diff options
Diffstat (limited to 'indra')
33 files changed, 19908 insertions, 18099 deletions
diff --git a/indra/cmake/Havok.cmake b/indra/cmake/Havok.cmake new file mode 100644 index 0000000000..949575709c --- /dev/null +++ b/indra/cmake/Havok.cmake @@ -0,0 +1,108 @@ +# -*- cmake -*- +include(Prebuilt) + +use_prebuilt_binary(havok) +set(Havok_INCLUDE_DIRS ${LIBS_PREBUILT_DIR}/libraries/include/havok/Source) + +set(HAVOK_DEBUG_LIBRARY_PATH ${LIBS_PREBUILT_DIR}/libraries/i686-win32/lib/debug/havok) +set(HAVOK_RELEASE_LIBRARY_PATH ${LIBS_PREBUILT_DIR}/libraries/i686-win32/lib/release/havok) + +find_library(HK_BASE_DEBUG_LIB hkBase PATHS ${HAVOK_DEBUG_LIBRARY_PATH}) +find_library(HK_COMPAT_DEBUG_LIB hkCompat PATHS ${HAVOK_DEBUG_LIBRARY_PATH}) +find_library(HK_GEOMETRY_UTILITIES_DEBUG_LIB hkGeometryUtilities PATHS ${HAVOK_DEBUG_LIBRARY_PATH}) +find_library(HK_INTERNAL_DEBUG_LIB hkInternal PATHS ${HAVOK_DEBUG_LIBRARY_PATH}) +find_library(HK_SERIALIZE_DEBUG_LIB hkSerialize PATHS ${HAVOK_DEBUG_LIBRARY_PATH}) +find_library(HK_SCENEDATA_DEBUG_LIB hkSceneData PATHS ${HAVOK_DEBUG_LIBRARY_PATH}) +find_library(HK_PHYS_COLLIDE_DEBUG_LIB hkpCollide PATHS ${HAVOK_DEBUG_LIBRARY_PATH}) +find_library(HK_PHYS_UTILITIES_DEBUG_LIB hkpUtilities PATHS ${HAVOK_DEBUG_LIBRARY_PATH}) +find_library(HK_PHYS_CONSTRAINTSOLVER_DEBUG_LIB hkpConstraintSolver PATHS ${HAVOK_DEBUG_LIBRARY_PATH}) +find_library(HK_PHYS_DYNAMICS_DEBUG_LIB hkpDynamics PATHS ${HAVOK_DEBUG_LIBRARY_PATH}) +find_library(HK_PHYS_INTERNAL_DEBUG_LIB hkpInternal PATHS ${HAVOK_DEBUG_LIBRARY_PATH}) +find_library(HK_AI_INTERNAL_DEBUG_LIB hkaiInternal PATHS ${HAVOK_DEBUG_LIBRARY_PATH}) +find_library(HK_AI_PATHFINDING_DEBUG_LIB hkaiPathfinding PATHS ${HAVOK_DEBUG_LIBRARY_PATH}) +find_library(HK_AI_AIPHYSICSBRIDGE_DEBUG_LIB hkaiaiphysicsbridge PATHS ${HAVOK_DEBUG_LIBRARY_PATH}) +find_library(HK_PHYS_UTILITIES_DEBUG_LIB hkputilities PATHS ${HAVOK_DEBUG_LIBRARY_PATH}) +find_library(HK_CD_INTERNAL_DEBUG_LIB hkcdinternal PATHS ${HAVOK_DEBUG_LIBRARY_PATH}) +find_library(HK_PHYS_VEHICLE_DEBUG_LIB hkpVehicle PATHS ${HAVOK_DEBUG_LIBRARY_PATH}) +find_library(HK_VISUALIZE_DEBUG_LIB hkVisualize PATHS ${HAVOK_DEBUG_LIBRARY_PATH}) +find_library(HK_AI_VISUALIZE_DEBUG_LIB hkaiVisualize PATHS ${HAVOK_DEBUG_LIBRARY_PATH}) + +find_library(HK_BASE_RELEASE_LIB hkBase PATHS ${HAVOK_RELEASE_LIBRARY_PATH}) +find_library(HK_COMPAT_RELEASE_LIB hkCompat PATHS ${HAVOK_RELEASE_LIBRARY_PATH}) +find_library(HK_GEOMETRY_UTILITIES_RELEASE_LIB hkGeometryUtilities PATHS ${HAVOK_RELEASE_LIBRARY_PATH}) +find_library(HK_INTERNAL_RELEASE_LIB hkInternal PATHS ${HAVOK_RELEASE_LIBRARY_PATH}) +find_library(HK_SERIALIZE_RELEASE_LIB hkSerialize PATHS ${HAVOK_RELEASE_LIBRARY_PATH}) +find_library(HK_SCENEDATA_RELEASE_LIB hkSceneData PATHS ${HAVOK_RELEASE_LIBRARY_PATH}) +find_library(HK_PHYS_COLLIDE_RELEASE_LIB hkpCollide PATHS ${HAVOK_RELEASE_LIBRARY_PATH}) +find_library(HK_PHYS_UTILITIES_RELEASE_LIB hkpUtilities PATHS ${HAVOK_RELEASE_LIBRARY_PATH}) +find_library(HK_PHYS_CONSTRAINTSOLVER_RELEASE_LIB hkpConstraintSolver PATHS ${HAVOK_RELEASE_LIBRARY_PATH}) +find_library(HK_PHYS_DYNAMICS_RELEASE_LIB hkpDynamics PATHS ${HAVOK_RELEASE_LIBRARY_PATH}) +find_library(HK_PHYS_INTERNAL_RELEASE_LIB hkpInternal PATHS ${HAVOK_RELEASE_LIBRARY_PATH}) +find_library(HK_AI_INTERNAL_RELEASE_LIB hkaiInternal PATHS ${HAVOK_RELEASE_LIBRARY_PATH}) +find_library(HK_AI_PATHFINDING_RELEASE_LIB hkaiPathfinding PATHS ${HAVOK_RELEASE_LIBRARY_PATH}) +find_library(HK_AI_AIPHYSICSBRIDGE_RELEASE_LIB hkaiaiphysicsbridge PATHS ${HAVOK_RELEASE_LIBRARY_PATH}) +find_library(HK_PHYS_UTILITIES_RELEASE_LIB hkputilities PATHS ${HAVOK_RELEASE_LIBRARY_PATH}) +find_library(HK_CD_INTERNAL_RELEASE_LIB hkcdinternal PATHS ${HAVOK_RELEASE_LIBRARY_PATH}) +find_library(HK_PHYS_VEHICLE_RELEASE_LIB hkpVehicle PATHS ${HAVOK_RELEASE_LIBRARY_PATH}) +find_library(HK_VISUALIZE_RELEASE_LIB hkVisualize PATHS ${HAVOK_RELEASE_LIBRARY_PATH}) +find_library(HK_AI_VISUALIZE_RELEASE_LIB hkaiVisualize PATHS ${HAVOK_RELEASE_LIBRARY_PATH}) + +set(HK_LIBRARIES + + debug ${HK_BASE_DEBUG_LIB} + optimized ${HK_BASE_RELEASE_LIB} + + debug ${HK_COMPAT_DEBUG_LIB} + optimized ${HK_COMPAT_RELEASE_LIB} + + debug ${HK_GEOMETRY_UTILITIES_DEBUG_LIB} + optimized ${HK_GEOMETRY_UTILITIES_RELEASE_LIB} + + debug ${HK_INTERNAL_DEBUG_LIB} + optimized ${HK_INTERNAL_RELEASE_LIB} + + debug ${HK_SERIALIZE_DEBUG_LIB} + optimized ${HK_SERIALIZE_RELEASE_LIB} + + debug ${HK_SCENEDATA_DEBUG_LIB} + optimized ${HK_SCENEDATA_RELEASE_LIB} + + debug ${HK_PHYS_COLLIDE_DEBUG_LIB} + optimized ${HK_PHYS_COLLIDE_RELEASE_LIB} + + debug ${HK_PHYS_UTILITIES_DEBUG_LIB} + optimized ${HK_PHYS_UTILITIES_RELEASE_LIB} + + debug ${HK_PHYS_CONSTRAINTSOLVER_DEBUG_LIB} + optimized ${HK_PHYS_CONSTRAINTSOLVER_RELEASE_LIB} + + debug ${HK_PHYS_DYNAMICS_DEBUG_LIB} + optimized ${HK_PHYS_DYNAMICS_RELEASE_LIB} + + debug ${HK_PHYS_INTERNAL_DEBUG_LIB} + optimized ${HK_PHYS_INTERNAL_RELEASE_LIB} + + debug ${HK_AI_INTERNAL_DEBUG_LIB} + optimized ${HK_AI_INTERNAL_RELEASE_LIB} + + debug ${HK_AI_PATHFINDING_DEBUG_LIB} + optimized ${HK_AI_PATHFINDING_RELEASE_LIB} + + debug ${HK_AI_AIPHYSICSBRIDGE_DEBUG_LIB} + optimized ${HK_AI_AIPHYSICSBRIDGE_RELEASE_LIB} + + debug ${HK_PHYS_UTILITIES_DEBUG_LIB} + optimized ${HK_PHYS_UTILITIES_RELEASE_LIB} + + debug ${HK_CD_INTERNAL_DEBUG_LIB} + optimized ${HK_CD_INTERNAL_RELEASE_LIB} + + debug ${HK_PHYS_VEHICLE_DEBUG_LIB} + optimized ${HK_PHYS_VEHICLE_RELEASE_LIB} + + debug ${HK_VISUALIZE_DEBUG_LIB} + optimized ${HK_VISUALIZE_RELEASE_LIB} + + debug ${HK_AI_VISUALIZE_DEBUG_LIB} + optimized ${HK_AI_VISUALIZE_RELEASE_LIB} +) diff --git a/indra/cmake/LLConvexDecomposition.cmake b/indra/cmake/LLConvexDecomposition.cmake index 8e44504782..1731853300 100644 --- a/indra/cmake/LLConvexDecomposition.cmake +++ b/indra/cmake/LLConvexDecomposition.cmake @@ -3,10 +3,10 @@ include(Prebuilt) set(LLCONVEXDECOMP_INCLUDE_DIRS ${LIBS_PREBUILT_DIR}/include) -if (INSTALL_PROPRIETARY AND NOT STANDALONE) - use_prebuilt_binary(llconvexdecomposition) - set(LLCONVEXDECOMP_LIBRARY llconvexdecomposition) -else (INSTALL_PROPRIETARY AND NOT STANDALONE) +# if (INSTALL_PROPRIETARY AND NOT STANDALONE) +# use_prebuilt_binary(llconvexdecomposition) +# set(LLCONVEXDECOMP_LIBRARY llconvexdecomposition) +# else (INSTALL_PROPRIETARY AND NOT STANDALONE) use_prebuilt_binary(llconvexdecompositionstub) set(LLCONVEXDECOMP_LIBRARY llconvexdecompositionstub) -endif (INSTALL_PROPRIETARY AND NOT STANDALONE) +# endif (INSTALL_PROPRIETARY AND NOT STANDALONE) diff --git a/indra/cmake/LLPathingLib.cmake b/indra/cmake/LLPathingLib.cmake new file mode 100644 index 0000000000..c108b33e8c --- /dev/null +++ b/indra/cmake/LLPathingLib.cmake @@ -0,0 +1,18 @@ +# -*- cmake -*- +include(Prebuilt) + +use_prebuilt_binary(llpathinglib) +set(LLPATHING_INCLUDE_DIRS ${LIBS_PREBUILT_DIR}/libraries/include) + + +set(LLPATHING_DEBUG_LIBRARY_PATH ${LIBS_PREBUILT_DIR}/lib/debug) +set(LLPATHING_RELEASE_LIBRARY_PATH ${LIBS_PREBUILT_DIR}/lib/release) + +find_library(LL_PATHING_DEBUG_LIB llpathinglib PATHS ${LLPATHING_DEBUG_LIBRARY_PATH}) +find_library(LL_PATHING_RELEASE_LIB llpathinglib PATHS ${LLPATHING_RELEASE_LIBRARY_PATH}) + +set(LLPATHING_LIBRARIES + + debug ${LL_PATHING_DEBUG_LIB} + optimized ${LL_PATHING_RELEASE_LIB} +) diff --git a/indra/llmath/llmatrix3a.inl b/indra/llmath/llmatrix3a.inl index 37819fea3c..270f1e905b 100644 --- a/indra/llmath/llmatrix3a.inl +++ b/indra/llmath/llmatrix3a.inl @@ -66,7 +66,6 @@ inline void LLMatrix3a::setTranspose(const LLMatrix3a& src) inline const LLVector4a& LLMatrix3a::getColumn(const U32 column) const { - llassert( column < 3 ); return mColumns[column]; } diff --git a/indra/llmath/m3math.h b/indra/llmath/m3math.h index 2be5452f8d..3970a5de31 100644 --- a/indra/llmath/m3math.h +++ b/indra/llmath/m3math.h @@ -27,7 +27,7 @@ #ifndef LL_M3MATH_H #define LL_M3MATH_H -#include "llerror.h" +//#include "llerror.h" #include "stdtypes.h" class LLVector4; diff --git a/indra/llmath/v3color.h b/indra/llmath/v3color.h index 56cb2ae73e..4e77d9e5ff 100644 --- a/indra/llmath/v3color.h +++ b/indra/llmath/v3color.h @@ -30,7 +30,7 @@ class LLColor4; class LLVector4; -#include "llerror.h" +//#include "llerror.h" #include "llmath.h" #include "llsd.h" diff --git a/indra/llmath/v3dmath.h b/indra/llmath/v3dmath.h index 578dcdc8ea..fba549a3b7 100644 --- a/indra/llmath/v3dmath.h +++ b/indra/llmath/v3dmath.h @@ -27,7 +27,7 @@ #ifndef LL_V3DMATH_H #define LL_V3DMATH_H -#include "llerror.h" +//#include "llerror.h" #include "v3math.h" class LLVector3d diff --git a/indra/llmath/v3math.h b/indra/llmath/v3math.h index 0432aeba4c..206a99b567 100644 --- a/indra/llmath/v3math.h +++ b/indra/llmath/v3math.h @@ -27,7 +27,7 @@ #ifndef LL_V3MATH_H #define LL_V3MATH_H -#include "llerror.h" +//#include "llerror.h" #include "llmath.h" #include "llsd.h" diff --git a/indra/llmath/v4color.h b/indra/llmath/v4color.h index b047f86e6e..6946b570ab 100644 --- a/indra/llmath/v4color.h +++ b/indra/llmath/v4color.h @@ -27,7 +27,7 @@ #ifndef LL_V4COLOR_H #define LL_V4COLOR_H -#include "llerror.h" +//#include "llerror.h" //#include "vmath.h" #include "llmath.h" #include "llsd.h" diff --git a/indra/llmath/v4math.h b/indra/llmath/v4math.h index 623c8b2003..f999e0533e 100644 --- a/indra/llmath/v4math.h +++ b/indra/llmath/v4math.h @@ -27,7 +27,7 @@ #ifndef LL_V4MATH_H #define LL_V4MATH_H -#include "llerror.h" +//#include "llerror.h" #include "llmath.h" #include "v3math.h" diff --git a/indra/llrender/CMakeLists.txt b/indra/llrender/CMakeLists.txt index 5c13df9f81..516af93316 100644 --- a/indra/llrender/CMakeLists.txt +++ b/indra/llrender/CMakeLists.txt @@ -36,6 +36,7 @@ set(llrender_SOURCE_FILES llglslshader.cpp llimagegl.cpp llpostprocess.cpp + llrendernavprim.cpp llrendersphere.cpp llshadermgr.cpp lltexture.cpp @@ -59,6 +60,7 @@ set(llrender_HEADER_FILES llimagegl.h llpostprocess.h llrender.h + llrendernavprim.h llrendersphere.h llshadermgr.h lltexture.h diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp new file mode 100644 index 0000000000..3b217b426f --- /dev/null +++ b/indra/llrender/llrendernavprim.cpp @@ -0,0 +1,84 @@ +/**
+ * @file LLRenderNavPrim.cpp
+ * @brief
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+
+#include "linden_common.h"
+#include "llrendernavprim.h"
+#include "llerror.h"
+#include "llglheaders.h"
+#include "llvertexbuffer.h"
+#include "llglslshader.h"
+
+//=============================================================================
+LLRenderNavPrim gRenderNav;
+//=============================================================================
+void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& end, int color ) const
+{
+ LLColor4 colorA( color );
+ glLineWidth(1.5f);
+ gGL.color3fv( colorA.mV );
+
+ gGL.begin(LLRender::LINES);
+ {
+ gGL.vertex3fv( start.mV );
+ gGL.vertex3fv( end.mV );
+ }
+ gGL.end();
+
+ glLineWidth(1.0f);
+}
+//=============================================================================
+void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const
+{
+ glLineWidth(1.5f);
+ glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+ LLGLDisable cull(GL_CULL_FACE);
+ LLColor4 colorA( color );
+ colorA*=1.5f;
+ gGL.color4fv( colorA.mV );
+ LLGLSLShader::sNoFixedFunction = false;
+ gGL.begin(LLRender::TRIANGLES);
+ {
+ gGL.vertex3fv( a.mV );
+ gGL.vertex3fv( b.mV );
+ gGL.vertex3fv( c.mV );
+ }
+ gGL.end();
+ gGL.flush();
+ LLGLSLShader::sNoFixedFunction = true;
+}
+//=============================================================================
+void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt )
+{
+ glLineWidth(1.5f);
+ glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+ LLGLDisable cull(GL_CULL_FACE);
+ LLGLSLShader::sNoFixedFunction = false;
+ pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX );
+ pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt );
+ LLGLSLShader::sNoFixedFunction = true;
+}
+//=============================================================================
diff --git a/indra/llrender/llrendernavprim.h b/indra/llrender/llrendernavprim.h new file mode 100644 index 0000000000..cd57fd2223 --- /dev/null +++ b/indra/llrender/llrendernavprim.h @@ -0,0 +1,54 @@ +/**
+ * @file LLRenderNavPrim.h
+ * @brief
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_RENDER_NAVPRIM_H
+#define LL_RENDER_NAVPRIM_H
+
+#include "llmath.h"
+#include "v3math.h"
+#include "v4math.h"
+#include "m3math.h"
+#include "m4math.h"
+#include "v4color.h"
+#include "llgl.h"
+
+
+class LLRenderNavPrim
+{
+public:
+ //Draw a line
+ void renderSegment( const LLVector3& start, const LLVector3& end, int color ) const;
+ //Draw simple tri
+ void renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const;
+ //Draw the contents of vertex buffer
+ void renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt );
+
+private:
+};
+
+extern LLRenderNavPrim gRenderNav;
+
+#endif
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 20a450fbfb..50b0c1a7dd 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -1,2254 +1,2255 @@ -/** - * @file llvertexbuffer.cpp - * @brief LLVertexBuffer implementation - * - * $LicenseInfo:firstyear=2003&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "linden_common.h" - -#include <boost/static_assert.hpp> -#include "llsys.h" -#include "llvertexbuffer.h" -// #include "llrender.h" -#include "llglheaders.h" -#include "llmemtype.h" -#include "llrender.h" -#include "llvector4a.h" -#include "llshadermgr.h" -#include "llglslshader.h" -#include "llmemory.h" - -//Next Highest Power Of Two -//helper function, returns first number > v that is a power of 2, or v if v is already a power of 2 -U32 nhpo2(U32 v) -{ - U32 r = 1; - while (r < v) { - r *= 2; - } - return r; -} - - -//============================================================================ - -//static -LLVBOPool LLVertexBuffer::sStreamVBOPool; -LLVBOPool LLVertexBuffer::sDynamicVBOPool; -LLVBOPool LLVertexBuffer::sStreamIBOPool; -LLVBOPool LLVertexBuffer::sDynamicIBOPool; -U32 LLVBOPool::sBytesPooled = 0; - -LLPrivateMemoryPool* LLVertexBuffer::sPrivatePoolp = NULL ; -U32 LLVertexBuffer::sBindCount = 0; -U32 LLVertexBuffer::sSetCount = 0; -S32 LLVertexBuffer::sCount = 0; -S32 LLVertexBuffer::sGLCount = 0; -S32 LLVertexBuffer::sMappedCount = 0; -BOOL LLVertexBuffer::sDisableVBOMapping = FALSE ; -BOOL LLVertexBuffer::sEnableVBOs = TRUE; -U32 LLVertexBuffer::sGLRenderBuffer = 0; -U32 LLVertexBuffer::sGLRenderArray = 0; -U32 LLVertexBuffer::sGLRenderIndices = 0; -U32 LLVertexBuffer::sLastMask = 0; -BOOL LLVertexBuffer::sVBOActive = FALSE; -BOOL LLVertexBuffer::sIBOActive = FALSE; -U32 LLVertexBuffer::sAllocatedBytes = 0; -BOOL LLVertexBuffer::sMapped = FALSE; -BOOL LLVertexBuffer::sUseStreamDraw = TRUE; -BOOL LLVertexBuffer::sUseVAO = FALSE; -BOOL LLVertexBuffer::sPreferStreamDraw = FALSE; - -const U32 FENCE_WAIT_TIME_NANOSECONDS = 10000; //1 ms - -class LLGLSyncFence : public LLGLFence -{ -public: -#ifdef GL_ARB_sync - GLsync mSync; -#endif - - LLGLSyncFence() - { -#ifdef GL_ARB_sync - mSync = 0; -#endif - } - - virtual ~LLGLSyncFence() - { -#ifdef GL_ARB_sync - if (mSync) - { - glDeleteSync(mSync); - } -#endif - } - - void placeFence() - { -#ifdef GL_ARB_sync - if (mSync) - { - glDeleteSync(mSync); - } - mSync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); -#endif - } - - void wait() - { -#ifdef GL_ARB_sync - if (mSync) - { - while (glClientWaitSync(mSync, 0, FENCE_WAIT_TIME_NANOSECONDS) == GL_TIMEOUT_EXPIRED) - { //track the number of times we've waited here - static S32 waits = 0; - waits++; - } - } -#endif - } - - -}; - - -//which power of 2 is i? -//assumes i is a power of 2 > 0 -U32 wpo2(U32 i) -{ - llassert(i > 0); - llassert(nhpo2(i) == i); - - U32 r = 0; - - while (i >>= 1) ++r; - - return r; -} - -U8* LLVBOPool::allocate(U32& name, U32 size) -{ - llassert(nhpo2(size) == size); - - U32 i = wpo2(size); - - if (mFreeList.size() <= i) - { - mFreeList.resize(i+1); - } - - U8* ret = NULL; - - if (mFreeList[i].empty()) - { - //make a new buffer - glGenBuffersARB(1, &name); - glBindBufferARB(mType, name); - glBufferDataARB(mType, size, 0, mUsage); - LLVertexBuffer::sAllocatedBytes += size; - - if (LLVertexBuffer::sDisableVBOMapping) - { - ret = (U8*) ll_aligned_malloc_16(size); - } - glBindBufferARB(mType, 0); - } - else - { - name = mFreeList[i].front().mGLName; - ret = mFreeList[i].front().mClientData; - - sBytesPooled -= size; - - mFreeList[i].pop_front(); - } - - return ret; -} - -void LLVBOPool::release(U32 name, U8* buffer, U32 size) -{ - llassert(nhpo2(size) == size); - - U32 i = wpo2(size); - - llassert(mFreeList.size() > i); - - Record rec; - rec.mGLName = name; - rec.mClientData = buffer; - - sBytesPooled += size; - - mFreeList[i].push_back(rec); -} - -void LLVBOPool::cleanup() -{ - U32 size = 1; - - for (U32 i = 0; i < mFreeList.size(); ++i) - { - record_list_t& l = mFreeList[i]; - - while (!l.empty()) - { - Record& r = l.front(); - - glDeleteBuffersARB(1, &r.mGLName); - - if (r.mClientData) - { - ll_aligned_free_16(r.mClientData); - } - - l.pop_front(); - - LLVertexBuffer::sAllocatedBytes -= size; - sBytesPooled -= size; - } - - size *= 2; - } -} - - -//NOTE: each component must be AT LEAST 4 bytes in size to avoid a performance penalty on AMD hardware -S32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] = -{ - sizeof(LLVector4), // TYPE_VERTEX, - sizeof(LLVector4), // TYPE_NORMAL, - sizeof(LLVector2), // TYPE_TEXCOORD0, - sizeof(LLVector2), // TYPE_TEXCOORD1, - sizeof(LLVector2), // TYPE_TEXCOORD2, - sizeof(LLVector2), // TYPE_TEXCOORD3, - sizeof(LLColor4U), // TYPE_COLOR, - sizeof(LLColor4U), // TYPE_EMISSIVE, only alpha is used currently - sizeof(LLVector4), // TYPE_BINORMAL, - sizeof(F32), // TYPE_WEIGHT, - sizeof(LLVector4), // TYPE_WEIGHT4, - sizeof(LLVector4), // TYPE_CLOTHWEIGHT, - sizeof(LLVector4), // TYPE_TEXTURE_INDEX (actually exists as position.w), no extra data, but stride is 16 bytes -}; - -U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] = -{ - GL_TRIANGLES, - GL_TRIANGLE_STRIP, - GL_TRIANGLE_FAN, - GL_POINTS, - GL_LINES, - GL_LINE_STRIP, - GL_QUADS, - GL_LINE_LOOP, -}; - - -//static -void LLVertexBuffer::setupClientArrays(U32 data_mask) -{ - if (sLastMask != data_mask) - { - BOOL error = FALSE; - - if (LLGLSLShader::sNoFixedFunction) - { - for (U32 i = 0; i < TYPE_MAX; ++i) - { - S32 loc = i; - - U32 mask = 1 << i; - - if (sLastMask & (1 << i)) - { //was enabled - if (!(data_mask & mask)) - { //needs to be disabled - glDisableVertexAttribArrayARB(loc); - } - } - else - { //was disabled - if (data_mask & mask) - { //needs to be enabled - glEnableVertexAttribArrayARB(loc); - } - } - } - } - else - { - - GLenum array[] = - { - GL_VERTEX_ARRAY, - GL_NORMAL_ARRAY, - GL_TEXTURE_COORD_ARRAY, - GL_COLOR_ARRAY, - }; - - GLenum mask[] = - { - MAP_VERTEX, - MAP_NORMAL, - MAP_TEXCOORD0, - MAP_COLOR - }; - - - - for (U32 i = 0; i < 4; ++i) - { - if (sLastMask & mask[i]) - { //was enabled - if (!(data_mask & mask[i])) - { //needs to be disabled - glDisableClientState(array[i]); - } - else if (gDebugGL) - { //needs to be enabled, make sure it was (DEBUG) - if (!glIsEnabled(array[i])) - { - if (gDebugSession) - { - error = TRUE; - gFailLog << "Bad client state! " << array[i] << " disabled." << std::endl; - } - else - { - llerrs << "Bad client state! " << array[i] << " disabled." << llendl; - } - } - } - } - else - { //was disabled - if (data_mask & mask[i]) - { //needs to be enabled - glEnableClientState(array[i]); - } - else if (gDebugGL && glIsEnabled(array[i])) - { //needs to be disabled, make sure it was (DEBUG TEMPORARY) - if (gDebugSession) - { - error = TRUE; - gFailLog << "Bad client state! " << array[i] << " enabled." << std::endl; - } - else - { - llerrs << "Bad client state! " << array[i] << " enabled." << llendl; - } - } - } - } - - U32 map_tc[] = - { - MAP_TEXCOORD1, - MAP_TEXCOORD2, - MAP_TEXCOORD3 - }; - - for (U32 i = 0; i < 3; i++) - { - if (sLastMask & map_tc[i]) - { - if (!(data_mask & map_tc[i])) - { //disable - glClientActiveTextureARB(GL_TEXTURE1_ARB+i); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } - } - else if (data_mask & map_tc[i]) - { - glClientActiveTextureARB(GL_TEXTURE1_ARB+i); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } - } - - if (sLastMask & MAP_BINORMAL) - { - if (!(data_mask & MAP_BINORMAL)) - { - glClientActiveTextureARB(GL_TEXTURE2_ARB); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } - } - else if (data_mask & MAP_BINORMAL) - { - glClientActiveTextureARB(GL_TEXTURE2_ARB); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } - } - - sLastMask = data_mask; - } -} - -//static -void LLVertexBuffer::drawArrays(U32 mode, const std::vector<LLVector3>& pos, const std::vector<LLVector3>& norm) -{ - llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); - gGL.syncMatrices(); - - U32 count = pos.size(); - llassert_always(norm.size() >= pos.size()); - llassert_always(count > 0) ; - - unbind(); - - setupClientArrays(MAP_VERTEX | MAP_NORMAL); - - LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - - if (shader) - { - S32 loc = LLVertexBuffer::TYPE_VERTEX; - if (loc > -1) - { - glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 0, pos[0].mV); - } - loc = LLVertexBuffer::TYPE_NORMAL; - if (loc > -1) - { - glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 0, norm[0].mV); - } - } - else - { - glVertexPointer(3, GL_FLOAT, 0, pos[0].mV); - glNormalPointer(GL_FLOAT, 0, norm[0].mV); - } - - glDrawArrays(sGLMode[mode], 0, count); -} - -//static -void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, S32 num_indices, const U16* indicesp) -{ - llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); - - gGL.syncMatrices(); - - U32 mask = LLVertexBuffer::MAP_VERTEX; - if (tc) - { - mask = mask | LLVertexBuffer::MAP_TEXCOORD0; - } - - unbind(); - - setupClientArrays(mask); - - if (LLGLSLShader::sNoFixedFunction) - { - S32 loc = LLVertexBuffer::TYPE_VERTEX; - glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 16, pos); - - if (tc) - { - loc = LLVertexBuffer::TYPE_TEXCOORD0; - glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, 0, tc); - } - } - else - { - glTexCoordPointer(2, GL_FLOAT, 0, tc); - glVertexPointer(3, GL_FLOAT, 16, pos); - } - - glDrawElements(sGLMode[mode], num_indices, GL_UNSIGNED_SHORT, indicesp); -} - -void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_offset) const -{ - if (start >= (U32) mNumVerts || - end >= (U32) mNumVerts) - { - llerrs << "Bad vertex buffer draw range: [" << start << ", " << end << "] vs " << mNumVerts << llendl; - } - - llassert(mNumIndices >= 0); - - if (indices_offset >= (U32) mNumIndices || - indices_offset + count > (U32) mNumIndices) - { - llerrs << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << llendl; - } - - if (gDebugGL && !useVBOs()) - { - U16* idx = ((U16*) getIndicesPointer())+indices_offset; - for (U32 i = 0; i < count; ++i) - { - if (idx[i] < start || idx[i] > end) - { - llerrs << "Index out of range: " << idx[i] << " not in [" << start << ", " << end << "]" << llendl; - } - } - - LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - - if (shader && shader->mFeatures.mIndexedTextureChannels > 1) - { - LLStrider<LLVector4a> v; - //hack to get non-const reference - LLVertexBuffer* vb = (LLVertexBuffer*) this; - vb->getVertexStrider(v); - - for (U32 i = start; i < end; i++) - { - S32 idx = (S32) (v[i][3]+0.25f); - if (idx < 0 || idx >= shader->mFeatures.mIndexedTextureChannels) - { - llerrs << "Bad texture index found in vertex data stream." << llendl; - } - } - } - } -} - -void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const -{ - validateRange(start, end, count, indices_offset); - - gGL.syncMatrices(); - - llassert(mNumVerts >= 0); - llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); - - if (mGLArray) - { - if (mGLArray != sGLRenderArray) - { - llerrs << "Wrong vertex array bound." << llendl; - } - } - else - { - if (mGLIndices != sGLRenderIndices) - { - llerrs << "Wrong index buffer bound." << llendl; - } - - if (mGLBuffer != sGLRenderBuffer) - { - llerrs << "Wrong vertex buffer bound." << llendl; - } - } - - if (gDebugGL && !mGLArray && useVBOs()) - { - GLint elem = 0; - glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &elem); - - if (elem != mGLIndices) - { - llerrs << "Wrong index buffer bound!" << llendl; - } - } - - if (mode >= LLRender::NUM_MODES) - { - llerrs << "Invalid draw mode: " << mode << llendl; - return; - } - - U16* idx = ((U16*) getIndicesPointer())+indices_offset; - - stop_glerror(); - glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT, - idx); - stop_glerror(); - placeFence(); -} - -void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const -{ - llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); - - gGL.syncMatrices(); - - llassert(mNumIndices >= 0); - if (indices_offset >= (U32) mNumIndices || - indices_offset + count > (U32) mNumIndices) - { - llerrs << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << llendl; - } - - if (mGLArray) - { - if (mGLArray != sGLRenderArray) - { - llerrs << "Wrong vertex array bound." << llendl; - } - } - else - { - if (mGLIndices != sGLRenderIndices) - { - llerrs << "Wrong index buffer bound." << llendl; - } - - if (mGLBuffer != sGLRenderBuffer) - { - llerrs << "Wrong vertex buffer bound." << llendl; - } - } - - if (mode >= LLRender::NUM_MODES) - { - llerrs << "Invalid draw mode: " << mode << llendl; - return; - } - - stop_glerror(); - glDrawElements(sGLMode[mode], count, GL_UNSIGNED_SHORT, - ((U16*) getIndicesPointer()) + indices_offset); - stop_glerror(); - placeFence(); -} - -void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const -{ - llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); - - gGL.syncMatrices(); - - llassert(mNumVerts >= 0); - if (first >= (U32) mNumVerts || - first + count > (U32) mNumVerts) - { - llerrs << "Bad vertex buffer draw range: [" << first << ", " << first+count << "]" << llendl; - } - - if (mGLArray) - { - if (mGLArray != sGLRenderArray) - { - llerrs << "Wrong vertex array bound." << llendl; - } - } - else - { - if (mGLBuffer != sGLRenderBuffer || useVBOs() != sVBOActive) - { - llerrs << "Wrong vertex buffer bound." << llendl; - } - } - - if (mode >= LLRender::NUM_MODES) - { - llerrs << "Invalid draw mode: " << mode << llendl; - return; - } - - stop_glerror(); - glDrawArrays(sGLMode[mode], first, count); - stop_glerror(); - placeFence(); -} - -//static -void LLVertexBuffer::initClass(bool use_vbo, bool no_vbo_mapping) -{ - sEnableVBOs = use_vbo && gGLManager.mHasVertexBufferObject ; - sDisableVBOMapping = sEnableVBOs && no_vbo_mapping ; - - if(!sPrivatePoolp) - { - sPrivatePoolp = LLPrivateMemoryPoolManager::getInstance()->newPool(LLPrivateMemoryPool::STATIC) ; - } - - sStreamVBOPool.mType = GL_ARRAY_BUFFER_ARB; - sStreamVBOPool.mUsage= GL_STREAM_DRAW_ARB; - sStreamIBOPool.mType = GL_ELEMENT_ARRAY_BUFFER_ARB; - sStreamIBOPool.mUsage= GL_STREAM_DRAW_ARB; - - sDynamicVBOPool.mType = GL_ARRAY_BUFFER_ARB; - sDynamicVBOPool.mUsage= GL_DYNAMIC_DRAW_ARB; - sDynamicIBOPool.mType = GL_ELEMENT_ARRAY_BUFFER_ARB; - sDynamicIBOPool.mUsage= GL_DYNAMIC_DRAW_ARB; -} - -//static -void LLVertexBuffer::unbind() -{ - if (sGLRenderArray) - { -#if GL_ARB_vertex_array_object - glBindVertexArray(0); -#endif - sGLRenderArray = 0; - sGLRenderIndices = 0; - sIBOActive = FALSE; - } - - if (sVBOActive) - { - glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); - sVBOActive = FALSE; - } - if (sIBOActive) - { - glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); - sIBOActive = FALSE; - } - - sGLRenderBuffer = 0; - sGLRenderIndices = 0; - - setupClientArrays(0); -} - -//static -void LLVertexBuffer::cleanupClass() -{ - LLMemType mt2(LLMemType::MTYPE_VERTEX_CLEANUP_CLASS); - unbind(); - - sStreamIBOPool.cleanup(); - sDynamicIBOPool.cleanup(); - sStreamVBOPool.cleanup(); - sDynamicVBOPool.cleanup(); - - if(sPrivatePoolp) - { - LLPrivateMemoryPoolManager::getInstance()->deletePool(sPrivatePoolp) ; - sPrivatePoolp = NULL ; - } -} - -//---------------------------------------------------------------------------- - -LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) : - LLRefCount(), - - mNumVerts(0), - mNumIndices(0), - mUsage(usage), - mGLBuffer(0), - mGLArray(0), - mGLIndices(0), - mMappedData(NULL), - mMappedIndexData(NULL), - mVertexLocked(FALSE), - mIndexLocked(FALSE), - mFinal(FALSE), - mEmpty(TRUE), - mFence(NULL) -{ - LLMemType mt2(LLMemType::MTYPE_VERTEX_CONSTRUCTOR); - mFence = NULL; - if (!sEnableVBOs) - { - mUsage = 0 ; - } - - if (mUsage == GL_STREAM_DRAW_ARB && !sUseStreamDraw) - { - mUsage = 0; - } - - if (mUsage == GL_DYNAMIC_DRAW_ARB && sPreferStreamDraw) - { - mUsage = GL_STREAM_DRAW_ARB; - } - - if (mUsage == 0 && LLRender::sGLCoreProfile) - { //MUST use VBOs for all rendering - mUsage = GL_STREAM_DRAW_ARB; - } - - if (mUsage && mUsage != GL_STREAM_DRAW_ARB) - { //only stream_draw and dynamic_draw are supported when using VBOs, dynamic draw is the default - mUsage = GL_DYNAMIC_DRAW_ARB; - } - - //zero out offsets - for (U32 i = 0; i < TYPE_MAX; i++) - { - mOffsets[i] = 0; - } - - mTypeMask = typemask; - mSize = 0; - mIndicesSize = 0; - mAlignedOffset = 0; - mAlignedIndexOffset = 0; - - sCount++; -} - -//static -S32 LLVertexBuffer::calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices) -{ - S32 offset = 0; - for (S32 i=0; i<TYPE_TEXTURE_INDEX; i++) - { - U32 mask = 1<<i; - if (typemask & mask) - { - if (offsets && LLVertexBuffer::sTypeSize[i]) - { - offsets[i] = offset; - offset += LLVertexBuffer::sTypeSize[i]*num_vertices; - offset = (offset + 0xF) & ~0xF; - } - } - } - - offsets[TYPE_TEXTURE_INDEX] = offsets[TYPE_VERTEX] + 12; - - return offset+16; -} - -//static -S32 LLVertexBuffer::calcVertexSize(const U32& typemask) -{ - S32 size = 0; - for (S32 i = 0; i < TYPE_TEXTURE_INDEX; i++) - { - U32 mask = 1<<i; - if (typemask & mask) - { - size += LLVertexBuffer::sTypeSize[i]; - } - } - - return size; -} - -S32 LLVertexBuffer::getSize() const -{ - return mSize; -} - -// protected, use unref() -//virtual -LLVertexBuffer::~LLVertexBuffer() -{ - LLMemType mt2(LLMemType::MTYPE_VERTEX_DESTRUCTOR); - destroyGLBuffer(); - destroyGLIndices(); - - if (mGLArray) - { -#if GL_ARB_vertex_array_object - glDeleteVertexArrays(1, &mGLArray); -#endif - } - - sCount--; - - if (mFence) - { - delete mFence; - } - - mFence = NULL; - - llassert_always(!mMappedData && !mMappedIndexData) ; -}; - -void LLVertexBuffer::placeFence() const -{ - /*if (!mFence && useVBOs()) - { - if (gGLManager.mHasSync) - { - mFence = new LLGLSyncFence(); - } - } - - if (mFence) - { - mFence->placeFence(); - }*/ -} - -void LLVertexBuffer::waitFence() const -{ - /*if (mFence) - { - mFence->wait(); - }*/ -} - -//---------------------------------------------------------------------------- - -void LLVertexBuffer::genBuffer(U32 size) -{ - mSize = nhpo2(size); - - if (mUsage == GL_STREAM_DRAW_ARB) - { - mMappedData = sStreamVBOPool.allocate(mGLBuffer, mSize); - } - else - { - mMappedData = sDynamicVBOPool.allocate(mGLBuffer, mSize); - } - - sGLCount++; -} - -void LLVertexBuffer::genIndices(U32 size) -{ - mIndicesSize = nhpo2(size); - - if (mUsage == GL_STREAM_DRAW_ARB) - { - mMappedIndexData = sStreamIBOPool.allocate(mGLIndices, mIndicesSize); - } - else - { - mMappedIndexData = sDynamicIBOPool.allocate(mGLIndices, mIndicesSize); - } - - sGLCount++; -} - -void LLVertexBuffer::releaseBuffer() -{ - if (mUsage == GL_STREAM_DRAW_ARB) - { - sStreamVBOPool.release(mGLBuffer, mMappedData, mSize); - } - else - { - sDynamicVBOPool.release(mGLBuffer, mMappedData, mSize); - } - - mGLBuffer = 0; - mMappedData = NULL; - - sGLCount--; -} - -void LLVertexBuffer::releaseIndices() -{ - if (mUsage == GL_STREAM_DRAW_ARB) - { - sStreamIBOPool.release(mGLIndices, mMappedIndexData, mIndicesSize); - } - else - { - sDynamicIBOPool.release(mGLIndices, mMappedIndexData, mIndicesSize); - } - - mGLIndices = 0; - mMappedIndexData = NULL; - - sGLCount--; -} - -void LLVertexBuffer::createGLBuffer(U32 size) -{ - LLMemType mt2(LLMemType::MTYPE_VERTEX_CREATE_VERTICES); - - if (mGLBuffer) - { - destroyGLBuffer(); - } - - if (size == 0) - { - return; - } - - mEmpty = TRUE; - - if (useVBOs()) - { - genBuffer(size); - } - else - { - static int gl_buffer_idx = 0; - mGLBuffer = ++gl_buffer_idx; - mMappedData = (U8*)ALLOCATE_MEM(sPrivatePoolp, size); - mSize = size; - } -} - -void LLVertexBuffer::createGLIndices(U32 size) -{ - LLMemType mt2(LLMemType::MTYPE_VERTEX_CREATE_INDICES); - - if (mGLIndices) - { - destroyGLIndices(); - } - - if (size == 0) - { - return; - } - - mEmpty = TRUE; - - //pad by 16 bytes for aligned copies - size += 16; - - if (useVBOs()) - { - //pad by another 16 bytes for VBO pointer adjustment - size += 16; - genIndices(size); - } - else - { - mMappedIndexData = (U8*)ALLOCATE_MEM(sPrivatePoolp, size); - static int gl_buffer_idx = 0; - mGLIndices = ++gl_buffer_idx; - mIndicesSize = size; - } -} - -void LLVertexBuffer::destroyGLBuffer() -{ - LLMemType mt2(LLMemType::MTYPE_VERTEX_DESTROY_BUFFER); - if (mGLBuffer) - { - if (useVBOs()) - { - releaseBuffer(); - } - else - { - FREE_MEM(sPrivatePoolp, mMappedData) ; - mMappedData = NULL; - mEmpty = TRUE; - } - } - - mGLBuffer = 0; - //unbind(); -} - -void LLVertexBuffer::destroyGLIndices() -{ - LLMemType mt2(LLMemType::MTYPE_VERTEX_DESTROY_INDICES); - if (mGLIndices) - { - if (useVBOs()) - { - releaseIndices(); - } - else - { - FREE_MEM(sPrivatePoolp, mMappedIndexData) ; - mMappedIndexData = NULL; - mEmpty = TRUE; - } - } - - mGLIndices = 0; - //unbind(); -} - -void LLVertexBuffer::updateNumVerts(S32 nverts) -{ - LLMemType mt2(LLMemType::MTYPE_VERTEX_UPDATE_VERTS); - - llassert(nverts >= 0); - - if (nverts >= 65535) - { - llwarns << "Vertex buffer overflow!" << llendl; - nverts = 65535; - } - - U32 needed_size = calcOffsets(mTypeMask, mOffsets, nverts); - - if (needed_size > mSize || needed_size <= mSize/2) - { - createGLBuffer(needed_size); - } - - mNumVerts = nverts; -} - -void LLVertexBuffer::updateNumIndices(S32 nindices) -{ - LLMemType mt2(LLMemType::MTYPE_VERTEX_UPDATE_INDICES); - - llassert(nindices >= 0); - - U32 needed_size = sizeof(U16) * nindices; - - if (needed_size > mIndicesSize || needed_size <= mIndicesSize/2) - { - createGLIndices(needed_size); - } - - mNumIndices = nindices; -} - -void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create) -{ - LLMemType mt2(LLMemType::MTYPE_VERTEX_ALLOCATE_BUFFER); - - stop_glerror(); - - if (nverts < 0 || nindices < 0 || - nverts > 65536) - { - llerrs << "Bad vertex buffer allocation: " << nverts << " : " << nindices << llendl; - } - - updateNumVerts(nverts); - updateNumIndices(nindices); - - if (create && (nverts || nindices)) - { - //actually allocate space for the vertex buffer if using VBO mapping - flush(); - - if (gGLManager.mHasVertexArrayObject && useVBOs() && (LLRender::sGLCoreProfile || sUseVAO)) - { -#if GL_ARB_vertex_array_object - glGenVertexArrays(1, &mGLArray); -#endif - setupVertexArray(); - } - } -} - -static LLFastTimer::DeclareTimer FTM_SETUP_VERTEX_ARRAY("Setup VAO"); - -void LLVertexBuffer::setupVertexArray() -{ - if (!mGLArray) - { - return; - } - - LLFastTimer t(FTM_SETUP_VERTEX_ARRAY); -#if GL_ARB_vertex_array_object - glBindVertexArray(mGLArray); -#endif - sGLRenderArray = mGLArray; - - U32 attrib_size[] = - { - 3, //TYPE_VERTEX, - 3, //TYPE_NORMAL, - 2, //TYPE_TEXCOORD0, - 2, //TYPE_TEXCOORD1, - 2, //TYPE_TEXCOORD2, - 2, //TYPE_TEXCOORD3, - 4, //TYPE_COLOR, - 4, //TYPE_EMISSIVE, - 3, //TYPE_BINORMAL, - 1, //TYPE_WEIGHT, - 4, //TYPE_WEIGHT4, - 4, //TYPE_CLOTHWEIGHT, - 1, //TYPE_TEXTURE_INDEX - }; - - U32 attrib_type[] = - { - GL_FLOAT, //TYPE_VERTEX, - GL_FLOAT, //TYPE_NORMAL, - GL_FLOAT, //TYPE_TEXCOORD0, - GL_FLOAT, //TYPE_TEXCOORD1, - GL_FLOAT, //TYPE_TEXCOORD2, - GL_FLOAT, //TYPE_TEXCOORD3, - GL_UNSIGNED_BYTE, //TYPE_COLOR, - GL_UNSIGNED_BYTE, //TYPE_EMISSIVE, - GL_FLOAT, //TYPE_BINORMAL, - GL_FLOAT, //TYPE_WEIGHT, - GL_FLOAT, //TYPE_WEIGHT4, - GL_FLOAT, //TYPE_CLOTHWEIGHT, - GL_FLOAT, //TYPE_TEXTURE_INDEX - }; - - U32 attrib_normalized[] = - { - GL_FALSE, //TYPE_VERTEX, - GL_FALSE, //TYPE_NORMAL, - GL_FALSE, //TYPE_TEXCOORD0, - GL_FALSE, //TYPE_TEXCOORD1, - GL_FALSE, //TYPE_TEXCOORD2, - GL_FALSE, //TYPE_TEXCOORD3, - GL_TRUE, //TYPE_COLOR, - GL_TRUE, //TYPE_EMISSIVE, - GL_FALSE, //TYPE_BINORMAL, - GL_FALSE, //TYPE_WEIGHT, - GL_FALSE, //TYPE_WEIGHT4, - GL_FALSE, //TYPE_CLOTHWEIGHT, - GL_FALSE, //TYPE_TEXTURE_INDEX - }; - - bindGLBuffer(true); - bindGLIndices(true); - - for (U32 i = 0; i < TYPE_MAX; ++i) - { - if (mTypeMask & (1 << i)) - { - glEnableVertexAttribArrayARB(i); - glVertexAttribPointerARB(i, attrib_size[i], attrib_type[i], attrib_normalized[i], sTypeSize[i], (void*) mOffsets[i]); - } - else - { - glDisableVertexAttribArrayARB(i); - } - } - - //draw a dummy triangle to set index array pointer - //glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_SHORT, NULL); - - unbind(); -} - -void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices) -{ - llassert(newnverts >= 0); - llassert(newnindices >= 0); - - LLMemType mt2(LLMemType::MTYPE_VERTEX_RESIZE_BUFFER); - - updateNumVerts(newnverts); - updateNumIndices(newnindices); - - if (useVBOs()) - { - flush(); - - if (mGLArray) - { //if size changed, offsets changed - setupVertexArray(); - } - } -} - -BOOL LLVertexBuffer::useVBOs() const -{ - //it's generally ineffective to use VBO for things that are streaming on apple - - if (!mUsage) - { - return FALSE; - } - - return TRUE; -} - -//---------------------------------------------------------------------------- - -bool expand_region(LLVertexBuffer::MappedRegion& region, S32 index, S32 count) -{ - S32 end = index+count; - S32 region_end = region.mIndex+region.mCount; - - if (end < region.mIndex || - index > region_end) - { //gap exists, do not merge - return false; - } - - S32 new_end = llmax(end, region_end); - S32 new_index = llmin(index, region.mIndex); - region.mIndex = new_index; - region.mCount = new_end-new_index; - return true; -} - -// Map for data access -U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range) -{ - bindGLBuffer(true); - LLMemType mt2(LLMemType::MTYPE_VERTEX_MAP_BUFFER); - if (mFinal) - { - llerrs << "LLVertexBuffer::mapVeretxBuffer() called on a finalized buffer." << llendl; - } - if (!useVBOs() && !mMappedData && !mMappedIndexData) - { - llerrs << "LLVertexBuffer::mapVertexBuffer() called on unallocated buffer." << llendl; - } - - if (useVBOs()) - { - if (sDisableVBOMapping || gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange) - { - if (count == -1) - { - count = mNumVerts-index; - } - - bool mapped = false; - //see if range is already mapped - for (U32 i = 0; i < mMappedVertexRegions.size(); ++i) - { - MappedRegion& region = mMappedVertexRegions[i]; - if (region.mType == type) - { - if (expand_region(region, index, count)) - { - mapped = true; - break; - } - } - } - - if (!mapped) - { - //not already mapped, map new region - MappedRegion region(type, !sDisableVBOMapping && map_range ? -1 : index, count); - mMappedVertexRegions.push_back(region); - } - } - - if (mVertexLocked && map_range) - { - llerrs << "Attempted to map a specific range of a buffer that was already mapped." << llendl; - } - - if (!mVertexLocked) - { - LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_VERTICES); - mVertexLocked = TRUE; - sMappedCount++; - stop_glerror(); - - if(sDisableVBOMapping) - { - map_range = false; - } - else - { - U8* src = NULL; - waitFence(); - if (gGLManager.mHasMapBufferRange) - { - if (map_range) - { -#ifdef GL_ARB_map_buffer_range - S32 offset = mOffsets[type] + sTypeSize[type]*index; - S32 length = (sTypeSize[type]*count+0xF) & ~0xF; - src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, offset, length, - GL_MAP_WRITE_BIT | - GL_MAP_FLUSH_EXPLICIT_BIT | - GL_MAP_INVALIDATE_RANGE_BIT); -#endif - } - else - { -#ifdef GL_ARB_map_buffer_range - - if (gDebugGL) - { - GLint size = 0; - glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size); - - if (size < mSize) - { - llerrs << "Invalid buffer size." << llendl; - } - } - - src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, 0, mSize, - GL_MAP_WRITE_BIT | - GL_MAP_FLUSH_EXPLICIT_BIT); -#endif - } - } - else if (gGLManager.mHasFlushBufferRange) - { - if (map_range) - { - glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE); - glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE); - src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); - } - else - { - src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); - } - } - else - { - map_range = false; - src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); - } - - llassert(src != NULL); - - mMappedData = LL_NEXT_ALIGNED_ADDRESS<U8>(src); - mAlignedOffset = mMappedData - src; - - stop_glerror(); - } - - if (!mMappedData) - { - log_glerror(); - - //check the availability of memory - LLMemory::logMemoryInfo(TRUE) ; - - if(!sDisableVBOMapping) - { - //-------------------- - //print out more debug info before crash - llinfos << "vertex buffer size: (num verts : num indices) = " << getNumVerts() << " : " << getNumIndices() << llendl ; - GLint size ; - glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size) ; - llinfos << "GL_ARRAY_BUFFER_ARB size is " << size << llendl ; - //-------------------- - - GLint buff; - glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff); - if ((GLuint)buff != mGLBuffer) - { - llerrs << "Invalid GL vertex buffer bound: " << buff << llendl; - } - - - llerrs << "glMapBuffer returned NULL (no vertex data)" << llendl; - } - else - { - llerrs << "memory allocation for vertex data failed." << llendl ; - } - } - } - } - else - { - map_range = false; - } - - if (map_range && gGLManager.mHasMapBufferRange && !sDisableVBOMapping) - { - return mMappedData; - } - else - { - return mMappedData+mOffsets[type]+sTypeSize[type]*index; - } -} - -U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) -{ - LLMemType mt2(LLMemType::MTYPE_VERTEX_MAP_BUFFER); - bindGLIndices(true); - if (mFinal) - { - llerrs << "LLVertexBuffer::mapIndexBuffer() called on a finalized buffer." << llendl; - } - if (!useVBOs() && !mMappedData && !mMappedIndexData) - { - llerrs << "LLVertexBuffer::mapIndexBuffer() called on unallocated buffer." << llendl; - } - - if (useVBOs()) - { - if (sDisableVBOMapping || gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange) - { - if (count == -1) - { - count = mNumIndices-index; - } - - bool mapped = false; - //see if range is already mapped - for (U32 i = 0; i < mMappedIndexRegions.size(); ++i) - { - MappedRegion& region = mMappedIndexRegions[i]; - if (expand_region(region, index, count)) - { - mapped = true; - break; - } - } - - if (!mapped) - { - //not already mapped, map new region - MappedRegion region(TYPE_INDEX, !sDisableVBOMapping && map_range ? -1 : index, count); - mMappedIndexRegions.push_back(region); - } - } - - if (mIndexLocked && map_range) - { - llerrs << "Attempted to map a specific range of a buffer that was already mapped." << llendl; - } - - if (!mIndexLocked) - { - LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_INDICES); - - mIndexLocked = TRUE; - sMappedCount++; - stop_glerror(); - - if (gDebugGL && useVBOs()) - { - GLint elem = 0; - glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &elem); - - if (elem != mGLIndices) - { - llerrs << "Wrong index buffer bound!" << llendl; - } - } - - if(sDisableVBOMapping) - { - map_range = false; - } - else - { - U8* src = NULL; - waitFence(); - if (gGLManager.mHasMapBufferRange) - { - if (map_range) - { -#ifdef GL_ARB_map_buffer_range - S32 offset = sizeof(U16)*index; - S32 length = sizeof(U16)*count; - src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, - GL_MAP_WRITE_BIT | - GL_MAP_FLUSH_EXPLICIT_BIT | - GL_MAP_INVALIDATE_RANGE_BIT); -#endif - } - else - { -#ifdef GL_ARB_map_buffer_range - src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, sizeof(U16)*mNumIndices, - GL_MAP_WRITE_BIT | - GL_MAP_FLUSH_EXPLICIT_BIT); -#endif - } - } - else if (gGLManager.mHasFlushBufferRange) - { - if (map_range) - { - glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE); - glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE); - src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); - } - else - { - src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); - } - } - else - { - map_range = false; - src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); - } - - llassert(src != NULL); - - - mMappedIndexData = src; //LL_NEXT_ALIGNED_ADDRESS<U8>(src); - mAlignedIndexOffset = mMappedIndexData - src; - stop_glerror(); - } - } - - if (!mMappedIndexData) - { - log_glerror(); - LLMemory::logMemoryInfo(TRUE) ; - - if(!sDisableVBOMapping) - { - GLint buff; - glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff); - if ((GLuint)buff != mGLIndices) - { - llerrs << "Invalid GL index buffer bound: " << buff << llendl; - } - - llerrs << "glMapBuffer returned NULL (no index data)" << llendl; - } - else - { - llerrs << "memory allocation for Index data failed. " << llendl ; - } - } - } - else - { - map_range = false; - } - - if (map_range && gGLManager.mHasMapBufferRange && !sDisableVBOMapping) - { - return mMappedIndexData; - } - else - { - return mMappedIndexData + sizeof(U16)*index; - } -} - -void LLVertexBuffer::unmapBuffer() -{ - LLMemType mt2(LLMemType::MTYPE_VERTEX_UNMAP_BUFFER); - if (!useVBOs()) - { - return ; //nothing to unmap - } - - bool updated_all = false ; - - if (mMappedData && mVertexLocked) - { - bindGLBuffer(true); - updated_all = mIndexLocked; //both vertex and index buffers done updating - - if(sDisableVBOMapping) - { - if (!mMappedVertexRegions.empty()) - { - stop_glerror(); - for (U32 i = 0; i < mMappedVertexRegions.size(); ++i) - { - const MappedRegion& region = mMappedVertexRegions[i]; - S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0; - S32 length = sTypeSize[region.mType]*region.mCount; - glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, offset, length, mMappedData+offset); - stop_glerror(); - } - - mMappedVertexRegions.clear(); - } - else - { - stop_glerror(); - glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, getSize(), mMappedData); - stop_glerror(); - } - } - else - { - if (gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange) - { - if (!mMappedVertexRegions.empty()) - { - stop_glerror(); - for (U32 i = 0; i < mMappedVertexRegions.size(); ++i) - { - const MappedRegion& region = mMappedVertexRegions[i]; - S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0; - S32 length = sTypeSize[region.mType]*region.mCount; - if (gGLManager.mHasMapBufferRange) - { -#ifdef GL_ARB_map_buffer_range - glFlushMappedBufferRange(GL_ARRAY_BUFFER_ARB, offset, length); -#endif - } - else if (gGLManager.mHasFlushBufferRange) - { - glFlushMappedBufferRangeAPPLE(GL_ARRAY_BUFFER_ARB, offset, length); - } - stop_glerror(); - } - - mMappedVertexRegions.clear(); - } - } - stop_glerror(); - glUnmapBufferARB(GL_ARRAY_BUFFER_ARB); - stop_glerror(); - - mMappedData = NULL; - } - - mVertexLocked = FALSE ; - sMappedCount--; - } - - if (mMappedIndexData && mIndexLocked) - { - bindGLIndices(); - if(sDisableVBOMapping) - { - if (!mMappedIndexRegions.empty()) - { - for (U32 i = 0; i < mMappedIndexRegions.size(); ++i) - { - const MappedRegion& region = mMappedIndexRegions[i]; - S32 offset = region.mIndex >= 0 ? sizeof(U16)*region.mIndex : 0; - S32 length = sizeof(U16)*region.mCount; - glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, mMappedIndexData+offset); - stop_glerror(); - } - - mMappedIndexRegions.clear(); - } - else - { - stop_glerror(); - glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, getIndicesSize(), mMappedIndexData); - stop_glerror(); - } - } - else - { - if (gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange) - { - if (!mMappedIndexRegions.empty()) - { - for (U32 i = 0; i < mMappedIndexRegions.size(); ++i) - { - const MappedRegion& region = mMappedIndexRegions[i]; - S32 offset = region.mIndex >= 0 ? sizeof(U16)*region.mIndex : 0; - S32 length = sizeof(U16)*region.mCount; - if (gGLManager.mHasMapBufferRange) - { -#ifdef GL_ARB_map_buffer_range - glFlushMappedBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length); -#endif - } - else if (gGLManager.mHasFlushBufferRange) - { -#ifdef GL_APPLE_flush_buffer_range - glFlushMappedBufferRangeAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length); -#endif - } - stop_glerror(); - } - - mMappedIndexRegions.clear(); - } - } - stop_glerror(); - glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB); - stop_glerror(); - - mMappedIndexData = NULL ; - } - - mIndexLocked = FALSE ; - sMappedCount--; - } - - if(updated_all) - { - mEmpty = FALSE; - } -} - -//---------------------------------------------------------------------------- - -template <class T,S32 type> struct VertexBufferStrider -{ - typedef LLStrider<T> strider_t; - static bool get(LLVertexBuffer& vbo, - strider_t& strider, - S32 index, S32 count, bool map_range) - { - if (type == LLVertexBuffer::TYPE_INDEX) - { - U8* ptr = vbo.mapIndexBuffer(index, count, map_range); - - if (ptr == NULL) - { - llwarns << "mapIndexBuffer failed!" << llendl; - return FALSE; - } - - strider = (T*)ptr; - strider.setStride(0); - return TRUE; - } - else if (vbo.hasDataType(type)) - { - S32 stride = LLVertexBuffer::sTypeSize[type]; - - U8* ptr = vbo.mapVertexBuffer(type, index, count, map_range); - - if (ptr == NULL) - { - llwarns << "mapVertexBuffer failed!" << llendl; - return FALSE; - } - - strider = (T*)ptr; - strider.setStride(stride); - return TRUE; - } - else - { - llerrs << "VertexBufferStrider could not find valid vertex data." << llendl; - } - return FALSE; - } -}; - -bool LLVertexBuffer::getVertexStrider(LLStrider<LLVector3>& strider, S32 index, S32 count, bool map_range) -{ - return VertexBufferStrider<LLVector3,TYPE_VERTEX>::get(*this, strider, index, count, map_range); -} -bool LLVertexBuffer::getVertexStrider(LLStrider<LLVector4a>& strider, S32 index, S32 count, bool map_range) -{ - return VertexBufferStrider<LLVector4a,TYPE_VERTEX>::get(*this, strider, index, count, map_range); -} -bool LLVertexBuffer::getIndexStrider(LLStrider<U16>& strider, S32 index, S32 count, bool map_range) -{ - return VertexBufferStrider<U16,TYPE_INDEX>::get(*this, strider, index, count, map_range); -} -bool LLVertexBuffer::getTexCoord0Strider(LLStrider<LLVector2>& strider, S32 index, S32 count, bool map_range) -{ - return VertexBufferStrider<LLVector2,TYPE_TEXCOORD0>::get(*this, strider, index, count, map_range); -} -bool LLVertexBuffer::getTexCoord1Strider(LLStrider<LLVector2>& strider, S32 index, S32 count, bool map_range) -{ - return VertexBufferStrider<LLVector2,TYPE_TEXCOORD1>::get(*this, strider, index, count, map_range); -} - -bool LLVertexBuffer::getNormalStrider(LLStrider<LLVector3>& strider, S32 index, S32 count, bool map_range) -{ - return VertexBufferStrider<LLVector3,TYPE_NORMAL>::get(*this, strider, index, count, map_range); -} -bool LLVertexBuffer::getBinormalStrider(LLStrider<LLVector3>& strider, S32 index, S32 count, bool map_range) -{ - return VertexBufferStrider<LLVector3,TYPE_BINORMAL>::get(*this, strider, index, count, map_range); -} -bool LLVertexBuffer::getColorStrider(LLStrider<LLColor4U>& strider, S32 index, S32 count, bool map_range) -{ - return VertexBufferStrider<LLColor4U,TYPE_COLOR>::get(*this, strider, index, count, map_range); -} -bool LLVertexBuffer::getEmissiveStrider(LLStrider<LLColor4U>& strider, S32 index, S32 count, bool map_range) -{ - return VertexBufferStrider<LLColor4U,TYPE_EMISSIVE>::get(*this, strider, index, count, map_range); -} -bool LLVertexBuffer::getWeightStrider(LLStrider<F32>& strider, S32 index, S32 count, bool map_range) -{ - return VertexBufferStrider<F32,TYPE_WEIGHT>::get(*this, strider, index, count, map_range); -} - -bool LLVertexBuffer::getWeight4Strider(LLStrider<LLVector4>& strider, S32 index, S32 count, bool map_range) -{ - return VertexBufferStrider<LLVector4,TYPE_WEIGHT4>::get(*this, strider, index, count, map_range); -} - -bool LLVertexBuffer::getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index, S32 count, bool map_range) -{ - return VertexBufferStrider<LLVector4,TYPE_CLOTHWEIGHT>::get(*this, strider, index, count, map_range); -} - -//---------------------------------------------------------------------------- - -static LLFastTimer::DeclareTimer FTM_BIND_GL_ARRAY("Bind Array"); -bool LLVertexBuffer::bindGLArray() -{ - if (mGLArray && sGLRenderArray != mGLArray) - { - { - LLFastTimer t(FTM_BIND_GL_ARRAY); -#if GL_ARB_vertex_array_object - glBindVertexArray(mGLArray); -#endif - sGLRenderArray = mGLArray; - } - - //really shouldn't be necessary, but some drivers don't properly restore the - //state of GL_ELEMENT_ARRAY_BUFFER_BINDING - bindGLIndices(); - - return true; - } - - return false; -} - -static LLFastTimer::DeclareTimer FTM_BIND_GL_BUFFER("Bind Buffer"); - -bool LLVertexBuffer::bindGLBuffer(bool force_bind) -{ - bindGLArray(); - - bool ret = false; - - if (useVBOs() && (force_bind || (mGLBuffer && (mGLBuffer != sGLRenderBuffer || !sVBOActive)))) - { - LLFastTimer t(FTM_BIND_GL_BUFFER); - /*if (sMapped) - { - llerrs << "VBO bound while another VBO mapped!" << llendl; - }*/ - glBindBufferARB(GL_ARRAY_BUFFER_ARB, mGLBuffer); - sGLRenderBuffer = mGLBuffer; - sBindCount++; - sVBOActive = TRUE; - - if (mGLArray) - { - llassert(sGLRenderArray == mGLArray); - //mCachedRenderBuffer = mGLBuffer; - } - - ret = true; - } - - return ret; -} - -static LLFastTimer::DeclareTimer FTM_BIND_GL_INDICES("Bind Indices"); - -bool LLVertexBuffer::bindGLIndices(bool force_bind) -{ - bindGLArray(); - - bool ret = false; - if (useVBOs() && (force_bind || (mGLIndices && (mGLIndices != sGLRenderIndices || !sIBOActive)))) - { - LLFastTimer t(FTM_BIND_GL_INDICES); - /*if (sMapped) - { - llerrs << "VBO bound while another VBO mapped!" << llendl; - }*/ - glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mGLIndices); - sGLRenderIndices = mGLIndices; - stop_glerror(); - sBindCount++; - sIBOActive = TRUE; - ret = true; - } - - return ret; -} - -void LLVertexBuffer::flush() -{ - if (useVBOs()) - { - unmapBuffer(); - } -} - -// Set for rendering -void LLVertexBuffer::setBuffer(U32 data_mask) -{ - flush(); - - LLMemType mt2(LLMemType::MTYPE_VERTEX_SET_BUFFER); - //set up pointers if the data mask is different ... - BOOL setup = (sLastMask != data_mask); - - if (gDebugGL && data_mask != 0) - { //make sure data requirements are fulfilled - LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - if (shader) - { - U32 required_mask = 0; - for (U32 i = 0; i < LLVertexBuffer::TYPE_TEXTURE_INDEX; ++i) - { - if (shader->getAttribLocation(i) > -1) - { - U32 required = 1 << i; - if ((data_mask & required) == 0) - { - llwarns << "Missing attribute: " << LLShaderMgr::instance()->mReservedAttribs[i] << llendl; - } - - required_mask |= required; - } - } - - if ((data_mask & required_mask) != required_mask) - { - llerrs << "Shader consumption mismatches data provision." << llendl; - } - } - } - - if (useVBOs()) - { - if (mGLArray) - { - bindGLArray(); - setup = FALSE; //do NOT perform pointer setup if using VAO - } - else - { - if (bindGLBuffer()) - { - setup = TRUE; - } - if (bindGLIndices()) - { - setup = TRUE; - } - } - - BOOL error = FALSE; - if (gDebugGL && !mGLArray) - { - GLint buff; - glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff); - if ((GLuint)buff != mGLBuffer) - { - if (gDebugSession) - { - error = TRUE; - gFailLog << "Invalid GL vertex buffer bound: " << buff << std::endl; - } - else - { - llerrs << "Invalid GL vertex buffer bound: " << buff << llendl; - } - } - - if (mGLIndices) - { - glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff); - if ((GLuint)buff != mGLIndices) - { - if (gDebugSession) - { - error = TRUE; - gFailLog << "Invalid GL index buffer bound: " << buff << std::endl; - } - else - { - llerrs << "Invalid GL index buffer bound: " << buff << llendl; - } - } - } - } - - - } - else - { - if (sGLRenderArray) - { -#if GL_ARB_vertex_array_object - glBindVertexArray(0); -#endif - sGLRenderArray = 0; - sGLRenderIndices = 0; - sIBOActive = FALSE; - } - - if (mGLBuffer) - { - if (sVBOActive) - { - glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); - sBindCount++; - sVBOActive = FALSE; - setup = TRUE; // ... or a VBO is deactivated - } - if (sGLRenderBuffer != mGLBuffer) - { - sGLRenderBuffer = mGLBuffer; - setup = TRUE; // ... or a client memory pointer changed - } - } - if (mGLIndices) - { - if (sIBOActive) - { - glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); - sBindCount++; - sIBOActive = FALSE; - } - - sGLRenderIndices = mGLIndices; - } - } - - if (!mGLArray) - { - setupClientArrays(data_mask); - } - - if (mGLBuffer) - { - if (data_mask && setup) - { - setupVertexBuffer(data_mask); // subclass specific setup (virtual function) - sSetCount++; - } - } -} - -// virtual (default) -void LLVertexBuffer::setupVertexBuffer(U32 data_mask) -{ - LLMemType mt2(LLMemType::MTYPE_VERTEX_SETUP_VERTEX_BUFFER); - stop_glerror(); - U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData; - - /*if ((data_mask & mTypeMask) != data_mask) - { - llerrs << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask." << llendl; - }*/ - - if (LLGLSLShader::sNoFixedFunction) - { - if (data_mask & MAP_NORMAL) - { - S32 loc = TYPE_NORMAL; - void* ptr = (void*)(base + mOffsets[TYPE_NORMAL]); - glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr); - } - if (data_mask & MAP_TEXCOORD3) - { - S32 loc = TYPE_TEXCOORD3; - void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]); - glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr); - } - if (data_mask & MAP_TEXCOORD2) - { - S32 loc = TYPE_TEXCOORD2; - void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]); - glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr); - } - if (data_mask & MAP_TEXCOORD1) - { - S32 loc = TYPE_TEXCOORD1; - void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]); - glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr); - } - if (data_mask & MAP_BINORMAL) - { - S32 loc = TYPE_BINORMAL; - void* ptr = (void*)(base + mOffsets[TYPE_BINORMAL]); - glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], ptr); - } - if (data_mask & MAP_TEXCOORD0) - { - S32 loc = TYPE_TEXCOORD0; - void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]); - glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr); - } - if (data_mask & MAP_COLOR) - { - S32 loc = TYPE_COLOR; - void* ptr = (void*)(base + mOffsets[TYPE_COLOR]); - glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr); - } - if (data_mask & MAP_EMISSIVE) - { - S32 loc = TYPE_EMISSIVE; - void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]); - glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr); - } - if (data_mask & MAP_WEIGHT) - { - S32 loc = TYPE_WEIGHT; - void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]); - glVertexAttribPointerARB(loc, 1, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr); - } - if (data_mask & MAP_WEIGHT4) - { - S32 loc = TYPE_WEIGHT4; - void* ptr = (void*)(base+mOffsets[TYPE_WEIGHT4]); - glVertexAttribPointerARB(loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr); - } - if (data_mask & MAP_CLOTHWEIGHT) - { - S32 loc = TYPE_CLOTHWEIGHT; - void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]); - glVertexAttribPointerARB(loc, 4, GL_FLOAT, TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr); - } - if (data_mask & MAP_TEXTURE_INDEX) - { - S32 loc = TYPE_TEXTURE_INDEX; - void *ptr = (void*) (base + mOffsets[TYPE_VERTEX] + 12); - glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); - } - if (data_mask & MAP_VERTEX) - { - S32 loc = TYPE_VERTEX; - void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]); - glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); - } - } - else - { - if (data_mask & MAP_NORMAL) - { - glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL])); - } - if (data_mask & MAP_TEXCOORD3) - { - glClientActiveTextureARB(GL_TEXTURE3_ARB); - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], (void*)(base + mOffsets[TYPE_TEXCOORD3])); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } - if (data_mask & MAP_TEXCOORD2) - { - glClientActiveTextureARB(GL_TEXTURE2_ARB); - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], (void*)(base + mOffsets[TYPE_TEXCOORD2])); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } - if (data_mask & MAP_TEXCOORD1) - { - glClientActiveTextureARB(GL_TEXTURE1_ARB); - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1])); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } - if (data_mask & MAP_BINORMAL) - { - glClientActiveTextureARB(GL_TEXTURE2_ARB); - glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], (void*)(base + mOffsets[TYPE_BINORMAL])); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } - if (data_mask & MAP_TEXCOORD0) - { - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); - } - if (data_mask & MAP_COLOR) - { - glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR])); - } - if (data_mask & MAP_VERTEX) - { - glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0)); - } - } - - llglassertok(); -} - -LLVertexBuffer::MappedRegion::MappedRegion(S32 type, S32 index, S32 count) -: mType(type), mIndex(index), mCount(count) -{ - llassert(mType == LLVertexBuffer::TYPE_INDEX || - mType < LLVertexBuffer::TYPE_TEXTURE_INDEX); -} - - +/**
+ * @file llvertexbuffer.cpp
+ * @brief LLVertexBuffer implementation
+ *
+ * $LicenseInfo:firstyear=2003&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include <boost/static_assert.hpp>
+#include "llsys.h"
+#include "llvertexbuffer.h"
+// #include "llrender.h"
+#include "llglheaders.h"
+#include "llmemtype.h"
+#include "llrender.h"
+#include "llvector4a.h"
+#include "llshadermgr.h"
+#include "llglslshader.h"
+#include "llmemory.h"
+
+//Next Highest Power Of Two
+//helper function, returns first number > v that is a power of 2, or v if v is already a power of 2
+U32 nhpo2(U32 v)
+{
+ U32 r = 1;
+ while (r < v) {
+ r *= 2;
+ }
+ return r;
+}
+
+
+//============================================================================
+
+//static
+LLVBOPool LLVertexBuffer::sStreamVBOPool;
+LLVBOPool LLVertexBuffer::sDynamicVBOPool;
+LLVBOPool LLVertexBuffer::sStreamIBOPool;
+LLVBOPool LLVertexBuffer::sDynamicIBOPool;
+U32 LLVBOPool::sBytesPooled = 0;
+
+LLPrivateMemoryPool* LLVertexBuffer::sPrivatePoolp = NULL ;
+U32 LLVertexBuffer::sBindCount = 0;
+U32 LLVertexBuffer::sSetCount = 0;
+S32 LLVertexBuffer::sCount = 0;
+S32 LLVertexBuffer::sGLCount = 0;
+S32 LLVertexBuffer::sMappedCount = 0;
+BOOL LLVertexBuffer::sDisableVBOMapping = FALSE ;
+BOOL LLVertexBuffer::sEnableVBOs = TRUE;
+U32 LLVertexBuffer::sGLRenderBuffer = 0;
+U32 LLVertexBuffer::sGLRenderArray = 0;
+U32 LLVertexBuffer::sGLRenderIndices = 0;
+U32 LLVertexBuffer::sLastMask = 0;
+BOOL LLVertexBuffer::sVBOActive = FALSE;
+BOOL LLVertexBuffer::sIBOActive = FALSE;
+U32 LLVertexBuffer::sAllocatedBytes = 0;
+BOOL LLVertexBuffer::sMapped = FALSE;
+BOOL LLVertexBuffer::sUseStreamDraw = TRUE;
+BOOL LLVertexBuffer::sUseVAO = FALSE;
+BOOL LLVertexBuffer::sPreferStreamDraw = FALSE;
+
+const U32 FENCE_WAIT_TIME_NANOSECONDS = 10000; //1 ms
+
+class LLGLSyncFence : public LLGLFence
+{
+public:
+#ifdef GL_ARB_sync
+ GLsync mSync;
+#endif
+
+ LLGLSyncFence()
+ {
+#ifdef GL_ARB_sync
+ mSync = 0;
+#endif
+ }
+
+ virtual ~LLGLSyncFence()
+ {
+#ifdef GL_ARB_sync
+ if (mSync)
+ {
+ glDeleteSync(mSync);
+ }
+#endif
+ }
+
+ void placeFence()
+ {
+#ifdef GL_ARB_sync
+ if (mSync)
+ {
+ glDeleteSync(mSync);
+ }
+ mSync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
+#endif
+ }
+
+ void wait()
+ {
+#ifdef GL_ARB_sync
+ if (mSync)
+ {
+ while (glClientWaitSync(mSync, 0, FENCE_WAIT_TIME_NANOSECONDS) == GL_TIMEOUT_EXPIRED)
+ { //track the number of times we've waited here
+ static S32 waits = 0;
+ waits++;
+ }
+ }
+#endif
+ }
+
+
+};
+
+
+//which power of 2 is i?
+//assumes i is a power of 2 > 0
+U32 wpo2(U32 i)
+{
+ llassert(i > 0);
+ llassert(nhpo2(i) == i);
+
+ U32 r = 0;
+
+ while (i >>= 1) ++r;
+
+ return r;
+}
+
+U8* LLVBOPool::allocate(U32& name, U32 size)
+{
+ llassert(nhpo2(size) == size);
+
+ U32 i = wpo2(size);
+
+ if (mFreeList.size() <= i)
+ {
+ mFreeList.resize(i+1);
+ }
+
+ U8* ret = NULL;
+
+ if (mFreeList[i].empty())
+ {
+ //make a new buffer
+ glGenBuffersARB(1, &name);
+ glBindBufferARB(mType, name);
+ glBufferDataARB(mType, size, 0, mUsage);
+ LLVertexBuffer::sAllocatedBytes += size;
+
+ if (LLVertexBuffer::sDisableVBOMapping)
+ {
+ ret = (U8*) ll_aligned_malloc_16(size);
+ }
+ glBindBufferARB(mType, 0);
+ }
+ else
+ {
+ name = mFreeList[i].front().mGLName;
+ ret = mFreeList[i].front().mClientData;
+
+ sBytesPooled -= size;
+
+ mFreeList[i].pop_front();
+ }
+
+ return ret;
+}
+
+void LLVBOPool::release(U32 name, U8* buffer, U32 size)
+{
+ llassert(nhpo2(size) == size);
+
+ U32 i = wpo2(size);
+
+ llassert(mFreeList.size() > i);
+
+ Record rec;
+ rec.mGLName = name;
+ rec.mClientData = buffer;
+
+ sBytesPooled += size;
+
+ mFreeList[i].push_back(rec);
+}
+
+void LLVBOPool::cleanup()
+{
+ U32 size = 1;
+
+ for (U32 i = 0; i < mFreeList.size(); ++i)
+ {
+ record_list_t& l = mFreeList[i];
+
+ while (!l.empty())
+ {
+ Record& r = l.front();
+
+ glDeleteBuffersARB(1, &r.mGLName);
+
+ if (r.mClientData)
+ {
+ ll_aligned_free_16(r.mClientData);
+ }
+
+ l.pop_front();
+
+ LLVertexBuffer::sAllocatedBytes -= size;
+ sBytesPooled -= size;
+ }
+
+ size *= 2;
+ }
+}
+
+
+//NOTE: each component must be AT LEAST 4 bytes in size to avoid a performance penalty on AMD hardware
+S32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] =
+{
+ sizeof(LLVector4), // TYPE_VERTEX,
+ sizeof(LLVector4), // TYPE_NORMAL,
+ sizeof(LLVector2), // TYPE_TEXCOORD0,
+ sizeof(LLVector2), // TYPE_TEXCOORD1,
+ sizeof(LLVector2), // TYPE_TEXCOORD2,
+ sizeof(LLVector2), // TYPE_TEXCOORD3,
+ sizeof(LLColor4U), // TYPE_COLOR,
+ sizeof(LLColor4U), // TYPE_EMISSIVE, only alpha is used currently
+ sizeof(LLVector4), // TYPE_BINORMAL,
+ sizeof(F32), // TYPE_WEIGHT,
+ sizeof(LLVector4), // TYPE_WEIGHT4,
+ sizeof(LLVector4), // TYPE_CLOTHWEIGHT,
+ sizeof(LLVector4), // TYPE_TEXTURE_INDEX (actually exists as position.w), no extra data, but stride is 16 bytes
+};
+
+U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] =
+{
+ GL_TRIANGLES,
+ GL_TRIANGLE_STRIP,
+ GL_TRIANGLE_FAN,
+ GL_POINTS,
+ GL_LINES,
+ GL_LINE_STRIP,
+ GL_QUADS,
+ GL_LINE_LOOP,
+};
+
+
+//static
+void LLVertexBuffer::setupClientArrays(U32 data_mask)
+{
+ if (sLastMask != data_mask)
+ {
+ BOOL error = FALSE;
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ for (U32 i = 0; i < TYPE_MAX; ++i)
+ {
+ S32 loc = i;
+
+ U32 mask = 1 << i;
+
+ if (sLastMask & (1 << i))
+ { //was enabled
+ if (!(data_mask & mask))
+ { //needs to be disabled
+ glDisableVertexAttribArrayARB(loc);
+ }
+ }
+ else
+ { //was disabled
+ if (data_mask & mask)
+ { //needs to be enabled
+ glEnableVertexAttribArrayARB(loc);
+ }
+ }
+ }
+ }
+ else
+ {
+
+ GLenum array[] =
+ {
+ GL_VERTEX_ARRAY,
+ GL_NORMAL_ARRAY,
+ GL_TEXTURE_COORD_ARRAY,
+ GL_COLOR_ARRAY,
+ };
+
+ GLenum mask[] =
+ {
+ MAP_VERTEX,
+ MAP_NORMAL,
+ MAP_TEXCOORD0,
+ MAP_COLOR
+ };
+
+
+
+ for (U32 i = 0; i < 4; ++i)
+ {
+ if (sLastMask & mask[i])
+ { //was enabled
+ if (!(data_mask & mask[i]))
+ { //needs to be disabled
+ glDisableClientState(array[i]);
+ }
+ else if (gDebugGL)
+ { //needs to be enabled, make sure it was (DEBUG)
+ if (!glIsEnabled(array[i]))
+ {
+ if (gDebugSession)
+ {
+ error = TRUE;
+ gFailLog << "Bad client state! " << array[i] << " disabled." << std::endl;
+ }
+ else
+ {
+ llerrs << "Bad client state! " << array[i] << " disabled." << llendl;
+ }
+ }
+ }
+ }
+ else
+ { //was disabled
+ if (data_mask & mask[i])
+ { //needs to be enabled
+ glEnableClientState(array[i]);
+ }
+ else if (gDebugGL && glIsEnabled(array[i]))
+ { //needs to be disabled, make sure it was (DEBUG TEMPORARY)
+ if (gDebugSession)
+ {
+ error = TRUE;
+ gFailLog << "Bad client state! " << array[i] << " enabled." << std::endl;
+ }
+ else
+ {
+ llerrs << "Bad client state! " << array[i] << " enabled." << llendl;
+ }
+ }
+ }
+ }
+
+ U32 map_tc[] =
+ {
+ MAP_TEXCOORD1,
+ MAP_TEXCOORD2,
+ MAP_TEXCOORD3
+ };
+
+ for (U32 i = 0; i < 3; i++)
+ {
+ if (sLastMask & map_tc[i])
+ {
+ if (!(data_mask & map_tc[i]))
+ { //disable
+ glClientActiveTextureARB(GL_TEXTURE1_ARB+i);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ }
+ }
+ else if (data_mask & map_tc[i])
+ {
+ glClientActiveTextureARB(GL_TEXTURE1_ARB+i);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ }
+ }
+
+ if (sLastMask & MAP_BINORMAL)
+ {
+ if (!(data_mask & MAP_BINORMAL))
+ {
+ glClientActiveTextureARB(GL_TEXTURE2_ARB);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ }
+ }
+ else if (data_mask & MAP_BINORMAL)
+ {
+ glClientActiveTextureARB(GL_TEXTURE2_ARB);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ }
+ }
+
+ sLastMask = data_mask;
+ }
+}
+
+//static
+void LLVertexBuffer::drawArrays(U32 mode, const std::vector<LLVector3>& pos, const std::vector<LLVector3>& norm)
+{
+ llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
+ gGL.syncMatrices();
+
+ U32 count = pos.size();
+ llassert_always(norm.size() >= pos.size());
+ llassert_always(count > 0) ;
+
+ unbind();
+
+ setupClientArrays(MAP_VERTEX | MAP_NORMAL);
+
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+
+ if (shader)
+ {
+ S32 loc = LLVertexBuffer::TYPE_VERTEX;
+ if (loc > -1)
+ {
+ glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 0, pos[0].mV);
+ }
+ loc = LLVertexBuffer::TYPE_NORMAL;
+ if (loc > -1)
+ {
+ glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 0, norm[0].mV);
+ }
+ }
+ else
+ {
+ glVertexPointer(3, GL_FLOAT, 0, pos[0].mV);
+ glNormalPointer(GL_FLOAT, 0, norm[0].mV);
+ }
+
+ glDrawArrays(sGLMode[mode], 0, count);
+}
+
+//static
+void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, S32 num_indices, const U16* indicesp)
+{
+ llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
+
+ gGL.syncMatrices();
+
+ U32 mask = LLVertexBuffer::MAP_VERTEX;
+ if (tc)
+ {
+ mask = mask | LLVertexBuffer::MAP_TEXCOORD0;
+ }
+
+ unbind();
+
+ setupClientArrays(mask);
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ S32 loc = LLVertexBuffer::TYPE_VERTEX;
+ glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 16, pos);
+
+ if (tc)
+ {
+ loc = LLVertexBuffer::TYPE_TEXCOORD0;
+ glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, 0, tc);
+ }
+ }
+ else
+ {
+ glTexCoordPointer(2, GL_FLOAT, 0, tc);
+ glVertexPointer(3, GL_FLOAT, 16, pos);
+ }
+
+ glDrawElements(sGLMode[mode], num_indices, GL_UNSIGNED_SHORT, indicesp);
+}
+
+void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_offset) const
+{
+ if (start >= (U32) mNumVerts ||
+ end >= (U32) mNumVerts)
+ {
+ llerrs << "Bad vertex buffer draw range: [" << start << ", " << end << "] vs " << mNumVerts << llendl;
+ }
+
+ llassert(mNumIndices >= 0);
+
+ if (indices_offset >= (U32) mNumIndices ||
+ indices_offset + count > (U32) mNumIndices)
+ {
+ llerrs << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << llendl;
+ }
+
+ if (gDebugGL && !useVBOs())
+ {
+ U16* idx = ((U16*) getIndicesPointer())+indices_offset;
+ for (U32 i = 0; i < count; ++i)
+ {
+ if (idx[i] < start || idx[i] > end)
+ {
+ llerrs << "Index out of range: " << idx[i] << " not in [" << start << ", " << end << "]" << llendl;
+ }
+ }
+
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+
+ if (shader && shader->mFeatures.mIndexedTextureChannels > 1)
+ {
+ LLStrider<LLVector4a> v;
+ //hack to get non-const reference
+ LLVertexBuffer* vb = (LLVertexBuffer*) this;
+ vb->getVertexStrider(v);
+
+ for (U32 i = start; i < end; i++)
+ {
+ S32 idx = (S32) (v[i][3]+0.25f);
+ if (idx < 0 || idx >= shader->mFeatures.mIndexedTextureChannels)
+ {
+ llerrs << "Bad texture index found in vertex data stream." << llendl;
+ }
+ }
+ }
+}
+}
+
+void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const
+{
+ validateRange(start, end, count, indices_offset);
+
+ gGL.syncMatrices();
+
+ llassert(mNumVerts >= 0);
+ llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
+
+ if (mGLArray)
+ {
+ if (mGLArray != sGLRenderArray)
+ {
+ llerrs << "Wrong vertex array bound." << llendl;
+ }
+ }
+ else
+ {
+ if (mGLIndices != sGLRenderIndices)
+ {
+ llerrs << "Wrong index buffer bound." << llendl;
+ }
+
+ if (mGLBuffer != sGLRenderBuffer)
+ {
+ llerrs << "Wrong vertex buffer bound." << llendl;
+ }
+ }
+
+ if (gDebugGL && !mGLArray && useVBOs())
+ {
+ GLint elem = 0;
+ glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &elem);
+
+ if (elem != mGLIndices)
+ {
+ llerrs << "Wrong index buffer bound!" << llendl;
+ }
+ }
+
+ if (mode >= LLRender::NUM_MODES)
+ {
+ llerrs << "Invalid draw mode: " << mode << llendl;
+ return;
+ }
+
+ U16* idx = ((U16*) getIndicesPointer())+indices_offset;
+
+ stop_glerror();
+ glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT,
+ idx);
+ stop_glerror();
+ placeFence();
+}
+
+void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
+{
+ llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
+
+ gGL.syncMatrices();
+
+ llassert(mNumIndices >= 0);
+ if (indices_offset >= (U32) mNumIndices ||
+ indices_offset + count > (U32) mNumIndices)
+ {
+ llerrs << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << llendl;
+ }
+
+ if (mGLArray)
+ {
+ if (mGLArray != sGLRenderArray)
+ {
+ llerrs << "Wrong vertex array bound." << llendl;
+ }
+ }
+ else
+ {
+ if (mGLIndices != sGLRenderIndices)
+ {
+ llerrs << "Wrong index buffer bound." << llendl;
+ }
+
+ if (mGLBuffer != sGLRenderBuffer)
+ {
+ llerrs << "Wrong vertex buffer bound." << llendl;
+ }
+ }
+
+ if (mode >= LLRender::NUM_MODES)
+ {
+ llerrs << "Invalid draw mode: " << mode << llendl;
+ return;
+ }
+
+ stop_glerror();
+ glDrawElements(sGLMode[mode], count, GL_UNSIGNED_SHORT,
+ ((U16*) getIndicesPointer()) + indices_offset);
+ stop_glerror();
+ placeFence();
+}
+
+void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
+{
+ llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
+
+ gGL.syncMatrices();
+
+ llassert(mNumVerts >= 0);
+ if (first >= (U32) mNumVerts ||
+ first + count > (U32) mNumVerts)
+ {
+ llerrs << "Bad vertex buffer draw range: [" << first << ", " << first+count << "]" << llendl;
+ }
+
+ if (mGLArray)
+ {
+ if (mGLArray != sGLRenderArray)
+ {
+ llerrs << "Wrong vertex array bound." << llendl;
+ }
+ }
+ else
+ {
+ BOOL uvb = useVBOs();
+ if (mGLBuffer != sGLRenderBuffer || uvb != sVBOActive)
+ {
+ llerrs << "Wrong vertex buffer bound." << llendl;
+ }
+ }
+
+ if (mode >= LLRender::NUM_MODES)
+ {
+ llerrs << "Invalid draw mode: " << mode << llendl;
+ return;
+ }
+
+ stop_glerror();
+ glDrawArrays(sGLMode[mode], first, count);
+ stop_glerror();
+ placeFence();
+}
+
+//static
+void LLVertexBuffer::initClass(bool use_vbo, bool no_vbo_mapping)
+{
+ sEnableVBOs = use_vbo && gGLManager.mHasVertexBufferObject ;
+ sDisableVBOMapping = sEnableVBOs && no_vbo_mapping ;
+
+ if(!sPrivatePoolp)
+ {
+ sPrivatePoolp = LLPrivateMemoryPoolManager::getInstance()->newPool(LLPrivateMemoryPool::STATIC) ;
+ }
+
+ sStreamVBOPool.mType = GL_ARRAY_BUFFER_ARB;
+ sStreamVBOPool.mUsage= GL_STREAM_DRAW_ARB;
+ sStreamIBOPool.mType = GL_ELEMENT_ARRAY_BUFFER_ARB;
+ sStreamIBOPool.mUsage= GL_STREAM_DRAW_ARB;
+
+ sDynamicVBOPool.mType = GL_ARRAY_BUFFER_ARB;
+ sDynamicVBOPool.mUsage= GL_DYNAMIC_DRAW_ARB;
+ sDynamicIBOPool.mType = GL_ELEMENT_ARRAY_BUFFER_ARB;
+ sDynamicIBOPool.mUsage= GL_DYNAMIC_DRAW_ARB;
+}
+
+//static
+void LLVertexBuffer::unbind()
+{
+ if (sGLRenderArray)
+ {
+#if GL_ARB_vertex_array_object
+ glBindVertexArray(0);
+#endif
+ sGLRenderArray = 0;
+ sGLRenderIndices = 0;
+ sIBOActive = FALSE;
+ }
+
+ if (sVBOActive)
+ {
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
+ sVBOActive = FALSE;
+ }
+ if (sIBOActive)
+ {
+ glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
+ sIBOActive = FALSE;
+ }
+
+ sGLRenderBuffer = 0;
+ sGLRenderIndices = 0;
+
+ setupClientArrays(0);
+}
+
+//static
+void LLVertexBuffer::cleanupClass()
+{
+ LLMemType mt2(LLMemType::MTYPE_VERTEX_CLEANUP_CLASS);
+ unbind();
+
+ sStreamIBOPool.cleanup();
+ sDynamicIBOPool.cleanup();
+ sStreamVBOPool.cleanup();
+ sDynamicVBOPool.cleanup();
+
+ if(sPrivatePoolp)
+ {
+ LLPrivateMemoryPoolManager::getInstance()->deletePool(sPrivatePoolp) ;
+ sPrivatePoolp = NULL ;
+ }
+}
+
+//----------------------------------------------------------------------------
+
+LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) :
+ LLRefCount(),
+
+ mNumVerts(0),
+ mNumIndices(0),
+ mUsage(usage),
+ mGLBuffer(0),
+ mGLArray(0),
+ mGLIndices(0),
+ mMappedData(NULL),
+ mMappedIndexData(NULL),
+ mVertexLocked(FALSE),
+ mIndexLocked(FALSE),
+ mFinal(FALSE),
+ mEmpty(TRUE),
+ mFence(NULL)
+{
+ LLMemType mt2(LLMemType::MTYPE_VERTEX_CONSTRUCTOR);
+ mFence = NULL;
+ if (!sEnableVBOs)
+ {
+ mUsage = 0 ;
+ }
+
+ if (mUsage == GL_STREAM_DRAW_ARB && !sUseStreamDraw)
+ {
+ mUsage = 0;
+ }
+
+ if (mUsage == GL_DYNAMIC_DRAW_ARB && sPreferStreamDraw)
+ {
+ mUsage = GL_STREAM_DRAW_ARB;
+ }
+
+ if (mUsage == 0 && LLRender::sGLCoreProfile)
+ { //MUST use VBOs for all rendering
+ mUsage = GL_STREAM_DRAW_ARB;
+ }
+
+ if (mUsage && mUsage != GL_STREAM_DRAW_ARB)
+ { //only stream_draw and dynamic_draw are supported when using VBOs, dynamic draw is the default
+ mUsage = GL_DYNAMIC_DRAW_ARB;
+ }
+
+ //zero out offsets
+ for (U32 i = 0; i < TYPE_MAX; i++)
+ {
+ mOffsets[i] = 0;
+ }
+
+ mTypeMask = typemask;
+ mSize = 0;
+ mIndicesSize = 0;
+ mAlignedOffset = 0;
+ mAlignedIndexOffset = 0;
+
+ sCount++;
+}
+
+//static
+S32 LLVertexBuffer::calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices)
+{
+ S32 offset = 0;
+ for (S32 i=0; i<TYPE_TEXTURE_INDEX; i++)
+ {
+ U32 mask = 1<<i;
+ if (typemask & mask)
+ {
+ if (offsets && LLVertexBuffer::sTypeSize[i])
+ {
+ offsets[i] = offset;
+ offset += LLVertexBuffer::sTypeSize[i]*num_vertices;
+ offset = (offset + 0xF) & ~0xF;
+ }
+ }
+ }
+
+ offsets[TYPE_TEXTURE_INDEX] = offsets[TYPE_VERTEX] + 12;
+
+ return offset+16;
+}
+
+//static
+S32 LLVertexBuffer::calcVertexSize(const U32& typemask)
+{
+ S32 size = 0;
+ for (S32 i = 0; i < TYPE_TEXTURE_INDEX; i++)
+ {
+ U32 mask = 1<<i;
+ if (typemask & mask)
+ {
+ size += LLVertexBuffer::sTypeSize[i];
+ }
+ }
+
+ return size;
+}
+
+S32 LLVertexBuffer::getSize() const
+{
+ return mSize;
+}
+
+// protected, use unref()
+//virtual
+LLVertexBuffer::~LLVertexBuffer()
+{
+ LLMemType mt2(LLMemType::MTYPE_VERTEX_DESTRUCTOR);
+ destroyGLBuffer();
+ destroyGLIndices();
+
+ if (mGLArray)
+ {
+#if GL_ARB_vertex_array_object
+ glDeleteVertexArrays(1, &mGLArray);
+#endif
+ }
+
+ sCount--;
+
+ if (mFence)
+ {
+ delete mFence;
+ }
+
+ mFence = NULL;
+
+ llassert_always(!mMappedData && !mMappedIndexData) ;
+};
+
+void LLVertexBuffer::placeFence() const
+{
+ /*if (!mFence && useVBOs())
+ {
+ if (gGLManager.mHasSync)
+ {
+ mFence = new LLGLSyncFence();
+ }
+ }
+
+ if (mFence)
+ {
+ mFence->placeFence();
+ }*/
+}
+
+void LLVertexBuffer::waitFence() const
+{
+ /*if (mFence)
+ {
+ mFence->wait();
+ }*/
+}
+
+//----------------------------------------------------------------------------
+
+void LLVertexBuffer::genBuffer(U32 size)
+{
+ mSize = nhpo2(size);
+
+ if (mUsage == GL_STREAM_DRAW_ARB)
+ {
+ mMappedData = sStreamVBOPool.allocate(mGLBuffer, mSize);
+ }
+ else
+ {
+ mMappedData = sDynamicVBOPool.allocate(mGLBuffer, mSize);
+ }
+
+ sGLCount++;
+}
+
+void LLVertexBuffer::genIndices(U32 size)
+{
+ mIndicesSize = nhpo2(size);
+
+ if (mUsage == GL_STREAM_DRAW_ARB)
+ {
+ mMappedIndexData = sStreamIBOPool.allocate(mGLIndices, mIndicesSize);
+ }
+ else
+ {
+ mMappedIndexData = sDynamicIBOPool.allocate(mGLIndices, mIndicesSize);
+ }
+
+ sGLCount++;
+}
+
+void LLVertexBuffer::releaseBuffer()
+{
+ if (mUsage == GL_STREAM_DRAW_ARB)
+ {
+ sStreamVBOPool.release(mGLBuffer, mMappedData, mSize);
+ }
+ else
+ {
+ sDynamicVBOPool.release(mGLBuffer, mMappedData, mSize);
+ }
+
+ mGLBuffer = 0;
+ mMappedData = NULL;
+
+ sGLCount--;
+}
+
+void LLVertexBuffer::releaseIndices()
+{
+ if (mUsage == GL_STREAM_DRAW_ARB)
+ {
+ sStreamIBOPool.release(mGLIndices, mMappedIndexData, mIndicesSize);
+ }
+ else
+ {
+ sDynamicIBOPool.release(mGLIndices, mMappedIndexData, mIndicesSize);
+ }
+
+ mGLIndices = 0;
+ mMappedIndexData = NULL;
+
+ sGLCount--;
+}
+
+void LLVertexBuffer::createGLBuffer(U32 size)
+{
+ LLMemType mt2(LLMemType::MTYPE_VERTEX_CREATE_VERTICES);
+
+ if (mGLBuffer)
+ {
+ destroyGLBuffer();
+ }
+
+ if (size == 0)
+ {
+ return;
+ }
+
+ mEmpty = TRUE;
+
+ if (useVBOs())
+ {
+ genBuffer(size);
+ }
+ else
+ {
+ static int gl_buffer_idx = 0;
+ mGLBuffer = ++gl_buffer_idx;
+ mMappedData = (U8*)ALLOCATE_MEM(sPrivatePoolp, size);
+ mSize = size;
+ }
+}
+
+void LLVertexBuffer::createGLIndices(U32 size)
+{
+ LLMemType mt2(LLMemType::MTYPE_VERTEX_CREATE_INDICES);
+
+ if (mGLIndices)
+ {
+ destroyGLIndices();
+ }
+
+ if (size == 0)
+ {
+ return;
+ }
+
+ mEmpty = TRUE;
+
+ //pad by 16 bytes for aligned copies
+ size += 16;
+
+ if (useVBOs())
+ {
+ //pad by another 16 bytes for VBO pointer adjustment
+ size += 16;
+ genIndices(size);
+ }
+ else
+ {
+ mMappedIndexData = (U8*)ALLOCATE_MEM(sPrivatePoolp, size);
+ static int gl_buffer_idx = 0;
+ mGLIndices = ++gl_buffer_idx;
+ mIndicesSize = size;
+ }
+}
+
+void LLVertexBuffer::destroyGLBuffer()
+{
+ LLMemType mt2(LLMemType::MTYPE_VERTEX_DESTROY_BUFFER);
+ if (mGLBuffer)
+ {
+ if (useVBOs())
+ {
+ releaseBuffer();
+ }
+ else
+ {
+ FREE_MEM(sPrivatePoolp, mMappedData) ;
+ mMappedData = NULL;
+ mEmpty = TRUE;
+ }
+ }
+
+ mGLBuffer = 0;
+ //unbind();
+}
+
+void LLVertexBuffer::destroyGLIndices()
+{
+ LLMemType mt2(LLMemType::MTYPE_VERTEX_DESTROY_INDICES);
+ if (mGLIndices)
+ {
+ if (useVBOs())
+ {
+ releaseIndices();
+ }
+ else
+ {
+ FREE_MEM(sPrivatePoolp, mMappedIndexData) ;
+ mMappedIndexData = NULL;
+ mEmpty = TRUE;
+ }
+ }
+
+ mGLIndices = 0;
+ //unbind();
+}
+
+void LLVertexBuffer::updateNumVerts(S32 nverts)
+{
+ LLMemType mt2(LLMemType::MTYPE_VERTEX_UPDATE_VERTS);
+
+ llassert(nverts >= 0);
+
+ if (nverts >= 65535)
+ {
+ llwarns << "Vertex buffer overflow!" << llendl;
+ nverts = 65535;
+ }
+
+ U32 needed_size = calcOffsets(mTypeMask, mOffsets, nverts);
+
+ if (needed_size > mSize || needed_size <= mSize/2)
+ {
+ createGLBuffer(needed_size);
+ }
+
+ mNumVerts = nverts;
+ }
+
+void LLVertexBuffer::updateNumIndices(S32 nindices)
+{
+ LLMemType mt2(LLMemType::MTYPE_VERTEX_UPDATE_INDICES);
+
+ llassert(nindices >= 0);
+
+ U32 needed_size = sizeof(U16) * nindices;
+
+ if (needed_size > mIndicesSize || needed_size <= mIndicesSize/2)
+ {
+ createGLIndices(needed_size);
+ }
+
+ mNumIndices = nindices;
+ }
+
+void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create)
+{
+ LLMemType mt2(LLMemType::MTYPE_VERTEX_ALLOCATE_BUFFER);
+
+ stop_glerror();
+
+ if (nverts < 0 || nindices < 0 ||
+ nverts > 65536)
+ {
+ llerrs << "Bad vertex buffer allocation: " << nverts << " : " << nindices << llendl;
+ }
+
+ updateNumVerts(nverts);
+ updateNumIndices(nindices);
+
+ if (create && (nverts || nindices))
+ {
+ //actually allocate space for the vertex buffer if using VBO mapping
+ flush();
+
+ if (gGLManager.mHasVertexArrayObject && useVBOs() && (LLRender::sGLCoreProfile || sUseVAO))
+ {
+#if GL_ARB_vertex_array_object
+ glGenVertexArrays(1, &mGLArray);
+#endif
+ setupVertexArray();
+ }
+ }
+ }
+
+static LLFastTimer::DeclareTimer FTM_SETUP_VERTEX_ARRAY("Setup VAO");
+
+void LLVertexBuffer::setupVertexArray()
+{
+ if (!mGLArray)
+{
+ return;
+ }
+
+ LLFastTimer t(FTM_SETUP_VERTEX_ARRAY);
+#if GL_ARB_vertex_array_object
+ glBindVertexArray(mGLArray);
+#endif
+ sGLRenderArray = mGLArray;
+
+ U32 attrib_size[] =
+ {
+ 3, //TYPE_VERTEX,
+ 3, //TYPE_NORMAL,
+ 2, //TYPE_TEXCOORD0,
+ 2, //TYPE_TEXCOORD1,
+ 2, //TYPE_TEXCOORD2,
+ 2, //TYPE_TEXCOORD3,
+ 4, //TYPE_COLOR,
+ 4, //TYPE_EMISSIVE,
+ 3, //TYPE_BINORMAL,
+ 1, //TYPE_WEIGHT,
+ 4, //TYPE_WEIGHT4,
+ 4, //TYPE_CLOTHWEIGHT,
+ 1, //TYPE_TEXTURE_INDEX
+ };
+
+ U32 attrib_type[] =
+ {
+ GL_FLOAT, //TYPE_VERTEX,
+ GL_FLOAT, //TYPE_NORMAL,
+ GL_FLOAT, //TYPE_TEXCOORD0,
+ GL_FLOAT, //TYPE_TEXCOORD1,
+ GL_FLOAT, //TYPE_TEXCOORD2,
+ GL_FLOAT, //TYPE_TEXCOORD3,
+ GL_UNSIGNED_BYTE, //TYPE_COLOR,
+ GL_UNSIGNED_BYTE, //TYPE_EMISSIVE,
+ GL_FLOAT, //TYPE_BINORMAL,
+ GL_FLOAT, //TYPE_WEIGHT,
+ GL_FLOAT, //TYPE_WEIGHT4,
+ GL_FLOAT, //TYPE_CLOTHWEIGHT,
+ GL_FLOAT, //TYPE_TEXTURE_INDEX
+ };
+
+ U32 attrib_normalized[] =
+ {
+ GL_FALSE, //TYPE_VERTEX,
+ GL_FALSE, //TYPE_NORMAL,
+ GL_FALSE, //TYPE_TEXCOORD0,
+ GL_FALSE, //TYPE_TEXCOORD1,
+ GL_FALSE, //TYPE_TEXCOORD2,
+ GL_FALSE, //TYPE_TEXCOORD3,
+ GL_TRUE, //TYPE_COLOR,
+ GL_TRUE, //TYPE_EMISSIVE,
+ GL_FALSE, //TYPE_BINORMAL,
+ GL_FALSE, //TYPE_WEIGHT,
+ GL_FALSE, //TYPE_WEIGHT4,
+ GL_FALSE, //TYPE_CLOTHWEIGHT,
+ GL_FALSE, //TYPE_TEXTURE_INDEX
+ };
+
+ bindGLBuffer(true);
+ bindGLIndices(true);
+
+ for (U32 i = 0; i < TYPE_MAX; ++i)
+ {
+ if (mTypeMask & (1 << i))
+ {
+ glEnableVertexAttribArrayARB(i);
+ glVertexAttribPointerARB(i, attrib_size[i], attrib_type[i], attrib_normalized[i], sTypeSize[i], (void*) mOffsets[i]);
+ }
+ else
+ {
+ glDisableVertexAttribArrayARB(i);
+ }
+ }
+
+ //draw a dummy triangle to set index array pointer
+ //glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_SHORT, NULL);
+
+ unbind();
+ }
+
+void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices)
+ {
+ llassert(newnverts >= 0);
+ llassert(newnindices >= 0);
+
+ LLMemType mt2(LLMemType::MTYPE_VERTEX_RESIZE_BUFFER);
+
+ updateNumVerts(newnverts);
+ updateNumIndices(newnindices);
+
+ if (useVBOs())
+ {
+ flush();
+
+ if (mGLArray)
+ { //if size changed, offsets changed
+ setupVertexArray();
+ }
+ }
+}
+
+BOOL LLVertexBuffer::useVBOs() const
+{
+ //it's generally ineffective to use VBO for things that are streaming on apple
+
+ if (!mUsage)
+ {
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+//----------------------------------------------------------------------------
+
+bool expand_region(LLVertexBuffer::MappedRegion& region, S32 index, S32 count)
+{
+ S32 end = index+count;
+ S32 region_end = region.mIndex+region.mCount;
+
+ if (end < region.mIndex ||
+ index > region_end)
+ { //gap exists, do not merge
+ return false;
+ }
+
+ S32 new_end = llmax(end, region_end);
+ S32 new_index = llmin(index, region.mIndex);
+ region.mIndex = new_index;
+ region.mCount = new_end-new_index;
+ return true;
+}
+
+// Map for data access
+U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range)
+{
+ bindGLBuffer(true);
+ LLMemType mt2(LLMemType::MTYPE_VERTEX_MAP_BUFFER);
+ if (mFinal)
+ {
+ llerrs << "LLVertexBuffer::mapVeretxBuffer() called on a finalized buffer." << llendl;
+ }
+ if (!useVBOs() && !mMappedData && !mMappedIndexData)
+ {
+ llerrs << "LLVertexBuffer::mapVertexBuffer() called on unallocated buffer." << llendl;
+ }
+
+ if (useVBOs())
+ {
+ if (sDisableVBOMapping || gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange)
+ {
+ if (count == -1)
+ {
+ count = mNumVerts-index;
+ }
+
+ bool mapped = false;
+ //see if range is already mapped
+ for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)
+ {
+ MappedRegion& region = mMappedVertexRegions[i];
+ if (region.mType == type)
+ {
+ if (expand_region(region, index, count))
+ {
+ mapped = true;
+ break;
+ }
+ }
+ }
+
+ if (!mapped)
+ {
+ //not already mapped, map new region
+ MappedRegion region(type, !sDisableVBOMapping && map_range ? -1 : index, count);
+ mMappedVertexRegions.push_back(region);
+ }
+ }
+
+ if (mVertexLocked && map_range)
+ {
+ llerrs << "Attempted to map a specific range of a buffer that was already mapped." << llendl;
+ }
+
+ if (!mVertexLocked)
+ {
+ LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_VERTICES);
+ mVertexLocked = TRUE;
+ sMappedCount++;
+ stop_glerror();
+
+ if(sDisableVBOMapping)
+ {
+ map_range = false;
+ }
+ else
+ {
+ U8* src = NULL;
+ waitFence();
+ if (gGLManager.mHasMapBufferRange)
+ {
+ if (map_range)
+ {
+#ifdef GL_ARB_map_buffer_range
+ S32 offset = mOffsets[type] + sTypeSize[type]*index;
+ S32 length = (sTypeSize[type]*count+0xF) & ~0xF;
+ src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, offset, length,
+ GL_MAP_WRITE_BIT |
+ GL_MAP_FLUSH_EXPLICIT_BIT |
+ GL_MAP_INVALIDATE_RANGE_BIT);
+#endif
+ }
+ else
+ {
+#ifdef GL_ARB_map_buffer_range
+
+ if (gDebugGL)
+ {
+ GLint size = 0;
+ glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
+
+ if (size < mSize)
+ {
+ llerrs << "Invalid buffer size." << llendl;
+ }
+ }
+
+ src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, 0, mSize,
+ GL_MAP_WRITE_BIT |
+ GL_MAP_FLUSH_EXPLICIT_BIT);
+#endif
+ }
+ }
+ else if (gGLManager.mHasFlushBufferRange)
+ {
+ if (map_range)
+ {
+ glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE);
+ glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE);
+ src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ }
+ else
+ {
+ src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ }
+ }
+ else
+ {
+ map_range = false;
+ src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ }
+
+ llassert(src != NULL);
+
+ mMappedData = LL_NEXT_ALIGNED_ADDRESS<U8>(src);
+ mAlignedOffset = mMappedData - src;
+
+ stop_glerror();
+ }
+
+ if (!mMappedData)
+ {
+ log_glerror();
+
+ //check the availability of memory
+ LLMemory::logMemoryInfo(TRUE) ;
+
+ if(!sDisableVBOMapping)
+ {
+ //--------------------
+ //print out more debug info before crash
+ llinfos << "vertex buffer size: (num verts : num indices) = " << getNumVerts() << " : " << getNumIndices() << llendl ;
+ GLint size ;
+ glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size) ;
+ llinfos << "GL_ARRAY_BUFFER_ARB size is " << size << llendl ;
+ //--------------------
+
+ GLint buff;
+ glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff);
+ if ((GLuint)buff != mGLBuffer)
+ {
+ llerrs << "Invalid GL vertex buffer bound: " << buff << llendl;
+ }
+
+
+ llerrs << "glMapBuffer returned NULL (no vertex data)" << llendl;
+ }
+ else
+ {
+ llerrs << "memory allocation for vertex data failed." << llendl ;
+ }
+ }
+ }
+ }
+ else
+ {
+ map_range = false;
+ }
+
+ if (map_range && gGLManager.mHasMapBufferRange && !sDisableVBOMapping)
+ {
+ return mMappedData;
+ }
+ else
+ {
+ return mMappedData+mOffsets[type]+sTypeSize[type]*index;
+ }
+}
+
+U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
+{
+ LLMemType mt2(LLMemType::MTYPE_VERTEX_MAP_BUFFER);
+ bindGLIndices(true);
+ if (mFinal)
+ {
+ llerrs << "LLVertexBuffer::mapIndexBuffer() called on a finalized buffer." << llendl;
+ }
+ if (!useVBOs() && !mMappedData && !mMappedIndexData)
+ {
+ llerrs << "LLVertexBuffer::mapIndexBuffer() called on unallocated buffer." << llendl;
+ }
+
+ if (useVBOs())
+ {
+ if (sDisableVBOMapping || gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange)
+ {
+ if (count == -1)
+ {
+ count = mNumIndices-index;
+ }
+
+ bool mapped = false;
+ //see if range is already mapped
+ for (U32 i = 0; i < mMappedIndexRegions.size(); ++i)
+ {
+ MappedRegion& region = mMappedIndexRegions[i];
+ if (expand_region(region, index, count))
+ {
+ mapped = true;
+ break;
+ }
+ }
+
+ if (!mapped)
+ {
+ //not already mapped, map new region
+ MappedRegion region(TYPE_INDEX, !sDisableVBOMapping && map_range ? -1 : index, count);
+ mMappedIndexRegions.push_back(region);
+ }
+ }
+
+ if (mIndexLocked && map_range)
+ {
+ llerrs << "Attempted to map a specific range of a buffer that was already mapped." << llendl;
+ }
+
+ if (!mIndexLocked)
+ {
+ LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_INDICES);
+
+ mIndexLocked = TRUE;
+ sMappedCount++;
+ stop_glerror();
+
+ if (gDebugGL && useVBOs())
+ {
+ GLint elem = 0;
+ glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &elem);
+
+ if (elem != mGLIndices)
+ {
+ llerrs << "Wrong index buffer bound!" << llendl;
+ }
+ }
+
+ if(sDisableVBOMapping)
+ {
+ map_range = false;
+ }
+ else
+ {
+ U8* src = NULL;
+ waitFence();
+ if (gGLManager.mHasMapBufferRange)
+ {
+ if (map_range)
+ {
+#ifdef GL_ARB_map_buffer_range
+ S32 offset = sizeof(U16)*index;
+ S32 length = sizeof(U16)*count;
+ src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length,
+ GL_MAP_WRITE_BIT |
+ GL_MAP_FLUSH_EXPLICIT_BIT |
+ GL_MAP_INVALIDATE_RANGE_BIT);
+#endif
+ }
+ else
+ {
+#ifdef GL_ARB_map_buffer_range
+ src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, sizeof(U16)*mNumIndices,
+ GL_MAP_WRITE_BIT |
+ GL_MAP_FLUSH_EXPLICIT_BIT);
+#endif
+ }
+ }
+ else if (gGLManager.mHasFlushBufferRange)
+ {
+ if (map_range)
+ {
+ glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE);
+ glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE);
+ src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ }
+ else
+ {
+ src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ }
+ }
+ else
+ {
+ map_range = false;
+ src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ }
+
+ llassert(src != NULL);
+
+
+ mMappedIndexData = src; //LL_NEXT_ALIGNED_ADDRESS<U8>(src);
+ mAlignedIndexOffset = mMappedIndexData - src;
+ stop_glerror();
+ }
+ }
+
+ if (!mMappedIndexData)
+ {
+ log_glerror();
+ LLMemory::logMemoryInfo(TRUE) ;
+
+ if(!sDisableVBOMapping)
+ {
+ GLint buff;
+ glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff);
+ if ((GLuint)buff != mGLIndices)
+ {
+ llerrs << "Invalid GL index buffer bound: " << buff << llendl;
+ }
+
+ llerrs << "glMapBuffer returned NULL (no index data)" << llendl;
+ }
+ else
+ {
+ llerrs << "memory allocation for Index data failed. " << llendl ;
+ }
+ }
+ }
+ else
+ {
+ map_range = false;
+ }
+
+ if (map_range && gGLManager.mHasMapBufferRange && !sDisableVBOMapping)
+ {
+ return mMappedIndexData;
+ }
+ else
+ {
+ return mMappedIndexData + sizeof(U16)*index;
+ }
+}
+
+void LLVertexBuffer::unmapBuffer()
+{
+ LLMemType mt2(LLMemType::MTYPE_VERTEX_UNMAP_BUFFER);
+ if (!useVBOs())
+ {
+ return ; //nothing to unmap
+ }
+
+ bool updated_all = false ;
+
+ if (mMappedData && mVertexLocked)
+ {
+ bindGLBuffer(true);
+ updated_all = mIndexLocked; //both vertex and index buffers done updating
+
+ if(sDisableVBOMapping)
+ {
+ if (!mMappedVertexRegions.empty())
+ {
+ stop_glerror();
+ for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)
+ {
+ const MappedRegion& region = mMappedVertexRegions[i];
+ S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0;
+ S32 length = sTypeSize[region.mType]*region.mCount;
+ glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, offset, length, mMappedData+offset);
+ stop_glerror();
+ }
+
+ mMappedVertexRegions.clear();
+ }
+ else
+ {
+ stop_glerror();
+ glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, getSize(), mMappedData);
+ stop_glerror();
+ }
+ }
+ else
+ {
+ if (gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange)
+ {
+ if (!mMappedVertexRegions.empty())
+ {
+ stop_glerror();
+ for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)
+ {
+ const MappedRegion& region = mMappedVertexRegions[i];
+ S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0;
+ S32 length = sTypeSize[region.mType]*region.mCount;
+ if (gGLManager.mHasMapBufferRange)
+ {
+#ifdef GL_ARB_map_buffer_range
+ glFlushMappedBufferRange(GL_ARRAY_BUFFER_ARB, offset, length);
+#endif
+ }
+ else if (gGLManager.mHasFlushBufferRange)
+ {
+ glFlushMappedBufferRangeAPPLE(GL_ARRAY_BUFFER_ARB, offset, length);
+ }
+ stop_glerror();
+ }
+
+ mMappedVertexRegions.clear();
+ }
+ }
+ stop_glerror();
+ glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
+ stop_glerror();
+
+ mMappedData = NULL;
+ }
+
+ mVertexLocked = FALSE ;
+ sMappedCount--;
+ }
+
+ if (mMappedIndexData && mIndexLocked)
+ {
+ bindGLIndices();
+ if(sDisableVBOMapping)
+ {
+ if (!mMappedIndexRegions.empty())
+ {
+ for (U32 i = 0; i < mMappedIndexRegions.size(); ++i)
+ {
+ const MappedRegion& region = mMappedIndexRegions[i];
+ S32 offset = region.mIndex >= 0 ? sizeof(U16)*region.mIndex : 0;
+ S32 length = sizeof(U16)*region.mCount;
+ glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, mMappedIndexData+offset);
+ stop_glerror();
+ }
+
+ mMappedIndexRegions.clear();
+ }
+ else
+ {
+ stop_glerror();
+ glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, getIndicesSize(), mMappedIndexData);
+ stop_glerror();
+ }
+ }
+ else
+ {
+ if (gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange)
+ {
+ if (!mMappedIndexRegions.empty())
+ {
+ for (U32 i = 0; i < mMappedIndexRegions.size(); ++i)
+ {
+ const MappedRegion& region = mMappedIndexRegions[i];
+ S32 offset = region.mIndex >= 0 ? sizeof(U16)*region.mIndex : 0;
+ S32 length = sizeof(U16)*region.mCount;
+ if (gGLManager.mHasMapBufferRange)
+ {
+#ifdef GL_ARB_map_buffer_range
+ glFlushMappedBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length);
+#endif
+ }
+ else if (gGLManager.mHasFlushBufferRange)
+ {
+#ifdef GL_APPLE_flush_buffer_range
+ glFlushMappedBufferRangeAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length);
+#endif
+ }
+ stop_glerror();
+ }
+
+ mMappedIndexRegions.clear();
+ }
+ }
+ stop_glerror();
+ glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB);
+ stop_glerror();
+
+ mMappedIndexData = NULL ;
+ }
+
+ mIndexLocked = FALSE ;
+ sMappedCount--;
+ }
+
+ if(updated_all)
+ {
+ mEmpty = FALSE;
+ }
+ }
+
+//----------------------------------------------------------------------------
+
+template <class T,S32 type> struct VertexBufferStrider
+{
+ typedef LLStrider<T> strider_t;
+ static bool get(LLVertexBuffer& vbo,
+ strider_t& strider,
+ S32 index, S32 count, bool map_range)
+ {
+ if (type == LLVertexBuffer::TYPE_INDEX)
+ {
+ U8* ptr = vbo.mapIndexBuffer(index, count, map_range);
+
+ if (ptr == NULL)
+ {
+ llwarns << "mapIndexBuffer failed!" << llendl;
+ return FALSE;
+ }
+
+ strider = (T*)ptr;
+ strider.setStride(0);
+ return TRUE;
+ }
+ else if (vbo.hasDataType(type))
+ {
+ S32 stride = LLVertexBuffer::sTypeSize[type];
+
+ U8* ptr = vbo.mapVertexBuffer(type, index, count, map_range);
+
+ if (ptr == NULL)
+ {
+ llwarns << "mapVertexBuffer failed!" << llendl;
+ return FALSE;
+ }
+
+ strider = (T*)ptr;
+ strider.setStride(stride);
+ return TRUE;
+ }
+ else
+ {
+ llerrs << "VertexBufferStrider could not find valid vertex data." << llendl;
+ }
+ return FALSE;
+ }
+};
+
+bool LLVertexBuffer::getVertexStrider(LLStrider<LLVector3>& strider, S32 index, S32 count, bool map_range)
+{
+ return VertexBufferStrider<LLVector3,TYPE_VERTEX>::get(*this, strider, index, count, map_range);
+}
+bool LLVertexBuffer::getVertexStrider(LLStrider<LLVector4a>& strider, S32 index, S32 count, bool map_range)
+{
+ return VertexBufferStrider<LLVector4a,TYPE_VERTEX>::get(*this, strider, index, count, map_range);
+}
+bool LLVertexBuffer::getIndexStrider(LLStrider<U16>& strider, S32 index, S32 count, bool map_range)
+{
+ return VertexBufferStrider<U16,TYPE_INDEX>::get(*this, strider, index, count, map_range);
+}
+bool LLVertexBuffer::getTexCoord0Strider(LLStrider<LLVector2>& strider, S32 index, S32 count, bool map_range)
+{
+ return VertexBufferStrider<LLVector2,TYPE_TEXCOORD0>::get(*this, strider, index, count, map_range);
+}
+bool LLVertexBuffer::getTexCoord1Strider(LLStrider<LLVector2>& strider, S32 index, S32 count, bool map_range)
+{
+ return VertexBufferStrider<LLVector2,TYPE_TEXCOORD1>::get(*this, strider, index, count, map_range);
+}
+
+bool LLVertexBuffer::getNormalStrider(LLStrider<LLVector3>& strider, S32 index, S32 count, bool map_range)
+{
+ return VertexBufferStrider<LLVector3,TYPE_NORMAL>::get(*this, strider, index, count, map_range);
+}
+bool LLVertexBuffer::getBinormalStrider(LLStrider<LLVector3>& strider, S32 index, S32 count, bool map_range)
+{
+ return VertexBufferStrider<LLVector3,TYPE_BINORMAL>::get(*this, strider, index, count, map_range);
+}
+bool LLVertexBuffer::getColorStrider(LLStrider<LLColor4U>& strider, S32 index, S32 count, bool map_range)
+{
+ return VertexBufferStrider<LLColor4U,TYPE_COLOR>::get(*this, strider, index, count, map_range);
+}
+bool LLVertexBuffer::getEmissiveStrider(LLStrider<LLColor4U>& strider, S32 index, S32 count, bool map_range)
+{
+ return VertexBufferStrider<LLColor4U,TYPE_EMISSIVE>::get(*this, strider, index, count, map_range);
+}
+bool LLVertexBuffer::getWeightStrider(LLStrider<F32>& strider, S32 index, S32 count, bool map_range)
+{
+ return VertexBufferStrider<F32,TYPE_WEIGHT>::get(*this, strider, index, count, map_range);
+}
+
+bool LLVertexBuffer::getWeight4Strider(LLStrider<LLVector4>& strider, S32 index, S32 count, bool map_range)
+{
+ return VertexBufferStrider<LLVector4,TYPE_WEIGHT4>::get(*this, strider, index, count, map_range);
+}
+
+bool LLVertexBuffer::getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index, S32 count, bool map_range)
+{
+ return VertexBufferStrider<LLVector4,TYPE_CLOTHWEIGHT>::get(*this, strider, index, count, map_range);
+}
+
+//----------------------------------------------------------------------------
+
+static LLFastTimer::DeclareTimer FTM_BIND_GL_ARRAY("Bind Array");
+bool LLVertexBuffer::bindGLArray()
+{
+ if (mGLArray && sGLRenderArray != mGLArray)
+ {
+{
+ LLFastTimer t(FTM_BIND_GL_ARRAY);
+#if GL_ARB_vertex_array_object
+ glBindVertexArray(mGLArray);
+#endif
+ sGLRenderArray = mGLArray;
+ }
+
+ //really shouldn't be necessary, but some drivers don't properly restore the
+ //state of GL_ELEMENT_ARRAY_BUFFER_BINDING
+ bindGLIndices();
+
+ return true;
+ }
+
+ return false;
+}
+
+static LLFastTimer::DeclareTimer FTM_BIND_GL_BUFFER("Bind Buffer");
+
+bool LLVertexBuffer::bindGLBuffer(bool force_bind)
+ {
+ bindGLArray();
+
+ bool ret = false;
+
+ if (useVBOs() && (force_bind || (mGLBuffer && (mGLBuffer != sGLRenderBuffer || !sVBOActive))))
+ {
+ LLFastTimer t(FTM_BIND_GL_BUFFER);
+ /*if (sMapped)
+ {
+ llerrs << "VBO bound while another VBO mapped!" << llendl;
+ }*/
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, mGLBuffer);
+ sGLRenderBuffer = mGLBuffer;
+ sBindCount++;
+ sVBOActive = TRUE;
+
+ if (mGLArray)
+ {
+ llassert(sGLRenderArray == mGLArray);
+ //mCachedRenderBuffer = mGLBuffer;
+ }
+
+ ret = true;
+ }
+
+ return ret;
+ }
+
+static LLFastTimer::DeclareTimer FTM_BIND_GL_INDICES("Bind Indices");
+
+bool LLVertexBuffer::bindGLIndices(bool force_bind)
+{
+ bindGLArray();
+
+ bool ret = false;
+ if (useVBOs() && (force_bind || (mGLIndices && (mGLIndices != sGLRenderIndices || !sIBOActive))))
+ {
+ LLFastTimer t(FTM_BIND_GL_INDICES);
+ /*if (sMapped)
+ {
+ llerrs << "VBO bound while another VBO mapped!" << llendl;
+ }*/
+ glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mGLIndices);
+ sGLRenderIndices = mGLIndices;
+ stop_glerror();
+ sBindCount++;
+ sIBOActive = TRUE;
+ ret = true;
+ }
+
+ return ret;
+ }
+
+void LLVertexBuffer::flush()
+{
+ if (useVBOs())
+ {
+ unmapBuffer();
+ }
+}
+
+// Set for rendering
+void LLVertexBuffer::setBuffer(U32 data_mask)
+{
+ flush();
+
+ LLMemType mt2(LLMemType::MTYPE_VERTEX_SET_BUFFER);
+ //set up pointers if the data mask is different ...
+ BOOL setup = (sLastMask != data_mask);
+
+ if (gDebugGL && data_mask != 0)
+ { //make sure data requirements are fulfilled
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+ if (shader)
+ {
+ U32 required_mask = 0;
+ for (U32 i = 0; i < LLVertexBuffer::TYPE_TEXTURE_INDEX; ++i)
+ {
+ if (shader->getAttribLocation(i) > -1)
+ {
+ U32 required = 1 << i;
+ if ((data_mask & required) == 0)
+ {
+ llwarns << "Missing attribute: " << LLShaderMgr::instance()->mReservedAttribs[i] << llendl;
+ }
+
+ required_mask |= required;
+ }
+ }
+
+ if ((data_mask & required_mask) != required_mask)
+ {
+ llerrs << "Shader consumption mismatches data provision." << llendl;
+ }
+ }
+ }
+
+ if (useVBOs())
+ {
+ if (mGLArray)
+ {
+ bindGLArray();
+ setup = FALSE; //do NOT perform pointer setup if using VAO
+ }
+ else
+ {
+ if (bindGLBuffer())
+ {
+ setup = TRUE;
+ }
+ if (bindGLIndices())
+ {
+ setup = TRUE;
+ }
+ }
+
+ BOOL error = FALSE;
+ if (gDebugGL && !mGLArray)
+ {
+ GLint buff;
+ glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff);
+ if ((GLuint)buff != mGLBuffer)
+ {
+ if (gDebugSession)
+ {
+ error = TRUE;
+ gFailLog << "Invalid GL vertex buffer bound: " << buff << std::endl;
+ }
+ else
+ {
+ llerrs << "Invalid GL vertex buffer bound: " << buff << llendl;
+ }
+ }
+
+ if (mGLIndices)
+ {
+ glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff);
+ if ((GLuint)buff != mGLIndices)
+ {
+ if (gDebugSession)
+ {
+ error = TRUE;
+ gFailLog << "Invalid GL index buffer bound: " << buff << std::endl;
+ }
+ else
+ {
+ llerrs << "Invalid GL index buffer bound: " << buff << llendl;
+ }
+ }
+ }
+ }
+
+
+ }
+ else
+ {
+ if (sGLRenderArray)
+ {
+#if GL_ARB_vertex_array_object
+ glBindVertexArray(0);
+#endif
+ sGLRenderArray = 0;
+ sGLRenderIndices = 0;
+ sIBOActive = FALSE;
+ }
+
+ if (mGLBuffer)
+ {
+ if (sVBOActive)
+ {
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
+ sBindCount++;
+ sVBOActive = FALSE;
+ setup = TRUE; // ... or a VBO is deactivated
+ }
+ if (sGLRenderBuffer != mGLBuffer)
+ {
+ sGLRenderBuffer = mGLBuffer;
+ setup = TRUE; // ... or a client memory pointer changed
+ }
+ }
+ if (mGLIndices)
+ {
+ if (sIBOActive)
+ {
+ glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
+ sBindCount++;
+ sIBOActive = FALSE;
+ }
+
+ sGLRenderIndices = mGLIndices;
+ }
+ }
+
+ if (!mGLArray)
+ {
+ setupClientArrays(data_mask);
+ }
+
+ if (mGLBuffer)
+ {
+ if (data_mask && setup)
+ {
+ setupVertexBuffer(data_mask); // subclass specific setup (virtual function)
+ sSetCount++;
+ }
+ }
+}
+
+// virtual (default)
+void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
+{
+ LLMemType mt2(LLMemType::MTYPE_VERTEX_SETUP_VERTEX_BUFFER);
+ stop_glerror();
+ U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData;
+
+ /*if ((data_mask & mTypeMask) != data_mask)
+ {
+ llerrs << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask." << llendl;
+ }*/
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ if (data_mask & MAP_NORMAL)
+ {
+ S32 loc = TYPE_NORMAL;
+ void* ptr = (void*)(base + mOffsets[TYPE_NORMAL]);
+ glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr);
+ }
+ if (data_mask & MAP_TEXCOORD3)
+ {
+ S32 loc = TYPE_TEXCOORD3;
+ void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]);
+ glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr);
+ }
+ if (data_mask & MAP_TEXCOORD2)
+ {
+ S32 loc = TYPE_TEXCOORD2;
+ void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]);
+ glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr);
+ }
+ if (data_mask & MAP_TEXCOORD1)
+ {
+ S32 loc = TYPE_TEXCOORD1;
+ void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]);
+ glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr);
+ }
+ if (data_mask & MAP_BINORMAL)
+ {
+ S32 loc = TYPE_BINORMAL;
+ void* ptr = (void*)(base + mOffsets[TYPE_BINORMAL]);
+ glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], ptr);
+ }
+ if (data_mask & MAP_TEXCOORD0)
+ {
+ S32 loc = TYPE_TEXCOORD0;
+ void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]);
+ glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr);
+ }
+ if (data_mask & MAP_COLOR)
+ {
+ S32 loc = TYPE_COLOR;
+ void* ptr = (void*)(base + mOffsets[TYPE_COLOR]);
+ glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr);
+ }
+ if (data_mask & MAP_EMISSIVE)
+ {
+ S32 loc = TYPE_EMISSIVE;
+ void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]);
+ glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
+ }
+ if (data_mask & MAP_WEIGHT)
+ {
+ S32 loc = TYPE_WEIGHT;
+ void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]);
+ glVertexAttribPointerARB(loc, 1, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr);
+ }
+ if (data_mask & MAP_WEIGHT4)
+ {
+ S32 loc = TYPE_WEIGHT4;
+ void* ptr = (void*)(base+mOffsets[TYPE_WEIGHT4]);
+ glVertexAttribPointerARB(loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
+ }
+ if (data_mask & MAP_CLOTHWEIGHT)
+ {
+ S32 loc = TYPE_CLOTHWEIGHT;
+ void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]);
+ glVertexAttribPointerARB(loc, 4, GL_FLOAT, TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr);
+ }
+ if (data_mask & MAP_TEXTURE_INDEX)
+ {
+ S32 loc = TYPE_TEXTURE_INDEX;
+ void *ptr = (void*) (base + mOffsets[TYPE_VERTEX] + 12);
+ glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
+ }
+ if (data_mask & MAP_VERTEX)
+ {
+ S32 loc = TYPE_VERTEX;
+ void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]);
+ glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
+ }
+ }
+ else
+ {
+ if (data_mask & MAP_NORMAL)
+ {
+ glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL]));
+ }
+ if (data_mask & MAP_TEXCOORD3)
+ {
+ glClientActiveTextureARB(GL_TEXTURE3_ARB);
+ glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], (void*)(base + mOffsets[TYPE_TEXCOORD3]));
+ glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ }
+ if (data_mask & MAP_TEXCOORD2)
+ {
+ glClientActiveTextureARB(GL_TEXTURE2_ARB);
+ glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], (void*)(base + mOffsets[TYPE_TEXCOORD2]));
+ glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ }
+ if (data_mask & MAP_TEXCOORD1)
+ {
+ glClientActiveTextureARB(GL_TEXTURE1_ARB);
+ glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1]));
+ glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ }
+ if (data_mask & MAP_BINORMAL)
+ {
+ glClientActiveTextureARB(GL_TEXTURE2_ARB);
+ glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], (void*)(base + mOffsets[TYPE_BINORMAL]));
+ glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ }
+ if (data_mask & MAP_TEXCOORD0)
+ {
+ glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0]));
+ }
+ if (data_mask & MAP_COLOR)
+ {
+ glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR]));
+ }
+ if (data_mask & MAP_VERTEX)
+ {
+ glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0));
+ }
+ }
+
+ llglassertok();
+ }
+
+LLVertexBuffer::MappedRegion::MappedRegion(S32 type, S32 index, S32 count)
+: mType(type), mIndex(index), mCount(count)
+ {
+ llassert(mType == LLVertexBuffer::TYPE_INDEX ||
+ mType < LLVertexBuffer::TYPE_TEXTURE_INDEX);
+ }
+
+
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index 6b2fe1e45a..13ef8f1848 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -13,6 +13,7 @@ include(EXPAT) include(FMOD) include(OPENAL) include(FindOpenGL) +include(Havok) include(JsonCpp) include(LLAudio) include(LLCharacter) @@ -23,6 +24,7 @@ include(LLImageJ2COJ) include(LLInventory) include(LLMath) include(LLMessage) +include(LLPathingLib) include(LLPlugin) include(LLPrimitive) include(LLRender) @@ -52,6 +54,7 @@ include_directories( ${LLCHARACTER_INCLUDE_DIRS} ${LLCOMMON_INCLUDE_DIRS} ${LLCONVEXDECOMP_INCLUDE_DIRS} + ${LLPATHING_INCLUDE_DIRS} ${FMOD_INCLUDE_DIR} ${LLIMAGE_INCLUDE_DIRS} ${LLKDU_INCLUDE_DIRS} @@ -216,6 +219,8 @@ set(viewer_SOURCE_FILES llfloaternotificationsconsole.cpp llfloaterobjectweights.cpp llfloateropenobject.cpp + llfloaterpathfindingconsole.cpp + llfloaterpathfindinglinksets.cpp llfloaterpay.cpp llfloaterperms.cpp llfloaterpostprocess.cpp @@ -326,6 +331,7 @@ set(viewer_SOURCE_FILES llnameeditor.cpp llnamelistctrl.cpp llnavigationbar.cpp + llnavmeshstation.cpp llnearbychat.cpp llnearbychatbar.cpp llnearbychathandler.cpp @@ -770,6 +776,8 @@ set(viewer_HEADER_FILES llfloaternotificationsconsole.h llfloaterobjectweights.h llfloateropenobject.h + llfloaterpathfindingconsole.h + llfloaterpathfindinglinksets.h llfloaterpay.h llfloaterperms.h llfloaterpostprocess.h @@ -880,6 +888,7 @@ set(viewer_HEADER_FILES llnameeditor.h llnamelistctrl.h llnavigationbar.h + llnavmeshstation.h llnearbychat.h llnearbychatbar.h llnearbychathandler.h @@ -1725,6 +1734,8 @@ endif (WINDOWS) # To work around this, higher level modules should be listed before the modules # that they depend upon. -brad target_link_libraries(${VIEWER_BINARY_NAME} + ${LLPATHING_LIBRARIES} + ${HK_LIBRARIES} ${UPDATER_LIBRARIES} ${GOOGLE_PERFTOOLS_LIBRARIES} ${LLAUDIO_LIBRARIES} diff --git a/indra/newview/app_settings/commands.xml b/indra/newview/app_settings/commands.xml index a44b895f7b..b373ec0807 100644 --- a/indra/newview/app_settings/commands.xml +++ b/indra/newview/app_settings/commands.xml @@ -145,6 +145,26 @@ is_running_function="Floater.IsOpen" is_running_parameters="people" /> + <command name="pathfinding_console" + available_in_toybox="false" + icon="Command_Pathfinding_Icon" + label_ref="Command_Pathfinding_Label" + tooltip_ref="Command_Pathfinding_Tooltip" + execute_function="Floater.ToggleOrBringToFront" + execute_parameters="pathfinding_console" + is_running_function="Floater.IsOpen" + is_running_parameters="pathfinding_console" + /> + <command name="pathfinding_linksets" + available_in_toybox="false" + icon="Command_PF_Linksets_Icon" + label_ref="Command_PF_Linksets_Label" + tooltip_ref="Command_PF_Linksets_Tooltip" + execute_function="Floater.ToggleOrBringToFront" + execute_parameters="pathfinding_linksets" + is_running_function="Floater.IsOpen" + is_running_parameters="pathfinding_linksets" + /> <command name="picks" available_in_toybox="true" icon="Command_Picks_Icon" diff --git a/indra/newview/llfloaterpathfindingconsole.cpp b/indra/newview/llfloaterpathfindingconsole.cpp new file mode 100644 index 0000000000..a7195fee83 --- /dev/null +++ b/indra/newview/llfloaterpathfindingconsole.cpp @@ -0,0 +1,169 @@ +/**
+ * @file llfloaterpathfindingconsole.cpp
+ * @author William Todd Stinson
+ * @brief "Pathfinding console" floater, allowing manipulation of the Havok AI pathfinding settings.
