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-rw-r--r--indra/llmath/llvolume.cpp7
-rw-r--r--indra/llprimitive/llmaterial.cpp458
-rw-r--r--indra/llprimitive/llmaterial.h213
-rw-r--r--indra/llprimitive/lltextureentry.h2
-rw-r--r--indra/llrender/llgl.cpp8
-rw-r--r--indra/llrender/llglslshader.cpp10
-rw-r--r--indra/llrender/llshadermgr.cpp4
-rw-r--r--indra/llui/llmenugl.cpp3
-rw-r--r--indra/llui/llui.cpp10
-rw-r--r--indra/llwindow/llopenglview-objc.mm52
-rw-r--r--indra/llwindow/llwindow.h3
-rw-r--r--indra/llwindow/llwindowcallbacks.cpp5
-rw-r--r--indra/llwindow/llwindowcallbacks.h1
-rw-r--r--indra/llwindow/llwindowmacosx-objc.h7
-rw-r--r--indra/llwindow/llwindowmacosx-objc.mm10
-rw-r--r--indra/llwindow/llwindowmacosx.cpp33
-rw-r--r--indra/llwindow/llwindowmacosx.h3
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaMaskShadowF.glsl64
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowF.glsl68
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowV.glsl74
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl65
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl68
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl82
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/highlightF.glsl42
-rw-r--r--indra/newview/llappviewer.cpp2
-rw-r--r--indra/newview/lldrawpoolavatar.cpp255
-rw-r--r--indra/newview/lldrawpoolavatar.h212
-rw-r--r--indra/newview/lldrawpoolterrain.cpp8
-rw-r--r--indra/newview/lldrawpoolterrain.h2
-rw-r--r--indra/newview/llhudeffectlookat.cpp2
-rw-r--r--indra/newview/llhudeffectpointat.cpp1
-rw-r--r--indra/newview/llhudicon.cpp1
-rw-r--r--indra/newview/llhudnametag.cpp1
-rw-r--r--indra/newview/llhudtext.cpp1
-rw-r--r--indra/newview/lllogininstance.cpp5
-rw-r--r--indra/newview/llpanelface.cpp39
-rw-r--r--indra/newview/llpanelface.h109
-rw-r--r--indra/newview/llselectmgr.cpp73
-rw-r--r--indra/newview/llselectmgr.h20
-rw-r--r--indra/newview/lltexturefetch.cpp72
-rw-r--r--indra/newview/lltexturefetch.h9
-rw-r--r--indra/newview/lltextureview.cpp42
-rw-r--r--indra/newview/llviewerdisplay.cpp4
-rw-r--r--indra/newview/llviewernetwork.cpp19
-rw-r--r--indra/newview/llviewershadermgr.cpp91
-rw-r--r--indra/newview/llviewershadermgr.h8
-rw-r--r--indra/newview/llviewertexture.cpp8
-rw-r--r--indra/newview/llviewerwindow.cpp18
-rw-r--r--indra/newview/llviewerwindow.h1
-rw-r--r--indra/newview/llvoicevisualizer.cpp1
-rw-r--r--indra/newview/llvovolume.cpp5
-rw-r--r--indra/newview/llweb.cpp1
-rw-r--r--indra/newview/llworldmapview.cpp4
-rw-r--r--indra/newview/pipeline.cpp33
-rw-r--r--indra/newview/skins/default/xui/en/panel_tools_texture.xml25
55 files changed, 1809 insertions, 555 deletions
diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp
index ba284574c8..e7a8ca2f9d 100644
--- a/indra/llmath/llvolume.cpp
+++ b/indra/llmath/llvolume.cpp
@@ -2191,6 +2191,13 @@ BOOL LLVolume::generate()
LLVector4a* end_profile = profile+sizeT;
LLVector4a offset = mPathp->mPath[s].mPos;
+ // hack to work around MAINT-5660 for debug until we can suss out
+ // what is wrong with the path generated that inserts NaNs...
+ if (!offset.isFinite3())
+ {
+ offset.clear();
+ }
+
LLVector4a tmp;
// Run along the profile.
diff --git a/indra/llprimitive/llmaterial.cpp b/indra/llprimitive/llmaterial.cpp
index 57ceb3e11b..a219ac1450 100644
--- a/indra/llprimitive/llmaterial.cpp
+++ b/indra/llprimitive/llmaterial.cpp
@@ -65,23 +65,23 @@ const F32 MATERIALS_MULTIPLIER = 10000.f;
template<typename T> T getMaterialField(const LLSD& data, const std::string& field, const LLSD::Type field_type)
{
- if ( (data.has(field)) && (field_type == data[field].type()) )
- {
- return (T)data[field];
- }
- LL_ERRS() << "Missing or mistyped field '" << field << "' in material definition" << LL_ENDL;
- return (T)LLSD();
+ if ( (data.has(field)) && (field_type == data[field].type()) )
+ {
+ return (T)data[field];
+ }
+ LL_ERRS() << "Missing or mistyped field '" << field << "' in material definition" << LL_ENDL;
+ return (T)LLSD();
}
// GCC didn't like the generic form above for some reason
template<> LLUUID getMaterialField(const LLSD& data, const std::string& field, const LLSD::Type field_type)
{
- if ( (data.has(field)) && (field_type == data[field].type()) )
- {
- return data[field].asUUID();
- }
- LL_ERRS() << "Missing or mistyped field '" << field << "' in material definition" << LL_ENDL;
- return LLUUID::null;
+ if ( (data.has(field)) && (field_type == data[field].type()) )
+ {
+ return data[field].asUUID();
+ }
+ LL_ERRS() << "Missing or mistyped field '" << field << "' in material definition" << LL_ENDL;
+ return LLUUID::null;
}
/**
@@ -91,137 +91,377 @@ template<> LLUUID getMaterialField(const LLSD& data, const std::string& field, c
const LLMaterial LLMaterial::null;
LLMaterial::LLMaterial()
- : mNormalOffsetX(0.0f)
- , mNormalOffsetY(0.0f)
- , mNormalRepeatX(1.0f)
- , mNormalRepeatY(1.0f)
- , mNormalRotation(0.0f)
- , mSpecularOffsetX(0.0f)
- , mSpecularOffsetY(0.0f)
- , mSpecularRepeatX(1.0f)
- , mSpecularRepeatY(1.0f)
- , mSpecularRotation(0.0f)
- , mSpecularLightColor(LLMaterial::DEFAULT_SPECULAR_LIGHT_COLOR)
- , mSpecularLightExponent(LLMaterial::DEFAULT_SPECULAR_LIGHT_EXPONENT)
- , mEnvironmentIntensity(LLMaterial::DEFAULT_ENV_INTENSITY)
- , mDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)
- , mAlphaMaskCutoff(0)
+ : mNormalOffsetX(0.0f)
+ , mNormalOffsetY(0.0f)
+ , mNormalRepeatX(1.0f)
+ , mNormalRepeatY(1.0f)
+ , mNormalRotation(0.0f)
+ , mSpecularOffsetX(0.0f)
+ , mSpecularOffsetY(0.0f)
+ , mSpecularRepeatX(1.0f)
+ , mSpecularRepeatY(1.0f)
+ , mSpecularRotation(0.0f)
+ , mSpecularLightColor(LLMaterial::DEFAULT_SPECULAR_LIGHT_COLOR)
+ , mSpecularLightExponent(LLMaterial::DEFAULT_SPECULAR_LIGHT_EXPONENT)
+ , mEnvironmentIntensity(LLMaterial::DEFAULT_ENV_INTENSITY)
+ , mDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)
+ , mAlphaMaskCutoff(0)
{
}
LLMaterial::LLMaterial(const LLSD& material_data)
{
- fromLLSD(material_data);
+ fromLLSD(material_data);
}
-LLSD LLMaterial::asLLSD() const
+const LLUUID& LLMaterial::getNormalID() const
+{
+ return mNormalID;
+}
+
+void LLMaterial::setNormalID(const LLUUID& normal_id)
{
- LLSD material_data;
+ mNormalID = normal_id;
+}
+
+void LLMaterial::getNormalOffset(F32& offset_x, F32& offset_y) const
+{
+ offset_x = mNormalOffsetX;
+ offset_y = mNormalOffsetY;
+}
- material_data[MATERIALS_CAP_NORMAL_MAP_FIELD] = mNormalID;
- material_data[MATERIALS_CAP_NORMAL_MAP_OFFSET_X_FIELD] = ll_round(mNormalOffsetX * MATERIALS_MULTIPLIER);
- material_data[MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD] = ll_round(mNormalOffsetY * MATERIALS_MULTIPLIER);
- material_data[MATERIALS_CAP_NORMAL_MAP_REPEAT_X_FIELD] = ll_round(mNormalRepeatX * MATERIALS_MULTIPLIER);
- material_data[MATERIALS_CAP_NORMAL_MAP_REPEAT_Y_FIELD] = ll_round(mNormalRepeatY * MATERIALS_MULTIPLIER);
- material_data[MATERIALS_CAP_NORMAL_MAP_ROTATION_FIELD] = ll_round(mNormalRotation * MATERIALS_MULTIPLIER);
+F32 LLMaterial::getNormalOffsetX() const
+{
+ return mNormalOffsetX;
+}
- material_data[MATERIALS_CAP_SPECULAR_MAP_FIELD] = mSpecularID;
- material_data[MATERIALS_CAP_SPECULAR_MAP_OFFSET_X_FIELD] = ll_round(mSpecularOffsetX * MATERIALS_MULTIPLIER);
- material_data[MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD] = ll_round(mSpecularOffsetY * MATERIALS_MULTIPLIER);
- material_data[MATERIALS_CAP_SPECULAR_MAP_REPEAT_X_FIELD] = ll_round(mSpecularRepeatX * MATERIALS_MULTIPLIER);
- material_data[MATERIALS_CAP_SPECULAR_MAP_REPEAT_Y_FIELD] = ll_round(mSpecularRepeatY * MATERIALS_MULTIPLIER);
- material_data[MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD] = ll_round(mSpecularRotation * MATERIALS_MULTIPLIER);
+F32 LLMaterial::getNormalOffsetY() const
+{
+ return mNormalOffsetY;
+}
- material_data[MATERIALS_CAP_SPECULAR_COLOR_FIELD] = mSpecularLightColor.getValue();
- material_data[MATERIALS_CAP_SPECULAR_EXP_FIELD] = mSpecularLightExponent;
- material_data[MATERIALS_CAP_ENV_INTENSITY_FIELD] = mEnvironmentIntensity;
- material_data[MATERIALS_CAP_DIFFUSE_ALPHA_MODE_FIELD] = mDiffuseAlphaMode;
- material_data[MATERIALS_CAP_ALPHA_MASK_CUTOFF_FIELD] = mAlphaMaskCutoff;
+void LLMaterial::setNormalOffset(F32 offset_x, F32 offset_y)
+{
+ mNormalOffsetX = offset_x;
+ mNormalOffsetY = offset_y;
+}
- return material_data;
+void LLMaterial::setNormalOffsetX(F32 offset_x)
+{
+ mNormalOffsetX = offset_x;
}
-void LLMaterial::fromLLSD(const LLSD& material_data)
+void LLMaterial::setNormalOffsetY(F32 offset_y)
+{
+ mNormalOffsetY = offset_y;
+}
+
+void LLMaterial::getNormalRepeat(F32& repeat_x, F32& repeat_y) const
+{
+ repeat_x = mNormalRepeatX;
+ repeat_y = mNormalRepeatY;
+}
+
+F32 LLMaterial::getNormalRepeatX() const
+{
+ return mNormalRepeatX;
+}
+
+F32 LLMaterial::getNormalRepeatY() const
+{
+ return mNormalRepeatY;
+}
+
+void LLMaterial::setNormalRepeat(F32 repeat_x, F32 repeat_y)
+{
+ mNormalRepeatX = repeat_x;
+ mNormalRepeatY = repeat_y;
+}
+
+void LLMaterial::setNormalRepeatX(F32 repeat_x)
+{
+ mNormalRepeatX = repeat_x;
+}
+
+void LLMaterial::setNormalRepeatY(F32 repeat_y)
+{
+ mNormalRepeatY = repeat_y;
+}
+
+F32 LLMaterial::getNormalRotation() const
+{
+ return mNormalRotation;
+}
+
+void LLMaterial::setNormalRotation(F32 rot)
+{
+ mNormalRotation = rot;
+}
+
+const LLUUID& LLMaterial::getSpecularID() const
+{
+ return mSpecularID;
+}
+
+void LLMaterial::setSpecularID(const LLUUID& specular_id)
+{
+ mSpecularID = specular_id;
+}
+
+void LLMaterial::getSpecularOffset(F32& offset_x, F32& offset_y) const
+{
+ offset_x = mSpecularOffsetX;
+ offset_y = mSpecularOffsetY;
+}
+
+F32 LLMaterial::getSpecularOffsetX() const
+{
+ return mSpecularOffsetX;
+}
+
+F32 LLMaterial::getSpecularOffsetY() const
+{
+ return mSpecularOffsetY;
+}
+
+void LLMaterial::setSpecularOffset(F32 offset_x, F32 offset_y)
+{
+ mSpecularOffsetX = offset_x;
+ mSpecularOffsetY = offset_y;
+}
+
+void LLMaterial::setSpecularOffsetX(F32 offset_x)
+{
+ mSpecularOffsetX = offset_x;
+}
+
+void LLMaterial::setSpecularOffsetY(F32 offset_y)
+{
+ mSpecularOffsetY = offset_y;
+}
+
+void LLMaterial::getSpecularRepeat(F32& repeat_x, F32& repeat_y) const
+{
+ repeat_x = mSpecularRepeatX;
+ repeat_y = mSpecularRepeatY;
+}
+
+F32 LLMaterial::getSpecularRepeatX() const
+{
+ return mSpecularRepeatX;
+}
+
+F32 LLMaterial::getSpecularRepeatY() const
+{
+ return mSpecularRepeatY;
+}
+
+void LLMaterial::setSpecularRepeat(F32 repeat_x, F32 repeat_y)
+{
+ mSpecularRepeatX = repeat_x; mSpecularRepeatY = repeat_y;
+}
+
+void LLMaterial::setSpecularRepeatX(F32 repeat_x)
+{
+ mSpecularRepeatX = repeat_x;
+}
+
+void LLMaterial::setSpecularRepeatY(F32 repeat_y)
+{
+ mSpecularRepeatY = repeat_y;
+}
+
+F32 LLMaterial::getSpecularRotation() const
+{
+ return mSpecularRotation;
+}
+
+void LLMaterial::setSpecularRotation(F32 rot)
+{
+ mSpecularRotation = rot;
+}
+
+const LLColor4U LLMaterial::getSpecularLightColor() const
+{
+ return mSpecularLightColor;
+}
+
+void LLMaterial::setSpecularLightColor(const LLColor4U& color)
+{
+ mSpecularLightColor = color;
+}
+
+U8 LLMaterial::getSpecularLightExponent() const
+{
+ return mSpecularLightExponent;
+}
+
+void LLMaterial::setSpecularLightExponent(U8 exponent)
+{
+ mSpecularLightExponent = exponent;
+}
+
+U8 LLMaterial::getEnvironmentIntensity() const
+{
+ return mEnvironmentIntensity;
+}
+
+void LLMaterial::setEnvironmentIntensity(U8 intensity)
{
- mNormalID = getMaterialField<LLSD::UUID>(material_data, MATERIALS_CAP_NORMAL_MAP_FIELD, LLSD::TypeUUID);
- mNormalOffsetX = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_OFFSET_X_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
- mNormalOffsetY = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
- mNormalRepeatX = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_REPEAT_X_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
- mNormalRepeatY = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_REPEAT_Y_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
- mNormalRotation = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_ROTATION_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
+ mEnvironmentIntensity = intensity;
+}
- mSpecularID = getMaterialField<LLSD::UUID>(material_data, MATERIALS_CAP_SPECULAR_MAP_FIELD, LLSD::TypeUUID);
- mSpecularOffsetX = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_OFFSET_X_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
- mSpecularOffsetY = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
- mSpecularRepeatX = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_REPEAT_X_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
- mSpecularRepeatY = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_REPEAT_Y_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
- mSpecularRotation = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
+U8 LLMaterial::getDiffuseAlphaMode() const
