] - SQUARE_SIZE, collide_point.mV[VY] - SQUARE_SIZE, collide_point.mV[VZ]); + + gGL.vertex3f(collide_point.mV[VX], collide_point.mV[VY], collide_point.mV[VZ]); + gGL.vertex3f(collide_point.mV[VX] + mFootPlane.mV[VX], collide_point.mV[VY] + mFootPlane.mV[VY], collide_point.mV[VZ] + mFootPlane.mV[VZ]); + + } + gGL.end(); + gGL.flush(); + } + //-------------------------------------------------------------------- + // render all geometry attached to the skeleton + //-------------------------------------------------------------------- + static LLStat render_stat; + + LLViewerJointMesh::sRenderPass = pass; + + if (pass == AVATAR_RENDER_PASS_SINGLE) + { + + bool should_alpha_mask = shouldAlphaMask(); + LLGLState test(GL_ALPHA_TEST, should_alpha_mask); + + if (should_alpha_mask) + { + gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); + } + + BOOL first_pass = TRUE; + if (!LLDrawPoolAvatar::sSkipOpaque) + { + if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender) + { + if (isTextureVisible(TEX_HEAD_BAKED) || mIsDummy) + { + num_indices += mMeshLOD[MESH_ID_HEAD]->render(mAdjustedPixelArea, TRUE, mIsDummy); + first_pass = FALSE; + } + } + if (isTextureVisible(TEX_UPPER_BAKED) || mIsDummy) + { + num_indices += mMeshLOD[MESH_ID_UPPER_BODY]->render(mAdjustedPixelArea, first_pass, mIsDummy); + first_pass = FALSE; + } + + if (isTextureVisible(TEX_LOWER_BAKED) || mIsDummy) + { + num_indices += mMeshLOD[MESH_ID_LOWER_BODY]->render(mAdjustedPixelArea, first_pass, mIsDummy); + first_pass = FALSE; + } + } + + gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + + if (!LLDrawPoolAvatar::sSkipTransparent || LLPipeline::sImpostorRender) + { + LLGLState blend(GL_BLEND, !mIsDummy); + LLGLState test(GL_ALPHA_TEST, !mIsDummy); + num_indices += renderTransparent(first_pass); + } + } + + LLViewerJointMesh::sRenderPass = AVATAR_RENDER_PASS_SINGLE; + + //llinfos << "Avatar render: " << render_timer.getElapsedTimeF32() << llendl; + + //render_stat.addValue(render_timer.getElapsedTimeF32()*1000.f); + + return num_indices; +} + +U32 LLVOAvatar::renderTransparent(BOOL first_pass) +{ + U32 num_indices = 0; + if( isWearingWearableType( LLWearableType::WT_SKIRT ) && (mIsDummy || isTextureVisible(TEX_SKIRT_BAKED)) ) + { + gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.25f); + num_indices += mMeshLOD[MESH_ID_SKIRT]->render(mAdjustedPixelArea, FALSE); + first_pass = FALSE; + gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + } + + if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender) + { + if (LLPipeline::sImpostorRender) + { + gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); + } + + if (isTextureVisible(TEX_HEAD_BAKED)) + { + num_indices += mMeshLOD[MESH_ID_EYELASH]->render(mAdjustedPixelArea, first_pass, mIsDummy); + first_pass = FALSE; + } + // Can't test for baked hair being defined, since that won't always be the case (not all viewers send baked hair) + // TODO: 1.25 will be able to switch this logic back to calling isTextureVisible(); + if (getImage(TEX_HAIR_BAKED, 0)->getID() != IMG_INVISIBLE || LLDrawPoolAlpha::sShowDebugAlpha) + { + num_indices += mMeshLOD[MESH_ID_HAIR]->render(mAdjustedPixelArea, first_pass, mIsDummy); + first_pass = FALSE; + } + if (LLPipeline::sImpostorRender) + { + gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + } + } + + return num_indices; +} + +//----------------------------------------------------------------------------- +// renderRigid() +//----------------------------------------------------------------------------- +U32 LLVOAvatar::renderRigid() +{ + U32 num_indices = 0; + + if (!mIsBuilt) + { + return 0; + } + + if (isSelf() && (!gAgent.needsRenderAvatar() || !gAgent.needsRenderHead())) + { + return 0; + } + + if (!mIsBuilt) + { + return 0; + } + + bool should_alpha_mask = shouldAlphaMask(); + LLGLState test(GL_ALPHA_TEST, should_alpha_mask); + + if (should_alpha_mask) + { + gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); + } + + if (isTextureVisible(TEX_EYES_BAKED) || mIsDummy) + { + num_indices += mMeshLOD[MESH_ID_EYEBALL_LEFT]->render(mAdjustedPixelArea, TRUE, mIsDummy); + num_indices += mMeshLOD[MESH_ID_EYEBALL_RIGHT]->render(mAdjustedPixelArea, TRUE, mIsDummy); + } + + gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + + return num_indices; +} + +U32 LLVOAvatar::renderImpostor(LLColor4U color, S32 diffuse_channel) +{ + if (!mImpostor.isComplete()) + { + return 0; + } + + LLVector3 pos(getRenderPosition()+mImpostorOffset); + LLVector3 at = (pos - LLViewerCamera::getInstance()->getOrigin()); + at.normalize(); + LLVector3 left = LLViewerCamera::getInstance()->getUpAxis() % at; + LLVector3 up = at%left; + + left *= mImpostorDim.mV[0]; + up *= mImpostorDim.mV[1]; + + LLGLEnable test(GL_ALPHA_TEST); + gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.f); + + gGL.color4ubv(color.mV); + gGL.getTexUnit(diffuse_channel)->bind(&mImpostor); + gGL.begin(LLRender::QUADS); + gGL.texCoord2f(0,0); + gGL.vertex3fv((pos+left-up).mV); + gGL.texCoord2f(1,0); + gGL.vertex3fv((pos-left-up).mV); + gGL.texCoord2f(1,1); + gGL.vertex3fv((pos-left+up).mV); + gGL.texCoord2f(0,1); + gGL.vertex3fv((pos+left+up).mV); + gGL.end(); + gGL.flush(); + + return 6; +} + +//------------------------------------------------------------------------ +// LLVOAvatar::updateTextures() +//------------------------------------------------------------------------ +void LLVOAvatar::updateTextures() +{ + BOOL render_avatar = TRUE; + + if (mIsDummy || gNoRender) + { + return; + } + + if( isSelf() ) + { + render_avatar = TRUE; + } + else + { + if(!isVisible()) + { + return ;//do not update for invisible avatar. + } + + render_avatar = !mCulled; //visible and not culled. + } + + std::vector<BOOL> layer_baked; + // GL NOT ACTIVE HERE - *TODO + for (U32 i = 0; i < mBakedTextureDatas.size(); i++) + { + layer_baked.push_back(isTextureDefined(mBakedTextureDatas[i].mTextureIndex)); + // bind the texture so that they'll be decoded slightly + // inefficient, we can short-circuit this if we have to + if (render_avatar && !gGLManager.mIsDisabled) + { + if (layer_baked[i] && !mBakedTextureDatas[i].mIsLoaded) + { + gGL.getTexUnit(0)->bind(getImage( mBakedTextureDatas[i].mTextureIndex, 0 )); + } + } + } + + mMaxPixelArea = 0.f; + mMinPixelArea = 99999999.f; + mHasGrey = FALSE; // debug + for (U32 texture_index = 0; texture_index < getNumTEs(); texture_index++) + { + LLWearableType::EType wearable_type = LLVOAvatarDictionary::getTEWearableType((ETextureIndex)texture_index); + U32 num_wearables = gAgentWearables.getWearableCount(wearable_type); + const LLTextureEntry *te = getTE(texture_index); + const F32 texel_area_ratio = fabs(te->mScaleS * te->mScaleT); + LLViewerFetchedTexture *imagep = NULL; + for (U32 wearable_index = 0; wearable_index < num_wearables; wearable_index++) + { + imagep = LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index, wearable_index), TRUE); + if (imagep) + { + const LLVOAvatarDictionary::TextureEntry *texture_dict = LLVOAvatarDictionary::getInstance()->getTexture((ETextureIndex)texture_index); + const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex; + if (texture_dict->mIsLocalTexture) + { + addLocalTextureStats((ETextureIndex)texture_index, imagep, texel_area_ratio, render_avatar, layer_baked[baked_index]); + } + } + } + if (isIndexBakedTexture((ETextureIndex) texture_index) && render_avatar) + { + const S32 boost_level = getAvatarBakedBoostLevel(); + imagep = LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index,0), TRUE); + // Spam if this is a baked texture, not set to default image, without valid host info + if (isIndexBakedTexture((ETextureIndex)texture_index) + && imagep->getID() != IMG_DEFAULT_AVATAR + && imagep->getID() != IMG_INVISIBLE + && !imagep->getTargetHost().isOk()) + { + LL_WARNS_ONCE("Texture") << "LLVOAvatar::updateTextures No host for texture " + << imagep->getID() << " for avatar " + << (isSelf() ? "<myself>" : getID().asString()) + << " on host " << getRegion()->getHost() << llendl; + } + + addBakedTextureStats( imagep, mPixelArea, texel_area_ratio, boost_level ); + } + } + + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA)) + { + setDebugText(llformat("%4.0f:%4.0f", (F32) sqrt(mMinPixelArea),(F32) sqrt(mMaxPixelArea))); + } +} + + +void LLVOAvatar::addLocalTextureStats( ETextureIndex idx, LLViewerFetchedTexture* imagep, + F32 texel_area_ratio, BOOL render_avatar, BOOL covered_by_baked, U32 index ) +{ + // No local texture stats for non-self avatars + return; +} + +const S32 MAX_TEXTURE_UPDATE_INTERVAL = 64 ; //need to call updateTextures() at least every 32 frames. +const S32 MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL = S32_MAX ; //frames +void LLVOAvatar::checkTextureLoading() +{ + static const F32 MAX_INVISIBLE_WAITING_TIME = 15.f ; //seconds + + BOOL pause = !isVisible() ; + if(!pause) + { + mInvisibleTimer.reset() ; + } + if(mLoadedCallbacksPaused == pause) + { + return ; + } + + if(mCallbackTextureList.empty()) //when is self or no callbacks. Note: this list for self is always empty. + { + mLoadedCallbacksPaused = pause ; + return ; //nothing to check. + } + + if(pause && mInvisibleTimer.getElapsedTimeF32() < MAX_INVISIBLE_WAITING_TIME) + { + return ; //have not been invisible for enough time. + } + + for(LLLoadedCallbackEntry::source_callback_list_t::iterator iter = mCallbackTextureList.begin(); + iter != mCallbackTextureList.end(); ++iter) + { + LLViewerFetchedTexture* tex = gTextureList.findImage(*iter) ; + if(tex) + { + if(pause)//pause texture fetching. + { + tex->pauseLoadedCallbacks(&mCallbackTextureList) ; + + //set to terminate texture fetching after MAX_TEXTURE_UPDATE_INTERVAL frames. + tex->setMaxVirtualSizeResetInterval(MAX_TEXTURE_UPDATE_INTERVAL); + tex->resetMaxVirtualSizeResetCounter() ; + } + else//unpause + { + static const F32 START_AREA = 100.f ; + + tex->unpauseLoadedCallbacks(&mCallbackTextureList) ; + tex->addTextureStats(START_AREA); //jump start the fetching again + } + } + } + + if(!pause) + { + updateTextures() ; //refresh texture stats. + } + mLoadedCallbacksPaused = pause ; + return ; +} + +const F32 SELF_ADDITIONAL_PRI = 0.75f ; +const F32 ADDITIONAL_PRI = 0.5f; +void LLVOAvatar::addBakedTextureStats( LLViewerFetchedTexture* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level) +{ + //Note: + //if this function is not called for the last MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL frames, + //the texture pipeline will stop fetching this texture. + + imagep->resetTextureStats(); + imagep->setCanUseHTTP(false) ; //turn off http fetching for baked textures. + imagep->setMaxVirtualSizeResetInterval(MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL); + imagep->resetMaxVirtualSizeResetCounter() ; + + mMaxPixelArea = llmax(pixel_area, mMaxPixelArea); + mMinPixelArea = llmin(pixel_area, mMinPixelArea); + imagep->addTextureStats(pixel_area / texel_area_ratio); + imagep->setBoostLevel(boost_level); + + if(boost_level != LLViewerTexture::BOOST_AVATAR_BAKED_SELF) + { + imagep->setAdditionalDecodePriority(ADDITIONAL_PRI) ; + } + else + { + imagep->setAdditionalDecodePriority(SELF_ADDITIONAL_PRI) ; + } +} + +//virtual +void LLVOAvatar::setImage(const U8 te, LLViewerTexture *imagep, const U32 index) +{ + setTEImage(te, imagep); +} + +//virtual +LLViewerTexture* LLVOAvatar::getImage(const U8 te, const U32 index) const +{ + return getTEImage(te); +} +//virtual +const LLTextureEntry* LLVOAvatar::getTexEntry(const U8 te_num) const +{ + return getTE(te_num); +} + +//virtual +void LLVOAvatar::setTexEntry(const U8 index, const LLTextureEntry &te) +{ + setTE(index, te); +} + +//----------------------------------------------------------------------------- +// resolveHeight() +//----------------------------------------------------------------------------- + +void LLVOAvatar::resolveHeightAgent(const LLVector3 &in_pos_agent, LLVector3 &out_pos_agent, LLVector3 &out_norm) +{ + LLVector3d in_pos_global, out_pos_global; + + in_pos_global = gAgent.getPosGlobalFromAgent(in_pos_agent); + resolveHeightGlobal(in_pos_global, out_pos_global, out_norm); + out_pos_agent = gAgent.getPosAgentFromGlobal(out_pos_global); +} + + +void LLVOAvatar::resolveRayCollisionAgent(const LLVector3d start_pt, const LLVector3d end_pt, LLVector3d &out_pos, LLVector3 &out_norm) +{ + LLViewerObject *obj; + LLWorld::getInstance()->resolveStepHeightGlobal(this, start_pt, end_pt, out_pos, out_norm, &obj); +} + +void LLVOAvatar::resolveHeightGlobal(const LLVector3d &inPos, LLVector3d &outPos, LLVector3 &outNorm) +{ + LLVector3d zVec(0.0f, 0.0f, 0.5f); + LLVector3d p0 = inPos + zVec; + LLVector3d p1 = inPos - zVec; + LLViewerObject *obj; + LLWorld::getInstance()->resolveStepHeightGlobal(this, p0, p1, outPos, outNorm, &obj); + if (!obj) + { + mStepOnLand = TRUE; + mStepMaterial = 0; + mStepObjectVelocity.setVec(0.0f, 0.0f, 0.0f); + } + else + { + mStepOnLand = FALSE; + mStepMaterial = obj->getMaterial(); + + // We want the primitive velocity, not our velocity... (which actually subtracts the + // step object velocity) + LLVector3 angularVelocity = obj->getAngularVelocity(); + LLVector3 relativePos = gAgent.getPosAgentFromGlobal(outPos) - obj->getPositionAgent(); + + LLVector3 linearComponent = angularVelocity % relativePos; +// llinfos << "Linear Component of Rotation Velocity " << linearComponent << llendl; + mStepObjectVelocity = obj->getVelocity() + linearComponent; + } +} + + +//----------------------------------------------------------------------------- +// getStepSound() +//----------------------------------------------------------------------------- +const LLUUID& LLVOAvatar::getStepSound() const +{ + if ( mStepOnLand ) + { + return sStepSoundOnLand; + } + + return sStepSounds[mStepMaterial]; +} + + +//----------------------------------------------------------------------------- +// processAnimationStateChanges() +//----------------------------------------------------------------------------- +void LLVOAvatar::processAnimationStateChanges() +{ + LLMemType mt(LLMemType::MTYPE_AVATAR); + + if (gNoRender) + { + return; + } + + if ( isAnyAnimationSignaled(AGENT_WALK_ANIMS, NUM_AGENT_WALK_ANIMS) ) + { + startMotion(ANIM_AGENT_WALK_ADJUST); + stopMotion(ANIM_AGENT_FLY_ADJUST); + } + else if (mInAir && !mIsSitting) + { + stopMotion(ANIM_AGENT_WALK_ADJUST); + startMotion(ANIM_AGENT_FLY_ADJUST); + } + else + { + stopMotion(ANIM_AGENT_WALK_ADJUST); + stopMotion(ANIM_AGENT_FLY_ADJUST); + } + + if ( isAnyAnimationSignaled(AGENT_GUN_AIM_ANIMS, NUM_AGENT_GUN_AIM_ANIMS) ) + { + startMotion(ANIM_AGENT_TARGET); + stopMotion(ANIM_AGENT_BODY_NOISE); + } + else + { + stopMotion(ANIM_AGENT_TARGET); + startMotion(ANIM_AGENT_BODY_NOISE); + } + + // clear all current animations + AnimIterator anim_it; + for (anim_it = mPlayingAnimations.begin(); anim_it != mPlayingAnimations.end();) + { + AnimIterator found_anim = mSignaledAnimations.find(anim_it->first); + + // playing, but not signaled, so stop + if (found_anim == mSignaledAnimations.end()) + { + processSingleAnimationStateChange(anim_it->first, FALSE); + mPlayingAnimations.erase(anim_it++); + continue; + } + + ++anim_it; + } + + // start up all new anims + for (anim_it = mSignaledAnimations.begin(); anim_it != mSignaledAnimations.end();) + { + AnimIterator found_anim = mPlayingAnimations.find(anim_it->first); + + // signaled but not playing, or different sequence id, start motion + if (found_anim == mPlayingAnimations.end() || found_anim->second != anim_it->second) + { + if (processSingleAnimationStateChange(anim_it->first, TRUE)) + { + mPlayingAnimations[anim_it->first] = anim_it->second; + ++anim_it; + continue; + } + } + + ++anim_it; + } + + // clear source information for animations which have been stopped + if (isSelf()) + { + AnimSourceIterator source_it = mAnimationSources.begin(); + + for (source_it = mAnimationSources.begin(); source_it != mAnimationSources.end();) + { + if (mSignaledAnimations.find(source_it->second) == mSignaledAnimations.end()) + { + mAnimationSources.erase(source_it++); + } + else + { + ++source_it; + } + } + } + + stop_glerror(); +} + + +//----------------------------------------------------------------------------- +// processSingleAnimationStateChange(); +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::processSingleAnimationStateChange( const LLUUID& anim_id, BOOL start ) +{ + LLMemType mt(LLMemType::MTYPE_AVATAR); + + BOOL result = FALSE; + + if ( start ) // start animation + { + if (anim_id == ANIM_AGENT_TYPE) + { + if (gAudiop) + { + LLVector3d char_pos_global = gAgent.getPosGlobalFromAgent(getCharacterPosition()); + if (LLViewerParcelMgr::getInstance()->canHearSound(char_pos_global) + && !LLMuteList::getInstance()->isMuted(getID(), LLMute::flagObjectSounds)) + { + // RN: uncomment this to play on typing sound at fixed volume once sound engine is fixed + // to support both spatialized and non-spatialized instances of the same sound + //if (isSelf()) + //{ + // gAudiop->triggerSound(LLUUID(gSavedSettings.getString("UISndTyping")), 1.0f, LLAudioEngine::AUDIO_TYPE_UI); + //} + //else + { + LLUUID sound_id = LLUUID(gSavedSettings.getString("UISndTyping")); + gAudiop->triggerSound(sound_id, getID(), 1.0f, LLAudioEngine::AUDIO_TYPE_SFX, char_pos_global); + } + } + } + } + else if (anim_id == ANIM_AGENT_SIT_GROUND_CONSTRAINED) + { + sitDown(TRUE); + } + + + if (startMotion(anim_id)) + { + result = TRUE; + } + else + { + llwarns << "Failed to start motion!" << llendl; + } + } + else //stop animation + { + if (anim_id == ANIM_AGENT_SIT_GROUND_CONSTRAINED) + { + sitDown(FALSE); + } + stopMotion(anim_id); + result = TRUE; + } + + return result; +} + +//----------------------------------------------------------------------------- +// isAnyAnimationSignaled() +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::isAnyAnimationSignaled(const LLUUID *anim_array, const S32 num_anims) const +{ + for (S32 i = 0; i < num_anims; i++) + { + if(mSignaledAnimations.find(anim_array[i]) != mSignaledAnimations.end()) + { + return TRUE; + } + } + return