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+#include "llfloaterpathfindingconsole.h"
+#include "llfloaterpathfindinglinksets.h"
+
+#include "llsd.h"
+#include "llagent.h"
+#include "llbutton.h"
+#include "llcheckboxctrl.h"
+#include "llnavmeshstation.h"
+#include "llviewerregion.h"
+
+#include "llpathinglib.h"
+
+//---------------------------------------------------------------------------
+// LLFloaterPathfindingConsole
+//---------------------------------------------------------------------------
+
+BOOL LLFloaterPathfindingConsole::postBuild()
+{
+ childSetAction("view_and_edit_linksets", boost::bind(&LLFloaterPathfindingConsole::onViewEditLinksetClicked, this));
+
+ mShowNavmeshCheckBox = findChild<LLCheckBoxCtrl>("show_navmesh_overlay");
+ llassert(mShowNavmeshCheckBox != NULL);
+ mShowNavmeshCheckBox->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onShowNavmeshToggle, this));
+
+ mShowExcludeVolumesCheckBox = findChild<LLCheckBoxCtrl>("show_exclusion_volumes");
+ llassert(mShowExcludeVolumesCheckBox != NULL);
+ mShowExcludeVolumesCheckBox->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onShowExcludeVolumesToggle, this));
+
+ mShowPathCheckBox = findChild<LLCheckBoxCtrl>("show_path");
+ llassert(mShowPathCheckBox != NULL);
+ mShowPathCheckBox->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onShowPathToggle, this));
+
+ mShowWaterPlaneCheckBox = findChild<LLCheckBoxCtrl>("show_water_plane");
+ llassert(mShowWaterPlaneCheckBox != NULL);
+ mShowWaterPlaneCheckBox->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onShowWaterPlaneToggle, this));
+
+ return LLFloater::postBuild();
+}
+
+LLFloaterPathfindingConsole::LLFloaterPathfindingConsole(const LLSD& pSeed)
+ : LLFloater(pSeed),
+ mShowNavmeshCheckBox(NULL),
+ mShowExcludeVolumesCheckBox(NULL),
+ mShowPathCheckBox(NULL),
+ mShowWaterPlaneCheckBox(NULL),
+ mNavmeshDownloadObserver()
+{
+}
+
+LLFloaterPathfindingConsole::~LLFloaterPathfindingConsole()
+{
+}
+
+void LLFloaterPathfindingConsole::onOpen(const LLSD& pKey)
+{
+ //make sure we have a pathing system
+ if ( !LLPathingLib::getInstance() )
+ {
+ LLPathingLib::initSystem();
+ }
+ //prep# test remove
+ //LLSD content;
+ //LLPathingLib::getInstance()->extractNavMeshSrcFromLLSD( content );
+ //return true;
+ //prep# end test
+ if ( LLPathingLib::getInstance() == NULL )
+ {
+ llinfos<<"No implementation of pathing library."<<llendl;
+ }
+ else
+ {
+ //make sure the region is essentially enabled for navmesh support
+ std::string capability = "RetrieveNavMeshSrc";
+ std::string url = gAgent.getRegion()->getCapability( capability );
+ if ( !url.empty() )
+ {
+ llinfos<<"Region has required caps of type ["<<capability<<"]"<<llendl;
+ LLNavMeshStation::getInstance()->setNavMeshDownloadURL( url );
+ LLNavMeshStation::getInstance()->downloadNavMeshSrc( mNavmeshDownloadObserver.getObserverHandle() );
+ }
+ else
+ {
+ llinfos<<"Region has does not required caps of type ["<<capability<<"]"<<llendl;
+ }
+ }
+}
+
+void LLFloaterPathfindingConsole::onShowNavmeshToggle()
+{
+ BOOL checkBoxValue = mShowNavmeshCheckBox->get();
+
+ LLPathingLib *llPathingLibInstance = LLPathingLib::getInstance();
+ if (llPathingLibInstance != NULL)
+ {
+ llPathingLibInstance->setRenderNavMesh(checkBoxValue);
+ }
+ else
+ {
+ mShowNavmeshCheckBox->set(FALSE);
+ llwarns << "cannot find LLPathingLib instance" << llendl;
+ }
+}
+
+void LLFloaterPathfindingConsole::onShowExcludeVolumesToggle()
+{
+ BOOL checkBoxValue = mShowExcludeVolumesCheckBox->get();
+
+ LLPathingLib *llPathingLibInstance = LLPathingLib::getInstance();
+ if (llPathingLibInstance != NULL)
+ {
+ llPathingLibInstance->setRenderNavMeshandShapes(checkBoxValue);
+ }
+ else
+ {
+ mShowExcludeVolumesCheckBox->set(FALSE);
+ llwarns << "cannot find LLPathingLib instance" << llendl;
+ }
+}
+
+void LLFloaterPathfindingConsole::onShowPathToggle()
+{
+ BOOL checkBoxValue = mShowPathCheckBox->get();
+
+ llwarns << "functionality has not yet been implemented to toggle '"
+ << mShowPathCheckBox->getLabel() << "' to "
+ << (checkBoxValue ? "ON" : "OFF") << llendl;
+}
+
+void LLFloaterPathfindingConsole::onShowWaterPlaneToggle()
+{
+ BOOL checkBoxValue = mShowWaterPlaneCheckBox->get();
+
+ llwarns << "functionality has not yet been implemented to toggle '"
+ << mShowWaterPlaneCheckBox->getLabel() << "' to "
+ << (checkBoxValue ? "ON" : "OFF") << llendl;
+}
+
+void LLFloaterPathfindingConsole::onViewEditLinksetClicked()
+{
+ LLFloaterPathfindingLinksets::openLinksetsEditor();
+}
diff --git a/indra/newview/llfloaterpathfindingconsole.h b/indra/newview/llfloaterpathfindingconsole.h new file mode 100644 index 0000000000..8dc9ccd342 --- /dev/null +++ b/indra/newview/llfloaterpathfindingconsole.h @@ -0,0 +1,69 @@ +/** + * @file llfloaterpathfindingconsole.h + * @author William Todd Stinson + * @brief "Pathfinding console" floater, allowing manipulation of the Havok AI pathfinding settings. + * + * $LicenseInfo:firstyear=2002&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLFLOATERPATHFINDINGCONSOLE_H +#define LL_LLFLOATERPATHFINDINGCONSOLE_H + +#include "llfloater.h" +#include "llnavmeshstation.h"
+ +class LLSD; +class LLCheckBoxCtrl; + +class LLFloaterPathfindingConsole +: public LLFloater +{ + friend class LLFloaterReg; + +public: + virtual BOOL postBuild(); + +protected: + +private: + // Does its own instance management, so clients not allowed + // to allocate or destroy. + LLFloaterPathfindingConsole(const LLSD& pSeed); + virtual ~LLFloaterPathfindingConsole(); + + virtual void onOpen(const LLSD& pKey); + + void onShowNavmeshToggle(); + void onShowExcludeVolumesToggle(); + void onShowPathToggle(); + void onShowWaterPlaneToggle(); + void onViewEditLinksetClicked(); + + LLCheckBoxCtrl *mShowNavmeshCheckBox; + LLCheckBoxCtrl *mShowExcludeVolumesCheckBox; + LLCheckBoxCtrl *mShowPathCheckBox; + LLCheckBoxCtrl *mShowWaterPlaneCheckBox; + + LLNavMeshDownloadObserver mNavmeshDownloadObserver; +}; + +#endif // LL_LLFLOATERPATHFINDINGCONSOLE_H diff --git a/indra/newview/llfloaterpathfindinglinksets.cpp b/indra/newview/llfloaterpathfindinglinksets.cpp new file mode 100644 index 0000000000..4f98834dde --- /dev/null +++ b/indra/newview/llfloaterpathfindinglinksets.cpp @@ -0,0 +1,55 @@ +/** + * @file llfloaterpathfindinglinksets.cpp + * @author William Todd Stinson + * @brief "Pathfinding linksets" floater, allowing manipulation of the Havok AI pathfinding settings. + * + * $LicenseInfo:firstyear=2002&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" +#include "llfloaterpathfindinglinksets.h" +#include "llsd.h" +#include "llfloater.h" +#include "llfloaterreg.h" + +//--------------------------------------------------------------------------- +// LLFloaterPathfindingLinksets +//--------------------------------------------------------------------------- + +BOOL LLFloaterPathfindingLinksets::postBuild() +{ + return LLFloater::postBuild(); +} + +void LLFloaterPathfindingLinksets::openLinksetsEditor() +{ + LLFloaterReg::toggleInstanceOrBringToFront("pathfinding_linksets"); +} + +LLFloaterPathfindingLinksets::LLFloaterPathfindingLinksets(const LLSD& seed) + : LLFloater(seed) +{ +} + +LLFloaterPathfindingLinksets::~LLFloaterPathfindingLinksets() +{ +} diff --git a/indra/newview/llfloaterpathfindinglinksets.h b/indra/newview/llfloaterpathfindinglinksets.h new file mode 100644 index 0000000000..de32951462 --- /dev/null +++ b/indra/newview/llfloaterpathfindinglinksets.h @@ -0,0 +1,61 @@ +/** + * @file llfloaterpathfindinglinksets.h + * @author William Todd Stinson + * @brief "Pathfinding linksets" floater, allowing manipulation of the Havok AI pathfinding settings. + * + * $LicenseInfo:firstyear=2002&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLFLOATERPATHFINDINGLINKSETS_H +#define LL_LLFLOATERPATHFINDINGLINKSETS_H + +#include "llfloater.h" + +class LLSD; + +class LLFloaterPathfindingLinksets +: public LLFloater +{ + friend class LLFloaterReg; + +public: + virtual BOOL postBuild(); + + static void openLinksetsEditor(); + + struct Params : public LLInitParam::Block<Params, LLFloater::Params> + { + Params(); + }; + +protected: + +private: + // Does its own instance management, so clients not allowed + // to allocate or destroy. + LLFloaterPathfindingLinksets(const LLSD& seed); + virtual ~LLFloaterPathfindingLinksets(); + + void onVisibilityChange(const LLSD& visible); +}; + +#endif // LL_LLFLOATERPATHFINDINGLINKSETS_H diff --git a/indra/newview/llnavmeshstation.cpp b/indra/newview/llnavmeshstation.cpp new file mode 100644 index 0000000000..24c4979298 --- /dev/null +++ b/indra/newview/llnavmeshstation.cpp @@ -0,0 +1,175 @@ +/**
+ * @file llnavmeshstation.cpp
+ * @brief
+ *
+ * $LicenseInfo:firstyear=2005&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+#include "llnavmeshstation.h"
+#include "llcurl.h"
+#include "llpathinglib.h"
+#include "llagent.h"
+#include "llviewerregion.h"
+#include "llsdutil.h"
+//===============================================================================
+LLNavMeshStation::LLNavMeshStation()
+{
+}
+//===============================================================================
+class LLNavMeshUploadResponder : public LLCurl::Responder
+{
+public:
+ LLNavMeshUploadResponder( const LLHandle<LLNavMeshObserver>& observer_handle )
+ : mObserverHandle( observer_handle )
+ {
+ }
+
+ void clearPendingRequests ( void )
+ {
+ }
+
+ void error( U32 statusNum, const std::string& reason )
+ {
+ statusNum;
+ llwarns << "Transport error "<<reason<<llendl;
+ }
+
+ void result( const LLSD& content )
+ {
+ llinfos<<"Content received"<<llendl;
+ //TODO# some sanity checking
+ if ( content.has("error") )
+ {
+ llwarns << "Error on fetched data"<< llendl;
+ }
+ else
+ {
+ LLNavMeshObserver* pObserver = mObserverHandle.get();
+ if ( pObserver )
+ {
+ llinfos<<"Do something immensely important w/content"<<llendl;
+ //pObserver->execute();
+ }
+ }
+ }
+
+private:
+ //Observer handle
+ LLHandle<LLNavMeshObserver> mObserverHandle;
+};
+//===============================================================================
+class LLNavMeshDownloadResponder : public LLCurl::Responder
+{
+public:
+ LLNavMeshDownloadResponder( const LLHandle<LLNavMeshDownloadObserver>& observer_handle )
+ : mObserverHandle( observer_handle )
+ {
+ }
+
+ void clearPendingRequests ( void )
+ {
+ }
+
+ void error( U32 statusNum, const std::string& reason )
+ {
+ statusNum;
+ llwarns << "Transport error "<<reason<<llendl;
+ }
+
+ void result( const LLSD& content )
+ {
+ llinfos<<"Content received"<<llendl;
+ //TODO# some sanity checking
+ if ( content.has("error") )
+ {
+ llwarns << "Error on fetched data"<< llendl;
+ llinfos<<"LLsd buffer on error"<<ll_pretty_print_sd(content)<<llendl;
+ }
+ else
+ {
+ LLNavMeshDownloadObserver* pObserver = mObserverHandle.get();
+ if ( pObserver )
+ {
+
+ if ( content.has("navmesh_data") )
+ {
+ LLSD::Binary& stuff = content["navmesh_data"].asBinary();
+ LLPathingLib::getInstance()->extractNavMeshSrcFromLLSD( stuff );
+ }
+ else
+ {
+ llwarns<<"no mesh data "<<llendl;
+ }
+ }
+ }
+}
+
+private:
+ //Observer handle
+ LLHandle<LLNavMeshDownloadObserver> mObserverHandle;
+};
+
+//===============================================================================
+bool LLNavMeshStation::postNavMeshToServer( LLSD& data, const LLHandle<LLNavMeshObserver>& observerHandle )
+{
+ mCurlRequest = new LLCurlRequest();
+
+ if ( mNavMeshUploadURL.empty() )
+ {
+ llinfos << "Unable to upload navmesh because of missing URL" << llendl;
+ }
+ else
+ {
+ LLCurlRequest::headers_t headers;
+ mCurlRequest->post( mNavMeshUploadURL, headers, data,
+ new LLNavMeshUploadResponder(/*this, data,*/ observerHandle ) );
+ do
+ {
+ mCurlRequest->process();
+ //sleep for 10ms to prevent eating a whole core
+ apr_sleep(10000);
+ } while ( mCurlRequest->getQueued() > 0 );
+ }
+
+ delete mCurlRequest;
+
+ mCurlRequest = NULL;
+
+ return true;
+}
+//===============================================================================
+void LLNavMeshStation::downloadNavMeshSrc( const LLHandle<LLNavMeshDownloadObserver>& observerHandle )
+{
+ if ( mNavMeshDownloadURL.empty() )
+ {
+ llinfos << "Unable to upload navmesh because of missing URL" << llendl;
+ }
+ else
+ {
+ LLSD data;
+ data["agent_id"] = gAgent.getID();
+ data["region_id"] = gAgent.getRegion()->getRegionID();
+ LLHTTPClient::post(mNavMeshDownloadURL, data, new LLNavMeshDownloadResponder( observerHandle ) );
+ }
+}
+//===============================================================================
\ No newline at end of file diff --git a/indra/newview/llnavmeshstation.h b/indra/newview/llnavmeshstation.h new file mode 100644 index 0000000000..5436694b41 --- /dev/null +++ b/indra/newview/llnavmeshstation.h @@ -0,0 +1,93 @@ +/**
+ * @file llnavmeshstation.h
+ * @brief Client-side navmesh support
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_NAV_MESH_STATION_H
+#define LL_NAV_MESH_STATION_H
+
+//===============================================================================
+#include "llhandle.h"
+//===============================================================================
+class LLCurlRequest;
+class LLMessageSystem;
+//===============================================================================
+class LLNavMeshObserver
+{
+public:
+ //Ctor
+ LLNavMeshObserver() { mObserverHandle.bind(this); }
+ //Dtor
+ virtual ~LLNavMeshObserver() {}
+ //Accessor for the observers handle
+ const LLHandle<LLNavMeshObserver>& getObserverHandle() const { return mObserverHandle; }
+
+protected:
+ LLRootHandle<LLNavMeshObserver> mObserverHandle;
+};
+//===============================================================================
+//prep#TODO# determine if a name change is needed?
+class LLNavMeshDownloadObserver
+{
+public:
+ //Ctor
+ LLNavMeshDownloadObserver() { mObserverHandle.bind(this); }
+ //Dtor
+ virtual ~LLNavMeshDownloadObserver() {}
+ //Accessor for the observers handle
+ const LLHandle<LLNavMeshDownloadObserver>& getObserverHandle() const { return mObserverHandle; }
+
+protected:
+ LLRootHandle<LLNavMeshDownloadObserver> mObserverHandle;
+};
+//===============================================================================
+class LLNavMeshStation : public LLSingleton<LLNavMeshStation>
+{
+public:
+ //Ctor
+ LLNavMeshStation();
+ //Facilitates the posting of a prepopulated llsd block to an existing url
+ bool postNavMeshToServer( LLSD& data, const LLHandle<LLNavMeshObserver>& observerHandle );
+ //Setter for the navmesh upload url
+ void setNavMeshUploadURL( std::string& url ) { mNavMeshUploadURL = url; }
+ //Setter for the navmesh download url
+ void setNavMeshDownloadURL( std::string& url ) { mNavMeshDownloadURL = url; }
+ //Callback to handle the requested src data for this regions navmesh src
+ static void processNavMeshSrc( LLMessageSystem* msg, void** );
+ //Initiate download of the navmesh source from the server
+ void downloadNavMeshSrc( const LLHandle<LLNavMeshDownloadObserver>& observerHandle );
+
+protected:
+ //Curl object to facilitate posts to server
+ LLCurlRequest* mCurlRequest;
+ //Maximum time in seconds to execute an uploading request.
+ S32 mMeshUploadTimeOut ;
+ //URL used for uploading viewer generated navmesh
+ std::string mNavMeshUploadURL;
+ //URL used for download the src data for a navmesh
+ std::string mNavMeshDownloadURL;
+
+};
+//===============================================================================
+#endif LL_NAV_MESH_STATION_H
\ No newline at end of file diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 3e16ccf3da..99af27a63c 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -1,4748 +1,4750 @@ -/** - * @file llspatialpartition.cpp - * @brief LLSpatialGroup class implementation and supporting functions - * - * $LicenseInfo:firstyear=2003&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llspatialpartition.h" - -#include "llviewerwindow.h" -#include "llviewerobjectlist.h" -#include "llvovolume.h" -#include "llvolume.h" -#include "llvolumeoctree.h" -#include "llviewercamera.h" -#include "llface.h" -#include "llfloatertools.h" -#include "llviewercontrol.h" -#include "llviewerregion.h" -#include "llcamera.h" -#include "pipeline.h" -#include "llmeshrepository.h" -#include "llrender.h" -#include "lloctree.h" -#include "llphysicsshapebuilderutil.h" -#include "llvoavatar.h" -#include "llvolumemgr.h" -#include "lltextureatlas.h" -#include "llglslshader.h" -#include "llviewershadermgr.h" - -static LLFastTimer::DeclareTimer FTM_FRUSTUM_CULL("Frustum Culling"); -static LLFastTimer::DeclareTimer FTM_CULL_REBOUND("Cull Rebound"); - -const F32 SG_OCCLUSION_FUDGE = 0.25f; -#define SG_DISCARD_TOLERANCE 0.01f - -#if LL_OCTREE_PARANOIA_CHECK -#define assert_octree_valid(x) x->validate() -#define assert_states_valid(x) ((LLSpatialGroup*) x->mSpatialPartition->mOctree->getListener(0))->checkStates() -#else -#define assert_octree_valid(x) -#define assert_states_valid(x) -#endif - - -static U32 sZombieGroups = 0; -U32 LLSpatialGroup::sNodeCount = 0; - -#define LL_TRACK_PENDING_OCCLUSION_QUERIES 0 - -std::set<GLuint> LLSpatialGroup::sPendingQueries; - -U32 gOctreeMaxCapacity; - -BOOL LLSpatialGroup::sNoDelete = FALSE; - -static F32 sLastMaxTexPriority = 1.f; -static F32 sCurMaxTexPriority = 1.f; - -class LLOcclusionQueryPool : public LLGLNamePool -{ -protected: - virtual GLuint allocateName() - { - GLuint name; - glGenQueriesARB(1, &name); - return name; - } - - virtual void releaseName(GLuint name) - { -#if LL_TRACK_PENDING_OCCLUSION_QUERIES - LLSpatialGroup::sPendingQueries.erase(name); -#endif - glDeleteQueriesARB(1, &name); - } -}; - -static LLOcclusionQueryPool sQueryPool; - -//static counter for frame to switch LOD on - -void sg_assert(BOOL expr) -{ -#if LL_OCTREE_PARANOIA_CHECK - if (!expr) - { - llerrs << "Octree invalid!" << llendl; - } -#endif -} - -S32 AABBSphereIntersect(const LLVector3& min, const LLVector3& max, const LLVector3 &origin, const F32 &rad) -{ - return AABBSphereIntersectR2(min, max, origin, rad*rad); -} - -S32 AABBSphereIntersectR2(const LLVector3& min, const LLVector3& max, const LLVector3 &origin, const F32 &r) -{ - F32 d = 0.f; - F32 t; - - if ((min-origin).magVecSquared() < r && - (max-origin).magVecSquared() < r) - { - return 2; - } - - for (U32 i = 0; i < 3; i++) - { - if (origin.mV[i] < min.mV[i]) - { - t = min.mV[i] - origin.mV[i]; - d += t*t; - } - else if (origin.mV[i] > max.mV[i]) - { - t = origin.mV[i] - max.mV[i]; - d += t*t; - } - - if (d > r) - { - return 0; - } - } - - return 1; -} - - -S32 AABBSphereIntersect(const LLVector4a& min, const LLVector4a& max, const LLVector3 &origin, const F32 &rad) -{ - return AABBSphereIntersectR2(min, max, origin, rad*rad); -} - -S32 AABBSphereIntersectR2(const LLVector4a& min, const LLVector4a& max, const LLVector3 &origin, const F32 &r) -{ - F32 d = 0.f; - F32 t; - - LLVector4a origina; - origina.load3(origin.mV); - - LLVector4a v; - v.setSub(min, origina); - - if (v.dot3(v) < r) - { - v.setSub(max, origina); - if (v.dot3(v) < r) - { - return 2; - } - } - - - for (U32 i = 0; i < 3; i++) - { - if (origin.mV[i] < min[i]) - { - t = min[i] - origin.mV[i]; - d += t*t; - } - else if (origin.mV[i] > max[i]) - { - t = origin.mV[i] - max[i]; - d += t*t; - } - - if (d > r) - { - return 0; - } - } - - return 1; -} - - -typedef enum -{ - b000 = 0x00, - b001 = 0x01, - b010 = 0x02, - b011 = 0x03, - b100 = 0x04, - b101 = 0x05, - b110 = 0x06, - b111 = 0x07, -} eLoveTheBits; - -//contact Runitai Linden for a copy of the SL object used to write this table -//basically, you give the table a bitmask of the look-at vector to a node and it -//gives you a triangle fan index array -static U16 sOcclusionIndices[] = -{ - //000 - b111, b110, b010, b011, b001, b101, b100, b110, - //001 - b011, b010, b000, b001, b101, b111, b110, b010, - //010 - b101, b100, b110, b111, b011, b001, b000, b100, - //011 - b001, b000, b100, b101, b111, b011, b010, b000, - //100 - b110, b000, b010, b011, b111, b101, b100, b000, - //101 - b010, b100, b000, b001, b011, b111, b110, b100, - //110 - b100, b010, b110, b111, b101, b001, b000, b010, - //111 - b000, b110, b100, b101, b001, b011, b010, b110, -}; - -U32 get_box_fan_indices(LLCamera* camera, const LLVector4a& center) -{ - LLVector4a origin; - origin.load3(camera->getOrigin().mV); - - S32 cypher = center.greaterThan(origin).getGatheredBits() & 0x7; - - return cypher*8; -} - -U8* get_box_fan_indices_ptr(LLCamera* camera, const LLVector4a& center) -{ - LLVector4a origin; - origin.load3(camera->getOrigin().mV); - - S32 cypher = center.greaterThan(origin).getGatheredBits() & 0x7; - - return (U8*) (sOcclusionIndices+cypher*8); -} - - -static LLFastTimer::DeclareTimer FTM_BUILD_OCCLUSION("Build Occlusion"); - -void LLSpatialGroup::buildOcclusion() -{ - if (mOcclusionVerts.isNull()) - { - mOcclusionVerts = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX, - LLVertexBuffer::sUseStreamDraw ? mBufferUsage : 0); //if GL has a hard time with VBOs, don't use them for occlusion culling. - mOcclusionVerts->allocateBuffer(8, 64, true); - - LLStrider<U16> idx; - mOcclusionVerts->getIndexStrider(idx); - for (U32 i = 0; i < 64; i++) - { - *idx++ = sOcclusionIndices[i]; - } - } - - LLVector4a fudge; - fudge.splat(SG_OCCLUSION_FUDGE); - - LLVector4a r; - r.setAdd(mBounds[1], fudge); - - LLStrider<LLVector3> pos; - - { - LLFastTimer t(FTM_BUILD_OCCLUSION); - mOcclusionVerts->getVertexStrider(pos); - } - - { - LLVector4a* v = (LLVector4a*) pos.get(); - - const LLVector4a& c = mBounds[0]; - const LLVector4a& s = r; - - static const LLVector4a octant[] = - { - LLVector4a(-1.f, -1.f, -1.f), - LLVector4a(-1.f, -1.f, 1.f), - LLVector4a(-1.f, 1.f, -1.f), - LLVector4a(-1.f, 1.f, 1.f), - - LLVector4a(1.f, -1.f, -1.f), - LLVector4a(1.f, -1.f, 1.f), - LLVector4a(1.f, 1.f, -1.f), - LLVector4a(1.f, 1.f, 1.f), - }; - - //vertex positions are encoded so the 3 bits of their vertex index - //correspond to their axis facing, with bit position 3,2,1 matching - //axis facing x,y,z, bit set meaning positive facing, bit clear - //meaning negative facing - - for (S32 i = 0; i < 8; ++i) - { - LLVector4a p; - p.setMul(s, octant[i]); - p.add(c); - v[i] = p; - } - } - - { - mOcclusionVerts->flush(); - LLVertexBuffer::unbind(); - } - - clearState(LLSpatialGroup::OCCLUSION_DIRTY); -} - - -BOOL earlyFail(LLCamera* camera, LLSpatialGroup* group); - -//returns: -// 0 if sphere and AABB are not intersecting -// 1 if they are -// 2 if AABB is entirely inside sphere - -S32 LLSphereAABB(const LLVector3& center, const LLVector3& size, const LLVector3& pos, const F32 &rad) -{ - S32 ret = 2; - - LLVector3 min = center - size; - LLVector3 max = center + size; - for (U32 i = 0; i < 3; i++) - { - if (min.mV[i] > pos.mV[i] + rad || - max.mV[i] < pos.mV[i] - rad) - { //totally outside - return 0; - } - - if (min.mV[i] < pos.mV[i] - rad || - max.mV[i] > pos.mV[i] + rad) - { //intersecting - ret = 1; - } - } - - return ret; -} - -LLSpatialGroup::~LLSpatialGroup() -{ - /*if (sNoDelete) - { - llerrs << "Illegal deletion of LLSpatialGroup!" << llendl; - }*/ - - if (gDebugGL) - { - gPipeline.checkReferences(this); - } - - if (isState(DEAD)) - { - sZombieGroups--; - } - - sNodeCount--; - - if (gGLManager.mHasOcclusionQuery) - { - for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; ++i) - { - if (mOcclusionQuery[i]) - { - sQueryPool.release(mOcclusionQuery[i]); - } - } - } - - mOcclusionVerts = NULL; - - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); - clearDrawMap(); - clearAtlasList() ; -} - -BOOL LLSpatialGroup::hasAtlas(LLTextureAtlas* atlasp) -{ - S8 type = atlasp->getComponents() - 1 ; - for(std::list<LLTextureAtlas*>::iterator iter = mAtlasList[type].begin(); iter != mAtlasList[type].end() ; ++iter) - { - if(atlasp == *iter) - { - return TRUE ; - } - } - return FALSE ; -} - -void LLSpatialGroup::addAtlas(LLTextureAtlas* atlasp, S8 recursive_level) -{ - if(!hasAtlas(atlasp)) - { - mAtlasList[atlasp->getComponents() - 1].push_back(atlasp) ; - atlasp->addSpatialGroup(this) ; - } - - --recursive_level; - if(recursive_level)//levels propagating up. - { - LLSpatialGroup* parent = getParent() ; - if(parent) - { - parent->addAtlas(atlasp, recursive_level) ; - } - } -} - -void LLSpatialGroup::removeAtlas(LLTextureAtlas* atlasp, BOOL remove_group, S8 recursive_level) -{ - mAtlasList[atlasp->getComponents() - 1].remove(atlasp) ; - if(remove_group) - { - atlasp->removeSpatialGroup(this) ; - } - - --recursive_level; - if(recursive_level)//levels propagating up. - { - LLSpatialGroup* parent = getParent() ; - if(parent) - { - parent->removeAtlas(atlasp, recursive_level) ; - } - } -} - -void LLSpatialGroup::clearAtlasList() -{ - std::list<LLTextureAtlas*>::iterator iter ; - for(S8 i = 0 ; i < 4 ; i++) - { - if(mAtlasList[i].size() > 0) - { - for(iter = mAtlasList[i].begin(); iter != mAtlasList[i].end() ; ++iter) - { - ((LLTextureAtlas*)*iter)->removeSpatialGroup(this) ; - } - mAtlasList[i].clear() ; - } - } -} - -LLTextureAtlas* LLSpatialGroup::getAtlas(S8 ncomponents, S8 to_be_reserved, S8 recursive_level) -{ - S8 type = ncomponents - 1 ; - if(mAtlasList[type].size() > 0) - { - for(std::list<LLTextureAtlas*>::iterator iter = mAtlasList[type].begin(); iter != mAtlasList[type].end() ; ++iter) - { - if(!((LLTextureAtlas*)*iter)->isFull(to_be_reserved)) - { - return *iter ; - } - } - } - - --recursive_level; - if(recursive_level) - { - LLSpatialGroup* parent = getParent() ; - if(parent) - { - return parent->getAtlas(ncomponents, to_be_reserved, recursive_level) ; - } - } - return NULL ; -} - -void LLSpatialGroup::setCurUpdatingSlot(LLTextureAtlasSlot* slotp) -{ - mCurUpdatingSlotp = slotp; - - //if(!hasAtlas(mCurUpdatingSlotp->getAtlas())) - //{ - // addAtlas(mCurUpdatingSlotp->getAtlas()) ; - //} -} - -LLTextureAtlasSlot* LLSpatialGroup::getCurUpdatingSlot(LLViewerTexture* imagep, S8 recursive_level) -{ - if(gFrameCount && mCurUpdatingTime == gFrameCount && mCurUpdatingTexture == imagep) - { - return mCurUpdatingSlotp ; - } - - //--recursive_level ; - //if(recursive_level) - //{ - // LLSpatialGroup* parent = getParent() ; - // if(parent) - // { - // return parent->getCurUpdatingSlot(imagep, recursive_level) ; - // } - //} - return NULL ; -} - -void LLSpatialGroup::clearDrawMap() -{ - mDrawMap.clear(); -} - -BOOL LLSpatialGroup::isHUDGroup() -{ - return mSpatialPartition && mSpatialPartition->isHUDPartition() ; -} - -BOOL LLSpatialGroup::isRecentlyVisible() const -{ - return (LLDrawable::getCurrentFrame() - mVisible[LLViewerCamera::sCurCameraID]) < LLDrawable::getMinVisFrameRange() ; -} - -BOOL LLSpatialGroup::isVisible() const -{ - return mVisible[LLViewerCamera::sCurCameraID] >= LLDrawable::getCurrentFrame() ? TRUE : FALSE; -} - -void LLSpatialGroup::setVisible() -{ - mVisible[LLViewerCamera::sCurCameraID] = LLDrawable::getCurrentFrame(); -} - -void LLSpatialGroup::validate() -{ -#if LL_OCTREE_PARANOIA_CHECK - - sg_assert(!isState(DIRTY)); - sg_assert(!isDead()); - - LLVector4a myMin; - myMin.setSub(mBounds[0], mBounds[1]); - LLVector4a myMax; - myMax.setAdd(mBounds[0], mBounds[1]); - - validateDrawMap(); - - for (element_iter i = getData().begin(); i != getData().end(); ++i) - { - LLDrawable* drawable = *i; - sg_assert(drawable->getSpatialGroup() == this); - if (drawable->getSpatialBridge()) - { - sg_assert(drawable->getSpatialBridge() == mSpatialPartition->asBridge()); - } - - /*if (drawable->isSpatialBridge()) - { - LLSpatialPartition* part = drawable->asPartition(); - if (!part) - { - llerrs << "Drawable reports it is a spatial bridge but not a partition." << llendl; - } - LLSpatialGroup* group = (LLSpatialGroup*) part->mOctree->getListener(0); - group->validate(); - }*/ - } - - for (U32 i = 0; i < mOctreeNode->getChildCount(); ++i) - { - LLSpatialGroup* group = (LLSpatialGroup*) mOctreeNode->getChild(i)->getListener(0); - - group->validate(); - - //ensure all children are enclosed in this node - LLVector4a center = group->mBounds[0]; - LLVector4a size = group->mBounds[1]; - - LLVector4a min; - min.setSub(center, size); - LLVector4a max; - max.setAdd(center, size); - - for (U32 j = 0; j < 3; j++) - { - sg_assert(min[j] >= myMin[j]-0.02f); - sg_assert(max[j] <= myMax[j]+0.02f); - } - } - -#endif -} - -void LLSpatialGroup::checkStates() -{ -#if LL_OCTREE_PARANOIA_CHECK - //LLOctreeStateCheck checker; - //checker.traverse(mOctreeNode); -#endif -} - -void LLSpatialGroup::validateDrawMap() -{ -#if LL_OCTREE_PARANOIA_CHECK - for (draw_map_t::iterator i = mDrawMap.begin(); i != mDrawMap.end(); ++i) - { - LLSpatialGroup::drawmap_elem_t& draw_vec = i->second; - for (drawmap_elem_t::iterator j = draw_vec.begin(); j != draw_vec.end(); ++j) - { - LLDrawInfo& params = **j; - - params.validate(); - } - } -#endif -} - -BOOL LLSpatialGroup::updateInGroup(LLDrawable *drawablep, BOOL immediate) -{ - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); - - drawablep->updateSpatialExtents(); - - OctreeNode* parent = mOctreeNode->getOctParent(); - - if (mOctreeNode->isInside(drawablep->getPositionGroup()) && - (mOctreeNode->contains(drawablep) || - (drawablep->getBinRadius() > mOctreeNode->getSize()[0] && - parent && parent->getElementCount() >= gOctreeMaxCapacity))) - { - unbound(); - setState(OBJECT_DIRTY); - //setState(GEOM_DIRTY); - return TRUE; - } - - return FALSE; -} - - -BOOL LLSpatialGroup::addObject(LLDrawable *drawablep, BOOL add_all, BOOL from_octree) -{ - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); - if (!from_octree) - { - mOctreeNode->insert(drawablep); - } - else - { - drawablep->setSpatialGroup(this); - setState(OBJECT_DIRTY | GEOM_DIRTY); - setOcclusionState(LLSpatialGroup::DISCARD_QUERY, LLSpatialGroup::STATE_MODE_ALL_CAMERAS); - gPipeline.markRebuild(this, TRUE); - if (drawablep->isSpatialBridge()) - { - mBridgeList.push_back((LLSpatialBridge*) drawablep); - } - if (drawablep->getRadius() > 1.f) - { - setState(IMAGE_DIRTY); - } - } - - return TRUE; -} - -void LLSpatialGroup::rebuildGeom() -{ - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); - if (!isDead()) - { - mSpatialPartition->rebuildGeom(this); - } -} - -void LLSpatialGroup::rebuildMesh() -{ - if (!isDead()) - { - mSpatialPartition->rebuildMesh(this); - } -} - -static LLFastTimer::DeclareTimer FTM_REBUILD_VBO("VBO Rebuilt"); - -void LLSpatialPartition::rebuildGeom(LLSpatialGroup* group) -{ - if (group->isDead() || !group->isState(LLSpatialGroup::GEOM_DIRTY)) - { - return; - } - - if (group->changeLOD()) - { - group->mLastUpdateDistance = group->mDistance; - group->mLastUpdateViewAngle = group->mViewAngle; - } - - LLFastTimer ftm(FTM_REBUILD_VBO); - - group->clearDrawMap(); - - //get geometry count - U32 index_count = 0; - U32 vertex_count = 0; - - addGeometryCount(group, vertex_count, index_count); - - if (vertex_count > 0 && index_count > 0) - { //create vertex buffer containing volume geometry for this node - group->mBuilt = 1.f; - if (group->mVertexBuffer.isNull() || (group->mBufferUsage != group->mVertexBuffer->getUsage() && LLVertexBuffer::sEnableVBOs)) - { - group->mVertexBuffer = createVertexBuffer(mVertexDataMask, group->mBufferUsage); - group->mVertexBuffer->allocateBuffer(vertex_count, index_count, true); - stop_glerror(); - } - else - { - group->mVertexBuffer->resizeBuffer(vertex_count, index_count); - stop_glerror(); - } - - getGeometry(group); - } - else - { - group->mVertexBuffer = NULL; - group->mBufferMap.clear(); - } - - group->mLastUpdateTime = gFrameTimeSeconds; - group->clearState(LLSpatialGroup::GEOM_DIRTY); -} - - -void LLSpatialPartition::rebuildMesh(LLSpatialGroup* group) -{ - -} - -BOOL LLSpatialGroup::boundObjects(BOOL empty, LLVector4a& minOut, LLVector4a& maxOut) -{ - const OctreeNode* node = mOctreeNode; - - if (node->getData().empty()) - { //don't do anything if there are no objects - if (empty && mOctreeNode->getParent()) - { //only root is allowed to be empty - OCT_ERRS << "Empty leaf found in octree." << llendl; - } - return FALSE; - } - - LLVector4a& newMin = mObjectExtents[0]; - LLVector4a& newMax = mObjectExtents[1]; - - if (isState(OBJECT_DIRTY)) - { //calculate new bounding box - clearState(OBJECT_DIRTY); - - //initialize bounding box to first element - OctreeNode::const_element_iter i = node->getData().begin(); - LLDrawable* drawablep = *i; - const LLVector4a* minMax = drawablep->getSpatialExtents(); - - newMin = minMax[0]; - newMax = minMax[1]; - - for (++i; i != node->getData().end(); ++i) - { - drawablep = *i; - minMax = drawablep->getSpatialExtents(); - - update_min_max(newMin, newMax, minMax[0]); - update_min_max(newMin, newMax, minMax[1]); - - //bin up the object - /*for (U32 i = 0; i < 3; i++) - { - if (minMax[0].mV[i] < newMin.mV[i]) - { - newMin.mV[i] = minMax[0].mV[i]; - } - if (minMax[1].mV[i] > newMax.mV[i]) - { - newMax.mV[i] = minMax[1].mV[i]; - } - }*/ - } - - mObjectBounds[0].setAdd(newMin, newMax); - mObjectBounds[0].mul(0.5f); - mObjectBounds[1].setSub(newMax, newMin); - mObjectBounds[1].mul(0.5f); - } - - if (empty) - { - minOut = newMin; - maxOut = newMax; - } - else - { - minOut.setMin(minOut, newMin); - maxOut.setMax(maxOut, newMax); - } - - return TRUE; -} - -void LLSpatialGroup::unbound() -{ - if (isState(DIRTY)) - { - return; - } - - setState(DIRTY); - - //all the parent nodes need to rebound this child - if (mOctreeNode) - { - OctreeNode* parent = (OctreeNode*) mOctreeNode->getParent(); - while (parent != NULL) - { - LLSpatialGroup* group = (LLSpatialGroup*) parent->getListener(0); - if (group->isState(DIRTY)) - { - return; - } - - group->setState(DIRTY); - parent = (OctreeNode*) parent->getParent(); - } - } -} - -LLSpatialGroup* LLSpatialGroup::getParent() -{ - if (isDead()) - { - return NULL; - } - - if(!mOctreeNode) - { - return NULL; - } - OctreeNode* parent = mOctreeNode->getOctParent(); - - if (parent) - { - return (LLSpatialGroup*) parent->getListener(0); - } - - return NULL; -} - -BOOL LLSpatialGroup::removeObject(LLDrawable *drawablep, BOOL from_octree) -{ - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); - unbound(); - if (mOctreeNode && !from_octree) - { - if (!mOctreeNode->remove(drawablep)) - { - OCT_ERRS << "Could not remove drawable from spatial group" << llendl; - } - } - else - { - drawablep->setSpatialGroup(NULL); - setState(GEOM_DIRTY); - gPipeline.markRebuild(this, TRUE); - - if (drawablep->isSpatialBridge()) - { - for (bridge_list_t::iterator i = mBridgeList.begin(); i != mBridgeList.end(); ++i) - { - if (*i == drawablep) - { - mBridgeList.erase(i); - break; - } - } - } - - if (getElementCount() == 0) - { //delete draw map on last element removal since a rebuild might never happen - clearDrawMap(); - } - } - return TRUE; -} - -void LLSpatialGroup::shift(const LLVector4a &offset) -{ - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); - LLVector4a t = mOctreeNode->getCenter(); - t.add(offset); - mOctreeNode->setCenter(t); - mOctreeNode->updateMinMax(); - mBounds[0].add(offset); - mExtents[0].add(offset); - mExtents[1].add(offset); - mObjectBounds[0].add(offset); - mObjectExtents[0].add(offset); - mObjectExtents[1].add(offset); - - //if (!mSpatialPartition->mRenderByGroup) - { - setState(GEOM_DIRTY); - gPipeline.markRebuild(this, TRUE); - } - - if (mOcclusionVerts.notNull()) - { - setState(OCCLUSION_DIRTY); - } -} - -class LLSpatialSetState : public LLSpatialGroup::OctreeTraveler -{ -public: - U32 mState; - LLSpatialSetState(U32 state) : mState(state) { } - virtual void visit(const LLSpatialGroup::OctreeNode* branch) { ((LLSpatialGroup*) branch->getListener(0))->setState(mState); } -}; - -class LLSpatialSetStateDiff : public LLSpatialSetState -{ -public: - LLSpatialSetStateDiff(U32 state) : LLSpatialSetState(state) { } - - virtual void traverse(const LLSpatialGroup::OctreeNode* n) - { - LLSpatialGroup* group = (LLSpatialGroup*) n->getListener(0); - - if (!group->isState(mState)) - { - LLSpatialGroup::OctreeTraveler::traverse(n); - } - } -}; - -void LLSpatialGroup::setState(U32 state) -{ - mState |= state; - - llassert(state <= LLSpatialGroup::STATE_MASK); -} - -void LLSpatialGroup::setState(U32 state, S32 mode) -{ - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); - - llassert(state <= LLSpatialGroup::STATE_MASK); - - if (mode > STATE_MODE_SINGLE) - { - if (mode == STATE_MODE_DIFF) - { - LLSpatialSetStateDiff setter(state); - setter.traverse(mOctreeNode); - } - else - { - LLSpatialSetState setter(state); - setter.traverse(mOctreeNode); - } - } - else - { - mState |= state; - } -} - -class LLSpatialClearState : public LLSpatialGroup::OctreeTraveler -{ -public: - U32 mState; - LLSpatialClearState(U32 state) : mState(state) { } - virtual void visit(const LLSpatialGroup::OctreeNode* branch) { ((LLSpatialGroup*) branch->getListener(0))->clearState(mState); } -}; - -class LLSpatialClearStateDiff : public LLSpatialClearState -{ -public: - LLSpatialClearStateDiff(U32 state) : LLSpatialClearState(state) { } - - virtual void traverse(const LLSpatialGroup::OctreeNode* n) - { - LLSpatialGroup* group = (LLSpatialGroup*) n->getListener(0); - - if (group->isState(mState)) - { - LLSpatialGroup::OctreeTraveler::traverse(n); - } - } -}; - -void LLSpatialGroup::clearState(U32 state) -{ - llassert(state <= LLSpatialGroup::STATE_MASK); - - mState &= ~state; -} - -void LLSpatialGroup::clearState(U32 state, S32 mode) -{ - llassert(state <= LLSpatialGroup::STATE_MASK); - - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); - - if (mode > STATE_MODE_SINGLE) - { - if (mode == STATE_MODE_DIFF) - { - LLSpatialClearStateDiff clearer(state); - clearer.traverse(mOctreeNode); - } - else - { - LLSpatialClearState clearer(state); - clearer.traverse(mOctreeNode); - } - } - else - { - mState &= ~state; - } -} - -BOOL LLSpatialGroup::isState(U32 state) const -{ - llassert(state <= LLSpatialGroup::STATE_MASK); - - return mState & state ? TRUE : FALSE; -} - -//===================================== -// Occlusion State Set/Clear -//===================================== -class LLSpatialSetOcclusionState : public LLSpatialGroup::OctreeTraveler -{ -public: - U32 mState; - LLSpatialSetOcclusionState(U32 state) : mState(state) { } - virtual void visit(const LLSpatialGroup::OctreeNode* branch) { ((LLSpatialGroup*) branch->getListener(0))->setOcclusionState(mState); } -}; - -class LLSpatialSetOcclusionStateDiff : public LLSpatialSetOcclusionState -{ -public: - LLSpatialSetOcclusionStateDiff(U32 state) : LLSpatialSetOcclusionState(state) { } - - virtual void traverse(const LLSpatialGroup::OctreeNode* n) - { - LLSpatialGroup* group = (LLSpatialGroup*) n->getListener(0); - - if (!group->isOcclusionState(mState)) - { - LLSpatialGroup::OctreeTraveler::traverse(n); - } - } -}; - - -void LLSpatialGroup::setOcclusionState(U32 state, S32 mode) -{ - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); - - if (mode > STATE_MODE_SINGLE) - { - if (mode == STATE_MODE_DIFF) - { - LLSpatialSetOcclusionStateDiff setter(state); - setter.traverse(mOctreeNode); - } - else if (mode == STATE_MODE_BRANCH) - { - LLSpatialSetOcclusionState setter(state); - setter.traverse(mOctreeNode); - } - else - { - for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++) - { - mOcclusionState[i] |= state; - - if ((state & DISCARD_QUERY) && mOcclusionQuery[i]) - { - sQueryPool.release(mOcclusionQuery[i]); - mOcclusionQuery[i] = 0; - } - } - } - } - else - { - mOcclusionState[LLViewerCamera::sCurCameraID] |= state; - if ((state & DISCARD_QUERY) && mOcclusionQuery[LLViewerCamera::sCurCameraID]) - { - sQueryPool.release(mOcclusionQuery[LLViewerCamera::sCurCameraID]); - mOcclusionQuery[LLViewerCamera::sCurCameraID] = 0; - } - } -} - -class LLSpatialClearOcclusionState : public LLSpatialGroup::OctreeTraveler -{ -public: - U32 mState; - - LLSpatialClearOcclusionState(U32 state) : mState(state) { } - virtual void visit(const LLSpatialGroup::OctreeNode* branch) { ((LLSpatialGroup*) branch->getListener(0))->clearOcclusionState(mState); } -}; - -class LLSpatialClearOcclusionStateDiff : public LLSpatialClearOcclusionState -{ -public: - LLSpatialClearOcclusionStateDiff(U32 state) : LLSpatialClearOcclusionState(state) { } - - virtual void traverse(const LLSpatialGroup::OctreeNode* n) - { - LLSpatialGroup* group = (LLSpatialGroup*) n->getListener(0); - - if (group->isOcclusionState(mState)) - { - LLSpatialGroup::OctreeTraveler::traverse(n); - } - } -}; - -void LLSpatialGroup::clearOcclusionState(U32 state, S32 mode) -{ - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); - - if (mode > STATE_MODE_SINGLE) - { - if (mode == STATE_MODE_DIFF) - { - LLSpatialClearOcclusionStateDiff clearer(state); - clearer.traverse(mOctreeNode); - } - else if (mode == STATE_MODE_BRANCH) - { - LLSpatialClearOcclusionState clearer(state); - clearer.traverse(mOctreeNode); - } - else - { - for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++) - { - mOcclusionState[i] &= ~state; - } - } - } - else - { - mOcclusionState[LLViewerCamera::sCurCameraID] &= ~state; - } -} -//====================================== -// Octree Listener Implementation -//====================================== - -LLSpatialGroup::LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part) : - mState(0), - mBuilt(0.f), - mOctreeNode(node), - mSpatialPartition(part), - mVertexBuffer(NULL), - mBufferUsage(part->mBufferUsage), - mDistance(0.f), - mDepth(0.f), - mLastUpdateDistance(-1.f), - mLastUpdateTime(gFrameTimeSeconds), - mAtlasList(4), - mCurUpdatingTime(0), - mCurUpdatingSlotp(NULL), - mCurUpdatingTexture (NULL) -{ - sNodeCount++; - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); - - mViewAngle.splat(0.f); - mLastUpdateViewAngle.splat(-1.f); - mExtents[0] = mExtents[1] = mObjectBounds[0] = mObjectBounds[0] = mObjectBounds[1] = - mObjectExtents[0] = mObjectExtents[1] = mViewAngle; - - sg_assert(mOctreeNode->getListenerCount() == 0); - mOctreeNode->addListener(this); - setState(SG_INITIAL_STATE_MASK); - gPipeline.markRebuild(this, TRUE); - - mBounds[0] = node->getCenter(); - mBounds[1] = node->getSize(); - - part->mLODSeed = (part->mLODSeed+1)%part->mLODPeriod; - mLODHash = part->mLODSeed; - - OctreeNode* oct_parent = node->getOctParent(); - - LLSpatialGroup* parent = oct_parent ? (LLSpatialGroup*) oct_parent->getListener(0) : NULL; - - for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++) - { - mOcclusionQuery[i] = 0; - mOcclusionState[i] = parent ? SG_STATE_INHERIT_MASK & parent->mOcclusionState[i] : 0; - mVisible[i] = 0; - } - - mOcclusionVerts = NULL; - - mRadius = 1; - mPixelArea = 1024.f; -} - -void LLSpatialGroup::updateDistance(LLCamera &camera) -{ - if (LLViewerCamera::sCurCameraID != LLViewerCamera::CAMERA_WORLD) - { - llwarns << "Attempted to update distance for camera other than world camera!" << llendl; - return; - } - -#if !LL_RELEASE_FOR_DOWNLOAD - if (isState(LLSpatialGroup::OBJECT_DIRTY)) - { - llerrs << "Spatial group dirty on distance update." << llendl; - } -#endif - if (!getData().empty()) - { - mRadius = mSpatialPartition->mRenderByGroup ? mObjectBounds[1].getLength3().getF32() : - (F32) mOctreeNode->getSize().getLength3().getF32(); - mDistance = mSpatialPartition->calcDistance(this, camera); - mPixelArea = mSpatialPartition->calcPixelArea(this, camera); - } -} - -F32 LLSpatialPartition::calcDistance(LLSpatialGroup* group, LLCamera& camera) -{ - LLVector4a eye; - LLVector4a origin; - origin.load3(camera.getOrigin().mV); - - eye.setSub(group->mObjectBounds[0], origin); - - F32 dist = 0.f; - - if (group->mDrawMap.find(LLRenderPass::PASS_ALPHA) != group->mDrawMap.end()) - { - LLVector4a v = eye; - - dist = eye.getLength3().getF32(); - eye.normalize3fast(); - - if (!group->isState(LLSpatialGroup::ALPHA_DIRTY)) - { - if (!group->mSpatialPartition->isBridge()) - { - LLVector4a view_angle = eye; - - LLVector4a diff; - diff.setSub(view_angle, group->mLastUpdateViewAngle); - - if (diff.getLength3().getF32() > 0.64f) - { - group->mViewAngle = view_angle; - group->mLastUpdateViewAngle = view_angle; - //for occasional alpha sorting within the group - //NOTE: If there is a trivial way to detect that alpha sorting here would not change the render order, - //not setting this node to dirty would be a very good thing - group->setState(LLSpatialGroup::ALPHA_DIRTY); - gPipeline.markRebuild(group, FALSE); - } - } - } - - //calculate depth of node for alpha sorting - - LLVector3 at = camera.getAtAxis(); - - LLVector4a ata; - ata.load3(at.mV); - - LLVector4a t = ata; - //front of bounding box - t.mul(0.25f); - t.mul(group->mObjectBounds[1]); - v.sub(t); - - group->mDepth = v.dot3(ata).getF32(); - } - else - { - dist = eye.getLength3().getF32(); - } - - if (dist < 16.f) - { - dist /= 16.f; - dist *= dist; - dist *= 16.f; - } - - return dist; -} - -F32 LLSpatialPartition::calcPixelArea(LLSpatialGroup* group, LLCamera& camera) -{ - return LLPipeline::calcPixelArea(group->mObjectBounds[0], group->mObjectBounds[1], camera); -} - -F32 LLSpatialGroup::getUpdateUrgency() const -{ - if (!isVisible()) - { - return 0.f; - } - else - { - F32 time = gFrameTimeSeconds-mLastUpdateTime+4.f; - return time + (mObjectBounds[1].dot3(mObjectBounds[1]).getF32()+1.f)/mDistance; - } -} - -BOOL LLSpatialGroup::needsUpdate() -{ - return (LLDrawable::getCurrentFrame()%mSpatialPartition->mLODPeriod == mLODHash) ? TRUE : FALSE; -} - -BOOL LLSpatialGroup::changeLOD() -{ - if (isState(ALPHA_DIRTY | OBJECT_DIRTY)) - { ///a rebuild is going to happen, update distance and LoD - return TRUE; - } - - if (mSpatialPartition->mSlopRatio > 0.f) - { - F32 ratio = (mDistance - mLastUpdateDistance)/(llmax(mLastUpdateDistance, mRadius)); - - if (fabsf(ratio) >= mSpatialPartition->mSlopRatio) - { - return TRUE; - } - - if (mDistance > mRadius*2.f) - { - return FALSE; - } - } - - if (needsUpdate()) - { - return TRUE; - } - - return FALSE; -} - -void LLSpatialGroup::handleInsertion(const TreeNode* node, LLDrawable* drawablep) -{ - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); - addObject(drawablep, FALSE, TRUE); - unbound(); - setState(OBJECT_DIRTY); -} - -void LLSpatialGroup::handleRemoval(const TreeNode* node, LLDrawable* drawable) -{ - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); - removeObject(drawable, TRUE); - setState(OBJECT_DIRTY); -} - -void LLSpatialGroup::handleDestruction(const TreeNode* node) -{ - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); - setState(DEAD); - - for (element_iter i = getData().begin(); i != getData().end(); ++i) - { - LLDrawable* drawable = *i; - if (drawable->getSpatialGroup() == this) - { - drawable->setSpatialGroup(NULL); - } - } - - clearDrawMap(); - mVertexBuffer = NULL; - mBufferMap.clear(); - sZombieGroups++; - mOctreeNode = NULL; -} - -void LLSpatialGroup::handleStateChange(const TreeNode* node) -{ - //drop bounding box upon state change - if (mOctreeNode != node) - { - mOctreeNode = (OctreeNode*) node; - } - unbound(); -} - -void LLSpatialGroup::handleChildAddition(const OctreeNode* parent, OctreeNode* child) -{ - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); - if (child->getListenerCount() == 0) - { - new LLSpatialGroup(child, mSpatialPartition); - } - else - { - OCT_ERRS << "LLSpatialGroup redundancy detected." << llendl; - } - - unbound(); - - assert_states_valid(this); -} - -void LLSpatialGroup::handleChildRemoval(const OctreeNode* parent, const OctreeNode* child) -{ - unbound(); -} - -void LLSpatialGroup::destroyGL() -{ - setState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::IMAGE_DIRTY); - gPipeline.markRebuild(this, TRUE); - - mLastUpdateTime = gFrameTimeSeconds; - mVertexBuffer = NULL; - mBufferMap.clear(); - - clearDrawMap(); - - for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++) - { - if (mOcclusionQuery[i]) - { - sQueryPool.release(mOcclusionQuery[i]); - mOcclusionQuery[i] = 0; - } - } - - mOcclusionVerts = NULL; - - for (LLSpatialGroup::element_iter i = getData().begin(); i != getData().end(); ++i) - { - LLDrawable* drawable = *i; - for (S32 j = 0; j < drawable->getNumFaces(); j++) - { - LLFace* facep = drawable->getFace(j); - facep->clearVertexBuffer(); - } - } -} - -BOOL LLSpatialGroup::rebound() -{ - if (!isState(DIRTY)) - { //return TRUE if we're not empty - return TRUE; - } - - if (mOctreeNode->getChildCount() == 1 && mOctreeNode->getElementCount() == 0) - { - LLSpatialGroup* group = (LLSpatialGroup*) mOctreeNode->getChild(0)->getListener(0); - group->rebound(); - - //copy single child's bounding box - mBounds[0] = group->mBounds[0]; - mBounds[1] = group->mBounds[1]; - mExtents[0] = group->mExtents[0]; - mExtents[1] = group->mExtents[1]; - - group->setState(SKIP_FRUSTUM_CHECK); - } - else if (mOctreeNode->isLeaf()) - { //copy object bounding box if this is a leaf - boundObjects(TRUE, mExtents[0], mExtents[1]); - mBounds[0] = mObjectBounds[0]; - mBounds[1] = mObjectBounds[1]; - } - else - { - LLVector4a& newMin = mExtents[0]; - LLVector4a& newMax = mExtents[1]; - LLSpatialGroup* group = (LLSpatialGroup*) mOctreeNode->getChild(0)->getListener(0); - group->clearState(SKIP_FRUSTUM_CHECK); - group->rebound(); - //initialize to first child - newMin = group->mExtents[0]; - newMax = group->mExtents[1]; - - //first, rebound children - for (U32 i = 1; i < mOctreeNode->getChildCount(); i++) - { - group = (LLSpatialGroup*) mOctreeNode->getChild(i)->getListener(0); - group->clearState(SKIP_FRUSTUM_CHECK); - group->rebound(); - const LLVector4a& max = group->mExtents[1]; - const LLVector4a& min = group->mExtents[0]; - - newMax.setMax(newMax, max); - newMin.setMin(newMin, min); - } - - boundObjects(FALSE, newMin, newMax); - - mBounds[0].setAdd(newMin, newMax); - mBounds[0].mul(0.5f); - mBounds[1].setSub(newMax, newMin); - mBounds[1].mul(0.5f); - } - - setState(OCCLUSION_DIRTY); - - clearState(DIRTY); - - return TRUE; -} - -static LLFastTimer::DeclareTimer FTM_OCCLUSION_READBACK("Readback Occlusion"); -void LLSpatialGroup::checkOcclusion() -{ - if (LLPipeline::sUseOcclusion > 1) - { - LLFastTimer t(FTM_OCCLUSION_READBACK); - LLSpatialGroup* parent = getParent(); - if (parent && parent->isOcclusionState(LLSpatialGroup::OCCLUDED)) - { //if the parent has been marked as occluded, the child is implicitly occluded - clearOcclusionState(QUERY_PENDING | DISCARD_QUERY); - } - else if (isOcclusionState(QUERY_PENDING)) - { //otherwise, if a query is pending, read it back - - GLuint available = 0; - if (mOcclusionQuery[LLViewerCamera::sCurCameraID]) - { - glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_AVAILABLE_ARB, &available); - } - else - { - available = 1; - } - - if (available) - { //result is available, read it back, otherwise wait until next frame - GLuint res = 1; - if (!isOcclusionState(DISCARD_QUERY) && mOcclusionQuery[LLViewerCamera::sCurCameraID]) - { - glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_ARB, &res); -#if LL_TRACK_PENDING_OCCLUSION_QUERIES - sPendingQueries.erase(mOcclusionQuery[LLViewerCamera::sCurCameraID]); -#endif - } - else if (mOcclusionQuery[LLViewerCamera::sCurCameraID]) - { //delete the query to avoid holding onto hundreds of pending queries - sQueryPool.release(mOcclusionQuery[LLViewerCamera::sCurCameraID]); - mOcclusionQuery[LLViewerCamera::sCurCameraID] = 0; - } - - if (isOcclusionState(DISCARD_QUERY)) - { - res = 2; - } - - if (res > 0) - { - assert_states_valid(this); - clearOcclusionState(LLSpatialGroup::OCCLUDED, LLSpatialGroup::STATE_MODE_DIFF); - assert_states_valid(this); - } - else - { - assert_states_valid(this); - setOcclusionState(LLSpatialGroup::OCCLUDED, LLSpatialGroup::STATE_MODE_DIFF); - assert_states_valid(this); - } - - clearOcclusionState(QUERY_PENDING | DISCARD_QUERY); - } - } - else if (mSpatialPartition->isOcclusionEnabled() && isOcclusionState(LLSpatialGroup::OCCLUDED)) - { //check occlusion has been issued for occluded node that has not had a query issued - assert_states_valid(this); - clearOcclusionState(LLSpatialGroup::OCCLUDED, LLSpatialGroup::STATE_MODE_DIFF); - assert_states_valid(this); - } - } -} - -static LLFastTimer::DeclareTimer FTM_PUSH_OCCLUSION_VERTS("Push Occlusion"); -static LLFastTimer::DeclareTimer FTM_SET_OCCLUSION_STATE("Occlusion State"); -static LLFastTimer::DeclareTimer FTM_OCCLUSION_EARLY_FAIL("Occlusion Early Fail"); -static LLFastTimer::DeclareTimer FTM_OCCLUSION_ALLOCATE("Allocate"); -static LLFastTimer::DeclareTimer FTM_OCCLUSION_BUILD("Build"); -static LLFastTimer::DeclareTimer FTM_OCCLUSION_BEGIN_QUERY("Begin Query"); -static LLFastTimer::DeclareTimer FTM_OCCLUSION_END_QUERY("End Query"); -static LLFastTimer::DeclareTimer FTM_OCCLUSION_SET_BUFFER("Set Buffer"); -static LLFastTimer::DeclareTimer FTM_OCCLUSION_DRAW_WATER("Draw Water"); -static LLFastTimer::DeclareTimer FTM_OCCLUSION_DRAW("Draw"); - - - -void LLSpatialGroup::doOcclusion(LLCamera* camera) -{ - if (mSpatialPartition->isOcclusionEnabled() && LLPipeline::sUseOcclusion > 1) - { - // Don't cull hole/edge water, unless we have the GL_ARB_depth_clamp extension - if (earlyFail(camera, this)) - { - LLFastTimer t(FTM_OCCLUSION_EARLY_FAIL); - setOcclusionState(LLSpatialGroup::DISCARD_QUERY); - assert_states_valid(this); - clearOcclusionState(LLSpatialGroup::OCCLUDED, LLSpatialGroup::STATE_MODE_DIFF); - assert_states_valid(this); - } - else - { - if (!isOcclusionState(QUERY_PENDING) || isOcclusionState(DISCARD_QUERY)) - { - { //no query pending, or previous query to be discarded - LLFastTimer t(FTM_RENDER_OCCLUSION); - - if (!mOcclusionQuery[LLViewerCamera::sCurCameraID]) - { - LLFastTimer t(FTM_OCCLUSION_ALLOCATE); - mOcclusionQuery[LLViewerCamera::sCurCameraID] = sQueryPool.allocate(); - } - - if (mOcclusionVerts.isNull() || isState(LLSpatialGroup::OCCLUSION_DIRTY)) - { - LLFastTimer t(FTM_OCCLUSION_BUILD); - buildOcclusion(); - } - - // Depth clamp all water to avoid it being culled as a result of being - // behind the far clip plane, and in the case of edge water to avoid - // it being culled while still visible. - bool const use_depth_clamp = gGLManager.mHasDepthClamp && - (mSpatialPartition->mDrawableType == LLDrawPool::POOL_WATER || - mSpatialPartition->mDrawableType == LLDrawPool::POOL_VOIDWATER); - - LLGLEnable clamp(use_depth_clamp ? GL_DEPTH_CLAMP : 0); - -#if !LL_DARWIN - U32 mode = gGLManager.mHasOcclusionQuery2 ? GL_ANY_SAMPLES_PASSED : GL_SAMPLES_PASSED_ARB; -#else - U32 mode = GL_SAMPLES_PASSED_ARB; -#endif - -#if LL_TRACK_PENDING_OCCLUSION_QUERIES - sPendingQueries.insert(mOcclusionQuery[LLViewerCamera::sCurCameraID]); -#endif - - { - LLFastTimer t(FTM_PUSH_OCCLUSION_VERTS); - - { - LLFastTimer t(FTM_OCCLUSION_BEGIN_QUERY); - glBeginQueryARB(mode, mOcclusionQuery[LLViewerCamera::sCurCameraID]); - } - - { - LLFastTimer t(FTM_OCCLUSION_SET_BUFFER); - mOcclusionVerts->setBuffer(LLVertexBuffer::MAP_VERTEX); - } - - if (!use_depth_clamp && mSpatialPartition->mDrawableType == LLDrawPool::POOL_VOIDWATER) - { - LLFastTimer t(FTM_OCCLUSION_DRAW_WATER); - - LLGLSquashToFarClip squash(glh_get_current_projection(), 1); - if (camera->getOrigin().isExactlyZero()) - { //origin is invalid, draw entire box - mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, 0); - mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, b111*8); - } - else - { - mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, mBounds[0])); - } - } - else - { - LLFastTimer t(FTM_OCCLUSION_DRAW); - if (camera->getOrigin().isExactlyZero()) - { //origin is invalid, draw entire box - mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, 0); - mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, b111*8); - } - else - { - mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, mBounds[0])); - } - } - - - { - LLFastTimer t(FTM_OCCLUSION_END_QUERY); - glEndQueryARB(mode); - } - } - } - - { - LLFastTimer t(FTM_SET_OCCLUSION_STATE); - setOcclusionState(LLSpatialGroup::QUERY_PENDING); - clearOcclusionState(LLSpatialGroup::DISCARD_QUERY); - } - } - } - } -} - -//============================================== - -LLSpatialPartition::LLSpatialPartition(U32 data_mask, BOOL render_by_group, U32 buffer_usage) -: mRenderByGroup(render_by_group) -{ - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); - mOcclusionEnabled = TRUE; - mDrawableType = 0; - mPartitionType = LLViewerRegion::PARTITION_NONE; - mLODSeed = 0; - mLODPeriod = 1; - mVertexDataMask = data_mask; - mBufferUsage = buffer_usage; - mDepthMask = FALSE; - mSlopRatio = 0.25f; - mInfiniteFarClip = FALSE; - - LLVector4a center, size; - center.splat(0.f); - size.splat(1.f); - - mOctree = new LLSpatialGroup::OctreeRoot(center,size, - NULL); - new LLSpatialGroup(mOctree, this); -} - - -LLSpatialPartition::~LLSpatialPartition() -{ - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); - - delete mOctree; - mOctree = NULL; -} - - -LLSpatialGroup *LLSpatialPartition::put(LLDrawable *drawablep, BOOL was_visible) -{ - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); - - drawablep->updateSpatialExtents(); - - //keep drawable from being garbage collected - LLPointer<LLDrawable> ptr = drawablep; - - assert_octree_valid(mOctree); - mOctree->insert(drawablep); - assert_octree_valid(mOctree); - - LLSpatialGroup* group = drawablep->getSpatialGroup(); - - if (group && was_visible && group->isOcclusionState(LLSpatialGroup::QUERY_PENDING)) - { - group->setOcclusionState(LLSpatialGroup::DISCARD_QUERY, LLSpatialGroup::STATE_MODE_ALL_CAMERAS); - } - - return group; -} - -BOOL LLSpatialPartition::remove(LLDrawable *drawablep, LLSpatialGroup *curp) -{ - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); - - drawablep->setSpatialGroup(NULL); - - if (!curp->removeObject(drawablep)) - { - OCT_ERRS << "Failed to remove drawable from octree!" << llendl; - } - - assert_octree_valid(mOctree); - - return TRUE; -} - -void LLSpatialPartition::move(LLDrawable *drawablep, LLSpatialGroup *curp, BOOL immediate) -{ - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); - - // sanity check submitted by open source user bushing Spatula - // who was seeing crashing here. (See VWR-424 reported by Bunny Mayne) - if (!drawablep) - { - OCT_ERRS << "LLSpatialPartition::move was passed a bad drawable." << llendl; - return; - } - - BOOL was_visible = curp ? curp->isVisible() : FALSE; - - if (curp && curp->mSpatialPartition != this) - { - //keep drawable from being garbage collected - LLPointer<LLDrawable> ptr = drawablep; - if (curp->mSpatialPartition->remove(drawablep, curp)) - { - put(drawablep, was_visible); - return; - } - else - { - OCT_ERRS << "Drawable lost between spatial partitions on outbound transition." << llendl; - } - } - - if (curp && curp->updateInGroup(drawablep, immediate)) - { - // Already updated, don't need to do anything - assert_octree_valid(mOctree); - return; - } - - //keep drawable from being garbage collected - LLPointer<LLDrawable> ptr = drawablep; - if (curp && !remove(drawablep, curp)) - { - OCT_ERRS << "Move couldn't find existing spatial group!" << llendl; - } - - put(drawablep, was_visible); -} - -class LLSpatialShift : public LLSpatialGroup::OctreeTraveler -{ -public: - const LLVector4a& mOffset; - - LLSpatialShift(const LLVector4a& offset) : mOffset(offset) { } - virtual void visit(const LLSpatialGroup::OctreeNode* branch) - { - ((LLSpatialGroup*) branch->getListener(0))->shift(mOffset); - } -}; - -void LLSpatialPartition::shift(const LLVector4a &offset) -{ //shift octree node bounding boxes by offset - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); - LLSpatialShift shifter(offset); - shifter.traverse(mOctree); -} - -class LLOctreeCull : public LLSpatialGroup::OctreeTraveler -{ -public: - LLOctreeCull(LLCamera* camera) - : mCamera(camera), mRes(0) { } - - virtual bool earlyFail(LLSpatialGroup* group) - { - group->checkOcclusion(); - - if (group->mOctreeNode->getParent() && //never occlusion cull the root node - LLPipeline::sUseOcclusion && //ignore occlusion if disabled - group->isOcclusionState(LLSpatialGroup::OCCLUDED)) - { - gPipeline.markOccluder(group); - return true; - } - - return false; - } - - virtual void traverse(const LLSpatialGroup::OctreeNode* n) - { - LLSpatialGroup* group = (LLSpatialGroup*) n->getListener(0); - - if (earlyFail(group)) - { - return; - } - - if (mRes == 2 || - (mRes && group->isState(LLSpatialGroup::SKIP_FRUSTUM_CHECK))) - { //fully in, just add everything - LLSpatialGroup::OctreeTraveler::traverse(n); - } - else - { - mRes = frustumCheck(group); - - if (mRes) - { //at least partially in, run on down - LLSpatialGroup::OctreeTraveler::traverse(n); - } - - mRes = 0; - } - } - - virtual S32 frustumCheck(const LLSpatialGroup* group) - { - S32 res = mCamera->AABBInFrustumNoFarClip(group->mBounds[0], group->mBounds[1]); - if (res != 0) - { - res = llmin(res, AABBSphereIntersect(group->mExtents[0], group->mExtents[1], mCamera->getOrigin(), mCamera->mFrustumCornerDist)); - } - return res; - } - - virtual S32 frustumCheckObjects(const LLSpatialGroup* group) - { - S32 res = mCamera->AABBInFrustumNoFarClip(group->mObjectBounds[0], group->mObjectBounds[1]); - if (res != 0) - { - res = llmin(res, AABBSphereIntersect(group->mObjectExtents[0], group->mObjectExtents[1], mCamera->getOrigin(), mCamera->mFrustumCornerDist)); - } - return res; - } - - virtual bool checkObjects(const LLSpatialGroup::OctreeNode* branch, const LLSpatialGroup* group) - { - if (branch->getElementCount() == 0) //no elements - { - return false; - } - else if (branch->getChildCount() == 0) //leaf state, already checked tightest bounding box - { - return true; - } - else if (mRes == 1 && !frustumCheckObjects(group)) //no objects in frustum - { - return false; - } - - return true; - } - - virtual void preprocess(LLSpatialGroup* group) - { - - } - - virtual void processGroup(LLSpatialGroup* group) - { - if (group->needsUpdate() || - group->mVisible[LLViewerCamera::sCurCameraID] < LLDrawable::getCurrentFrame() - 1) - { - group->doOcclusion(mCamera); - } - gPipeline.markNotCulled(group, *mCamera); - } - - virtual void visit(const LLSpatialGroup::OctreeNode* branch) - { - LLSpatialGroup* group = (LLSpatialGroup*) branch->getListener(0); - - preprocess(group); - - if (checkObjects(branch, group)) - { - processGroup(group); - } - } - - LLCamera *mCamera; - S32 mRes; -}; - -class LLOctreeCullNoFarClip : public LLOctreeCull -{ -public: - LLOctreeCullNoFarClip(LLCamera* camera) - : LLOctreeCull(camera) { } - - virtual S32 frustumCheck(const LLSpatialGroup* group) - { - return mCamera->AABBInFrustumNoFarClip(group->mBounds[0], group->mBounds[1]); - } - - virtual S32 frustumCheckObjects(const LLSpatialGroup* group) - { - S32 res = mCamera->AABBInFrustumNoFarClip(group->mObjectBounds[0], group->mObjectBounds[1]); - return res; - } -}; - -class LLOctreeCullShadow : public LLOctreeCull -{ -public: - LLOctreeCullShadow(LLCamera* camera) - : LLOctreeCull(camera) { } - - virtual S32 frustumCheck(const LLSpatialGroup* group) - { - return mCamera->AABBInFrustum(group->mBounds[0], group->mBounds[1]); - } - - virtual S32 frustumCheckObjects(const LLSpatialGroup* group) - { - return mCamera->AABBInFrustum(group->mObjectBounds[0], group->mObjectBounds[1]); - } -}; - -class LLOctreeCullVisExtents: public LLOctreeCullShadow -{ -public: - LLOctreeCullVisExtents(LLCamera* camera, LLVector4a& min, LLVector4a& max) - : LLOctreeCullShadow(camera), mMin(min), mMax(max), mEmpty(TRUE) { } - - virtual bool earlyFail(LLSpatialGroup* group) - { - if (group->mOctreeNode->getParent() && //never occlusion cull the root node - LLPipeline::sUseOcclusion && //ignore occlusion if disabled - group->isOcclusionState(LLSpatialGroup::OCCLUDED)) - { - return true; - } - - return false; - } - - virtual void traverse(const LLSpatialGroup::OctreeNode* n) - { - LLSpatialGroup* group = (LLSpatialGroup*) n->getListener(0); - - if (earlyFail(group)) - { - return; - } - - if ((mRes && group->isState(LLSpatialGroup::SKIP_FRUSTUM_CHECK)) || - mRes == 2) - { //don't need to do frustum check - LLSpatialGroup::OctreeTraveler::traverse(n); - } - else - { - mRes = frustumCheck(group); - - if (mRes) - { //at least partially in, run on down - LLSpatialGroup::OctreeTraveler::traverse(n); - } - - mRes = 0; - } - } - - virtual void processGroup(LLSpatialGroup* group) - { - llassert(!group->isState(LLSpatialGroup::DIRTY) && !group->getData().empty()) - - if (mRes < 2) - { - if (mCamera->AABBInFrustum(group->mObjectBounds[0], group->mObjectBounds[1]) > 0) - { - mEmpty = FALSE; - update_min_max(mMin, mMax, group->mObjectExtents[0]); - update_min_max(mMin, mMax, group->mObjectExtents[1]); - } - } - else - { - mEmpty = FALSE; - update_min_max(mMin, mMax, group->mExtents[0]); - update_min_max(mMin, mMax, group->mExtents[1]); - } - } - - BOOL mEmpty; - LLVector4a& mMin; - LLVector4a& mMax; -}; - -class LLOctreeCullDetectVisible: public LLOctreeCullShadow -{ -public: - LLOctreeCullDetectVisible(LLCamera* camera) - : LLOctreeCullShadow(camera), mResult(FALSE) { } - - virtual bool earlyFail(LLSpatialGroup* group) - { - if (mResult || //already found a node, don't check any more - (group->mOctreeNode->getParent() && //never occlusion cull the root node - LLPipeline::sUseOcclusion && //ignore occlusion if disabled - group->isOcclusionState(LLSpatialGroup::OCCLUDED))) - { - return true; - } - - return false; - } - - virtual void processGroup(LLSpatialGroup* group) - { - if (group->isVisible()) - { - mResult = TRUE; - } - } - - BOOL mResult; -}; - -class LLOctreeSelect : public LLOctreeCull -{ -public: - LLOctreeSelect(LLCamera* camera, std::vector<LLDrawable*>* results) - : LLOctreeCull(camera), mResults(results) { } - - virtual bool earlyFail(LLSpatialGroup* group) { return false; } - virtual void preprocess(LLSpatialGroup* group) { } - - virtual void processGroup(LLSpatialGroup* group) - { - LLSpatialGroup::OctreeNode* branch = group->mOctreeNode; - - for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getData().begin(); i != branch->getData().end(); ++i) - { - LLDrawable* drawable = *i; - - if (!drawable->isDead()) - { - if (drawable->isSpatialBridge()) - { - drawable->setVisible(*mCamera, mResults, TRUE); - } - else - { - mResults->push_back(drawable); - } - } - } - } - - std::vector<LLDrawable*>* mResults; -}; - -void drawBox(const LLVector3& c, const LLVector3& r) -{ - LLVertexBuffer::unbind(); - - gGL.begin(LLRender::TRIANGLE_STRIP); - //left front - gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,-1))).mV); - gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,1))).mV); - //right front - gGL.vertex3fv((c+r.scaledVec(LLVector3(1,1,-1))).mV); - gGL.vertex3fv((c+r.scaledVec(LLVector3(1,1,1))).mV); - //right back - gGL.vertex3fv((c+r.scaledVec(LLVector3(1,-1,-1))).mV); - gGL.vertex3fv((c+r.scaledVec(LLVector3(1,-1,1))).mV); - //left back - gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,-1,-1))).mV); - gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,-1,1))).mV); - //left front - gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,-1))).mV); - gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,1))).mV); - gGL.end(); - - //bottom - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.vertex3fv((c+r.scaledVec(LLVector3(1,1,-1))).mV); - gGL.vertex3fv((c+r.scaledVec(LLVector3(1,-1,-1))).mV); - gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,-1))).mV); - gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,-1,-1))).mV); - gGL.end(); - - //top - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.vertex3fv((c+r.scaledVec(LLVector3(1,1,1))).mV); - gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,1))).mV); - gGL.vertex3fv((c+r.scaledVec(LLVector3(1,-1,1))).mV); - gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,-1,1))).mV); - gGL.end(); -} - -void drawBox(const LLVector4a& c, const LLVector4a& r) -{ - drawBox(reinterpret_cast<const LLVector3&>(c), reinterpret_cast<const LLVector3&>(r)); -} - -void drawBoxOutline(const LLVector3& pos, const LLVector3& size) -{ - LLVector3 v1 = size.scaledVec(LLVector3( 1, 1,1)); - LLVector3 v2 = size.scaledVec(LLVector3(-1, 1,1)); - LLVector3 v3 = size.scaledVec(LLVector3(-1,-1,1)); - LLVector3 v4 = size.scaledVec(LLVector3( 1,-1,1)); - - gGL.begin(LLRender::LINES); - - //top - gGL.vertex3fv((pos+v1).mV); - gGL.vertex3fv((pos+v2).mV); - gGL.vertex3fv((pos+v2).mV); - gGL.vertex3fv((pos+v3).mV); - gGL.vertex3fv((pos+v3).mV); - gGL.vertex3fv((pos+v4).mV); - gGL.vertex3fv((pos+v4).mV); - gGL.vertex3fv((pos+v1).mV); - - //bottom - gGL.vertex3fv((pos-v1).mV); - gGL.vertex3fv((pos-v2).mV); - gGL.vertex3fv((pos-v2).mV); - gGL.vertex3fv((pos-v3).mV); - gGL.vertex3fv((pos-v3).mV); - gGL.vertex3fv((pos-v4).mV); - gGL.vertex3fv((pos-v4).mV); - gGL.vertex3fv((pos-v1).mV); - - //right - gGL.vertex3fv((pos+v1).mV); - gGL.vertex3fv((pos-v3).mV); - - gGL.vertex3fv((pos+v4).mV); - gGL.vertex3fv((pos-v2).mV); - - //left - gGL.vertex3fv((pos+v2).mV); - gGL.vertex3fv((pos-v4).mV); - - gGL.vertex3fv((pos+v3).mV); - gGL.vertex3fv((pos-v1).mV); - - gGL.end(); -} - -void drawBoxOutline(const LLVector4a& pos, const LLVector4a& size) -{ - drawBoxOutline(reinterpret_cast<const LLVector3&>(pos), reinterpret_cast<const LLVector3&>(size)); -} - -class LLOctreeDirty : public LLOctreeTraveler<LLDrawable> -{ -public: - virtual void visit(const LLOctreeNode<LLDrawable>* state) - { - LLSpatialGroup* group = (LLSpatialGroup*) state->getListener(0); - group->destroyGL(); - - for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i) - { - LLDrawable* drawable = *i; - if (drawable->getVObj().notNull() && !group->mSpatialPartition->mRenderByGroup) - { - gPipeline.markRebuild(drawable, LLDrawable::REBUILD_ALL, TRUE); - } - } - - for (LLSpatialGroup::bridge_list_t::iterator i = group->mBridgeList.begin(); i != group->mBridgeList.end(); ++i) - { - LLSpatialBridge* bridge = *i; - traverse(bridge->mOctree); - } - } -}; - -void LLSpatialPartition::restoreGL() -{ - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); -} - -void LLSpatialPartition::resetVertexBuffers() -{ - LLOctreeDirty dirty; - dirty.traverse(mOctree); -} - -BOOL LLSpatialPartition::isOcclusionEnabled() -{ - return mOcclusionEnabled || LLPipeline::sUseOcclusion > 2; -} - -BOOL LLSpatialPartition::getVisibleExtents(LLCamera& camera, LLVector3& visMin, LLVector3& visMax) -{ - LLVector4a visMina, visMaxa; - visMina.load3(visMin.mV); - visMaxa.load3(visMax.mV); - - { - LLFastTimer ftm(FTM_CULL_REBOUND); - LLSpatialGroup* group = (LLSpatialGroup*) mOctree->getListener(0); - group->rebound(); - } - - LLOctreeCullVisExtents vis(&camera, visMina, visMaxa); - vis.traverse(mOctree); - - visMin.set(visMina.getF32ptr()); - visMax.set(visMaxa.getF32ptr()); - return vis.mEmpty; -} - -BOOL LLSpatialPartition::visibleObjectsInFrustum(LLCamera& camera) -{ - LLOctreeCullDetectVisible vis(&camera); - vis.traverse(mOctree); - return vis.mResult; -} - -S32 LLSpatialPartition::cull(LLCamera &camera, std::vector<LLDrawable *>* results, BOOL for_select) -{ - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); -#if LL_OCTREE_PARANOIA_CHECK - ((LLSpatialGroup*)mOctree->getListener(0))->checkStates(); -#endif - { - LLFastTimer ftm(FTM_CULL_REBOUND); - LLSpatialGroup* group = (LLSpatialGroup*) mOctree->getListener(0); - group->rebound(); - } - -#if LL_OCTREE_PARANOIA_CHECK - ((LLSpatialGroup*)mOctree->getListener(0))->validate(); -#endif - - - if (for_select) - { - LLOctreeSelect selecter(&camera, results); - selecter.traverse(mOctree); - } - else if (LLPipeline::sShadowRender) - { - LLFastTimer ftm(FTM_FRUSTUM_CULL); - LLOctreeCullShadow culler(&camera); - culler.traverse(mOctree); - } - else if (mInfiniteFarClip || !LLPipeline::sUseFarClip) - { - LLFastTimer ftm(FTM_FRUSTUM_CULL); - LLOctreeCullNoFarClip culler(&camera); - culler.traverse(mOctree); - } - else - { - LLFastTimer ftm(FTM_FRUSTUM_CULL); - LLOctreeCull culler(&camera); - culler.traverse(mOctree); - } - - return 0; -} - -BOOL earlyFail(LLCamera* camera, LLSpatialGroup* group) -{ - if (camera->getOrigin().isExactlyZero()) - { - return FALSE; - } - - const F32 vel = SG_OCCLUSION_FUDGE*2.f; - LLVector4a fudge; - fudge.splat(vel); - - const LLVector4a& c = group->mBounds[0]; - LLVector4a r; - r.setAdd(group->mBounds[1], fudge); - - /*if (r.magVecSquared() > 1024.0*1024.0) - { - return TRUE; - }*/ - - LLVector4a e; - e.load3(camera->getOrigin().mV); - - LLVector4a min; - min.setSub(c,r); - LLVector4a max; - max.setAdd(c,r); - - S32 lt = e.lessThan(min).getGatheredBits() & 0x7; - if (lt) - { - return FALSE; - } - - S32 gt = e.greaterThan(max).getGatheredBits() & 0x7; - if (gt) - { - return FALSE; - } - - return TRUE; -} - - -void pushVerts(LLDrawInfo* params, U32 mask) -{ - LLRenderPass::applyModelMatrix(*params); - params->mVertexBuffer->setBuffer(mask); - params->mVertexBuffer->drawRange(params->mParticle ? LLRender::POINTS : LLRender::TRIANGLES, - params->mStart, params->mEnd, params->mCount, params->mOffset); -} - -void pushVerts(LLSpatialGroup* group, U32 mask) -{ - LLDrawInfo* params = NULL; - - for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i) - { - for (LLSpatialGroup::drawmap_elem_t::iterator j = i->second.begin(); j != i->second.end(); ++j) - { - params = *j; - pushVerts(params, mask); - } - } -} - -void pushVerts(LLFace* face, U32 mask) -{ - llassert(face->verify()); - - LLVertexBuffer* buffer = face->getVertexBuffer(); - - if (buffer && (face->getGeomCount() >= 3)) - { - buffer->setBuffer(mask); - U16 start = face->getGeomStart(); - U16 end = start + face->getGeomCount()-1; - U32 count = face->getIndicesCount(); - U16 offset = face->getIndicesStart(); - buffer->drawRange(LLRender::TRIANGLES, start, end, count, offset); - } -} - -void pushVerts(LLDrawable* drawable, U32 mask) -{ - for (S32 i = 0; i < drawable->getNumFaces(); ++i) - { - pushVerts(drawable->getFace(i), mask); - } -} - -void pushVerts(LLVolume* volume) -{ - LLVertexBuffer::unbind(); - for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) - { - const LLVolumeFace& face = volume->getVolumeFace(i); - LLVertexBuffer::drawElements(LLRender::TRIANGLES, face.mPositions, NULL, face.mNumIndices, face.mIndices); - } -} - -void pushBufferVerts(LLVertexBuffer* buffer, U32 mask) -{ - if (buffer) - { - buffer->setBuffer(mask); - buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); - } -} - -void pushBufferVerts(LLSpatialGroup* group, U32 mask) -{ - if (group->mSpatialPartition->mRenderByGroup) - { - if (!group->mDrawMap.empty()) - { - LLDrawInfo* params = *(group->mDrawMap.begin()->second.begin()); - LLRenderPass::applyModelMatrix(*params); - - pushBufferVerts(group->mVertexBuffer, mask); - - for (LLSpatialGroup::buffer_map_t::iterator i = group->mBufferMap.begin(); i != group->mBufferMap.end(); ++i) - { - for (LLSpatialGroup::buffer_texture_map_t::iterator j = i->second.begin(); j != i->second.end(); ++j) - { - for (LLSpatialGroup::buffer_list_t::iterator k = j->second.begin(); k != j->second.end(); ++k) - { - pushBufferVerts(*k, mask); - } - } - } - } - } - else - { - drawBox(group->mBounds[0], group->mBounds[1]); - } -} - -void pushVertsColorCoded(LLSpatialGroup* group, U32 mask) -{ - LLDrawInfo* params = NULL; - - LLColor4 colors[] = { - LLColor4::green, - LLColor4::green1, - LLColor4::green2, - LLColor4::green3, - LLColor4::green4, - LLColor4::green5, - LLColor4::green6 - }; - - static const U32 col_count = LL_ARRAY_SIZE(colors); - - U32 col = 0; - - for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i) - { - for (LLSpatialGroup::drawmap_elem_t::iterator j = i->second.begin(); j != i->second.end(); ++j) - { - params = *j; - LLRenderPass::applyModelMatrix(*params); - gGL.diffuseColor4f(colors[col].mV[0], colors[col].mV[1], colors[col].mV[2], 0.5f); - params->mVertexBuffer->setBuffer(mask); - params->mVertexBuffer->drawRange(params->mParticle ? LLRender::POINTS : LLRender::TRIANGLES, - params->mStart, params->mEnd, params->mCount, params->mOffset); - col = (col+1)%col_count; - } - } -} - -void renderOctree(LLSpatialGroup* group) -{ - //render solid object bounding box, color - //coded by buffer usage and activity - gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); - LLVector4 col; - if (group->mBuilt > 0.f) - { - group->mBuilt -= 2.f * gFrameIntervalSeconds; - if (group->mBufferUsage == GL_STATIC_DRAW_ARB) - { - col.setVec(1.0f, 0, 0, group->mBuilt*0.5f); - } - else - { - col.setVec(0.1f,0.1f,1,0.1f); - //col.setVec(1.0f, 1.0f, 0, sinf(group->mBuilt*3.14159f)*0.5f); - } - - if (group->mBufferUsage != GL_STATIC_DRAW_ARB) - { - LLGLDepthTest gl_depth(FALSE, FALSE); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - - gGL.diffuseColor4f(1,0,0,group->mBuilt); - gGL.flush(); - glLineWidth(5.f); - drawBoxOutline(group->mObjectBounds[0], group->mObjectBounds[1]); - gGL.flush(); - glLineWidth(1.f); - gGL.flush(); - for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i) - { - LLDrawable* drawable = *i; - if (!group->mSpatialPartition->isBridge()) - { - gGL.pushMatrix(); - LLVector3 trans = drawable->getRegion()->getOriginAgent(); - gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]); - } - - for (S32 j = 0; j < drawable->getNumFaces(); j++) - { - LLFace* face = drawable->getFace(j); - if (face->getVertexBuffer()) - { - if (gFrameTimeSeconds - face->mLastUpdateTime < 0.5f) - { - gGL.diffuseColor4f(0, 1, 0, group->mBuilt); - } - else if (gFrameTimeSeconds - face->mLastMoveTime < 0.5f) - { - gGL.diffuseColor4f(1, 0, 0, group->mBuilt); - } - else - { - continue; - } - - face->getVertexBuffer()->setBuffer(LLVertexBuffer::MAP_VERTEX); - //drawBox((face->mExtents[0] + face->mExtents[1])*0.5f, - // (face->mExtents[1]-face->mExtents[0])*0.5f); - face->getVertexBuffer()->draw(LLRender::TRIANGLES, face->getIndicesCount(), face->getIndicesStart()); - } - } - - if (!group->mSpatialPartition->isBridge()) - { - gGL.popMatrix(); - } - } - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - gGL.diffuseColor4f(1,1,1,1); - } - } - else - { - if (group->mBufferUsage == GL_STATIC_DRAW_ARB && !group->getData().empty() - && group->mSpatialPartition->mRenderByGroup) - { - col.setVec(0.8f, 0.4f, 0.1f, 0.1f); - } - else - { - col.setVec(0.1f, 0.1f, 1.f, 0.1f); - } - } - - gGL.diffuseColor4fv(col.mV); - LLVector4a fudge; - fudge.splat(0.001f); - LLVector4a size = group->mObjectBounds[1]; - size.mul(1.01f); - size.add(fudge); - - //{ - // LLGLDepthTest depth(GL_TRUE, GL_FALSE); - // drawBox(group->mObjectBounds[0], fudge); - //} - - gGL.setSceneBlendType(LLRender::BT_ALPHA); - - //if (group->mBuilt <= 0.f) - { - //draw opaque outline - //gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], 1.f); - //drawBoxOutline(group->mObjectBounds[0], group->mObjectBounds[1]); - - gGL.diffuseColor4f(0,1,1,1); - drawBoxOutline(group->mBounds[0],group->mBounds[1]); - - //draw bounding box for draw info - /*if (group->mSpatialPartition->mRenderByGroup) - { - gGL.diffuseColor4f(1.0f, 0.75f, 0.25f, 0.6f); - for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i) - { - for (LLSpatialGroup::drawmap_elem_t::iterator j = i->second.begin(); j != i->second.end(); ++j) - { - LLDrawInfo* draw_info = *j; - LLVector4a center; - center.setAdd(draw_info->mExtents[1], draw_info->mExtents[0]); - center.mul(0.5f); - LLVector4a size; - size.setSub(draw_info->mExtents[1], draw_info->mExtents[0]); - size.mul(0.5f); - drawBoxOutline(center, size); - } - } - }*/ - } - -// LLSpatialGroup::OctreeNode* node = group->mOctreeNode; -// gGL.diffuseColor4f(0,1,0,1); -// drawBoxOutline(LLVector3(node->getCenter()), LLVector3(node->getSize())); -} - -void renderVisibility(LLSpatialGroup* group, LLCamera* camera) -{ - LLGLEnable blend(GL_BLEND); - gGL.setSceneBlendType(LLRender::BT_ALPHA); - LLGLEnable cull(GL_CULL_FACE); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - - BOOL render_objects = (!LLPipeline::sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) && group->isVisible() && - !group->getData().empty(); - - if (render_objects) - { - LLGLDepthTest depth_under(GL_TRUE, GL_FALSE, GL_GREATER); - gGL.diffuseColor4f(0, 0.5f, 0, 0.5f); - gGL.diffuseColor4f(0, 0.5f, 0, 0.5f); - pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX); - } - - { - LLGLDepthTest depth_over(GL_TRUE, GL_FALSE, GL_LEQUAL); - - if (render_objects) - { - gGL.diffuseColor4f(0.f, 0.5f, 0.f,1.f); - gGL.diffuseColor4f(0.f, 0.5f, 0.f, 1.f); - pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX); - } - - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - - if (render_objects) - { - gGL.diffuseColor4f(0.f, 0.75f, 0.f,0.5f); - gGL.diffuseColor4f(0.f, 0.75f, 0.f, 0.5f); - pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX); - } - /*else if (camera && group->mOcclusionVerts.notNull()) - { - LLVertexBuffer::unbind(); - group->mOcclusionVerts->setBuffer(LLVertexBuffer::MAP_VERTEX); - - gGL.diffuseColor4f(1.0f, 0.f, 0.f, 0.5f); - group->mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, group->mBounds[0])); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - - gGL.diffuseColor4f(1.0f, 1.f, 1.f, 1.0f); - group->mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, group->mBounds[0])); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - }*/ - } -} - -void renderCrossHairs(LLVector3 position, F32 size, LLColor4 color) -{ - gGL.diffuseColor4fv(color.mV); - gGL.begin(LLRender::LINES); - { - gGL.vertex3fv((position - LLVector3(size, 0.f, 0.f)).mV); - gGL.vertex3fv((position + LLVector3(size, 0.f, 0.f)).mV); - gGL.vertex3fv((position - LLVector3(0.f, size, 0.f)).mV); - gGL.vertex3fv((position + LLVector3(0.f, size, 0.f)).mV); - gGL.vertex3fv((position - LLVector3(0.f, 0.f, size)).mV); - gGL.vertex3fv((position + LLVector3(0.f, 0.f, size)).mV); - } - gGL.end(); -} - -void renderUpdateType(LLDrawable* drawablep) -{ - LLViewerObject* vobj = drawablep->getVObj(); - if (!vobj || OUT_UNKNOWN == vobj->getLastUpdateType()) - { - return; - } - LLGLEnable blend(GL_BLEND); - switch (vobj->getLastUpdateType()) - { - case OUT_FULL: - gGL.diffuseColor4f(0,1,0,0.5f); - break; - case OUT_TERSE_IMPROVED: - gGL.diffuseColor4f(0,1,1,0.5f); - break; - case OUT_FULL_COMPRESSED: - if (vobj->getLastUpdateCached()) - { - gGL.diffuseColor4f(1,0,0,0.5f); - } - else - { - gGL.diffuseColor4f(1,1,0,0.5f); - } - break; - case OUT_FULL_CACHED: - gGL.diffuseColor4f(0,0,1,0.5f); - break; - default: - llwarns << "Unknown update_type " << vobj->getLastUpdateType() << llendl; - break; - }; - S32 num_faces = drawablep->getNumFaces(); - if (num_faces) - { - for (S32 i = 0; i < num_faces; ++i) - { - pushVerts(drawablep->getFace(i), LLVertexBuffer::MAP_VERTEX); - } - } -} - -void renderComplexityDisplay(LLDrawable* drawablep) -{ - LLViewerObject* vobj = drawablep->getVObj(); - if (!vobj) - { - return; - } - - LLVOVolume *voVol = dynamic_cast<LLVOVolume*>(vobj); - - if (!voVol) - { - return; - } - - if (!voVol->isRoot()) - { - return; - } - - LLVOVolume::texture_cost_t textures; - F32 cost = (F32) voVol->getRenderCost(textures); - - // add any child volumes - LLViewerObject::const_child_list_t children = voVol->getChildren(); - for (LLViewerObject::const_child_list_t::const_iterator iter = children.begin(); iter != children.end(); ++iter) - { - const LLViewerObject *child = *iter; - const LLVOVolume *child_volume = dynamic_cast<const LLVOVolume*>(child); - if (child_volume) - { - cost += child_volume->getRenderCost(textures); - } - } - - // add texture cost - for (LLVOVolume::texture_cost_t::iterator iter = textures.begin(); iter != textures.end(); ++iter) - { - // add the cost of each individual texture in the linkset - cost += iter->second; - } - - F32 cost_max = (F32) LLVOVolume::getRenderComplexityMax(); - - - - // allow user to set a static color scale - if (gSavedSettings.getS32("RenderComplexityStaticMax") > 0) - { - cost_max = gSavedSettings.getS32("RenderComplexityStaticMax"); - } - - F32 cost_ratio = cost / cost_max; - - // cap cost ratio at 1.0f in case cost_max is at a low threshold - cost_ratio = cost_ratio > 1.0f ? 1.0f : cost_ratio; - - LLGLEnable blend(GL_BLEND); - - LLColor4 color; - const LLColor4 color_min = gSavedSettings.getColor4("RenderComplexityColorMin"); - const LLColor4 color_mid = gSavedSettings.getColor4("RenderComplexityColorMid"); - const LLColor4 color_max = gSavedSettings.getColor4("RenderComplexityColorMax"); - - if (cost_ratio < 0.5f) - { - color = color_min * (1 - cost_ratio * 2) + color_mid * (cost_ratio * 2); - } - else - { - color = color_mid * (1 - (cost_ratio - 0.5) * 2) + color_max * ((cost_ratio - 0.5) * 2); - } - - LLSD color_val = color.getValue(); - - // don't highlight objects below the threshold - if (cost > gSavedSettings.getS32("RenderComplexityThreshold")) - { - glColor4f(color[0],color[1],color[2],0.5f); - - - S32 num_faces = drawablep->getNumFaces(); - if (num_faces) - { - for (S32 i = 0; i < num_faces; ++i) - { - pushVerts(drawablep->getFace(i), LLVertexBuffer::MAP_VERTEX); - } - } - LLViewerObject::const_child_list_t children = voVol->getChildren(); - for (LLViewerObject::const_child_list_t::const_iterator iter = children.begin(); iter != children.end(); ++iter) - { - const LLViewerObject *child = *iter; - if (child) - { - num_faces = child->getNumFaces(); - if (num_faces) - { - for (S32 i = 0; i < num_faces; ++i) - { - pushVerts(child->mDrawable->getFace(i), LLVertexBuffer::MAP_VERTEX); - } - } - } - } - } - - voVol->setDebugText(llformat("%4.0f", cost)); -} - -void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE) -{ - if (set_color) - { - if (drawable->isSpatialBridge()) - { - gGL.diffuseColor4f(1,0.5f,0,1); - } - else if (drawable->getVOVolume()) - { - if (drawable->isRoot()) - { - gGL.diffuseColor4f(1,1,0,1); - } - else - { - gGL.diffuseColor4f(0,1,0,1); - } - } - else if (drawable->getVObj()) - { - switch (drawable->getVObj()->getPCode()) - { - case LLViewerObject::LL_VO_SURFACE_PATCH: - gGL.diffuseColor4f(0,1,1,1); - break; - case LLViewerObject::LL_VO_CLOUDS: - // no longer used - break; - case LLViewerObject::LL_VO_PART_GROUP: - case LLViewerObject::LL_VO_HUD_PART_GROUP: - gGL.diffuseColor4f(0,0,1,1); - break; - case LLViewerObject::LL_VO_VOID_WATER: - case LLViewerObject::LL_VO_WATER: - gGL.diffuseColor4f(0,0.5f,1,1); - break; - case LL_PCODE_LEGACY_TREE: - gGL.diffuseColor4f(0,0.5f,0,1); - break; - default: - gGL.diffuseColor4f(1,0,1,1); - break; - } - } - else - { - gGL.diffuseColor4f(1,0,0,1); - } - } - - const LLVector4a* ext; - LLVector4a pos, size; - - //render face bounding boxes - for (S32 i = 0; i < drawable->getNumFaces(); i++) - { - LLFace* facep = drawable->getFace(i); - - ext = facep->mExtents; - - pos.setAdd(ext[0], ext[1]); - pos.mul(0.5f); - size.setSub(ext[1], ext[0]); - size.mul(0.5f); - - drawBoxOutline(pos,size); - } - - //render drawable bounding box - ext = drawable->getSpatialExtents(); - - pos.setAdd(ext[0], ext[1]); - pos.mul(0.5f); - size.setSub(ext[1], ext[0]); - size.mul(0.5f); - - LLViewerObject* vobj = drawable->getVObj(); - if (vobj && vobj->onActiveList()) - { - gGL.flush(); - glLineWidth(llmax(4.f*sinf(gFrameTimeSeconds*2.f)+1.f, 1.f)); - //glLineWidth(4.f*(sinf(gFrameTimeSeconds*2.f)*0.25f+0.75f)); - stop_glerror(); - drawBoxOutline(pos,size); - gGL.flush(); - glLineWidth(1.f); - } - else - { - drawBoxOutline(pos,size); - } -} - -void renderNormals(LLDrawable* drawablep) -{ - LLVertexBuffer::unbind(); - - LLVOVolume* vol = drawablep->getVOVolume(); - if (vol) - { - LLVolume* volume = vol->getVolume(); - gGL.pushMatrix(); - gGL.multMatrix((F32*) vol->getRelativeXform().mMatrix); - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - LLVector4a scale(gSavedSettings.getF32("RenderDebugNormalScale")); - - for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) - { - const LLVolumeFace& face = volume->getVolumeFace(i); - - for (S32 j = 0; j < face.mNumVertices; ++j) - { - gGL.begin(LLRender::LINES); - LLVector4a n,p; - - n.setMul(face.mNormals[j], scale); - p.setAdd(face.mPositions[j], n); - - gGL.diffuseColor4f(1,1,1,1); - gGL.vertex3fv(face.mPositions[j].getF32ptr()); - gGL.vertex3fv(p.getF32ptr()); - - if (face.mBinormals) - { - n.setMul(face.mBinormals[j], scale); - p.setAdd(face.mPositions[j], n); - - gGL.diffuseColor4f(0,1,1,1); - gGL.vertex3fv(face.mPositions[j].getF32ptr()); - gGL.vertex3fv(p.getF32ptr()); - } - gGL.end(); - } - } - - gGL.popMatrix(); - } -} - -S32 get_physics_detail(const LLVolumeParams& volume_params, const LLVector3& scale) -{ - const S32 DEFAULT_DETAIL = 1; - const F32 LARGE_THRESHOLD = 5.f; - const F32 MEGA_THRESHOLD = 25.f; - - S32 detail = DEFAULT_DETAIL; - F32 avg_scale = (scale[0]+scale[1]+scale[2])/3.f; - - if (avg_scale > LARGE_THRESHOLD) - { - detail += 1; - if (avg_scale > MEGA_THRESHOLD) - { - detail += 1; - } - } - - return detail; -} - -void renderMeshBaseHull(LLVOVolume* volume, U32 data_mask, LLColor4& color, LLColor4& line_color) -{ - LLUUID mesh_id = volume->getVolume()->getParams().getSculptID(); - LLModel::Decomposition* decomp = gMeshRepo.getDecomposition(mesh_id); - - const LLVector3 center(0,0,0); - const LLVector3 size(0.25f,0.25f,0.25f); - - if (decomp) - { - if (!decomp->mBaseHullMesh.empty()) - { - gGL.diffuseColor4fv(color.mV); - LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mBaseHullMesh.mPositions, decomp->mBaseHullMesh.mNormals); - } - else - { - gMeshRepo.buildPhysicsMesh(*decomp); - gGL.diffuseColor4f(0,1,1,1); - drawBoxOutline(center, size); - } - - } - else - { - gGL.diffuseColor3f(1,0,1); - drawBoxOutline(center, size); - } -} - -void render_hull(LLModel::PhysicsMesh& mesh, const LLColor4& color, const LLColor4& line_color) -{ - gGL.diffuseColor4fv(color.mV); - LLVertexBuffer::drawArrays(LLRender::TRIANGLES, mesh.mPositions, mesh.mNormals); - LLGLEnable offset(GL_POLYGON_OFFSET_LINE); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - glPolygonOffset(3.f, 3.f); - glLineWidth(3.f); - gGL.diffuseColor4fv(line_color.mV); - LLVertexBuffer::drawArrays(LLRender::TRIANGLES, mesh.mPositions, mesh.mNormals); - glLineWidth(1.f); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); -} - -void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) -{ - U8 physics_type = volume->getPhysicsShapeType(); - - if (physics_type == LLViewerObject::PHYSICS_SHAPE_NONE || volume->isFlexible()) - { - return; - } - - //not allowed to return at this point without rendering *something* - - F32 threshold = gSavedSettings.getF32("ObjectCostHighThreshold"); - F32 cost = volume->getObjectCost(); - - LLColor4 low = gSavedSettings.getColor4("ObjectCostLowColor"); - LLColor4 mid = gSavedSettings.getColor4("ObjectCostMidColor"); - LLColor4 high = gSavedSettings.getColor4("ObjectCostHighColor"); - - F32 normalizedCost = 1.f - exp( -(cost / threshold) ); - - LLColor4 color; - if ( normalizedCost <= 0.5f ) - { - color = lerp( low, mid, 2.f * normalizedCost ); - } - else - { - color = lerp( mid, high, 2.f * ( normalizedCost - 0.5f ) ); - } - - LLColor4 line_color = color*0.5f; - - U32 data_mask = LLVertexBuffer::MAP_VERTEX; - - LLVolumeParams volume_params = volume->getVolume()->getParams(); - - LLPhysicsVolumeParams physics_params(volume_params, - physics_type == LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL); - - LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification physics_spec; - LLPhysicsShapeBuilderUtil::determinePhysicsShape(physics_params, volume->getScale(), physics_spec); - - U32 type = physics_spec.getType(); - - LLVector3 center(0,0,0); - LLVector3 size(0.25f,0.25f,0.25f); - - gGL.pushMatrix(); - gGL.multMatrix((F32*) volume->getRelativeXform().mMatrix); - - if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::USER_MESH) - { - LLUUID mesh_id = volume->getVolume()->getParams().getSculptID(); - LLModel::Decomposition* decomp = gMeshRepo.getDecomposition(mesh_id); - - if (decomp) - { //render a physics based mesh - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - if (!decomp->mHull.empty()) - { //decomposition exists, use that - - if (decomp->mMesh.empty()) - { - gMeshRepo.buildPhysicsMesh(*decomp); - } - - for (U32 i = 0; i < decomp->mMesh.size(); ++i) - { - render_hull(decomp->mMesh[i], color, line_color); - } - } - else if (!decomp->mPhysicsShapeMesh.empty()) - { - //decomp has physics mesh, render that mesh - gGL.diffuseColor4fv(color.mV); - LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mPhysicsShapeMesh.mPositions, decomp->mPhysicsShapeMesh.mNormals); - - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - gGL.diffuseColor4fv(line_color.mV); - LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mPhysicsShapeMesh.mPositions, decomp->mPhysicsShapeMesh.mNormals); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - } - else - { //no mesh or decomposition, render base hull - renderMeshBaseHull(volume, data_mask, color, line_color); - - if (decomp->mPhysicsShapeMesh.empty()) - { - //attempt to fetch physics shape mesh if available - gMeshRepo.fetchPhysicsShape(mesh_id); - } - } - } - else - { - gGL.diffuseColor3f(1,1,0); - drawBoxOutline(center, size); - } - } - else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::USER_CONVEX || - type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::PRIM_CONVEX) - { - if (volume->isMesh()) - { - renderMeshBaseHull(volume, data_mask, color, line_color); - } - else - { - LLVolumeParams volume_params = volume->getVolume()->getParams(); - S32 detail = get_physics_detail(volume_params, volume->getScale()); - LLVolume* phys_volume = LLPrimitive::sVolumeManager->refVolume(volume_params, detail); - - if (!phys_volume->mHullPoints) - { //build convex hull - std::vector<LLVector3> pos; - std::vector<U16> index; - - S32 index_offset = 0; - - for (S32 i = 0; i < phys_volume->getNumVolumeFaces(); ++i) - { - const LLVolumeFace& face = phys_volume->getVolumeFace(i); - if (index_offset + face.mNumVertices > 65535) - { - continue; - } - - for (S32 j = 0; j < face.mNumVertices; ++j) - { - pos.push_back(LLVector3(face.mPositions[j].getF32ptr())); - } - - for (S32 j = 0; j < face.mNumIndices; ++j) - { - index.push_back(face.mIndices[j]+index_offset); - } - - index_offset += face.mNumVertices; - } - - if (!pos.empty() && !index.empty()) - { - LLCDMeshData mesh; - mesh.mIndexBase = &index[0]; - mesh.mVertexBase = pos[0].mV; - mesh.mNumVertices = pos.size(); - mesh.mVertexStrideBytes = 12; - mesh.mIndexStrideBytes = 6; - mesh.mIndexType = LLCDMeshData::INT_16; - - mesh.mNumTriangles = index.size()/3; - - LLCDMeshData res; - - LLConvexDecomposition::getInstance()->generateSingleHullMeshFromMesh( &mesh, &res ); - - //copy res into phys_volume - phys_volume->mHullPoints = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*res.mNumVertices); - phys_volume->mNumHullPoints = res.mNumVertices; - - S32 idx_size = (res.mNumTriangles*3*2+0xF) & ~0xF; - phys_volume->mHullIndices = (U16*) ll_aligned_malloc_16(idx_size); - phys_volume->mNumHullIndices = res.mNumTriangles*3; - - const F32* v = res.mVertexBase; - - for (S32 i = 0; i < res.mNumVertices; ++i) - { - F32* p = (F32*) ((U8*)v+i*res.mVertexStrideBytes); - phys_volume->mHullPoints[i].load3(p); - } - - if (res.mIndexType == LLCDMeshData::INT_16) - { - for (S32 i = 0; i < res.mNumTriangles; ++i) - { - U16* idx = (U16*) (((U8*)res.mIndexBase)+i*res.mIndexStrideBytes); - - phys_volume->mHullIndices[i*3+0] = idx[0]; - phys_volume->mHullIndices[i*3+1] = idx[1]; - phys_volume->mHullIndices[i*3+2] = idx[2]; - } - } - else - { - for (S32 i = 0; i < res.mNumTriangles; ++i) - { - U32* idx = (U32*) (((U8*)res.mIndexBase)+i*res.mIndexStrideBytes); - - phys_volume->mHullIndices[i*3+0] = (U16) idx[0]; - phys_volume->mHullIndices[i*3+1] = (U16) idx[1]; - phys_volume->mHullIndices[i*3+2] = (U16) idx[2]; - } - } - } - } - - if (phys_volume->mHullPoints) - { - //render hull - - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - - gGL.diffuseColor4fv(line_color.mV); - LLVertexBuffer::unbind(); - - llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShader != 0); - - LLVertexBuffer::drawElements(LLRender::TRIANGLES, phys_volume->mHullPoints, NULL, phys_volume->mNumHullIndices, phys_volume->mHullIndices); - - gGL.diffuseColor4fv(color.mV); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - LLVertexBuffer::drawElements(LLRender::TRIANGLES, phys_volume->mHullPoints, NULL, phys_volume->mNumHullIndices, phys_volume->mHullIndices); - - } - else - { - gGL.diffuseColor4f(1,0,1,1); - drawBoxOutline(center, size); - } - - LLPrimitive::sVolumeManager->unrefVolume(phys_volume); - } - } - else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::BOX) - { - LLVector3 center = physics_spec.getCenter(); - LLVector3 scale = physics_spec.getScale(); - LLVector3 vscale = volume->getScale()*2.f; - scale.set(scale[0]/vscale[0], scale[1]/vscale[1], scale[2]/vscale[2]); - - gGL.diffuseColor4fv(color.mV); - drawBox(center, scale); - } - else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::SPHERE) - { - /*LLVolumeParams volume_params; - volume_params.setType( LL_PCODE_PROFILE_CIRCLE_HALF, LL_PCODE_PATH_CIRCLE ); - volume_params.setBeginAndEndS( 0.f, 1.f ); - volume_params.setBeginAndEndT( 0.f, 1.f ); - volume_params.setRatio ( 1, 1 ); - volume_params.setShear ( 0, 0 ); - LLVolume* sphere = LLPrimitive::sVolumeManager->refVolume(volume_params, 3); - - gGL.diffuseColor4fv(color.mV); - pushVerts(sphere); - LLPrimitive::sVolumeManager->unrefVolume(sphere);*/ - } - else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::CYLINDER) - { - LLVolumeParams volume_params; - volume_params.setType( LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_LINE ); - volume_params.setBeginAndEndS( 0.f, 1.f ); - volume_params.setBeginAndEndT( 0.f, 1.f ); - volume_params.setRatio ( 1, 1 ); - volume_params.setShear ( 0, 0 ); - LLVolume* cylinder = LLPrimitive::sVolumeManager->refVolume(volume_params, 3); - - gGL.diffuseColor4fv(color.mV); - pushVerts(cylinder); - LLPrimitive::sVolumeManager->unrefVolume(cylinder); - } - else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::PRIM_MESH) - { - LLVolumeParams volume_params = volume->getVolume()->getParams(); - S32 detail = get_physics_detail(volume_params, volume->getScale()); - - LLVolume* phys_volume = LLPrimitive::sVolumeManager->refVolume(volume_params, detail); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - - gGL.diffuseColor4fv(line_color.mV); - pushVerts(phys_volume); - - gGL.diffuseColor4fv(color.mV); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - pushVerts(phys_volume); - LLPrimitive::sVolumeManager->unrefVolume(phys_volume); - } - else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::PRIM_CONVEX) - { - LLVolumeParams volume_params = volume->getVolume()->getParams(); - S32 detail = get_physics_detail(volume_params, volume->getScale()); - - LLVolume* phys_volume = LLPrimitive::sVolumeManager->refVolume(volume_params, detail); - - if (phys_volume->mHullPoints && phys_volume->mHullIndices) - { - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShader != 0); - LLVertexBuffer::unbind(); - glVertexPointer(3, GL_FLOAT, 16, phys_volume->mHullPoints); - gGL.diffuseColor4fv(line_color.mV); - gGL.syncMatrices(); - glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); - - gGL.diffuseColor4fv(color.mV); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); - } - else - { - gGL.diffuseColor3f(1,0,1); - drawBoxOutline(center, size); - gMeshRepo.buildHull(volume_params, detail); - } - LLPrimitive::sVolumeManager->unrefVolume(phys_volume); - } - else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::SCULPT) - { - //TODO: implement sculpted prim physics display - } - else - { - llerrs << "Unhandled type" << llendl; - } - - gGL.popMatrix(); -} - -void renderPhysicsShapes(LLSpatialGroup* group) -{ - for (LLSpatialGroup::OctreeNode::const_element_iter i = group->getData().begin(); i != group->getData().end(); ++i) - { - LLDrawable* drawable = *i; - LLVOVolume* volume = drawable->getVOVolume(); - if (volume && !volume->isAttachment() && volume->getPhysicsShapeType() != LLViewerObject::PHYSICS_SHAPE_NONE ) - { - if (!group->mSpatialPartition->isBridge()) - { - gGL.pushMatrix(); - LLVector3 trans = drawable->getRegion()->getOriginAgent(); - gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]); - renderPhysicsShape(drawable, volume); - gGL.popMatrix(); - } - else - { - renderPhysicsShape(drawable, volume); - } - } - else - { - LLViewerObject* object = drawable->getVObj(); - if (object && object->getPCode() == LLViewerObject::LL_VO_SURFACE_PATCH) - { - //push face vertices for terrain - for (S32 i = 0; i < drawable->getNumFaces(); ++i) - { - LLFace* face = drawable->getFace(i); - LLVertexBuffer* buff = face->getVertexBuffer(); - if (buff) - { - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - - buff->setBuffer(LLVertexBuffer::MAP_VERTEX); - gGL.diffuseColor3f(0.2f, 0.5f, 0.3f); - buff->draw(LLRender::TRIANGLES, buff->getNumIndices(), 0); - - gGL.diffuseColor3f(0.2f, 1.f, 0.3f); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - buff->draw(LLRender::TRIANGLES, buff->getNumIndices(), 0); - } - } - } - } - } -} - -void renderTexturePriority(LLDrawable* drawable) -{ - for (int face=0; face<drawable->getNumFaces(); ++face) - { - LLFace *facep = drawable->getFace(face); - - LLVector4 cold(0,0,0.25f); - LLVector4 hot(1,0.25f,0.25f); - - LLVector4 boost_cold(0,0,0,0); - LLVector4 boost_hot(0,1,0,1); - - LLGLDisable blend(GL_BLEND); - - //LLViewerTexture* imagep = facep->getTexture(); - //if (imagep) - { - - //F32 vsize = imagep->mMaxVirtualSize; - F32 vsize = facep->getPixelArea(); - - if (vsize > sCurMaxTexPriority) - { - sCurMaxTexPriority = vsize; - } - - F32 t = vsize/sLastMaxTexPriority; - - LLVector4 col = lerp(cold, hot, t); - gGL.diffuseColor4fv(col.mV); - } - //else - //{ - // gGL.diffuseColor4f(1,0,1,1); - //} - - LLVector4a center; - center.setAdd(facep->mExtents[1],facep->mExtents[0]); - center.mul(0.5f); - LLVector4a size; - size.setSub(facep->mExtents[1],facep->mExtents[0]); - size.mul(0.5f); - size.add(LLVector4a(0.01f)); - drawBox(center, size); - - /*S32 boost = imagep->getBoostLevel(); - if (boost>LLViewerTexture::BOOST_NONE) - { - F32 t = (F32) boost / (F32) (LLViewerTexture::BOOST_MAX_LEVEL-1); - LLVector4 col = lerp(boost_cold, boost_hot, t); - LLGLEnable blend_on(GL_BLEND); - gGL.blendFunc(GL_SRC_ALPHA, GL_ONE); - gGL.diffuseColor4fv(col.mV); - drawBox(center, size); - gGL.blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - }*/ - } -} - -void renderPoints(LLDrawable* drawablep) -{ - LLGLDepthTest depth(GL_FALSE, GL_FALSE); - if (drawablep->getNumFaces()) - { - gGL.begin(LLRender::POINTS); - gGL.diffuseColor3f(1,1,1); - for (S32 i = 0; i < drawablep->getNumFaces(); i++) - { - gGL.vertex3fv(drawablep->getFace(i)->mCenterLocal.mV); - } - gGL.end(); - } -} - -void renderTextureAnim(LLDrawInfo* params) -{ - if (!params->mTextureMatrix) - { - return; - } - - LLGLEnable blend(GL_BLEND); - gGL.diffuseColor4f(1,1,0,0.5f); - pushVerts(params, LLVertexBuffer::MAP_VERTEX); -} - -void renderBatchSize(LLDrawInfo* params) -{ - LLGLEnable offset(GL_POLYGON_OFFSET_FILL); - glPolygonOffset(-1.f, 1.f); - gGL.diffuseColor4ubv((GLubyte*) &(params->mDebugColor)); - pushVerts(params, LLVertexBuffer::MAP_VERTEX); -} - -void renderShadowFrusta(LLDrawInfo* params) -{ - LLGLEnable blend(GL_BLEND); - gGL.setSceneBlendType(LLRender::BT_ADD); - - LLVector4a center; - center.setAdd(params->mExtents[1], params->mExtents[0]); - center.mul(0.5f); - LLVector4a size; - size.setSub(params->mExtents[1],params->mExtents[0]); - size.mul(0.5f); - - if (gPipeline.mShadowCamera[4].AABBInFrustum(center, size)) - { - gGL.diffuseColor3f(1,0,0); - pushVerts(params, LLVertexBuffer::MAP_VERTEX); - } - if (gPipeline.mShadowCamera[5].AABBInFrustum(center, size)) - { - gGL.diffuseColor3f(0,1,0); - pushVerts(params, LLVertexBuffer::MAP_VERTEX); - } - if (gPipeline.mShadowCamera[6].AABBInFrustum(center, size)) - { - gGL.diffuseColor3f(0,0,1); - pushVerts(params, LLVertexBuffer::MAP_VERTEX); - } - if (gPipeline.mShadowCamera[7].AABBInFrustum(center, size)) - { - gGL.diffuseColor3f(1,0,1); - pushVerts(params, LLVertexBuffer::MAP_VERTEX); - } - - gGL.setSceneBlendType(LLRender::BT_ALPHA); -} - - -void renderLights(LLDrawable* drawablep) -{ - if (!drawablep->isLight()) - { - return; - } - - if (drawablep->getNumFaces()) - { - LLGLEnable blend(GL_BLEND); - gGL.diffuseColor4f(0,1,1,0.5f); - - for (S32 i = 0; i < drawablep->getNumFaces(); i++) - { - pushVerts(drawablep->getFace(i), LLVertexBuffer::MAP_VERTEX); - } - - const LLVector4a* ext = drawablep->getSpatialExtents(); - - LLVector4a pos; - pos.setAdd(ext[0], ext[1]); - pos.mul(0.5f); - LLVector4a size; - size.setSub(ext[1], ext[0]); - size.mul(0.5f); - - { - LLGLDepthTest depth(GL_FALSE, GL_TRUE); - gGL.diffuseColor4f(1,1,1,1); - drawBoxOutline(pos, size); - } - - gGL.diffuseColor4f(1,1,0,1); - F32 rad = drawablep->getVOVolume()->getLightRadius(); - drawBoxOutline(pos, LLVector4a(rad)); - } -} - -class LLRenderOctreeRaycast : public LLOctreeTriangleRayIntersect -{ -public: - - - LLRenderOctreeRaycast(const LLVector4a& start, const LLVector4a& dir, F32* closest_t) - : LLOctreeTriangleRayIntersect(start, dir, NULL, closest_t, NULL, NULL, NULL, NULL) - { - - } - - void visit(const LLOctreeNode<LLVolumeTriangle>* branch) - { - LLVolumeOctreeListener* vl = (LLVolumeOctreeListener*) branch->getListener(0); - - LLVector3 center, size; - - if (branch->getData().empty()) - { - gGL.diffuseColor3f(1.f,0.2f,0.f); - center.set(branch->getCenter().getF32ptr()); - size.set(branch->getSize().getF32ptr()); - } - else - { - gGL.diffuseColor3f(0.75f, 1.f, 0.f); - center.set(vl->mBounds[0].getF32ptr()); - size.set(vl->mBounds[1].getF32ptr()); - } - - drawBoxOutline(center, size); - - for (U32 i = 0; i < 2; i++) - { - LLGLDepthTest depth(GL_TRUE, GL_FALSE, i == 1 ? GL_LEQUAL : GL_GREATER); - - if (i == 1) - { - gGL.diffuseColor4f(0,1,1,0.5f); - } - else - { - gGL.diffuseColor4f(0,0.5f,0.5f, 0.25f); - drawBoxOutline(center, size); - } - - if (i == 1) - { - gGL.flush(); - glLineWidth(3.f); - } - - gGL.begin(LLRender::TRIANGLES); - for (LLOctreeNode<LLVolumeTriangle>::const_element_iter iter = branch->getData().begin(); - iter != branch->getData().end(); - ++iter) - { - const LLVolumeTriangle* tri = *iter; - - gGL.vertex3fv(tri->mV[0]->getF32ptr()); - gGL.vertex3fv(tri->mV[1]->getF32ptr()); - gGL.vertex3fv(tri->mV[2]->getF32ptr()); - } - gGL.end(); - - if (i == 1) - { - gGL.flush(); - glLineWidth(1.f); - } - } - } -}; - -void renderRaycast(LLDrawable* drawablep) -{ - if (drawablep->getNumFaces()) - { - LLGLEnable blend(GL_BLEND); - gGL.diffuseColor4f(0,1,1,0.5f); - - if (drawablep->getVOVolume()) - { - //glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - //pushVerts(drawablep->getFace(gDebugRaycastFaceHit), LLVertexBuffer::MAP_VERTEX); - //glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - - LLVOVolume* vobj = drawablep->getVOVolume(); - LLVolume* volume = vobj->getVolume(); - - bool transform = true; - if (drawablep->isState(LLDrawable::RIGGED)) - { - volume = vobj->getRiggedVolume(); - transform = false; - } - - if (volume) - { - LLVector3 trans = drawablep->getRegion()->getOriginAgent(); - - for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) - { - const LLVolumeFace& face = volume->getVolumeFace(i); - if (!face.mOctree) - { - ((LLVolumeFace*) &face)->createOctree(); - } - - gGL.pushMatrix(); - gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]); - gGL.multMatrix((F32*) vobj->getRelativeXform().mMatrix); - - LLVector3 start, end; - if (transform) - { - start = vobj->agentPositionToVolume(gDebugRaycastStart); - end = vobj->agentPositionToVolume(gDebugRaycastEnd); - } - else - { - start = gDebugRaycastStart; - end = gDebugRaycastEnd; - } - - LLVector4a starta, enda; - starta.load3(start.mV); - enda.load3(end.mV); - LLVector4a dir; - dir.setSub(enda, starta); - - F32 t = 1.f; - - LLRenderOctreeRaycast render(starta, dir, &t); - gGL.flush(); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - - { - //render face positions - LLVertexBuffer::unbind(); - gGL.diffuseColor4f(0,1,1,0.5f); - glVertexPointer(3, GL_FLOAT, sizeof(LLVector4a), face.mPositions); - gGL.syncMatrices(); - glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices); - } - - render.traverse(face.mOctree); - gGL.popMatrix(); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - } - } - } - else if (drawablep->isAvatar()) - { - if (drawablep->getVObj() == gDebugRaycastObject) - { - LLGLDepthTest depth(GL_FALSE); - LLVOAvatar* av = (LLVOAvatar*) drawablep->getVObj().get(); - av->renderCollisionVolumes(); - } - } - - if (drawablep->getVObj() == gDebugRaycastObject) - { - // draw intersection point - gGL.pushMatrix(); - gGL.loadMatrix(gGLModelView); - LLVector3 translate = gDebugRaycastIntersection; - gGL.translatef(translate.mV[0], translate.mV[1], translate.mV[2]); - LLCoordFrame orient; - orient.lookDir(gDebugRaycastNormal, gDebugRaycastBinormal); - LLMatrix4 rotation; - orient.getRotMatrixToParent(rotation); - gGL.multMatrix((float*)rotation.mMatrix); - - gGL.diffuseColor4f(1,0,0,0.5f); - drawBox(LLVector3(0, 0, 0), LLVector3(0.1f, 0.022f, 0.022f)); - gGL.diffuseColor4f(0,1,0,0.5f); - drawBox(LLVector3(0, 0, 0), LLVector3(0.021f, 0.1f, 0.021f)); - gGL.diffuseColor4f(0,0,1,0.5f); - drawBox(LLVector3(0, 0, 0), LLVector3(0.02f, 0.02f, 0.1f)); - gGL.popMatrix(); - - // draw bounding box of prim - const LLVector4a* ext = drawablep->getSpatialExtents(); - - LLVector4a pos; - pos.setAdd(ext[0], ext[1]); - pos.mul(0.5f); - LLVector4a size; - size.setSub(ext[1], ext[0]); - size.mul(0.5f); - - LLGLDepthTest depth(GL_FALSE, GL_TRUE); - gGL.diffuseColor4f(0,0.5f,0.5f,1); - drawBoxOutline(pos, size); - } - } -} - - -void renderAvatarCollisionVolumes(LLVOAvatar* avatar) -{ - avatar->renderCollisionVolumes(); -} - -void renderAgentTarget(LLVOAvatar* avatar) -{ - // render these for self only (why, i don't know) - if (avatar->isSelf()) - { - renderCrossHairs(avatar->getPositionAgent(), 0.2f, LLColor4(1, 0, 0, 0.8f)); - renderCrossHairs(avatar->mDrawable->getPositionAgent(), 0.2f, LLColor4(1, 0, 0, 0.8f)); - renderCrossHairs(avatar->mRoot.getWorldPosition(), 0.2f, LLColor4(1, 1, 1, 0.8f)); - renderCrossHairs(avatar->mPelvisp->getWorldPosition(), 0.2f, LLColor4(0, 0, 1, 0.8f)); - } -} - -class LLOctreeRenderNonOccluded : public LLOctreeTraveler<LLDrawable> -{ -public: - LLCamera* mCamera; - LLOctreeRenderNonOccluded(LLCamera* camera): mCamera(camera) {} - - virtual void traverse(const LLSpatialGroup::OctreeNode* node) - { - LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0); - - if (!mCamera || mCamera->AABBInFrustumNoFarClip(group->mBounds[0], group->mBounds[1])) - { - node->accept(this); - stop_glerror(); - - for (U32 i = 0; i < node->getChildCount(); i++) - { - traverse(node->getChild(i)); - stop_glerror(); - } - - //draw tight fit bounding boxes for spatial group - if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCTREE)) - { - group->rebuildGeom(); - group->rebuildMesh(); - - renderOctree(group); - stop_glerror(); - } - - //render visibility wireframe - if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION)) - { - group->rebuildGeom(); - group->rebuildMesh(); - - gGL.flush(); - gGL.pushMatrix(); - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - renderVisibility(group, mCamera); - stop_glerror(); - gGLLastMatrix = NULL; - gGL.popMatrix(); - gGL.diffuseColor4f(1,1,1,1); - } - } - } - - virtual void visit(const LLSpatialGroup::OctreeNode* branch) - { - LLSpatialGroup* group = (LLSpatialGroup*) branch->getListener(0); - - if (group->isState(LLSpatialGroup::GEOM_DIRTY) || (mCamera && !mCamera->AABBInFrustumNoFarClip(group->mBounds[0], group->mBounds[1]))) - { - return; - } - - LLVector4a nodeCenter = group->mBounds[0]; - LLVector4a octCenter = group->mOctreeNode->getCenter(); - - group->rebuildGeom(); - group->rebuildMesh(); - - if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_BBOXES)) - { - if (!group->getData().empty()) - { - gGL.diffuseColor3f(0,0,1); - drawBoxOutline(group->mObjectBounds[0], - group->mObjectBounds[1]); - } - } - - for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getData().begin(); i != branch->getData().end(); ++i) - { - LLDrawable* drawable = *i; - - if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_BBOXES)) - { - renderBoundingBox(drawable); - } - - if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_NORMALS)) - { - renderNormals(drawable); - } - - if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_BUILD_QUEUE)) - { - if (drawable->isState(LLDrawable::IN_REBUILD_Q2)) - { - gGL.diffuseColor4f(0.6f, 0.6f, 0.1f, 1.f); - const LLVector4a* ext = drawable->getSpatialExtents(); - LLVector4a center; - center.setAdd(ext[0], ext[1]); - center.mul(0.5f); - LLVector4a size; - size.setSub(ext[1], ext[0]); - size.mul(0.5f); - drawBoxOutline(center, size); - } - } - - if (drawable->getVOVolume() && gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY)) - { - renderTexturePriority(drawable); - } - - if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_POINTS)) - { - renderPoints(drawable); - } - - if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_LIGHTS)) - { - renderLights(drawable); - } - - if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST)) - { - renderRaycast(drawable); - } - if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_UPDATE_TYPE)) - { - renderUpdateType(drawable); - } - if(gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RENDER_COMPLEXITY)) - { - renderComplexityDisplay(drawable); - } - - LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(drawable->getVObj().get()); - - if (avatar && gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_AVATAR_VOLUME)) - { - renderAvatarCollisionVolumes(avatar); - } - - if (avatar && gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_AGENT_TARGET)) - { - renderAgentTarget(avatar); - } - - if (gDebugGL) - { - for (U32 i = 0; i < drawable->getNumFaces(); ++i) - { - LLFace* facep = drawable->getFace(i); - U8 index = facep->getTextureIndex(); - if (facep->mDrawInfo) - { - if (index < 255) - { - if (facep->mDrawInfo->mTextureList.size() <= index) - { - llerrs << "Face texture index out of bounds." << llendl; - } - else if (facep->mDrawInfo->mTextureList[index] != facep->getTexture()) - { - llerrs << "Face texture index incorrect." << llendl; - } - } - } - } - } - } - - for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i) - { - LLSpatialGroup::drawmap_elem_t& draw_vec = i->second; - for (LLSpatialGroup::drawmap_elem_t::iterator j = draw_vec.begin(); j != draw_vec.end(); ++j) - { - LLDrawInfo* draw_info = *j; - if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_ANIM)) - { - renderTextureAnim(draw_info); - } - if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_BATCH_SIZE)) - { - renderBatchSize(draw_info); - } - if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) - { - renderShadowFrusta(draw_info); - } - } - } - } -}; - - -class LLOctreeRenderPhysicsShapes : public LLOctreeTraveler<LLDrawable> -{ -public: - LLCamera* mCamera; - LLOctreeRenderPhysicsShapes(LLCamera* camera): mCamera(camera) {} - - virtual void traverse(const LLSpatialGroup::OctreeNode* node) - { - LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0); - - if (!mCamera || mCamera->AABBInFrustumNoFarClip(group->mBounds[0], group->mBounds[1])) - { - node->accept(this); - stop_glerror(); - - for (U32 i = 0; i < node->getChildCount(); i++) - { - traverse(node->getChild(i)); - stop_glerror(); - } - - group->rebuildGeom(); - group->rebuildMesh(); - - renderPhysicsShapes(group); - } - } - - virtual void visit(const LLSpatialGroup::OctreeNode* branch) - { - - } -}; - -class LLOctreePushBBoxVerts : public LLOctreeTraveler<LLDrawable> -{ -public: - LLCamera* mCamera; - LLOctreePushBBoxVerts(LLCamera* camera): mCamera(camera) {} - - virtual void traverse(const LLSpatialGroup::OctreeNode* node) - { - LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0); - - if (!mCamera || mCamera->AABBInFrustum(group->mBounds[0], group->mBounds[1])) - { - node->accept(this); - - for (U32 i = 0; i < node->getChildCount(); i++) - { - traverse(node->getChild(i)); - } - } - } - - virtual void visit(const LLSpatialGroup::OctreeNode* branch) - { - LLSpatialGroup* group = (LLSpatialGroup*) branch->getListener(0); - - if (group->isState(LLSpatialGroup::GEOM_DIRTY) || (mCamera && !mCamera->AABBInFrustumNoFarClip(group->mBounds[0], group->mBounds[1]))) - { - return; - } - - for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getData().begin(); i != branch->getData().end(); ++i) - { - LLDrawable* drawable = *i; - - renderBoundingBox(drawable, FALSE); - } - } -}; - -void LLSpatialPartition::renderIntersectingBBoxes(LLCamera* camera) -{ - LLOctreePushBBoxVerts pusher(camera); - pusher.traverse(mOctree); -} - -class LLOctreeStateCheck : public LLOctreeTraveler<LLDrawable> -{ -public: - U32 mInheritedMask[LLViewerCamera::NUM_CAMERAS]; - - LLOctreeStateCheck() - { - for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++) - { - mInheritedMask[i] = 0; - } - } - - virtual void traverse(const LLSpatialGroup::OctreeNode* node) - { - LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0); - - node->accept(this); - - - U32 temp[LLViewerCamera::NUM_CAMERAS]; - - for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++) - { - temp[i] = mInheritedMask[i]; - mInheritedMask[i] |= group->mOcclusionState[i] & LLSpatialGroup::OCCLUDED; - } - - for (U32 i = 0; i < node->getChildCount(); i++) - { - traverse(node->getChild(i)); - } - - for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++) - { - mInheritedMask[i] = temp[i]; - } - } - - - virtual void visit(const LLOctreeNode<LLDrawable>* state) - { - LLSpatialGroup* group = (LLSpatialGroup*) state->getListener(0); - - for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++) - { - if (mInheritedMask[i] && !(group->mOcclusionState[i] & mInheritedMask[i])) - { - llerrs << "Spatial group failed inherited mask test." << llendl; - } - } - - if (group->isState(LLSpatialGroup::DIRTY)) - { - assert_parent_state(group, LLSpatialGroup::DIRTY); - } - } - - void assert_parent_state(LLSpatialGroup* group, U32 state) - { - LLSpatialGroup* parent = group->getParent(); - while (parent) - { - if (!parent->isState(state)) - { - llerrs << "Spatial group failed parent state check." << llendl; - } - parent = parent->getParent(); - } - } -}; - - -void LLSpatialPartition::renderPhysicsShapes() -{ - LLSpatialBridge* bridge = asBridge(); - LLCamera* camera = LLViewerCamera::getInstance(); - - if (bridge) - { - camera = NULL; - } - - gGL.flush(); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - glLineWidth(3.f); - LLOctreeRenderPhysicsShapes render_physics(camera); - render_physics.traverse(mOctree); - gGL.flush(); - glLineWidth(1.f); -} - -void LLSpatialPartition::renderDebug() -{ - if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCTREE | - LLPipeline::RENDER_DEBUG_OCCLUSION | - LLPipeline::RENDER_DEBUG_LIGHTS | - LLPipeline::RENDER_DEBUG_BATCH_SIZE | - LLPipeline::RENDER_DEBUG_UPDATE_TYPE | - LLPipeline::RENDER_DEBUG_BBOXES | - LLPipeline::RENDER_DEBUG_NORMALS | - LLPipeline::RENDER_DEBUG_POINTS | - LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY | - LLPipeline::RENDER_DEBUG_TEXTURE_ANIM | - LLPipeline::RENDER_DEBUG_RAYCAST | - LLPipeline::RENDER_DEBUG_AVATAR_VOLUME | - LLPipeline::RENDER_DEBUG_AGENT_TARGET | - //LLPipeline::RENDER_DEBUG_BUILD_QUEUE | - LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA | - LLPipeline::RENDER_DEBUG_RENDER_COMPLEXITY)) - { - return; - } - - if (LLGLSLShader::sNoFixedFunction) - { - gDebugProgram.bind(); - } - - if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY)) - { - //sLastMaxTexPriority = lerp(sLastMaxTexPriority, sCurMaxTexPriority, gFrameIntervalSeconds); - sLastMaxTexPriority = (F32) LLViewerCamera::getInstance()->getScreenPixelArea(); - sCurMaxTexPriority = 0.f; - } - - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); - - LLGLDisable cullface(GL_CULL_FACE); - LLGLEnable blend(GL_BLEND); - gGL.setSceneBlendType(LLRender::BT_ALPHA); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gPipeline.disableLights(); - - LLSpatialBridge* bridge = asBridge(); - LLCamera* camera = LLViewerCamera::getInstance(); - - if (bridge) - { - camera = NULL; - } - - LLOctreeStateCheck checker; - checker.traverse(mOctree); - - LLOctreeRenderNonOccluded render_debug(camera); - render_debug.traverse(mOctree); - - if (LLGLSLShader::sNoFixedFunction) - { - gDebugProgram.unbind(); - } -} - -void LLSpatialGroup::drawObjectBox(LLColor4 col) -{ - gGL.diffuseColor4fv(col.mV); - LLVector4a size; - size = mObjectBounds[1]; - size.mul(1.01f); - size.add(LLVector4a(0.001f)); - drawBox(mObjectBounds[0], size); -} - -bool LLSpatialPartition::isHUDPartition() -{ - return mPartitionType == LLViewerRegion::PARTITION_HUD ; -} - -BOOL LLSpatialPartition::isVisible(const LLVector3& v) -{ - if (!LLViewerCamera::getInstance()->sphereInFrustum(v, 4.0f)) - { - return FALSE; - } - - return TRUE; -} - -class LLOctreeIntersect : public LLSpatialGroup::OctreeTraveler -{ -public: - LLVector3 mStart; - LLVector3 mEnd; - S32 *mFaceHit; - LLVector3 *mIntersection; - LLVector2 *mTexCoord; - LLVector3 *mNormal; - LLVector3 *mBinormal; - LLDrawable* mHit; - BOOL mPickTransparent; - - LLOctreeIntersect(LLVector3 start, LLVector3 end, BOOL pick_transparent, - S32* face_hit, LLVector3* intersection, LLVector2* tex_coord, LLVector3* normal, LLVector3* binormal) - : mStart(start), - mEnd(end), - mFaceHit(face_hit), - mIntersection(intersection), - mTexCoord(tex_coord), - mNormal(normal), - mBinormal(binormal), - mHit(NULL), - mPickTransparent(pick_transparent) - { - } - - virtual void visit(const LLSpatialGroup::OctreeNode* branch) - { - for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getData().begin(); i != branch->getData().end(); ++i) - { - check(*i); - } - } - - virtual LLDrawable* check(const LLSpatialGroup::OctreeNode* node) - { - node->accept(this); - - for (U32 i = 0; i < node->getChildCount(); i++) - { - const LLSpatialGroup::OctreeNode* child = node->getChild(i); - LLVector3 res; - - LLSpatialGroup* group = (LLSpatialGroup*) child->getListener(0); - - LLVector4a size; - LLVector4a center; - - size = group->mBounds[1]; - center = group->mBounds[0]; - - LLVector3 local_start = mStart; - LLVector3 local_end = mEnd; - - if (group->mSpatialPartition->isBridge()) - { - LLMatrix4 local_matrix = group->mSpatialPartition->asBridge()->mDrawable->getRenderMatrix(); - local_matrix.invert(); - - local_start = mStart * local_matrix; - local_end = mEnd * local_matrix; - } - - LLVector4a start, end; - start.load3(local_start.mV); - end.load3(local_end.mV); - - if (LLLineSegmentBoxIntersect(start, end, center, size)) - { - check(child); - } - } - - return mHit; - } - - virtual bool check(LLDrawable* drawable) - { - LLVector3 local_start = mStart; - LLVector3 local_end = mEnd; - - if (!drawable || !gPipeline.hasRenderType(drawable->getRenderType()) || !drawable->isVisible()) - { - return false; - } - - if (drawable->isSpatialBridge()) - { - LLSpatialPartition *part = drawable->asPartition(); - LLSpatialBridge* bridge = part->asBridge(); - if (bridge && gPipeline.hasRenderType(bridge->mDrawableType)) - { - check(part->mOctree); - } - } - else - { - LLViewerObject* vobj = drawable->getVObj(); - - if (vobj) - { - LLVector3 intersection; - bool skip_check = false; - if (vobj->isAvatar()) - { - LLVOAvatar* avatar = (LLVOAvatar*) vobj; - if (avatar->isSelf() && LLFloater::isVisible(gFloaterTools)) - { - LLViewerObject* hit = avatar->lineSegmentIntersectRiggedAttachments(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mBinormal); - if (hit) - { - mEnd = intersection; - if (mIntersection) - { - *mIntersection = intersection; - } - - mHit = hit->mDrawable; - skip_check = true; - } - - } - } - - if (!skip_check && vobj->lineSegmentIntersect(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mBinormal)) - { - mEnd = intersection; // shorten ray so we only find CLOSER hits - if (mIntersection) - { - *mIntersection = intersection; - } - - mHit = vobj->mDrawable; - } - } - } - - return false; - } -}; - -LLDrawable* LLSpatialPartition::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, - BOOL pick_transparent, - S32* face_hit, // return the face hit - LLVector3* intersection, // return the intersection point - LLVector2* tex_coord, // return the texture coordinates of the intersection point - LLVector3* normal, // return the surface normal at the intersection point - LLVector3* bi_normal // return the surface bi-normal at the intersection point - ) - -{ - LLOctreeIntersect intersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, bi_normal); - LLDrawable* drawable = intersect.check(mOctree); - - return drawable; -} - -LLDrawInfo::LLDrawInfo(U16 start, U16 end, U32 count, U32 offset, - LLViewerTexture* texture, LLVertexBuffer* buffer, - BOOL fullbright, U8 bump, BOOL particle, F32 part_size) -: - mVertexBuffer(buffer), - mTexture(texture), - mTextureMatrix(NULL), - mModelMatrix(NULL), - mStart(start), - mEnd(end), - mCount(count), - mOffset(offset), - mFullbright(fullbright), - mBump(bump), - mParticle(particle), - mPartSize(part_size), - mVSize(0.f), - mGroup(NULL), - mFace(NULL), - mDistance(0.f), - mDrawMode(LLRender::TRIANGLES) -{ - mVertexBuffer->validateRange(mStart, mEnd, mCount, mOffset); - - mDebugColor = (rand() << 16) + rand(); -} - -LLDrawInfo::~LLDrawInfo() -{ - /*if (LLSpatialGroup::sNoDelete) - { - llerrs << "LLDrawInfo deleted illegally!" << llendl; - }*/ - - if (mFace) - { - mFace->setDrawInfo(NULL); - } - - if (gDebugGL) - { - gPipeline.checkReferences(this); - } -} - -void LLDrawInfo::validate() -{ - mVertexBuffer->validateRange(mStart, mEnd, mCount, mOffset); -} - -LLVertexBuffer* LLGeometryManager::createVertexBuffer(U32 type_mask, U32 usage) -{ - return new LLVertexBuffer(type_mask, usage); -} - -LLCullResult::LLCullResult() -{ - clear(); -} - -void LLCullResult::clear() -{ - mVisibleGroupsSize = 0; - mVisibleGroupsEnd = mVisibleGroups.begin(); - - mAlphaGroupsSize = 0; - mAlphaGroupsEnd = mAlphaGroups.begin(); - - mOcclusionGroupsSize = 0; - mOcclusionGroupsEnd = mOcclusionGroups.begin(); - - mDrawableGroupsSize = 0; - mDrawableGroupsEnd = mDrawableGroups.begin(); - - mVisibleListSize = 0; - mVisibleListEnd = mVisibleList.begin(); - - mVisibleBridgeSize = 0; - mVisibleBridgeEnd = mVisibleBridge.begin(); - - - for (U32 i = 0; i < LLRenderPass::NUM_RENDER_TYPES; i++) - { - for (U32 j = 0; j < mRenderMapSize[i]; j++) - { - mRenderMap[i][j] = 0; - } - mRenderMapSize[i] = 0; - mRenderMapEnd[i] = mRenderMap[i].begin(); - } -} - -LLCullResult::sg_list_t::iterator LLCullResult::beginVisibleGroups() -{ - return mVisibleGroups.begin(); -} - -LLCullResult::sg_list_t::iterator LLCullResult::endVisibleGroups() -{ - return mVisibleGroupsEnd; -} - -LLCullResult::sg_list_t::iterator LLCullResult::beginAlphaGroups() -{ - return mAlphaGroups.begin(); -} - -LLCullResult::sg_list_t::iterator LLCullResult::endAlphaGroups() -{ - return mAlphaGroupsEnd; -} - -LLCullResult::sg_list_t::iterator LLCullResult::beginOcclusionGroups() -{ - return mOcclusionGroups.begin(); -} - -LLCullResult::sg_list_t::iterator LLCullResult::endOcclusionGroups() -{ - return mOcclusionGroupsEnd; -} - -LLCullResult::sg_list_t::iterator LLCullResult::beginDrawableGroups() -{ - return mDrawableGroups.begin(); -} - -LLCullResult::sg_list_t::iterator LLCullResult::endDrawableGroups() -{ - return mDrawableGroupsEnd; -} - -LLCullResult::drawable_list_t::iterator LLCullResult::beginVisibleList() -{ - return mVisibleList.begin(); -} - -LLCullResult::drawable_list_t::iterator LLCullResult::endVisibleList() -{ - return mVisibleListEnd; -} - -LLCullResult::bridge_list_t::iterator LLCullResult::beginVisibleBridge() -{ - return mVisibleBridge.begin(); -} - -LLCullResult::bridge_list_t::iterator LLCullResult::endVisibleBridge() -{ - return mVisibleBridgeEnd; -} - -LLCullResult::drawinfo_list_t::iterator LLCullResult::beginRenderMap(U32 type) -{ - return mRenderMap[type].begin(); -} - -LLCullResult::drawinfo_list_t::iterator LLCullResult::endRenderMap(U32 type) -{ - return mRenderMapEnd[type]; -} - -void LLCullResult::pushVisibleGroup(LLSpatialGroup* group) -{ - if (mVisibleGroupsSize < mVisibleGroups.size()) - { - mVisibleGroups[mVisibleGroupsSize] = group; - } - else - { - mVisibleGroups.push_back(group); - } - ++mVisibleGroupsSize; - mVisibleGroupsEnd = mVisibleGroups.begin()+mVisibleGroupsSize; -} - -void LLCullResult::pushAlphaGroup(LLSpatialGroup* group) -{ - if (mAlphaGroupsSize < mAlphaGroups.size()) - { - mAlphaGroups[mAlphaGroupsSize] = group; - } - else - { - mAlphaGroups.push_back(group); - } - ++mAlphaGroupsSize; - mAlphaGroupsEnd = mAlphaGroups.begin()+mAlphaGroupsSize; -} - -void LLCullResult::pushOcclusionGroup(LLSpatialGroup* group) -{ - if (mOcclusionGroupsSize < mOcclusionGroups.size()) - { - mOcclusionGroups[mOcclusionGroupsSize] = group; - } - else - { - mOcclusionGroups.push_back(group); - } - ++mOcclusionGroupsSize; - mOcclusionGroupsEnd = mOcclusionGroups.begin()+mOcclusionGroupsSize; -} - -void LLCullResult::pushDrawableGroup(LLSpatialGroup* group) -{ - if (mDrawableGroupsSize < mDrawableGroups.size()) - { - mDrawableGroups[mDrawableGroupsSize] = group; - } - else - { - mDrawableGroups.push_back(group); - } - ++mDrawableGroupsSize; - mDrawableGroupsEnd = mDrawableGroups.begin()+mDrawableGroupsSize; -} - -void LLCullResult::pushDrawable(LLDrawable* drawable) -{ - if (mVisibleListSize < mVisibleList.size()) - { - mVisibleList[mVisibleListSize] = drawable; - } - else - { - mVisibleList.push_back(drawable); - } - ++mVisibleListSize; - mVisibleListEnd = mVisibleList.begin()+mVisibleListSize; -} - -void LLCullResult::pushBridge(LLSpatialBridge* bridge) -{ - if (mVisibleBridgeSize < mVisibleBridge.size()) - { - mVisibleBridge[mVisibleBridgeSize] = bridge; - } - else - { - mVisibleBridge.push_back(bridge); - } - ++mVisibleBridgeSize; - mVisibleBridgeEnd = mVisibleBridge.begin()+mVisibleBridgeSize; -} - -void LLCullResult::pushDrawInfo(U32 type, LLDrawInfo* draw_info) -{ - if (mRenderMapSize[type] < mRenderMap[type].size()) - { - mRenderMap[type][mRenderMapSize[type]] = draw_info; - } - else - { - mRenderMap[type].push_back(draw_info); - } - ++mRenderMapSize[type]; - mRenderMapEnd[type] = mRenderMap[type].begin() + mRenderMapSize[type]; -} - - -void LLCullResult::assertDrawMapsEmpty() -{ - for (U32 i = 0; i < LLRenderPass::NUM_RENDER_TYPES; i++) - { - if (mRenderMapSize[i] != 0) - { - llerrs << "Stale LLDrawInfo's in LLCullResult!" << llendl; - } - } -} - - - +/**
+ * @file llspatialpartition.cpp
+ * @brief LLSpatialGroup class implementation and supporting functions
+ *
+ * $LicenseInfo:firstyear=2003&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llspatialpartition.h"
+
+#include "llviewerwindow.h"
+#include "llviewerobjectlist.h"
+#include "llvovolume.h"
+#include "llvolume.h"
+#include "llvolumeoctree.h"
+#include "llviewercamera.h"
+#include "llface.h"
+#include "llfloatertools.h"
+#include "llviewercontrol.h"
+#include "llviewerregion.h"
+#include "llcamera.h"
+#include "pipeline.h"
+#include "llmeshrepository.h"
+#include "llrender.h"
+#include "lloctree.h"
+#include "llphysicsshapebuilderutil.h"
+#include "llvoavatar.h"
+#include "llvolumemgr.h"
+#include "lltextureatlas.h"
+#include "llglslshader.h"
+#include "llagent.h"
+#include "llviewershadermgr.h"
+
+static LLFastTimer::DeclareTimer FTM_FRUSTUM_CULL("Frustum Culling");
+static LLFastTimer::DeclareTimer FTM_CULL_REBOUND("Cull Rebound");
+
+const F32 SG_OCCLUSION_FUDGE = 0.25f;
+#define SG_DISCARD_TOLERANCE 0.01f
+
+#if LL_OCTREE_PARANOIA_CHECK
+#define assert_octree_valid(x) x->validate()
+#define assert_states_valid(x) ((LLSpatialGroup*) x->mSpatialPartition->mOctree->getListener(0))->checkStates()
+#else
+#define assert_octree_valid(x)
+#define assert_states_valid(x)
+#endif
+
+
+static U32 sZombieGroups = 0;
+U32 LLSpatialGroup::sNodeCount = 0;
+
+#define LL_TRACK_PENDING_OCCLUSION_QUERIES 0
+
+std::set<GLuint> LLSpatialGroup::sPendingQueries;
+
+U32 gOctreeMaxCapacity;
+
+BOOL LLSpatialGroup::sNoDelete = FALSE;
+
+static F32 sLastMaxTexPriority = 1.f;
+static F32 sCurMaxTexPriority = 1.f;
+
+class LLOcclusionQueryPool : public LLGLNamePool
+{
+protected:
+ virtual GLuint allocateName()
+ {
+ GLuint name;
+ glGenQueriesARB(1, &name);
+ return name;
+ }
+
+ virtual void releaseName(GLuint name)
+ {
+#if LL_TRACK_PENDING_OCCLUSION_QUERIES
+ LLSpatialGroup::sPendingQueries.erase(name);
+#endif
+ glDeleteQueriesARB(1, &name);
+ }
+};
+
+static LLOcclusionQueryPool sQueryPool;
+
+//static counter for frame to switch LOD on
+
+void sg_assert(BOOL expr)
+{
+#if LL_OCTREE_PARANOIA_CHECK
+ if (!expr)
+ {
+ llerrs << "Octree invalid!" << llendl;
+ }
+#endif
+}
+
+S32 AABBSphereIntersect(const LLVector3& min, const LLVector3& max, const LLVector3 &origin, const F32 &rad)
+{
+ return AABBSphereIntersectR2(min, max, origin, rad*rad);
+}
+
+S32 AABBSphereIntersectR2(const LLVector3& min, const LLVector3& max, const LLVector3 &origin, const F32 &r)
+{
+ F32 d = 0.f;
+ F32 t;
+
+ if ((min-origin).magVecSquared() < r &&
+ (max-origin).magVecSquared() < r)
+ {
+ return 2;
+ }
+
+ for (U32 i = 0; i < 3; i++)
+ {
+ if (origin.mV[i] < min.mV[i])
+ {
+ t = min.mV[i] - origin.mV[i];
+ d += t*t;
+ }
+ else if (origin.mV[i] > max.mV[i])
+ {
+ t = origin.mV[i] - max.mV[i];
+ d += t*t;
+ }
+
+ if (d > r)
+ {
+ return 0;
+ }
+ }
+
+ return 1;
+}
+
+
+S32 AABBSphereIntersect(const LLVector4a& min, const LLVector4a& max, const LLVector3 &origin, const F32 &rad)
+{
+ return AABBSphereIntersectR2(min, max, origin, rad*rad);
+}
+
+S32 AABBSphereIntersectR2(const LLVector4a& min, const LLVector4a& max, const LLVector3 &origin, const F32 &r)
+{
+ F32 d = 0.f;
+ F32 t;
+
+ LLVector4a origina;
+ origina.load3(origin.mV);
+
+ LLVector4a v;
+ v.setSub(min, origina);
+
+ if (v.dot3(v) < r)
+ {
+ v.setSub(max, origina);
+ if (v.dot3(v) < r)
+ {
+ return 2;
+ }
+ }
+
+
+ for (U32 i = 0; i < 3; i++)
+ {
+ if (origin.mV[i] < min[i])
+ {
+ t = min[i] - origin.mV[i];
+ d += t*t;
+ }
+ else if (origin.mV[i] > max[i])
+ {
+ t = origin.mV[i] - max[i];
+ d += t*t;
+ }
+
+ if (d > r)
+ {
+ return 0;
+ }
+ }
+
+ return 1;
+}
+
+
+typedef enum
+{
+ b000 = 0x00,
+ b001 = 0x01,
+ b010 = 0x02,
+ b011 = 0x03,
+ b100 = 0x04,
+ b101 = 0x05,
+ b110 = 0x06,
+ b111 = 0x07,
+} eLoveTheBits;
+
+//contact Runitai Linden for a copy of the SL object used to write this table
+//basically, you give the table a bitmask of the look-at vector to a node and it
+//gives you a triangle fan index array
+static U16 sOcclusionIndices[] =
+{
+ //000
+ b111, b110, b010, b011, b001, b101, b100, b110,
+ //001
+ b011, b010, b000, b001, b101, b111, b110, b010,
+ //010
+ b101, b100, b110, b111, b011, b001, b000, b100,
+ //011
+ b001, b000, b100, b101, b111, b011, b010, b000,
+ //100
+ b110, b000, b010, b011, b111, b101, b100, b000,
+ //101
+ b010, b100, b000, b001, b011, b111, b110, b100,
+ //110
+ b100, b010, b110, b111, b101, b001, b000, b010,
+ //111
+ b000, b110, b100, b101, b001, b011, b010, b110,
+};
+
+U32 get_box_fan_indices(LLCamera* camera, const LLVector4a& center)
+{
+ LLVector4a origin;
+ origin.load3(camera->getOrigin().mV);
+
+ S32 cypher = center.greaterThan(origin).getGatheredBits() & 0x7;
+
+ return cypher*8;
+}
+
+U8* get_box_fan_indices_ptr(LLCamera* camera, const LLVector4a& center)
+{
+ LLVector4a origin;
+ origin.load3(camera->getOrigin().mV);
+
+ S32 cypher = center.greaterThan(origin).getGatheredBits() & 0x7;
+
+ return (U8*) (sOcclusionIndices+cypher*8);
+}
+
+
+static LLFastTimer::DeclareTimer FTM_BUILD_OCCLUSION("Build Occlusion");
+
+void LLSpatialGroup::buildOcclusion()
+{
+ if (mOcclusionVerts.isNull())
+ {
+ mOcclusionVerts = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX,
+ LLVertexBuffer::sUseStreamDraw ? mBufferUsage : 0); //if GL has a hard time with VBOs, don't use them for occlusion culling.