+{
+ return mDiffuseAlphaMode;
+}
- mSpecularLightColor.setValue(getMaterialField<LLSD>(material_data, MATERIALS_CAP_SPECULAR_COLOR_FIELD, LLSD::TypeArray));
- mSpecularLightExponent = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_EXP_FIELD, LLSD::TypeInteger);
- mEnvironmentIntensity = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_ENV_INTENSITY_FIELD, LLSD::TypeInteger);
- mDiffuseAlphaMode = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_DIFFUSE_ALPHA_MODE_FIELD, LLSD::TypeInteger);
- mAlphaMaskCutoff = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_ALPHA_MASK_CUTOFF_FIELD, LLSD::TypeInteger);
+void LLMaterial::setDiffuseAlphaMode(U8 alpha_mode)
+{
+ mDiffuseAlphaMode = alpha_mode;
+}
+
+U8 LLMaterial::getAlphaMaskCutoff() const
+{
+ return mAlphaMaskCutoff;
+}
+
+void LLMaterial::setAlphaMaskCutoff(U8 cutoff)
+{
+ mAlphaMaskCutoff = cutoff;
+}
+
+LLSD LLMaterial::asLLSD() const
+{
+ LLSD material_data;
+
+ S32 normalOffsetXInt = ll_round(mNormalOffsetX * MATERIALS_MULTIPLIER);
+ S32 normalOffsetYInt = ll_round(mNormalOffsetY * MATERIALS_MULTIPLIER);
+ S32 normalRotInt = ll_round(mNormalRotation * MATERIALS_MULTIPLIER);
+
+ material_data[MATERIALS_CAP_NORMAL_MAP_FIELD] = mNormalID;
+ material_data[MATERIALS_CAP_NORMAL_MAP_OFFSET_X_FIELD] = normalOffsetXInt;
+ material_data[MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD] = normalOffsetYInt;
+ material_data[MATERIALS_CAP_NORMAL_MAP_REPEAT_X_FIELD] = ll_round(mNormalRepeatX * MATERIALS_MULTIPLIER);
+ material_data[MATERIALS_CAP_NORMAL_MAP_REPEAT_Y_FIELD] = ll_round(mNormalRepeatY * MATERIALS_MULTIPLIER);
+ material_data[MATERIALS_CAP_NORMAL_MAP_ROTATION_FIELD] = normalRotInt;
+
+ material_data[MATERIALS_CAP_SPECULAR_MAP_FIELD] = mSpecularID;
+
+ S32 specularOffsetXInt = ll_round(mSpecularOffsetX * MATERIALS_MULTIPLIER);
+ S32 specularOffsetYInt = ll_round(mSpecularOffsetY * MATERIALS_MULTIPLIER);
+ S32 specularRotInt = ll_round(mSpecularRotation * MATERIALS_MULTIPLIER);
+
+ material_data[MATERIALS_CAP_SPECULAR_MAP_OFFSET_X_FIELD] = specularOffsetXInt;
+ material_data[MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD] = specularOffsetYInt;
+ material_data[MATERIALS_CAP_SPECULAR_MAP_REPEAT_X_FIELD] = ll_round(mSpecularRepeatX * MATERIALS_MULTIPLIER);
+ material_data[MATERIALS_CAP_SPECULAR_MAP_REPEAT_Y_FIELD] = ll_round(mSpecularRepeatY * MATERIALS_MULTIPLIER);
+ material_data[MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD] = specularRotInt;
+
+ material_data[MATERIALS_CAP_SPECULAR_COLOR_FIELD] = mSpecularLightColor.getValue();
+ material_data[MATERIALS_CAP_SPECULAR_EXP_FIELD] = mSpecularLightExponent;
+ material_data[MATERIALS_CAP_ENV_INTENSITY_FIELD] = mEnvironmentIntensity;
+ material_data[MATERIALS_CAP_DIFFUSE_ALPHA_MODE_FIELD] = mDiffuseAlphaMode;
+ material_data[MATERIALS_CAP_ALPHA_MASK_CUTOFF_FIELD] = mAlphaMaskCutoff;
+
+ return material_data;
+}
+
+void LLMaterial::fromLLSD(const LLSD& material_data)
+{
+ mNormalID = getMaterialField<LLSD::UUID>(material_data, MATERIALS_CAP_NORMAL_MAP_FIELD, LLSD::TypeUUID);
+
+ S32 normalOffsetXInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_OFFSET_X_FIELD, LLSD::TypeInteger);
+ S32 normalOffsetYInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD, LLSD::TypeInteger);
+ S32 normalRotInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_ROTATION_FIELD, LLSD::TypeInteger);
+ S32 normalRepeatXInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_REPEAT_X_FIELD, LLSD::TypeInteger);
+ S32 normalRepeatYInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_REPEAT_Y_FIELD, LLSD::TypeInteger);
+
+ mNormalOffsetX = F32(normalOffsetXInt) / MATERIALS_MULTIPLIER;
+ mNormalOffsetY = F32(normalOffsetYInt) / MATERIALS_MULTIPLIER;
+ mNormalRotation = F32(normalRotInt) / MATERIALS_MULTIPLIER;
+ mNormalRepeatX = F32(normalRepeatXInt) / MATERIALS_MULTIPLIER;
+ mNormalRepeatY = F32(normalRepeatYInt) / MATERIALS_MULTIPLIER;
+
+ mSpecularID = getMaterialField<LLSD::UUID>(material_data, MATERIALS_CAP_SPECULAR_MAP_FIELD, LLSD::TypeUUID);
+
+ S32 specularOffsetXInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_OFFSET_X_FIELD, LLSD::TypeInteger);
+ S32 specularOffsetYInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD, LLSD::TypeInteger);
+ S32 specularRotInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD, LLSD::TypeInteger);
+ S32 specularRepeatXInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_REPEAT_X_FIELD, LLSD::TypeInteger);
+ S32 specularRepeatYInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_REPEAT_Y_FIELD, LLSD::TypeInteger);
+
+ mSpecularOffsetX = F32(specularOffsetXInt) / MATERIALS_MULTIPLIER;
+ mSpecularOffsetY = F32(specularOffsetYInt) / MATERIALS_MULTIPLIER;
+ mSpecularRotation = F32(specularRotInt) / MATERIALS_MULTIPLIER;
+ mSpecularRepeatX = F32(specularRepeatXInt) / MATERIALS_MULTIPLIER;
+ mSpecularRepeatY = F32(specularRepeatYInt) / MATERIALS_MULTIPLIER;
+
+ mSpecularLightColor.setValue(getMaterialField<LLSD>(material_data, MATERIALS_CAP_SPECULAR_COLOR_FIELD, LLSD::TypeArray));
+ mSpecularLightExponent = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_EXP_FIELD, LLSD::TypeInteger);
+ mEnvironmentIntensity = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_ENV_INTENSITY_FIELD, LLSD::TypeInteger);
+ mDiffuseAlphaMode = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_DIFFUSE_ALPHA_MODE_FIELD, LLSD::TypeInteger);
+ mAlphaMaskCutoff = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_ALPHA_MASK_CUTOFF_FIELD, LLSD::TypeInteger);
}
bool LLMaterial::isNull() const
{
- return (*this == null);
+ return (*this == null);
}
bool LLMaterial::operator == (const LLMaterial& rhs) const
{
- return
- (mNormalID == rhs.mNormalID) && (mNormalOffsetX == rhs.mNormalOffsetX) && (mNormalOffsetY == rhs.mNormalOffsetY) &&
- (mNormalRepeatX == rhs.mNormalRepeatX) && (mNormalRepeatY == rhs.mNormalRepeatY) && (mNormalRotation == rhs.mNormalRotation) &&
- (mSpecularID == rhs.mSpecularID) && (mSpecularOffsetX == rhs.mSpecularOffsetX) && (mSpecularOffsetY == rhs.mSpecularOffsetY) &&
- (mSpecularRepeatX == rhs.mSpecularRepeatX) && (mSpecularRepeatY == rhs.mSpecularRepeatY) && (mSpecularRotation == rhs.mSpecularRotation) &&
- (mSpecularLightColor == rhs.mSpecularLightColor) && (mSpecularLightExponent == rhs.mSpecularLightExponent) &&
- (mEnvironmentIntensity == rhs.mEnvironmentIntensity) && (mDiffuseAlphaMode == rhs.mDiffuseAlphaMode) && (mAlphaMaskCutoff == rhs.mAlphaMaskCutoff);
+ return
+ (mNormalID == rhs.mNormalID) && (mNormalOffsetX == rhs.mNormalOffsetX) && (mNormalOffsetY == rhs.mNormalOffsetY) &&
+ (mNormalRepeatX == rhs.mNormalRepeatX) && (mNormalRepeatY == rhs.mNormalRepeatY) && (mNormalRotation == rhs.mNormalRotation) &&
+ (mSpecularID == rhs.mSpecularID) && (mSpecularOffsetX == rhs.mSpecularOffsetX) && (mSpecularOffsetY == rhs.mSpecularOffsetY) &&
+ (mSpecularRepeatX == rhs.mSpecularRepeatX) && (mSpecularRepeatY == rhs.mSpecularRepeatY) && (mSpecularRotation == rhs.mSpecularRotation) &&
+ (mSpecularLightColor == rhs.mSpecularLightColor) && (mSpecularLightExponent == rhs.mSpecularLightExponent) &&
+ (mEnvironmentIntensity == rhs.mEnvironmentIntensity) && (mDiffuseAlphaMode == rhs.mDiffuseAlphaMode) && (mAlphaMaskCutoff == rhs.mAlphaMaskCutoff);
}
bool LLMaterial::operator != (const LLMaterial& rhs) const
{
- return !(*this == rhs);
+ return !(*this == rhs);
}
U32 LLMaterial::getShaderMask(U32 alpha_mode)
{ //NEVER incorporate this value into the message system -- this function will vary depending on viewer implementation
- U32 ret = 0;
-
- //two least significant bits are "diffuse alpha mode"
- if (alpha_mode != DIFFUSE_ALPHA_MODE_DEFAULT)
- {
- ret = alpha_mode;
- }
- else
- {
- ret = getDiffuseAlphaMode();
- }
-
- llassert(ret < SHADER_COUNT);
-
- //next bit is whether or not specular map is present
- const U32 SPEC_BIT = 0x4;
-
- if (getSpecularID().notNull())
- {
- ret |= SPEC_BIT;
- }
-
- llassert(ret < SHADER_COUNT);
-
- //next bit is whether or not normal map is present
- const U32 NORM_BIT = 0x8;
- if (getNormalID().notNull())
- {
- ret |= NORM_BIT;
- }
-
- llassert(ret < SHADER_COUNT);
-
- return ret;
+ U32 ret = 0;
+
+ //two least significant bits are "diffuse alpha mode"
+ if (alpha_mode != DIFFUSE_ALPHA_MODE_DEFAULT)
+ {
+ ret = alpha_mode;
+ }
+ else
+ {
+ ret = getDiffuseAlphaMode();
+ }
+
+ llassert(ret < SHADER_COUNT);
+
+ //next bit is whether or not specular map is present
+ const U32 SPEC_BIT = 0x4;
+
+ if (getSpecularID().notNull())
+ {
+ ret |= SPEC_BIT;
+ }
+
+ llassert(ret < SHADER_COUNT);
+
+ //next bit is whether or not normal map is present
+ const U32 NORM_BIT = 0x8;
+ if (getNormalID().notNull())
+ {
+ ret |= NORM_BIT;
+ }
+
+ llassert(ret < SHADER_COUNT);
+
+ return ret;
}
diff --git a/indra/llprimitive/llmaterial.h b/indra/llprimitive/llmaterial.h
index 9f52a3f6c1..d58b7ee812 100644
--- a/indra/llprimitive/llmaterial.h
+++ b/indra/llprimitive/llmaterial.h
@@ -39,114 +39,115 @@ class LLMaterial : public LLRefCount
{
public:
- typedef enum
- {
- DIFFUSE_ALPHA_MODE_NONE = 0,
- DIFFUSE_ALPHA_MODE_BLEND = 1,
- DIFFUSE_ALPHA_MODE_MASK = 2,
- DIFFUSE_ALPHA_MODE_EMISSIVE = 3,
- DIFFUSE_ALPHA_MODE_DEFAULT = 4,
- } eDiffuseAlphaMode;
-
- typedef enum
- {
- SHADER_COUNT = 16,
- ALPHA_SHADER_COUNT = 4
- } eShaderCount;
-
-
-
- static const U8 DEFAULT_SPECULAR_LIGHT_EXPONENT = ((U8)(0.2f * 255));
- static const LLColor4U DEFAULT_SPECULAR_LIGHT_COLOR;
- static const U8 DEFAULT_ENV_INTENSITY = 0;
-
- LLMaterial();
- LLMaterial(const LLSD& material_data);
-
- LLSD asLLSD() const;
- void fromLLSD(const LLSD& material_data);
-
- const LLUUID& getNormalID() const { return mNormalID; }
- void setNormalID(const LLUUID& normal_id) { mNormalID = normal_id; }
- void getNormalOffset(F32& offset_x, F32& offset_y) const { offset_x = mNormalOffsetX; offset_y = mNormalOffsetY; }
- F32 getNormalOffsetX() const { return mNormalOffsetX; }
- F32 getNormalOffsetY() const { return mNormalOffsetY; }
-
- void setNormalOffset(F32 offset_x, F32 offset_y) { mNormalOffsetX = offset_x; mNormalOffsetY = offset_y; }
- void setNormalOffsetX(F32 offset_x) { mNormalOffsetX = offset_x; }
- void setNormalOffsetY(F32 offset_y) { mNormalOffsetY = offset_y; }
-
- void getNormalRepeat(F32& repeat_x, F32& repeat_y) const { repeat_x = mNormalRepeatX; repeat_y = mNormalRepeatY; }
- F32 getNormalRepeatX() const { return mNormalRepeatX; }
- F32 getNormalRepeatY() const { return mNormalRepeatY; }
-
- void setNormalRepeat(F32 repeat_x, F32 repeat_y) { mNormalRepeatX = repeat_x; mNormalRepeatY = repeat_y; }
- void setNormalRepeatX(F32 repeat_x) { mNormalRepeatX = repeat_x; }
- void setNormalRepeatY(F32 repeat_y) { mNormalRepeatY = repeat_y; }
-
- F32 getNormalRotation() const { return mNormalRotation; }
- void setNormalRotation(F32 rot) { mNormalRotation = rot; }
-
- const LLUUID& getSpecularID() const { return mSpecularID; }
- void setSpecularID(const LLUUID& specular_id) { mSpecularID = specular_id; }
- void getSpecularOffset(F32& offset_x, F32& offset_y) const { offset_x = mSpecularOffsetX; offset_y = mSpecularOffsetY; }
- F32 getSpecularOffsetX() const { return mSpecularOffsetX; }
- F32 getSpecularOffsetY() const { return mSpecularOffsetY; }
-
- void setSpecularOffset(F32 offset_x, F32 offset_y) { mSpecularOffsetX = offset_x; mSpecularOffsetY = offset_y; }
- void setSpecularOffsetX(F32 offset_x) { mSpecularOffsetX = offset_x; }
- void setSpecularOffsetY(F32 offset_y) { mSpecularOffsetY = offset_y; }
-
- void getSpecularRepeat(F32& repeat_x, F32& repeat_y) const { repeat_x = mSpecularRepeatX; repeat_y = mSpecularRepeatY; }
- F32 getSpecularRepeatX() const { return mSpecularRepeatX; }
- F32 getSpecularRepeatY() const { return mSpecularRepeatY; }
-
- void setSpecularRepeat(F32 repeat_x, F32 repeat_y) { mSpecularRepeatX = repeat_x; mSpecularRepeatY = repeat_y; }
- void setSpecularRepeatX(F32 repeat_x) { mSpecularRepeatX = repeat_x; }
- void setSpecularRepeatY(F32 repeat_y) { mSpecularRepeatY = repeat_y; }
-
- F32 getSpecularRotation() const { return mSpecularRotation; }
- void setSpecularRotation(F32 rot) { mSpecularRotation = rot; }
-
- const LLColor4U getSpecularLightColor() const { return mSpecularLightColor; }
- void setSpecularLightColor(const LLColor4U& color) { mSpecularLightColor = color; }
- U8 getSpecularLightExponent() const { return mSpecularLightExponent; }
- void setSpecularLightExponent(U8 exponent) { mSpecularLightExponent = exponent; }
- U8 getEnvironmentIntensity() const { return mEnvironmentIntensity; }
- void setEnvironmentIntensity(U8 intensity) { mEnvironmentIntensity = intensity; }
- U8 getDiffuseAlphaMode() const { return mDiffuseAlphaMode; }
- void setDiffuseAlphaMode(U8 alpha_mode) { mDiffuseAlphaMode = alpha_mode; }
- U8 getAlphaMaskCutoff() const { return mAlphaMaskCutoff; }