FALSE; +} + +//----------------------------------------------------------------------------- +// resetAnimations() +//----------------------------------------------------------------------------- +void LLVOAvatar::resetAnimations() +{ + LLKeyframeMotion::flushKeyframeCache(); + flushAllMotions(); +} + +// Override selectively based on avatar sex and whether we're using new +// animations. +LLUUID LLVOAvatar::remapMotionID(const LLUUID& id) +{ + BOOL use_new_walk_run = gSavedSettings.getBOOL("UseNewWalkRun"); + LLUUID result = id; + + // start special case female walk for female avatars + if (getSex() == SEX_FEMALE) + { + if (id == ANIM_AGENT_WALK) + { + if (use_new_walk_run) + result = ANIM_AGENT_FEMALE_WALK_NEW; + else + result = ANIM_AGENT_FEMALE_WALK; + } + else if (id == ANIM_AGENT_RUN) + { + // There is no old female run animation, so only override + // in one case. + if (use_new_walk_run) + result = ANIM_AGENT_FEMALE_RUN_NEW; + } + else if (id == ANIM_AGENT_SIT) + { + result = ANIM_AGENT_SIT_FEMALE; + } + } + else + { + // Male avatar. + if (id == ANIM_AGENT_WALK) + { + if (use_new_walk_run) + result = ANIM_AGENT_WALK_NEW; + } + else if (id == ANIM_AGENT_RUN) + { + if (use_new_walk_run) + result = ANIM_AGENT_RUN_NEW; + } + + } + + return result; + +} + +//----------------------------------------------------------------------------- +// startMotion() +// id is the asset if of the animation to start +// time_offset is the offset into the animation at which to start playing +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::startMotion(const LLUUID& id, F32 time_offset) +{ + LLMemType mt(LLMemType::MTYPE_AVATAR); + + lldebugs << "motion requested " << id.asString() << " " << gAnimLibrary.animationName(id) << llendl; + + LLUUID remap_id = remapMotionID(id); + + if (remap_id != id) + { + lldebugs << "motion resultant " << remap_id.asString() << " " << gAnimLibrary.animationName(remap_id) << llendl; + } + + if (isSelf() && remap_id == ANIM_AGENT_AWAY) + { + gAgent.setAFK(); + } + + return LLCharacter::startMotion(remap_id, time_offset); +} + +//----------------------------------------------------------------------------- +// stopMotion() +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::stopMotion(const LLUUID& id, BOOL stop_immediate) +{ + lldebugs << "motion requested " << id.asString() << " " << gAnimLibrary.animationName(id) << llendl; + + LLUUID remap_id = remapMotionID(id); + + if (remap_id != id) + { + lldebugs << "motion resultant " << remap_id.asString() << " " << gAnimLibrary.animationName(remap_id) << llendl; + } + + if (isSelf()) + { + gAgent.onAnimStop(remap_id); + } + + return LLCharacter::stopMotion(remap_id, stop_immediate); +} + +//----------------------------------------------------------------------------- +// stopMotionFromSource() +//----------------------------------------------------------------------------- +// virtual +void LLVOAvatar::stopMotionFromSource(const LLUUID& source_id) +{ +} + +//----------------------------------------------------------------------------- +// getVolumePos() +//----------------------------------------------------------------------------- +LLVector3 LLVOAvatar::getVolumePos(S32 joint_index, LLVector3& volume_offset) +{ + if (joint_index > mNumCollisionVolumes) + { + return LLVector3::zero; + } + + return mCollisionVolumes[joint_index].getVolumePos(volume_offset); +} + +//----------------------------------------------------------------------------- +// findCollisionVolume() +//----------------------------------------------------------------------------- +LLJoint* LLVOAvatar::findCollisionVolume(U32 volume_id) +{ + if ((S32)volume_id > mNumCollisionVolumes) + { + return NULL; + } + + return &mCollisionVolumes[volume_id]; +} + +//----------------------------------------------------------------------------- +// findCollisionVolume() +//----------------------------------------------------------------------------- +S32 LLVOAvatar::getCollisionVolumeID(std::string &name) +{ + for (S32 i = 0; i < mNumCollisionVolumes; i++) + { + if (mCollisionVolumes[i].getName() == name) + { + return i; + } + } + + return -1; +} + +//----------------------------------------------------------------------------- +// addDebugText() +//----------------------------------------------------------------------------- +void LLVOAvatar::addDebugText(const std::string& text) +{ + mDebugText.append(1, '\n'); + mDebugText.append(text); +} + +//----------------------------------------------------------------------------- +// getID() +//----------------------------------------------------------------------------- +const LLUUID& LLVOAvatar::getID() +{ + return mID; +} + +//----------------------------------------------------------------------------- +// getJoint() +//----------------------------------------------------------------------------- +// RN: avatar joints are multi-rooted to include screen-based attachments +LLJoint *LLVOAvatar::getJoint( const std::string &name ) +{ + LLJoint* jointp = mRoot.findJoint(name); + return jointp; +} + +//----------------------------------------------------------------------------- +// resetJointPositions +//----------------------------------------------------------------------------- +void LLVOAvatar::resetJointPositions( void ) +{ + for(S32 i = 0; i < (S32)mNumJoints; ++i) + { + mSkeleton[i].restoreOldXform(); + mSkeleton[i].setId( LLUUID::null ); + } + mHasPelvisOffset = false; +} +//----------------------------------------------------------------------------- +// resetSpecificJointPosition +//----------------------------------------------------------------------------- +void LLVOAvatar::resetSpecificJointPosition( const std::string& name ) +{ + LLJoint* pJoint = mRoot.findJoint( name ); + + if ( pJoint && pJoint->doesJointNeedToBeReset() ) + { + pJoint->restoreOldXform(); + pJoint->setId( LLUUID::null ); + //If we're reseting the pelvis position make sure not to apply offset + if ( name == "mPelvis" ) + { + mHasPelvisOffset = false; + } + } + else + { + llinfos<<"Did not find "<< name.c_str()<<llendl; + } +} +//----------------------------------------------------------------------------- +// resetJointPositionsToDefault +//----------------------------------------------------------------------------- +void LLVOAvatar::resetJointPositionsToDefault( void ) +{ + const LLVector3& avPos = getCharacterPosition(); + + //Reposition the pelvis + LLJoint* pPelvis = mRoot.findJoint("mPelvis"); + if ( pPelvis ) + { + pPelvis->setPosition( avPos + pPelvis->getPosition() ); + } + else + { + llwarns<<"Can't get pelvis joint."<<llendl; + return; + } + + //Subsequent joints are relative to pelvis + for( S32 i = 0; i < (S32)mNumJoints; ++i ) + { + LLJoint* pJoint = (LLJoint*)&mSkeleton[i]; + if ( pJoint->doesJointNeedToBeReset() ) + { + + pJoint->setId( LLUUID::null ); + //restore joints to default positions, however skip over the pelvis + if ( pJoint && pPelvis != pJoint ) + { + pJoint->restoreOldXform(); + } + } + } + //make sure we don't apply the joint offset + mHasPelvisOffset = false; + postPelvisSetRecalc(); +} +//----------------------------------------------------------------------------- +// getCharacterPosition() +//----------------------------------------------------------------------------- +LLVector3 LLVOAvatar::getCharacterPosition() +{ + if (mDrawable.notNull()) + { + return mDrawable->getPositionAgent(); + } + else + { + return getPositionAgent(); + } +} + + +//----------------------------------------------------------------------------- +// LLVOAvatar::getCharacterRotation() +//----------------------------------------------------------------------------- +LLQuaternion LLVOAvatar::getCharacterRotation() +{ + return getRotation(); +} + + +//----------------------------------------------------------------------------- +// LLVOAvatar::getCharacterVelocity() +//----------------------------------------------------------------------------- +LLVector3 LLVOAvatar::getCharacterVelocity() +{ + return getVelocity() - mStepObjectVelocity; +} + + +//----------------------------------------------------------------------------- +// LLVOAvatar::getCharacterAngularVelocity() +//----------------------------------------------------------------------------- +LLVector3 LLVOAvatar::getCharacterAngularVelocity() +{ + return getAngularVelocity(); +} + +//----------------------------------------------------------------------------- +// LLVOAvatar::getGround() +//----------------------------------------------------------------------------- +void LLVOAvatar::getGround(const LLVector3 &in_pos_agent, LLVector3 &out_pos_agent, LLVector3 &outNorm) +{ + LLVector3d z_vec(0.0f, 0.0f, 1.0f); + LLVector3d p0_global, p1_global; + + if (gNoRender || mIsDummy) + { + outNorm.setVec(z_vec); + out_pos_agent = in_pos_agent; + return; + } + + p0_global = gAgent.getPosGlobalFromAgent(in_pos_agent) + z_vec; + p1_global = gAgent.getPosGlobalFromAgent(in_pos_agent) - z_vec; + LLViewerObject *obj; + LLVector3d out_pos_global; + LLWorld::getInstance()->resolveStepHeightGlobal(this, p0_global, p1_global, out_pos_global, outNorm, &obj); + out_pos_agent = gAgent.getPosAgentFromGlobal(out_pos_global); +} + +//----------------------------------------------------------------------------- +// LLVOAvatar::getTimeDilation() +//----------------------------------------------------------------------------- +F32 LLVOAvatar::getTimeDilation() +{ + return mTimeDilation; +} + + +//----------------------------------------------------------------------------- +// LLVOAvatar::getPixelArea() +//----------------------------------------------------------------------------- +F32 LLVOAvatar::getPixelArea() const +{ + if (mIsDummy) + { + return 100000.f; + } + return mPixelArea; +} + + +//----------------------------------------------------------------------------- +// LLVOAvatar::getHeadMesh() +//----------------------------------------------------------------------------- +LLPolyMesh* LLVOAvatar::getHeadMesh() +{ + return mMeshLOD[MESH_ID_HEAD]->mMeshParts[0]->getMesh(); +} + + +//----------------------------------------------------------------------------- +// LLVOAvatar::getUpperBodyMesh() +//----------------------------------------------------------------------------- +LLPolyMesh* LLVOAvatar::getUpperBodyMesh() +{ + return mMeshLOD[MESH_ID_UPPER_BODY]->mMeshParts[0]->getMesh(); +} + + +//----------------------------------------------------------------------------- +// LLVOAvatar::getPosGlobalFromAgent() +//----------------------------------------------------------------------------- +LLVector3d LLVOAvatar::getPosGlobalFromAgent(const LLVector3 &position) +{ + return gAgent.getPosGlobalFromAgent(position); +} + +//----------------------------------------------------------------------------- +// getPosAgentFromGlobal() +//----------------------------------------------------------------------------- +LLVector3 LLVOAvatar::getPosAgentFromGlobal(const LLVector3d &position) +{ + return gAgent.getPosAgentFromGlobal(position); +} + +//----------------------------------------------------------------------------- +// allocateCharacterJoints() +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::allocateCharacterJoints( U32 num ) +{ + deleteAndClearArray(mSkeleton); + mNumJoints = 0; + + mSkeleton = new LLViewerJoint[num]; + + for(S32 joint_num = 0; joint_num < (S32)num; joint_num++) + { + mSkeleton[joint_num].setJointNum(joint_num); + } + + if (!mSkeleton) + { + return FALSE; + } + + mNumJoints = num; + return TRUE; +} + +//----------------------------------------------------------------------------- +// allocateCollisionVolumes() +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::allocateCollisionVolumes( U32 num ) +{ + deleteAndClearArray(mCollisionVolumes); + mNumCollisionVolumes = 0; + + mCollisionVolumes = new LLViewerJointCollisionVolume[num]; + if (!mCollisionVolumes) + { + return FALSE; + } + + mNumCollisionVolumes = num; + return TRUE; +} + + +//----------------------------------------------------------------------------- +// getCharacterJoint() +//----------------------------------------------------------------------------- +LLJoint *LLVOAvatar::getCharacterJoint( U32 num ) +{ + if ((S32)num >= mNumJoints + || (S32)num < 0) + { + return NULL; + } + return (LLJoint*)&mSkeleton[num]; +} + +//----------------------------------------------------------------------------- +// requestStopMotion() +//----------------------------------------------------------------------------- +// virtual +void LLVOAvatar::requestStopMotion( LLMotion* motion ) +{ + // Only agent avatars should handle the stop motion notifications. +} + +//----------------------------------------------------------------------------- +// loadAvatar() +//----------------------------------------------------------------------------- +static LLFastTimer::DeclareTimer FTM_LOAD_AVATAR("Load Avatar"); + +BOOL LLVOAvatar::loadAvatar() +{ +// LLFastTimer t(FTM_LOAD_AVATAR); + + // avatar_skeleton.xml + if( !buildSkeleton(sAvatarSkeletonInfo) ) + { + llwarns << "avatar file: buildSkeleton() failed" << llendl; + return FALSE; + } + + // avatar_lad.xml : <skeleton> + if( !loadSkeletonNode() ) + { + llwarns << "avatar file: loadNodeSkeleton() failed" << llendl; + return FALSE; + } + + // avatar_lad.xml : <mesh> + if( !loadMeshNodes() ) + { + llwarns << "avatar file: loadNodeMesh() failed" << llendl; + return FALSE; + } + + // avatar_lad.xml : <global_color> + if( sAvatarXmlInfo->mTexSkinColorInfo ) + { + mTexSkinColor = new LLTexGlobalColor( this ); + if( !mTexSkinColor->setInfo( sAvatarXmlInfo->mTexSkinColorInfo ) ) + { + llwarns << "avatar file: mTexSkinColor->setInfo() failed" << llendl; + return FALSE; + } + } + else + { + llwarns << "<global_color> name=\"skin_color\" not found" << llendl; + return FALSE; + } + if( sAvatarXmlInfo->mTexHairColorInfo ) + { + mTexHairColor = new LLTexGlobalColor( this ); + if( !mTexHairColor->setInfo( sAvatarXmlInfo->mTexHairColorInfo ) ) + { + llwarns << "avatar file: mTexHairColor->setInfo() failed" << llendl; + return FALSE; + } + } + else + { + llwarns << "<global_color> name=\"hair_color\" not found" << llendl; + return FALSE; + } + if( sAvatarXmlInfo->mTexEyeColorInfo ) + { + mTexEyeColor = new LLTexGlobalColor( this ); + if( !mTexEyeColor->setInfo( sAvatarXmlInfo->mTexEyeColorInfo ) ) + { + llwarns << "avatar file: mTexEyeColor->setInfo() failed" << llendl; + return FALSE; + } + } + else + { + llwarns << "<global_color> name=\"eye_color\" not found" << llendl; + return FALSE; + } + + // avatar_lad.xml : <layer_set> + if (sAvatarXmlInfo->mLayerInfoList.empty()) + { + llwarns << "avatar file: missing <layer_set> node" << llendl; + return FALSE; + } + + if (sAvatarXmlInfo->mMorphMaskInfoList.empty()) + { + llwarns << "avatar file: missing <morph_masks> node" << llendl; + return FALSE; + } + + // avatar_lad.xml : <morph_masks> + for (LLVOAvatarXmlInfo::morph_info_list_t::iterator iter = sAvatarXmlInfo->mMorphMaskInfoList.begin(); + iter != sAvatarXmlInfo->mMorphMaskInfoList.end(); + ++iter) + { + LLVOAvatarXmlInfo::LLVOAvatarMorphInfo *info = *iter; + + EBakedTextureIndex baked = LLVOAvatarDictionary::findBakedByRegionName(info->mRegion); + if (baked != BAKED_NUM_INDICES) + { + LLPolyMorphTarget *morph_param; + const std::string *name = &info->mName; + morph_param = (LLPolyMorphTarget *)(getVisualParam(name->c_str())); + if (morph_param) + { + BOOL invert = info->mInvert; + addMaskedMorph(baked, morph_param, invert, info->mLayer); + } + } + + } + + loadLayersets(); + + // avatar_lad.xml : <driver_parameters> + for (LLVOAvatarXmlInfo::driver_info_list_t::iterator iter = sAvatarXmlInfo->mDriverInfoList.begin(); + iter != sAvatarXmlInfo->mDriverInfoList.end(); + ++iter) + { + LLDriverParamInfo *info = *iter; + LLDriverParam* driver_param = new LLDriverParam( this ); + if (driver_param->setInfo(info)) + { + addVisualParam( driver_param ); + LLVisualParam*(LLVOAvatar::*avatar_function)(S32)const = &LLVOAvatar::getVisualParam; + if( !driver_param->linkDrivenParams(boost::bind(avatar_function,(LLVOAvatar*)this,_1 ), false)) + { + llwarns << "could not link driven params for avatar " << this->getFullname() << " id: " << driver_param->getID() << llendl; + continue; + } + } + else + { + delete driver_param; + llwarns << "avatar file: driver_param->parseData() failed" << llendl; + return FALSE; + } + } + + // Uncomment to enable avatar_lad.xml debugging. + std::ofstream file; + file.open("avatar_lad.log"); + for( LLViewerVisualParam* param = (LLViewerVisualParam*) getFirstVisualParam(); + param; + param = (LLViewerVisualParam*) getNextVisualParam() ) + { + param->getInfo()->toStream(file); + file << std::endl; + } + + file.close(); + + return TRUE; +} + +//----------------------------------------------------------------------------- +// loadSkeletonNode(): loads <skeleton> node from XML tree +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::loadSkeletonNode () +{ + mRoot.addChild( &mSkeleton[0] ); + + for (std::vector<LLViewerJoint *>::iterator iter = mMeshLOD.begin(); + iter != mMeshLOD.end(); + ++iter) + { + LLViewerJoint *joint = (LLViewerJoint *) *iter; + joint->mUpdateXform = FALSE; + joint->setMeshesToChildren(); + } + + mRoot.addChild(mMeshLOD[MESH_ID_HEAD]); + mRoot.addChild(mMeshLOD[MESH_ID_EYELASH]); + mRoot.addChild(mMeshLOD[MESH_ID_UPPER_BODY]); + mRoot.addChild(mMeshLOD[MESH_ID_LOWER_BODY]); + mRoot.addChild(mMeshLOD[MESH_ID_SKIRT]); + mRoot.addChild(mMeshLOD[MESH_ID_HEAD]); + + LLViewerJoint *skull = (LLViewerJoint*)mRoot.findJoint("mSkull"); + if (skull) + { + skull->addChild(mMeshLOD[MESH_ID_HAIR] ); + } + + LLViewerJoint *eyeL = (LLViewerJoint*)mRoot.findJoint("mEyeLeft"); + if (eyeL) + { + eyeL->addChild( mMeshLOD[MESH_ID_EYEBALL_LEFT] ); + } + + LLViewerJoint *eyeR = (LLViewerJoint*)mRoot.findJoint("mEyeRight"); + if (eyeR) + { + eyeR->addChild( mMeshLOD[MESH_ID_EYEBALL_RIGHT] ); + } + + // SKELETAL DISTORTIONS + { + LLVOAvatarXmlInfo::skeletal_distortion_info_list_t::iterator iter; + for (iter = sAvatarXmlInfo->mSkeletalDistortionInfoList.begin(); + iter != sAvatarXmlInfo->mSkeletalDistortionInfoList.end(); + ++iter) + { + LLPolySkeletalDistortionInfo *info = *iter; + LLPolySkeletalDistortion *param = new LLPolySkeletalDistortion(this); + if (!param->setInfo(info)) + { + delete param; + return FALSE; + } + else + { + addVisualParam(param); + } + } + } + + // ATTACHMENTS + { + LLVOAvatarXmlInfo::attachment_info_list_t::iterator iter; + for (iter = sAvatarXmlInfo->mAttachmentInfoList.begin(); + iter != sAvatarXmlInfo->mAttachmentInfoList.end(); + ++iter) + { + LLVOAvatarXmlInfo::LLVOAvatarAttachmentInfo *info = *iter; + if (!isSelf() && info->mJointName == "mScreen") + { //don't process screen joint for other avatars + continue; + } + + LLViewerJointAttachment* attachment = new LLViewerJointAttachment(); + + attachment->setName(info->mName); + LLJoint *parentJoint = getJoint(info->mJointName); + if (!parentJoint) + { + llwarns << "No parent joint by name " << info->mJointName << " found for attachment point " << info->mName << llendl; + delete attachment; + continue; + } + + if (info->mHasPosition) + { + attachment->setOriginalPosition(info->mPosition); + } + + if (info->mHasRotation) + { + LLQuaternion rotation; + rotation.setQuat(info->mRotationEuler.mV[VX] * DEG_TO_RAD, + info->mRotationEuler.mV[VY] * DEG_TO_RAD, + info->mRotationEuler.mV[VZ] * DEG_TO_RAD); + attachment->setRotation(rotation); + } + + int group = info->mGroup; + if (group >= 0) + { + if (group < 0 || group >= 9) + { + llwarns << "Invalid group number (" << group << ") for attachment point " << info->mName << llendl; + } + else + { + attachment->setGroup(group); + } + } + + S32 attachmentID = info->mAttachmentID; + if (attachmentID < 1 || attachmentID > 255) + { + llwarns << "Attachment point out of range [1-255]: " << attachmentID << " on attachment point " << info->mName << llendl; + delete attachment; + continue; + } + if (mAttachmentPoints.find(attachmentID) != mAttachmentPoints.end()) + { + llwarns << "Attachment point redefined with id " << attachmentID << " on attachment point " << info->mName << llendl; + delete attachment; + continue; + } + + attachment->setPieSlice(info->mPieMenuSlice); + attachment->setVisibleInFirstPerson(info->mVisibleFirstPerson); + attachment->setIsHUDAttachment(info->mIsHUDAttachment); + + mAttachmentPoints[attachmentID] = attachment; + + // now add attachment joint + parentJoint->addChild(attachment); + } + } + + return TRUE; +} + +//----------------------------------------------------------------------------- +// loadMeshNodes(): loads <mesh> nodes from XML tree +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::loadMeshNodes() +{ + for (LLVOAvatarXmlInfo::mesh_info_list_t::const_iterator meshinfo_iter = sAvatarXmlInfo->mMeshInfoList.begin(); + meshinfo_iter != sAvatarXmlInfo->mMeshInfoList.end(); + ++meshinfo_iter) + { + const LLVOAvatarXmlInfo::LLVOAvatarMeshInfo *info = *meshinfo_iter; + const std::string &type = info->mType; + S32 lod = info->mLOD; + + LLViewerJointMesh* mesh = NULL; + U8 mesh_id = 0; + BOOL found_mesh_id = FALSE; + + /* if (type == "hairMesh") + switch(lod) + case 0: + mesh = &mHairMesh0; */ + for (LLVOAvatarDictionary::Meshes::const_iterator mesh_iter = LLVOAvatarDictionary::getInstance()->getMeshes().begin(); + mesh_iter != LLVOAvatarDictionary::getInstance()->getMeshes().end(); + ++mesh_iter) + { + const EMeshIndex mesh_index = mesh_iter->first; + const LLVOAvatarDictionary::MeshEntry *mesh_dict = mesh_iter->second; + if (type.compare(mesh_dict->mName) == 0) + { + mesh_id = mesh_index; + found_mesh_id = TRUE; + break; + } + } + + if (found_mesh_id) + { + if (lod < (S32)mMeshLOD[mesh_id]->mMeshParts.size()) + { + mesh = mMeshLOD[mesh_id]->mMeshParts[lod]; + } + else + { + llwarns << "Avatar file: <mesh> has invalid lod setting " << lod << llendl; + return FALSE; + } + } + else + { + llwarns << "Ignoring unrecognized mesh type: " << type << llendl; + return FALSE; + } + + // llinfos << "Parsing mesh data for " << type << "..." << llendl; + + // If this isn't set to white (1.0), avatars will *ALWAYS* be darker than their surroundings. + // Do not touch!!! + mesh->setColor( 1.0f, 1.0f, 1.0f, 1.0f ); + + LLPolyMesh *poly_mesh = NULL; + + if (!info->mReferenceMeshName.empty()) + { + polymesh_map_t::const_iterator polymesh_iter = mMeshes.find(info->mReferenceMeshName); + if (polymesh_iter != mMeshes.end()) + { + poly_mesh = LLPolyMesh::getMesh(info->mMeshFileName, polymesh_iter->second); + poly_mesh->setAvatar(this); + } + else + { + // This should never happen + LL_WARNS("Avatar") << "Could not find avatar mesh: " << info->mReferenceMeshName << LL_ENDL; + } + } + else + { + poly_mesh = LLPolyMesh::getMesh(info->mMeshFileName); + poly_mesh->setAvatar(this); + } + + if( !poly_mesh ) + { + llwarns << "Failed to load mesh of type " << type << llendl; + return FALSE; + } + + // Multimap insert + mMeshes.insert(std::make_pair(info->mMeshFileName, poly_mesh)); + + mesh->setMesh( poly_mesh ); + mesh->setLOD( info->mMinPixelArea ); + + for (LLVOAvatarXmlInfo::LLVOAvatarMeshInfo::morph_info_list_t::const_iterator xmlinfo_iter = info->mPolyMorphTargetInfoList.begin(); + xmlinfo_iter != info->mPolyMorphTargetInfoList.end(); + ++xmlinfo_iter) + { + const LLVOAvatarXmlInfo::LLVOAvatarMeshInfo::morph_info_pair_t *info_pair = &(*xmlinfo_iter); + LLPolyMorphTarget *param = new LLPolyMorphTarget(mesh->getMesh()); + if (!param->setInfo(info_pair->first)) + { + delete param; + return FALSE; + } + else + { + if (info_pair->second) + { + addSharedVisualParam(param); + } + else + { + addVisualParam(param); + } + } + } + } + + return TRUE; +} + +//----------------------------------------------------------------------------- +// loadLayerSets() +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::loadLayersets() +{ + BOOL success = TRUE; + for (LLVOAvatarXmlInfo::layer_info_list_t::const_iterator layerset_iter = sAvatarXmlInfo->mLayerInfoList.begin(); + layerset_iter != sAvatarXmlInfo->mLayerInfoList.end(); + ++layerset_iter) + { + // Construct a layerset for each one specified in avatar_lad.xml and initialize it as such. + LLTexLayerSetInfo *layerset_info = *layerset_iter; + layerset_info->createVisualParams(this); + } + return success; +} + +//----------------------------------------------------------------------------- +// updateVisualParams() +//----------------------------------------------------------------------------- +void LLVOAvatar::updateVisualParams() +{ + if (gNoRender) + { + return; + } + + setSex( (getVisualParamWeight( "male" ) > 0.5f) ? SEX_MALE : SEX_FEMALE ); + + LLCharacter::updateVisualParams(); + + if (mLastSkeletonSerialNum != mSkeletonSerialNum) + { + computeBodySize(); + mLastSkeletonSerialNum = mSkeletonSerialNum; + mRoot.updateWorldMatrixChildren(); + } + + dirtyMesh(); + updateHeadOffset(); +} + +//----------------------------------------------------------------------------- +// isActive() +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::isActive() const +{ + return TRUE; +} + +//----------------------------------------------------------------------------- +// setPixelAreaAndAngle() +//----------------------------------------------------------------------------- +void LLVOAvatar::setPixelAreaAndAngle(LLAgent &agent) +{ + LLMemType mt(LLMemType::MTYPE_AVATAR); + + if (mDrawable.isNull()) + { + return; + } + + const LLVector4a* ext = mDrawable->getSpatialExtents(); + LLVector4a center; + center.setAdd(ext[1], ext[0]); + center.mul(0.5f); + LLVector4a size; + size.setSub(ext[1], ext[0]); + size.mul(0.5f); + + mImpostorPixelArea = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance()); + + F32 range = mDrawable->mDistanceWRTCamera; + + if (range < 0.001f) // range == zero + { + mAppAngle = 180.f; + } + else + { + F32 radius = size.getLength3().getF32(); + mAppAngle = (F32) atan2( radius, range) * RAD_TO_DEG; + } + + // We always want to look good to ourselves + if( isSelf() ) + { + mPixelArea = llmax( mPixelArea, F32(getTexImageSize() / 16) ); + } +} + +//----------------------------------------------------------------------------- +// updateJointLODs() +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::updateJointLODs() +{ + const F32 MAX_PIXEL_AREA = 100000000.f; + F32 lod_factor = (sLODFactor * AVATAR_LOD_TWEAK_RANGE + (1.f - AVATAR_LOD_TWEAK_RANGE)); + F32 avatar_num_min_factor = clamp_rescale(sLODFactor, 0.f, 1.f, 0.25f, 0.6f); + F32 avatar_num_factor = clamp_rescale((F32)sNumVisibleAvatars, 8, 25, 1.f, avatar_num_min_factor); + F32 area_scale = 0.16f; + + { + if (isSelf()) + { + if(gAgentCamera.cameraCustomizeAvatar() || gAgentCamera.cameraMouselook()) + { + mAdjustedPixelArea = MAX_PIXEL_AREA; + } + else + { + mAdjustedPixelArea = mPixelArea*area_scale; + } + } + else if (mIsDummy) + { + mAdjustedPixelArea = MAX_PIXEL_AREA; + } + else + { + // reported avatar pixel area is dependent on avatar render load, based on number of visible avatars + mAdjustedPixelArea = (F32)mPixelArea * area_scale * lod_factor * lod_factor * avatar_num_factor * avatar_num_factor; + } + + // now select meshes to render based on adjusted pixel area + BOOL res = mRoot.updateLOD(mAdjustedPixelArea, TRUE); + if (res) + { + sNumLODChangesThisFrame++; + dirtyMesh(2); + return TRUE; + } + } + + return FALSE; +} + +//----------------------------------------------------------------------------- +// createDrawable() +//----------------------------------------------------------------------------- +LLDrawable *LLVOAvatar::createDrawable(LLPipeline *pipeline) +{ + pipeline->allocDrawable(this); + mDrawable->setLit(FALSE); + + LLDrawPoolAvatar *poolp = (LLDrawPoolAvatar*) gPipeline.getPool(LLDrawPool::POOL_AVATAR); + + // Only a single face (one per avatar) + //this face will be splitted into several if its vertex buffer is too long. + mDrawable->setState(LLDrawable::ACTIVE); + mDrawable->addFace(poolp, NULL); + mDrawable->setRenderType(LLPipeline::RENDER_TYPE_AVATAR); + + mNumInitFaces = mDrawable->getNumFaces() ; + + dirtyMesh(2); + return mDrawable; +} + + +void LLVOAvatar::updateGL() +{ + if (mMeshTexturesDirty) + { + updateMeshTextures(); + mMeshTexturesDirty = FALSE; + } +} + +//----------------------------------------------------------------------------- +// updateGeometry() +//----------------------------------------------------------------------------- +static LLFastTimer::DeclareTimer FTM_UPDATE_AVATAR("Update Avatar"); +BOOL LLVOAvatar::updateGeometry(LLDrawable *drawable) +{ + LLFastTimer ftm(FTM_UPDATE_AVATAR); + if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_AVATAR))) + { + return TRUE; + } + + if (!mMeshValid) + { + return TRUE; + } + + if (!drawable) + { + llerrs << "LLVOAvatar::updateGeometry() called with NULL drawable" << llendl; + } + + return TRUE; +} + +//----------------------------------------------------------------------------- +// updateSexDependentLayerSets() +//----------------------------------------------------------------------------- +void LLVOAvatar::updateSexDependentLayerSets( BOOL upload_bake ) +{ + invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet, upload_bake ); + invalidateComposite( mBakedTextureDatas[BAKED_UPPER].mTexLayerSet, upload_bake ); + invalidateComposite( mBakedTextureDatas[BAKED_LOWER].mTexLayerSet, upload_bake ); +} + +//----------------------------------------------------------------------------- +// dirtyMesh() +//----------------------------------------------------------------------------- +void LLVOAvatar::dirtyMesh() +{ + dirtyMesh(1); +} +void LLVOAvatar::dirtyMesh(S32 priority) +{ + mDirtyMesh = llmax(mDirtyMesh, priority); +} +//----------------------------------------------------------------------------- +// hideSkirt() +//----------------------------------------------------------------------------- +void LLVOAvatar::hideSkirt() +{ + mMeshLOD[MESH_ID_SKIRT]->setVisible(FALSE, TRUE); +} + +BOOL LLVOAvatar::setParent(LLViewerObject* parent) +{ + BOOL ret ; + if (parent == NULL) + { + getOffObject(); + ret = LLViewerObject::setParent(parent); + if (isSelf()) + { + gAgentCamera.resetCamera(); + } + } + else + { + ret = LLViewerObject::setParent(parent); + if(ret) + { + sitOnObject(parent); + } + } + return ret ; +} + +void LLVOAvatar::addChild(LLViewerObject *childp) +{ + childp->extractAttachmentItemID(); // find the inventory item this object is associated with. + LLViewerObject::addChild(childp); + if (childp->mDrawable) + { + attachObject(childp); + } + else + { + mPendingAttachment.push_back(childp); + } +} + +void LLVOAvatar::removeChild(LLViewerObject *childp) +{ + LLViewerObject::removeChild(childp); + if (!detachObject(childp)) + { + llwarns << "Calling detach on non-attached object " << llendl; + } +} + +LLViewerJointAttachment* LLVOAvatar::getTargetAttachmentPoint(LLViewerObject* viewer_object) +{ + S32 attachmentID = ATTACHMENT_ID_FROM_STATE(viewer_object->getState()); + + // This should never happen unless the server didn't process the attachment point + // correctly, but putting this check in here to be safe. + if (attachmentID & ATTACHMENT_ADD) + { + llwarns << "Got an attachment with ATTACHMENT_ADD mask, removing ( attach pt:" << attachmentID << " )" << llendl; + attachmentID &= ~ATTACHMENT_ADD; + } + + LLViewerJointAttachment* attachment = get_if_there(mAttachmentPoints, attachmentID, (LLViewerJointAttachment*)NULL); + + if (!attachment) + { + llwarns << "Object attachment point invalid: " << attachmentID << llendl; + attachment = get_if_there(mAttachmentPoints, 1, (LLViewerJointAttachment*)NULL); // Arbitrary using 1 (chest) + } + + return attachment; +} + +//----------------------------------------------------------------------------- +// attachObject() +//----------------------------------------------------------------------------- +const LLViewerJointAttachment *LLVOAvatar::attachObject(LLViewerObject *viewer_object) +{ + LLViewerJointAttachment* attachment = getTargetAttachmentPoint(viewer_object); + + if (!attachment || !attachment->addObject(viewer_object)) + { + return 0; + } + + if (viewer_object->isSelected()) + { + LLSelectMgr::getInstance()->updateSelectionCenter(); + LLSelectMgr::getInstance()->updatePointAt(); + } + + return attachment; +} + +//----------------------------------------------------------------------------- +// attachObject() +//----------------------------------------------------------------------------- +U32 LLVOAvatar::getNumAttachments() const +{ + U32 num_attachments = 0; + for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) + { + const LLViewerJointAttachment *attachment_pt = (*iter).second; + num_attachments += attachment_pt->getNumObjects(); + } + return num_attachments; +} + +//----------------------------------------------------------------------------- +// canAttachMoreObjects() +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::canAttachMoreObjects() const +{ + return (getNumAttachments() < MAX_AGENT_ATTACHMENTS); +} + +//----------------------------------------------------------------------------- +// canAttachMoreObjects() +// Returns true if we can attach <n> more objects. +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::canAttachMoreObjects(U32 n) const +{ + return (getNumAttachments() + n) <= MAX_AGENT_ATTACHMENTS; +} + +//----------------------------------------------------------------------------- +// lazyAttach() +//----------------------------------------------------------------------------- +void LLVOAvatar::lazyAttach() +{ + std::vector<LLPointer<LLViewerObject> > still_pending; + + for (U32 i = 0; i < mPendingAttachment.size(); i++) + { + if (mPendingAttachment[i]->mDrawable) + { + attachObject(mPendingAttachment[i]); + } + else + { + still_pending.push_back(mPendingAttachment[i]); + } + } + + mPendingAttachment = still_pending; +} + +void LLVOAvatar::resetHUDAttachments() +{ + for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) + { + LLViewerJointAttachment* attachment = iter->second; + if (attachment->getIsHUDAttachment()) + { + for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); + attachment_iter != attachment->mAttachedObjects.end(); + ++attachment_iter) + { + const LLViewerObject* attached_object = (*attachment_iter); + if (attached_object && attached_object->mDrawable.notNull()) + { + gPipeline.markMoved(attached_object->mDrawable); + } + } + } + } +} + +void LLVOAvatar::rebuildRiggedAttachments( void ) +{ + for ( attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter ) + { + LLViewerJointAttachment* pAttachment = iter->second; + LLViewerJointAttachment::attachedobjs_vec_t::iterator attachmentIterEnd = pAttachment->mAttachedObjects.end(); + + for ( LLViewerJointAttachment::attachedobjs_vec_t::iterator attachmentIter = pAttachment->mAttachedObjects.begin(); + attachmentIter != attachmentIterEnd; ++attachmentIter) + { + const LLViewerObject* pAttachedObject = *attachmentIter; + if ( pAttachment && pAttachedObject->mDrawable.notNull() ) + { + gPipeline.markRebuild(pAttachedObject->mDrawable); + } + } + } +} +//----------------------------------------------------------------------------- +// cleanupAttachedMesh() +//----------------------------------------------------------------------------- +void LLVOAvatar::cleanupAttachedMesh( LLViewerObject* pVO ) +{ + //If a VO has a skin that we'll reset the joint positions to their default + if ( pVO && pVO->mDrawable ) + { + LLVOVolume* pVObj = pVO->mDrawable->getVOVolume(); + if ( pVObj ) + { + const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( pVObj->getVolume()->getParams().getSculptID() ); + if ( pSkinData ) + { + const int jointCnt = pSkinData->mJointNames.size(); + bool fullRig = ( jointCnt>=20 ) ? true : false; + if ( fullRig ) + { + const int bindCnt = pSkinData->mAlternateBindMatrix.size(); + if ( bindCnt > 0 ) + { + LLVOAvatar::resetJointPositionsToDefault(); + } + } + } + } + } +} +//----------------------------------------------------------------------------- +// detachObject() +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::detachObject(LLViewerObject *viewer_object) +{ + for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) + { + LLViewerJointAttachment* attachment = iter->second; + + if (attachment->isObjectAttached(viewer_object)) + { + cleanupAttachedMesh( viewer_object ); + attachment->removeObject(viewer_object); + lldebugs << "Detaching object " << viewer_object->mID << " from " << attachment->getName() << llendl; + return TRUE; + } + } + + std::vector<LLPointer<LLViewerObject> >::iterator iter = std::find(mPendingAttachment.begin(), mPendingAttachment.end(), viewer_object); + if (iter != mPendingAttachment.end()) + { + mPendingAttachment.erase(iter); + return TRUE; + } + + return FALSE; +} + +//----------------------------------------------------------------------------- +// sitDown() +//----------------------------------------------------------------------------- +void LLVOAvatar::sitDown(BOOL bSitting) +{ + mIsSitting = bSitting; + if (isSelf()) + { + // Update Movement Controls according to own Sitting mode + LLFloaterMove::setSittingMode(bSitting); + } +} + +//----------------------------------------------------------------------------- +// sitOnObject() +//----------------------------------------------------------------------------- +void LLVOAvatar::sitOnObject(LLViewerObject *sit_object) +{ + if (isSelf()) + { + // Might be first sit + //LLFirstUse::useSit(); + + gAgent.setFlying(FALSE); + gAgentCamera.setThirdPersonHeadOffset(LLVector3::zero); + //interpolate to new camera position + gAgentCamera.startCameraAnimation(); + // make sure we are not trying to autopilot + gAgent.stopAutoPilot(); + gAgentCamera.setupSitCamera(); + if (gAgentCamera.getForceMouselook()) + { + gAgentCamera.changeCameraToMouselook(); + } + } + + if (mDrawable.isNull()) + { + return; + } + LLQuaternion inv_obj_rot = ~sit_object->getRenderRotation(); + LLVector3 obj_pos = sit_object->getRenderPosition(); + + LLVector3 rel_pos = getRenderPosition() - obj_pos; + rel_pos.rotVec(inv_obj_rot); + + mDrawable->mXform.setPosition(rel_pos); + mDrawable->mXform.setRotation(mDrawable->getWorldRotation() * inv_obj_rot); + + gPipeline.markMoved(mDrawable, TRUE); + // Notice that removing sitDown() from here causes avatars sitting on + // objects to be not rendered for new arrivals. See EXT-6835 and EXT-1655. + sitDown(TRUE); + mRoot.getXform()->setParent(&sit_object->mDrawable->mXform); // LLVOAvatar::sitOnObject + mRoot.setPosition(getPosition()); + mRoot.updateWorldMatrixChildren(); + + stopMotion(ANIM_AGENT_BODY_NOISE); + +} + +//----------------------------------------------------------------------------- +// getOffObject() +//----------------------------------------------------------------------------- +void LLVOAvatar::getOffObject() +{ + if (mDrawable.isNull()) + { + return; + } + + LLViewerObject* sit_object = (LLViewerObject*)getParent(); + + if (sit_object) + { + stopMotionFromSource(sit_object->getID()); + LLFollowCamMgr::setCameraActive(sit_object->getID(), FALSE); + + LLViewerObject::const_child_list_t& child_list = sit_object->getChildren(); + for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); + iter != child_list.end(); ++iter) + { + LLViewerObject* child_objectp = *iter; + + stopMotionFromSource(child_objectp->getID()); + LLFollowCamMgr::setCameraActive(child_objectp->getID(), FALSE); + } + } + + // assumes that transform will not be updated with drawable still having a parent + LLVector3 cur_position_world = mDrawable->getWorldPosition(); + LLQuaternion cur_rotation_world = mDrawable->getWorldRotation(); + + // set *local* position based on last *world* position, since we're unparenting the avatar + mDrawable->mXform.setPosition(cur_position_world); + mDrawable->mXform.setRotation(cur_rotation_world); + + gPipeline.markMoved(mDrawable, TRUE); + + sitDown(FALSE); + + mRoot.getXform()->setParent(NULL); // LLVOAvatar::getOffObject + mRoot.setPosition(cur_position_world); + mRoot.setRotation(cur_rotation_world); + mRoot.getXform()->update(); + + startMotion(ANIM_AGENT_BODY_NOISE); + + if (isSelf()) + { + LLQuaternion av_rot = gAgent.getFrameAgent().getQuaternion(); + LLQuaternion obj_rot = sit_object ? sit_object->getRenderRotation() : LLQuaternion::DEFAULT; + av_rot = av_rot * obj_rot; + LLVector3 at_axis = LLVector3::x_axis; + at_axis = at_axis * av_rot; + at_axis.mV[VZ] = 0.f; + at_axis.normalize(); + gAgent.resetAxes(at_axis); + + //reset orientation +// mRoot.setRotation(avWorldRot); + gAgentCamera.setThirdPersonHeadOffset(LLVector3(0.f, 0.f, 1.f)); + + gAgentCamera.setSitCamera(LLUUID::null); + } +} + +//----------------------------------------------------------------------------- +// findAvatarFromAttachment() +//----------------------------------------------------------------------------- +// static +LLVOAvatar* LLVOAvatar::findAvatarFromAttachment( LLViewerObject* obj ) +{ + if( obj->isAttachment() ) + { + do + { + obj = (LLViewerObject*) obj->getParent(); + } + while( obj && !obj->isAvatar() ); + + if( obj && !obj->isDead() ) + { + return (LLVOAvatar*)obj; + } + } + return NULL; +} + +// warning: order(N) not order(1) +S32 LLVOAvatar::getAttachmentCount() +{ + S32 count = mAttachmentPoints.size(); + return count; +} + +LLColor4 LLVOAvatar::getGlobalColor( const std::string& color_name ) const +{ + if (color_name=="skin_color" && mTexSkinColor) + { + return mTexSkinColor->getColor(); + } + else if(color_name=="hair_color" && mTexHairColor) + { + return mTexHairColor->getColor(); + } + if(color_name=="eye_color" && mTexEyeColor) + { + return mTexEyeColor->getColor(); + } + else + { +// return LLColor4( .5f, .5f, .5f, .5f ); + return LLColor4( 0.f, 1.f, 1.f, 1.f ); // good debugging color + } +} + +// virtual +void LLVOAvatar::invalidateComposite( LLTexLayerSet* layerset, BOOL upload_result ) +{ +} + +void LLVOAvatar::invalidateAll() +{ +} + +void LLVOAvatar::onGlobalColorChanged(const LLTexGlobalColor* global_color, BOOL upload_bake ) +{ + if (global_color == mTexSkinColor) + { + invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet, upload_bake ); + invalidateComposite( mBakedTextureDatas[BAKED_UPPER].mTexLayerSet, upload_bake ); + invalidateComposite( mBakedTextureDatas[BAKED_LOWER].mTexLayerSet, upload_bake ); + } + else if (global_color == mTexHairColor) + { + invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet, upload_bake ); + invalidateComposite( mBakedTextureDatas[BAKED_HAIR].mTexLayerSet, upload_bake ); + + // ! BACKWARDS COMPATIBILITY ! + // Fix for dealing with avatars from viewers that don't bake hair. + if (!isTextureDefined(mBakedTextureDatas[BAKED_HAIR].mTextureIndex)) + { + LLColor4 color = mTexHairColor->getColor(); + for (U32 i = 0; i < mBakedTextureDatas[BAKED_HAIR].mMeshes.size(); i++) + { + mBakedTextureDatas[BAKED_HAIR].mMeshes[i]->setColor( color.mV[VX], color.mV[VY], color.mV[VZ], color.mV[VW] ); + } + } + } + else if (global_color == mTexEyeColor) + { +// llinfos << "invalidateComposite cause: onGlobalColorChanged( eyecolor )" << llendl; + invalidateComposite( mBakedTextureDatas[BAKED_EYES].mTexLayerSet, upload_bake ); + } + updateMeshTextures(); +} + +BOOL LLVOAvatar::isVisible() const +{ + return mDrawable.notNull() + && (mDrawable->isVisible() || mIsDummy); +} + +// Determine if we have enough avatar data to render +BOOL LLVOAvatar::getIsCloud() +{ + // Do we have a shape? + if (visualParamWeightsAreDefault()) + { + return TRUE; + } + + if (!isTextureDefined(TEX_LOWER_BAKED) || + !isTextureDefined(TEX_UPPER_BAKED) || + !isTextureDefined(TEX_HEAD_BAKED)) + { + return TRUE; + } + + if (isTooComplex()) + { + return TRUE; + } + return FALSE; +} + +// call periodically to keep isFullyLoaded up to date. +// returns true if the value has changed. +BOOL LLVOAvatar::updateIsFullyLoaded() +{ + const BOOL loading = getIsCloud(); + updateRuthTimer(loading); + return processFullyLoadedChange(loading); +} + +void LLVOAvatar::updateRuthTimer(bool loading) +{ + if (isSelf() || !loading) + { + return; + } + + if (mPreviousFullyLoaded) + { + mRuthTimer.reset(); + if (gSavedSettings.getBOOL("DebugAvatarRezTime")) + { + llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' became cloud." << llendl; + LLSD args; + args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32()); + args["TIME"] = llformat("%d",(U32)mRuthDebugTimer.getElapsedTimeF32()); + args["NAME"] = getFullname(); + LLNotificationsUtil::add("AvatarRezCloudNotification",args); + } + mRuthDebugTimer.reset(); + } + + const F32 LOADING_TIMEOUT__SECONDS = 120.f; + if (mRuthTimer.getElapsedTimeF32() > LOADING_TIMEOUT__SECONDS) + { + llinfos << "Ruth Timer timeout: Missing texture data for '" << getFullname() << "' " + << "( Params loaded : " << !visualParamWeightsAreDefault() << " ) " + << "( Lower : " << isTextureDefined(TEX_LOWER_BAKED) << " ) " + << "( Upper : " << isTextureDefined(TEX_UPPER_BAKED) << " ) " + << "( Head : " << isTextureDefined(TEX_HEAD_BAKED) << " )." + << llendl; + + LLAvatarPropertiesProcessor::getInstance()->sendAvatarTexturesRequest(getID()); + mRuthTimer.reset(); + } +} + +BOOL LLVOAvatar::processFullyLoadedChange(bool loading) +{ + // we wait a little bit before giving the all clear, + // to let textures settle down + const F32 PAUSE = 1.f; + if (loading) + mFullyLoadedTimer.reset(); + + mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > PAUSE); + + if (gSavedSettings.getBOOL("DebugAvatarRezTime")) + { + if (!mPreviousFullyLoaded && !loading && mFullyLoaded) + { + llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' resolved in " << (U32)mRuthDebugTimer.getElapsedTimeF32() << " seconds." << llendl; + LLSD args; + args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32()); + args["TIME"] = llformat("%d",(U32)mRuthDebugTimer.getElapsedTimeF32()); + args["NAME"] = getFullname(); + LLNotificationsUtil::add("AvatarRezNotification",args); + } + } + + // did our loading state "change" from last call? + const S32 UPDATE_RATE = 30; + BOOL changed = + ((mFullyLoaded != mPreviousFullyLoaded) || // if the value is different from the previous call + (!mFullyLoadedInitialized) || // if we've never been called before + (mFullyLoadedFrameCounter % UPDATE_RATE == 0)); // every now and then issue a change + + mPreviousFullyLoaded = mFullyLoaded; + mFullyLoadedInitialized = TRUE; + mFullyLoadedFrameCounter++; + + return changed; +} + +BOOL LLVOAvatar::isFullyLoaded() const +{ + if (gSavedSettings.getBOOL("RenderUnloadedAvatar")) + return TRUE; + else + return mFullyLoaded; +} + +bool LLVOAvatar::isTooComplex() const +{ + if (gSavedSettings.getS32("RenderAvatarComplexityLimit") > 0 && mVisualComplexity >= gSavedSettings.getS32("RenderAvatarComplexityLimit")) + { + return true; + } + + return false; +} + + +//----------------------------------------------------------------------------- +// findMotion() +//----------------------------------------------------------------------------- +LLMotion* LLVOAvatar::findMotion(const LLUUID& id) const +{ + return mMotionController.findMotion(id); +} + +//----------------------------------------------------------------------------- +// updateMeshTextures() +// Uses the current TE values to set the meshes' and layersets' textures. +//----------------------------------------------------------------------------- +void LLVOAvatar::updateMeshTextures() +{ + // llinfos << "updateMeshTextures" << llendl; + if (gNoRender) return; + + // if user has never specified a texture, assign the default + for (U32 i=0; i < getNumTEs(); i++) + { + const LLViewerTexture* te_image = getImage(i, 0); + if(!te_image || te_image->getID().isNull() || (te_image->getID() == IMG_DEFAULT)) + { + setImage(i, LLViewerTextureManager::getFetchedTexture(i == TEX_HAIR ? IMG_DEFAULT : IMG_DEFAULT_AVATAR), 0); // IMG_DEFAULT_AVATAR = a special texture that's never rendered. + } + } + + const BOOL self_customizing = isSelf() && gAgentCamera.cameraCustomizeAvatar(); // During face edit mode, we don't use baked textures + const BOOL other_culled = !isSelf() && mCulled; + LLLoadedCallbackEntry::source_callback_list_t* src_callback_list = NULL ; + BOOL paused = FALSE; + if(!isSelf()) + { + src_callback_list = &mCallbackTextureList ; + paused = mLoadedCallbacksPaused ; + } + + std::vector<BOOL> is_layer_baked; + is_layer_baked.resize(mBakedTextureDatas.size(), false); + + std::vector<BOOL> use_lkg_baked_layer; // lkg = "last known good" + use_lkg_baked_layer.resize(mBakedTextureDatas.size(), false); + + for (U32 i=0; i < mBakedTextureDatas.size(); i++) + { + is_layer_baked[i] = isTextureDefined(mBakedTextureDatas[i].mTextureIndex); + + if (!other_culled) + { + // When an avatar is changing clothes and not in Appearance mode, + // use the last-known good baked texture until it finish the first + // render of the new layerset. + + const BOOL layerset_invalid = mBakedTextureDatas[i].mTexLayerSet + && ( !mBakedTextureDatas[i].mTexLayerSet->getComposite()->isInitialized() + || !mBakedTextureDatas[i].mTexLayerSet->isLocalTextureDataAvailable() ); + + use_lkg_baked_layer[i] = (!is_layer_baked[i] + && (mBakedTextureDatas[i].mLastTextureIndex != IMG_DEFAULT_AVATAR) + && layerset_invalid); + if (use_lkg_baked_layer[i]) + { + mBakedTextureDatas[i].mTexLayerSet->setUpdatesEnabled(TRUE); + } + } + else + { + use_lkg_baked_layer[i] = (!is_layer_baked[i] + && mBakedTextureDatas[i].mLastTextureIndex != IMG_DEFAULT_AVATAR); + if (mBakedTextureDatas[i].mTexLayerSet) + { + mBakedTextureDatas[i].mTexLayerSet->destroyComposite(); + } + } + + } + + // Turn on alpha masking correctly for yourself and other avatars on 1.23+ + mSupportsAlphaLayers = isSelf() || is_layer_baked[BAKED_HAIR]; + + // Baked textures should be requested from the sim this avatar is on. JC + const LLHost target_host = getObjectHost(); + if (!target_host.isOk()) + { + llwarns << "updateMeshTextures: invalid host for object: " << getID() << llendl; + } + + for (U32 i=0; i < mBakedTextureDatas.size(); i++) + { + if (use_lkg_baked_layer[i] && !self_customizing ) + { + LLViewerFetchedTexture* baked_img = LLViewerTextureManager::getFetchedTextureFromHost( mBakedTextureDatas[i].mLastTextureIndex, target_host ); + mBakedTextureDatas[i].mIsUsed = TRUE; + for (U32 k=0; k < mBakedTextureDatas[i].mMeshes.size(); k++) + { + mBakedTextureDatas[i].mMeshes[k]->setTexture( baked_img ); + } + } + else if (!self_customizing && is_layer_baked[i]) + { + LLViewerFetchedTexture* baked_img = LLViewerTextureManager::staticCastToFetchedTexture(getImage( mBakedTextureDatas[i].mTextureIndex, 0 ), TRUE) ; + if( baked_img->getID() == mBakedTextureDatas[i].mLastTextureIndex ) + { + // Even though the file may not be finished loading, we'll consider it loaded and use it (rather than doing compositing). + useBakedTexture( baked_img->getID() ); + } + else + { + mBakedTextureDatas[i].mIsLoaded = FALSE; + if ( (baked_img->getID() != IMG_INVISIBLE) && ((i == BAKED_HEAD) || (i == BAKED_UPPER) || (i == BAKED_LOWER)) ) + { + baked_img->setLoadedCallback(onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, TRUE, TRUE, new LLTextureMaskData( mID ), + src_callback_list, paused); + } + baked_img->setLoadedCallback(onBakedTextureLoaded, SWITCH_TO_BAKED_DISCARD, FALSE, FALSE, new LLUUID( mID ), + src_callback_list, paused ); + } + } + else if (mBakedTextureDatas[i].mTexLayerSet + && !other_culled) + { + mBakedTextureDatas[i].mTexLayerSet->createComposite(); + mBakedTextureDatas[i].mTexLayerSet->setUpdatesEnabled( TRUE ); + mBakedTextureDatas[i].mIsUsed = FALSE; + for (U32 k=0; k < mBakedTextureDatas[i].mMeshes.size(); k++) + { + mBakedTextureDatas[i].mMeshes[k]->setLayerSet( mBakedTextureDatas[i].mTexLayerSet ); + } + } + } + + // set texture and color of hair manually if we are not using a baked image. + // This can happen while loading hair for yourself, or for clients that did not + // bake a hair texture. Still needed for yourself after 1.22 is depricated. + if (!is_layer_baked[BAKED_HAIR] || self_customizing) + { + const LLColor4 color = mTexHairColor ? mTexHairColor->getColor() : LLColor4(1,1,1,1); + LLViewerTexture* hair_img = getImage( TEX_HAIR, 0 ); + for (U32 i = 0; i < mBakedTextureDatas[BAKED_HAIR].mMeshes.size(); i++) + { + mBakedTextureDatas[BAKED_HAIR].mMeshes[i]->setColor( color.mV[VX], color.mV[VY], color.mV[VZ], color.mV[VW] ); + mBakedTextureDatas[BAKED_HAIR].mMeshes[i]->setTexture( hair_img ); + } + } + + + for (LLVOAvatarDictionary::BakedTextures::const_iterator baked_iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin(); + baked_iter != LLVOAvatarDictionary::getInstance()->getBakedTextures().end(); + ++baked_iter) + { + const EBakedTextureIndex baked_index = baked_iter->first; + const LLVOAvatarDictionary::BakedEntry *baked_dict = baked_iter->second; + + for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin(); + local_tex_iter != baked_dict->mLocalTextures.end(); + ++local_tex_iter) + { + const ETextureIndex texture_index = *local_tex_iter; + const BOOL is_baked_ready = (is_layer_baked[baked_index] && mBakedTextureDatas[baked_index].mIsLoaded) || other_culled; + if (isSelf()) + { + setBakedReady(texture_index, is_baked_ready); + } + } + } + removeMissingBakedTextures(); +} + +// virtual +//----------------------------------------------------------------------------- +// setLocalTexture() +//----------------------------------------------------------------------------- +void LLVOAvatar::setLocalTexture( ETextureIndex type, LLViewerTexture* in_tex, BOOL baked_version_ready, U32 index ) +{ + // invalid for anyone but self + llassert(0); +} + +//virtual +void LLVOAvatar::setBakedReady(LLVOAvatarDefines::ETextureIndex type, BOOL baked_version_exists, U32 index) +{ + // invalid for anyone but self + llassert(0); +} + +void LLVOAvatar::addChat(const LLChat& chat) +{ + std::deque<LLChat>::iterator chat_iter; + + mChats.push_back(chat); + + S32 chat_length = 0; + for( chat_iter = mChats.begin(); chat_iter != mChats.end(); ++chat_iter) + { + chat_length += chat_iter->mText.size(); + } + + // remove any excess chat + chat_iter = mChats.begin(); + while ((chat_length > MAX_BUBBLE_CHAT_LENGTH || mChats.size() > MAX_BUBBLE_CHAT_UTTERANCES) && chat_iter != mChats.end()) + { + chat_length -= chat_iter->mText.size(); + mChats.pop_front(); + chat_iter = mChats.begin(); + } + + mChatTimer.reset(); +} + +void LLVOAvatar::clearChat() +{ + mChats.clear(); +} + +// adds a morph mask to the appropriate baked texture structure +void LLVOAvatar::addMaskedMorph(EBakedTextureIndex index, LLPolyMorphTarget* morph_target, BOOL invert, std::string layer) +{ + if (index < BAKED_NUM_INDICES) + { + LLMaskedMorph *morph = new LLMaskedMorph(morph_target, invert, layer); + mBakedTextureDatas[index].mMaskedMorphs.push_front(morph); + } +} + +// returns TRUE if morph masks are present and not valid for a given baked texture, FALSE otherwise +BOOL LLVOAvatar::morphMaskNeedsUpdate(LLVOAvatarDefines::EBakedTextureIndex index) +{ + if (index >= BAKED_NUM_INDICES) + { + return FALSE; + } + + if (!mBakedTextureDatas[index].mMaskedMorphs.empty()) + { + if (isSelf()) + { + LLTexLayerSet *layer_set = mBakedTextureDatas[index].mTexLayerSet; + if (layer_set) + { + return !layer_set->isMorphValid(); + } + } + else + { + return FALSE; + } + } + + return FALSE; +} + +void LLVOAvatar::applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components, LLVOAvatarDefines::EBakedTextureIndex index) +{ + if (index >= BAKED_NUM_INDICES) + { + llwarns << "invalid baked texture index passed to applyMorphMask" << llendl; + return; + } + + for (morph_list_t::const_iterator iter = mBakedTextureDatas[index].mMaskedMorphs.begin(); + iter != mBakedTextureDatas[index].mMaskedMorphs.end(); ++iter) + { + const LLMaskedMorph* maskedMorph = (*iter); + maskedMorph->mMorphTarget->applyMask(tex_data, width, height, num_components, maskedMorph->mInvert); + } +} + + +//----------------------------------------------------------------------------- +// releaseComponentTextures() +// release any component texture UUIDs for which we have a baked texture +// ! BACKWARDS COMPATIBILITY ! +// This is only called for non-self avatars, it can be taken out once component +// textures aren't communicated by non-self avatars. +//----------------------------------------------------------------------------- +void LLVOAvatar::releaseComponentTextures() +{ + // ! BACKWARDS COMPATIBILITY ! + // Detect if the baked hair texture actually wasn't sent, and if so set to default + if (isTextureDefined(TEX_HAIR_BAKED) && getImage(TEX_HAIR_BAKED,0)->getID() == getImage(TEX_SKIRT_BAKED,0)->getID()) + { + if (getImage(TEX_HAIR_BAKED,0)->getID() != IMG_INVISIBLE) + { + // Regression case of messaging system. Expected 21 textures, received 20. last texture is not valid so set to default + setTETexture(TEX_HAIR_BAKED, IMG_DEFAULT_AVATAR); + } + } + + for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++) + { + const LLVOAvatarDictionary::BakedEntry * bakedDicEntry = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)baked_index); + // skip if this is a skirt and av is not wearing one, or if we don't have a baked texture UUID + if (!isTextureDefined(bakedDicEntry->mTextureIndex) + && ( (baked_index != BAKED_SKIRT) || isWearingWearableType(LLWearableType::WT_SKIRT) )) + { + continue; + } + + for (U8 texture = 0; texture < bakedDicEntry->mLocalTextures.size(); texture++) + { + const U8 te = (ETextureIndex)bakedDicEntry->mLocalTextures[texture]; + setTETexture(te, IMG_DEFAULT_AVATAR); + } + } +} + +//static +BOOL LLVOAvatar::teToColorParams( ETextureIndex te, U32 *param_name ) +{ + switch( te ) + { + case TEX_UPPER_SHIRT: + param_name[0] = 803; //"shirt_red"; + param_name[1] = 804; //"shirt_green"; + param_name[2] = 805; //"shirt_blue"; + break; + + case TEX_LOWER_PANTS: + param_name[0] = 806; //"pants_red"; + param_name[1] = 807; //"pants_green"; + param_name[2] = 808; //"pants_blue"; + break; + + case TEX_LOWER_SHOES: + param_name[0] = 812; //"shoes_red"; + param_name[1] = 813; //"shoes_green"; + param_name[2] = 817; //"shoes_blue"; + break; + + case TEX_LOWER_SOCKS: + param_name[0] = 818; //"socks_red"; + param_name[1] = 819; //"socks_green"; + param_name[2] = 820; //"socks_blue"; + break; + + case TEX_UPPER_JACKET: + case TEX_LOWER_JACKET: + param_name[0] = 834; //"jacket_red"; + param_name[1] = 835; //"jacket_green"; + param_name[2] = 836; //"jacket_blue"; + break; + + case TEX_UPPER_GLOVES: + param_name[0] = 827; //"gloves_red"; + param_name[1] = 829; //"gloves_green"; + param_name[2] = 830; //"gloves_blue"; + break; + + case TEX_UPPER_UNDERSHIRT: + param_name[0] = 821; //"undershirt_red"; + param_name[1] = 822; //"undershirt_green"; + param_name[2] = 823; //"undershirt_blue"; + break; + + case TEX_LOWER_UNDERPANTS: + param_name[0] = 824; //"underpants_red"; + param_name[1] = 825; //"underpants_green"; + param_name[2] = 826; //"underpants_blue"; + break; + + case TEX_SKIRT: + param_name[0] = 921; //"skirt_red"; + param_name[1] = 922; //"skirt_green"; + param_name[2] = 923; //"skirt_blue"; + break; + + case TEX_HEAD_TATTOO: + case TEX_LOWER_TATTOO: + case TEX_UPPER_TATTOO: + param_name[0] = 1071; //"tattoo_red"; + param_name[1] = 1072; //"tattoo_green"; + param_name[2] = 1073; //"tattoo_blue"; + break; + + default: + llassert(0); + return FALSE; + } + + return TRUE; +} + +void LLVOAvatar::setClothesColor( ETextureIndex te, const LLColor4& new_color, BOOL upload_bake ) +{ + U32 param_name[3]; + if( teToColorParams( te, param_name ) ) + { + setVisualParamWeight( param_name[0], new_color.mV[VX], upload_bake ); + setVisualParamWeight( param_name[1], new_color.mV[VY], upload_bake ); + setVisualParamWeight( param_name[2], new_color.mV[VZ], upload_bake ); + } +} + +LLColor4 LLVOAvatar::getClothesColor( ETextureIndex te ) +{ + LLColor4 color; + U32 param_name[3]; + if( teToColorParams( te, param_name ) ) + { + color.mV[VX] = getVisualParamWeight( param_name[0] ); + color.mV[VY] = getVisualParamWeight( param_name[1] ); + color.mV[VZ] = getVisualParamWeight( param_name[2] ); + } + return color; +} + +// static +LLColor4 LLVOAvatar::getDummyColor() +{ + return DUMMY_COLOR; +} + +void LLVOAvatar::dumpAvatarTEs( const std::string& context ) const +{ + llinfos << (isSelf() ? "Self: " : "Other: ") << context << llendl; + for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); + iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); + ++iter) + { + const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second; + // TODO: MULTI-WEARABLE: handle multiple textures for self + const LLViewerTexture* te_image = getImage(iter->first,0); + if( !te_image ) + { + llinfos << " " << texture_dict->mName << ": null ptr" << llendl; + } + else if( te_image->getID().isNull() ) + { + llinfos << " " << texture_dict->mName << ": null UUID" << llendl; + } + else if( te_image->getID() == IMG_DEFAULT ) + { + llinfos << " " << texture_dict->mName << ": IMG_DEFAULT" << llendl; + } + else if( te_image->getID() == IMG_DEFAULT_AVATAR ) + { + llinfos << " " << texture_dict->mName << ": IMG_DEFAULT_AVATAR" << llendl; + } + else + { + llinfos << " " << texture_dict->mName << ": " << te_image->getID() << llendl; + } + } +} + +// Unlike most wearable functions, this works for both self and other. +BOOL LLVOAvatar::isWearingWearableType(LLWearableType::EType type) const +{ + if (mIsDummy) return TRUE; + + switch(type) + { + case LLWearableType::WT_SHAPE: + case LLWearableType::WT_SKIN: + case LLWearableType::WT_HAIR: + case LLWearableType::WT_EYES: + return TRUE; // everyone has all bodyparts + default: + break; // Do nothing + } + + /* switch(type) + case LLWearableType::WT_SHIRT: + indicator_te = TEX_UPPER_SHIRT; */ + for (LLVOAvatarDictionary::Textures::const_iterator tex_iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); + tex_iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); + ++tex_iter) + { + const LLVOAvatarDictionary::TextureEntry *texture_dict = tex_iter->second; + if (texture_dict->mWearableType == type) + { + // If you're checking another avatar's clothing, you don't have component textures. + // Thus, you must check to see if the corresponding baked texture is defined. + // NOTE: this is a poor substitute if you actually want to know about individual pieces of clothing + // this works for detecting a skirt (most important), but is ineffective at any piece of clothing that + // gets baked into a texture that always exists (upper or lower). + if (texture_dict->mIsUsedByBakedTexture) + { + const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex; + return isTextureDefined(LLVOAvatarDictionary::getInstance()->getBakedTexture(baked_index)->mTextureIndex); + } + return FALSE; + } + } + return FALSE; +} + +//----------------------------------------------------------------------------- +// clampAttachmentPositions() +//----------------------------------------------------------------------------- +void LLVOAvatar::clampAttachmentPositions() +{ + if (isDead()) + { + return; + } + for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) + { + LLViewerJointAttachment* attachment = iter->second; + if (attachment) + { + attachment->clampObjectPosition(); + } + } +} + +BOOL LLVOAvatar::hasHUDAttachment() const +{ + for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) + { + LLViewerJointAttachment* attachment = iter->second; + if (attachment->getIsHUDAttachment() && attachment->getNumObjects() > 0) + { + return TRUE; + } + } + return FALSE; +} + +LLBBox LLVOAvatar::getHUDBBox() const +{ + LLBBox bbox; + for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) + { + LLViewerJointAttachment* attachment = iter->second; + if (attachment->getIsHUDAttachment()) + { + for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); + attachment_iter != attachment->mAttachedObjects.end(); + ++attachment_iter) + { + const LLViewerObject* attached_object = (*attachment_iter); + if (attached_object == NULL) + { + llwarns << "HUD attached object is NULL!" << llendl; + continue; + } + // initialize bounding box to contain identity orientation and center point for attached object + bbox.addPointLocal(attached_object->getPosition()); + // add rotated bounding box for attached object + bbox.addBBoxAgent(attached_object->getBoundingBoxAgent()); + LLViewerObject::const_child_list_t& child_list = attached_object->getChildren(); + for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); + iter != child_list.end(); + ++iter) + { + const LLViewerObject* child_objectp = *iter; + bbox.addBBoxAgent(child_objectp->getBoundingBoxAgent()); + } + } + } + } + + return bbox; +} + +void LLVOAvatar::rebuildHUD() +{ +} + +//----------------------------------------------------------------------------- +// onFirstTEMessageReceived() +//----------------------------------------------------------------------------- +void LLVOAvatar::onFirstTEMessageReceived() +{ + if( !mFirstTEMessageReceived ) + { + mFirstTEMessageReceived = TRUE; + + LLLoadedCallbackEntry::source_callback_list_t* src_callback_list = NULL ; + BOOL paused = FALSE ; + if(!isSelf()) + { + src_callback_list = &mCallbackTextureList ; + paused = mLoadedCallbacksPaused ; + } + + for (U32 i = 0; i < mBakedTextureDatas.size(); i++) + { + const BOOL layer_baked = isTextureDefined(mBakedTextureDatas[i].mTextureIndex); + + // Use any baked textures that we have even if they haven't downloaded yet. + // (That is, don't do a transition from unbaked to baked.) + if (layer_baked) + { + LLViewerFetchedTexture* image = LLViewerTextureManager::staticCastToFetchedTexture(getImage( mBakedTextureDatas[i].mTextureIndex, 0 ), TRUE) ; + mBakedTextureDatas[i].mLastTextureIndex = image->getID(); + // If we have more than one texture for the other baked layers, we'll want to call this for them too. + if ( (image->getID() != IMG_INVISIBLE) && ((i == BAKED_HEAD) || (i == BAKED_UPPER) || (i == BAKED_LOWER)) ) + { + image->setLoadedCallback( onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, TRUE, TRUE, new LLTextureMaskData( mID ), + src_callback_list, paused); + } + image->setLoadedCallback( onInitialBakedTextureLoaded, MAX_DISCARD_LEVEL, FALSE, FALSE, new LLUUID( mID ), + src_callback_list, paused ); + } + } + + mMeshTexturesDirty = TRUE; + gPipeline.markGLRebuild(this); + } +} + +//----------------------------------------------------------------------------- +// bool visualParamWeightsAreDefault() +//----------------------------------------------------------------------------- +bool LLVOAvatar::visualParamWeightsAreDefault() +{ + bool rtn = true; + + bool is_wearing_skirt = isWearingWearableType(LLWearableType::WT_SKIRT); + for (LLVisualParam *param = getFirstVisualParam(); + param; + param = getNextVisualParam()) + { + if (param->isTweakable()) + { + LLViewerVisualParam* vparam = dynamic_cast<LLViewerVisualParam*>(param); + llassert(vparam); + bool is_skirt_param = vparam && + LLWearableType::WT_SKIRT == vparam->getWearableType(); + if (param->getWeight() != param->getDefaultWeight() && + // we have to not care whether skirt weights are default, if we're not actually wearing a skirt + (is_wearing_skirt || !is_skirt_param)) + { + //llinfos << "param '" << param->getName() << "'=" << param->getWeight() << " which differs from default=" << param->getDefaultWeight() << llendl; + rtn = false; + break; + } + } + } + + //llinfos << "params are default ? " << int(rtn) << llendl; + + return rtn; +} + + +//----------------------------------------------------------------------------- +// processAvatarAppearance() +//----------------------------------------------------------------------------- +void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys ) +{ + if (gSavedSettings.getBOOL("BlockAvatarAppearanceMessages")) + { + llwarns << "Blocking AvatarAppearance message" << llendl; + return; + } + + LLMemType mt(LLMemType::MTYPE_AVATAR); + +// llinfos << "processAvatarAppearance start " << mID << llendl; + BOOL is_first_appearance_message = !mFirstAppearanceMessageReceived; + + mFirstAppearanceMessageReceived = TRUE; + + if( isSelf() ) + { + llwarns << "Received AvatarAppearance for self" << llendl; + if( mFirstTEMessageReceived ) + { +// llinfos << "processAvatarAppearance end " << mID << llendl; + return; + } + } + + if (gNoRender) + { + return; + } + + ESex old_sex = getSex(); + +// llinfos << "LLVOAvatar::processAvatarAppearance()" << llendl; +// dumpAvatarTEs( "PRE processAvatarAppearance()" ); + unpackTEMessage(mesgsys, _PREHASH_ObjectData); +// dumpAvatarTEs( "POST processAvatarAppearance()" ); + + // prevent the overwriting of valid baked textures with invalid baked textures + for (U8 baked_index = 0; baked_index < mBakedTextureDatas.size(); baked_index++) + { + if (!isTextureDefined(mBakedTextureDatas[baked_index].mTextureIndex) + && mBakedTextureDatas[baked_index].mLastTextureIndex != IMG_DEFAULT + && baked_index != BAKED_SKIRT) + { + setTEImage(mBakedTextureDatas[baked_index].mTextureIndex, + LLViewerTextureManager::getFetchedTexture(mBakedTextureDatas[baked_index].mLastTextureIndex, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE)); + } + } + + + if( !is_first_appearance_message ) + { + onFirstTEMessageReceived(); + } + + setCompositeUpdatesEnabled( FALSE ); + mMeshTexturesDirty = TRUE; + gPipeline.markGLRebuild(this); + + // ! BACKWARDS COMPATIBILITY ! + // Non-self avatars will no longer have component textures + if (!isSelf()) + { + releaseComponentTextures(); + } + + // parse visual params + S32 num_blocks = mesgsys->getNumberOfBlocksFast(_PREHASH_VisualParam); + bool drop_visual_params_debug = gSavedSettings.getBOOL("BlockSomeAvatarAppearanceVisualParams") && (ll_rand(2) == 0); // pretend that ~12% of AvatarAppearance messages arrived without a VisualParam block, for testing + if( num_blocks > 1 && !drop_visual_params_debug) + { + BOOL params_changed = FALSE; + BOOL interp_params = FALSE; + + LLVisualParam* param = getFirstVisualParam(); + llassert(param); // if this ever fires, we should do the same as when num_blocks<=1 + if (!param) + { + llwarns << "No visual params!" << llendl; + } + else + { + for( S32 i = 0; i < num_blocks; i++ ) + { + while( param && (param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE) ) // should not be any of group VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT + { + param = getNextVisualParam(); + } + + if( !param ) + { + // more visual params supplied than expected - just process what we know about + break; + } + + U8 value; + mesgsys->getU8Fast(_PREHASH_VisualParam, _PREHASH_ParamValue, value, i); + F32 newWeight = U8_to_F32(value, param->getMinWeight(), param->getMaxWeight()); + + if (is_first_appearance_message || (param->getWeight() != newWeight)) + { + //llinfos << "Received update for param " << param->getDisplayName() << " at value " << newWeight << llendl; + params_changed = TRUE; + if(is_first_appearance_message) + { + param->setWeight(newWeight, FALSE); + } + else + { + interp_params = TRUE; + param->setAnimationTarget(newWeight, FALSE); + } + } + param = getNextVisualParam(); + } + } + + const S32 expected_tweakable_count = getVisualParamCountInGroup(VISUAL_PARAM_GROUP_TWEAKABLE); // don't worry about VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT + if (num_blocks != expected_tweakable_count) + { + llinfos << "Number of params in AvatarAppearance msg (" << num_blocks << ") does not match number of tweakable params in avatar xml file (" << expected_tweakable_count << "). Processing what we can. object: " << getID() << llendl; + } + + if (params_changed) + { + if (interp_params) + { + startAppearanceAnimation(); + } + updateVisualParams(); + + ESex new_sex = getSex(); + if( old_sex != new_sex ) + { + updateSexDependentLayerSets( FALSE ); + } + } + + llassert( getSex() == ((getVisualParamWeight( "male" ) > 0.5f) ? SEX_MALE : SEX_FEMALE) ); + } + else + { + // AvatarAppearance message arrived without visual params + if (drop_visual_params_debug) + { + llinfos << "Debug-faked lack of parameters on AvatarAppearance for object: " << getID() << llendl; + } + else + { + llinfos << "AvatarAppearance msg received without any parameters, object: " << getID() << llendl; + } + + const F32 LOADING_TIMEOUT_SECONDS = 60.f; + // this isn't really a problem if we already have a non-default shape + if (visualParamWeightsAreDefault() && mRuthTimer.getElapsedTimeF32() > LOADING_TIMEOUT_SECONDS) + { + // re-request appearance, hoping that it comes back with a shape next time + llinfos << "Re-requesting AvatarAppearance for object: " << getID() << llendl; + LLAvatarPropertiesProcessor::getInstance()->sendAvatarTexturesRequest(getID()); + mRuthTimer.reset(); + } + else + { + llinfos << "That's okay, we already have a non-default shape for object: " << getID() << llendl; + // we don't really care. + } + } + + setCompositeUpdatesEnabled( TRUE ); + + // If all of the avatars are completely baked, release the global image caches to conserve memory. + LLVOAvatar::cullAvatarsByPixelArea(); + +// llinfos << "processAvatarAppearance end " << mID << llendl; +} + +// static +void LLVOAvatar::getAnimLabels( LLDynamicArray<std::string>* labels ) +{ + S32 i; + for( i = 0; i < gUserAnimStatesCount; i++ ) + { + labels->put( LLAnimStateLabels::getStateLabel( gUserAnimStates[i].mName ) ); + } + + // Special case to trigger away (AFK) state + labels->put( "Away From Keyboard" ); +} + +// static +void LLVOAvatar::getAnimNames( LLDynamicArray<std::string>* names ) +{ + S32 i; + + for( i = 0; i < gUserAnimStatesCount; i++ ) + { + names->put( std::string(gUserAnimStates[i].mName) ); + } + + // Special case to trigger away (AFK) state + names->put( "enter_away_from_keyboard_state" ); +} + +void LLVOAvatar::onBakedTextureMasksLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ) +{ + if (!userdata) return; + + //llinfos << "onBakedTextureMasksLoaded: " << src_vi->getID() << llendl; + const LLMemType mt(LLMemType::MTYPE_AVATAR); + const LLUUID id = src_vi->getID(); + + LLTextureMaskData* maskData = (LLTextureMaskData*) userdata; + LLVOAvatar* self = (LLVOAvatar*) gObjectList.findObject( maskData->mAvatarID ); + + // if discard level is 2 less than last discard level we processed, or we hit 0, + // then generate morph masks + if(self && success && (discard_level < maskData->mLastDiscardLevel - 2 || discard_level == 0)) + { + if(aux_src && aux_src->getComponents() == 1) + { + if (!aux_src->getData()) + { + llerrs << "No auxiliary source data for onBakedTextureMasksLoaded" << llendl; + return; + } + + U32 gl_name; + LLImageGL::generateTextures(1, &gl_name ); + stop_glerror(); + + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, gl_name); + stop_glerror(); + + LLImageGL::setManualImage( + GL_TEXTURE_2D, 0, GL_ALPHA8, + aux_src->getWidth(), aux_src->getHeight(), + GL_ALPHA, GL_UNSIGNED_BYTE, aux_src->getData()); + stop_glerror(); + + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + + /* if( id == head_baked->getID() ) + if (self->mBakedTextureDatas[BAKED_HEAD].mTexLayerSet) + //llinfos << "onBakedTextureMasksLoaded for head " << id << " discard = " << discard_level << llendl; + self->mBakedTextureDatas[BAKED_HEAD].mTexLayerSet->applyMorphMask(aux_src->getData(), aux_src->getWidth(), aux_src->getHeight(), 1); + maskData->mLastDiscardLevel = discard_level; */ + BOOL found_texture_id = false; + for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); + iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); + ++iter) + { + + const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second; + if (texture_dict->mIsUsedByBakedTexture) + { + const ETextureIndex texture_index = iter->first; + const LLViewerTexture *baked_img = self->getImage(texture_index, 0); + if (baked_img && id == baked_img->getID()) + { + const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex; + self->applyMorphMask(aux_src->getData(), aux_src->getWidth(), aux_src->getHeight(), 1, baked_index); + maskData->mLastDiscardLevel = discard_level; + if (self->mBakedTextureDatas[baked_index].mMaskTexName) + { + LLImageGL::deleteTextures(1, &(self->mBakedTextureDatas[baked_index].mMaskTexName)); + } + self->mBakedTextureDatas[baked_index].mMaskTexName = gl_name; + found_texture_id = true; + break; + } + } + } + if (!found_texture_id) + { + llinfos << "onBakedTextureMasksLoaded(): unexpected image id: " << id << llendl; + } + self->dirtyMesh(); + } + else + { + // this can happen when someone uses an old baked texture possibly provided by + // viewer-side baked texture caching + llwarns << "Masks loaded callback but NO aux source!" << llendl; + } + } + + if (final || !success) + { + delete maskData; + } +} + +// static +void LLVOAvatar::onInitialBakedTextureLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ) +{ + LLUUID *avatar_idp = (LLUUID *)userdata; + LLVOAvatar *selfp = (LLVOAvatar *)gObjectList.findObject(*avatar_idp); + + if (!success && selfp) + { + selfp->removeMissingBakedTextures(); + } + if (final || !success ) + { + delete avatar_idp; + } +} + +void LLVOAvatar::onBakedTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata) +{ + //llinfos << "onBakedTextureLoaded: " << src_vi->getID() << llendl; + + LLUUID id = src_vi->getID(); + LLUUID *avatar_idp = (LLUUID *)userdata; + LLVOAvatar *selfp = (LLVOAvatar *)gObjectList.findObject(*avatar_idp); + + if (selfp && !success) + { + selfp->removeMissingBakedTextures(); + } + + if( final || !success ) + { + delete avatar_idp; + } + + if( selfp && success && final ) + { + selfp->useBakedTexture( id ); + } +} + + +// Called when baked texture is loaded and also when we start up with a baked texture +void LLVOAvatar::useBakedTexture( const LLUUID& id ) +{ + /* if(id == head_baked->getID()) + mHeadBakedLoaded = TRUE; + mLastHeadBakedID = id; + mHeadMesh0.setTexture( head_baked ); + mHeadMesh1.setTexture( head_baked ); */ + for (U32 i = 0; i < mBakedTextureDatas.size(); i++) + { + LLViewerTexture* image_baked = getImage( mBakedTextureDatas[i].mTextureIndex, 0 ); + if (id == image_baked->getID()) + { + mBakedTextureDatas[i].mIsLoaded = true; + mBakedTextureDatas[i].mLastTextureIndex = id; + mBakedTextureDatas[i].mIsUsed = true; + for (U32 k = 0; k < mBakedTextureDatas[i].mMeshes.size(); k++) + { + mBakedTextureDatas[i].mMeshes[k]->setTexture( image_baked ); + } + if (mBakedTextureDatas[i].mTexLayerSet) + { + //mBakedTextureDatas[i].mTexLayerSet->destroyComposite(); + } + const LLVOAvatarDictionary::BakedEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)i); + for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin(); + local_tex_iter != baked_dict->mLocalTextures.end(); + ++local_tex_iter) + { + if (isSelf()) setBakedReady(*local_tex_iter, TRUE); + } + + // ! BACKWARDS COMPATIBILITY ! + // Workaround for viewing avatars from old viewers that haven't baked hair textures. + // This is paired with similar code in updateMeshTextures that sets hair mesh color. + if (i == BAKED_HAIR) + { + for (U32 i = 0; i < mBakedTextureDatas[BAKED_HAIR].mMeshes.size(); i++) + { + mBakedTextureDatas[BAKED_HAIR].mMeshes[i]->setColor( 1.f, 1.f, 1.f, 1.f ); + } + } + } + } + + dirtyMesh(); +} + +// static +void LLVOAvatar::dumpArchetypeXML( void* ) +{ + LLAPRFile outfile; + outfile.open(gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,"new archetype.xml"), LL_APR_WB ); + apr_file_t* file = outfile.getFileHandle() ; + if (!file) + { + return; + } + + apr_file_printf( file, "<?xml version=\"1.0\" encoding=\"US-ASCII\" standalone=\"yes\"?>\n" ); + apr_file_printf( file, "<linden_genepool version=\"1.0\">\n" ); + apr_file_printf( file, "\n\t<archetype name=\"???\">\n" ); + + // only body parts, not clothing. + for (S32 type = LLWearableType::WT_SHAPE; type <= LLWearableType::WT_EYES; type++) + { + const std::string& wearable_name = LLWearableType::getTypeName((LLWearableType::EType)type); + apr_file_printf( file, "\n\t\t<!-- wearable: %s -->\n", wearable_name.c_str() ); + + for (LLVisualParam* param = gAgentAvatarp->getFirstVisualParam(); param; param = gAgentAvatarp->getNextVisualParam()) + { + LLViewerVisualParam* viewer_param = (LLViewerVisualParam*)param; + if( (viewer_param->getWearableType() == type) && + (viewer_param->isTweakable() ) ) + { + apr_file_printf(file, "\t\t<param id=\"%d\" name=\"%s\" value=\"%.3f\"/>\n", + viewer_param->getID(), viewer_param->getName().c_str(), viewer_param->getWeight()); + } + } + + for (U8 te = 0; te < TEX_NUM_INDICES; te++) + { + if (LLVOAvatarDictionary::getTEWearableType((ETextureIndex)te) == type) + { + // MULTIPLE_WEARABLES: extend to multiple wearables? + LLViewerTexture* te_image = ((LLVOAvatar *)(gAgentAvatarp))->getImage((ETextureIndex)te, 0); + if( te_image ) + { + std::string uuid_str; + te_image->getID().toString( uuid_str ); + apr_file_printf( file, "\t\t<texture te=\"%i\" uuid=\"%s\"/>\n", te, uuid_str.c_str()); + } + } + } + } + apr_file_printf( file, "\t</archetype>\n" ); + apr_file_printf( file, "\n</linden_genepool>\n" ); +} + + +void LLVOAvatar::setVisibilityRank(U32 rank) +{ + if (mDrawable.isNull() || mDrawable->isDead()) + { + // do nothing + return; + } + mVisibilityRank = rank; +} + +// Assumes LLVOAvatar::sInstances has already been sorted. +S32 LLVOAvatar::getUnbakedPixelAreaRank() +{ + S32 rank = 1; + for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); + iter != LLCharacter::sInstances.end(); ++iter) + { + LLVOAvatar* inst = (LLVOAvatar*) *iter; + if (inst == this) + { + return rank; + } + else if (!inst->isDead() && !inst->isFullyBaked()) + { + rank++; + } + } + + llassert(0); + return 0; +} + +struct CompareScreenAreaGreater +{ + BOOL operator()(const LLCharacter* const& lhs, const LLCharacter* const& rhs) + { + return lhs->getPixelArea() > rhs->getPixelArea(); + } +}; + +// static +void LLVOAvatar::cullAvatarsByPixelArea() +{ + std::sort(LLCharacter::sInstances.begin(), LLCharacter::sInstances.end(), CompareScreenAreaGreater()); + + // Update the avatars that have changed status + U32 rank = 2; //1 is reserved for self. + for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); + iter != LLCharacter::sInstances.end(); ++iter) + { + LLVOAvatar* inst = (LLVOAvatar*) *iter; + BOOL culled; + if (inst->isSelf() || inst->isFullyBaked()) + { + culled = FALSE; + } + else + { + culled = TRUE; + } + + if (inst->mCulled != culled) + { + inst->mCulled = culled; + lldebugs << "avatar " << inst->getID() << (culled ? " start culled" : " start not culled" ) << llendl; + inst->updateMeshTextures(); + } + + if (inst->isSelf()) + { + inst->setVisibilityRank(1); + } + else if (inst->mDrawable.notNull() && inst->mDrawable->isVisible()) + { + inst->setVisibilityRank(rank++); + } + } + + S32 grey_avatars = 0; + if (LLVOAvatar::areAllNearbyInstancesBaked(grey_avatars)) + { + LLVOAvatar::deleteCachedImages(false); + } + else + { + if (gFrameTimeSeconds != sUnbakedUpdateTime) // only update once per frame + { + sUnbakedUpdateTime = gFrameTimeSeconds; + sUnbakedTime += gFrameIntervalSeconds; + } + if (grey_avatars > 0) + { + if (gFrameTimeSeconds != sGreyUpdateTime) // only update once per frame + { + sGreyUpdateTime = gFrameTimeSeconds; + sGreyTime += gFrameIntervalSeconds; + } + } + } +} + +void LLVOAvatar::startAppearanceAnimation() +{ + if(!mAppearanceAnimating) + { + mAppearanceAnimating = TRUE; + mAppearanceMorphTimer.reset(); + mLastAppearanceBlendTime = 0.f; + } +} + +// virtual +void LLVOAvatar::removeMissingBakedTextures() +{ +} + +//----------------------------------------------------------------------------- +// LLVOAvatarXmlInfo +//----------------------------------------------------------------------------- + +LLVOAvatar::LLVOAvatarXmlInfo::LLVOAvatarXmlInfo() + : mTexSkinColorInfo(0), mTexHairColorInfo(0), mTexEyeColorInfo(0) +{ +} + +LLVOAvatar::LLVOAvatarXmlInfo::~LLVOAvatarXmlInfo() +{ + std::for_each(mMeshInfoList.begin(), mMeshInfoList.end(), DeletePointer()); + std::for_each(mSkeletalDistortionInfoList.begin(), mSkeletalDistortionInfoList.end(), DeletePointer()); + std::for_each(mAttachmentInfoList.begin(), mAttachmentInfoList.end(), DeletePointer()); + deleteAndClear(mTexSkinColorInfo); + deleteAndClear(mTexHairColorInfo); + deleteAndClear(mTexEyeColorInfo); + std::for_each(mLayerInfoList.begin(), mLayerInfoList.end(), DeletePointer()); + std::for_each(mDriverInfoList.begin(), mDriverInfoList.end(), DeletePointer()); + std::for_each(mMorphMaskInfoList.begin(), mMorphMaskInfoList.end(), DeletePointer()); +} + +//----------------------------------------------------------------------------- +// LLVOAvatarBoneInfo::parseXml() +//----------------------------------------------------------------------------- +BOOL LLVOAvatarBoneInfo::parseXml(LLXmlTreeNode* node) +{ + if (node->hasName("bone")) + { + mIsJoint = TRUE; + static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name"); + if (!node->getFastAttributeString(name_string, mName)) + { + llwarns << "Bone without name" << llendl; + return FALSE; + } + } + else if (node->hasName("collision_volume")) + { + mIsJoint = FALSE; + static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name"); + if (!node->getFastAttributeString(name_string, mName)) + { + mName = "Collision Volume"; + } + } + else + { + llwarns << "Invalid node " << node->getName() << llendl; + return FALSE; + } + + static LLStdStringHandle pos_string = LLXmlTree::addAttributeString("pos"); + if (!node->getFastAttributeVector3(pos_string, mPos)) + { + llwarns << "Bone without position" << llendl; + return FALSE; + } + + static LLStdStringHandle rot_string = LLXmlTree::addAttributeString("rot"); + if (!node->getFastAttributeVector3(rot_string, mRot)) + { + llwarns << "Bone without rotation" << llendl; + return FALSE; + } + + static LLStdStringHandle scale_string = LLXmlTree::addAttributeString("scale"); + if (!node->getFastAttributeVector3(scale_string, mScale)) + { + llwarns << "Bone without scale" << llendl; + return FALSE; + } + + if (mIsJoint) + { + static LLStdStringHandle pivot_string = LLXmlTree::addAttributeString("pivot"); + if (!node->getFastAttributeVector3(pivot_string, mPivot)) + { + llwarns << "Bone without pivot" << llendl; + return FALSE; + } + } + + // parse children + LLXmlTreeNode* child; + for( child = node->getFirstChild(); child; child = node->getNextChild() ) + { + LLVOAvatarBoneInfo *child_info = new LLVOAvatarBoneInfo; + if (!child_info->parseXml(child)) + { + delete child_info; + return FALSE; + } + mChildList.push_back(child_info); + } + return TRUE; +} + +//----------------------------------------------------------------------------- +// LLVOAvatarSkeletonInfo::parseXml() +//----------------------------------------------------------------------------- +BOOL LLVOAvatarSkeletonInfo::parseXml(LLXmlTreeNode* node) +{ + static LLStdStringHandle num_bones_string = LLXmlTree::addAttributeString("num_bones"); + if (!node->getFastAttributeS32(num_bones_string, mNumBones)) + { + llwarns << "Couldn't find number of bones." << llendl; + return FALSE; + } + + static LLStdStringHandle num_collision_volumes_string = LLXmlTree::addAttributeString("num_collision_volumes"); + node->getFastAttributeS32(num_collision_volumes_string, mNumCollisionVolumes); + + LLXmlTreeNode* child; + for( child = node->getFirstChild(); child; child = node->getNextChild() ) + { + LLVOAvatarBoneInfo *info = new LLVOAvatarBoneInfo; + if (!info->parseXml(child)) + { + delete info; + llwarns << "Error parsing bone in skeleton file" << llendl; + return FALSE; + } + mBoneInfoList.push_back(info); + } + return TRUE; +} + +//----------------------------------------------------------------------------- +// parseXmlSkeletonNode(): parses <skeleton> nodes from XML tree +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlSkeletonNode(LLXmlTreeNode* root) +{ + LLXmlTreeNode* node = root->getChildByName( "skeleton" ); + if( !node ) + { + llwarns << "avatar file: missing <skeleton>" << llendl; + return FALSE; + } + + LLXmlTreeNode* child; + + // SKELETON DISTORTIONS + for (child = node->getChildByName( "param" ); + child; + child = node->getNextNamedChild()) + { + if (!child->getChildByName("param_skeleton")) + { + if (child->getChildByName("param_morph")) + { + llwarns << "Can't specify morph param in skeleton definition." << llendl; + } + else + { + llwarns << "Unknown param type." << llendl; + } + continue; + } + + LLPolySkeletalDistortionInfo *info = new LLPolySkeletalDistortionInfo; + if (!info->parseXml(child)) + { + delete info; + return FALSE; + } + + mSkeletalDistortionInfoList.push_back(info); + } + + // ATTACHMENT POINTS + for (child = node->getChildByName( "attachment_point" ); + child; + child = node->getNextNamedChild()) + { + LLVOAvatarAttachmentInfo* info = new LLVOAvatarAttachmentInfo(); + + static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name"); + if (!child->getFastAttributeString(name_string, info->mName)) + { + llwarns << "No name supplied for attachment point." << llendl; + delete info; + continue; + } + + static LLStdStringHandle joint_string = LLXmlTree::addAttributeString("joint"); + if (!child->getFastAttributeString(joint_string, info->mJointName)) + { + llwarns << "No bone declared in attachment point " << info->mName << llendl; + delete info; + continue; + } + + static LLStdStringHandle position_string = LLXmlTree::addAttributeString("position"); + if (child->getFastAttributeVector3(position_string, info->mPosition)) + { + info->mHasPosition = TRUE; + } + + static LLStdStringHandle rotation_string = LLXmlTree::addAttributeString("rotation"); + if (child->getFastAttributeVector3(rotation_string, info->mRotationEuler)) + { + info->mHasRotation = TRUE; + } + static LLStdStringHandle group_string = LLXmlTree::addAttributeString("group"); + if (child->getFastAttributeS32(group_string, info->mGroup)) + { + if (info->mGroup == -1) + info->mGroup = -1111; // -1 = none parsed, < -1 = bad value + } + + static LLStdStringHandle id_string = LLXmlTree::addAttributeString("id"); + if (!child->getFastAttributeS32(id_string, info->mAttachmentID)) + { + llwarns << "No id supplied for attachment point " << info->mName << llendl; + delete info; + continue; + } + + static LLStdStringHandle slot_string = LLXmlTree::addAttributeString("pie_slice"); + child->getFastAttributeS32(slot_string, info->mPieMenuSlice); + + static LLStdStringHandle visible_in_first_person_string = LLXmlTree::addAttributeString("visible_in_first_person"); + child->getFastAttributeBOOL(visible_in_first_person_string, info->mVisibleFirstPerson); + + static