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-rw-r--r--indra/newview/llfloaterpreference.cpp27
-rwxr-xr-xindra/newview/llviewermenu.cpp3
-rw-r--r--indra/newview/llviewershadermgr.cpp19
3 files changed, 28 insertions, 21 deletions
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp
index 9562f2d9d2..a90bacf41d 100644
--- a/indra/newview/llfloaterpreference.cpp
+++ b/indra/newview/llfloaterpreference.cpp
@@ -1037,26 +1037,25 @@ void LLFloaterPreference::refreshEnabledState()
//Deferred/SSAO/Shadows
LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders");
- if (LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
- shaders &&
- gGLManager.mHasFramebufferObject)
- {
- BOOL enabled = (ctrl_wind_light->get()) ? TRUE : FALSE;
+ BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
+ shaders &&
+ gGLManager.mHasFramebufferObject &&
+ gSavedSettings.getBOOL("RenderAvatarVP") &&
+ (ctrl_wind_light->get()) ? TRUE : FALSE;
- ctrl_deferred->setEnabled(enabled);
+ ctrl_deferred->setEnabled(enabled);
- LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO");
- LLComboBox* ctrl_shadow = getChild<LLComboBox>("ShadowDetail");
+ LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO");
+ LLComboBox* ctrl_shadow = getChild<LLComboBox>("ShadowDetail");
- enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO") && (ctrl_deferred->get() ? TRUE : FALSE);
+ enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO") && (ctrl_deferred->get() ? TRUE : FALSE);
- ctrl_ssao->setEnabled(enabled);
+ ctrl_ssao->setEnabled(enabled);
- enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail");
-
- ctrl_shadow->setEnabled(enabled);
- }
+ enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail");
+ ctrl_shadow->setEnabled(enabled);
+
// now turn off any features that are unavailable
disableUnavailableSettings();
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index eb022851e7..cfcce3e7bb 100755
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -2082,7 +2082,8 @@ class LLAdvancedEnableRenderDeferredOptions: public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- bool new_value = gSavedSettings.getBOOL("RenderDeferred");
+ bool new_value = gGLManager.mHasFramebufferObject && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_WINDLIGHT > 0) &&
+ LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) > 0 && gSavedSettings.getBOOL("RenderDeferred");
return new_value;
}
};
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index a9462c9d50..25cf63a367 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -397,7 +397,9 @@ void LLViewerShaderMgr::setShaders()
S32 deferred_class = 0;
if (LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
- gSavedSettings.getBOOL("RenderDeferred"))
+ gSavedSettings.getBOOL("RenderDeferred") &&
+ gSavedSettings.getBOOL("RenderAvatarVP") &&
+ gSavedSettings.getBOOL("WindLightUseAtmosShaders"))
{
if (gSavedSettings.getS32("RenderShadowDetail") > 0)
{
@@ -416,10 +418,10 @@ void LLViewerShaderMgr::setShaders()
}
//make sure hardware skinning is enabled
- gSavedSettings.setBOOL("RenderAvatarVP", TRUE);
+ //gSavedSettings.setBOOL("RenderAvatarVP", TRUE);
//make sure atmospheric shaders are enabled
- gSavedSettings.setBOOL("WindLightUseAtmosShaders", TRUE);
+ //gSavedSettings.setBOOL("WindLightUseAtmosShaders", TRUE);
}
@@ -505,9 +507,14 @@ void LLViewerShaderMgr::setShaders()
{ //hardware skinning not possible, neither is deferred rendering
mVertexShaderLevel[SHADER_AVATAR] = 0;
mVertexShaderLevel[SHADER_DEFERRED] = 0;
- gSavedSettings.setBOOL("RenderDeferred", FALSE);
- gSavedSettings.setBOOL("RenderAvatarCloth", FALSE);
- gSavedSettings.setBOOL("RenderAvatarVP", FALSE);
+
+ if (gSavedSettings.getBOOL("RenderAvatarVP"))
+ {
+ gSavedSettings.setBOOL("RenderDeferred", FALSE);
+ gSavedSettings.setBOOL("RenderAvatarCloth", FALSE);
+ gSavedSettings.setBOOL("RenderAvatarVP", FALSE);
+ }
+
loadShadersAvatar(); // unloads
loadShadersObject();
}