- void setAlphaMaskCutoff(U8 cutoff) { mAlphaMaskCutoff = cutoff; }
-
- bool isNull() const;
- static const LLMaterial null;
-
- bool operator == (const LLMaterial& rhs) const;
- bool operator != (const LLMaterial& rhs) const;
-
- U32 getShaderMask(U32 alpha_mode = DIFFUSE_ALPHA_MODE_DEFAULT);
+ typedef enum
+ {
+ DIFFUSE_ALPHA_MODE_NONE = 0,
+ DIFFUSE_ALPHA_MODE_BLEND = 1,
+ DIFFUSE_ALPHA_MODE_MASK = 2,
+ DIFFUSE_ALPHA_MODE_EMISSIVE = 3,
+ DIFFUSE_ALPHA_MODE_DEFAULT = 4,
+ } eDiffuseAlphaMode;
+
+ typedef enum
+ {
+ SHADER_COUNT = 16,
+ ALPHA_SHADER_COUNT = 4
+ } eShaderCount;
+
+
+
+ static const U8 DEFAULT_SPECULAR_LIGHT_EXPONENT = ((U8)(0.2f * 255));
+ static const LLColor4U DEFAULT_SPECULAR_LIGHT_COLOR;
+ static const U8 DEFAULT_ENV_INTENSITY = 0;
+
+ LLMaterial();
+ LLMaterial(const LLSD& material_data);
+
+ LLSD asLLSD() const;
+ void fromLLSD(const LLSD& material_data);
+
+ const LLUUID& getNormalID() const;
+ void setNormalID(const LLUUID& normal_id);
+
+ void getNormalOffset(F32& offset_x, F32& offset_y) const;
+ F32 getNormalOffsetX() const;
+ F32 getNormalOffsetY() const;
+
+ void setNormalOffset(F32 offset_x, F32 offset_y);
+ void setNormalOffsetX(F32 offset_x);
+ void setNormalOffsetY(F32 offset_y);
+
+ void getNormalRepeat(F32& repeat_x, F32& repeat_y) const;
+ F32 getNormalRepeatX() const;
+ F32 getNormalRepeatY() const;
+
+ void setNormalRepeat(F32 repeat_x, F32 repeat_y);
+ void setNormalRepeatX(F32 repeat_x);
+ void setNormalRepeatY(F32 repeat_y);
+
+ F32 getNormalRotation() const;
+ void setNormalRotation(F32 rot);
+
+ const LLUUID& getSpecularID() const;
+ void setSpecularID(const LLUUID& specular_id);
+ void getSpecularOffset(F32& offset_x, F32& offset_y) const;
+ F32 getSpecularOffsetX() const;
+ F32 getSpecularOffsetY() const;
+
+ void setSpecularOffset(F32 offset_x, F32 offset_y);
+ void setSpecularOffsetX(F32 offset_x);
+ void setSpecularOffsetY(F32 offset_y);
+
+ void getSpecularRepeat(F32& repeat_x, F32& repeat_y) const;
+ F32 getSpecularRepeatX() const;
+ F32 getSpecularRepeatY() const;
+
+ void setSpecularRepeat(F32 repeat_x, F32 repeat_y);
+ void setSpecularRepeatX(F32 repeat_x);
+ void setSpecularRepeatY(F32 repeat_y);
+
+ F32 getSpecularRotation() const;
+ void setSpecularRotation(F32 rot);
+
+ const LLColor4U getSpecularLightColor() const;
+ void setSpecularLightColor(const LLColor4U& color);
+ U8 getSpecularLightExponent() const;
+ void setSpecularLightExponent(U8 exponent);
+ U8 getEnvironmentIntensity() const;
+ void setEnvironmentIntensity(U8 intensity);
+ U8 getDiffuseAlphaMode() const;
+ void setDiffuseAlphaMode(U8 alpha_mode);
+ U8 getAlphaMaskCutoff() const;
+ void setAlphaMaskCutoff(U8 cutoff);
+
+ bool isNull() const;
+ static const LLMaterial null;
+
+ bool operator == (const LLMaterial& rhs) const;
+ bool operator != (const LLMaterial& rhs) const;
+
+ U32 getShaderMask(U32 alpha_mode = DIFFUSE_ALPHA_MODE_DEFAULT);
protected:
- LLUUID mNormalID;
- F32 mNormalOffsetX;
- F32 mNormalOffsetY;
- F32 mNormalRepeatX;
- F32 mNormalRepeatY;
- F32 mNormalRotation;
-
- LLUUID mSpecularID;
- F32 mSpecularOffsetX;
- F32 mSpecularOffsetY;
- F32 mSpecularRepeatX;
- F32 mSpecularRepeatY;
- F32 mSpecularRotation;
-
- LLColor4U mSpecularLightColor;
- U8 mSpecularLightExponent;
- U8 mEnvironmentIntensity;
- U8 mDiffuseAlphaMode;
- U8 mAlphaMaskCutoff;
+ LLUUID mNormalID;
+ F32 mNormalOffsetX;
+ F32 mNormalOffsetY;
+ F32 mNormalRepeatX;
+ F32 mNormalRepeatY;
+ F32 mNormalRotation;
+
+ LLUUID mSpecularID;
+ F32 mSpecularOffsetX;
+ F32 mSpecularOffsetY;
+ F32 mSpecularRepeatX;
+ F32 mSpecularRepeatY;
+ F32 mSpecularRotation;
+
+ LLColor4U mSpecularLightColor;
+ U8 mSpecularLightExponent;
+ U8 mEnvironmentIntensity;
+ U8 mDiffuseAlphaMode;
+ U8 mAlphaMaskCutoff;
};
typedef LLPointer<LLMaterial> LLMaterialPtr;
diff --git a/indra/llprimitive/lltextureentry.h b/indra/llprimitive/lltextureentry.h
index a40c3988f2..dc2e201044 100644
--- a/indra/llprimitive/lltextureentry.h
+++ b/indra/llprimitive/lltextureentry.h
@@ -136,6 +136,8 @@ public:
virtual const LLUUID &getID() const { return mID; }
const LLColor4 &getColor() const { return mColor; }
+ const F32 getAlpha() const { return mColor.mV[VALPHA]; }
+
void getScale(F32 *s, F32 *t) const { *s = mScaleS; *t = mScaleT; }
F32 getScaleS() const { return mScaleS; }
F32 getScaleT() const { return mScaleT; }
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 35b6951779..79a50d199a 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -2561,5 +2561,11 @@ void LLGLSyncFence::wait()
#endif
}
-
+#if LL_WINDOWS
+// Expose desired use of high-performance graphics processor to Optimus driver
+extern "C"
+{
+ _declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
+}
+#endif
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 4702042ab9..141ed51260 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -561,7 +561,7 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attri
mAttribute[i] = index;
#endif
mAttributeMask |= 1 << i;
- LL_DEBUGS("ShaderLoading") << "Attribute " << name << " assigned to channel " << index << LL_ENDL;
+ LL_DEBUGS("ShaderUniform") << "Attribute " << name << " assigned to channel " << index << LL_ENDL;
}
}
if (attributes != NULL)
@@ -573,7 +573,7 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attri
if (index != -1)
{
mAttribute[LLShaderMgr::instance()->mReservedAttribs.size() + i] = index;
- LL_DEBUGS("ShaderLoading") << "Attribute " << name << " assigned to channel " << index << LL_ENDL;
+ LL_DEBUGS("ShaderUniform") << "Attribute " << name << " assigned to channel " << index << LL_ENDL;
}
}
}
@@ -658,7 +658,7 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> *
mUniformNameMap[location] = name;
mUniformMap[hashedName] = location;
- LL_DEBUGS("ShaderLoading") << "Uniform " << name << " is at location " << location << LL_ENDL;
+ LL_DEBUGS("ShaderUniform") << "Uniform " << name << " is at location " << location << LL_ENDL;
//find the index of this uniform
for (S32 i = 0; i < (S32) LLShaderMgr::instance()->mReservedUniforms.size(); i++)
@@ -706,7 +706,7 @@ GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type)
type == GL_SAMPLER_2D_MULTISAMPLE)
{ //this here is a texture
glUniform1iARB(location, mActiveTextureChannels);
- LL_DEBUGS("ShaderLoading") << "Assigned to texture channel " << mActiveTextureChannels << LL_ENDL;
+ LL_DEBUGS("ShaderUniform") << "Assigned to texture channel " << mActiveTextureChannels << LL_ENDL;
return mActiveTextureChannels++;
}
return -1;
@@ -849,7 +849,7 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
unbind();
- LL_DEBUGS("ShaderLoading") << "Total Uniform Size: " << mTotalUniformSize << LL_ENDL;
+ LL_DEBUGS("ShaderUniform") << "Total Uniform Size: " << mTotalUniformSize << LL_ENDL;
return res;
}
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index e721ad93fa..643c368870 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -537,8 +537,6 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
}
}
- LL_DEBUGS("ShaderLoading") << "Loading shader file: " << filename << " class " << shader_level << LL_ENDL;
-
if (filename.empty())
{
return 0;
@@ -558,7 +556,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
fname << getShaderDirPrefix();
fname << gpu_class << "/" << filename;
- LL_DEBUGS("ShaderLoading") << "Looking in " << fname.str() << LL_ENDL;
+
file = LLFile::fopen(fname.str(), "r"); /* Flawfinder: ignore */
if (file)
{
diff --git a/indra/llui/llmenugl.cpp b/indra/llui/llmenugl.cpp
index 0d42f726fa..752d4a27e6 100644
--- a/indra/llui/llmenugl.cpp
+++ b/indra/llui/llmenugl.cpp
@@ -3260,7 +3260,8 @@ void LLMenuGL::showPopup(LLView* spawning_view, LLMenuGL* menu, S32 x, S32 y)
menu->arrangeAndClear();
LLUI::getMousePositionLocal(menu->getParent(), &mouse_x, &mouse_y);
- LLMenuHolderGL::sContextMenuSpawnPos.set(mouse_x,mouse_y);
+ F32 dev_scale_factor = LLView::getWindow()->getDeviceScaleFactor();
+ LLMenuHolderGL::sContextMenuSpawnPos.set(mouse_x/dev_scale_factor, mouse_y/dev_scale_factor);
const LLRect menu_region_rect = LLMenuGL::sMenuContainer->getRect();
diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp
index 770f13c1c3..2e9188a6a8 100644
--- a/indra/llui/llui.cpp
+++ b/indra/llui/llui.cpp
@@ -236,9 +236,10 @@ void LLUI::dirtyRect(LLRect rect)
//static
void LLUI::setMousePositionScreen(S32 x, S32 y)
{
+ F32 dev_scale_factor = LLView::getWindow()->getDeviceScaleFactor();
S32 screen_x, screen_y;
- screen_x = ll_round((F32)x * getScaleFactor().mV[VX]);
- screen_y = ll_round((F32)y * getScaleFactor().mV[VY]);
+ screen_x = ll_round(((F32)x * getScaleFactor().mV[VX]) / dev_scale_factor);
+ screen_y = ll_round(((F32)y * getScaleFactor().mV[VY]) / dev_scale_factor);
LLView::getWindow()->setCursorPosition(LLCoordGL(screen_x, screen_y).convert());
}
@@ -247,10 +248,11 @@ void LLUI::setMousePositionScreen(S32 x, S32 y)
void LLUI::getMousePositionScreen(S32 *x, S32 *y)
{
LLCoordWindow cursor_pos_window;
+ F32 dev_scale_factor = LLView::getWindow()->getDeviceScaleFactor();
getWindow()->getCursorPosition(&cursor_pos_window);
LLCoordGL cursor_pos_gl(cursor_pos_window.convert());
- *x = ll_round((F32)cursor_pos_gl.mX / getScaleFactor().mV[VX]);
- *y = ll_round((F32)cursor_pos_gl.mY / getScaleFactor().mV[VX]);
+ *x = ll_round(((F32)cursor_pos_gl.mX / getScaleFactor().mV[VX]) * dev_scale_factor);
+ *y = ll_round(((F32)cursor_pos_gl.mY / getScaleFactor().mV[VX]) * dev_scale_factor);
}
//static
diff --git a/indra/llwindow/llopenglview-objc.mm b/indra/llwindow/llopenglview-objc.mm
index c8c086d705..ee05fd5cc9 100644
--- a/indra/llwindow/llopenglview-objc.mm
+++ b/indra/llwindow/llopenglview-objc.mm
@@ -154,8 +154,8 @@ attributedStringInfo getSegments(NSAttributedString *str)
{
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(windowResized:) name:NSWindowDidResizeNotification
- object:[self window]];
-
+ object:[self window]];
+
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(windowWillMiniaturize:) name:NSWindowWillMiniaturizeNotification
object:[self window]];
@@ -167,6 +167,17 @@ attributedStringInfo getSegments(NSAttributedString *str)
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(windowDidBecomeKey:) name:NSWindowDidBecomeKeyNotification
object:[self window]];
+ [[NSNotificationCenter defaultCenter] addObserver:self
+ selector:@selector(windowDidChangeScreen:) name:NSWindowDidChangeScreenNotification
+ object:[self window]];
+
+
+ NSRect wnd_rect = [[self window] frame];
+ NSRect dev_rect = [self convertRectToBacking:wnd_rect];
+ if (!NSEqualSizes(wnd_rect.size,dev_rect.size))
+ {
+ callResize(dev_rect.size.width, dev_rect.size.height);
+ }
}
- (void)setOldResize:(bool)oldresize
@@ -178,8 +189,8 @@ attributedStringInfo getSegments(NSAttributedString *str)
{
if (!mOldResize) //Maint-3288
{
- NSSize size = [self frame].size;
- callResize(size.width, size.height);
+ NSSize dev_sz = [self convertSizeToBacking:[self frame].size];
+ callResize(dev_sz.width, dev_sz.height);
}
}
@@ -198,6 +209,11 @@ attributedStringInfo getSegments(NSAttributedString *str)
mModifiers = [NSEvent modifierFlags];
}
+-(void)windowDidChangeScreen:(NSNotification *)notification;
+{
+ callWindowDidChangeScreen();
+}
+
- (void)dealloc
{
[[NSNotificationCenter defaultCenter] removeObserver:self];
@@ -258,7 +274,10 @@ attributedStringInfo getSegments(NSAttributedString *str)
}
[self setPixelFormat:pixelFormat];
-
+
+ //for retina support
+ [self setWantsBestResolutionOpenGLSurface:YES];
+
[self setOpenGLContext:glContext];
[glContext setView:self];
@@ -350,7 +369,7 @@ attributedStringInfo getSegments(NSAttributedString *str)
callRightMouseUp(mMousePos, [theEvent modifierFlags]);
mSimulatedRightClick = false;
} else {
- NSPoint mPoint = [theEvent locationInWindow];
+ NSPoint mPoint = [self convertPointToBacking:[theEvent locationInWindow]];
mMousePos[0] = mPoint.x;
mMousePos[1] = mPoint.y;
callLeftMouseUp(mMousePos, [theEvent modifierFlags]);
@@ -369,14 +388,16 @@ attributedStringInfo getSegments(NSAttributedString *str)
- (void)mouseMoved:(NSEvent *)theEvent
{
- float mouseDeltas[2] = {
- float([theEvent deltaX]),
- float([theEvent deltaY])
+ NSPoint dev_delta = [self convertPointToBacking:NSMakePoint([theEvent deltaX], [theEvent deltaY])];
+
+ float mouseDeltas[] = {
+ float(dev_delta.x),
+ float(dev_delta.y)
};
callDeltaUpdate(mouseDeltas, 0);
- NSPoint mPoint = [theEvent locationInWindow];
+ NSPoint mPoint = [self convertPointToBacking:[theEvent locationInWindow]];
mMousePos[0] = mPoint.x;
mMousePos[1] = mPoint.y;
callMouseMoved(mMousePos, 0);
@@ -390,14 +411,17 @@ attributedStringInfo getSegments(NSAttributedString *str)
// Trust the deltas supplied by NSEvent.
// The old CoreGraphics APIs we previously relied on are now flagged as obsolete.
// NSEvent isn't obsolete, and provides us with the correct deltas.