+ mOcclusionVerts->allocateBuffer(8, 64, true);
+
+ LLStrider<U16> idx;
+ mOcclusionVerts->getIndexStrider(idx);
+ for (U32 i = 0; i < 64; i++)
+ {
+ *idx++ = sOcclusionIndices[i];
+ }
+ }
+
+ LLVector4a fudge;
+ fudge.splat(SG_OCCLUSION_FUDGE);
+
+ LLVector4a r;
+ r.setAdd(mBounds[1], fudge);
+
+ LLStrider<LLVector3> pos;
+
+ {
+ LLFastTimer t(FTM_BUILD_OCCLUSION);
+ mOcclusionVerts->getVertexStrider(pos);
+ }
+
+ {
+ LLVector4a* v = (LLVector4a*) pos.get();
+
+ const LLVector4a& c = mBounds[0];
+ const LLVector4a& s = r;
+
+ static const LLVector4a octant[] =
+ {
+ LLVector4a(-1.f, -1.f, -1.f),
+ LLVector4a(-1.f, -1.f, 1.f),
+ LLVector4a(-1.f, 1.f, -1.f),
+ LLVector4a(-1.f, 1.f, 1.f),
+
+ LLVector4a(1.f, -1.f, -1.f),
+ LLVector4a(1.f, -1.f, 1.f),
+ LLVector4a(1.f, 1.f, -1.f),
+ LLVector4a(1.f, 1.f, 1.f),
+ };
+
+ //vertex positions are encoded so the 3 bits of their vertex index
+ //correspond to their axis facing, with bit position 3,2,1 matching
+ //axis facing x,y,z, bit set meaning positive facing, bit clear
+ //meaning negative facing
+
+ for (S32 i = 0; i < 8; ++i)
+ {
+ LLVector4a p;
+ p.setMul(s, octant[i]);
+ p.add(c);
+ v[i] = p;
+ }
+ }
+
+ {
+ mOcclusionVerts->flush();
+ LLVertexBuffer::unbind();
+ }
+
+ clearState(LLSpatialGroup::OCCLUSION_DIRTY);
+}
+
+
+BOOL earlyFail(LLCamera* camera, LLSpatialGroup* group);
+
+//returns:
+// 0 if sphere and AABB are not intersecting
+// 1 if they are
+// 2 if AABB is entirely inside sphere
+
+S32 LLSphereAABB(const LLVector3& center, const LLVector3& size, const LLVector3& pos, const F32 &rad)
+{
+ S32 ret = 2;
+
+ LLVector3 min = center - size;
+ LLVector3 max = center + size;
+ for (U32 i = 0; i < 3; i++)
+ {
+ if (min.mV[i] > pos.mV[i] + rad ||
+ max.mV[i] < pos.mV[i] - rad)
+ { //totally outside
+ return 0;
+ }
+
+ if (min.mV[i] < pos.mV[i] - rad ||
+ max.mV[i] > pos.mV[i] + rad)
+ { //intersecting
+ ret = 1;
+ }
+ }
+
+ return ret;
+}
+
+LLSpatialGroup::~LLSpatialGroup()
+{
+ /*if (sNoDelete)
+ {
+ llerrs << "Illegal deletion of LLSpatialGroup!" << llendl;
+ }*/
+
+ if (gDebugGL)
+ {
+ gPipeline.checkReferences(this);
+ }
+
+ if (isState(DEAD))
+ {
+ sZombieGroups--;
+ }
+
+ sNodeCount--;
+
+ if (gGLManager.mHasOcclusionQuery)
+ {
+ for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; ++i)
+ {
+ if (mOcclusionQuery[i])
+ {
+ sQueryPool.release(mOcclusionQuery[i]);
+ }
+ }
+ }
+
+ mOcclusionVerts = NULL;
+
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+ clearDrawMap();
+ clearAtlasList() ;
+}
+
+BOOL LLSpatialGroup::hasAtlas(LLTextureAtlas* atlasp)
+{
+ S8 type = atlasp->getComponents() - 1 ;
+ for(std::list<LLTextureAtlas*>::iterator iter = mAtlasList[type].begin(); iter != mAtlasList[type].end() ; ++iter)
+ {
+ if(atlasp == *iter)
+ {
+ return TRUE ;
+ }
+ }
+ return FALSE ;
+}
+
+void LLSpatialGroup::addAtlas(LLTextureAtlas* atlasp, S8 recursive_level)
+{
+ if(!hasAtlas(atlasp))
+ {
+ mAtlasList[atlasp->getComponents() - 1].push_back(atlasp) ;
+ atlasp->addSpatialGroup(this) ;
+ }
+
+ --recursive_level;
+ if(recursive_level)//levels propagating up.
+ {
+ LLSpatialGroup* parent = getParent() ;
+ if(parent)
+ {
+ parent->addAtlas(atlasp, recursive_level) ;
+ }
+ }
+}
+
+void LLSpatialGroup::removeAtlas(LLTextureAtlas* atlasp, BOOL remove_group, S8 recursive_level)
+{
+ mAtlasList[atlasp->getComponents() - 1].remove(atlasp) ;
+ if(remove_group)
+ {
+ atlasp->removeSpatialGroup(this) ;
+ }
+
+ --recursive_level;
+ if(recursive_level)//levels propagating up.
+ {
+ LLSpatialGroup* parent = getParent() ;
+ if(parent)
+ {
+ parent->removeAtlas(atlasp, recursive_level) ;
+ }
+ }
+}
+
+void LLSpatialGroup::clearAtlasList()
+{
+ std::list<LLTextureAtlas*>::iterator iter ;
+ for(S8 i = 0 ; i < 4 ; i++)
+ {
+ if(mAtlasList[i].size() > 0)
+ {
+ for(iter = mAtlasList[i].begin(); iter != mAtlasList[i].end() ; ++iter)
+ {
+ ((LLTextureAtlas*)*iter)->removeSpatialGroup(this) ;
+ }
+ mAtlasList[i].clear() ;
+ }
+ }
+}
+
+LLTextureAtlas* LLSpatialGroup::getAtlas(S8 ncomponents, S8 to_be_reserved, S8 recursive_level)
+{
+ S8 type = ncomponents - 1 ;
+ if(mAtlasList[type].size() > 0)
+ {
+ for(std::list<LLTextureAtlas*>::iterator iter = mAtlasList[type].begin(); iter != mAtlasList[type].end() ; ++iter)
+ {
+ if(!((LLTextureAtlas*)*iter)->isFull(to_be_reserved))
+ {
+ return *iter ;
+ }
+ }
+ }
+
+ --recursive_level;
+ if(recursive_level)
+ {
+ LLSpatialGroup* parent = getParent() ;
+ if(parent)
+ {
+ return parent->getAtlas(ncomponents, to_be_reserved, recursive_level) ;
+ }
+ }
+ return NULL ;
+}
+
+void LLSpatialGroup::setCurUpdatingSlot(LLTextureAtlasSlot* slotp)
+{
+ mCurUpdatingSlotp = slotp;
+
+ //if(!hasAtlas(mCurUpdatingSlotp->getAtlas()))
+ //{
+ // addAtlas(mCurUpdatingSlotp->getAtlas()) ;
+ //}
+}
+
+LLTextureAtlasSlot* LLSpatialGroup::getCurUpdatingSlot(LLViewerTexture* imagep, S8 recursive_level)
+{
+ if(gFrameCount && mCurUpdatingTime == gFrameCount && mCurUpdatingTexture == imagep)
+ {
+ return mCurUpdatingSlotp ;
+ }
+
+ //--recursive_level ;
+ //if(recursive_level)
+ //{
+ // LLSpatialGroup* parent = getParent() ;
+ // if(parent)
+ // {
+ // return parent->getCurUpdatingSlot(imagep, recursive_level) ;
+ // }
+ //}
+ return NULL ;
+}
+
+void LLSpatialGroup::clearDrawMap()
+{
+ mDrawMap.clear();
+}
+
+BOOL LLSpatialGroup::isHUDGroup()
+{
+ return mSpatialPartition && mSpatialPartition->isHUDPartition() ;
+}
+
+BOOL LLSpatialGroup::isRecentlyVisible() const
+{
+ return (LLDrawable::getCurrentFrame() - mVisible[LLViewerCamera::sCurCameraID]) < LLDrawable::getMinVisFrameRange() ;
+}
+
+BOOL LLSpatialGroup::isVisible() const
+{
+ return mVisible[LLViewerCamera::sCurCameraID] >= LLDrawable::getCurrentFrame() ? TRUE : FALSE;
+}
+
+void LLSpatialGroup::setVisible()
+{
+ mVisible[LLViewerCamera::sCurCameraID] = LLDrawable::getCurrentFrame();
+}
+
+void LLSpatialGroup::validate()
+{
+#if LL_OCTREE_PARANOIA_CHECK
+
+ sg_assert(!isState(DIRTY));
+ sg_assert(!isDead());
+
+ LLVector4a myMin;
+ myMin.setSub(mBounds[0], mBounds[1]);
+ LLVector4a myMax;
+ myMax.setAdd(mBounds[0], mBounds[1]);
+
+ validateDrawMap();
+
+ for (element_iter i = getData().begin(); i != getData().end(); ++i)
+ {
+ LLDrawable* drawable = *i;
+ sg_assert(drawable->getSpatialGroup() == this);
+ if (drawable->getSpatialBridge())
+ {
+ sg_assert(drawable->getSpatialBridge() == mSpatialPartition->asBridge());
+ }
+
+ /*if (drawable->isSpatialBridge())
+ {
+ LLSpatialPartition* part = drawable->asPartition();
+ if (!part)
+ {
+ llerrs << "Drawable reports it is a spatial bridge but not a partition." << llendl;
+ }
+ LLSpatialGroup* group = (LLSpatialGroup*) part->mOctree->getListener(0);
+ group->validate();
+ }*/
+ }
+
+ for (U32 i = 0; i < mOctreeNode->getChildCount(); ++i)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) mOctreeNode->getChild(i)->getListener(0);
+
+ group->validate();
+
+ //ensure all children are enclosed in this node
+ LLVector4a center = group->mBounds[0];
+ LLVector4a size = group->mBounds[1];
+
+ LLVector4a min;
+ min.setSub(center, size);
+ LLVector4a max;
+ max.setAdd(center, size);
+
+ for (U32 j = 0; j < 3; j++)
+ {
+ sg_assert(min[j] >= myMin[j]-0.02f);
+ sg_assert(max[j] <= myMax[j]+0.02f);
+ }
+ }
+
+#endif
+}
+
+void LLSpatialGroup::checkStates()
+{
+#if LL_OCTREE_PARANOIA_CHECK
+ //LLOctreeStateCheck checker;
+ //checker.traverse(mOctreeNode);
+#endif
+}
+
+void LLSpatialGroup::validateDrawMap()
+{
+#if LL_OCTREE_PARANOIA_CHECK
+ for (draw_map_t::iterator i = mDrawMap.begin(); i != mDrawMap.end(); ++i)
+ {
+ LLSpatialGroup::drawmap_elem_t& draw_vec = i->second;
+ for (drawmap_elem_t::iterator j = draw_vec.begin(); j != draw_vec.end(); ++j)
+ {
+ LLDrawInfo& params = **j;
+
+ params.validate();
+ }
+ }
+#endif
+}
+
+BOOL LLSpatialGroup::updateInGroup(LLDrawable *drawablep, BOOL immediate)
+{
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+
+ drawablep->updateSpatialExtents();
+
+ OctreeNode* parent = mOctreeNode->getOctParent();
+
+ if (mOctreeNode->isInside(drawablep->getPositionGroup()) &&
+ (mOctreeNode->contains(drawablep) ||
+ (drawablep->getBinRadius() > mOctreeNode->getSize()[0] &&
+ parent && parent->getElementCount() >= gOctreeMaxCapacity)))
+ {
+ unbound();
+ setState(OBJECT_DIRTY);
+ //setState(GEOM_DIRTY);
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+
+BOOL LLSpatialGroup::addObject(LLDrawable *drawablep, BOOL add_all, BOOL from_octree)
+{
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+ if (!from_octree)
+ {
+ mOctreeNode->insert(drawablep);
+ }
+ else
+ {
+ drawablep->setSpatialGroup(this);
+ setState(OBJECT_DIRTY | GEOM_DIRTY);
+ setOcclusionState(LLSpatialGroup::DISCARD_QUERY, LLSpatialGroup::STATE_MODE_ALL_CAMERAS);
+ gPipeline.markRebuild(this, TRUE);
+ if (drawablep->isSpatialBridge())
+ {
+ mBridgeList.push_back((LLSpatialBridge*) drawablep);
+ }
+ if (drawablep->getRadius() > 1.f)
+ {
+ setState(IMAGE_DIRTY);
+ }
+ }
+
+ return TRUE;
+}
+
+void LLSpatialGroup::rebuildGeom()
+{
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+ if (!isDead())
+ {
+ mSpatialPartition->rebuildGeom(this);
+ }
+}
+
+void LLSpatialGroup::rebuildMesh()
+{
+ if (!isDead())
+ {
+ mSpatialPartition->rebuildMesh(this);
+ }
+}
+
+static LLFastTimer::DeclareTimer FTM_REBUILD_VBO("VBO Rebuilt");
+
+void LLSpatialPartition::rebuildGeom(LLSpatialGroup* group)
+{
+ if (group->isDead() || !group->isState(LLSpatialGroup::GEOM_DIRTY))
+ {
+ return;
+ }
+
+ if (group->changeLOD())
+ {
+ group->mLastUpdateDistance = group->mDistance;
+ group->mLastUpdateViewAngle = group->mViewAngle;
+ }
+
+ LLFastTimer ftm(FTM_REBUILD_VBO);
+
+ group->clearDrawMap();
+
+ //get geometry count
+ U32 index_count = 0;
+ U32 vertex_count = 0;
+
+ addGeometryCount(group, vertex_count, index_count);
+
+ if (vertex_count > 0 && index_count > 0)
+ { //create vertex buffer containing volume geometry for this node
+ group->mBuilt = 1.f;
+ if (group->mVertexBuffer.isNull() || (group->mBufferUsage != group->mVertexBuffer->getUsage() && LLVertexBuffer::sEnableVBOs))
+ {
+ group->mVertexBuffer = createVertexBuffer(mVertexDataMask, group->mBufferUsage);
+ group->mVertexBuffer->allocateBuffer(vertex_count, index_count, true);
+ stop_glerror();
+ }
+ else
+ {
+ group->mVertexBuffer->resizeBuffer(vertex_count, index_count);
+ stop_glerror();
+ }
+
+ getGeometry(group);
+ }
+ else
+ {
+ group->mVertexBuffer = NULL;
+ group->mBufferMap.clear();
+ }
+
+ group->mLastUpdateTime = gFrameTimeSeconds;
+ group->clearState(LLSpatialGroup::GEOM_DIRTY);
+}
+
+
+void LLSpatialPartition::rebuildMesh(LLSpatialGroup* group)
+{
+
+}
+
+BOOL LLSpatialGroup::boundObjects(BOOL empty, LLVector4a& minOut, LLVector4a& maxOut)
+{
+ const OctreeNode* node = mOctreeNode;
+
+ if (node->getData().empty())
+ { //don't do anything if there are no objects
+ if (empty && mOctreeNode->getParent())
+ { //only root is allowed to be empty
+ OCT_ERRS << "Empty leaf found in octree." << llendl;
+ }
+ return FALSE;
+ }
+
+ LLVector4a& newMin = mObjectExtents[0];
+ LLVector4a& newMax = mObjectExtents[1];
+
+ if (isState(OBJECT_DIRTY))
+ { //calculate new bounding box
+ clearState(OBJECT_DIRTY);
+
+ //initialize bounding box to first element
+ OctreeNode::const_element_iter i = node->getData().begin();
+ LLDrawable* drawablep = *i;
+ const LLVector4a* minMax = drawablep->getSpatialExtents();
+
+ newMin = minMax[0];
+ newMax = minMax[1];
+
+ for (++i; i != node->getData().end(); ++i)
+ {
+ drawablep = *i;
+ minMax = drawablep->getSpatialExtents();
+
+ update_min_max(newMin, newMax, minMax[0]);
+ update_min_max(newMin, newMax, minMax[1]);
+
+ //bin up the object
+ /*for (U32 i = 0; i < 3; i++)
+ {
+ if (minMax[0].mV[i] < newMin.mV[i])
+ {
+ newMin.mV[i] = minMax[0].mV[i];
+ }
+ if (minMax[1].mV[i] > newMax.mV[i])
+ {
+ newMax.mV[i] = minMax[1].mV[i];
+ }
+ }*/
+ }
+
+ mObjectBounds[0].setAdd(newMin, newMax);
+ mObjectBounds[0].mul(0.5f);
+ mObjectBounds[1].setSub(newMax, newMin);
+ mObjectBounds[1].mul(0.5f);
+ }
+
+ if (empty)
+ {
+ minOut = newMin;
+ maxOut = newMax;
+ }
+ else
+ {
+ minOut.setMin(minOut, newMin);
+ maxOut.setMax(maxOut, newMax);
+ }
+
+ return TRUE;
+}
+
+void LLSpatialGroup::unbound()
+{
+ if (isState(DIRTY))
+ {
+ return;
+ }
+
+ setState(DIRTY);
+
+ //all the parent nodes need to rebound this child
+ if (mOctreeNode)
+ {
+ OctreeNode* parent = (OctreeNode*) mOctreeNode->getParent();
+ while (parent != NULL)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) parent->getListener(0);
+ if (group->isState(DIRTY))
+ {
+ return;
+ }
+
+ group->setState(DIRTY);
+ parent = (OctreeNode*) parent->getParent();
+ }
+ }
+}
+
+LLSpatialGroup* LLSpatialGroup::getParent()
+{
+ if (isDead())
+ {
+ return NULL;
+ }
+
+ if(!mOctreeNode)
+ {
+ return NULL;
+ }
+ OctreeNode* parent = mOctreeNode->getOctParent();
+
+ if (parent)
+ {
+ return (LLSpatialGroup*) parent->getListener(0);
+ }
+
+ return NULL;
+}
+
+BOOL LLSpatialGroup::removeObject(LLDrawable *drawablep, BOOL from_octree)
+{
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+ unbound();
+ if (mOctreeNode && !from_octree)
+ {
+ if (!mOctreeNode->remove(drawablep))
+ {
+ OCT_ERRS << "Could not remove drawable from spatial group" << llendl;
+ }
+ }
+ else
+ {
+ drawablep->setSpatialGroup(NULL);
+ setState(GEOM_DIRTY);
+ gPipeline.markRebuild(this, TRUE);
+
+ if (drawablep->isSpatialBridge())
+ {
+ for (bridge_list_t::iterator i = mBridgeList.begin(); i != mBridgeList.end(); ++i)
+ {
+ if (*i == drawablep)
+ {
+ mBridgeList.erase(i);
+ break;
+ }
+ }
+ }
+
+ if (getElementCount() == 0)
+ { //delete draw map on last element removal since a rebuild might never happen
+ clearDrawMap();
+ }
+ }
+ return TRUE;
+}
+
+void LLSpatialGroup::shift(const LLVector4a &offset)
+{
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+ LLVector4a t = mOctreeNode->getCenter();
+ t.add(offset);
+ mOctreeNode->setCenter(t);
+ mOctreeNode->updateMinMax();
+ mBounds[0].add(offset);
+ mExtents[0].add(offset);
+ mExtents[1].add(offset);
+ mObjectBounds[0].add(offset);
+ mObjectExtents[0].add(offset);
+ mObjectExtents[1].add(offset);
+
+ //if (!mSpatialPartition->mRenderByGroup)
+ {
+ setState(GEOM_DIRTY);
+ gPipeline.markRebuild(this, TRUE);
+ }
+
+ if (mOcclusionVerts.notNull())
+ {
+ setState(OCCLUSION_DIRTY);
+ }
+}
+
+class LLSpatialSetState : public LLSpatialGroup::OctreeTraveler
+{
+public:
+ U32 mState;
+ LLSpatialSetState(U32 state) : mState(state) { }
+ virtual void visit(const LLSpatialGroup::OctreeNode* branch) { ((LLSpatialGroup*) branch->getListener(0))->setState(mState); }
+};
+
+class LLSpatialSetStateDiff : public LLSpatialSetState
+{
+public:
+ LLSpatialSetStateDiff(U32 state) : LLSpatialSetState(state) { }
+
+ virtual void traverse(const LLSpatialGroup::OctreeNode* n)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) n->getListener(0);
+
+ if (!group->isState(mState))
+ {
+ LLSpatialGroup::OctreeTraveler::traverse(n);
+ }
+ }
+};
+
+void LLSpatialGroup::setState(U32 state)
+{
+ mState |= state;
+
+ llassert(state <= LLSpatialGroup::STATE_MASK);
+}
+
+void LLSpatialGroup::setState(U32 state, S32 mode)
+{
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+
+ llassert(state <= LLSpatialGroup::STATE_MASK);
+
+ if (mode > STATE_MODE_SINGLE)
+ {
+ if (mode == STATE_MODE_DIFF)
+ {
+ LLSpatialSetStateDiff setter(state);
+ setter.traverse(mOctreeNode);
+ }
+ else
+ {
+ LLSpatialSetState setter(state);
+ setter.traverse(mOctreeNode);
+ }
+ }
+ else
+ {
+ mState |= state;
+ }
+}
+
+class LLSpatialClearState : public LLSpatialGroup::OctreeTraveler
+{
+public:
+ U32 mState;
+ LLSpatialClearState(U32 state) : mState(state) { }
+ virtual void visit(const LLSpatialGroup::OctreeNode* branch) { ((LLSpatialGroup*) branch->getListener(0))->clearState(mState); }
+};
+
+class LLSpatialClearStateDiff : public LLSpatialClearState
+{
+public:
+ LLSpatialClearStateDiff(U32 state) : LLSpatialClearState(state) { }
+
+ virtual void traverse(const LLSpatialGroup::OctreeNode* n)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) n->getListener(0);
+
+ if (group->isState(mState))
+ {
+ LLSpatialGroup::OctreeTraveler::traverse(n);
+ }
+ }
+};
+
+void LLSpatialGroup::clearState(U32 state)
+{
+ llassert(state <= LLSpatialGroup::STATE_MASK);
+
+ mState &= ~state;
+}
+
+void LLSpatialGroup::clearState(U32 state, S32 mode)
+{
+ llassert(state <= LLSpatialGroup::STATE_MASK);
+
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+
+ if (mode > STATE_MODE_SINGLE)
+ {
+ if (mode == STATE_MODE_DIFF)
+ {
+ LLSpatialClearStateDiff clearer(state);
+ clearer.traverse(mOctreeNode);
+ }
+ else
+ {
+ LLSpatialClearState clearer(state);
+ clearer.traverse(mOctreeNode);
+ }
+ }
+ else
+ {
+ mState &= ~state;
+ }
+}
+
+BOOL LLSpatialGroup::isState(U32 state) const
+{
+ llassert(state <= LLSpatialGroup::STATE_MASK);
+
+ return mState & state ? TRUE : FALSE;
+}
+
+//=====================================
+// Occlusion State Set/Clear
+//=====================================
+class LLSpatialSetOcclusionState : public LLSpatialGroup::OctreeTraveler
+{
+public:
+ U32 mState;
+ LLSpatialSetOcclusionState(U32 state) : mState(state) { }
+ virtual void visit(const LLSpatialGroup::OctreeNode* branch) { ((LLSpatialGroup*) branch->getListener(0))->setOcclusionState(mState); }
+};
+
+class LLSpatialSetOcclusionStateDiff : public LLSpatialSetOcclusionState
+{
+public:
+ LLSpatialSetOcclusionStateDiff(U32 state) : LLSpatialSetOcclusionState(state) { }
+
+ virtual void traverse(const LLSpatialGroup::OctreeNode* n)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) n->getListener(0);
+
+ if (!group->isOcclusionState(mState))
+ {
+ LLSpatialGroup::OctreeTraveler::traverse(n);
+ }
+ }
+};
+
+
+void LLSpatialGroup::setOcclusionState(U32 state, S32 mode)
+{
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+
+ if (mode > STATE_MODE_SINGLE)
+ {
+ if (mode == STATE_MODE_DIFF)
+ {
+ LLSpatialSetOcclusionStateDiff setter(state);
+ setter.traverse(mOctreeNode);
+ }
+ else if (mode == STATE_MODE_BRANCH)
+ {
+ LLSpatialSetOcclusionState setter(state);
+ setter.traverse(mOctreeNode);
+ }
+ else
+ {
+ for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
+ {
+ mOcclusionState[i] |= state;
+
+ if ((state & DISCARD_QUERY) && mOcclusionQuery[i])
+ {
+ sQueryPool.release(mOcclusionQuery[i]);
+ mOcclusionQuery[i] = 0;
+ }
+ }
+ }
+ }
+ else
+ {
+ mOcclusionState[LLViewerCamera::sCurCameraID] |= state;
+ if ((state & DISCARD_QUERY) && mOcclusionQuery[LLViewerCamera::sCurCameraID])
+ {
+ sQueryPool.release(mOcclusionQuery[LLViewerCamera::sCurCameraID]);
+ mOcclusionQuery[LLViewerCamera::sCurCameraID] = 0;
+ }
+ }
+}
+
+class LLSpatialClearOcclusionState : public LLSpatialGroup::OctreeTraveler
+{
+public:
+ U32 mState;
+
+ LLSpatialClearOcclusionState(U32 state) : mState(state) { }
+ virtual void visit(const LLSpatialGroup::OctreeNode* branch) { ((LLSpatialGroup*) branch->getListener(0))->clearOcclusionState(mState); }
+};
+
+class LLSpatialClearOcclusionStateDiff : public LLSpatialClearOcclusionState
+{
+public:
+ LLSpatialClearOcclusionStateDiff(U32 state) : LLSpatialClearOcclusionState(state) { }
+
+ virtual void traverse(const LLSpatialGroup::OctreeNode* n)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) n->getListener(0);
+
+ if (group->isOcclusionState(mState))
+ {
+ LLSpatialGroup::OctreeTraveler::traverse(n);
+ }
+ }
+};
+
+void LLSpatialGroup::clearOcclusionState(U32 state, S32 mode)
+{
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+
+ if (mode > STATE_MODE_SINGLE)
+ {
+ if (mode == STATE_MODE_DIFF)
+ {
+ LLSpatialClearOcclusionStateDiff clearer(state);
+ clearer.traverse(mOctreeNode);
+ }
+ else if (mode == STATE_MODE_BRANCH)
+ {
+ LLSpatialClearOcclusionState clearer(state);
+ clearer.traverse(mOctreeNode);
+ }
+ else
+ {
+ for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
+ {
+ mOcclusionState[i] &= ~state;
+ }
+ }
+ }
+ else
+ {
+ mOcclusionState[LLViewerCamera::sCurCameraID] &= ~state;
+ }
+}
+//======================================
+// Octree Listener Implementation
+//======================================
+
+LLSpatialGroup::LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part) :
+ mState(0),
+ mBuilt(0.f),
+ mOctreeNode(node),
+ mSpatialPartition(part),
+ mVertexBuffer(NULL),
+ mBufferUsage(part->mBufferUsage),
+ mDistance(0.f),
+ mDepth(0.f),
+ mLastUpdateDistance(-1.f),
+ mLastUpdateTime(gFrameTimeSeconds),
+ mAtlasList(4),
+ mCurUpdatingTime(0),
+ mCurUpdatingSlotp(NULL),
+ mCurUpdatingTexture (NULL)
+{
+ sNodeCount++;
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+
+ mViewAngle.splat(0.f);
+ mLastUpdateViewAngle.splat(-1.f);
+ mExtents[0] = mExtents[1] = mObjectBounds[0] = mObjectBounds[0] = mObjectBounds[1] =
+ mObjectExtents[0] = mObjectExtents[1] = mViewAngle;
+
+ sg_assert(mOctreeNode->getListenerCount() == 0);
+ mOctreeNode->addListener(this);
+ setState(SG_INITIAL_STATE_MASK);
+ gPipeline.markRebuild(this, TRUE);
+
+ mBounds[0] = node->getCenter();
+ mBounds[1] = node->getSize();
+
+ part->mLODSeed = (part->mLODSeed+1)%part->mLODPeriod;
+ mLODHash = part->mLODSeed;
+
+ OctreeNode* oct_parent = node->getOctParent();
+
+ LLSpatialGroup* parent = oct_parent ? (LLSpatialGroup*) oct_parent->getListener(0) : NULL;
+
+ for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
+ {
+ mOcclusionQuery[i] = 0;
+ mOcclusionState[i] = parent ? SG_STATE_INHERIT_MASK & parent->mOcclusionState[i] : 0;
+ mVisible[i] = 0;
+ }
+
+ mOcclusionVerts = NULL;
+
+ mRadius = 1;
+ mPixelArea = 1024.f;
+}
+
+void LLSpatialGroup::updateDistance(LLCamera &camera)
+{
+ if (LLViewerCamera::sCurCameraID != LLViewerCamera::CAMERA_WORLD)
+ {
+ llwarns << "Attempted to update distance for camera other than world camera!" << llendl;
+ return;
+ }
+
+#if !LL_RELEASE_FOR_DOWNLOAD
+ if (isState(LLSpatialGroup::OBJECT_DIRTY))
+ {
+ llerrs << "Spatial group dirty on distance update." << llendl;
+ }
+#endif
+ if (!getData().empty())
+ {
+ mRadius = mSpatialPartition->mRenderByGroup ? mObjectBounds[1].getLength3().getF32() :
+ (F32) mOctreeNode->getSize().getLength3().getF32();
+ mDistance = mSpatialPartition->calcDistance(this, camera);
+ mPixelArea = mSpatialPartition->calcPixelArea(this, camera);
+ }
+}
+
+F32 LLSpatialPartition::calcDistance(LLSpatialGroup* group, LLCamera& camera)
+{
+ LLVector4a eye;
+ LLVector4a origin;
+ origin.load3(camera.getOrigin().mV);
+
+ eye.setSub(group->mObjectBounds[0], origin);
+
+ F32 dist = 0.f;
+
+ if (group->mDrawMap.find(LLRenderPass::PASS_ALPHA) != group->mDrawMap.end())
+ {
+ LLVector4a v = eye;
+
+ dist = eye.getLength3().getF32();
+ eye.normalize3fast();
+
+ if (!group->isState(LLSpatialGroup::ALPHA_DIRTY))
+ {
+ if (!group->mSpatialPartition->isBridge())
+ {
+ LLVector4a view_angle = eye;
+
+ LLVector4a diff;
+ diff.setSub(view_angle, group->mLastUpdateViewAngle);
+
+ if (diff.getLength3().getF32() > 0.64f)
+ {
+ group->mViewAngle = view_angle;
+ group->mLastUpdateViewAngle = view_angle;
+ //for occasional alpha sorting within the group
+ //NOTE: If there is a trivial way to detect that alpha sorting here would not change the render order,
+ //not setting this node to dirty would be a very good thing
+ group->setState(LLSpatialGroup::ALPHA_DIRTY);
+ gPipeline.markRebuild(group, FALSE);
+ }
+ }
+ }
+
+ //calculate depth of node for alpha sorting
+
+ LLVector3 at = camera.getAtAxis();
+
+ LLVector4a ata;
+ ata.load3(at.mV);
+
+ LLVector4a t = ata;
+ //front of bounding box
+ t.mul(0.25f);
+ t.mul(group->mObjectBounds[1]);
+ v.sub(t);
+
+ group->mDepth = v.dot3(ata).getF32();
+ }
+ else
+ {
+ dist = eye.getLength3().getF32();
+ }
+
+ if (dist < 16.f)
+ {
+ dist /= 16.f;
+ dist *= dist;
+ dist *= 16.f;
+ }
+
+ return dist;
+}
+
+F32 LLSpatialPartition::calcPixelArea(LLSpatialGroup* group, LLCamera& camera)
+{
+ return LLPipeline::calcPixelArea(group->mObjectBounds[0], group->mObjectBounds[1], camera);
+}
+
+F32 LLSpatialGroup::getUpdateUrgency() const
+{
+ if (!isVisible())
+ {
+ return 0.f;
+ }
+ else
+ {
+ F32 time = gFrameTimeSeconds-mLastUpdateTime+4.f;
+ return time + (mObjectBounds[1].dot3(mObjectBounds[1]).getF32()+1.f)/mDistance;
+ }
+}
+
+BOOL LLSpatialGroup::needsUpdate()
+{
+ return (LLDrawable::getCurrentFrame()%mSpatialPartition->mLODPeriod == mLODHash) ? TRUE : FALSE;
+}
+
+BOOL LLSpatialGroup::changeLOD()
+{
+ if (isState(ALPHA_DIRTY | OBJECT_DIRTY))
+ { ///a rebuild is going to happen, update distance and LoD
+ return TRUE;
+ }
+
+ if (mSpatialPartition->mSlopRatio > 0.f)
+ {
+ F32 ratio = (mDistance - mLastUpdateDistance)/(llmax(mLastUpdateDistance, mRadius));
+
+ if (fabsf(ratio) >= mSpatialPartition->mSlopRatio)
+ {
+ return TRUE;
+ }
+
+ if (mDistance > mRadius*2.f)
+ {
+ return FALSE;
+ }
+ }
+
+ if (needsUpdate())
+ {
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+void LLSpatialGroup::handleInsertion(const TreeNode* node, LLDrawable* drawablep)
+{
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+ addObject(drawablep, FALSE, TRUE);
+ unbound();
+ setState(OBJECT_DIRTY);
+}
+
+void LLSpatialGroup::handleRemoval(const TreeNode* node, LLDrawable* drawable)
+{
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+ removeObject(drawable, TRUE);
+ setState(OBJECT_DIRTY);
+}
+
+void LLSpatialGroup::handleDestruction(const TreeNode* node)
+{
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+ setState(DEAD);
+
+ for (element_iter i = getData().begin(); i != getData().end(); ++i)
+ {
+ LLDrawable* drawable = *i;
+ if (drawable->getSpatialGroup() == this)
+ {
+ drawable->setSpatialGroup(NULL);
+ }
+ }
+
+ clearDrawMap();
+ mVertexBuffer = NULL;
+ mBufferMap.clear();
+ sZombieGroups++;
+ mOctreeNode = NULL;
+}
+
+void LLSpatialGroup::handleStateChange(const TreeNode* node)
+{
+ //drop bounding box upon state change
+ if (mOctreeNode != node)
+ {
+ mOctreeNode = (OctreeNode*) node;
+ }
+ unbound();
+}
+
+void LLSpatialGroup::handleChildAddition(const OctreeNode* parent, OctreeNode* child)
+{
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+ if (child->getListenerCount() == 0)
+ {
+ new LLSpatialGroup(child, mSpatialPartition);
+ }
+ else
+ {
+ OCT_ERRS << "LLSpatialGroup redundancy detected." << llendl;
+ }
+
+ unbound();
+
+ assert_states_valid(this);
+}
+
+void LLSpatialGroup::handleChildRemoval(const OctreeNode* parent, const OctreeNode* child)
+{
+ unbound();
+}
+
+void LLSpatialGroup::destroyGL()
+{
+ setState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::IMAGE_DIRTY);
+ gPipeline.markRebuild(this, TRUE);
+
+ mLastUpdateTime = gFrameTimeSeconds;
+ mVertexBuffer = NULL;
+ mBufferMap.clear();
+
+ clearDrawMap();
+
+ for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
+ {
+ if (mOcclusionQuery[i])
+ {
+ sQueryPool.release(mOcclusionQuery[i]);
+ mOcclusionQuery[i] = 0;
+ }
+ }
+
+ mOcclusionVerts = NULL;
+
+ for (LLSpatialGroup::element_iter i = getData().begin(); i != getData().end(); ++i)
+ {
+ LLDrawable* drawable = *i;
+ for (S32 j = 0; j < drawable->getNumFaces(); j++)
+ {
+ LLFace* facep = drawable->getFace(j);
+ facep->clearVertexBuffer();
+ }
+ }
+}
+
+BOOL LLSpatialGroup::rebound()
+{
+ if (!isState(DIRTY))
+ { //return TRUE if we're not empty
+ return TRUE;
+ }
+
+ if (mOctreeNode->getChildCount() == 1 && mOctreeNode->getElementCount() == 0)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) mOctreeNode->getChild(0)->getListener(0);
+ group->rebound();
+
+ //copy single child's bounding box
+ mBounds[0] = group->mBounds[0];
+ mBounds[1] = group->mBounds[1];
+ mExtents[0] = group->mExtents[0];
+ mExtents[1] = group->mExtents[1];
+
+ group->setState(SKIP_FRUSTUM_CHECK);
+ }
+ else if (mOctreeNode->isLeaf())
+ { //copy object bounding box if this is a leaf
+ boundObjects(TRUE, mExtents[0], mExtents[1]);
+ mBounds[0] = mObjectBounds[0];
+ mBounds[1] = mObjectBounds[1];
+ }
+ else
+ {
+ LLVector4a& newMin = mExtents[0];
+ LLVector4a& newMax = mExtents[1];
+ LLSpatialGroup* group = (LLSpatialGroup*) mOctreeNode->getChild(0)->getListener(0);
+ group->clearState(SKIP_FRUSTUM_CHECK);
+ group->rebound();
+ //initialize to first child
+ newMin = group->mExtents[0];
+ newMax = group->mExtents[1];
+
+ //first, rebound children
+ for (U32 i = 1; i < mOctreeNode->getChildCount(); i++)
+ {
+ group = (LLSpatialGroup*) mOctreeNode->getChild(i)->getListener(0);
+ group->clearState(SKIP_FRUSTUM_CHECK);
+ group->rebound();
+ const LLVector4a& max = group->mExtents[1];
+ const LLVector4a& min = group->mExtents[0];
+
+ newMax.setMax(newMax, max);
+ newMin.setMin(newMin, min);
+ }
+
+ boundObjects(FALSE, newMin, newMax);
+
+ mBounds[0].setAdd(newMin, newMax);
+ mBounds[0].mul(0.5f);
+ mBounds[1].setSub(newMax, newMin);
+ mBounds[1].mul(0.5f);
+ }
+
+ setState(OCCLUSION_DIRTY);
+
+ clearState(DIRTY);
+
+ return TRUE;
+}
+
+static LLFastTimer::DeclareTimer FTM_OCCLUSION_READBACK("Readback Occlusion");
+void LLSpatialGroup::checkOcclusion()
+{
+ if (LLPipeline::sUseOcclusion > 1)
+ {
+ LLFastTimer t(FTM_OCCLUSION_READBACK);
+ LLSpatialGroup* parent = getParent();
+ if (parent && parent->isOcclusionState(LLSpatialGroup::OCCLUDED))
+ { //if the parent has been marked as occluded, the child is implicitly occluded
+ clearOcclusionState(QUERY_PENDING | DISCARD_QUERY);
+ }
+ else if (isOcclusionState(QUERY_PENDING))
+ { //otherwise, if a query is pending, read it back
+
+ GLuint available = 0;
+ if (mOcclusionQuery[LLViewerCamera::sCurCameraID])
+ {
+ glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_AVAILABLE_ARB, &available);
+ }
+ else
+ {
+ available = 1;
+ }
+
+ if (available)
+ { //result is available, read it back, otherwise wait until next frame
+ GLuint res = 1;
+ if (!isOcclusionState(DISCARD_QUERY) && mOcclusionQuery[LLViewerCamera::sCurCameraID])
+ {
+ glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_ARB, &res);
+#if LL_TRACK_PENDING_OCCLUSION_QUERIES
+ sPendingQueries.erase(mOcclusionQuery[LLViewerCamera::sCurCameraID]);
+#endif
+ }
+ else if (mOcclusionQuery[LLViewerCamera::sCurCameraID])
+ { //delete the query to avoid holding onto hundreds of pending queries
+ sQueryPool.release(mOcclusionQuery[LLViewerCamera::sCurCameraID]);
+ mOcclusionQuery[LLViewerCamera::sCurCameraID] = 0;
+ }
+
+ if (isOcclusionState(DISCARD_QUERY))
+ {
+ res = 2;
+ }
+
+ if (res > 0)
+ {
+ assert_states_valid(this);
+ clearOcclusionState(LLSpatialGroup::OCCLUDED, LLSpatialGroup::STATE_MODE_DIFF);
+ assert_states_valid(this);
+ }
+ else
+ {
+ assert_states_valid(this);
+ setOcclusionState(LLSpatialGroup::OCCLUDED, LLSpatialGroup::STATE_MODE_DIFF);
+ assert_states_valid(this);
+ }
+
+ clearOcclusionState(QUERY_PENDING | DISCARD_QUERY);
+ }
+ }
+ else if (mSpatialPartition->isOcclusionEnabled() && isOcclusionState(LLSpatialGroup::OCCLUDED))
+ { //check occlusion has been issued for occluded node that has not had a query issued
+ assert_states_valid(this);
+ clearOcclusionState(LLSpatialGroup::OCCLUDED, LLSpatialGroup::STATE_MODE_DIFF);
+ assert_states_valid(this);
+ }
+ }
+}
+
+static LLFastTimer::DeclareTimer FTM_PUSH_OCCLUSION_VERTS("Push Occlusion");
+static LLFastTimer::DeclareTimer FTM_SET_OCCLUSION_STATE("Occlusion State");
+static LLFastTimer::DeclareTimer FTM_OCCLUSION_EARLY_FAIL("Occlusion Early Fail");
+static LLFastTimer::DeclareTimer FTM_OCCLUSION_ALLOCATE("Allocate");
+static LLFastTimer::DeclareTimer FTM_OCCLUSION_BUILD("Build");
+static LLFastTimer::DeclareTimer FTM_OCCLUSION_BEGIN_QUERY("Begin Query");
+static LLFastTimer::DeclareTimer FTM_OCCLUSION_END_QUERY("End Query");
+static LLFastTimer::DeclareTimer FTM_OCCLUSION_SET_BUFFER("Set Buffer");
+static LLFastTimer::DeclareTimer FTM_OCCLUSION_DRAW_WATER("Draw Water");
+static LLFastTimer::DeclareTimer FTM_OCCLUSION_DRAW("Draw");
+
+
+
+void LLSpatialGroup::doOcclusion(LLCamera* camera)
+{
+ if (mSpatialPartition->isOcclusionEnabled() && LLPipeline::sUseOcclusion > 1)
+ {
+ // Don't cull hole/edge water, unless we have the GL_ARB_depth_clamp extension
+ if (earlyFail(camera, this))
+ {
+ LLFastTimer t(FTM_OCCLUSION_EARLY_FAIL);
+ setOcclusionState(LLSpatialGroup::DISCARD_QUERY);
+ assert_states_valid(this);
+ clearOcclusionState(LLSpatialGroup::OCCLUDED, LLSpatialGroup::STATE_MODE_DIFF);
+ assert_states_valid(this);
+ }
+ else
+ {
+ if (!isOcclusionState(QUERY_PENDING) || isOcclusionState(DISCARD_QUERY))
+ {
+ { //no query pending, or previous query to be discarded
+ LLFastTimer t(FTM_RENDER_OCCLUSION);
+
+ if (!mOcclusionQuery[LLViewerCamera::sCurCameraID])
+ {
+ LLFastTimer t(FTM_OCCLUSION_ALLOCATE);
+ mOcclusionQuery[LLViewerCamera::sCurCameraID] = sQueryPool.allocate();
+ }
+
+ if (mOcclusionVerts.isNull() || isState(LLSpatialGroup::OCCLUSION_DIRTY))
+ {
+ LLFastTimer t(FTM_OCCLUSION_BUILD);
+ buildOcclusion();
+ }
+
+ // Depth clamp all water to avoid it being culled as a result of being
+ // behind the far clip plane, and in the case of edge water to avoid
+ // it being culled while still visible.
+ bool const use_depth_clamp = gGLManager.mHasDepthClamp &&
+ (mSpatialPartition->mDrawableType == LLDrawPool::POOL_WATER ||
+ mSpatialPartition->mDrawableType == LLDrawPool::POOL_VOIDWATER);
+
+ LLGLEnable clamp(use_depth_clamp ? GL_DEPTH_CLAMP : 0);
+
+#if !LL_DARWIN
+ U32 mode = gGLManager.mHasOcclusionQuery2 ? GL_ANY_SAMPLES_PASSED : GL_SAMPLES_PASSED_ARB;
+#else
+ U32 mode = GL_SAMPLES_PASSED_ARB;
+#endif
+
+#if LL_TRACK_PENDING_OCCLUSION_QUERIES
+ sPendingQueries.insert(mOcclusionQuery[LLViewerCamera::sCurCameraID]);
+#endif
+
+ {
+ LLFastTimer t(FTM_PUSH_OCCLUSION_VERTS);
+
+ {
+ LLFastTimer t(FTM_OCCLUSION_BEGIN_QUERY);
+ glBeginQueryARB(mode, mOcclusionQuery[LLViewerCamera::sCurCameraID]);
+ }
+
+ {
+ LLFastTimer t(FTM_OCCLUSION_SET_BUFFER);
+ mOcclusionVerts->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ }
+
+ if (!use_depth_clamp && mSpatialPartition->mDrawableType == LLDrawPool::POOL_VOIDWATER)
+ {
+ LLFastTimer t(FTM_OCCLUSION_DRAW_WATER);
+
+ LLGLSquashToFarClip squash(glh_get_current_projection(), 1);
+ if (camera->getOrigin().isExactlyZero())
+ { //origin is invalid, draw entire box
+ mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, 0);
+ mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, b111*8);
+ }
+ else
+ {
+ mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, mBounds[0]));
+ }
+ }
+ else
+ {
+ LLFastTimer t(FTM_OCCLUSION_DRAW);
+ if (camera->getOrigin().isExactlyZero())
+ { //origin is invalid, draw entire box
+ mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, 0);
+ mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, b111*8);
+ }
+ else
+ {
+ mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, mBounds[0]));
+ }
+ }
+
+
+ {
+ LLFastTimer t(FTM_OCCLUSION_END_QUERY);
+ glEndQueryARB(mode);
+ }
+ }
+ }
+
+ {
+ LLFastTimer t(FTM_SET_OCCLUSION_STATE);
+ setOcclusionState(LLSpatialGroup::QUERY_PENDING);
+ clearOcclusionState(LLSpatialGroup::DISCARD_QUERY);
+ }
+ }
+ }
+ }
+}
+
+//==============================================
+
+LLSpatialPartition::LLSpatialPartition(U32 data_mask, BOOL render_by_group, U32 buffer_usage)
+: mRenderByGroup(render_by_group)
+{
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+ mOcclusionEnabled = TRUE;
+ mDrawableType = 0;
+ mPartitionType = LLViewerRegion::PARTITION_NONE;
+ mLODSeed = 0;
+ mLODPeriod = 1;
+ mVertexDataMask = data_mask;
+ mBufferUsage = buffer_usage;
+ mDepthMask = FALSE;
+ mSlopRatio = 0.25f;
+ mInfiniteFarClip = FALSE;
+
+ LLVector4a center, size;
+ center.splat(0.f);
+ size.splat(1.f);
+
+ mOctree = new LLSpatialGroup::OctreeRoot(center,size,
+ NULL);
+ new LLSpatialGroup(mOctree, this);
+}
+
+
+LLSpatialPartition::~LLSpatialPartition()
+{
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+
+ delete mOctree;
+ mOctree = NULL;
+}
+
+
+LLSpatialGroup *LLSpatialPartition::put(LLDrawable *drawablep, BOOL was_visible)
+{
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+
+ drawablep->updateSpatialExtents();
+
+ //keep drawable from being garbage collected
+ LLPointer<LLDrawable> ptr = drawablep;
+
+ assert_octree_valid(mOctree);
+ mOctree->insert(drawablep);
+ assert_octree_valid(mOctree);
+
+ LLSpatialGroup* group = drawablep->getSpatialGroup();
+
+ if (group && was_visible && group->isOcclusionState(LLSpatialGroup::QUERY_PENDING))
+ {
+ group->setOcclusionState(LLSpatialGroup::DISCARD_QUERY, LLSpatialGroup::STATE_MODE_ALL_CAMERAS);
+ }
+
+ return group;
+}
+
+BOOL LLSpatialPartition::remove(LLDrawable *drawablep, LLSpatialGroup *curp)
+{
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+
+ drawablep->setSpatialGroup(NULL);
+
+ if (!curp->removeObject(drawablep))
+ {
+ OCT_ERRS << "Failed to remove drawable from octree!" << llendl;
+ }
+
+ assert_octree_valid(mOctree);
+
+ return TRUE;
+}
+
+void LLSpatialPartition::move(LLDrawable *drawablep, LLSpatialGroup *curp, BOOL immediate)
+{
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+
+ // sanity check submitted by open source user bushing Spatula
+ // who was seeing crashing here. (See VWR-424 reported by Bunny Mayne)
+ if (!drawablep)
+ {
+ OCT_ERRS << "LLSpatialPartition::move was passed a bad drawable." << llendl;
+ return;
+ }
+
+ BOOL was_visible = curp ? curp->isVisible() : FALSE;
+
+ if (curp && curp->mSpatialPartition != this)
+ {
+ //keep drawable from being garbage collected
+ LLPointer<LLDrawable> ptr = drawablep;
+ if (curp->mSpatialPartition->remove(drawablep, curp))
+ {
+ put(drawablep, was_visible);
+ return;
+ }
+ else
+ {
+ OCT_ERRS << "Drawable lost between spatial partitions on outbound transition." << llendl;
+ }
+ }
+
+ if (curp && curp->updateInGroup(drawablep, immediate))
+ {
+ // Already updated, don't need to do anything
+ assert_octree_valid(mOctree);
+ return;
+ }
+
+ //keep drawable from being garbage collected
+ LLPointer<LLDrawable> ptr = drawablep;
+ if (curp && !remove(drawablep, curp))
+ {
+ OCT_ERRS << "Move couldn't find existing spatial group!" << llendl;
+ }
+
+ put(drawablep, was_visible);
+}
+
+class LLSpatialShift : public LLSpatialGroup::OctreeTraveler
+{
+public:
+ const LLVector4a& mOffset;
+
+ LLSpatialShift(const LLVector4a& offset) : mOffset(offset) { }
+ virtual void visit(const LLSpatialGroup::OctreeNode* branch)
+ {
+ ((LLSpatialGroup*) branch->getListener(0))->shift(mOffset);
+ }
+};
+
+void LLSpatialPartition::shift(const LLVector4a &offset)
+{ //shift octree node bounding boxes by offset
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+ LLSpatialShift shifter(offset);
+ shifter.traverse(mOctree);
+}
+
+class LLOctreeCull : public LLSpatialGroup::OctreeTraveler
+{
+public:
+ LLOctreeCull(LLCamera* camera)
+ : mCamera(camera), mRes(0) { }
+
+ virtual bool earlyFail(LLSpatialGroup* group)
+ {
+ group->checkOcclusion();
+
+ if (group->mOctreeNode->getParent() && //never occlusion cull the root node
+ LLPipeline::sUseOcclusion && //ignore occlusion if disabled
+ group->isOcclusionState(LLSpatialGroup::OCCLUDED))
+ {
+ gPipeline.markOccluder(group);
+ return true;
+ }
+
+ return false;
+ }
+
+ virtual void traverse(const LLSpatialGroup::OctreeNode* n)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) n->getListener(0);
+
+ if (earlyFail(group))
+ {
+ return;
+ }
+
+ if (mRes == 2 ||
+ (mRes && group->isState(LLSpatialGroup::SKIP_FRUSTUM_CHECK)))
+ { //fully in, just add everything
+ LLSpatialGroup::OctreeTraveler::traverse(n);
+ }
+ else
+ {
+ mRes = frustumCheck(group);
+
+ if (mRes)
+ { //at least partially in, run on down
+ LLSpatialGroup::OctreeTraveler::traverse(n);
+ }
+
+ mRes = 0;
+ }
+ }
+
+ virtual S32 frustumCheck(const LLSpatialGroup* group)
+ {
+ S32 res = mCamera->AABBInFrustumNoFarClip(group->mBounds[0], group->mBounds[1]);
+ if (res != 0)
+ {
+ res = llmin(res, AABBSphereIntersect(group->mExtents[0], group->mExtents[1], mCamera->getOrigin(), mCamera->mFrustumCornerDist));
+ }
+ return res;
+ }
+
+ virtual S32 frustumCheckObjects(const LLSpatialGroup* group)
+ {
+ S32 res = mCamera->AABBInFrustumNoFarClip(group->mObjectBounds[0], group->mObjectBounds[1]);
+ if (res != 0)
+ {
+ res = llmin(res, AABBSphereIntersect(group->mObjectExtents[0], group->mObjectExtents[1], mCamera->getOrigin(), mCamera->mFrustumCornerDist));
+ }
+ return res;
+ }
+
+ virtual bool checkObjects(const LLSpatialGroup::OctreeNode* branch, const LLSpatialGroup* group)
+ {
+ if (branch->getElementCount() == 0) //no elements
+ {
+ return false;
+ }
+ else if (branch->getChildCount() == 0) //leaf state, already checked tightest bounding box
+ {
+ return true;
+ }
+ else if (mRes == 1 && !frustumCheckObjects(group)) //no objects in frustum
+ {
+ return false;
+ }
+
+ return true;
+ }
+
+ virtual void preprocess(LLSpatialGroup* group)
+ {
+
+ }
+
+ virtual void processGroup(LLSpatialGroup* group)
+ {
+ if (group->needsUpdate() ||
+ group->mVisible[LLViewerCamera::sCurCameraID] < LLDrawable::getCurrentFrame() - 1)
+ {
+ group->doOcclusion(mCamera);
+ }
+ gPipeline.markNotCulled(group, *mCamera);
+ }
+
+ virtual void visit(const LLSpatialGroup::OctreeNode* branch)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) branch->getListener(0);
+
+ preprocess(group);
+
+ if (checkObjects(branch, group))
+ {
+ processGroup(group);
+ }
+ }
+
+ LLCamera *mCamera;
+ S32 mRes;
+};
+
+class LLOctreeCullNoFarClip : public LLOctreeCull
+{
+public:
+ LLOctreeCullNoFarClip(LLCamera* camera)
+ : LLOctreeCull(camera) { }
+
+ virtual S32 frustumCheck(const LLSpatialGroup* group)
+ {
+ return mCamera->AABBInFrustumNoFarClip(group->mBounds[0], group->mBounds[1]);
+ }
+
+ virtual S32 frustumCheckObjects(const LLSpatialGroup* group)
+ {
+ S32 res = mCamera->AABBInFrustumNoFarClip(group->mObjectBounds[0], group->mObjectBounds[1]);
+ return res;
+ }
+};
+
+class LLOctreeCullShadow : public LLOctreeCull
+{
+public:
+ LLOctreeCullShadow(LLCamera* camera)
+ : LLOctreeCull(camera) { }
+
+ virtual S32 frustumCheck(const LLSpatialGroup* group)
+ {
+ return mCamera->AABBInFrustum(group->mBounds[0], group->mBounds[1]);
+ }
+
+ virtual S32 frustumCheckObjects(const LLSpatialGroup* group)
+ {
+ return mCamera->AABBInFrustum(group->mObjectBounds[0], group->mObjectBounds[1]);
+ }
+};
+
+class LLOctreeCullVisExtents: public LLOctreeCullShadow
+{
+public:
+ LLOctreeCullVisExtents(LLCamera* camera, LLVector4a& min, LLVector4a& max)
+ : LLOctreeCullShadow(camera), mMin(min), mMax(max), mEmpty(TRUE) { }
+
+ virtual bool earlyFail(LLSpatialGroup* group)
+ {
+ if (group->mOctreeNode->getParent() && //never occlusion cull the root node
+ LLPipeline::sUseOcclusion && //ignore occlusion if disabled
+ group->isOcclusionState(LLSpatialGroup::OCCLUDED))
+ {
+ return true;
+ }
+
+ return false;
+ }
+
+ virtual void traverse(const LLSpatialGroup::OctreeNode* n)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) n->getListener(0);
+
+ if (earlyFail(group))
+ {
+ return;
+ }
+
+ if ((mRes && group->isState(LLSpatialGroup::SKIP_FRUSTUM_CHECK)) ||
+ mRes == 2)
+ { //don't need to do frustum check
+ LLSpatialGroup::OctreeTraveler::traverse(n);
+ }
+ else
+ {
+ mRes = frustumCheck(group);
+
+ if (mRes)
+ { //at least partially in, run on down
+ LLSpatialGroup::OctreeTraveler::traverse(n);
+ }
+
+ mRes = 0;
+ }
+ }
+
+ virtual void processGroup(LLSpatialGroup* group)
+ {
+ llassert(!group->isState(LLSpatialGroup::DIRTY) && !group->getData().empty())
+
+ if (mRes < 2)
+ {
+ if (mCamera->AABBInFrustum(group->mObjectBounds[0], group->mObjectBounds[1]) > 0)
+ {
+ mEmpty = FALSE;
+ update_min_max(mMin, mMax, group->mObjectExtents[0]);
+ update_min_max(mMin, mMax, group->mObjectExtents[1]);
+ }
+ }
+ else
+ {
+ mEmpty = FALSE;
+ update_min_max(mMin, mMax, group->mExtents[0]);
+ update_min_max(mMin, mMax, group->mExtents[1]);
+ }
+ }
+
+ BOOL mEmpty;
+ LLVector4a& mMin;
+ LLVector4a& mMax;
+};
+
+class LLOctreeCullDetectVisible: public LLOctreeCullShadow
+{
+public:
+ LLOctreeCullDetectVisible(LLCamera* camera)
+ : LLOctreeCullShadow(camera), mResult(FALSE) { }
+
+ virtual bool earlyFail(LLSpatialGroup* group)
+ {
+ if (mResult || //already found a node, don't check any more
+ (group->mOctreeNode->getParent() && //never occlusion cull the root node
+ LLPipeline::sUseOcclusion && //ignore occlusion if disabled
+ group->isOcclusionState(LLSpatialGroup::OCCLUDED)))
+ {
+ return true;
+ }
+
+ return false;
+ }
+
+ virtual void processGroup(LLSpatialGroup* group)
+ {
+ if (group->isVisible())
+ {
+ mResult = TRUE;
+ }
+ }
+
+ BOOL mResult;
+};
+
+class LLOctreeSelect : public LLOctreeCull
+{
+public:
+ LLOctreeSelect(LLCamera* camera, std::vector<LLDrawable*>* results)
+ : LLOctreeCull(camera), mResults(results) { }
+
+ virtual bool earlyFail(LLSpatialGroup* group) { return false; }
+ virtual void preprocess(LLSpatialGroup* group) { }
+
+ virtual void processGroup(LLSpatialGroup* group)
+ {
+ LLSpatialGroup::OctreeNode* branch = group->mOctreeNode;
+
+ for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getData().begin(); i != branch->getData().end(); ++i)
+ {
+ LLDrawable* drawable = *i;
+
+ if (!drawable->isDead())
+ {
+ if (drawable->isSpatialBridge())
+ {
+ drawable->setVisible(*mCamera, mResults, TRUE);
+ }
+ else
+ {
+ mResults->push_back(drawable);
+ }
+ }
+ }
+ }
+
+ std::vector<LLDrawable*>* mResults;
+};
+
+void drawBox(const LLVector3& c, const LLVector3& r)
+{
+ LLVertexBuffer::unbind();
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ //left front
+ gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,-1))).mV);
+ gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,1))).mV);
+ //right front
+ gGL.vertex3fv((c+r.scaledVec(LLVector3(1,1,-1))).mV);
+ gGL.vertex3fv((c+r.scaledVec(LLVector3(1,1,1))).mV);
+ //right back
+ gGL.vertex3fv((c+r.scaledVec(LLVector3(1,-1,-1))).mV);
+ gGL.vertex3fv((c+r.scaledVec(LLVector3(1,-1,1))).mV);
+ //left back
+ gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,-1,-1))).mV);
+ gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,-1,1))).mV);
+ //left front
+ gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,-1))).mV);
+ gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,1))).mV);
+ gGL.end();
+
+ //bottom
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.vertex3fv((c+r.scaledVec(LLVector3(1,1,-1))).mV);
+ gGL.vertex3fv((c+r.scaledVec(LLVector3(1,-1,-1))).mV);
+ gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,-1))).mV);
+ gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,-1,-1))).mV);
+ gGL.end();
+
+ //top
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.vertex3fv((c+r.scaledVec(LLVector3(1,1,1))).mV);
+ gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,1))).mV);
+ gGL.vertex3fv((c+r.scaledVec(LLVector3(1,-1,1))).mV);
+ gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,-1,1))).mV);
+ gGL.end();
+}
+
+void drawBox(const LLVector4a& c, const LLVector4a& r)
+{
+ drawBox(reinterpret_cast<const LLVector3&>(c), reinterpret_cast<const LLVector3&>(r));
+}
+
+void drawBoxOutline(const LLVector3& pos, const LLVector3& size)
+{
+ LLVector3 v1 = size.scaledVec(LLVector3( 1, 1,1));
+ LLVector3 v2 = size.scaledVec(LLVector3(-1, 1,1));
+ LLVector3 v3 = size.scaledVec(LLVector3(-1,-1,1));
+ LLVector3 v4 = size.scaledVec(LLVector3( 1,-1,1));
+
+ gGL.begin(LLRender::LINES);
+
+ //top
+ gGL.vertex3fv((pos+v1).mV);
+ gGL.vertex3fv((pos+v2).mV);
+ gGL.vertex3fv((pos+v2).mV);
+ gGL.vertex3fv((pos+v3).mV);
+ gGL.vertex3fv((pos+v3).mV);
+ gGL.vertex3fv((pos+v4).mV);
+ gGL.vertex3fv((pos+v4).mV);
+ gGL.vertex3fv((pos+v1).mV);
+
+ //bottom
+ gGL.vertex3fv((pos-v1).mV);
+ gGL.vertex3fv((pos-v2).mV);
+ gGL.vertex3fv((pos-v2).mV);
+ gGL.vertex3fv((pos-v3).mV);
+ gGL.vertex3fv((pos-v3).mV);
+ gGL.vertex3fv((pos-v4).mV);
+ gGL.vertex3fv((pos-v4).mV);
+ gGL.vertex3fv((pos-v1).mV);
+
+ //right
+ gGL.vertex3fv((pos+v1).mV);
+ gGL.vertex3fv((pos-v3).mV);
+
+ gGL.vertex3fv((pos+v4).mV);
+ gGL.vertex3fv((pos-v2).mV);
+
+ //left
+ gGL.vertex3fv((pos+v2).mV);
+ gGL.vertex3fv((pos-v4).mV);
+
+ gGL.vertex3fv((pos+v3).mV);
+ gGL.vertex3fv((pos-v1).mV);
+
+ gGL.end();
+}
+
+void drawBoxOutline(const LLVector4a& pos, const LLVector4a& size)
+{
+ drawBoxOutline(reinterpret_cast<const LLVector3&>(pos), reinterpret_cast<const LLVector3&>(size));
+}
+
+class LLOctreeDirty : public LLOctreeTraveler<LLDrawable>
+{
+public:
+ virtual void visit(const LLOctreeNode<LLDrawable>* state)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) state->getListener(0);
+ group->destroyGL();
+
+ for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
+ {
+ LLDrawable* drawable = *i;
+ if (drawable->getVObj().notNull() && !group->mSpatialPartition->mRenderByGroup)
+ {
+ gPipeline.markRebuild(drawable, LLDrawable::REBUILD_ALL, TRUE);
+ }
+ }
+
+ for (LLSpatialGroup::bridge_list_t::iterator i = group->mBridgeList.begin(); i != group->mBridgeList.end(); ++i)
+ {
+ LLSpatialBridge* bridge = *i;
+ traverse(bridge->mOctree);
+ }
+ }
+};
+
+void LLSpatialPartition::restoreGL()
+{
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+}
+
+void LLSpatialPartition::resetVertexBuffers()
+{
+ LLOctreeDirty dirty;
+ dirty.traverse(mOctree);
+}
+
+BOOL LLSpatialPartition::isOcclusionEnabled()
+{
+ return mOcclusionEnabled || LLPipeline::sUseOcclusion > 2;
+}
+
+BOOL LLSpatialPartition::getVisibleExtents(LLCamera& camera, LLVector3& visMin, LLVector3& visMax)
+{
+ LLVector4a visMina, visMaxa;
+ visMina.load3(visMin.mV);
+ visMaxa.load3(visMax.mV);
+
+ {
+ LLFastTimer ftm(FTM_CULL_REBOUND);
+ LLSpatialGroup* group = (LLSpatialGroup*) mOctree->getListener(0);
+ group->rebound();
+ }
+
+ LLOctreeCullVisExtents vis(&camera, visMina, visMaxa);
+ vis.traverse(mOctree);
+
+ visMin.set(visMina.getF32ptr());
+ visMax.set(visMaxa.getF32ptr());
+ return vis.mEmpty;
+}
+
+BOOL LLSpatialPartition::visibleObjectsInFrustum(LLCamera& camera)
+{
+ LLOctreeCullDetectVisible vis(&camera);
+ vis.traverse(mOctree);
+ return vis.mResult;
+}
+
+S32 LLSpatialPartition::cull(LLCamera &camera, std::vector<LLDrawable *>* results, BOOL for_select)
+{
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+#if LL_OCTREE_PARANOIA_CHECK
+ ((LLSpatialGroup*)mOctree->getListener(0))->checkStates();
+#endif
+ {
+ LLFastTimer ftm(FTM_CULL_REBOUND);
+ LLSpatialGroup* group = (LLSpatialGroup*) mOctree->getListener(0);
+ group->rebound();
+ }
+
+#if LL_OCTREE_PARANOIA_CHECK
+ ((LLSpatialGroup*)mOctree->getListener(0))->validate();
+#endif
+
+
+ if (for_select)
+ {
+ LLOctreeSelect selecter(&camera, results);
+ selecter.traverse(mOctree);
+ }
+ else if (LLPipeline::sShadowRender)
+ {
+ LLFastTimer ftm(FTM_FRUSTUM_CULL);
+ LLOctreeCullShadow culler(&camera);
+ culler.traverse(mOctree);
+ }
+ else if (mInfiniteFarClip || !LLPipeline::sUseFarClip)
+ {
+ LLFastTimer ftm(FTM_FRUSTUM_CULL);
+ LLOctreeCullNoFarClip culler(&camera);
+ culler.traverse(mOctree);
+ }
+ else
+ {
+ LLFastTimer ftm(FTM_FRUSTUM_CULL);
+ LLOctreeCull culler(&camera);
+ culler.traverse(mOctree);
+ }
+
+ return 0;
+}
+
+BOOL earlyFail(LLCamera* camera, LLSpatialGroup* group)
+{
+ if (camera->getOrigin().isExactlyZero())
+ {
+ return FALSE;
+ }
+
+ const F32 vel = SG_OCCLUSION_FUDGE*2.f;
+ LLVector4a fudge;
+ fudge.splat(vel);
+
+ const LLVector4a& c = group->mBounds[0];
+ LLVector4a r;
+ r.setAdd(group->mBounds[1], fudge);
+
+ /*if (r.magVecSquared() > 1024.0*1024.0)
+ {
+ return TRUE;
+ }*/
+
+ LLVector4a e;
+ e.load3(camera->getOrigin().mV);
+
+ LLVector4a min;
+ min.setSub(c,r);
+ LLVector4a max;
+ max.setAdd(c,r);
+
+ S32 lt = e.lessThan(min).getGatheredBits() & 0x7;
+ if (lt)
+ {
+ return FALSE;
+ }
+
+ S32 gt = e.greaterThan(max).getGatheredBits() & 0x7;
+ if (gt)
+ {
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+
+void pushVerts(LLDrawInfo* params, U32 mask)
+{
+ LLRenderPass::applyModelMatrix(*params);
+ params->mVertexBuffer->setBuffer(mask);
+ params->mVertexBuffer->drawRange(params->mParticle ? LLRender::POINTS : LLRender::TRIANGLES,
+ params->mStart, params->mEnd, params->mCount, params->mOffset);
+}
+
+void pushVerts(LLSpatialGroup* group, U32 mask)
+{
+ LLDrawInfo* params = NULL;
+
+ for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i)
+ {
+ for (LLSpatialGroup::drawmap_elem_t::iterator j = i->second.begin(); j != i->second.end(); ++j)
+ {
+ params = *j;
+ pushVerts(params, mask);
+ }
+ }
+}
+
+void pushVerts(LLFace* face, U32 mask)
+{
+ llassert(face->verify());
+
+ LLVertexBuffer* buffer = face->getVertexBuffer();
+
+ if (buffer && (face->getGeomCount() >= 3))
+ {
+ buffer->setBuffer(mask);
+ U16 start = face->getGeomStart();
+ U16 end = start + face->getGeomCount()-1;
+ U32 count = face->getIndicesCount();
+ U16 offset = face->getIndicesStart();
+ buffer->drawRange(LLRender::TRIANGLES, start, end, count, offset);
+ }
+}
+
+void pushVerts(LLDrawable* drawable, U32 mask)
+{
+ for (S32 i = 0; i < drawable->getNumFaces(); ++i)
+ {
+ pushVerts(drawable->getFace(i), mask);
+ }
+}
+
+void pushVerts(LLVolume* volume)
+{
+ LLVertexBuffer::unbind();
+ for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace& face = volume->getVolumeFace(i);
+ LLVertexBuffer::drawElements(LLRender::TRIANGLES, face.mPositions, NULL, face.mNumIndices, face.mIndices);
+ }
+}
+
+void pushBufferVerts(LLVertexBuffer* buffer, U32 mask)
+{
+ if (buffer)
+ {
+ buffer->setBuffer(mask);
+ buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
+ }
+}
+
+void pushBufferVerts(LLSpatialGroup* group, U32 mask)
+{
+ if (group->mSpatialPartition->mRenderByGroup)
+ {
+ if (!group->mDrawMap.empty())
+ {
+ LLDrawInfo* params = *(group->mDrawMap.begin()->second.begin());
+ LLRenderPass::applyModelMatrix(*params);
+
+ pushBufferVerts(group->mVertexBuffer, mask);
+
+ for (LLSpatialGroup::buffer_map_t::iterator i = group->mBufferMap.begin(); i != group->mBufferMap.end(); ++i)
+ {
+ for (LLSpatialGroup::buffer_texture_map_t::iterator j = i->second.begin(); j != i->second.end(); ++j)
+ {
+ for (LLSpatialGroup::buffer_list_t::iterator k = j->second.begin(); k != j->second.end(); ++k)
+ {
+ pushBufferVerts(*k, mask);
+ }
+ }
+ }
+ }
+ }
+ else
+ {
+ drawBox(group->mBounds[0], group->mBounds[1]);
+ }
+}
+
+void pushVertsColorCoded(LLSpatialGroup* group, U32 mask)
+{
+ LLDrawInfo* params = NULL;
+
+ LLColor4 colors[] = {
+ LLColor4::green,
+ LLColor4::green1,
+ LLColor4::green2,
+ LLColor4::green3,
+ LLColor4::green4,
+ LLColor4::green5,
+ LLColor4::green6
+ };
+
+ static const U32 col_count = LL_ARRAY_SIZE(colors);
+
+ U32 col = 0;
+
+ for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i)
+ {
+ for (LLSpatialGroup::drawmap_elem_t::iterator j = i->second.begin(); j != i->second.end(); ++j)
+ {
+ params = *j;
+ LLRenderPass::applyModelMatrix(*params);
+ gGL.diffuseColor4f(colors[col].mV[0], colors[col].mV[1], colors[col].mV[2], 0.5f);
+ params->mVertexBuffer->setBuffer(mask);
+ params->mVertexBuffer->drawRange(params->mParticle ? LLRender::POINTS : LLRender::TRIANGLES,
+ params->mStart, params->mEnd, params->mCount, params->mOffset);
+ col = (col+1)%col_count;
+ }
+ }
+}
+
+void renderOctree(LLSpatialGroup* group)
+{
+ //render solid object bounding box, color
+ //coded by buffer usage and activity
+ gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
+ LLVector4 col;
+ if (group->mBuilt > 0.f)
+ {
+ group->mBuilt -= 2.f * gFrameIntervalSeconds;
+ if (group->mBufferUsage == GL_STATIC_DRAW_ARB)
+ {
+ col.setVec(1.0f, 0, 0, group->mBuilt*0.5f);
+ }
+ else
+ {
+ col.setVec(0.1f,0.1f,1,0.1f);
+ //col.setVec(1.0f, 1.0f, 0, sinf(group->mBuilt*3.14159f)*0.5f);
+ }
+
+ if (group->mBufferUsage != GL_STATIC_DRAW_ARB)
+ {
+ LLGLDepthTest gl_depth(FALSE, FALSE);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
+ gGL.diffuseColor4f(1,0,0,group->mBuilt);
+ gGL.flush();
+ glLineWidth(5.f);
+ drawBoxOutline(group->mObjectBounds[0], group->mObjectBounds[1]);
+ gGL.flush();
+ glLineWidth(1.f);
+ gGL.flush();
+ for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
+ {
+ LLDrawable* drawable = *i;
+ if (!group->mSpatialPartition->isBridge())
+ {
+ gGL.pushMatrix();
+ LLVector3 trans = drawable->getRegion()->getOriginAgent();
+ gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]);
+ }
+
+ for (S32 j = 0; j < drawable->getNumFaces(); j++)
+ {
+ LLFace* face = drawable->getFace(j);
+ if (face->getVertexBuffer())
+ {
+ if (gFrameTimeSeconds - face->mLastUpdateTime < 0.5f)
+ {
+ gGL.diffuseColor4f(0, 1, 0, group->mBuilt);
+ }
+ else if (gFrameTimeSeconds - face->mLastMoveTime < 0.5f)
+ {
+ gGL.diffuseColor4f(1, 0, 0, group->mBuilt);
+ }
+ else
+ {
+ continue;
+ }
+
+ face->getVertexBuffer()->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ //drawBox((face->mExtents[0] + face->mExtents[1])*0.5f,
+ // (face->mExtents[1]-face->mExtents[0])*0.5f);
+ face->getVertexBuffer()->draw(LLRender::TRIANGLES, face->getIndicesCount(), face->getIndicesStart());
+ }
+ }
+
+ if (!group->mSpatialPartition->isBridge())
+ {
+ gGL.popMatrix();
+ }
+ }
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ gGL.diffuseColor4f(1,1,1,1);
+ }
+ }
+ else
+ {
+ if (group->mBufferUsage == GL_STATIC_DRAW_ARB && !group->getData().empty()
+ && group->mSpatialPartition->mRenderByGroup)
+ {
+ col.setVec(0.8f, 0.4f, 0.1f, 0.1f);
+ }
+ else
+ {
+ col.setVec(0.1f, 0.1f, 1.f, 0.1f);
+ }
+ }
+
+ gGL.diffuseColor4fv(col.mV);
+ LLVector4a fudge;
+ fudge.splat(0.001f);
+ LLVector4a size = group->mObjectBounds[1];
+ size.mul(1.01f);
+ size.add(fudge);
+
+ //{
+ // LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+ // drawBox(group->mObjectBounds[0], fudge);
+ //}
+
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+
+ //if (group->mBuilt <= 0.f)
+ {
+ //draw opaque outline
+ //gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], 1.f);
+ //drawBoxOutline(group->mObjectBounds[0], group->mObjectBounds[1]);
+
+ gGL.diffuseColor4f(0,1,1,1);
+ drawBoxOutline(group->mBounds[0],group->mBounds[1]);
+
+ //draw bounding box for draw info
+ /*if (group->mSpatialPartition->mRenderByGroup)
+ {
+ gGL.diffuseColor4f(1.0f, 0.75f, 0.25f, 0.6f);
+ for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i)
+ {
+ for (LLSpatialGroup::drawmap_elem_t::iterator j = i->second.begin(); j != i->second.end(); ++j)
+ {
+ LLDrawInfo* draw_info = *j;
+ LLVector4a center;
+ center.setAdd(draw_info->mExtents[1], draw_info->mExtents[0]);
+ center.mul(0.5f);
+ LLVector4a size;
+ size.setSub(draw_info->mExtents[1], draw_info->mExtents[0]);
+ size.mul(0.5f);
+ drawBoxOutline(center, size);
+ }
+ }
+ }*/
+ }
+
+// LLSpatialGroup::OctreeNode* node = group->mOctreeNode;
+// gGL.diffuseColor4f(0,1,0,1);
+// drawBoxOutline(LLVector3(node->getCenter()), LLVector3(node->getSize()));
+}
+
+void renderVisibility(LLSpatialGroup* group, LLCamera* camera)
+{
+ LLGLEnable blend(GL_BLEND);
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ LLGLEnable cull(GL_CULL_FACE);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
+ BOOL render_objects = (!LLPipeline::sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) && group->isVisible() &&
+ !group->getData().empty();
+
+ if (render_objects)
+ {
+ LLGLDepthTest depth_under(GL_TRUE, GL_FALSE, GL_GREATER);
+ gGL.diffuseColor4f(0, 0.5f, 0, 0.5f);
+ gGL.diffuseColor4f(0, 0.5f, 0, 0.5f);
+ pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX);
+ }
+
+ {
+ LLGLDepthTest depth_over(GL_TRUE, GL_FALSE, GL_LEQUAL);
+
+ if (render_objects)
+ {
+ gGL.diffuseColor4f(0.f, 0.5f, 0.f,1.f);
+ gGL.diffuseColor4f(0.f, 0.5f, 0.f, 1.f);
+ pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX);
+ }
+
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+
+ if (render_objects)
+ {
+ gGL.diffuseColor4f(0.f, 0.75f, 0.f,0.5f);
+ gGL.diffuseColor4f(0.f, 0.75f, 0.f, 0.5f);
+ pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX);
+ }
+ /*else if (camera && group->mOcclusionVerts.notNull())
+ {
+ LLVertexBuffer::unbind();
+ group->mOcclusionVerts->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
+ gGL.diffuseColor4f(1.0f, 0.f, 0.f, 0.5f);
+ group->mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, group->mBounds[0]));
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
+ gGL.diffuseColor4f(1.0f, 1.f, 1.f, 1.0f);
+ group->mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, group->mBounds[0]));
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ }*/
+ }
+}
+
+void renderCrossHairs(LLVector3 position, F32 size, LLColor4 color)
+{
+ gGL.diffuseColor4fv(color.mV);
+ gGL.begin(LLRender::LINES);
+ {
+ gGL.vertex3fv((position - LLVector3(size, 0.f, 0.f)).mV);
+ gGL.vertex3fv((position + LLVector3(size, 0.f, 0.f)).mV);
+ gGL.vertex3fv((position - LLVector3(0.f, size, 0.f)).mV);
+ gGL.vertex3fv((position + LLVector3(0.f, size, 0.f)).mV);
+ gGL.vertex3fv((position - LLVector3(0.f, 0.f, size)).mV);
+ gGL.vertex3fv((position + LLVector3(0.f, 0.f, size)).mV);
+ }
+ gGL.end();
+}
+
+void renderUpdateType(LLDrawable* drawablep)
+{
+ LLViewerObject* vobj = drawablep->getVObj();
+ if (!vobj || OUT_UNKNOWN == vobj->getLastUpdateType())
+ {
+ return;
+ }
+ LLGLEnable blend(GL_BLEND);
+ switch (vobj->getLastUpdateType())
+ {
+ case OUT_FULL:
+ gGL.diffuseColor4f(0,1,0,0.5f);
+ break;
+ case OUT_TERSE_IMPROVED:
+ gGL.diffuseColor4f(0,1,1,0.5f);
+ break;
+ case OUT_FULL_COMPRESSED:
+ if (vobj->getLastUpdateCached())
+ {
+ gGL.diffuseColor4f(1,0,0,0.5f);
+ }
+ else
+ {
+ gGL.diffuseColor4f(1,1,0,0.5f);
+ }
+ break;
+ case OUT_FULL_CACHED:
+ gGL.diffuseColor4f(0,0,1,0.5f);
+ break;
+ default:
+ llwarns << "Unknown update_type " << vobj->getLastUpdateType() << llendl;
+ break;
+ };
+ S32 num_faces = drawablep->getNumFaces();
+ if (num_faces)
+ {
+ for (S32 i = 0; i < num_faces; ++i)
+ {
+ pushVerts(drawablep->getFace(i), LLVertexBuffer::MAP_VERTEX);
+ }
+ }
+}
+
+void renderComplexityDisplay(LLDrawable* drawablep)
+{
+ LLViewerObject* vobj = drawablep->getVObj();
+ if (!vobj)
+ {
+ return;
+ }
+
+ LLVOVolume *voVol = dynamic_cast<LLVOVolume*>(vobj);
+
+ if (!voVol)
+ {
+ return;
+ }
+
+ if (!voVol->isRoot())
+ {
+ return;
+ }
+
+ LLVOVolume::texture_cost_t textures;
+ F32 cost = (F32) voVol->getRenderCost(textures);
+
+ // add any child volumes
+ LLViewerObject::const_child_list_t children = voVol->getChildren();
+ for (LLViewerObject::const_child_list_t::const_iterator iter = children.begin(); iter != children.end(); ++iter)
+ {
+ const LLViewerObject *child = *iter;
+ const LLVOVolume *child_volume = dynamic_cast<const LLVOVolume*>(child);
+ if (child_volume)
+ {
+ cost += child_volume->getRenderCost(textures);
+ }
+ }
+
+ // add texture cost
+ for (LLVOVolume::texture_cost_t::iterator iter = textures.begin(); iter != textures.end(); ++iter)
+ {
+ // add the cost of each individual texture in the linkset
+ cost += iter->second;
+ }
+
+ F32 cost_max = (F32) LLVOVolume::getRenderComplexityMax();
+
+
+
+ // allow user to set a static color scale
+ if (gSavedSettings.getS32("RenderComplexityStaticMax") > 0)
+ {
+ cost_max = gSavedSettings.getS32("RenderComplexityStaticMax");
+ }
+
+ F32 cost_ratio = cost / cost_max;
+
+ // cap cost ratio at 1.0f in case cost_max is at a low threshold
+ cost_ratio = cost_ratio > 1.0f ? 1.0f : cost_ratio;
+
+ LLGLEnable blend(GL_BLEND);
+
+ LLColor4 color;
+ const LLColor4 color_min = gSavedSettings.getColor4("RenderComplexityColorMin");
+ const LLColor4 color_mid = gSavedSettings.getColor4("RenderComplexityColorMid");
+ const LLColor4 color_max = gSavedSettings.getColor4("RenderComplexityColorMax");
+
+ if (cost_ratio < 0.5f)
+ {
+ color = color_min * (1 - cost_ratio * 2) + color_mid * (cost_ratio * 2);
+ }
+ else
+ {
+ color = color_mid * (1 - (cost_ratio - 0.5) * 2) + color_max * ((cost_ratio - 0.5) * 2);
+ }
+
+ LLSD color_val = color.getValue();
+
+ // don't highlight objects below the threshold
+ if (cost > gSavedSettings.getS32("RenderComplexityThreshold"))
+ {
+ glColor4f(color[0],color[1],color[2],0.5f);
+
+
+ S32 num_faces = drawablep->getNumFaces();
+ if (num_faces)
+ {
+ for (S32 i = 0; i < num_faces; ++i)
+ {
+ pushVerts(drawablep->getFace(i), LLVertexBuffer::MAP_VERTEX);
+ }
+ }
+ LLViewerObject::const_child_list_t children = voVol->getChildren();
+ for (LLViewerObject::const_child_list_t::const_iterator iter = children.begin(); iter != children.end(); ++iter)
+ {
+ const LLViewerObject *child = *iter;
+ if (child)
+ {
+ num_faces = child->getNumFaces();
+ if (num_faces)
+ {
+ for (S32 i = 0; i < num_faces; ++i)
+ {
+ pushVerts(child->mDrawable->getFace(i), LLVertexBuffer::MAP_VERTEX);
+ }
+ }
+ }
+ }
+ }
+
+ voVol->setDebugText(llformat("%4.0f", cost));
+}
+
+void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE)
+{
+ if (set_color)
+ {
+ if (drawable->isSpatialBridge())
+ {
+ gGL.diffuseColor4f(1,0.5f,0,1);
+ }
+ else if (drawable->getVOVolume())
+ {
+ if (drawable->isRoot())
+ {
+ gGL.diffuseColor4f(1,1,0,1);
+ }
+ else
+ {
+ gGL.diffuseColor4f(0,1,0,1);
+ }
+ }
+ else if (drawable->getVObj())
+ {
+ switch (drawable->getVObj()->getPCode())
+ {
+ case LLViewerObject::LL_VO_SURFACE_PATCH:
+ gGL.diffuseColor4f(0,1,1,1);
+ break;
+ case LLViewerObject::LL_VO_CLOUDS:
+ // no longer used
+ break;
+ case LLViewerObject::LL_VO_PART_GROUP:
+ case LLViewerObject::LL_VO_HUD_PART_GROUP:
+ gGL.diffuseColor4f(0,0,1,1);
+ break;
+ case LLViewerObject::LL_VO_VOID_WATER:
+ case LLViewerObject::LL_VO_WATER:
+ gGL.diffuseColor4f(0,0.5f,1,1);
+ break;
+ case LL_PCODE_LEGACY_TREE:
+ gGL.diffuseColor4f(0,0.5f,0,1);
+ break;
+ default:
+ gGL.diffuseColor4f(1,0,1,1);
+ break;
+ }
+ }
+ else
+ {
+ gGL.diffuseColor4f(1,0,0,1);
+ }
+ }
+
+ const LLVector4a* ext;
+ LLVector4a pos, size;
+
+ //render face bounding boxes
+ for (S32 i = 0; i < drawable->getNumFaces(); i++)
+ {
+ LLFace* facep = drawable->getFace(i);
+
+ ext = facep->mExtents;
+
+ pos.setAdd(ext[0], ext[1]);
+ pos.mul(0.5f);
+ size.setSub(ext[1], ext[0]);
+ size.mul(0.5f);
+
+ drawBoxOutline(pos,size);
+ }
+
+ //render drawable bounding box
+ ext = drawable->getSpatialExtents();
+
+ pos.setAdd(ext[0], ext[1]);
+ pos.mul(0.5f);
+ size.setSub(ext[1], ext[0]);
+ size.mul(0.5f);
+
+ LLViewerObject* vobj = drawable->getVObj();
+ if (vobj && vobj->onActiveList())
+ {
+ gGL.flush();
+ glLineWidth(llmax(4.f*sinf(gFrameTimeSeconds*2.f)+1.f, 1.f));
+ //glLineWidth(4.f*(sinf(gFrameTimeSeconds*2.f)*0.25f+0.75f));
+ stop_glerror();
+ drawBoxOutline(pos,size);
+ gGL.flush();
+ glLineWidth(1.f);
+ }
+ else
+ {
+ drawBoxOutline(pos,size);
+ }
+}
+
+void renderNormals(LLDrawable* drawablep)
+{
+ LLVertexBuffer::unbind();
+
+ LLVOVolume* vol = drawablep->getVOVolume();
+ if (vol)
+ {
+ LLVolume* volume = vol->getVolume();
+ gGL.pushMatrix();
+ gGL.multMatrix((F32*) vol->getRelativeXform().mMatrix);
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ LLVector4a scale(gSavedSettings.getF32("RenderDebugNormalScale"));
+
+ for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace& face = volume->getVolumeFace(i);
+
+ for (S32 j = 0; j < face.mNumVertices; ++j)
+ {
+ gGL.begin(LLRender::LINES);
+ LLVector4a n,p;
+
+ n.setMul(face.mNormals[j], scale);
+ p.setAdd(face.mPositions[j], n);
+
+ gGL.diffuseColor4f(1,1,1,1);
+ gGL.vertex3fv(face.mPositions[j].getF32ptr());
+ gGL.vertex3fv(p.getF32ptr());
+
+ if (face.mBinormals)
+ {
+ n.setMul(face.mBinormals[j], scale);
+ p.setAdd(face.mPositions[j], n);
+
+ gGL.diffuseColor4f(0,1,1,1);
+ gGL.vertex3fv(face.mPositions[j].getF32ptr());
+ gGL.vertex3fv(p.getF32ptr());
+ }
+ gGL.end();
+ }
+ }
+
+ gGL.popMatrix();
+ }
+}
+
+S32 get_physics_detail(const LLVolumeParams& volume_params, const LLVector3& scale)
+{
+ const S32 DEFAULT_DETAIL = 1;
+ const F32 LARGE_THRESHOLD = 5.f;
+ const F32 MEGA_THRESHOLD = 25.f;
+
+ S32 detail = DEFAULT_DETAIL;
+ F32 avg_scale = (scale[0]+scale[1]+scale[2])/3.f;
+
+ if (avg_scale > LARGE_THRESHOLD)
+ {
+ detail += 1;
+ if (avg_scale > MEGA_THRESHOLD)
+ {
+ detail += 1;
+ }
+ }
+
+ return detail;
+}
+
+void renderMeshBaseHull(LLVOVolume* volume, U32 data_mask, LLColor4& color, LLColor4& line_color)
+{
+ LLUUID mesh_id = volume->getVolume()->getParams().getSculptID();
+ LLModel::Decomposition* decomp = gMeshRepo.getDecomposition(mesh_id);
+
+ const LLVector3 center(0,0,0);
+ const LLVector3 size(0.25f,0.25f,0.25f);
+
+ if (decomp)
+ {
+ if (!decomp->mBaseHullMesh.empty())
+ {
+ gGL.diffuseColor4fv(color.mV);
+ LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mBaseHullMesh.mPositions, decomp->mBaseHullMesh.mNormals);
+ }
+ else
+ {
+ gMeshRepo.buildPhysicsMesh(*decomp);
+ gGL.diffuseColor4f(0,1,1,1);
+ drawBoxOutline(center, size);
+ }
+
+ }
+ else
+ {
+ gGL.diffuseColor3f(1,0,1);
+ drawBoxOutline(center, size);
+ }
+}
+
+void render_hull(LLModel::PhysicsMesh& mesh, const LLColor4& color, const LLColor4& line_color)
+{
+ gGL.diffuseColor4fv(color.mV);
+ LLVertexBuffer::drawArrays(LLRender::TRIANGLES, mesh.mPositions, mesh.mNormals);
+ LLGLEnable offset(GL_POLYGON_OFFSET_LINE);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ glPolygonOffset(3.f, 3.f);
+ glLineWidth(3.f);
+ gGL.diffuseColor4fv(line_color.mV);
+ LLVertexBuffer::drawArrays(LLRender::TRIANGLES, mesh.mPositions, mesh.mNormals);
+ glLineWidth(1.f);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+}
+
+void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
+{
+ U8 physics_type = volume->getPhysicsShapeType();
+
+ if (physics_type == LLViewerObject::PHYSICS_SHAPE_NONE || volume->isFlexible())
+ {
+ return;
+ }
+
+ //not allowed to return at this point without rendering *something*
+
+ F32 threshold = gSavedSettings.getF32("ObjectCostHighThreshold");
+ F32 cost = volume->getObjectCost();
+
+ LLColor4 low = gSavedSettings.getColor4("ObjectCostLowColor");
+ LLColor4 mid = gSavedSettings.getColor4("ObjectCostMidColor");
+ LLColor4 high = gSavedSettings.getColor4("ObjectCostHighColor");
+
+ F32 normalizedCost = 1.f - exp( -(cost / threshold) );
+
+ LLColor4 color;
+ if ( normalizedCost <= 0.5f )
+ {
+ color = lerp( low, mid, 2.f * normalizedCost );
+ }
+ else
+ {
+ color = lerp( mid, high, 2.f * ( normalizedCost - 0.5f ) );
+ }
+
+ LLColor4 line_color = color*0.5f;
+
+ U32 data_mask = LLVertexBuffer::MAP_VERTEX;
+
+ LLVolumeParams volume_params = volume->getVolume()->getParams();
+
+ LLPhysicsVolumeParams physics_params(volume_params,
+ physics_type == LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL);
+
+ LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification physics_spec;
+ LLPhysicsShapeBuilderUtil::determinePhysicsShape(physics_params, volume->getScale(), physics_spec);
+
+ U32 type = physics_spec.getType();
+
+ LLVector3 center(0,0,0);
+ LLVector3 size(0.25f,0.25f,0.25f);
+
+ gGL.pushMatrix();
+ gGL.multMatrix((F32*) volume->getRelativeXform().mMatrix);
+
+ if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::USER_MESH)
+ {
+ LLUUID mesh_id = volume->getVolume()->getParams().getSculptID();
+ LLModel::Decomposition* decomp = gMeshRepo.getDecomposition(mesh_id);
+
+ if (decomp)
+ { //render a physics based mesh
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ if (!decomp->mHull.empty())
+ { //decomposition exists, use that
+
+ if (decomp->mMesh.empty())
+ {
+ gMeshRepo.buildPhysicsMesh(*decomp);
+ }
+
+ for (U32 i = 0; i < decomp->mMesh.size(); ++i)
+ {
+ render_hull(decomp->mMesh[i], color, line_color);
+ }
+ }
+ else if (!decomp->mPhysicsShapeMesh.empty())
+ {
+ //decomp has physics mesh, render that mesh
+ gGL.diffuseColor4fv(color.mV);
+ LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mPhysicsShapeMesh.mPositions, decomp->mPhysicsShapeMesh.mNormals);
+
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ gGL.diffuseColor4fv(line_color.mV);
+ LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mPhysicsShapeMesh.mPositions, decomp->mPhysicsShapeMesh.mNormals);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ }
+ else
+ { //no mesh or decomposition, render base hull
+ renderMeshBaseHull(volume, data_mask, color, line_color);
+
+ if (decomp->mPhysicsShapeMesh.empty())
+ {
+ //attempt to fetch physics shape mesh if available
+ gMeshRepo.fetchPhysicsShape(mesh_id);
+ }
+ }
+ }
+ else
+ {
+ gGL.diffuseColor3f(1,1,0);
+ drawBoxOutline(center, size);
+ }
+ }
+ else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::USER_CONVEX ||
+ type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::PRIM_CONVEX)
+ {
+ if (volume->isMesh())
+ {
+ renderMeshBaseHull(volume, data_mask, color, line_color);
+ }
+ else
+ {
+ LLVolumeParams volume_params = volume->getVolume()->getParams();
+ S32 detail = get_physics_detail(volume_params, volume->getScale());
+ LLVolume* phys_volume = LLPrimitive::sVolumeManager->refVolume(volume_params, detail);
+
+ if (!phys_volume->mHullPoints)
+ { //build convex hull
+ std::vector<LLVector3> pos;
+ std::vector<U16> index;
+
+ S32 index_offset = 0;
+
+ for (S32 i = 0; i < phys_volume->getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace& face = phys_volume->getVolumeFace(i);
+ if (index_offset + face.mNumVertices > 65535)
+ {
+ continue;
+ }
+
+ for (S32 j = 0; j < face.mNumVertices; ++j)
+ {
+ pos.push_back(LLVector3(face.mPositions[j].getF32ptr()));
+ }
+
+ for (S32 j = 0; j < face.mNumIndices; ++j)
+ {
+ index.push_back(face.mIndices[j]+index_offset);
+ }
+
+ index_offset += face.mNumVertices;
+ }
+
+ if (!pos.empty() && !index.empty())
+ {
+ LLCDMeshData mesh;
+ mesh.mIndexBase = &index[0];
+ mesh.mVertexBase = pos[0].mV;
+ mesh.mNumVertices = pos.size();
+ mesh.mVertexStrideBytes = 12;
+ mesh.mIndexStrideBytes = 6;
+ mesh.mIndexType = LLCDMeshData::INT_16;
+
+ mesh.mNumTriangles = index.size()/3;
+
+ LLCDMeshData res;
+
+ LLConvexDecomposition::getInstance()->generateSingleHullMeshFromMesh( &mesh, &res );
+
+ //copy res into phys_volume
+ phys_volume->mHullPoints = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*res.mNumVertices);
+ phys_volume->mNumHullPoints = res.mNumVertices;
+
+ S32 idx_size = (res.mNumTriangles*3*2+0xF) & ~0xF;
+ phys_volume->mHullIndices = (U16*) ll_aligned_malloc_16(idx_size);
+ phys_volume->mNumHullIndices = res.mNumTriangles*3;
+
+ const F32* v = res.mVertexBase;
+
+ for (S32 i = 0; i < res.mNumVertices; ++i)
+ {
+ F32* p = (F32*) ((U8*)v+i*res.mVertexStrideBytes);
+ phys_volume->mHullPoints[i].load3(p);
+ }
+
+ if (res.mIndexType == LLCDMeshData::INT_16)
+ {
+ for (S32 i = 0; i < res.mNumTriangles; ++i)
+ {
+ U16* idx = (U16*) (((U8*)res.mIndexBase)+i*res.mIndexStrideBytes);
+
+ phys_volume->mHullIndices[i*3+0] = idx[0];
+ phys_volume->mHullIndices[i*3+1] = idx[1];
+ phys_volume->mHullIndices[i*3+2] = idx[2];
+ }
+ }
+ else
+ {
+ for (S32 i = 0; i < res.mNumTriangles; ++i)
+ {
+ U32* idx = (U32*) (((U8*)res.mIndexBase)+i*res.mIndexStrideBytes);
+
+ phys_volume->mHullIndices[i*3+0] = (U16) idx[0];
+ phys_volume->mHullIndices[i*3+1] = (U16) idx[1];
+ phys_volume->mHullIndices[i*3+2] = (U16) idx[2];
+ }
+ }
+ }
+ }
+
+ if (phys_volume->mHullPoints)
+ {
+ //render hull
+
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
+ gGL.diffuseColor4fv(line_color.mV);
+ LLVertexBuffer::unbind();
+
+ llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShader != 0);
+
+ LLVertexBuffer::drawElements(LLRender::TRIANGLES, phys_volume->mHullPoints, NULL, phys_volume->mNumHullIndices, phys_volume->mHullIndices);
+
+ gGL.diffuseColor4fv(color.mV);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ LLVertexBuffer::drawElements(LLRender::TRIANGLES, phys_volume->mHullPoints, NULL, phys_volume->mNumHullIndices, phys_volume->mHullIndices);
+
+ }
+ else
+ {
+ gGL.diffuseColor4f(1,0,1,1);
+ drawBoxOutline(center, size);
+ }
+
+ LLPrimitive::sVolumeManager->unrefVolume(phys_volume);
+ }
+ }
+ else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::BOX)
+ {
+ LLVector3 center = physics_spec.getCenter();
+ LLVector3 scale = physics_spec.getScale();
+ LLVector3 vscale = volume->getScale()*2.f;
+ scale.set(scale[0]/vscale[0], scale[1]/vscale[1], scale[2]/vscale[2]);
+
+ gGL.diffuseColor4fv(color.mV);
+ drawBox(center, scale);
+ }
+ else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::SPHERE)
+ {
+ /*LLVolumeParams volume_params;
+ volume_params.setType( LL_PCODE_PROFILE_CIRCLE_HALF, LL_PCODE_PATH_CIRCLE );
+ volume_params.setBeginAndEndS( 0.f, 1.f );
+ volume_params.setBeginAndEndT( 0.f, 1.f );
+ volume_params.setRatio ( 1, 1 );
+ volume_params.setShear ( 0, 0 );
+ LLVolume* sphere = LLPrimitive::sVolumeManager->refVolume(volume_params, 3);
+
+ gGL.diffuseColor4fv(color.mV);
+ pushVerts(sphere);
+ LLPrimitive::sVolumeManager->unrefVolume(sphere);*/
+ }
+ else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::CYLINDER)
+ {
+ LLVolumeParams volume_params;
+ volume_params.setType( LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_LINE );
+ volume_params.setBeginAndEndS( 0.f, 1.f );
+ volume_params.setBeginAndEndT( 0.f, 1.f );
+ volume_params.setRatio ( 1, 1 );
+ volume_params.setShear ( 0, 0 );
+ LLVolume* cylinder = LLPrimitive::sVolumeManager->refVolume(volume_params, 3);
+
+ gGL.diffuseColor4fv(color.mV);
+ pushVerts(cylinder);
+ LLPrimitive::sVolumeManager->unrefVolume(cylinder);
+ }
+ else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::PRIM_MESH)
+ {
+ LLVolumeParams volume_params = volume->getVolume()->getParams();
+ S32 detail = get_physics_detail(volume_params, volume->getScale());
+
+ LLVolume* phys_volume = LLPrimitive::sVolumeManager->refVolume(volume_params, detail);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
+ gGL.diffuseColor4fv(line_color.mV);
+ pushVerts(phys_volume);
+
+ gGL.diffuseColor4fv(color.mV);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ pushVerts(phys_volume);
+ LLPrimitive::sVolumeManager->unrefVolume(phys_volume);
+ }
+ else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::PRIM_CONVEX)
+ {
+ LLVolumeParams volume_params = volume->getVolume()->getParams();
+ S32 detail = get_physics_detail(volume_params, volume->getScale());
+
+ LLVolume* phys_volume = LLPrimitive::sVolumeManager->refVolume(volume_params, detail);
+
+ if (phys_volume->mHullPoints && phys_volume->mHullIndices)
+ {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShader != 0);
+ LLVertexBuffer::unbind();
+ glVertexPointer(3, GL_FLOAT, 16, phys_volume->mHullPoints);
+ gGL.diffuseColor4fv(line_color.mV);
+ gGL.syncMatrices();
+ glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices);
+
+ gGL.diffuseColor4fv(color.mV);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices);
+ }
+ else
+ {
+ gGL.diffuseColor3f(1,0,1);
+ drawBoxOutline(center, size);
+ gMeshRepo.buildHull(volume_params, detail);
+ }
+ LLPrimitive::sVolumeManager->unrefVolume(phys_volume);
+ }
+ else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::SCULPT)
+ {
+ //TODO: implement sculpted prim physics display
+ }
+ else
+ {
+ llerrs << "Unhandled type" << llendl;
+ }
+
+ gGL.popMatrix();
+}
+
+void renderPhysicsShapes(LLSpatialGroup* group)
+{
+ for (LLSpatialGroup::OctreeNode::const_element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
+ {
+ LLDrawable* drawable = *i;
+ LLVOVolume* volume = drawable->getVOVolume();
+ if (volume && !volume->isAttachment() && volume->getPhysicsShapeType() != LLViewerObject::PHYSICS_SHAPE_NONE )
+ {
+ if (!group->mSpatialPartition->isBridge())
+ {
+ gGL.pushMatrix();
+ LLVector3 trans = drawable->getRegion()->getOriginAgent();
+ gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]);
+ renderPhysicsShape(drawable, volume);
+ gGL.popMatrix();
+ }
+ else
+ {
+ renderPhysicsShape(drawable, volume);
+ }
+ }
+ else
+ {
+ LLViewerObject* object = drawable->getVObj();
+ if (object && object->getPCode() == LLViewerObject::LL_VO_SURFACE_PATCH)
+ {
+ //push face vertices for terrain
+ for (S32 i = 0; i < drawable->getNumFaces(); ++i)
+ {
+ LLFace* face = drawable->getFace(i);
+ LLVertexBuffer* buff = face->getVertexBuffer();
+ if (buff)
+ {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
+ buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ gGL.diffuseColor3f(0.2f, 0.5f, 0.3f);
+ buff->draw(LLRender::TRIANGLES, buff->getNumIndices(), 0);
+
+ gGL.diffuseColor3f(0.2f, 1.f, 0.3f);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ buff->draw(LLRender::TRIANGLES, buff->getNumIndices(), 0);
+ }
+ }
+ }
+ }
+ }
+}
+
+void renderTexturePriority(LLDrawable* drawable)
+{
+ for (int face=0; face<drawable->getNumFaces(); ++face)
+ {
+ LLFace *facep = drawable->getFace(face);
+
+ LLVector4 cold(0,0,0.25f);
+ LLVector4 hot(1,0.25f,0.25f);
+
+ LLVector4 boost_cold(0,0,0,0);
+ LLVector4 boost_hot(0,1,0,1);
+
+ LLGLDisable blend(GL_BLEND);
+
+ //LLViewerTexture* imagep = facep->getTexture();
+ //if (imagep)
+ {
+
+ //F32 vsize = imagep->mMaxVirtualSize;
+ F32 vsize = facep->getPixelArea();
+
+ if (vsize > sCurMaxTexPriority)
+ {
+ sCurMaxTexPriority = vsize;
+ }
+
+ F32 t = vsize/sLastMaxTexPriority;
+
+ LLVector4 col = lerp(cold, hot, t);
+ gGL.diffuseColor4fv(col.mV);
+ }
+ //else
+ //{
+ // gGL.diffuseColor4f(1,0,1,1);
+ //}
+
+ LLVector4a center;
+ center.setAdd(facep->mExtents[1],facep->mExtents[0]);
+ center.mul(0.5f);
+ LLVector4a size;
+ size.setSub(facep->mExtents[1],facep->mExtents[0]);
+ size.mul(0.5f);
+ size.add(LLVector4a(0.01f));
+ drawBox(center, size);
+
+ /*S32 boost = imagep->getBoostLevel();
+ if (boost>LLViewerTexture::BOOST_NONE)
+ {
+ F32 t = (F32) boost / (F32) (LLViewerTexture::BOOST_MAX_LEVEL-1);
+ LLVector4 col = lerp(boost_cold, boost_hot, t);
+ LLGLEnable blend_on(GL_BLEND);
+ gGL.blendFunc(GL_SRC_ALPHA, GL_ONE);
+ gGL.diffuseColor4fv(col.mV);
+ drawBox(center, size);
+ gGL.blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ }*/
+ }
+}
+
+void renderPoints(LLDrawable* drawablep)
+{
+ LLGLDepthTest depth(GL_FALSE, GL_FALSE);
+ if (drawablep->getNumFaces())
+ {
+ gGL.begin(LLRender::POINTS);
+ gGL.diffuseColor3f(1,1,1);
+ for (S32 i = 0; i < drawablep->getNumFaces(); i++)
+ {
+ gGL.vertex3fv(drawablep->getFace(i)->mCenterLocal.mV);
+ }
+ gGL.end();
+ }
+}
+
+void renderTextureAnim(LLDrawInfo* params)
+{
+ if (!params->mTextureMatrix)
+ {
+ return;
+ }
+
+ LLGLEnable blend(GL_BLEND);
+ gGL.diffuseColor4f(1,1,0,0.5f);
+ pushVerts(params, LLVertexBuffer::MAP_VERTEX);
+}
+
+void renderBatchSize(LLDrawInfo* params)
+{
+ LLGLEnable offset(GL_POLYGON_OFFSET_FILL);
+ glPolygonOffset(-1.f, 1.f);
+ gGL.diffuseColor4ubv((GLubyte*) &(params->mDebugColor));
+ pushVerts(params, LLVertexBuffer::MAP_VERTEX);
+}
+
+void renderShadowFrusta(LLDrawInfo* params)
+{
+ LLGLEnable blend(GL_BLEND);
+ gGL.setSceneBlendType(LLRender::BT_ADD);
+
+ LLVector4a center;
+ center.setAdd(params->mExtents[1], params->mExtents[0]);
+ center.mul(0.5f);
+ LLVector4a size;
+ size.setSub(params->mExtents[1],params->mExtents[0]);
+ size.mul(0.5f);
+
+ if (gPipeline.mShadowCamera[4].AABBInFrustum(center, size))
+ {
+ gGL.diffuseColor3f(1,0,0);
+ pushVerts(params, LLVertexBuffer::MAP_VERTEX);
+ }
+ if (gPipeline.mShadowCamera[5].AABBInFrustum(center, size))
+ {
+ gGL.diffuseColor3f(0,1,0);
+ pushVerts(params, LLVertexBuffer::MAP_VERTEX);
+ }
+ if (gPipeline.mShadowCamera[6].AABBInFrustum(center, size))
+ {
+ gGL.diffuseColor3f(0,0,1);
+ pushVerts(params, LLVertexBuffer::MAP_VERTEX);
+ }
+ if (gPipeline.mShadowCamera[7].AABBInFrustum(center, size))
+ {
+ gGL.diffuseColor3f(1,0,1);
+ pushVerts(params, LLVertexBuffer::MAP_VERTEX);
+ }
+
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+}
+
+
+void renderLights(LLDrawable* drawablep)
+{
+ if (!drawablep->isLight())
+ {
+ return;
+ }
+
+ if (drawablep->getNumFaces())
+ {
+ LLGLEnable blend(GL_BLEND);
+ gGL.diffuseColor4f(0,1,1,0.5f);
+
+ for (S32 i = 0; i < drawablep->getNumFaces(); i++)
+ {
+ pushVerts(drawablep->getFace(i), LLVertexBuffer::MAP_VERTEX);
+ }
+
+ const LLVector4a* ext = drawablep->getSpatialExtents();
+
+ LLVector4a pos;
+ pos.setAdd(ext[0], ext[1]);
+ pos.mul(0.5f);
+ LLVector4a size;
+ size.setSub(ext[1], ext[0]);
+ size.mul(0.5f);
+
+ {
+ LLGLDepthTest depth(GL_FALSE, GL_TRUE);
+ gGL.diffuseColor4f(1,1,1,1);
+ drawBoxOutline(pos, size);
+ }
+
+ gGL.diffuseColor4f(1,1,0,1);
+ F32 rad = drawablep->getVOVolume()->getLightRadius();
+ drawBoxOutline(pos, LLVector4a(rad));
+ }
+}
+
+class LLRenderOctreeRaycast : public LLOctreeTriangleRayIntersect
+{
+public:
+
+
+ LLRenderOctreeRaycast(const LLVector4a& start, const LLVector4a& dir, F32* closest_t)
+ : LLOctreeTriangleRayIntersect(start, dir, NULL, closest_t, NULL, NULL, NULL, NULL)
+ {
+
+ }
+
+ void visit(const LLOctreeNode<LLVolumeTriangle>* branch)
+ {
+ LLVolumeOctreeListener* vl = (LLVolumeOctreeListener*) branch->getListener(0);
+
+ LLVector3 center, size;
+
+ if (branch->getData().empty())
+ {
+ gGL.diffuseColor3f(1.f,0.2f,0.f);
+ center.set(branch->getCenter().getF32ptr());
+ size.set(branch->getSize().getF32ptr());
+ }
+ else
+ {
+ gGL.diffuseColor3f(0.75f, 1.f, 0.f);
+ center.set(vl->mBounds[0].getF32ptr());
+ size.set(vl->mBounds[1].getF32ptr());
+ }
+
+ drawBoxOutline(center, size);
+
+ for (U32 i = 0; i < 2; i++)
+ {
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, i == 1 ? GL_LEQUAL : GL_GREATER);
+
+ if (i == 1)
+ {
+ gGL.diffuseColor4f(0,1,1,0.5f);
+ }
+ else
+ {
+ gGL.diffuseColor4f(0,0.5f,0.5f, 0.25f);
+ drawBoxOutline(center, size);
+ }
+
+ if (i == 1)
+ {
+ gGL.flush();
+ glLineWidth(3.f);
+ }
+
+ gGL.begin(LLRender::TRIANGLES);
+ for (LLOctreeNode<LLVolumeTriangle>::const_element_iter iter = branch->getData().begin();
+ iter != branch->getData().end();
+ ++iter)
+ {
+ const LLVolumeTriangle* tri = *iter;
+
+ gGL.vertex3fv(tri->mV[0]->getF32ptr());
+ gGL.vertex3fv(tri->mV[1]->getF32ptr());
+ gGL.vertex3fv(tri->mV[2]->getF32ptr());
+ }
+ gGL.end();
+
+ if (i == 1)
+ {
+ gGL.flush();
+ glLineWidth(1.f);
+ }
+ }
+ }
+};
+
+void renderRaycast(LLDrawable* drawablep)
+{
+ if (drawablep->getNumFaces())
+ {
+ LLGLEnable blend(GL_BLEND);
+ gGL.diffuseColor4f(0,1,1,0.5f);
+
+ if (drawablep->getVOVolume())
+ {
+ //glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ //pushVerts(drawablep->getFace(gDebugRaycastFaceHit), LLVertexBuffer::MAP_VERTEX);
+ //glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+
+ LLVOVolume* vobj = drawablep->getVOVolume();
+ LLVolume* volume = vobj->getVolume();
+
+ bool transform = true;
+ if (drawablep->isState(LLDrawable::RIGGED))
+ {
+ volume = vobj->getRiggedVolume();
+ transform = false;
+ }
+
+ if (volume)
+ {
+ LLVector3 trans = drawablep->getRegion()->getOriginAgent();
+
+ for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace& face = volume->getVolumeFace(i);
+ if (!face.mOctree)
+ {
+ ((LLVolumeFace*) &face)->createOctree();
+ }
+
+ gGL.pushMatrix();
+ gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]);
+ gGL.multMatrix((F32*) vobj->getRelativeXform().mMatrix);
+
+ LLVector3 start, end;
+ if (transform)
+ {
+ start = vobj->agentPositionToVolume(gDebugRaycastStart);
+ end = vobj->agentPositionToVolume(gDebugRaycastEnd);
+ }
+ else
+ {
+ start = gDebugRaycastStart;
+ end = gDebugRaycastEnd;
+ }
+
+ LLVector4a starta, enda;
+ starta.load3(start.mV);
+ enda.load3(end.mV);
+ LLVector4a dir;
+ dir.setSub(enda, starta);
+
+ F32 t = 1.f;
+
+ LLRenderOctreeRaycast render(starta, dir, &t);
+ gGL.flush();
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
+ {
+ //render face positions
+ LLVertexBuffer::unbind();
+ gGL.diffuseColor4f(0,1,1,0.5f);
+ glVertexPointer(3, GL_FLOAT, sizeof(LLVector4a), face.mPositions);
+ gGL.syncMatrices();
+ glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices);
+ }
+
+ render.traverse(face.mOctree);
+ gGL.popMatrix();
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ }
+ }
+ }
+ else if (drawablep->isAvatar())
+ {
+ if (drawablep->getVObj() == gDebugRaycastObject)
+ {
+ LLGLDepthTest depth(GL_FALSE);
+ LLVOAvatar* av = (LLVOAvatar*) drawablep->getVObj().get();
+ av->renderCollisionVolumes();
+ }
+ }
+
+ if (drawablep->getVObj() == gDebugRaycastObject)
+ {
+ // draw intersection point
+ gGL.pushMatrix();
+ gGL.loadMatrix(gGLModelView);
+ LLVector3 translate = gDebugRaycastIntersection;
+ gGL.translatef(translate.mV[0], translate.mV[1], translate.mV[2]);
+ LLCoordFrame orient;
+ orient.lookDir(gDebugRaycastNormal, gDebugRaycastBinormal);
+ LLMatrix4 rotation;
+ orient.getRotMatrixToParent(rotation);
+ gGL.multMatrix((float*)rotation.mMatrix);
+
+ gGL.diffuseColor4f(1,0,0,0.5f);
+ drawBox(LLVector3(0, 0, 0), LLVector3(0.1f, 0.022f, 0.022f));
+ gGL.diffuseColor4f(0,1,0,0.5f);
+ drawBox(LLVector3(0, 0, 0), LLVector3(0.021f, 0.1f, 0.021f));
+ gGL.diffuseColor4f(0,0,1,0.5f);
+ drawBox(LLVector3(0, 0, 0), LLVector3(0.02f, 0.02f, 0.1f));
+ gGL.popMatrix();
+
+ // draw bounding box of prim
+ const LLVector4a* ext = drawablep->getSpatialExtents();
+
+ LLVector4a pos;
+ pos.setAdd(ext[0], ext[1]);
+ pos.mul(0.5f);
+ LLVector4a size;
+ size.setSub(ext[1], ext[0]);
+ size.mul(0.5f);
+
+ LLGLDepthTest depth(GL_FALSE, GL_TRUE);
+ gGL.diffuseColor4f(0,0.5f,0.5f,1);
+ drawBoxOutline(pos, size);
+ }
+ }
+}
+
+
+void renderAvatarCollisionVolumes(LLVOAvatar* avatar)
+{
+ avatar->renderCollisionVolumes();
+}
+
+void renderAgentTarget(LLVOAvatar* avatar)
+{
+ // render these for self only (why, i don't know)
+ if (avatar->isSelf())
+ {
+ renderCrossHairs(avatar->getPositionAgent(), 0.2f, LLColor4(1, 0, 0, 0.8f));
+ renderCrossHairs(avatar->mDrawable->getPositionAgent(), 0.2f, LLColor4(1, 0, 0, 0.8f));
