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-rw-r--r--indra/llrender/llshadermgr.cpp7
-rw-r--r--indra/newview/llviewershadermgr.cpp1
2 files changed, 2 insertions, 6 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index d15584d2e1..4f7f845c70 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -660,11 +660,8 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
for (std::map<std::string,std::string>::iterator iter = defines.begin(); iter != defines.end(); ++iter)
{
- if (iter->first != "NULL")
- {
- std::string define = "#define " + iter->first + " " + iter->second + "\n";
- text[count++] = (GLcharARB *) strdup(define.c_str());
- }
+ std::string define = "#define " + iter->first + " " + iter->second + "\n";
+ text[count++] = (GLcharARB *) strdup(define.c_str());
}
if (texture_index_channels > 0 && type == GL_FRAGMENT_SHADER_ARB)
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 8c0ec4e275..e70bf013e7 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -828,7 +828,6 @@ BOOL LLViewerShaderMgr::loadBasicShaders()
shaders.push_back( make_pair( "objects/nonindexedTextureV.glsl", 1 ) );
std::map<std::string, std::string> attribs;
- attribs["NULL"] = "0";
// We no longer have to bind the shaders to global glhandles, they are automatically added to a map now.
for (U32 i = 0; i < shaders.size(); i++)