- float mouseDeltas[2] = {
- float([theEvent deltaX]),
- float([theEvent deltaY])
+
+ NSPoint dev_delta = [self convertPointToBacking:NSMakePoint([theEvent deltaX], [theEvent deltaY])];
+
+ float mouseDeltas[] = {
+ float(dev_delta.x),
+ float(dev_delta.y)
};
callDeltaUpdate(mouseDeltas, 0);
- NSPoint mPoint = [theEvent locationInWindow];
+ NSPoint mPoint = [self convertPointToBacking:[theEvent locationInWindow]];
mMousePos[0] = mPoint.x;
mMousePos[1] = mPoint.y;
callMouseDragged(mMousePos, 0);
diff --git a/indra/llwindow/llwindow.h b/indra/llwindow/llwindow.h
index a05ba8cbba..cb0daea2cd 100644
--- a/indra/llwindow/llwindow.h
+++ b/indra/llwindow/llwindow.h
@@ -166,6 +166,9 @@ public:
// Provide native key event data
virtual LLSD getNativeKeyData() { return LLSD::emptyMap(); }
+ // Default scale
+ virtual float getDeviceScaleFactor() { return 1.0f; }
+
// Get system UI size based on DPI (for 96 DPI UI size should be 1.0)
virtual F32 getSystemUISize() { return 1.0; }
protected:
diff --git a/indra/llwindow/llwindowcallbacks.cpp b/indra/llwindow/llwindowcallbacks.cpp
index 7e90ade423..94c725fc7e 100644
--- a/indra/llwindow/llwindowcallbacks.cpp
+++ b/indra/llwindow/llwindowcallbacks.cpp
@@ -180,6 +180,11 @@ BOOL LLWindowCallbacks::handleDPIChanged(LLWindow *window, F32 ui_scale_factor,
return FALSE;
}
+BOOL LLWindowCallbacks::handleWindowDidChangeScreen(LLWindow *window)
+{
+ return FALSE;
+}
+
void LLWindowCallbacks::handlePingWatchdog(LLWindow *window, const char * msg)
{
diff --git a/indra/llwindow/llwindowcallbacks.h b/indra/llwindow/llwindowcallbacks.h
index 47d5a18858..4d753024fe 100644
--- a/indra/llwindow/llwindowcallbacks.h
+++ b/indra/llwindow/llwindowcallbacks.h
@@ -66,6 +66,7 @@ public:
virtual BOOL handleTimerEvent(LLWindow *window);
virtual BOOL handleDeviceChange(LLWindow *window);
virtual BOOL handleDPIChanged(LLWindow *window, F32 ui_scale_factor, S32 window_width, S32 window_height);
+ virtual BOOL handleWindowDidChangeScreen(LLWindow *window);
enum DragNDropAction {
DNDA_START_TRACKING = 0,// Start tracking an incoming drag
diff --git a/indra/llwindow/llwindowmacosx-objc.h b/indra/llwindow/llwindowmacosx-objc.h
index b06cd2c184..743089be6b 100644
--- a/indra/llwindow/llwindowmacosx-objc.h
+++ b/indra/llwindow/llwindowmacosx-objc.h
@@ -31,6 +31,9 @@
#include <map>
#include <vector>
+//fir CGSize
+#include <CoreGraphics/CGGeometry.h>
+
typedef std::vector<std::pair<int, bool> > segment_t;
typedef std::vector<int> segment_lengths;
@@ -101,11 +104,14 @@ void setResizeMode(bool oldresize, void* glview);
NSWindowRef createNSWindow(int x, int y, int width, int height);
#include <OpenGL/OpenGL.h>
+
GLViewRef createOpenGLView(NSWindowRef window, unsigned int samples, bool vsync);
void glSwapBuffers(void* context);
CGLContextObj getCGLContextObj(GLViewRef view);
unsigned long getVramSize(GLViewRef view);
+float getDeviceUnitSize(GLViewRef view);
void getContentViewBounds(NSWindowRef window, float* bounds);
+const CGSize & getDeviceContentViewSize(NSWindowRef window, GLViewRef view);
void getWindowSize(NSWindowRef window, float* size);
void setWindowSize(NSWindowRef window, int width, int height);
void getCursorPos(NSWindowRef window, float* pos);
@@ -141,6 +147,7 @@ void callWindowFocus();
void callWindowUnfocus();
void callWindowHide();
void callWindowUnhide();
+void callWindowDidChangeScreen();
void callDeltaUpdate(float *delta, unsigned int mask);
void callMiddleMouseDown(float *pos, unsigned int mask);
void callMiddleMouseUp(float *pos, unsigned int mask);
diff --git a/indra/llwindow/llwindowmacosx-objc.mm b/indra/llwindow/llwindowmacosx-objc.mm
index 43ce9a2255..489f92fa14 100644
--- a/indra/llwindow/llwindowmacosx-objc.mm
+++ b/indra/llwindow/llwindowmacosx-objc.mm
@@ -253,6 +253,11 @@ unsigned long getVramSize(GLViewRef view)
return [(LLOpenGLView *)view getVramSize];
}
+float getDeviceUnitSize(GLViewRef view)
+{
+ return [(LLOpenGLView*)view convertSizeToBacking:NSMakeSize(1, 1)].width;
+}
+
void getContentViewBounds(NSWindowRef window, float* bounds)
{
bounds[0] = [[(LLNSWindow*)window contentView] bounds].origin.x;
@@ -261,6 +266,11 @@ void getContentViewBounds(NSWindowRef window, float* bounds)
bounds[3] = [[(LLNSWindow*)window contentView] bounds].size.height;
}
+const CGSize & getDeviceContentViewSize(NSWindowRef window, GLViewRef view)
+{
+ return [(NSOpenGLView*)view convertRectToBacking:[[(LLNSWindow*)window contentView] bounds]].size;
+}
+
void getWindowSize(NSWindowRef window, float* size)
{
NSRect frame = [(LLNSWindow*)window frame];
diff --git a/indra/llwindow/llwindowmacosx.cpp b/indra/llwindow/llwindowmacosx.cpp
index 843294c239..376b8610b5 100644
--- a/indra/llwindow/llwindowmacosx.cpp
+++ b/indra/llwindow/llwindowmacosx.cpp
@@ -400,6 +400,14 @@ void callWindowUnhide()
}
}
+void callWindowDidChangeScreen()
+{
+ if ( gWindowImplementation && gWindowImplementation->getCallbacks() )
+ {
+ gWindowImplementation->getCallbacks()->handleWindowDidChangeScreen(gWindowImplementation);
+ }
+}
+
void callDeltaUpdate(float *delta, MASK mask)
{
gWindowImplementation->updateMouseDeltas(delta);
@@ -845,7 +853,6 @@ BOOL LLWindowMacOSX::getPosition(LLCoordScreen *position)
BOOL LLWindowMacOSX::getSize(LLCoordScreen *size)
{
- float rect[4];
S32 err = -1;
if(mFullscreen)
@@ -856,10 +863,10 @@ BOOL LLWindowMacOSX::getSize(LLCoordScreen *size)
}
else if(mWindow)
{
- getContentViewBounds(mWindow, rect);
+ const CGSize & sz = getDeviceContentViewSize(mWindow, mGLView);
- size->mX = rect[2];
- size->mY = rect[3];
+ size->mX = sz.width;
+ size->mY = sz.height;
}
else
{
@@ -871,7 +878,6 @@ BOOL LLWindowMacOSX::getSize(LLCoordScreen *size)
BOOL LLWindowMacOSX::getSize(LLCoordWindow *size)
{
- float rect[4];
S32 err = -1;
if(mFullscreen)
@@ -882,10 +888,10 @@ BOOL LLWindowMacOSX::getSize(LLCoordWindow *size)
}
else if(mWindow)
{
- getContentViewBounds(mWindow, rect);
+ const CGSize & sz = getDeviceContentViewSize(mWindow, mGLView);
- size->mX = rect[2];
- size->mY = rect[3];
+ size->mX = sz.width;
+ size->mY = sz.height;
}
else
{
@@ -1124,8 +1130,9 @@ BOOL LLWindowMacOSX::getCursorPosition(LLCoordWindow *position)
cursor_point[1] += mCursorLastEventDeltaY;
}
- position->mX = cursor_point[0];
- position->mY = cursor_point[1];
+ float scale = getDeviceScaleFactor();
+ position->mX = cursor_point[0] * scale;
+ position->mY = cursor_point[1] * scale;
return TRUE;
}
@@ -1334,6 +1341,7 @@ BOOL LLWindowMacOSX::convertCoords(LLCoordWindow from, LLCoordScreen *to)
mouse_point[0] = from.mX;
mouse_point[1] = from.mY;
+
convertWindowToScreen(mWindow, mouse_point);
to->mX = mouse_point[0];
@@ -1891,6 +1899,11 @@ MASK LLWindowMacOSX::modifiersToMask(S16 modifiers)
return mask;
}
+F32 LLWindowMacOSX::getDeviceScaleFactor()
+{
+ return ::getDeviceUnitSize(mGLView);
+}
+
#if LL_OS_DRAGDROP_ENABLED
/*
S16 LLWindowMacOSX::dragTrackingHandler(DragTrackingMessage message, WindowRef theWindow,
diff --git a/indra/llwindow/llwindowmacosx.h b/indra/llwindow/llwindowmacosx.h
index 9e9bd8ae39..fc5c9a0054 100644
--- a/indra/llwindow/llwindowmacosx.h
+++ b/indra/llwindow/llwindowmacosx.h
@@ -112,6 +112,7 @@ public:
/*virtual*/ void allowLanguageTextInput(LLPreeditor *preeditor, BOOL b);
/*virtual*/ void interruptLanguageTextInput();
/*virtual*/ void spawnWebBrowser(const std::string& escaped_url, bool async);
+ /*virtual*/ F32 getDeviceScaleFactor();
static std::vector<std::string> getDynamicFallbackFontList();
@@ -135,7 +136,7 @@ protected:
BOOL fullscreen, BOOL clearBg, BOOL disable_vsync, BOOL use_gl,
BOOL ignore_pixel_depth,
U32 fsaa_samples);
- ~LLWindowMacOSX();
+ ~LLWindowMacOSX();
void initCursors();
BOOL isValid();
diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaMaskShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaMaskShadowF.glsl
new file mode 100644
index 0000000000..c64b6ba240
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaMaskShadowF.glsl
@@ -0,0 +1,64 @@
+/**
+ * @file attachmentAlphaMaskShadowF.glsl
+ *
+ * $LicenseInfo:firstyear=2005&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2005, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_color;
+#else
+#define frag_color gl_FragColor
+#endif
+
+uniform float minimum_alpha;
+
+uniform sampler2D diffuseMap;
+
+VARYING vec4 post_pos;
+VARYING vec2 vary_texcoord0;
+VARYING float pos_w;
+VARYING float target_pos_x;
+VARYING vec4 vertex_color;
+
+void main()
+{
+ float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a;
+
+ if (alpha < 0.05) // treat as totally transparent
+ {
+ discard;
+ }
+
+ if (alpha < minimum_alpha) // treat as semi-transparent
+ {
+ //if (fract(0.5*floor(target_pos_x / pos_w )) < 0.25)
+ {
+ discard;
+ }
+ }
+
+ frag_color = vec4(1,1,1,1);
+
+#if !DEPTH_CLAMP
+ gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);
+#endif
+}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowF.glsl
new file mode 100644
index 0000000000..b54c580ce9
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowF.glsl
@@ -0,0 +1,68 @@
+/**
+ * @file attachmentAlphaShadowF.glsl
+ *
+ * $LicenseInfo:firstyear=2005&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2005, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_color;
+#else
+#define frag_color gl_FragColor
+#endif
+
+uniform float minimum_alpha;
+uniform sampler2D diffuseMap;
+
+VARYING float pos_w;
+VARYING float target_pos_x;
+
+#if !DEPTH_CLAMP
+VARYING vec4 post_pos;
+#endif
+
+VARYING vec2 vary_texcoord0;
+VARYING vec4 vertex_color;
+
+void main()
+{
+ float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a * vertex_color.a;
+
+ if (alpha < 0.05) // treat as totally transparent
+ {
+ discard;
+ }
+
+ if (alpha < minimum_alpha)
+ {
+ if (fract(0.5*floor(target_pos_x / pos_w )) < 0.25)
+ {
+ discard;
+ }
+ }
+
+ frag_color = vec4(1,1,1,1);
+
+#if !DEPTH_CLAMP
+ gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);
+#endif
+
+}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowV.glsl
new file mode 100644
index 0000000000..31b93dc36a
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowV.glsl
@@ -0,0 +1,74 @@
+/**
+ * @file attachmentShadowV.glsl
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform mat4 projection_matrix;
+uniform mat4 modelview_matrix;
+uniform mat4 texture_matrix0;
+uniform float shadow_target_width;
+
+ATTRIBUTE vec4 diffuse_color;
+ATTRIBUTE vec3 position;
+ATTRIBUTE vec3 normal;
+ATTRIBUTE vec2 texcoord0;
+
+mat4 getObjectSkinnedTransform();
+void passTextureIndex();
+
+#if !DEPTH_CLAMP
+VARYING vec4 post_pos;
+#endif
+VARYING vec2 vary_texcoord0;
+VARYING float pos_w;
+VARYING float target_pos_x;
+VARYING vec4 vertex_color;
+
+void main()
+{
+ //transform vertex
+ mat4 mat = getObjectSkinnedTransform();
+
+ mat = modelview_matrix * mat;
+ vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz;
+
+ vec4 p = projection_matrix * vec4(pos, 1.0);
+
+ pos_w = p.w;
+
+ target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x;
+
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
+
+ vertex_color = diffuse_color;
+
+#if !DEPTH_CLAMP
+ p.z = max(p.z, -p.w+0.01);
+ post_pos = p;
+ gl_Position = p;
+#else
+ gl_Position = p;
+#endif
+
+ passTextureIndex();
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl
new file mode 100644
index 0000000000..b8ce54bcb1
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl
@@ -0,0 +1,65 @@
+/**
+ * @file treeShadowF.glsl
+ *
+ * $LicenseInfo:firstyear=2005&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2005, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_color;
+#else
+#define frag_color gl_FragColor
+#endif
+
+uniform float minimum_alpha;
+uniform sampler2D diffuseMap;
+
+#if !DEPTH_CLAMP
+VARYING vec4 post_pos;
+#endif
+
+VARYING float target_pos_x;
+VARYING float pos_w;
+VARYING vec2 vary_texcoord0;
+
+void main()
+{
+ float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a;
+
+ if (alpha < 0.05) // treat as totally transparent
+ {
+ discard;
+ }
+
+ if (alpha < minimum_alpha)
+ {
+ if (fract(0.5*floor(target_pos_x / pos_w )) < 0.25)
+ {
+ discard;
+ }
+ }
+
+ frag_color = vec4(1,1,1,1);
+
+#if !DEPTH_CLAMP
+ gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);
+#endif
+}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl
new file mode 100644
index 0000000000..ef49b6f4e8
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl
@@ -0,0 +1,68 @@
+/**
+ * @file avatarAlphaShadowF.glsl
+ *
+ * $LicenseInfo:firstyear=2005&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2005, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_color;
+#else
+#define frag_color gl_FragColor
+#endif
+
+uniform float minimum_alpha;
+
+uniform sampler2D diffuseMap;
+
+#if !DEPTH_CLAMP
+VARYING vec4 post_pos;
+#endif
+
+VARYING float pos_w;
+VARYING float target_pos_x;
+VARYING vec2 vary_texcoord0;
+VARYING vec4 vertex_color;
+
+void main()
+{
+ float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a * vertex_color.a;
+
+ if (alpha < 0.05) // treat as totally transparent
+ {
+ discard;
+ }
+
+ if (alpha < minimum_alpha) // treat as semi-transparent
+ {
+ if (fract(0.5*floor(target_pos_x / pos_w )) < 0.25)
+ {
+ discard;
+ }
+ }
+
+ frag_color = vec4(1,1,1,1);
+
+#if !DEPTH_CLAMP
+ gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);
+#endif
+
+}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl
new file mode 100644
index 0000000000..d1d7ece6fe
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl
@@ -0,0 +1,82 @@
+/**
+ * @file avatarShadowV.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform mat4 texture_matrix0;
+uniform mat4 projection_matrix;
+uniform float shadow_target_width;
+
+mat4 getSkinnedTransform();
+void passTextureIndex();
+
+ATTRIBUTE vec4 diffuse_color;
+ATTRIBUTE vec3 position;
+ATTRIBUTE vec3 normal;
+ATTRIBUTE vec2 texcoord0;
+
+#if !DEPTH_CLAMP
+VARYING vec4 post_pos;
+#endif
+VARYING float pos_w;
+VARYING float target_pos_x;
+VARYING vec2 vary_texcoord0;
+VARYING vec4 vertex_color;
+
+void main()
+{
+ vec4 pos;
+ vec3 norm;
+
+ vec4 pos_in = vec4(position.xyz, 1.0);
+ mat4 trans = getSkinnedTransform();
+ pos.x = dot(trans[0], pos_in);
+ pos.y = dot(trans[1], pos_in);
+ pos.z = dot(trans[2], pos_in);
+ pos.w = 1.0;
+
+ norm.x = dot(trans[0].xyz, normal);
+ norm.y = dot(trans[1].xyz, normal);
+ norm.z = dot(trans[2].xyz, normal);
+ norm = normalize(norm);
+
+ pos = projection_matrix * pos;
+
+ target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x;
+
+ pos_w = pos.w;
+
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
+
+ vertex_color = diffuse_color;
+#if !DEPTH_CLAMP
+ post_pos = pos;
+
+ gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
+#else
+ gl_Position = pos;
+#endif
+
+ passTextureIndex();
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/deferred/highlightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/highlightF.glsl
new file mode 100644
index 0000000000..90566393d2
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/highlightF.glsl
@@ -0,0 +1,42 @@
+/**
+ * @file highlightF.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_data[3];
+#else
+#define frag_data gl_FragData
+#endif
+
+uniform vec4 color;
+uniform sampler2D diffuseMap;
+
+VARYING vec2 vary_texcoord0;
+
+void main()
+{
+ frag_data[0] = color*texture2D(diffuseMap, vary_texcoord0.xy);
+ frag_data[1] = vec4(0.0);
+ frag_data[2] = vec4(0.0, 1.0, 0.0, 1.0);
+}
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index 4374caacdf..78b8a6973c 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -1083,7 +1083,7 @@ bool LLAppViewer::init()
}
}
-// don't nag developers who need to run the executable directly
+// do not pester devs who need to run the executable directly to debug
#if LL_RELEASE_FOR_DOWNLOAD
// MAINT-8305: If we're processing a SLURL, skip the launcher check.
if (gSavedSettings.getString("CmdLineLoginLocation").empty() && !beingDebugged())
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index d5e86143f1..63abadbcf4 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -60,6 +60,7 @@ static U32 sShaderLevel = 0;
LLGLSLShader* LLDrawPoolAvatar::sVertexProgram = NULL;
BOOL LLDrawPoolAvatar::sSkipOpaque = FALSE;
BOOL LLDrawPoolAvatar::sSkipTransparent = FALSE;
+S32 LLDrawPoolAvatar::sShadowPass = -1;
S32 LLDrawPoolAvatar::sDiffuseChannel = 0;
F32 LLDrawPoolAvatar::sMinimumAlpha = 0.2f;
@@ -429,19 +430,33 @@ void LLDrawPoolAvatar::renderPostDeferred(S32 pass)
S32 LLDrawPoolAvatar::getNumShadowPasses()
{
- return 2;
+ // avatars opaque, avatar alpha, avatar alpha mask, alpha attachments, alpha mask attachments, opaque attachments...
+ return NUM_SHADOW_PASSES;
}
void LLDrawPoolAvatar::beginShadowPass(S32 pass)
{
LL_RECORD_BLOCK_TIME(FTM_SHADOW_AVATAR);
- if (pass == 0)
+ if (pass == SHADOW_PASS_AVATAR_OPAQUE)
{
sVertexProgram = &gDeferredAvatarShadowProgram;
- //gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.2f);
+ if ((sShaderLevel > 0)) // for hardware blending
+ {
+ sRenderingSkinned = TRUE;
+ sVertexProgram->bind();
+ }
+ gGL.diffuseColor4f(1,1,1,1);
+ }
+ else if (pass == SHADOW_PASS_AVATAR_ALPHA_BLEND)
+ {
+ sVertexProgram = &gDeferredAvatarAlphaShadowProgram;
+
+ // bind diffuse tex so we can reference the alpha channel...
+ sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
+
if ((sShaderLevel > 0)) // for hardware blending
{
sRenderingSkinned = TRUE;
@@ -450,7 +465,52 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass)
gGL.diffuseColor4f(1,1,1,1);
}
- else
+ else if (pass == SHADOW_PASS_AVATAR_ALPHA_MASK)
+ {
+ sVertexProgram = &gDeferredAvatarAlphaMaskShadowProgram;
+
+ // bind diffuse tex so we can reference the alpha channel...
+ sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
+
+ if ((sShaderLevel > 0)) // for hardware blending
+ {
+ sRenderingSkinned = TRUE;
+ sVertexProgram->bind();
+ }
+
+ gGL.diffuseColor4f(1,1,1,1);
+ }
+ else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_BLEND)
+ {
+ sVertexProgram = &gDeferredAttachmentAlphaShadowProgram;
+
+ // bind diffuse tex so we can reference the alpha channel...
+ sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
+
+ if ((sShaderLevel > 0)) // for hardware blending
+ {
+ sRenderingSkinned = TRUE;
+ sVertexProgram->bind();
+ }
+
+ gGL.diffuseColor4f(1,1,1,1);
+ }
+ else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_MASK)
+ {
+ sVertexProgram = &gDeferredAttachmentAlphaMaskShadowProgram;
+
+ // bind diffuse tex so we can reference the alpha channel...
+ sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
+
+ if ((sShaderLevel > 0)) // for hardware blending
+ {
+ sRenderingSkinned = TRUE;
+ sVertexProgram->bind();
+ }
+
+ gGL.diffuseColor4f(1,1,1,1);
+ }
+ else // SHADOW_PASS_ATTACHMENT_OPAQUE
{
sVertexProgram = &gDeferredAttachmentShadowProgram;
sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
@@ -461,20 +521,19 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass)
void LLDrawPoolAvatar::endShadowPass(S32 pass)
{
LL_RECORD_BLOCK_TIME(FTM_SHADOW_AVATAR);
- if (pass == 0)
- {
- if (sShaderLevel > 0)
- {
- sRenderingSkinned = FALSE;
- sVertexProgram->unbind();
- }
- }
- else
+
+ if (pass == SHADOW_PASS_ATTACHMENT_OPAQUE)
{
LLVertexBuffer::unbind();
+ }
+
+ if (sShaderLevel > 0)
+ {
sVertexProgram->unbind();
- sVertexProgram = NULL;
}
+ sVertexProgram = NULL;
+ sRenderingSkinned = FALSE;
+ LLDrawPoolAvatar::sShadowPass = -1;
}
void LLDrawPoolAvatar::renderShadow(S32 pass)
@@ -506,16 +565,67 @@ void LLDrawPoolAvatar::renderShadow(S32 pass)
return;
}
- if (pass == 0)
+ LLDrawPoolAvatar::sShadowPass = pass;
+
+ if (pass == SHADOW_PASS_AVATAR_OPAQUE)
{
+ LLDrawPoolAvatar::sSkipTransparent = true;
avatarp->renderSkinned();
+ LLDrawPoolAvatar::sSkipTransparent = false;
}
- else
+ else if (pass == SHADOW_PASS_AVATAR_ALPHA_BLEND)
{
- for (U32 i = 0; i < NUM_RIGGED_PASSES; ++i)
- {
- renderRigged(avatarp, i);
- }
+ LLDrawPoolAvatar::sSkipOpaque = true;
+ avatarp->renderSkinned();
+ LLDrawPoolAvatar::sSkipOpaque = false;
+ }
+ else if (pass == SHADOW_PASS_AVATAR_ALPHA_MASK)
+ {
+ LLDrawPoolAvatar::sSkipOpaque = true;
+ avatarp->renderSkinned();
+ LLDrawPoolAvatar::sSkipOpaque = false;
+ }
+ else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_BLEND) // rigged alpha
+ {
+ LLDrawPoolAvatar::sSkipOpaque = true;
+ renderRigged(avatarp, RIGGED_MATERIAL_ALPHA);
+ renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_EMISSIVE);
+ renderRigged(avatarp, RIGGED_ALPHA);
+ renderRigged(avatarp, RIGGED_FULLBRIGHT_ALPHA);
+ renderRigged(avatarp, RIGGED_GLOW);
+ renderRigged(avatarp, RIGGED_SPECMAP_BLEND);
+ renderRigged(avatarp, RIGGED_NORMMAP_BLEND);
+ renderRigged(avatarp, RIGGED_NORMSPEC_BLEND);
+ LLDrawPoolAvatar::sSkipOpaque = false;
+ }
+ else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_MASK) // rigged alpha mask
+ {
+ LLDrawPoolAvatar::sSkipOpaque = true;
+ renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_MASK);
+ renderRigged(avatarp, RIGGED_NORMMAP_MASK);
+ renderRigged(avatarp, RIGGED_SPECMAP_MASK);
+ renderRigged(avatarp, RIGGED_NORMSPEC_MASK);
+ renderRigged(avatarp, RIGGED_GLOW);
+ LLDrawPoolAvatar::sSkipOpaque = false;
+ }
+ else // rigged opaque (SHADOW_PASS_ATTACHMENT_OPAQUE
+ {
+ LLDrawPoolAvatar::sSkipTransparent = true;
+ renderRigged(avatarp, RIGGED_MATERIAL);
+ renderRigged(avatarp, RIGGED_SPECMAP);
+ renderRigged(avatarp, RIGGED_SPECMAP_EMISSIVE);
+ renderRigged(avatarp, RIGGED_NORMMAP);
+ renderRigged(avatarp, RIGGED_NORMMAP_EMISSIVE);
+ renderRigged(avatarp, RIGGED_NORMSPEC);
+ renderRigged(avatarp, RIGGED_NORMSPEC_EMISSIVE);
+ renderRigged(avatarp, RIGGED_SIMPLE);
+ renderRigged(avatarp, RIGGED_FULLBRIGHT);
+ renderRigged(avatarp, RIGGED_SHINY);
+ renderRigged(avatarp, RIGGED_FULLBRIGHT_SHINY);
+ renderRigged(avatarp, RIGGED_GLOW);
+ renderRigged(avatarp, RIGGED_DEFERRED_BUMP);
+ renderRigged(avatarp, RIGGED_DEFERRED_SIMPLE);
+ LLDrawPoolAvatar::sSkipTransparent = false;
}
}
@@ -1719,6 +1829,13 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
for (U32 i = 0; i < mRiggedFace[type].size(); ++i)
{
LLFace* face = mRiggedFace[type][i];
+
+ S32 offset = face->getIndicesStart();
+ U32 count = face->getIndicesCount();
+
+ U16 start = face->getGeomStart();
+ U16 end = start + face->getGeomCount()-1;
+
LLDrawable* drawable = face->getDrawable();
if (!drawable)
{
@@ -1757,8 +1874,89 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
LLVertexBuffer* buff = face->getVertexBuffer();
+ const LLTextureEntry* tex_entry = face->getTextureEntry();
+ LLMaterial* mat = tex_entry ? tex_entry->getMaterialParams().get() : nullptr;
+
+ if (LLDrawPoolAvatar::sShadowPass >= 0)
+ {
+ bool is_alpha_blend = false;
+ bool is_alpha_mask = false;
+
+ LLViewerTexture* tex = face->getTexture(LLRender::DIFFUSE_MAP);
+ if (tex)
+ {
+ if (tex->getIsAlphaMask())
+ {
+ is_alpha_mask = true;
+ }
+ }
+
+ if (tex)
+ {
+ LLGLenum image_format = tex->getPrimaryFormat();
+ if (!is_alpha_mask && (image_format == GL_RGBA || image_format == GL_ALPHA))
+ {
+ is_alpha_blend = true;
+ }
+ }
+
+ if (tex_entry)
+ {
+ if (tex_entry->getAlpha() <= 0.99f)
+ {
+ is_alpha_blend = true;
+ }
+ }
+
+ if (mat)
+ {
+ switch (LLMaterial::eDiffuseAlphaMode(mat->getDiffuseAlphaMode()))
+ {
+ case LLMaterial::DIFFUSE_ALPHA_MODE_MASK:
+ {
+ is_alpha_mask = true;
+ is_alpha_blend = false;
+ }
+ break;
+
+ case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND:
+ {
+ is_alpha_blend = true;
+ is_alpha_mask = false;
+ }
+ break;
+
+ case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE:
+ case LLMaterial::DIFFUSE_ALPHA_MODE_DEFAULT:
+ case LLMaterial::DIFFUSE_ALPHA_MODE_NONE:
+ default:
+ is_alpha_blend = false;
+ is_alpha_mask = false;
+ break;
+ }
+ }
+
+ // if this is alpha mask content and we're doing opaques or a non-alpha-mask shadow pass...
+ if (is_alpha_mask && (LLDrawPoolAvatar::sSkipTransparent || LLDrawPoolAvatar::sShadowPass != SHADOW_PASS_ATTACHMENT_ALPHA_MASK))
+ {
+ return;
+ }
+
+ // if this is alpha blend content and we're doing opaques or a non-alpha-blend shadow pass...
+ if (is_alpha_blend && (LLDrawPoolAvatar::sSkipTransparent || LLDrawPoolAvatar::sShadowPass != SHADOW_PASS_ATTACHMENT_ALPHA_BLEND))
+ {
+ return;
+ }
+
+ // if this is opaque content and we're skipping opaques...
+ if (!is_alpha_mask && !is_alpha_blend && LLDrawPoolAvatar::sSkipOpaque)
+ {
+ return;
+ }
+ }
+
if (buff)
- {
+ {
if (sShaderLevel > 0)
{
// upload matrix palette to shader
@@ -1804,19 +2002,11 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
data_mask &= ~LLVertexBuffer::MAP_WEIGHT4;
}
- U16 start = face->getGeomStart();
- U16 end = start + face->getGeomCount()-1;
- S32 offset = face->getIndicesStart();
- U32 count = face->getIndicesCount();
-
/*if (glow)
{
gGL.diffuseColor4f(0,0,0,face->getTextureEntry()->getGlow());
}*/
- const LLTextureEntry* te = face->getTextureEntry();
- LLMaterial* mat = te->getMaterialParams().get();
-
if (mat)
{
//order is important here LLRender::DIFFUSE_MAP should be last, becouse it change
@@ -1847,12 +2037,12 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
if (mat->getSpecularID().isNull())
{
- env = te->getShiny()*0.25f;
+ env = tex_entry->getShiny()*0.25f;
col.set(env,env,env,0);
spec = env;
}
- BOOL fullbright = te->getFullbright();
+ BOOL fullbright = tex_entry->getFullbright();
sVertexProgram->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, fullbright ? 1.f : 0.f);
sVertexProgram->uniform4f(LLShaderMgr::SPECULAR_COLOR, col.mV[0], col.mV[1], col.mV[2], spec);
@@ -1860,7 +2050,8 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
{
- sVertexProgram->setMinimumAlpha(mat->getAlphaMaskCutoff()/255.f);
+ F32 cutoff = mat->getAlphaMaskCutoff()/255.f;
+ sVertexProgram->setMinimumAlpha(cutoff);
}
else
{
diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h
index 45b6d71110..8c1bc70c8e 100644
--- a/indra/newview/lldrawpoolavatar.h
+++ b/indra/newview/lldrawpoolavatar.h
@@ -55,107 +55,9 @@ public:
LLVertexBuffer::MAP_CLOTHWEIGHT
};
- virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
-
- virtual S32 getVertexShaderLevel() const;
-
- LLDrawPoolAvatar();
~LLDrawPoolAvatar();
/*virtual*/ BOOL isDead();
-
- static LLMatrix4& getModelView();
-
- /*virtual*/ LLDrawPool *instancePool();
-
- /*virtual*/ S32 getNumPasses();
- /*virtual*/ void beginRenderPass(S32 pass);
- /*virtual*/ void endRenderPass(S32 pass);
- /*virtual*/ void prerender();
- /*virtual*/ void render(S32 pass = 0);
-
- /*virtual*/ S32 getNumDeferredPasses();
- /*virtual*/ void beginDeferredPass(S32 pass);
- /*virtual*/ void endDeferredPass(S32 pass);
- /*virtual*/ void renderDeferred(S32 pass);
-
- /*virtual*/ S32 getNumPostDeferredPasses();
- /*virtual*/ void beginPostDeferredPass(S32 pass);
- /*virtual*/ void endPostDeferredPass(S32 pass);
- /*virtual*/ void renderPostDeferred(S32 pass);
-
- /*virtual*/ S32 getNumShadowPasses();
- /*virtual*/ void beginShadowPass(S32 pass);
- /*virtual*/ void endShadowPass(S32 pass);
- /*virtual*/ void renderShadow(S32 pass);
-
- void beginRigid();
- void beginImpostor();
- void beginSkinned();
-
- void endRigid();
- void endImpostor();
- void endSkinned();
-
- void beginDeferredImpostor();
- void beginDeferredRigid();
- void beginDeferredSkinned();
-
- void endDeferredImpostor();
- void endDeferredRigid();
- void endDeferredSkinned();
-
- void beginPostDeferredAlpha();
- void endPostDeferredAlpha();
-
- void beginRiggedSimple();
- void beginRiggedFullbright();
- void beginRiggedFullbrightShiny();
- void beginRiggedShinySimple();
- void beginRiggedAlpha();
- void beginRiggedFullbrightAlpha();
- void beginRiggedGlow();
- void beginDeferredRiggedAlpha();
- void beginDeferredRiggedMaterial(S32 pass);
- void beginDeferredRiggedMaterialAlpha(S32 pass);
-
- void endRiggedSimple();
- void endRiggedFullbright();
- void endRiggedFullbrightShiny();
- void endRiggedShinySimple();
- void endRiggedAlpha();
- void endRiggedFullbrightAlpha();
- void endRiggedGlow();
- void endDeferredRiggedAlpha();
- void endDeferredRiggedMaterial(S32 pass);
- void endDeferredRiggedMaterialAlpha(S32 pass);
-
- void beginDeferredRiggedSimple();
- void beginDeferredRiggedBump();
-
- void endDeferredRiggedSimple();
- void endDeferredRiggedBump();
-
- void getRiggedGeometry(LLFace* face, LLPointer<LLVertexBuffer>& buffer, U32 data_mask, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face);
- void updateRiggedFaceVertexBuffer(LLVOAvatar* avatar,
- LLFace* facep,
- const LLMeshSkinInfo* skin,
- LLVolume* volume,
- const LLVolumeFace& vol_face);
- void updateRiggedVertexBuffers(LLVOAvatar* avatar);
-
- void renderRigged(LLVOAvatar* avatar, U32 type, bool glow = false);
- void renderRiggedSimple(LLVOAvatar* avatar);
- void renderRiggedAlpha(LLVOAvatar* avatar);
- void renderRiggedFullbrightAlpha(LLVOAvatar* avatar);
- void renderRiggedFullbright(LLVOAvatar* avatar);
- void renderRiggedShinySimple(LLVOAvatar* avatar);
- void renderRiggedFullbrightShiny(LLVOAvatar* avatar);
- void renderRiggedGlow(LLVOAvatar* avatar);
- void renderDeferredRiggedSimple(LLVOAvatar* avatar);
- void renderDeferredRiggedBump(LLVOAvatar* avatar);
- void renderDeferredRiggedMaterial(LLVOAvatar* avatar, S32 pass);
-
- typedef enum
+ typedef enum
{
RIGGED_MATERIAL=0,
RIGGED_MATERIAL_ALPHA,
@@ -260,6 +162,117 @@ public:
LLVertexBuffer::MAP_WEIGHT4,
} eRiggedDataMask;
+typedef enum
+ {
+ SHADOW_PASS_AVATAR_OPAQUE,
+ SHADOW_PASS_AVATAR_ALPHA_BLEND,
+ SHADOW_PASS_AVATAR_ALPHA_MASK,
+ SHADOW_PASS_ATTACHMENT_ALPHA_BLEND,
+ SHADOW_PASS_ATTACHMENT_ALPHA_MASK,
+ SHADOW_PASS_ATTACHMENT_OPAQUE,
+ NUM_SHADOW_PASSES
+ } eShadowPass;
+
+ virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
+
+ virtual S32 getVertexShaderLevel() const;
+
+ LLDrawPoolAvatar();
+
+ static LLMatrix4& getModelView();
+
+ /*virtual*/ LLDrawPool *instancePool();
+
+ /*virtual*/ S32 getNumPasses();
+ /*virtual*/ void beginRenderPass(S32 pass);
+ /*virtual*/ void endRenderPass(S32 pass);
+ /*virtual*/ void prerender();
+ /*virtual*/ void render(S32 pass = 0);
+
+ /*virtual*/ S32 getNumDeferredPasses();
+ /*virtual*/ void beginDeferredPass(S32 pass);
+ /*virtual*/ void endDeferredPass(S32 pass);
+ /*virtual*/ void renderDeferred(S32 pass);
+
+ /*virtual*/ S32 getNumPostDeferredPasses();
+ /*virtual*/ void beginPostDeferredPass(S32 pass);
+ /*virtual*/ void endPostDeferredPass(S32 pass);
+ /*virtual*/ void renderPostDeferred(S32 pass);
+
+ /*virtual*/ S32 getNumShadowPasses();
+ /*virtual*/ void beginShadowPass(S32 pass);
+ /*virtual*/ void endShadowPass(S32 pass);
+ /*virtual*/ void renderShadow(S32 pass);
+
+ void beginRigid();
+ void beginImpostor();
+ void beginSkinned();
+
+ void endRigid();
+ void endImpostor();
+ void endSkinned();
+
+ void beginDeferredImpostor();
+ void beginDeferredRigid();
+ void beginDeferredSkinned();
+
+ void endDeferredImpostor();
+ void endDeferredRigid();
+ void endDeferredSkinned();
+
+ void beginPostDeferredAlpha();
+ void endPostDeferredAlpha();
+
+ void beginRiggedSimple();
+ void beginRiggedFullbright();
+ void beginRiggedFullbrightShiny();
+ void beginRiggedShinySimple();
+ void beginRiggedAlpha();
+ void beginRiggedFullbrightAlpha();
+ void beginRiggedGlow();
+ void beginDeferredRiggedAlpha();
+ void beginDeferredRiggedMaterial(S32 pass);
+ void beginDeferredRiggedMaterialAlpha(S32 pass);
+
+ void endRiggedSimple();
+ void endRiggedFullbright();
+ void endRiggedFullbrightShiny();
+ void endRiggedShinySimple();
+ void endRiggedAlpha();
+ void endRiggedFullbrightAlpha();
+ void endRiggedGlow();
+ void endDeferredRiggedAlpha();
+ void endDeferredRiggedMaterial(S32 pass);
+ void endDeferredRiggedMaterialAlpha(S32 pass);
+
+ void beginDeferredRiggedSimple();
+ void beginDeferredRiggedBump();
+
+ void endDeferredRiggedSimple();
+ void endDeferredRiggedBump();
+
+ void getRiggedGeometry(LLFace* face, LLPointer<LLVertexBuffer>& buffer, U32 data_mask, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face);
+ void updateRiggedFaceVertexBuffer(LLVOAvatar* avatar,
+ LLFace* facep,
+ const LLMeshSkinInfo* skin,
+ LLVolume* volume,
+ const LLVolumeFace& vol_face);
+ void updateRiggedVertexBuffers(LLVOAvatar* avatar);
+
+ void renderRigged(LLVOAvatar* avatar, U32 type, bool glow = false);
+ void renderRiggedSimple(LLVOAvatar* avatar);
+ void renderRiggedAlpha(LLVOAvatar* avatar);
+ void renderRiggedFullbrightAlpha(LLVOAvatar* avatar);
+ void renderRiggedFullbright(LLVOAvatar* avatar);
+ void renderRiggedShinySimple(LLVOAvatar* avatar);
+ void renderRiggedFullbrightShiny(LLVOAvatar* avatar);
+ void renderRiggedGlow(LLVOAvatar* avatar);
+ void renderDeferredRiggedSimple(LLVOAvatar* avatar);
+ void renderDeferredRiggedBump(LLVOAvatar* avatar);
+ void renderDeferredRiggedMaterial(LLVOAvatar* avatar, S32 pass);
+
+
+
void addRiggedFace(LLFace* facep, U32 type);
void removeRiggedFace(LLFace* facep);
@@ -273,6 +286,7 @@ public:
static BOOL sSkipOpaque;
static BOOL sSkipTransparent;
+ static S32 sShadowPass;
static S32 sDiffuseChannel;
static F32 sMinimumAlpha;
diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp
index b716a76543..3eefcef7aa 100644
--- a/indra/newview/lldrawpoolterrain.cpp
+++ b/indra/newview/lldrawpoolterrain.cpp
@@ -207,7 +207,7 @@ void LLDrawPoolTerrain::render(S32 pass)
// Special-case for land ownership feedback
if (gSavedSettings.getBOOL("ShowParcelOwners"))
{
- hilightParcelOwners();
+ hilightParcelOwners(false);
}
}
@@ -241,7 +241,7 @@ void LLDrawPoolTerrain::renderDeferred(S32 pass)
// Special-case for land ownership feedback