+ renderCrossHairs(avatar->mRoot.getWorldPosition(), 0.2f, LLColor4(1, 1, 1, 0.8f));
+ renderCrossHairs(avatar->mPelvisp->getWorldPosition(), 0.2f, LLColor4(0, 0, 1, 0.8f));
+ }
+}
+
+class LLOctreeRenderNonOccluded : public LLOctreeTraveler<LLDrawable>
+{
+public:
+ LLCamera* mCamera;
+ LLOctreeRenderNonOccluded(LLCamera* camera): mCamera(camera) {}
+
+ virtual void traverse(const LLSpatialGroup::OctreeNode* node)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0);
+
+ if (!mCamera || mCamera->AABBInFrustumNoFarClip(group->mBounds[0], group->mBounds[1]))
+ {
+ node->accept(this);
+ stop_glerror();
+
+ for (U32 i = 0; i < node->getChildCount(); i++)
+ {
+ traverse(node->getChild(i));
+ stop_glerror();
+ }
+
+ //draw tight fit bounding boxes for spatial group
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCTREE))
+ {
+ group->rebuildGeom();
+ group->rebuildMesh();
+
+ renderOctree(group);
+ stop_glerror();
+ }
+
+ //render visibility wireframe
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION))
+ {
+ group->rebuildGeom();
+ group->rebuildMesh();
+
+ gGL.flush();
+ gGL.pushMatrix();
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+ renderVisibility(group, mCamera);
+ stop_glerror();
+ gGLLastMatrix = NULL;
+ gGL.popMatrix();
+ gGL.diffuseColor4f(1,1,1,1);
+ }
+ }
+ }
+
+ virtual void visit(const LLSpatialGroup::OctreeNode* branch)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) branch->getListener(0);
+
+ if (group->isState(LLSpatialGroup::GEOM_DIRTY) || (mCamera && !mCamera->AABBInFrustumNoFarClip(group->mBounds[0], group->mBounds[1])))
+ {
+ return;
+ }
+
+ LLVector4a nodeCenter = group->mBounds[0];
+ LLVector4a octCenter = group->mOctreeNode->getCenter();
+
+ group->rebuildGeom();
+ group->rebuildMesh();
+
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_BBOXES))
+ {
+ if (!group->getData().empty())
+ {
+ gGL.diffuseColor3f(0,0,1);
+ drawBoxOutline(group->mObjectBounds[0],
+ group->mObjectBounds[1]);
+ }
+ }
+
+ for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getData().begin(); i != branch->getData().end(); ++i)
+ {
+ LLDrawable* drawable = *i;
+
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_BBOXES))
+ {
+ renderBoundingBox(drawable);
+ }
+
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_NORMALS))
+ {
+ renderNormals(drawable);
+ }
+
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_BUILD_QUEUE))
+ {
+ if (drawable->isState(LLDrawable::IN_REBUILD_Q2))
+ {
+ gGL.diffuseColor4f(0.6f, 0.6f, 0.1f, 1.f);
+ const LLVector4a* ext = drawable->getSpatialExtents();
+ LLVector4a center;
+ center.setAdd(ext[0], ext[1]);
+ center.mul(0.5f);
+ LLVector4a size;
+ size.setSub(ext[1], ext[0]);
+ size.mul(0.5f);
+ drawBoxOutline(center, size);
+ }
+ }
+
+ if (drawable->getVOVolume() && gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY))
+ {
+ renderTexturePriority(drawable);
+ }
+
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_POINTS))
+ {
+ renderPoints(drawable);
+ }
+
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_LIGHTS))
+ {
+ renderLights(drawable);
+ }
+
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST))
+ {
+ renderRaycast(drawable);
+ }
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_UPDATE_TYPE))
+ {
+ renderUpdateType(drawable);
+ }
+ if(gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RENDER_COMPLEXITY))
+ {
+ renderComplexityDisplay(drawable);
+ }
+
+ LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(drawable->getVObj().get());
+
+ if (avatar && gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_AVATAR_VOLUME))
+ {
+ renderAvatarCollisionVolumes(avatar);
+ }
+
+ if (avatar && gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_AGENT_TARGET))
+ {
+ renderAgentTarget(avatar);
+ }
+
+
+ if (gDebugGL)
+ {
+ for (U32 i = 0; i < drawable->getNumFaces(); ++i)
+ {
+ LLFace* facep = drawable->getFace(i);
+ U8 index = facep->getTextureIndex();
+ if (facep->mDrawInfo)
+ {
+ if (index < 255)
+ {
+ if (facep->mDrawInfo->mTextureList.size() <= index)
+ {
+ llerrs << "Face texture index out of bounds." << llendl;
+ }
+ else if (facep->mDrawInfo->mTextureList[index] != facep->getTexture())
+ {
+ llerrs << "Face texture index incorrect." << llendl;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i)
+ {
+ LLSpatialGroup::drawmap_elem_t& draw_vec = i->second;
+ for (LLSpatialGroup::drawmap_elem_t::iterator j = draw_vec.begin(); j != draw_vec.end(); ++j)
+ {
+ LLDrawInfo* draw_info = *j;
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_ANIM))
+ {
+ renderTextureAnim(draw_info);
+ }
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_BATCH_SIZE))
+ {
+ renderBatchSize(draw_info);
+ }
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
+ {
+ renderShadowFrusta(draw_info);
+ }
+ }
+ }
+ }
+};
+
+
+class LLOctreeRenderPhysicsShapes : public LLOctreeTraveler<LLDrawable>
+{
+public:
+ LLCamera* mCamera;
+ LLOctreeRenderPhysicsShapes(LLCamera* camera): mCamera(camera) {}
+
+ virtual void traverse(const LLSpatialGroup::OctreeNode* node)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0);
+
+ if (!mCamera || mCamera->AABBInFrustumNoFarClip(group->mBounds[0], group->mBounds[1]))
+ {
+ node->accept(this);
+ stop_glerror();
+
+ for (U32 i = 0; i < node->getChildCount(); i++)
+ {
+ traverse(node->getChild(i));
+ stop_glerror();
+ }
+
+ group->rebuildGeom();
+ group->rebuildMesh();
+
+ renderPhysicsShapes(group);
+ }
+ }
+
+ virtual void visit(const LLSpatialGroup::OctreeNode* branch)
+ {
+
+ }
+};
+
+class LLOctreePushBBoxVerts : public LLOctreeTraveler<LLDrawable>
+{
+public:
+ LLCamera* mCamera;
+ LLOctreePushBBoxVerts(LLCamera* camera): mCamera(camera) {}
+
+ virtual void traverse(const LLSpatialGroup::OctreeNode* node)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0);
+
+ if (!mCamera || mCamera->AABBInFrustum(group->mBounds[0], group->mBounds[1]))
+ {
+ node->accept(this);
+
+ for (U32 i = 0; i < node->getChildCount(); i++)
+ {
+ traverse(node->getChild(i));
+ }
+ }
+ }
+
+ virtual void visit(const LLSpatialGroup::OctreeNode* branch)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) branch->getListener(0);
+
+ if (group->isState(LLSpatialGroup::GEOM_DIRTY) || (mCamera && !mCamera->AABBInFrustumNoFarClip(group->mBounds[0], group->mBounds[1])))
+ {
+ return;
+ }
+
+ for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getData().begin(); i != branch->getData().end(); ++i)
+ {
+ LLDrawable* drawable = *i;
+
+ renderBoundingBox(drawable, FALSE);
+ }
+ }
+};
+
+void LLSpatialPartition::renderIntersectingBBoxes(LLCamera* camera)
+{
+ LLOctreePushBBoxVerts pusher(camera);
+ pusher.traverse(mOctree);
+}
+
+class LLOctreeStateCheck : public LLOctreeTraveler<LLDrawable>
+{
+public:
+ U32 mInheritedMask[LLViewerCamera::NUM_CAMERAS];
+
+ LLOctreeStateCheck()
+ {
+ for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
+ {
+ mInheritedMask[i] = 0;
+ }
+ }
+
+ virtual void traverse(const LLSpatialGroup::OctreeNode* node)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0);
+
+ node->accept(this);
+
+
+ U32 temp[LLViewerCamera::NUM_CAMERAS];
+
+ for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
+ {
+ temp[i] = mInheritedMask[i];
+ mInheritedMask[i] |= group->mOcclusionState[i] & LLSpatialGroup::OCCLUDED;
+ }
+
+ for (U32 i = 0; i < node->getChildCount(); i++)
+ {
+ traverse(node->getChild(i));
+ }
+
+ for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
+ {
+ mInheritedMask[i] = temp[i];
+ }
+ }
+
+
+ virtual void visit(const LLOctreeNode<LLDrawable>* state)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) state->getListener(0);
+
+ for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
+ {
+ if (mInheritedMask[i] && !(group->mOcclusionState[i] & mInheritedMask[i]))
+ {
+ llerrs << "Spatial group failed inherited mask test." << llendl;
+ }
+ }
+
+ if (group->isState(LLSpatialGroup::DIRTY))
+ {
+ assert_parent_state(group, LLSpatialGroup::DIRTY);
+ }
+ }
+
+ void assert_parent_state(LLSpatialGroup* group, U32 state)
+ {
+ LLSpatialGroup* parent = group->getParent();
+ while (parent)
+ {
+ if (!parent->isState(state))
+ {
+ llerrs << "Spatial group failed parent state check." << llendl;
+ }
+ parent = parent->getParent();
+ }
+ }
+};
+
+
+void LLSpatialPartition::renderPhysicsShapes()
+{
+ LLSpatialBridge* bridge = asBridge();
+ LLCamera* camera = LLViewerCamera::getInstance();
+
+ if (bridge)
+ {
+ camera = NULL;
+ }
+
+ gGL.flush();
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ glLineWidth(3.f);
+ LLOctreeRenderPhysicsShapes render_physics(camera);
+ render_physics.traverse(mOctree);
+ gGL.flush();
+ glLineWidth(1.f);
+}
+
+void LLSpatialPartition::renderDebug()
+{
+ if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCTREE |
+ LLPipeline::RENDER_DEBUG_OCCLUSION |
+ LLPipeline::RENDER_DEBUG_LIGHTS |
+ LLPipeline::RENDER_DEBUG_BATCH_SIZE |
+ LLPipeline::RENDER_DEBUG_UPDATE_TYPE |
+ LLPipeline::RENDER_DEBUG_BBOXES |
+ LLPipeline::RENDER_DEBUG_NORMALS |
+ LLPipeline::RENDER_DEBUG_POINTS |
+ LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY |
+ LLPipeline::RENDER_DEBUG_TEXTURE_ANIM |
+ LLPipeline::RENDER_DEBUG_RAYCAST |
+ LLPipeline::RENDER_DEBUG_AVATAR_VOLUME |
+ LLPipeline::RENDER_DEBUG_AGENT_TARGET |
+ //LLPipeline::RENDER_DEBUG_BUILD_QUEUE |
+ LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA |
+ LLPipeline::RENDER_DEBUG_RENDER_COMPLEXITY))
+ {
+ return;
+ }
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gDebugProgram.bind();
+ }
+
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY))
+ {
+ //sLastMaxTexPriority = lerp(sLastMaxTexPriority, sCurMaxTexPriority, gFrameIntervalSeconds);
+ sLastMaxTexPriority = (F32) LLViewerCamera::getInstance()->getScreenPixelArea();
+ sCurMaxTexPriority = 0.f;
+ }
+
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+
+ LLGLDisable cullface(GL_CULL_FACE);
+ LLGLEnable blend(GL_BLEND);
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gPipeline.disableLights();
+
+ LLSpatialBridge* bridge = asBridge();
+ LLCamera* camera = LLViewerCamera::getInstance();
+
+ if (bridge)
+ {
+ camera = NULL;
+ }
+
+ LLOctreeStateCheck checker;
+ checker.traverse(mOctree);
+
+ LLOctreeRenderNonOccluded render_debug(camera);
+ render_debug.traverse(mOctree);
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gDebugProgram.unbind();
+ }
+}
+
+void LLSpatialGroup::drawObjectBox(LLColor4 col)
+{
+ gGL.diffuseColor4fv(col.mV);
+ LLVector4a size;
+ size = mObjectBounds[1];
+ size.mul(1.01f);
+ size.add(LLVector4a(0.001f));
+ drawBox(mObjectBounds[0], size);
+}
+
+bool LLSpatialPartition::isHUDPartition()
+{
+ return mPartitionType == LLViewerRegion::PARTITION_HUD ;
+}
+
+BOOL LLSpatialPartition::isVisible(const LLVector3& v)
+{
+ if (!LLViewerCamera::getInstance()->sphereInFrustum(v, 4.0f))
+ {
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+class LLOctreeIntersect : public LLSpatialGroup::OctreeTraveler
+{
+public:
+ LLVector3 mStart;
+ LLVector3 mEnd;
+ S32 *mFaceHit;
+ LLVector3 *mIntersection;
+ LLVector2 *mTexCoord;
+ LLVector3 *mNormal;
+ LLVector3 *mBinormal;
+ LLDrawable* mHit;
+ BOOL mPickTransparent;
+
+ LLOctreeIntersect(LLVector3 start, LLVector3 end, BOOL pick_transparent,
+ S32* face_hit, LLVector3* intersection, LLVector2* tex_coord, LLVector3* normal, LLVector3* binormal)
+ : mStart(start),
+ mEnd(end),
+ mFaceHit(face_hit),
+ mIntersection(intersection),
+ mTexCoord(tex_coord),
+ mNormal(normal),
+ mBinormal(binormal),
+ mHit(NULL),
+ mPickTransparent(pick_transparent)
+ {
+ }
+
+ virtual void visit(const LLSpatialGroup::OctreeNode* branch)
+ {
+ for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getData().begin(); i != branch->getData().end(); ++i)
+ {
+ check(*i);
+ }
+ }
+
+ virtual LLDrawable* check(const LLSpatialGroup::OctreeNode* node)
+ {
+ node->accept(this);
+
+ for (U32 i = 0; i < node->getChildCount(); i++)
+ {
+ const LLSpatialGroup::OctreeNode* child = node->getChild(i);
+ LLVector3 res;
+
+ LLSpatialGroup* group = (LLSpatialGroup*) child->getListener(0);
+
+ LLVector4a size;
+ LLVector4a center;
+
+ size = group->mBounds[1];
+ center = group->mBounds[0];
+
+ LLVector3 local_start = mStart;
+ LLVector3 local_end = mEnd;
+
+ if (group->mSpatialPartition->isBridge())
+ {
+ LLMatrix4 local_matrix = group->mSpatialPartition->asBridge()->mDrawable->getRenderMatrix();
+ local_matrix.invert();
+
+ local_start = mStart * local_matrix;
+ local_end = mEnd * local_matrix;
+ }
+
+ LLVector4a start, end;
+ start.load3(local_start.mV);
+ end.load3(local_end.mV);
+
+ if (LLLineSegmentBoxIntersect(start, end, center, size))
+ {
+ check(child);
+ }
+ }
+
+ return mHit;
+ }
+
+ virtual bool check(LLDrawable* drawable)
+ {
+ LLVector3 local_start = mStart;
+ LLVector3 local_end = mEnd;
+
+ if (!drawable || !gPipeline.hasRenderType(drawable->getRenderType()) || !drawable->isVisible())
+ {
+ return false;
+ }
+
+ if (drawable->isSpatialBridge())
+ {
+ LLSpatialPartition *part = drawable->asPartition();
+ LLSpatialBridge* bridge = part->asBridge();
+ if (bridge && gPipeline.hasRenderType(bridge->mDrawableType))
+ {
+ check(part->mOctree);
+ }
+ }
+ else
+ {
+ LLViewerObject* vobj = drawable->getVObj();
+
+ if (vobj)
+ {
+ LLVector3 intersection;
+ bool skip_check = false;
+ if (vobj->isAvatar())
+ {
+ LLVOAvatar* avatar = (LLVOAvatar*) vobj;
+ if (avatar->isSelf() && LLFloater::isVisible(gFloaterTools))
+ {
+ LLViewerObject* hit = avatar->lineSegmentIntersectRiggedAttachments(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mBinormal);
+ if (hit)
+ {
+ mEnd = intersection;
+ if (mIntersection)
+ {
+ *mIntersection = intersection;
+ }
+
+ mHit = hit->mDrawable;
+ skip_check = true;
+ }
+
+ }
+ }
+
+ if (!skip_check && vobj->lineSegmentIntersect(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mBinormal))
+ {
+ mEnd = intersection; // shorten ray so we only find CLOSER hits
+ if (mIntersection)
+ {
+ *mIntersection = intersection;
+ }
+
+ mHit = vobj->mDrawable;
+ }
+ }
+ }
+
+ return false;
+ }
+};
+
+LLDrawable* LLSpatialPartition::lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
+ BOOL pick_transparent,
+ S32* face_hit, // return the face hit
+ LLVector3* intersection, // return the intersection point
+ LLVector2* tex_coord, // return the texture coordinates of the intersection point
+ LLVector3* normal, // return the surface normal at the intersection point
+ LLVector3* bi_normal // return the surface bi-normal at the intersection point
+ )
+
+{
+ LLOctreeIntersect intersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, bi_normal);
+ LLDrawable* drawable = intersect.check(mOctree);
+
+ return drawable;
+}
+
+LLDrawInfo::LLDrawInfo(U16 start, U16 end, U32 count, U32 offset,
+ LLViewerTexture* texture, LLVertexBuffer* buffer,
+ BOOL fullbright, U8 bump, BOOL particle, F32 part_size)
+:
+ mVertexBuffer(buffer),
+ mTexture(texture),
+ mTextureMatrix(NULL),
+ mModelMatrix(NULL),
+ mStart(start),
+ mEnd(end),
+ mCount(count),
+ mOffset(offset),
+ mFullbright(fullbright),
+ mBump(bump),
+ mParticle(particle),
+ mPartSize(part_size),
+ mVSize(0.f),
+ mGroup(NULL),
+ mFace(NULL),
+ mDistance(0.f),
+ mDrawMode(LLRender::TRIANGLES)
+{
+ mVertexBuffer->validateRange(mStart, mEnd, mCount, mOffset);
+
+ mDebugColor = (rand() << 16) + rand();
+}
+
+LLDrawInfo::~LLDrawInfo()
+{
+ /*if (LLSpatialGroup::sNoDelete)
+ {
+ llerrs << "LLDrawInfo deleted illegally!" << llendl;
+ }*/
+
+ if (mFace)
+ {
+ mFace->setDrawInfo(NULL);
+ }
+
+ if (gDebugGL)
+ {
+ gPipeline.checkReferences(this);
+ }
+}
+
+void LLDrawInfo::validate()
+{
+ mVertexBuffer->validateRange(mStart, mEnd, mCount, mOffset);
+}
+
+LLVertexBuffer* LLGeometryManager::createVertexBuffer(U32 type_mask, U32 usage)
+{
+ return new LLVertexBuffer(type_mask, usage);
+}
+
+LLCullResult::LLCullResult()
+{
+ clear();
+}
+
+void LLCullResult::clear()
+{
+ mVisibleGroupsSize = 0;
+ mVisibleGroupsEnd = mVisibleGroups.begin();
+
+ mAlphaGroupsSize = 0;
+ mAlphaGroupsEnd = mAlphaGroups.begin();
+
+ mOcclusionGroupsSize = 0;
+ mOcclusionGroupsEnd = mOcclusionGroups.begin();
+
+ mDrawableGroupsSize = 0;
+ mDrawableGroupsEnd = mDrawableGroups.begin();
+
+ mVisibleListSize = 0;
+ mVisibleListEnd = mVisibleList.begin();
+
+ mVisibleBridgeSize = 0;
+ mVisibleBridgeEnd = mVisibleBridge.begin();
+
+
+ for (U32 i = 0; i < LLRenderPass::NUM_RENDER_TYPES; i++)
+ {
+ for (U32 j = 0; j < mRenderMapSize[i]; j++)
+ {
+ mRenderMap[i][j] = 0;
+ }
+ mRenderMapSize[i] = 0;
+ mRenderMapEnd[i] = mRenderMap[i].begin();
+ }
+}
+
+LLCullResult::sg_list_t::iterator LLCullResult::beginVisibleGroups()
+{
+ return mVisibleGroups.begin();
+}
+
+LLCullResult::sg_list_t::iterator LLCullResult::endVisibleGroups()
+{
+ return mVisibleGroupsEnd;
+}
+
+LLCullResult::sg_list_t::iterator LLCullResult::beginAlphaGroups()
+{
+ return mAlphaGroups.begin();
+}
+
+LLCullResult::sg_list_t::iterator LLCullResult::endAlphaGroups()
+{
+ return mAlphaGroupsEnd;
+}
+
+LLCullResult::sg_list_t::iterator LLCullResult::beginOcclusionGroups()
+{
+ return mOcclusionGroups.begin();
+}
+
+LLCullResult::sg_list_t::iterator LLCullResult::endOcclusionGroups()
+{
+ return mOcclusionGroupsEnd;
+}
+
+LLCullResult::sg_list_t::iterator LLCullResult::beginDrawableGroups()
+{
+ return mDrawableGroups.begin();
+}
+
+LLCullResult::sg_list_t::iterator LLCullResult::endDrawableGroups()
+{
+ return mDrawableGroupsEnd;
+}
+
+LLCullResult::drawable_list_t::iterator LLCullResult::beginVisibleList()
+{
+ return mVisibleList.begin();
+}
+
+LLCullResult::drawable_list_t::iterator LLCullResult::endVisibleList()
+{
+ return mVisibleListEnd;
+}
+
+LLCullResult::bridge_list_t::iterator LLCullResult::beginVisibleBridge()
+{
+ return mVisibleBridge.begin();
+}
+
+LLCullResult::bridge_list_t::iterator LLCullResult::endVisibleBridge()
+{
+ return mVisibleBridgeEnd;
+}
+
+LLCullResult::drawinfo_list_t::iterator LLCullResult::beginRenderMap(U32 type)
+{
+ return mRenderMap[type].begin();
+}
+
+LLCullResult::drawinfo_list_t::iterator LLCullResult::endRenderMap(U32 type)
+{
+ return mRenderMapEnd[type];
+}
+
+void LLCullResult::pushVisibleGroup(LLSpatialGroup* group)
+{
+ if (mVisibleGroupsSize < mVisibleGroups.size())
+ {
+ mVisibleGroups[mVisibleGroupsSize] = group;
+ }
+ else
+ {
+ mVisibleGroups.push_back(group);
+ }
+ ++mVisibleGroupsSize;
+ mVisibleGroupsEnd = mVisibleGroups.begin()+mVisibleGroupsSize;
+}
+
+void LLCullResult::pushAlphaGroup(LLSpatialGroup* group)
+{
+ if (mAlphaGroupsSize < mAlphaGroups.size())
+ {
+ mAlphaGroups[mAlphaGroupsSize] = group;
+ }
+ else
+ {
+ mAlphaGroups.push_back(group);
+ }
+ ++mAlphaGroupsSize;
+ mAlphaGroupsEnd = mAlphaGroups.begin()+mAlphaGroupsSize;
+}
+
+void LLCullResult::pushOcclusionGroup(LLSpatialGroup* group)
+{
+ if (mOcclusionGroupsSize < mOcclusionGroups.size())
+ {
+ mOcclusionGroups[mOcclusionGroupsSize] = group;
+ }
+ else
+ {
+ mOcclusionGroups.push_back(group);
+ }
+ ++mOcclusionGroupsSize;
+ mOcclusionGroupsEnd = mOcclusionGroups.begin()+mOcclusionGroupsSize;
+}
+
+void LLCullResult::pushDrawableGroup(LLSpatialGroup* group)
+{
+ if (mDrawableGroupsSize < mDrawableGroups.size())
+ {
+ mDrawableGroups[mDrawableGroupsSize] = group;
+ }
+ else
+ {
+ mDrawableGroups.push_back(group);
+ }
+ ++mDrawableGroupsSize;
+ mDrawableGroupsEnd = mDrawableGroups.begin()+mDrawableGroupsSize;
+}
+
+void LLCullResult::pushDrawable(LLDrawable* drawable)
+{
+ if (mVisibleListSize < mVisibleList.size())
+ {
+ mVisibleList[mVisibleListSize] = drawable;
+ }
+ else
+ {
+ mVisibleList.push_back(drawable);
+ }
+ ++mVisibleListSize;
+ mVisibleListEnd = mVisibleList.begin()+mVisibleListSize;
+}
+
+void LLCullResult::pushBridge(LLSpatialBridge* bridge)
+{
+ if (mVisibleBridgeSize < mVisibleBridge.size())
+ {
+ mVisibleBridge[mVisibleBridgeSize] = bridge;
+ }
+ else
+ {
+ mVisibleBridge.push_back(bridge);
+ }
+ ++mVisibleBridgeSize;
+ mVisibleBridgeEnd = mVisibleBridge.begin()+mVisibleBridgeSize;
+}
+
+void LLCullResult::pushDrawInfo(U32 type, LLDrawInfo* draw_info)
+{
+ if (mRenderMapSize[type] < mRenderMap[type].size())
+ {
+ mRenderMap[type][mRenderMapSize[type]] = draw_info;
+ }
+ else
+ {
+ mRenderMap[type].push_back(draw_info);
+ }
+ ++mRenderMapSize[type];
+ mRenderMapEnd[type] = mRenderMap[type].begin() + mRenderMapSize[type];
+}
+
+
+void LLCullResult::assertDrawMapsEmpty()
+{
+ for (U32 i = 0; i < LLRenderPass::NUM_RENDER_TYPES; i++)
+ {
+ if (mRenderMapSize[i] != 0)
+ {
+ llerrs << "Stale LLDrawInfo's in LLCullResult!" << llendl;
+ }
+ }
+}
+
+
+
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index cb40af7061..b33d8904fc 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -77,6 +77,7 @@ #include "llwlparammanager.h" #include "llwaterparammanager.h" #include "llpostprocess.h" +#include "llpathinglib.h" extern LLPointer<LLViewerTexture> gStartTexture; @@ -880,7 +881,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) } LLAppViewer::instance()->pingMainloopTimeout("Display:RenderGeom"); - + bool exclusiveDraw = false; if (!(LLAppViewer::instance()->logoutRequestSent() && LLAppViewer::instance()->hasSavedFinalSnapshot()) && !gRestoreGL) { @@ -893,9 +894,51 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) } else { - gPipeline.renderGeom(*LLViewerCamera::getInstance(), TRUE); + //Render any navmesh geometry
+ if ( LLPathingLib::getInstance() )
+ {
+ //prep#
+ if ( LLPathingLib::getInstance()->getRenderNavMeshState() )
+ {
+ glClearColor(0,0,0,0);
+ glEnable(GL_TEXTURE_2D);
+ glShadeModel(GL_SMOOTH);
+ glClearColor(0.0f, 0.0f, 0.0f, 0.5f);
+ glClearDepth(1.0f);
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(GL_LEQUAL);
+ GLfloat LightAmbient[]= { 0.5f, 0.5f, 0.5f, 1.0f };
+ glLightfv(GL_LIGHT1, GL_AMBIENT, LightAmbient);
+
+ LLPathingLib::getInstance()->renderNavMesh();
+ exclusiveDraw = true;
+ }
+
+ if ( LLPathingLib::getInstance()->getRenderShapeState() )
+ {
+ glClearColor(0,0,0,0);
+ glEnable(GL_TEXTURE_2D);
+ glShadeModel(GL_SMOOTH);
+ glClearColor(0.0f, 0.0f, 0.0f, 0.5f);
+ glClearDepth(1.0f);
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(GL_LEQUAL);
+ GLfloat LightAmbient[]= { 0.5f, 0.5f, 0.5f, 1.0f };
+ glLightfv(GL_LIGHT1, GL_AMBIENT, LightAmbient);
+ LLGLSUIDefault texture_state;
+ LLGLDepthTest gls_depth(GL_TRUE);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ LLPathingLib::getInstance()->renderNavMeshShapesVBO();
+ exclusiveDraw = true;
+ }
+ } } + if ( !exclusiveDraw ) + { + gPipeline.renderGeom(*LLViewerCamera::getInstance(), TRUE); + } + gGL.setColorMask(true, true); //store this frame's modelview matrix for use diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp index 8406f639df..d330befdf7 100644 --- a/indra/newview/llviewerfloaterreg.cpp +++ b/indra/newview/llviewerfloaterreg.cpp @@ -83,6 +83,8 @@ #include "llfloaternotificationsconsole.h" #include "llfloaterobjectweights.h" #include "llfloateropenobject.h" +#include "llfloaterpathfindingconsole.h" +#include "llfloaterpathfindinglinksets.h" #include "llfloaterpay.h" #include "llfloaterperms.h" #include "llfloaterpostprocess.h" @@ -241,6 +243,8 @@ void LLViewerFloaterReg::registerFloaters() LLFloaterReg::add("outgoing_call", "floater_outgoing_call.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLOutgoingCallDialog>); LLFloaterPayUtil::registerFloater(); + LLFloaterReg::add("pathfinding_console", "floater_pathfinding_console.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPathfindingConsole>); + LLFloaterReg::add("pathfinding_linksets", "floater_pathfinding_linksets.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPathfindingLinksets>); LLFloaterReg::add("people", "floater_people.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>); LLFloaterReg::add("places", "floater_places.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>); LLFloaterReg::add("preferences", "floater_preferences.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreference>); diff --git a/indra/newview/llviewermenufile.cpp b/indra/newview/llviewermenufile.cpp index 7e830e14bf..99d08087d4 100644 --- a/indra/newview/llviewermenufile.cpp +++ b/indra/newview/llviewermenufile.cpp @@ -1,1272 +1,1272 @@ -/** - * @file llviewermenufile.cpp - * @brief "File" menu in the main menu bar. - * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llviewermenufile.h" - -// project includes -#include "llagent.h" -#include "llagentcamera.h" -#include "llfilepicker.h" -#include "llfloaterreg.h" -#include "llbuycurrencyhtml.h" -#include "llfloatermodelpreview.h" -#include "llfloatersnapshot.h" -#include "llimage.h" -#include "llimagebmp.h" -#include "llimagepng.h" -#include "llimagej2c.h" -#include "llimagejpeg.h" -#include "llimagetga.h" -#include "llinventorymodel.h" // gInventory -#include "llresourcedata.h" -#include "llfloaterperms.h" -#include "llstatusbar.h" -#include "llviewercontrol.h" // gSavedSettings -#include "llviewertexturelist.h" -#include "lluictrlfactory.h" -#include "llvfile.h" -#include "llvfs.h" -#include "llviewerinventory.h" -#include "llviewermenu.h" // gMenuHolder -#include "llviewerparcelmgr.h" -#include "llviewerregion.h" -#include "llviewerstats.h" -#include "llviewerwindow.h" -#include "llappviewer.h" -#include "lluploaddialog.h" -#include "lltrans.h" -#include "llfloaterbuycurrency.h" - -// linden libraries -#include "llassetuploadresponders.h" -#include "lleconomy.h" -#include "llhttpclient.h" -#include "llnotificationsutil.h" -#include "llsdserialize.h" -#include "llsdutil.h" -#include "llstring.h" -#include "lltransactiontypes.h" -#include "lluuid.h" -#include "llvorbisencode.h" -#include "message.h" - -// system libraries -#include <boost/tokenizer.hpp> - -class LLFileEnableUpload : public view_listener_t -{ - bool handleEvent(const LLSD& userdata) - { - bool new_value = gStatusBar && LLGlobalEconomy::Singleton::getInstance() && (gStatusBar->getBalance() >= LLGlobalEconomy::Singleton::getInstance()->getPriceUpload()); - return new_value; - } -}; - -class LLFileEnableUploadModel : public view_listener_t -{ - bool handleEvent(const LLSD& userdata) - { - return true; - } -}; - -class LLMeshEnabled : public view_listener_t -{ - bool handleEvent(const LLSD& userdata) - { - return gSavedSettings.getBOOL("MeshEnabled"); - } -}; - -class LLMeshUploadVisible : public view_listener_t -{ - bool handleEvent(const LLSD& userdata) - { - return gMeshRepo.meshUploadEnabled(); - } -}; - -LLMutex* LLFilePickerThread::sMutex = NULL; -std::queue<LLFilePickerThread*> LLFilePickerThread::sDeadQ; - -void LLFilePickerThread::getFile() -{ -#if LL_WINDOWS - start(); -#else - run(); -#endif -} - -//virtual -void LLFilePickerThread::run() -{ - LLFilePicker picker; -#if LL_WINDOWS - if (picker.getOpenFile(mFilter, false)) - { - mFile = picker.getFirstFile(); - } -#else - if (picker.getOpenFile(mFilter, true)) - { - mFile = picker.getFirstFile(); - } -#endif - - { - LLMutexLock lock(sMutex); - sDeadQ.push(this); - } - -} - -//static -void LLFilePickerThread::initClass() -{ - sMutex = new LLMutex(NULL); -} - -//static -void LLFilePickerThread::cleanupClass() -{ - clearDead(); - - delete sMutex; - sMutex = NULL; -} - -//static -void LLFilePickerThread::clearDead() -{ - if (!sDeadQ.empty()) - { - LLMutexLock lock(sMutex); - while (!sDeadQ.empty()) - { - LLFilePickerThread* thread = sDeadQ.front(); - thread->notify(thread->mFile); - delete thread; - sDeadQ.pop(); - } - } -} - - -//============================================================================ - -#if LL_WINDOWS -static std::string SOUND_EXTENSIONS = "wav"; -static std::string IMAGE_EXTENSIONS = "tga bmp jpg jpeg png"; -static std::string ANIM_EXTENSIONS = "bvh"; -#ifdef _CORY_TESTING -static std::string GEOMETRY_EXTENSIONS = "slg"; -#endif -static std::string XML_EXTENSIONS = "xml"; -static std::string SLOBJECT_EXTENSIONS = "slobject"; -#endif -static std::string ALL_FILE_EXTENSIONS = "*.*"; -static std::string MODEL_EXTENSIONS = "dae"; - -std::string build_extensions_string(LLFilePicker::ELoadFilter filter) -{ - switch(filter) - { -#if LL_WINDOWS - case LLFilePicker::FFLOAD_IMAGE: - return IMAGE_EXTENSIONS; - case LLFilePicker::FFLOAD_WAV: - return SOUND_EXTENSIONS; - case LLFilePicker::FFLOAD_ANIM: - return ANIM_EXTENSIONS; - case LLFilePicker::FFLOAD_SLOBJECT: - return SLOBJECT_EXTENSIONS; - case LLFilePicker::FFLOAD_MODEL: - return MODEL_EXTENSIONS; -#ifdef _CORY_TESTING - case LLFilePicker::FFLOAD_GEOMETRY: - return GEOMETRY_EXTENSIONS; -#endif - case LLFilePicker::FFLOAD_XML: - return XML_EXTENSIONS; - case LLFilePicker::FFLOAD_ALL: - return ALL_FILE_EXTENSIONS; -#endif - default: - return ALL_FILE_EXTENSIONS; - } -} - -/** - char* upload_pick(void* data) - - If applicable, brings up a file chooser in which the user selects a file - to upload for a particular task. If the file is valid for the given action, - returns the string to the full path filename, else returns NULL. - Data is the load filter for the type of file as defined in LLFilePicker. -**/ -const std::string upload_pick(void* data) -{ - if( gAgentCamera.cameraMouselook() ) - { - gAgentCamera.changeCameraToDefault(); - // This doesn't seem necessary. JC - // display(); - } - - LLFilePicker::ELoadFilter type; - if(data) - { - type = (LLFilePicker::ELoadFilter)((intptr_t)data); - } - else - { - type = LLFilePicker::FFLOAD_ALL; - } - - LLFilePicker& picker = LLFilePicker::instance(); - if (!picker.getOpenFile(type)) - { - llinfos << "Couldn't import objects from file" << llendl; - return std::string(); - } - - - const std::string& filename = picker.getFirstFile(); - std::string ext = gDirUtilp->getExtension(filename); - - //strincmp doesn't like NULL pointers - if (ext.empty()) - { - std::string short_name = gDirUtilp->getBaseFileName(filename); - - // No extension - LLSD args; - args["FILE"] = short_name; - LLNotificationsUtil::add("NoFileExtension", args); - return std::string(); - } - else - { - //so there is an extension - //loop over the valid extensions and compare to see - //if the extension is valid - - //now grab the set of valid file extensions - std::string valid_extensions = build_extensions_string(type); - - BOOL ext_valid = FALSE; - - typedef boost::tokenizer<boost::char_separator<char> > tokenizer; - boost::char_separator<char> sep(" "); - tokenizer tokens(valid_extensions, sep); - tokenizer::iterator token_iter; - - //now loop over all valid file extensions - //and compare them to the extension of the file - //to be uploaded - for( token_iter = tokens.begin(); - token_iter != tokens.end() && ext_valid != TRUE; - ++token_iter) - { - const std::string& cur_token = *token_iter; - - if (cur_token == ext || cur_token == "*.*") - { - //valid extension - //or the acceptable extension is any - ext_valid = TRUE; - } - }//end for (loop over all tokens) - - if (ext_valid == FALSE) - { - //should only get here if the extension exists - //but is invalid - LLSD args; - args["EXTENSION"] = ext; - args["VALIDS"] = valid_extensions; - LLNotificationsUtil::add("InvalidFileExtension", args); - return std::string(); - } - }//end else (non-null extension) - - //valid file extension - - //now we check to see - //if the file is actually a valid image/sound/etc. - if (type == LLFilePicker::FFLOAD_WAV) - { - // pre-qualify wavs to make sure the format is acceptable - std::string error_msg; - if (check_for_invalid_wav_formats(filename,error_msg)) - { - llinfos << error_msg << ": " << filename << llendl; - LLSD args; - args["FILE"] = filename; - LLNotificationsUtil::add( error_msg, args ); - return std::string(); - } - }//end if a wave/sound file - - - return filename; -} - -class LLFileUploadImage : public view_listener_t -{ - bool handleEvent(const LLSD& userdata) - { - std::string filename = upload_pick((void *)LLFilePicker::FFLOAD_IMAGE); - if (!filename.empty()) - { - LLFloaterReg::showInstance("upload_image", LLSD(filename)); - } - return TRUE; - } -}; - -class LLFileUploadModel : public view_listener_t -{ - bool handleEvent(const LLSD& userdata) - { - LLFloaterModelPreview* fmp = (LLFloaterModelPreview*) LLFloaterReg::getInstance("upload_model"); - if (fmp) - { - fmp->loadModel(3); - } - - return TRUE; - } -}; - -class LLFileUploadSound : public view_listener_t -{ - bool handleEvent(const LLSD& userdata) - { - std::string filename = upload_pick((void*)LLFilePicker::FFLOAD_WAV); - if (!filename.empty()) - { - LLFloaterReg::showInstance("upload_sound", LLSD(filename)); - } - return true; - } -}; - -class LLFileUploadAnim : public view_listener_t -{ - bool handleEvent(const LLSD& userdata) - { - const std::string filename = upload_pick((void*)LLFilePicker::FFLOAD_ANIM); - if (!filename.empty()) - { - LLFloaterReg::showInstance("upload_anim", LLSD(filename)); - } - return true; - } -}; - -class LLFileUploadBulk : public view_listener_t -{ - bool handleEvent(const LLSD& userdata) - { - if( gAgentCamera.cameraMouselook() ) - { - gAgentCamera.changeCameraToDefault(); - } - - // TODO: - // Iterate over all files - // Check extensions for uploadability, cost - // Check user balance for entire cost - // Charge user entire cost - // Loop, uploading - // If an upload fails, refund the user for that one - // - // Also fix single upload to charge first, then refund - - LLFilePicker& picker = LLFilePicker::instance(); - if (picker.getMultipleOpenFiles()) - { - const std::string& filename = picker.getFirstFile(); - std::string name = gDirUtilp->getBaseFileName(filename, true); - - std::string asset_name = name; - LLStringUtil::replaceNonstandardASCII( asset_name, '?' ); - LLStringUtil::replaceChar(asset_name, '|', '?'); - LLStringUtil::stripNonprintable(asset_name); - LLStringUtil::trim(asset_name); - - std::string display_name = LLStringUtil::null; - LLAssetStorage::LLStoreAssetCallback callback = NULL; - S32 expected_upload_cost = LLGlobalEconomy::Singleton::getInstance()->getPriceUpload(); - void *userdata = NULL; - - upload_new_resource( - filename, - asset_name, - asset_name, - 0, - LLFolderType::FT_NONE, - LLInventoryType::IT_NONE, - LLFloaterPerms::getNextOwnerPerms(), - LLFloaterPerms::getGroupPerms(), - LLFloaterPerms::getEveryonePerms(), - display_name, - callback, - expected_upload_cost, - userdata); - - // *NOTE: Ew, we don't iterate over the file list here, - // we handle the next files in upload_done_callback() - } - else - { - llinfos << "Couldn't import objects from file" << llendl; - } - return true; - } -}; - -void upload_error(const std::string& error_message, const std::string& label, const std::string& filename, const LLSD& args) -{ - llwarns << error_message << llendl; - LLNotificationsUtil::add(label, args); - if(LLFile::remove(filename) == -1) - { - lldebugs << "unable to remove temp file" << llendl; - } - LLFilePicker::instance().reset(); -} - -class LLFileEnableCloseWindow : public view_listener_t -{ - bool handleEvent(const LLSD& userdata) - { - bool new_value = NULL != LLFloater::getClosableFloaterFromFocus(); - return new_value; - } -}; - -class LLFileCloseWindow : public view_listener_t -{ - bool handleEvent(const LLSD& userdata) - { - LLFloater::closeFocusedFloater(); - - return true; - } -}; - -class LLFileEnableCloseAllWindows : public view_listener_t -{ - bool handleEvent(const LLSD& userdata) - { - bool open_children = gFloaterView->allChildrenClosed(); - return !open_children; - } -}; - -class LLFileCloseAllWindows : public view_listener_t -{ - bool handleEvent(const LLSD& userdata) - { - bool app_quitting = false; - gFloaterView->closeAllChildren(app_quitting); - - return true; - } -}; - -class LLFileTakeSnapshotToDisk : public view_listener_t -{ - bool handleEvent(const LLSD& userdata) - { - LLPointer<LLImageRaw> raw = new LLImageRaw; - - S32 width = gViewerWindow->getWindowWidthRaw(); - S32 height = gViewerWindow->getWindowHeightRaw(); - - if (gSavedSettings.getBOOL("HighResSnapshot")) - { - width *= 2; - height *= 2; - } - - if (gViewerWindow->rawSnapshot(raw, - width, - height, - TRUE, - FALSE, - gSavedSettings.getBOOL("RenderUIInSnapshot"), - FALSE)) - { - gViewerWindow->playSnapshotAnimAndSound(); - - LLPointer<LLImageFormatted> formatted = new LLImagePNG; - formatted->enableOverSize() ; - formatted->encode(raw, 0); - formatted->disableOverSize() ; - gViewerWindow->saveImageNumbered(formatted); - } - return true; - } -}; - -class LLFileQuit : public view_listener_t -{ - bool handleEvent(const LLSD& userdata) - { - LLAppViewer::instance()->userQuit(); - return true; - } -}; - - -void handle_compress_image(void*) -{ - LLFilePicker& picker = LLFilePicker::instance(); - if (picker.getMultipleOpenFiles(LLFilePicker::FFLOAD_IMAGE)) - { - std::string infile = picker.getFirstFile(); - while (!infile.empty()) - { - std::string outfile = infile + ".j2c"; - - llinfos << "Input: " << infile << llendl; - llinfos << "Output: " << outfile << llendl; - - BOOL success; - - success = LLViewerTextureList::createUploadFile(infile, outfile, IMG_CODEC_TGA); - - if (success) - { - llinfos << "Compression complete" << llendl; - } - else - { - llinfos << "Compression failed: " << LLImage::getLastError() << llendl; - } - - infile = picker.getNextFile(); - } - } -} - -LLUUID upload_new_resource( - const std::string& src_filename, - std::string name, - std::string desc, - S32 compression_info, - LLFolderType::EType destination_folder_type, - LLInventoryType::EType inv_type, - U32 next_owner_perms, - U32 group_perms, - U32 everyone_perms, - const std::string& display_name, - LLAssetStorage::LLStoreAssetCallback callback, - S32 expected_upload_cost, - void *userdata) -{ - // Generate the temporary UUID. - std::string filename = gDirUtilp->getTempFilename(); - LLTransactionID tid; - LLAssetID uuid; - - LLSD args; - - std::string exten = gDirUtilp->getExtension(src_filename); - U32 codec = LLImageBase::getCodecFromExtension(exten); - LLAssetType::EType asset_type = LLAssetType::AT_NONE; - std::string error_message; - - BOOL error = FALSE; - - if (exten.empty()) - { - std::string short_name = gDirUtilp->getBaseFileName(filename); - - // No extension - error_message = llformat( - "No file extension for the file: '%s'\nPlease make sure the file has a correct file extension", - short_name.c_str()); - args["FILE"] = short_name; - upload_error(error_message, "NoFileExtension", filename, args); - return LLUUID(); - } - else if (codec != IMG_CODEC_INVALID) - { - // It's an image file, the upload procedure is the same for all - asset_type = LLAssetType::AT_TEXTURE; - if (!LLViewerTextureList::createUploadFile(src_filename, filename, codec )) - { - error_message = llformat( "Problem with file %s:\n\n%s\n", - src_filename.c_str(), LLImage::getLastError().c_str()); - args["FILE"] = src_filename; - args["ERROR"] = LLImage::getLastError(); - upload_error(error_message, "ProblemWithFile", filename, args); - return LLUUID(); - } - } - else if(exten == "wav") - { - asset_type = LLAssetType::AT_SOUND; // tag it as audio - S32 encode_result = 0; - - llinfos << "Attempting to encode wav as an ogg file" << llendl; - - encode_result = encode_vorbis_file(src_filename, filename); - - if (LLVORBISENC_NOERR != encode_result) - { - switch(encode_result) - { - case LLVORBISENC_DEST_OPEN_ERR: - error_message = llformat( "Couldn't open temporary compressed sound file for writing: %s\n", filename.c_str()); - args["FILE"] = filename; - upload_error(error_message, "CannotOpenTemporarySoundFile", filename, args); - break; - - default: - error_message = llformat("Unknown vorbis encode failure on: %s\n", src_filename.c_str()); - args["FILE"] = src_filename; - upload_error(error_message, "UnknownVorbisEncodeFailure", filename, args); - break; - } - return LLUUID(); - } - } - else if(exten == "tmp") - { - // This is a generic .lin resource file - asset_type = LLAssetType::AT_OBJECT; - LLFILE* in = LLFile::fopen(src_filename, "rb"); /* Flawfinder: ignore */ - if (in) - { - // read in the file header - char buf[16384]; /* Flawfinder: ignore */ - size_t readbytes; - S32 version; - if (fscanf(in, "LindenResource\nversion %d\n", &version)) - { - if (2 == version) - { - // *NOTE: This buffer size is hard coded into scanf() below. - char label[MAX_STRING]; /* Flawfinder: ignore */ - char value[MAX_STRING]; /* Flawfinder: ignore */ - S32 tokens_read; - while (fgets(buf, 1024, in)) - { - label[0] = '\0'; - value[0] = '\0'; - tokens_read = sscanf( /* Flawfinder: ignore */ - buf, - "%254s %254s\n", - label, value); - - llinfos << "got: " << label << " = " << value - << llendl; - - if (EOF == tokens_read) - { - fclose(in); - error_message = llformat("corrupt resource file: %s", src_filename.c_str()); - args["FILE"] = src_filename; - upload_error(error_message, "CorruptResourceFile", filename, args); - return LLUUID(); - } - - if (2 == tokens_read) - { - if (! strcmp("type", label)) - { - asset_type = (LLAssetType::EType)(atoi(value)); - } - } - else - { - if (! strcmp("_DATA_", label)) - { - // below is the data section - break; - } - } - // other values are currently discarded - } - - } - else - { - fclose(in); - error_message = llformat("unknown linden resource file version in file: %s", src_filename.c_str()); - args["FILE"] = src_filename; - upload_error(error_message, "UnknownResourceFileVersion", filename, args); - return LLUUID(); - } - } - else - { - // this is an original binary formatted .lin file - // start over at the beginning of the file - fseek(in, 0, SEEK_SET); - - const S32 MAX_ASSET_DESCRIPTION_LENGTH = 256; - const S32 MAX_ASSET_NAME_LENGTH = 64; - S32 header_size = 34 + MAX_ASSET_DESCRIPTION_LENGTH + MAX_ASSET_NAME_LENGTH; - S16 type_num; - - // read in and throw out most of the header except for the type - if (fread(buf, header_size, 1, in) != 1) - { - llwarns << "Short read" << llendl; - } - memcpy(&type_num, buf + 16, sizeof(S16)); /* Flawfinder: ignore */ - asset_type = (LLAssetType::EType)type_num; - } - - // copy the file's data segment into another file for uploading - LLFILE* out = LLFile::fopen(filename, "wb"); /* Flawfinder: ignore */ - if (out) - { - while((readbytes = fread(buf, 1, 16384, in))) /* Flawfinder: ignore */ - { - if (fwrite(buf, 1, readbytes, out) != readbytes) - { - llwarns << "Short write" << llendl; - } - } - fclose(out); - } - else - { - fclose(in); - error_message = llformat( "Unable to create output file: %s", filename.c_str()); - args["FILE"] = filename; - upload_error(error_message, "UnableToCreateOutputFile", filename, args); - return LLUUID(); - } - - fclose(in); - } - else - { - llinfos << "Couldn't open .lin file " << src_filename << llendl; - } - } - else if (exten == "bvh") - { - error_message = llformat("We do not currently support bulk upload of animation files\n"); - upload_error(error_message, "DoNotSupportBulkAnimationUpload", filename, args); - return LLUUID(); - } - else - { - // Unknown extension - error_message = llformat(LLTrans::getString("UnknownFileExtension").c_str(), exten.c_str()); - error = TRUE;; - } - - // gen a new transaction ID for this asset - tid.generate(); - - if (!error) - { - uuid = tid.makeAssetID(gAgent.getSecureSessionID()); - // copy this file into the vfs for upload - S32 file_size; - LLAPRFile infile ; - infile.open(filename, LL_APR_RB, NULL, &file_size); - if (infile.getFileHandle()) - { - LLVFile file(gVFS, uuid, asset_type, LLVFile::WRITE); - - file.setMaxSize(file_size); - - const S32 buf_size = 65536; - U8 copy_buf[buf_size]; - while ((file_size = infile.read(copy_buf, buf_size))) - { - file.write(copy_buf, file_size); - } - } - else - { - error_message = llformat( "Unable to access output file: %s", filename.c_str()); - error = TRUE; - } - } - - if (!error) - { - std::string t_disp_name = display_name; - if (t_disp_name.empty()) - { - t_disp_name = src_filename; - } - upload_new_resource( - tid, - asset_type, - name, - desc, - compression_info, // tid - destination_folder_type, - inv_type, - next_owner_perms, - group_perms, - everyone_perms, - display_name, - callback, - expected_upload_cost, - userdata); - } - else - { - llwarns << error_message << llendl; - LLSD args; - args["ERROR_MESSAGE"] = error_message; - LLNotificationsUtil::add("ErrorMessage", args); - if(LLFile::remove(filename) == -1) - { - lldebugs << "unable to remove temp file" << llendl; - } - LLFilePicker::instance().reset(); - } - - return uuid; -} - -void upload_done_callback( - const LLUUID& uuid, - void* user_data, - S32 result, - LLExtStat ext_status) // StoreAssetData callback (fixed) -{ - LLResourceData* data = (LLResourceData*)user_data; - S32 expected_upload_cost = data ? data->mExpectedUploadCost : 0; - //LLAssetType::EType pref_loc = data->mPreferredLocation; - BOOL is_balance_sufficient = TRUE; - - if(data) - { - if (result >= 0) - { - LLFolderType::EType dest_loc = (data->mPreferredLocation == LLFolderType::FT_NONE) ? LLFolderType::assetTypeToFolderType(data->mAssetInfo.mType) : data->mPreferredLocation; - - if (LLAssetType::AT_SOUND == data->mAssetInfo.mType || - LLAssetType::AT_TEXTURE == data->mAssetInfo.mType || - LLAssetType::AT_ANIMATION == data->mAssetInfo.mType) - { - // Charge the user for the upload. - LLViewerRegion* region = gAgent.getRegion(); - - if(!(can_afford_transaction(expected_upload_cost))) - { - LLStringUtil::format_map_t args; - args["NAME"] = data->mAssetInfo.getName(); - args["AMOUNT"] = llformat("%d", expected_upload_cost); - LLBuyCurrencyHTML::openCurrencyFloater( LLTrans::getString("UploadingCosts", args), expected_upload_cost ); - is_balance_sufficient = FALSE; - } - else if(region) - { - // Charge user for upload - gStatusBar->debitBalance(expected_upload_cost); - - LLMessageSystem* msg = gMessageSystem; - msg->newMessageFast(_PREHASH_MoneyTransferRequest); - msg->nextBlockFast(_PREHASH_AgentData); - msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); - msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); - msg->nextBlockFast(_PREHASH_MoneyData); - msg->addUUIDFast(_PREHASH_SourceID, gAgent.getID()); - msg->addUUIDFast(_PREHASH_DestID, LLUUID::null); - msg->addU8("Flags", 0); - // we tell the sim how much we were expecting to pay so it - // can respond to any discrepancy - msg->addS32Fast(_PREHASH_Amount, expected_upload_cost); - msg->addU8Fast(_PREHASH_AggregatePermNextOwner, (U8)LLAggregatePermissions::AP_EMPTY); - msg->addU8Fast(_PREHASH_AggregatePermInventory, (U8)LLAggregatePermissions::AP_EMPTY); - msg->addS32Fast(_PREHASH_TransactionType, TRANS_UPLOAD_CHARGE); - msg->addStringFast(_PREHASH_Description, NULL); - msg->sendReliable(region->getHost()); - } - } - - if(is_balance_sufficient) - { - // Actually add the upload to inventory - llinfos << "Adding " << uuid << " to inventory." << llendl; - const LLUUID folder_id = gInventory.findCategoryUUIDForType(dest_loc); - if(folder_id.notNull()) - { - U32 next_owner_perms = data->mNextOwnerPerm; - if(PERM_NONE == next_owner_perms) - { - next_owner_perms = PERM_MOVE | PERM_TRANSFER; - } - create_inventory_item(gAgent.getID(), gAgent.getSessionID(), - folder_id, data->mAssetInfo.mTransactionID, data->mAssetInfo.getName(), - data->mAssetInfo.getDescription(), data->mAssetInfo.mType, - data->mInventoryType, NOT_WEARABLE, next_owner_perms, - LLPointer<LLInventoryCallback>(NULL)); - } - else - { - llwarns << "Can't find a folder to put it in" << llendl; - } - } - } - else // if(result >= 0) - { - LLSD args; - args["FILE"] = LLInventoryType::lookupHumanReadable(data->mInventoryType); - args["REASON"] = std::string(LLAssetStorage::getErrorString(result)); - LLNotificationsUtil::add("CannotUploadReason", args); - } - } - - LLUploadDialog::modalUploadFinished(); - delete data; - data = NULL; - - // *NOTE: This is a pretty big hack. What this does is check the - // file picker if there are any more pending uploads. If so, - // upload that file. - const std::string& next_file = LLFilePicker::instance().getNextFile(); - if(is_balance_sufficient && !next_file.empty()) - { - std::string asset_name = gDirUtilp->getBaseFileName(next_file, true); - LLStringUtil::replaceNonstandardASCII( asset_name, '?' ); - LLStringUtil::replaceChar(asset_name, '|', '?'); - LLStringUtil::stripNonprintable(asset_name); - LLStringUtil::trim(asset_name); - - std::string display_name = LLStringUtil::null; - LLAssetStorage::LLStoreAssetCallback callback = NULL; - void *userdata = NULL; - upload_new_resource( - next_file, - asset_name, - asset_name, // file - 0, - LLFolderType::FT_NONE, - LLInventoryType::IT_NONE, - PERM_NONE, - PERM_NONE, - PERM_NONE, - display_name, - callback, - expected_upload_cost, // assuming next in a group of uploads is of roughly the same type, i.e. same upload cost - userdata); - } -} - -static LLAssetID upload_new_resource_prep( - const LLTransactionID& tid, - LLAssetType::EType asset_type, - LLInventoryType::EType& inventory_type, - std::string& name, - const std::string& display_name, - std::string& description) -{ - LLAssetID uuid = generate_asset_id_for_new_upload(tid); - - increase_new_upload_stats(asset_type); - - assign_defaults_and_show_upload_message( - asset_type, - inventory_type, - name, - display_name, - description); - - return uuid; -} - -LLSD generate_new_resource_upload_capability_body( - LLAssetType::EType asset_type, - const std::string& name, - const std::string& desc, - LLFolderType::EType destination_folder_type, - LLInventoryType::EType inv_type, - U32 next_owner_perms, - U32 group_perms, - U32 everyone_perms) -{ - LLSD body; - - body["folder_id"] = gInventory.findCategoryUUIDForType( - (destination_folder_type == LLFolderType::FT_NONE) ? - (LLFolderType::EType) asset_type : - destination_folder_type); - - body["asset_type"] = LLAssetType::lookup(asset_type); - body["inventory_type"] = LLInventoryType::lookup(inv_type); - body["name"] = name; - body["description"] = desc; - body["next_owner_mask"] = LLSD::Integer(next_owner_perms); - body["group_mask"] = LLSD::Integer(group_perms); - body["everyone_mask"] = LLSD::Integer(everyone_perms); - - return body; -} - -void upload_new_resource( - const LLTransactionID &tid, - LLAssetType::EType asset_type, - std::string name, - std::string desc, - S32 compression_info, - LLFolderType::EType destination_folder_type, - LLInventoryType::EType inv_type, - U32 next_owner_perms, - U32 group_perms, - U32 everyone_perms, - const std::string& display_name, - LLAssetStorage::LLStoreAssetCallback callback, - S32 expected_upload_cost, - void *userdata) -{ - if(gDisconnected) - { - return ; - } - - LLAssetID uuid = - upload_new_resource_prep( - tid, - asset_type, - inv_type, - name, - display_name, - desc); - - if( LLAssetType::AT_SOUND == asset_type ) - { - LLViewerStats::getInstance()->incStat(LLViewerStats::ST_UPLOAD_SOUND_COUNT ); - } - else - if( LLAssetType::AT_TEXTURE == asset_type ) - { - LLViewerStats::getInstance()->incStat(LLViewerStats::ST_UPLOAD_TEXTURE_COUNT ); - } - else - if( LLAssetType::AT_ANIMATION == asset_type) - { - LLViewerStats::getInstance()->incStat(LLViewerStats::ST_UPLOAD_ANIM_COUNT ); - } - - if(LLInventoryType::IT_NONE == inv_type) - { - inv_type = LLInventoryType::defaultForAssetType(asset_type); - } - LLStringUtil::stripNonprintable(name); - LLStringUtil::stripNonprintable(desc); - if(name.empty()) - { - name = "(No Name)"; - } - if(desc.empty()) - { - desc = "(No Description)"; - } - - // At this point, we're ready for the upload. - std::string upload_message = "Uploading...\n\n"; - upload_message.append(display_name); - LLUploadDialog::modalUploadDialog(upload_message); - - llinfos << "*** Uploading: " << llendl; - llinfos << "Type: " << LLAssetType::lookup(asset_type) << llendl; - llinfos << "UUID: " << uuid << llendl; - llinfos << "Name: " << name << llendl; - llinfos << "Desc: " << desc << llendl; - llinfos << "Expected Upload Cost: " << expected_upload_cost << llendl; - lldebugs << "Folder: " << gInventory.findCategoryUUIDForType((destination_folder_type == LLFolderType::FT_NONE) ? LLFolderType::assetTypeToFolderType(asset_type) : destination_folder_type) << llendl; - lldebugs << "Asset Type: " << LLAssetType::lookup(asset_type) << llendl; - - std::string url = gAgent.getRegion()->getCapability( - "NewFileAgentInventory"); - - if ( !url.empty() ) - { - llinfos << "New Agent Inventory via capability" << llendl; - - LLSD body; - body = generate_new_resource_upload_capability_body( - asset_type, - name, - desc, - destination_folder_type, - inv_type, - next_owner_perms, - group_perms, - everyone_perms); - - LLHTTPClient::post( - url, - body, - new LLNewAgentInventoryResponder( - body, - uuid, - asset_type)); - } - else - { - llinfos << "NewAgentInventory capability not found, new agent inventory via asset system." << llendl; - // check for adequate funds - // TODO: do this check on the sim - if (LLAssetType::AT_SOUND == asset_type || - LLAssetType::AT_TEXTURE == asset_type || - LLAssetType::AT_ANIMATION == asset_type) - { - S32 balance = gStatusBar->getBalance(); - if (balance < expected_upload_cost) - { - // insufficient funds, bail on this upload - LLStringUtil::format_map_t args; - args["NAME"] = name; - args["AMOUNT"] = llformat("%d", expected_upload_cost); - LLBuyCurrencyHTML::openCurrencyFloater( LLTrans::getString("UploadingCosts", args), expected_upload_cost ); - return; - } - } - - LLResourceData* data = new LLResourceData; - data->mAssetInfo.mTransactionID = tid; - data->mAssetInfo.mUuid = uuid; - data->mAssetInfo.mType = asset_type; - data->mAssetInfo.mCreatorID = gAgentID; - data->mInventoryType = inv_type; - data->mNextOwnerPerm = next_owner_perms; - data->mExpectedUploadCost = expected_upload_cost; - data->mUserData = userdata; - data->mAssetInfo.setName(name); - data->mAssetInfo.setDescription(desc); - data->mPreferredLocation = destination_folder_type; - - LLAssetStorage::LLStoreAssetCallback asset_callback = &upload_done_callback; - if (callback) - { - asset_callback = callback; - } - gAssetStorage->storeAssetData( - data->mAssetInfo.mTransactionID, - data->mAssetInfo.mType, - asset_callback, - (void*)data, - FALSE); - } -} - -LLAssetID generate_asset_id_for_new_upload(const LLTransactionID& tid) -{ - if ( gDisconnected ) - { - LLAssetID rv; - - rv.setNull(); - return rv; - } - - LLAssetID uuid = tid.makeAssetID(gAgent.getSecureSessionID()); - - return uuid; -} - -void increase_new_upload_stats(LLAssetType::EType asset_type) -{ - if ( LLAssetType::AT_SOUND == asset_type ) - { - LLViewerStats::getInstance()->incStat( - LLViewerStats::ST_UPLOAD_SOUND_COUNT ); - } - else if ( LLAssetType::AT_TEXTURE == asset_type ) - { - LLViewerStats::getInstance()->incStat( - LLViewerStats::ST_UPLOAD_TEXTURE_COUNT ); - } - else if ( LLAssetType::AT_ANIMATION == asset_type ) - { - LLViewerStats::getInstance()->incStat( - LLViewerStats::ST_UPLOAD_ANIM_COUNT ); - } -} - -void assign_defaults_and_show_upload_message( - LLAssetType::EType asset_type, - LLInventoryType::EType& inventory_type, - std::string& name, - const std::string& display_name, - std::string& description) -{ - if ( LLInventoryType::IT_NONE == inventory_type ) - { - inventory_type = LLInventoryType::defaultForAssetType(asset_type); - } - LLStringUtil::stripNonprintable(name); - LLStringUtil::stripNonprintable(description); - - if ( name.empty() ) - { - name = "(No Name)"; - } - if ( description.empty() ) - { - description = "(No Description)"; - } - - // At this point, we're ready for the upload. - std::string upload_message = "Uploading...\n\n"; - upload_message.append(display_name); - LLUploadDialog::modalUploadDialog(upload_message); -} - - -void init_menu_file() -{ - view_listener_t::addCommit(new LLFileUploadImage(), "File.UploadImage"); - view_listener_t::addCommit(new LLFileUploadSound(), "File.UploadSound"); - view_listener_t::addCommit(new LLFileUploadAnim(), "File.UploadAnim"); - view_listener_t::addCommit(new LLFileUploadModel(), "File.UploadModel"); - view_listener_t::addCommit(new LLFileUploadBulk(), "File.UploadBulk"); - view_listener_t::addCommit(new LLFileCloseWindow(), "File.CloseWindow"); - view_listener_t::addCommit(new LLFileCloseAllWindows(), "File.CloseAllWindows"); - view_listener_t::addEnable(new LLFileEnableCloseWindow(), "File.EnableCloseWindow"); - view_listener_t::addEnable(new LLFileEnableCloseAllWindows(), "File.EnableCloseAllWindows"); - view_listener_t::addCommit(new LLFileTakeSnapshotToDisk(), "File.TakeSnapshotToDisk"); - view_listener_t::addCommit(new LLFileQuit(), "File.Quit"); - - view_listener_t::addEnable(new LLFileEnableUpload(), "File.EnableUpload"); - view_listener_t::addEnable(new LLFileEnableUploadModel(), "File.EnableUploadModel"); - view_listener_t::addMenu(new LLMeshEnabled(), "File.MeshEnabled"); - view_listener_t::addMenu(new LLMeshUploadVisible(), "File.VisibleUploadModel"); - - // "File.SaveTexture" moved to llpanelmaininventory so that it can be properly handled. -} +/**
+ * @file llviewermenufile.cpp
+ * @brief "File" menu in the main menu bar.
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llviewermenufile.h"
+
+// project includes
+#include "llagent.h"
+#include "llagentcamera.h"
+#include "llfilepicker.h"
+#include "llfloaterreg.h"
+#include "llbuycurrencyhtml.h"
+#include "llfloatermodelpreview.h"
+#include "llfloatersnapshot.h"
+#include "llimage.h"
+#include "llimagebmp.h"
+#include "llimagepng.h"
+#include "llimagej2c.h"
+#include "llimagejpeg.h"
+#include "llimagetga.h"
+#include "llinventorymodel.h" // gInventory
+#include "llresourcedata.h"
+#include "llfloaterperms.h"
+#include "llstatusbar.h"
+#include "llviewercontrol.h" // gSavedSettings
+#include "llviewertexturelist.h"
+#include "lluictrlfactory.h"
+#include "llvfile.h"
+#include "llvfs.h"
+#include "llviewerinventory.h"
+#include "llviewermenu.h" // gMenuHolder
+#include "llviewerparcelmgr.h"
+#include "llviewerregion.h"
+#include "llviewerstats.h"
+#include "llviewerwindow.h"
+#include "llappviewer.h"
+#include "lluploaddialog.h"
+#include "lltrans.h"
+#include "llfloaterbuycurrency.h"
+
+// linden libraries
+#include "llassetuploadresponders.h"
+#include "lleconomy.h"
+#include "llhttpclient.h"
+#include "llnotificationsutil.h"
+#include "llsdserialize.h"
+#include "llsdutil.h"
+#include "llstring.h"
+#include "lltransactiontypes.h"
+#include "lluuid.h"
+#include "llvorbisencode.h"
+#include "message.h"
+
+// system libraries
+#include <boost/tokenizer.hpp>
+
+class LLFileEnableUpload : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ bool new_value = gStatusBar && LLGlobalEconomy::Singleton::getInstance() && (gStatusBar->getBalance() >= LLGlobalEconomy::Singleton::getInstance()->getPriceUpload());
+ return new_value;
+ }
+};
+
+class LLFileEnableUploadModel : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ return true;
+ }
+};
+
+class LLMeshEnabled : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ return gSavedSettings.getBOOL("MeshEnabled");
+ }
+};
+
+class LLMeshUploadVisible : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ return gMeshRepo.meshUploadEnabled();
+ }
+};
+
+LLMutex* LLFilePickerThread::sMutex = NULL;
+std::queue<LLFilePickerThread*> LLFilePickerThread::sDeadQ;
+
+void LLFilePickerThread::getFile()
+{
+#if LL_WINDOWS
+ start();
+#else
+ run();
+#endif
+}
+
+//virtual
+void LLFilePickerThread::run()
+{
+ LLFilePicker picker;
+#if LL_WINDOWS
+ if (picker.getOpenFile(mFilter, false))
+ {
+ mFile = picker.getFirstFile();
+ }
+#else
+ if (picker.getOpenFile(mFilter, true))
+ {
+ mFile = picker.getFirstFile();
+ }
+#endif
+
+ {
+ LLMutexLock lock(sMutex);
+ sDeadQ.push(this);
+ }
+
+}
+
+//static
+void LLFilePickerThread::initClass()
+{
+ sMutex = new LLMutex(NULL);
+}
+
+//static
+void LLFilePickerThread::cleanupClass()
+{
+ clearDead();
+
+ delete sMutex;
+ sMutex = NULL;
+}
+
+//static
+void LLFilePickerThread::clearDead()
+{
+ if (!sDeadQ.empty())
+ {
+ LLMutexLock lock(sMutex);
+ while (!sDeadQ.empty())
+ {
+ LLFilePickerThread* thread = sDeadQ.front();
+ thread->notify(thread->mFile);
+ delete thread;
+ sDeadQ.pop();
+ }
+ }
+}
+
+
+//============================================================================
+
+#if LL_WINDOWS
+static std::string SOUND_EXTENSIONS = "wav";
+static std::string IMAGE_EXTENSIONS = "tga bmp jpg jpeg png";
+static std::string ANIM_EXTENSIONS = "bvh";
+#ifdef _CORY_TESTING
+static std::string GEOMETRY_EXTENSIONS = "slg";
+#endif
+static std::string XML_EXTENSIONS = "xml";
+static std::string SLOBJECT_EXTENSIONS = "slobject";
+#endif
+static std::string ALL_FILE_EXTENSIONS = "*.*";
+static std::string MODEL_EXTENSIONS = "dae";
+
+std::string build_extensions_string(LLFilePicker::ELoadFilter filter)
+{
+ switch(filter)
+ {
+#if LL_WINDOWS
+ case LLFilePicker::FFLOAD_IMAGE:
+ return IMAGE_EXTENSIONS;
+ case LLFilePicker::FFLOAD_WAV:
+ return SOUND_EXTENSIONS;
+ case LLFilePicker::FFLOAD_ANIM:
+ return ANIM_EXTENSIONS;
+ case LLFilePicker::FFLOAD_SLOBJECT:
+ return SLOBJECT_EXTENSIONS;
+ case LLFilePicker::FFLOAD_MODEL:
+ return MODEL_EXTENSIONS;
+#ifdef _CORY_TESTING
+ case LLFilePicker::FFLOAD_GEOMETRY:
+ return GEOMETRY_EXTENSIONS;
+#endif
+ case LLFilePicker::FFLOAD_XML:
+ return XML_EXTENSIONS;
+ case LLFilePicker::FFLOAD_ALL:
+ return ALL_FILE_EXTENSIONS;
+#endif
+ default:
+ return ALL_FILE_EXTENSIONS;
+ }
+}
+
+/**
+ char* upload_pick(void* data)
+
+ If applicable, brings up a file chooser in which the user selects a file
+ to upload for a particular task. If the file is valid for the given action,
+ returns the string to the full path filename, else returns NULL.
+ Data is the load filter for the type of file as defined in LLFilePicker.
+**/
+const std::string upload_pick(void* data)
+{
+ if( gAgentCamera.cameraMouselook() )
+ {
+ gAgentCamera.changeCameraToDefault();
+ // This doesn't seem necessary. JC
+ // display();
+ }
+
+ LLFilePicker::ELoadFilter type;
+ if(data)
+ {
+ type = (LLFilePicker::ELoadFilter)((intptr_t)data);
+ }
+ else
+ {
+ type = LLFilePicker::FFLOAD_ALL;
+ }
+
+ LLFilePicker& picker = LLFilePicker::instance();
+ if (!picker.getOpenFile(type))
+ {
+ llinfos << "Couldn't import objects from file" << llendl;
+ return std::string();
+ }
+
+
+ const std::string& filename = picker.getFirstFile();
+ std::string ext = gDirUtilp->getExtension(filename);
+
+ //strincmp doesn't like NULL pointers
+ if (ext.empty())
+ {
+ std::string short_name = gDirUtilp->getBaseFileName(filename);
+
+ // No extension
+ LLSD args;
+ args["FILE"] = short_name;
+ LLNotificationsUtil::add("NoFileExtension", args);
+ return std::string();
+ }
+ else
+ {
+ //so there is an extension
+ //loop over the valid extensions and compare to see
+ //if the extension is valid
+
+ //now grab the set of valid file extensions
+ std::string valid_extensions = build_extensions_string(type);
+
+ BOOL ext_valid = FALSE;
+
+ typedef boost::tokenizer<boost::char_separator<char> > tokenizer;
+ boost::char_separator<char> sep(" ");
+ tokenizer tokens(valid_extensions, sep);
+ tokenizer::iterator token_iter;
+
+ //now loop over all valid file extensions
+ //and compare them to the extension of the file
+ //to be uploaded
+ for( token_iter = tokens.begin();
+ token_iter != tokens.end() && ext_valid != TRUE;
+ ++token_iter)
+ {
+ const std::string& cur_token = *token_iter;
+
+ if (cur_token == ext || cur_token == "*.*")
+ {
+ //valid extension
+ //or the acceptable extension is any
+ ext_valid = TRUE;
+ }
+ }//end for (loop over all tokens)
+
+ if (ext_valid == FALSE)
+ {
+ //should only get here if the extension exists
+ //but is invalid
+ LLSD args;
+ args["EXTENSION"] = ext;
+ args["VALIDS"] = valid_extensions;
+ LLNotificationsUtil::add("InvalidFileExtension", args);
+ return std::string();
+ }
+ }//end else (non-null extension)
+
+ //valid file extension
+
+ //now we check to see
+ //if the file is actually a valid image/sound/etc.
+ if (type == LLFilePicker::FFLOAD_WAV)
+ {
+ // pre-qualify wavs to make sure the format is acceptable
+ std::string error_msg;
+ if (check_for_invalid_wav_formats(filename,error_msg))
+ {
+ llinfos << error_msg << ": " << filename << llendl;
+ LLSD args;
+ args["FILE"] = filename;
+ LLNotificationsUtil::add( error_msg, args );
+ return std::string();
+ }
+ }//end if a wave/sound file
+
+
+ return filename;
+}
+
+class LLFileUploadImage : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ std::string filename = upload_pick((void *)LLFilePicker::FFLOAD_IMAGE);
+ if (!filename.empty())
+ {
+ LLFloaterReg::showInstance("upload_image", LLSD(filename));
+ }
+ return TRUE;
+ }
+};
+
+class LLFileUploadModel : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ LLFloaterModelPreview* fmp = (LLFloaterModelPreview*) LLFloaterReg::getInstance("upload_model");
+ if (fmp)
+ {
+ fmp->loadModel(3);
+ }
+
+ return TRUE;
+ }
+};
+
+class LLFileUploadSound : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ std::string filename = upload_pick((void*)LLFilePicker::FFLOAD_WAV);
+ if (!filename.empty())
+ {
+ LLFloaterReg::showInstance("upload_sound", LLSD(filename));
+ }
+ return true;
+ }
+};
+
+class LLFileUploadAnim : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ const std::string filename = upload_pick((void*)LLFilePicker::FFLOAD_ANIM);
+ if (!filename.empty())
+ {
+ LLFloaterReg::showInstance("upload_anim", LLSD(filename));
+ }
+ return true;
+ }
+};
+
+class LLFileUploadBulk : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ if( gAgentCamera.cameraMouselook() )
+ {
+ gAgentCamera.changeCameraToDefault();
+ }
+
+ // TODO:
+ // Iterate over all files
+ // Check extensions for uploadability, cost
+ // Check user balance for entire cost
+ // Charge user entire cost
+ // Loop, uploading
+ // If an upload fails, refund the user for that one
+ //
+ // Also fix single upload to charge first, then refund
+
+ LLFilePicker& picker = LLFilePicker::instance();
+ if (picker.getMultipleOpenFiles())
+ {
+ const std::string& filename = picker.getFirstFile();
+ std::string name = gDirUtilp->getBaseFileName(filename, true);
+
+ std::string asset_name = name;
+ LLStringUtil::replaceNonstandardASCII( asset_name, '?' );
+ LLStringUtil::replaceChar(asset_name, '|', '?');
+ LLStringUtil::stripNonprintable(asset_name);
+ LLStringUtil::trim(asset_name);
+
+ std::string display_name = LLStringUtil::null;
+ LLAssetStorage::LLStoreAssetCallback callback = NULL;
+ S32 expected_upload_cost = LLGlobalEconomy::Singleton::getInstance()->getPriceUpload();
+ void *userdata = NULL;
+
+ upload_new_resource(
+ filename,
+ asset_name,
+ asset_name,
+ 0,
+ LLFolderType::FT_NONE,
+ LLInventoryType::IT_NONE,
+ LLFloaterPerms::getNextOwnerPerms(),
+ LLFloaterPerms::getGroupPerms(),
+ LLFloaterPerms::getEveryonePerms(),
+ display_name,
+ callback,
+ expected_upload_cost,
+ userdata);
+
+ // *NOTE: Ew, we don't iterate over the file list here,
+ // we handle the next files in upload_done_callback()
+ }
+ else
+ {
+ llinfos << "Couldn't import objects from file" << llendl;
+ }
+ return true;
+ }
+};
+
+void upload_error(const std::string& error_message, const std::string& label, const std::string& filename, const LLSD& args)
+{
+ llwarns << error_message << llendl;
+ LLNotificationsUtil::add(label, args);
+ if(LLFile::remove(filename) == -1)
+ {
+ lldebugs << "unable to remove temp file" << llendl;
+ }
+ LLFilePicker::instance().reset();
+}
+
+class LLFileEnableCloseWindow : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ bool new_value = NULL != LLFloater::getClosableFloaterFromFocus();
+ return new_value;
+ }
+};
+
+class LLFileCloseWindow : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ LLFloater::closeFocusedFloater();
+
+ return true;
+ }
+};
+
+class LLFileEnableCloseAllWindows : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ bool open_children = gFloaterView->allChildrenClosed();
+ return !open_children;
+ }
+};
+
+class LLFileCloseAllWindows : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ bool app_quitting = false;
+ gFloaterView->closeAllChildren(app_quitting);
+
+ return true;
+ }
+};
+
+class LLFileTakeSnapshotToDisk : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ LLPointer<LLImageRaw> raw = new LLImageRaw;
+
+ S32 width = gViewerWindow->getWindowWidthRaw();
+ S32 height = gViewerWindow->getWindowHeightRaw();
+
+ if (gSavedSettings.getBOOL("HighResSnapshot"))
+ {
+ width *= 2;
+ height *= 2;
+ }
+
+ if (gViewerWindow->rawSnapshot(raw,
+ width,
+ height,
+ TRUE,
+ FALSE,
+ gSavedSettings.getBOOL("RenderUIInSnapshot"),
+ FALSE))
+ {
+ gViewerWindow->playSnapshotAnimAndSound();
+
+ LLPointer<LLImageFormatted> formatted = new LLImagePNG;
+ formatted->enableOverSize() ;
+ formatted->encode(raw, 0);
+ formatted->disableOverSize() ;
+ gViewerWindow->saveImageNumbered(formatted);
+ }
+ return true;
+ }
+};
+
+class LLFileQuit : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ LLAppViewer::instance()->userQuit();
+ return true;
+ }
+};
+
+
+void handle_compress_image(void*)
+{
+ LLFilePicker& picker = LLFilePicker::instance();
+ if (picker.getMultipleOpenFiles(LLFilePicker::FFLOAD_IMAGE))
+ {
+ std::string infile = picker.getFirstFile();
+ while (!infile.empty())
+ {
+ std::string outfile = infile + ".j2c";
+
+ llinfos << "Input: " << infile << llendl;
+ llinfos << "Output: " << outfile << llendl;
+
+ BOOL success;
+
+ success = LLViewerTextureList::createUploadFile(infile, outfile, IMG_CODEC_TGA);
+
+ if (success)
+ {
+ llinfos << "Compression complete" << llendl;
+ }
+ else
+ {
+ llinfos << "Compression failed: " << LLImage::getLastError() << llendl;
+ }
+
+ infile = picker.getNextFile();
+ }
+ }
+}
+
+LLUUID upload_new_resource(
+ const std::string& src_filename,
+ std::string name,
+ std::string desc,
+ S32 compression_info,
+ LLFolderType::EType destination_folder_type,
+ LLInventoryType::EType inv_type,
+ U32 next_owner_perms,
+ U32 group_perms,
+ U32 everyone_perms,
+ const std::string& display_name,
+ LLAssetStorage::LLStoreAssetCallback callback,
+ S32 expected_upload_cost,
+ void *userdata)
+{
+ // Generate the temporary UUID.
+ std::string filename = gDirUtilp->getTempFilename();
+ LLTransactionID tid;
+ LLAssetID uuid;
+
+ LLSD args;
+
+ std::string exten = gDirUtilp->getExtension(src_filename);
+ U32 codec = LLImageBase::getCodecFromExtension(exten);
+ LLAssetType::EType asset_type = LLAssetType::AT_NONE;
+ std::string error_message;
+
+ BOOL error = FALSE;
+
+ if (exten.empty())
+ {
+ std::string short_name = gDirUtilp->getBaseFileName(filename);
+
+ // No extension
+ error_message = llformat(
+ "No file extension for the file: '%s'\nPlease make sure the file has a correct file extension",
+ short_name.c_str());
+ args["FILE"] = short_name;
+ upload_error(error_message, "NoFileExtension", filename, args);
+ return LLUUID();
+ }
+ else if (codec != IMG_CODEC_INVALID)
+ {
+ // It's an image file, the upload procedure is the same for all
+ asset_type = LLAssetType::AT_TEXTURE;
+ if (!LLViewerTextureList::createUploadFile(src_filename, filename, codec ))
+ {
+ error_message = llformat( "Problem with file %s:\n\n%s\n",
+ src_filename.c_str(), LLImage::getLastError().c_str());
+ args["FILE"] = src_filename;
+ args["ERROR"] = LLImage::getLastError();
+ upload_error(error_message, "ProblemWithFile", filename, args);
+ return LLUUID();
+ }
+ }
+ else if(exten == "wav")
+ {
+ asset_type = LLAssetType::AT_SOUND; // tag it as audio
+ S32 encode_result = 0;
+
+ llinfos << "Attempting to encode wav as an ogg file" << llendl;
+
+ encode_result = encode_vorbis_file(src_filename, filename);
+
+ if (LLVORBISENC_NOERR != encode_result)
+ {
+ switch(encode_result)
+ {
+ case LLVORBISENC_DEST_OPEN_ERR:
+ error_message = llformat( "Couldn't open temporary compressed sound file for writing: %s\n", filename.c_str());
+ args["FILE"] = filename;
+ upload_error(error_message, "CannotOpenTemporarySoundFile", filename, args);
+ break;
+
+ default:
+ error_message = llformat("Unknown vorbis encode failure on: %s\n", src_filename.c_str());
+ args["FILE"] = src_filename;
+ upload_error(error_message, "UnknownVorbisEncodeFailure", filename, args);
+ break;
+ }
+ return LLUUID();
+ }
+ }
+ else if(exten == "tmp")
+ {
+ // This is a generic .lin resource file
+ asset_type = LLAssetType::AT_OBJECT;
+ LLFILE* in = LLFile::fopen(src_filename, "rb"); /* Flawfinder: ignore */
+ if (in)
+ {
+ // read in the file header
+ char buf[16384]; /* Flawfinder: ignore */
+ size_t readbytes;
+ S32 version;
+ if (fscanf(in, "LindenResource\nversion %d\n", &version))
+ {
+ if (2 == version)
+ {
+ // *NOTE: This buffer size is hard coded into scanf() below.
+ char label[MAX_STRING]; /* Flawfinder: ignore */
+ char value[MAX_STRING]; /* Flawfinder: ignore */
+ S32 tokens_read;
+ while (fgets(buf, 1024, in))
+ {
+ label[0] = '\0';
+ value[0] = '\0';
+ tokens_read = sscanf( /* Flawfinder: ignore */
+ buf,
+ "%254s %254s\n",
+ label, value);
+
+ llinfos << "got: " << label << " = " << value
+ << llendl;
+
+ if (EOF == tokens_read)
+ {
+ fclose(in);
+ error_message = llformat("corrupt resource file: %s", src_filename.c_str());
+ args["FILE"] = src_filename;
+ upload_error(error_message, "CorruptResourceFile", filename, args);
+ return LLUUID();
+ }
+
+ if (2 == tokens_read)
+ {
+ if (! strcmp("type", label))
+ {
+ asset_type = (LLAssetType::EType)(atoi(value));
+ }
+ }
+ else
+ {
+ if (! strcmp("_DATA_", label))
+ {
+ // below is the data section
+ break;
+ }
+ }
+ // other values are currently discarded
+ }
+
+ }
+ else
+ {
+ fclose(in);
+ error_message = llformat("unknown linden resource file version in file: %s", src_filename.c_str());
+ args["FILE"] = src_filename;
+ upload_error(error_message, "UnknownResourceFileVersion", filename, args);
+ return LLUUID();
+ }
+ }
+ else
+ {
+ // this is an original binary formatted .lin file
+ // start over at the beginning of the file
+ fseek(in, 0, SEEK_SET);
+
+ const S32 MAX_ASSET_DESCRIPTION_LENGTH = 256;
+ const S32 MAX_ASSET_NAME_LENGTH = 64;
+ S32 header_size = 34 + MAX_ASSET_DESCRIPTION_LENGTH + MAX_ASSET_NAME_LENGTH;
+ S16 type_num;
+
+ // read in and throw out most of the header except for the type
+ if (fread(buf, header_size, 1, in) != 1)
+ {
+ llwarns << "Short read" << llendl;
+ }
+ memcpy(&type_num, buf + 16, sizeof(S16)); /* Flawfinder: ignore */
+ asset_type = (LLAssetType::EType)type_num;
+ }
+
+ // copy the file's data segment into another file for uploading
+ LLFILE* out = LLFile::fopen(filename, "wb"); /* Flawfinder: ignore */
+ if (out)
+ {
+ while((readbytes = fread(buf, 1, 16384, in))) /* Flawfinder: ignore */
+ {
+ if (fwrite(buf, 1, readbytes, out) != readbytes)
+ {
+ llwarns << "Short write" << llendl;
+ }
+ }
+ fclose(out);
+ }
+ else
+ {
+ fclose(in);
+ error_message = llformat( "Unable to create output file: %s", filename.c_str());
+ args["FILE"] = filename;
+ upload_error(error_message, "UnableToCreateOutputFile", filename, args);
+ return LLUUID();
+ }
+
+ fclose(in);
+ }
+ else
+ {
+ llinfos << "Couldn't open .lin file " << src_filename << llendl;
+ }
+ }
+ else if (exten == "bvh")
+ {
+ error_message = llformat("We do not currently support bulk upload of animation files\n");
+ upload_error(error_message, "DoNotSupportBulkAnimationUpload", filename, args);
+ return LLUUID();
+ }
+ else
+ {
+ // Unknown extension
+ error_message = llformat(LLTrans::getString("UnknownFileExtension").c_str(), exten.c_str());
+ error = TRUE;;
+ }
+
+ // gen a new transaction ID for this asset
+ tid.generate();
+
+ if (!error)
+ {
+ uuid = tid.makeAssetID(gAgent.getSecureSessionID());
+ // copy this file into the vfs for upload
+ S32 file_size;
+ LLAPRFile infile ;
+ infile.open(filename, LL_APR_RB, NULL, &file_size);
+ if (infile.getFileHandle())
+ {
+ LLVFile file(gVFS, uuid, asset_type, LLVFile::WRITE);
+
+ file.setMaxSize(file_size);
+
+ const S32 buf_size = 65536;
+ U8 copy_buf[buf_size];
+ while ((file_size = infile.read(copy_buf, buf_size)))
+ {
+ file.write(copy_buf, file_size);
+ }
+ }
+ else
+ {
+ error_message = llformat( "Unable to access output file: %s", filename.c_str());
+ error = TRUE;
+ }
+ }
+
+ if (!error)
+ {
+ std::string t_disp_name = display_name;
+ if (t_disp_name.empty())
+ {
+ t_disp_name = src_filename;
+ }
+ upload_new_resource(
+ tid,
+ asset_type,
+ name,
+ desc,
+ compression_info, // tid
+ destination_folder_type,
+ inv_type,
+ next_owner_perms,
+ group_perms,
+ everyone_perms,
+ display_name,
+ callback,
+ expected_upload_cost,
+ userdata);
+ }
+ else
+ {
+ llwarns << error_message << llendl;
+ LLSD args;
+ args["ERROR_MESSAGE"] = error_message;
+ LLNotificationsUtil::add("ErrorMessage", args);
+ if(LLFile::remove(filename) == -1)
+ {
+ lldebugs << "unable to remove temp file" << llendl;
+ }
+ LLFilePicker::instance().reset();
+ }
+
+ return uuid;
+}
+
+void upload_done_callback(
+ const LLUUID& uuid,
+ void* user_data,
+ S32 result,
+ LLExtStat ext_status) // StoreAssetData callback (fixed)
+{
+ LLResourceData* data = (LLResourceData*)user_data;
+ S32 expected_upload_cost = data ? data->mExpectedUploadCost : 0;
+ //LLAssetType::EType pref_loc = data->mPreferredLocation;
+ BOOL is_balance_sufficient = TRUE;
+
+ if(data)
+ {
+ if (result >= 0)
+ {
+ LLFolderType::EType dest_loc = (data->mPreferredLocation == LLFolderType::FT_NONE) ? LLFolderType::assetTypeToFolderType(data->mAssetInfo.mType) : data->mPreferredLocation;
+
+ if (LLAssetType::AT_SOUND == data->mAssetInfo.mType ||
+ LLAssetType::AT_TEXTURE == data->mAssetInfo.mType ||
+ LLAssetType::AT_ANIMATION == data->mAssetInfo.mType)
+ {
+ // Charge the user for the upload.
+ LLViewerRegion* region = gAgent.getRegion();
+
+ if(!(can_afford_transaction(expected_upload_cost)))
+ {
+ LLStringUtil::format_map_t args;
+ args["NAME"] = data->mAssetInfo.getName();
+ args["AMOUNT"] = llformat("%d", expected_upload_cost);
+ LLBuyCurrencyHTML::openCurrencyFloater( LLTrans::getString("UploadingCosts", args), expected_upload_cost );
+ is_balance_sufficient = FALSE;
+ }
+ else if(region)
+ {
+ // Charge user for upload
+ gStatusBar->debitBalance(expected_upload_cost);
+
+ LLMessageSystem* msg = gMessageSystem;
+ msg->newMessageFast(_PREHASH_MoneyTransferRequest);
+ msg->nextBlockFast(_PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
+ msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ msg->nextBlockFast(_PREHASH_MoneyData);
+ msg->addUUIDFast(_PREHASH_SourceID, gAgent.getID());
+ msg->addUUIDFast(_PREHASH_DestID, LLUUID::null);
+ msg->addU8("Flags", 0);
+ // we tell the sim how much we were expecting to pay so it
+ // can respond to any discrepancy
+ msg->addS32Fast(_PREHASH_Amount, expected_upload_cost);
+ msg->addU8Fast(_PREHASH_AggregatePermNextOwner, (U8)LLAggregatePermissions::AP_EMPTY);
+ msg->addU8Fast(_PREHASH_AggregatePermInventory, (U8)LLAggregatePermissions::AP_EMPTY);
+ msg->addS32Fast(_PREHASH_TransactionType, TRANS_UPLOAD_CHARGE);
+ msg->addStringFast(_PREHASH_Description, NULL);
+ msg->sendReliable(region->getHost());
+ }
+ }
+
+ if(is_balance_sufficient)
+ {
+ // Actually add the upload to inventory
+ llinfos << "Adding " << uuid << " to inventory." << llendl;
+ const LLUUID folder_id = gInventory.findCategoryUUIDForType(dest_loc);
+ if(folder_id.notNull())
+ {
+ U32 next_owner_perms = data->mNextOwnerPerm;
+ if(PERM_NONE == next_owner_perms)
+ {
+ next_owner_perms = PERM_MOVE | PERM_TRANSFER;
+ }
+ create_inventory_item(gAgent.getID(), gAgent.getSessionID(),
+ folder_id, data->mAssetInfo.mTransactionID, data->mAssetInfo.getName(),
+ data->mAssetInfo.getDescription(), data->mAssetInfo.mType,
+ data->mInventoryType, NOT_WEARABLE, next_owner_perms,
+ LLPointer<LLInventoryCallback>(NULL));
+ }
+ else
+ {
+ llwarns << "Can't find a folder to put it in" << llendl;
+ }
+ }
+ }
+ else // if(result >= 0)
+ {
+ LLSD args;
+ args["FILE"] = LLInventoryType::lookupHumanReadable(data->mInventoryType);
+ args["REASON"] = std::string(LLAssetStorage::getErrorString(result));
+ LLNotificationsUtil::add("CannotUploadReason", args);
+ }
+ }
+
+ LLUploadDialog::modalUploadFinished();
+ delete data;
+ data = NULL;
+
+ // *NOTE: This is a pretty big hack. What this does is check the
+ // file picker if there are any more pending uploads. If so,
+ // upload that file.
+ const std::string& next_file = LLFilePicker::instance().getNextFile();
+ if(is_balance_sufficient && !next_file.empty())
+ {
+ std::string asset_name = gDirUtilp->getBaseFileName(next_file, true);
+ LLStringUtil::replaceNonstandardASCII( asset_name, '?' );
+ LLStringUtil::replaceChar(asset_name, '|', '?');
+ LLStringUtil::stripNonprintable(asset_name);
+ LLStringUtil::trim(asset_name);
+
+ std::string display_name = LLStringUtil::null;
+ LLAssetStorage::LLStoreAssetCallback callback = NULL;
+ void *userdata = NULL;
+ upload_new_resource(
+ next_file,
+ asset_name,
+ asset_name, // file
+ 0,
+ LLFolderType::FT_NONE,
+ LLInventoryType::IT_NONE,
+ PERM_NONE,
+ PERM_NONE,
+ PERM_NONE,
+ display_name,
+ callback,
+ expected_upload_cost, // assuming next in a group of uploads is of roughly the same type, i.e. same upload cost
+ userdata);
+ }
+}
+
+static LLAssetID upload_new_resource_prep(
+ const LLTransactionID& tid,
+ LLAssetType::EType asset_type,
+ LLInventoryType::EType& inventory_type,
+ std::string& name,
+ const std::string& display_name,
+ std::string& description)
+{
+ LLAssetID uuid = generate_asset_id_for_new_upload(tid);
+
+ increase_new_upload_stats(asset_type);
+
+ assign_defaults_and_show_upload_message(
+ asset_type,
+ inventory_type,
+ name,
+ display_name,
+ description);
+
+ return uuid;
+}
+
+LLSD generate_new_resource_upload_capability_body(
+ LLAssetType::EType asset_type,
+ const std::string& name,
+ const std::string& desc,
+ LLFolderType::EType destination_folder_type,
+ LLInventoryType::EType inv_type,
+ U32 next_owner_perms,
+ U32 group_perms,
+ U32 everyone_perms)
+{
+ LLSD body;
+
+ body["folder_id"] = gInventory.findCategoryUUIDForType(
+ (destination_folder_type == LLFolderType::FT_NONE) ?
+ (LLFolderType::EType) asset_type :
+ destination_folder_type);
+
+ body["asset_type"] = LLAssetType::lookup(asset_type);
+ body["inventory_type"] = LLInventoryType::lookup(inv_type);
+ body["name"] = name;
+ body["description"] = desc;
+ body["next_owner_mask"] = LLSD::Integer(next_owner_perms);
+ body["group_mask"] = LLSD::Integer(group_perms);
+ body["everyone_mask"] = LLSD::Integer(everyone_perms);
+
+ return body;
+}
+
+void upload_new_resource(
+ const LLTransactionID &tid,
+ LLAssetType::EType asset_type,
+ std::string name,
+ std::string desc,
+ S32 compression_info,
+ LLFolderType::EType destination_folder_type,
+ LLInventoryType::EType inv_type,
+ U32 next_owner_perms,
+ U32 group_perms,
+ U32 everyone_perms,
+ const std::string& display_name,
+ LLAssetStorage::LLStoreAssetCallback callback,
+ S32 expected_upload_cost,
+ void *userdata)
+{
+ if(gDisconnected)
+ {
+ return ;
+ }
+
+ LLAssetID uuid =
+ upload_new_resource_prep(
+ tid,
+ asset_type,
+ inv_type,
+ name,
+ display_name,
+ desc);
+
+ if( LLAssetType::AT_SOUND == asset_type )
+ {
+ LLViewerStats::getInstance()->incStat(LLViewerStats::ST_UPLOAD_SOUND_COUNT );
+ }
+ else
+ if( LLAssetType::AT_TEXTURE == asset_type )
+ {
+ LLViewerStats::getInstance()->incStat(LLViewerStats::ST_UPLOAD_TEXTURE_COUNT );
+ }
+ else
+ if( LLAssetType::AT_ANIMATION == asset_type)
+ {
+ LLViewerStats::getInstance()->incStat(LLViewerStats::ST_UPLOAD_ANIM_COUNT );
+ }
+
+ if(LLInventoryType::IT_NONE == inv_type)
+ {
+ inv_type = LLInventoryType::defaultForAssetType(asset_type);
+ }
+ LLStringUtil::stripNonprintable(name);
+ LLStringUtil::stripNonprintable(desc);
+ if(name.empty())
+ {
+ name = "(No Name)";
+ }
+ if(desc.empty())
+ {
+ desc = "(No Description)";
+ }
+
+ // At this point, we're ready for the upload.
+ std::string upload_message = "Uploading...\n\n";
+ upload_message.append(display_name);
+ LLUploadDialog::modalUploadDialog(upload_message);
+
+ llinfos << "*** Uploading: " << llendl;
+ llinfos << "Type: " << LLAssetType::lookup(asset_type) << llendl;
+ llinfos << "UUID: " << uuid << llendl;
+ llinfos << "Name: " << name << llendl;
+ llinfos << "Desc: " << desc << llendl;
+ llinfos << "Expected Upload Cost: " << expected_upload_cost << llendl;
+ lldebugs << "Folder: " << gInventory.findCategoryUUIDForType((destination_folder_type == LLFolderType::FT_NONE) ? LLFolderType::assetTypeToFolderType(asset_type) : destination_folder_type) << llendl;
+ lldebugs << "Asset Type: " << LLAssetType::lookup(asset_type) << llendl;
+
+ std::string url = gAgent.getRegion()->getCapability(
+ "NewFileAgentInventory");
+
+ if ( !url.empty() )
+ {
+ llinfos << "New Agent Inventory via capability" << llendl;
+
+ LLSD body;
+ body = generate_new_resource_upload_capability_body(
+ asset_type,
+ name,
+ desc,
+ destination_folder_type,
+ inv_type,
+ next_owner_perms,
+ group_perms,
+ everyone_perms);
+
+ LLHTTPClient::post(
+ url,
+ body,
+ new LLNewAgentInventoryResponder(
+ body,
+ uuid,
+ asset_type));
+ }
+ else
+ {
+ llinfos << "NewAgentInventory capability not found, new agent inventory via asset system." << llendl;
+ // check for adequate funds
+ // TODO: do this check on the sim
+ if (LLAssetType::AT_SOUND == asset_type ||
+ LLAssetType::AT_TEXTURE == asset_type ||
+ LLAssetType::AT_ANIMATION == asset_type)
+ {
+ S32 balance = gStatusBar->getBalance();
+ if (balance < expected_upload_cost)
+ {
+ // insufficient funds, bail on this upload
+ LLStringUtil::format_map_t args;
+ args["NAME"] = name;
+ args["AMOUNT"] = llformat("%d", expected_upload_cost);
+ LLBuyCurrencyHTML::openCurrencyFloater( LLTrans::getString("UploadingCosts", args), expected_upload_cost );
+ return;
+ }
+ }
+
+ LLResourceData* data = new LLResourceData;
+ data->mAssetInfo.mTransactionID = tid;
+ data->mAssetInfo.mUuid = uuid;
+ data->mAssetInfo.mType = asset_type;
+ data->mAssetInfo.mCreatorID = gAgentID;
+ data->mInventoryType = inv_type;
+ data->mNextOwnerPerm = next_owner_perms;
+ data->mExpectedUploadCost = expected_upload_cost;
+ data->mUserData = userdata;
+ data->mAssetInfo.setName(name);
+ data->mAssetInfo.setDescription(desc);
+ data->mPreferredLocation = destination_folder_type;
+
+ LLAssetStorage::LLStoreAssetCallback asset_callback = &upload_done_callback;
+ if (callback)
+ {
+ asset_callback = callback;
+ }
+ gAssetStorage->storeAssetData(
+ data->mAssetInfo.mTransactionID,
+ data->mAssetInfo.mType,
+ asset_callback,
+ (void*)data,
+ FALSE);
+ }
+}
+
+LLAssetID generate_asset_id_for_new_upload(const LLTransactionID& tid)
+{
+ if ( gDisconnected )
+ {
+ LLAssetID rv;
+
+ rv.setNull();
+ return rv;
+ }
+
+ LLAssetID uuid = tid.makeAssetID(gAgent.getSecureSessionID());
+
+ return uuid;
+}
+
+void increase_new_upload_stats(LLAssetType::EType asset_type)
+{
+ if ( LLAssetType::AT_SOUND == asset_type )
+ {
+ LLViewerStats::getInstance()->incStat(
+ LLViewerStats::ST_UPLOAD_SOUND_COUNT );
+ }
+ else if ( LLAssetType::AT_TEXTURE == asset_type )
+ {
+ LLViewerStats::getInstance()->incStat(
+ LLViewerStats::ST_UPLOAD_TEXTURE_COUNT );
+ }
+ else if ( LLAssetType::AT_ANIMATION == asset_type )
+ {
+ LLViewerStats::getInstance()->incStat(
+ LLViewerStats::ST_UPLOAD_ANIM_COUNT );
+ }
+}
+
+void assign_defaults_and_show_upload_message(
+ LLAssetType::EType asset_type,
+ LLInventoryType::EType& inventory_type,
+ std::string& name,
+ const std::string& display_name,
+ std::string& description)
+{
+ if ( LLInventoryType::IT_NONE == inventory_type )
+ {
+ inventory_type = LLInventoryType::defaultForAssetType(asset_type);
+ }
+ LLStringUtil::stripNonprintable(name);
+ LLStringUtil::stripNonprintable(description);
+
+ if ( name.empty() )
+ {
+ name = "(No Name)";
+ }
+ if ( description.empty() )
+ {
+ description = "(No Description)";
+ }
+
+ // At this point, we're ready for the upload.
+ std::string upload_message = "Uploading...\n\n";
+ upload_message.append(display_name);
+ LLUploadDialog::modalUploadDialog(upload_message);
+}
+
+
+void init_menu_file()
+{
+ view_listener_t::addCommit(new LLFileUploadImage(), "File.UploadImage");
+ view_listener_t::addCommit(new LLFileUploadSound(), "File.UploadSound");
+ view_listener_t::addCommit(new LLFileUploadAnim(), "File.UploadAnim");
+ view_listener_t::addCommit(new LLFileUploadModel(), "File.UploadModel");
+ view_listener_t::addCommit(new LLFileUploadBulk(), "File.UploadBulk");
+ view_listener_t::addCommit(new LLFileCloseWindow(), "File.CloseWindow");
+ view_listener_t::addCommit(new LLFileCloseAllWindows(), "File.CloseAllWindows");
+ view_listener_t::addEnable(new LLFileEnableCloseWindow(), "File.EnableCloseWindow");
+ view_listener_t::addEnable(new LLFileEnableCloseAllWindows(), "File.EnableCloseAllWindows");
+ view_listener_t::addCommit(new LLFileTakeSnapshotToDisk(), "File.TakeSnapshotToDisk");
+ view_listener_t::addCommit(new LLFileQuit(), "File.Quit");
+
+ view_listener_t::addEnable(new LLFileEnableUpload(), "File.EnableUpload");
+ view_listener_t::addEnable(new LLFileEnableUploadModel(), "File.EnableUploadModel");
+ view_listener_t::addMenu(new LLMeshEnabled(), "File.MeshEnabled");
+ view_listener_t::addMenu(new LLMeshUploadVisible(), "File.VisibleUploadModel");
+
+ // "File.SaveTexture" moved to llpanelmaininventory so that it can be properly handled.