LLStdStringHandle hud_attachment_string = LLXmlTree::addAttributeString("hud"); + child->getFastAttributeBOOL(hud_attachment_string, info->mIsHUDAttachment); + + mAttachmentInfoList.push_back(info); + } + + return TRUE; +} + +//----------------------------------------------------------------------------- +// parseXmlMeshNodes(): parses <mesh> nodes from XML tree +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlMeshNodes(LLXmlTreeNode* root) +{ + for (LLXmlTreeNode* node = root->getChildByName( "mesh" ); + node; + node = root->getNextNamedChild()) + { + LLVOAvatarMeshInfo *info = new LLVOAvatarMeshInfo; + + // attribute: type + static LLStdStringHandle type_string = LLXmlTree::addAttributeString("type"); + if( !node->getFastAttributeString( type_string, info->mType ) ) + { + llwarns << "Avatar file: <mesh> is missing type attribute. Ignoring element. " << llendl; + delete info; + return FALSE; // Ignore this element + } + + static LLStdStringHandle lod_string = LLXmlTree::addAttributeString("lod"); + if (!node->getFastAttributeS32( lod_string, info->mLOD )) + { + llwarns << "Avatar file: <mesh> is missing lod attribute. Ignoring element. " << llendl; + delete info; + return FALSE; // Ignore this element + } + + static LLStdStringHandle file_name_string = LLXmlTree::addAttributeString("file_name"); + if( !node->getFastAttributeString( file_name_string, info->mMeshFileName ) ) + { + llwarns << "Avatar file: <mesh> is missing file_name attribute. Ignoring: " << info->mType << llendl; + delete info; + return FALSE; // Ignore this element + } + + static LLStdStringHandle reference_string = LLXmlTree::addAttributeString("reference"); + node->getFastAttributeString( reference_string, info->mReferenceMeshName ); + + // attribute: min_pixel_area + static LLStdStringHandle min_pixel_area_string = LLXmlTree::addAttributeString("min_pixel_area"); + static LLStdStringHandle min_pixel_width_string = LLXmlTree::addAttributeString("min_pixel_width"); + if (!node->getFastAttributeF32( min_pixel_area_string, info->mMinPixelArea )) + { + F32 min_pixel_area = 0.1f; + if (node->getFastAttributeF32( min_pixel_width_string, min_pixel_area )) + { + // this is square root of pixel area (sensible to use linear space in defining lods) + min_pixel_area = min_pixel_area * min_pixel_area; + } + info->mMinPixelArea = min_pixel_area; + } + + // Parse visual params for this node only if we haven't already + for (LLXmlTreeNode* child = node->getChildByName( "param" ); + child; + child = node->getNextNamedChild()) + { + if (!child->getChildByName("param_morph")) + { + if (child->getChildByName("param_skeleton")) + { + llwarns << "Can't specify skeleton param in a mesh definition." << llendl; + } + else + { + llwarns << "Unknown param type." << llendl; + } + continue; + } + + LLPolyMorphTargetInfo *morphinfo = new LLPolyMorphTargetInfo(); + if (!morphinfo->parseXml(child)) + { + delete morphinfo; + delete info; + return -1; + } + BOOL shared = FALSE; + static LLStdStringHandle shared_string = LLXmlTree::addAttributeString("shared"); + child->getFastAttributeBOOL(shared_string, shared); + + info->mPolyMorphTargetInfoList.push_back(LLVOAvatarMeshInfo::morph_info_pair_t(morphinfo, shared)); + } + + mMeshInfoList.push_back(info); + } + return TRUE; +} + +//----------------------------------------------------------------------------- +// parseXmlColorNodes(): parses <global_color> nodes from XML tree +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlColorNodes(LLXmlTreeNode* root) +{ + for (LLXmlTreeNode* color_node = root->getChildByName( "global_color" ); + color_node; + color_node = root->getNextNamedChild()) + { + std::string global_color_name; + static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name"); + if (color_node->getFastAttributeString( name_string, global_color_name ) ) + { + if( global_color_name == "skin_color" ) + { + if (mTexSkinColorInfo) + { + llwarns << "avatar file: multiple instances of skin_color" << llendl; + return FALSE; + } + mTexSkinColorInfo = new LLTexGlobalColorInfo; + if( !mTexSkinColorInfo->parseXml( color_node ) ) + { + deleteAndClear(mTexSkinColorInfo); + llwarns << "avatar file: mTexSkinColor->parseXml() failed" << llendl; + return FALSE; + } + } + else if( global_color_name == "hair_color" ) + { + if (mTexHairColorInfo) + { + llwarns << "avatar file: multiple instances of hair_color" << llendl; + return FALSE; + } + mTexHairColorInfo = new LLTexGlobalColorInfo; + if( !mTexHairColorInfo->parseXml( color_node ) ) + { + deleteAndClear(mTexHairColorInfo); + llwarns << "avatar file: mTexHairColor->parseXml() failed" << llendl; + return FALSE; + } + } + else if( global_color_name == "eye_color" ) + { + if (mTexEyeColorInfo) + { + llwarns << "avatar file: multiple instances of eye_color" << llendl; + return FALSE; + } + mTexEyeColorInfo = new LLTexGlobalColorInfo; + if( !mTexEyeColorInfo->parseXml( color_node ) ) + { + llwarns << "avatar file: mTexEyeColor->parseXml() failed" << llendl; + return FALSE; + } + } + } + } + return TRUE; +} + +//----------------------------------------------------------------------------- +// parseXmlLayerNodes(): parses <layer_set> nodes from XML tree +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlLayerNodes(LLXmlTreeNode* root) +{ + for (LLXmlTreeNode* layer_node = root->getChildByName( "layer_set" ); + layer_node; + layer_node = root->getNextNamedChild()) + { + LLTexLayerSetInfo* layer_info = new LLTexLayerSetInfo(); + if( layer_info->parseXml( layer_node ) ) + { + mLayerInfoList.push_back(layer_info); + } + else + { + delete layer_info; + llwarns << "avatar file: layer_set->parseXml() failed" << llendl; + return FALSE; + } + } + return TRUE; +} + +//----------------------------------------------------------------------------- +// parseXmlDriverNodes(): parses <driver_parameters> nodes from XML tree +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlDriverNodes(LLXmlTreeNode* root) +{ + LLXmlTreeNode* driver = root->getChildByName( "driver_parameters" ); + if( driver ) + { + for (LLXmlTreeNode* grand_child = driver->getChildByName( "param" ); + grand_child; + grand_child = driver->getNextNamedChild()) + { + if( grand_child->getChildByName( "param_driver" ) ) + { + LLDriverParamInfo* driver_info = new LLDriverParamInfo(); + if( driver_info->parseXml( grand_child ) ) + { + mDriverInfoList.push_back(driver_info); + } + else + { + delete driver_info; + llwarns << "avatar file: driver_param->parseXml() failed" << llendl; + return FALSE; + } + } + } + } + return TRUE; +} + +//----------------------------------------------------------------------------- +// parseXmlDriverNodes(): parses <driver_parameters> nodes from XML tree +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlMorphNodes(LLXmlTreeNode* root) +{ + LLXmlTreeNode* masks = root->getChildByName( "morph_masks" ); + if( !masks ) + { + return FALSE; + } + + for (LLXmlTreeNode* grand_child = masks->getChildByName( "mask" ); + grand_child; + grand_child = masks->getNextNamedChild()) + { + LLVOAvatarMorphInfo* info = new LLVOAvatarMorphInfo(); + + static LLStdStringHandle name_string = LLXmlTree::addAttributeString("morph_name"); + if (!grand_child->getFastAttributeString(name_string, info->mName)) + { + llwarns << "No name supplied for morph mask." << llendl; + delete info; + continue; + } + + static LLStdStringHandle region_string = LLXmlTree::addAttributeString("body_region"); + if (!grand_child->getFastAttributeString(region_string, info->mRegion)) + { + llwarns << "No region supplied for morph mask." << llendl; + delete info; + continue; + } + + static LLStdStringHandle layer_string = LLXmlTree::addAttributeString("layer"); + if (!grand_child->getFastAttributeString(layer_string, info->mLayer)) + { + llwarns << "No layer supplied for morph mask." << llendl; + delete info; + continue; + } + + // optional parameter. don't throw a warning if not present. + static LLStdStringHandle invert_string = LLXmlTree::addAttributeString("invert"); + grand_child->getFastAttributeBOOL(invert_string, info->mInvert); + + mMorphMaskInfoList.push_back(info); + } + + return TRUE; +} + +//virtual +void LLVOAvatar::updateRegion(LLViewerRegion *regionp) +{ + LLViewerObject::updateRegion(regionp); +} + +std::string LLVOAvatar::getFullname() const +{ + std::string name; + + LLNameValue* first = getNVPair("FirstName"); + LLNameValue* last = getNVPair("LastName"); + if (first && last) + { + name = LLCacheName::buildFullName( first->getString(), last->getString() ); + } + + return name; +} + +LLHost LLVOAvatar::getObjectHost() const +{ + LLViewerRegion* region = getRegion(); + if (region && !isDead()) + { + return region->getHost(); + } + else + { + return LLHost::invalid; + } +} + +//static +void LLVOAvatar::updateFreezeCounter(S32 counter) +{ + if(counter) + { + sFreezeCounter = counter; + } + else if(sFreezeCounter > 0) + { + sFreezeCounter--; + } + else + { + sFreezeCounter = 0; + } +} + +BOOL LLVOAvatar::updateLOD() +{ + if (isImpostor()) + { + return TRUE; + } + + BOOL res = updateJointLODs(); + + LLFace* facep = mDrawable->getFace(0); + if (!facep->getVertexBuffer()) + { + dirtyMesh(2); + } + + if (mDirtyMesh >= 2 || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY)) + { //LOD changed or new mesh created, allocate new vertex buffer if needed + updateMeshData(); + mDirtyMesh = 0; + mNeedsSkin = TRUE; + mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY); + } + updateVisibility(); + + return res; +} + +void LLVOAvatar::updateLODRiggedAttachments( void ) +{ + updateLOD(); + rebuildRiggedAttachments(); +} +U32 LLVOAvatar::getPartitionType() const +{ + // Avatars merely exist as drawables in the bridge partition + return LLViewerRegion::PARTITION_BRIDGE; +} + +//static +void LLVOAvatar::updateImpostors() +{ + for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); + iter != LLCharacter::sInstances.end(); ++iter) + { + LLVOAvatar* avatar = (LLVOAvatar*) *iter; + if (!avatar->isDead() && avatar->needsImpostorUpdate() && avatar->isVisible() && avatar->isImpostor()) + { + gPipeline.generateImpostor(avatar); + } + } +} + +BOOL LLVOAvatar::isImpostor() const +{ + return (sUseImpostors && mUpdatePeriod >= IMPOSTOR_PERIOD) ? TRUE : FALSE; +} + + +BOOL LLVOAvatar::needsImpostorUpdate() const +{ + return mNeedsImpostorUpdate; +} + +const LLVector3& LLVOAvatar::getImpostorOffset() const +{ + return mImpostorOffset; +} + +const LLVector2& LLVOAvatar::getImpostorDim() const +{ + return mImpostorDim; +} + +void LLVOAvatar::setImpostorDim(const LLVector2& dim) +{ + mImpostorDim = dim; +} + +void LLVOAvatar::cacheImpostorValues() +{ + getImpostorValues(mImpostorExtents, mImpostorAngle, mImpostorDistance); +} + +void LLVOAvatar::getImpostorValues(LLVector4a* extents, LLVector3& angle, F32& distance) const +{ + const LLVector4a* ext = mDrawable->getSpatialExtents(); + extents[0] = ext[0]; + extents[1] = ext[1]; + + LLVector3 at = LLViewerCamera::getInstance()->getOrigin()-(getRenderPosition()+mImpostorOffset); + distance = at.normalize(); + F32 da = 1.f - (at*LLViewerCamera::getInstance()->getAtAxis()); + angle.mV[0] = LLViewerCamera::getInstance()->getYaw()*da; + angle.mV[1] = LLViewerCamera::getInstance()->getPitch()*da; + angle.mV[2] = da; +} + +void LLVOAvatar::idleUpdateRenderCost() +{ + static const U32 ARC_BODY_PART_COST = 200; + static const U32 ARC_LIMIT = 2048; + + static std::set<LLUUID> all_textures; + + if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHAME)) + { + return; + } + + U32 cost = 0; + LLVOVolume::texture_cost_t textures; + + for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++) + { + const LLVOAvatarDictionary::BakedEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)baked_index); + ETextureIndex tex_index = baked_dict->mTextureIndex; + if ((tex_index != TEX_SKIRT_BAKED) || (isWearingWearableType(LLWearableType::WT_SKIRT))) + { + if (isTextureVisible(tex_index)) + { + cost +=ARC_BODY_PART_COST; + } + } + } + + for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) + { + LLViewerJointAttachment* attachment = iter->second; + for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); + attachment_iter != attachment->mAttachedObjects.end(); + ++attachment_iter) + { + const LLViewerObject* attached_object = (*attachment_iter); + if (attached_object && !attached_object->isHUDAttachment()) + { + const LLDrawable* drawable = attached_object->mDrawable; + if (drawable) + { + const LLVOVolume* volume = drawable->getVOVolume(); + if (volume) + { + cost += volume->getRenderCost(textures); + } + } + } + } + + } + + for (LLVOVolume::texture_cost_t::iterator iter = textures.begin(); iter != textures.end(); ++iter) + { + // add the cost of each individual texture in the linkset + cost += iter->second; + } + + // Diagnostic output to identify all avatar-related textures. + // Does not affect rendering cost calculation. + // Could be wrapped in a debug option if output becomes problematic. + if (isSelf()) + { + // print any attachment textures we didn't already know about. + for (LLVOVolume::texture_cost_t::iterator it = textures.begin(); it != textures.end(); ++it) + { + LLUUID image_id = it->first; + if( image_id.isNull() || image_id == IMG_DEFAULT || image_id == IMG_DEFAULT_AVATAR) + continue; + if (all_textures.find(image_id) == all_textures.end()) + { + // attachment texture not previously seen. + llinfos << "attachment_texture: " << image_id.asString() << llendl; + all_textures.insert(image_id); + } + } + + // print any avatar textures we didn't already know about + for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); + iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); + ++iter) + { + const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second; + // TODO: MULTI-WEARABLE: handle multiple textures for self + const LLViewerTexture* te_image = getImage(iter->first,0); + if (!te_image) + continue; + LLUUID image_id = te_image->getID(); + if( image_id.isNull() || image_id == IMG_DEFAULT || image_id == IMG_DEFAULT_AVATAR) + continue; + if (all_textures.find(image_id) == all_textures.end()) + { + llinfos << "local_texture: " << texture_dict->mName << ": " << image_id << llendl; + all_textures.insert(image_id); + } + } + } + + setDebugText(llformat("%d", cost)); + mVisualComplexity = cost; + F32 green = 1.f-llclamp(((F32) cost-(F32)ARC_LIMIT)/(F32)ARC_LIMIT, 0.f, 1.f); + F32 red = llmin((F32) cost/(F32)ARC_LIMIT, 1.f); + mText->setColor(LLColor4(red,green,0,1)); +} + +// static +BOOL LLVOAvatar::isIndexLocalTexture(ETextureIndex index) +{ + if (index < 0 || index >= TEX_NUM_INDICES) return false; + return LLVOAvatarDictionary::getInstance()->getTexture(index)->mIsLocalTexture; +} + +// static +BOOL LLVOAvatar::isIndexBakedTexture(ETextureIndex index) +{ + if (index < 0 || index >= TEX_NUM_INDICES) return false; + return LLVOAvatarDictionary::getInstance()->getTexture(index)->mIsBakedTexture; +} + +const std::string LLVOAvatar::getBakedStatusForPrintout() const +{ + std::string line; + + for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); + iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); + ++iter) + { + const ETextureIndex index = iter->first; + const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second; + if (texture_dict->mIsBakedTexture) + { + line += texture_dict->mName; + if (isTextureDefined(index)) + { + line += "_baked"; + } + line += " "; + } + } + return line; +} + + + +//virtual +S32 LLVOAvatar::getTexImageSize() const +{ + return TEX_IMAGE_SIZE_OTHER; +} + +//----------------------------------------------------------------------------- +// Utility functions +//----------------------------------------------------------------------------- + +F32 calc_bouncy_animation(F32 x) +{ + return -(cosf(x * F_PI * 2.5f - F_PI_BY_TWO))*(0.4f + x * -0.1f) + x * 1.3f; +} + +//virtual +BOOL LLVOAvatar::isTextureDefined(LLVOAvatarDefines::ETextureIndex te, U32 index ) const +{ + if (isIndexLocalTexture(te)) + { + return FALSE; + } + + return (getImage(te, index)->getID() != IMG_DEFAULT_AVATAR && + getImage(te, index)->getID() != IMG_DEFAULT); +} + +//virtual +BOOL LLVOAvatar::isTextureVisible(LLVOAvatarDefines::ETextureIndex type, U32 index) const +{ + if (isIndexLocalTexture(type)) + { + return isTextureDefined(type, index); + } + else + { + // baked textures can use TE images directly + return ((isTextureDefined(type) || isSelf()) + && (getTEImage(type)->getID() != IMG_INVISIBLE + || LLDrawPoolAlpha::sShowDebugAlpha)); + } +} + +//virtual +BOOL LLVOAvatar::isTextureVisible(LLVOAvatarDefines::ETextureIndex type, LLWearable *wearable) const +{ + // non-self avatars don't have wearables + return FALSE; +} + diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index 7209b9f1e5..591c7464d7 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -263,6 +263,7 @@ public: //--------------------------------------------------------------------
public:
BOOL isFullyLoaded() const;
+ bool isTooComplex() const;
bool visualParamWeightsAreDefault();
protected:
virtual BOOL getIsCloud();
@@ -275,6 +276,7 @@ private: BOOL mPreviousFullyLoaded;
BOOL mFullyLoadedInitialized;
S32 mFullyLoadedFrameCounter;
+ S32 mVisualComplexity;
LLFrameTimer mFullyLoadedTimer;
LLFrameTimer mRuthTimer;
protected:
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 43d8b9d356..7c772ce835 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -87,6 +87,8 @@ F32 LLVOVolume::sLODFactor = 1.f; F32 LLVOVolume::sLODSlopDistanceFactor = 0.5f; //Changing this to zero, effectively disables the LOD transition slop
F32 LLVOVolume::sDistanceFactor = 1.0f;
S32 LLVOVolume::sNumLODChanges = 0;
+S32 LLVOVolume::mRenderComplexity_last = 0;
+S32 LLVOVolume::mRenderComplexity_current = 0;
LLPointer<LLObjectMediaDataClient> LLVOVolume::sObjectMediaClient = NULL;
LLPointer<LLObjectMediaNavigateClient> LLVOVolume::sObjectMediaNavigateClient = NULL;
@@ -2953,24 +2955,35 @@ const LLMatrix4 LLVOVolume::getRenderMatrix() const // total cost is returned value + 5 * size of the resulting set.