if (gSavedSettings.getBOOL("ShowParcelOwners"))
{
- hilightParcelOwners();
+ hilightParcelOwners(true);
}
}
@@ -432,13 +432,13 @@ void LLDrawPoolTerrain::renderFullShader()
gGL.matrixMode(LLRender::MM_MODELVIEW);
}
-void LLDrawPoolTerrain::hilightParcelOwners()
+void LLDrawPoolTerrain::hilightParcelOwners(bool deferred)
{
if (mVertexShaderLevel > 1)
{ //use fullbright shader for highlighting
LLGLSLShader* old_shader = sShader;
sShader->unbind();
- sShader = &gHighlightProgram;
+ sShader = deferred ? &gDeferredHighlightProgram : &gHighlightProgram;
sShader->bind();
gGL.diffuseColor4f(1, 1, 1, 1);
LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
diff --git a/indra/newview/lldrawpoolterrain.h b/indra/newview/lldrawpoolterrain.h
index 55f75e2644..484820491a 100644
--- a/indra/newview/lldrawpoolterrain.h
+++ b/indra/newview/lldrawpoolterrain.h
@@ -87,7 +87,7 @@ protected:
void drawLoop();
private:
- void hilightParcelOwners();
+ void hilightParcelOwners(bool deferred);
};
#endif // LL_LLDRAWPOOLSIMPLE_H
diff --git a/indra/newview/llhudeffectlookat.cpp b/indra/newview/llhudeffectlookat.cpp
index 73120a0242..f46152dcec 100644
--- a/indra/newview/llhudeffectlookat.cpp
+++ b/indra/newview/llhudeffectlookat.cpp
@@ -495,6 +495,8 @@ void LLHUDEffectLookAt::render()
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ LLGLDisable gls_stencil(GL_STENCIL_TEST);
+
LLVector3 target = mTargetPos + ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->mHeadp->getWorldPosition();
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
diff --git a/indra/newview/llhudeffectpointat.cpp b/indra/newview/llhudeffectpointat.cpp
index 44c8db19c0..cc772c8f5c 100644
--- a/indra/newview/llhudeffectpointat.cpp
+++ b/indra/newview/llhudeffectpointat.cpp
@@ -322,6 +322,7 @@ void LLHUDEffectPointAt::render()
update();
if (sDebugPointAt && mTargetType != POINTAT_TARGET_NONE)
{
+ LLGLDisable gls_stencil(GL_STENCIL_TEST);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLVector3 target = mTargetPos + mSourceObject->getRenderPosition();
diff --git a/indra/newview/llhudicon.cpp b/indra/newview/llhudicon.cpp
index 825c2b31be..85a878c4a2 100644
--- a/indra/newview/llhudicon.cpp
+++ b/indra/newview/llhudicon.cpp
@@ -80,6 +80,7 @@ void LLHUDIcon::renderIcon(BOOL for_select)
{
LLGLSUIDefault texture_state;
LLGLDepthTest gls_depth(GL_TRUE);
+ LLGLDisable gls_stencil(GL_STENCIL_TEST);
if (for_select)
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
diff --git a/indra/newview/llhudnametag.cpp b/indra/newview/llhudnametag.cpp
index c7d108b6de..81d862a827 100644
--- a/indra/newview/llhudnametag.cpp
+++ b/indra/newview/llhudnametag.cpp
@@ -224,6 +224,7 @@ void LLHUDNameTag::render()
if (sDisplayText)
{
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
+ LLGLDisable gls_stencil(GL_STENCIL_TEST);
renderText(FALSE);
}
}
diff --git a/indra/newview/llhudtext.cpp b/indra/newview/llhudtext.cpp
index 6b1e196182..ef3b234f50 100644
--- a/indra/newview/llhudtext.cpp
+++ b/indra/newview/llhudtext.cpp
@@ -102,6 +102,7 @@ void LLHUDText::render()
if (!mOnHUDAttachment && sDisplayText)
{
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
+ LLGLDisable gls_stencil(GL_STENCIL_TEST);
renderText();
}
}
diff --git a/indra/newview/lllogininstance.cpp b/indra/newview/lllogininstance.cpp
index bc93fa2c20..deef3dbce7 100644
--- a/indra/newview/lllogininstance.cpp
+++ b/indra/newview/lllogininstance.cpp
@@ -113,6 +113,11 @@ void LLLoginInstance::connect(LLPointer<LLCredential> credentials)
{
std::vector<std::string> uris;
LLGridManager::getInstance()->getLoginURIs(uris);
+ if (uris.size() < 1)
+ {
+ LL_WARNS() << "Failed to get login URIs during connect. No connect for you!" << LL_ENDL;
+ return;
+ }
connect(uris.front(), credentials);
}
diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp
index 13ee7bb003..1fe42c6510 100644
--- a/indra/newview/llpanelface.cpp
+++ b/indra/newview/llpanelface.cpp
@@ -550,8 +550,14 @@ struct LLPanelFaceSetAlignedTEFunctor : public LLSelectedTEFunctor
if (set_aligned)
{
object->setTEOffset(te, uv_offset.mV[VX], uv_offset.mV[VY]);
- object->setTEScale(te, uv_scale.mV[VX], uv_scale.mV[VY]);
+ object->setTEScale(te, uv_scale.mV[VX], uv_scale.mV[VY]);
object->setTERotation(te, uv_rot);
+ LLPanelFace::LLSelectedTEMaterial::setNormalOffsetX(mPanel, uv_offset.mV[VX], te);
+ LLPanelFace::LLSelectedTEMaterial::setNormalOffsetY(mPanel, uv_offset.mV[VY], te);
+ LLPanelFace::LLSelectedTEMaterial::setSpecularOffsetX(mPanel, uv_offset.mV[VX], te);
+ LLPanelFace::LLSelectedTEMaterial::setSpecularOffsetY(mPanel, uv_offset.mV[VY], te);
+ LLPanelFace::LLSelectedTEMaterial::setNormalRotation(mPanel, uv_rot, te);
+ LLPanelFace::LLSelectedTEMaterial::setSpecularRotation(mPanel, uv_rot, te);
}
}
if (!set_aligned)
@@ -599,12 +605,19 @@ struct LLPanelFaceGetIsAlignedTEFunctor : public LLSelectedTEFunctor
tep->getOffset(&st_offset.mV[VX], &st_offset.mV[VY]);
tep->getScale(&st_scale.mV[VX], &st_scale.mV[VY]);
F32 st_rot = tep->getRotation();
+
+ bool eq_offset_x = is_approx_equal_fraction(st_offset.mV[VX], aligned_st_offset.mV[VX], 12);
+ bool eq_offset_y = is_approx_equal_fraction(st_offset.mV[VY], aligned_st_offset.mV[VY], 12);
+ bool eq_scale_x = is_approx_equal_fraction(st_scale.mV[VX], aligned_st_scale.mV[VX], 12);
+ bool eq_scale_y = is_approx_equal_fraction(st_scale.mV[VY], aligned_st_scale.mV[VY], 12);
+ bool eq_rot = is_approx_equal_fraction(st_rot, aligned_st_rot, 6);
+
// needs a fuzzy comparison, because of fp errors
- if (is_approx_equal_fraction(st_offset.mV[VX], aligned_st_offset.mV[VX], 12) &&
- is_approx_equal_fraction(st_offset.mV[VY], aligned_st_offset.mV[VY], 12) &&
- is_approx_equal_fraction(st_scale.mV[VX], aligned_st_scale.mV[VX], 12) &&
- is_approx_equal_fraction(st_scale.mV[VY], aligned_st_scale.mV[VY], 12) &&
- is_approx_equal_fraction(st_rot, aligned_st_rot, 14))
+ if (eq_offset_x &&
+ eq_offset_y &&
+ eq_scale_x &&
+ eq_scale_y &&
+ eq_rot)
{
return true;
}
@@ -967,9 +980,9 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
F32 spec_scale_s = 1.f;
F32 norm_scale_s = 1.f;
- LLSelectedTE::getScaleS( diff_scale_s, identical_diff_scale_s);
- LLSelectedTEMaterial::getSpecularRepeatX( spec_scale_s, identical_spec_scale_s);
- LLSelectedTEMaterial::getNormalRepeatX( norm_scale_s, identical_norm_scale_s);
+ LLSelectedTE::getScaleS(diff_scale_s, identical_diff_scale_s);
+ LLSelectedTEMaterial::getSpecularRepeatX(spec_scale_s, identical_spec_scale_s);
+ LLSelectedTEMaterial::getNormalRepeatX(norm_scale_s, identical_norm_scale_s);
diff_scale_s = editable ? diff_scale_s : 1.0f;
diff_scale_s *= identical_planar_texgen ? 2.0f : 1.0f;
@@ -2051,10 +2064,10 @@ void LLPanelFace::onCommitMaterialShinyScaleY(LLUICtrl* ctrl, void* userdata)
}
//static
-void LLPanelFace::syncMaterialRot(LLPanelFace* self, F32 rot)
+void LLPanelFace::syncMaterialRot(LLPanelFace* self, F32 rot, int te)
{
- LLSelectedTEMaterial::setNormalRotation(self,rot * DEG_TO_RAD);
- LLSelectedTEMaterial::setSpecularRotation(self,rot * DEG_TO_RAD);
+ LLSelectedTEMaterial::setNormalRotation(self,rot * DEG_TO_RAD, te);
+ LLSelectedTEMaterial::setSpecularRotation(self,rot * DEG_TO_RAD, te);
self->sendTextureInfo();
}
@@ -2432,7 +2445,7 @@ void LLPanelFace::LLSelectedTE::getFace(LLFace*& face_to_return, bool& identical
return (object->mDrawable) ? object->mDrawable->getFace(te): NULL;
}
} get_te_face_func;
- identical_face = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue(&get_te_face_func, face_to_return);
+ identical_face = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue(&get_te_face_func, face_to_return, false, (LLFace*)nullptr);
}
void LLPanelFace::LLSelectedTE::getImageFormat(LLGLenum& image_format_to_return, bool& identical_face)
diff --git a/indra/newview/llpanelface.h b/indra/newview/llpanelface.h
index 7c084cb0ab..4937966034 100644
--- a/indra/newview/llpanelface.h
+++ b/indra/newview/llpanelface.h
@@ -179,7 +179,7 @@ protected:
static void syncRepeatY(LLPanelFace* self, F32 scaleV);
static void syncOffsetX(LLPanelFace* self, F32 offsetU);
static void syncOffsetY(LLPanelFace* self, F32 offsetV);
- static void syncMaterialRot(LLPanelFace* self, F32 rot);
+ static void syncMaterialRot(LLPanelFace* self, F32 rot, int te = -1);
static void onCommitMaterialShinyScaleX( LLUICtrl* ctrl, void* userdata);
static void onCommitMaterialShinyScaleY( LLUICtrl* ctrl, void* userdata);
@@ -252,7 +252,7 @@ private:
typename DataType,
typename SetValueType,
void (LLMaterial::*MaterialEditFunc)(SetValueType data) >
- static void edit(LLPanelFace* p, DataType data)
+ static void edit(LLPanelFace* p, DataType data, int te = -1)
{
LLMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc > edit(data);
struct LLSelectedTEEditMaterial : public LLSelectedTEMaterialFunctor
@@ -327,14 +327,14 @@ private:
LLMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc >* _edit;
LLPanelFace* _panel;
} editor(p, &edit);
- LLSelectMgr::getInstance()->selectionSetMaterialParams(&editor);
+ LLSelectMgr::getInstance()->selectionSetMaterialParams(&editor, te);
}
template<
typename DataType,
- typename ReturnType,
+ typename ReturnType,
ReturnType (LLMaterial::* const MaterialGetFunc)() const >
- static void getTEMaterialValue(DataType& data_to_return, bool& identical,DataType default_value)
+ static void getTEMaterialValue(DataType& data_to_return, bool& identical,DataType default_value, bool has_tolerance = false, DataType tolerance = DataType())
{
DataType data_value;
struct GetTEMaterialVal : public LLSelectedTEGetFunctor<DataType>
@@ -359,7 +359,7 @@ private:
}
DataType _default;
} GetFunc(default_value);
- identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &GetFunc, data_value);
+ identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &GetFunc, data_value, has_tolerance, tolerance);
data_to_return = data_value;
}
@@ -367,7 +367,7 @@ private:
typename DataType,
typename ReturnType, // some kids just have to different...
ReturnType (LLTextureEntry::* const TEGetFunc)() const >
- static void getTEValue(DataType& data_to_return, bool& identical, DataType default_value)
+ static void getTEValue(DataType& data_to_return, bool& identical, DataType default_value, bool has_tolerance = false, DataType tolerance = DataType())
{
DataType data_value;
struct GetTEVal : public LLSelectedTEGetFunctor<DataType>
@@ -381,7 +381,7 @@ private:
}
DataType _default;
} GetTEValFunc(default_value);
- identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &GetTEValFunc, data_value );
+ identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &GetTEValFunc, data_value, has_tolerance, tolerance );
data_to_return = data_value;
}
@@ -414,6 +414,7 @@ private:
bool mUpdateInFlight;
bool mUpdatePending;
+public:
#if defined(DEF_GET_MAT_STATE)
#undef DEF_GET_MAT_STATE
#endif
@@ -426,29 +427,29 @@ private:
DEF_EDIT_MAT_STATE
#endif
- // Accessors for selected TE material state
- //
- #define DEF_GET_MAT_STATE(DataType,ReturnType,MaterialMemberFunc,DefaultValue) \
- static void MaterialMemberFunc(DataType& data, bool& identical) \
- { \
- getTEMaterialValue< DataType, ReturnType, &LLMaterial::MaterialMemberFunc >(data, identical,DefaultValue); \
- }
-
- // Mutators for selected TE material
- //
- #define DEF_EDIT_MAT_STATE(DataType,ReturnType,MaterialMemberFunc) \
- static void MaterialMemberFunc(LLPanelFace* p,DataType data) \
- { \
- edit< DataType, ReturnType, &LLMaterial::MaterialMemberFunc >(p,data); \
- }
-
- // Accessors for selected TE state proper (legacy settings etc)
- //
- #define DEF_GET_TE_STATE(DataType,ReturnType,TexEntryMemberFunc,DefaultValue) \
- static void TexEntryMemberFunc(DataType& data, bool& identical) \
- { \
- getTEValue< DataType, ReturnType, &LLTextureEntry::TexEntryMemberFunc >(data, identical,DefaultValue); \
- }
+ // Accessors for selected TE material state
+ //
+ #define DEF_GET_MAT_STATE(DataType,ReturnType,MaterialMemberFunc,DefaultValue,HasTolerance,Tolerance) \
+ static void MaterialMemberFunc(DataType& data, bool& identical, bool has_tolerance = HasTolerance, DataType tolerance = Tolerance) \
+ { \
+ getTEMaterialValue< DataType, ReturnType, &LLMaterial::MaterialMemberFunc >(data, identical, DefaultValue, has_tolerance, tolerance); \
+ }
+
+ // Mutators for selected TE material
+ //
+ #define DEF_EDIT_MAT_STATE(DataType,ReturnType,MaterialMemberFunc) \
+ static void MaterialMemberFunc(LLPanelFace* p, DataType data, int te = -1) \
+ { \
+ edit< DataType, ReturnType, &LLMaterial::MaterialMemberFunc >(p, data, te); \
+ }
+
+ // Accessors for selected TE state proper (legacy settings etc)
+ //
+ #define DEF_GET_TE_STATE(DataType,ReturnType,TexEntryMemberFunc,DefaultValue,HasTolerance,Tolerance) \
+ static void TexEntryMemberFunc(DataType& data, bool& identical, bool has_tolerance = HasTolerance, DataType tolerance = Tolerance) \
+ { \
+ getTEValue< DataType, ReturnType, &LLTextureEntry::TexEntryMemberFunc >(data, identical, DefaultValue, has_tolerance, tolerance); \
+ }
class LLSelectedTEMaterial
{
@@ -458,19 +459,19 @@ private:
static void getMaxNormalRepeats(F32& repeats, bool& identical);
static void getCurrentDiffuseAlphaMode(U8& diffuse_alpha_mode, bool& identical, bool diffuse_texture_has_alpha);
- DEF_GET_MAT_STATE(LLUUID,const LLUUID&,getNormalID,LLUUID::null)
- DEF_GET_MAT_STATE(LLUUID,const LLUUID&,getSpecularID,LLUUID::null)
- DEF_GET_MAT_STATE(F32,F32,getSpecularRepeatX,1.0f)
- DEF_GET_MAT_STATE(F32,F32,getSpecularRepeatY,1.0f)
- DEF_GET_MAT_STATE(F32,F32,getSpecularOffsetX,0.0f)
- DEF_GET_MAT_STATE(F32,F32,getSpecularOffsetY,0.0f)
- DEF_GET_MAT_STATE(F32,F32,getSpecularRotation,0.0f)
+ DEF_GET_MAT_STATE(LLUUID,const LLUUID&,getNormalID,LLUUID::null, false, LLUUID::null)
+ DEF_GET_MAT_STATE(LLUUID,const LLUUID&,getSpecularID,LLUUID::null, false, LLUUID::null)
+ DEF_GET_MAT_STATE(F32,F32,getSpecularRepeatX,1.0f, true, 0.001f)
+ DEF_GET_MAT_STATE(F32,F32,getSpecularRepeatY,1.0f, true, 0.001f)
+ DEF_GET_MAT_STATE(F32,F32,getSpecularOffsetX,0.0f, true, 0.001f)
+ DEF_GET_MAT_STATE(F32,F32,getSpecularOffsetY,0.0f, true, 0.001f)
+ DEF_GET_MAT_STATE(F32,F32,getSpecularRotation,0.0f, true, 0.001f)
- DEF_GET_MAT_STATE(F32,F32,getNormalRepeatX,1.0f)
- DEF_GET_MAT_STATE(F32,F32,getNormalRepeatY,1.0f)
- DEF_GET_MAT_STATE(F32,F32,getNormalOffsetX,0.0f)
- DEF_GET_MAT_STATE(F32,F32,getNormalOffsetY,0.0f)
- DEF_GET_MAT_STATE(F32,F32,getNormalRotation,0.0f)
+ DEF_GET_MAT_STATE(F32,F32,getNormalRepeatX,1.0f, true, 0.001f)
+ DEF_GET_MAT_STATE(F32,F32,getNormalRepeatY,1.0f, true, 0.001f)
+ DEF_GET_MAT_STATE(F32,F32,getNormalOffsetX,0.0f, true, 0.001f)
+ DEF_GET_MAT_STATE(F32,F32,getNormalOffsetY,0.0f, true, 0.001f)
+ DEF_GET_MAT_STATE(F32,F32,getNormalRotation,0.0f, true, 0.001f)
DEF_EDIT_MAT_STATE(U8,U8,setDiffuseAlphaMode);
DEF_EDIT_MAT_STATE(U8,U8,setAlphaMaskCutoff);
@@ -506,17 +507,17 @@ private:
static void getObjectScaleT(F32& scale_t, bool& identical);
static void getMaxDiffuseRepeats(F32& repeats, bool& identical);
- DEF_GET_TE_STATE(U8,U8,getBumpmap,0)