+}
diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp index ed943964f9..166890555f 100644 --- a/indra/newview/llviewerregion.cpp +++ b/indra/newview/llviewerregion.cpp @@ -1518,7 +1518,8 @@ void LLViewerRegionImpl::buildCapabilityNames(LLSD& capabilityNames) capabilityNames.append("LandResources"); capabilityNames.append("MapLayer"); capabilityNames.append("MapLayerGod"); - capabilityNames.append("MeshUploadFlag"); + capabilityNames.append("MeshUploadFlag"); + capabilityNames.append("NavMeshUpload"); capabilityNames.append("NewFileAgentInventory"); capabilityNames.append("ParcelPropertiesUpdate"); capabilityNames.append("ParcelMediaURLFilterList"); @@ -1529,6 +1530,7 @@ void LLViewerRegionImpl::buildCapabilityNames(LLSD& capabilityNames) capabilityNames.append("RemoteParcelRequest"); capabilityNames.append("RequestTextureDownload"); capabilityNames.append("ResourceCostSelected"); + capabilityNames.append("RetrieveNavMeshSrc"); capabilityNames.append("SearchStatRequest"); capabilityNames.append("SearchStatTracking"); capabilityNames.append("SendPostcard"); @@ -1554,7 +1556,6 @@ void LLViewerRegionImpl::buildCapabilityNames(LLSD& capabilityNames) capabilityNames.append("ViewerMetrics"); capabilityNames.append("ViewerStartAuction"); capabilityNames.append("ViewerStats"); - // Please add new capabilities alphabetically to reduce // merge conflicts. } diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 657cdc0e07..7511208ae5 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1,9809 +1,9810 @@ -/** - * @file pipeline.cpp - * @brief Rendering pipeline. - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "pipeline.h" - -// library includes -#include "llaudioengine.h" // For debugging. -#include "imageids.h" -#include "llerror.h" -#include "llviewercontrol.h" -#include "llfasttimer.h" -#include "llfontgl.h" -#include "llmemtype.h" -#include "llnamevalue.h" -#include "llpointer.h" -#include "llprimitive.h" -#include "llvolume.h" -#include "material_codes.h" -#include "timing.h" -#include "v3color.h" -#include "llui.h" -#include "llglheaders.h" -#include "llrender.h" -#include "llwindow.h" // swapBuffers() - -// newview includes -#include "llagent.h" -#include "llagentcamera.h" -#include "lldrawable.h" -#include "lldrawpoolalpha.h" -#include "lldrawpoolavatar.h" -#include "lldrawpoolground.h" -#include "lldrawpoolbump.h" -#include "lldrawpooltree.h" -#include "lldrawpoolwater.h" -#include "llface.h" -#include "llfeaturemanager.h" -#include "llfloatertelehub.h" -#include "llfloaterreg.h" -#include "llgldbg.h" -#include "llhudmanager.h" -#include "llhudnametag.h" -#include "llhudtext.h" -#include "lllightconstants.h" -#include "llmeshrepository.h" -#include "llresmgr.h" -#include "llselectmgr.h" -#include "llsky.h" -#include "lltracker.h" -#include "lltool.h" -#include "lltoolmgr.h" -#include "llviewercamera.h" -#include "llviewermediafocus.h" -#include "llviewertexturelist.h" -#include "llviewerobject.h" -#include "llviewerobjectlist.h" -#include "llviewerparcelmgr.h" -#include "llviewerregion.h" // for audio debugging. -#include "llviewerwindow.h" // For getSpinAxis -#include "llvoavatarself.h" -#include "llvoground.h" -#include "llvosky.h" -#include "llvotree.h" -#include "llvovolume.h" -#include "llvosurfacepatch.h" -#include "llvowater.h" -#include "llvotree.h" -#include "llvopartgroup.h" -#include "llworld.h" -#include "llcubemap.h" -#include "llviewershadermgr.h" -#include "llviewerstats.h" -#include "llviewerjoystick.h" -#include "llviewerdisplay.h" -#include "llwlparammanager.h" -#include "llwaterparammanager.h" -#include "llspatialpartition.h" -#include "llmutelist.h" -#include "lltoolpie.h" -#include "llcurl.h" -#include "llnotifications.h" - - -#ifdef _DEBUG -// Debug indices is disabled for now for debug performance - djs 4/24/02 -//#define DEBUG_INDICES -#else -//#define DEBUG_INDICES -#endif - -//cached settings -BOOL LLPipeline::RenderAvatarVP; -BOOL LLPipeline::VertexShaderEnable; -BOOL LLPipeline::WindLightUseAtmosShaders; -BOOL LLPipeline::RenderDeferred; -F32 LLPipeline::RenderDeferredSunWash; -U32 LLPipeline::RenderFSAASamples; -U32 LLPipeline::RenderResolutionDivisor; -BOOL LLPipeline::RenderUIBuffer; -S32 LLPipeline::RenderShadowDetail; -BOOL LLPipeline::RenderDeferredSSAO; -F32 LLPipeline::RenderShadowResolutionScale; -BOOL LLPipeline::RenderLocalLights; -BOOL LLPipeline::RenderDelayCreation; -BOOL LLPipeline::RenderAnimateRes; -BOOL LLPipeline::FreezeTime; -S32 LLPipeline::DebugBeaconLineWidth; -F32 LLPipeline::RenderHighlightBrightness; -LLColor4 LLPipeline::RenderHighlightColor; -F32 LLPipeline::RenderHighlightThickness; -BOOL LLPipeline::RenderSpotLightsInNondeferred; -LLColor4 LLPipeline::PreviewAmbientColor; -LLColor4 LLPipeline::PreviewDiffuse0; -LLColor4 LLPipeline::PreviewSpecular0; -LLColor4 LLPipeline::PreviewDiffuse1; -LLColor4 LLPipeline::PreviewSpecular1; -LLColor4 LLPipeline::PreviewDiffuse2; -LLColor4 LLPipeline::PreviewSpecular2; -LLVector3 LLPipeline::PreviewDirection0; -LLVector3 LLPipeline::PreviewDirection1; -LLVector3 LLPipeline::PreviewDirection2; -F32 LLPipeline::RenderGlowMinLuminance; -F32 LLPipeline::RenderGlowMaxExtractAlpha; -F32 LLPipeline::RenderGlowWarmthAmount; -LLVector3 LLPipeline::RenderGlowLumWeights; -LLVector3 LLPipeline::RenderGlowWarmthWeights; -S32 LLPipeline::RenderGlowResolutionPow; -S32 LLPipeline::RenderGlowIterations; -F32 LLPipeline::RenderGlowWidth; -F32 LLPipeline::RenderGlowStrength; -BOOL LLPipeline::RenderDepthOfField; -F32 LLPipeline::CameraFocusTransitionTime; -F32 LLPipeline::CameraFNumber; -F32 LLPipeline::CameraFocalLength; -F32 LLPipeline::CameraFieldOfView; -F32 LLPipeline::RenderShadowNoise; -F32 LLPipeline::RenderShadowBlurSize; -F32 LLPipeline::RenderSSAOScale; -U32 LLPipeline::RenderSSAOMaxScale; -F32 LLPipeline::RenderSSAOFactor; -LLVector3 LLPipeline::RenderSSAOEffect; -F32 LLPipeline::RenderShadowOffsetError; -F32 LLPipeline::RenderShadowBiasError; -F32 LLPipeline::RenderShadowOffset; -F32 LLPipeline::RenderShadowBias; -F32 LLPipeline::RenderSpotShadowOffset; -F32 LLPipeline::RenderSpotShadowBias; -F32 LLPipeline::RenderEdgeDepthCutoff; -F32 LLPipeline::RenderEdgeNormCutoff; -LLVector3 LLPipeline::RenderShadowGaussian; -F32 LLPipeline::RenderShadowBlurDistFactor; -BOOL LLPipeline::RenderDeferredAtmospheric; -S32 LLPipeline::RenderReflectionDetail; -F32 LLPipeline::RenderHighlightFadeTime; -LLVector3 LLPipeline::RenderShadowClipPlanes; -LLVector3 LLPipeline::RenderShadowOrthoClipPlanes; -LLVector3 LLPipeline::RenderShadowNearDist; -F32 LLPipeline::RenderFarClip; -LLVector3 LLPipeline::RenderShadowSplitExponent; -F32 LLPipeline::RenderShadowErrorCutoff; -F32 LLPipeline::RenderShadowFOVCutoff; -BOOL LLPipeline::CameraOffset; -F32 LLPipeline::CameraMaxCoF; -F32 LLPipeline::CameraDoFResScale; - -const F32 BACKLIGHT_DAY_MAGNITUDE_AVATAR = 0.2f; -const F32 BACKLIGHT_NIGHT_MAGNITUDE_AVATAR = 0.1f; -const F32 BACKLIGHT_DAY_MAGNITUDE_OBJECT = 0.1f; -const F32 BACKLIGHT_NIGHT_MAGNITUDE_OBJECT = 0.08f; -const S32 MAX_OFFSCREEN_GEOMETRY_CHANGES_PER_FRAME = 10; -const U32 REFLECTION_MAP_RES = 128; -const U32 DEFERRED_VB_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1; -// Max number of occluders to search for. JC -const S32 MAX_OCCLUDER_COUNT = 2; - -extern S32 gBoxFrame; -//extern BOOL gHideSelectedObjects; -extern BOOL gDisplaySwapBuffers; -extern BOOL gDebugGL; - -// hack counter for rendering a fixed number of frames after toggling -// fullscreen to work around DEV-5361 -static S32 sDelayedVBOEnable = 0; - -BOOL gAvatarBacklight = FALSE; - -BOOL gDebugPipeline = FALSE; -LLPipeline gPipeline; -const LLMatrix4* gGLLastMatrix = NULL; - -LLFastTimer::DeclareTimer FTM_RENDER_GEOMETRY("Geometry"); -LLFastTimer::DeclareTimer FTM_RENDER_GRASS("Grass"); -LLFastTimer::DeclareTimer FTM_RENDER_INVISIBLE("Invisible"); -LLFastTimer::DeclareTimer FTM_RENDER_OCCLUSION("Occlusion"); -LLFastTimer::DeclareTimer FTM_RENDER_SHINY("Shiny"); -LLFastTimer::DeclareTimer FTM_RENDER_SIMPLE("Simple"); -LLFastTimer::DeclareTimer FTM_RENDER_TERRAIN("Terrain"); -LLFastTimer::DeclareTimer FTM_RENDER_TREES("Trees"); -LLFastTimer::DeclareTimer FTM_RENDER_UI("UI"); -LLFastTimer::DeclareTimer FTM_RENDER_WATER("Water"); -LLFastTimer::DeclareTimer FTM_RENDER_WL_SKY("Windlight Sky"); -LLFastTimer::DeclareTimer FTM_RENDER_ALPHA("Alpha Objects"); -LLFastTimer::DeclareTimer FTM_RENDER_CHARACTERS("Avatars"); -LLFastTimer::DeclareTimer FTM_RENDER_BUMP("Bump"); -LLFastTimer::DeclareTimer FTM_RENDER_FULLBRIGHT("Fullbright"); -LLFastTimer::DeclareTimer FTM_RENDER_GLOW("Glow"); -LLFastTimer::DeclareTimer FTM_GEO_UPDATE("Geo Update"); -LLFastTimer::DeclareTimer FTM_POOLRENDER("RenderPool"); -LLFastTimer::DeclareTimer FTM_POOLS("Pools"); -LLFastTimer::DeclareTimer FTM_RENDER_BLOOM_FBO("First FBO"); -LLFastTimer::DeclareTimer FTM_STATESORT("Sort Draw State"); -LLFastTimer::DeclareTimer FTM_PIPELINE("Pipeline"); -LLFastTimer::DeclareTimer FTM_CLIENT_COPY("Client Copy"); -LLFastTimer::DeclareTimer FTM_RENDER_DEFERRED("Deferred Shading"); - - -static LLFastTimer::DeclareTimer FTM_STATESORT_DRAWABLE("Sort Drawables"); -static LLFastTimer::DeclareTimer FTM_STATESORT_POSTSORT("Post Sort"); - -//---------------------------------------- -std::string gPoolNames[] = -{ - // Correspond to LLDrawpool enum render type - "NONE", - "POOL_SIMPLE", - "POOL_GROUND", - "POOL_FULLBRIGHT", - "POOL_BUMP", - "POOL_TERRAIN," - "POOL_SKY", - "POOL_WL_SKY", - "POOL_TREE", - "POOL_GRASS", - "POOL_INVISIBLE", - "POOL_AVATAR", - "POOL_VOIDWATER", - "POOL_WATER", - "POOL_GLOW", - "POOL_ALPHA" -}; - -void drawBox(const LLVector3& c, const LLVector3& r); -void drawBoxOutline(const LLVector3& pos, const LLVector3& size); -U32 nhpo2(U32 v); - -glh::matrix4f glh_copy_matrix(F32* src) -{ - glh::matrix4f ret; - ret.set_value(src); - return ret; -} - -glh::matrix4f glh_get_current_modelview() -{ - return glh_copy_matrix(gGLModelView); -} - -glh::matrix4f glh_get_current_projection() -{ - return glh_copy_matrix(gGLProjection); -} - -glh::matrix4f glh_get_last_modelview() -{ - return glh_copy_matrix(gGLLastModelView); -} - -glh::matrix4f glh_get_last_projection() -{ - return glh_copy_matrix(gGLLastProjection); -} - -void glh_copy_matrix(const glh::matrix4f& src, F32* dst) -{ - for (U32 i = 0; i < 16; i++) - { - dst[i] = src.m[i]; - } -} - -void glh_set_current_modelview(const glh::matrix4f& mat) -{ - glh_copy_matrix(mat, gGLModelView); -} - -void glh_set_current_projection(glh::matrix4f& mat) -{ - glh_copy_matrix(mat, gGLProjection); -} - -glh::matrix4f gl_ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat znear, GLfloat zfar) -{ - glh::matrix4f ret( - 2.f/(right-left), 0.f, 0.f, -(right+left)/(right-left), - 0.f, 2.f/(top-bottom), 0.f, -(top+bottom)/(top-bottom), - 0.f, 0.f, -2.f/(zfar-znear), -(zfar+znear)/(zfar-znear), - 0.f, 0.f, 0.f, 1.f); - - return ret; -} - -void display_update_camera(); -//---------------------------------------- - -S32 LLPipeline::sCompiles = 0; - -BOOL LLPipeline::sPickAvatar = TRUE; -BOOL LLPipeline::sDynamicLOD = TRUE; -BOOL LLPipeline::sShowHUDAttachments = TRUE; -BOOL LLPipeline::sRenderMOAPBeacons = FALSE; -BOOL LLPipeline::sRenderPhysicalBeacons = TRUE; -BOOL LLPipeline::sRenderScriptedBeacons = FALSE; -BOOL LLPipeline::sRenderScriptedTouchBeacons = TRUE; -BOOL LLPipeline::sRenderParticleBeacons = FALSE; -BOOL LLPipeline::sRenderSoundBeacons = FALSE; -BOOL LLPipeline::sRenderBeacons = FALSE; -BOOL LLPipeline::sRenderHighlight = TRUE; -BOOL LLPipeline::sForceOldBakedUpload = FALSE; -S32 LLPipeline::sUseOcclusion = 0; -BOOL LLPipeline::sDelayVBUpdate = TRUE; -BOOL LLPipeline::sAutoMaskAlphaDeferred = TRUE; -BOOL LLPipeline::sAutoMaskAlphaNonDeferred = FALSE; -BOOL LLPipeline::sDisableShaders = FALSE; -BOOL LLPipeline::sRenderBump = TRUE; -BOOL LLPipeline::sBakeSunlight = FALSE; -BOOL LLPipeline::sNoAlpha = FALSE; -BOOL LLPipeline::sUseTriStrips = TRUE; -BOOL LLPipeline::sUseFarClip = TRUE; -BOOL LLPipeline::sShadowRender = FALSE; -BOOL LLPipeline::sWaterReflections = FALSE; -BOOL LLPipeline::sRenderGlow = FALSE; -BOOL LLPipeline::sReflectionRender = FALSE; -BOOL LLPipeline::sImpostorRender = FALSE; -BOOL LLPipeline::sUnderWaterRender = FALSE; -BOOL LLPipeline::sTextureBindTest = FALSE; -BOOL LLPipeline::sRenderFrameTest = FALSE; -BOOL LLPipeline::sRenderAttachedLights = TRUE; -BOOL LLPipeline::sRenderAttachedParticles = TRUE; -BOOL LLPipeline::sRenderDeferred = FALSE; -BOOL LLPipeline::sMemAllocationThrottled = FALSE; -S32 LLPipeline::sVisibleLightCount = 0; -F32 LLPipeline::sMinRenderSize = 0.f; - - -static LLCullResult* sCull = NULL; - -static const U32 gl_cube_face[] = -{ - GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, - GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, - GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, - GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, - GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, - GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, -}; - -void validate_framebuffer_object(); - - -bool addDeferredAttachments(LLRenderTarget& target) -{ - return target.addColorAttachment(GL_RGBA) && //specular - target.addColorAttachment(GL_RGBA); //normal+z -} - -LLPipeline::LLPipeline() : - mBackfaceCull(FALSE), - mBatchCount(0), - mMatrixOpCount(0), - mTextureMatrixOps(0), - mMaxBatchSize(0), - mMinBatchSize(0), - mMeanBatchSize(0), - mTrianglesDrawn(0), - mNumVisibleNodes(0), - mVerticesRelit(0), - mLightingChanges(0), - mGeometryChanges(0), - mNumVisibleFaces(0), - - mInitialized(FALSE), - mVertexShadersEnabled(FALSE), - mVertexShadersLoaded(0), - mRenderDebugFeatureMask(0), - mRenderDebugMask(0), - mOldRenderDebugMask(0), - mGroupQ1Locked(false), - mGroupQ2Locked(false), - mLastRebuildPool(NULL), - mAlphaPool(NULL), - mSkyPool(NULL), - mTerrainPool(NULL), - mWaterPool(NULL), - mGroundPool(NULL), - mSimplePool(NULL), - mFullbrightPool(NULL), - mInvisiblePool(NULL), - mGlowPool(NULL), - mBumpPool(NULL), - mWLSkyPool(NULL), - mLightMask(0), - mLightMovingMask(0), - mLightingDetail(0), - mScreenWidth(0), - mScreenHeight(0) -{ - mNoiseMap = 0; - mTrueNoiseMap = 0; - mLightFunc = 0; -} - -void LLPipeline::init() -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_INIT); - - refreshCachedSettings(); - - gOctreeMaxCapacity = gSavedSettings.getU32("OctreeMaxNodeCapacity"); - sDynamicLOD = gSavedSettings.getBOOL("RenderDynamicLOD"); - sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); - sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips"); - LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO"); - LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO"); - LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw"); - sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights"); - sRenderAttachedParticles = gSavedSettings.getBOOL("RenderAttachedParticles"); - - mInitialized = TRUE; - - stop_glerror(); - - //create render pass pools - getPool(LLDrawPool::POOL_ALPHA); - getPool(LLDrawPool::POOL_SIMPLE); - getPool(LLDrawPool::POOL_GRASS); - getPool(LLDrawPool::POOL_FULLBRIGHT); - getPool(LLDrawPool::POOL_INVISIBLE); - getPool(LLDrawPool::POOL_BUMP); - getPool(LLDrawPool::POOL_GLOW); - - LLViewerStats::getInstance()->mTrianglesDrawnStat.reset(); - resetFrameStats(); - - for (U32 i = 0; i < NUM_RENDER_TYPES; ++i) - { - mRenderTypeEnabled[i] = TRUE; //all rendering types start enabled - } - - mRenderDebugFeatureMask = 0xffffffff; // All debugging features on - mRenderDebugMask = 0; // All debug starts off - - // Don't turn on ground when this is set - // Mac Books with intel 950s need this - if(!gSavedSettings.getBOOL("RenderGround")) - { - toggleRenderType(RENDER_TYPE_GROUND); - } - - // make sure RenderPerformanceTest persists (hackity hack hack) - // disables non-object rendering (UI, sky, water, etc) - if (gSavedSettings.getBOOL("RenderPerformanceTest")) - { - gSavedSettings.setBOOL("RenderPerformanceTest", FALSE); - gSavedSettings.setBOOL("RenderPerformanceTest", TRUE); - } - - mOldRenderDebugMask = mRenderDebugMask; - - mBackfaceCull = TRUE; - - stop_glerror(); - - // Enable features - - LLViewerShaderMgr::instance()->setShaders(); - - stop_glerror(); - - for (U32 i = 0; i < 2; ++i) - { - mSpotLightFade[i] = 1.f; - } - - mDeferredVB = new LLVertexBuffer(DEFERRED_VB_MASK, 0); - mDeferredVB->allocateBuffer(8, 0, true); - setLightingDetail(-1); - - // - // Update all settings to trigger a cached settings refresh - // - - gSavedSettings.getControl("RenderAutoMaskAlphaDeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderAutoMaskAlphaNonDeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderUseFarClip")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderAvatarMaxVisible")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderDelayVBUpdate")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - - gSavedSettings.getControl("UseOcclusion")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - - gSavedSettings.getControl("VertexShaderEnable")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderAvatarVP")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("WindLightUseAtmosShaders")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderDeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderDeferredSunWash")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderFSAASamples")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderResolutionDivisor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderUIBuffer")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowDetail")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderDeferredSSAO")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowResolutionScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderLocalLights")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderDelayCreation")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderAnimateRes")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("FreezeTime")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("DebugBeaconLineWidth")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderHighlightBrightness")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderHighlightColor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderHighlightThickness")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderSpotLightsInNondeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("PreviewAmbientColor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("PreviewDiffuse0")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("PreviewSpecular0")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("PreviewDiffuse1")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("PreviewSpecular1")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("PreviewDiffuse2")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("PreviewSpecular2")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("PreviewDirection0")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("PreviewDirection1")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("PreviewDirection2")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderGlowMinLuminance")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderGlowMaxExtractAlpha")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderGlowWarmthAmount")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderGlowLumWeights")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderGlowWarmthWeights")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderGlowResolutionPow")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderGlowIterations")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderGlowWidth")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderGlowStrength")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderDepthOfField")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("CameraFocusTransitionTime")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("CameraFNumber")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("CameraFocalLength")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("CameraFieldOfView")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowNoise")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowBlurSize")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderSSAOScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderSSAOMaxScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderSSAOFactor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderSSAOEffect")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowOffsetError")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowBiasError")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowBias")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderSpotShadowOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderSpotShadowBias")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderEdgeDepthCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderEdgeNormCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowGaussian")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowBlurDistFactor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderDeferredAtmospheric")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderReflectionDetail")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderHighlightFadeTime")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowClipPlanes")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowOrthoClipPlanes")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowNearDist")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderFarClip")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowSplitExponent")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowErrorCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowFOVCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("CameraOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("CameraMaxCoF")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("CameraDoFResScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); -} - -LLPipeline::~LLPipeline() -{ - -} - -void LLPipeline::cleanup() -{ - assertInitialized(); - - mGroupQ1.clear() ; - mGroupQ2.clear() ; - - for(pool_set_t::iterator iter = mPools.begin(); - iter != mPools.end(); ) - { - pool_set_t::iterator curiter = iter++; - LLDrawPool* poolp = *curiter; - if (poolp->isFacePool()) - { - LLFacePool* face_pool = (LLFacePool*) poolp; - if (face_pool->mReferences.empty()) - { - mPools.erase(curiter); - removeFromQuickLookup( poolp ); - delete poolp; - } - } - else - { - mPools.erase(curiter); - removeFromQuickLookup( poolp ); - delete poolp; - } - } - - if (!mTerrainPools.empty()) - { - llwarns << "Terrain Pools not cleaned up" << llendl; - } - if (!mTreePools.empty()) - { - llwarns << "Tree Pools not cleaned up" << llendl; - } - - delete mAlphaPool; - mAlphaPool = NULL; - delete mSkyPool; - mSkyPool = NULL; - delete mTerrainPool; - mTerrainPool = NULL; - delete mWaterPool; - mWaterPool = NULL; - delete mGroundPool; - mGroundPool = NULL; - delete mSimplePool; - mSimplePool = NULL; - delete mFullbrightPool; - mFullbrightPool = NULL; - delete mInvisiblePool; - mInvisiblePool = NULL; - delete mGlowPool; - mGlowPool = NULL; - delete mBumpPool; - mBumpPool = NULL; - // don't delete wl sky pool it was handled above in the for loop - //delete mWLSkyPool; - mWLSkyPool = NULL; - - releaseGLBuffers(); - - mFaceSelectImagep = NULL; - - mMovedBridge.clear(); - - mInitialized = FALSE; - - mDeferredVB = NULL; -} - -//============================================================================ - -void LLPipeline::destroyGL() -{ - stop_glerror(); - unloadShaders(); - mHighlightFaces.clear(); - - resetDrawOrders(); - - resetVertexBuffers(); - - releaseGLBuffers(); - - if (LLVertexBuffer::sEnableVBOs) - { - // render 30 frames after switching to work around DEV-5361 - sDelayedVBOEnable = 30; - LLVertexBuffer::sEnableVBOs = FALSE; - } -} - -static LLFastTimer::DeclareTimer FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture"); - -//static -void LLPipeline::throttleNewMemoryAllocation(BOOL disable) -{ - if(sMemAllocationThrottled != disable) - { - sMemAllocationThrottled = disable ; - - if(sMemAllocationThrottled) - { - //send out notification - LLNotification::Params params("LowMemory"); - LLNotifications::instance().add(params); - - //release some memory. - } - } -} - -void LLPipeline::resizeScreenTexture() -{ - LLFastTimer ft(FTM_RESIZE_SCREEN_TEXTURE); - if (gPipeline.canUseVertexShaders() && assertInitialized()) - { - GLuint resX = gViewerWindow->getWorldViewWidthRaw(); - GLuint resY = gViewerWindow->getWorldViewHeightRaw(); - - allocateScreenBuffer(resX,resY); - } -} - -void LLPipeline::allocatePhysicsBuffer() -{ - GLuint resX = gViewerWindow->getWorldViewWidthRaw(); - GLuint resY = gViewerWindow->getWorldViewHeightRaw(); - - if (mPhysicsDisplay.getWidth() != resX || mPhysicsDisplay.getHeight() != resY) - { - mPhysicsDisplay.allocate(resX, resY, GL_RGBA, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); - } -} - -void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) -{ - refreshCachedSettings(); - U32 samples = RenderFSAASamples; - - //try to allocate screen buffers at requested resolution and samples - // - on failure, shrink number of samples and try again - // - if not multisampled, shrink resolution and try again (favor X resolution over Y) - // Make sure to call "releaseScreenBuffers" after each failure to cleanup the partially loaded state - - if (!allocateScreenBuffer(resX, resY, samples)) - { - releaseScreenBuffers(); - //reduce number of samples - while (samples > 0) - { - samples /= 2; - if (allocateScreenBuffer(resX, resY, samples)) - { //success - return; - } - releaseScreenBuffers(); - } - - samples = 0; - - //reduce resolution - while (resY > 0 && resX > 0) - { - resY /= 2; - if (allocateScreenBuffer(resX, resY, samples)) - { - return; - } - releaseScreenBuffers(); - - resX /= 2; - if (allocateScreenBuffer(resX, resY, samples)) - { - return; - } - releaseScreenBuffers(); - } - - llwarns << "Unable to allocate screen buffer at any resolution!" << llendl; - } -} - - -bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) -{ - refreshCachedSettings(); - - // remember these dimensions - mScreenWidth = resX; - mScreenHeight = resY; - - U32 res_mod = RenderResolutionDivisor; - - if (res_mod > 1 && res_mod < resX && res_mod < resY) - { - resX /= res_mod; - resY /= res_mod; - } - - if (RenderUIBuffer) - { - if (!mUIScreen.allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) - { - return false; - } - } - - if (LLPipeline::sRenderDeferred) - { - S32 shadow_detail = RenderShadowDetail; - BOOL ssao = RenderDeferredSSAO; - - //allocate deferred rendering color buffers - if (!mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; - if (!mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; - if (!addDeferredAttachments(mDeferredScreen)) return false; - - if (!mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; - if (samples > 0) - { - if (!mFXAABuffer.allocate(nhpo2(resX), nhpo2(resY), GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false; - } - else - { - mFXAABuffer.release(); - } - - if (shadow_detail > 0 || ssao || RenderDepthOfField || samples > 0) - { //only need mDeferredLight for shadows OR ssao OR dof OR fxaa - if (!mDeferredLight.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; - } - else - { - mDeferredLight.release(); - } - - F32 scale = RenderShadowResolutionScale; - - if (shadow_detail > 0) - { //allocate 4 sun shadow maps - for (U32 i = 0; i < 4; i++) - { - if (!mShadow[i].allocate(U32(resX*scale),U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false; - } - } - else - { - for (U32 i = 0; i < 4; i++) - { - mShadow[i].release(); - } - } - - U32 width = nhpo2(U32(resX*scale))/2; - U32 height = width; - - if (shadow_detail > 1) - { //allocate two spot shadow maps - for (U32 i = 4; i < 6; i++) - { - if (!mShadow[i].allocate(width, height, 0, TRUE, FALSE)) return false; - } - } - else - { - for (U32 i = 4; i < 6; i++) - { - mShadow[i].release(); - } - } - } - else - { - mDeferredLight.release(); - - for (U32 i = 0; i < 6; i++) - { - mShadow[i].release(); - } - mFXAABuffer.release(); - mScreen.release(); - mDeferredScreen.release(); //make sure to release any render targets that share a depth buffer with mDeferredScreen first - mDeferredDepth.release(); - - if (!mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; - } - - if (LLPipeline::sRenderDeferred) - { //share depth buffer between deferred targets - mDeferredScreen.shareDepthBuffer(mScreen); - } - - gGL.getTexUnit(0)->disable(); - - stop_glerror(); - - return true; -} - -//static -void LLPipeline::updateRenderDeferred() -{ - BOOL deferred = ((RenderDeferred && - LLRenderTarget::sUseFBO && - LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && - VertexShaderEnable && - RenderAvatarVP && - WindLightUseAtmosShaders) ? TRUE : FALSE) && - !gUseWireframe; - - sRenderDeferred = deferred; - if (deferred) - { //must render glow when rendering deferred since post effect pass is needed to present any lighting at all - sRenderGlow = TRUE; - } -} - -//static -void LLPipeline::refreshCachedSettings() -{ - LLPipeline::sAutoMaskAlphaDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaDeferred"); - LLPipeline::sAutoMaskAlphaNonDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaNonDeferred"); - LLPipeline::sUseFarClip = gSavedSettings.getBOOL("RenderUseFarClip"); - LLVOAvatar::sMaxVisible = (U32)gSavedSettings.getS32("RenderAvatarMaxVisible"); - LLPipeline::sDelayVBUpdate = gSavedSettings.getBOOL("RenderDelayVBUpdate"); - - LLPipeline::sUseOcclusion = - (!gUseWireframe - && LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion") - && gSavedSettings.getBOOL("UseOcclusion") - && gGLManager.mHasOcclusionQuery) ? 2 : 0; - - VertexShaderEnable = gSavedSettings.getBOOL("VertexShaderEnable"); - RenderAvatarVP = gSavedSettings.getBOOL("RenderAvatarVP"); - WindLightUseAtmosShaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders"); - RenderDeferred = gSavedSettings.getBOOL("RenderDeferred"); - RenderDeferredSunWash = gSavedSettings.getF32("RenderDeferredSunWash"); - RenderFSAASamples = gSavedSettings.getU32("RenderFSAASamples"); - RenderResolutionDivisor = gSavedSettings.getU32("RenderResolutionDivisor"); - RenderUIBuffer = gSavedSettings.getBOOL("RenderUIBuffer"); - RenderShadowDetail = gSavedSettings.getS32("RenderShadowDetail"); - RenderDeferredSSAO = gSavedSettings.getBOOL("RenderDeferredSSAO"); - RenderShadowResolutionScale = gSavedSettings.getF32("RenderShadowResolutionScale"); - RenderLocalLights = gSavedSettings.getBOOL("RenderLocalLights"); - RenderDelayCreation = gSavedSettings.getBOOL("RenderDelayCreation"); - RenderAnimateRes = gSavedSettings.getBOOL("RenderAnimateRes"); - FreezeTime = gSavedSettings.getBOOL("FreezeTime"); - DebugBeaconLineWidth = gSavedSettings.getS32("DebugBeaconLineWidth"); - RenderHighlightBrightness = gSavedSettings.getF32("RenderHighlightBrightness"); - RenderHighlightColor = gSavedSettings.getColor4("RenderHighlightColor"); - RenderHighlightThickness = gSavedSettings.getF32("RenderHighlightThickness"); - RenderSpotLightsInNondeferred = gSavedSettings.getBOOL("RenderSpotLightsInNondeferred"); - PreviewAmbientColor = gSavedSettings.getColor4("PreviewAmbientColor"); - PreviewDiffuse0 = gSavedSettings.getColor4("PreviewDiffuse0"); - PreviewSpecular0 = gSavedSettings.getColor4("PreviewSpecular0"); - PreviewDiffuse1 = gSavedSettings.getColor4("PreviewDiffuse1"); - PreviewSpecular1 = gSavedSettings.getColor4("PreviewSpecular1"); - PreviewDiffuse2 = gSavedSettings.getColor4("PreviewDiffuse2"); - PreviewSpecular2 = gSavedSettings.getColor4("PreviewSpecular2"); - PreviewDirection0 = gSavedSettings.getVector3("PreviewDirection0"); - PreviewDirection1 = gSavedSettings.getVector3("PreviewDirection1"); - PreviewDirection2 = gSavedSettings.getVector3("PreviewDirection2"); - RenderGlowMinLuminance = gSavedSettings.getF32("RenderGlowMinLuminance"); - RenderGlowMaxExtractAlpha = gSavedSettings.getF32("RenderGlowMaxExtractAlpha"); - RenderGlowWarmthAmount = gSavedSettings.getF32("RenderGlowWarmthAmount"); - RenderGlowLumWeights = gSavedSettings.getVector3("RenderGlowLumWeights"); - RenderGlowWarmthWeights = gSavedSettings.getVector3("RenderGlowWarmthWeights"); - RenderGlowResolutionPow = gSavedSettings.getS32("RenderGlowResolutionPow"); - RenderGlowIterations = gSavedSettings.getS32("RenderGlowIterations"); - RenderGlowWidth = gSavedSettings.getF32("RenderGlowWidth"); - RenderGlowStrength = gSavedSettings.getF32("RenderGlowStrength"); - RenderDepthOfField = gSavedSettings.getBOOL("RenderDepthOfField"); - CameraFocusTransitionTime = gSavedSettings.getF32("CameraFocusTransitionTime"); - CameraFNumber = gSavedSettings.getF32("CameraFNumber"); - CameraFocalLength = gSavedSettings.getF32("CameraFocalLength"); - CameraFieldOfView = gSavedSettings.getF32("CameraFieldOfView"); - RenderShadowNoise = gSavedSettings.getF32("RenderShadowNoise"); - RenderShadowBlurSize = gSavedSettings.getF32("RenderShadowBlurSize"); - RenderSSAOScale = gSavedSettings.getF32("RenderSSAOScale"); - RenderSSAOMaxScale = gSavedSettings.getU32("RenderSSAOMaxScale"); - RenderSSAOFactor = gSavedSettings.getF32("RenderSSAOFactor"); - RenderSSAOEffect = gSavedSettings.getVector3("RenderSSAOEffect"); - RenderShadowOffsetError = gSavedSettings.getF32("RenderShadowOffsetError"); - RenderShadowBiasError = gSavedSettings.getF32("RenderShadowBiasError"); - RenderShadowOffset = gSavedSettings.getF32("RenderShadowOffset"); - RenderShadowBias = gSavedSettings.getF32("RenderShadowBias"); - RenderSpotShadowOffset = gSavedSettings.getF32("RenderSpotShadowOffset"); - RenderSpotShadowBias = gSavedSettings.getF32("RenderSpotShadowBias"); - RenderEdgeDepthCutoff = gSavedSettings.getF32("RenderEdgeDepthCutoff"); - RenderEdgeNormCutoff = gSavedSettings.getF32("RenderEdgeNormCutoff"); - RenderShadowGaussian = gSavedSettings.getVector3("RenderShadowGaussian"); - RenderShadowBlurDistFactor = gSavedSettings.getF32("RenderShadowBlurDistFactor"); - RenderDeferredAtmospheric = gSavedSettings.getBOOL("RenderDeferredAtmospheric"); - RenderReflectionDetail = gSavedSettings.getS32("RenderReflectionDetail"); - RenderHighlightFadeTime = gSavedSettings.getF32("RenderHighlightFadeTime"); - RenderShadowClipPlanes = gSavedSettings.getVector3("RenderShadowClipPlanes"); - RenderShadowOrthoClipPlanes = gSavedSettings.getVector3("RenderShadowOrthoClipPlanes"); - RenderShadowNearDist = gSavedSettings.getVector3("RenderShadowNearDist"); - RenderFarClip = gSavedSettings.getF32("RenderFarClip"); - RenderShadowSplitExponent = gSavedSettings.getVector3("RenderShadowSplitExponent"); - RenderShadowErrorCutoff = gSavedSettings.getF32("RenderShadowErrorCutoff"); - RenderShadowFOVCutoff = gSavedSettings.getF32("RenderShadowFOVCutoff"); - CameraOffset = gSavedSettings.getBOOL("CameraOffset"); - CameraMaxCoF = gSavedSettings.getF32("CameraMaxCoF"); - CameraDoFResScale = gSavedSettings.getF32("CameraDoFResScale"); - - updateRenderDeferred(); -} - -void LLPipeline::releaseGLBuffers() -{ - assertInitialized(); - - if (mNoiseMap) - { - LLImageGL::deleteTextures(1, &mNoiseMap); - mNoiseMap = 0; - } - - if (mTrueNoiseMap) - { - LLImageGL::deleteTextures(1, &mTrueNoiseMap); - mTrueNoiseMap = 0; - } - - if (mLightFunc) - { - LLImageGL::deleteTextures(1, &mLightFunc); - mLightFunc = 0; - } - - mWaterRef.release(); - mWaterDis.release(); - - for (U32 i = 0; i < 3; i++) - { - mGlow[i].release(); - } - - releaseScreenBuffers(); - - gBumpImageList.destroyGL(); - LLVOAvatar::resetImpostors(); -} - -void LLPipeline::releaseScreenBuffers() -{ - mUIScreen.release(); - mScreen.release(); - mFXAABuffer.release(); - mPhysicsDisplay.release(); - mDeferredScreen.release(); - mDeferredDepth.release(); - mDeferredLight.release(); - - mHighlight.release(); - - for (U32 i = 0; i < 6; i++) - { - mShadow[i].release(); - } -} - - -void LLPipeline::createGLBuffers() -{ - stop_glerror(); - LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_CREATE_BUFFERS); - assertInitialized(); - - updateRenderDeferred(); - - if (LLPipeline::sWaterReflections) - { //water reflection texture - U32 res = (U32) gSavedSettings.getS32("RenderWaterRefResolution"); - - mWaterRef.allocate(res,res,GL_RGBA,TRUE,FALSE); - mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE); - } - - mHighlight.allocate(256,256,GL_RGBA, FALSE, FALSE); - - stop_glerror(); - - GLuint resX = gViewerWindow->getWorldViewWidthRaw(); - GLuint resY = gViewerWindow->getWorldViewHeightRaw(); - - if (LLPipeline::sRenderGlow) - { //screen space glow buffers - const U32 glow_res = llmax(1, - llmin(512, 1 << gSavedSettings.getS32("RenderGlowResolutionPow"))); - - for (U32 i = 0; i < 3; i++) - { - mGlow[i].allocate(512,glow_res,GL_RGBA,FALSE,FALSE); - } - - allocateScreenBuffer(resX,resY); - mScreenWidth = 0; - mScreenHeight = 0; - } - - if (sRenderDeferred) - { - if (!mNoiseMap) - { - const U32 noiseRes = 128; - LLVector3 noise[noiseRes*noiseRes]; - - F32 scaler = gSavedSettings.getF32("RenderDeferredNoise")/100.f; - for (U32 i = 0; i < noiseRes*noiseRes; ++i) - { - noise[i] = LLVector3(ll_frand()-0.5f, ll_frand()-0.5f, 0.f); - noise[i].normVec(); - noise[i].mV[2] = ll_frand()*scaler+1.f-scaler/2.f; - } - - LLImageGL::generateTextures(1, &mNoiseMap); - - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap); - LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - if (!mTrueNoiseMap) - { - const U32 noiseRes = 128; - F32 noise[noiseRes*noiseRes*3]; - for (U32 i = 0; i < noiseRes*noiseRes*3; i++) - { - noise[i] = ll_frand()*2.0-1.0; - } - - LLImageGL::generateTextures(1, &mTrueNoiseMap); - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTrueNoiseMap); - LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - if (!mLightFunc) - { - U32 lightResX = gSavedSettings.getU32("RenderSpecularResX"); - U32 lightResY = gSavedSettings.getU32("RenderSpecularResY"); - U8* lg = new U8[lightResX*lightResY]; - - for (U32 y = 0; y < lightResY; ++y) - { - for (U32 x = 0; x < lightResX; ++x) - { - //spec func - F32 sa = (F32) x/(lightResX-1); - F32 spec = (F32) y/(lightResY-1); - //lg[y*lightResX+x] = (U8) (powf(sa, 128.f*spec*spec)*255); - - //F32 sp = acosf(sa)/(1.f-spec); - - sa = powf(sa, gSavedSettings.getF32("RenderSpecularExponent")); - F32 a = acosf(sa*0.25f+0.75f); - F32 m = llmax(0.5f-spec*0.5f, 0.001f); - F32 t2 = tanf(a)/m; - t2 *= t2; - - F32 c4a = (3.f+4.f*cosf(2.f*a)+cosf(4.f*a))/8.f; - F32 bd = 1.f/(4.f*m*m*c4a)*powf(F_E, -t2); - - lg[y*lightResX+x] = (U8) (llclamp(bd, 0.f, 1.f)*255); - } - } - - LLImageGL::generateTextures(1, &mLightFunc); - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); - LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R8, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, lg); - gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); - - delete [] lg; - } - } - - gBumpImageList.restoreGL(); -} - -void LLPipeline::restoreGL() -{ - LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_RESTORE_GL); - assertInitialized(); - - if (mVertexShadersEnabled) - { - LLViewerShaderMgr::instance()->setShaders(); - } - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - part->restoreGL(); - } - } - } -} - - -BOOL LLPipeline::canUseVertexShaders() -{ - if (sDisableShaders || - !gGLManager.mHasVertexShader || - !gGLManager.mHasFragmentShader || - !LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable") || - (assertInitialized() && mVertexShadersLoaded != 1) ) - { - return FALSE; - } - else - { - return TRUE; - } -} - -BOOL LLPipeline::canUseWindLightShaders() const -{ - return (!LLPipeline::sDisableShaders && - gWLSkyProgram.mProgramObject != 0 && - LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_WINDLIGHT) > 1); -} - -BOOL LLPipeline::canUseWindLightShadersOnObjects() const -{ - return (canUseWindLightShaders() - && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0); -} - -BOOL LLPipeline::canUseAntiAliasing() const -{ - return TRUE; -} - -void LLPipeline::unloadShaders() -{ - LLMemType mt_us(LLMemType::MTYPE_PIPELINE_UNLOAD_SHADERS); - LLViewerShaderMgr::instance()->unloadShaders(); - - mVertexShadersLoaded = 0; -} - -void LLPipeline::assertInitializedDoError() -{ - llerrs << "LLPipeline used when uninitialized." << llendl; -} - -//============================================================================ - -void LLPipeline::enableShadows(const BOOL enable_shadows) -{ - //should probably do something here to wrangle shadows.... -} - -S32 LLPipeline::getMaxLightingDetail() const -{ - /*if (mVertexShaderLevel[SHADER_OBJECT] >= LLDrawPoolSimple::SHADER_LEVEL_LOCAL_LIGHTS) - { - return 3; - } - else*/ - { - return 1; - } -} - -S32 LLPipeline::setLightingDetail(S32 level) -{ - LLMemType mt_ld(LLMemType::MTYPE_PIPELINE_LIGHTING_DETAIL); - refreshCachedSettings(); - - if (level < 0) - { - if (RenderLocalLights) - { - level = 1; - } - else - { - level = 0; - } - } - level = llclamp(level, 0, getMaxLightingDetail()); - mLightingDetail = level; - - return mLightingDetail; -} - -class LLOctreeDirtyTexture : public LLOctreeTraveler<LLDrawable> -{ -public: - const std::set<LLViewerFetchedTexture*>& mTextures; - - LLOctreeDirtyTexture(const std::set<LLViewerFetchedTexture*>& textures) : mTextures(textures) { } - - virtual void visit(const LLOctreeNode<LLDrawable>* node) - { - LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0); - - if (!group->isState(LLSpatialGroup::GEOM_DIRTY) && !group->getData().empty()) - { - for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i) - { - for (LLSpatialGroup::drawmap_elem_t::iterator j = i->second.begin(); j != i->second.end(); ++j) - { - LLDrawInfo* params = *j; - LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(params->mTexture); - if (tex && mTextures.find(tex) != mTextures.end()) - { - group->setState(LLSpatialGroup::GEOM_DIRTY); - } - } - } - } - - for (LLSpatialGroup::bridge_list_t::iterator i = group->mBridgeList.begin(); i != group->mBridgeList.end(); ++i) - { - LLSpatialBridge* bridge = *i; - traverse(bridge->mOctree); - } - } -}; - -// Called when a texture changes # of channels (causes faces to move to alpha pool) -void LLPipeline::dirtyPoolObjectTextures(const std::set<LLViewerFetchedTexture*>& textures) -{ - assertInitialized(); - - // *TODO: This is inefficient and causes frame spikes; need a better way to do this - // Most of the time is spent in dirty.traverse. - - for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) - { - LLDrawPool *poolp = *iter; - if (poolp->isFacePool()) - { - ((LLFacePool*) poolp)->dirtyTextures(textures); - } - } - - LLOctreeDirtyTexture dirty(textures); - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - dirty.traverse(part->mOctree); - } - } - } -} - -LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0) -{ - assertInitialized(); - - LLDrawPool *poolp = NULL; - switch( type ) - { - case LLDrawPool::POOL_SIMPLE: - poolp = mSimplePool; - break; - - case LLDrawPool::POOL_GRASS: - poolp = mGrassPool; - break; - - case LLDrawPool::POOL_FULLBRIGHT: - poolp = mFullbrightPool; - break; - - case LLDrawPool::POOL_INVISIBLE: - poolp = mInvisiblePool; - break; - - case LLDrawPool::POOL_GLOW: - poolp = mGlowPool; - break; - - case LLDrawPool::POOL_TREE: - poolp = get_if_there(mTreePools, (uintptr_t)tex0, (LLDrawPool*)0 ); - break; - - case LLDrawPool::POOL_TERRAIN: - poolp = get_if_there(mTerrainPools, (uintptr_t)tex0, (LLDrawPool*)0 ); - break; - - case LLDrawPool::POOL_BUMP: - poolp = mBumpPool; - break; - - case LLDrawPool::POOL_ALPHA: - poolp = mAlphaPool; - break; - - case LLDrawPool::POOL_AVATAR: - break; // Do nothing - - case LLDrawPool::POOL_SKY: - poolp = mSkyPool; - break; - - case LLDrawPool::POOL_WATER: - poolp = mWaterPool; - break; - - case LLDrawPool::POOL_GROUND: - poolp = mGroundPool; - break; - - case LLDrawPool::POOL_WL_SKY: - poolp = mWLSkyPool; - break; - - default: - llassert(0); - llerrs << "Invalid Pool Type in LLPipeline::findPool() type=" << type << llendl; - break; - } - - return poolp; -} - - -LLDrawPool *LLPipeline::getPool(const U32 type, LLViewerTexture *tex0) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE); - LLDrawPool *poolp = findPool(type, tex0); - if (poolp) - { - return poolp; - } - - LLDrawPool *new_poolp = LLDrawPool::createPool(type, tex0); - addPool( new_poolp ); - - return new_poolp; -} - - -// static -LLDrawPool* LLPipeline::getPoolFromTE(const LLTextureEntry* te, LLViewerTexture* imagep) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE); - U32 type = getPoolTypeFromTE(te, imagep); - return gPipeline.getPool(type, imagep); -} - -//static -U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* imagep) -{ - LLMemType mt_gpt(LLMemType::MTYPE_PIPELINE_GET_POOL_TYPE); - - if (!te || !imagep) - { - return 0; - } - - bool alpha = te->getColor().mV[3] < 0.999f; - if (imagep) - { - alpha = alpha || (imagep->getComponents() == 4 && imagep->getType() != LLViewerTexture::MEDIA_TEXTURE) || (imagep->getComponents() == 2); - } - - if (alpha) - { - return LLDrawPool::POOL_ALPHA; - } - else if ((te->getBumpmap() || te->getShiny())) - { - return LLDrawPool::POOL_BUMP; - } - else - { - return LLDrawPool::POOL_SIMPLE; - } -} - - -void LLPipeline::addPool(LLDrawPool *new_poolp) -{ - LLMemType mt_a(LLMemType::MTYPE_PIPELINE_ADD_POOL); - assertInitialized(); - mPools.insert(new_poolp); - addToQuickLookup( new_poolp ); -} - -void LLPipeline::allocDrawable(LLViewerObject *vobj) -{ - LLMemType mt_ad(LLMemType::MTYPE_PIPELINE_ALLOCATE_DRAWABLE); - LLDrawable *drawable = new LLDrawable(); - vobj->mDrawable = drawable; - - drawable->mVObjp = vobj; - - //encompass completely sheared objects by taking - //the most extreme point possible (<1,1,0.5>) - drawable->setRadius(LLVector3(1,1,0.5f).scaleVec(vobj->getScale()).length()); - if (vobj->isOrphaned()) - { - drawable->setState(LLDrawable::FORCE_INVISIBLE); - } - drawable->updateXform(TRUE); -} - - -static LLFastTimer::DeclareTimer FTM_UNLINK("Unlink"); -static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_MOVE_LIST("Movelist"); -static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_SPATIAL_PARTITION("Spatial Partition"); -static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_LIGHT_SET("Light Set"); -static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_HIGHLIGHT_SET("Highlight Set"); - -void LLPipeline::unlinkDrawable(LLDrawable *drawable) -{ - LLFastTimer t(FTM_UNLINK); - - assertInitialized(); - - LLPointer<LLDrawable> drawablep = drawable; // make sure this doesn't get deleted before we are done - - // Based on flags, remove the drawable from the queues that it's on. - if (drawablep->isState(LLDrawable::ON_MOVE_LIST)) - { - LLFastTimer t(FTM_REMOVE_FROM_MOVE_LIST); - LLDrawable::drawable_vector_t::iterator iter = std::find(mMovedList.begin(), mMovedList.end(), drawablep); - if (iter != mMovedList.end()) - { - mMovedList.erase(iter); - } - } - - if (drawablep->getSpatialGroup()) - { - LLFastTimer t(FTM_REMOVE_FROM_SPATIAL_PARTITION); - if (!drawablep->getSpatialGroup()->mSpatialPartition->remove(drawablep, drawablep->getSpatialGroup())) - { -#ifdef LL_RELEASE_FOR_DOWNLOAD - llwarns << "Couldn't remove object from spatial group!" << llendl; -#else - llerrs << "Couldn't remove object from spatial group!" << llendl; -#endif - } - } - - { - LLFastTimer t(FTM_REMOVE_FROM_LIGHT_SET); - mLights.erase(drawablep); - - for (light_set_t::iterator iter = mNearbyLights.begin(); - iter != mNearbyLights.end(); iter++) - { - if (iter->drawable == drawablep) - { - mNearbyLights.erase(iter); - break; - } - } - } - - { - LLFastTimer t(FTM_REMOVE_FROM_HIGHLIGHT_SET); - HighlightItem item(drawablep); - mHighlightSet.erase(item); - - if (mHighlightObject == drawablep) - { - mHighlightObject = NULL; - } - } - - for (U32 i = 0; i < 2; ++i) - { - if (mShadowSpotLight[i] == drawablep) - { - mShadowSpotLight[i] = NULL; - } - - if (mTargetShadowSpotLight[i] == drawablep) - { - mTargetShadowSpotLight[i] = NULL; - } - } - - -} - -U32 LLPipeline::addObject(LLViewerObject *vobj) -{ - LLMemType mt_ao(LLMemType::MTYPE_PIPELINE_ADD_OBJECT); - - if (RenderDelayCreation) - { - mCreateQ.push_back(vobj); - } - else - { - createObject(vobj); - } - - return 1; -} - -void LLPipeline::createObjects(F32 max_dtime) -{ - LLFastTimer ftm(FTM_GEO_UPDATE); - LLMemType mt(LLMemType::MTYPE_PIPELINE_CREATE_OBJECTS); - - LLTimer update_timer; - - while (!mCreateQ.empty() && update_timer.getElapsedTimeF32() < max_dtime) - { - LLViewerObject* vobj = mCreateQ.front(); - if (!vobj->isDead()) - { - createObject(vobj); - } - mCreateQ.pop_front(); - } - - //for (LLViewerObject::vobj_list_t::iterator iter = mCreateQ.begin(); iter != mCreateQ.end(); ++iter) - //{ - // createObject(*iter); - //} - - //mCreateQ.clear(); -} - -void LLPipeline::createObject(LLViewerObject* vobj) -{ - LLDrawable* drawablep = vobj->mDrawable; - - if (!drawablep) - { - drawablep = vobj->createDrawable(this); - } - else - { - llerrs << "Redundant drawable creation!" << llendl; - } - - llassert(drawablep); - - if (vobj->getParent()) - { - vobj->setDrawableParent(((LLViewerObject*)vobj->getParent())->mDrawable); // LLPipeline::addObject 1 - } - else - { - vobj->setDrawableParent(NULL); // LLPipeline::addObject 2 - } - - markRebuild(drawablep, LLDrawable::REBUILD_ALL, TRUE); - - if (drawablep->getVOVolume() && RenderAnimateRes) - { - // fun animated res - drawablep->updateXform(TRUE); - drawablep->clearState(LLDrawable::MOVE_UNDAMPED); - drawablep->setScale(LLVector3(0,0,0)); - drawablep->makeActive(); - } -} - - -void LLPipeline::resetFrameStats() -{ - assertInitialized(); - - LLViewerStats::getInstance()->mTrianglesDrawnStat.addValue(mTrianglesDrawn/1000.f); - - if (mBatchCount > 0) - { - mMeanBatchSize = gPipeline.mTrianglesDrawn/gPipeline.mBatchCount; - } - mTrianglesDrawn = 0; - sCompiles = 0; - mVerticesRelit = 0; - mLightingChanges = 0; - mGeometryChanges = 0; - mNumVisibleFaces = 0; - - if (mOldRenderDebugMask != mRenderDebugMask) - { - gObjectList.clearDebugText(); - mOldRenderDebugMask = mRenderDebugMask; - } - -} - -//external functions for asynchronous updating -void LLPipeline::updateMoveDampedAsync(LLDrawable* drawablep) -{ - if (FreezeTime) - { - return; - } - if (!drawablep) - { - llerrs << "updateMove called with NULL drawablep" << llendl; - return; - } - if (drawablep->isState(LLDrawable::EARLY_MOVE)) - { - return; - } - - assertInitialized(); - - // update drawable now - drawablep->clearState(LLDrawable::MOVE_UNDAMPED); // force to DAMPED - drawablep->updateMove(); // returns done - drawablep->setState(LLDrawable::EARLY_MOVE); // flag says we already did an undamped move this frame - // Put on move list so that EARLY_MOVE gets cleared - if (!drawablep->isState(LLDrawable::ON_MOVE_LIST)) - { - mMovedList.push_back(drawablep); - drawablep->setState(LLDrawable::ON_MOVE_LIST); - } -} - -void LLPipeline::updateMoveNormalAsync(LLDrawable* drawablep) -{ - if (FreezeTime) - { - return; - } - if (!drawablep) - { - llerrs << "updateMove called with NULL drawablep" << llendl; - return; - } - if (drawablep->isState(LLDrawable::EARLY_MOVE)) - { - return; - } - - assertInitialized(); - - // update drawable now - drawablep->setState(LLDrawable::MOVE_UNDAMPED); // force to UNDAMPED - drawablep->updateMove(); - drawablep->setState(LLDrawable::EARLY_MOVE); // flag says we already did an undamped move this frame - // Put on move list so that EARLY_MOVE gets cleared - if (!drawablep->isState(LLDrawable::ON_MOVE_LIST)) - { - mMovedList.push_back(drawablep); - drawablep->setState(LLDrawable::ON_MOVE_LIST); - } -} - -void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list) -{ - for (LLDrawable::drawable_vector_t::iterator iter = moved_list.begin(); - iter != moved_list.end(); ) - { - LLDrawable::drawable_vector_t::iterator curiter = iter++; - LLDrawable *drawablep = *curiter; - BOOL done = TRUE; - if (!drawablep->isDead() && (!drawablep->isState(LLDrawable::EARLY_MOVE))) - { - done = drawablep->updateMove(); - } - drawablep->clearState(LLDrawable::EARLY_MOVE | LLDrawable::MOVE_UNDAMPED); - if (done) - { - drawablep->clearState(LLDrawable::ON_MOVE_LIST); - iter = moved_list.erase(curiter); - } - } -} - -static LLFastTimer::DeclareTimer FTM_OCTREE_BALANCE("Balance Octree"); -static LLFastTimer::DeclareTimer FTM_UPDATE_MOVE("Update Move"); - -void LLPipeline::updateMove() -{ - LLFastTimer t(FTM_UPDATE_MOVE); - LLMemType mt_um(LLMemType::MTYPE_PIPELINE_UPDATE_MOVE); - - if (FreezeTime) - { - return; - } - - assertInitialized(); - - { - static LLFastTimer::DeclareTimer ftm("Retexture"); - LLFastTimer t(ftm); - - for (LLDrawable::drawable_set_t::iterator iter = mRetexturedList.begin(); - iter != mRetexturedList.end(); ++iter) - { - LLDrawable* drawablep = *iter; - if (drawablep && !drawablep->isDead()) - { - drawablep->updateTexture(); - } - } - mRetexturedList.clear(); - } - - { - static LLFastTimer::DeclareTimer ftm("Moved List"); - LLFastTimer t(ftm); - updateMovedList(mMovedList); - } - - //balance octrees - { - LLFastTimer ot(FTM_OCTREE_BALANCE); - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - part->mOctree->balance(); - } - } - } - } -} - -///////////////////////////////////////////////////////////////////////////// -// Culling and occlusion testing -///////////////////////////////////////////////////////////////////////////// - -//static -F32 LLPipeline::calcPixelArea(LLVector3 center, LLVector3 size, LLCamera &camera) -{ - LLVector3 lookAt = center - camera.getOrigin(); - F32 dist = lookAt.length(); - - //ramp down distance for nearby objects - //shrink dist by dist/16. - if (dist < 16.f) - { - dist /= 16.f; - dist *= dist; - dist *= 16.f; - } - - //get area of circle around node - F32 app_angle = atanf(size.length()/dist); - F32 radius = app_angle*LLDrawable::sCurPixelAngle; - return radius*radius * F_PI; -} - -//static -F32 LLPipeline::calcPixelArea(const LLVector4a& center, const LLVector4a& size, LLCamera &camera) -{ - LLVector4a origin; - origin.load3(camera.getOrigin().mV); - - LLVector4a lookAt; - lookAt.setSub(center, origin); - F32 dist = lookAt.getLength3().getF32(); - - //ramp down distance for nearby objects - //shrink dist by dist/16. - if (dist < 16.f) - { - dist /= 16.f; - dist *= dist; - dist *= 16.f; - } - - //get area of circle around node - F32 app_angle = atanf(size.getLength3().getF32()/dist); - F32 radius = app_angle*LLDrawable::sCurPixelAngle; - return radius*radius * F_PI; -} - -void LLPipeline::grabReferences(LLCullResult& result) -{ - sCull = &result; -} - -void LLPipeline::clearReferences() -{ - sCull = NULL; -} - -void check_references(LLSpatialGroup* group, LLDrawable* drawable) -{ - for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i) - { - if (drawable == *i) - { - llerrs << "LLDrawable deleted while actively reference by LLPipeline." << llendl; - } - } -} - -void check_references(LLDrawable* drawable, LLFace* face) -{ - for (S32 i = 0; i < drawable->getNumFaces(); ++i) - { - if (drawable->getFace(i) == face) - { - llerrs << "LLFace deleted while actively referenced by LLPipeline." << llendl; - } - } -} - -void check_references(LLSpatialGroup* group, LLFace* face) -{ - for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i) - { - LLDrawable* drawable = *i; - check_references(drawable, face); - } -} - -void LLPipeline::checkReferences(LLFace* face) -{ -#if 0 - if (sCull) - { - for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - check_references(group, face); - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - check_references(group, face); - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - check_references(group, face); - } - - for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter) - { - LLDrawable* drawable = *iter; - check_references(drawable, face); - } - } -#endif -} - -void LLPipeline::checkReferences(LLDrawable* drawable) -{ -#if 0 - if (sCull) - { - for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - check_references(group, drawable); - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - check_references(group, drawable); - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - check_references(group, drawable); - } - - for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter) - { - if (drawable == *iter) - { - llerrs << "LLDrawable deleted while actively referenced by LLPipeline." << llendl; - } - } - } -#endif -} - -void check_references(LLSpatialGroup* group, LLDrawInfo* draw_info) -{ - for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i) - { - LLSpatialGroup::drawmap_elem_t& draw_vec = i->second; - for (LLSpatialGroup::drawmap_elem_t::iterator j = draw_vec.begin(); j != draw_vec.end(); ++j) - { - LLDrawInfo* params = *j; - if (params == draw_info) - { - llerrs << "LLDrawInfo deleted while actively referenced by LLPipeline." << llendl; - } - } - } -} - - -void LLPipeline::checkReferences(LLDrawInfo* draw_info) -{ -#if 0 - if (sCull) - { - for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - check_references(group, draw_info); - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - check_references(group, draw_info); - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - check_references(group, draw_info); - } - } -#endif -} - -void LLPipeline::checkReferences(LLSpatialGroup* group) -{ -#if 0 - if (sCull) - { - for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) - { - if (group == *iter) - { - llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl; - } - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter) - { - if (group == *iter) - { - llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl; - } - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) - { - if (group == *iter) - { - llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl; - } - } - } -#endif -} - - -BOOL LLPipeline::visibleObjectsInFrustum(LLCamera& camera) -{ - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - if (hasRenderType(part->mDrawableType)) - { - if (part->visibleObjectsInFrustum(camera)) - { - return TRUE; - } - } - } - } - } - - return FALSE; -} - -BOOL LLPipeline::getVisibleExtents(LLCamera& camera, LLVector3& min, LLVector3& max) -{ - const F32 X = 65536.f; - - min = LLVector3(X,X,X); - max = LLVector3(-X,-X,-X); - - U32 saved_camera_id = LLViewerCamera::sCurCameraID; - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; - - BOOL res = TRUE; - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - if (hasRenderType(part->mDrawableType)) - { - if (!part->getVisibleExtents(camera, min, max)) - { - res = FALSE; - } - } - } - } - } - - LLViewerCamera::sCurCameraID = saved_camera_id; - - return res; -} - -static LLFastTimer::DeclareTimer FTM_CULL("Object Culling"); - -void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip, LLPlane* planep) -{ - LLFastTimer t(FTM_CULL); - LLMemType mt_uc(LLMemType::MTYPE_PIPELINE_UPDATE_CULL); - - grabReferences(result); - - sCull->clear(); - - BOOL to_texture = LLPipeline::sUseOcclusion > 1 && - !hasRenderType(LLPipeline::RENDER_TYPE_HUD) && - LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && - gPipeline.canUseVertexShaders() && - sRenderGlow; - - if (to_texture) - { - mScreen.bindTarget(); - } - - if (sUseOcclusion > 1) - { - gGL.setColorMask(false, false); - } - - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadMatrix(gGLLastProjection); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLLastModelView); - - - LLVertexBuffer::unbind(); - LLGLDisable blend(GL_BLEND); - LLGLDisable test(GL_ALPHA_TEST); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - - //setup a clip plane in projection matrix for reflection renders (prevents flickering from occlusion culling) - LLViewerRegion* region = gAgent.getRegion(); - LLPlane plane; - - if (planep) - { - plane = *planep; - } - else - { - if (region) - { - LLVector3 pnorm; - F32 height = region->getWaterHeight(); - if (water_clip < 0) - { //camera is above water, clip plane points up - pnorm.setVec(0,0,1); - plane.setVec(pnorm, -height); - } - else if (water_clip > 0) - { //camera is below water, clip plane points down - pnorm = LLVector3(0,0,-1); - plane.setVec(pnorm, height); - } - } - } - - glh::matrix4f modelview = glh_get_last_modelview(); - glh::matrix4f proj = glh_get_last_projection(); - LLGLUserClipPlane clip(plane, modelview, proj, water_clip != 0 && LLPipeline::sReflectionRender); - - LLGLDepthTest depth(GL_TRUE, GL_FALSE); - - bool bound_shader = false; - if (gPipeline.canUseVertexShaders() && LLGLSLShader::sCurBoundShader == 0) - { //if no shader is currently bound, use the occlusion shader instead of fixed function if we can - // (shadow render uses a special shader that clamps to clip planes) - bound_shader = true; - gOcclusionProgram.bind(); - } - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - if (water_clip != 0) - { - LLPlane plane(LLVector3(0,0, (F32) -water_clip), (F32) water_clip*region->getWaterHeight()); - camera.setUserClipPlane(plane); - } - else - { - camera.disableUserClipPlane(); - } - - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - if (hasRenderType(part->mDrawableType)) - { - part->cull(camera); - } - } - } - } - - if (bound_shader) - { - gOcclusionProgram.unbind(); - } - - camera.disableUserClipPlane(); - - if (hasRenderType(LLPipeline::RENDER_TYPE_SKY) && - gSky.mVOSkyp.notNull() && - gSky.mVOSkyp->mDrawable.notNull()) - { - gSky.mVOSkyp->mDrawable->setVisible(camera); - sCull->pushDrawable(gSky.mVOSkyp->mDrawable); - gSky.updateCull(); - stop_glerror(); - } - - if (hasRenderType(LLPipeline::RENDER_TYPE_GROUND) && - !gPipeline.canUseWindLightShaders() && - gSky.mVOGroundp.notNull() && - gSky.mVOGroundp->mDrawable.notNull() && - !LLPipeline::sWaterReflections) - { - gSky.mVOGroundp->mDrawable->setVisible(camera); - sCull->pushDrawable(gSky.mVOGroundp->mDrawable); - } - - - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - - if (sUseOcclusion > 1) - { - gGL.setColorMask(true, false); - } - - if (to_texture) - { - mScreen.flush(); - } -} - -void LLPipeline::markNotCulled(LLSpatialGroup* group, LLCamera& camera) -{ - if (group->getData().empty()) - { - return; - } - - group->setVisible(); - - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) - { - group->updateDistance(camera); - } - - const F32 MINIMUM_PIXEL_AREA = 16.f; - - if (group->mPixelArea < MINIMUM_PIXEL_AREA) - { - return; - } - - if (sMinRenderSize > 0.f && - llmax(llmax(group->mBounds[1][0], group->mBounds[1][1]), group->mBounds[1][2]) < sMinRenderSize) - { - return; - } - - assertInitialized(); - - if (!group->mSpatialPartition->mRenderByGroup) - { //render by drawable - sCull->pushDrawableGroup(group); - } - else - { //render by group - sCull->pushVisibleGroup(group); - } - - mNumVisibleNodes++; -} - -void LLPipeline::markOccluder(LLSpatialGroup* group) -{ - if (sUseOcclusion > 1 && group && !group->isOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION)) - { - LLSpatialGroup* parent = group->getParent(); - - if (!parent || !parent->isOcclusionState(LLSpatialGroup::OCCLUDED)) - { //only mark top most occluders as active occlusion - sCull->pushOcclusionGroup(group); - group->setOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION); - - if (parent && - !parent->isOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION) && - parent->getElementCount() == 0 && - parent->needsUpdate()) - { - sCull->pushOcclusionGroup(group); - parent->setOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION); - } - } - } -} - -void LLPipeline::doOcclusion(LLCamera& camera) -{ - if (LLPipeline::sUseOcclusion > 1 && sCull->hasOcclusionGroups()) - { - LLVertexBuffer::unbind(); - - if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION)) - { - gGL.setColorMask(true, false, false, false); - } - else - { - gGL.setColorMask(false, false); - } - LLGLDisable blend(GL_BLEND); - LLGLDisable test(GL_ALPHA_TEST); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - LLGLDepthTest depth(GL_TRUE, GL_FALSE); - - LLGLDisable cull(GL_CULL_FACE); - - - bool bind_shader = LLGLSLShader::sNoFixedFunction && LLGLSLShader::sCurBoundShader == 0; - if (bind_shader) - { - if (LLPipeline::sShadowRender) - { - gDeferredShadowProgram.bind(); - } - else - { - gOcclusionProgram.bind(); - } - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginOcclusionGroups(); iter != sCull->endOcclusionGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - group->doOcclusion(&camera); - group->clearOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION); - } - - if (bind_shader) - { - if (LLPipeline::sShadowRender) - { - gDeferredShadowProgram.unbind(); - } - else - { - gOcclusionProgram.unbind(); - } - } - - gGL.setColorMask(true, false); - } -} - -BOOL LLPipeline::updateDrawableGeom(LLDrawable* drawablep, BOOL priority) -{ - BOOL update_complete = drawablep->updateGeometry(priority); - if (update_complete && assertInitialized()) - { - drawablep->setState(LLDrawable::BUILT); - mGeometryChanges++; - } - return update_complete; -} - -void LLPipeline::updateGL() -{ - while (!LLGLUpdate::sGLQ.empty()) - { - LLGLUpdate* glu = LLGLUpdate::sGLQ.front(); - glu->updateGL(); - glu->mInQ = FALSE; - LLGLUpdate::sGLQ.pop_front(); - } -} - -void LLPipeline::rebuildPriorityGroups() -{ - LLTimer update_timer; - LLMemType mt(LLMemType::MTYPE_PIPELINE); - - assertInitialized(); - - gMeshRepo.notifyLoadedMeshes(); - - mGroupQ1Locked = true; - // Iterate through all drawables on the priority build queue, - for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ1.begin(); - iter != mGroupQ1.end(); ++iter) - { - LLSpatialGroup* group = *iter; - group->rebuildGeom(); - group->clearState(LLSpatialGroup::IN_BUILD_Q1); - } - - mGroupQ1.clear(); - mGroupQ1Locked = false; - -} - -void LLPipeline::rebuildGroups() -{ - if (mGroupQ2.empty()) - { - return; - } - - mGroupQ2Locked = true; - // Iterate through some drawables on the non-priority build queue - S32 size = (S32) mGroupQ2.size(); - S32 min_count = llclamp((S32) ((F32) (size * size)/4096*0.25f), 1, size); - - S32 count = 0; - - std::sort(mGroupQ2.begin(), mGroupQ2.end(), LLSpatialGroup::CompareUpdateUrgency()); - - LLSpatialGroup::sg_vector_t::iterator iter; - LLSpatialGroup::sg_vector_t::iterator last_iter = mGroupQ2.begin(); - - for (iter = mGroupQ2.begin(); - iter != mGroupQ2.end() && count <= min_count; ++iter) - { - LLSpatialGroup* group = *iter; - last_iter = iter; - - if (!group->isDead()) - { - group->rebuildGeom(); - - if (group->mSpatialPartition->mRenderByGroup) - { - count++; - } - } - - group->clearState(LLSpatialGroup::IN_BUILD_Q2); - } - - mGroupQ2.erase(mGroupQ2.begin(), ++last_iter); - - mGroupQ2Locked = false; - - updateMovedList(mMovedBridge); -} - -void LLPipeline::updateGeom(F32 max_dtime) -{ - LLTimer update_timer; - LLMemType mt(LLMemType::MTYPE_PIPELINE_UPDATE_GEOM); - LLPointer<LLDrawable> drawablep; - - LLFastTimer t(FTM_GEO_UPDATE); - - assertInitialized(); - - if (sDelayedVBOEnable > 0) - { - if (--sDelayedVBOEnable <= 0) - { - resetVertexBuffers(); - LLVertexBuffer::sEnableVBOs = TRUE; - } - } - - // notify various object types to reset internal cost metrics, etc. - // for now, only LLVOVolume does this to throttle LOD changes - LLVOVolume::preUpdateGeom(); - - // Iterate through all drawables on the priority build queue, - for (LLDrawable::drawable_list_t::iterator iter = mBuildQ1.begin(); - iter != mBuildQ1.end();) - { - LLDrawable::drawable_list_t::iterator curiter = iter++; - LLDrawable* drawablep = *curiter; - if (drawablep && !drawablep->isDead()) - { - if (drawablep->isState(LLDrawable::IN_REBUILD_Q2)) - { - drawablep->clearState(LLDrawable::IN_REBUILD_Q2); - LLDrawable::drawable_list_t::iterator find = std::find(mBuildQ2.begin(), mBuildQ2.end(), drawablep); - if (find != mBuildQ2.end()) - { - mBuildQ2.erase(find); - } - } - - if (updateDrawableGeom(drawablep, TRUE)) - { - drawablep->clearState(LLDrawable::IN_REBUILD_Q1); - mBuildQ1.erase(curiter); - } - } - else - { - mBuildQ1.erase(curiter); - } - } - - // Iterate through some drawables on the non-priority build queue - S32 min_count = 16; - S32 size = (S32) mBuildQ2.size(); - if (size > 1024) - { - min_count = llclamp((S32) (size * (F32) size/4096), 16, size); - } - - S32 count = 0; - - max_dtime = llmax(update_timer.getElapsedTimeF32()+0.001f, max_dtime); - LLSpatialGroup* last_group = NULL; - LLSpatialBridge* last_bridge = NULL; - - for (LLDrawable::drawable_list_t::iterator iter = mBuildQ2.begin(); - iter != mBuildQ2.end(); ) - { - LLDrawable::drawable_list_t::iterator curiter = iter++; - LLDrawable* drawablep = *curiter; - - LLSpatialBridge* bridge = drawablep->isRoot() ? drawablep->getSpatialBridge() : - drawablep->getParent()->getSpatialBridge(); - - if (drawablep->getSpatialGroup() != last_group && - (!last_bridge || bridge != last_bridge) && - (update_timer.getElapsedTimeF32() >= max_dtime) && count > min_count) - { - break; - } - - //make sure updates don't stop in the middle of a spatial group - //to avoid thrashing (objects are enqueued by group) - last_group = drawablep->getSpatialGroup(); - last_bridge = bridge; - - BOOL update_complete = TRUE; - if (!drawablep->isDead()) - { - update_complete = updateDrawableGeom(drawablep, FALSE); - count++; - } - if (update_complete) - { - drawablep->clearState(LLDrawable::IN_REBUILD_Q2); - mBuildQ2.erase(curiter); - } - } - - updateMovedList(mMovedBridge); -} - -void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_VISIBLE); - - if(drawablep && !drawablep->isDead()) - { - if (drawablep->isSpatialBridge()) - { - const LLDrawable* root = ((LLSpatialBridge*) drawablep)->mDrawable; - llassert(root); // trying to catch a bad assumption - if (root && // // this test may not be needed, see above - root->getVObj()->isAttachment()) - { - LLDrawable* rootparent = root->getParent(); - if (rootparent) // this IS sometimes NULL - { - LLViewerObject *vobj = rootparent->getVObj(); - llassert(vobj); // trying to catch a bad assumption - if (vobj) // this test may not be needed, see above - { - const LLVOAvatar* av = vobj->asAvatar(); - if (av && av->isImpostor()) - { - return; - } - } - } - } - sCull->pushBridge((LLSpatialBridge*) drawablep); - } - else - { - sCull->pushDrawable(drawablep); - } - - drawablep->setVisible(camera); - } -} - -void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion) -{ - LLMemType mt_mm(LLMemType::MTYPE_PIPELINE_MARK_MOVED); - - if (!drawablep) - { - //llerrs << "Sending null drawable to moved list!" << llendl; - return; - } - - if (drawablep->isDead()) - { - llwarns << "Marking NULL or dead drawable moved!" << llendl; - return; - } - - if (drawablep->getParent()) - { - //ensure that parent drawables are moved first - markMoved(drawablep->getParent(), damped_motion); - } - - assertInitialized(); - - if (!drawablep->isState(LLDrawable::ON_MOVE_LIST)) - { - if (drawablep->isSpatialBridge()) - { - mMovedBridge.push_back(drawablep); - } - else - { - mMovedList.push_back(drawablep); - } - drawablep->setState(LLDrawable::ON_MOVE_LIST); - } - if (damped_motion == FALSE) - { - drawablep->setState(LLDrawable::MOVE_UNDAMPED); // UNDAMPED trumps DAMPED - } - else if (drawablep->isState(LLDrawable::MOVE_UNDAMPED)) - { - drawablep->clearState(LLDrawable::MOVE_UNDAMPED); - } -} - -void LLPipeline::markShift(LLDrawable *drawablep) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_SHIFT); - - if (!drawablep || drawablep->isDead()) - { - return; - } - - assertInitialized(); - - if (!drawablep->isState(LLDrawable::ON_SHIFT_LIST)) - { - drawablep->getVObj()->setChanged(LLXform::SHIFTED | LLXform::SILHOUETTE); - if (drawablep->getParent()) - { - markShift(drawablep->getParent()); - } - mShiftList.push_back(drawablep); - drawablep->setState(LLDrawable::ON_SHIFT_LIST); - } -} - -void LLPipeline::shiftObjects(const LLVector3 &offset) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_SHIFT_OBJECTS); - - assertInitialized(); - - glClear(GL_DEPTH_BUFFER_BIT); - gDepthDirty = TRUE; - - LLVector4a offseta; - offseta.load3(offset.mV); - - for (LLDrawable::drawable_vector_t::iterator iter = mShiftList.begin(); - iter != mShiftList.end(); iter++) - { - LLDrawable *drawablep = *iter; - if (drawablep->isDead()) - { - continue; - } - drawablep->shiftPos(offseta); - drawablep->clearState(LLDrawable::ON_SHIFT_LIST); - } - mShiftList.resize(0); - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - part->shift(offseta); - } - } - } - - LLHUDText::shiftAll(offset); - LLHUDNameTag::shiftAll(offset); - display_update_camera(); -} - -void LLPipeline::markTextured(LLDrawable *drawablep) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_TEXTURED); - - if (drawablep && !drawablep->isDead() && assertInitialized()) - { - mRetexturedList.insert(drawablep); - } -} - -void LLPipeline::markGLRebuild(LLGLUpdate* glu) -{ - if (glu && !glu->mInQ) - { - LLGLUpdate::sGLQ.push_back(glu); - glu->mInQ = TRUE; - } -} - -void LLPipeline::markPartitionMove(LLDrawable* drawable) -{ - if (!drawable->isState(LLDrawable::PARTITION_MOVE) && - !drawable->getPositionGroup().equals3(LLVector4a::getZero())) - { - drawable->setState(LLDrawable::PARTITION_MOVE); - mPartitionQ.push_back(drawable); - } -} - -void LLPipeline::processPartitionQ() -{ - for (LLDrawable::drawable_list_t::iterator iter = mPartitionQ.begin(); iter != mPartitionQ.end(); ++iter) - { - LLDrawable* drawable = *iter; - if (!drawable->isDead()) - { - drawable->updateBinRadius(); - drawable->movePartition(); - } - drawable->clearState(LLDrawable::PARTITION_MOVE); - } - - mPartitionQ.clear(); -} - -void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE); - - if (group && !group->isDead() && group->mSpatialPartition) - { - if (group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_HUD) - { - priority = TRUE; - } - - if (priority) - { - if (!group->isState(LLSpatialGroup::IN_BUILD_Q1)) - { - llassert_always(!mGroupQ1Locked); - - mGroupQ1.push_back(group); - group->setState(LLSpatialGroup::IN_BUILD_Q1); - - if (group->isState(LLSpatialGroup::IN_BUILD_Q2)) - { - LLSpatialGroup::sg_vector_t::iterator iter = std::find(mGroupQ2.begin(), mGroupQ2.end(), group); - if (iter != mGroupQ2.end()) - { - mGroupQ2.erase(iter); - } - group->clearState(LLSpatialGroup::IN_BUILD_Q2); - } - } - } - else if (!group->isState(LLSpatialGroup::IN_BUILD_Q2 | LLSpatialGroup::IN_BUILD_Q1)) - { - llassert_always(!mGroupQ2Locked); - mGroupQ2.push_back(group); - group->setState(LLSpatialGroup::IN_BUILD_Q2); - - } - } -} - -void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag, BOOL priority) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_REBUILD); - - if (drawablep && !drawablep->isDead() && assertInitialized()) - { - if (!drawablep->isState(LLDrawable::BUILT)) - { - priority = TRUE; - } - if (priority) - { - if (!drawablep->isState(LLDrawable::IN_REBUILD_Q1)) - { - mBuildQ1.push_back(drawablep); - drawablep->setState(LLDrawable::IN_REBUILD_Q1); // mark drawable as being in priority queue - } - } - else if (!drawablep->isState(LLDrawable::IN_REBUILD_Q2)) - { - mBuildQ2.push_back(drawablep); - drawablep->setState(LLDrawable::IN_REBUILD_Q2); // need flag here because it is just a list - } - if (flag & (LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION)) - { - drawablep->getVObj()->setChanged(LLXform::SILHOUETTE); - } - drawablep->setState(flag); - } -} - -static LLFastTimer::DeclareTimer FTM_RESET_DRAWORDER("Reset Draw Order"); - -void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) -{ - if (hasAnyRenderType(LLPipeline::RENDER_TYPE_AVATAR, - LLPipeline::RENDER_TYPE_GROUND, - LLPipeline::RENDER_TYPE_TERRAIN, - LLPipeline::RENDER_TYPE_TREE, - LLPipeline::RENDER_TYPE_SKY, - LLPipeline::RENDER_TYPE_VOIDWATER, - LLPipeline::RENDER_TYPE_WATER, - LLPipeline::END_RENDER_TYPES)) - { - //clear faces from face pools - LLFastTimer t(FTM_RESET_DRAWORDER); - gPipeline.resetDrawOrders(); - } - - LLFastTimer ftm(FTM_STATESORT); - LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); - - //LLVertexBuffer::unbind(); - - grabReferences(result); - for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - group->checkOcclusion(); - if (sUseOcclusion > 1 && group->isOcclusionState(LLSpatialGroup::OCCLUDED)) - { - markOccluder(group); - } - else - { - group->setVisible(); - for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i) - { - markVisible(*i, camera); - } - - if (!sDelayVBUpdate) - { //rebuild mesh as soon as we know it's visible - group->rebuildMesh(); - } - } - } - - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) - { - LLSpatialGroup* last_group = NULL; - for (LLCullResult::bridge_list_t::iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i) - { - LLCullResult::bridge_list_t::iterator cur_iter = i; - LLSpatialBridge* bridge = *cur_iter; - LLSpatialGroup* group = bridge->getSpatialGroup(); - - if (last_group == NULL) - { - last_group = group; - } - - if (!bridge->isDead() && group && !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) - { - stateSort(bridge, camera); - } - - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && - last_group != group && last_group->changeLOD()) - { - last_group->mLastUpdateDistance = last_group->mDistance; - } - - last_group = group; - } - - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && - last_group && last_group->changeLOD()) - { - last_group->mLastUpdateDistance = last_group->mDistance; - } - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - group->checkOcclusion(); - if (sUseOcclusion > 1 && group->isOcclusionState(LLSpatialGroup::OCCLUDED)) - { - markOccluder(group); - } - else - { - group->setVisible(); - stateSort(group, camera); - - if (!sDelayVBUpdate) - { //rebuild mesh as soon as we know it's visible - group->rebuildMesh(); - } - } - } - - { - LLFastTimer ftm(FTM_STATESORT_DRAWABLE); - for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); - iter != sCull->endVisibleList(); ++iter) - { - LLDrawable *drawablep = *iter; - if (!drawablep->isDead()) - { - stateSort(drawablep, camera); - } - } - } - - postSort(camera); -} - -void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); - if (group->changeLOD()) - { - for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i) - { - LLDrawable* drawablep = *i; - stateSort(drawablep, camera); - } - - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) - { //avoid redundant stateSort calls - group->mLastUpdateDistance = group->mDistance; - } - } - -} - -void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); - if (bridge->getSpatialGroup()->changeLOD()) - { - bool force_update = false; - bridge->updateDistance(camera, force_update); - } -} - -void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); - - if (!drawablep - || drawablep->isDead() - || !hasRenderType(drawablep->getRenderType())) - { - return; - } - - if (LLSelectMgr::getInstance()->mHideSelectedObjects) - { - if (drawablep->getVObj().notNull() && - drawablep->getVObj()->isSelected()) - { - return; - } - } - - if (drawablep->isAvatar()) - { //don't draw avatars beyond render distance or if we don't have a spatial group. - if ((drawablep->getSpatialGroup() == NULL) || - (drawablep->getSpatialGroup()->mDistance > LLVOAvatar::sRenderDistance)) - { - return; - } - - LLVOAvatar* avatarp = (LLVOAvatar*) drawablep->getVObj().get(); - if (!avatarp->isVisible()) - { - return; - } - } - - assertInitialized(); - - if (hasRenderType(drawablep->mRenderType)) - { - if (!drawablep->isState(LLDrawable::INVISIBLE|LLDrawable::FORCE_INVISIBLE)) - { - drawablep->setVisible(camera, NULL, FALSE); - } - else if (drawablep->isState(LLDrawable::CLEAR_INVISIBLE)) - { - // clear invisible flag here to avoid single frame glitch - drawablep->clearState(LLDrawable::FORCE_INVISIBLE|LLDrawable::CLEAR_INVISIBLE); - } - } - - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) - { - //if (drawablep->isVisible()) isVisible() check here is redundant, if it wasn't visible, it wouldn't be here - { - if (!drawablep->isActive()) - { - bool force_update = false; - drawablep->updateDistance(camera, force_update); - } - else if (drawablep->isAvatar()) - { - bool force_update = false; - drawablep->updateDistance(camera, force_update); // calls vobj->updateLOD() which calls LLVOAvatar::updateVisibility() - } - } - } - - if (!drawablep->getVOVolume()) - { - for (LLDrawable::face_list_t::iterator iter = drawablep->mFaces.begin(); - iter != drawablep->mFaces.end(); iter++) - { - LLFace* facep = *iter; - - if (facep->hasGeometry()) - { - if (facep->getPool()) - { - facep->getPool()->enqueue(facep); - } - else - { - break; - } - } - } - } - - - mNumVisibleFaces += drawablep->getNumFaces(); -} - - -void forAllDrawables(LLCullResult::sg_list_t::iterator begin, - LLCullResult::sg_list_t::iterator end, - void (*func)(LLDrawable*)) -{ - for (LLCullResult::sg_list_t::iterator i = begin; i != end; ++i) - { - for (LLSpatialGroup::element_iter j = (*i)->getData().begin(); j != (*i)->getData().end(); ++j) - { - func(*j); - } - } -} - -void LLPipeline::forAllVisibleDrawables(void (*func)(LLDrawable*)) -{ - forAllDrawables(sCull->beginDrawableGroups(), sCull->endDrawableGroups(), func); - forAllDrawables(sCull->beginVisibleGroups(), sCull->endVisibleGroups(), func); -} - -//function for creating scripted beacons -void renderScriptedBeacons(LLDrawable* drawablep) -{ - LLViewerObject *vobj = drawablep->getVObj(); - if (vobj - && !vobj->isAvatar() - && !vobj->getParent() - && vobj->flagScripted()) - { - if (gPipeline.sRenderBeacons) - { - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); - } - - if (gPipeline.sRenderHighlight) - { - S32 face_id; - S32 count = drawablep->getNumFaces(); - for (face_id = 0; face_id < count; face_id++) - { - gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); - } - } - } -} - -void renderScriptedTouchBeacons(LLDrawable* drawablep) -{ - LLViewerObject *vobj = drawablep->getVObj(); - if (vobj - && !vobj->isAvatar() - && !vobj->getParent() - && vobj->flagScripted() - && vobj->flagHandleTouch()) - { - if (gPipeline.sRenderBeacons) - { - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); - } - - if (gPipeline.sRenderHighlight) - { - S32 face_id; - S32 count = drawablep->getNumFaces(); - for (face_id = 0; face_id < count; face_id++) - { - gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); - } - } - } -} - -void renderPhysicalBeacons(LLDrawable* drawablep) -{ - LLViewerObject *vobj = drawablep->getVObj(); - if (vobj - && !vobj->isAvatar() - //&& !vobj->getParent() - && vobj->usePhysics()) - { - if (gPipeline.sRenderBeacons) - { - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(0.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); - } - - if (gPipeline.sRenderHighlight) - { - S32 face_id; - S32 count = drawablep->getNumFaces(); - for (face_id = 0; face_id < count; face_id++) - { - gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); - } - } - } -} - -void renderMOAPBeacons(LLDrawable* drawablep) -{ - LLViewerObject *vobj = drawablep->getVObj(); - - if(!vobj || vobj->isAvatar()) - return; - - BOOL beacon=FALSE; - U8 tecount=vobj->getNumTEs(); - for(int x=0;x<tecount;x++) - { - if(vobj->getTE(x)->hasMedia()) - { - beacon=TRUE; - break; - } - } - if(beacon==TRUE) - { - if (gPipeline.sRenderBeacons) - { - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 1.f, 1.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); - } - - if (gPipeline.sRenderHighlight) - { - S32 face_id; - S32 count = drawablep->getNumFaces(); - for (face_id = 0; face_id < count; face_id++) - { - gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); - } - } - } -} - -void renderParticleBeacons(LLDrawable* drawablep) -{ - // Look for attachments, objects, etc. - LLViewerObject *vobj = drawablep->getVObj(); - if (vobj - && vobj->isParticleSource()) - { - if (gPipeline.sRenderBeacons) - { - LLColor4 light_blue(0.5f, 0.5f, 1.f, 0.5f); - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", light_blue, LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); - } - - if (gPipeline.sRenderHighlight) - { - S32 face_id; - S32 count = drawablep->getNumFaces(); - for (face_id = 0; face_id < count; face_id++) - { - gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); - } - } - } -} - -void renderSoundHighlights(LLDrawable* drawablep) -{ - // Look for attachments, objects, etc. - LLViewerObject *vobj = drawablep->getVObj(); - if (vobj && vobj->isAudioSource()) - { - if (gPipeline.sRenderHighlight) - { - S32 face_id; - S32 count = drawablep->getNumFaces(); - for (face_id = 0; face_id < count; face_id++) - { - gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); - } - } - } -} - -void LLPipeline::postSort(LLCamera& camera) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_POST_SORT); - LLFastTimer ftm(FTM_STATESORT_POSTSORT); - - assertInitialized(); - - llpushcallstacks ; - //rebuild drawable geometry - for (LLCullResult::sg_list_t::iterator i = sCull->beginDrawableGroups(); i != sCull->endDrawableGroups(); ++i) - { - LLSpatialGroup* group = *i; - if (!sUseOcclusion || - !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) - { - group->rebuildGeom(); - } - } - llpushcallstacks ; - //rebuild groups - sCull->assertDrawMapsEmpty(); - - rebuildPriorityGroups(); - llpushcallstacks ; - - const S32 bin_count = 1024*8; - - static LLCullResult::drawinfo_list_t alpha_bins[bin_count]; - static U32 bin_size[bin_count]; - - //clear one bin per frame to avoid memory bloat - static S32 clear_idx = 0; - clear_idx = (1+clear_idx)%bin_count; - alpha_bins[clear_idx].clear(); - - for (U32 j = 0; j < bin_count; j++) - { - bin_size[j] = 0; - } - - //build render map - for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i) - { - LLSpatialGroup* group = *i; - if (sUseOcclusion && - group->isOcclusionState(LLSpatialGroup::OCCLUDED)) - { - continue; - } - - if (group->isState(LLSpatialGroup::NEW_DRAWINFO) && group->isState(LLSpatialGroup::GEOM_DIRTY)) - { //no way this group is going to be drawable without a rebuild - group->rebuildGeom(); - } - - for (LLSpatialGroup::draw_map_t::iterator j = group->mDrawMap.begin(); j != group->mDrawMap.end(); ++j) - { - LLSpatialGroup::drawmap_elem_t& src_vec = j->second; - if (!hasRenderType(j->first)) - { - continue; - } - - for (LLSpatialGroup::drawmap_elem_t::iterator k = src_vec.begin(); k != src_vec.end(); ++k) - { - if (sMinRenderSize > 0.f) - { - LLVector4a bounds; - bounds.setSub((*k)->mExtents[1],(*k)->mExtents[0]); - - if (llmax(llmax(bounds[0], bounds[1]), bounds[2]) > sMinRenderSize) - { - sCull->pushDrawInfo(j->first, *k); - } - } - else - { - sCull->pushDrawInfo(j->first, *k); - } - } - } - - if (hasRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA)) - { - LLSpatialGroup::draw_map_t::iterator alpha = group->mDrawMap.find(LLRenderPass::PASS_ALPHA); - - if (alpha != group->mDrawMap.end()) - { //store alpha groups for sorting - LLSpatialBridge* bridge = group->mSpatialPartition->asBridge(); - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) - { - if (bridge) - { - LLCamera trans_camera = bridge->transformCamera(camera); - group->updateDistance(trans_camera); - } - else - { - group->updateDistance(camera); - } - } - - if (hasRenderType(LLDrawPool::POOL_ALPHA)) - { - sCull->pushAlphaGroup(group); - } - } - } - } - - if (!sShadowRender) - { - std::sort(sCull->beginAlphaGroups(), sCull->endAlphaGroups(), LLSpatialGroup::CompareDepthGreater()); - } - llpushcallstacks ; - // only render if the flag is set. The flag is only set if we are in edit mode or the toggle is set in the menus - if (LLFloaterReg::instanceVisible("beacons") && !sShadowRender) - { - if (sRenderScriptedTouchBeacons) - { - // Only show the beacon on the root object. - forAllVisibleDrawables(renderScriptedTouchBeacons); - } - else - if (sRenderScriptedBeacons) - { - // Only show the beacon on the root object. - forAllVisibleDrawables(renderScriptedBeacons); - } - - if (sRenderPhysicalBeacons) - { - // Only show the beacon on the root object. - forAllVisibleDrawables(renderPhysicalBeacons); - } - - if(sRenderMOAPBeacons) - { - forAllVisibleDrawables(renderMOAPBeacons); - } - - if (sRenderParticleBeacons) - { - forAllVisibleDrawables(renderParticleBeacons); - } - - // If god mode, also show audio cues - if (sRenderSoundBeacons && gAudiop) - { - // Walk all sound sources and render out beacons for them. Note, this isn't done in the ForAllVisibleDrawables function, because some are not visible. - LLAudioEngine::source_map::iterator iter; - for (iter = gAudiop->mAllSources.begin(); iter != gAudiop->mAllSources.end(); ++iter) - { - LLAudioSource *sourcep = iter->second; - - LLVector3d pos_global = sourcep->getPositionGlobal(); - LLVector3 pos = gAgent.getPosAgentFromGlobal(pos_global); - if (gPipeline.sRenderBeacons) - { - //pos += LLVector3(0.f, 0.f, 0.2f); - gObjectList.addDebugBeacon(pos, "", LLColor4(1.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), DebugBeaconLineWidth); - } - } - // now deal with highlights for all those seeable sound sources - forAllVisibleDrawables(renderSoundHighlights); - } - } - llpushcallstacks ; - // If managing your telehub, draw beacons at telehub and currently selected spawnpoint. - if (LLFloaterTelehub::renderBeacons()) - { - LLFloaterTelehub::addBeacons(); - } - - if (!sShadowRender) - { - mSelectedFaces.clear(); - - // Draw face highlights for selected faces. - if (LLSelectMgr::getInstance()->getTEMode()) - { - struct f : public LLSelectedTEFunctor - { - virtual bool apply(LLViewerObject* object, S32 te) - { - if (object->mDrawable) - { - gPipeline.mSelectedFaces.push_back(object->mDrawable->getFace(te)); - } - return true; - } - } func; - LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func); - } - } - - //LLSpatialGroup::sNoDelete = FALSE; - llpushcallstacks ; -} - - -void render_hud_elements() -{ - LLMemType mt_rhe(LLMemType::MTYPE_PIPELINE_RENDER_HUD_ELS); - LLFastTimer t(FTM_RENDER_UI); - gPipeline.disableLights(); - - LLGLDisable fog(GL_FOG); - LLGLSUIDefault gls_ui; - - LLGLEnable stencil(GL_STENCIL_TEST); - glStencilFunc(GL_ALWAYS, 255, 0xFFFFFFFF); - glStencilMask(0xFFFFFFFF); - glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); - - gGL.color4f(1,1,1,1); - - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } - LLGLDepthTest depth(GL_TRUE, GL_FALSE); - - if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) - { - LLGLEnable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); - gViewerWindow->renderSelections(FALSE, FALSE, FALSE); // For HUD version in render_ui_3d() - - // Draw the tracking overlays - LLTracker::render3D(); - - // Show the property lines - LLWorld::getInstance()->renderPropertyLines(); - LLViewerParcelMgr::getInstance()->render(); - LLViewerParcelMgr::getInstance()->renderParcelCollision(); - - // Render name tags. - LLHUDObject::renderAll(); - } - else if (gForceRenderLandFence) - { - // This is only set when not rendering the UI, for parcel snapshots - LLViewerParcelMgr::getInstance()->render(); - } - else if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) - { - LLHUDText::renderAllHUD(); - } - - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.unbind(); - } - gGL.flush(); -} - -void LLPipeline::renderHighlights() -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_HL); - - assertInitialized(); - - // Draw 3D UI elements here (before we clear the Z buffer in POOL_HUD) - // Render highlighted faces. - LLGLSPipelineAlpha gls_pipeline_alpha; - LLColor4 color(1.f, 1.f, 1.f, 0.5f); - LLGLEnable color_mat(GL_COLOR_MATERIAL); - disableLights(); - - if (!hasRenderType(LLPipeline::RENDER_TYPE_HUD) && !mHighlightSet.empty()) - { //draw blurry highlight image over screen - LLGLEnable blend(GL_BLEND); - LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); - LLGLDisable test(GL_ALPHA_TEST); - - LLGLEnable stencil(GL_STENCIL_TEST); - gGL.flush(); - glStencilMask(0xFFFFFFFF); - glClearStencil(1); - glClear(GL_STENCIL_BUFFER_BIT); - - glStencilFunc(GL_ALWAYS, 0, 0xFFFFFFFF); - glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); - - gGL.setColorMask(false, false); - for (std::set<HighlightItem>::iterator iter = mHighlightSet.begin(); iter != mHighlightSet.end(); ++iter) - { - renderHighlight(iter->mItem->getVObj(), 1.f); - } - gGL.setColorMask(true, false); - - glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); - glStencilFunc(GL_NOTEQUAL, 0, 0xFFFFFFFF); - - //gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); - - gGL.pushMatrix(); - gGL.loadIdentity(); - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadIdentity(); - - gGL.getTexUnit(0)->bind(&mHighlight); - - LLVector2 tc1; - LLVector2 tc2; - - tc1.setVec(0,0); - tc2.setVec(2,2); - - gGL.begin(LLRender::TRIANGLES); - - F32 scale = RenderHighlightBrightness; - LLColor4 color = RenderHighlightColor; - F32 thickness = RenderHighlightThickness; - - for (S32 pass = 0; pass < 2; ++pass) - { - if (pass == 0) - { - gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); - } - else - { - gGL.setSceneBlendType(LLRender::BT_ALPHA); - } - - for (S32 i = 0; i < 8; ++i) - { - for (S32 j = 0; j < 8; ++j) - { - LLVector2 tc(i-4+0.5f, j-4+0.5f); - - F32 dist = 1.f-(tc.length()/sqrtf(32.f)); - dist *= scale/64.f; - - tc *= thickness; - tc.mV[0] = (tc.mV[0])/mHighlight.getWidth(); - tc.mV[1] = (tc.mV[1])/mHighlight.getHeight(); - - gGL.color4f(color.mV[0], - color.mV[1], - color.mV[2], - color.mV[3]*dist); - - gGL.texCoord2f(tc.mV[0]+tc1.mV[0], tc.mV[1]+tc2.mV[1]); - gGL.vertex2f(-1,3); - - gGL.texCoord2f(tc.mV[0]+tc1.mV[0], tc.mV[1]+tc1.mV[1]); - gGL.vertex2f(-1,-1); - - gGL.texCoord2f(tc.mV[0]+tc2.mV[0], tc.mV[1]+tc1.mV[1]); - gGL.vertex2f(3,-1); - } - } - } - - gGL.end(); - - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - - //gGL.setSceneBlendType(LLRender::BT_ALPHA); - } - - if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)) - { - gHighlightProgram.bind(); - gGL.diffuseColor4f(1,1,1,0.5f); - } - - if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED)) - { - // Make sure the selection image gets downloaded and decoded - if (!mFaceSelectImagep) - { - mFaceSelectImagep = LLViewerTextureManager::getFetchedTexture(IMG_FACE_SELECT); - } - mFaceSelectImagep->addTextureStats((F32)MAX_IMAGE_AREA); - - U32 count = mSelectedFaces.size(); - for (U32 i = 0; i < count; i++) - { - LLFace *facep = mSelectedFaces[i]; - if (!facep || facep->getDrawable()->isDead()) - { - llerrs << "Bad face on selection" << llendl; - return; - } - - facep->renderSelected(mFaceSelectImagep, color); - } - } - - if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED)) - { - // Paint 'em red! - color.setVec(1.f, 0.f, 0.f, 0.5f); - - int count = mHighlightFaces.size(); - for (S32 i = 0; i < count; i++) - { - LLFace* facep = mHighlightFaces[i]; - facep->renderSelected(LLViewerTexture::sNullImagep, color); - } - } - - // Contains a list of the faces of objects that are physical or - // have touch-handlers. - mHighlightFaces.clear(); - - if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0) - { - gHighlightProgram.unbind(); - } -} - -//debug use -U32 LLPipeline::sCurRenderPoolType = 0 ; - -void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_GEOM); - LLFastTimer t(FTM_RENDER_GEOMETRY); - - assertInitialized(); - - F32 saved_modelview[16]; - F32 saved_projection[16]; - - //HACK: preserve/restore matrices around HUD render - if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) - { - for (U32 i = 0; i < 16; i++) - { - saved_modelview[i] = gGLModelView[i]; - saved_projection[i] = gGLProjection[i]; - } - } - - /////////////////////////////////////////// - // - // Sync and verify GL state - // - // - - stop_glerror(); - - LLVertexBuffer::unbind(); - - // Do verification of GL state - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); - if (mRenderDebugMask & RENDER_DEBUG_VERIFY) - { - if (!verify()) - { - llerrs << "Pipeline verification failed!" << llendl; - } - } - - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:ForceVBO"); - - // Initialize lots of GL state to "safe" values - gGL.matrixMode(LLRender::MM_TEXTURE); - gGL.loadIdentity(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - - LLGLSPipeline gls_pipeline; - LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); - - LLGLState gls_color_material(GL_COLOR_MATERIAL, mLightingDetail < 2); - - // Toggle backface culling for debugging - LLGLEnable cull_face(mBackfaceCull ? GL_CULL_FACE : 0); - // Set fog - BOOL use_fog = hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOG); - LLGLEnable fog_enable(use_fog && - !gPipeline.canUseWindLightShadersOnObjects() ? GL_FOG : 0); - gSky.updateFog(camera.getFar()); - if (!use_fog) - { - sUnderWaterRender = FALSE; - } - - gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sDefaultImagep); - LLViewerFetchedTexture::sDefaultImagep->setAddressMode(LLTexUnit::TAM_WRAP); - - ////////////////////////////////////////////// - // - // Actually render all of the geometry - // - // - stop_glerror(); - - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPools"); - - for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) - { - LLDrawPool *poolp = *iter; - if (hasRenderType(poolp->getType())) - { - poolp->prerender(); - } - } - - { - LLFastTimer t(FTM_POOLS); - - // HACK: don't calculate local lights if we're rendering the HUD! - // Removing this check will cause bad flickering when there are - // HUD elements being rendered AND the user is in flycam mode -nyx - if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) - { - calcNearbyLights(camera); - setupHWLights(NULL); - } - - BOOL occlude = sUseOcclusion > 1; - U32 cur_type = 0; - - pool_set_t::iterator iter1 = mPools.begin(); - while ( iter1 != mPools.end() ) - { - LLDrawPool *poolp = *iter1; - - cur_type = poolp->getType(); - - //debug use - sCurRenderPoolType = cur_type ; - - if (occlude && cur_type >= LLDrawPool::POOL_GRASS) - { - occlude = FALSE; - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - LLGLSLShader::bindNoShader(); - doOcclusion(camera); - } - - pool_set_t::iterator iter2 = iter1; - if (hasRenderType(poolp->getType()) && poolp->getNumPasses() > 0) - { - LLFastTimer t(FTM_POOLRENDER); - - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - - for( S32 i = 0; i < poolp->getNumPasses(); i++ ) - { - LLVertexBuffer::unbind(); - poolp->beginRenderPass(i); - for (iter2 = iter1; iter2 != mPools.end(); iter2++) - { - LLDrawPool *p = *iter2; - if (p->getType() != cur_type) - { - break; - } - - p->render(i); - } - poolp->endRenderPass(i); - LLVertexBuffer::unbind(); - if (gDebugGL) - { - std::string msg = llformat("pass %d", i); - LLGLState::checkStates(msg); - //LLGLState::checkTextureChannels(msg); - //LLGLState::checkClientArrays(msg); - } - } - } - else - { - // Skip all pools of this type - for (iter2 = iter1; iter2 != mPools.end(); iter2++) - { - LLDrawPool *p = *iter2; - if (p->getType() != cur_type) - { - break; - } - } - } - iter1 = iter2; - stop_glerror(); - } - - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPoolsEnd"); - - LLVertexBuffer::unbind(); - - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - - if (occlude) - { - occlude = FALSE; - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - LLGLSLShader::bindNoShader(); - doOcclusion(camera); - } - } - - LLVertexBuffer::unbind(); - LLGLState::checkStates(); - - if (!LLPipeline::sImpostorRender) - { - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderHighlights"); - - if (!sReflectionRender) - { - renderHighlights(); - } - - // Contains a list of the faces of objects that are physical or - // have touch-handlers. - mHighlightFaces.clear(); - - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDebug"); - - renderDebug(); - - LLVertexBuffer::unbind(); - - if (!LLPipeline::sReflectionRender && !LLPipeline::sRenderDeferred) - { - if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) - { - // Render debugging beacons. - gObjectList.renderObjectBeacons(); - gObjectList.resetObjectBeacons(); - } - else - { - // Make sure particle effects disappear - LLHUDObject::renderAllForTimer(); - } - } - else - { - // Make sure particle effects disappear - LLHUDObject::renderAllForTimer(); - } - - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomEnd"); - - //HACK: preserve/restore matrices around HUD render - if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) - { - for (U32 i = 0; i < 16; i++) - { - gGLModelView[i] = saved_modelview[i]; - gGLProjection[i] = saved_projection[i]; - } - } - } - - LLVertexBuffer::unbind(); - - LLGLState::checkStates(); -// LLGLState::checkTextureChannels(); -// LLGLState::checkClientArrays(); -} - -void LLPipeline::renderGeomDeferred(LLCamera& camera) -{ - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomDeferred"); - - LLMemType mt_rgd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_DEFFERRED); - LLFastTimer t(FTM_RENDER_GEOMETRY); - - LLFastTimer t2(FTM_POOLS); - - LLGLEnable cull(GL_CULL_FACE); - - LLGLEnable stencil(GL_STENCIL_TEST); - glStencilFunc(GL_ALWAYS, 1, 0xFFFFFFFF); - stop_glerror(); - glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); - stop_glerror(); - - for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) - { - LLDrawPool *poolp = *iter; - if (hasRenderType(poolp->getType())) - { - poolp->prerender(); - } - } - - LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); - - LLVertexBuffer::unbind(); - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); - - U32 cur_type = 0; - - gGL.setColorMask(true, true); - - pool_set_t::iterator iter1 = mPools.begin(); - - while ( iter1 != mPools.end() ) - { - LLDrawPool *poolp = *iter1; - - cur_type = poolp->getType(); - - pool_set_t::iterator iter2 = iter1; - if (hasRenderType(poolp->getType()) && poolp->getNumDeferredPasses() > 0) - { - LLFastTimer t(FTM_POOLRENDER); - - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - - for( S32 i = 0; i < poolp->getNumDeferredPasses(); i++ ) - { - LLVertexBuffer::unbind(); - poolp->beginDeferredPass(i); - for (iter2 = iter1; iter2 != mPools.end(); iter2++) - { - LLDrawPool *p = *iter2; - if (p->getType() != cur_type) - { - break; - } - - p->renderDeferred(i); - } - poolp->endDeferredPass(i); - LLVertexBuffer::unbind(); - - if (gDebugGL || gDebugPipeline) - { - LLGLState::checkStates(); - } - } - } - else - { - // Skip all pools of this type - for (iter2 = iter1; iter2 != mPools.end(); iter2++) - { - LLDrawPool *p = *iter2; - if (p->getType() != cur_type) - { - break; - } - } - } - iter1 = iter2; - stop_glerror(); - } - - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - - gGL.setColorMask(true, false); -} - -void LLPipeline::renderGeomPostDeferred(LLCamera& camera) -{ - LLMemType mt_rgpd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_POST_DEF); - LLFastTimer t(FTM_POOLS); - U32 cur_type = 0; - - LLGLEnable cull(GL_CULL_FACE); - - LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); - - calcNearbyLights(camera); - setupHWLights(NULL); - - gGL.setColorMask(true, false); - - pool_set_t::iterator iter1 = mPools.begin(); - BOOL occlude = LLPipeline::sUseOcclusion > 1; - - while ( iter1 != mPools.end() ) - { - LLDrawPool *poolp = *iter1; - - cur_type = poolp->getType(); - - if (occlude && cur_type >= LLDrawPool::POOL_GRASS) - { - occlude = FALSE; - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - LLGLSLShader::bindNoShader(); - doOcclusion(camera); - gGL.setColorMask(true, false); - } - - pool_set_t::iterator iter2 = iter1; - if (hasRenderType(poolp->getType()) && poolp->getNumPostDeferredPasses() > 0) - { - LLFastTimer t(FTM_POOLRENDER); - - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - - for( S32 i = 0; i < poolp->getNumPostDeferredPasses(); i++ ) - { - LLVertexBuffer::unbind(); - poolp->beginPostDeferredPass(i); - for (iter2 = iter1; iter2 != mPools.end(); iter2++) - { - LLDrawPool *p = *iter2; - if (p->getType() != cur_type) - { - break; - } - - p->renderPostDeferred(i); - } - poolp->endPostDeferredPass(i); - LLVertexBuffer::unbind(); - - if (gDebugGL || gDebugPipeline) - { - LLGLState::checkStates(); - } - } - } - else - { - // Skip all pools of this type - for (iter2 = iter1; iter2 != mPools.end(); iter2++) - { - LLDrawPool *p = *iter2; - if (p->getType() != cur_type) - { - break; - } - } - } - iter1 = iter2; - stop_glerror(); - } - - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - - if (occlude) - { - occlude = FALSE; - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - LLGLSLShader::bindNoShader(); - doOcclusion(camera); - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - } -} - -void LLPipeline::renderGeomShadow(LLCamera& camera) -{ - LLMemType mt_rgs(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_SHADOW); - U32 cur_type = 0; - - LLGLEnable cull(GL_CULL_FACE); - - LLVertexBuffer::unbind(); - - pool_set_t::iterator iter1 = mPools.begin(); - - while ( iter1 != mPools.end() ) - { - LLDrawPool *poolp = *iter1; - - cur_type = poolp->getType(); - - pool_set_t::iterator iter2 = iter1; - if (hasRenderType(poolp->getType()) && poolp->getNumShadowPasses() > 0) - { - poolp->prerender() ; - - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - - for( S32 i = 0; i < poolp->getNumShadowPasses(); i++ ) - { - LLVertexBuffer::unbind(); - poolp->beginShadowPass(i); - for (iter2 = iter1; iter2 != mPools.end(); iter2++) - { - LLDrawPool *p = *iter2; - if (p->getType() != cur_type) - { - break; - } - - p->renderShadow(i); - } - poolp->endShadowPass(i); - LLVertexBuffer::unbind(); - - LLGLState::checkStates(); - } - } - else - { - // Skip all pools of this type - for (iter2 = iter1; iter2 != mPools.end(); iter2++) - { - LLDrawPool *p = *iter2; - if (p->getType() != cur_type) - { - break; - } - } - } - iter1 = iter2; - stop_glerror(); - } - - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); -} - - -void LLPipeline::addTrianglesDrawn(S32 index_count, U32 render_type) -{ - assertInitialized(); - S32 count = 0; - if (render_type == LLRender::TRIANGLE_STRIP) - { - count = index_count-2; - } - else - { - count = index_count/3; - } - - mTrianglesDrawn += count; - mBatchCount++; - mMaxBatchSize = llmax(mMaxBatchSize, count); - mMinBatchSize = llmin(mMinBatchSize, count); - - if (LLPipeline::sRenderFrameTest) - { - gViewerWindow->getWindow()->swapBuffers(); - ms_sleep(16); - } -} - -void LLPipeline::renderPhysicsDisplay() -{ - if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES)) - { - return; - } - - allocatePhysicsBuffer(); - - gGL.flush(); - mPhysicsDisplay.bindTarget(); - glClearColor(0,0,0,1); - gGL.setColorMask(true, true); - mPhysicsDisplay.clear(); - glClearColor(0,0,0,0); - - gGL.setColorMask(true, false); - - if (LLGLSLShader::sNoFixedFunction) - { - gDebugProgram.bind(); - } - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - if (hasRenderType(part->mDrawableType)) - { - part->renderPhysicsShapes(); - } - } - } - } - - for (LLCullResult::bridge_list_t::const_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i) - { - LLSpatialBridge* bridge = *i; - if (!bridge->isDead() && hasRenderType(bridge->mDrawableType)) - { - gGL.pushMatrix(); - gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); - bridge->renderPhysicsShapes(); - gGL.popMatrix(); - } - } - - gGL.flush(); - - if (LLGLSLShader::sNoFixedFunction) - { - gDebugProgram.unbind(); - } - - mPhysicsDisplay.flush(); -} - - -void LLPipeline::renderDebug() -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE); - - assertInitialized(); - - gGL.color4f(1,1,1,1); - - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - gGL.setColorMask(true, false); - - bool hud_only = hasRenderType(LLPipeline::RENDER_TYPE_HUD); - - - if (!hud_only && !mDebugBlips.empty()) - { //render debug blips - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } - - gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep, true); - - glPointSize(8.f); - LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS); - - gGL.begin(LLRender::POINTS); - for (std::list<DebugBlip>::iterator iter = mDebugBlips.begin(); iter != mDebugBlips.end(); ) - { - DebugBlip& blip = *iter; - - blip.mAge += gFrameIntervalSeconds; - if (blip.mAge > 2.f) - { - mDebugBlips.erase(iter++); - } - else - { - iter++; - } - - blip.mPosition.mV[2] += gFrameIntervalSeconds*2.f; - - gGL.color4fv(blip.mColor.mV); - gGL.vertex3fv(blip.mPosition.mV); - } - gGL.end(); - gGL.flush(); - glPointSize(1.f); - } - - - // Debug stuff. - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - if ( hud_only && (part->mDrawableType == RENDER_TYPE_HUD || part->mDrawableType == RENDER_TYPE_HUD_PARTICLES) || - !hud_only && hasRenderType(part->mDrawableType) ) - { - part->renderDebug(); - } - } - } - } - - for (LLCullResult::bridge_list_t::const_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i) - { - LLSpatialBridge* bridge = *i; - if (!bridge->isDead() && hasRenderType(bridge->mDrawableType)) - { - gGL.pushMatrix(); - gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); - bridge->renderDebug(); - gGL.popMatrix(); - } - } - - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } - - if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) - { - LLVertexBuffer::unbind(); - - LLGLEnable blend(GL_BLEND); - LLGLDepthTest depth(TRUE, FALSE); - LLGLDisable cull(GL_CULL_FACE); - - gGL.color4f(1,1,1,1); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - F32 a = 0.1f; - - F32 col[] = - { - 1,0,0,a, - 0,1,0,a, - 0,0,1,a, - 1,0,1,a, - - 1,1,0,a, - 0,1,1,a, - 1,1,1,a, - 1,0,1,a, - }; - - for (U32 i = 0; i < 8; i++) - { - LLVector3* frust = mShadowCamera[i].mAgentFrustum; - - if (i > 3) - { //render shadow frusta as volumes - if (mShadowFrustPoints[i-4].empty()) - { - continue; - } - - gGL.color4fv(col+(i-4)*4); - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV); - gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[5].mV); - gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[6].mV); - gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[7].mV); - gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV); - gGL.end(); - - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.vertex3fv(frust[0].mV); - gGL.vertex3fv(frust[1].mV); - gGL.vertex3fv(frust[3].mV); - gGL.vertex3fv(frust[2].mV); - gGL.end(); - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.vertex3fv(frust[4].mV); - gGL.vertex3fv(frust[5].mV); - gGL.vertex3fv(frust[7].mV); - gGL.vertex3fv(frust[6].mV); - gGL.end(); - } - - - if (i < 4) - { - - //if (i == 0 || !mShadowFrustPoints[i].empty()) - { - //render visible point cloud - gGL.flush(); - glPointSize(8.f); - gGL.begin(LLRender::POINTS); - - F32* c = col+i*4; - gGL.color3fv(c); - - for (U32 j = 0; j < mShadowFrustPoints[i].size(); ++j) - { - gGL.vertex3fv(mShadowFrustPoints[i][j].mV); - - } - gGL.end(); - - gGL.flush(); - glPointSize(1.f); - - LLVector3* ext = mShadowExtents[i]; - LLVector3 pos = (ext[0]+ext[1])*0.5f; - LLVector3 size = (ext[1]-ext[0])*0.5f; - drawBoxOutline(pos, size); - - //render camera frustum splits as outlines - gGL.begin(LLRender::LINES); - gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[1].mV); - gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[2].mV); - gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[3].mV); - gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[0].mV); - gGL.vertex3fv(frust[4].mV); gGL.vertex3fv(frust[5].mV); - gGL.vertex3fv(frust[5].mV); gGL.vertex3fv(frust[6].mV); - gGL.vertex3fv(frust[6].mV); gGL.vertex3fv(frust[7].mV); - gGL.vertex3fv(frust[7].mV); gGL.vertex3fv(frust[4].mV); - gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV); - gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[5].mV); - gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[6].mV); - gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[7].mV); - gGL.end(); - } - } - - /*gGL.flush(); - glLineWidth(16-i*2); - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - for (U32 j = 0; j < LLViewerRegion::NUM_PARTITIONS; j++) - { - LLSpatialPartition* part = region->getSpatialPartition(j); - if (part) - { - if (hasRenderType(part->mDrawableType)) - { - part->renderIntersectingBBoxes(&mShadowCamera[i]); - } - } - } - } - gGL.flush(); - glLineWidth(1.f);*/ - } - } - - if (mRenderDebugMask & RENDER_DEBUG_WIND_VECTORS) - { - gAgent.getRegion()->mWind.renderVectors(); - } - - if (mRenderDebugMask & RENDER_DEBUG_COMPOSITION) - { - // Debug composition layers - F32 x, y; - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - if (gAgent.getRegion()) - { - gGL.begin(LLRender::POINTS); - // Draw the composition layer for the region that I'm in. - for (x = 0; x <= 260; x++) - { - for (y = 0; y <= 260; y++) - { - if ((x > 255) || (y > 255)) - { - gGL.color4f(1.f, 0.f, 0.f, 1.f); - } - else - { - gGL.color4f(0.f, 0.f, 1.f, 1.f); - } - F32 z = gAgent.getRegion()->getCompositionXY((S32)x, (S32)y); - z *= 5.f; - z += 50.f; - gGL.vertex3f(x, y, z); - } - } - gGL.end(); - } - } - - if (mRenderDebugMask & LLPipeline::RENDER_DEBUG_BUILD_QUEUE) - { - U32 count = 0; - U32 size = mGroupQ2.size(); - LLColor4 col; - - LLVertexBuffer::unbind(); - LLGLEnable blend(GL_BLEND); - gGL.setSceneBlendType(LLRender::BT_ALPHA); - LLGLDepthTest depth(GL_TRUE, GL_FALSE); - gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep); - - gGL.pushMatrix(); - gGL.loadMatrix(gGLModelView); - gGLLastMatrix = NULL; - - for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ2.begin(); iter != mGroupQ2.end(); ++iter) - { - LLSpatialGroup* group = *iter; - if (group->isDead()) - { - continue; - } - - LLSpatialBridge* bridge = group->mSpatialPartition->asBridge(); - - if (bridge && (!bridge->mDrawable || bridge->mDrawable->isDead())) - { - continue; - } - - if (bridge) - { - gGL.pushMatrix(); - gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); - } - - F32 alpha = llclamp((F32) (size-count)/size, 0.f, 1.f); - - - LLVector2 c(1.f-alpha, alpha); - c.normVec(); - - - ++count; - col.set(c.mV[0], c.mV[1], 0, alpha*0.5f+0.5f); - group->drawObjectBox(col); - - if (bridge) - { - gGL.popMatrix(); - } - } - - gGL.popMatrix(); - } - - gGL.flush(); - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.unbind(); - } -} - -void LLPipeline::rebuildPools() -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_REBUILD_POOLS); - - assertInitialized(); - - S32 max_count = mPools.size(); - pool_set_t::iterator iter1 = mPools.upper_bound(mLastRebuildPool); - while(max_count > 0 && mPools.size() > 0) // && num_rebuilds < MAX_REBUILDS) - { - if (iter1 == mPools.end()) - { - iter1 = mPools.begin(); - } - LLDrawPool* poolp = *iter1; - - if (poolp->isDead()) - { - mPools.erase(iter1++); - removeFromQuickLookup( poolp ); - if (poolp == mLastRebuildPool) - { - mLastRebuildPool = NULL; - } - delete poolp; - } - else - { - mLastRebuildPool = poolp; - iter1++; - } - max_count--; - } - - if (isAgentAvatarValid()) - { - gAgentAvatarp->rebuildHUD(); - } -} - -void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_QUICK_LOOKUP); - - assertInitialized(); - - switch( new_poolp->getType() ) - { - case LLDrawPool::POOL_SIMPLE: - if (mSimplePool) - { - llassert(0); - llwarns << "Ignoring duplicate simple pool." << llendl; - } - else - { - mSimplePool = (LLRenderPass*) new_poolp; - } - break; - - case LLDrawPool::POOL_GRASS: - if (mGrassPool) - { - llassert(0); - llwarns << "Ignoring duplicate grass pool." << llendl; - } - else - { - mGrassPool = (LLRenderPass*) new_poolp; - } - break; - - case LLDrawPool::POOL_FULLBRIGHT: - if (mFullbrightPool) - { - llassert(0); - llwarns << "Ignoring duplicate simple pool." << llendl; - } - else - { - mFullbrightPool = (LLRenderPass*) new_poolp; - } - break; - - case LLDrawPool::POOL_INVISIBLE: - if (mInvisiblePool) - { - llassert(0); - llwarns << "Ignoring duplicate simple pool." << llendl; - } - else - { - mInvisiblePool = (LLRenderPass*) new_poolp; - } - break; - - case LLDrawPool::POOL_GLOW: - if (mGlowPool) - { - llassert(0); - llwarns << "Ignoring duplicate glow pool." << llendl; - } - else - { - mGlowPool = (LLRenderPass*) new_poolp; - } - break; - - case LLDrawPool::POOL_TREE: - mTreePools[ uintptr_t(new_poolp->getTexture()) ] = new_poolp ; - break; - - case LLDrawPool::POOL_TERRAIN: - mTerrainPools[ uintptr_t(new_poolp->getTexture()) ] = new_poolp ; - break; - - case LLDrawPool::POOL_BUMP: - if (mBumpPool) - { - llassert(0); - llwarns << "Ignoring duplicate bump pool." << llendl; - } - else - { - mBumpPool = new_poolp; - } - break; - - case LLDrawPool::POOL_ALPHA: - if( mAlphaPool ) - { - llassert(0); - llwarns << "LLPipeline::addPool(): Ignoring duplicate Alpha pool" << llendl; - } - else - { - mAlphaPool = new_poolp; - } - break; - - case LLDrawPool::POOL_AVATAR: - break; // Do nothing - - case LLDrawPool::POOL_SKY: - if( mSkyPool ) - { - llassert(0); - llwarns << "LLPipeline::addPool(): Ignoring duplicate Sky pool" << llendl; - } - else - { - mSkyPool = new_poolp; - } - break; - - case LLDrawPool::POOL_WATER: - if( mWaterPool ) - { - llassert(0); - llwarns << "LLPipeline::addPool(): Ignoring duplicate Water pool" << llendl; - } - else - { - mWaterPool = new_poolp; - } - break; - - case LLDrawPool::POOL_GROUND: - if( mGroundPool ) - { - llassert(0); - llwarns << "LLPipeline::addPool(): Ignoring duplicate Ground Pool" << llendl; - } - else - { - mGroundPool = new_poolp; - } - break; - - case LLDrawPool::POOL_WL_SKY: - if( mWLSkyPool ) - { - llassert(0); - llwarns << "LLPipeline::addPool(): Ignoring duplicate WLSky Pool" << llendl; - } - else - { - mWLSkyPool = new_poolp; - } - break; - - default: - llassert(0); - llwarns << "Invalid Pool Type in LLPipeline::addPool()" << llendl; - break; - } -} - -void LLPipeline::removePool( LLDrawPool* poolp ) -{ - assertInitialized(); - removeFromQuickLookup(poolp); - mPools.erase(poolp); - delete poolp; -} - -void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp ) -{ - assertInitialized(); - LLMemType mt(LLMemType::MTYPE_PIPELINE); - switch( poolp->getType() ) - { - case LLDrawPool::POOL_SIMPLE: - llassert(mSimplePool == poolp); - mSimplePool = NULL; - break; - - case LLDrawPool::POOL_GRASS: - llassert(mGrassPool == poolp); - mGrassPool = NULL; - break; - - case LLDrawPool::POOL_FULLBRIGHT: - llassert(mFullbrightPool == poolp); - mFullbrightPool = NULL; - break; - - case LLDrawPool::POOL_INVISIBLE: - llassert(mInvisiblePool == poolp); - mInvisiblePool = NULL; - break; - - case LLDrawPool::POOL_WL_SKY: - llassert(mWLSkyPool == poolp); - mWLSkyPool = NULL; - break; - - case LLDrawPool::POOL_GLOW: - llassert(mGlowPool == poolp); - mGlowPool = NULL; - break; - - case LLDrawPool::POOL_TREE: - #ifdef _DEBUG - { - BOOL found = mTreePools.erase( (uintptr_t)poolp->getTexture() ); - llassert( found ); - } - #else - mTreePools.erase( (uintptr_t)poolp->getTexture() ); - #endif - break; - - case LLDrawPool::POOL_TERRAIN: - #ifdef _DEBUG - { - BOOL found = mTerrainPools.erase( (uintptr_t)poolp->getTexture() ); - llassert( found ); - } - #else - mTerrainPools.erase( (uintptr_t)poolp->getTexture() ); - #endif - break; - - case LLDrawPool::POOL_BUMP: - llassert( poolp == mBumpPool ); - mBumpPool = NULL; - break; - - case LLDrawPool::POOL_ALPHA: - llassert( poolp == mAlphaPool ); - mAlphaPool = NULL; - break; - - case LLDrawPool::POOL_AVATAR: - break; // Do nothing - - case LLDrawPool::POOL_SKY: - llassert( poolp == mSkyPool ); - mSkyPool = NULL; - break; - - case LLDrawPool::POOL_WATER: - llassert( poolp == mWaterPool ); - mWaterPool = NULL; - break; - - case LLDrawPool::POOL_GROUND: - llassert( poolp == mGroundPool ); - mGroundPool = NULL; - break; - - default: - llassert(0); - llwarns << "Invalid Pool Type in LLPipeline::removeFromQuickLookup() type=" << poolp->getType() << llendl; - break; - } -} - -void LLPipeline::resetDrawOrders() -{ - assertInitialized(); - // Iterate through all of the draw pools and rebuild them. - for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) - { - LLDrawPool *poolp = *iter; - poolp->resetDrawOrders(); - } -} - -//============================================================================ -// Once-per-frame setup of hardware lights, -// including sun/moon, avatar backlight, and up to 6 local lights - -void LLPipeline::setupAvatarLights(BOOL for_edit) -{ - assertInitialized(); - - if (for_edit) - { - LLColor4 diffuse(1.f, 1.f, 1.f, 0.f); - LLVector4 light_pos_cam(-8.f, 0.25f, 10.f, 0.f); // w==0 => directional light - LLMatrix4 camera_mat = LLViewerCamera::getInstance()->getModelview(); - LLMatrix4 camera_rot(camera_mat.getMat3()); - camera_rot.invert(); - LLVector4 light_pos = light_pos_cam * camera_rot; - - light_pos.normalize(); - - LLLightState* light = gGL.getLight(1); - - mHWLightColors[1] = diffuse; - - light->setDiffuse(diffuse); - light->setAmbient(LLColor4::black); - light->setSpecular(LLColor4::black); - light->setPosition(light_pos); - light->setConstantAttenuation(1.f); - light->setLinearAttenuation(0.f); - light->setQuadraticAttenuation(0.f); - light->setSpotExponent(0.f); - light->setSpotCutoff(180.f); - } - else if (gAvatarBacklight) // Always true (unless overridden in a devs .ini) - { - LLVector3 opposite_pos = -1.f * mSunDir; - LLVector3 orthog_light_pos = mSunDir % LLVector3::z_axis; - LLVector4 backlight_pos = LLVector4(lerp(opposite_pos, orthog_light_pos, 0.3f), 0.0f); - backlight_pos.normalize(); - - LLColor4 light_diffuse = mSunDiffuse; - LLColor4 backlight_diffuse(1.f - light_diffuse.mV[VRED], 1.f - light_diffuse.mV[VGREEN], 1.f - light_diffuse.mV[VBLUE], 1.f); - F32 max_component = 0.001f; - for (S32 i = 0; i < 3; i++) - { - if (backlight_diffuse.mV[i] > max_component) - { - max_component = backlight_diffuse.mV[i]; - } - } - F32 backlight_mag; - if (gSky.getSunDirection().mV[2] >= LLSky::NIGHTTIME_ELEVATION_COS) - { - backlight_mag = BACKLIGHT_DAY_MAGNITUDE_OBJECT; - } - else - { - backlight_mag = BACKLIGHT_NIGHT_MAGNITUDE_OBJECT; - } - backlight_diffuse *= backlight_mag / max_component; - - mHWLightColors[1] = backlight_diffuse; - - LLLightState* light = gGL.getLight(1); - - light->setPosition(backlight_pos); - light->setDiffuse(backlight_diffuse); - light->setAmbient(LLColor4::black); - light->setSpecular(LLColor4::black); - light->setConstantAttenuation(1.f); - light->setLinearAttenuation(0.f); - light->setQuadraticAttenuation(0.f); - light->setSpotExponent(0.f); - light->setSpotCutoff(180.f); - } - else - { - LLLightState* light = gGL.getLight(1); - - mHWLightColors[1] = LLColor4::black; - - light->setDiffuse(LLColor4::black); - light->setAmbient(LLColor4::black); - light->setSpecular(LLColor4::black); - } -} - -static F32 calc_light_dist(LLVOVolume* light, const LLVector3& cam_pos, F32 max_dist) -{ - F32 inten = light->getLightIntensity(); - if (inten < .001f) - { - return max_dist; - } - F32 radius = light->getLightRadius(); - BOOL selected = light->isSelected(); - LLVector3 dpos = light->getRenderPosition() - cam_pos; - F32 dist2 = dpos.lengthSquared(); - if (!selected && dist2 > (max_dist + radius)*(max_dist + radius)) - { - return max_dist; - } - F32 dist = (F32) sqrt(dist2); - dist *= 1.f / inten; - dist -= radius; - if (selected) - { - dist -= 10000.f; // selected lights get highest priority - } - if (light->mDrawable.notNull() && light->mDrawable->isState(LLDrawable::ACTIVE)) - { - // moving lights get a little higher priority (too much causes artifacts) - dist -= light->getLightRadius()*0.25f; - } - return dist; -} - -void LLPipeline::calcNearbyLights(LLCamera& camera) -{ - assertInitialized(); - - if (LLPipeline::sReflectionRender) - { - return; - } - - if (mLightingDetail >= 1) - { - // mNearbyLight (and all light_set_t's) are sorted such that - // begin() == the closest light and rbegin() == the farthest light - const S32 MAX_LOCAL_LIGHTS = 6; -// LLVector3 cam_pos = gAgent.getCameraPositionAgent(); - LLVector3 cam_pos = LLViewerJoystick::getInstance()->getOverrideCamera() ? - camera.getOrigin() : - gAgent.getPositionAgent(); - - F32 max_dist = LIGHT_MAX_RADIUS * 4.f; // ignore enitrely lights > 4 * max light rad - - // UPDATE THE EXISTING NEARBY LIGHTS - light_set_t cur_nearby_lights; - for (light_set_t::iterator iter = mNearbyLights.begin(); - iter != mNearbyLights.end(); iter++) - { - const Light* light = &(*iter); - LLDrawable* drawable = light->drawable; - LLVOVolume* volight = drawable->getVOVolume(); - if (!volight || !drawable->isState(LLDrawable::LIGHT)) - { - drawable->clearState(LLDrawable::NEARBY_LIGHT); - continue; - } - if (light->fade <= -LIGHT_FADE_TIME) - { - drawable->clearState(LLDrawable::NEARBY_LIGHT); - continue; - } - if (!sRenderAttachedLights && volight && volight->isAttachment()) - { - drawable->clearState(LLDrawable::NEARBY_LIGHT); - continue; - } - - F32 dist = calc_light_dist(volight, cam_pos, max_dist); - cur_nearby_lights.insert(Light(drawable, dist, light->fade)); - } - mNearbyLights = cur_nearby_lights; - - // FIND NEW LIGHTS THAT ARE IN RANGE - light_set_t new_nearby_lights; - for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); - iter != mLights.end(); ++iter) - { - LLDrawable* drawable = *iter; - LLVOVolume* light = drawable->getVOVolume(); - if (!light || drawable->isState(LLDrawable::NEARBY_LIGHT)) - { - continue; - } - if (light->isHUDAttachment()) - { - continue; // no lighting from HUD objects - } - F32 dist = calc_light_dist(light, cam_pos, max_dist); - if (dist >= max_dist) - { - continue; - } - if (!sRenderAttachedLights && light && light->isAttachment()) - { - continue; - } - new_nearby_lights.insert(Light(drawable, dist, 0.f)); - if (new_nearby_lights.size() > (U32)MAX_LOCAL_LIGHTS) - { - new_nearby_lights.erase(--new_nearby_lights.end()); - const Light& last = *new_nearby_lights.rbegin(); - max_dist = last.dist; - } - } - - // INSERT ANY NEW LIGHTS - for (light_set_t::iterator iter = new_nearby_lights.begin(); - iter != new_nearby_lights.end(); iter++) - { - const Light* light = &(*iter); - if (mNearbyLights.size() < (U32)MAX_LOCAL_LIGHTS) - { - mNearbyLights.insert(*light); - ((LLDrawable*) light->drawable)->setState(LLDrawable::NEARBY_LIGHT); - } - else - { - // crazy cast so that we can overwrite the fade value - // even though gcc enforces sets as const - // (fade value doesn't affect sort so this is safe) - Light* farthest_light = ((Light*) (&(*(mNearbyLights.rbegin())))); - if (light->dist < farthest_light->dist) - { - if (farthest_light->fade >= 0.f) - { - farthest_light->fade = -gFrameIntervalSeconds; - } - } - else - { - break; // none of the other lights are closer - } - } - } - - } -} - -void LLPipeline::setupHWLights(LLDrawPool* pool) -{ - assertInitialized(); - - // Ambient - if (!LLGLSLShader::sNoFixedFunction) - { - gGL.syncMatrices(); - LLColor4 ambient = gSky.getTotalAmbientColor(); - gGL.setAmbientLightColor(ambient); - } - - // Light 0 = Sun or Moon (All objects) - { - if (gSky.getSunDirection().mV[2] >= LLSky::NIGHTTIME_ELEVATION_COS) - { - mSunDir.setVec(gSky.getSunDirection()); - mSunDiffuse.setVec(gSky.getSunDiffuseColor()); - } - else - { - mSunDir.setVec(gSky.getMoonDirection()); - mSunDiffuse.setVec(gSky.getMoonDiffuseColor()); - } - - F32 max_color = llmax(mSunDiffuse.mV[0], mSunDiffuse.mV[1], mSunDiffuse.mV[2]); - if (max_color > 1.f) - { - mSunDiffuse *= 1.f/max_color; - } - mSunDiffuse.clamp(); - - LLVector4 light_pos(mSunDir, 0.0f); - LLColor4 light_diffuse = mSunDiffuse; - mHWLightColors[0] = light_diffuse; - - LLLightState* light = gGL.getLight(0); - light->setPosition(light_pos); - light->setDiffuse(light_diffuse); - light->setAmbient(LLColor4::black); - light->setSpecular(LLColor4::black); - light->setConstantAttenuation(1.f); - light->setLinearAttenuation(0.f); - light->setQuadraticAttenuation(0.f); - light->setSpotExponent(0.f); - light->setSpotCutoff(180.f); - } - - // Light 1 = Backlight (for avatars) - // (set by enableLightsAvatar) - - S32 cur_light = 2; - - // Nearby lights = LIGHT 2-7 - - mLightMovingMask = 0; - - if (mLightingDetail >= 1) - { - for (light_set_t::iterator iter = mNearbyLights.begin(); - iter != mNearbyLights.end(); ++iter) - { - LLDrawable* drawable = iter->drawable; - LLVOVolume* light = drawable->getVOVolume(); - if (!light) - { - continue; - } - if (drawable->isState(LLDrawable::ACTIVE)) - { - mLightMovingMask |= (1<<cur_light); - } - - LLColor4 light_color = light->getLightColor(); - light_color.mV[3] = 0.0f; - - F32 fade = iter->fade; - if (fade < LIGHT_FADE_TIME) - { - // fade in/out light - if (fade >= 0.f) - { - fade = fade / LIGHT_FADE_TIME; - ((Light*) (&(*iter)))->fade += gFrameIntervalSeconds; - } - else - { - fade = 1.f + fade / LIGHT_FADE_TIME; - ((Light*) (&(*iter)))->fade -= gFrameIntervalSeconds; - } - fade = llclamp(fade,0.f,1.f); - light_color *= fade; - } - - LLVector3 light_pos(light->getRenderPosition()); - LLVector4 light_pos_gl(light_pos, 1.0f); - - F32 light_radius = llmax(light->getLightRadius(), 0.001f); - - F32 x = (3.f * (1.f + light->getLightFalloff())); // why this magic? probably trying to match a historic behavior. - float linatten = x / (light_radius); // % of brightness at radius - - mHWLightColors[cur_light] = light_color; - LLLightState* light_state = gGL.getLight(cur_light); - - light_state->setPosition(light_pos_gl); - light_state->setDiffuse(light_color); - light_state->setAmbient(LLColor4::black); - light_state->setConstantAttenuation(0.f); - if (sRenderDeferred) - { - light_state->setLinearAttenuation(light_radius*1.5f); - light_state->setQuadraticAttenuation(light->getLightFalloff()*0.5f+1.f); - } - else - { - light_state->setLinearAttenuation(linatten); - light_state->setQuadraticAttenuation(0.f); - } - - - if (light->isLightSpotlight() // directional (spot-)light - && (LLPipeline::sRenderDeferred || RenderSpotLightsInNondeferred)) // these are only rendered as GL spotlights if we're in deferred rendering mode *or* the setting forces them on - { - LLVector3 spotparams = light->getSpotLightParams(); - LLQuaternion quat = light->getRenderRotation(); - LLVector3 at_axis(0,0,-1); // this matches deferred rendering's object light direction - at_axis *= quat; - - light_state->setSpotDirection(at_axis); - light_state->setSpotCutoff(90.f); - light_state->setSpotExponent(2.f); - - light_state->setSpecular(LLColor4::black); - } - else // omnidirectional (point) light - { - light_state->setSpotExponent(0.f); - light_state->setSpotCutoff(180.f); - - // we use specular.w = 1.0 as a cheap hack for the shaders to know that this is omnidirectional rather than a spotlight - const LLColor4 specular(0.f, 0.f, 0.f, 1.f); - light_state->setSpecular(specular); - } - cur_light++; - if (cur_light >= 8) - { - break; // safety - } - } - } - for ( ; cur_light < 8 ; cur_light++) - { - mHWLightColors[cur_light] = LLColor4::black; - LLLightState* light = gGL.getLight(cur_light); - - light->setDiffuse(LLColor4::black); - light->setAmbient(LLColor4::black); - light->setSpecular(LLColor4::black); - } - if (gAgentAvatarp && - gAgentAvatarp->mSpecialRenderMode == 3) - { - LLColor4 light_color = LLColor4::white; - light_color.mV[3] = 0.0f; - - LLVector3 light_pos(LLViewerCamera::getInstance()->getOrigin()); - LLVector4 light_pos_gl(light_pos, 1.0f); - - F32 light_radius = 16.f; - - F32 x = 3.f; - float linatten = x / (light_radius); // % of brightness at radius - - mHWLightColors[2] = light_color; - LLLightState* light = gGL.getLight(2); - - light->setPosition(light_pos_gl); - light->setDiffuse(light_color); - light->setAmbient(LLColor4::black); - light->setSpecular(LLColor4::black); - light->setQuadraticAttenuation(0.f); - light->setConstantAttenuation(0.f); - light->setLinearAttenuation(linatten); - light->setSpotExponent(0.f); - light->setSpotCutoff(180.f); - } - - // Init GL state - if (!LLGLSLShader::sNoFixedFunction) - { - glDisable(GL_LIGHTING); - } - - for (S32 i = 0; i < 8; ++i) - { - gGL.getLight(i)->disable(); - } - mLightMask = 0; -} - -void LLPipeline::enableLights(U32 mask) -{ - assertInitialized(); - - if (mLightingDetail == 0) - { - mask &= 0xf003; // sun and backlight only (and fullbright bit) - } - if (mLightMask != mask) - { - stop_glerror(); - if (!mLightMask) - { - if (!LLGLSLShader::sNoFixedFunction) - { - glEnable(GL_LIGHTING); - } - } - if (mask) - { - stop_glerror(); - for (S32 i=0; i<8; i++) - { - LLLightState* light = gGL.getLight(i); - if (mask & (1<<i)) - { - light->enable(); - light->setDiffuse(mHWLightColors[i]); - } - else - { - light->disable(); - light->setDiffuse(LLColor4::black); - } - } - stop_glerror(); - } - else - { - if (!LLGLSLShader::sNoFixedFunction) - { - glDisable(GL_LIGHTING); - } - } - mLightMask = mask; - stop_glerror(); - - LLColor4 ambient = gSky.getTotalAmbientColor(); - gGL.setAmbientLightColor(ambient); - } -} - -void LLPipeline::enableLightsStatic() -{ - assertInitialized(); - U32 mask = 0x01; // Sun - if (mLightingDetail >= 2) - { - mask |= mLightMovingMask; // Hardware moving lights - } - else - { - mask |= 0xff & (~2); // Hardware local lights - } - enableLights(mask); -} - -void LLPipeline::enableLightsDynamic() -{ - assertInitialized(); - U32 mask = 0xff & (~2); // Local lights - enableLights(mask); - - if (isAgentAvatarValid() && getLightingDetail() <= 0) - { - if (gAgentAvatarp->mSpecialRenderMode == 0) // normal - { - gPipeline.enableLightsAvatar(); - } - else if (gAgentAvatarp->mSpecialRenderMode >= 1) // anim preview - { - gPipeline.enableLightsAvatarEdit(LLColor4(0.7f, 0.6f, 0.3f, 1.f)); - } - } -} - -void LLPipeline::enableLightsAvatar() -{ - U32 mask = 0xff; // All lights - setupAvatarLights(FALSE); - enableLights(mask); -} - -void LLPipeline::enableLightsPreview() -{ - disableLights(); - - if (!LLGLSLShader::sNoFixedFunction) - { - glEnable(GL_LIGHTING); - } - - LLColor4 ambient = PreviewAmbientColor; - gGL.setAmbientLightColor(ambient); - - LLColor4 diffuse0 = PreviewDiffuse0; - LLColor4 specular0 = PreviewSpecular0; - LLColor4 diffuse1 = PreviewDiffuse1; - LLColor4 specular1 = PreviewSpecular1; - LLColor4 diffuse2 = PreviewDiffuse2; - LLColor4 specular2 = PreviewSpecular2; - - LLVector3 dir0 = PreviewDirection0; - LLVector3 dir1 = PreviewDirection1; - LLVector3 dir2 = PreviewDirection2; - - dir0.normVec(); - dir1.normVec(); - dir2.normVec(); - - LLVector4 light_pos(dir0, 0.0f); - - LLLightState* light = gGL.getLight(0); - - light->enable(); - light->setPosition(light_pos); - light->setDiffuse(diffuse0); - light->setAmbient(LLColor4::black); - light->setSpecular(specular0); - light->setSpotExponent(0.f); - light->setSpotCutoff(180.f); - - light_pos = LLVector4(dir1, 0.f); - - light = gGL.getLight(1); - light->enable(); - light->setPosition(light_pos); - light->setDiffuse(diffuse1); - light->setAmbient(LLColor4::black); - light->setSpecular(specular1); - light->setSpotExponent(0.f); - light->setSpotCutoff(180.f); - - light_pos = LLVector4(dir2, 0.f); - light = gGL.getLight(2); - light->enable(); - light->setPosition(light_pos); - light->setDiffuse(diffuse2); - light->setAmbient(LLColor4::black); - light->setSpecular(specular2); - light->setSpotExponent(0.f); - light->setSpotCutoff(180.f); -} - - -void LLPipeline::enableLightsAvatarEdit(const LLColor4& color) -{ - U32 mask = 0x2002; // Avatar backlight only, set ambient - setupAvatarLights(TRUE); - enableLights(mask); - - gGL.setAmbientLightColor(color); -} - -void LLPipeline::enableLightsFullbright(const LLColor4& color) -{ - assertInitialized(); - U32 mask = 0x1000; // Non-0 mask, set ambient - enableLights(mask); - - gGL.setAmbientLightColor(color); -} - -void LLPipeline::disableLights() -{ - enableLights(0); // no lighting (full bright) -} - -//============================================================================ - -class LLMenuItemGL; -class LLInvFVBridge; -struct cat_folder_pair; -class LLVOBranch; -class LLVOLeaf; - -void LLPipeline::findReferences(LLDrawable *drawablep) -{ - assertInitialized(); - if (mLights.find(drawablep) != mLights.end()) - { - llinfos << "In mLights" << llendl; - } - if (std::find(mMovedList.begin(), mMovedList.end(), drawablep) != mMovedList.end()) - { - llinfos << "In mMovedList" << llendl; - } - if (std::find(mShiftList.begin(), mShiftList.end(), drawablep) != mShiftList.end()) - { - llinfos << "In mShiftList" << llendl; - } - if (mRetexturedList.find(drawablep) != mRetexturedList.end()) - { - llinfos << "In mRetexturedList" << llendl; - } - - if (std::find(mBuildQ1.begin(), mBuildQ1.end(), drawablep) != mBuildQ1.end()) - { - llinfos << "In mBuildQ1" << llendl; - } - if (std::find(mBuildQ2.begin(), mBuildQ2.end(), drawablep) != mBuildQ2.end()) - { - llinfos << "In mBuildQ2" << llendl; - } - - S32 count; - - count = gObjectList.findReferences(drawablep); - if (count) - { - llinfos << "In other drawables: " << count << " references" << llendl; - } -} - -BOOL LLPipeline::verify() -{ - BOOL ok = assertInitialized(); - if (ok) - { - for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) - { - LLDrawPool *poolp = *iter; - if (!poolp->verify()) - { - ok = FALSE; - } - } - } - - if (!ok) - { - llwarns << "Pipeline verify failed!" << llendl; - } - return ok; -} - -////////////////////////////// -// -// Collision detection -// -// - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -/** - * A method to compute a ray-AABB intersection. - * Original code by Andrew Woo, from "Graphics Gems", Academic Press, 1990 - * Optimized code by Pierre Terdiman, 2000 (~20-30% faster on my Celeron 500) - * Epsilon value added by Klaus Hartmann. (discarding it saves a few cycles only) - * - * Hence this version is faster as well as more robust than the original one. - * - * Should work provided: - * 1) the integer representation of 0.0f is 0x00000000 - * 2) the sign bit of the float is the most significant one - * - * Report bugs: p.terdiman@codercorner.com - * - * \param aabb [in] the axis-aligned bounding box - * \param origin [in] ray origin - * \param dir [in] ray direction - * \param coord [out] impact coordinates - * \return true if ray intersects AABB - */ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//#define RAYAABB_EPSILON 0.00001f -#define IR(x) ((U32&)x) - -bool LLRayAABB(const LLVector3 ¢er, const LLVector3 &size, const LLVector3& origin, const LLVector3& dir, LLVector3 &coord, F32 epsilon) -{ - BOOL Inside = TRUE; - LLVector3 MinB = center - size; - LLVector3 MaxB = center + size; - LLVector3 MaxT; - MaxT.mV[VX]=MaxT.mV[VY]=MaxT.mV[VZ]=-1.0f; - - // Find candidate planes. - for(U32 i=0;i<3;i++) - { - if(origin.mV[i] < MinB.mV[i]) - { - coord.mV[i] = MinB.mV[i]; - Inside = FALSE; - - // Calculate T distances to candidate planes - if(IR(dir.mV[i])) MaxT.mV[i] = (MinB.mV[i] - origin.mV[i]) / dir.mV[i]; - } - else if(origin.mV[i] > MaxB.mV[i]) - { - coord.mV[i] = MaxB.mV[i]; - Inside = FALSE; - - // Calculate T distances to candidate planes - if(IR(dir.mV[i])) MaxT.mV[i] = (MaxB.mV[i] - origin.mV[i]) / dir.mV[i]; - } - } - - // Ray origin inside bounding box - if(Inside) - { - coord = origin; - return true; - } - - // Get largest of the maxT's for final choice of intersection - U32 WhichPlane = 0; - if(MaxT.mV[1] > MaxT.mV[WhichPlane]) WhichPlane = 1; - if(MaxT.mV[2] > MaxT.mV[WhichPlane]) WhichPlane = 2; - - // Check final candidate actually inside box - if(IR(MaxT.mV[WhichPlane])&0x80000000) return false; - - for(U32 i=0;i<3;i++) - { - if(i!