// Cannot include cost of textures, as they may be re-used in linked
// children, and cost should only be increased for unique textures -Nyx
-U32 LLVOVolume::getRenderCost(std::set<LLUUID> &textures) const
+U32 LLVOVolume::getRenderCost(texture_cost_t &textures) const
{
- // base cost of each prim should be 10 points
- static const U32 ARC_PRIM_COST = 10;
+ // Get access to params we'll need at various points.
+ // Skip if this is object doesn't have a volume (e.g. is an avatar).
+ BOOL has_volume = (getVolume() != NULL);
+ LLVolumeParams volume_params;
+ LLPathParams path_params;
+ LLProfileParams profile_params;
+
+ U32 num_triangles = 0;
+
// per-prim costs
- static const U32 ARC_INVISI_COST = 1;
- static const U32 ARC_SHINY_COST = 1;
- static const U32 ARC_GLOW_COST = 1;
- static const U32 ARC_FLEXI_COST = 8;
- static const U32 ARC_PARTICLE_COST = 16;
- static const U32 ARC_BUMP_COST = 4;
+ static const U32 ARC_PARTICLE_COST = 1; // determined experimentally
+ static const U32 ARC_PARTICLE_MAX = 2048; // default values
+ static const U32 ARC_TEXTURE_COST = 32; // multiplier for texture resolution - performance tested
- // per-face costs
- static const U32 ARC_PLANAR_COST = 1;
- static const U32 ARC_ANIM_TEX_COST = 4;
- static const U32 ARC_ALPHA_COST = 4;
+ // per-prim multipliers
+ static const F32 ARC_GLOW_MULT = 1.5f; // tested based on performance
+ static const F32 ARC_BUMP_MULT = 1.25f; // tested based on performance
+ static const F32 ARC_FLEXI_MULT = 4;
+ static const F32 ARC_SHINY_MULT = 1.6f; // tested based on performance
+ static const F32 ARC_INVISI_COST = 1.2f; // tested based on performance
+ static const F32 ARC_WEIGHTED_MESH = 1.2f;
- U32 shame = ARC_PRIM_COST;
+ static const F32 ARC_PLANAR_COST = 1.0f; // tested based on performance to have negligible impact
+ static const F32 ARC_ANIM_TEX_COST = 1.4f; // 1.4x max
+ static const F32 ARC_ALPHA_COST = 4.f; // 4x max - based on performance
+
+ F32 shame = 0;
U32 invisi = 0;
U32 shiny = 0;
@@ -2979,9 +2992,87 @@ U32 LLVOVolume::getRenderCost(std::set<LLUUID> &textures) const U32 flexi = 0;
U32 animtex = 0;
U32 particles = 0;
- U32 scale = 0;
U32 bump = 0;
U32 planar = 0;
+ U32 weighted_mesh = 0;
+
+ // these multipliers are variable and can be floating point
+ F32 scale = 0.f;
+
+ const LLDrawable* drawablep = mDrawable;
+ U32 num_faces = drawablep->getNumFaces();
+
+ if (has_volume)
+ {
+ volume_params = getVolume()->getParams();
+ path_params = volume_params.getPathParams();
+ profile_params = volume_params.getProfileParams();
+
+ F32 radius = getVolume()->mLODScaleBias.scaledVec(getScale()).length();
+ S32 default_detail = llclamp((S32) (sqrtf(radius)*LLVOVolume::sLODFactor*4.f), 0, 3);
+ if (default_detail == getLOD())
+ {
+ num_triangles = getTriangleCount();
+ }
+ else
+ {
+ LLVolume* default_volume = LLPrimitive::getVolumeManager()->refVolume(volume_params, default_detail);
+ if(default_volume != NULL)
+ {
+ num_triangles = default_volume->getNumTriangles();
+ LLPrimitive::getVolumeManager()->unrefVolume(default_volume);
+ default_volume = NULL;
+ }
+ else
+ {
+ has_volume = false;
+ }
+ }
+ }
+
+ if (isSculpted())
+ {
+ if (isMesh())
+ {
+ // base cost is dependent on mesh complexity
+ // note that 3 is the highest LOD as of the time of this coding.
+ S32 size = gMeshRepo.getMeshSize(volume_params.getSculptID(),3);
+ if ( size > 0)
+ {
+ num_triangles = (U32)(size / 10.f); // avg 1 triangle per 10 bytes
+ if (gMeshRepo.getSkinInfo(volume_params.getSculptID()))
+ {
+ // weighted attachment - 1 point for every 3 bytes
+ weighted_mesh = 1;
+ }
+
+ if (num_triangles == 0)
+ {
+ // someone made a really tiny mesh. Approximate with a tetrahedron.
+ num_triangles = 4;
+ }
+ }
+ else
+ {
+ // something went wrong - user should know their content isn't render-free
+ return 0;
+ }
+ }
+ else
+ {
+ const LLSculptParams *sculpt_params = (LLSculptParams *) getParameterEntry(LLNetworkData::PARAMS_SCULPT);
+ LLUUID sculpt_id = sculpt_params->getSculptTexture();
+ if (textures.find(sculpt_id) == textures.end())
+ {
+ LLViewerFetchedTexture *texture = LLViewerTextureManager::getFetchedTexture(sculpt_id);
+ if (texture)
+ {
+ S32 texture_cost = 512 + (S32)(ARC_TEXTURE_COST * (texture->getFullHeight() / 128.f + texture->getFullWidth() / 128.f));
+ textures.insert(texture_cost_t::value_type(sculpt_id, texture_cost));
+ }
+ }
+ }
+ }
if (isFlexible())
{
@@ -2993,18 +3084,12 @@ U32 LLVOVolume::getRenderCost(std::set<LLUUID> &textures) const }
const LLVector3& sc = getScale();
- scale += (U32) sc.mV[0] + (U32) sc.mV[1] + (U32) sc.mV[2];
-
- const LLDrawable* drawablep = mDrawable;
-
- if (isSculpted())
- {
- const LLSculptParams *sculpt_params = (LLSculptParams *) getParameterEntry(LLNetworkData::PARAMS_SCULPT);
- LLUUID sculpt_id = sculpt_params->getSculptTexture();
- textures.insert(sculpt_id);
- }
+ scale += (sc.mV[0] + sc.mV[1] + sc.mV[2]) / 4.f; // scale to 1/4 the sum of the size
+ // enforce scale multiplier to be in the range [1,7] (7 was determined to experimentally be a reasonable max)
+ scale = scale > 7.f ? 7.f : scale;
+ scale = scale < 1.f ? 1.f : scale;
- for (S32 i = 0; i < drawablep->getNumFaces(); ++i)
+ for (S32 i = 0; i < num_faces; ++i)
{
const LLFace* face = drawablep->getFace(i);
const LLTextureEntry* te = face->getTextureEntry();
@@ -3012,12 +3097,16 @@ U32 LLVOVolume::getRenderCost(std::set<LLUUID> &textures) const if (img)
{
- textures.insert(img->getID());
+ if (textures.find(img->getID()) == textures.end())
+ {
+ S32 texture_cost = 512 + (S32)(ARC_TEXTURE_COST * (img->getFullHeight() / 128.f + img->getFullWidth() / 128.f));
+ textures.insert(texture_cost_t::value_type(img->getID(), texture_cost));
+ }
}
if (face->getPoolType() == LLDrawPool::POOL_ALPHA)
{
- alpha++;
+ alpha = 1;
}
else if (img && img->getPrimaryFormat() == GL_ALPHA)
{
@@ -3028,58 +3117,103 @@ U32 LLVOVolume::getRenderCost(std::set<LLUUID> &textures) const {
if (te->getBumpmap())
{
+ // bump is a multiplier, don't add per-face
bump = 1;
}
if (te->getShiny())
{
+ // shiny is a multiplier, don't add per-face
shiny = 1;
}
if (te->getGlow() > 0.f)
{
+ // glow is a multiplier, don't add per-face
glow = 1;
}
if (face->mTextureMatrix != NULL)
{
- animtex++;
+ animtex = 1;
}
if (te->getTexGen())
{
- planar++;
+ planar = 1;
}
}
}
+ // shame currently has the "base" cost of 1 point per 50 triangles, min 2.
+ shame = num_triangles / 50.f;
+ shame = shame < 2.f ? 2.f : shame;
- shame += invisi * ARC_INVISI_COST;
- shame += shiny * ARC_SHINY_COST;
- shame += glow * ARC_GLOW_COST;
- shame += alpha * ARC_ALPHA_COST;
- shame += flexi * ARC_FLEXI_COST;
- shame += animtex * ARC_ANIM_TEX_COST;
- shame += particles * ARC_PARTICLE_COST;
- shame += bump * ARC_BUMP_COST;
- shame += planar * ARC_PLANAR_COST;
- shame += scale;
+ // factor in scale
+ shame *= scale;
- LLViewerObject::const_child_list_t& child_list = getChildren();
- for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
- iter != child_list.end();
- ++iter)
+ // multiply by per-face modifiers
+ if (planar)
{
- const LLViewerObject* child_objectp = *iter;
- const LLDrawable* child_drawablep = child_objectp->mDrawable;
- if (child_drawablep)
- {
- const LLVOVolume* child_volumep = child_drawablep->getVOVolume();
- if (child_volumep)
- {
- shame += child_volumep->getRenderCost(textures);
- }
- }
+ shame *= planar * ARC_PLANAR_COST;
}
- return shame;
+ if (animtex)
+ {
+ shame *= animtex * ARC_ANIM_TEX_COST;
+ }
+
+ if (alpha)
+ {
+ shame *= alpha * ARC_ALPHA_COST;
+ }
+ if(invisi)
+ {
+ shame *= invisi * ARC_INVISI_COST;
+ }
+
+ if (glow)
+ {
+ shame *= glow * ARC_GLOW_MULT;
+ }
+
+ if (bump)
+ {
+ shame *= bump * ARC_BUMP_MULT;
+ }
+
+ if (shiny)
+ {
+ shame *= shiny * ARC_SHINY_MULT;
+ }
+
+
+ // multiply shame by multipliers
+ if (weighted_mesh)
+ {
+ shame *= weighted_mesh * ARC_WEIGHTED_MESH;
+ }
+
+ if (flexi)
+ {
+ shame *= flexi * ARC_FLEXI_MULT;
+ }
+
+
+ // add additional costs
+ if (particles)
+ {
+ const LLPartSysData *part_sys_data = &(mPartSourcep->mPartSysData);
+ const LLPartData *part_data = &(part_sys_data->mPartData);
+ U32 num_particles = (U32)(part_sys_data->mBurstPartCount * llceil( part_data->mMaxAge / part_sys_data->mBurstRate));
+ num_particles = num_particles > ARC_PARTICLE_MAX ? ARC_PARTICLE_MAX : num_particles;
+ F32 part_size = (llmax(part_data->mStartScale[0], part_data->mEndScale[0]) + llmax(part_data->mStartScale[1], part_data->mEndScale[1])) / 2.f;
+ shame += num_particles * part_size * ARC_PARTICLE_COST;
+ }
+
+ if (shame > mRenderComplexity_current)
+ {
+ mRenderComplexity_current = (S32)shame;
+ }
+
+ return (U32)shame;
}
F32 LLVOVolume::getStreamingCost()
@@ -3096,7 +3230,14 @@ F32 LLVOVolume::getStreamingCost() return 0.f;
}
-U32 LLVOVolume::getTriangleCount()
+//static
+void LLVOVolume::updateRenderComplexity()
+{
+ mRenderComplexity_last = mRenderComplexity_current;
+ mRenderComplexity_current = 0;
+}
+
+U32 LLVOVolume::getTriangleCount() const
{
U32 count = 0;
LLVolume* volume = getVolume();
@@ -3941,7 +4082,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) if ( bindCnt > 0 )
{
const int jointCnt = pSkinData->mJointNames.size();
- const int pelvisZOffset = pSkinData->mPelvisOffset;
+ const int pelvisZOffset = (int)pSkinData->mPelvisOffset;
bool fullRig = (jointCnt>=20) ? true : false;
if ( fullRig )
{
diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h index b09243055c..57faee556f 100644 --- a/indra/newview/llvovolume.h +++ b/indra/newview/llvovolume.h @@ -129,9 +129,10 @@ public: const LLMatrix4& getRelativeXform() const { return mRelativeXform; } const LLMatrix3& getRelativeXformInvTrans() const { return mRelativeXformInvTrans; } /*virtual*/ const LLMatrix4 getRenderMatrix() const; - U32 getRenderCost(std::set<LLUUID> &textures) const; + typedef std::map<LLUUID, S32> texture_cost_t; + U32 getRenderCost(texture_cost_t &textures) const; /*virtual*/ F32 getStreamingCost(); - /*virtual*/ U32 getTriangleCount(); + /*virtual*/ U32 getTriangleCount() const; /*virtual*/ BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face = -1, // which face to check, -1 = ALL_SIDES BOOL pick_transparent = FALSE, @@ -319,11 +320,19 @@ protected: LLFace* addFace(S32 face_index); void updateTEData(); + // stats tracking for render complexity + static S32 mRenderComplexity_last; + static S32 mRenderComplexity_current; + void requestMediaDataUpdate(bool isNew); void cleanUpMediaImpls(); void addMediaImpl(LLViewerMediaImpl* media_impl, S32 texture_index) ; void removeMediaImpl(S32 texture_index) ; public: + + static S32 getRenderComplexityMax() {return mRenderComplexity_last;} + static void updateRenderComplexity(); + LLViewerTextureAnim *mTextureAnimp; U8 mTexAnimMode; private: @@ -358,8 +367,6 @@ public: static LLPointer<LLObjectMediaDataClient> sObjectMediaClient; static LLPointer<LLObjectMediaNavigateClient> sObjectMediaNavigateClient; - static const U32 ARC_TEXTURE_COST = 5; - protected: static S32 sNumLODChanges; diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index be58af947c..02bb6d618e 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -448,6 +448,7 @@ public: RENDER_DEBUG_PHYSICS_SHAPES = 0x1000000, RENDER_DEBUG_NORMALS = 0x2000000, RENDER_DEBUG_LOD_INFO = 0x4000000, + RENDER_DEBUG_RENDER_COMPLEXITY = 0x8000000 }; public: diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml index ea40a08c95..7a227fb5f9 100644 --- a/indra/newview/skins/default/xui/en/menu_viewer.xml +++ b/indra/newview/skins/default/xui/en/menu_viewer.xml @@ -2338,6 +2338,16 @@ function="Advanced.ToggleInfoDisplay" parameter="raycast" /> </menu_item_check> + <menu_item_check + label="Render Complexity" + name="rendercomplexity"> + <menu_item_check.on_check + function="Advanced.CheckInfoDisplay" + parameter="rendercomplexity" /> + <menu_item_check.on_click + function="Advanced.ToggleInfoDisplay" + parameter="rendercomplexity" /> + </menu_item_check> </menu> <menu create_jump_keys="true" diff --git a/indra/newview/skins/default/xui/en/panel_region_terrain.xml b/indra/newview/skins/default/xui/en/panel_region_terrain.xml index 5093c52129..d7a629e543 100644 --- a/indra/newview/skins/default/xui/en/panel_region_terrain.xml +++ b/indra/newview/skins/default/xui/en/panel_region_terrain.xml @@ -115,6 +115,40 @@ name="apply_btn" top="135" width="90" /> + <combo_box + height="23" + layout="topleft" + left="50" + name="SkyPresetsCombo" + top="165" + width="150" /> + <combo_box + height="23" + layout="topleft" + left="200" + name="WaterPresetsCombo" + top="165" + width="150" /> + <button + enabled="false" + follows="left|top" + height="20" + label="Apply" + layout="topleft" + left="370" + name="wes_apply_btn" + top="165" + width="90" /> + <button + enabled="false" + follows="left|top" + height="20" + label="Edit Environment" + layout="topleft" + left="370" + name="env_editor_btn" + top="195" + width="120" /> <view_border bevel_style="none" follows="top|left" |