- DEF_GET_TE_STATE(U8,U8,getShiny,0)
- DEF_GET_TE_STATE(U8,U8,getFullbright,0)
- DEF_GET_TE_STATE(F32,F32,getRotation,0.0f)
- DEF_GET_TE_STATE(F32,F32,getOffsetS,0.0f)
- DEF_GET_TE_STATE(F32,F32,getOffsetT,0.0f)
- DEF_GET_TE_STATE(F32,F32,getScaleS,1.0f)
- DEF_GET_TE_STATE(F32,F32,getScaleT,1.0f)
- DEF_GET_TE_STATE(F32,F32,getGlow,0.0f)
- DEF_GET_TE_STATE(LLTextureEntry::e_texgen,LLTextureEntry::e_texgen,getTexGen,LLTextureEntry::TEX_GEN_DEFAULT)
- DEF_GET_TE_STATE(LLColor4,const LLColor4&,getColor,LLColor4::white)
+ DEF_GET_TE_STATE(U8,U8,getBumpmap,0, false, 0)
+ DEF_GET_TE_STATE(U8,U8,getShiny,0, false, 0)
+ DEF_GET_TE_STATE(U8,U8,getFullbright,0, false, 0)
+ DEF_GET_TE_STATE(F32,F32,getRotation,0.0f, true, 0.001f)
+ DEF_GET_TE_STATE(F32,F32,getOffsetS,0.0f, true, 0.001f)
+ DEF_GET_TE_STATE(F32,F32,getOffsetT,0.0f, true, 0.001f)
+ DEF_GET_TE_STATE(F32,F32,getScaleS,1.0f, true, 0.001f)
+ DEF_GET_TE_STATE(F32,F32,getScaleT,1.0f, true, 0.001f)
+ DEF_GET_TE_STATE(F32,F32,getGlow,0.0f, true, 0.001f)
+ DEF_GET_TE_STATE(LLTextureEntry::e_texgen,LLTextureEntry::e_texgen,getTexGen,LLTextureEntry::TEX_GEN_DEFAULT, false, LLTextureEntry::TEX_GEN_DEFAULT)
+ DEF_GET_TE_STATE(LLColor4,const LLColor4&,getColor,LLColor4::white, false, LLColor4::black);
};
};
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index 4a2d545b33..20445ba56f 100644
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -2089,29 +2089,33 @@ void LLSelectMgr::selectionSetGlow(F32 glow)
mSelectedObjects->applyToObjects( &func2 );
}
-void LLSelectMgr::selectionSetMaterialParams(LLSelectedTEMaterialFunctor* material_func)
+void LLSelectMgr::selectionSetMaterialParams(LLSelectedTEMaterialFunctor* material_func, int te)
{
struct f1 : public LLSelectedTEFunctor
{
LLMaterialPtr mMaterial;
- f1(LLSelectedTEMaterialFunctor* material_func) : _material_func(material_func) {}
+ f1(LLSelectedTEMaterialFunctor* material_func, int te) : _material_func(material_func), _specific_te(te) {}
- bool apply(LLViewerObject* object, S32 face)
+ bool apply(LLViewerObject* object, S32 te)
{
- if (object && object->permModify() && _material_func)
- {
- LLTextureEntry* tep = object->getTE(face);
- if (tep)
- {
- LLMaterialPtr current_material = tep->getMaterialParams();
- _material_func->apply(object, face, tep, current_material);
- }
- }
+ if (_specific_te == -1 || (te == _specific_te))
+ {
+ if (object && object->permModify() && _material_func)
+ {
+ LLTextureEntry* tep = object->getTE(te);
+ if (tep)
+ {
+ LLMaterialPtr current_material = tep->getMaterialParams();
+ _material_func->apply(object, te, tep, current_material);
+ }
+ }
+ }
return true;
}
LLSelectedTEMaterialFunctor* _material_func;
- } func1(material_func);
+ int _specific_te;
+ } func1(material_func, te);
mSelectedObjects->applyToTEs( &func1 );
struct f2 : public LLSelectedObjectFunctor
@@ -6355,7 +6359,9 @@ void LLSelectNode::renderOneWireframe(const LLColor4& color)
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- if (LLSelectMgr::sRenderHiddenSelections) // && gFloaterTools && gFloaterTools->getVisible())
+ bool wireframe_selection = (gFloaterTools && gFloaterTools->getVisible()) || LLSelectMgr::sRenderHiddenSelections;
+
+ if (LLSelectMgr::sRenderHiddenSelections)
{
gGL.blendFunc(LLRender::BF_SOURCE_COLOR, LLRender::BF_ONE);
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GEQUAL);
@@ -6388,8 +6394,6 @@ void LLSelectNode::renderOneWireframe(const LLColor4& color)
gGL.diffuseColor4f(color.mV[VRED] * 2, color.mV[VGREEN] * 2, color.mV[VBLUE] * 2, LLSelectMgr::sHighlightAlpha * 2);
{
- bool wireframe_selection = gFloaterTools && gFloaterTools->getVisible();
-
LLGLDisable depth(wireframe_selection ? 0 : GL_BLEND);
LLGLEnable stencil(wireframe_selection ? 0 : GL_STENCIL_TEST);
@@ -8050,3 +8054,40 @@ void LLSelectMgr::sendSelectionMove()
//saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK);
}
+
+template<>
+bool LLCheckIdenticalFunctor<F32>::same(const F32& a, const F32& b, const F32& tolerance)
+{
+ F32 delta = (a - b);
+ F32 abs_delta = fabs(delta);
+ return abs_delta <= tolerance;
+}
+
+#define DEF_DUMMY_CHECK_FUNCTOR(T) \
+template<> \
+bool LLCheckIdenticalFunctor<T>::same(const T& a, const T& b, const T& tolerance) \
+{ \
+ (void)tolerance; \
+ return a == b; \
+}
+
+DEF_DUMMY_CHECK_FUNCTOR(LLUUID)
+DEF_DUMMY_CHECK_FUNCTOR(LLGLenum)
+DEF_DUMMY_CHECK_FUNCTOR(LLTextureEntry)
+DEF_DUMMY_CHECK_FUNCTOR(LLTextureEntry::e_texgen)
+DEF_DUMMY_CHECK_FUNCTOR(bool)
+DEF_DUMMY_CHECK_FUNCTOR(U8)
+DEF_DUMMY_CHECK_FUNCTOR(int)
+DEF_DUMMY_CHECK_FUNCTOR(LLColor4)
+DEF_DUMMY_CHECK_FUNCTOR(LLMediaEntry)
+DEF_DUMMY_CHECK_FUNCTOR(LLPointer<LLMaterial>)
+DEF_DUMMY_CHECK_FUNCTOR(std::string)
+DEF_DUMMY_CHECK_FUNCTOR(std::vector<std::string>)
+
+template<>
+bool LLCheckIdenticalFunctor<class LLFace *>::same(class LLFace* const & a, class LLFace* const & b, class LLFace* const & tolerance) \
+{ \
+ (void)tolerance; \
+ return a == b; \
+}
+
diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h
index caf104178f..f362497b03 100644
--- a/indra/newview/llselectmgr.h
+++ b/indra/newview/llselectmgr.h
@@ -124,6 +124,11 @@ template <typename T> struct LLSelectedTEGetFunctor
virtual T get(LLViewerObject* object, S32 te) = 0;
};
+template <typename T> struct LLCheckIdenticalFunctor
+{
+ static bool same(const T& a, const T& b, const T& tolerance);
+};
+
typedef enum e_send_type
{
SEND_ONLY_ROOTS,
@@ -313,7 +318,7 @@ public:
LLViewerObject* getPrimaryObject() { return mPrimaryObject; }
// iterate through texture entries
- template <typename T> bool getSelectedTEValue(LLSelectedTEGetFunctor<T>* func, T& res);
+ template <typename T> bool getSelectedTEValue(LLSelectedTEGetFunctor<T>* func, T& res, bool has_tolerance = false, T tolerance = T());
template <typename T> bool isMultipleTEValue(LLSelectedTEGetFunctor<T>* func, const T& ignore_value);
S32 getNumNodes();
@@ -594,7 +599,7 @@ public:
void selectionSetClickAction(U8 action);
void selectionSetIncludeInSearch(bool include_in_search);
void selectionSetGlow(const F32 glow);
- void selectionSetMaterialParams(LLSelectedTEMaterialFunctor* material_func);
+ void selectionSetMaterialParams(LLSelectedTEMaterialFunctor* material_func, int specific_te = -1);
void selectionRemoveMaterial();
void selectionSetObjectPermissions(U8 perm_field, BOOL set, U32 perm_mask, BOOL override = FALSE);
@@ -866,7 +871,7 @@ void dialog_refresh_all();
//-----------------------------------------------------------------------------
// getSelectedTEValue
//-----------------------------------------------------------------------------
-template <typename T> bool LLObjectSelection::getSelectedTEValue(LLSelectedTEGetFunctor<T>* func, T& res)
+template <typename T> bool LLObjectSelection::getSelectedTEValue(LLSelectedTEGetFunctor<T>* func, T& res, bool has_tolerance, T tolerance)
{
bool have_first = false;
bool have_selected = false;
@@ -902,7 +907,14 @@ template <typename T> bool LLObjectSelection::getSelectedTEValue(LLSelectedTEGet
{
if ( value != selected_value )
{
- identical = false;
+ if (!has_tolerance)
+ {
+ identical = false;
+ }
+ else if (!LLCheckIdenticalFunctor<T>::same(value, selected_value, tolerance))
+ {
+ identical = false;
+ }
}
if (te == selected_te)
{
diff --git a/indra/newview/lltexturefetch.cpp b/indra/newview/lltexturefetch.cpp
index 1f69939c46..f8849bf997 100644
--- a/indra/newview/lltexturefetch.cpp
+++ b/indra/newview/lltexturefetch.cpp
@@ -60,13 +60,16 @@
#include "bufferarray.h"
#include "bufferstream.h"
#include "llcorehttputil.h"
-
#include "llhttpretrypolicy.h"
bool LLTextureFetchDebugger::sDebuggerEnabled = false ;
-LLTrace::EventStatHandle<LLUnit<F32, LLUnits::Percent> > LLTextureFetch::sCacheHitRate("texture_cache_hits");
-LLTrace::EventStatHandle<F64Milliseconds > LLTextureFetch::sCacheReadLatency("texture_cache_read_latency");
+LLTrace::CountStatHandle<F64> LLTextureFetch::sCacheHit("texture_cache_hit");
+LLTrace::CountStatHandle<F64> LLTextureFetch::sCacheAttempt("texture_cache_attempt");
+
+LLTrace::SampleStatHandle<F32Seconds> LLTextureFetch::sCacheReadLatency("texture_cache_read_latency");
+LLTrace::SampleStatHandle<F32Seconds> LLTextureFetch::sTexDecodeLatency("texture_decode_latency");
+LLTrace::SampleStatHandle<F32Seconds> LLTextureFetch::sTexFetchLatency("texture_fetch_latency");
//////////////////////////////////////////////////////////////////////////////
//
@@ -564,15 +567,21 @@ private:
F32 mImagePriority;
U32 mWorkPriority;
F32 mRequestedPriority;
- S32 mDesiredDiscard,
- mSimRequestedDiscard,
- mRequestedDiscard,
- mLoadedDiscard,
- mDecodedDiscard;
- LLFrameTimer mRequestedTimer,
- mFetchTimer;
- LLTimer mCacheReadTimer;
- F32 mCacheReadTime;
+ S32 mDesiredDiscard;
+ S32 mSimRequestedDiscard;
+ S32 mRequestedDiscard;
+ S32 mLoadedDiscard;
+ S32 mDecodedDiscard;
+ S32 mFullWidth;
+ S32 mFullHeight;
+ LLFrameTimer mRequestedDeltaTimer;
+ LLFrameTimer mFetchDeltaTimer;
+ LLTimer mCacheReadTimer;
+ LLTimer mDecodeTimer;
+ LLTimer mFetchTimer;
+ F32 mCacheReadTime; // time for cache read only
+ F32 mDecodeTime; // time for decode only
+ F32 mFetchTime; // total time from req to finished fetch
LLTextureCache::handle_t mCacheReadHandle,
mCacheWriteHandle;
S32 mRequestedSize,
@@ -906,6 +915,8 @@ LLTextureFetchWorker::LLTextureFetchWorker(LLTextureFetch* fetcher,
mLoadedDiscard(-1),
mDecodedDiscard(-1),
mCacheReadTime(0.f),
+ mDecodeTime(0.f),
+ mFetchTime(0.f),
mCacheReadHandle(LLTextureCache::nullHandle()),
mCacheWriteHandle(LLTextureCache::nullHandle()),
mRequestedSize(0),
@@ -1167,7 +1178,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
if (mState != DONE)
{
- mFetchTimer.reset();
+ mFetchDeltaTimer.reset();
}
if (mState == INIT)
@@ -1218,7 +1229,9 @@ bool LLTextureFetchWorker::doWork(S32 param)
}
mFileSize = 0;
mLoaded = FALSE;
-
+
+ add(LLTextureFetch::sCacheAttempt, 1.0);
+
if (mUrl.compare(0, 7, "file://") == 0)
{
setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it
@@ -1229,7 +1242,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
CacheReadResponder* responder = new CacheReadResponder(mFetcher, mID, mFormattedImage);
mCacheReadHandle = mFetcher->mTextureCache->readFromCache(filename, mID, cache_priority,
offset, size, responder);
- mCacheReadTimer.reset();
+ mCacheReadTimer.reset();
}
else if ((mUrl.empty() || mFTType==FTT_SERVER_BAKE) && mFetcher->canLoadFromCache())
{
@@ -1260,6 +1273,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
{
mCacheReadHandle = LLTextureCache::nullHandle();
setState(CACHE_POST);
+ add(LLTextureFetch::sCacheHit, 1.0);
// fall through
}
else
@@ -1297,7 +1311,6 @@ bool LLTextureFetchWorker::doWork(S32 param)
LL_DEBUGS(LOG_TXT) << mID << ": Cached. Bytes: " << mFormattedImage->getDataSize()
<< " Size: " << llformat("%dx%d",mFormattedImage->getWidth(),mFormattedImage->getHeight())
<< " Desired Discard: " << mDesiredDiscard << " Desired Size: " << mDesiredSize << LL_ENDL;
- record(LLTextureFetch::sCacheHitRate, LLUnits::Ratio::fromValue(1));
}
else
{
@@ -1315,7 +1328,6 @@ bool LLTextureFetchWorker::doWork(S32 param)
}
// fall through
- record(LLTextureFetch::sCacheHitRate, LLUnits::Ratio::fromValue(0));
}
}
@@ -1571,7 +1583,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
return true; // failed
}
- mRequestedTimer.reset();
+ mRequestedDeltaTimer.reset();
mLoaded = FALSE;
mGetStatus = LLCore::HttpStatus();
mGetReason.clear();
@@ -1898,6 +1910,8 @@ bool LLTextureFetchWorker::doWork(S32 param)
mFetcher->getFetchDebugger()->addHistoryEntry(this);
}
+ mDecodeTime = mDecodeTimer.getElapsedTimeF32();
+
if (mDecodedDiscard < 0)
{
if (mCachedSize > 0 && !mInLocalCache && mRetryAttempt == 0)
@@ -2002,6 +2016,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
else
{
setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
+ mFetchTime = mFetchTimer.getElapsedTimeF32();
return true;
}
}
@@ -2945,11 +2960,12 @@ bool LLTextureFetch::getRequestFinished(const LLUUID& id, S32& discard_level,
discard_level = worker->mDecodedDiscard;
raw = worker->mRawImage;
aux = worker->mAuxImage;
- F32Seconds cache_read_time(worker->mCacheReadTime);
- if (cache_read_time != (F32Seconds)0.f)
- {
- record(sCacheReadLatency, cache_read_time);
- }
+ sample(sTexDecodeLatency, worker->mDecodeTime);
+ sample(sTexFetchLatency, worker->mFetchTime);
+ sample(sCacheReadLatency, worker->mCacheReadTime);
+ worker->mCacheReadTimer.reset();
+ worker->mDecodeTimer.reset();
+ worker->mFetchTimer.reset();
res = true;
LL_DEBUGS(LOG_TXT) << id << ": Request Finished. State: " << worker->mState << " Discard: " << discard_level << LL_ENDL;
worker->unlockWorkMutex(); // -Mw
@@ -3253,7 +3269,7 @@ void LLTextureFetch::sendRequestListToSimulators()
// req->setPriority(LLWorkerThread::PRIORITY_HIGH | req->mWorkPriority);
continue;
}
- F32 elapsed = req->mRequestedTimer.getElapsedTimeF32();
+ F32 elapsed = req->mRequestedDeltaTimer.getElapsedTimeF32();
{
F32 delta_priority = llabs(req->mRequestedPriority - req->mImagePriority);
if ((req->mSimRequestedDiscard != req->mDesiredDiscard) ||
@@ -3322,7 +3338,7 @@ void LLTextureFetch::sendRequestListToSimulators()
req->mSentRequest = LLTextureFetchWorker::SENT_SIM;
req->mSimRequestedDiscard = req->mDesiredDiscard;
req->mRequestedPriority = req->mImagePriority;
- req->mRequestedTimer.reset();
+ req->mRequestedDeltaTimer.reset();
req->unlockWorkMutex(); // -Mw
sim_request_count++;
if (sim_request_count >= IMAGES_PER_REQUEST)
@@ -3397,7 +3413,7 @@ void LLTextureFetch::sendRequestListToSimulators()
// Locks: Mw
bool LLTextureFetchWorker::insertPacket(S32 index, U8* data, S32 size)
{
- mRequestedTimer.reset();
+ mRequestedDeltaTimer.reset();
if (index >= mTotalPackets)
{
// LL_WARNS(LOG_TXT) << "Received Image Packet " << index << " > max: " << mTotalPackets << " for image: " << mID << LL_ENDL;
@@ -3606,8 +3622,8 @@ S32 LLTextureFetch::getFetchState(const LLUUID& id, F32& data_progress_p, F32& r
{
worker->lockWorkMutex(); // +Mw
state = worker->mState;
- fetch_dtime = worker->mFetchTimer.getElapsedTimeF32();
- request_dtime = worker->mRequestedTimer.getElapsedTimeF32();
+ fetch_dtime = worker->mFetchDeltaTimer.getElapsedTimeF32();
+ request_dtime = worker->mRequestedDeltaTimer.getElapsedTimeF32();
if (worker->mFileSize > 0)
{
if (state == LLTextureFetchWorker::LOAD_FROM_SIMULATOR)
diff --git a/indra/newview/lltexturefetch.h b/indra/newview/lltexturefetch.h
index cfa312ccd9..a2155bde1f 100644
--- a/indra/newview/lltexturefetch.h
+++ b/indra/newview/lltexturefetch.h
@@ -308,13 +308,16 @@ public:
S32 mPacketCount;
S32 mBadPacketCount;
+ static LLTrace::CountStatHandle<F64> sCacheHit;
+ static LLTrace::CountStatHandle<F64> sCacheAttempt;
+ static LLTrace::SampleStatHandle<F32Seconds> sCacheReadLatency;
+ static LLTrace::SampleStatHandle<F32Seconds> sTexDecodeLatency;
+ static LLTrace::SampleStatHandle<F32Seconds> sTexFetchLatency;
+
private:
LLMutex mQueueMutex; //to protect mRequestMap and mCommands only
LLMutex mNetworkQueueMutex; //to protect mNetworkQueue, mHTTPTextureQueue and mCancelQueue.