=WhichPlane) - { - coord.mV[i] = origin.mV[i] + MaxT.mV[WhichPlane] * dir.mV[i]; - if (epsilon > 0) - { - if(coord.mV[i] < MinB.mV[i] - epsilon || coord.mV[i] > MaxB.mV[i] + epsilon) return false; - } - else - { - if(coord.mV[i] < MinB.mV[i] || coord.mV[i] > MaxB.mV[i]) return false; - } - } - } - return true; // ray hits box -} - -////////////////////////////// -// -// Macros, functions, and inline methods from other classes -// -// - -void LLPipeline::setLight(LLDrawable *drawablep, BOOL is_light) -{ - if (drawablep && assertInitialized()) - { - if (is_light) - { - mLights.insert(drawablep); - drawablep->setState(LLDrawable::LIGHT); - } - else - { - drawablep->clearState(LLDrawable::LIGHT); - mLights.erase(drawablep); - } - } -} - -//static -void LLPipeline::toggleRenderType(U32 type) -{ - gPipeline.mRenderTypeEnabled[type] = !gPipeline.mRenderTypeEnabled[type]; - if (type == LLPipeline::RENDER_TYPE_WATER) - { - gPipeline.mRenderTypeEnabled[LLPipeline::RENDER_TYPE_VOIDWATER] = !gPipeline.mRenderTypeEnabled[LLPipeline::RENDER_TYPE_VOIDWATER]; - } -} - -//static -void LLPipeline::toggleRenderTypeControl(void* data) -{ - U32 type = (U32)(intptr_t)data; - U32 bit = (1<<type); - if (gPipeline.hasRenderType(type)) - { - llinfos << "Toggling render type mask " << std::hex << bit << " off" << std::dec << llendl; - } - else - { - llinfos << "Toggling render type mask " << std::hex << bit << " on" << std::dec << llendl; - } - gPipeline.toggleRenderType(type); -} - -//static -BOOL LLPipeline::hasRenderTypeControl(void* data) -{ - U32 type = (U32)(intptr_t)data; - return gPipeline.hasRenderType(type); -} - -// Allows UI items labeled "Hide foo" instead of "Show foo" -//static -BOOL LLPipeline::toggleRenderTypeControlNegated(void* data) -{ - S32 type = (S32)(intptr_t)data; - return !gPipeline.hasRenderType(type); -} - -//static -void LLPipeline::toggleRenderDebug(void* data) -{ - U32 bit = (U32)(intptr_t)data; - if (gPipeline.hasRenderDebugMask(bit)) - { - llinfos << "Toggling render debug mask " << std::hex << bit << " off" << std::dec << llendl; - } - else - { - llinfos << "Toggling render debug mask " << std::hex << bit << " on" << std::dec << llendl; - } - gPipeline.mRenderDebugMask ^= bit; -} - - -//static -BOOL LLPipeline::toggleRenderDebugControl(void* data) -{ - U32 bit = (U32)(intptr_t)data; - return gPipeline.hasRenderDebugMask(bit); -} - -//static -void LLPipeline::toggleRenderDebugFeature(void* data) -{ - U32 bit = (U32)(intptr_t)data; - gPipeline.mRenderDebugFeatureMask ^= bit; -} - - -//static -BOOL LLPipeline::toggleRenderDebugFeatureControl(void* data) -{ - U32 bit = (U32)(intptr_t)data; - return gPipeline.hasRenderDebugFeatureMask(bit); -} - -void LLPipeline::setRenderDebugFeatureControl(U32 bit, bool value) -{ - if (value) - { - gPipeline.mRenderDebugFeatureMask |= bit; - } - else - { - gPipeline.mRenderDebugFeatureMask &= !bit; - } -} - -// static -void LLPipeline::setRenderScriptedBeacons(BOOL val) -{ - sRenderScriptedBeacons = val; -} - -// static -void LLPipeline::toggleRenderScriptedBeacons(void*) -{ - sRenderScriptedBeacons = !sRenderScriptedBeacons; -} - -// static -BOOL LLPipeline::getRenderScriptedBeacons(void*) -{ - return sRenderScriptedBeacons; -} - -// static -void LLPipeline::setRenderScriptedTouchBeacons(BOOL val) -{ - sRenderScriptedTouchBeacons = val; -} - -// static -void LLPipeline::toggleRenderScriptedTouchBeacons(void*) -{ - sRenderScriptedTouchBeacons = !sRenderScriptedTouchBeacons; -} - -// static -BOOL LLPipeline::getRenderScriptedTouchBeacons(void*) -{ - return sRenderScriptedTouchBeacons; -} - -// static -void LLPipeline::setRenderMOAPBeacons(BOOL val) -{ - sRenderMOAPBeacons = val; -} - -// static -void LLPipeline::toggleRenderMOAPBeacons(void*) -{ - sRenderMOAPBeacons = !sRenderMOAPBeacons; -} - -// static -BOOL LLPipeline::getRenderMOAPBeacons(void*) -{ - return sRenderMOAPBeacons; -} - -// static -void LLPipeline::setRenderPhysicalBeacons(BOOL val) -{ - sRenderPhysicalBeacons = val; -} - -// static -void LLPipeline::toggleRenderPhysicalBeacons(void*) -{ - sRenderPhysicalBeacons = !sRenderPhysicalBeacons; -} - -// static -BOOL LLPipeline::getRenderPhysicalBeacons(void*) -{ - return sRenderPhysicalBeacons; -} - -// static -void LLPipeline::setRenderParticleBeacons(BOOL val) -{ - sRenderParticleBeacons = val; -} - -// static -void LLPipeline::toggleRenderParticleBeacons(void*) -{ - sRenderParticleBeacons = !sRenderParticleBeacons; -} - -// static -BOOL LLPipeline::getRenderParticleBeacons(void*) -{ - return sRenderParticleBeacons; -} - -// static -void LLPipeline::setRenderSoundBeacons(BOOL val) -{ - sRenderSoundBeacons = val; -} - -// static -void LLPipeline::toggleRenderSoundBeacons(void*) -{ - sRenderSoundBeacons = !sRenderSoundBeacons; -} - -// static -BOOL LLPipeline::getRenderSoundBeacons(void*) -{ - return sRenderSoundBeacons; -} - -// static -void LLPipeline::setRenderBeacons(BOOL val) -{ - sRenderBeacons = val; -} - -// static -void LLPipeline::toggleRenderBeacons(void*) -{ - sRenderBeacons = !sRenderBeacons; -} - -// static -BOOL LLPipeline::getRenderBeacons(void*) -{ - return sRenderBeacons; -} - -// static -void LLPipeline::setRenderHighlights(BOOL val) -{ - sRenderHighlight = val; -} - -// static -void LLPipeline::toggleRenderHighlights(void*) -{ - sRenderHighlight = !sRenderHighlight; -} - -// static -BOOL LLPipeline::getRenderHighlights(void*) -{ - return sRenderHighlight; -} - -LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start, const LLVector3& end, - BOOL pick_transparent, - S32* face_hit, - LLVector3* intersection, // return the intersection point - LLVector2* tex_coord, // return the texture coordinates of the intersection point - LLVector3* normal, // return the surface normal at the intersection point - LLVector3* bi_normal // return the surface bi-normal at the intersection point - ) -{ - LLDrawable* drawable = NULL; - - LLVector3 local_end = end; - - LLVector3 position; - - sPickAvatar = FALSE; //LLToolMgr::getInstance()->inBuildMode() ? FALSE : TRUE; - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - - for (U32 j = 0; j < LLViewerRegion::NUM_PARTITIONS; j++) - { - if ((j == LLViewerRegion::PARTITION_VOLUME) || - (j == LLViewerRegion::PARTITION_BRIDGE) || - (j == LLViewerRegion::PARTITION_TERRAIN) || - (j == LLViewerRegion::PARTITION_TREE) || - (j == LLViewerRegion::PARTITION_GRASS)) // only check these partitions for now - { - LLSpatialPartition* part = region->getSpatialPartition(j); - if (part && hasRenderType(part->mDrawableType)) - { - LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, bi_normal); - if (hit) - { - drawable = hit; - local_end = position; - } - } - } - } - } - - if (!sPickAvatar) - { - //save hit info in case we need to restore - //due to attachment override - LLVector3 local_normal; - LLVector3 local_binormal; - LLVector2 local_texcoord; - S32 local_face_hit = -1; - - if (face_hit) - { - local_face_hit = *face_hit; - } - if (tex_coord) - { - local_texcoord = *tex_coord; - } - if (bi_normal) - { - local_binormal = *bi_normal; - } - if (normal) - { - local_normal = *normal; - } - - const F32 ATTACHMENT_OVERRIDE_DIST = 0.1f; - - //check against avatars - sPickAvatar = TRUE; - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - - LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_BRIDGE); - if (part && hasRenderType(part->mDrawableType)) - { - LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, bi_normal); - if (hit) - { - if (!drawable || - !drawable->getVObj()->isAttachment() || - (position-local_end).magVec() > ATTACHMENT_OVERRIDE_DIST) - { //avatar overrides if previously hit drawable is not an attachment or - //attachment is far enough away from detected intersection - drawable = hit; - local_end = position; - } - else - { //prioritize attachments over avatars - position = local_end; - - if (face_hit) - { - *face_hit = local_face_hit; - } - if (tex_coord) - { - *tex_coord = local_texcoord; - } - if (bi_normal) - { - *bi_normal = local_binormal; - } - if (normal) - { - *normal = local_normal; - } - } - } - } - } - } - - //check all avatar nametags (silly, isn't it?) - for (std::vector< LLCharacter* >::iterator iter = LLCharacter::sInstances.begin(); - iter != LLCharacter::sInstances.end(); - ++iter) - { - LLVOAvatar* av = (LLVOAvatar*) *iter; - if (av->mNameText.notNull() - && av->mNameText->lineSegmentIntersect(start, local_end, position)) - { - drawable = av->mDrawable; - local_end = position; - } - } - - if (intersection) - { - *intersection = position; - } - - return drawable ? drawable->getVObj().get() : NULL; -} - -LLViewerObject* LLPipeline::lineSegmentIntersectInHUD(const LLVector3& start, const LLVector3& end, - BOOL pick_transparent, - S32* face_hit, - LLVector3* intersection, // return the intersection point - LLVector2* tex_coord, // return the texture coordinates of the intersection point - LLVector3* normal, // return the surface normal at the intersection point - LLVector3* bi_normal // return the surface bi-normal at the intersection point - ) -{ - LLDrawable* drawable = NULL; - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - - BOOL toggle = FALSE; - if (!hasRenderType(LLPipeline::RENDER_TYPE_HUD)) - { - toggleRenderType(LLPipeline::RENDER_TYPE_HUD); - toggle = TRUE; - } - - LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_HUD); - if (part) - { - LLDrawable* hit = part->lineSegmentIntersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, bi_normal); - if (hit) - { - drawable = hit; - } - } - - if (toggle) - { - toggleRenderType(LLPipeline::RENDER_TYPE_HUD); - } - } - return drawable ? drawable->getVObj().get() : NULL; -} - -LLSpatialPartition* LLPipeline::getSpatialPartition(LLViewerObject* vobj) -{ - if (vobj) - { - LLViewerRegion* region = vobj->getRegion(); - if (region) - { - return region->getSpatialPartition(vobj->getPartitionType()); - } - } - return NULL; -} - -void LLPipeline::resetVertexBuffers(LLDrawable* drawable) -{ - if (!drawable || drawable->isDead()) - { - return; - } - - for (S32 i = 0; i < drawable->getNumFaces(); i++) - { - LLFace* facep = drawable->getFace(i); - facep->clearVertexBuffer(); - } -} - -void LLPipeline::resetVertexBuffers() -{ - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - part->resetVertexBuffers(); - } - } - } - - resetDrawOrders(); - - gSky.resetVertexBuffers(); - - LLVertexBuffer::cleanupClass(); - - //delete all name pool caches - LLGLNamePool::cleanupPools(); - - if (LLVertexBuffer::sGLCount > 0) - { - llwarns << "VBO wipe failed." << llendl; - } - - llassert(LLVertexBuffer::sGLCount == 0); - - LLVertexBuffer::unbind(); - - sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); - sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips"); - LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO"); - LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO"); - LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw"); - LLVertexBuffer::sEnableVBOs = gSavedSettings.getBOOL("RenderVBOEnable"); - LLVertexBuffer::sDisableVBOMapping = LLVertexBuffer::sEnableVBOs && gSavedSettings.getBOOL("RenderVBOMappingDisable") ; - sBakeSunlight = gSavedSettings.getBOOL("RenderBakeSunlight"); - sNoAlpha = gSavedSettings.getBOOL("RenderNoAlpha"); - LLPipeline::sTextureBindTest = gSavedSettings.getBOOL("RenderDebugTextureBind"); - - LLVertexBuffer::initClass(LLVertexBuffer::sEnableVBOs, LLVertexBuffer::sDisableVBOMapping); -} - -void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture, BOOL batch_texture) -{ - LLMemType mt_ro(LLMemType::MTYPE_PIPELINE_RENDER_OBJECTS); - assertInitialized(); - gGL.loadMatrix(gGLModelView); - gGLLastMatrix = NULL; - mSimplePool->pushBatches(type, mask, texture, batch_texture); - gGL.loadMatrix(gGLModelView); - gGLLastMatrix = NULL; -} - -void apply_cube_face_rotation(U32 face) -{ - switch (face) - { - case 0: - gGL.rotatef(90.f, 0, 1, 0); - gGL.rotatef(180.f, 1, 0, 0); - break; - case 2: - gGL.rotatef(-90.f, 1, 0, 0); - break; - case 4: - gGL.rotatef(180.f, 0, 1, 0); - gGL.rotatef(180.f, 0, 0, 1); - break; - case 1: - gGL.rotatef(-90.f, 0, 1, 0); - gGL.rotatef(180.f, 1, 0, 0); - break; - case 3: - gGL.rotatef(90, 1, 0, 0); - break; - case 5: - gGL.rotatef(180, 0, 0, 1); - break; - } -} - -void validate_framebuffer_object() -{ - GLenum status; - status = glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT); - switch(status) - { - case GL_FRAMEBUFFER_COMPLETE: - //framebuffer OK, no error. - break; - case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: - // frame buffer not OK: probably means unsupported depth buffer format - llerrs << "Framebuffer Incomplete Missing Attachment." << llendl; - break; - case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: - // frame buffer not OK: probably means unsupported depth buffer format - llerrs << "Framebuffer Incomplete Attachment." << llendl; - break; - case GL_FRAMEBUFFER_UNSUPPORTED: - /* choose different formats */ - llerrs << "Framebuffer unsupported." << llendl; - break; - default: - llerrs << "Unknown framebuffer status." << llendl; - break; - } -} - -void LLPipeline::bindScreenToTexture() -{ - -} - -static LLFastTimer::DeclareTimer FTM_RENDER_BLOOM("Bloom"); - -void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) -{ - LLMemType mt_ru(LLMemType::MTYPE_PIPELINE_RENDER_BLOOM); - if (!(gPipeline.canUseVertexShaders() && - sRenderGlow)) - { - return; - } - - LLVertexBuffer::unbind(); - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - - assertInitialized(); - - if (gUseWireframe) - { - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - } - - U32 res_mod = RenderResolutionDivisor; - - LLVector2 tc1(0,0); - LLVector2 tc2((F32) mScreen.getWidth()*2, - (F32) mScreen.getHeight()*2); - - if (res_mod > 1) - { - tc2 /= (F32) res_mod; - } - - LLFastTimer ftm(FTM_RENDER_BLOOM); - gGL.color4f(1,1,1,1); - LLGLDepthTest depth(GL_FALSE); - LLGLDisable blend(GL_BLEND); - LLGLDisable cull(GL_CULL_FACE); - - enableLightsFullbright(LLColor4(1,1,1,1)); - - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadIdentity(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - gGL.loadIdentity(); - - LLGLDisable test(GL_ALPHA_TEST); - - gGL.setColorMask(true, true); - glClearColor(0,0,0,0); - - { - { - LLFastTimer ftm(FTM_RENDER_BLOOM_FBO); - mGlow[2].bindTarget(); - mGlow[2].clear(); - } - - gGlowExtractProgram.bind(); - F32 minLum = llmax((F32) RenderGlowMinLuminance, 0.0f); - F32 maxAlpha = RenderGlowMaxExtractAlpha; - F32 warmthAmount = RenderGlowWarmthAmount; - LLVector3 lumWeights = RenderGlowLumWeights; - LLVector3 warmthWeights = RenderGlowWarmthWeights; - - - gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_MIN_LUMINANCE, minLum); - gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_MAX_EXTRACT_ALPHA, maxAlpha); - gGlowExtractProgram.uniform3f(LLShaderMgr::GLOW_LUM_WEIGHTS, lumWeights.mV[0], lumWeights.mV[1], lumWeights.mV[2]); - gGlowExtractProgram.uniform3f(LLShaderMgr::GLOW_WARMTH_WEIGHTS, warmthWeights.mV[0], warmthWeights.mV[1], warmthWeights.mV[2]); - gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_WARMTH_AMOUNT, warmthAmount); - LLGLEnable blend_on(GL_BLEND); - LLGLEnable test(GL_ALPHA_TEST); - - gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); - - mScreen.bindTexture(0, 0); - - gGL.color4f(1,1,1,1); - gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); - gGL.vertex2f(-1,-1); - - gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); - gGL.vertex2f(-1,3); - - gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); - gGL.vertex2f(3,-1); - - gGL.end(); - - gGL.getTexUnit(0)->unbind(mScreen.getUsage()); - - mGlow[2].flush(); - } - - tc1.setVec(0,0); - tc2.setVec(2,2); - - // power of two between 1 and 1024 - U32 glowResPow = RenderGlowResolutionPow; - const U32 glow_res = llmax(1, - llmin(1024, 1 << glowResPow)); - - S32 kernel = RenderGlowIterations*2; - F32 delta = RenderGlowWidth / glow_res; - // Use half the glow width if we have the res set to less than 9 so that it looks - // almost the same in either case. - if (glowResPow < 9) - { - delta *= 0.5f; - } - F32 strength = RenderGlowStrength; - - gGlowProgram.bind(); - gGlowProgram.uniform1f(LLShaderMgr::GLOW_STRENGTH, strength); - - for (S32 i = 0; i < kernel; i++) - { - { - LLFastTimer ftm(FTM_RENDER_BLOOM_FBO); - mGlow[i%2].bindTarget(); - mGlow[i%2].clear(); - } - - if (i == 0) - { - gGL.getTexUnit(0)->bind(&mGlow[2]); - } - else - { - gGL.getTexUnit(0)->bind(&mGlow[(i-1)%2]); - } - - if (i%2 == 0) - { - gGlowProgram.uniform2f(LLShaderMgr::GLOW_DELTA, delta, 0); - } - else - { - gGlowProgram.uniform2f(LLShaderMgr::GLOW_DELTA, 0, delta); - } - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); - gGL.vertex2f(-1,-1); - - gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); - gGL.vertex2f(-1,3); - - gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); - gGL.vertex2f(3,-1); - - gGL.end(); - - mGlow[i%2].flush(); - } - - gGlowProgram.unbind(); - - if (LLRenderTarget::sUseFBO) - { - LLFastTimer ftm(FTM_RENDER_BLOOM_FBO); - glBindFramebuffer(GL_FRAMEBUFFER, 0); - } - - gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; - gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; - gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth(); - gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); - glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); - - tc2.setVec((F32) mScreen.getWidth(), - (F32) mScreen.getHeight()); - - gGL.flush(); - - LLVertexBuffer::unbind(); - - if (LLPipeline::sRenderDeferred) - { - - bool dof_enabled = !LLViewerCamera::getInstance()->cameraUnderWater() && - !LLToolMgr::getInstance()->inBuildMode() && - RenderDepthOfField; - - - bool multisample = RenderFSAASamples > 1 && mFXAABuffer.isComplete(); - - gViewerWindow->setup3DViewport(); - - if (dof_enabled) - { - LLGLSLShader* shader = &gDeferredPostProgram; - LLGLDisable blend(GL_BLEND); - - //depth of field focal plane calculations - static F32 current_distance = 16.f; - static F32 start_distance = 16.f; - static F32 transition_time = 1.f; - - LLVector3 focus_point; - - LLViewerObject* obj = LLViewerMediaFocus::getInstance()->getFocusedObject(); - if (obj && obj->mDrawable && obj->isSelected()) - { //focus on selected media object - S32 face_idx = LLViewerMediaFocus::getInstance()->getFocusedFace(); - if (obj && obj->mDrawable) - { - LLFace* face = obj->mDrawable->getFace(face_idx); - if (face) - { - focus_point = face->getPositionAgent(); - } - } - } - - if (focus_point.isExactlyZero()) - { - if (LLViewerJoystick::getInstance()->getOverrideCamera()) - { //focus on point under cursor - focus_point = gDebugRaycastIntersection; - } - else if (gAgentCamera.cameraMouselook()) - { //focus on point under mouselook crosshairs - gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, - NULL, - &focus_point); - } - else - { - LLViewerObject* obj = gAgentCamera.getFocusObject(); - if (obj) - { //focus on alt-zoom target - focus_point = LLVector3(gAgentCamera.getFocusGlobal()-gAgent.getRegion()->getOriginGlobal()); - } - else - { //focus on your avatar - focus_point = gAgent.getPositionAgent(); - } - } - } - - LLVector3 eye = LLViewerCamera::getInstance()->getOrigin(); - F32 target_distance = 16.f; - if (!focus_point.isExactlyZero()) - { - target_distance = LLViewerCamera::getInstance()->getAtAxis() * (focus_point-eye); - } - - if (transition_time >= 1.f && - fabsf(current_distance-target_distance)/current_distance > 0.01f) - { //large shift happened, interpolate smoothly to new target distance - transition_time = 0.f; - start_distance = current_distance; - } - else if (transition_time < 1.f) - { //currently in a transition, continue interpolating - transition_time += 1.f/CameraFocusTransitionTime*gFrameIntervalSeconds; - transition_time = llmin(transition_time, 1.f); - - F32 t = cosf(transition_time*F_PI+F_PI)*0.5f+0.5f; - current_distance = start_distance + (target_distance-start_distance)*t; - } - else - { //small or no change, just snap to target distance - current_distance = target_distance; - } - - //convert to mm - F32 subject_distance = current_distance*1000.f; - F32 fnumber = CameraFNumber; - F32 default_focal_length = CameraFocalLength; - - F32 fov = LLViewerCamera::getInstance()->getView(); - - const F32 default_fov = CameraFieldOfView * F_PI/180.f; - //const F32 default_aspect_ratio = gSavedSettings.getF32("CameraAspectRatio"); - - //F32 aspect_ratio = (F32) mScreen.getWidth()/(F32)mScreen.getHeight(); - - F32 dv = 2.f*default_focal_length * tanf(default_fov/2.f); - //F32 dh = 2.f*default_focal_length * tanf(default_fov*default_aspect_ratio/2.f); - - F32 focal_length = dv/(2*tanf(fov/2.f)); - - //F32 tan_pixel_angle = tanf(LLDrawable::sCurPixelAngle); - - // from wikipedia -- c = |s2-s1|/s2 * f^2/(N(S1-f)) - // where N = fnumber - // s2 = dot distance - // s1 = subject distance - // f = focal length - // - - F32 blur_constant = focal_length*focal_length/(fnumber*(subject_distance-focal_length)); - blur_constant /= 1000.f; //convert to meters for shader - F32 magnification = focal_length/(subject_distance-focal_length); - - { //build diffuse+bloom+CoF - mDeferredLight.bindTarget(); - shader = &gDeferredCoFProgram; - - bindDeferredShader(*shader); - - S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); - if (channel > -1) - { - mScreen.bindTexture(0, channel); - } - - shader->uniform1f(LLShaderMgr::DOF_FOCAL_DISTANCE, -subject_distance/1000.f); - shader->uniform1f(LLShaderMgr::DOF_BLUR_CONSTANT, blur_constant); - shader->uniform1f(LLShaderMgr::DOF_TAN_PIXEL_ANGLE, tanf(1.f/LLDrawable::sCurPixelAngle)); - shader->uniform1f(LLShaderMgr::DOF_MAGNIFICATION, magnification); - shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); - shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale); - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); - gGL.vertex2f(-1,-1); - - gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); - gGL.vertex2f(-1,3); - - gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); - gGL.vertex2f(3,-1); - - gGL.end(); - - unbindDeferredShader(*shader); - mDeferredLight.flush(); - } - - { //perform DoF sampling at half-res (preserve alpha channel) - mScreen.bindTarget(); - glViewport(0,0,(GLsizei) (mScreen.getWidth()*CameraDoFResScale), (GLsizei) (mScreen.getHeight()*CameraDoFResScale)); - gGL.setColorMask(true, false); - - shader = &gDeferredPostProgram; - bindDeferredShader(*shader); - S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage()); - if (channel > -1) - { - mDeferredLight.bindTexture(0, channel); - } - - shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); - shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale); - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); - gGL.vertex2f(-1,-1); - - gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); - gGL.vertex2f(-1,3); - - gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); - gGL.vertex2f(3,-1); - - gGL.end(); - - unbindDeferredShader(*shader); - mScreen.flush(); - gGL.setColorMask(true, true); - } - - { //combine result based on alpha - if (multisample) - { - mDeferredLight.bindTarget(); - glViewport(0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight()); - } - else - { - gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; - gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; - gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth(); - gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); - glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); - } - - shader = &gDeferredDoFCombineProgram; - bindDeferredShader(*shader); - - S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); - if (channel > -1) - { - mScreen.bindTexture(0, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); - shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale); - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); - gGL.vertex2f(-1,-1); - - gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); - gGL.vertex2f(-1,3); - - gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); - gGL.vertex2f(3,-1); - - gGL.end(); - - unbindDeferredShader(*shader); - - if (multisample) - { - mDeferredLight.flush(); - } - } - } - else - { - if (multisample) - { - mDeferredLight.bindTarget(); - } - LLGLSLShader* shader = &gDeferredPostNoDoFProgram; - - bindDeferredShader(*shader); - - S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); - if (channel > -1) - { - mScreen.bindTexture(0, channel); - } - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); - gGL.vertex2f(-1,-1); - - gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); - gGL.vertex2f(-1,3); - - gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); - gGL.vertex2f(3,-1); - - gGL.end(); - - unbindDeferredShader(*shader); - - if (multisample) - { - mDeferredLight.flush(); - } - } - - if (multisample) - { - //bake out texture2D with RGBL for FXAA shader - mFXAABuffer.bindTarget(); - - S32 width = mScreen.getWidth(); - S32 height = mScreen.getHeight(); - glViewport(0, 0, width, height); - - LLGLSLShader* shader = &gGlowCombineFXAAProgram; - - shader->bind(); - shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, width, height); - - S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage()); - if (channel > -1) - { - mDeferredLight.bindTexture(0, channel); - } - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.vertex2f(-1,-1); - gGL.vertex2f(-1,3); - gGL.vertex2f(3,-1); - gGL.end(); - - gGL.flush(); - - shader->disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage()); - shader->unbind(); - - mFXAABuffer.flush(); - - shader = &gFXAAProgram; - shader->bind(); - - channel = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP, mFXAABuffer.getUsage()); - if (channel > -1) - { - mFXAABuffer.bindTexture(0, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - F32 scale_x = (F32) width/mFXAABuffer.getWidth(); - F32 scale_y = (F32) height/mFXAABuffer.getHeight(); - shader->uniform2f(LLShaderMgr::FXAA_TC_SCALE, scale_x, scale_y); - shader->uniform2f(LLShaderMgr::FXAA_RCP_SCREEN_RES, 1.f/width*scale_x, 1.f/height*scale_y); - shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT, -0.5f/width*scale_x, -0.5f/height*scale_y, 0.5f/width*scale_x, 0.5f/height*scale_y); - shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT2, -2.f/width*scale_x, -2.f/height*scale_y, 2.f/width*scale_x, 2.f/height*scale_y); - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.vertex2f(-1,-1); - gGL.vertex2f(-1,3); - gGL.vertex2f(3,-1); - gGL.end(); - - gGL.flush(); - shader->unbind(); - } - } - else - { - if (res_mod > 1) - { - tc2 /= (F32) res_mod; - } - - U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1; - LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(mask, 0); - buff->allocateBuffer(3,0,TRUE); - - LLStrider<LLVector3> v; - LLStrider<LLVector2> uv1; - LLStrider<LLVector2> uv2; - - buff->getVertexStrider(v); - buff->getTexCoord0Strider(uv1); - buff->getTexCoord1Strider(uv2); - - uv1[0] = LLVector2(0, 0); - uv1[1] = LLVector2(0, 2); - uv1[2] = LLVector2(2, 0); - - uv2[0] = LLVector2(0, 0); - uv2[1] = LLVector2(0, tc2.mV[1]*2.f); - uv2[2] = LLVector2(tc2.mV[0]*2.f, 0); - - v[0] = LLVector3(-1,-1,0); - v[1] = LLVector3(-1,3,0); - v[2] = LLVector3(3,-1,0); - - buff->flush(); - - LLGLDisable blend(GL_BLEND); - - if (LLGLSLShader::sNoFixedFunction) - { - gGlowCombineProgram.bind(); - } - else - { - //tex unit 0 - gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR); - //tex unit 1 - gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR); - } - - gGL.getTexUnit(0)->bind(&mGlow[1]); - gGL.getTexUnit(1)->bind(&mScreen); - - LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); - - buff->setBuffer(mask); - buff->drawArrays(LLRender::TRIANGLE_STRIP, 0, 3); - - if (LLGLSLShader::sNoFixedFunction) - { - gGlowCombineProgram.unbind(); - } - else - { - gGL.getTexUnit(1)->disable(); - gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT); - - gGL.getTexUnit(0)->activate(); - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); - } - - } - - gGL.setSceneBlendType(LLRender::BT_ALPHA); - - if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES)) - { - if (LLGLSLShader::sNoFixedFunction) - { - gSplatTextureRectProgram.bind(); - } - - gGL.setColorMask(true, false); - - LLVector2 tc1(0,0); - LLVector2 tc2((F32) gViewerWindow->getWorldViewWidthRaw()*2, - (F32) gViewerWindow->getWorldViewHeightRaw()*2); - - LLGLEnable blend(GL_BLEND); - gGL.color4f(1,1,1,0.75f); - - gGL.getTexUnit(0)->bind(&mPhysicsDisplay); - - gGL.begin(LLRender::TRIANGLES); - gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); - gGL.vertex2f(-1,-1); - - gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); - gGL.vertex2f(-1,3); - - gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); - gGL.vertex2f(3,-1); - - gGL.end(); - gGL.flush(); - - if (LLGLSLShader::sNoFixedFunction) - { - gSplatTextureRectProgram.unbind(); - } - } - - - if (LLRenderTarget::sUseFBO) - { //copy depth buffer from mScreen to framebuffer - LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(), - 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); - } - - - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - - LLVertexBuffer::unbind(); - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - -} - -static LLFastTimer::DeclareTimer FTM_BIND_DEFERRED("Bind Deferred"); - -void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 noise_map) -{ - LLFastTimer t(FTM_BIND_DEFERRED); - - if (noise_map == 0xFFFFFFFF) - { - noise_map = mNoiseMap; - } - - shader.bind(); - S32 channel = 0; - channel = shader.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage()); - if (channel > -1) - { - mDeferredScreen.bindTexture(0,channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - channel = shader.enableTexture(LLShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage()); - if (channel > -1) - { - mDeferredScreen.bindTexture(1, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - channel = shader.enableTexture(LLShaderMgr::DEFERRED_NORMAL, mDeferredScreen.getUsage()); - if (channel > -1) - { - mDeferredScreen.bindTexture(2, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - channel = shader.enableTexture(LLShaderMgr::DEFERRED_DEPTH, mDeferredDepth.getUsage()); - if (channel > -1) - { - gGL.getTexUnit(channel)->bind(&mDeferredDepth, TRUE); - stop_glerror(); - - //glTexParameteri(LLTexUnit::getInternalType(mDeferredDepth.getUsage()), GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); - //glTexParameteri(LLTexUnit::getInternalType(mDeferredDepth.getUsage()), GL_DEPTH_TEXTURE_MODE_ARB, GL_ALPHA); - - stop_glerror(); - - glh::matrix4f projection = glh_get_current_projection(); - glh::matrix4f inv_proj = projection.inverse(); - - shader.uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, FALSE, inv_proj.m); - shader.uniform4f(LLShaderMgr::VIEWPORT, (F32) gGLViewport[0], - (F32) gGLViewport[1], - (F32) gGLViewport[2], - (F32) gGLViewport[3]); - } - - channel = shader.enableTexture(LLShaderMgr::DEFERRED_NOISE); - if (channel > -1) - { - gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, noise_map); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - channel = shader.enableTexture(LLShaderMgr::DEFERRED_LIGHTFUNC); - if (channel > -1) - { - gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); - } - - stop_glerror(); - - channel = shader.enableTexture(LLShaderMgr::DEFERRED_LIGHT, mDeferredLight.getUsage()); - if (channel > -1) - { - if (light_index > 0) - { - mScreen.bindTexture(0, channel); - } - else - { - mDeferredLight.bindTexture(0, channel); - } - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - channel = shader.enableTexture(LLShaderMgr::DEFERRED_BLOOM); - if (channel > -1) - { - mGlow[1].bindTexture(0, channel); - } - - stop_glerror(); - - for (U32 i = 0; i < 4; i++) - { - channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE); - stop_glerror(); - if (channel > -1) - { - stop_glerror(); - gGL.getTexUnit(channel)->bind(&mShadow[i], TRUE); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); - stop_glerror(); - - glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB); - glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL); - stop_glerror(); - } - } - - for (U32 i = 4; i < 6; i++) - { - channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0+i); - stop_glerror(); - if (channel > -1) - { - stop_glerror(); - gGL.getTexUnit(channel)->bind(&mShadow[i], TRUE); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); - stop_glerror(); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL); - stop_glerror(); - } - } - - stop_glerror(); - - F32 mat[16*6]; - for (U32 i = 0; i < 16; i++) - { - mat[i] = mSunShadowMatrix[0].m[i]; - mat[i+16] = mSunShadowMatrix[1].m[i]; - mat[i+32] = mSunShadowMatrix[2].m[i]; - mat[i+48] = mSunShadowMatrix[3].m[i]; - mat[i+64] = mSunShadowMatrix[4].m[i]; - mat[i+80] = mSunShadowMatrix[5].m[i]; - } - - shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_SHADOW_MATRIX, 6, FALSE, mat); - - stop_glerror(); - - channel = shader.enableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); - if (channel > -1) - { - LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; - if (cube_map) - { - cube_map->enable(channel); - cube_map->bind(); - F32* m = gGLModelView; - - F32 mat[] = { m[0], m[1], m[2], - m[4], m[5], m[6], - m[8], m[9], m[10] }; - - shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, TRUE, mat); - } - } - - shader.uniform4fv(LLShaderMgr::DEFERRED_SHADOW_CLIP, 1, mSunClipPlanes.mV); - shader.uniform1f(LLShaderMgr::DEFERRED_SUN_WASH, RenderDeferredSunWash); - shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_NOISE, RenderShadowNoise); - shader.uniform1f(LLShaderMgr::DEFERRED_BLUR_SIZE, RenderShadowBlurSize); - - shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_RADIUS, RenderSSAOScale); - shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_MAX_RADIUS, RenderSSAOMaxScale); - - F32 ssao_factor = RenderSSAOFactor; - shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR, ssao_factor); - shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR_INV, 1.0/ssao_factor); - - LLVector3 ssao_effect = RenderSSAOEffect; - F32 matrix_diag = (ssao_effect[0] + 2.0*ssao_effect[1])/3.0; - F32 matrix_nondiag = (ssao_effect[0] - ssao_effect[1])/3.0; - // This matrix scales (proj of color onto <1/rt(3),1/rt(3),1/rt(3)>) by - // value factor, and scales remainder by saturation factor - F32 ssao_effect_mat[] = { matrix_diag, matrix_nondiag, matrix_nondiag, - matrix_nondiag, matrix_diag, matrix_nondiag, - matrix_nondiag, matrix_nondiag, matrix_diag}; - shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_SSAO_EFFECT_MAT, 1, GL_FALSE, ssao_effect_mat); - - F32 shadow_offset_error = 1.f + RenderShadowOffsetError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]); - F32 shadow_bias_error = 1.f + RenderShadowBiasError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]); - - shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, mDeferredScreen.getWidth(), mDeferredScreen.getHeight()); - shader.uniform1f(LLShaderMgr::DEFERRED_NEAR_CLIP, LLViewerCamera::getInstance()->getNear()*2.f); - shader.uniform1f (LLShaderMgr::DEFERRED_SHADOW_OFFSET, RenderShadowOffset*shadow_offset_error); - shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_BIAS, RenderShadowBias*shadow_bias_error); - shader.uniform1f(LLShaderMgr::DEFERRED_SPOT_SHADOW_OFFSET, RenderSpotShadowOffset); - shader.uniform1f(LLShaderMgr::DEFERRED_SPOT_SHADOW_BIAS, RenderSpotShadowBias); - - shader.uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, mTransformedSunDir.mV); - shader.uniform2f(LLShaderMgr::DEFERRED_SHADOW_RES, mShadow[0].getWidth(), mShadow[0].getHeight()); - shader.uniform2f(LLShaderMgr::DEFERRED_PROJ_SHADOW_RES, mShadow[4].getWidth(), mShadow[4].getHeight()); - shader.uniform1f(LLShaderMgr::DEFERRED_DEPTH_CUTOFF, RenderEdgeDepthCutoff); - shader.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff); - - - if (shader.getUniformLocation("norm_mat") >= 0) - { - glh::matrix4f norm_mat = glh_get_current_modelview().inverse().transpose(); - shader.uniformMatrix4fv("norm_mat", 1, FALSE, norm_mat.m); - } -} - -static LLFastTimer::DeclareTimer FTM_GI_TRACE("Trace"); -static LLFastTimer::DeclareTimer FTM_GI_GATHER("Gather"); -static LLFastTimer::DeclareTimer FTM_SUN_SHADOW("Shadow Map"); -static LLFastTimer::DeclareTimer FTM_SOFTEN_SHADOW("Shadow Soften"); -static LLFastTimer::DeclareTimer FTM_EDGE_DETECTION("Find Edges"); -static LLFastTimer::DeclareTimer FTM_LOCAL_LIGHTS("Local Lights"); -static LLFastTimer::DeclareTimer FTM_ATMOSPHERICS("Atmospherics"); -static LLFastTimer::DeclareTimer FTM_FULLSCREEN_LIGHTS("Fullscreen Lights"); -static LLFastTimer::DeclareTimer FTM_PROJECTORS("Projectors"); -static LLFastTimer::DeclareTimer FTM_POST("Post"); - - -void LLPipeline::renderDeferredLighting() -{ - if (!sCull) - { - return; - } - - { - LLFastTimer ftm(FTM_RENDER_DEFERRED); - - LLViewerCamera* camera = LLViewerCamera::getInstance(); - { - LLGLDepthTest depth(GL_TRUE); - mDeferredDepth.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(), - 0, 0, mDeferredDepth.getWidth(), mDeferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); - } - - LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); - - if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) - { - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD); - } - - //ati doesn't seem to love actually using the stencil buffer on FBO's - LLGLDisable stencil(GL_STENCIL_TEST); - //glStencilFunc(GL_EQUAL, 1, 0xFFFFFFFF); - //glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); - - gGL.setColorMask(true, true); - - //draw a cube around every light - LLVertexBuffer::unbind(); - - LLGLEnable cull(GL_CULL_FACE); - LLGLEnable blend(GL_BLEND); - - glh::matrix4f mat = glh_copy_matrix(gGLModelView); - - LLStrider<LLVector3> vert; - mDeferredVB->getVertexStrider(vert); - LLStrider<LLVector2> tc0; - LLStrider<LLVector2> tc1; - mDeferredVB->getTexCoord0Strider(tc0); - mDeferredVB->getTexCoord1Strider(tc1); - - vert[0].set(-1,1,0); - vert[1].set(-1,-3,0); - vert[2].set(3,1,0); - - { - setupHWLights(NULL); //to set mSunDir; - LLVector4 dir(mSunDir, 0.f); - glh::vec4f tc(dir.mV); - mat.mult_matrix_vec(tc); - mTransformedSunDir.set(tc.v); - } - - gGL.pushMatrix(); - gGL.loadIdentity(); - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadIdentity(); - - if (RenderDeferredSSAO || RenderShadowDetail > 0) - { - mDeferredLight.bindTarget(); - { //paint shadow/SSAO light map (direct lighting lightmap) - LLFastTimer ftm(FTM_SUN_SHADOW); - bindDeferredShader(gDeferredSunProgram, 0); - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - glClearColor(1,1,1,1); - mDeferredLight.clear(GL_COLOR_BUFFER_BIT); - glClearColor(0,0,0,0); - - glh::matrix4f inv_trans = glh_get_current_modelview().inverse().transpose(); - - const U32 slice = 32; - F32 offset[slice*3]; - for (U32 i = 0; i < 4; i++) - { - for (U32 j = 0; j < 8; j++) - { - glh::vec3f v; - v.set_value(sinf(6.284f/8*j), cosf(6.284f/8*j), -(F32) i); - v.normalize(); - inv_trans.mult_matrix_vec(v); - v.normalize(); - offset[(i*8+j)*3+0] = v.v[0]; - offset[(i*8+j)*3+1] = v.v[2]; - offset[(i*8+j)*3+2] = v.v[1]; - } - } - - gDeferredSunProgram.uniform3fv("offset", slice, offset); - gDeferredSunProgram.uniform2f("screenRes", mDeferredLight.getWidth(), mDeferredLight.getHeight()); - - { - LLGLDisable blend(GL_BLEND); - LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); - stop_glerror(); - mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); - stop_glerror(); - } - - unbindDeferredShader(gDeferredSunProgram); - } - mDeferredLight.flush(); - } - - if (RenderDeferredSSAO) - { //soften direct lighting lightmap - LLFastTimer ftm(FTM_SOFTEN_SHADOW); - //blur lightmap - mScreen.bindTarget(); - glClearColor(1,1,1,1); - mScreen.clear(GL_COLOR_BUFFER_BIT); - glClearColor(0,0,0,0); - - bindDeferredShader(gDeferredBlurLightProgram); - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - LLVector3 go = RenderShadowGaussian; - const U32 kern_length = 4; - F32 blur_size = RenderShadowBlurSize; - F32 dist_factor = RenderShadowBlurDistFactor; - - // sample symmetrically with the middle sample falling exactly on 0.0 - F32 x = 0.f; - - LLVector3 gauss[32]; // xweight, yweight, offset - - for (U32 i = 0; i < kern_length; i++) - { - gauss[i].mV[0] = llgaussian(x, go.mV[0]); - gauss[i].mV[1] = llgaussian(x, go.mV[1]); - gauss[i].mV[2] = x; - x += 1.f; - } - - gDeferredBlurLightProgram.uniform2f("delta", 1.f, 0.f); - gDeferredBlurLightProgram.uniform1f("dist_factor", dist_factor); - gDeferredBlurLightProgram.uniform3fv("kern", kern_length, gauss[0].mV); - gDeferredBlurLightProgram.uniform1f("kern_scale", blur_size * (kern_length/2.f - 0.5f)); - - { - LLGLDisable blend(GL_BLEND); - LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); - stop_glerror(); - mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); - stop_glerror(); - } - - mScreen.flush(); - unbindDeferredShader(gDeferredBlurLightProgram); - - bindDeferredShader(gDeferredBlurLightProgram, 1); - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - mDeferredLight.bindTarget(); - - gDeferredBlurLightProgram.uniform2f("delta", 0.f, 1.f); - - { - LLGLDisable blend(GL_BLEND); - LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); - stop_glerror(); - mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); - stop_glerror(); - } - mDeferredLight.flush(); - unbindDeferredShader(gDeferredBlurLightProgram); - } - - stop_glerror(); - gGL.popMatrix(); - stop_glerror(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - stop_glerror(); - gGL.popMatrix(); - stop_glerror(); - - //copy depth and stencil from deferred screen - //mScreen.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(), - // 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); - - mScreen.bindTarget(); - // clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky - glClearColor(0,0,0,0); - mScreen.clear(GL_COLOR_BUFFER_BIT); - - if (RenderDeferredAtmospheric) - { //apply sunlight contribution - LLFastTimer ftm(FTM_ATMOSPHERICS); - bindDeferredShader(gDeferredSoftenProgram); - { - LLGLDepthTest depth(GL_FALSE); - LLGLDisable blend(GL_BLEND); - LLGLDisable test(GL_ALPHA_TEST); - - //full screen blit - gGL.pushMatrix(); - gGL.loadIdentity(); - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadIdentity(); - - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - - mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); - - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - } - - unbindDeferredShader(gDeferredSoftenProgram); - } - - { //render non-deferred geometry (fullbright, alpha, etc) - LLGLDisable blend(GL_BLEND); - LLGLDisable stencil(GL_STENCIL_TEST); - gGL.setSceneBlendType(LLRender::BT_ALPHA); - - gPipeline.pushRenderTypeMask(); - - gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, - LLPipeline::RENDER_TYPE_CLOUDS, - LLPipeline::RENDER_TYPE_WL_SKY, - LLPipeline::END_RENDER_TYPES); - - - renderGeomPostDeferred(*LLViewerCamera::getInstance()); - gPipeline.popRenderTypeMask(); - } - - BOOL render_local = RenderLocalLights; - - if (render_local) - { - gGL.setSceneBlendType(LLRender::BT_ADD); - std::list<LLVector4> fullscreen_lights; - LLDrawable::drawable_list_t spot_lights; - LLDrawable::drawable_list_t fullscreen_spot_lights; - - for (U32 i = 0; i < 2; i++) - { - mTargetShadowSpotLight[i] = NULL; - } - - std::list<LLVector4> light_colors; - - LLVertexBuffer::unbind(); - LLVector4a* v = (LLVector4a*) vert.get(); - - { - bindDeferredShader(gDeferredLightProgram); - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - - LLGLDepthTest depth(GL_TRUE, GL_FALSE); - for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); iter != mLights.end(); ++iter) - { - LLDrawable* drawablep = *iter; - - LLVOVolume* volume = drawablep->getVOVolume(); - if (!volume) - { - continue; - } - - if (volume->isAttachment()) - { - if (!sRenderAttachedLights) - { - continue; - } - } - - - LLVector4a center; - center.load3(drawablep->getPositionAgent().mV); - const F32* c = center.getF32ptr(); - F32 s = volume->getLightRadius()*1.5f; - - LLColor3 col = volume->getLightColor(); - col *= volume->getLightIntensity(); - - if (col.magVecSquared() < 0.001f) - { - continue; - } - - if (s <= 0.001f) - { - continue; - } - - LLVector4a sa; - sa.splat(s); - if (camera->AABBInFrustumNoFarClip(center, sa) == 0) - { - continue; - } - - sVisibleLightCount++; - - glh::vec3f tc(c); - mat.mult_matrix_vec(tc); - - //vertex positions are encoded so the 3 bits of their vertex index - //correspond to their axis facing, with bit position 3,2,1 matching - //axis facing x,y,z, bit set meaning positive facing, bit clear - //meaning negative facing - mDeferredVB->getVertexStrider(vert); - v[0].set(c[0]-s,c[1]-s,c[2]-s); // 0 - 0000 - v[1].set(c[0]-s,c[1]-s,c[2]+s); // 1 - 0001 - v[2].set(c[0]-s,c[1]+s,c[2]-s); // 2 - 0010 - v[3].set(c[0]-s,c[1]+s,c[2]+s); // 3 - 0011 - - v[4].set(c[0]+s,c[1]-s,c[2]-s); // 4 - 0100 - v[5].set(c[0]+s,c[1]-s,c[2]+s); // 5 - 0101 - v[6].set(c[0]+s,c[1]+s,c[2]-s); // 6 - 0110 - v[7].set(c[0]+s,c[1]+s,c[2]+s); // 7 - 0111 - - if (camera->getOrigin().mV[0] > c[0] + s + 0.2f || - camera->getOrigin().mV[0] < c[0] - s - 0.2f || - camera->getOrigin().mV[1] > c[1] + s + 0.2f || - camera->getOrigin().mV[1] < c[1] - s - 0.2f || - camera->getOrigin().mV[2] > c[2] + s + 0.2f || - camera->getOrigin().mV[2] < c[2] - s - 0.2f) - { //draw box if camera is outside box - if (render_local) - { - if (volume->isLightSpotlight()) - { - drawablep->getVOVolume()->updateSpotLightPriority(); - spot_lights.push_back(drawablep); - continue; - } - - LLFastTimer ftm(FTM_LOCAL_LIGHTS); - //glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); - gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v); - gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); - gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); - gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); - //gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); - gGL.syncMatrices(); - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, - GL_UNSIGNED_SHORT, get_box_fan_indices_ptr(camera, center)); - stop_glerror(); - } - } - else - { - if (volume->isLightSpotlight()) - { - drawablep->getVOVolume()->updateSpotLightPriority(); - fullscreen_spot_lights.push_back(drawablep); - continue; - } - - fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s*s)); - light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f)); - } - } - unbindDeferredShader(gDeferredLightProgram); - } - - if (!spot_lights.empty()) - { - LLGLDepthTest depth(GL_TRUE, GL_FALSE); - bindDeferredShader(gDeferredSpotLightProgram); - - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - - gDeferredSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION); - - for (LLDrawable::drawable_list_t::iterator iter = spot_lights.begin(); iter != spot_lights.end(); ++iter) - { - LLFastTimer ftm(FTM_PROJECTORS); - LLDrawable* drawablep = *iter; - - LLVOVolume* volume = drawablep->getVOVolume(); - - LLVector4a center; - center.load3(drawablep->getPositionAgent().mV); - const F32* c = center.getF32ptr(); - F32 s = volume->getLightRadius()*1.5f; - - sVisibleLightCount++; - - glh::vec3f tc(c); - mat.mult_matrix_vec(tc); - - setupSpotLight(gDeferredSpotLightProgram, drawablep); - - LLColor3 col = volume->getLightColor(); - col *= volume->getLightIntensity(); - - //vertex positions are encoded so the 3 bits of their vertex index - //correspond to their axis facing, with bit position 3,2,1 matching - //axis facing x,y,z, bit set meaning positive facing, bit clear - //meaning negative facing - mDeferredVB->getVertexStrider(vert); - v[0].set(c[0]-s,c[1]-s,c[2]-s); // 0 - 0000 - v[1].set(c[0]-s,c[1]-s,c[2]+s); // 1 - 0001 - v[2].set(c[0]-s,c[1]+s,c[2]-s); // 2 - 0010 - v[3].set(c[0]-s,c[1]+s,c[2]+s); // 3 - 0011 - - v[4].set(c[0]+s,c[1]-s,c[2]-s); // 4 - 0100 - v[5].set(c[0]+s,c[1]-s,c[2]+s); // 5 - 0101 - v[6].set(c[0]+s,c[1]+s,c[2]-s); // 6 - 0110 - v[7].set(c[0]+s,c[1]+s,c[2]+s); // 7 - 0111 - - gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v); - gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); - gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); - gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); - gGL.syncMatrices(); - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, - GL_UNSIGNED_SHORT, get_box_fan_indices_ptr(camera, center)); - } - gDeferredSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION); - unbindDeferredShader(gDeferredSpotLightProgram); - } - - //reset mDeferredVB to fullscreen triangle - mDeferredVB->getVertexStrider(vert); - vert[0].set(-1,1,0); - vert[1].set(-1,-3,0); - vert[2].set(3,1,0); - - { - bindDeferredShader(gDeferredMultiLightProgram); - - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - - LLGLDepthTest depth(GL_FALSE); - - //full screen blit - gGL.pushMatrix(); - gGL.loadIdentity(); - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadIdentity(); - - U32 count = 0; - - const U32 max_count = 8; - LLVector4 light[max_count]; - LLVector4 col[max_count]; - -// glVertexPointer(2, GL_FLOAT, 0, vert); - - F32 far_z = 0.f; - - while (!fullscreen_lights.empty()) - { - LLFastTimer ftm(FTM_FULLSCREEN_LIGHTS); - light[count] = fullscreen_lights.front(); - fullscreen_lights.pop_front(); - col[count] = light_colors.front(); - light_colors.pop_front(); - - far_z = llmin(light[count].mV[2]-sqrtf(light[count].mV[3]), far_z); - - count++; - if (count == max_count || fullscreen_lights.empty()) - { - gDeferredMultiLightProgram.uniform1i(LLShaderMgr::MULTI_LIGHT_COUNT, count); - gDeferredMultiLightProgram.uniform4fv(LLShaderMgr::MULTI_LIGHT, count, (GLfloat*) light); - gDeferredMultiLightProgram.uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat*) col); - gDeferredMultiLightProgram.uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z); - far_z = 0.f; - count = 0; - mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); - } - } - - unbindDeferredShader(gDeferredMultiLightProgram); - - bindDeferredShader(gDeferredMultiSpotLightProgram); - - gDeferredMultiSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION); - - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - - for (LLDrawable::drawable_list_t::iterator iter = fullscreen_spot_lights.begin(); iter != fullscreen_spot_lights.end(); ++iter) - { - LLFastTimer ftm(FTM_PROJECTORS); - LLDrawable* drawablep = *iter; - - LLVOVolume* volume = drawablep->getVOVolume(); - - LLVector3 center = drawablep->getPositionAgent(); - F32* c = center.mV; - F32 s = volume->getLightRadius()*1.5f; - - sVisibleLightCount++; - - glh::vec3f tc(c); - mat.mult_matrix_vec(tc); - - setupSpotLight(gDeferredMultiSpotLightProgram, drawablep); - - LLColor3 col = volume->getLightColor(); - col *= volume->getLightIntensity(); - - gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v); - gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); - gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); - gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); - mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); - } - - gDeferredMultiSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION); - unbindDeferredShader(gDeferredMultiSpotLightProgram); - - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - } - } - - gGL.setColorMask(true, true); - } - - { //render non-deferred geometry (alpha, fullbright, glow) - LLGLDisable blend(GL_BLEND); - LLGLDisable stencil(GL_STENCIL_TEST); - - pushRenderTypeMask(); - andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA, - LLPipeline::RENDER_TYPE_FULLBRIGHT, - LLPipeline::RENDER_TYPE_VOLUME, - LLPipeline::RENDER_TYPE_GLOW, - LLPipeline::RENDER_TYPE_BUMP, - LLPipeline::RENDER_TYPE_PASS_SIMPLE, - LLPipeline::RENDER_TYPE_PASS_ALPHA, - LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK, - LLPipeline::RENDER_TYPE_PASS_BUMP, - LLPipeline::RENDER_TYPE_PASS_POST_BUMP, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY, - LLPipeline::RENDER_TYPE_PASS_GLOW, - LLPipeline::RENDER_TYPE_PASS_GRASS, - LLPipeline::RENDER_TYPE_PASS_SHINY, - LLPipeline::RENDER_TYPE_PASS_INVISIBLE, - LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY, - LLPipeline::RENDER_TYPE_AVATAR, - END_RENDER_TYPES); - - renderGeomPostDeferred(*LLViewerCamera::getInstance()); - popRenderTypeMask(); - } - - { - //render highlights, etc. - renderHighlights(); - mHighlightFaces.clear(); - - renderDebug(); - - LLVertexBuffer::unbind(); - - if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) - { - // Render debugging beacons. - gObjectList.renderObjectBeacons(); - gObjectList.resetObjectBeacons(); - } - } - - mScreen.flush(); - -} - -void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) -{ - //construct frustum - LLVOVolume* volume = drawablep->getVOVolume(); - LLVector3 params = volume->getSpotLightParams(); - - F32 fov = params.mV[0]; - F32 focus = params.mV[1]; - - LLVector3 pos = drawablep->getPositionAgent(); - LLQuaternion quat = volume->getRenderRotation(); - LLVector3 scale = volume->getScale(); - - //get near clip plane - LLVector3 at_axis(0,0,-scale.mV[2]*0.5f); - at_axis *= quat; - - LLVector3 np = pos+at_axis; - at_axis.normVec(); - - //get origin that has given fov for plane np, at_axis, and given scale - F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f); - - LLVector3 origin = np - at_axis*dist; - - //matrix from volume space to agent space - LLMatrix4 light_mat(quat, LLVector4(origin,1.f)); - - glh::matrix4f light_to_agent((F32*) light_mat.mMatrix); - glh::matrix4f light_to_screen = glh_get_current_modelview() * light_to_agent; - - glh::matrix4f screen_to_light = light_to_screen.inverse(); - - F32 s = volume->getLightRadius()*1.5f; - F32 near_clip = dist; - F32 width = scale.mV[VX]; - F32 height = scale.mV[VY]; - F32 far_clip = s+dist-scale.mV[VZ]; - - F32 fovy = fov * RAD_TO_DEG; - F32 aspect = width/height; - - glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, - 0.f, 0.5f, 0.f, 0.5f, - 0.f, 0.f, 0.5f, 0.5f, - 0.f, 0.f, 0.f, 1.f); - - glh::vec3f p1(0, 0, -(near_clip+0.01f)); - glh::vec3f p2(0, 0, -(near_clip+1.f)); - - glh::vec3f screen_origin(0, 0, 0); - - light_to_screen.mult_matrix_vec(p1); - light_to_screen.mult_matrix_vec(p2); - light_to_screen.mult_matrix_vec(screen_origin); - - glh::vec3f n = p2-p1; - n.normalize(); - - F32 proj_range = far_clip - near_clip; - glh::matrix4f light_proj = gl_perspective(fovy, aspect, near_clip, far_clip); - screen_to_light = trans * light_proj * screen_to_light; - shader.uniformMatrix4fv(LLShaderMgr::PROJECTOR_MATRIX, 1, FALSE, screen_to_light.m); - shader.uniform1f(LLShaderMgr::PROJECTOR_NEAR, near_clip); - shader.uniform3fv(LLShaderMgr::PROJECTOR_P, 1, p1.v); - shader.uniform3fv(LLShaderMgr::PROJECTOR_N, 1, n.v); - shader.uniform3fv(LLShaderMgr::PROJECTOR_ORIGIN, 1, screen_origin.v); - shader.uniform1f(LLShaderMgr::PROJECTOR_RANGE, proj_range); - shader.uniform1f(LLShaderMgr::PROJECTOR_AMBIANCE, params.mV[2]); - S32 s_idx = -1; - - for (U32 i = 0; i < 2; i++) - { - if (mShadowSpotLight[i] == drawablep) - { - s_idx = i; - } - } - - shader.uniform1i(LLShaderMgr::PROJECTOR_SHADOW_INDEX, s_idx); - - if (s_idx >= 0) - { - shader.uniform1f(LLShaderMgr::PROJECTOR_SHADOW_FADE, 1.f-mSpotLightFade[s_idx]); - } - else - { - shader.uniform1f(LLShaderMgr::PROJECTOR_SHADOW_FADE, 1.f); - } - - { - LLDrawable* potential = drawablep; - //determine if this is a good light for casting shadows - F32 m_pri = volume->getSpotLightPriority(); - - for (U32 i = 0; i < 2; i++) - { - F32 pri = 0.f; - - if (mTargetShadowSpotLight[i].notNull()) - { - pri = mTargetShadowSpotLight[i]->getVOVolume()->getSpotLightPriority(); - } - - if (m_pri > pri) - { - LLDrawable* temp = mTargetShadowSpotLight[i]; - mTargetShadowSpotLight[i] = potential; - potential = temp; - m_pri = pri; - } - } - } - - LLViewerTexture* img = volume->getLightTexture(); - - if (img == NULL) - { - img = LLViewerFetchedTexture::sWhiteImagep; - } - - S32 channel = shader.enableTexture(LLShaderMgr::DEFERRED_PROJECTION); - - if (channel > -1) - { - if (img) - { - gGL.getTexUnit(channel)->bind(img); - - F32 lod_range = logf(img->getWidth())/logf(2.f); - - shader.uniform1f(LLShaderMgr::PROJECTOR_FOCUS, focus); - shader.uniform1f(LLShaderMgr::PROJECTOR_LOD, lod_range); - shader.uniform1f(LLShaderMgr::PROJECTOR_AMBIENT_LOD, llclamp((proj_range-focus)/proj_range*lod_range, 0.f, 1.f)); - } - } - -} - -void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) -{ - stop_glerror(); - shader.disableTexture(LLShaderMgr::DEFERRED_NORMAL, mDeferredScreen.getUsage()); - shader.disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage()); - shader.disableTexture(LLShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage()); - shader.disableTexture(LLShaderMgr::DEFERRED_DEPTH, mDeferredScreen.getUsage()); - shader.disableTexture(LLShaderMgr::DEFERRED_LIGHT, mDeferredLight.getUsage()); - shader.disableTexture(LLShaderMgr::DIFFUSE_MAP); - shader.disableTexture(LLShaderMgr::DEFERRED_BLOOM); - - for (U32 i = 0; i < 4; i++) - { - if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE) > -1) - { - glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); - } - } - - for (U32 i = 4; i < 6; i++) - { - if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i) > -1) - { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); - } - } - - shader.disableTexture(LLShaderMgr::DEFERRED_NOISE); - shader.disableTexture(LLShaderMgr::DEFERRED_LIGHTFUNC); - - S32 channel = shader.disableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); - if (channel > -1) - { - LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; - if (cube_map) - { - cube_map->disable(); - } - } - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.getTexUnit(0)->activate(); - shader.unbind(); -} - -inline float sgn(float a) -{ - if (a > 0.0F) return (1.0F); - if (a < 0.0F) return (-1.0F); - return (0.0F); -} - -void LLPipeline::generateWaterReflection(LLCamera& camera_in) -{ - if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate) - { - BOOL skip_avatar_update = FALSE; - if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson) - { - skip_avatar_update = TRUE; - } - - if (!skip_avatar_update) - { - gAgentAvatarp->updateAttachmentVisibility(CAMERA_MODE_THIRD_PERSON); - } - LLVertexBuffer::unbind(); - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); - - LLCamera camera = camera_in; - camera.setFar(camera.getFar()*0.87654321f); - LLPipeline::sReflectionRender = TRUE; - - gPipeline.pushRenderTypeMask(); - - glh::matrix4f projection = glh_get_current_projection(); - glh::matrix4f mat; - - stop_glerror(); - LLPlane plane; - - F32 height = gAgent.getRegion()->getWaterHeight(); - F32 to_clip = fabsf(camera.getOrigin().mV[2]-height); - F32 pad = -to_clip*0.05f; //amount to "pad" clip plane by - - //plane params - LLVector3 pnorm; - F32 pd; - - S32 water_clip = 0; - if (!LLViewerCamera::getInstance()->cameraUnderWater()) - { //camera is above water, clip plane points up - pnorm.setVec(0,0,1); - pd = -height; - plane.setVec(pnorm, pd); - water_clip = -1; - } - else - { //camera is below water, clip plane points down - pnorm = LLVector3(0,0,-1); - pd = height; - plane.setVec(pnorm, pd); - water_clip = 1; - } - - if (!LLViewerCamera::getInstance()->cameraUnderWater()) - { //generate planar reflection map - - //disable occlusion culling for reflection map for now - S32 occlusion = LLPipeline::sUseOcclusion; - LLPipeline::sUseOcclusion = 0; - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - glClearColor(0,0,0,0); - mWaterRef.bindTarget(); - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER0; - gGL.setColorMask(true, true); - mWaterRef.clear(); - gGL.setColorMask(true, false); - - mWaterRef.getViewport(gGLViewport); - - stop_glerror(); - - gGL.pushMatrix(); - - mat.set_scale(glh::vec3f(1,1,-1)); - mat.set_translate(glh::vec3f(0,0,height*2.f)); - - glh::matrix4f current = glh_get_current_modelview(); - - mat = current * mat; - - glh_set_current_modelview(mat); - gGL.loadMatrix(mat.m); - - LLViewerCamera::updateFrustumPlanes(camera, FALSE, TRUE); - - glh::matrix4f inv_mat = mat.inverse(); - - glh::vec3f origin(0,0,0); - inv_mat.mult_matrix_vec(origin); - - camera.setOrigin(origin.v); - - glCullFace(GL_FRONT); - - static LLCullResult ref_result; - - if (LLDrawPoolWater::sNeedsReflectionUpdate) - { - //initial sky pass (no user clip plane) - { //mask out everything but the sky - gPipeline.pushRenderTypeMask(); - gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, - LLPipeline::RENDER_TYPE_WL_SKY, - LLPipeline::RENDER_TYPE_CLOUDS, - LLPipeline::END_RENDER_TYPES); - - static LLCullResult result; - updateCull(camera, result); - stateSort(camera, result); - - renderGeom(camera, TRUE); - - gPipeline.popRenderTypeMask(); - } - - gPipeline.pushRenderTypeMask(); - - clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER, - LLPipeline::RENDER_TYPE_VOIDWATER, - LLPipeline::RENDER_TYPE_GROUND, - LLPipeline::RENDER_TYPE_SKY, - LLPipeline::RENDER_TYPE_CLOUDS, - LLPipeline::END_RENDER_TYPES); - - S32 detail = RenderReflectionDetail; - if (detail > 0) - { //mask out selected geometry based on reflection detail - if (detail < 4) - { - clearRenderTypeMask(LLPipeline::RENDER_TYPE_PARTICLES, END_RENDER_TYPES); - if (detail < 3) - { - clearRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES); - if (detail < 2) - { - clearRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, END_RENDER_TYPES); - } - } - } - - LLGLUserClipPlane clip_plane(plane, mat, projection); - LLGLDisable cull(GL_CULL_FACE); - updateCull(camera, ref_result, -water_clip, &plane); - stateSort(camera, ref_result); - } - - if (LLDrawPoolWater::sNeedsDistortionUpdate) - { - if (RenderReflectionDetail > 0) - { - gPipeline.grabReferences(ref_result); - LLGLUserClipPlane clip_plane(plane, mat, projection); - renderGeom(camera); - } - } - - gPipeline.popRenderTypeMask(); - } - glCullFace(GL_BACK); - gGL.popMatrix(); - mWaterRef.flush(); - glh_set_current_modelview(current); - LLPipeline::sUseOcclusion = occlusion; - } - - camera.setOrigin(camera_in.getOrigin()); - //render distortion map - static BOOL last_update = TRUE; - if (last_update) - { - camera.setFar(camera_in.getFar()); - clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER, - LLPipeline::RENDER_TYPE_VOIDWATER, - LLPipeline::RENDER_TYPE_GROUND, - END_RENDER_TYPES); - stop_glerror(); - - LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? FALSE : TRUE; - - if (LLPipeline::sUnderWaterRender) - { - clearRenderTypeMask(LLPipeline::RENDER_TYPE_GROUND, - LLPipeline::RENDER_TYPE_SKY, - LLPipeline::RENDER_TYPE_CLOUDS, - LLPipeline::RENDER_TYPE_WL_SKY, - END_RENDER_TYPES); - } - LLViewerCamera::updateFrustumPlanes(camera); - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - LLColor4& col = LLDrawPoolWater::sWaterFogColor; - glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); - mWaterDis.bindTarget(); - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1; - mWaterDis.getViewport(gGLViewport); - - if (!LLPipeline::sUnderWaterRender || LLDrawPoolWater::sNeedsReflectionUpdate) - { - //clip out geometry on the same side of water as the camera - mat = glh_get_current_modelview(); - LLPlane plane(-pnorm, -(pd+pad)); - - LLGLUserClipPlane clip_plane(plane, mat, projection); - static LLCullResult result; - updateCull(camera, result, water_clip, &plane); - stateSort(camera, result); - - gGL.setColorMask(true, true); - mWaterDis.clear(); - gGL.setColorMask(true, false); - - renderGeom(camera); - } - - LLPipeline::sUnderWaterRender = FALSE; - mWaterDis.flush(); - } - last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate; - - LLRenderTarget::unbindTarget(); - - LLPipeline::sReflectionRender = FALSE; - - if (!LLRenderTarget::sUseFBO) - { - glClear(GL_DEPTH_BUFFER_BIT); - } - glClearColor(0.f, 0.f, 0.f, 0.f); - gViewerWindow->setup3DViewport(); - gPipeline.popRenderTypeMask(); - LLDrawPoolWater::sNeedsReflectionUpdate = FALSE; - LLDrawPoolWater::sNeedsDistortionUpdate = FALSE; - LLPlane npnorm(-pnorm, -pd); - LLViewerCamera::getInstance()->setUserClipPlane(npnorm); - - LLGLState::checkStates(); - - if (!skip_avatar_update) - { - gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode()); - } - - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; - } -} - -glh::matrix4f look(const LLVector3 pos, const LLVector3 dir, const LLVector3 up) -{ - glh::matrix4f ret; - - LLVector3 dirN; - LLVector3 upN; - LLVector3 lftN; - - lftN = dir % up; - lftN.normVec(); - - upN = lftN % dir; - upN.normVec(); - - dirN = dir; - dirN.normVec(); - - ret.m[ 0] = lftN[0]; - ret.m[ 1] = upN[0]; - ret.m[ 2] = -dirN[0]; - ret.m[ 3] = 0.f; - - ret.m[ 4] = lftN[1]; - ret.m[ 5] = upN[1]; - ret.m[ 6] = -dirN[1]; - ret.m[ 7] = 0.f; - - ret.m[ 8] = lftN[2]; - ret.m[ 9] = upN[2]; - ret.m[10] = -dirN[2]; - ret.m[11] = 0.f; - - ret.m[12] = -(lftN*pos); - ret.m[13] = -(upN*pos); - ret.m[14] = dirN*pos; - ret.m[15] = 1.f; - - return ret; -} - -glh::matrix4f scale_translate_to_fit(const LLVector3 min, const LLVector3 max) -{ - glh::matrix4f ret; - ret.m[ 0] = 2/(max[0]-min[0]); - ret.m[ 4] = 0; - ret.m[ 8] = 0; - ret.m[12] = -(max[0]+min[0])/(max[0]-min[0]); - - ret.m[ 1] = 0; - ret.m[ 5] = 2/(max[1]-min[1]); - ret.m[ 9] = 0; - ret.m[13] = -(max[1]+min[1])/(max[1]-min[1]); - - ret.m[ 2] = 0; - ret.m[ 6] = 0; - ret.m[10] = 2/(max[2]-min[2]); - ret.m[14] = -(max[2]+min[2])/(max[2]-min[2]); - - ret.m[ 3] = 0; - ret.m[ 7] = 0; - ret.m[11] = 0; - ret.m[15] = 1; - - return ret; -} - -static LLFastTimer::DeclareTimer FTM_SHADOW_RENDER("Render Shadows"); -static LLFastTimer::DeclareTimer FTM_SHADOW_ALPHA("Alpha Shadow"); -static LLFastTimer::DeclareTimer FTM_SHADOW_SIMPLE("Simple Shadow"); - -void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult &result, BOOL use_shader, BOOL use_occlusion) -{ - LLFastTimer t(FTM_SHADOW_RENDER); - - //clip out geometry on the same side of water as the camera - S32 occlude = LLPipeline::sUseOcclusion; - if (!use_occlusion) - { - LLPipeline::sUseOcclusion = 0; - } - LLPipeline::sShadowRender = TRUE; - - U32 types[] = { - LLRenderPass::PASS_SIMPLE, - LLRenderPass::PASS_FULLBRIGHT, - LLRenderPass::PASS_SHINY, - LLRenderPass::PASS_BUMP, - LLRenderPass::PASS_FULLBRIGHT_SHINY - }; - - LLGLEnable cull(GL_CULL_FACE); - - if (use_shader) - { - gDeferredShadowProgram.bind(); - } - - updateCull(shadow_cam, result); - stateSort(shadow_cam, result); - - //generate shadow map - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadMatrix(proj.m); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - gGL.loadMatrix(gGLModelView); - - stop_glerror(); - gGLLastMatrix = NULL; - - { - //LLGLDepthTest depth(GL_TRUE); - //glClear(GL_DEPTH_BUFFER_BIT); - } - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - stop_glerror(); - - //glCullFace(GL_FRONT); - - LLVertexBuffer::unbind(); - - { - if (!use_shader) - { //occlusion program is general purpose depth-only no-textures - gOcclusionProgram.bind(); - } - - gGL.diffuseColor4f(1,1,1,1); - gGL.setColorMask(false, false); - - LLFastTimer ftm(FTM_SHADOW_SIMPLE); - gGL.getTexUnit(0)->disable(); - for (U32 i = 0; i < sizeof(types)/sizeof(U32); ++i) - { - renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE); - } - gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); - if (!use_shader) - { - gOcclusionProgram.unbind(); - } - } - - if (use_shader) - { - gDeferredShadowProgram.unbind(); - renderGeomShadow(shadow_cam); - gDeferredShadowProgram.bind(); - } - else - { - renderGeomShadow(shadow_cam); - } - - { - LLFastTimer ftm(FTM_SHADOW_ALPHA); - gDeferredShadowAlphaMaskProgram.bind(); - gDeferredShadowAlphaMaskProgram.setMinimumAlpha(0.598f); - - U32 mask = LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_COLOR | - LLVertexBuffer::MAP_TEXTURE_INDEX; - - renderObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE); - renderObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, mask, TRUE, TRUE); - renderObjects(LLRenderPass::PASS_ALPHA, mask, TRUE, TRUE); - gDeferredTreeShadowProgram.bind(); - gDeferredTreeShadowProgram.setMinimumAlpha(0.598f); - renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE); - } - - //glCullFace(GL_BACK); - - gDeferredShadowProgram.bind(); - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - doOcclusion(shadow_cam); - - if (use_shader) - { - gDeferredShadowProgram.unbind(); - } - - gGL.setColorMask(true, true); - - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - gGLLastMatrix = NULL; - - LLPipeline::sUseOcclusion = occlude; - LLPipeline::sShadowRender = FALSE; -} - -static LLFastTimer::DeclareTimer FTM_VISIBLE_CLOUD("Visible Cloud"); -BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector3& max, std::vector<LLVector3>& fp, LLVector3 light_dir) -{ - LLFastTimer t(FTM_VISIBLE_CLOUD); - //get point cloud of intersection of frust and min, max - - if (getVisibleExtents(camera, min, max)) - { - return FALSE; - } - - //get set of planes on bounding box - LLPlane bp[] = { - LLPlane(min, LLVector3(-1,0,0)), - LLPlane(min, LLVector3(0,-1,0)), - LLPlane(min, LLVector3(0,0,-1)), - LLPlane(max, LLVector3(1,0,0)), - LLPlane(max, LLVector3(0,1,0)), - LLPlane(max, LLVector3(0,0,1))}; - - //potential points - std::vector<LLVector3> pp; - - //add corners of AABB - pp.push_back(LLVector3(min.mV[0], min.mV[1], min.mV[2])); - pp.push_back(LLVector3(max.mV[0], min.mV[1], min.mV[2])); - pp.push_back(LLVector3(min.mV[0], max.mV[1], min.mV[2])); - pp.push_back(LLVector3(max.mV[0], max.mV[1], min.mV[2])); - pp.push_back(LLVector3(min.mV[0], min.mV[1], max.mV[2])); - pp.push_back(LLVector3(max.mV[0], min.mV[1], max.mV[2])); - pp.push_back(LLVector3(min.mV[0], max.mV[1], max.mV[2])); - pp.push_back(LLVector3(max.mV[0], max.mV[1], max.mV[2])); - - //add corners of camera frustum - for (U32 i = 0; i < 8; i++) - { - pp.push_back(camera.mAgentFrustum[i]); - } - - - //bounding box line segments - U32 bs[] = - { - 0,1, - 1,3, - 3,2, - 2,0, - - 4,5, - 5,7, - 7,6, - 6,4, - - 0,4, - 1,5, - 3,7, - 2,6 - }; - - for (U32 i = 0; i < 12; i++) - { //for each line segment in bounding box - for (U32 j = 0; j < 6; j++) - { //for each plane in camera frustum - const LLPlane& cp = camera.getAgentPlane(j); - const LLVector3& v1 = pp[bs[i*2+0]]; - const LLVector3& v2 = pp[bs[i*2+1]]; - LLVector3 n; - cp.getVector3(n); - - LLVector3 line = v1-v2; - - F32 d1 = line*n; - F32 d2 = -cp.dist(v2); - - F32 t = d2/d1; - - if (t > 0.f && t < 1.f) - { - LLVector3 intersect = v2+line*t; - pp.push_back(intersect); - } - } - } - - //camera frustum line segments - const U32 fs[] = - { - 0,1, - 1,2, - 2,3, - 3,0, - - 4,5, - 5,6, - 6,7, - 7,4, - - 0,4, - 1,5, - 2,6, - 3,7 - }; - - LLVector3 center = (max+min)*0.5f; - LLVector3 size = (max-min)*0.5f; - - for (U32 i = 0; i < 12; i++) - { - for (U32 j = 0; j < 6; ++j) - { - const LLVector3& v1 = pp[fs[i*2+0]+8]; - const LLVector3& v2 = pp[fs[i*2+1]+8]; - const LLPlane& cp = bp[j]; - LLVector3 n; - cp.getVector3(n); - - LLVector3 line = v1-v2; - - F32 d1 = line*n; - F32 d2 = -cp.dist(v2); - - F32 t = d2/d1; - - if (t > 0.f && t < 1.f) - { - LLVector3 intersect = v2+line*t; - pp.push_back(intersect); - } - } - } - - LLVector3 ext[] = { min-LLVector3(0.05f,0.05f,0.05f), - max+LLVector3(0.05f,0.05f,0.05f) }; - - for (U32 i = 0; i < pp.size(); ++i) - { - bool found = true; - - const F32* p = pp[i].mV; - - for (U32 j = 0; j < 3; ++j) - { - if (p[j] < ext[0].mV[j] || - p[j] > ext[1].mV[j]) - { - found = false; - break; - } - } - - for (U32 j = 0; j < 6; ++j) - { - const LLPlane& cp = camera.getAgentPlane(j); - F32 dist = cp.dist(pp[i]); - if (dist > 0.05f) //point is above some plane, not contained - { - found = false; - break; - } - } - - if (found) - { - fp.push_back(pp[i]); - } - } - - if (fp.empty()) - { - return FALSE; - } - - return TRUE; -} - -void LLPipeline::renderHighlight(const LLViewerObject* obj, F32 fade) -{ - if (obj && obj->getVolume()) - { - for (LLViewerObject::child_list_t::const_iterator iter = obj->getChildren().begin(); iter != obj->getChildren().end(); ++iter) - { - renderHighlight(*iter, fade); - } - - LLDrawable* drawable = obj->mDrawable; - if (drawable) - { - for (S32 i = 0; i < drawable->getNumFaces(); ++i) - { - LLFace* face = drawable->getFace(i); - if (face) - { - face->renderSelected(LLViewerTexture::sNullImagep, LLColor4(1,1,1,fade)); - } - } - } - } -} - -void LLPipeline::generateHighlight(LLCamera& camera) -{ - //render highlighted object as white into offscreen render target - if (mHighlightObject.notNull()) - { - mHighlightSet.insert(HighlightItem(mHighlightObject)); - } - - if (!mHighlightSet.empty()) - { - F32 transition = gFrameIntervalSeconds/RenderHighlightFadeTime; - - LLGLDisable test(GL_ALPHA_TEST); - LLGLDepthTest depth(GL_FALSE); - mHighlight.bindTarget(); - disableLights(); - gGL.setColorMask(true, true); - mHighlight.clear(); - - gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep); - for (std::set<HighlightItem>::iterator iter = mHighlightSet.begin(); iter != mHighlightSet.end(); ) - { - std::set<HighlightItem>::iterator cur_iter = iter++; - - if (cur_iter->mItem.isNull()) - { - mHighlightSet.erase(cur_iter); - continue; - } - - if (cur_iter->mItem == mHighlightObject) - { - cur_iter->incrFade(transition); - } - else - { - cur_iter->incrFade(-transition); - if (cur_iter->mFade <= 0.f) - { - mHighlightSet.erase(cur_iter); - continue; - } - } - - renderHighlight(cur_iter->mItem->getVObj(), cur_iter->mFade); - } - - mHighlight.flush(); - gGL.setColorMask(true, false); - gViewerWindow->setup3DViewport(); - } -} - - -void LLPipeline::generateSunShadow(LLCamera& camera) -{ - if (!sRenderDeferred || RenderShadowDetail <= 0) - { - return; - } - - BOOL skip_avatar_update = FALSE; - if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson) - { - - skip_avatar_update = TRUE; - } - - if (!skip_avatar_update) - { - gAgentAvatarp->updateAttachmentVisibility(CAMERA_MODE_THIRD_PERSON); - } - - F64 last_modelview[16]; - F64 last_projection[16]; - for (U32 i = 0; i < 16; i++) - { //store last_modelview of world camera - last_modelview[i] = gGLLastModelView[i]; - last_projection[i] = gGLLastProjection[i]; - } - - pushRenderTypeMask(); - andRenderTypeMask(LLPipeline::RENDER_TYPE_SIMPLE, - LLPipeline::RENDER_TYPE_ALPHA, - LLPipeline::RENDER_TYPE_GRASS, - LLPipeline::RENDER_TYPE_FULLBRIGHT, - LLPipeline::RENDER_TYPE_BUMP, - LLPipeline::RENDER_TYPE_VOLUME, - LLPipeline::RENDER_TYPE_AVATAR, - LLPipeline::RENDER_TYPE_TREE, - LLPipeline::RENDER_TYPE_TERRAIN, - LLPipeline::RENDER_TYPE_WATER, - LLPipeline::RENDER_TYPE_VOIDWATER, - LLPipeline::RENDER_TYPE_PASS_ALPHA, - LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK, - LLPipeline::RENDER_TYPE_PASS_GRASS, - LLPipeline::RENDER_TYPE_PASS_SIMPLE, - LLPipeline::RENDER_TYPE_PASS_BUMP, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, - LLPipeline::RENDER_TYPE_PASS_SHINY, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY, - END_RENDER_TYPES); - - gGL.setColorMask(false, false); - - //get sun view matrix - - //store current projection/modelview matrix - glh::matrix4f saved_proj = glh_get_current_projection(); - glh::matrix4f saved_view = glh_get_current_modelview(); - glh::matrix4f inv_view = saved_view.inverse(); - - glh::matrix4f view[6]; - glh::matrix4f proj[6]; - - //clip contains parallel split distances for 3 splits - LLVector3 clip = RenderShadowClipPlanes; - - //F32 slope_threshold = gSavedSettings.getF32("RenderShadowSlopeThreshold"); - - //far clip on last split is minimum of camera view distance and 128 - mSunClipPlanes = LLVector4(clip, clip.mV[2] * clip.mV[2]/clip.mV[1]); - - clip = RenderShadowOrthoClipPlanes; - mSunOrthoClipPlanes = LLVector4(clip, clip.mV[2]*clip.mV[2]/clip.mV[1]); - - //currently used for amount to extrude frusta corners for constructing shadow frusta - LLVector3 n = RenderShadowNearDist; - //F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] }; - - //put together a universal "near clip" plane for shadow frusta - LLPlane shadow_near_clip; - { - LLVector3 p = gAgent.getPositionAgent(); - p += mSunDir * RenderFarClip*2.f; - shadow_near_clip.setVec(p, mSunDir); - } - - LLVector3 lightDir = -mSunDir; - lightDir.normVec(); - - glh::vec3f light_dir(lightDir.mV); - - //create light space camera matrix - - LLVector3 at = lightDir; - - LLVector3 up = camera.getAtAxis(); - - if (fabsf(up*lightDir) > 0.75f) - { - up = camera.getUpAxis(); - } - - /*LLVector3 left = up%at; - up = at%left;*/ - - up.normVec(); - at.normVec(); - - - LLCamera main_camera = camera; - - F32 near_clip = 0.f; - { - //get visible point cloud - std::vector<LLVector3> fp; - - main_camera.calcAgentFrustumPlanes(main_camera.mAgentFrustum); - - LLVector3 min,max; - getVisiblePointCloud(main_camera,min,max,fp); - - if (fp.empty()) - { - if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA)) - { - mShadowCamera[0] = main_camera; - mShadowExtents[0][0] = min; - mShadowExtents[0][1] = max; - - mShadowFrustPoints[0].clear(); - mShadowFrustPoints[1].clear(); - mShadowFrustPoints[2].clear(); - mShadowFrustPoints[3].clear(); - } - popRenderTypeMask(); - - if (!skip_avatar_update) - { - gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode()); - } - - return; - } - - //get good split distances for frustum - for (U32 i = 0; i < fp.size(); ++i) - { - glh::vec3f v(fp[i].mV); - saved_view.mult_matrix_vec(v); - fp[i].setVec(v.v); - } - - min = fp[0]; - max = fp[0]; - - //get camera space bounding box - for (U32 i = 1; i < fp.size(); ++i) - { - update_min_max(min, max, fp[i]); - } - - near_clip = -max.mV[2]; - F32 far_clip = -min.mV[2]*2.f; - - //far_clip = llmin(far_clip, 128.f); - far_clip = llmin(far_clip, camera.getFar()); - - F32 range = far_clip-near_clip; - - LLVector3 split_exp = RenderShadowSplitExponent; - - F32 da = 1.f-llmax( fabsf(lightDir*up), fabsf(lightDir*camera.getLeftAxis()) ); - - da = powf(da, split_exp.mV[2]); - - - F32 sxp = split_exp.mV[1] + (split_exp.mV[0]-split_exp.mV[1])*da; - - - for (U32 i = 0; i < 4; ++i) - { - F32 x = (F32)(i+1)/4.f; - x = powf(x, sxp); - mSunClipPlanes.mV[i] = near_clip+range*x; - } - } - - // convenience array of 4 near clip plane distances - F32 dist[] = { near_clip, mSunClipPlanes.mV[0], mSunClipPlanes.mV[1], mSunClipPlanes.mV[2], mSunClipPlanes.mV[3] }; - - - if (mSunDiffuse == LLColor4::black) - { //sun diffuse is totally black, shadows don't matter - LLGLDepthTest depth(GL_TRUE); - - for (S32 j = 0; j < 4; j++) - { - mShadow[j].bindTarget(); - mShadow[j].clear(); - mShadow[j].flush(); - } - } - else - { - for (S32 j = 0; j < 4; j++) - { - if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA)) - { - mShadowFrustPoints[j].clear(); - } - - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+j; - - //restore render matrices - glh_set_current_modelview(saved_view); - glh_set_current_projection(saved_proj); - - LLVector3 eye = camera.getOrigin(); - - //camera used for shadow cull/render - LLCamera shadow_cam; - - //create world space camera frustum for this split - shadow_cam = camera; - shadow_cam.setFar(16.f); - - LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); - - LLVector3* frust = shadow_cam.mAgentFrustum; - - LLVector3 pn = shadow_cam.getAtAxis(); - - LLVector3 min, max; - - //construct 8 corners of split frustum section - for (U32 i = 0; i < 4; i++) - { - LLVector3 delta = frust[i+4]-eye; - delta += (frust[i+4]-frust[(i+2)%4+4])*0.05f; - delta.normVec(); - F32 dp = delta*pn; - frust[i] = eye + (delta*dist[j]*0.95f)/dp; - frust[i+4] = eye + (delta*dist[j+1]*1.05f)/dp; - } - - shadow_cam.calcAgentFrustumPlanes(frust); - shadow_cam.mFrustumCornerDist = 0.f; - - if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) - { - mShadowCamera[j] = shadow_cam; - } - - std::vector<LLVector3> fp; - - if (!gPipeline.getVisiblePointCloud(shadow_cam, min, max, fp, lightDir)) - { - //no possible shadow receivers - if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) - { - mShadowExtents[j][0] = LLVector3(); - mShadowExtents[j][1] = LLVector3(); - mShadowCamera[j+4] = shadow_cam; - } - - mShadow[j].bindTarget(); - { - LLGLDepthTest depth(GL_TRUE); - mShadow[j].clear(); - } - mShadow[j].flush(); - - mShadowError.mV[j] = 0.f; - mShadowFOV.mV[j] = 0.f; - - continue; - } - - if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) - { - mShadowExtents[j][0] = min; - mShadowExtents[j][1] = max; - mShadowFrustPoints[j] = fp; - } - - - //find a good origin for shadow projection - LLVector3 origin; - - //get a temporary view projection - view[j] = look(camera.getOrigin(), lightDir, -up); - - std::vector<LLVector3> wpf; - - for (U32 i = 0; i < fp.size(); i++) - { - glh::vec3f p = glh::vec3f(fp[i].mV); - view[j].mult_matrix_vec(p); - wpf.push_back(LLVector3(p.v)); - } - - min = wpf[0]; - max = wpf[0]; - - for (U32 i = 0; i < fp.size(); ++i) - { //get AABB in camera space - update_min_max(min, max, wpf[i]); - } - - // Construct a perspective transform with perspective along y-axis that contains - // points in wpf - //Known: - // - far clip plane - // - near clip plane - // - points in frustum - //Find: - // - origin - - //get some "interesting" points of reference - LLVector3 center = (min+max)*0.5f; - LLVector3 size = (max-min)*0.5f; - LLVector3 near_center = center; - near_center.mV[1] += size.mV[1]*2.f; - - - //put all points in wpf in quadrant 0, reletive to center of min/max - //get the best fit line using least squares - F32 bfm = 0.f; - F32 bfb = 0.f; - - for (U32 i = 0; i < wpf.size(); ++i) - { - wpf[i] -= center; - wpf[i].mV[0] = fabsf(wpf[i].mV[0]); - wpf[i].mV[2] = fabsf(wpf[i].mV[2]); - } - - if (!wpf.empty()) - { - F32 sx = 0.f; - F32 sx2 = 0.f; - F32 sy = 0.f; - F32 sxy = 0.f; - - for (U32 i = 0; i < wpf.size(); ++i) - { - sx += wpf[i].mV[0]; - sx2 += wpf[i].mV[0]*wpf[i].mV[0]; - sy += wpf[i].mV[1]; - sxy += wpf[i].mV[0]*wpf[i].mV[1]; - } - - bfm = (sy*sx-wpf.size()*sxy)/(sx*sx-wpf.size()*sx2); - bfb = (sx*sxy-sy*sx2)/(sx*sx-bfm*sx2); - } - - { - // best fit line is y=bfm*x+bfb - - //find point that is furthest to the right of line - F32 off_x = -1.f; - LLVector3 lp; - - for (U32 i = 0; i < wpf.size(); ++i) - { - //y = bfm*x+bfb - //x = (y-bfb)/bfm - F32 lx = (wpf[i].mV[1]-bfb)/bfm; - - lx = wpf[i].mV[0]-lx; - - if (off_x < lx) - { - off_x = lx; - lp = wpf[i]; - } - } - - //get line with slope bfm through lp - // bfb = y-bfm*x - bfb = lp.mV[1]-bfm*lp.mV[0]; - - //calculate error - mShadowError.mV[j] = 0.f; - - for (U32 i = 0; i < wpf.size(); ++i) - { - F32 lx = (wpf[i].mV[1]-bfb)/bfm; - mShadowError.mV[j] += fabsf(wpf[i].mV[0]-lx); - } - - mShadowError.mV[j] /= wpf.size(); - mShadowError.mV[j] /= size.mV[0]; - - if (mShadowError.mV[j] > RenderShadowErrorCutoff) - { //just use ortho projection - mShadowFOV.mV[j] = -1.f; - origin.clearVec(); - proj[j] = gl_ortho(min.mV[0], max.mV[0], - min.mV[1], max.mV[1], - -max.mV[2], -min.mV[2]); - } - else - { - //origin is where line x = 0; - origin.setVec(0,bfb,0); - - F32 fovz = 1.f; - F32 fovx = 1.f; - - LLVector3 zp; - LLVector3 xp; - - for (U32 i = 0; i < wpf.size(); ++i) - { - LLVector3 atz = wpf[i]-origin; - atz.mV[0] = 0.f; - atz.normVec(); - if (fovz > -atz.mV[1]) - { - zp = wpf[i]; - fovz = -atz.mV[1]; - } - - LLVector3 atx = wpf[i]-origin; - atx.mV[2] = 0.f; - atx.normVec(); - if (fovx > -atx.mV[1]) - { - fovx = -atx.mV[1]; - xp = wpf[i]; - } - } - - fovx = acos(fovx); - fovz = acos(fovz); - - F32 cutoff = llmin((F32) RenderShadowFOVCutoff, 1.4f); - - mShadowFOV.mV[j] = fovx; - - if (fovx < cutoff && fovz > cutoff) - { - //x is a good fit, but z is too big, move away from zp enough so that fovz matches cutoff - F32 d = zp.mV[2]/tan(cutoff); - F32 ny = zp.mV[1] + fabsf(d); - - origin.mV[1] = ny; - - fovz = 1.f; - fovx = 1.f; - - for (U32 i = 0; i < wpf.size(); ++i) - { - LLVector3 atz = wpf[i]-origin; - atz.mV[0] = 0.f; - atz.normVec(); - fovz = llmin(fovz, -atz.mV[1]); - - LLVector3 atx = wpf[i]-origin; - atx.mV[2] = 0.f; - atx.normVec(); - fovx = llmin(fovx, -atx.mV[1]); - } - - fovx = acos(fovx); - fovz = acos(fovz); - - mShadowFOV.mV[j] = cutoff; - } - - - origin += center; - - F32 ynear = -(max.mV[1]-origin.mV[1]); - F32 yfar = -(min.mV[1]-origin.mV[1]); - - if (ynear < 0.1f) //keep a sensible near clip plane - { - F32 diff = 0.1f-ynear; - origin.mV[1] += diff; - ynear += diff; - yfar += diff; - } - - if (fovx > cutoff) - { //just use ortho projection - origin.clearVec(); - mShadowError.mV[j] = -1.f; - proj[j] = gl_ortho(min.mV[0], max.mV[0], - min.mV[1], max.mV[1], - -max.mV[2], -min.mV[2]); - } - else - { - //get perspective projection - view[j] = view[j].inverse(); - - glh::vec3f origin_agent(origin.mV); - - //translate view to origin - view[j].mult_matrix_vec(origin_agent); - - eye = LLVector3(origin_agent.v); - - if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) - { - mShadowFrustOrigin[j] = eye; - } - - view[j] = look(LLVector3(origin_agent.v), lightDir, -up); - - F32 fx = 1.f/tanf(fovx); - F32 fz = 1.f/tanf(fovz); - - proj[j] = glh::matrix4f(-fx, 0, 0, 0, - 0, (yfar+ynear)/(ynear-yfar), 0, (2.f*yfar*ynear)/(ynear-yfar), - 0, 0, -fz, 0, - 0, -1.f, 0, 0); - } - } - } - - //shadow_cam.setFar(128.f); - shadow_cam.setOriginAndLookAt(eye, up, center); - - shadow_cam.setOrigin(0,0,0); - - glh_set_current_modelview(view[j]); - glh_set_current_projection(proj[j]); - - LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); - - //shadow_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR); - shadow_cam.getAgentPlane(LLCamera::AGENT_PLANE_NEAR).set(shadow_near_clip); - - //translate and scale to from [-1, 1] to [0, 1] - glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, - 0.f, 0.5f, 0.f, 0.5f, - 0.f, 0.f, 0.5f, 0.5f, - 0.f, 0.f, 0.f, 1.f); - - glh_set_current_modelview(view[j]); - glh_set_current_projection(proj[j]); - - for (U32 i = 0; i < 16; i++) - { - gGLLastModelView[i] = mShadowModelview[j].m[i]; - gGLLastProjection[i] = mShadowProjection[j].m[i]; - } - - mShadowModelview[j] = view[j]; - mShadowProjection[j] = proj[j]; - - - mSunShadowMatrix[j] = trans*proj[j]*view[j]*inv_view; - - stop_glerror(); - - mShadow[j].bindTarget(); - mShadow[j].getViewport(gGLViewport); - mShadow[j].clear(); - - { - static LLCullResult result[4]; - - //LLGLEnable enable(GL_DEPTH_CLAMP_NV); - renderShadow(view[j], proj[j], shadow_cam, result[j], TRUE); - } - - mShadow[j].flush(); - - if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) - { - LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); - mShadowCamera[j+4] = shadow_cam; - } - } - } - - - //hack to disable projector shadows - bool gen_shadow = RenderShadowDetail > 1; - - if (gen_shadow) - { - F32 fade_amt = gFrameIntervalSeconds * llmax(LLViewerCamera::getInstance()->getVelocityStat()->getCurrentPerSec(), 1.f); - - //update shadow targets - for (U32 i = 0; i < 2; i++) - { //for each current shadow - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW4+i; - - if (mShadowSpotLight[i].notNull() && - (mShadowSpotLight[i] == mTargetShadowSpotLight[0] || - mShadowSpotLight[i] == mTargetShadowSpotLight[1])) - { //keep this spotlight - mSpotLightFade[i] = llmin(mSpotLightFade[i]+fade_amt, 1.f); - } - else - { //fade out this light - mSpotLightFade[i] = llmax(mSpotLightFade[i]-fade_amt, 0.f); - - if (mSpotLightFade[i] == 0.f || mShadowSpotLight[i].isNull()) - { //faded out, grab one of the pending spots (whichever one isn't already taken) - if (mTargetShadowSpotLight[0] != mShadowSpotLight[(i+1)%2]) - { - mShadowSpotLight[i] = mTargetShadowSpotLight[0]; - } - else - { - mShadowSpotLight[i] = mTargetShadowSpotLight[1]; - } - } - } - } - - for (S32 i = 0; i < 2; i++) - { - glh_set_current_modelview(saved_view); - glh_set_current_projection(saved_proj); - - if (mShadowSpotLight[i].isNull()) - { - continue; - } - - LLVOVolume* volume = mShadowSpotLight[i]->getVOVolume(); - - if (!volume) - { - mShadowSpotLight[i] = NULL; - continue; - } - - LLDrawable* drawable = mShadowSpotLight[i]; - - LLVector3 params = volume->getSpotLightParams(); - F32 fov = params.mV[0]; - - //get agent->light space matrix (modelview) - LLVector3 center = drawable->getPositionAgent(); - LLQuaternion quat = volume->getRenderRotation(); - - //get near clip plane - LLVector3 scale = volume->getScale(); - LLVector3 at_axis(0,0,-scale.mV[2]*0.5f); - at_axis *= quat; - - LLVector3 np = center+at_axis; - at_axis.normVec(); - - //get origin that has given fov for plane np, at_axis, and given scale - F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f); - - LLVector3 origin = np - at_axis*dist; - - LLMatrix4 mat(quat, LLVector4(origin, 1.f)); - - view[i+4] = glh::matrix4f((F32*) mat.mMatrix); - - view[i+4] = view[i+4].inverse(); - - //get perspective matrix - F32 near_clip = dist+0.01f; - F32 width = scale.mV[VX]; - F32 height = scale.mV[VY]; - F32 far_clip = dist+volume->getLightRadius()*1.5f; - - F32 fovy = fov * RAD_TO_DEG; - F32 aspect = width/height; - - proj[i+4] = gl_perspective(fovy, aspect, near_clip, far_clip); - - //translate and scale to from [-1, 1] to [0, 1] - glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, - 0.f, 0.5f, 0.f, 0.5f, - 0.f, 0.f, 0.5f, 0.5f, - 0.f, 0.f, 0.f, 1.f); - - glh_set_current_modelview(view[i+4]); - glh_set_current_projection(proj[i+4]); - - mSunShadowMatrix[i+4] = trans*proj[i+4]*view[i+4]*inv_view; - - for (U32 j = 0; j < 16; j++) - { - gGLLastModelView[j] = mShadowModelview[i+4].m[j]; - gGLLastProjection[j] = mShadowProjection[i+4].m[j]; - } - - mShadowModelview[i+4] = view[i+4]; - mShadowProjection[i+4] = proj[i+4]; - - LLCamera shadow_cam = camera; - shadow_cam.setFar(far_clip); - shadow_cam.setOrigin(origin); - - LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); - - stop_glerror(); - - mShadow[i+4].bindTarget(); - mShadow[i+4].getViewport(gGLViewport); - mShadow[i+4].clear(); - - static LLCullResult result[2]; - - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+i+4; - - renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE); - - mShadow[i+4].flush(); - } - } - else - { //no spotlight shadows - mShadowSpotLight[0] = mShadowSpotLight[1] = NULL; - } - - - if (!CameraOffset) - { - glh_set_current_modelview(saved_view); - glh_set_current_projection(saved_proj); - } - else - { - glh_set_current_modelview(view[1]); - glh_set_current_projection(proj[1]); - gGL.loadMatrix(view[1].m); - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.loadMatrix(proj[1].m); - gGL.matrixMode(LLRender::MM_MODELVIEW); - } - gGL.setColorMask(true, false); - - for (U32 i = 0; i < 16; i++) - { - gGLLastModelView[i] = last_modelview[i]; - gGLLastProjection[i] = last_projection[i]; - } - - popRenderTypeMask(); - - if (!skip_avatar_update) - { - gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode()); - } -} - -void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture) -{ - for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i) - { - LLSpatialGroup* group = *i; - if (!group->isDead() && - (!sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) && - gPipeline.hasRenderType(group->mSpatialPartition->mDrawableType) && - group->mDrawMap.find(type) != group->mDrawMap.end()) - { - pass->renderGroup(group,type,mask,texture); - } - } -} - -void LLPipeline::generateImpostor(LLVOAvatar* avatar) -{ - LLMemType mt_gi(LLMemType::MTYPE_PIPELINE_GENERATE_IMPOSTOR); - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); - - static LLCullResult result; - result.clear(); - grabReferences(result); - - if (!avatar || !avatar->mDrawable) - { - return; - } - - assertInitialized(); - - BOOL muted = LLMuteList::getInstance()->isMuted(avatar->getID()); - - pushRenderTypeMask(); - - if (muted) - { - andRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES); - } - else - { - andRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, - LLPipeline::RENDER_TYPE_AVATAR, - LLPipeline::RENDER_TYPE_BUMP, - LLPipeline::RENDER_TYPE_GRASS, - LLPipeline::RENDER_TYPE_SIMPLE, - LLPipeline::RENDER_TYPE_FULLBRIGHT, - LLPipeline::RENDER_TYPE_ALPHA, - LLPipeline::RENDER_TYPE_INVISIBLE, - LLPipeline::RENDER_TYPE_PASS_SIMPLE, - LLPipeline::RENDER_TYPE_PASS_ALPHA, - LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY, - LLPipeline::RENDER_TYPE_PASS_SHINY, - LLPipeline::RENDER_TYPE_PASS_INVISIBLE, - LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY, - END_RENDER_TYPES); - } - - S32 occlusion = sUseOcclusion; - sUseOcclusion = 0; - sReflectionRender = sRenderDeferred ? FALSE : TRUE; - sShadowRender = TRUE; - sImpostorRender = TRUE; - - LLViewerCamera* viewer_camera = LLViewerCamera::getInstance(); - markVisible(avatar->mDrawable, *viewer_camera); - LLVOAvatar::sUseImpostors = FALSE; - - LLVOAvatar::attachment_map_t::iterator iter; - for (iter = avatar->mAttachmentPoints.begin(); - iter != avatar->mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment *attachment = iter->second; - for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); - attachment_iter != attachment->mAttachedObjects.end(); - ++attachment_iter) - { - if (LLViewerObject* attached_object = (*attachment_iter)) - { - markVisible(attached_object->mDrawable->getSpatialBridge(), *viewer_camera); - } - } - } - - stateSort(*LLViewerCamera::getInstance(), result); - - const LLVector4a* ext = avatar->mDrawable->getSpatialExtents(); - LLVector3 pos(avatar->getRenderPosition()+avatar->getImpostorOffset()); - - LLCamera camera = *viewer_camera; - - camera.lookAt(viewer_camera->getOrigin(), pos, viewer_camera->getUpAxis()); - - LLVector2 tdim; - - - LLVector4a half_height; - half_height.setSub(ext[1], ext[0]); - half_height.mul(0.5f); - - LLVector4a left; - left.load3(camera.getLeftAxis().mV); - left.mul(left); - left.normalize3fast(); - - LLVector4a up; - up.load3(camera.getUpAxis().mV); - up.mul(up); - up.normalize3fast(); - - tdim.mV[0] = fabsf(half_height.dot3(left).getF32()); - tdim.mV[1] = fabsf(half_height.dot3(up).getF32()); - - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - - F32 distance = (pos-camera.getOrigin()).length(); - F32 fov = atanf(tdim.mV[1]/distance)*2.f*RAD_TO_DEG; - F32 aspect = tdim.mV[0]/tdim.mV[1]; - glh::matrix4f persp = gl_perspective(fov, aspect, 1.f, 256.f); - glh_set_current_projection(persp); - gGL.loadMatrix(persp.m); - - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - glh::matrix4f mat; - camera.getOpenGLTransform(mat.m); - - mat = glh::matrix4f((GLfloat*) OGL_TO_CFR_ROTATION) * mat; - - gGL.loadMatrix(mat.m); - glh_set_current_modelview(mat); - - glClearColor(0.0f,0.0f,0.0f,0.0f); - gGL.setColorMask(true, true); - - // get the number of pixels per angle - F32 pa = gViewerWindow->getWindowHeightRaw() / (RAD_TO_DEG * viewer_camera->getView()); - - //get resolution based on angle width and height of impostor (double desired resolution to prevent aliasing) - U32 resY = llmin(nhpo2((U32) (fov*pa)), (U32) 512); - U32 resX = llmin(nhpo2((U32) (atanf(tdim.mV[0]/distance)*2.f*RAD_TO_DEG*pa)), (U32) 512); - - if (!avatar->mImpostor.isComplete() || resX != avatar->mImpostor.getWidth() || - resY != avatar->mImpostor.getHeight()) - { - avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE,FALSE); - - if (LLPipeline::sRenderDeferred) - { - addDeferredAttachments(avatar->mImpostor); - } - - gGL.getTexUnit(0)->bind(&avatar->mImpostor); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - } - - avatar->mImpostor.bindTarget(); - - if (LLPipeline::sRenderDeferred) - { - avatar->mImpostor.clear(); - renderGeomDeferred(camera); - renderGeomPostDeferred(camera); - } - else - { - LLGLEnable scissor(GL_SCISSOR_TEST); - glScissor(0, 0, resX, resY); - avatar->mImpostor.clear(); - renderGeom(camera); - } - - { //create alpha mask based on depth buffer (grey out if muted) - if (LLPipeline::sRenderDeferred) - { - GLuint buff = GL_COLOR_ATTACHMENT0; - glDrawBuffersARB(1, &buff); - } - - LLGLDisable blend(GL_BLEND); - - if (muted) - { - gGL.setColorMask(true, true); - } - else - { - gGL.setColorMask(false, true); - } - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER); - - gGL.flush(); - - gGL.pushMatrix(); - gGL.loadIdentity(); - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadIdentity(); - - static const F32 clip_plane = 0.99999f; - - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } - - gGL.color4ub(64,64,64,255); - gGL.begin(LLRender::QUADS); - gGL.vertex3f(-1, -1, clip_plane); - gGL.vertex3f(1, -1, clip_plane); - gGL.vertex3f(1, 1, clip_plane); - gGL.vertex3f(-1, 1, clip_plane); - gGL.end(); - gGL.flush(); - - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.unbind(); - } - - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - } - - avatar->mImpostor.flush(); - - avatar->setImpostorDim(tdim); - - LLVOAvatar::sUseImpostors = TRUE; - sUseOcclusion = occlusion; - sReflectionRender = FALSE; - sImpostorRender = FALSE; - sShadowRender = FALSE; - popRenderTypeMask(); - - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - - avatar->mNeedsImpostorUpdate = FALSE; - avatar->cacheImpostorValues(); - - LLVertexBuffer::unbind(); - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); -} - -BOOL LLPipeline::hasRenderBatches(const U32 type) const -{ - return sCull->getRenderMapSize(type) > 0; -} - -LLCullResult::drawinfo_list_t::iterator LLPipeline::beginRenderMap(U32 type) -{ - return sCull->beginRenderMap(type); -} - -LLCullResult::drawinfo_list_t::iterator LLPipeline::endRenderMap(U32 type) -{ - return sCull->endRenderMap(type); -} - -LLCullResult::sg_list_t::iterator LLPipeline::beginAlphaGroups() -{ - return sCull->beginAlphaGroups(); -} - -LLCullResult::sg_list_t::iterator LLPipeline::endAlphaGroups() -{ - return sCull->endAlphaGroups(); -} - -BOOL LLPipeline::hasRenderType(const U32 type) const -{ - // STORM-365 : LLViewerJointAttachment::setAttachmentVisibility() is setting type to 0 to actually mean "do not render" - // We then need to test that value here and return FALSE to prevent attachment to render (in mouselook for instance) - // TODO: reintroduce RENDER_TYPE_NONE in LLRenderTypeMask and initialize its mRenderTypeEnabled[RENDER_TYPE_NONE] to FALSE explicitely - return (type == 0 ? FALSE : mRenderTypeEnabled[type]); -} - -void LLPipeline::setRenderTypeMask(U32 type, ...) -{ - va_list args; - - va_start(args, type); - while (type < END_RENDER_TYPES) - { - mRenderTypeEnabled[type] = TRUE; - type = va_arg(args, U32); - } - va_end(args); - - if (type > END_RENDER_TYPES) - { - llerrs << "Invalid render type." << llendl; - } -} - -BOOL LLPipeline::hasAnyRenderType(U32 type, ...) const -{ - va_list args; - - va_start(args, type); - while (type < END_RENDER_TYPES) - { - if (mRenderTypeEnabled[type]) - { - return TRUE; - } - type = va_arg(args, U32); - } - va_end(args); - - if (type > END_RENDER_TYPES) - { - llerrs << "Invalid render type." << llendl; - } - - return FALSE; -} - -void LLPipeline::pushRenderTypeMask() -{ - std::string cur_mask; - cur_mask.assign((const char*) mRenderTypeEnabled, sizeof(mRenderTypeEnabled)); - mRenderTypeEnableStack.push(cur_mask); -} - -void LLPipeline::popRenderTypeMask() -{ - if (mRenderTypeEnableStack.empty()) - { - llerrs << "Depleted render type stack." << llendl; - } - - memcpy(mRenderTypeEnabled, mRenderTypeEnableStack.top().data(), sizeof(mRenderTypeEnabled)); - mRenderTypeEnableStack.pop(); -} - -void LLPipeline::andRenderTypeMask(U32 type, ...) -{ - va_list args; - - BOOL tmp[NUM_RENDER_TYPES]; - for (U32 i = 0; i < NUM_RENDER_TYPES; ++i) - { - tmp[i] = FALSE; - } - - va_start(args, type); - while (type < END_RENDER_TYPES) - { - if (mRenderTypeEnabled[type]) - { - tmp[type] = TRUE; - } - - type = va_arg(args, U32); - } - va_end(args); - - if (type > END_RENDER_TYPES) - { - llerrs << "Invalid render type." << llendl; - } - - for (U32 i = 0; i < LLPipeline::NUM_RENDER_TYPES; ++i) - { - mRenderTypeEnabled[i] = tmp[i]; - } - -} - -void LLPipeline::clearRenderTypeMask(U32 type, ...) -{ - va_list args; - - va_start(args, type); - while (type < END_RENDER_TYPES) - { - mRenderTypeEnabled[type] = FALSE; - - type = va_arg(args, U32); - } - va_end(args); - - if (type > END_RENDER_TYPES) - { - llerrs << "Invalid render type." << llendl; - } -} - -void LLPipeline::addDebugBlip(const LLVector3& position, const LLColor4& color) -{ - DebugBlip blip(position, color); - mDebugBlips.push_back(blip); -} - +/**
+ * @file pipeline.cpp
+ * @brief Rendering pipeline.
+ *
+ * $LicenseInfo:firstyear=2005&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "pipeline.h"
+
+// library includes
+#include "llaudioengine.h" // For debugging.
+#include "imageids.h"
+#include "llerror.h"
+#include "llviewercontrol.h"
+#include "llfasttimer.h"
+#include "llfontgl.h"
+#include "llmemtype.h"
+#include "llnamevalue.h"
+#include "llpointer.h"
+#include "llprimitive.h"
+#include "llvolume.h"
+#include "material_codes.h"
+#include "timing.h"
+#include "v3color.h"
+#include "llui.h"
+#include "llglheaders.h"
+#include "llrender.h"
+#include "llwindow.h" // swapBuffers()
+
+// newview includes
+#include "llagent.h"
+#include "llagentcamera.h"
+#include "lldrawable.h"
+#include "lldrawpoolalpha.h"
+#include "lldrawpoolavatar.h"
+#include "lldrawpoolground.h"
+#include "lldrawpoolbump.h"
+#include "lldrawpooltree.h"
+#include "lldrawpoolwater.h"
+#include "llface.h"
+#include "llfeaturemanager.h"
+#include "llfloatertelehub.h"
+#include "llfloaterreg.h"
+#include "llgldbg.h"
+#include "llhudmanager.h"
+#include "llhudnametag.h"
+#include "llhudtext.h"
+#include "lllightconstants.h"
+#include "llmeshrepository.h"
+#include "llresmgr.h"
+#include "llselectmgr.h"
+#include "llsky.h"
+#include "lltracker.h"
+#include "lltool.h"
+#include "lltoolmgr.h"
+#include "llviewercamera.h"
+#include "llviewermediafocus.h"
+#include "llviewertexturelist.h"
+#include "llviewerobject.h"
+#include "llviewerobjectlist.h"
+#include "llviewerparcelmgr.h"
+#include "llviewerregion.h" // for audio debugging.
+#include "llviewerwindow.h" // For getSpinAxis
+#include "llvoavatarself.h"
+#include "llvoground.h"
+#include "llvosky.h"
+#include "llvotree.h"
+#include "llvovolume.h"
+#include "llvosurfacepatch.h"
+#include "llvowater.h"
+#include "llvotree.h"
+#include "llvopartgroup.h"
+#include "llworld.h"
+#include "llcubemap.h"
+#include "llviewershadermgr.h"
+#include "llviewerstats.h"
+#include "llviewerjoystick.h"
+#include "llviewerdisplay.h"
+#include "llwlparammanager.h"
+#include "llwaterparammanager.h"
+#include "llspatialpartition.h"
+#include "llmutelist.h"
+#include "lltoolpie.h"
+#include "llcurl.h"
+#include "llnotifications.h"
+
+#ifdef _DEBUG
+// Debug indices is disabled for now for debug performance - djs 4/24/02
+//#define DEBUG_INDICES
+#else
+//#define DEBUG_INDICES
+#endif
+
+//cached settings
+BOOL LLPipeline::RenderAvatarVP;
+BOOL LLPipeline::VertexShaderEnable;
+BOOL LLPipeline::WindLightUseAtmosShaders;
+BOOL LLPipeline::RenderDeferred;
+F32 LLPipeline::RenderDeferredSunWash;
+U32 LLPipeline::RenderFSAASamples;
+U32 LLPipeline::RenderResolutionDivisor;
+BOOL LLPipeline::RenderUIBuffer;
+S32 LLPipeline::RenderShadowDetail;
+BOOL LLPipeline::RenderDeferredSSAO;
+F32 LLPipeline::RenderShadowResolutionScale;
+BOOL LLPipeline::RenderLocalLights;
+BOOL LLPipeline::RenderDelayCreation;
+BOOL LLPipeline::RenderAnimateRes;
+BOOL LLPipeline::FreezeTime;
+S32 LLPipeline::DebugBeaconLineWidth;
+F32 LLPipeline::RenderHighlightBrightness;
+LLColor4 LLPipeline::RenderHighlightColor;
+F32 LLPipeline::RenderHighlightThickness;
+BOOL LLPipeline::RenderSpotLightsInNondeferred;
+LLColor4 LLPipeline::PreviewAmbientColor;
+LLColor4 LLPipeline::PreviewDiffuse0;
+LLColor4 LLPipeline::PreviewSpecular0;
+LLColor4 LLPipeline::PreviewDiffuse1;
+LLColor4 LLPipeline::PreviewSpecular1;
+LLColor4 LLPipeline::PreviewDiffuse2;
+LLColor4 LLPipeline::PreviewSpecular2;
+LLVector3 LLPipeline::PreviewDirection0;
+LLVector3 LLPipeline::PreviewDirection1;
+LLVector3 LLPipeline::PreviewDirection2;
+F32 LLPipeline::RenderGlowMinLuminance;
+F32 LLPipeline::RenderGlowMaxExtractAlpha;
+F32 LLPipeline::RenderGlowWarmthAmount;
+LLVector3 LLPipeline::RenderGlowLumWeights;
+LLVector3 LLPipeline::RenderGlowWarmthWeights;
+S32 LLPipeline::RenderGlowResolutionPow;
+S32 LLPipeline::RenderGlowIterations;
+F32 LLPipeline::RenderGlowWidth;
+F32 LLPipeline::RenderGlowStrength;
+BOOL LLPipeline::RenderDepthOfField;
+F32 LLPipeline::CameraFocusTransitionTime;
+F32 LLPipeline::CameraFNumber;
+F32 LLPipeline::CameraFocalLength;
+F32 LLPipeline::CameraFieldOfView;
+F32 LLPipeline::RenderShadowNoise;
+F32 LLPipeline::RenderShadowBlurSize;
+F32 LLPipeline::RenderSSAOScale;
+U32 LLPipeline::RenderSSAOMaxScale;
+F32 LLPipeline::RenderSSAOFactor;
+LLVector3 LLPipeline::RenderSSAOEffect;
+F32 LLPipeline::RenderShadowOffsetError;
+F32 LLPipeline::RenderShadowBiasError;
+F32 LLPipeline::RenderShadowOffset;
+F32 LLPipeline::RenderShadowBias;
+F32 LLPipeline::RenderSpotShadowOffset;
+F32 LLPipeline::RenderSpotShadowBias;
+F32 LLPipeline::RenderEdgeDepthCutoff;
+F32 LLPipeline::RenderEdgeNormCutoff;
+LLVector3 LLPipeline::RenderShadowGaussian;
+F32 LLPipeline::RenderShadowBlurDistFactor;
+BOOL LLPipeline::RenderDeferredAtmospheric;
+S32 LLPipeline::RenderReflectionDetail;
+F32 LLPipeline::RenderHighlightFadeTime;
+LLVector3 LLPipeline::RenderShadowClipPlanes;
+LLVector3 LLPipeline::RenderShadowOrthoClipPlanes;
+LLVector3 LLPipeline::RenderShadowNearDist;
+F32 LLPipeline::RenderFarClip;
+LLVector3 LLPipeline::RenderShadowSplitExponent;
+F32 LLPipeline::RenderShadowErrorCutoff;
+F32 LLPipeline::RenderShadowFOVCutoff;
+BOOL LLPipeline::CameraOffset;
+F32 LLPipeline::CameraMaxCoF;
+F32 LLPipeline::CameraDoFResScale;
+
+const F32 BACKLIGHT_DAY_MAGNITUDE_AVATAR = 0.2f;
+const F32 BACKLIGHT_NIGHT_MAGNITUDE_AVATAR = 0.1f;
+const F32 BACKLIGHT_DAY_MAGNITUDE_OBJECT = 0.1f;
+const F32 BACKLIGHT_NIGHT_MAGNITUDE_OBJECT = 0.08f;
+const S32 MAX_OFFSCREEN_GEOMETRY_CHANGES_PER_FRAME = 10;
+const U32 REFLECTION_MAP_RES = 128;
+const U32 DEFERRED_VB_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1;
+// Max number of occluders to search for. JC
+const S32 MAX_OCCLUDER_COUNT = 2;
+
+extern S32 gBoxFrame;
+//extern BOOL gHideSelectedObjects;
+extern BOOL gDisplaySwapBuffers;
+extern BOOL gDebugGL;
+
+// hack counter for rendering a fixed number of frames after toggling
+// fullscreen to work around DEV-5361
+static S32 sDelayedVBOEnable = 0;
+
+BOOL gAvatarBacklight = FALSE;
+
+BOOL gDebugPipeline = FALSE;
+LLPipeline gPipeline;
+const LLMatrix4* gGLLastMatrix = NULL;
+
+LLFastTimer::DeclareTimer FTM_RENDER_GEOMETRY("Geometry");
+LLFastTimer::DeclareTimer FTM_RENDER_GRASS("Grass");
+LLFastTimer::DeclareTimer FTM_RENDER_INVISIBLE("Invisible");
+LLFastTimer::DeclareTimer FTM_RENDER_OCCLUSION("Occlusion");
+LLFastTimer::DeclareTimer FTM_RENDER_SHINY("Shiny");
+LLFastTimer::DeclareTimer FTM_RENDER_SIMPLE("Simple");
+LLFastTimer::DeclareTimer FTM_RENDER_TERRAIN("Terrain");
+LLFastTimer::DeclareTimer FTM_RENDER_TREES("Trees");
+LLFastTimer::DeclareTimer FTM_RENDER_UI("UI");
+LLFastTimer::DeclareTimer FTM_RENDER_WATER("Water");
+LLFastTimer::DeclareTimer FTM_RENDER_WL_SKY("Windlight Sky");
+LLFastTimer::DeclareTimer FTM_RENDER_ALPHA("Alpha Objects");
+LLFastTimer::DeclareTimer FTM_RENDER_CHARACTERS("Avatars");
+LLFastTimer::DeclareTimer FTM_RENDER_BUMP("Bump");
+LLFastTimer::DeclareTimer FTM_RENDER_FULLBRIGHT("Fullbright");
+LLFastTimer::DeclareTimer FTM_RENDER_GLOW("Glow");
+LLFastTimer::DeclareTimer FTM_GEO_UPDATE("Geo Update");
+LLFastTimer::DeclareTimer FTM_POOLRENDER("RenderPool");
+LLFastTimer::DeclareTimer FTM_POOLS("Pools");
+LLFastTimer::DeclareTimer FTM_RENDER_BLOOM_FBO("First FBO");
+LLFastTimer::DeclareTimer FTM_STATESORT("Sort Draw State");
+LLFastTimer::DeclareTimer FTM_PIPELINE("Pipeline");
+LLFastTimer::DeclareTimer FTM_CLIENT_COPY("Client Copy");
+LLFastTimer::DeclareTimer FTM_RENDER_DEFERRED("Deferred Shading");
+
+
+static LLFastTimer::DeclareTimer FTM_STATESORT_DRAWABLE("Sort Drawables");
+static LLFastTimer::DeclareTimer FTM_STATESORT_POSTSORT("Post Sort");
+
+//----------------------------------------
+std::string gPoolNames[] =
+{
+ // Correspond to LLDrawpool enum render type
+ "NONE",
+ "POOL_SIMPLE",
+ "POOL_GROUND",
+ "POOL_FULLBRIGHT",
+ "POOL_BUMP",
+ "POOL_TERRAIN,"
+ "POOL_SKY",
+ "POOL_WL_SKY",
+ "POOL_TREE",
+ "POOL_GRASS",
+ "POOL_INVISIBLE",
+ "POOL_AVATAR",
+ "POOL_VOIDWATER",
+ "POOL_WATER",
+ "POOL_GLOW",
+ "POOL_ALPHA"
+};
+
+void drawBox(const LLVector3& c, const LLVector3& r);
+void drawBoxOutline(const LLVector3& pos, const LLVector3& size);
+U32 nhpo2(U32 v);
+
+glh::matrix4f glh_copy_matrix(F32* src)
+{
+ glh::matrix4f ret;
+ ret.set_value(src);
+ return ret;
+}
+
+glh::matrix4f glh_get_current_modelview()
+{
+ return glh_copy_matrix(gGLModelView);
+}
+
+glh::matrix4f glh_get_current_projection()
+{
+ return glh_copy_matrix(gGLProjection);
+}
+
+glh::matrix4f glh_get_last_modelview()
+{
+ return glh_copy_matrix(gGLLastModelView);
+}
+
+glh::matrix4f glh_get_last_projection()
+{
+ return glh_copy_matrix(gGLLastProjection);
+}
+
+void glh_copy_matrix(const glh::matrix4f& src, F32* dst)
+{
+ for (U32 i = 0; i < 16; i++)
+ {
+ dst[i] = src.m[i];
+ }
+}
+
+void glh_set_current_modelview(const glh::matrix4f& mat)
+{
+ glh_copy_matrix(mat, gGLModelView);
+}
+
+void glh_set_current_projection(glh::matrix4f& mat)
+{
+ glh_copy_matrix(mat, gGLProjection);
+}
+
+glh::matrix4f gl_ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat znear, GLfloat zfar)
+{
+ glh::matrix4f ret(
+ 2.f/(right-left), 0.f, 0.f, -(right+left)/(right-left),
+ 0.f, 2.f/(top-bottom), 0.f, -(top+bottom)/(top-bottom),
+ 0.f, 0.f, -2.f/(zfar-znear), -(zfar+znear)/(zfar-znear),
+ 0.f, 0.f, 0.f, 1.f);
+
+ return ret;
+}
+
+void display_update_camera();
+//----------------------------------------
+
+S32 LLPipeline::sCompiles = 0;
+
+BOOL LLPipeline::sPickAvatar = TRUE;
+BOOL LLPipeline::sDynamicLOD = TRUE;
+BOOL LLPipeline::sShowHUDAttachments = TRUE;
+BOOL LLPipeline::sRenderMOAPBeacons = FALSE;
+BOOL LLPipeline::sRenderPhysicalBeacons = TRUE;
+BOOL LLPipeline::sRenderScriptedBeacons = FALSE;
+BOOL LLPipeline::sRenderScriptedTouchBeacons = TRUE;
+BOOL LLPipeline::sRenderParticleBeacons = FALSE;
+BOOL LLPipeline::sRenderSoundBeacons = FALSE;
+BOOL LLPipeline::sRenderBeacons = FALSE;
+BOOL LLPipeline::sRenderHighlight = TRUE;
+BOOL LLPipeline::sForceOldBakedUpload = FALSE;
+S32 LLPipeline::sUseOcclusion = 0;
+BOOL LLPipeline::sDelayVBUpdate = TRUE;
+BOOL LLPipeline::sAutoMaskAlphaDeferred = TRUE;
+BOOL LLPipeline::sAutoMaskAlphaNonDeferred = FALSE;
+BOOL LLPipeline::sDisableShaders = FALSE;
+BOOL LLPipeline::sRenderBump = TRUE;
+BOOL LLPipeline::sBakeSunlight = FALSE;
+BOOL LLPipeline::sNoAlpha = FALSE;
+BOOL LLPipeline::sUseTriStrips = TRUE;
+BOOL LLPipeline::sUseFarClip = TRUE;
+BOOL LLPipeline::sShadowRender = FALSE;
+BOOL LLPipeline::sWaterReflections = FALSE;
+BOOL LLPipeline::sRenderGlow = FALSE;
+BOOL LLPipeline::sReflectionRender = FALSE;
+BOOL LLPipeline::sImpostorRender = FALSE;
+BOOL LLPipeline::sUnderWaterRender = FALSE;
+BOOL LLPipeline::sTextureBindTest = FALSE;
+BOOL LLPipeline::sRenderFrameTest = FALSE;
+BOOL LLPipeline::sRenderAttachedLights = TRUE;
+BOOL LLPipeline::sRenderAttachedParticles = TRUE;
+BOOL LLPipeline::sRenderDeferred = FALSE;
+BOOL LLPipeline::sMemAllocationThrottled = FALSE;
+S32 LLPipeline::sVisibleLightCount = 0;
+F32 LLPipeline::sMinRenderSize = 0.f;
+
+
+static LLCullResult* sCull = NULL;
+
+static const U32 gl_cube_face[] =
+{
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB,
+};
+
+void validate_framebuffer_object();
+
+
+bool addDeferredAttachments(LLRenderTarget& target)
+{
+ return target.addColorAttachment(GL_RGBA) && //specular
+ target.addColorAttachment(GL_RGBA); //normal+z
+}
+
+LLPipeline::LLPipeline() :
+ mBackfaceCull(FALSE),
+ mBatchCount(0),
+ mMatrixOpCount(0),
+ mTextureMatrixOps(0),
+ mMaxBatchSize(0),
+ mMinBatchSize(0),
+ mMeanBatchSize(0),
+ mTrianglesDrawn(0),
+ mNumVisibleNodes(0),
+ mVerticesRelit(0),
+ mLightingChanges(0),
+ mGeometryChanges(0),
+ mNumVisibleFaces(0),
+
+ mInitialized(FALSE),
+ mVertexShadersEnabled(FALSE),
+ mVertexShadersLoaded(0),
+ mRenderDebugFeatureMask(0),
+ mRenderDebugMask(0),
+ mOldRenderDebugMask(0),
+ mGroupQ1Locked(false),
+ mGroupQ2Locked(false),
+ mLastRebuildPool(NULL),
+ mAlphaPool(NULL),
+ mSkyPool(NULL),
+ mTerrainPool(NULL),
+ mWaterPool(NULL),
+ mGroundPool(NULL),
+ mSimplePool(NULL),
+ mFullbrightPool(NULL),
+ mInvisiblePool(NULL),
+ mGlowPool(NULL),
+ mBumpPool(NULL),
+ mWLSkyPool(NULL),
+ mLightMask(0),
+ mLightMovingMask(0),
+ mLightingDetail(0),
+ mScreenWidth(0),
+ mScreenHeight(0)
+{
+ mNoiseMap = 0;
+ mTrueNoiseMap = 0;
+ mLightFunc = 0;
+}
+
+void LLPipeline::init()
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_INIT);
+
+ refreshCachedSettings();
+
+ gOctreeMaxCapacity = gSavedSettings.getU32("OctreeMaxNodeCapacity");
+ sDynamicLOD = gSavedSettings.getBOOL("RenderDynamicLOD");
+ sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
+ sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips");
+ LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO");
+ LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO");
+ LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw");
+ sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights");
+ sRenderAttachedParticles = gSavedSettings.getBOOL("RenderAttachedParticles");
+
+ mInitialized = TRUE;
+
+ stop_glerror();
+
+ //create render pass pools
+ getPool(LLDrawPool::POOL_ALPHA);
+ getPool(LLDrawPool::POOL_SIMPLE);
+ getPool(LLDrawPool::POOL_GRASS);
+ getPool(LLDrawPool::POOL_FULLBRIGHT);
+ getPool(LLDrawPool::POOL_INVISIBLE);
+ getPool(LLDrawPool::POOL_BUMP);
+ getPool(LLDrawPool::POOL_GLOW);
+
+ LLViewerStats::getInstance()->mTrianglesDrawnStat.reset();
+ resetFrameStats();
+
+ for (U32 i = 0; i < NUM_RENDER_TYPES; ++i)
+ {
+ mRenderTypeEnabled[i] = TRUE; //all rendering types start enabled
+ }
+
+ mRenderDebugFeatureMask = 0xffffffff; // All debugging features on
+ mRenderDebugMask = 0; // All debug starts off
+
+ // Don't turn on ground when this is set
+ // Mac Books with intel 950s need this
+ if(!gSavedSettings.getBOOL("RenderGround"))
+ {
+ toggleRenderType(RENDER_TYPE_GROUND);
+ }
+
+ // make sure RenderPerformanceTest persists (hackity hack hack)
+ // disables non-object rendering (UI, sky, water, etc)
+ if (gSavedSettings.getBOOL("RenderPerformanceTest"))
+ {
+ gSavedSettings.setBOOL("RenderPerformanceTest", FALSE);
+ gSavedSettings.setBOOL("RenderPerformanceTest", TRUE);
+ }
+
+ mOldRenderDebugMask = mRenderDebugMask;
+
+ mBackfaceCull = TRUE;
+
+ stop_glerror();
+
+ // Enable features
+
+ LLViewerShaderMgr::instance()->setShaders();
+
+ stop_glerror();
+
+ for (U32 i = 0; i < 2; ++i)
+ {
+ mSpotLightFade[i] = 1.f;
+ }
+
+ mDeferredVB = new LLVertexBuffer(DEFERRED_VB_MASK, 0);
+ mDeferredVB->allocateBuffer(8, 0, true);
+ setLightingDetail(-1);
+
+ //
+ // Update all settings to trigger a cached settings refresh
+ //
+
+ gSavedSettings.getControl("RenderAutoMaskAlphaDeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderAutoMaskAlphaNonDeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderUseFarClip")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderAvatarMaxVisible")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderDelayVBUpdate")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+
+ gSavedSettings.getControl("UseOcclusion")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+
+ gSavedSettings.getControl("VertexShaderEnable")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderAvatarVP")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("WindLightUseAtmosShaders")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderDeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderDeferredSunWash")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderFSAASamples")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderResolutionDivisor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderUIBuffer")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowDetail")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderDeferredSSAO")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowResolutionScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderLocalLights")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderDelayCreation")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderAnimateRes")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("FreezeTime")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("DebugBeaconLineWidth")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderHighlightBrightness")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderHighlightColor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderHighlightThickness")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderSpotLightsInNondeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("PreviewAmbientColor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("PreviewDiffuse0")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("PreviewSpecular0")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("PreviewDiffuse1")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("PreviewSpecular1")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("PreviewDiffuse2")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("PreviewSpecular2")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("PreviewDirection0")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("PreviewDirection1")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("PreviewDirection2")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderGlowMinLuminance")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderGlowMaxExtractAlpha")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderGlowWarmthAmount")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderGlowLumWeights")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderGlowWarmthWeights")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderGlowResolutionPow")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderGlowIterations")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderGlowWidth")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderGlowStrength")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderDepthOfField")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("CameraFocusTransitionTime")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("CameraFNumber")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("CameraFocalLength")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("CameraFieldOfView")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowNoise")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowBlurSize")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderSSAOScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderSSAOMaxScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderSSAOFactor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderSSAOEffect")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowOffsetError")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowBiasError")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowBias")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderSpotShadowOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderSpotShadowBias")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderEdgeDepthCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderEdgeNormCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowGaussian")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowBlurDistFactor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderDeferredAtmospheric")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderReflectionDetail")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderHighlightFadeTime")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowClipPlanes")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowOrthoClipPlanes")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowNearDist")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderFarClip")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowSplitExponent")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowErrorCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowFOVCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("CameraOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("CameraMaxCoF")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("CameraDoFResScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+}
+
+LLPipeline::~LLPipeline()
+{
+
+}
+
+void LLPipeline::cleanup()
+{
+ assertInitialized();
+
+ mGroupQ1.clear() ;
+ mGroupQ2.clear() ;
+
+ for(pool_set_t::iterator iter = mPools.begin();
+ iter != mPools.end(); )
+ {
+ pool_set_t::iterator curiter = iter++;
+ LLDrawPool* poolp = *curiter;
+ if (poolp->isFacePool())
+ {
+ LLFacePool* face_pool = (LLFacePool*) poolp;
+ if (face_pool->mReferences.empty())
+ {
+ mPools.erase(curiter);
+ removeFromQuickLookup( poolp );
+ delete poolp;
+ }
+ }
+ else
+ {
+ mPools.erase(curiter);
+ removeFromQuickLookup( poolp );
+ delete poolp;
+ }
+ }
+
+ if (!mTerrainPools.empty())
+ {
+ llwarns << "Terrain Pools not cleaned up" << llendl;
+ }
+ if (!mTreePools.empty())
+ {
+ llwarns << "Tree Pools not cleaned up" << llendl;
+ }
+
+ delete mAlphaPool;
+ mAlphaPool = NULL;
+ delete mSkyPool;
+ mSkyPool = NULL;
+ delete mTerrainPool;
+ mTerrainPool = NULL;
+ delete mWaterPool;
+ mWaterPool = NULL;
+ delete mGroundPool;
+ mGroundPool = NULL;
+ delete mSimplePool;
+ mSimplePool = NULL;
+ delete mFullbrightPool;
+ mFullbrightPool = NULL;
+ delete mInvisiblePool;
+ mInvisiblePool = NULL;
+ delete mGlowPool;
+ mGlowPool = NULL;
+ delete mBumpPool;
+ mBumpPool = NULL;
+ // don't delete wl sky pool it was handled above in the for loop
+ //delete mWLSkyPool;
+ mWLSkyPool = NULL;
+
+ releaseGLBuffers();
+
+ mFaceSelectImagep = NULL;
+
+ mMovedBridge.clear();
+
+ mInitialized = FALSE;
+
+ mDeferredVB = NULL;
+}
+
+//============================================================================
+
+void LLPipeline::destroyGL()
+{
+ stop_glerror();
+ unloadShaders();
+ mHighlightFaces.clear();
+
+ resetDrawOrders();
+
+ resetVertexBuffers();
+
+ releaseGLBuffers();
+
+ if (LLVertexBuffer::sEnableVBOs)
+ {
+ // render 30 frames after switching to work around DEV-5361
+ sDelayedVBOEnable = 30;
+ LLVertexBuffer::sEnableVBOs = FALSE;
+ }
+}
+
+static LLFastTimer::DeclareTimer FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture");
+
+//static
+void LLPipeline::throttleNewMemoryAllocation(BOOL disable)
+{
+ if(sMemAllocationThrottled != disable)
+ {
+ sMemAllocationThrottled = disable ;
+
+ if(sMemAllocationThrottled)
+ {
+ //send out notification
+ LLNotification::Params params("LowMemory");
+ LLNotifications::instance().add(params);
+
+ //release some memory.
+ }
+ }
+}
+
+void LLPipeline::resizeScreenTexture()
+{
+ LLFastTimer ft(FTM_RESIZE_SCREEN_TEXTURE);
+ if (gPipeline.canUseVertexShaders() && assertInitialized())
+ {
+ GLuint resX = gViewerWindow->getWorldViewWidthRaw();
+ GLuint resY = gViewerWindow->getWorldViewHeightRaw();
+
+ allocateScreenBuffer(resX,resY);
+ }
+}
+
+void LLPipeline::allocatePhysicsBuffer()
+{
+ GLuint resX = gViewerWindow->getWorldViewWidthRaw();
+ GLuint resY = gViewerWindow->getWorldViewHeightRaw();
+
+ if (mPhysicsDisplay.getWidth() != resX || mPhysicsDisplay.getHeight() != resY)
+ {
+ mPhysicsDisplay.allocate(resX, resY, GL_RGBA, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
+ }
+}
+
+void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
+{
+ refreshCachedSettings();
+ U32 samples = RenderFSAASamples;
+
+ //try to allocate screen buffers at requested resolution and samples
+ // - on failure, shrink number of samples and try again
+ // - if not multisampled, shrink resolution and try again (favor X resolution over Y)
+ // Make sure to call "releaseScreenBuffers" after each failure to cleanup the partially loaded state
+
+ if (!allocateScreenBuffer(resX, resY, samples))
+ {
+ releaseScreenBuffers();
+ //reduce number of samples
+ while (samples > 0)
+ {
+ samples /= 2;
+ if (allocateScreenBuffer(resX, resY, samples))
+ { //success
+ return;
+ }
+ releaseScreenBuffers();
+ }
+
+ samples = 0;
+
+ //reduce resolution
+ while (resY > 0 && resX > 0)
+ {
+ resY /= 2;
+ if (allocateScreenBuffer(resX, resY, samples))
+ {
+ return;
+ }
+ releaseScreenBuffers();
+
+ resX /= 2;
+ if (allocateScreenBuffer(resX, resY, samples))
+ {
+ return;
+ }
+ releaseScreenBuffers();
+ }
+
+ llwarns << "Unable to allocate screen buffer at any resolution!" << llendl;
+ }
+}
+
+
+bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
+{
+ refreshCachedSettings();
+
+ // remember these dimensions
+ mScreenWidth = resX;
+ mScreenHeight = resY;
+
+ U32 res_mod = RenderResolutionDivisor;
+
+ if (res_mod > 1 && res_mod < resX && res_mod < resY)
+ {
+ resX /= res_mod;
+ resY /= res_mod;
+ }
+
+ if (RenderUIBuffer)
+ {
+ if (!mUIScreen.allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE))
+ {
+ return false;
+ }
+ }
+
+ if (LLPipeline::sRenderDeferred)
+ {
+ S32 shadow_detail = RenderShadowDetail;
+ BOOL ssao = RenderDeferredSSAO;
+
+ //allocate deferred rendering color buffers
+ if (!mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
+ if (!mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
+ if (!addDeferredAttachments(mDeferredScreen)) return false;
+
+ if (!mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
+ if (samples > 0)
+ {
+ if (!mFXAABuffer.allocate(nhpo2(resX), nhpo2(resY), GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false;
+ }
+ else
+ {
+ mFXAABuffer.release();
+ }
+
+ if (shadow_detail > 0 || ssao || RenderDepthOfField || samples > 0)
+ { //only need mDeferredLight for shadows OR ssao OR dof OR fxaa
+ if (!mDeferredLight.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false;
+ }
+ else
+ {
+ mDeferredLight.release();
+ }
+
+ F32 scale = RenderShadowResolutionScale;
+
+ if (shadow_detail > 0)
+ { //allocate 4 sun shadow maps
+ for (U32 i = 0; i < 4; i++)
+ {
+ if (!mShadow[i].allocate(U32(resX*scale),U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false;
+ }
+ }
+ else
+ {
+ for (U32 i = 0; i < 4; i++)
+ {
+ mShadow[i].release();
+ }
+ }
+
+ U32 width = nhpo2(U32(resX*scale))/2;
+ U32 height = width;
+
+ if (shadow_detail > 1)
+ { //allocate two spot shadow maps
+ for (U32 i = 4; i < 6; i++)
+ {
+ if (!mShadow[i].allocate(width, height, 0, TRUE, FALSE)) return false;
+ }
+ }
+ else
+ {
+ for (U32 i = 4; i < 6; i++)
+ {
+ mShadow[i].release();
+ }
+ }
+ }
+ else
+ {
+ mDeferredLight.release();
+
+ for (U32 i = 0; i < 6; i++)
+ {
+ mShadow[i].release();
+ }
+ mFXAABuffer.release();
+ mScreen.release();
+ mDeferredScreen.release(); //make sure to release any render targets that share a depth buffer with mDeferredScreen first
+ mDeferredDepth.release();
+
+ if (!mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false;
+ }
+
+ if (LLPipeline::sRenderDeferred)
+ { //share depth buffer between deferred targets
+ mDeferredScreen.shareDepthBuffer(mScreen);
+ }
+
+ gGL.getTexUnit(0)->disable();
+
+ stop_glerror();
+
+ return true;
+}
+
+//static
+void LLPipeline::updateRenderDeferred()
+{
+ BOOL deferred = ((RenderDeferred &&
+ LLRenderTarget::sUseFBO &&
+ LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
+ VertexShaderEnable &&
+ RenderAvatarVP &&
+ WindLightUseAtmosShaders) ? TRUE : FALSE) &&
+ !gUseWireframe;
+
+ sRenderDeferred = deferred;
+ if (deferred)
+ { //must render glow when rendering deferred since post effect pass is needed to present any lighting at all
+ sRenderGlow = TRUE;
+ }
+}
+
+//static
+void LLPipeline::refreshCachedSettings()
+{
+ LLPipeline::sAutoMaskAlphaDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaDeferred");
+ LLPipeline::sAutoMaskAlphaNonDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaNonDeferred");
+ LLPipeline::sUseFarClip = gSavedSettings.getBOOL("RenderUseFarClip");
+ LLVOAvatar::sMaxVisible = (U32)gSavedSettings.getS32("RenderAvatarMaxVisible");
+ LLPipeline::sDelayVBUpdate = gSavedSettings.getBOOL("RenderDelayVBUpdate");
+
+ LLPipeline::sUseOcclusion =
+ (!gUseWireframe
+ && LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion")
+ && gSavedSettings.getBOOL("UseOcclusion")
+ && gGLManager.mHasOcclusionQuery) ? 2 : 0;
+
+ VertexShaderEnable = gSavedSettings.getBOOL("VertexShaderEnable");
+ RenderAvatarVP = gSavedSettings.getBOOL("RenderAvatarVP");
+ WindLightUseAtmosShaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders");
+ RenderDeferred = gSavedSettings.getBOOL("RenderDeferred");
+ RenderDeferredSunWash = gSavedSettings.getF32("RenderDeferredSunWash");
+ RenderFSAASamples = gSavedSettings.getU32("RenderFSAASamples");
+ RenderResolutionDivisor = gSavedSettings.getU32("RenderResolutionDivisor");
+ RenderUIBuffer = gSavedSettings.getBOOL("RenderUIBuffer");
+ RenderShadowDetail = gSavedSettings.getS32("RenderShadowDetail");
+ RenderDeferredSSAO = gSavedSettings.getBOOL("RenderDeferredSSAO");
+ RenderShadowResolutionScale = gSavedSettings.getF32("RenderShadowResolutionScale");
+ RenderLocalLights = gSavedSettings.getBOOL("RenderLocalLights");
+ RenderDelayCreation = gSavedSettings.getBOOL("RenderDelayCreation");
+ RenderAnimateRes = gSavedSettings.getBOOL("RenderAnimateRes");
+ FreezeTime = gSavedSettings.getBOOL("FreezeTime");
+ DebugBeaconLineWidth = gSavedSettings.getS32("DebugBeaconLineWidth");
+ RenderHighlightBrightness = gSavedSettings.getF32("RenderHighlightBrightness");
+ RenderHighlightColor = gSavedSettings.getColor4("RenderHighlightColor");
+ RenderHighlightThickness = gSavedSettings.getF32("RenderHighlightThickness");
+ RenderSpotLightsInNondeferred = gSavedSettings.getBOOL("RenderSpotLightsInNondeferred");
+ PreviewAmbientColor = gSavedSettings.getColor4("PreviewAmbientColor");
+ PreviewDiffuse0 = gSavedSettings.getColor4("PreviewDiffuse0");
+ PreviewSpecular0 = gSavedSettings.getColor4("PreviewSpecular0");
+ PreviewDiffuse1 = gSavedSettings.getColor4("PreviewDiffuse1");
+ PreviewSpecular1 = gSavedSettings.getColor4("PreviewSpecular1");
+ PreviewDiffuse2 = gSavedSettings.getColor4("PreviewDiffuse2");
+ PreviewSpecular2 = gSavedSettings.getColor4("PreviewSpecular2");
+ PreviewDirection0 = gSavedSettings.getVector3("PreviewDirection0");
+ PreviewDirection1 = gSavedSettings.getVector3("PreviewDirection1");
+ PreviewDirection2 = gSavedSettings.getVector3("PreviewDirection2");
+ RenderGlowMinLuminance = gSavedSettings.getF32("RenderGlowMinLuminance");
+ RenderGlowMaxExtractAlpha = gSavedSettings.getF32("RenderGlowMaxExtractAlpha");
+ RenderGlowWarmthAmount = gSavedSettings.getF32("RenderGlowWarmthAmount");
+ RenderGlowLumWeights = gSavedSettings.getVector3("RenderGlowLumWeights");
+ RenderGlowWarmthWeights = gSavedSettings.getVector3("RenderGlowWarmthWeights");
+ RenderGlowResolutionPow = gSavedSettings.getS32("RenderGlowResolutionPow");
+ RenderGlowIterations = gSavedSettings.getS32("RenderGlowIterations");
+ RenderGlowWidth = gSavedSettings.getF32("RenderGlowWidth");
+ RenderGlowStrength = gSavedSettings.getF32("RenderGlowStrength");
+ RenderDepthOfField = gSavedSettings.getBOOL("RenderDepthOfField");
+ CameraFocusTransitionTime = gSavedSettings.getF32("CameraFocusTransitionTime");
+ CameraFNumber = gSavedSettings.getF32("CameraFNumber");
+ CameraFocalLength = gSavedSettings.getF32("CameraFocalLength");
+ CameraFieldOfView = gSavedSettings.getF32("CameraFieldOfView");
+ RenderShadowNoise = gSavedSettings.getF32("RenderShadowNoise");
+ RenderShadowBlurSize = gSavedSettings.getF32("RenderShadowBlurSize");
+ RenderSSAOScale = gSavedSettings.getF32("RenderSSAOScale");
+ RenderSSAOMaxScale = gSavedSettings.getU32("RenderSSAOMaxScale");
+ RenderSSAOFactor = gSavedSettings.getF32("RenderSSAOFactor");
+ RenderSSAOEffect = gSavedSettings.getVector3("RenderSSAOEffect");
+ RenderShadowOffsetError = gSavedSettings.getF32("RenderShadowOffsetError");
+ RenderShadowBiasError = gSavedSettings.getF32("RenderShadowBiasError");
+ RenderShadowOffset = gSavedSettings.getF32("RenderShadowOffset");
+ RenderShadowBias = gSavedSettings.getF32("RenderShadowBias");
+ RenderSpotShadowOffset = gSavedSettings.getF32("RenderSpotShadowOffset");
+ RenderSpotShadowBias = gSavedSettings.getF32("RenderSpotShadowBias");
+ RenderEdgeDepthCutoff = gSavedSettings.getF32("RenderEdgeDepthCutoff");
+ RenderEdgeNormCutoff = gSavedSettings.getF32("RenderEdgeNormCutoff");
+ RenderShadowGaussian = gSavedSettings.getVector3("RenderShadowGaussian");
+ RenderShadowBlurDistFactor = gSavedSettings.getF32("RenderShadowBlurDistFactor");
+ RenderDeferredAtmospheric = gSavedSettings.getBOOL("RenderDeferredAtmospheric");
+ RenderReflectionDetail = gSavedSettings.getS32("RenderReflectionDetail");
+ RenderHighlightFadeTime = gSavedSettings.getF32("RenderHighlightFadeTime");
+ RenderShadowClipPlanes = gSavedSettings.getVector3("RenderShadowClipPlanes");
+ RenderShadowOrthoClipPlanes = gSavedSettings.getVector3("RenderShadowOrthoClipPlanes");
+ RenderShadowNearDist = gSavedSettings.getVector3("RenderShadowNearDist");
+ RenderFarClip = gSavedSettings.getF32("RenderFarClip");
+ RenderShadowSplitExponent = gSavedSettings.getVector3("RenderShadowSplitExponent");
+ RenderShadowErrorCutoff = gSavedSettings.getF32("RenderShadowErrorCutoff");
+ RenderShadowFOVCutoff = gSavedSettings.getF32("RenderShadowFOVCutoff");
+ CameraOffset = gSavedSettings.getBOOL("CameraOffset");
+ CameraMaxCoF = gSavedSettings.getF32("CameraMaxCoF");
+ CameraDoFResScale = gSavedSettings.getF32("CameraDoFResScale");
+
+ updateRenderDeferred();
+}
+
+void LLPipeline::releaseGLBuffers()
+{
+ assertInitialized();
+
+ if (mNoiseMap)
+ {
+ LLImageGL::deleteTextures(1, &mNoiseMap);
+ mNoiseMap = 0;
+ }
+
+ if (mTrueNoiseMap)
+ {
+ LLImageGL::deleteTextures(1, &mTrueNoiseMap);
+ mTrueNoiseMap = 0;
+ }
+
+ if (mLightFunc)
+ {
+ LLImageGL::deleteTextures(1, &mLightFunc);
+ mLightFunc = 0;
+ }
+
+ mWaterRef.release();
+ mWaterDis.release();
+
+ for (U32 i = 0; i < 3; i++)
+ {
+ mGlow[i].release();
+ }
+
+ releaseScreenBuffers();
+
+ gBumpImageList.destroyGL();
+ LLVOAvatar::resetImpostors();
+}
+
+void LLPipeline::releaseScreenBuffers()
+{
+ mUIScreen.release();
+ mScreen.release();
+ mFXAABuffer.release();
+ mPhysicsDisplay.release();
+ mDeferredScreen.release();
+ mDeferredDepth.release();
+ mDeferredLight.release();
+
+ mHighlight.release();
+
+ for (U32 i = 0; i < 6; i++)
+ {
+ mShadow[i].release();
+ }
+}
+
+
+void LLPipeline::createGLBuffers()
+{
+ stop_glerror();
+ LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_CREATE_BUFFERS);
+ assertInitialized();
+
+ updateRenderDeferred();
+
+ if (LLPipeline::sWaterReflections)
+ { //water reflection texture
+ U32 res = (U32) gSavedSettings.getS32("RenderWaterRefResolution");
+
+ mWaterRef.allocate(res,res,GL_RGBA,TRUE,FALSE);
+ mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE);
+ }
+
+ mHighlight.allocate(256,256,GL_RGBA, FALSE, FALSE);
+
+ stop_glerror();
+
+ GLuint resX = gViewerWindow->getWorldViewWidthRaw();
+ GLuint resY = gViewerWindow->getWorldViewHeightRaw();
+
+ if (LLPipeline::sRenderGlow)
+ { //screen space glow buffers
+ const U32 glow_res = llmax(1,
+ llmin(512, 1 << gSavedSettings.getS32("RenderGlowResolutionPow")));
+
+ for (U32 i = 0; i < 3; i++)
+ {
+ mGlow[i].allocate(512,glow_res,GL_RGBA,FALSE,FALSE);
+ }
+
+ allocateScreenBuffer(resX,resY);
+ mScreenWidth = 0;
+ mScreenHeight = 0;
+ }
+
+ if (sRenderDeferred)
+ {
+ if (!mNoiseMap)
+ {
+ const U32 noiseRes = 128;
+ LLVector3 noise[noiseRes*noiseRes];
+
+ F32 scaler = gSavedSettings.getF32("RenderDeferredNoise")/100.f;
+ for (U32 i = 0; i < noiseRes*noiseRes; ++i)
+ {
+ noise[i] = LLVector3(ll_frand()-0.5f, ll_frand()-0.5f, 0.f);
+ noise[i].normVec();
+ noise[i].mV[2] = ll_frand()*scaler+1.f-scaler/2.f;
+ }
+
+ LLImageGL::generateTextures(1, &mNoiseMap);
+
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ }
+
+ if (!mTrueNoiseMap)
+ {
+ const U32 noiseRes = 128;
+ F32 noise[noiseRes*noiseRes*3];
+ for (U32 i = 0; i < noiseRes*noiseRes*3; i++)
+ {
+ noise[i] = ll_frand()*2.0-1.0;
+ }
+
+ LLImageGL::generateTextures(1, &mTrueNoiseMap);
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTrueNoiseMap);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ }
+
+ if (!mLightFunc)
+ {
+ U32 lightResX = gSavedSettings.getU32("RenderSpecularResX");
+ U32 lightResY = gSavedSettings.getU32("RenderSpecularResY");
+ U8* lg = new U8[lightResX*lightResY];
+
+ for (U32 y = 0; y < lightResY; ++y)
+ {
+ for (U32 x = 0; x < lightResX; ++x)
+ {
+ //spec func
+ F32 sa = (F32) x/(lightResX-1);
+ F32 spec = (F32) y/(lightResY-1);
+ //lg[y*lightResX+x] = (U8) (powf(sa, 128.f*spec*spec)*255);
+
+ //F32 sp = acosf(sa)/(1.f-spec);
+
+ sa = powf(sa, gSavedSettings.getF32("RenderSpecularExponent"));
+ F32 a = acosf(sa*0.25f+0.75f);
+ F32 m = llmax(0.5f-spec*0.5f, 0.001f);
+ F32 t2 = tanf(a)/m;
+ t2 *= t2;
+
+ F32 c4a = (3.f+4.f*cosf(2.f*a)+cosf(4.f*a))/8.f;
+ F32 bd = 1.f/(4.f*m*m*c4a)*powf(F_E, -t2);
+
+ lg[y*lightResX+x] = (U8) (llclamp(bd, 0.f, 1.f)*255);
+ }
+ }
+
+ LLImageGL::generateTextures(1, &mLightFunc);
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R8, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, lg);
+ gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR);
+
+ delete [] lg;
+ }
+ }
+
+ gBumpImageList.restoreGL();
+}
+
+void LLPipeline::restoreGL()
+{
+ LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_RESTORE_GL);
+ assertInitialized();
+
+ if (mVertexShadersEnabled)
+ {
+ LLViewerShaderMgr::instance()->setShaders();
+ }
+
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ part->restoreGL();
+ }
+ }
+ }
+}
+
+
+BOOL LLPipeline::canUseVertexShaders()
+{
+ if (sDisableShaders ||
+ !gGLManager.mHasVertexShader ||
+ !gGLManager.mHasFragmentShader ||
+ !LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable") ||
+ (assertInitialized() && mVertexShadersLoaded != 1) )
+ {
+ return FALSE;
+ }
+ else
+ {
+ return TRUE;
+ }
+}
+
+BOOL LLPipeline::canUseWindLightShaders() const
+{
+ return (!LLPipeline::sDisableShaders &&
+ gWLSkyProgram.mProgramObject != 0 &&
+ LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_WINDLIGHT) > 1);
+}
+
+BOOL LLPipeline::canUseWindLightShadersOnObjects() const
+{
+ return (canUseWindLightShaders()
+ && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0);
+}
+
+BOOL LLPipeline::canUseAntiAliasing() const
+{
+ return TRUE;
+}
+
+void LLPipeline::unloadShaders()
+{
+ LLMemType mt_us(LLMemType::MTYPE_PIPELINE_UNLOAD_SHADERS);
+ LLViewerShaderMgr::instance()->unloadShaders();
+
+ mVertexShadersLoaded = 0;
+}
+
+void LLPipeline::assertInitializedDoError()
+{
+ llerrs << "LLPipeline used when uninitialized." << llendl;
+}
+
+//============================================================================
+
+void LLPipeline::enableShadows(const BOOL enable_shadows)
+{
+ //should probably do something here to wrangle shadows....
+}
+
+S32 LLPipeline::getMaxLightingDetail() const
+{
+ /*if (mVertexShaderLevel[SHADER_OBJECT] >= LLDrawPoolSimple::SHADER_LEVEL_LOCAL_LIGHTS)
+ {
+ return 3;
+ }
+ else*/
+ {
+ return 1;
+ }
+}
+
+S32 LLPipeline::setLightingDetail(S32 level)
+{
+ LLMemType mt_ld(LLMemType::MTYPE_PIPELINE_LIGHTING_DETAIL);
+ refreshCachedSettings();
+
+ if (level < 0)
+ {
+ if (RenderLocalLights)
+ {
+ level = 1;
+ }
+ else
+ {
+ level = 0;
+ }
+ }
+ level = llclamp(level, 0, getMaxLightingDetail());
+ mLightingDetail = level;
+
+ return mLightingDetail;
+}
+
+class LLOctreeDirtyTexture : public LLOctreeTraveler<LLDrawable>
+{
+public:
+ const std::set<LLViewerFetchedTexture*>& mTextures;
+
+ LLOctreeDirtyTexture(const std::set<LLViewerFetchedTexture*>& textures) : mTextures(textures) { }
+
+ virtual void visit(const LLOctreeNode<LLDrawable>* node)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0);
+
+ if (!group->isState(LLSpatialGroup::GEOM_DIRTY) && !group->getData().empty())
+ {
+ for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i)
+ {
+ for (LLSpatialGroup::drawmap_elem_t::iterator j = i->second.begin(); j != i->second.end(); ++j)
+ {
+ LLDrawInfo* params = *j;
+ LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(params->mTexture);
+ if (tex && mTextures.find(tex) != mTextures.end())
+ {
+ group->setState(LLSpatialGroup::GEOM_DIRTY);
+ }
+ }
+ }
+ }
+
+ for (LLSpatialGroup::bridge_list_t::iterator i = group->mBridgeList.begin(); i != group->mBridgeList.end(); ++i)
+ {
+ LLSpatialBridge* bridge = *i;
+ traverse(bridge->mOctree);
+ }
+ }
+};
+
+// Called when a texture changes # of channels (causes faces to move to alpha pool)
+void LLPipeline::dirtyPoolObjectTextures(const std::set<LLViewerFetchedTexture*>& textures)
+{
+ assertInitialized();
+
+ // *TODO: This is inefficient and causes frame spikes; need a better way to do this
+ // Most of the time is spent in dirty.traverse.
+
+ for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
+ {
+ LLDrawPool *poolp = *iter;
+ if (poolp->isFacePool())
+ {
+ ((LLFacePool*) poolp)->dirtyTextures(textures);
+ }
+ }
+
+ LLOctreeDirtyTexture dirty(textures);
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ dirty.traverse(part->mOctree);
+ }
+ }
+ }
+}
+
+LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0)
+{
+ assertInitialized();
+
+ LLDrawPool *poolp = NULL;
+ switch( type )
+ {
+ case LLDrawPool::POOL_SIMPLE:
+ poolp = mSimplePool;
+ break;
+
+ case LLDrawPool::POOL_GRASS:
+ poolp = mGrassPool;
+ break;
+
+ case LLDrawPool::POOL_FULLBRIGHT:
+ poolp = mFullbrightPool;
+ break;
+
+ case LLDrawPool::POOL_INVISIBLE:
+ poolp = mInvisiblePool;
+ break;
+
+ case LLDrawPool::POOL_GLOW:
+ poolp = mGlowPool;
+ break;
+
+ case LLDrawPool::POOL_TREE:
+ poolp = get_if_there(mTreePools, (uintptr_t)tex0, (LLDrawPool*)0 );
+ break;
+
+ case LLDrawPool::POOL_TERRAIN:
+ poolp = get_if_there(mTerrainPools, (uintptr_t)tex0, (LLDrawPool*)0 );
+ break;
+
+ case LLDrawPool::POOL_BUMP:
+ poolp = mBumpPool;
+ break;
+
+ case LLDrawPool::POOL_ALPHA:
+ poolp = mAlphaPool;
+ break;
+
+ case LLDrawPool::POOL_AVATAR:
+ break; // Do nothing
+
+ case LLDrawPool::POOL_SKY:
+ poolp = mSkyPool;
+ break;
+
+ case LLDrawPool::POOL_WATER:
+ poolp = mWaterPool;
+ break;
+
+ case LLDrawPool::POOL_GROUND:
+ poolp = mGroundPool;
+ break;
+
+ case LLDrawPool::POOL_WL_SKY:
+ poolp = mWLSkyPool;
+ break;
+
+ default:
+ llassert(0);
+ llerrs << "Invalid Pool Type in LLPipeline::findPool() type=" << type << llendl;
+ break;
+ }
+
+ return poolp;
+}
+
+
+LLDrawPool *LLPipeline::getPool(const U32 type, LLViewerTexture *tex0)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE);
+ LLDrawPool *poolp = findPool(type, tex0);
+ if (poolp)
+ {
+ return poolp;
+ }
+
+ LLDrawPool *new_poolp = LLDrawPool::createPool(type, tex0);
+ addPool( new_poolp );
+
+ return new_poolp;
+}
+
+
+// static
+LLDrawPool* LLPipeline::getPoolFromTE(const LLTextureEntry* te, LLViewerTexture* imagep)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE);
+ U32 type = getPoolTypeFromTE(te, imagep);
+ return gPipeline.getPool(type, imagep);
+}
+
+//static
+U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* imagep)
+{
+ LLMemType mt_gpt(LLMemType::MTYPE_PIPELINE_GET_POOL_TYPE);
+
+ if (!te || !imagep)
+ {
+ return 0;
+ }
+
+ bool alpha = te->getColor().mV[3] < 0.999f;
+ if (imagep)
+ {
+ alpha = alpha || (imagep->getComponents() == 4 && imagep->getType() != LLViewerTexture::MEDIA_TEXTURE) || (imagep->getComponents() == 2);
+ }
+
+ if (alpha)
+ {
+ return LLDrawPool::POOL_ALPHA;
+ }
+ else if ((te->getBumpmap() || te->getShiny()))
+ {
+ return LLDrawPool::POOL_BUMP;
+ }
+ else
+ {
+ return LLDrawPool::POOL_SIMPLE;
+ }
+}
+
+
+void LLPipeline::addPool(LLDrawPool *new_poolp)
+{
+ LLMemType mt_a(LLMemType::MTYPE_PIPELINE_ADD_POOL);
+ assertInitialized();
+ mPools.insert(new_poolp);
+ addToQuickLookup( new_poolp );
+}
+
+void LLPipeline::allocDrawable(LLViewerObject *vobj)
+{
+ LLMemType mt_ad(LLMemType::MTYPE_PIPELINE_ALLOCATE_DRAWABLE);
+ LLDrawable *drawable = new LLDrawable();
+ vobj->mDrawable = drawable;
+
+ drawable->mVObjp = vobj;
+
+ //encompass completely sheared objects by taking
+ //the most extreme point possible (<1,1,0.5>)
+ drawable->setRadius(LLVector3(1,1,0.5f).scaleVec(vobj->getScale()).length());
+ if (vobj->isOrphaned())
+ {
+ drawable->setState(LLDrawable::FORCE_INVISIBLE);
+ }
+ drawable->updateXform(TRUE);
+}
+
+
+static LLFastTimer::DeclareTimer FTM_UNLINK("Unlink");
+static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_MOVE_LIST("Movelist");
+static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_SPATIAL_PARTITION("Spatial Partition");
+static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_LIGHT_SET("Light Set");
+static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_HIGHLIGHT_SET("Highlight Set");
+
+void LLPipeline::unlinkDrawable(LLDrawable *drawable)
+{
+ LLFastTimer t(FTM_UNLINK);
+
+ assertInitialized();
+
+ LLPointer<LLDrawable> drawablep = drawable; // make sure this doesn't get deleted before we are done
+
+ // Based on flags, remove the drawable from the queues that it's on.
+ if (drawablep->isState(LLDrawable::ON_MOVE_LIST))
+ {
+ LLFastTimer t(FTM_REMOVE_FROM_MOVE_LIST);
+ LLDrawable::drawable_vector_t::iterator iter = std::find(mMovedList.begin(), mMovedList.end(), drawablep);
+ if (iter != mMovedList.end())
+ {
+ mMovedList.erase(iter);
+ }
+ }
+
+ if (drawablep->getSpatialGroup())
+ {
+ LLFastTimer t(FTM_REMOVE_FROM_SPATIAL_PARTITION);
+ if (!drawablep->getSpatialGroup()->mSpatialPartition->remove(drawablep, drawablep->getSpatialGroup()))
+ {
+#ifdef LL_RELEASE_FOR_DOWNLOAD
+ llwarns << "Couldn't remove object from spatial group!" << llendl;
+#else
+ llerrs << "Couldn't remove object from spatial group!" << llendl;
+#endif
+ }
+ }
+
+ {
+ LLFastTimer t(FTM_REMOVE_FROM_LIGHT_SET);
+ mLights.erase(drawablep);
+
+ for (light_set_t::iterator iter = mNearbyLights.begin();
+ iter != mNearbyLights.end(); iter++)
+ {
+ if (iter->drawable == drawablep)
+ {
+ mNearbyLights.erase(iter);
+ break;
+ }
+ }
+ }
+
+ {
+ LLFastTimer t(FTM_REMOVE_FROM_HIGHLIGHT_SET);
+ HighlightItem item(drawablep);
+ mHighlightSet.erase(item);
+
+ if (mHighlightObject == drawablep)
+ {
+ mHighlightObject = NULL;
+ }
+ }
+
+ for (U32 i = 0; i < 2; ++i)
+ {
+ if (mShadowSpotLight[i] == drawablep)
+ {
+ mShadowSpotLight[i] = NULL;
+ }
+
+ if (mTargetShadowSpotLight[i] == drawablep)
+ {
+ mTargetShadowSpotLight[i] = NULL;
+ }
+ }
+
+
+}
+
+U32 LLPipeline::addObject(LLViewerObject *vobj)
+{
+ LLMemType mt_ao(LLMemType::MTYPE_PIPELINE_ADD_OBJECT);
+
+ if (RenderDelayCreation)
+ {
+ mCreateQ.push_back(vobj);
+ }
+ else
+ {
+ createObject(vobj);
+ }
+
+ return 1;
+}
+
+void LLPipeline::createObjects(F32 max_dtime)
+{
+ LLFastTimer ftm(FTM_GEO_UPDATE);
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_CREATE_OBJECTS);
+
+ LLTimer update_timer;
+
+ while (!mCreateQ.empty() && update_timer.getElapsedTimeF32() < max_dtime)
+ {
+ LLViewerObject* vobj = mCreateQ.front();
+ if (!vobj->isDead())
+ {
+ createObject(vobj);
+ }
+ mCreateQ.pop_front();
+ }
+
+ //for (LLViewerObject::vobj_list_t::iterator iter = mCreateQ.begin(); iter != mCreateQ.end(); ++iter)
+ //{
+ // createObject(*iter);
+ //}
+
+ //mCreateQ.clear();
+}
+
+void LLPipeline::createObject(LLViewerObject* vobj)
+{
+ LLDrawable* drawablep = vobj->mDrawable;
+
+ if (!drawablep)
+ {
+ drawablep = vobj->createDrawable(this);
+ }
+ else
+ {
+ llerrs << "Redundant drawable creation!" << llendl;
+ }
+
+ llassert(drawablep);
+
+ if (vobj->getParent())
+ {
+ vobj->setDrawableParent(((LLViewerObject*)vobj->getParent())->mDrawable); // LLPipeline::addObject 1
+ }
+ else
+ {
+ vobj->setDrawableParent(NULL); // LLPipeline::addObject 2
+ }
+
+ markRebuild(drawablep, LLDrawable::REBUILD_ALL, TRUE);
+
+ if (drawablep->getVOVolume() && RenderAnimateRes)
+ {
+ // fun animated res
+ drawablep->updateXform(TRUE);
+ drawablep->clearState(LLDrawable::MOVE_UNDAMPED);
+ drawablep->setScale(LLVector3(0,0,0));
+ drawablep->makeActive();
+ }
+}
+
+
+void LLPipeline::resetFrameStats()
+{
+ assertInitialized();
+
+ LLViewerStats::getInstance()->mTrianglesDrawnStat.addValue(mTrianglesDrawn/1000.f);
+
+ if (mBatchCount > 0)
+ {
+ mMeanBatchSize = gPipeline.mTrianglesDrawn/gPipeline.mBatchCount;
+ }
+ mTrianglesDrawn = 0;
+ sCompiles = 0;
+ mVerticesRelit = 0;
+ mLightingChanges = 0;
+ mGeometryChanges = 0;
+ mNumVisibleFaces = 0;
+
+ if (mOldRenderDebugMask != mRenderDebugMask)
+ {
+ gObjectList.clearDebugText();
+ mOldRenderDebugMask = mRenderDebugMask;
+ }
+
+}
+
+//external functions for asynchronous updating
+void LLPipeline::updateMoveDampedAsync(LLDrawable* drawablep)
+{
+ if (FreezeTime)
+ {
+ return;
+ }
+ if (!drawablep)
+ {
+ llerrs << "updateMove called with NULL drawablep" << llendl;
+ return;
+ }
+ if (drawablep->isState(LLDrawable::EARLY_MOVE))
+ {
+ return;
+ }
+
+ assertInitialized();
+
+ // update drawable now
+ drawablep->clearState(LLDrawable::MOVE_UNDAMPED); // force to DAMPED
+ drawablep->updateMove(); // returns done
+ drawablep->setState(LLDrawable::EARLY_MOVE); // flag says we already did an undamped move this frame
+ // Put on move list so that EARLY_MOVE gets cleared
+ if (!drawablep->isState(LLDrawable::ON_MOVE_LIST))
+ {
+ mMovedList.push_back(drawablep);
+ drawablep->setState(LLDrawable::ON_MOVE_LIST);
+ }
+}
+
+void LLPipeline::updateMoveNormalAsync(LLDrawable* drawablep)
+{
+ if (FreezeTime)
+ {
+ return;
+ }
+ if (!drawablep)
+ {
+ llerrs << "updateMove called with NULL drawablep" << llendl;
+ return;
+ }
+ if (drawablep->isState(LLDrawable::EARLY_MOVE))
+ {
+ return;
+ }
+
+ assertInitialized();
+
+ // update drawable now
+ drawablep->setState(LLDrawable::MOVE_UNDAMPED); // force to UNDAMPED
+ drawablep->updateMove();
+ drawablep->setState(LLDrawable::EARLY_MOVE); // flag says we already did an undamped move this frame
+ // Put on move list so that EARLY_MOVE gets cleared
+ if (!drawablep->isState(LLDrawable::ON_MOVE_LIST))
+ {
+ mMovedList.push_back(drawablep);
+ drawablep->setState(LLDrawable::ON_MOVE_LIST);
+ }
+}
+
+void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list)
+{
+ for (LLDrawable::drawable_vector_t::iterator iter = moved_list.begin();
+ iter != moved_list.end(); )
+ {
+ LLDrawable::drawable_vector_t::iterator curiter = iter++;
+ LLDrawable *drawablep = *curiter;
+ BOOL done = TRUE;
+ if (!drawablep->isDead() && (!drawablep->isState(LLDrawable::EARLY_MOVE)))
+ {
+ done = drawablep->updateMove();
+ }
+ drawablep->clearState(LLDrawable::EARLY_MOVE | LLDrawable::MOVE_UNDAMPED);
+ if (done)
+ {
+ drawablep->clearState(LLDrawable::ON_MOVE_LIST);
+ iter = moved_list.erase(curiter);
+ }
+ }
+}
+
+static LLFastTimer::DeclareTimer FTM_OCTREE_BALANCE("Balance Octree");
+static LLFastTimer::DeclareTimer FTM_UPDATE_MOVE("Update Move");
+
+void LLPipeline::updateMove()
+{
+ LLFastTimer t(FTM_UPDATE_MOVE);
+ LLMemType mt_um(LLMemType::MTYPE_PIPELINE_UPDATE_MOVE);
+
+ if (FreezeTime)
+ {
+ return;
+ }
+
+ assertInitialized();
+
+ {
+ static LLFastTimer::DeclareTimer ftm("Retexture");
+ LLFastTimer t(ftm);
+
+ for (LLDrawable::drawable_set_t::iterator iter = mRetexturedList.begin();
+ iter != mRetexturedList.end(); ++iter)
+ {
+ LLDrawable* drawablep = *iter;
+ if (drawablep && !drawablep->isDead())
+ {
+ drawablep->updateTexture();
+ }
+ }
+ mRetexturedList.clear();
+ }
+
+ {
+ static LLFastTimer::DeclareTimer ftm("Moved List");
+ LLFastTimer t(ftm);
+ updateMovedList(mMovedList);
+ }
+
+ //balance octrees
+ {
+ LLFastTimer ot(FTM_OCTREE_BALANCE);
+
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ part->mOctree->balance();
+ }
+ }
+ }
+ }
+}
+
+/////////////////////////////////////////////////////////////////////////////
+// Culling and occlusion testing
+/////////////////////////////////////////////////////////////////////////////
+
+//static
+F32 LLPipeline::calcPixelArea(LLVector3 center, LLVector3 size, LLCamera &camera)
+{
+ LLVector3 lookAt = center - camera.getOrigin();
+ F32 dist = lookAt.length();
+
+ //ramp down distance for nearby objects
+ //shrink dist by dist/16.
+ if (dist < 16.f)
+ {
+ dist /= 16.f;
+ dist *= dist;
+ dist *= 16.f;
+ }
+
+ //get area of circle around node
+ F32 app_angle = atanf(size.length()/dist);
+ F32 radius = app_angle*LLDrawable::sCurPixelAngle;
+ return radius*radius * F_PI;
+}
+
+//static
+F32 LLPipeline::calcPixelArea(const LLVector4a& center, const LLVector4a& size, LLCamera &camera)
+{
+ LLVector4a origin;
+ origin.load3(camera.getOrigin().mV);
+
+ LLVector4a lookAt;
+ lookAt.setSub(center, origin);
+ F32 dist = lookAt.getLength3().getF32();
+
+ //ramp down distance for nearby objects
+ //shrink dist by dist/16.
+ if (dist < 16.f)
+ {
+ dist /= 16.f;
+ dist *= dist;
+ dist *= 16.f;
+ }
+
+ //get area of circle around node
+ F32 app_angle = atanf(size.getLength3().getF32()/dist);
+ F32 radius = app_angle*LLDrawable::sCurPixelAngle;
+ return radius*radius * F_PI;
+}
+
+void LLPipeline::grabReferences(LLCullResult& result)
+{
+ sCull = &result;
+}
+
+void LLPipeline::clearReferences()
+{
+ sCull = NULL;
+}
+
+void check_references(LLSpatialGroup* group, LLDrawable* drawable)
+{
+ for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
+ {
+ if (drawable == *i)
+ {
+ llerrs << "LLDrawable deleted while actively reference by LLPipeline." << llendl;
+ }
+ }
+}
+
+void check_references(LLDrawable* drawable, LLFace* face)
+{
+ for (S32 i = 0; i < drawable->getNumFaces(); ++i)
+ {
+ if (drawable->getFace(i) == face)
+ {
+ llerrs << "LLFace deleted while actively referenced by LLPipeline." << llendl;
+ }
+ }
+}
+
+void check_references(LLSpatialGroup* group, LLFace* face)
+{
+ for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
+ {
+ LLDrawable* drawable = *i;
+ check_references(drawable, face);
+ }
+}
+
+void LLPipeline::checkReferences(LLFace* face)
+{
+#if 0
+ if (sCull)
+ {
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, face);
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, face);
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, face);
+ }
+
+ for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter)
+ {
+ LLDrawable* drawable = *iter;
+ check_references(drawable, face);
+ }
+ }
+#endif
+}
+
+void LLPipeline::checkReferences(LLDrawable* drawable)
+{
+#if 0
+ if (sCull)
+ {
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, drawable);
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, drawable);
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, drawable);
+ }
+
+ for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter)
+ {
+ if (drawable == *iter)
+ {
+ llerrs << "LLDrawable deleted while actively referenced by LLPipeline." << llendl;
+ }
+ }
+ }
+#endif
+}
+
+void check_references(LLSpatialGroup* group, LLDrawInfo* draw_info)
+{
+ for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i)
+ {
+ LLSpatialGroup::drawmap_elem_t& draw_vec = i->second;
+ for (LLSpatialGroup::drawmap_elem_t::iterator j = draw_vec.begin(); j != draw_vec.end(); ++j)
+ {
+ LLDrawInfo* params = *j;
+ if (params == draw_info)
+ {
+ llerrs << "LLDrawInfo deleted while actively referenced by LLPipeline." << llendl;
+ }
+ }
+ }
+}
+
+
+void LLPipeline::checkReferences(LLDrawInfo* draw_info)
+{
+#if 0
+ if (sCull)
+ {
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, draw_info);
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, draw_info);
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, draw_info);
+ }
+ }
+#endif
+}
+
+void LLPipeline::checkReferences(LLSpatialGroup* group)
+{
+#if 0
+ if (sCull)
+ {
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
+ {
+ if (group == *iter)
+ {
+ llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl;
+ }
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
+ {
+ if (group == *iter)
+ {
+ llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl;
+ }
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
+ {
+ if (group == *iter)
+ {
+ llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl;
+ }
+ }
+ }
+#endif
+}
+
+
+BOOL LLPipeline::visibleObjectsInFrustum(LLCamera& camera)
+{
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ if (hasRenderType(part->mDrawableType))
+ {
+ if (part->visibleObjectsInFrustum(camera))
+ {
+ return TRUE;
+ }
+ }
+ }
+ }
+ }
+
+ return FALSE;
+}
+
+BOOL LLPipeline::getVisibleExtents(LLCamera& camera, LLVector3& min, LLVector3& max)
+{
+ const F32 X = 65536.f;
+
+ min = LLVector3(X,X,X);
+ max = LLVector3(-X,-X,-X);
+
+ U32 saved_camera_id = LLViewerCamera::sCurCameraID;
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
+
+ BOOL res = TRUE;
+
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ if (hasRenderType(part->mDrawableType))
+ {
+ if (!part->getVisibleExtents(camera, min, max))
+ {
+ res = FALSE;
+ }
+ }
+ }
+ }
+ }
+
+ LLViewerCamera::sCurCameraID = saved_camera_id;
+
+ return res;
+}
+
+static LLFastTimer::DeclareTimer FTM_CULL("Object Culling");
+
+void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip, LLPlane* planep)
+{
+ LLFastTimer t(FTM_CULL);
+ LLMemType mt_uc(LLMemType::MTYPE_PIPELINE_UPDATE_CULL);
+
+ grabReferences(result);
+
+ sCull->clear();
+
+ BOOL to_texture = LLPipeline::sUseOcclusion > 1 &&
+ !hasRenderType(LLPipeline::RENDER_TYPE_HUD) &&
+ LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD &&
+ gPipeline.canUseVertexShaders() &&
+ sRenderGlow;
+
+ if (to_texture)
+ {
+ mScreen.bindTarget();
+ }
+
+ if (sUseOcclusion > 1)
+ {
+ gGL.setColorMask(false, false);
+ }
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadMatrix(gGLLastProjection);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLLastModelView);
+
+
+ LLVertexBuffer::unbind();
+ LLGLDisable blend(GL_BLEND);
+ LLGLDisable test(GL_ALPHA_TEST);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+
+ //setup a clip plane in projection matrix for reflection renders (prevents flickering from occlusion culling)
+ LLViewerRegion* region = gAgent.getRegion();
+ LLPlane plane;
+
+ if (planep)
+ {
+ plane = *planep;
+ }
+ else
+ {
+ if (region)
+ {
+ LLVector3 pnorm;
+ F32 height = region->getWaterHeight();
+ if (water_clip < 0)
+ { //camera is above water, clip plane points up
+ pnorm.setVec(0,0,1);
+ plane.setVec(pnorm, -height);
+ }
+ else if (water_clip > 0)
+ { //camera is below water, clip plane points down
+ pnorm = LLVector3(0,0,-1);
+ plane.setVec(pnorm, height);
+ }
+ }
+ }
+
+ glh::matrix4f modelview = glh_get_last_modelview();
+ glh::matrix4f proj = glh_get_last_projection();
+ LLGLUserClipPlane clip(plane, modelview, proj, water_clip != 0 && LLPipeline::sReflectionRender);
+
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+
+ bool bound_shader = false;
+ if (gPipeline.canUseVertexShaders() && LLGLSLShader::sCurBoundShader == 0)
+ { //if no shader is currently bound, use the occlusion shader instead of fixed function if we can
+ // (shadow render uses a special shader that clamps to clip planes)
+ bound_shader = true;
+ gOcclusionProgram.bind();
+ }
+
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+ if (water_clip != 0)
+ {
+ LLPlane plane(LLVector3(0,0, (F32) -water_clip), (F32) water_clip*region->getWaterHeight());
+ camera.setUserClipPlane(plane);
+ }
+ else
+ {
+ camera.disableUserClipPlane();
+ }
+
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ if (hasRenderType(part->mDrawableType))
+ {
+ part->cull(camera);
+ }
+ }
+ }
+ }
+
+ if (bound_shader)
+ {
+ gOcclusionProgram.unbind();
+ }
+
+ camera.disableUserClipPlane();
+
+ if (hasRenderType(LLPipeline::RENDER_TYPE_SKY) &&
+ gSky.mVOSkyp.notNull() &&
+ gSky.mVOSkyp->mDrawable.notNull())
+ {
+ gSky.mVOSkyp->mDrawable->setVisible(camera);
+ sCull->pushDrawable(gSky.mVOSkyp->mDrawable);
+ gSky.updateCull();
+ stop_glerror();
+ }
+
+ if (hasRenderType(LLPipeline::RENDER_TYPE_GROUND) &&
+ !gPipeline.canUseWindLightShaders() &&
+ gSky.mVOGroundp.notNull() &&
+ gSky.mVOGroundp->mDrawable.notNull() &&
+ !LLPipeline::sWaterReflections)
+ {
+ gSky.mVOGroundp->mDrawable->setVisible(camera);
+ sCull->pushDrawable(gSky.mVOGroundp->mDrawable);
+ }
+
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+
+ if (sUseOcclusion > 1)
+ {
+ gGL.setColorMask(true, false);
+ }
+
+ if (to_texture)
+ {
+ mScreen.flush();
+ }
+}
+
+void LLPipeline::markNotCulled(LLSpatialGroup* group, LLCamera& camera)
+{
+ if (group->getData().empty())
+ {
+ return;
+ }
+
+ group->setVisible();
+
+ if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
+ {
+ group->updateDistance(camera);
+ }
+
+ const F32 MINIMUM_PIXEL_AREA = 16.f;
+
+ if (group->mPixelArea < MINIMUM_PIXEL_AREA)
+ {
+ return;
+ }
+
+ if (sMinRenderSize > 0.f &&
+ llmax(llmax(group->mBounds[1][0], group->mBounds[1][1]), group->mBounds[1][2]) < sMinRenderSize)
+ {
+ return;
+ }
+
+ assertInitialized();
+
+ if (!group->mSpatialPartition->mRenderByGroup)
+ { //render by drawable
+ sCull->pushDrawableGroup(group);
+ }
+ else
+ { //render by group
+ sCull->pushVisibleGroup(group);
+ }
+
+ mNumVisibleNodes++;
+}
+
+void LLPipeline::markOccluder(LLSpatialGroup* group)
+{
+ if (sUseOcclusion > 1 && group && !group->isOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION))
+ {
+ LLSpatialGroup* parent = group->getParent();
+
+ if (!parent || !parent->isOcclusionState(LLSpatialGroup::OCCLUDED))
+ { //only mark top most occluders as active occlusion
+ sCull->pushOcclusionGroup(group);
+ group->setOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION);
+
+ if (parent &&
+ !parent->isOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION) &&
+ parent->getElementCount() == 0 &&
+ parent->needsUpdate())
+ {
+ sCull->pushOcclusionGroup(group);
+ parent->setOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION);
+ }
+ }
+ }
+}
+
+void LLPipeline::doOcclusion(LLCamera& camera)
+{
+ if (LLPipeline::sUseOcclusion > 1 && sCull->hasOcclusionGroups())
+ {
+ LLVertexBuffer::unbind();
+
+ if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION))
+ {
+ gGL.setColorMask(true, false, false, false);
+ }
+ else
+ {
+ gGL.setColorMask(false, false);
+ }
+ LLGLDisable blend(GL_BLEND);
+ LLGLDisable test(GL_ALPHA_TEST);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+
+ LLGLDisable cull(GL_CULL_FACE);
+
+
+ bool bind_shader = LLGLSLShader::sNoFixedFunction && LLGLSLShader::sCurBoundShader == 0;
+ if (bind_shader)
+ {
+ if (LLPipeline::sShadowRender)
+ {
+ gDeferredShadowProgram.bind();
+ }
+ else
+ {
+ gOcclusionProgram.bind();
+ }
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginOcclusionGroups(); iter != sCull->endOcclusionGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ group->doOcclusion(&camera);
+ group->clearOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION);
+ }
+
+ if (bind_shader)
+ {
+ if (LLPipeline::sShadowRender)
+ {
+ gDeferredShadowProgram.unbind();
+ }
+ else
+ {
+ gOcclusionProgram.unbind();
+ }
+ }
+
+ gGL.setColorMask(true, false);
+ }
+}
+
+BOOL LLPipeline::updateDrawableGeom(LLDrawable* drawablep, BOOL priority)
+{
+ BOOL update_complete = drawablep->updateGeometry(priority);
+ if (update_complete && assertInitialized())
+ {
+ drawablep->setState(LLDrawable::BUILT);
+ mGeometryChanges++;
+ }
+ return update_complete;
+}
+
+void LLPipeline::updateGL()
+{
+ while (!LLGLUpdate::sGLQ.empty())
+ {
+ LLGLUpdate* glu = LLGLUpdate::sGLQ.front();
+ glu->updateGL();
+ glu->mInQ = FALSE;
+ LLGLUpdate::sGLQ.pop_front();
+ }
+}
+
+void LLPipeline::rebuildPriorityGroups()
+{
+ LLTimer update_timer;
+ LLMemType mt(LLMemType::MTYPE_PIPELINE);
+
+ assertInitialized();
+
+ gMeshRepo.notifyLoadedMeshes();
+
+ mGroupQ1Locked = true;
+ // Iterate through all drawables on the priority build queue,
+ for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ1.begin();
+ iter != mGroupQ1.end(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ group->rebuildGeom();
+ group->clearState(LLSpatialGroup::IN_BUILD_Q1);
+ }
+
+ mGroupQ1.clear();
+ mGroupQ1Locked = false;
+
+}
+
+void LLPipeline::rebuildGroups()
+{
+ if (mGroupQ2.empty())
+ {
+ return;
+ }
+
+ mGroupQ2Locked = true;
+ // Iterate through some drawables on the non-priority build queue
+ S32 size = (S32) mGroupQ2.size();
+ S32 min_count = llclamp((S32) ((F32) (size * size)/4096*0.25f), 1, size);
+
+ S32 count = 0;
+
+ std::sort(mGroupQ2.begin(), mGroupQ2.end(), LLSpatialGroup::CompareUpdateUrgency());
+
+ LLSpatialGroup::sg_vector_t::iterator iter;
+ LLSpatialGroup::sg_vector_t::iterator last_iter = mGroupQ2.begin();
+
+ for (iter = mGroupQ2.begin();
+ iter != mGroupQ2.end() && count <= min_count; ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ last_iter = iter;
+
+ if (!group->isDead())
+ {
+ group->rebuildGeom();
+
+ if (group->mSpatialPartition->mRenderByGroup)
+ {
+ count++;
+ }
+ }
+
+ group->clearState(LLSpatialGroup::IN_BUILD_Q2);
+ }
+
+ mGroupQ2.erase(mGroupQ2.begin(), ++last_iter);
+
+ mGroupQ2Locked = false;
+
+ updateMovedList(mMovedBridge);
+}
+
+void LLPipeline::updateGeom(F32 max_dtime)
+{
+ LLTimer update_timer;
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_UPDATE_GEOM);
+ LLPointer<LLDrawable> drawablep;
+
+ LLFastTimer t(FTM_GEO_UPDATE);
+
+ assertInitialized();
+
+ if (sDelayedVBOEnable > 0)
+ {
+ if (--sDelayedVBOEnable <= 0)
+ {
+ resetVertexBuffers();
+ LLVertexBuffer::sEnableVBOs = TRUE;
+ }
+ }
+
+ // notify various object types to reset internal cost metrics, etc.
+ // for now, only LLVOVolume does this to throttle LOD changes
+ LLVOVolume::preUpdateGeom();
+
+ // Iterate through all drawables on the priority build queue,
+ for (LLDrawable::drawable_list_t::iterator iter = mBuildQ1.begin();
+ iter != mBuildQ1.end();)
+ {
+ LLDrawable::drawable_list_t::iterator curiter = iter++;
+ LLDrawable* drawablep = *curiter;
+ if (drawablep && !drawablep->isDead())
+ {
+ if (drawablep->isState(LLDrawable::IN_REBUILD_Q2))
+ {
+ drawablep->clearState(LLDrawable::IN_REBUILD_Q2);
+ LLDrawable::drawable_list_t::iterator find = std::find(mBuildQ2.begin(), mBuildQ2.end(), drawablep);
+ if (find != mBuildQ2.end())
+ {
+ mBuildQ2.erase(find);
+ }
+ }
+
+ if (updateDrawableGeom(drawablep, TRUE))
+ {
+ drawablep->clearState(LLDrawable::IN_REBUILD_Q1);
+ mBuildQ1.erase(curiter);
+ }
+ }
+ else
+ {
+ mBuildQ1.erase(curiter);
+ }
+ }
+
+ // Iterate through some drawables on the non-priority build queue
+ S32 min_count = 16;
+ S32 size = (S32) mBuildQ2.size();
+ if (size > 1024)
+ {
+ min_count = llclamp((S32) (size * (F32) size/4096), 16, size);
+ }
+
+ S32 count = 0;
+
+ max_dtime = llmax(update_timer.getElapsedTimeF32()+0.001f, max_dtime);
+ LLSpatialGroup* last_group = NULL;
+ LLSpatialBridge* last_bridge = NULL;
+
+ for (LLDrawable::drawable_list_t::iterator iter = mBuildQ2.begin();
+ iter != mBuildQ2.end(); )
+ {
+ LLDrawable::drawable_list_t::iterator curiter = iter++;
+ LLDrawable* drawablep = *curiter;
+
+ LLSpatialBridge* bridge = drawablep->isRoot() ? drawablep->getSpatialBridge() :
+ drawablep->getParent()->getSpatialBridge();
+
+ if (drawablep->getSpatialGroup() != last_group &&
+ (!last_bridge || bridge != last_bridge) &&
+ (update_timer.getElapsedTimeF32() >= max_dtime) && count > min_count)
+ {
+ break;
+ }
+
+ //make sure updates don't stop in the middle of a spatial group
+ //to avoid thrashing (objects are enqueued by group)
+ last_group = drawablep->getSpatialGroup();
+ last_bridge = bridge;
+
+ BOOL update_complete = TRUE;
+ if (!drawablep->isDead())
+ {
+ update_complete = updateDrawableGeom(drawablep, FALSE);
+ count++;
+ }
+ if (update_complete)
+ {
+ drawablep->clearState(LLDrawable::IN_REBUILD_Q2);
+ mBuildQ2.erase(curiter);
+ }
+ }
+
+ updateMovedList(mMovedBridge);
+}
+
+void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_VISIBLE);
+
+ if(drawablep && !drawablep->isDead())
+ {
+ if (drawablep->isSpatialBridge())
+ {
+ const LLDrawable* root = ((LLSpatialBridge*) drawablep)->mDrawable;
+ llassert(root); // trying to catch a bad assumption
+ if (root && // // this test may not be needed, see above
+ root->getVObj()->isAttachment())
+ {
+ LLDrawable* rootparent = root->getParent();
+ if (rootparent) // this IS sometimes NULL
+ {
+ LLViewerObject *vobj = rootparent->getVObj();
+ llassert(vobj); // trying to catch a bad assumption
+ if (vobj) // this test may not be needed, see above
+ {
+ const LLVOAvatar* av = vobj->asAvatar();
+ if (av && av->isImpostor())
+ {
+ return;
+ }
+ }
+ }
+ }
+ sCull->pushBridge((LLSpatialBridge*) drawablep);
+ }
+ else
+ {
+ sCull->pushDrawable(drawablep);
+ }
+
+ drawablep->setVisible(camera);
+ }
+}
+
+void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion)
+{
+ LLMemType mt_mm(LLMemType::MTYPE_PIPELINE_MARK_MOVED);
+
+ if (!drawablep)
+ {
+ //llerrs << "Sending null drawable to moved list!" << llendl;
+ return;
+ }
+
+ if (drawablep->isDead())
+ {
+ llwarns << "Marking NULL or dead drawable moved!" << llendl;
+ return;
+ }
+
+ if (drawablep->getParent())
+ {
+ //ensure that parent drawables are moved first
+ markMoved(drawablep->getParent(), damped_motion);
+ }
+
+ assertInitialized();
+
+ if (!drawablep->isState(LLDrawable::ON_MOVE_LIST))
+ {
+ if (drawablep->isSpatialBridge())
+ {
+ mMovedBridge.push_back(drawablep);
+ }
+ else
+ {
+ mMovedList.push_back(drawablep);
+ }
+ drawablep->setState(LLDrawable::ON_MOVE_LIST);
+ }
+ if (damped_motion == FALSE)
+ {
+ drawablep->setState(LLDrawable::MOVE_UNDAMPED); // UNDAMPED trumps DAMPED
+ }
+ else if (drawablep->isState(LLDrawable::MOVE_UNDAMPED))
+ {
+ drawablep->clearState(LLDrawable::MOVE_UNDAMPED);
+ }
+}
+
+void LLPipeline::markShift(LLDrawable *drawablep)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_SHIFT);
+
+ if (!drawablep || drawablep->isDead())
+ {
+ return;
+ }
+
+ assertInitialized();
+
+ if (!drawablep->isState(LLDrawable::ON_SHIFT_LIST))
+ {
+ drawablep->getVObj()->setChanged(LLXform::SHIFTED | LLXform::SILHOUETTE);
+ if (drawablep->getParent())
+ {
+ markShift(drawablep->getParent());
+ }
+ mShiftList.push_back(drawablep);
+ drawablep->setState(LLDrawable::ON_SHIFT_LIST);
+ }
+}
+
+void LLPipeline::shiftObjects(const LLVector3 &offset)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_SHIFT_OBJECTS);
+
+ assertInitialized();
+
+ glClear(GL_DEPTH_BUFFER_BIT);
+ gDepthDirty = TRUE;
+
+ LLVector4a offseta;
+ offseta.load3(offset.mV);
+
+ for (LLDrawable::drawable_vector_t::iterator iter = mShiftList.begin();
+ iter != mShiftList.end(); iter++)
+ {
+ LLDrawable *drawablep = *iter;
+ if (drawablep->isDead())
+ {
+ continue;
+ }
+ drawablep->shiftPos(offseta);
+ drawablep->clearState(LLDrawable::ON_SHIFT_LIST);
+ }
+ mShiftList.resize(0);
+
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ part->shift(offseta);
+ }
+ }
+ }
+
+ LLHUDText::shiftAll(offset);
+ LLHUDNameTag::shiftAll(offset);
+ display_update_camera();
+}
+
+void LLPipeline::markTextured(LLDrawable *drawablep)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_TEXTURED);
+
+ if (drawablep && !drawablep->isDead() && assertInitialized())
+ {
+ mRetexturedList.insert(drawablep);
+ }
+}
+
+void LLPipeline::markGLRebuild(LLGLUpdate* glu)
+{
+ if (glu && !glu->mInQ)
+ {
+ LLGLUpdate::sGLQ.push_back(glu);
+ glu->mInQ = TRUE;
+ }
+}
+
+void LLPipeline::markPartitionMove(LLDrawable* drawable)
+{
+ if (!drawable->isState(LLDrawable::PARTITION_MOVE) &&
+ !drawable->getPositionGroup().equals3(LLVector4a::getZero()))
+ {
+ drawable->setState(LLDrawable::PARTITION_MOVE);
+ mPartitionQ.push_back(drawable);
+ }
+}
+
+void LLPipeline::processPartitionQ()
+{
+ for (LLDrawable::drawable_list_t::iterator iter = mPartitionQ.begin(); iter != mPartitionQ.end(); ++iter)
+ {
+ LLDrawable* drawable = *iter;
+ if (!drawable->isDead())
+ {
+ drawable->updateBinRadius();
+ drawable->movePartition();
+ }
+ drawable->clearState(LLDrawable::PARTITION_MOVE);
+ }
+
+ mPartitionQ.clear();
+}
+
+void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE);
+
+ if (group && !group->isDead() && group->mSpatialPartition)
+ {
+ if (group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_HUD)
+ {
+ priority = TRUE;
+ }
+
+ if (priority)
+ {
+ if (!group->isState(LLSpatialGroup::IN_BUILD_Q1))
+ {
+ llassert_always(!mGroupQ1Locked);
+
+ mGroupQ1.push_back(group);
+ group->setState(LLSpatialGroup::IN_BUILD_Q1);
+
+ if (group->isState(LLSpatialGroup::IN_BUILD_Q2))
+ {
+ LLSpatialGroup::sg_vector_t::iterator iter = std::find(mGroupQ2.begin(), mGroupQ2.end(), group);
+ if (iter != mGroupQ2.end())
+ {
+ mGroupQ2.erase(iter);
+ }
+ group->clearState(LLSpatialGroup::IN_BUILD_Q2);
+ }
+ }
+ }
+ else if (!group->isState(LLSpatialGroup::IN_BUILD_Q2 | LLSpatialGroup::IN_BUILD_Q1))
+ {
+ llassert_always(!mGroupQ2Locked);
+ mGroupQ2.push_back(group);
+ group->setState(LLSpatialGroup::IN_BUILD_Q2);
+
+ }
+ }
+}
+
+void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag, BOOL priority)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_REBUILD);
+
+ if (drawablep && !drawablep->isDead() && assertInitialized())
+ {
+ if (!drawablep->isState(LLDrawable::BUILT))
+ {
+ priority = TRUE;
+ }
+ if (priority)
+ {
+ if (!drawablep->isState(LLDrawable::IN_REBUILD_Q1))
+ {
+ mBuildQ1.push_back(drawablep);
+ drawablep->setState(LLDrawable::IN_REBUILD_Q1); // mark drawable as being in priority queue
+ }
+ }
+ else if (!drawablep->isState(LLDrawable::IN_REBUILD_Q2))
+ {
+ mBuildQ2.push_back(drawablep);
+ drawablep->setState(LLDrawable::IN_REBUILD_Q2); // need flag here because it is just a list
+ }
+ if (flag & (LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION))
+ {
+ drawablep->getVObj()->setChanged(LLXform::SILHOUETTE);
+ }
+ drawablep->setState(flag);
+ }
+}
+
+static LLFastTimer::DeclareTimer FTM_RESET_DRAWORDER("Reset Draw Order");
+
+void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
+{
+ if (hasAnyRenderType(LLPipeline::RENDER_TYPE_AVATAR,
+ LLPipeline::RENDER_TYPE_GROUND,
+ LLPipeline::RENDER_TYPE_TERRAIN,
+ LLPipeline::RENDER_TYPE_TREE,
+ LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_VOIDWATER,
+ LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::END_RENDER_TYPES))
+ {
+ //clear faces from face pools
+ LLFastTimer t(FTM_RESET_DRAWORDER);
+ gPipeline.resetDrawOrders();
+ }
+
+ LLFastTimer ftm(FTM_STATESORT);
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT);
+
+ //LLVertexBuffer::unbind();
+
+ grabReferences(result);
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ group->checkOcclusion();
+ if (sUseOcclusion > 1 && group->isOcclusionState(LLSpatialGroup::OCCLUDED))
+ {
+ markOccluder(group);
+ }
+ else
+ {
+ group->setVisible();
+ for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
+ {
+ markVisible(*i, camera);
+ }
+
+ if (!sDelayVBUpdate)
+ { //rebuild mesh as soon as we know it's visible
+ group->rebuildMesh();
+ }
+ }
+ }
+
+ if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
+ {
+ LLSpatialGroup* last_group = NULL;
+ for (LLCullResult::bridge_list_t::iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
+ {
+ LLCullResult::bridge_list_t::iterator cur_iter = i;
+ LLSpatialBridge* bridge = *cur_iter;
+ LLSpatialGroup* group = bridge->getSpatialGroup();
+
+ if (last_group == NULL)
+ {
+ last_group = group;
+ }
+
+ if (!bridge->isDead() && group && !group->isOcclusionState(LLSpatialGroup::OCCLUDED))
+ {
+ stateSort(bridge, camera);
+ }
+
+ if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD &&
+ last_group != group && last_group->changeLOD())
+ {
+ last_group->mLastUpdateDistance = last_group->mDistance;
+ }
+
+ last_group = group;
+ }
+
+ if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD &&
+ last_group && last_group->changeLOD())
+ {
+ last_group->mLastUpdateDistance = last_group->mDistance;
+ }
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ group->checkOcclusion();
+ if (sUseOcclusion > 1 && group->isOcclusionState(LLSpatialGroup::OCCLUDED))
+ {
+ markOccluder(group);
+ }
+ else
+ {
+ group->setVisible();
+ stateSort(group, camera);
+
+ if (!sDelayVBUpdate)
+ { //rebuild mesh as soon as we know it's visible
+ group->rebuildMesh();
+ }
+ }
+ }
+
+ {
+ LLFastTimer ftm(FTM_STATESORT_DRAWABLE);
+ for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList();
+ iter != sCull->endVisibleList(); ++iter)
+ {
+ LLDrawable *drawablep = *iter;
+ if (!drawablep->isDead())
+ {
+ stateSort(drawablep, camera);
+ }
+ }
+ }
+
+ postSort(camera);
+}
+
+void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT);
+ if (group->changeLOD())
+ {
+ for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
+ {
+ LLDrawable* drawablep = *i;
+ stateSort(drawablep, camera);
+ }
+
+ if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
+ { //avoid redundant stateSort calls
+ group->mLastUpdateDistance = group->mDistance;
+ }
+ }
+
+}
+
+void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT);
+ if (bridge->getSpatialGroup()->changeLOD())
+ {
+ bool force_update = false;
+ bridge->updateDistance(camera, force_update);
+ }
+}
+
+void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT);
+
+ if (!drawablep
+ || drawablep->isDead()
+ || !hasRenderType(drawablep->getRenderType()))
+ {
+ return;
+ }
+
+ if (LLSelectMgr::getInstance()->mHideSelectedObjects)
+ {
+ if (drawablep->getVObj().notNull() &&
+ drawablep->getVObj()->isSelected())
+ {
+ return;
+ }
+ }
+
+ if (drawablep->isAvatar())
+ { //don't draw avatars beyond render distance or if we don't have a spatial group.
+ if ((drawablep->getSpatialGroup() == NULL) ||
+ (drawablep->getSpatialGroup()->mDistance > LLVOAvatar::sRenderDistance))
+ {
+ return;
+ }
+
+ LLVOAvatar* avatarp = (LLVOAvatar*) drawablep->getVObj().get();
+ if (!avatarp->isVisible())
+ {
+ return;
+ }
+ }
+
+ assertInitialized();
+
+ if (hasRenderType(drawablep->mRenderType))
+ {
+ if (!drawablep->isState(LLDrawable::INVISIBLE|LLDrawable::FORCE_INVISIBLE))
+ {
+ drawablep->setVisible(camera, NULL, FALSE);
+ }
+ else if (drawablep->isState(LLDrawable::CLEAR_INVISIBLE))
+ {
+ // clear invisible flag here to avoid single frame glitch
+ drawablep->clearState(LLDrawable::FORCE_INVISIBLE|LLDrawable::CLEAR_INVISIBLE);
+ }
+ }
+
+ if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
+ {
+ //if (drawablep->isVisible()) isVisible() check here is redundant, if it wasn't visible, it wouldn't be here
+ {
+ if (!drawablep->isActive())
+ {
+ bool force_update = false;
+ drawablep->updateDistance(camera, force_update);
+ }
+ else if (drawablep->isAvatar())
+ {
+ bool force_update = false;
+ drawablep->updateDistance(camera, force_update); // calls vobj->updateLOD() which calls LLVOAvatar::updateVisibility()
+ }
+ }
+ }
+
+ if (!drawablep->getVOVolume())
+ {
+ for (LLDrawable::face_list_t::iterator iter = drawablep->mFaces.begin();
+ iter != drawablep->mFaces.end(); iter++)
+ {
+ LLFace* facep = *iter;
+
+ if (facep->hasGeometry())
+ {
+ if (facep->getPool())
+ {
+ facep->getPool()->enqueue(facep);
+ }
+ else
+ {
+ break;
+ }
+ }
+ }
+ }
+
+
+ mNumVisibleFaces += drawablep->getNumFaces();
+}
+
+
+void forAllDrawables(LLCullResult::sg_list_t::iterator begin,
+ LLCullResult::sg_list_t::iterator end,
+ void (*func)(LLDrawable*))
+{
+ for (LLCullResult::sg_list_t::iterator i = begin; i != end; ++i)
+ {
+ for (LLSpatialGroup::element_iter j = (*i)->getData().begin(); j != (*i)->getData().end(); ++j)
+ {
+ func(*j);
+ }
+ }
+}
+
+void LLPipeline::forAllVisibleDrawables(void (*func)(LLDrawable*))
+{
+ forAllDrawables(sCull->beginDrawableGroups(), sCull->endDrawableGroups(), func);
+ forAllDrawables(sCull->beginVisibleGroups(), sCull->endVisibleGroups(), func);
+}
+
+//function for creating scripted beacons
+void renderScriptedBeacons(LLDrawable* drawablep)
+{
+ LLViewerObject *vobj = drawablep->getVObj();
+ if (vobj
+ && !vobj->isAvatar()
+ && !vobj->getParent()
+ && vobj->flagScripted())
+ {
+ if (gPipeline.sRenderBeacons)
+ {
+ gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth);
+ }
+
+ if (gPipeline.sRenderHighlight)
+ {
+ S32 face_id;
+ S32 count = drawablep->getNumFaces();
+ for (face_id = 0; face_id < count; face_id++)
+ {
+ gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
+ }
+ }
+ }
+}
+
+void renderScriptedTouchBeacons(LLDrawable* drawablep)
+{
+ LLViewerObject *vobj = drawablep->getVObj();
+ if (vobj
+ && !vobj->isAvatar()
+ && !vobj->getParent()
+ && vobj->flagScripted()
+ && vobj->flagHandleTouch())
+ {
+ if (gPipeline.sRenderBeacons)
+ {
+ gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth);
+ }
+
+ if (gPipeline.sRenderHighlight)
+ {
+ S32 face_id;
+ S32 count = drawablep->getNumFaces();
+ for (face_id = 0; face_id < count; face_id++)
+ {
+ gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
+ }
+ }
+ }
+}
+
+void renderPhysicalBeacons(LLDrawable* drawablep)
+{
+ LLViewerObject *vobj = drawablep->getVObj();
+ if (vobj
+ && !vobj->isAvatar()
+ //&& !vobj->getParent()
+ && vobj->usePhysics())
+ {
+ if (gPipeline.sRenderBeacons)
+ {
+ gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(0.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth);
+ }
+
+ if (gPipeline.sRenderHighlight)
+ {
+ S32 face_id;
+ S32 count = drawablep->getNumFaces();
+ for (face_id = 0; face_id < count; face_id++)
+ {
+ gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
+ }
+ }
+ }
+}
+
+void renderMOAPBeacons(LLDrawable* drawablep)
+{
+ LLViewerObject *vobj = drawablep->getVObj();
+
+ if(!vobj || vobj->isAvatar())
+ return;
+
+ BOOL beacon=FALSE;
+ U8 tecount=vobj->getNumTEs();
+ for(int x=0;x<tecount;x++)
+ {
+ if(vobj->getTE(x)->hasMedia())
+ {
+ beacon=TRUE;
+ break;
+ }
+ }
+ if(beacon==TRUE)
+ {
+ if (gPipeline.sRenderBeacons)
+ {
+ gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 1.f, 1.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth);
+ }
+
+ if (gPipeline.sRenderHighlight)
+ {
+ S32 face_id;
+ S32 count = drawablep->getNumFaces();
+ for (face_id = 0; face_id < count; face_id++)
+ {
+ gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
+ }
+ }
+ }
+}
+
+void renderParticleBeacons(LLDrawable* drawablep)
+{
+ // Look for attachments, objects, etc.
+ LLViewerObject *vobj = drawablep->getVObj();
+ if (vobj
+ && vobj->isParticleSource())
+ {
+ if (gPipeline.sRenderBeacons)
+ {
+ LLColor4 light_blue(0.5f, 0.5f, 1.f, 0.5f);
+ gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", light_blue, LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth);
+ }
+
+ if (gPipeline.sRenderHighlight)
+ {
+ S32 face_id;
+ S32 count = drawablep->getNumFaces();
+ for (face_id = 0; face_id < count; face_id++)
+ {
+ gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
+ }
+ }
+ }
+}
+
+void renderSoundHighlights(LLDrawable* drawablep)
+{
+ // Look for attachments, objects, etc.
+ LLViewerObject *vobj = drawablep->getVObj();
+ if (vobj && vobj->isAudioSource())
+ {
+ if (gPipeline.sRenderHighlight)
+ {
+ S32 face_id;
+ S32 count = drawablep->getNumFaces();
+ for (face_id = 0; face_id < count; face_id++)
+ {
+ gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
+ }
+ }
+ }
+}
+
+void LLPipeline::postSort(LLCamera& camera)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_POST_SORT);
+ LLFastTimer ftm(FTM_STATESORT_POSTSORT);
+
+ assertInitialized();
+
+ llpushcallstacks ;
+ //rebuild drawable geometry
+ for (LLCullResult::sg_list_t::iterator i = sCull->beginDrawableGroups(); i != sCull->endDrawableGroups(); ++i)
+ {
+ LLSpatialGroup* group = *i;
+ if (!sUseOcclusion ||
+ !group->isOcclusionState(LLSpatialGroup::OCCLUDED))
+ {
+ group->rebuildGeom();
+ }
+ }
+ llpushcallstacks ;
+ //rebuild groups
+ sCull->assertDrawMapsEmpty();
+
+ rebuildPriorityGroups();
+ llpushcallstacks ;
+
+ const S32 bin_count = 1024*8;
+
+ static LLCullResult::drawinfo_list_t alpha_bins[bin_count];
+ static U32 bin_size[bin_count];
+
+ //clear one bin per frame to avoid memory bloat
+ static S32 clear_idx = 0;
+ clear_idx = (1+clear_idx)%bin_count;
+ alpha_bins[clear_idx].clear();
+
+ for (U32 j = 0; j < bin_count; j++)
+ {
+ bin_size[j] = 0;
+ }
+
+ //build render map
+ for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i)
+ {
+ LLSpatialGroup* group = *i;
+ if (sUseOcclusion &&
+ group->isOcclusionState(LLSpatialGroup::OCCLUDED))
+ {
+ continue;
+ }
+
+ if (group->isState(LLSpatialGroup::NEW_DRAWINFO) && group->isState(LLSpatialGroup::GEOM_DIRTY))
+ { //no way this group is going to be drawable without a rebuild
+ group->rebuildGeom();
+ }
+
+ for (LLSpatialGroup::draw_map_t::iterator j = group->mDrawMap.begin(); j != group->mDrawMap.end(); ++j)
+ {
+ LLSpatialGroup::drawmap_elem_t& src_vec = j->second;
+ if (!hasRenderType(j->first))
+ {
+ continue;
+ }
+
+ for (LLSpatialGroup::drawmap_elem_t::iterator k = src_vec.begin(); k != src_vec.end(); ++k)
+ {
+ if (sMinRenderSize > 0.f)
+ {
+ LLVector4a bounds;
+ bounds.setSub((*k)->mExtents[1],(*k)->mExtents[0]);
+
+ if (llmax(llmax(bounds[0], bounds[1]), bounds[2]) > sMinRenderSize)
+ {
+ sCull->pushDrawInfo(j->first, *k);
+ }
+ }
+ else
+ {
+ sCull->pushDrawInfo(j->first, *k);
+ }
+ }
+ }
+
+ if (hasRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA))
+ {
+ LLSpatialGroup::draw_map_t::iterator alpha = group->mDrawMap.find(LLRenderPass::PASS_ALPHA);
+
+ if (alpha != group->mDrawMap.end())
+ { //store alpha groups for sorting
+ LLSpatialBridge* bridge = group->mSpatialPartition->asBridge();
+ if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
+ {
+ if (bridge)
+ {
+ LLCamera trans_camera = bridge->transformCamera(camera);
+ group->updateDistance(trans_camera);
+ }
+ else
+ {
+ group->updateDistance(camera);
+ }
+ }
+
+ if (hasRenderType(LLDrawPool::POOL_ALPHA))
+ {
+ sCull->pushAlphaGroup(group);
+ }
+ }
+ }
+ }
+
+ if (!sShadowRender)
+ {
+ std::sort(sCull->beginAlphaGroups(), sCull->endAlphaGroups(), LLSpatialGroup::CompareDepthGreater());
+ }
+ llpushcallstacks ;
+ // only render if the flag is set. The flag is only set if we are in edit mode or the toggle is set in the menus
+ if (LLFloaterReg::instanceVisible("beacons") && !sShadowRender)
+ {
+ if (sRenderScriptedTouchBeacons)
+ {
+ // Only show the beacon on the root object.
+ forAllVisibleDrawables(renderScriptedTouchBeacons);
+ }
+ else
+ if (sRenderScriptedBeacons)
+ {
+ // Only show the beacon on the root object.
+ forAllVisibleDrawables(renderScriptedBeacons);
+ }
+
+ if (sRenderPhysicalBeacons)
+ {
+ // Only show the beacon on the root object.
+ forAllVisibleDrawables(renderPhysicalBeacons);
+ }
+
+ if(sRenderMOAPBeacons)
+ {
+ forAllVisibleDrawables(renderMOAPBeacons);
+ }
+
+ if (sRenderParticleBeacons)
+ {
+ forAllVisibleDrawables(renderParticleBeacons);
+ }
+
+ // If god mode, also show audio cues
+ if (sRenderSoundBeacons && gAudiop)
+ {
+ // Walk all sound sources and render out beacons for them. Note, this isn't done in the ForAllVisibleDrawables function, because some are not visible.
+ LLAudioEngine::source_map::iterator iter;
+ for (iter = gAudiop->mAllSources.begin(); iter != gAudiop->mAllSources.end(); ++iter)
+ {
+ LLAudioSource *sourcep = iter->second;
+
+ LLVector3d pos_global = sourcep->getPositionGlobal();
+ LLVector3 pos = gAgent.getPosAgentFromGlobal(pos_global);
+ if (gPipeline.sRenderBeacons)
+ {
+ //pos += LLVector3(0.f, 0.f, 0.2f);
+ gObjectList.addDebugBeacon(pos, "", LLColor4(1.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), DebugBeaconLineWidth);
+ }
+ }
+ // now deal with highlights for all those seeable sound sources
+ forAllVisibleDrawables(renderSoundHighlights);
+ }
+ }
+ llpushcallstacks ;
+ // If managing your telehub, draw beacons at telehub and currently selected spawnpoint.
+ if (LLFloaterTelehub::renderBeacons())
+ {
+ LLFloaterTelehub::addBeacons();
+ }
+
+ if (!sShadowRender)
+ {
+ mSelectedFaces.clear();
+
+ // Draw face highlights for selected faces.
+ if (LLSelectMgr::getInstance()->getTEMode())
+ {
+ struct f : public LLSelectedTEFunctor
+ {
+ virtual bool apply(LLViewerObject* object, S32 te)
+ {
+ if (object->mDrawable)
+ {
+ gPipeline.mSelectedFaces.push_back(object->mDrawable->getFace(te));
+ }
+ return true;
+ }
+ } func;
+ LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func);
+ }
+ }
+
+ //LLSpatialGroup::sNoDelete = FALSE;
+ llpushcallstacks ;
+}
+
+
+void render_hud_elements()
+{
+ LLMemType mt_rhe(LLMemType::MTYPE_PIPELINE_RENDER_HUD_ELS);
+ LLFastTimer t(FTM_RENDER_UI);
+ gPipeline.disableLights();
+
+ LLGLDisable fog(GL_FOG);
+ LLGLSUIDefault gls_ui;
+
+ LLGLEnable stencil(GL_STENCIL_TEST);
+ glStencilFunc(GL_ALWAYS, 255, 0xFFFFFFFF);
+ glStencilMask(0xFFFFFFFF);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
+
+ gGL.color4f(1,1,1,1);
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.bind();
+ }
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+
+ if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
+ {
+ LLGLEnable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+ gViewerWindow->renderSelections(FALSE, FALSE, FALSE); // For HUD version in render_ui_3d()
+
+ // Draw the tracking overlays
+ LLTracker::render3D();
+
+ // Show the property lines
+ LLWorld::getInstance()->renderPropertyLines();
+ LLViewerParcelMgr::getInstance()->render();
+ LLViewerParcelMgr::getInstance()->renderParcelCollision();
+
+ // Render name tags.
+ LLHUDObject::renderAll();
+ }
+ else if (gForceRenderLandFence)
+ {
+ // This is only set when not rendering the UI, for parcel snapshots
+ LLViewerParcelMgr::getInstance()->render();
+ }
+ else if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
+ {
+ LLHUDText::renderAllHUD();
+ }
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.unbind();
+ }
+ gGL.flush();
+}
+
+void LLPipeline::renderHighlights()
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_HL);
+
+ assertInitialized();
+
+ // Draw 3D UI elements here (before we clear the Z buffer in POOL_HUD)
+ // Render highlighted faces.
+ LLGLSPipelineAlpha gls_pipeline_alpha;
+ LLColor4 color(1.f, 1.f, 1.f, 0.5f);
+ LLGLEnable color_mat(GL_COLOR_MATERIAL);
+ disableLights();
+
+ if (!hasRenderType(LLPipeline::RENDER_TYPE_HUD) && !mHighlightSet.empty())
+ { //draw blurry highlight image over screen
+ LLGLEnable blend(GL_BLEND);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
+ LLGLDisable test(GL_ALPHA_TEST);
+
+ LLGLEnable stencil(GL_STENCIL_TEST);
+ gGL.flush();
+ glStencilMask(0xFFFFFFFF);
+ glClearStencil(1);
+ glClear(GL_STENCIL_BUFFER_BIT);
+
+ glStencilFunc(GL_ALWAYS, 0, 0xFFFFFFFF);
+ glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
+
+ gGL.setColorMask(false, false);
+ for (std::set<HighlightItem>::iterator iter = mHighlightSet.begin(); iter != mHighlightSet.end(); ++iter)
+ {
+ renderHighlight(iter->mItem->getVObj(), 1.f);
+ }
+ gGL.setColorMask(true, false);
+
+ glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
+ glStencilFunc(GL_NOTEQUAL, 0, 0xFFFFFFFF);
+
+ //gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
+
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+
+ gGL.getTexUnit(0)->bind(&mHighlight);
+
+ LLVector2 tc1;
+ LLVector2 tc2;
+
+ tc1.setVec(0,0);
+ tc2.setVec(2,2);
+
+ gGL.begin(LLRender::TRIANGLES);
+
+ F32 scale = RenderHighlightBrightness;
+ LLColor4 color = RenderHighlightColor;
+ F32 thickness = RenderHighlightThickness;
+
+ for (S32 pass = 0; pass < 2; ++pass)
+ {
+ if (pass == 0)
+ {
+ gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
+ }
+ else
+ {
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ }
+
+ for (S32 i = 0; i < 8; ++i)
+ {
+ for (S32 j = 0; j < 8; ++j)
+ {
+ LLVector2 tc(i-4+0.5f, j-4+0.5f);
+
+ F32 dist = 1.f-(tc.length()/sqrtf(32.f));
+ dist *= scale/64.f;
+
+ tc *= thickness;
+ tc.mV[0] = (tc.mV[0])/mHighlight.getWidth();
+ tc.mV[1] = (tc.mV[1])/mHighlight.getHeight();
+
+ gGL.color4f(color.mV[0],
+ color.mV[1],
+ color.mV[2],
+ color.mV[3]*dist);
+
+ gGL.texCoord2f(tc.mV[0]+tc1.mV[0], tc.mV[1]+tc2.mV[1]);
+ gGL.vertex2f(-1,3);
+
+ gGL.texCoord2f(tc.mV[0]+tc1.mV[0], tc.mV[1]+tc1.mV[1]);
+ gGL.vertex2f(-1,-1);
+
+ gGL.texCoord2f(tc.mV[0]+tc2.mV[0], tc.mV[1]+tc1.mV[1]);
+ gGL.vertex2f(3,-1);
+ }
+ }
+ }
+
+ gGL.end();
+
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+
+ //gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ }
+
+ if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0))
+ {
+ gHighlightProgram.bind();
+ gGL.diffuseColor4f(1,1,1,0.5f);
+ }
+
+ if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED))
+ {
+ // Make sure the selection image gets downloaded and decoded
+ if (!mFaceSelectImagep)
+ {
+ mFaceSelectImagep = LLViewerTextureManager::getFetchedTexture(IMG_FACE_SELECT);
+ }
+ mFaceSelectImagep->addTextureStats((F32)MAX_IMAGE_AREA);
+
+ U32 count = mSelectedFaces.size();
+ for (U32 i = 0; i < count; i++)
+ {
+ LLFace *facep = mSelectedFaces[i];
+ if (!facep || facep->getDrawable()->isDead())
+ {
+ llerrs << "Bad face on selection" << llendl;
+ return;
+ }
+
+ facep->renderSelected(mFaceSelectImagep, color);
+ }
+ }
+
+ if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED))
+ {
+ // Paint 'em red!
+ color.setVec(1.f, 0.f, 0.f, 0.5f);
+
+ int count = mHighlightFaces.size();
+ for (S32 i = 0; i < count; i++)
+ {
+ LLFace* facep = mHighlightFaces[i];
+ facep->renderSelected(LLViewerTexture::sNullImagep, color);
+ }
+ }
+
+ // Contains a list of the faces of objects that are physical or
+ // have touch-handlers.
+ mHighlightFaces.clear();
+
+ if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)
+ {
+ gHighlightProgram.unbind();
+ }
+}
+
+//debug use
+U32 LLPipeline::sCurRenderPoolType = 0 ;
+
+void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_GEOM);
+ LLFastTimer t(FTM_RENDER_GEOMETRY);
+
+ assertInitialized();
+
+ F32 saved_modelview[16];
+ F32 saved_projection[16];
+
+ //HACK: preserve/restore matrices around HUD render
+ if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
+ {
+ for (U32 i = 0; i < 16; i++)
+ {
+ saved_modelview[i] = gGLModelView[i];
+ saved_projection[i] = gGLProjection[i];
+ }
+ }
+
+ ///////////////////////////////////////////
+ //
+ // Sync and verify GL state
+ //
+ //
+
+ stop_glerror();
+
+ LLVertexBuffer::unbind();
+
+ // Do verification of GL state
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+ LLGLState::checkClientArrays();
+ if (mRenderDebugMask & RENDER_DEBUG_VERIFY)
+ {
+ if (!verify())
+ {
+ llerrs << "Pipeline verification failed!" << llendl;
+ }
+ }
+
+ LLAppViewer::instance()->pingMainloopTimeout("Pipeline:ForceVBO");
+
+ // Initialize lots of GL state to "safe" values
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+
+ LLGLSPipeline gls_pipeline;
+ LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+
+ LLGLState gls_color_material(GL_COLOR_MATERIAL, mLightingDetail < 2);
+
+ // Toggle backface culling for debugging
+ LLGLEnable cull_face(mBackfaceCull ? GL_CULL_FACE : 0);
+ // Set fog
+ BOOL use_fog = hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOG);
+ LLGLEnable fog_enable(use_fog &&
+ !gPipeline.canUseWindLightShadersOnObjects() ? GL_FOG : 0);
+ gSky.updateFog(camera.getFar());
+ if (!use_fog)
+ {
+ sUnderWaterRender = FALSE;
+ }
+
+ gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sDefaultImagep);
+ LLViewerFetchedTexture::sDefaultImagep->setAddressMode(LLTexUnit::TAM_WRAP);
+
+
+ //////////////////////////////////////////////
+ //
+ // Actually render all of the geometry
+ //
+ //
+ stop_glerror();
+
+ LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPools");
+
+ for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
+ {
+ LLDrawPool *poolp = *iter;
+ if (hasRenderType(poolp->getType()))
+ {
+ poolp->prerender();
+ }
+ }
+
+ {
+ LLFastTimer t(FTM_POOLS);
+
+ // HACK: don't calculate local lights if we're rendering the HUD!
+ // Removing this check will cause bad flickering when there are
+ // HUD elements being rendered AND the user is in flycam mode -nyx
+ if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
+ {
+ calcNearbyLights(camera);
+ setupHWLights(NULL);
+ }
+
+ BOOL occlude = sUseOcclusion > 1;
+ U32 cur_type = 0;
+
+ pool_set_t::iterator iter1 = mPools.begin();
+ while ( iter1 != mPools.end() )
+ {
+ LLDrawPool *poolp = *iter1;
+
+ cur_type = poolp->getType();
+
+ //debug use
+ sCurRenderPoolType = cur_type ;
+
+ if (occlude && cur_type >= LLDrawPool::POOL_GRASS)
+ {
+ occlude = FALSE;
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+ LLGLSLShader::bindNoShader();
+ doOcclusion(camera);
+ }
+
+ pool_set_t::iterator iter2 = iter1;
+ if (hasRenderType(poolp->getType()) && poolp->getNumPasses() > 0)
+ {
+ LLFastTimer t(FTM_POOLRENDER);
+
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+
+ for( S32 i = 0; i < poolp->getNumPasses(); i++ )
+ {
+ LLVertexBuffer::unbind();
+ poolp->beginRenderPass(i);
+ for (iter2 = iter1; iter2 != mPools.end(); iter2++)
+ {
+ LLDrawPool *p = *iter2;
+ if (p->getType() != cur_type)
+ {
+ break;
+ }
+
+ p->render(i);
+ }
+ poolp->endRenderPass(i);
+ LLVertexBuffer::unbind();
+ if (gDebugGL)
+ {
+ std::string msg = llformat("pass %d", i);
+ LLGLState::checkStates(msg);
+ //LLGLState::checkTextureChannels(msg);
+ //LLGLState::checkClientArrays(msg);
+ }
+ }
+ }
+ else
+ {
+ // Skip all pools of this type
+ for (iter2 = iter1; iter2 != mPools.end(); iter2++)
+ {
+ LLDrawPool *p = *iter2;
+ if (p->getType() != cur_type)
+ {
+ break;
+ }
+ }
+ }
+ iter1 = iter2;
+ stop_glerror();
+ }
+
+ LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPoolsEnd");
+
+ LLVertexBuffer::unbind();
+
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+
+ if (occlude)
+ {
+ occlude = FALSE;
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+ LLGLSLShader::bindNoShader();
+ doOcclusion(camera);
+ }
+ }
+
+ LLVertexBuffer::unbind();
+ LLGLState::checkStates();
+
+ if (!LLPipeline::sImpostorRender)
+ {
+ LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderHighlights");
+
+ if (!sReflectionRender)
+ {
+ renderHighlights();
+ }
+
+ // Contains a list of the faces of objects that are physical or
+ // have touch-handlers.
+ mHighlightFaces.clear();
+
+ LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDebug");
+
+ renderDebug();
+
+ LLVertexBuffer::unbind();
+
+ if (!LLPipeline::sReflectionRender && !LLPipeline::sRenderDeferred)
+ {
+ if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
+ {
+ // Render debugging beacons.
+ gObjectList.renderObjectBeacons();
+ gObjectList.resetObjectBeacons();
+ }
+ else
+ {
+ // Make sure particle effects disappear
+ LLHUDObject::renderAllForTimer();
+ }
+ }
+ else
+ {
+ // Make sure particle effects disappear
+ LLHUDObject::renderAllForTimer();
+ }
+
+ LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomEnd");
+
+ //HACK: preserve/restore matrices around HUD render
+ if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
+ {
+ for (U32 i = 0; i < 16; i++)
+ {
+ gGLModelView[i] = saved_modelview[i];
+ gGLProjection[i] = saved_projection[i];
+ }
+ }
+ }
+
+ LLVertexBuffer::unbind();
+
+ LLGLState::checkStates();
+// LLGLState::checkTextureChannels();
+// LLGLState::checkClientArrays();
+}
+
+void LLPipeline::renderGeomDeferred(LLCamera& camera)
+{
+ LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomDeferred");
+
+ LLMemType mt_rgd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_DEFFERRED);
+ LLFastTimer t(FTM_RENDER_GEOMETRY);
+
+ LLFastTimer t2(FTM_POOLS);
+
+ LLGLEnable cull(GL_CULL_FACE);
+
+ LLGLEnable stencil(GL_STENCIL_TEST);
+ glStencilFunc(GL_ALWAYS, 1, 0xFFFFFFFF);
+ stop_glerror();
+ glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
+ stop_glerror();
+
+ for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
+ {
+ LLDrawPool *poolp = *iter;
+ if (hasRenderType(poolp->getType()))
+ {
+ poolp->prerender();
+ }
+ }
+
+ LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+
+ LLVertexBuffer::unbind();
+
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+ LLGLState::checkClientArrays();
+
+ U32 cur_type = 0;
+
+ gGL.setColorMask(true, true);
+
+ pool_set_t::iterator iter1 = mPools.begin();
+
+ while ( iter1 != mPools.end() )
+ {
+ LLDrawPool *poolp = *iter1;
+
+ cur_type = poolp->getType();
+
+ pool_set_t::iterator iter2 = iter1;
+ if (hasRenderType(poolp->getType()) && poolp->getNumDeferredPasses() > 0)
+ {
+ LLFastTimer t(FTM_POOLRENDER);
+
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+
+ for( S32 i = 0; i < poolp->getNumDeferredPasses(); i++ )
+ {
+ LLVertexBuffer::unbind();
+ poolp->beginDeferredPass(i);
+ for (iter2 = iter1; iter2 != mPools.end(); iter2++)
+ {
+ LLDrawPool *p = *iter2;
+ if (p->getType() != cur_type)
+ {
+ break;
+ }
+
+ p->renderDeferred(i);
+ }
+ poolp->endDeferredPass(i);
+ LLVertexBuffer::unbind();
+
+ if (gDebugGL || gDebugPipeline)
+ {
+ LLGLState::checkStates();
+ }
+ }
+ }
+ else
+ {
+ // Skip all pools of this type
+ for (iter2 = iter1; iter2 != mPools.end(); iter2++)
+ {
+ LLDrawPool *p = *iter2;
+ if (p->getType() != cur_type)
+ {
+ break;
+ }
+ }
+ }
+ iter1 = iter2;
+ stop_glerror();
+ }
+
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+
+ gGL.setColorMask(true, false);
+}
+
+void LLPipeline::renderGeomPostDeferred(LLCamera& camera)
+{
+ LLMemType mt_rgpd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_POST_DEF);
+ LLFastTimer t(FTM_POOLS);
+ U32 cur_type = 0;
+
+ LLGLEnable cull(GL_CULL_FACE);
+
+ LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+
+ calcNearbyLights(camera);
+ setupHWLights(NULL);
+
+ gGL.setColorMask(true, false);
+
+ pool_set_t::iterator iter1 = mPools.begin();
+ BOOL occlude = LLPipeline::sUseOcclusion > 1;
+
+ while ( iter1 != mPools.end() )
+ {
+ LLDrawPool *poolp = *iter1;
+
+ cur_type = poolp->getType();
+
+ if (occlude && cur_type >= LLDrawPool::POOL_GRASS)
+ {
+ occlude = FALSE;
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+ LLGLSLShader::bindNoShader();
+ doOcclusion(camera);
+ gGL.setColorMask(true, false);
+ }
+
+ pool_set_t::iterator iter2 = iter1;
+ if (hasRenderType(poolp->getType()) && poolp->getNumPostDeferredPasses() > 0)
+ {
+ LLFastTimer t(FTM_POOLRENDER);
+
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+
+ for( S32 i = 0; i < poolp->getNumPostDeferredPasses(); i++ )
+ {
+ LLVertexBuffer::unbind();
+ poolp->beginPostDeferredPass(i);
+ for (iter2 = iter1; iter2 != mPools.end(); iter2++)
+ {
+ LLDrawPool *p = *iter2;
+ if (p->getType() != cur_type)
+ {
+ break;
+ }
+
+ p->renderPostDeferred(i);
+ }
+ poolp->endPostDeferredPass(i);
+ LLVertexBuffer::unbind();
+
+ if (gDebugGL || gDebugPipeline)
+ {
+ LLGLState::checkStates();
+ }
+ }
+ }
+ else
+ {
+ // Skip all pools of this type
+ for (iter2 = iter1; iter2 != mPools.end(); iter2++)
+ {
+ LLDrawPool *p = *iter2;
+ if (p->getType() != cur_type)
+ {
+ break;
+ }
+ }
+ }
+ iter1 = iter2;
+ stop_glerror();
+ }
+
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+
+ if (occlude)
+ {
+ occlude = FALSE;
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+ LLGLSLShader::bindNoShader();
+ doOcclusion(camera);
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+ }
+}
+
+void LLPipeline::renderGeomShadow(LLCamera& camera)
+{
+ LLMemType mt_rgs(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_SHADOW);
+ U32 cur_type = 0;
+
+ LLGLEnable cull(GL_CULL_FACE);
+
+ LLVertexBuffer::unbind();
+
+ pool_set_t::iterator iter1 = mPools.begin();
+
+ while ( iter1 != mPools.end() )
+ {
+ LLDrawPool *poolp = *iter1;
+
+ cur_type = poolp->getType();
+
+ pool_set_t::iterator iter2 = iter1;
+ if (hasRenderType(poolp->getType()) && poolp->getNumShadowPasses() > 0)
+ {
+ poolp->prerender() ;
+
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+
+ for( S32 i = 0; i < poolp->getNumShadowPasses(); i++ )
+ {
+ LLVertexBuffer::unbind();
+ poolp->beginShadowPass(i);
+ for (iter2 = iter1; iter2 != mPools.end(); iter2++)
+ {
+ LLDrawPool *p = *iter2;
+ if (p->getType() != cur_type)
+ {
+ break;
+ }
+
+ p->renderShadow(i);
+ }
+ poolp->endShadowPass(i);
+ LLVertexBuffer::unbind();
+
+ LLGLState::checkStates();
+ }
+ }
+ else
+ {
+ // Skip all pools of this type
+ for (iter2 = iter1; iter2 != mPools.end(); iter2++)
+ {
+ LLDrawPool *p = *iter2;
+ if (p->getType() != cur_type)
+ {
+ break;
+ }
+ }
+ }
+ iter1 = iter2;
+ stop_glerror();
+ }
+
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+}
+
+
+void LLPipeline::addTrianglesDrawn(S32 index_count, U32 render_type)
+{
+ assertInitialized();
+ S32 count = 0;
+ if (render_type == LLRender::TRIANGLE_STRIP)
+ {
+ count = index_count-2;
+ }
+ else
+ {
+ count = index_count/3;
+ }
+
+ mTrianglesDrawn += count;
+ mBatchCount++;
+ mMaxBatchSize = llmax(mMaxBatchSize, count);
+ mMinBatchSize = llmin(mMinBatchSize, count);
+
+ if (LLPipeline::sRenderFrameTest)
+ {
+ gViewerWindow->getWindow()->swapBuffers();
+ ms_sleep(16);
+ }
+}
+
+void LLPipeline::renderPhysicsDisplay()
+{
+ if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES))
+ {
+ return;
+ }
+
+ allocatePhysicsBuffer();
+
+ gGL.flush();
+ mPhysicsDisplay.bindTarget();
+ glClearColor(0,0,0,1);
+ gGL.setColorMask(true, true);
+ mPhysicsDisplay.clear();
+ glClearColor(0,0,0,0);
+
+ gGL.setColorMask(true, false);
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gDebugProgram.bind();
+ }
+
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ if (hasRenderType(part->mDrawableType))
+ {
+ part->renderPhysicsShapes();
+ }
+ }
+ }
+ }
+
+ for (LLCullResult::bridge_list_t::const_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
+ {
+ LLSpatialBridge* bridge = *i;
+ if (!bridge->isDead() && hasRenderType(bridge->mDrawableType))
+ {
+ gGL.pushMatrix();
+ gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix);
+ bridge->renderPhysicsShapes();
+ gGL.popMatrix();
+ }
+ }
+
+ gGL.flush();
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gDebugProgram.unbind();
+ }
+
+ mPhysicsDisplay.flush();
+}
+
+
+void LLPipeline::renderDebug()
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE);
+
+ assertInitialized();
+
+ gGL.color4f(1,1,1,1);
+
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+ gGL.setColorMask(true, false);
+
+ bool hud_only = hasRenderType(LLPipeline::RENDER_TYPE_HUD);
+
+
+ if (!hud_only && !mDebugBlips.empty())
+ { //render debug blips
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.bind();
+ }
+
+ gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep, true);
+
+ glPointSize(8.f);
+ LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS);
+
+ gGL.begin(LLRender::POINTS);
+ for (std::list<DebugBlip>::iterator iter = mDebugBlips.begin(); iter != mDebugBlips.end(); )
+ {
+ DebugBlip& blip = *iter;
+
+ blip.mAge += gFrameIntervalSeconds;
+ if (blip.mAge > 2.f)
+ {
+ mDebugBlips.erase(iter++);
+ }
+ else
+ {
+ iter++;
+ }
+
+ blip.mPosition.mV[2] += gFrameIntervalSeconds*2.f;
+
+ gGL.color4fv(blip.mColor.mV);
+ gGL.vertex3fv(blip.mPosition.mV);
+ }
+ gGL.end();
+ gGL.flush();
+ glPointSize(1.f);
+ }
+
+
+ // Debug stuff.
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ if ( hud_only && (part->mDrawableType == RENDER_TYPE_HUD || part->mDrawableType == RENDER_TYPE_HUD_PARTICLES) ||
+ !hud_only && hasRenderType(part->mDrawableType) )
+ {
+ part->renderDebug();
+ }
+ }
+ }
+ }
+
+ for (LLCullResult::bridge_list_t::const_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
+ {
+ LLSpatialBridge* bridge = *i;
+ if (!bridge->isDead() && hasRenderType(bridge->mDrawableType))
+ {
+ gGL.pushMatrix();
+ gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix);
+ bridge->renderDebug();
+ gGL.popMatrix();
+ }
+ }
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.bind();
+ }
+
+ if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
+ {
+ LLVertexBuffer::unbind();
+
+ LLGLEnable blend(GL_BLEND);
+ LLGLDepthTest depth(TRUE, FALSE);
+ LLGLDisable cull(GL_CULL_FACE);
+
+ gGL.color4f(1,1,1,1);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ F32 a = 0.1f;
+
+ F32 col[] =
+ {
+ 1,0,0,a,
+ 0,1,0,a,
+ 0,0,1,a,
+ 1,0,1,a,
+
+ 1,1,0,a,
+ 0,1,1,a,
+ 1,1,1,a,
+ 1,0,1,a,
+ };
+
+ for (U32 i = 0; i < 8; i++)
+ {
+ LLVector3* frust = mShadowCamera[i].mAgentFrustum;
+
+ if (i > 3)
+ { //render shadow frusta as volumes
+ if (mShadowFrustPoints[i-4].empty())
+ {
+ continue;
+ }
+
+ gGL.color4fv(col+(i-4)*4);
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV);
+ gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[5].mV);
+ gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[6].mV);
+ gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[7].mV);
+ gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV);
+ gGL.end();
+
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.vertex3fv(frust[0].mV);
+ gGL.vertex3fv(frust[1].mV);
+ gGL.vertex3fv(frust[3].mV);
+ gGL.vertex3fv(frust[2].mV);
+ gGL.end();
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.vertex3fv(frust[4].mV);
+ gGL.vertex3fv(frust[5].mV);
+ gGL.vertex3fv(frust[7].mV);
+ gGL.vertex3fv(frust[6].mV);
+ gGL.end();
+ }
+
+
+ if (i < 4)
+ {
+
+ //if (i == 0 || !mShadowFrustPoints[i].empty())
+ {
+ //render visible point cloud
+ gGL.flush();
+ glPointSize(8.f);
+ gGL.begin(LLRender::POINTS);
+
+ F32* c = col+i*4;
+ gGL.color3fv(c);
+
+ for (U32 j = 0; j < mShadowFrustPoints[i].size(); ++j)
+ {
+ gGL.vertex3fv(mShadowFrustPoints[i][j].mV);
+
+ }
+ gGL.end();
+
+ gGL.flush();
+ glPointSize(1.f);
+
+ LLVector3* ext = mShadowExtents[i];
+ LLVector3 pos = (ext[0]+ext[1])*0.5f;
+ LLVector3 size = (ext[1]-ext[0])*0.5f;
+ drawBoxOutline(pos, size);
+
+ //render camera frustum splits as outlines
+ gGL.begin(LLRender::LINES);
+ gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[1].mV);
+ gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[2].mV);
+ gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[3].mV);
+ gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[0].mV);
+ gGL.vertex3fv(frust[4].mV); gGL.vertex3fv(frust[5].mV);
+ gGL.vertex3fv(frust[5].mV); gGL.vertex3fv(frust[6].mV);
+ gGL.vertex3fv(frust[6].mV); gGL.vertex3fv(frust[7].mV);
+ gGL.vertex3fv(frust[7].mV); gGL.vertex3fv(frust[4].mV);
+ gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV);
+ gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[5].mV);
+ gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[6].mV);
+ gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[7].mV);
+ gGL.end();
+ }
+ }
+
+ /*gGL.flush();
+ glLineWidth(16-i*2);
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+ for (U32 j = 0; j < LLViewerRegion::NUM_PARTITIONS; j++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(j);
+ if (part)
+ {
+ if (hasRenderType(part->mDrawableType))
+ {
+ part->renderIntersectingBBoxes(&mShadowCamera[i]);
+ }
+ }
+ }
+ }
+ gGL.flush();
+ glLineWidth(1.f);*/
+ }
+ }
+
+ if (mRenderDebugMask & RENDER_DEBUG_WIND_VECTORS)
+ {
+ gAgent.getRegion()->mWind.renderVectors();
+ }
+
+ if (mRenderDebugMask & RENDER_DEBUG_COMPOSITION)
+ {
+ // Debug composition layers
+ F32 x, y;
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ if (gAgent.getRegion())
+ {
+ gGL.begin(LLRender::POINTS);
+ // Draw the composition layer for the region that I'm in.
+ for (x = 0; x <= 260; x++)
+ {
+ for (y = 0; y <= 260; y++)
+ {
+ if ((x > 255) || (y > 255))
+ {
+ gGL.color4f(1.f, 0.f, 0.f, 1.f);
+ }
+ else
+ {
+ gGL.color4f(0.f, 0.f, 1.f, 1.f);
+ }
+ F32 z = gAgent.getRegion()->getCompositionXY((S32)x, (S32)y);
+ z *= 5.f;
+ z += 50.f;
+ gGL.vertex3f(x, y, z);
+ }
+ }
+ gGL.end();
+ }
+ }
+
+ if (mRenderDebugMask & LLPipeline::RENDER_DEBUG_BUILD_QUEUE)
+ {
+ U32 count = 0;
+ U32 size = mGroupQ2.size();
+ LLColor4 col;
+
+ LLVertexBuffer::unbind();
+ LLGLEnable blend(GL_BLEND);
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+ gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep);
+
+ gGL.pushMatrix();
+ gGL.loadMatrix(gGLModelView);
+ gGLLastMatrix = NULL;
+
+ for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ2.begin(); iter != mGroupQ2.end(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ if (group->isDead())
+ {
+ continue;
+ }
+
+ LLSpatialBridge* bridge = group->mSpatialPartition->asBridge();
+
+ if (bridge && (!bridge->mDrawable || bridge->mDrawable->isDead()))
+ {
+ continue;
+ }
+
+ if (bridge)
+ {
+ gGL.pushMatrix();
+ gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix);
+ }
+
+ F32 alpha = llclamp((F32) (size-count)/size, 0.f, 1.f);
+
+
+ LLVector2 c(1.f-alpha, alpha);
+ c.normVec();
+
+
+ ++count;
+ col.set(c.mV[0], c.mV[1], 0, alpha*0.5f+0.5f);
+ group->drawObjectBox(col);
+
+ if (bridge)
+ {
+ gGL.popMatrix();
+ }
+ }
+
+ gGL.popMatrix();
+ }
+
+ gGL.flush();
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.unbind();
+}
+}
+
+void LLPipeline::rebuildPools()
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_REBUILD_POOLS);
+
+ assertInitialized();
+
+ S32 max_count = mPools.size();
+ pool_set_t::iterator iter1 = mPools.upper_bound(mLastRebuildPool);
+ while(max_count > 0 && mPools.size() > 0) // && num_rebuilds < MAX_REBUILDS)
+ {
+ if (iter1 == mPools.end())
+ {
+ iter1 = mPools.begin();
+ }
+ LLDrawPool* poolp = *iter1;
+
+ if (poolp->isDead())
+ {
+ mPools.erase(iter1++);
+ removeFromQuickLookup( poolp );
+ if (poolp == mLastRebuildPool)
+ {
+ mLastRebuildPool = NULL;
+ }
+ delete poolp;
+ }
+ else
+ {
+ mLastRebuildPool = poolp;
+ iter1++;
+ }
+ max_count--;
+ }
+
+ if (isAgentAvatarValid())
+ {
+ gAgentAvatarp->rebuildHUD();
+ }
+}
+
+void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp )
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_QUICK_LOOKUP);
+
+ assertInitialized();
+
+ switch( new_poolp->getType() )
+ {
+ case LLDrawPool::POOL_SIMPLE:
+ if (mSimplePool)
+ {
+ llassert(0);
+ llwarns << "Ignoring duplicate simple pool." << llendl;
+ }
+ else
+ {
+ mSimplePool = (LLRenderPass*) new_poolp;
+ }
+ break;
+
+ case LLDrawPool::POOL_GRASS:
+ if (mGrassPool)
+ {
+ llassert(0);
+ llwarns << "Ignoring duplicate grass pool." << llendl;
+ }
+ else
+ {
+ mGrassPool = (LLRenderPass*) new_poolp;
+ }
+ break;
+
+ case LLDrawPool::POOL_FULLBRIGHT:
+ if (mFullbrightPool)
+ {
+ llassert(0);
+ llwarns << "Ignoring duplicate simple pool." << llendl;
+ }
+ else
+ {
+ mFullbrightPool = (LLRenderPass*) new_poolp;
+ }
+ break;
+
+ case LLDrawPool::POOL_INVISIBLE:
+ if (mInvisiblePool)
+ {
+ llassert(0);
+ llwarns << "Ignoring duplicate simple pool." << llendl;
+ }
+ else
+ {
+ mInvisiblePool = (LLRenderPass*) new_poolp;
+ }
+ break;
+
+ case LLDrawPool::POOL_GLOW:
+ if (mGlowPool)
+ {
+ llassert(0);
+ llwarns << "Ignoring duplicate glow pool." << llendl;
+ }
+ else
+ {
+ mGlowPool = (LLRenderPass*) new_poolp;
+ }
+ break;
+
+ case LLDrawPool::POOL_TREE:
+ mTreePools[ uintptr_t(new_poolp->getTexture()) ] = new_poolp ;
+ break;
+
+ case LLDrawPool::POOL_TERRAIN:
+ mTerrainPools[ uintptr_t(new_poolp->getTexture()) ] = new_poolp ;
+ break;
+
+ case LLDrawPool::POOL_BUMP:
+ if (mBumpPool)
+ {
+ llassert(0);
+ llwarns << "Ignoring duplicate bump pool." << llendl;
+ }
+ else
+ {
+ mBumpPool = new_poolp;
+ }
+ break;
+
+ case LLDrawPool::POOL_ALPHA:
+ if( mAlphaPool )
+ {
+ llassert(0);
+ llwarns << "LLPipeline::addPool(): Ignoring duplicate Alpha pool" << llendl;
+ }
+ else
+ {
+ mAlphaPool = new_poolp;
+ }
+ break;
+
+ case LLDrawPool::POOL_AVATAR:
+ break; // Do nothing
+
+ case LLDrawPool::POOL_SKY:
+ if( mSkyPool )
+ {
+ llassert(0);
+ llwarns << "LLPipeline::addPool(): Ignoring duplicate Sky pool" << llendl;
+ }
+ else
+ {
+ mSkyPool = new_poolp;
+ }
+ break;
+
+ case LLDrawPool::POOL_WATER:
+ if( mWaterPool )
+ {
+ llassert(0);
+ llwarns << "LLPipeline::addPool(): Ignoring duplicate Water pool" << llendl;
+ }
+ else
+ {
+ mWaterPool = new_poolp;
+ }
+ break;
+
+ case LLDrawPool::POOL_GROUND:
+ if( mGroundPool )
+ {
+ llassert(0);
+ llwarns << "LLPipeline::addPool(): Ignoring duplicate Ground Pool" << llendl;
+ }
+ else
+ {
+ mGroundPool = new_poolp;
+ }
+ break;
+
+ case LLDrawPool::POOL_WL_SKY:
+ if( mWLSkyPool )
+ {
+ llassert(0);
+ llwarns << "LLPipeline::addPool(): Ignoring duplicate WLSky Pool" << llendl;
+ }
+ else
+ {
+ mWLSkyPool = new_poolp;
+ }
+ break;
+
+ default:
+ llassert(0);
+ llwarns << "Invalid Pool Type in LLPipeline::addPool()" << llendl;
+ break;
+ }
+}
+
+void LLPipeline::removePool( LLDrawPool* poolp )
+{
+ assertInitialized();
+ removeFromQuickLookup(poolp);
+ mPools.erase(poolp);
+ delete poolp;
+}
+
+void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp )
+{
+ assertInitialized();
+ LLMemType mt(LLMemType::MTYPE_PIPELINE);
+ switch( poolp->getType() )
+ {
+ case LLDrawPool::POOL_SIMPLE:
+ llassert(mSimplePool == poolp);
+ mSimplePool = NULL;
+ break;
+
+ case LLDrawPool::POOL_GRASS:
+ llassert(mGrassPool == poolp);
+ mGrassPool = NULL;
+ break;
+
+ case LLDrawPool::POOL_FULLBRIGHT:
+ llassert(mFullbrightPool == poolp);
+ mFullbrightPool = NULL;
+ break;
+
+ case LLDrawPool::POOL_INVISIBLE:
+ llassert(mInvisiblePool == poolp);
+ mInvisiblePool = NULL;
+ break;
+
+ case LLDrawPool::POOL_WL_SKY:
+ llassert(mWLSkyPool == poolp);
+ mWLSkyPool = NULL;
+ break;
+
+ case LLDrawPool::POOL_GLOW:
+ llassert(mGlowPool == poolp);
+ mGlowPool = NULL;
+ break;
+
+ case LLDrawPool::POOL_TREE:
+ #ifdef _DEBUG
+ {
+ BOOL found = mTreePools.erase( (uintptr_t)poolp->getTexture() );
+ llassert( found );
+ }
+ #else
+ mTreePools.erase( (uintptr_t)poolp->getTexture() );
+ #endif
+ break;
+
+ case LLDrawPool::POOL_TERRAIN:
+ #ifdef _DEBUG
+ {
+ BOOL found = mTerrainPools.erase( (uintptr_t)poolp->getTexture() );
+ llassert( found );
+ }
+ #else
+ mTerrainPools.erase( (uintptr_t)poolp->getTexture() );
+ #endif
+ break;
+
+ case LLDrawPool::POOL_BUMP:
+ llassert( poolp == mBumpPool );
+ mBumpPool = NULL;
+ break;
+
+ case LLDrawPool::POOL_ALPHA:
+ llassert( poolp == mAlphaPool );
+ mAlphaPool = NULL;
+ break;
+
+ case LLDrawPool::POOL_AVATAR:
+ break; // Do nothing
+
+ case LLDrawPool::POOL_SKY:
+ llassert( poolp == mSkyPool );
+ mSkyPool = NULL;
+ break;
+
+ case LLDrawPool::POOL_WATER:
+ llassert( poolp == mWaterPool );
+ mWaterPool = NULL;
+ break;
+
+ case LLDrawPool::POOL_GROUND:
+ llassert( poolp == mGroundPool );
+ mGroundPool = NULL;
+ break;
+
+ default:
+ llassert(0);
+ llwarns << "Invalid Pool Type in LLPipeline::removeFromQuickLookup() type=" << poolp->getType() << llendl;
+ break;
+ }
+}
+
+void LLPipeline::resetDrawOrders()
+{
+ assertInitialized();
+ // Iterate through all of the draw pools and rebuild them.
+ for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
+ {
+ LLDrawPool *poolp = *iter;
+ poolp->resetDrawOrders();
+ }
+}
+
+//============================================================================
+// Once-per-frame setup of hardware lights,
+// including sun/moon, avatar backlight, and up to 6 local lights
+
+void LLPipeline::setupAvatarLights(BOOL for_edit)
+{
+ assertInitialized();
+
+ if (for_edit)
+ {
+ LLColor4 diffuse(1.f, 1.f, 1.f, 0.f);
+ LLVector4 light_pos_cam(-8.f, 0.25f, 10.f, 0.f); // w==0 => directional light
+ LLMatrix4 camera_mat = LLViewerCamera::getInstance()->getModelview();
+ LLMatrix4 camera_rot(camera_mat.getMat3());
+ camera_rot.invert();
+ LLVector4 light_pos = light_pos_cam * camera_rot;
+
+ light_pos.normalize();
+
+ LLLightState* light = gGL.getLight(1);
+
+ mHWLightColors[1] = diffuse;
+
+ light->setDiffuse(diffuse);
+ light->setAmbient(LLColor4::black);
+ light->setSpecular(LLColor4::black);
+ light->setPosition(light_pos);
+ light->setConstantAttenuation(1.f);
+ light->setLinearAttenuation(0.f);
+ light->setQuadraticAttenuation(0.f);
+ light->setSpotExponent(0.f);
+ light->setSpotCutoff(180.f);
+ }
+ else if (gAvatarBacklight) // Always true (unless overridden in a devs .ini)
+ {
+ LLVector3 opposite_pos = -1.f * mSunDir;
+ LLVector3 orthog_light_pos = mSunDir % LLVector3::z_axis;
+ LLVector4 backlight_pos = LLVector4(lerp(opposite_pos, orthog_light_pos, 0.3f), 0.0f);
+ backlight_pos.normalize();
+
+ LLColor4 light_diffuse = mSunDiffuse;
+ LLColor4 backlight_diffuse(1.f - light_diffuse.mV[VRED], 1.f - light_diffuse.mV[VGREEN], 1.f - light_diffuse.mV[VBLUE], 1.f);
+ F32 max_component = 0.001f;
+ for (S32 i = 0; i < 3; i++)
+ {
+ if (backlight_diffuse.mV[i] > max_component)
+ {
+ max_component = backlight_diffuse.mV[i];
+ }
+ }
+ F32 backlight_mag;
+ if (gSky.getSunDirection().mV[2] >= LLSky::NIGHTTIME_ELEVATION_COS)
+ {
+ backlight_mag = BACKLIGHT_DAY_MAGNITUDE_OBJECT;
+ }
+ else
+ {
+ backlight_mag = BACKLIGHT_NIGHT_MAGNITUDE_OBJECT;
+ }
+ backlight_diffuse *= backlight_mag / max_component;
+
+ mHWLightColors[1] = backlight_diffuse;
+
+ LLLightState* light = gGL.getLight(1);
+
+ light->setPosition(backlight_pos);
+ light->setDiffuse(backlight_diffuse);
+ light->setAmbient(LLColor4::black);
+ light->setSpecular(LLColor4::black);
+ light->setConstantAttenuation(1.f);
+ light->setLinearAttenuation(0.f);
+ light->setQuadraticAttenuation(0.f);
+ light->setSpotExponent(0.f);
+ light->setSpotCutoff(180.f);
+ }
+ else
+ {
+ LLLightState* light = gGL.getLight(1);
+
+ mHWLightColors[1] = LLColor4::black;
+
+ light->setDiffuse(LLColor4::black);
+ light->setAmbient(LLColor4::black);
+ light->setSpecular(LLColor4::black);
+ }
+}
+
+static F32 calc_light_dist(LLVOVolume* light, const LLVector3& cam_pos, F32 max_dist)
+{
+ F32 inten = light->getLightIntensity();
+ if (inten < .001f)
+ {
+ return max_dist;
+ }
+ F32 radius = light->getLightRadius();
+ BOOL selected = light->isSelected();
+ LLVector3 dpos = light->getRenderPosition() - cam_pos;
+ F32 dist2 = dpos.lengthSquared();
+ if (!selected && dist2 > (max_dist + radius)*(max_dist + radius))
+ {
+ return max_dist;
+ }
+ F32 dist = (F32) sqrt(dist2);
+ dist *= 1.f / inten;
+ dist -= radius;
+ if (selected)
+ {
+ dist -= 10000.f; // selected lights get highest priority
+ }
+ if (light->mDrawable.notNull() && light->mDrawable->isState(LLDrawable::ACTIVE))
+ {
+ // moving lights get a little higher priority (too much causes artifacts)
+ dist -= light->getLightRadius()*0.25f;
+ }
+ return dist;
+}
+
+void LLPipeline::calcNearbyLights(LLCamera& camera)
+{
+ assertInitialized();
+
+ if (LLPipeline::sReflectionRender)
+ {
+ return;
+ }
+
+ if (mLightingDetail >= 1)
+ {
+ // mNearbyLight (and all light_set_t's) are sorted such that
+ // begin() == the closest light and rbegin() == the farthest light
+ const S32 MAX_LOCAL_LIGHTS = 6;
+// LLVector3 cam_pos = gAgent.getCameraPositionAgent();
+ LLVector3 cam_pos = LLViewerJoystick::getInstance()->getOverrideCamera() ?
+ camera.getOrigin() :
+ gAgent.getPositionAgent();
+
+ F32 max_dist = LIGHT_MAX_RADIUS * 4.f; // ignore enitrely lights > 4 * max light rad
+
+ // UPDATE THE EXISTING NEARBY LIGHTS
+ light_set_t cur_nearby_lights;
+ for (light_set_t::iterator iter = mNearbyLights.begin();
+ iter != mNearbyLights.end(); iter++)
+ {
+ const Light* light = &(*iter);
+ LLDrawable* drawable = light->drawable;
+ LLVOVolume* volight = drawable->getVOVolume();
+ if (!volight || !drawable->isState(LLDrawable::LIGHT))
+ {
+ drawable->clearState(LLDrawable::NEARBY_LIGHT);
+ continue;
+ }
+ if (light->fade <= -LIGHT_FADE_TIME)
+ {
+ drawable->clearState(LLDrawable::NEARBY_LIGHT);
+ continue;
+ }
+ if (!sRenderAttachedLights && volight && volight->isAttachment())
+ {
+ drawable->clearState(LLDrawable::NEARBY_LIGHT);
+ continue;
+ }
+
+ F32 dist = calc_light_dist(volight, cam_pos, max_dist);
+ cur_nearby_lights.insert(Light(drawable, dist, light->fade));
+ }
+ mNearbyLights = cur_nearby_lights;
+
+ // FIND NEW LIGHTS THAT ARE IN RANGE
+ light_set_t new_nearby_lights;
+ for (LLDrawable::drawable_set_t::iterator iter = mLights.begin();
+ iter != mLights.end(); ++iter)
+ {
+ LLDrawable* drawable = *iter;
+ LLVOVolume* light = drawable->getVOVolume();
+ if (!light || drawable->isState(LLDrawable::NEARBY_LIGHT))
+ {
+ continue;
+ }
+ if (light->isHUDAttachment())
+ {
+ continue; // no lighting from HUD objects
+ }
+ F32 dist = calc_light_dist(light, cam_pos, max_dist);
+ if (dist >= max_dist)
+ {
+ continue;
+ }
+ if (!sRenderAttachedLights && light && light->isAttachment())
+ {
+ continue;
+ }
+ new_nearby_lights.insert(Light(drawable, dist, 0.f));
+ if (new_nearby_lights.size() > (U32)MAX_LOCAL_LIGHTS)
+ {
+ new_nearby_lights.erase(--new_nearby_lights.end());
+ const Light& last = *new_nearby_lights.rbegin();
+ max_dist = last.dist;
+ }
+ }
+
+ // INSERT ANY NEW LIGHTS
+ for (light_set_t::iterator iter = new_nearby_lights.begin();
+ iter != new_nearby_lights.end(); iter++)
+ {
+ const Light* light = &(*iter);
+ if (mNearbyLights.size() < (U32)MAX_LOCAL_LIGHTS)
+ {
+ mNearbyLights.insert(*light);
+ ((LLDrawable*) light->drawable)->setState(LLDrawable::NEARBY_LIGHT);
+ }
+ else
+ {
+ // crazy cast so that we can overwrite the fade value
+ // even though gcc enforces sets as const
+ // (fade value doesn't affect sort so this is safe)
+ Light* farthest_light = ((Light*) (&(*(mNearbyLights.rbegin()))));
+ if (light->dist < farthest_light->dist)
+ {
+ if (farthest_light->fade >= 0.f)
+ {
+ farthest_light->fade = -gFrameIntervalSeconds;
+ }
+ }
+ else
+ {
+ break; // none of the other lights are closer
+ }
+ }
+ }
+
+ }
+}
+
+void LLPipeline::setupHWLights(LLDrawPool* pool)
+{
+ assertInitialized();
+
+ // Ambient
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ gGL.syncMatrices();
+ LLColor4 ambient = gSky.getTotalAmbientColor();
+ gGL.setAmbientLightColor(ambient);
+ }
+
+ // Light 0 = Sun or Moon (All objects)
+ {
+ if (gSky.getSunDirection().mV[2] >= LLSky::NIGHTTIME_ELEVATION_COS)
+ {
+ mSunDir.setVec(gSky.getSunDirection());
+ mSunDiffuse.setVec(gSky.getSunDiffuseColor());
+ }
+ else
+ {
+ mSunDir.setVec(gSky.getMoonDirection());
+ mSunDiffuse.setVec(gSky.getMoonDiffuseColor());
+ }
+
+ F32 max_color = llmax(mSunDiffuse.mV[0], mSunDiffuse.mV[1], mSunDiffuse.mV[2]);
+ if (max_color > 1.f)
+ {
+ mSunDiffuse *= 1.f/max_color;
+ }
+ mSunDiffuse.clamp();
+
+ LLVector4 light_pos(mSunDir, 0.0f);
+ LLColor4 light_diffuse = mSunDiffuse;
+ mHWLightColors[0] = light_diffuse;
+
+ LLLightState* light = gGL.getLight(0);
+ light->setPosition(light_pos);
+ light->setDiffuse(light_diffuse);
+ light->setAmbient(LLColor4::black);
+ light->setSpecular(LLColor4::black);
+ light->setConstantAttenuation(1.f);
+ light->setLinearAttenuation(0.f);
+ light->setQuadraticAttenuation(0.f);
+ light->setSpotExponent(0.f);
+ light->setSpotCutoff(180.f);
+ }
+
+ // Light 1 = Backlight (for avatars)
+ // (set by enableLightsAvatar)
+
+ S32 cur_light = 2;
+
+ // Nearby lights = LIGHT 2-7
+
+ mLightMovingMask = 0;
+
+ if (mLightingDetail >= 1)
+ {
+ for (light_set_t::iterator iter = mNearbyLights.begin();
+ iter != mNearbyLights.end(); ++iter)
+ {
+ LLDrawable* drawable = iter->drawable;
+ LLVOVolume* light = drawable->getVOVolume();
+ if (!light)
+ {
+ continue;
+ }
+ if (drawable->isState(LLDrawable::ACTIVE))
+ {
+ mLightMovingMask |= (1<<cur_light);
+ }
+
+ LLColor4 light_color = light->getLightColor();
+ light_color.mV[3] = 0.0f;
+
+ F32 fade = iter->fade;
+ if (fade < LIGHT_FADE_TIME)
+ {
+ // fade in/out light
+ if (fade >= 0.f)
+ {
+ fade = fade / LIGHT_FADE_TIME;
+ ((Light*) (&(*iter)))->fade += gFrameIntervalSeconds;
+ }
+ else
+ {
+ fade = 1.f + fade / LIGHT_FADE_TIME;
+ ((Light*) (&(*iter)))->fade -= gFrameIntervalSeconds;
+ }
+ fade = llclamp(fade,0.f,1.f);
+ light_color *= fade;
+ }
+
+ LLVector3 light_pos(light->getRenderPosition());
+ LLVector4 light_pos_gl(light_pos, 1.0f);
+
+ F32 light_radius = llmax(light->getLightRadius(), 0.001f);
+
+ F32 x = (3.f * (1.f + light->getLightFalloff())); // why this magic? probably trying to match a historic behavior.
+ float linatten = x / (light_radius); // % of brightness at radius
+
+ mHWLightColors[cur_light] = light_color;
+ LLLightState* light_state = gGL.getLight(cur_light);
+
+ light_state->setPosition(light_pos_gl);
+ light_state->setDiffuse(light_color);
+ light_state->setAmbient(LLColor4::black);
+ light_state->setConstantAttenuation(0.f);
+ if (sRenderDeferred)
+ {
+ light_state->setLinearAttenuation(light_radius*1.5f);
+ light_state->setQuadraticAttenuation(light->getLightFalloff()*0.5f+1.f);
+ }
+ else
+ {
+ light_state->setLinearAttenuation(linatten);
+ light_state->setQuadraticAttenuation(0.f);
+ }
+
+
+ if (light->isLightSpotlight() // directional (spot-)light
+ && (LLPipeline::sRenderDeferred || RenderSpotLightsInNondeferred)) // these are only rendered as GL spotlights if we're in deferred rendering mode *or* the setting forces them on
+ {
+ LLVector3 spotparams = light->getSpotLightParams();
+ LLQuaternion quat = light->getRenderRotation();
+ LLVector3 at_axis(0,0,-1); // this matches deferred rendering's object light direction
+ at_axis *= quat;
+
+ light_state->setSpotDirection(at_axis);
+ light_state->setSpotCutoff(90.f);
+ light_state->setSpotExponent(2.f);
+
+ light_state->setSpecular(LLColor4::black);
+ }
+ else // omnidirectional (point) light
+ {
+ light_state->setSpotExponent(0.f);
+ light_state->setSpotCutoff(180.f);
+
+ // we use specular.w = 1.0 as a cheap hack for the shaders to know that this is omnidirectional rather than a spotlight
+ const LLColor4 specular(0.f, 0.f, 0.f, 1.f);
+ light_state->setSpecular(specular);
+ }
+ cur_light++;
+ if (cur_light >= 8)
+ {
+ break; // safety
+ }
+ }
+ }
+ for ( ; cur_light < 8 ; cur_light++)
+ {
+ mHWLightColors[cur_light] = LLColor4::black;
+ LLLightState* light = gGL.getLight(cur_light);
+
+ light->setDiffuse(LLColor4::black);
+ light->setAmbient(LLColor4::black);
+ light->setSpecular(LLColor4::black);
+ }
+ if (gAgentAvatarp &&
+ gAgentAvatarp->mSpecialRenderMode == 3)
+ {
+ LLColor4 light_color = LLColor4::white;
+ light_color.mV[3] = 0.0f;
+
+ LLVector3 light_pos(LLViewerCamera::getInstance()->getOrigin());
+ LLVector4 light_pos_gl(light_pos, 1.0f);
+
+ F32 light_radius = 16.f;
+
+ F32 x = 3.f;
+ float linatten = x / (light_radius); // % of brightness at radius
+
+ mHWLightColors[2] = light_color;
+ LLLightState* light = gGL.getLight(2);
+
+ light->setPosition(light_pos_gl);
+ light->setDiffuse(light_color);
+ light->setAmbient(LLColor4::black);
+ light->setSpecular(LLColor4::black);
+ light->setQuadraticAttenuation(0.f);
+ light->setConstantAttenuation(0.f);
+ light->setLinearAttenuation(linatten);
+ light->setSpotExponent(0.f);
+ light->setSpotCutoff(180.f);
+ }
+
+ // Init GL state
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glDisable(GL_LIGHTING);
+ }
+
+ for (S32 i = 0; i < 8; ++i)
+ {
+ gGL.getLight(i)->disable();
+ }
+ mLightMask = 0;
+}
+
+void LLPipeline::enableLights(U32 mask)
+{
+ assertInitialized();
+
+ if (mLightingDetail == 0)
+ {
+ mask &= 0xf003; // sun and backlight only (and fullbright bit)
+ }
+ if (mLightMask != mask)
+ {
+ stop_glerror();
+ if (!mLightMask)
+ {
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glEnable(GL_LIGHTING);
+ }
+ }
+ if (mask)
+ {
+ stop_glerror();
+ for (S32 i=0; i<8; i++)
+ {
+ LLLightState* light = gGL.getLight(i);
+ if (mask & (1<<i))
+ {
+ light->enable();
+ light->setDiffuse(mHWLightColors[i]);
+ }
+ else
+ {
+ light->disable();
+ light->setDiffuse(LLColor4::black);
+ }
+ }
+ stop_glerror();
+ }
+ else
+ {
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glDisable(GL_LIGHTING);
+ }
+ }
+ mLightMask = mask;
+ stop_glerror();
+
+ LLColor4 ambient = gSky.getTotalAmbientColor();
+ gGL.setAmbientLightColor(ambient);
+ }
+}
+
+void LLPipeline::enableLightsStatic()
+{
+ assertInitialized();
+ U32 mask = 0x01; // Sun
+ if (mLightingDetail >= 2)
+ {
+ mask |= mLightMovingMask; // Hardware moving lights
+ }
+ else
+ {
+ mask |= 0xff & (~2); // Hardware local lights
+ }
+ enableLights(mask);
+}
+
+void LLPipeline::enableLightsDynamic()
+{
+ assertInitialized();
+ U32 mask = 0xff & (~2); // Local lights
+ enableLights(mask);
+
+ if (isAgentAvatarValid() && getLightingDetail() <= 0)
+ {
+ if (gAgentAvatarp->mSpecialRenderMode == 0) // normal
+ {
+ gPipeline.enableLightsAvatar();
+ }
+ else if (gAgentAvatarp->mSpecialRenderMode >= 1) // anim preview
+ {
+ gPipeline.enableLightsAvatarEdit(LLColor4(0.7f, 0.6f, 0.3f, 1.f));
+ }
+ }
+}
+
+void LLPipeline::enableLightsAvatar()
+{
+ U32 mask = 0xff; // All lights
+ setupAvatarLights(FALSE);
+ enableLights(mask);
+}
+
+void LLPipeline::enableLightsPreview()
+{
+ disableLights();
+
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glEnable(GL_LIGHTING);
+ }
+
+ LLColor4 ambient = PreviewAmbientColor;
+ gGL.setAmbientLightColor(ambient);
+
+ LLColor4 diffuse0 = PreviewDiffuse0;
+ LLColor4 specular0 = PreviewSpecular0;
+ LLColor4 diffuse1 = PreviewDiffuse1;
+ LLColor4 specular1 = PreviewSpecular1;
+ LLColor4 diffuse2 = PreviewDiffuse2;
+ LLColor4 specular2 = PreviewSpecular2;
+
+ LLVector3 dir0 = PreviewDirection0;
+ LLVector3 dir1 = PreviewDirection1;
+ LLVector3 dir2 = PreviewDirection2;
+
+ dir0.normVec();
+ dir1.normVec();
+ dir2.normVec();
+
+ LLVector4 light_pos(dir0, 0.0f);
+
+ LLLightState* light = gGL.getLight(0);
+
+ light->enable();
+ light->setPosition(light_pos);
+ light->setDiffuse(diffuse0);
+ light->setAmbient(LLColor4::black);
+ light->setSpecular(specular0);
+ light->setSpotExponent(0.f);
+ light->setSpotCutoff(180.f);
+
+ light_pos = LLVector4(dir1, 0.f);
+
+ light = gGL.getLight(1);
+ light->enable();
+ light->setPosition(light_pos);
+ light->setDiffuse(diffuse1);
+ light->setAmbient(LLColor4::black);
+ light->setSpecular(specular1);
+ light->setSpotExponent(0.f);
+ light->setSpotCutoff(180.f);
+
+ light_pos = LLVector4(dir2, 0.f);
+ light = gGL.getLight(2);
+ light->enable();
+ light->setPosition(light_pos);
+ light->setDiffuse(diffuse2);
+ light->setAmbient(LLColor4::black);
+ light->setSpecular(specular2);
+ light->setSpotExponent(0.f);
+ light->setSpotCutoff(180.f);
+}
+
+
+void LLPipeline::enableLightsAvatarEdit(const LLColor4& color)
+{
+ U32 mask = 0x2002; // Avatar backlight only, set ambient
+ setupAvatarLights(TRUE);
+ enableLights(mask);
+
+ gGL.setAmbientLightColor(color);
+}
+
+void LLPipeline::enableLightsFullbright(const LLColor4& color)
+{
+ assertInitialized();
+ U32 mask = 0x1000; // Non-0 mask, set ambient
+ enableLights(mask);
+
+ gGL.setAmbientLightColor(color);
+}
+
+void LLPipeline::disableLights()
+{
+ enableLights(0); // no lighting (full bright)
+}
+
+//============================================================================
+
+class LLMenuItemGL;
+class LLInvFVBridge;
+struct cat_folder_pair;
+class LLVOBranch;
+class LLVOLeaf;
+
+void LLPipeline::findReferences(LLDrawable *drawablep)
+{
+ assertInitialized();
+ if (mLights.find(drawablep) != mLights.end())
+ {
+ llinfos << "In mLights" << llendl;
+ }
+ if (std::find(mMovedList.begin(), mMovedList.end(), drawablep) != mMovedList.end())
+ {
+ llinfos << "In mMovedList" << llendl;
+ }
+ if (std::find(mShiftList.begin(), mShiftList.end(), drawablep) != mShiftList.end())
+ {
+ llinfos << "In mShiftList" << llendl;
+ }
+ if (mRetexturedList.find(drawablep) != mRetexturedList.end())
+ {
+ llinfos << "In mRetexturedList" << llendl;
+ }
+
+ if (std::find(mBuildQ1.begin(), mBuildQ1.end(), drawablep) != mBuildQ1.end())
+ {
+ llinfos << "In mBuildQ1" << llendl;
+ }
+ if (std::find(mBuildQ2.begin(), mBuildQ2.end(), drawablep) != mBuildQ2.end())
+ {
+ llinfos << "In mBuildQ2" << llendl;
+ }
+
+ S32 count;
+
+ count = gObjectList.findReferences(drawablep);
+ if (count)
+ {
+ llinfos << "In other drawables: " << count << " references" << llendl;
+ }
+}
+
+BOOL LLPipeline::verify()
+{
+ BOOL ok = assertInitialized();
+ if (ok)
+ {
+ for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
+ {
+ LLDrawPool *poolp = *iter;
+ if (!poolp->verify())
+ {
+ ok = FALSE;
+ }
+ }
+ }
+
+ if (!ok)
+ {
+ llwarns << "Pipeline verify failed!" << llendl;
+ }
+ return ok;
+}
+
+//////////////////////////////
+//
+// Collision detection
+//
+//
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+/**
+ * A method to compute a ray-AABB intersection.
+ * Original code by Andrew Woo, from "Graphics Gems", Academic Press, 1990
+ * Optimized code by Pierre Terdiman, 2000 (~20-30% faster on my Celeron 500)
+ * Epsilon value added by Klaus Hartmann. (discarding it saves a few cycles only)
+ *
+ * Hence this version is faster as well as more robust than the original one.
+ *
+ * Should work provided:
+ * 1) the integer representation of 0.0f is 0x00000000
+ * 2) the sign bit of the float is the most significant one
+ *
+ * Report bugs: p.terdiman@codercorner.com
+ *
+ * \param aabb [in] the axis-aligned bounding box
+ * \param origin [in] ray origin
+ * \param dir [in] ray direction
+ * \param coord [out] impact coordinates
+ * \return true if ray intersects AABB
+ */
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//#define RAYAABB_EPSILON 0.00001f
+#define IR(x) ((U32&)x)
+
+bool LLRayAABB(const LLVector3 ¢er, const LLVector3 &size, const LLVector3& origin, const LLVector3& dir, LLVector3 &coord, F32 epsilon)
+{
+ BOOL Inside = TRUE;
+ LLVector3 MinB = center - size;
+ LLVector3 MaxB = center + size;
+ LLVector3 MaxT;
+ MaxT.mV[VX]=MaxT.mV[VY]=MaxT.mV[VZ]=-1.0f;
+
+ // Find candidate planes.
+ for(U32 i=0;i<3;i++)
+ {
+ if(origin.mV[i] < MinB.mV[i])
+ {
+ coord.mV[i] = MinB.mV[i];
+ Inside = FALSE;
+
+ // Calculate T distances to candidate planes
+ if(IR(dir.mV[i])) MaxT.mV[i] = (MinB.mV[i] - origin.mV[i]) / dir.mV[i];
+ }
+ else if(origin.mV[i] > MaxB.mV[i])
+ {
+ coord.mV[i] = MaxB.mV[i];
+ Inside = FALSE;
+
+ // Calculate T distances to candidate planes
+ if(IR(dir.mV[i])) MaxT.mV[i] = (MaxB.mV[i] - origin.mV[i]) / dir.mV[i];
+ }
+ }
+
+ // Ray origin inside bounding box
+ if(Inside)
+ {
+ coord = origin;
+ return true;
+ }
+
+ // Get largest of the maxT's for final choice of intersection
+ U32 WhichPlane = 0;
+ if(MaxT.mV[1] > MaxT.mV[WhichPlane]) WhichPlane = 1;
+ if(MaxT.mV[2] > MaxT.mV[WhichPlane]) WhichPlane = 2;
+
+ // Check final candidate actually inside box
+ if(IR(MaxT.mV[WhichPlane])&0x80000000) return false;
+
+ for(U32 i=0;i<3;i++)
+ {
+ if(i!=WhichPlane)
+ {
+ coord.mV[i] = origin.mV[i] + MaxT.mV[WhichPlane] * dir.mV[i];
+ if (epsilon > 0)
+ {
+ if(coord.mV[i] < MinB.mV[i] - epsilon || coord.mV[i] > MaxB.mV[i] + epsilon) return false;
+ }
+ else
+ {
+ if(coord.mV[i] < MinB.mV[i] || coord.mV[i] > MaxB.mV[i]) return false;
+ }
+ }
+ }
+ return true; // ray hits box
+}
+
+//////////////////////////////
+//
+// Macros, functions, and inline methods from other classes
+//
+//
+
+void LLPipeline::setLight(LLDrawable *drawablep, BOOL is_light)
+{
+ if (drawablep && assertInitialized())
+ {
+ if (is_light)
+ {
+ mLights.insert(drawablep);
+ drawablep->setState(LLDrawable::LIGHT);
+ }
+ else
+ {
+ drawablep->clearState(LLDrawable::LIGHT);
+ mLights.erase(drawablep);
+ }
+ }
+}
+
+//static
+void LLPipeline::toggleRenderType(U32 type)
+{
+ gPipeline.mRenderTypeEnabled[type] = !gPipeline.mRenderTypeEnabled[type];
+ if (type == LLPipeline::RENDER_TYPE_WATER)
+ {
+ gPipeline.mRenderTypeEnabled[LLPipeline::RENDER_TYPE_VOIDWATER] = !gPipeline.mRenderTypeEnabled[LLPipeline::RENDER_TYPE_VOIDWATER];
+ }
+}
+
+//static
+void LLPipeline::toggleRenderTypeControl(void* data)
+{
+ U32 type = (U32)(intptr_t)data;
+ U32 bit = (1<<type);
+ if (gPipeline.hasRenderType(type))
+ {
+ llinfos << "Toggling render type mask " << std::hex << bit << " off" << std::dec << llendl;
+ }
+ else
+ {
+ llinfos << "Toggling render type mask " << std::hex << bit << " on" << std::dec << llendl;
+ }
+ gPipeline.toggleRenderType(type);
+}
+
+//static
+BOOL LLPipeline::hasRenderTypeControl(void* data)
+{
+ U32 type = (U32)(intptr_t)data;
+ return gPipeline.hasRenderType(type);
+}
+
+// Allows UI items labeled "Hide foo" instead of "Show foo"
+//static
+BOOL LLPipeline::toggleRenderTypeControlNegated(void* data)
+{
+ S32 type = (S32)(intptr_t)data;
+ return !gPipeline.hasRenderType(type);
+}
+
+//static
+void LLPipeline::toggleRenderDebug(void* data)
+{
+ U32 bit = (U32)(intptr_t)data;
+ if (gPipeline.hasRenderDebugMask(bit))
+ {
+ llinfos << "Toggling render debug mask " << std::hex << bit << " off" << std::dec << llendl;
+ }
+ else
+ {
+ llinfos << "Toggling render debug mask " << std::hex << bit << " on" << std::dec << llendl;
+ }
+ gPipeline.mRenderDebugMask ^= bit;
+}
+
+
+//static
+BOOL LLPipeline::toggleRenderDebugControl(void* data)
+{
+ U32 bit = (U32)(intptr_t)data;
+ return gPipeline.hasRenderDebugMask(bit);
+}
+
+//static
+void LLPipeline::toggleRenderDebugFeature(void* data)
+{
+ U32 bit = (U32)(intptr_t)data;
+ gPipeline.mRenderDebugFeatureMask ^= bit;
+}
+
+
+//static
+BOOL LLPipeline::toggleRenderDebugFeatureControl(void* data)
+{
+ U32 bit = (U32)(intptr_t)data;
+ return gPipeline.hasRenderDebugFeatureMask(bit);
+}
+
+void LLPipeline::setRenderDebugFeatureControl(U32 bit, bool value)
+{
+ if (value)
+ {
+ gPipeline.mRenderDebugFeatureMask |= bit;
+ }
+ else
+ {
+ gPipeline.mRenderDebugFeatureMask &= !bit;
+ }
+}
+
+// static
+void LLPipeline::setRenderScriptedBeacons(BOOL val)
+{
+ sRenderScriptedBeacons = val;
+}
+
+// static
+void LLPipeline::toggleRenderScriptedBeacons(void*)
+{
+ sRenderScriptedBeacons = !sRenderScriptedBeacons;
+}
+
+// static
+BOOL LLPipeline::getRenderScriptedBeacons(void*)
+{
+ return sRenderScriptedBeacons;
+}
+
+// static
+void LLPipeline::setRenderScriptedTouchBeacons(BOOL val)
+{
+ sRenderScriptedTouchBeacons = val;
+}
+
+// static
+void LLPipeline::toggleRenderScriptedTouchBeacons(void*)
+{
+ sRenderScriptedTouchBeacons = !sRenderScriptedTouchBeacons;
+}
+
+// static
+BOOL LLPipeline::getRenderScriptedTouchBeacons(void*)
+{
+ return sRenderScriptedTouchBeacons;
+}
+
+// static
+void LLPipeline::setRenderMOAPBeacons(BOOL val)
+{
+ sRenderMOAPBeacons = val;
+}
+
+// static
+void LLPipeline::toggleRenderMOAPBeacons(void*)
+{
+ sRenderMOAPBeacons = !sRenderMOAPBeacons;
+}
+
+// static
+BOOL LLPipeline::getRenderMOAPBeacons(void*)
+{
+ return sRenderMOAPBeacons;
+}
+
+// static
+void LLPipeline::setRenderPhysicalBeacons(BOOL val)
+{
+ sRenderPhysicalBeacons = val;
+}
+
+// static
+void LLPipeline::toggleRenderPhysicalBeacons(void*)
+{
+ sRenderPhysicalBeacons = !sRenderPhysicalBeacons;
+}
+
+// static
+BOOL LLPipeline::getRenderPhysicalBeacons(void*)
+{
+ return sRenderPhysicalBeacons;
+}
+
+// static
+void LLPipeline::setRenderParticleBeacons(BOOL val)
+{
+ sRenderParticleBeacons = val;
+}
+
+// static
+void LLPipeline::toggleRenderParticleBeacons(void*)
+{
+ sRenderParticleBeacons = !sRenderParticleBeacons;
+}
+
+// static
+BOOL LLPipeline::getRenderParticleBeacons(void*)
+{
+ return sRenderParticleBeacons;
+}
+
+// static
+void LLPipeline::setRenderSoundBeacons(BOOL val)
+{
+ sRenderSoundBeacons = val;
+}
+
+// static
+void LLPipeline::toggleRenderSoundBeacons(void*)
+{
+ sRenderSoundBeacons = !sRenderSoundBeacons;
+}
+
+// static
+BOOL LLPipeline::getRenderSoundBeacons(void*)
+{
+ return sRenderSoundBeacons;
+}
+
+// static
+void LLPipeline::setRenderBeacons(BOOL val)
+{
+ sRenderBeacons = val;
+}
+
+// static
+void LLPipeline::toggleRenderBeacons(void*)
+{
+ sRenderBeacons = !sRenderBeacons;
+}
+
+// static
+BOOL LLPipeline::getRenderBeacons(void*)
+{
+ return sRenderBeacons;
+}
+
+// static
+void LLPipeline::setRenderHighlights(BOOL val)
+{
+ sRenderHighlight = val;
+}
+
+// static
+void LLPipeline::toggleRenderHighlights(void*)
+{
+ sRenderHighlight = !sRenderHighlight;
+}
+
+// static
+BOOL LLPipeline::getRenderHighlights(void*)
+{
+ return sRenderHighlight;
+}
+
+LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start, const LLVector3& end,
+ BOOL pick_transparent,
+ S32* face_hit,
+ LLVector3* intersection, // return the intersection point
+ LLVector2* tex_coord, // return the texture coordinates of the intersection point
+ LLVector3* normal, // return the surface normal at the intersection point
+ LLVector3* bi_normal // return the surface bi-normal at the intersection point
+ )
+{
+ LLDrawable* drawable = NULL;
+
+ LLVector3 local_end = end;
+
+ LLVector3 position;
+
+ sPickAvatar = FALSE; //LLToolMgr::getInstance()->inBuildMode() ? FALSE : TRUE;
+
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+
+ for (U32 j = 0; j < LLViewerRegion::NUM_PARTITIONS; j++)
+ {
+ if ((j == LLViewerRegion::PARTITION_VOLUME) ||
+ (j == LLViewerRegion::PARTITION_BRIDGE) ||
+ (j == LLViewerRegion::PARTITION_TERRAIN) ||
+ (j == LLViewerRegion::PARTITION_TREE) ||
+ (j == LLViewerRegion::PARTITION_GRASS)) // only check these partitions for now
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(j);
+ if (part && hasRenderType(part->mDrawableType))
+ {
+ LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, bi_normal);
+ if (hit)
+ {
+ drawable = hit;
+ local_end = position;
+ }
+ }
+ }
+ }
+ }
+
+ if (!sPickAvatar)
+ {
+ //save hit info in case we need to restore
+ //due to attachment override
+ LLVector3 local_normal;
+ LLVector3 local_binormal;
+ LLVector2 local_texcoord;
+ S32 local_face_hit = -1;
+
+ if (face_hit)
+ {
+ local_face_hit = *face_hit;
+ }
+ if (tex_coord)
+ {
+ local_texcoord = *tex_coord;
+ }
+ if (bi_normal)
+ {
+ local_binormal = *bi_normal;
+ }
+ if (normal)
+ {
+ local_normal = *normal;
+ }
+
+ const F32 ATTACHMENT_OVERRIDE_DIST = 0.1f;
+
+ //check against avatars
+ sPickAvatar = TRUE;
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+
+ LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_BRIDGE);
+ if (part && hasRenderType(part->mDrawableType))
+ {
+ LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, bi_normal);
+ if (hit)
+ {
+ if (!drawable ||
+ !drawable->getVObj()->isAttachment() ||
+ (position-local_end).magVec() > ATTACHMENT_OVERRIDE_DIST)
+ { //avatar overrides if previously hit drawable is not an attachment or
+ //attachment is far enough away from detected intersection
+ drawable = hit;
+ local_end = position;
+ }
+ else
+ { //prioritize attachments over avatars
+ position = local_end;
+
+ if (face_hit)
+ {
+ *face_hit = local_face_hit;
+ }
+ if (tex_coord)
+ {
+ *tex_coord = local_texcoord;
+ }
+ if (bi_normal)
+ {
+ *bi_normal = local_binormal;
+ }
+ if (normal)
+ {
+ *normal = local_normal;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ //check all avatar nametags (silly, isn't it?)
+ for (std::vector< LLCharacter* >::iterator iter = LLCharacter::sInstances.begin();
+ iter != LLCharacter::sInstances.end();
+ ++iter)
+ {
+ LLVOAvatar* av = (LLVOAvatar*) *iter;
+ if (av->mNameText.notNull()
+ && av->mNameText->lineSegmentIntersect(start, local_end, position))
+ {
+ drawable = av->mDrawable;
+ local_end = position;
+ }
+ }
+
+ if (intersection)
+ {
+ *intersection = position;
+ }
+
+ return drawable ? drawable->getVObj().get() : NULL;
+}
+
+LLViewerObject* LLPipeline::lineSegmentIntersectInHUD(const LLVector3& start, const LLVector3& end,
+ BOOL pick_transparent,
+ S32* face_hit,
+ LLVector3* intersection, // return the intersection point
+ LLVector2* tex_coord, // return the texture coordinates of the intersection point
+ LLVector3* normal, // return the surface normal at the intersection point
+ LLVector3* bi_normal // return the surface bi-normal at the intersection point
+ )
+{
+ LLDrawable* drawable = NULL;
+
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+
+ BOOL toggle = FALSE;
+ if (!hasRenderType(LLPipeline::RENDER_TYPE_HUD))
+ {
+ toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
+ toggle = TRUE;
+ }
+
+ LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_HUD);
+ if (part)
+ {
+ LLDrawable* hit = part->lineSegmentIntersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, bi_normal);
+ if (hit)
+ {
+ drawable = hit;
+ }
+ }
+
+ if (toggle)
+ {
+ toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
+ }
+ }
+ return drawable ? drawable->getVObj().get() : NULL;
+}
+
+LLSpatialPartition* LLPipeline::getSpatialPartition(LLViewerObject* vobj)
+{
+ if (vobj)
+ {
+ LLViewerRegion* region = vobj->getRegion();
+ if (region)
+ {
+ return region->getSpatialPartition(vobj->getPartitionType());
+ }
+ }
+ return NULL;
+}
+
+void LLPipeline::resetVertexBuffers(LLDrawable* drawable)
+{
+ if (!drawable || drawable->isDead())
+ {
+ return;
+ }
+
+ for (S32 i = 0; i < drawable->getNumFaces(); i++)
+ {
+ LLFace* facep = drawable->getFace(i);
+ facep->clearVertexBuffer();
+ }
+}
+
+void LLPipeline::resetVertexBuffers()
+{
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ part->resetVertexBuffers();
+ }
+ }
+ }
+
+ resetDrawOrders();
+
+ gSky.resetVertexBuffers();
+
+ LLVertexBuffer::cleanupClass();
+
+ //delete all name pool caches
+ LLGLNamePool::cleanupPools();
+
+ if (LLVertexBuffer::sGLCount > 0)
+ {
+ llwarns << "VBO wipe failed." << llendl;
+ }
+
+ llassert(LLVertexBuffer::sGLCount == 0);
+
+ LLVertexBuffer::unbind();
+
+ sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
+ sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips");
+ LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO");
+ LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO");
+ LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw");
+ LLVertexBuffer::sEnableVBOs = gSavedSettings.getBOOL("RenderVBOEnable");
+ LLVertexBuffer::sDisableVBOMapping = LLVertexBuffer::sEnableVBOs && gSavedSettings.getBOOL("RenderVBOMappingDisable") ;
+ sBakeSunlight = gSavedSettings.getBOOL("RenderBakeSunlight");
+ sNoAlpha = gSavedSettings.getBOOL("RenderNoAlpha");
+ LLPipeline::sTextureBindTest = gSavedSettings.getBOOL("RenderDebugTextureBind");
+
+ LLVertexBuffer::initClass(LLVertexBuffer::sEnableVBOs, LLVertexBuffer::sDisableVBOMapping);
+}
+
+void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture, BOOL batch_texture)
+{
+ LLMemType mt_ro(LLMemType::MTYPE_PIPELINE_RENDER_OBJECTS);
+ assertInitialized();
+ gGL.loadMatrix(gGLModelView);
+ gGLLastMatrix = NULL;
+ mSimplePool->pushBatches(type, mask, texture, batch_texture);
+ gGL.loadMatrix(gGLModelView);
+ gGLLastMatrix = NULL;
+}
+
+void apply_cube_face_rotation(U32 face)
+{
+ switch (face)
+ {
+ case 0:
+ gGL.rotatef(90.f, 0, 1, 0);
+ gGL.rotatef(180.f, 1, 0, 0);
+ break;
+ case 2:
+ gGL.rotatef(-90.f, 1, 0, 0);
+ break;
+ case 4:
+ gGL.rotatef(180.f, 0, 1, 0);
+ gGL.rotatef(180.f, 0, 0, 1);
+ break;
+ case 1:
+ gGL.rotatef(-90.f, 0, 1, 0);
+ gGL.rotatef(180.f, 1, 0, 0);
+ break;
+ case 3:
+ gGL.rotatef(90, 1, 0, 0);
+ break;
+ case 5:
+ gGL.rotatef(180, 0, 0, 1);
+ break;
+ }
+}
+
+void validate_framebuffer_object()
+{
+ GLenum status;
+ status = glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT);
+ switch(status)
+ {
+ case GL_FRAMEBUFFER_COMPLETE:
+ //framebuffer OK, no error.
+ break;
+ case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
+ // frame buffer not OK: probably means unsupported depth buffer format
+ llerrs << "Framebuffer Incomplete Missing Attachment." << llendl;
+ break;
+ case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
+ // frame buffer not OK: probably means unsupported depth buffer format
+ llerrs << "Framebuffer Incomplete Attachment." << llendl;
+ break;
+ case GL_FRAMEBUFFER_UNSUPPORTED:
+ /* choose different formats */
+ llerrs << "Framebuffer unsupported." << llendl;
+ break;
+ default:
+ llerrs << "Unknown framebuffer status." << llendl;
+ break;
+ }
+}
+
+void LLPipeline::bindScreenToTexture()
+{
+
+}
+
+static LLFastTimer::DeclareTimer FTM_RENDER_BLOOM("Bloom");
+
+void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
+{
+ LLMemType mt_ru(LLMemType::MTYPE_PIPELINE_RENDER_BLOOM);
+ if (!(gPipeline.canUseVertexShaders() &&
+ sRenderGlow))
+ {
+ return;
+ }
+
+ LLVertexBuffer::unbind();
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+
+ assertInitialized();
+
+ if (gUseWireframe)
+ {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ }
+
+ U32 res_mod = RenderResolutionDivisor;
+
+ LLVector2 tc1(0,0);
+ LLVector2 tc2((F32) mScreen.getWidth()*2,
+ (F32) mScreen.getHeight()*2);
+
+ if (res_mod > 1)
+ {
+ tc2 /= (F32) res_mod;
+ }
+
+ LLFastTimer ftm(FTM_RENDER_BLOOM);
+ gGL.color4f(1,1,1,1);
+ LLGLDepthTest depth(GL_FALSE);
+ LLGLDisable blend(GL_BLEND);
+ LLGLDisable cull(GL_CULL_FACE);
+
+ enableLightsFullbright(LLColor4(1,1,1,1));
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+
+ LLGLDisable test(GL_ALPHA_TEST);
+
+ gGL.setColorMask(true, true);
+ glClearColor(0,0,0,0);
+
+ {
+ {
+ LLFastTimer ftm(FTM_RENDER_BLOOM_FBO);
+ mGlow[2].bindTarget();
+ mGlow[2].clear();
+ }
+
+ gGlowExtractProgram.bind();
+ F32 minLum = llmax((F32) RenderGlowMinLuminance, 0.0f);
+ F32 maxAlpha = RenderGlowMaxExtractAlpha;
+ F32 warmthAmount = RenderGlowWarmthAmount;
+ LLVector3 lumWeights = RenderGlowLumWeights;
+ LLVector3 warmthWeights = RenderGlowWarmthWeights;
+
+
+ gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_MIN_LUMINANCE, minLum);
+ gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_MAX_EXTRACT_ALPHA, maxAlpha);
+ gGlowExtractProgram.uniform3f(LLShaderMgr::GLOW_LUM_WEIGHTS, lumWeights.mV[0], lumWeights.mV[1], lumWeights.mV[2]);
+ gGlowExtractProgram.uniform3f(LLShaderMgr::GLOW_WARMTH_WEIGHTS, warmthWeights.mV[0], warmthWeights.mV[1], warmthWeights.mV[2]);
+ gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_WARMTH_AMOUNT, warmthAmount);
+ LLGLEnable blend_on(GL_BLEND);
+ LLGLEnable test(GL_ALPHA_TEST);
+
+ gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
+
+ mScreen.bindTexture(0, 0);
+
+ gGL.color4f(1,1,1,1);
+ gPipeline.enableLightsFullbright(LLColor4(1,1,1,1));
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1,-1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1,3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3,-1);
+
+ gGL.end();
+
+ gGL.getTexUnit(0)->unbind(mScreen.getUsage());
+
+ mGlow[2].flush();
+ }
+
+ tc1.setVec(0,0);
+ tc2.setVec(2,2);
+
+ // power of two between 1 and 1024
+ U32 glowResPow = RenderGlowResolutionPow;
+ const U32 glow_res = llmax(1,
+ llmin(1024, 1 << glowResPow));
+
+ S32 kernel = RenderGlowIterations*2;
+ F32 delta = RenderGlowWidth / glow_res;
+ // Use half the glow width if we have the res set to less than 9 so that it looks
+ // almost the same in either case.
+ if (glowResPow < 9)
+ {
+ delta *= 0.5f;
+ }
+ F32 strength = RenderGlowStrength;
+
+ gGlowProgram.bind();
+ gGlowProgram.uniform1f(LLShaderMgr::GLOW_STRENGTH, strength);
+
+ for (S32 i = 0; i < kernel; i++)
+ {
+ {
+ LLFastTimer ftm(FTM_RENDER_BLOOM_FBO);
+ mGlow[i%2].bindTarget();
+ mGlow[i%2].clear();
+ }
+
+ if (i == 0)
+ {
+ gGL.getTexUnit(0)->bind(&mGlow[2]);
+ }
+ else
+ {
+ gGL.getTexUnit(0)->bind(&mGlow[(i-1)%2]);
+ }
+
+ if (i%2 == 0)
+ {
+ gGlowProgram.uniform2f(LLShaderMgr::GLOW_DELTA, delta, 0);
+ }
+ else
+ {
+ gGlowProgram.uniform2f(LLShaderMgr::GLOW_DELTA, 0, delta);
+ }
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1,-1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1,3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3,-1);
+
+ gGL.end();
+
+ mGlow[i%2].flush();
+ }
+
+ gGlowProgram.unbind();
+
+ if (LLRenderTarget::sUseFBO)
+ {
+ LLFastTimer ftm(FTM_RENDER_BLOOM_FBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ }
+
+ gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
+ gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
+ gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
+ gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
+ glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
+
+ tc2.setVec((F32) mScreen.getWidth(),
+ (F32) mScreen.getHeight());
+
+ gGL.flush();
+
+ LLVertexBuffer::unbind();
+
+ if (LLPipeline::sRenderDeferred)
+ {
+
+ bool dof_enabled = !LLViewerCamera::getInstance()->cameraUnderWater() &&
+ !LLToolMgr::getInstance()->inBuildMode() &&
+ RenderDepthOfField;
+
+
+ bool multisample = RenderFSAASamples > 1 && mFXAABuffer.isComplete();
+
+ gViewerWindow->setup3DViewport();
+
+ if (dof_enabled)
+ {
+ LLGLSLShader* shader = &gDeferredPostProgram;
+ LLGLDisable blend(GL_BLEND);
+
+ //depth of field focal plane calculations
+ static F32 current_distance = 16.f;
+ static F32 start_distance = 16.f;
+ static F32 transition_time = 1.f;
+
+ LLVector3 focus_point;
+
+ LLViewerObject* obj = LLViewerMediaFocus::getInstance()->getFocusedObject();
+ if (obj && obj->mDrawable && obj->isSelected())
+ { //focus on selected media object
+ S32 face_idx = LLViewerMediaFocus::getInstance()->getFocusedFace();
+ if (obj && obj->mDrawable)
+ {
+ LLFace* face = obj->mDrawable->getFace(face_idx);
+ if (face)
+ {
+ focus_point = face->getPositionAgent();
+ }
+ }
+ }
+
+ if (focus_point.isExactlyZero())
+ {
+ if (LLViewerJoystick::getInstance()->getOverrideCamera())
+ { //focus on point under cursor
+ focus_point = gDebugRaycastIntersection;
+ }
+ else if (gAgentCamera.cameraMouselook())
+ { //focus on point under mouselook crosshairs
+ gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE,
+ NULL,
+ &focus_point);
+ }
+ else
+ {
+ LLViewerObject* obj = gAgentCamera.getFocusObject();
+ if (obj)
+ { //focus on alt-zoom target
+ focus_point = LLVector3(gAgentCamera.getFocusGlobal()-gAgent.getRegion()->getOriginGlobal());
+ }
+ else
+ { //focus on your avatar
+ focus_point = gAgent.getPositionAgent();
+ }
+ }
+ }
+
+ LLVector3 eye = LLViewerCamera::getInstance()->getOrigin();
+ F32 target_distance = 16.f;
+ if (!focus_point.isExactlyZero())
+ {
+ target_distance = LLViewerCamera::getInstance()->getAtAxis() * (focus_point-eye);
+ }
+
+ if (transition_time >= 1.f &&
+ fabsf(current_distance-target_distance)/current_distance > 0.01f)
+ { //large shift happened, interpolate smoothly to new target distance
+ transition_time = 0.f;
+ start_distance = current_distance;
+ }
+ else if (transition_time < 1.f)
+ { //currently in a transition, continue interpolating
+ transition_time += 1.f/CameraFocusTransitionTime*gFrameIntervalSeconds;
+ transition_time = llmin(transition_time, 1.f);
+
+ F32 t = cosf(transition_time*F_PI+F_PI)*0.5f+0.5f;
+ current_distance = start_distance + (target_distance-start_distance)*t;
+ }
+ else
+ { //small or no change, just snap to target distance
+ current_distance = target_distance;
+ }
+
+ //convert to mm
+ F32 subject_distance = current_distance*1000.f;
+ F32 fnumber = CameraFNumber;
+ F32 default_focal_length = CameraFocalLength;
+
+ F32 fov = LLViewerCamera::getInstance()->getView();
+
+ const F32 default_fov = CameraFieldOfView * F_PI/180.f;
+ //const F32 default_aspect_ratio = gSavedSettings.getF32("CameraAspectRatio");
+
+ //F32 aspect_ratio = (F32) mScreen.getWidth()/(F32)mScreen.getHeight();
+
+ F32 dv = 2.f*default_focal_length * tanf(default_fov/2.f);
+ //F32 dh = 2.f*default_focal_length * tanf(default_fov*default_aspect_ratio/2.f);
+
+ F32 focal_length = dv/(2*tanf(fov/2.f));
+
+ //F32 tan_pixel_angle = tanf(LLDrawable::sCurPixelAngle);
+
+ // from wikipedia -- c = |s2-s1|/s2 * f^2/(N(S1-f))
+ // where N = fnumber
+ // s2 = dot distance
+ // s1 = subject distance
+ // f = focal length
+ //
+
+ F32 blur_constant = focal_length*focal_length/(fnumber*(subject_distance-focal_length));
+ blur_constant /= 1000.f; //convert to meters for shader
+ F32 magnification = focal_length/(subject_distance-focal_length);
+
+ { //build diffuse+bloom+CoF
+ mDeferredLight.bindTarget();
+ shader = &gDeferredCoFProgram;
+
+ bindDeferredShader(*shader);
+
+ S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage());
+ if (channel > -1)
+ {
+ mScreen.bindTexture(0, channel);
+ }
+
+ shader->uniform1f(LLShaderMgr::DOF_FOCAL_DISTANCE, -subject_distance/1000.f);
+ shader->uniform1f(LLShaderMgr::DOF_BLUR_CONSTANT, blur_constant);
+ shader->uniform1f(LLShaderMgr::DOF_TAN_PIXEL_ANGLE, tanf(1.f/LLDrawable::sCurPixelAngle));
+ shader->uniform1f(LLShaderMgr::DOF_MAGNIFICATION, magnification);
+ shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
+ shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1,-1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1,3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3,-1);
+
+ gGL.end();
+
+ unbindDeferredShader(*shader);
+ mDeferredLight.flush();
+ }
+
+ { //perform DoF sampling at half-res (preserve alpha channel)
+ mScreen.bindTarget();
+ glViewport(0,0,(GLsizei) (mScreen.getWidth()*CameraDoFResScale), (GLsizei) (mScreen.getHeight()*CameraDoFResScale));
+ gGL.setColorMask(true, false);
+
+ shader = &gDeferredPostProgram;
+ bindDeferredShader(*shader);
+ S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage());
+ if (channel > -1)
+ {
+ mDeferredLight.bindTexture(0, channel);
+ }
+
+ shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
+ shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1,-1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1,3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3,-1);
+
+ gGL.end();
+
+ unbindDeferredShader(*shader);
+ mScreen.flush();
+ gGL.setColorMask(true, true);
+ }
+
+ { //combine result based on alpha
+ if (multisample)
+ {
+ mDeferredLight.bindTarget();
+ glViewport(0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight());
+ }
+ else
+ {
+ gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
+ gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
+ gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
+ gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
+ glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
+ }
+
+ shader = &gDeferredDoFCombineProgram;
+ bindDeferredShader(*shader);
+
+ S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage());
+ if (channel > -1)
+ {
+ mScreen.bindTexture(0, channel);
+ gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
+ }
+
+ shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
+ shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1,-1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1,3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3,-1);
+
+ gGL.end();
+
+ unbindDeferredShader(*shader);
+
+ if (multisample)
+ {
+ mDeferredLight.flush();
+ }
+ }
+ }
+ else
+ {
+ if (multisample)
+ {
+ mDeferredLight.bindTarget();
+ }
+ LLGLSLShader* shader = &gDeferredPostNoDoFProgram;
+
+ bindDeferredShader(*shader);
+
+ S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage());
+ if (channel > -1)
+ {
+ mScreen.bindTexture(0, channel);
+ }
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1,-1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1,3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3,-1);
+
+ gGL.end();
+
+ unbindDeferredShader(*shader);
+
+ if (multisample)
+ {
+ mDeferredLight.flush();
+ }
+ }
+
+ if (multisample)
+ {
+ //bake out texture2D with RGBL for FXAA shader
+ mFXAABuffer.bindTarget();
+
+ S32 width = mScreen.getWidth();
+ S32 height = mScreen.getHeight();
+ glViewport(0, 0, width, height);
+
+ LLGLSLShader* shader = &gGlowCombineFXAAProgram;
+
+ shader->bind();
+ shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, width, height);
+
+ S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage());
+ if (channel > -1)
+ {
+ mDeferredLight.bindTexture(0, channel);
+ }
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.vertex2f(-1,-1);
+ gGL.vertex2f(-1,3);
+ gGL.vertex2f(3,-1);
+ gGL.end();
+
+ gGL.flush();
+
+ shader->disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage());
+ shader->unbind();
+
+ mFXAABuffer.flush();
+
+ shader = &gFXAAProgram;
+ shader->bind();
+
+ channel = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP, mFXAABuffer.getUsage());
+ if (channel > -1)
+ {
+ mFXAABuffer.bindTexture(0, channel);
+ gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
+ }
+
+ F32 scale_x = (F32) width/mFXAABuffer.getWidth();
+ F32 scale_y = (F32) height/mFXAABuffer.getHeight();
+ shader->uniform2f(LLShaderMgr::FXAA_TC_SCALE, scale_x, scale_y);
+ shader->uniform2f(LLShaderMgr::FXAA_RCP_SCREEN_RES, 1.f/width*scale_x, 1.f/height*scale_y);
+ shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT, -0.5f/width*scale_x, -0.5f/height*scale_y, 0.5f/width*scale_x, 0.5f/height*scale_y);
+ shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT2, -2.f/width*scale_x, -2.f/height*scale_y, 2.f/width*scale_x, 2.f/height*scale_y);
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.vertex2f(-1,-1);
+ gGL.vertex2f(-1,3);
+ gGL.vertex2f(3,-1);
+ gGL.end();
+
+ gGL.flush();
+ shader->unbind();
+ }
+ }
+ else
+ {
+ if (res_mod > 1)
+ {
+ tc2 /= (F32) res_mod;
+ }
+
+ U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1;
+ LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(mask, 0);
+ buff->allocateBuffer(3,0,TRUE);
+
+ LLStrider<LLVector3> v;
+ LLStrider<LLVector2> uv1;
+ LLStrider<LLVector2> uv2;
+
+ buff->getVertexStrider(v);
+ buff->getTexCoord0Strider(uv1);
+ buff->getTexCoord1Strider(uv2);
+
+ uv1[0] = LLVector2(0, 0);
+ uv1[1] = LLVector2(0, 2);
+ uv1[2] = LLVector2(2, 0);
+
+ uv2[0] = LLVector2(0, 0);
+ uv2[1] = LLVector2(0, tc2.mV[1]*2.f);
+ uv2[2] = LLVector2(tc2.mV[0]*2.f, 0);
+
+ v[0] = LLVector3(-1,-1,0);
+ v[1] = LLVector3(-1,3,0);
+ v[2] = LLVector3(3,-1,0);
+
+ buff->flush();
+
+ LLGLDisable blend(GL_BLEND);
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gGlowCombineProgram.bind();
+ }
+ else
+ {
+ //tex unit 0
+ gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR);
+ //tex unit 1
+ gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR);
+ }
+
+ gGL.getTexUnit(0)->bind(&mGlow[1]);
+ gGL.getTexUnit(1)->bind(&mScreen);
+
+ LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+
+ buff->setBuffer(mask);
+ buff->drawArrays(LLRender::TRIANGLE_STRIP, 0, 3);
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gGlowCombineProgram.unbind();
+ }
+ else
+ {
+ gGL.getTexUnit(1)->disable();
+ gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT);
+
+ gGL.getTexUnit(0)->activate();
+ gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+ }
+
+ }
+
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+
+ if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES))
+ {
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gSplatTextureRectProgram.bind();
+ }
+
+ gGL.setColorMask(true, false);
+
+ LLVector2 tc1(0,0);
+ LLVector2 tc2((F32) gViewerWindow->getWorldViewWidthRaw()*2,
+ (F32) gViewerWindow->getWorldViewHeightRaw()*2);
+
+ LLGLEnable blend(GL_BLEND);
+ gGL.color4f(1,1,1,0.75f);
+
+ gGL.getTexUnit(0)->bind(&mPhysicsDisplay);
+
+ gGL.begin(LLRender::TRIANGLES);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1,-1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1,3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3,-1);
+
+ gGL.end();
+ gGL.flush();
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gSplatTextureRectProgram.unbind();
+ }
+ }
+
+
+ if (LLRenderTarget::sUseFBO)
+ { //copy depth buffer from mScreen to framebuffer
+ LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(),
+ 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+ }
+
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+
+ LLVertexBuffer::unbind();
+
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+
+}
+
+static LLFastTimer::DeclareTimer FTM_BIND_DEFERRED("Bind Deferred");
+
+void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 noise_map)
+{
+ LLFastTimer t(FTM_BIND_DEFERRED);
+
+ if (noise_map == 0xFFFFFFFF)
+ {
+ noise_map = mNoiseMap;
+ }
+
+ shader.bind();
+ S32 channel = 0;
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage());
+ if (channel > -1)
+ {
+ mDeferredScreen.bindTexture(0,channel);
+ gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ }
+
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage());
+ if (channel > -1)
+ {
+ mDeferredScreen.bindTexture(1, channel);
+ gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ }
+
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_NORMAL, mDeferredScreen.getUsage());
+ if (channel > -1)
+ {
+ mDeferredScreen.bindTexture(2, channel);
+ gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ }
+
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_DEPTH, mDeferredDepth.getUsage());
+ if (channel > -1)
+ {
+ gGL.getTexUnit(channel)->bind(&mDeferredDepth, TRUE);
+ stop_glerror();
+
+ //glTexParameteri(LLTexUnit::getInternalType(mDeferredDepth.getUsage()), GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
+ //glTexParameteri(LLTexUnit::getInternalType(mDeferredDepth.getUsage()), GL_DEPTH_TEXTURE_MODE_ARB, GL_ALPHA);
+
+ stop_glerror();
+
+ glh::matrix4f projection = glh_get_current_projection();
+ glh::matrix4f inv_proj = projection.inverse();
+
+ shader.uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, FALSE, inv_proj.m);
+ shader.uniform4f(LLShaderMgr::VIEWPORT, (F32) gGLViewport[0],
+ (F32) gGLViewport[1],
+ (F32) gGLViewport[2],
+ (F32) gGLViewport[3]);
+ }
+
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_NOISE);
+ if (channel > -1)
+ {
+ gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, noise_map);
+ gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ }
+
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_LIGHTFUNC);
+ if (channel > -1)
+ {
+ gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc);
+ }
+
+ stop_glerror();
+
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_LIGHT, mDeferredLight.getUsage());
+ if (channel > -1)
+ {
+ if (light_index > 0)
+ {
+ mScreen.bindTexture(0, channel);
+ }
+ else
+ {
+ mDeferredLight.bindTexture(0, channel);
+ }
+ gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ }
+
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_BLOOM);
+ if (channel > -1)
+ {
+ mGlow[1].bindTexture(0, channel);
+ }
+
+ stop_glerror();
+
+ for (U32 i = 0; i < 4; i++)
+ {
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE);
+ stop_glerror();
+ if (channel > -1)
+ {
+ stop_glerror();
+ gGL.getTexUnit(channel)->bind(&mShadow[i], TRUE);
+ gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
+ gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ stop_glerror();
+
+ glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);
+ glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);
+ stop_glerror();
+ }
+ }
+
+ for (U32 i = 4; i < 6; i++)
+ {
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0+i);
+ stop_glerror();
+ if (channel > -1)
+ {
+ stop_glerror();
+ gGL.getTexUnit(channel)->bind(&mShadow[i], TRUE);
+ gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
+ gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ stop_glerror();
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);
+ stop_glerror();
+ }
+ }
+
+ stop_glerror();
+
+ F32 mat[16*6];
+ for (U32 i = 0; i < 16; i++)
+ {
+ mat[i] = mSunShadowMatrix[0].m[i];
+ mat[i+16] = mSunShadowMatrix[1].m[i];
+ mat[i+32] = mSunShadowMatrix[2].m[i];
+ mat[i+48] = mSunShadowMatrix[3].m[i];
+ mat[i+64] = mSunShadowMatrix[4].m[i];
+ mat[i+80] = mSunShadowMatrix[5].m[i];
+ }
+
+ shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_SHADOW_MATRIX, 6, FALSE, mat);
+
+ stop_glerror();
+
+ channel = shader.enableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
+ if (channel > -1)
+ {
+ LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
+ if (cube_map)
+ {
+ cube_map->enable(channel);
+ cube_map->bind();
+ F32* m = gGLModelView;
+
+ F32 mat[] = { m[0], m[1], m[2],
+ m[4], m[5], m[6],
+ m[8], m[9], m[10] };
+
+ shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, TRUE, mat);
+ }
+ }
+
+ shader.uniform4fv(LLShaderMgr::DEFERRED_SHADOW_CLIP, 1, mSunClipPlanes.mV);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SUN_WASH, RenderDeferredSunWash);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_NOISE, RenderShadowNoise);
+ shader.uniform1f(LLShaderMgr::DEFERRED_BLUR_SIZE, RenderShadowBlurSize);
+
+ shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_RADIUS, RenderSSAOScale);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_MAX_RADIUS, RenderSSAOMaxScale);
+
+ F32 ssao_factor = RenderSSAOFactor;
+ shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR, ssao_factor);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR_INV, 1.0/ssao_factor);
+
+ LLVector3 ssao_effect = RenderSSAOEffect;
+ F32 matrix_diag = (ssao_effect[0] + 2.0*ssao_effect[1])/3.0;
+ F32 matrix_nondiag = (ssao_effect[0] - ssao_effect[1])/3.0;
+ // This matrix scales (proj of color onto <1/rt(3),1/rt(3),1/rt(3)>) by
+ // value factor, and scales remainder by saturation factor
+ F32 ssao_effect_mat[] = { matrix_diag, matrix_nondiag, matrix_nondiag,
+ matrix_nondiag, matrix_diag, matrix_nondiag,
+ matrix_nondiag, matrix_nondiag, matrix_diag};
+ shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_SSAO_EFFECT_MAT, 1, GL_FALSE, ssao_effect_mat);
+
+ F32 shadow_offset_error = 1.f + RenderShadowOffsetError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]);
+ F32 shadow_bias_error = 1.f + RenderShadowBiasError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]);
+
+ shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, mDeferredScreen.getWidth(), mDeferredScreen.getHeight());
+ shader.uniform1f(LLShaderMgr::DEFERRED_NEAR_CLIP, LLViewerCamera::getInstance()->getNear()*2.f);
+ shader.uniform1f (LLShaderMgr::DEFERRED_SHADOW_OFFSET, RenderShadowOffset*shadow_offset_error);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_BIAS, RenderShadowBias*shadow_bias_error);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SPOT_SHADOW_OFFSET, RenderSpotShadowOffset);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SPOT_SHADOW_BIAS, RenderSpotShadowBias);
+
+ shader.uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, mTransformedSunDir.mV);
+ shader.uniform2f(LLShaderMgr::DEFERRED_SHADOW_RES, mShadow[0].getWidth(), mShadow[0].getHeight());
+ shader.uniform2f(LLShaderMgr::DEFERRED_PROJ_SHADOW_RES, mShadow[4].getWidth(), mShadow[4].getHeight());
+ shader.uniform1f(LLShaderMgr::DEFERRED_DEPTH_CUTOFF, RenderEdgeDepthCutoff);
+ shader.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff);
+
+
+ if (shader.getUniformLocation("norm_mat") >= 0)
+ {
+ glh::matrix4f norm_mat = glh_get_current_modelview().inverse().transpose();
+ shader.uniformMatrix4fv("norm_mat", 1, FALSE, norm_mat.m);
+ }
+}
+
+static LLFastTimer::DeclareTimer FTM_GI_TRACE("Trace");
+static LLFastTimer::DeclareTimer FTM_GI_GATHER("Gather");
+static LLFastTimer::DeclareTimer FTM_SUN_SHADOW("Shadow Map");
+static LLFastTimer::DeclareTimer FTM_SOFTEN_SHADOW("Shadow Soften");
+static LLFastTimer::DeclareTimer FTM_EDGE_DETECTION("Find Edges");
+static LLFastTimer::DeclareTimer FTM_LOCAL_LIGHTS("Local Lights");
+static LLFastTimer::DeclareTimer FTM_ATMOSPHERICS("Atmospherics");
+static LLFastTimer::DeclareTimer FTM_FULLSCREEN_LIGHTS("Fullscreen Lights");
+static LLFastTimer::DeclareTimer FTM_PROJECTORS("Projectors");
+static LLFastTimer::DeclareTimer FTM_POST("Post");
+
+
+void LLPipeline::renderDeferredLighting()
+{
+ if (!sCull)
+ {
+ return;
+ }
+
+ {
+ LLFastTimer ftm(FTM_RENDER_DEFERRED);
+
+ LLViewerCamera* camera = LLViewerCamera::getInstance();
+ {
+ LLGLDepthTest depth(GL_TRUE);
+ mDeferredDepth.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(),
+ 0, 0, mDeferredDepth.getWidth(), mDeferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+ }
+
+ LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+
+ if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
+ {
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
+ }
+
+ //ati doesn't seem to love actually using the stencil buffer on FBO's
+ LLGLDisable stencil(GL_STENCIL_TEST);
+ //glStencilFunc(GL_EQUAL, 1, 0xFFFFFFFF);
+ //glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
+
+ gGL.setColorMask(true, true);
+
+ //draw a cube around every light
+ LLVertexBuffer::unbind();
+
+ LLGLEnable cull(GL_CULL_FACE);
+ LLGLEnable blend(GL_BLEND);
+
+ glh::matrix4f mat = glh_copy_matrix(gGLModelView);
+
+ LLStrider<LLVector3> vert;
+ mDeferredVB->getVertexStrider(vert);
+ LLStrider<LLVector2> tc0;
+ LLStrider<LLVector2> tc1;
+ mDeferredVB->getTexCoord0Strider(tc0);
+ mDeferredVB->getTexCoord1Strider(tc1);
+
+ vert[0].set(-1,1,0);
+ vert[1].set(-1,-3,0);
+ vert[2].set(3,1,0);
+
+ {
+ setupHWLights(NULL); //to set mSunDir;
+ LLVector4 dir(mSunDir, 0.f);
+ glh::vec4f tc(dir.mV);
+ mat.mult_matrix_vec(tc);
+ mTransformedSunDir.set(tc.v);
+ }
+
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+
+ if (RenderDeferredSSAO || RenderShadowDetail > 0)
+ {
+ mDeferredLight.bindTarget();
+ { //paint shadow/SSAO light map (direct lighting lightmap)
+ LLFastTimer ftm(FTM_SUN_SHADOW);
+ bindDeferredShader(gDeferredSunProgram, 0);
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ glClearColor(1,1,1,1);
+ mDeferredLight.clear(GL_COLOR_BUFFER_BIT);
+ glClearColor(0,0,0,0);
+
+ glh::matrix4f inv_trans = glh_get_current_modelview().inverse().transpose();
+
+ const U32 slice = 32;
+ F32 offset[slice*3];
+ for (U32 i = 0; i < 4; i++)
+ {
+ for (U32 j = 0; j < 8; j++)
+ {
+ glh::vec3f v;
+ v.set_value(sinf(6.284f/8*j), cosf(6.284f/8*j), -(F32) i);
+ v.normalize();
+ inv_trans.mult_matrix_vec(v);
+ v.normalize();
+ offset[(i*8+j)*3+0] = v.v[0];
+ offset[(i*8+j)*3+1] = v.v[2];
+ offset[(i*8+j)*3+2] = v.v[1];
+ }
+ }
+
+ gDeferredSunProgram.uniform3fv("offset", slice, offset);
+ gDeferredSunProgram.uniform2f("screenRes", mDeferredLight.getWidth(), mDeferredLight.getHeight());
+
+ {
+ LLGLDisable blend(GL_BLEND);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
+ stop_glerror();
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ stop_glerror();
+ }
+
+ unbindDeferredShader(gDeferredSunProgram);
+ }
+ mDeferredLight.flush();
+ }
+
+ if (RenderDeferredSSAO)
+ { //soften direct lighting lightmap
+ LLFastTimer ftm(FTM_SOFTEN_SHADOW);
+ //blur lightmap
+ mScreen.bindTarget();
+ glClearColor(1,1,1,1);
+ mScreen.clear(GL_COLOR_BUFFER_BIT);
+ glClearColor(0,0,0,0);
+
+ bindDeferredShader(gDeferredBlurLightProgram);
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ LLVector3 go = RenderShadowGaussian;
+ const U32 kern_length = 4;
+ F32 blur_size = RenderShadowBlurSize;
+ F32 dist_factor = RenderShadowBlurDistFactor;
+
+ // sample symmetrically with the middle sample falling exactly on 0.0
+ F32 x = 0.f;
+
+ LLVector3 gauss[32]; // xweight, yweight, offset
+
+ for (U32 i = 0; i < kern_length; i++)
+ {
+ gauss[i].mV[0] = llgaussian(x, go.mV[0]);
+ gauss[i].mV[1] = llgaussian(x, go.mV[1]);
+ gauss[i].mV[2] = x;
+ x += 1.f;
+ }
+
+ gDeferredBlurLightProgram.uniform2f("delta", 1.f, 0.f);
+ gDeferredBlurLightProgram.uniform1f("dist_factor", dist_factor);
+ gDeferredBlurLightProgram.uniform3fv("kern", kern_length, gauss[0].mV);
+ gDeferredBlurLightProgram.uniform1f("kern_scale", blur_size * (kern_length/2.f - 0.5f));
+
+ {
+ LLGLDisable blend(GL_BLEND);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
+ stop_glerror();
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ stop_glerror();
+ }
+
+ mScreen.flush();
+ unbindDeferredShader(gDeferredBlurLightProgram);
+
+ bindDeferredShader(gDeferredBlurLightProgram, 1);
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ mDeferredLight.bindTarget();
+
+ gDeferredBlurLightProgram.uniform2f("delta", 0.f, 1.f);
+
+ {
+ LLGLDisable blend(GL_BLEND);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
+ stop_glerror();
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ stop_glerror();
+ }
+ mDeferredLight.flush();
+ unbindDeferredShader(gDeferredBlurLightProgram);
+ }
+
+ stop_glerror();
+ gGL.popMatrix();
+ stop_glerror();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ stop_glerror();
+ gGL.popMatrix();
+ stop_glerror();
+
+ //copy depth and stencil from deferred screen
+ //mScreen.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(),
+ // 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
+
+ mScreen.bindTarget();
+ // clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky
+ glClearColor(0,0,0,0);
+ mScreen.clear(GL_COLOR_BUFFER_BIT);
+
+ if (RenderDeferredAtmospheric)
+ { //apply sunlight contribution
+ LLFastTimer ftm(FTM_ATMOSPHERICS);
+ bindDeferredShader(gDeferredSoftenProgram);
+ {
+ LLGLDepthTest depth(GL_FALSE);
+ LLGLDisable blend(GL_BLEND);
+ LLGLDisable test(GL_ALPHA_TEST);
+
+ //full screen blit
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+ }
+
+ unbindDeferredShader(gDeferredSoftenProgram);
+ }
+
+ { //render non-deferred geometry (fullbright, alpha, etc)
+ LLGLDisable blend(GL_BLEND);
+ LLGLDisable stencil(GL_STENCIL_TEST);
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+
+ gPipeline.pushRenderTypeMask();
+
+ gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_CLOUDS,
+ LLPipeline::RENDER_TYPE_WL_SKY,
+ LLPipeline::END_RENDER_TYPES);
+
+
+ renderGeomPostDeferred(*LLViewerCamera::getInstance());
+ gPipeline.popRenderTypeMask();
+ }
+
+ BOOL render_local = RenderLocalLights;
+
+ if (render_local)
+ {
+ gGL.setSceneBlendType(LLRender::BT_ADD);
+ std::list<LLVector4> fullscreen_lights;
+ LLDrawable::drawable_list_t spot_lights;
+ LLDrawable::drawable_list_t fullscreen_spot_lights;
+
+ for (U32 i = 0; i < 2; i++)
+ {
+ mTargetShadowSpotLight[i] = NULL;
+ }
+
+ std::list<LLVector4> light_colors;
+
+ LLVertexBuffer::unbind();
+ LLVector4a* v = (LLVector4a*) vert.get();
+
+ {
+ bindDeferredShader(gDeferredLightProgram);
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+ for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); iter != mLights.end(); ++iter)
+ {
+ LLDrawable* drawablep = *iter;
+
+ LLVOVolume* volume = drawablep->getVOVolume();
+ if (!volume)
+ {
+ continue;
+ }
+
+ if (volume->isAttachment())
+ {
+ if (!sRenderAttachedLights)
+ {
+ continue;
+ }
+ }
+
+
+ LLVector4a center;
+ center.load3(drawablep->getPositionAgent().mV);
+ const F32* c = center.getF32ptr();
+ F32 s = volume->getLightRadius()*1.5f;
+
+ LLColor3 col = volume->getLightColor();
+ col *= volume->getLightIntensity();
+
+ if (col.magVecSquared() < 0.001f)
+ {
+ continue;
+ }
+
+ if (s <= 0.001f)
+ {
+ continue;
+ }
+
+ LLVector4a sa;
+ sa.splat(s);
+ if (camera->AABBInFrustumNoFarClip(center, sa) == 0)
+ {
+ continue;
+ }
+
+ sVisibleLightCount++;
+
+ glh::vec3f tc(c);
+ mat.mult_matrix_vec(tc);
+
+ //vertex positions are encoded so the 3 bits of their vertex index
+ //correspond to their axis facing, with bit position 3,2,1 matching
+ //axis facing x,y,z, bit set meaning positive facing, bit clear
+ //meaning negative facing
+ mDeferredVB->getVertexStrider(vert);
+ v[0].set(c[0]-s,c[1]-s,c[2]-s); // 0 - 0000
+ v[1].set(c[0]-s,c[1]-s,c[2]+s); // 1 - 0001
+ v[2].set(c[0]-s,c[1]+s,c[2]-s); // 2 - 0010
+ v[3].set(c[0]-s,c[1]+s,c[2]+s); // 3 - 0011
+
+ v[4].set(c[0]+s,c[1]-s,c[2]-s); // 4 - 0100
+ v[5].set(c[0]+s,c[1]-s,c[2]+s); // 5 - 0101
+ v[6].set(c[0]+s,c[1]+s,c[2]-s); // 6 - 0110
+ v[7].set(c[0]+s,c[1]+s,c[2]+s); // 7 - 0111
+
+ if (camera->getOrigin().mV[0] > c[0] + s + 0.2f ||
+ camera->getOrigin().mV[0] < c[0] - s - 0.2f ||
+ camera->getOrigin().mV[1] > c[1] + s + 0.2f ||
+ camera->getOrigin().mV[1] < c[1] - s - 0.2f ||
+ camera->getOrigin().mV[2] > c[2] + s + 0.2f ||
+ camera->getOrigin().mV[2] < c[2] - s - 0.2f)
+ { //draw box if camera is outside box
+ if (render_local)
+ {
+ if (volume->isLightSpotlight())
+ {
+ drawablep->getVOVolume()->updateSpotLightPriority();
+ spot_lights.push_back(drawablep);
+ continue;
+ }
+
+ LLFastTimer ftm(FTM_LOCAL_LIGHTS);
+ //glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s);
+ gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v);
+ gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s);
+ gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
+ gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f);
+ //gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f);
+ gGL.syncMatrices();
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8,
+ GL_UNSIGNED_SHORT, get_box_fan_indices_ptr(camera, center));
+ stop_glerror();
+ }
+ }
+ else
+ {
+ if (volume->isLightSpotlight())
+ {
+ drawablep->getVOVolume()->updateSpotLightPriority();
+ fullscreen_spot_lights.push_back(drawablep);
+ continue;
+ }
+
+ fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s*s));
+ light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f));
+ }
+ }
+ unbindDeferredShader(gDeferredLightProgram);
+ }
+
+ if (!spot_lights.empty())
+ {
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+ bindDeferredShader(gDeferredSpotLightProgram);
+
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
+ gDeferredSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION);
+
+ for (LLDrawable::drawable_list_t::iterator iter = spot_lights.begin(); iter != spot_lights.end(); ++iter)
+ {
+ LLFastTimer ftm(FTM_PROJECTORS);
+ LLDrawable* drawablep = *iter;
+
+ LLVOVolume* volume = drawablep->getVOVolume();
+
+ LLVector4a center;
+ center.load3(drawablep->getPositionAgent().mV);
+ const F32* c = center.getF32ptr();
+ F32 s = volume->getLightRadius()*1.5f;
+
+ sVisibleLightCount++;
+
+ glh::vec3f tc(c);
+ mat.mult_matrix_vec(tc);
+
+ setupSpotLight(gDeferredSpotLightProgram, drawablep);
+
+ LLColor3 col = volume->getLightColor();
+ col *= volume->getLightIntensity();
+
+ //vertex positions are encoded so the 3 bits of their vertex index
+ //correspond to their axis facing, with bit position 3,2,1 matching
+ //axis facing x,y,z, bit set meaning positive facing, bit clear
+ //meaning negative facing
+ mDeferredVB->getVertexStrider(vert);
+ v[0].set(c[0]-s,c[1]-s,c[2]-s); // 0 - 0000
+ v[1].set(c[0]-s,c[1]-s,c[2]+s); // 1 - 0001
+ v[2].set(c[0]-s,c[1]+s,c[2]-s); // 2 - 0010
+ v[3].set(c[0]-s,c[1]+s,c[2]+s); // 3 - 0011
+
+ v[4].set(c[0]+s,c[1]-s,c[2]-s); // 4 - 0100
+ v[5].set(c[0]+s,c[1]-s,c[2]+s); // 5 - 0101
+ v[6].set(c[0]+s,c[1]+s,c[2]-s); // 6 - 0110
+ v[7].set(c[0]+s,c[1]+s,c[2]+s); // 7 - 0111
+
+ gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v);
+ gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s);
+ gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
+ gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f);
+ gGL.syncMatrices();
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8,
+ GL_UNSIGNED_SHORT, get_box_fan_indices_ptr(camera, center));
+ }
+ gDeferredSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION);
+ unbindDeferredShader(gDeferredSpotLightProgram);
+ }
+
+ //reset mDeferredVB to fullscreen triangle
+ mDeferredVB->getVertexStrider(vert);
+ vert[0].set(-1,1,0);
+ vert[1].set(-1,-3,0);
+ vert[2].set(3,1,0);
+
+ {
+ bindDeferredShader(gDeferredMultiLightProgram);
+
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
+ LLGLDepthTest depth(GL_FALSE);
+
+ //full screen blit
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+
+ U32 count = 0;
+
+ const U32 max_count = 8;
+ LLVector4 light[max_count];
+ LLVector4 col[max_count];
+
+// glVertexPointer(2, GL_FLOAT, 0, vert);
+
+ F32 far_z = 0.f;
+
+ while (!fullscreen_lights.empty())
+ {
+ LLFastTimer ftm(FTM_FULLSCREEN_LIGHTS);
+ light[count] = fullscreen_lights.front();
+ fullscreen_lights.pop_front();
+ col[count] = light_colors.front();
+ light_colors.pop_front();
+
+ far_z = llmin(light[count].mV[2]-sqrtf(light[count].mV[3]), far_z);
+
+ count++;
+ if (count == max_count || fullscreen_lights.empty())
+ {
+ gDeferredMultiLightProgram.uniform1i(LLShaderMgr::MULTI_LIGHT_COUNT, count);
+ gDeferredMultiLightProgram.uniform4fv(LLShaderMgr::MULTI_LIGHT, count, (GLfloat*) light);
+ gDeferredMultiLightProgram.uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat*) col);
+ gDeferredMultiLightProgram.uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z);
+ far_z = 0.f;
+ count = 0;
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ }
+ }
+
+ unbindDeferredShader(gDeferredMultiLightProgram);
+
+ bindDeferredShader(gDeferredMultiSpotLightProgram);
+
+ gDeferredMultiSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION);
+
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
+ for (LLDrawable::drawable_list_t::iterator iter = fullscreen_spot_lights.begin(); iter != fullscreen_spot_lights.end(); ++iter)
+ {
+ LLFastTimer ftm(FTM_PROJECTORS);
+ LLDrawable* drawablep = *iter;
+
+ LLVOVolume* volume = drawablep->getVOVolume();
+
+ LLVector3 center = drawablep->getPositionAgent();
+ F32* c = center.mV;
+ F32 s = volume->getLightRadius()*1.5f;
+
+ sVisibleLightCount++;
+
+ glh::vec3f tc(c);
+ mat.mult_matrix_vec(tc);
+
+ setupSpotLight(gDeferredMultiSpotLightProgram, drawablep);
+
+ LLColor3 col = volume->getLightColor();
+ col *= volume->getLightIntensity();
+
+ gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v);
+ gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s);
+ gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
+ gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f);
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ }
+
+ gDeferredMultiSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION);
+ unbindDeferredShader(gDeferredMultiSpotLightProgram);
+
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+ }
+ }
+
+ gGL.setColorMask(true, true);
+ }
+
+ { //render non-deferred geometry (alpha, fullbright, glow)
+ LLGLDisable blend(GL_BLEND);
+ LLGLDisable stencil(GL_STENCIL_TEST);
+
+ pushRenderTypeMask();
+ andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA,
+ LLPipeline::RENDER_TYPE_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_VOLUME,
+ LLPipeline::RENDER_TYPE_GLOW,
+ LLPipeline::RENDER_TYPE_BUMP,
+ LLPipeline::RENDER_TYPE_PASS_SIMPLE,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_BUMP,
+ LLPipeline::RENDER_TYPE_PASS_POST_BUMP,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_GLOW,
+ LLPipeline::RENDER_TYPE_PASS_GRASS,
+ LLPipeline::RENDER_TYPE_PASS_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_INVISIBLE,
+ LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY,
+ LLPipeline::RENDER_TYPE_AVATAR,
+ END_RENDER_TYPES);
+
+ renderGeomPostDeferred(*LLViewerCamera::getInstance());
+ popRenderTypeMask();
+ }
+
+ {
+ //render highlights, etc.
+ renderHighlights();
+ mHighlightFaces.clear();
+
+ renderDebug();
+
+ LLVertexBuffer::unbind();
+
+ if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
+ {
+ // Render debugging beacons.
+ gObjectList.renderObjectBeacons();
+ gObjectList.resetObjectBeacons();
+ }
+ }
+
+ mScreen.flush();
+
+}
+
+void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep)
+{
+ //construct frustum
+ LLVOVolume* volume = drawablep->getVOVolume();
+ LLVector3 params = volume->getSpotLightParams();
+
+ F32 fov = params.mV[0];
+ F32 focus = params.mV[1];
+
+ LLVector3 pos = drawablep->getPositionAgent();
+ LLQuaternion quat = volume->getRenderRotation();
+ LLVector3 scale = volume->getScale();
+
+ //get near clip plane
+ LLVector3 at_axis(0,0,-scale.mV[2]*0.5f);
+ at_axis *= quat;
+
+ LLVector3 np = pos+at_axis;
+ at_axis.normVec();
+
+ //get origin that has given fov for plane np, at_axis, and given scale
+ F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f);
+
+ LLVector3 origin = np - at_axis*dist;
+
+ //matrix from volume space to agent space
+ LLMatrix4 light_mat(quat, LLVector4(origin,1.f));
+
+ glh::matrix4f light_to_agent((F32*) light_mat.mMatrix);
+ glh::matrix4f light_to_screen = glh_get_current_modelview() * light_to_agent;
+
+ glh::matrix4f screen_to_light = light_to_screen.inverse();
+
+ F32 s = volume->getLightRadius()*1.5f;
+ F32 near_clip = dist;
+ F32 width = scale.mV[VX];
+ F32 height = scale.mV[VY];
+ F32 far_clip = s+dist-scale.mV[VZ];
+
+ F32 fovy = fov * RAD_TO_DEG;
+ F32 aspect = width/height;
+
+ glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,
+ 0.f, 0.5f, 0.f, 0.5f,
+ 0.f, 0.f, 0.5f, 0.5f,
+ 0.f, 0.f, 0.f, 1.f);
+
+ glh::vec3f p1(0, 0, -(near_clip+0.01f));
+ glh::vec3f p2(0, 0, -(near_clip+1.f));
+
+ glh::vec3f screen_origin(0, 0, 0);
+
+ light_to_screen.mult_matrix_vec(p1);
+ light_to_screen.mult_matrix_vec(p2);
+ light_to_screen.mult_matrix_vec(screen_origin);
+
+ glh::vec3f n = p2-p1;
+ n.normalize();
+
+ F32 proj_range = far_clip - near_clip;
+ glh::matrix4f light_proj = gl_perspective(fovy, aspect, near_clip, far_clip);
+ screen_to_light = trans * light_proj * screen_to_light;
+ shader.uniformMatrix4fv(LLShaderMgr::PROJECTOR_MATRIX, 1, FALSE, screen_to_light.m);
+ shader.uniform1f(LLShaderMgr::PROJECTOR_NEAR, near_clip);
+ shader.uniform3fv(LLShaderMgr::PROJECTOR_P, 1, p1.v);
+ shader.uniform3fv(LLShaderMgr::PROJECTOR_N, 1, n.v);
+ shader.uniform3fv(LLShaderMgr::PROJECTOR_ORIGIN, 1, screen_origin.v);
+ shader.uniform1f(LLShaderMgr::PROJECTOR_RANGE, proj_range);
+ shader.uniform1f(LLShaderMgr::PROJECTOR_AMBIANCE, params.mV[2]);
+ S32 s_idx = -1;
+
+ for (U32 i = 0; i < 2; i++)
+ {
+ if (mShadowSpotLight[i] == drawablep)
+ {
+ s_idx = i;
+ }
+ }
+
+ shader.uniform1i(LLShaderMgr::PROJECTOR_SHADOW_INDEX, s_idx);
+
+ if (s_idx >= 0)
+ {
+ shader.uniform1f(LLShaderMgr::PROJECTOR_SHADOW_FADE, 1.f-mSpotLightFade[s_idx]);
+ }
+ else
+ {
+ shader.uniform1f(LLShaderMgr::PROJECTOR_SHADOW_FADE, 1.f);
+ }
+
+ {
+ LLDrawable* potential = drawablep;
+ //determine if this is a good light for casting shadows
+ F32 m_pri = volume->getSpotLightPriority();
+
+ for (U32 i = 0; i < 2; i++)
+ {
+ F32 pri = 0.f;
+
+ if (mTargetShadowSpotLight[i].notNull())
+ {
+ pri = mTargetShadowSpotLight[i]->getVOVolume()->getSpotLightPriority();
+ }
+
+ if (m_pri > pri)
+ {
+ LLDrawable* temp = mTargetShadowSpotLight[i];
+ mTargetShadowSpotLight[i] = potential;
+ potential = temp;
+ m_pri = pri;
+ }
+ }
+ }
+
+ LLViewerTexture* img = volume->getLightTexture();
+
+ if (img == NULL)
+ {
+ img = LLViewerFetchedTexture::sWhiteImagep;
+ }
+
+ S32 channel = shader.enableTexture(LLShaderMgr::DEFERRED_PROJECTION);
+
+ if (channel > -1)
+ {
+ if (img)
+ {
+ gGL.getTexUnit(channel)->bind(img);
+
+ F32 lod_range = logf(img->getWidth())/logf(2.f);
+
+ shader.uniform1f(LLShaderMgr::PROJECTOR_FOCUS, focus);
+ shader.uniform1f(LLShaderMgr::PROJECTOR_LOD, lod_range);
+ shader.uniform1f(LLShaderMgr::PROJECTOR_AMBIENT_LOD, llclamp((proj_range-focus)/proj_range*lod_range, 0.f, 1.f));
+ }
+ }
+
+}
+
+void LLPipeline::unbindDeferredShader(LLGLSLShader &shader)
+{
+ stop_glerror();
+ shader.disableTexture(LLShaderMgr::DEFERRED_NORMAL, mDeferredScreen.getUsage());
+ shader.disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage());
+ shader.disableTexture(LLShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage());
+ shader.disableTexture(LLShaderMgr::DEFERRED_DEPTH, mDeferredScreen.getUsage());
+ shader.disableTexture(LLShaderMgr::DEFERRED_LIGHT, mDeferredLight.getUsage());
+ shader.disableTexture(LLShaderMgr::DIFFUSE_MAP);
+ shader.disableTexture(LLShaderMgr::DEFERRED_BLOOM);
+
+ for (U32 i = 0; i < 4; i++)
+ {
+ if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE) > -1)
+ {
+ glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
+ }
+ }
+
+ for (U32 i = 4; i < 6; i++)
+ {
+ if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i) > -1)
+ {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
+ }
+ }
+
+ shader.disableTexture(LLShaderMgr::DEFERRED_NOISE);
+ shader.disableTexture(LLShaderMgr::DEFERRED_LIGHTFUNC);
+
+ S32 channel = shader.disableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
+ if (channel > -1)
+ {
+ LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
+ if (cube_map)
+ {
+ cube_map->disable();
+ }
+ }
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(0)->activate();
+ shader.unbind();
+}
+
+inline float sgn(float a)
+{
+ if (a > 0.0F) return (1.0F);
+ if (a < 0.0F) return (-1.0F);
+ return (0.0F);
+}
+
+void LLPipeline::generateWaterReflection(LLCamera& camera_in)
+{
+ if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate)
+ {
+ BOOL skip_avatar_update = FALSE;
+ if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson)
+ {
+ skip_avatar_update = TRUE;
+ }
+
+ if (!skip_avatar_update)
+ {
+ gAgentAvatarp->updateAttachmentVisibility(CAMERA_MODE_THIRD_PERSON);
+ }
+ LLVertexBuffer::unbind();
+
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+ LLGLState::checkClientArrays();
+
+ LLCamera camera = camera_in;
+ camera.setFar(camera.getFar()*0.87654321f);
+ LLPipeline::sReflectionRender = TRUE;
+
+ gPipeline.pushRenderTypeMask();
+
+ glh::matrix4f projection = glh_get_current_projection();
+ glh::matrix4f mat;
+
+ stop_glerror();
+ LLPlane plane;
+
+ F32 height = gAgent.getRegion()->getWaterHeight();
+ F32 to_clip = fabsf(camera.getOrigin().mV[2]-height);
+ F32 pad = -to_clip*0.05f; //amount to "pad" clip plane by
+
+ //plane params
+ LLVector3 pnorm;
+ F32 pd;
+
+ S32 water_clip = 0;
+ if (!LLViewerCamera::getInstance()->cameraUnderWater())
+ { //camera is above water, clip plane points up
+ pnorm.setVec(0,0,1);
+ pd = -height;
+ plane.setVec(pnorm, pd);
+ water_clip = -1;
+ }
+ else
+ { //camera is below water, clip plane points down
+ pnorm = LLVector3(0,0,-1);
+ pd = height;
+ plane.setVec(pnorm, pd);
+ water_clip = 1;
+ }
+
+ if (!LLViewerCamera::getInstance()->cameraUnderWater())
+ { //generate planar reflection map
+
+ //disable occlusion culling for reflection map for now
+ S32 occlusion = LLPipeline::sUseOcclusion;
+ LLPipeline::sUseOcclusion = 0;
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ glClearColor(0,0,0,0);
+ mWaterRef.bindTarget();
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER0;
+ gGL.setColorMask(true, true);
+ mWaterRef.clear();
+ gGL.setColorMask(true, false);
+
+ mWaterRef.getViewport(gGLViewport);
+
+ stop_glerror();
+
+ gGL.pushMatrix();
+
+ mat.set_scale(glh::vec3f(1,1,-1));
+ mat.set_translate(glh::vec3f(0,0,height*2.f));
+
+ glh::matrix4f current = glh_get_current_modelview();
+
+ mat = current * mat;
+
+ glh_set_current_modelview(mat);
+ gGL.loadMatrix(mat.m);
+
+ LLViewerCamera::updateFrustumPlanes(camera, FALSE, TRUE);
+
+ glh::matrix4f inv_mat = mat.inverse();
+
+ glh::vec3f origin(0,0,0);
+ inv_mat.mult_matrix_vec(origin);
+
+ camera.setOrigin(origin.v);
+
+ glCullFace(GL_FRONT);
+
+ static LLCullResult ref_result;
+
+ if (LLDrawPoolWater::sNeedsReflectionUpdate)
+ {
+ //initial sky pass (no user clip plane)
+ { //mask out everything but the sky
+ gPipeline.pushRenderTypeMask();
+ gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_WL_SKY,
+ LLPipeline::RENDER_TYPE_CLOUDS,
+ LLPipeline::END_RENDER_TYPES);
+
+ static LLCullResult result;
+ updateCull(camera, result);
+ stateSort(camera, result);
+
+ renderGeom(camera, TRUE);
+
+ gPipeline.popRenderTypeMask();
+ }
+
+ gPipeline.pushRenderTypeMask();
+
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::RENDER_TYPE_VOIDWATER,
+ LLPipeline::RENDER_TYPE_GROUND,
+ LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_CLOUDS,
+ LLPipeline::END_RENDER_TYPES);
+
+ S32 detail = RenderReflectionDetail;
+ if (detail > 0)
+ { //mask out selected geometry based on reflection detail
+ if (detail < 4)
+ {
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_PARTICLES, END_RENDER_TYPES);
+ if (detail < 3)
+ {
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES);
+ if (detail < 2)
+ {
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, END_RENDER_TYPES);
+ }
+ }
+ }
+
+ LLGLUserClipPlane clip_plane(plane, mat, projection);
+ LLGLDisable cull(GL_CULL_FACE);
+ updateCull(camera, ref_result, -water_clip, &plane);
+ stateSort(camera, ref_result);
+ }
+
+ if (LLDrawPoolWater::sNeedsDistortionUpdate)
+ {
+ if (RenderReflectionDetail > 0)
+ {
+ gPipeline.grabReferences(ref_result);
+ LLGLUserClipPlane clip_plane(plane, mat, projection);
+ renderGeom(camera);
+ }
+ }
+
+ gPipeline.popRenderTypeMask();
+ }
+ glCullFace(GL_BACK);
+ gGL.popMatrix();
+ mWaterRef.flush();
+ glh_set_current_modelview(current);
+ LLPipeline::sUseOcclusion = occlusion;
+ }
+
+ camera.setOrigin(camera_in.getOrigin());
+ //render distortion map
+ static BOOL last_update = TRUE;
+ if (last_update)
+ {
+ camera.setFar(camera_in.getFar());
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::RENDER_TYPE_VOIDWATER,
+ LLPipeline::RENDER_TYPE_GROUND,
+ END_RENDER_TYPES);
+ stop_glerror();
+
+ LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? FALSE : TRUE;
+
+ if (LLPipeline::sUnderWaterRender)
+ {
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_GROUND,
+ LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_CLOUDS,
+ LLPipeline::RENDER_TYPE_WL_SKY,
+ END_RENDER_TYPES);
+ }
+ LLViewerCamera::updateFrustumPlanes(camera);
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ LLColor4& col = LLDrawPoolWater::sWaterFogColor;
+ glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f);
+ mWaterDis.bindTarget();
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1;
+ mWaterDis.getViewport(gGLViewport);
+
+ if (!LLPipeline::sUnderWaterRender || LLDrawPoolWater::sNeedsReflectionUpdate)
+ {
+ //clip out geometry on the same side of water as the camera
+ mat = glh_get_current_modelview();
+ LLPlane plane(-pnorm, -(pd+pad));
+
+ LLGLUserClipPlane clip_plane(plane, mat, projection);
+ static LLCullResult result;
+ updateCull(camera, result, water_clip, &plane);
+ stateSort(camera, result);
+
+ gGL.setColorMask(true, true);
+ mWaterDis.clear();
+ gGL.setColorMask(true, false);
+
+ renderGeom(camera);
+
+ }
+
+ LLPipeline::sUnderWaterRender = FALSE;
+ mWaterDis.flush();
+ }
+ last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate;
+
+ LLRenderTarget::unbindTarget();
+
+ LLPipeline::sReflectionRender = FALSE;
+
+ if (!LLRenderTarget::sUseFBO)
+ {
+ glClear(GL_DEPTH_BUFFER_BIT);
+ }
+ glClearColor(0.f, 0.f, 0.f, 0.f);
+ gViewerWindow->setup3DViewport();
+ gPipeline.popRenderTypeMask();
+ LLDrawPoolWater::sNeedsReflectionUpdate = FALSE;
+ LLDrawPoolWater::sNeedsDistortionUpdate = FALSE;
+ LLPlane npnorm(-pnorm, -pd);
+ LLViewerCamera::getInstance()->setUserClipPlane(npnorm);
+
+ LLGLState::checkStates();
+
+ if (!skip_avatar_update)
+ {
+ gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode());
+ }
+
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
+ }
+}
+
+glh::matrix4f look(const LLVector3 pos, const LLVector3 dir, const LLVector3 up)
+{
+ glh::matrix4f ret;
+
+ LLVector3 dirN;
+ LLVector3 upN;
+ LLVector3 lftN;
+
+ lftN = dir % up;
+ lftN.normVec();
+
+ upN = lftN % dir;
+ upN.normVec();
+
+ dirN = dir;
+ dirN.normVec();
+
+ ret.m[ 0] = lftN[0];
+ ret.m[ 1] = upN[0];
+ ret.m[ 2] = -dirN[0];
+ ret.m[ 3] = 0.f;
+
+ ret.m[ 4] = lftN[1];
+ ret.m[ 5] = upN[1];
+ ret.m[ 6] = -dirN[1];
+ ret.m[ 7] = 0.f;
+
+ ret.m[ 8] = lftN[2];
+ ret.m[ 9] = upN[2];
+ ret.m[10] = -dirN[2];
+ ret.m[11] = 0.f;
+
+ ret.m[12] = -(lftN*pos);
+ ret.m[13] = -(upN*pos);
+ ret.m[14] = dirN*pos;
+ ret.m[15] = 1.f;
+
+ return ret;
+}
+
+glh::matrix4f scale_translate_to_fit(const LLVector3 min, const LLVector3 max)
+{
+ glh::matrix4f ret;
+ ret.m[ 0] = 2/(max[0]-min[0]);
+ ret.m[ 4] = 0;
+ ret.m[ 8] = 0;
+ ret.m[12] = -(max[0]+min[0])/(max[0]-min[0]);
+
+ ret.m[ 1] = 0;
+ ret.m[ 5] = 2/(max[1]-min[1]);
+ ret.m[ 9] = 0;
+ ret.m[13] = -(max[1]+min[1])/(max[1]-min[1]);
+
+ ret.m[ 2] = 0;
+ ret.m[ 6] = 0;
+ ret.m[10] = 2/(max[2]-min[2]);
+ ret.m[14] = -(max[2]+min[2])/(max[2]-min[2]);
+
+ ret.m[ 3] = 0;
+ ret.m[ 7] = 0;
+ ret.m[11] = 0;
+ ret.m[15] = 1;
+
+ return ret;
+}
+
+static LLFastTimer::DeclareTimer FTM_SHADOW_RENDER("Render Shadows");
+static LLFastTimer::DeclareTimer FTM_SHADOW_ALPHA("Alpha Shadow");
+static LLFastTimer::DeclareTimer FTM_SHADOW_SIMPLE("Simple Shadow");
+
+void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult &result, BOOL use_shader, BOOL use_occlusion)
+{
+ LLFastTimer t(FTM_SHADOW_RENDER);
+
+ //clip out geometry on the same side of water as the camera
+ S32 occlude = LLPipeline::sUseOcclusion;
+ if (!use_occlusion)
+ {
+ LLPipeline::sUseOcclusion = 0;
+ }
+ LLPipeline::sShadowRender = TRUE;
+
+ U32 types[] = {
+ LLRenderPass::PASS_SIMPLE,
+ LLRenderPass::PASS_FULLBRIGHT,
+ LLRenderPass::PASS_SHINY,
+ LLRenderPass::PASS_BUMP,
+ LLRenderPass::PASS_FULLBRIGHT_SHINY
+ };
+
+ LLGLEnable cull(GL_CULL_FACE);
+
+ if (use_shader)
+ {
+ gDeferredShadowProgram.bind();
+ }
+
+ updateCull(shadow_cam, result);
+ stateSort(shadow_cam, result);
+
+ //generate shadow map
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadMatrix(proj.m);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ gGL.loadMatrix(gGLModelView);
+
+ stop_glerror();
+ gGLLastMatrix = NULL;
+
+ {
+ //LLGLDepthTest depth(GL_TRUE);
+ //glClear(GL_DEPTH_BUFFER_BIT);
+ }
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ stop_glerror();
+
+ //glCullFace(GL_FRONT);
+
+ LLVertexBuffer::unbind();
+
+ {
+ if (!use_shader)
+ { //occlusion program is general purpose depth-only no-textures
+ gOcclusionProgram.bind();
+ }
+
+ gGL.diffuseColor4f(1,1,1,1);
+ gGL.setColorMask(false, false);
+
+ LLFastTimer ftm(FTM_SHADOW_SIMPLE);
+ gGL.getTexUnit(0)->disable();
+ for (U32 i = 0; i < sizeof(types)/sizeof(U32); ++i)
+ {
+ renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE);
+ }
+ gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
+ if (!use_shader)
+ {
+ gOcclusionProgram.unbind();
+ }
+ }
+
+ if (use_shader)
+ {
+ gDeferredShadowProgram.unbind();
+ renderGeomShadow(shadow_cam);
+ gDeferredShadowProgram.bind();
+ }
+ else
+ {
+ renderGeomShadow(shadow_cam);
+ }
+
+ {
+ LLFastTimer ftm(FTM_SHADOW_ALPHA);
+ gDeferredShadowAlphaMaskProgram.bind();
+ gDeferredShadowAlphaMaskProgram.setMinimumAlpha(0.598f);
+
+ U32 mask = LLVertexBuffer::MAP_VERTEX |
+ LLVertexBuffer::MAP_TEXCOORD0 |
+ LLVertexBuffer::MAP_COLOR |
+ LLVertexBuffer::MAP_TEXTURE_INDEX;
+
+ renderObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE);
+ renderObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, mask, TRUE, TRUE);
+ renderObjects(LLRenderPass::PASS_ALPHA, mask, TRUE, TRUE);
+ gDeferredTreeShadowProgram.bind();
+ gDeferredTreeShadowProgram.setMinimumAlpha(0.598f);
+ renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE);
+ }
+
+ //glCullFace(GL_BACK);
+
+ gDeferredShadowProgram.bind();
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+ doOcclusion(shadow_cam);
+
+ if (use_shader)
+ {
+ gDeferredShadowProgram.unbind();
+ }
+
+ gGL.setColorMask(true, true);
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+ gGLLastMatrix = NULL;
+
+ LLPipeline::sUseOcclusion = occlude;
+ LLPipeline::sShadowRender = FALSE;
+}
+
+static LLFastTimer::DeclareTimer FTM_VISIBLE_CLOUD("Visible Cloud");
+BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector3& max, std::vector<LLVector3>& fp, LLVector3 light_dir)
+{
+ LLFastTimer t(FTM_VISIBLE_CLOUD);
+ //get point cloud of intersection of frust and min, max
+
+ if (getVisibleExtents(camera, min, max))
+ {
+ return FALSE;
+ }
+
+ //get set of planes on bounding box
+ LLPlane bp[] = {
+ LLPlane(min, LLVector3(-1,0,0)),
+ LLPlane(min, LLVector3(0,-1,0)),
+ LLPlane(min, LLVector3(0,0,-1)),
+ LLPlane(max, LLVector3(1,0,0)),
+ LLPlane(max, LLVector3(0,1,0)),
+ LLPlane(max, LLVector3(0,0,1))};
+
+ //potential points
+ std::vector<LLVector3> pp;
+
+ //add corners of AABB
+ pp.push_back(LLVector3(min.mV[0], min.mV[1], min.mV[2]));
+ pp.push_back(LLVector3(max.mV[0], min.mV[1], min.mV[2]));
+ pp.push_back(LLVector3(min.mV[0], max.mV[1], min.mV[2]));
+ pp.push_back(LLVector3(max.mV[0], max.mV[1], min.mV[2]));
+ pp.push_back(LLVector3(min.mV[0], min.mV[1], max.mV[2]));
+ pp.push_back(LLVector3(max.mV[0], min.mV[1], max.mV[2]));
+ pp.push_back(LLVector3(min.mV[0], max.mV[1], max.mV[2]));
+ pp.push_back(LLVector3(max.mV[0], max.mV[1], max.mV[2]));
+
+ //add corners of camera frustum
+ for (U32 i = 0; i < 8; i++)
+ {
+ pp.push_back(camera.mAgentFrustum[i]);
+ }
+
+
+ //bounding box line segments
+ U32 bs[] =
+ {
+ 0,1,
+ 1,3,
+ 3,2,
+ 2,0,
+
+ 4,5,
+ 5,7,
+ 7,6,
+ 6,4,
+
+ 0,4,
+ 1,5,
+ 3,7,
+ 2,6
+ };
+
+ for (U32 i = 0; i < 12; i++)
+ { //for each line segment in bounding box
+ for (U32 j = 0; j < 6; j++)
+ { //for each plane in camera frustum
+ const LLPlane& cp = camera.getAgentPlane(j);
+ const LLVector3& v1 = pp[bs[i*2+0]];
+ const LLVector3& v2 = pp[bs[i*2+1]];
+ LLVector3 n;
+ cp.getVector3(n);
+
+ LLVector3 line = v1-v2;
+
+ F32 d1 = line*n;
+ F32 d2 = -cp.dist(v2);
+
+ F32 t = d2/d1;
+
+ if (t > 0.f && t < 1.f)
+ {
+ LLVector3 intersect = v2+line*t;
+ pp.push_back(intersect);
+ }
+ }
+ }
+
+ //camera frustum line segments
+ const U32 fs[] =
+ {
+ 0,1,
+ 1,2,
+ 2,3,
+ 3,0,
+
+ 4,5,
+ 5,6,
+ 6,7,
+ 7,4,
+
+ 0,4,
+ 1,5,
+ 2,6,
+ 3,7
+ };
+
+ LLVector3 center = (max+min)*0.5f;
+ LLVector3 size = (max-min)*0.5f;
+
+ for (U32 i = 0; i < 12; i++)
+ {
+ for (U32 j = 0; j < 6; ++j)
+ {
+ const LLVector3& v1 = pp[fs[i*2+0]+8];
+ const LLVector3& v2 = pp[fs[i*2+1]+8];
+ const LLPlane& cp = bp[j];
+ LLVector3 n;
+ cp.getVector3(n);
+
+ LLVector3 line = v1-v2;
+
+ F32 d1 = line*n;
+ F32 d2 = -cp.dist(v2);
+
+ F32 t = d2/d1;
+
+ if (t > 0.f && t < 1.f)
+ {
+ LLVector3 intersect = v2+line*t;
+ pp.push_back(intersect);
+ }
+ }
+ }
+
+ LLVector3 ext[] = { min-LLVector3(0.05f,0.05f,0.05f),
+ max+LLVector3(0.05f,0.05f,0.05f) };
+
+ for (U32 i = 0; i < pp.size(); ++i)
+ {
+ bool found = true;
+
+ const F32* p = pp[i].mV;
+
+ for (U32 j = 0; j < 3; ++j)
+ {
+ if (p[j] < ext[0].mV[j] ||
+ p[j] > ext[1].mV[j])
+ {
+ found = false;
+ break;
+ }
+ }
+
+ for (U32 j = 0; j < 6; ++j)
+ {
+ const LLPlane& cp = camera.getAgentPlane(j);
+ F32 dist = cp.dist(pp[i]);
+ if (dist > 0.05f) //point is above some plane, not contained
+ {
+ found = false;
+ break;
+ }
+ }
+
+ if (found)
+ {
+ fp.push_back(pp[i]);
+ }
+ }
+
+ if (fp.empty())
+ {
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+void LLPipeline::renderHighlight(const LLViewerObject* obj, F32 fade)
+{
+ if (obj && obj->getVolume())
+ {
+ for (LLViewerObject::child_list_t::const_iterator iter = obj->getChildren().begin(); iter != obj->getChildren().end(); ++iter)
+ {
+ renderHighlight(*iter, fade);
+ }
+
+ LLDrawable* drawable = obj->mDrawable;
+ if (drawable)
+ {
+ for (S32 i = 0; i < drawable->getNumFaces(); ++i)
+ {
+ LLFace* face = drawable->getFace(i);
+ if (face)
+ {
+ face->renderSelected(LLViewerTexture::sNullImagep, LLColor4(1,1,1,fade));
+ }
+ }
+ }
+ }
+}
+
+void LLPipeline::generateHighlight(LLCamera& camera)
+{
+ //render highlighted object as white into offscreen render target
+ if (mHighlightObject.notNull())
+ {
+ mHighlightSet.insert(HighlightItem(mHighlightObject));
+ }
+
+ if (!mHighlightSet.empty())
+ {
+ F32 transition = gFrameIntervalSeconds/RenderHighlightFadeTime;
+
+ LLGLDisable test(GL_ALPHA_TEST);
+ LLGLDepthTest depth(GL_FALSE);
+ mHighlight.bindTarget();
+ disableLights();
+ gGL.setColorMask(true, true);
+ mHighlight.clear();
+
+ gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep);
+ for (std::set<HighlightItem>::iterator iter = mHighlightSet.begin(); iter != mHighlightSet.end(); )
+ {
+ std::set<HighlightItem>::iterator cur_iter = iter++;
+
+ if (cur_iter->mItem.isNull())
+ {
+ mHighlightSet.erase(cur_iter);
+ continue;
+ }
+
+ if (cur_iter->mItem == mHighlightObject)
+ {
+ cur_iter->incrFade(transition);
+ }
+ else
+ {
+ cur_iter->incrFade(-transition);
+ if (cur_iter->mFade <= 0.f)
+ {
+ mHighlightSet.erase(cur_iter);
+ continue;
+ }
+ }
+
+ renderHighlight(cur_iter->mItem->getVObj(), cur_iter->mFade);
+ }
+
+ mHighlight.flush();
+ gGL.setColorMask(true, false);
+ gViewerWindow->setup3DViewport();
+ }
+}
+
+
+void LLPipeline::generateSunShadow(LLCamera& camera)
+{
+ if (!sRenderDeferred || RenderShadowDetail <= 0)
+ {
+ return;
+ }
+
+ BOOL skip_avatar_update = FALSE;
+ if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson)
+ {
+
+ skip_avatar_update = TRUE;
+ }
+
+ if (!skip_avatar_update)
+ {
+ gAgentAvatarp->updateAttachmentVisibility(CAMERA_MODE_THIRD_PERSON);
+ }
+
+ F64 last_modelview[16];
+ F64 last_projection[16];
+ for (U32 i = 0; i < 16; i++)
+ { //store last_modelview of world camera
+ last_modelview[i] = gGLLastModelView[i];
+ last_projection[i] = gGLLastProjection[i];
+ }
+
+ pushRenderTypeMask();
+ andRenderTypeMask(LLPipeline::RENDER_TYPE_SIMPLE,
+ LLPipeline::RENDER_TYPE_ALPHA,
+ LLPipeline::RENDER_TYPE_GRASS,
+ LLPipeline::RENDER_TYPE_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_BUMP,
+ LLPipeline::RENDER_TYPE_VOLUME,
+ LLPipeline::RENDER_TYPE_AVATAR,
+ LLPipeline::RENDER_TYPE_TREE,
+ LLPipeline::RENDER_TYPE_TERRAIN,
+ LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::RENDER_TYPE_VOIDWATER,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_GRASS,
+ LLPipeline::RENDER_TYPE_PASS_SIMPLE,
+ LLPipeline::RENDER_TYPE_PASS_BUMP,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_PASS_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY,
+ END_RENDER_TYPES);
+
+ gGL.setColorMask(false, false);
+
+ //get sun view matrix
+
+ //store current projection/modelview matrix
+ glh::matrix4f saved_proj = glh_get_current_projection();
+ glh::matrix4f saved_view = glh_get_current_modelview();
+ glh::matrix4f inv_view = saved_view.inverse();
+
+ glh::matrix4f view[6];
+ glh::matrix4f proj[6];
+
+ //clip contains parallel split distances for 3 splits
+ LLVector3 clip = RenderShadowClipPlanes;
+
+ //F32 slope_threshold = gSavedSettings.getF32("RenderShadowSlopeThreshold");
+
+ //far clip on last split is minimum of camera view distance and 128
+ mSunClipPlanes = LLVector4(clip, clip.mV[2] * clip.mV[2]/clip.mV[1]);
+
+ clip = RenderShadowOrthoClipPlanes;
+ mSunOrthoClipPlanes = LLVector4(clip, clip.mV[2]*clip.mV[2]/clip.mV[1]);
+
+ //currently used for amount to extrude frusta corners for constructing shadow frusta
+ LLVector3 n = RenderShadowNearDist;
+ //F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] };
+
+ //put together a universal "near clip" plane for shadow frusta
+ LLPlane shadow_near_clip;
+ {
+ LLVector3 p = gAgent.getPositionAgent();
+ p += mSunDir * RenderFarClip*2.f;
+ shadow_near_clip.setVec(p, mSunDir);
+ }
+
+ LLVector3 lightDir = -mSunDir;
+ lightDir.normVec();
+
+ glh::vec3f light_dir(lightDir.mV);
+
+ //create light space camera matrix
+
+ LLVector3 at = lightDir;
+
+ LLVector3 up = camera.getAtAxis();
+
+ if (fabsf(up*lightDir) > 0.75f)
+ {
+ up = camera.getUpAxis();
+ }
+
+ /*LLVector3 left = up%at;
+ up = at%left;*/
+
+ up.normVec();
+ at.normVec();
+
+
+ LLCamera main_camera = camera;
+
+ F32 near_clip = 0.f;
+ {
+ //get visible point cloud
+ std::vector<LLVector3> fp;
+
+ main_camera.calcAgentFrustumPlanes(main_camera.mAgentFrustum);
+
+ LLVector3 min,max;
+ getVisiblePointCloud(main_camera,min,max,fp);
+
+ if (fp.empty())
+ {
+ if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA))
+ {
+ mShadowCamera[0] = main_camera;
+ mShadowExtents[0][0] = min;
+ mShadowExtents[0][1] = max;
+
+ mShadowFrustPoints[0].clear();
+ mShadowFrustPoints[1].clear();
+ mShadowFrustPoints[2].clear();
+ mShadowFrustPoints[3].clear();
+ }
+ popRenderTypeMask();
+
+ if (!skip_avatar_update)
+ {
+ gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode());
+ }
+
+ return;
+ }
+
+ //get good split distances for frustum
+ for (U32 i = 0; i < fp.size(); ++i)
+ {
+ glh::vec3f v(fp[i].mV);
+ saved_view.mult_matrix_vec(v);
+ fp[i].setVec(v.v);
+ }
+
+ min = fp[0];
+ max = fp[0];
+
+ //get camera space bounding box
+ for (U32 i = 1; i < fp.size(); ++i)
+ {
+ update_min_max(min, max, fp[i]);
+ }
+
+ near_clip = -max.mV[2];
+ F32 far_clip = -min.mV[2]*2.f;
+
+ //far_clip = llmin(far_clip, 128.f);
+ far_clip = llmin(far_clip, camera.getFar());
+
+ F32 range = far_clip-near_clip;
+
+ LLVector3 split_exp = RenderShadowSplitExponent;
+
+ F32 da = 1.f-llmax( fabsf(lightDir*up), fabsf(lightDir*camera.getLeftAxis()) );
+
+ da = powf(da, split_exp.mV[2]);
+
+
+ F32 sxp = split_exp.mV[1] + (split_exp.mV[0]-split_exp.mV[1])*da;
+
+
+ for (U32 i = 0; i < 4; ++i)
+ {
+ F32 x = (F32)(i+1)/4.f;
+ x = powf(x, sxp);
+ mSunClipPlanes.mV[i] = near_clip+range*x;
+ }
+ }
+
+ // convenience array of 4 near clip plane distances
+ F32 dist[] = { near_clip, mSunClipPlanes.mV[0], mSunClipPlanes.mV[1], mSunClipPlanes.mV[2], mSunClipPlanes.mV[3] };
+
+
+ if (mSunDiffuse == LLColor4::black)
+ { //sun diffuse is totally black, shadows don't matter
+ LLGLDepthTest depth(GL_TRUE);
+
+ for (S32 j = 0; j < 4; j++)
+ {
+ mShadow[j].bindTarget();
+ mShadow[j].clear();
+ mShadow[j].flush();
+ }
+ }
+ else
+ {
+ for (S32 j = 0; j < 4; j++)
+ {
+ if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA))
+ {
+ mShadowFrustPoints[j].clear();
+ }
+
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+j;
+
+ //restore render matrices
+ glh_set_current_modelview(saved_view);
+ glh_set_current_projection(saved_proj);
+
+ LLVector3 eye = camera.getOrigin();
+
+ //camera used for shadow cull/render
+ LLCamera shadow_cam;
+
+ //create world space camera frustum for this split
+ shadow_cam = camera;
+ shadow_cam.setFar(16.f);
+
+ LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
+
+ LLVector3* frust = shadow_cam.mAgentFrustum;
+
+ LLVector3 pn = shadow_cam.getAtAxis();
+
+ LLVector3 min, max;
+
+ //construct 8 corners of split frustum section
+ for (U32 i = 0; i < 4; i++)
+ {
+ LLVector3 delta = frust[i+4]-eye;
+ delta += (frust[i+4]-frust[(i+2)%4+4])*0.05f;
+ delta.normVec();
+ F32 dp = delta*pn;
+ frust[i] = eye + (delta*dist[j]*0.95f)/dp;
+ frust[i+4] = eye + (delta*dist[j+1]*1.05f)/dp;
+ }
+
+ shadow_cam.calcAgentFrustumPlanes(frust);
+ shadow_cam.mFrustumCornerDist = 0.f;
+
+ if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
+ {
+ mShadowCamera[j] = shadow_cam;
+ }
+
+ std::vector<LLVector3> fp;
+
+ if (!gPipeline.getVisiblePointCloud(shadow_cam, min, max, fp, lightDir))
+ {
+ //no possible shadow receivers
+ if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
+ {
+ mShadowExtents[j][0] = LLVector3();
+ mShadowExtents[j][1] = LLVector3();
+ mShadowCamera[j+4] = shadow_cam;
+ }
+
+ mShadow[j].bindTarget();
+ {
+ LLGLDepthTest depth(GL_TRUE);
+ mShadow[j].clear();
+ }
+ mShadow[j].flush();
+
+ mShadowError.mV[j] = 0.f;
+ mShadowFOV.mV[j] = 0.f;
+
+ continue;
+ }
+
+ if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
+ {
+ mShadowExtents[j][0] = min;
+ mShadowExtents[j][1] = max;
+ mShadowFrustPoints[j] = fp;
+ }
+
+
+ //find a good origin for shadow projection
+ LLVector3 origin;
+
+ //get a temporary view projection
+ view[j] = look(camera.getOrigin(), lightDir, -up);
+
+ std::vector<LLVector3> wpf;
+
+ for (U32 i = 0; i < fp.size(); i++)
+ {
+ glh::vec3f p = glh::vec3f(fp[i].mV);
+ view[j].mult_matrix_vec(p);
+ wpf.push_back(LLVector3(p.v));
+ }
+
+ min = wpf[0];
+ max = wpf[0];
+
+ for (U32 i = 0; i < fp.size(); ++i)
+ { //get AABB in camera space
+ update_min_max(min, max, wpf[i]);
+ }
+
+ // Construct a perspective transform with perspective along y-axis that contains
+ // points in wpf
+ //Known:
+ // - far clip plane
+ // - near clip plane
+ // - points in frustum
+ //Find:
+ // - origin
+
+ //get some "interesting" points of reference
+ LLVector3 center = (min+max)*0.5f;
+ LLVector3 size = (max-min)*0.5f;
+ LLVector3 near_center = center;
+ near_center.mV[1] += size.mV[1]*2.f;
+
+
+ //put all points in wpf in quadrant 0, reletive to center of min/max
+ //get the best fit line using least squares
+ F32 bfm = 0.f;
+ F32 bfb = 0.f;
+
+ for (U32 i = 0; i < wpf.size(); ++i)
+ {
+ wpf[i] -= center;
+ wpf[i].mV[0] = fabsf(wpf[i].mV[0]);
+ wpf[i].mV[2] = fabsf(wpf[i].mV[2]);
+ }
+
+ if (!wpf.empty())
+ {
+ F32 sx = 0.f;
+ F32 sx2 = 0.f;
+ F32 sy = 0.f;
+ F32 sxy = 0.f;
+
+ for (U32 i = 0; i < wpf.size(); ++i)
+ {
+ sx += wpf[i].mV[0];
+ sx2 += wpf[i].mV[0]*wpf[i].mV[0];
+ sy += wpf[i].mV[1];
+ sxy += wpf[i].mV[0]*wpf[i].mV[1];
+ }
+
+ bfm = (sy*sx-wpf.size()*sxy)/(sx*sx-wpf.size()*sx2);
+ bfb = (sx*sxy-sy*sx2)/(sx*sx-bfm*sx2);
+ }
+
+ {
+ // best fit line is y=bfm*x+bfb
+
+ //find point that is furthest to the right of line
+ F32 off_x = -1.f;
+ LLVector3 lp;
+
+ for (U32 i = 0; i < wpf.size(); ++i)
+ {
+ //y = bfm*x+bfb
+ //x = (y-bfb)/bfm
+ F32 lx = (wpf[i].mV[1]-bfb)/bfm;
+
+ lx = wpf[i].mV[0]-lx;
+
+ if (off_x < lx)
+ {
+ off_x = lx;
+ lp = wpf[i];
+ }
+ }
+
+ //get line with slope bfm through lp
+ // bfb = y-bfm*x
+ bfb = lp.mV[1]-bfm*lp.mV[0];
+
+ //calculate error
+ mShadowError.mV[j] = 0.f;
+
+ for (U32 i = 0; i < wpf.size(); ++i)
+ {
+ F32 lx = (wpf[i].mV[1]-bfb)/bfm;
+ mShadowError.mV[j] += fabsf(wpf[i].mV[0]-lx);
+ }
+
+ mShadowError.mV[j] /= wpf.size();
+ mShadowError.mV[j] /= size.mV[0];
+
+ if (mShadowError.mV[j] > RenderShadowErrorCutoff)
+ { //just use ortho projection
+ mShadowFOV.mV[j] = -1.f;
+ origin.clearVec();
+ proj[j] = gl_ortho(min.mV[0], max.mV[0],
+ min.mV[1], max.mV[1],
+ -max.mV[2], -min.mV[2]);
+ }
+ else
+ {
+ //origin is where line x = 0;
+ origin.setVec(0,bfb,0);
+
+ F32 fovz = 1.f;
+ F32 fovx = 1.f;
+
+ LLVector3 zp;
+ LLVector3 xp;
+
+ for (U32 i = 0; i < wpf.size(); ++i)
+ {
+ LLVector3 atz = wpf[i]-origin;
+ atz.mV[0] = 0.f;
+ atz.normVec();
+ if (fovz > -atz.mV[1])
+ {
+ zp = wpf[i];
+ fovz = -atz.mV[1];
+ }
+
+ LLVector3 atx = wpf[i]-origin;
+ atx.mV[2] = 0.f;
+ atx.normVec();
+ if (fovx > -atx.mV[1])
+ {
+ fovx = -atx.mV[1];
+ xp = wpf[i];
+ }
+ }
+
+ fovx = acos(fovx);
+ fovz = acos(fovz);
+
+ F32 cutoff = llmin((F32) RenderShadowFOVCutoff, 1.4f);
+
+ mShadowFOV.mV[j] = fovx;
+
+ if (fovx < cutoff && fovz > cutoff)
+ {
+ //x is a good fit, but z is too big, move away from zp enough so that fovz matches cutoff
+ F32 d = zp.mV[2]/tan(cutoff);
+ F32 ny = zp.mV[1] + fabsf(d);
+
+ origin.mV[1] = ny;
+
+ fovz = 1.f;
+ fovx = 1.f;
+
+ for (U32 i = 0; i < wpf.size(); ++i)
+ {
+ LLVector3 atz = wpf[i]-origin;
+ atz.mV[0] = 0.f;
+ atz.normVec();
+ fovz = llmin(fovz, -atz.mV[1]);
+
+ LLVector3 atx = wpf[i]-origin;
+ atx.mV[2] = 0.f;
+ atx.normVec();
+ fovx = llmin(fovx, -atx.mV[1]);
+ }
+
+ fovx = acos(fovx);
+ fovz = acos(fovz);
+
+ mShadowFOV.mV[j] = cutoff;
+ }
+
+
+ origin += center;
+
+ F32 ynear = -(max.mV[1]-origin.mV[1]);
+ F32 yfar = -(min.mV[1]-origin.mV[1]);
+
+ if (ynear < 0.1f) //keep a sensible near clip plane
+ {
+ F32 diff = 0.1f-ynear;
+ origin.mV[1] += diff;
+ ynear += diff;
+ yfar += diff;
+ }
+
+ if (fovx > cutoff)
+ { //just use ortho projection
+ origin.clearVec();
+ mShadowError.mV[j] = -1.f;
+ proj[j] = gl_ortho(min.mV[0], max.mV[0],
+ min.mV[1], max.mV[1],
+ -max.mV[2], -min.mV[2]);
+ }
+ else
+ {
+ //get perspective projection
+ view[j] = view[j].inverse();
+
+ glh::vec3f origin_agent(origin.mV);
+
+ //translate view to origin
+ view[j].mult_matrix_vec(origin_agent);
+
+ eye = LLVector3(origin_agent.v);
+
+ if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
+ {
+ mShadowFrustOrigin[j] = eye;
+ }
+
+ view[j] = look(LLVector3(origin_agent.v), lightDir, -up);
+
+ F32 fx = 1.f/tanf(fovx);
+ F32 fz = 1.f/tanf(fovz);
+
+ proj[j] = glh::matrix4f(-fx, 0, 0, 0,
+ 0, (yfar+ynear)/(ynear-yfar), 0, (2.f*yfar*ynear)/(ynear-yfar),
+ 0, 0, -fz, 0,
+ 0, -1.f, 0, 0);
+ }
+ }
+ }
+
+ //shadow_cam.setFar(128.f);
+ shadow_cam.setOriginAndLookAt(eye, up, center);
+
+ shadow_cam.setOrigin(0,0,0);
+
+ glh_set_current_modelview(view[j]);
+ glh_set_current_projection(proj[j]);
+
+ LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
+
+ //shadow_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR);
+ shadow_cam.getAgentPlane(LLCamera::AGENT_PLANE_NEAR).set(shadow_near_clip);
+
+ //translate and scale to from [-1, 1] to [0, 1]
+ glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,
+ 0.f, 0.5f, 0.f, 0.5f,
+ 0.f, 0.f, 0.5f, 0.5f,
+ 0.f, 0.f, 0.f, 1.f);
+
+ glh_set_current_modelview(view[j]);
+ glh_set_current_projection(proj[j]);
+
+ for (U32 i = 0; i < 16; i++)
+ {
+ gGLLastModelView[i] = mShadowModelview[j].m[i];
+ gGLLastProjection[i] = mShadowProjection[j].m[i];
+ }
+
+ mShadowModelview[j] = view[j];
+ mShadowProjection[j] = proj[j];
+
+
+ mSunShadowMatrix[j] = trans*proj[j]*view[j]*inv_view;
+
+ stop_glerror();
+
+ mShadow[j].bindTarget();
+ mShadow[j].getViewport(gGLViewport);
+ mShadow[j].clear();
+
+ {
+ static LLCullResult result[4];
+
+ //LLGLEnable enable(GL_DEPTH_CLAMP_NV);
+ renderShadow(view[j], proj[j], shadow_cam, result[j], TRUE);
+ }
+
+ mShadow[j].flush();
+
+ if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
+ {
+ LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
+ mShadowCamera[j+4] = shadow_cam;
+ }
+ }
+ }
+
+
+ //hack to disable projector shadows
+ bool gen_shadow = RenderShadowDetail > 1;
+
+ if (gen_shadow)
+ {
+ F32 fade_amt = gFrameIntervalSeconds * llmax(LLViewerCamera::getInstance()->getVelocityStat()->getCurrentPerSec(), 1.f);
+
+ //update shadow targets
+ for (U32 i = 0; i < 2; i++)
+ { //for each current shadow
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW4+i;
+
+ if (mShadowSpotLight[i].notNull() &&
+ (mShadowSpotLight[i] == mTargetShadowSpotLight[0] ||
+ mShadowSpotLight[i] == mTargetShadowSpotLight[1]))
+ { //keep this spotlight
+ mSpotLightFade[i] = llmin(mSpotLightFade[i]+fade_amt, 1.f);
+ }
+ else
+ { //fade out this light
+ mSpotLightFade[i] = llmax(mSpotLightFade[i]-fade_amt, 0.f);
+
+ if (mSpotLightFade[i] == 0.f || mShadowSpotLight[i].isNull())
+ { //faded out, grab one of the pending spots (whichever one isn't already taken)
+ if (mTargetShadowSpotLight[0] != mShadowSpotLight[(i+1)%2])
+ {
+ mShadowSpotLight[i] = mTargetShadowSpotLight[0];
+ }
+ else
+ {
+ mShadowSpotLight[i] = mTargetShadowSpotLight[1];
+ }
+ }
+ }
+ }
+
+ for (S32 i = 0; i < 2; i++)
+ {
+ glh_set_current_modelview(saved_view);
+ glh_set_current_projection(saved_proj);
+
+ if (mShadowSpotLight[i].isNull())
+ {
+ continue;
+ }
+
+ LLVOVolume* volume = mShadowSpotLight[i]->getVOVolume();
+
+ if (!volume)
+ {
+ mShadowSpotLight[i] = NULL;
+ continue;
+ }
+
+ LLDrawable* drawable = mShadowSpotLight[i];
+
+ LLVector3 params = volume->getSpotLightParams();
+ F32 fov = params.mV[0];
+
+ //get agent->light space matrix (modelview)
+ LLVector3 center = drawable->getPositionAgent();
+ LLQuaternion quat = volume->getRenderRotation();
+
+ //get near clip plane
+ LLVector3 scale = volume->getScale();
+ LLVector3 at_axis(0,0,-scale.mV[2]*0.5f);
+ at_axis *= quat;
+
+ LLVector3 np = center+at_axis;
+ at_axis.normVec();
+
+ //get origin that has given fov for plane np, at_axis, and given scale
+ F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f);
+
+ LLVector3 origin = np - at_axis*dist;
+
+ LLMatrix4 mat(quat, LLVector4(origin, 1.f));
+
+ view[i+4] = glh::matrix4f((F32*) mat.mMatrix);
+
+ view[i+4] = view[i+4].inverse();
+
+ //get perspective matrix
+ F32 near_clip = dist+0.01f;
+ F32 width = scale.mV[VX];
+ F32 height = scale.mV[VY];
+ F32 far_clip = dist+volume->getLightRadius()*1.5f;
+
+ F32 fovy = fov * RAD_TO_DEG;
+ F32 aspect = width/height;
+
+ proj[i+4] = gl_perspective(fovy, aspect, near_clip, far_clip);
+
+ //translate and scale to from [-1, 1] to [0, 1]
+ glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,
+ 0.f, 0.5f, 0.f, 0.5f,
+ 0.f, 0.f, 0.5f, 0.5f,
+ 0.f, 0.f, 0.f, 1.f);
+
+ glh_set_current_modelview(view[i+4]);
+ glh_set_current_projection(proj[i+4]);
+
+ mSunShadowMatrix[i+4] = trans*proj[i+4]*view[i+4]*inv_view;
+
+ for (U32 j = 0; j < 16; j++)
+ {
+ gGLLastModelView[j] = mShadowModelview[i+4].m[j];
+ gGLLastProjection[j] = mShadowProjection[i+4].m[j];
+ }
+
+ mShadowModelview[i+4] = view[i+4];
+ mShadowProjection[i+4] = proj[i+4];
+
+ LLCamera shadow_cam = camera;
+ shadow_cam.setFar(far_clip);
+ shadow_cam.setOrigin(origin);
+
+ LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
+
+ stop_glerror();
+
+ mShadow[i+4].bindTarget();
+ mShadow[i+4].getViewport(gGLViewport);
+ mShadow[i+4].clear();
+
+ static LLCullResult result[2];
+
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+i+4;
+
+ renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE);
+
+ mShadow[i+4].flush();
+ }
+ }
+ else
+ { //no spotlight shadows
+ mShadowSpotLight[0] = mShadowSpotLight[1] = NULL;
+ }
+
+
+ if (!CameraOffset)
+ {
+ glh_set_current_modelview(saved_view);
+ glh_set_current_projection(saved_proj);
+ }
+ else
+ {
+ glh_set_current_modelview(view[1]);
+ glh_set_current_projection(proj[1]);
+ gGL.loadMatrix(view[1].m);
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.loadMatrix(proj[1].m);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ }
+ gGL.setColorMask(true, false);
+
+ for (U32 i = 0; i < 16; i++)
+ {
+ gGLLastModelView[i] = last_modelview[i];
+ gGLLastProjection[i] = last_projection[i];
+ }
+
+ popRenderTypeMask();
+
+ if (!skip_avatar_update)
+ {
+ gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode());
+ }
+}
+
+void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture)
+{
+ for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i)
+ {
+ LLSpatialGroup* group = *i;
+ if (!group->isDead() &&
+ (!sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) &&
+ gPipeline.hasRenderType(group->mSpatialPartition->mDrawableType) &&
+ group->mDrawMap.find(type) != group->mDrawMap.end())
+ {
+ pass->renderGroup(group,type,mask,texture);
+ }
+ }
+}
+
+void LLPipeline::generateImpostor(LLVOAvatar* avatar)
+{
+ LLMemType mt_gi(LLMemType::MTYPE_PIPELINE_GENERATE_IMPOSTOR);
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+ LLGLState::checkClientArrays();
+
+ static LLCullResult result;
+ result.clear();
+ grabReferences(result);
+
+ if (!avatar || !avatar->mDrawable)
+ {
+ return;
+ }
+
+ assertInitialized();
+
+ BOOL muted = LLMuteList::getInstance()->isMuted(avatar->getID());
+
+ pushRenderTypeMask();
+
+ if (muted)
+ {
+ andRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES);
+ }
+ else
+ {
+ andRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME,
+ LLPipeline::RENDER_TYPE_AVATAR,
+ LLPipeline::RENDER_TYPE_BUMP,
+ LLPipeline::RENDER_TYPE_GRASS,
+ LLPipeline::RENDER_TYPE_SIMPLE,
+ LLPipeline::RENDER_TYPE_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_ALPHA,
+ LLPipeline::RENDER_TYPE_INVISIBLE,
+ LLPipeline::RENDER_TYPE_PASS_SIMPLE,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_INVISIBLE,
+ LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY,
+ END_RENDER_TYPES);
+ }
+
+ S32 occlusion = sUseOcclusion;
+ sUseOcclusion = 0;
+ sReflectionRender = sRenderDeferred ? FALSE : TRUE;
+ sShadowRender = TRUE;
+ sImpostorRender = TRUE;
+
+ LLViewerCamera* viewer_camera = LLViewerCamera::getInstance();
+ markVisible(avatar->mDrawable, *viewer_camera);
+ LLVOAvatar::sUseImpostors = FALSE;
+
+ LLVOAvatar::attachment_map_t::iterator iter;
+ for (iter = avatar->mAttachmentPoints.begin();
+ iter != avatar->mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment *attachment = iter->second;
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ if (LLViewerObject* attached_object = (*attachment_iter))
+ {
+ markVisible(attached_object->mDrawable->getSpatialBridge(), *viewer_camera);
+ }
+ }
+ }
+
+ stateSort(*LLViewerCamera::getInstance(), result);
+
+ const LLVector4a* ext = avatar->mDrawable->getSpatialExtents();
+ LLVector3 pos(avatar->getRenderPosition()+avatar->getImpostorOffset());
+
+ LLCamera camera = *viewer_camera;
+
+ camera.lookAt(viewer_camera->getOrigin(), pos, viewer_camera->getUpAxis());
+
+ LLVector2 tdim;
+
+
+ LLVector4a half_height;
+ half_height.setSub(ext[1], ext[0]);
+ half_height.mul(0.5f);
+
+ LLVector4a left;
+ left.load3(camera.getLeftAxis().mV);
+ left.mul(left);
+ left.normalize3fast();
+
+ LLVector4a up;
+ up.load3(camera.getUpAxis().mV);
+ up.mul(up);
+ up.normalize3fast();
+
+ tdim.mV[0] = fabsf(half_height.dot3(left).getF32());
+ tdim.mV[1] = fabsf(half_height.dot3(up).getF32());
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+
+ F32 distance = (pos-camera.getOrigin()).length();
+ F32 fov = atanf(tdim.mV[1]/distance)*2.f*RAD_TO_DEG;
+ F32 aspect = tdim.mV[0]/tdim.mV[1];
+ glh::matrix4f persp = gl_perspective(fov, aspect, 1.f, 256.f);
+ glh_set_current_projection(persp);
+ gGL.loadMatrix(persp.m);
+
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ glh::matrix4f mat;
+ camera.getOpenGLTransform(mat.m);
+
+ mat = glh::matrix4f((GLfloat*) OGL_TO_CFR_ROTATION) * mat;
+
+ gGL.loadMatrix(mat.m);
+ glh_set_current_modelview(mat);
+
+ glClearColor(0.0f,0.0f,0.0f,0.0f);
+ gGL.setColorMask(true, true);
+
+ // get the number of pixels per angle
+ F32 pa = gViewerWindow->getWindowHeightRaw() / (RAD_TO_DEG * viewer_camera->getView());
+
+ //get resolution based on angle width and height of impostor (double desired resolution to prevent aliasing)
+ U32 resY = llmin(nhpo2((U32) (fov*pa)), (U32) 512);
+ U32 resX = llmin(nhpo2((U32) (atanf(tdim.mV[0]/distance)*2.f*RAD_TO_DEG*pa)), (U32) 512);
+
+ if (!avatar->mImpostor.isComplete() || resX != avatar->mImpostor.getWidth() ||
+ resY != avatar->mImpostor.getHeight())
+ {
+ avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE,FALSE);
+
+ if (LLPipeline::sRenderDeferred)
+ {
+ addDeferredAttachments(avatar->mImpostor);
+ }
+
+ gGL.getTexUnit(0)->bind(&avatar->mImpostor);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ }
+
+ avatar->mImpostor.bindTarget();
+
+ if (LLPipeline::sRenderDeferred)
+ {
+ avatar->mImpostor.clear();
+ renderGeomDeferred(camera);
+ renderGeomPostDeferred(camera);
+ }
+ else
+ {
+ LLGLEnable scissor(GL_SCISSOR_TEST);
+ glScissor(0, 0, resX, resY);
+ avatar->mImpostor.clear();
+ renderGeom(camera);
+ }
+
+ { //create alpha mask based on depth buffer (grey out if muted)
+ if (LLPipeline::sRenderDeferred)
+ {
+ GLuint buff = GL_COLOR_ATTACHMENT0;
+ glDrawBuffersARB(1, &buff);
+ }
+
+ LLGLDisable blend(GL_BLEND);
+
+ if (muted)
+ {
+ gGL.setColorMask(true, true);
+ }
+ else
+ {
+ gGL.setColorMask(false, true);
+ }
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER);
+
+ gGL.flush();
+
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+
+ static const F32 clip_plane = 0.99999f;
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.bind();
+ }
+
+ gGL.color4ub(64,64,64,255);
+ gGL.begin(LLRender::QUADS);
+ gGL.vertex3f(-1, -1, clip_plane);
+ gGL.vertex3f(1, -1, clip_plane);
+ gGL.vertex3f(1, 1, clip_plane);
+ gGL.vertex3f(-1, 1, clip_plane);
+ gGL.end();
+ gGL.flush();
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.unbind();
+ }
+
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+ }
+
+ avatar->mImpostor.flush();
+
+ avatar->setImpostorDim(tdim);
+
+ LLVOAvatar::sUseImpostors = TRUE;
+ sUseOcclusion = occlusion;
+ sReflectionRender = FALSE;
+ sImpostorRender = FALSE;
+ sShadowRender = FALSE;
+ popRenderTypeMask();
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+
+ avatar->mNeedsImpostorUpdate = FALSE;
+ avatar->cacheImpostorValues();
+
+ LLVertexBuffer::unbind();
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+ LLGLState::checkClientArrays();
+}
+
+BOOL LLPipeline::hasRenderBatches(const U32 type) const
+{
+ return sCull->getRenderMapSize(type) > 0;
+}
+
+LLCullResult::drawinfo_list_t::iterator LLPipeline::beginRenderMap(U32 type)
+{
+ return sCull->beginRenderMap(type);
+}
+
+LLCullResult::drawinfo_list_t::iterator LLPipeline::endRenderMap(U32 type)
+{
+ return sCull->endRenderMap(type);
+}
+
+LLCullResult::sg_list_t::iterator LLPipeline::beginAlphaGroups()
+{
+ return sCull->beginAlphaGroups();
+}
+
+LLCullResult::sg_list_t::iterator LLPipeline::endAlphaGroups()
+{
+ return sCull->endAlphaGroups();
+}
+
+BOOL LLPipeline::hasRenderType(const U32 type) const
+{
+ // STORM-365 : LLViewerJointAttachment::setAttachmentVisibility() is setting type to 0 to actually mean "do not render"
+ // We then need to test that value here and return FALSE to prevent attachment to render (in mouselook for instance)
+ // TODO: reintroduce RENDER_TYPE_NONE in LLRenderTypeMask and initialize its mRenderTypeEnabled[RENDER_TYPE_NONE] to FALSE explicitely
+ return (type == 0 ? FALSE : mRenderTypeEnabled[type]);
+}
+
+void LLPipeline::setRenderTypeMask(U32 type, ...)
+{
+ va_list args;
+
+ va_start(args, type);
+ while (type < END_RENDER_TYPES)
+ {
+ mRenderTypeEnabled[type] = TRUE;
+ type = va_arg(args, U32);
+ }
+ va_end(args);
+
+ if (type > END_RENDER_TYPES)
+ {
+ llerrs << "Invalid render type." << llendl;
+ }
+}
+
+BOOL LLPipeline::hasAnyRenderType(U32 type, ...) const
+{
+ va_list args;
+
+ va_start(args, type);
+ while (type < END_RENDER_TYPES)
+ {
+ if (mRenderTypeEnabled[type])
+ {
+ return TRUE;
+ }
+ type = va_arg(args, U32);
+ }
+ va_end(args);
+
+ if (type > END_RENDER_TYPES)
+ {
+ llerrs << "Invalid render type." << llendl;
+ }
+
+ return FALSE;
+}
+
+void LLPipeline::pushRenderTypeMask()
+{
+ std::string cur_mask;
+ cur_mask.assign((const char*) mRenderTypeEnabled, sizeof(mRenderTypeEnabled));
+ mRenderTypeEnableStack.push(cur_mask);
+}
+
+void LLPipeline::popRenderTypeMask()
+{
+ if (mRenderTypeEnableStack.empty())
+ {
+ llerrs << "Depleted render type stack." << llendl;
+ }
+
+ memcpy(mRenderTypeEnabled, mRenderTypeEnableStack.top().data(), sizeof(mRenderTypeEnabled));
+ mRenderTypeEnableStack.pop();
+}
+
+void LLPipeline::andRenderTypeMask(U32 type, ...)
+{
+ va_list args;
+
+ BOOL tmp[NUM_RENDER_TYPES];
+ for (U32 i = 0; i < NUM_RENDER_TYPES; ++i)
+ {
+ tmp[i] = FALSE;
+ }
+
+ va_start(args, type);
+ while (type < END_RENDER_TYPES)
+ {
+ if (mRenderTypeEnabled[type])
+ {
+ tmp[type] = TRUE;
+ }
+
+ type = va_arg(args, U32);
+ }
+ va_end(args);
+
+ if (type > END_RENDER_TYPES)
+ {
+ llerrs << "Invalid render type." << llendl;
+ }
+
+ for (U32 i = 0; i < LLPipeline::NUM_RENDER_TYPES; ++i)
+ {
+ mRenderTypeEnabled[i] = tmp[i];
+ }
+
+}
+
+void LLPipeline::clearRenderTypeMask(U32 type, ...)
+{
+ va_list args;
+
+ va_start(args, type);
+ while (type < END_RENDER_TYPES)
+ {
+ mRenderTypeEnabled[type] = FALSE;
+
+ type = va_arg(args, U32);
+ }
+ va_end(args);
+
+ if (type > END_RENDER_TYPES)
+ {
+ llerrs << "Invalid render type." << llendl;
+ }
+}
+
+void LLPipeline::addDebugBlip(const LLVector3& position, const LLColor4& color)
+{
+ DebugBlip blip(position, color);
+ mDebugBlips.push_back(blip);
+}
+
diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml index 8702ebde2a..ee854d96e5 100644 --- a/indra/newview/skins/default/textures/textures.xml +++ b/indra/newview/skins/default/textures/textures.xml @@ -137,7 +137,9 @@ with the same filename but different name <texture name="Command_MiniCart_Icon" file_name="toolbar_icons/mini_cart.png" preload="true" /> <texture name="Command_MiniMap_Icon" file_name="toolbar_icons/mini_map.png" preload="true" /> <texture name="Command_Move_Icon" file_name="toolbar_icons/move.png" preload="true" /> + <texture name="Command_Pathfinding_Icon" file_name="toolbar_icons/land.png" preload="true" /> <texture name="Command_People_Icon" file_name="toolbar_icons/people.png" preload="true" /> + <texture name="Command_PF_Linksets_Icon" file_name="toolbar_icons/land.png" preload="true" /> <texture name="Command_Picks_Icon" file_name="toolbar_icons/picks.png" preload="true" /> <texture name="Command_Places_Icon" file_name="toolbar_icons/places.png" preload="true" /> <texture name="Command_Preferences_Icon" file_name="toolbar_icons/preferences.png" preload="true" /> diff --git a/indra/newview/skins/default/xui/en/floater_pathfinding_console.xml b/indra/newview/skins/default/xui/en/floater_pathfinding_console.xml new file mode 100644 index 0000000000..ff1cf81d4e --- /dev/null +++ b/indra/newview/skins/default/xui/en/floater_pathfinding_console.xml @@ -0,0 +1,447 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes" ?> +<floater + open_positioning="cascading" + can_tear_off="false" + height="228" + layout="topleft" + name="floater_pathfinding" + help_topic="floater_pathfinding" + save_rect="true" + title="Pathfinding" + width="833"> + <text + height="13" + word_wrap="true" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + length="1" + follows="left|top" + layout="topleft" + left="12" + top="20" + width="208"> + Show overlays: + </text> + <check_box + height="19" + label="Navmesh" + layout="topleft" + left="20" + name="show_navmesh_overlay" + top_pad="5" + width="90" /> + <check_box + height="19" + label="Exclusion volumes" + layout="topleft" + left="20" + name="show_exclusion_volumes" + top_pad="0" + width="90" /> + <check_box + height="19" + label="Path" + layout="topleft" + left="20" + name="show_path" + top_pad="0" + width="90" /> + <check_box + height="19" + label="Water plane" + layout="topleft" + left="20" + name="show_water_plane" + top_pad="0" + width="90" /> + <text + height="13" + word_wrap="true" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + length="1" + layout="topleft" + left="12" + top_pad="10" + width="208"> + Overlay on: + </text> + <radio_group + follows="top|left" + height="45" + layout="topleft" + left_delta="8" + name="region_settings_radio_group" + top_delta="17" + width="200"> + <radio_item + label="Fixed physics geometry" + layout="topleft" + height="14" + name="DisplayOverlayOnFixed"/> + <radio_item + label="All renderable geometry" + layout="topleft" + height="14" + name="DisplayOverlayOnAll"/> + </radio_group> + <view_border + bevel_style="none" + follows="top|left" + height="203" + layout="topleft" + name="horiz_separator" + top="15" + left="228" + width="0"/> + <text + height="24" + word_wrap="true" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + length="1" + line_spacing.pixels="2" + follows="left|top" + layout="topleft" + left="240" + top="18" + width="208"> +Click on two points +to see the path between them. + </text> + <radio_group + follows="top|left" + height="45" + layout="topleft" + left_delta="0" + name="region_settings_radio_group" + top_delta="33" + width="200"> + <radio_item + label="Choose start point" + layout="topleft" + height="14" + name="DisplayOverlayOnFixed"/> + <radio_item + label="Choose end point" + layout="topleft" + height="14" + name="DisplayOverlayOnAll"/> + </radio_group> + <text + height="14" + word_wrap="true" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + length="1" + follows="left|top" + layout="topleft" + left="240" + width="208"> + Character width + </text> + <slider + control_name="DebugBeaconLineWidth" + decimal_digits="1" + height="14" + increment="0.01" + initial_value="0" + layout="topleft" + max_val="2" + min_val="0.2" + name="beacon_width" + top_pad="7" + width="145" /> + <text + height="14" + word_wrap="false" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + length="1" + follows="left|top" + layout="topleft" + top_pad="-14" + left="382" + width="208"> + m + </text> + <text + height="14" + word_wrap="true" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + length="1" + follows="left|top" + layout="topleft" + left="240" + top_pad="10" + width="208"> + Character type + </text> + <radio_group + follows="top|left" + height="20" + layout="topleft" + left_delta="0" + name="region_settings_radio_group" + top_delta="20" + width="200"> + <radio_item + label="A" + height="14" + width="30" + name="DisplayOverlayOnFixed"/> + <radio_item + label="B" + height="14" + width="30" + layout="topleft" + top="4" + left="50" + name="DisplayOverlayOnFixed"/> + <radio_item + label="C" + height="14" + width="30" + layout="topleft" + top="4" + left="100" + name="DisplayOverlayOnFixed"/> + <radio_item + label="D" + height="14" + width="30" + layout="topleft" + top="4" + left="150" + name="DisplayOverlayOnFixed"/> + </radio_group> + <text + height="14" + word_wrap="true" + use_ellipses="false" + type="string" + text_color="DrYellow" + length="1" + follows="left|top" + layout="topleft" + left="240" + top_pad="10" + width="208"> + Result: No path found. + </text> + <view_border + bevel_style="none" + follows="top|left" + height="203" + layout="topleft" + name="horiz_separator" + top="15" + left="456" + width="0"/> + <text + height="13" + word_wrap="true" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + length="1" + follows="left|top" + layout="topleft" + left="470" + top="18" + width="180"> + View / edit linkset attributes: + </text> + <button + follows="left|top" + height="21" + label="Linksets..." + layout="topleft" + name="view_and_edit_linksets" + width="96"/> + <text + height="25" + word_wrap="true" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + length="1" + line_spacing.pixels="4" + follows="left|top" + layout="topleft" + top_pad="22" + width="180"> +If you have made changes +to objects or terrain: + </text> + <button + follows="left|top" + height="22" + label="Rebuild navmesh" + layout="topleft" + name="linksets" + top_pad="14" + width="149"/> + <text + height="25" + word_wrap="true" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + length="1" + line_spacing.pixels="4" + follows="left|top" + layout="topleft" + top_pad="14" + width="180"> +To load the current state +of the mesh: + </text> + <button + follows="left|top" + height="21" + label="Refresh" + layout="topleft" + name="refresh" + top_pad="9" + width="95"/> + <view_border + bevel_style="none" + follows="top|left" + height="203" + layout="topleft" + name="horiz_separator" + top="15" + left="667" + width="0"/> + <text + height="13" + word_wrap="true" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + length="1" + follows="left|top" + layout="topleft" + left="689" + top="18" + width="208"> + Terrain materials + </text> + <text + height="13" + word_wrap="true" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + length="1" + follows="left|top" + layout="topleft" + top_pad="17" + width="208"> + A + </text> + <line_editor + border_style="line" + border_thickness="1" + follows="top|left" + height="21" + layout="topleft" + left_delta="22" + max_length_bytes="10" + name="estate" + width="46" /> + <text + height="13" + word_wrap="true" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + length="1" + layout="topleft" + left_pad="-68" + top_pad="17" + width="208"> + B + </text> + <line_editor + border_style="line" + border_thickness="1" + follows="top|left" + height="21" + layout="topleft" + left_delta="22" + max_length_bytes="10" + name="estate" + width="46" /> + <text + height="13" + word_wrap="true" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + length="1" + layout="topleft" + left_pad="-68" + top_pad="17" + width="208"> + C + </text> + <line_editor + border_style="line" + border_thickness="1" + follows="top|left" + height="21" + layout="topleft" + left_delta="22" + max_length_bytes="10" + name="estate" + width="46" /> + <text + height="13" + word_wrap="true" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + length="1" + layout="topleft" + left_pad="-68" + top_pad="17" + width="208"> + D + </text> + <line_editor + border_style="line" + border_thickness="1" + follows="top|left" + height="21" + layout="topleft" + left_delta="22" + max_length_bytes="10" + name="estate" + width="46" /> + <text + height="38" + word_wrap="true" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + length="1" + line_spacing.pixels="4" + follows="left|top" + layout="topleft" + left_pad="-68" + top_pad="14" + width="180"> +Rebuild the navmesh +after making any +changes. + </text> +</floater> diff --git a/indra/newview/skins/default/xui/en/floater_pathfinding_linksets.xml b/indra/newview/skins/default/xui/en/floater_pathfinding_linksets.xml new file mode 100644 index 0000000000..f8da37fe6f --- /dev/null +++ b/indra/newview/skins/default/xui/en/floater_pathfinding_linksets.xml @@ -0,0 +1,369 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes" ?> +<floater + open_positioning="cascading" + can_tear_off="false" + height="330" + layout="topleft" + name="floater_pathfinding_linksets" + help_topic="floater_pathfinding_linksets" + save_rect="true" + title="Pathfinding linksets" + width="950"> + <text + height="13" + word_wrap="false" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + length="1" + follows="left|top" + layout="topleft" + left="20" + top="16" + width="90"> + Filter list by: + </text> + <text + height="13" + word_wrap="false" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + length="1" + follows="left|top" + layout="topleft" + left="109" + top="16" + width="94"> + Portion of name + </text> + <line_editor + border_style="line" + border_thickness="1" + follows="top|left" + height="20" + layout="topleft" + left_delta="93" + top="11" + max_length_bytes="10" + name="estate" + width="115" /> + <text + height="13" + word_wrap="false" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + length="1" + follows="left|top" + layout="topleft" + left="336" + top="16" + width="132"> + Portion of description + </text> + <line_editor + border_style="line" + border_thickness="1" + follows="top|left" + height="20" + layout="topleft" + left_delta="131" + top="11" + max_length_bytes="10" + name="estate" + width="115" /> + <check_box + height="19" + label="Fixed" + layout="topleft" + left="591" + top="14" + name="DisplayNavmeshOverlay" + width="90" /> + <check_box + height="19" + label="Walkable" + layout="topleft" + left="671" + top="14" + name="DisplayNavmeshOverlay" + width="90" /> + <button + follows="right|top" + height="21" + label="Apply" + layout="topleft" + name="linksets" + top="11" + left="769" + width="73"/> + <button + follows="right|top" + height="21" + label="Clear" + layout="topleft" + name="linksets" + top="11" + left="851" + width="73"/> + <name_list + column_padding="0" + draw_heading="true" + follows="all" + height="135" + layout="topleft" + left="18" + top="48" + name="owner list" + name_column="name" + width="910"> + <name_list.columns + label="Name (root prim)" + name="name" + width="152" /> + <name_list.columns + label="Description (root prim)" + name="description" + width="191" /> + <name_list.columns + label="Land impact" + name="land_impact" + width="85" /> + <name_list.columns + label="Dist from you" + name="dist_from_you" + width="87" /> + <name_list.columns + label="Fixed" + name="fixed" + width="63" /> + <name_list.columns + label="Walkable" + name="walkable" + width="73" /> + <name_list.columns + label="Phantom" + name="phantom" + width="74" /> + <name_list.columns + label="A %" + name="a_percent" + width="41" /> + <name_list.columns + label="B %" + name="b_percent" + width="41" /> + <name_list.columns + label="C %" + name="c_percent" + width="41" /> + <name_list.columns + label="D %" + name="d_percent" + width="41" /> + </name_list> + <text + height="13" + word_wrap="false" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + length="1" + follows="left|top" + layout="topleft" + top="200" + width="500"> + 0 linsets selected out of 2 + </text> + <button + follows="right|top" + height="21" + label="Refresh list" + layout="topleft" + name="linksets" + top="200" + left="568" + width="115"/> + <button + follows="right|top" + height="21" + label="Select all" + layout="topleft" + name="linksets" + top="200" + left="690" + width="115"/> + <button + follows="right|top" + height="21" + label="Select none" + layout="topleft" + name="linksets" + top="200" + left="812" + width="115"/> + <view_border + bevel_style="none" + follows="top|left" + height="0" + layout="topleft" + name="horiz_separator" + top="230" + left="20" + width="912"/> + <text + height="13" + word_wrap="false" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + length="1" + follows="left|top" + layout="topleft" + top_pad="12" + width="910"> + Select row(s) to edit attributes of linkset(s). If a linkset is deleted or returned to inventory, attributes assigned to it will be lost. + </text> + <check_box + height="19" + label="Fixed" + layout="topleft" + name="DisplayNavmeshOverlay" + top_pad="10" + width="90" /> + <check_box + height="19" + label="Walkable" + layout="topleft" + name="DisplayNavmeshOverlay" + top_pad="5" + left="38" + width="90" /> + <text + height="13" + word_wrap="false" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + length="1" + follows="left|top" + layout="topleft" + left="159" + top="271" + width="200"> + Walkability coefficients + </text> + <text + height="13" + word_wrap="false" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + length="1" + follows="left|top" + layout="topleft" + top_pad="12" + width="90"> + A + </text> + <line_editor + border_style="line" + border_thickness="1" + follows="top|left" + height="20" + layout="topleft" + left_delta="14" + max_length_bytes="10" + name="estate" + width="45" /> + <text + height="13" + word_wrap="false" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + length="1" + follows="left|top" + layout="topleft" + left="248" + top_pad="-13" + width="90"> + B + </text> + <line_editor + border_style="line" + border_thickness="1" + follows="top|left" + height="20" + layout="topleft" + left_delta="14" + max_length_bytes="10" + name="estate" + width="45" /> + <text + height="13" + word_wrap="false" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + length="1" + follows="left|top" + layout="topleft" + left="337" + top_pad="-13" + width="90"> + C + </text> + <line_editor + border_style="line" + border_thickness="1" + follows="top|left" + height="20" + layout="topleft" + left_delta="14" + max_length_bytes="10" + name="estate" + width="45" /> + <text + height="13" + word_wrap="false" + use_ellipses="false" + type="string" + text_color="LabelTextColor" + length="1" + follows="left|top" + layout="topleft" + left="426" + top_pad="-13" + width="90"> + D + </text> + <line_editor + border_style="line" + border_thickness="1" + follows="top|left" + height="20" + layout="topleft" + left_delta="14" + max_length_bytes="10" + name="estate" + width="45" /> + <check_box + height="19" + label="Phantom" + layout="topleft" + name="DisplayNavmeshOverlay" + top="271" + left="559" + width="90" /> + <button + follows="right|top" + height="21" + label="Apply changes" + layout="topleft" + name="linksets" + top="270" + left="735" + width="134"/> +</floater> diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml index 1834be2d48..b90d65b83a 100644 --- a/indra/newview/skins/default/xui/en/menu_viewer.xml +++ b/indra/newview/skins/default/xui/en/menu_viewer.xml @@ -691,6 +691,7 @@ <menu_item_check.on_enable function="Build.Enabled" /> </menu_item_check> + <menu create_jump_keys="true" label="Select Build Tool" @@ -947,6 +948,14 @@ </menu_item_call> </menu> + <menu_item_call + label="Pathfinding..." + name="pathfinding_menu_item"> + <menu_item_call.on_click + function="Floater.ToggleOrBringToFront" + parameter="pathfinding_console" /> + </menu_item_call> + <menu_item_separator/> <menu @@ -1133,6 +1142,14 @@ <menu_item_call.on_visible function="File.VisibleUploadModel"/> </menu_item_call> + <menu_item_call + label="BuildNavMeshTest" + layout="topleft" + name="BuildNavMesh"> + <menu_item_call.on_click + function="File.UploadNavMesh" + parameter="" /> + </menu_item_call> <menu_item_call label="Bulk (L$[COST] per file)..." layout="topleft" diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml index c25d1f57d6..664d60f8b5 100644 --- a/indra/newview/skins/default/xui/en/strings.xml +++ b/indra/newview/skins/default/xui/en/strings.xml @@ -3675,7 +3675,9 @@ Try enclosing path to the editor with double quotes. <string name="Command_Marketplace_Label">Marketplace</string> <string name="Command_MiniMap_Label">Mini-map</string> <string name="Command_Move_Label">Walk / run / fly</string> + <string name="Command_Pathfinding_Label">Pathfinding</string> <string name="Command_People_Label">People</string> + <string name="Command_PF_Linksets_Label">Pathfinding Linksets</string> <string name="Command_Picks_Label">Picks</string> <string name="Command_Places_Label">Places</string> <string name="Command_Preferences_Label">Preferences</string> @@ -3700,7 +3702,9 @@ Try enclosing path to the editor with double quotes. <string name="Command_Marketplace_Tooltip">Go shopping</string> <string name="Command_MiniMap_Tooltip">Show nearby people</string> <string name="Command_Move_Tooltip">Moving your avatar</string> + <string name="Command_Pathfinding_Tooltip">Information about pathfinding</string> <string name="Command_People_Tooltip">Friends, groups, and nearby people</string> + <string name="Command_PF_Linksets_Tooltip">Manipulation of pathfinding linksets</string> <string name="Command_Picks_Tooltip">Places to show as favorites in your profile</string> <string name="Command_Places_Tooltip">Places you've saved</string> <string name="Command_Preferences_Tooltip">Preferences</string> |