- static LLTrace::EventStatHandle<LLUnit<F32, LLUnits::Percent> > sCacheHitRate;
- static LLTrace::EventStatHandle<F64Milliseconds > sCacheReadLatency;
-
LLTextureCache* mTextureCache;
LLImageDecodeThread* mImageDecodeThread;
diff --git a/indra/newview/lltextureview.cpp b/indra/newview/lltextureview.cpp
index d7b95db94f..0d2edc0268 100644
--- a/indra/newview/lltextureview.cpp
+++ b/indra/newview/lltextureview.cpp
@@ -240,9 +240,9 @@ void LLTextureBar::draw()
{ "REQ", LLColor4::yellow },// SEND_HTTP_REQ
{ "HTP", LLColor4::green }, // WAIT_HTTP_REQ
{ "DEC", LLColor4::yellow },// DECODE_IMAGE
- { "DEC", LLColor4::green }, // DECODE_IMAGE_UPDATE
+ { "DEU", LLColor4::green }, // DECODE_IMAGE_UPDATE
{ "WRT", LLColor4::purple },// WRITE_TO_CACHE
- { "WRT", LLColor4::orange },// WAIT_ON_WRITE
+ { "WWT", LLColor4::orange },// WAIT_ON_WRITE
{ "END", LLColor4::red }, // DONE
#define LAST_STATE 14
{ "CRE", LLColor4::magenta }, // LAST_STATE+1
@@ -530,6 +530,25 @@ void LLGLTexMemBar::draw()
LLFontGL::getFontMonospace()->renderUTF8(text, 0, 0, v_offset + line_height*6,
text_color, LLFontGL::LEFT, LLFontGL::TOP);
+ LLTrace::Recording& recording = LLViewerStats::instance().getRecording();
+
+ F64 cacheHits = recording.getSampleCount(LLTextureFetch::sCacheHit);
+ F64 cacheAttempts = recording.getSampleCount(LLTextureFetch::sCacheAttempt);
+
+ F32 cacheHitRate = (cacheAttempts > 0.0) ? F32((cacheHits / cacheAttempts) * 100.0f) : 0.0f;
+
+ U32 cacheReadLatMin = U32(recording.getMin(LLTextureFetch::sCacheReadLatency).value() * 1000.0f);
+ U32 cacheReadLatMed = U32(recording.getMean(LLTextureFetch::sCacheReadLatency).value() * 1000.0f);
+ U32 cacheReadLatMax = U32(recording.getMax(LLTextureFetch::sCacheReadLatency).value() * 1000.0f);
+
+ U32 texDecodeLatMin = U32(recording.getMin(LLTextureFetch::sTexDecodeLatency).value() * 1000.0f);
+ U32 texDecodeLatMed = U32(recording.getMean(LLTextureFetch::sTexDecodeLatency).value() * 1000.0f);
+ U32 texDecodeLatMax = U32(recording.getMax(LLTextureFetch::sTexDecodeLatency).value() * 1000.0f);
+
+ U32 texFetchLatMin = U32(recording.getMin(LLTextureFetch::sTexFetchLatency).value() * 1000.0f);
+ U32 texFetchLatMed = U32(recording.getMean(LLTextureFetch::sTexFetchLatency).value() * 1000.0f);
+ U32 texFetchLatMax = U32(recording.getMax(LLTextureFetch::sTexFetchLatency).value() * 1000.0f);
+
text = llformat("GL Tot: %d/%d MB Bound: %d/%d MB FBO: %d MB Raw Tot: %d MB Bias: %.2f Cache: %.1f/%.1f MB",
total_mem.value(),
max_total_mem.value(),
@@ -542,7 +561,7 @@ void LLGLTexMemBar::draw()
cache_max_usage);
//, cache_entries, cache_max_entries
- LLFontGL::getFontMonospace()->renderUTF8(text, 0, 0, v_offset + line_height*5,
+ LLFontGL::getFontMonospace()->renderUTF8(text, 0, 0, v_offset + line_height*6,
text_color, LLFontGL::LEFT, LLFontGL::TOP);
U32 cache_read(0U), cache_write(0U), res_wait(0U);
@@ -558,6 +577,21 @@ void LLGLTexMemBar::draw()
cache_write,
res_wait);
+ LLFontGL::getFontMonospace()->renderUTF8(text, 0, 0, v_offset + line_height*5,
+ text_color, LLFontGL::LEFT, LLFontGL::TOP);
+
+ text = llformat("CacheHitRate: %3.2f Read: %d/%d/%d Decode: %d/%d/%d Fetch: %d/%d/%d",
+ cacheHitRate,
+ cacheReadLatMin,
+ cacheReadLatMed,
+ cacheReadLatMax,
+ texDecodeLatMin,
+ texDecodeLatMed,
+ texDecodeLatMax,
+ texFetchLatMin,
+ texFetchLatMed,
+ texFetchLatMax);
+
LLFontGL::getFontMonospace()->renderUTF8(text, 0, 0, v_offset + line_height*4,
text_color, LLFontGL::LEFT, LLFontGL::TOP);
@@ -640,7 +674,7 @@ BOOL LLGLTexMemBar::handleMouseDown(S32 x, S32 y, MASK mask)
LLRect LLGLTexMemBar::getRequiredRect()
{
LLRect rect;
- rect.mTop = 68; //LLFontGL::getFontMonospace()->getLineHeight() * 6;
+ rect.mTop = 78; //LLFontGL::getFontMonospace()->getLineHeight() * 6;
return rect;
}
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 86a9e7e2ad..64f6123f5d 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -689,7 +689,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
static LLCullResult result;
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
- LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE;
+ LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater();
gPipeline.updateCull(*LLViewerCamera::getInstance(), result, water_clip);
stop_glerror();
@@ -899,7 +899,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
// gGL.popMatrix();
//}
- LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE;
+ LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater();
LLGLState::checkStates();
LLGLState::checkClientArrays();
diff --git a/indra/newview/llviewernetwork.cpp b/indra/newview/llviewernetwork.cpp
index 46b3c8f315..a593905060 100644
--- a/indra/newview/llviewernetwork.cpp
+++ b/indra/newview/llviewernetwork.cpp
@@ -484,12 +484,19 @@ void LLGridManager::getLoginURIs(const std::string& grid, std::vector<std::strin
std::string grid_name = getGrid(grid);
if (!grid_name.empty())
{
- for (LLSD::array_iterator llsd_uri = mGridList[grid_name][GRID_LOGIN_URI_VALUE].beginArray();
- llsd_uri != mGridList[grid_name][GRID_LOGIN_URI_VALUE].endArray();
- llsd_uri++)
- {
- uris.push_back(llsd_uri->asString());
- }
+ if (mGridList[grid_name][GRID_LOGIN_URI_VALUE].isArray())
+ {
+ for (LLSD::array_iterator llsd_uri = mGridList[grid_name][GRID_LOGIN_URI_VALUE].beginArray();
+ llsd_uri != mGridList[grid_name][GRID_LOGIN_URI_VALUE].endArray();
+ llsd_uri++)
+ {
+ uris.push_back(llsd_uri->asString());
+ }
+ }
+ else
+ {
+ uris.push_back(mGridList[grid_name][GRID_LOGIN_URI_VALUE].asString());
+ }
}
else
{
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index ff7647a7e4..b3d561edd5 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -161,6 +161,10 @@ LLGLSLShader gHighlightProgram;
LLGLSLShader gHighlightNormalProgram;
LLGLSLShader gHighlightSpecularProgram;
+LLGLSLShader gDeferredHighlightProgram;
+LLGLSLShader gDeferredHighlightNormalProgram;
+LLGLSLShader gDeferredHighlightSpecularProgram;
+
LLGLSLShader gPathfindingProgram;
LLGLSLShader gPathfindingNoNormalsProgram;
@@ -212,7 +216,11 @@ LLGLSLShader gDeferredShadowProgram;
LLGLSLShader gDeferredShadowCubeProgram;
LLGLSLShader gDeferredShadowAlphaMaskProgram;
LLGLSLShader gDeferredAvatarShadowProgram;
+LLGLSLShader gDeferredAvatarAlphaShadowProgram;
+LLGLSLShader gDeferredAvatarAlphaMaskShadowProgram;
LLGLSLShader gDeferredAttachmentShadowProgram;
+LLGLSLShader gDeferredAttachmentAlphaShadowProgram;
+LLGLSLShader gDeferredAttachmentAlphaMaskShadowProgram;
LLGLSLShader gDeferredAlphaProgram;
LLGLSLShader gDeferredAlphaImpostorProgram;
LLGLSLShader gDeferredAlphaWaterProgram;
@@ -1167,6 +1175,10 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedFullbrightShinyProgram.unload();
gDeferredSkinnedFullbrightProgram.unload();
+ gDeferredHighlightProgram.unload();
+ gDeferredHighlightNormalProgram.unload();
+ gDeferredHighlightSpecularProgram.unload();
+
gNormalMapGenProgram.unload();
for (U32 i = 0; i < LLMaterial::SHADER_COUNT*2; ++i)
{
@@ -1178,6 +1190,36 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
BOOL success = TRUE;
+ if (success)
+ {
+ gDeferredHighlightProgram.mName = "Deferred Highlight Shader";
+ gDeferredHighlightProgram.mShaderFiles.clear();
+ gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredHighlightProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE];
+ success = gDeferredHighlightProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
+ gDeferredHighlightNormalProgram.mName = "Deferred Highlight Normals Shader";
+ gDeferredHighlightNormalProgram.mShaderFiles.clear();
+ gDeferredHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightNormV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredHighlightNormalProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredHighlightNormalProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE];
+ success = gHighlightNormalProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
+ gDeferredHighlightSpecularProgram.mName = "Deferred Highlight Spec Shader";
+ gDeferredHighlightSpecularProgram.mShaderFiles.clear();
+ gDeferredHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightSpecV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredHighlightSpecularProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredHighlightSpecularProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE];
+ success = gDeferredHighlightSpecularProgram.createShader(NULL, NULL);
+ }
+
if (success)
{
gDeferredDiffuseProgram.mName = "Deferred Diffuse Shader";
@@ -1836,6 +1878,30 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
success = gDeferredAvatarShadowProgram.createShader(NULL, NULL);
}
+ if (success)
+ {
+ gDeferredAvatarAlphaShadowProgram.mName = "Deferred Avatar Alpha Shadow Shader";
+ gDeferredAvatarAlphaShadowProgram.mFeatures.hasSkinning = true;
+ gDeferredAvatarAlphaShadowProgram.mShaderFiles.clear();
+ gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAvatarAlphaShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0");
+ gDeferredAvatarAlphaShadowProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+ success = gDeferredAvatarAlphaShadowProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
+ gDeferredAvatarAlphaMaskShadowProgram.mName = "Deferred Avatar Alpha Mask Shadow Shader";
+ gDeferredAvatarAlphaMaskShadowProgram.mFeatures.hasSkinning = true;
+ gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.clear();
+ gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaMaskShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAvatarAlphaMaskShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0");
+ gDeferredAvatarAlphaMaskShadowProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+ success = gDeferredAvatarAlphaMaskShadowProgram.createShader(NULL, NULL);
+ }
+
if (success)
{
gDeferredAttachmentShadowProgram.mName = "Deferred Attachment Shadow Shader";
@@ -1847,6 +1913,30 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAttachmentShadowProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredAttachmentShadowProgram.createShader(NULL, NULL);
}
+
+ if (success)
+ {
+ gDeferredAttachmentAlphaShadowProgram.mName = "Deferred Attachment Alpha Shadow Shader";
+ gDeferredAttachmentAlphaShadowProgram.mFeatures.hasObjectSkinning = true;
+ gDeferredAttachmentAlphaShadowProgram.mShaderFiles.clear();
+ gDeferredAttachmentAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredAttachmentAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAttachmentAlphaShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0");
+ gDeferredAttachmentAlphaShadowProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+ success = gDeferredAttachmentAlphaShadowProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
+ gDeferredAttachmentAlphaMaskShadowProgram.mName = "Deferred Attachment Alpha Mask Shadow Shader";
+ gDeferredAttachmentAlphaMaskShadowProgram.mFeatures.hasObjectSkinning = true;
+ gDeferredAttachmentAlphaMaskShadowProgram.mShaderFiles.clear();
+ gDeferredAttachmentAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredAttachmentAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaMaskShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAttachmentAlphaMaskShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0");
+ gDeferredAttachmentAlphaMaskShadowProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+ success = gDeferredAttachmentAlphaMaskShadowProgram.createShader(NULL, NULL);
+ }
if (success)
{
@@ -2065,6 +2155,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectSimpleNonIndexedProgram.mFeatures.hasAtmospherics = true;
gObjectSimpleNonIndexedProgram.mFeatures.hasLighting = true;
gObjectSimpleNonIndexedProgram.mFeatures.disableTextureIndex = true;
+ gObjectSimpleNonIndexedProgram.mFeatures.hasAlphaMask = true;
gObjectSimpleNonIndexedProgram.mShaderFiles.clear();
gObjectSimpleNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB));
gObjectSimpleNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h
index 923aa522ad..9edaa97e57 100644
--- a/indra/newview/llviewershadermgr.h
+++ b/indra/newview/llviewershadermgr.h
@@ -264,6 +264,10 @@ extern LLGLSLShader gHighlightProgram;
extern LLGLSLShader gHighlightNormalProgram;
extern LLGLSLShader gHighlightSpecularProgram;
+extern LLGLSLShader gDeferredHighlightProgram;
+extern LLGLSLShader gDeferredHighlightNormalProgram;
+extern LLGLSLShader gDeferredHighlightSpecularProgram;
+
extern LLGLSLShader gPathfindingProgram;
extern LLGLSLShader gPathfindingNoNormalsProgram;
@@ -319,6 +323,10 @@ extern LLGLSLShader gDeferredPostNoDoFProgram;
extern LLGLSLShader gDeferredPostGammaCorrectProgram;
extern LLGLSLShader gDeferredAvatarShadowProgram;
extern LLGLSLShader gDeferredAttachmentShadowProgram;
+extern LLGLSLShader gDeferredAttachmentAlphaShadowProgram;
+extern LLGLSLShader gDeferredAttachmentAlphaMaskShadowProgram;
+extern LLGLSLShader gDeferredAvatarAlphaShadowProgram;
+extern LLGLSLShader gDeferredAvatarAlphaMaskShadowProgram;
extern LLGLSLShader gDeferredAlphaProgram;
extern LLGLSLShader gDeferredAlphaImpostorProgram;
extern LLGLSLShader gDeferredFullbrightProgram;
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index 2e366835d9..f9cce4e101 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -1195,9 +1195,17 @@ void LLViewerFetchedTexture::loadFromFastCache()
}
mInFastCacheList = FALSE;
+ add(LLTextureFetch::sCacheAttempt, 1.0);
+
+ LLTimer fastCacheTimer;
mRawImage = LLAppViewer::getTextureCache()->readFromFastCache(getID(), mRawDiscardLevel);
if(mRawImage.notNull())
{
+ F32 cachReadTime = fastCacheTimer.getElapsedTimeF32();
+
+ add(LLTextureFetch::sCacheHit, 1.0);
+ sample(LLTextureFetch::sCacheReadLatency, cachReadTime);
+
mFullWidth = mRawImage->getWidth() << mRawDiscardLevel;
mFullHeight = mRawImage->getHeight() << mRawDiscardLevel;
setTexelsPerImage();
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index e53ccd7b8d..7a8d4e11a6 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -1616,6 +1616,14 @@ BOOL LLViewerWindow::handleDPIChanged(LLWindow *window, F32 ui_scale_factor, S32
}
}
+BOOL LLViewerWindow::handleWindowDidChangeScreen(LLWindow *window)
+{
+ LLCoordScreen window_rect;
+ mWindow->getSize(&window_rect);
+ reshape(window_rect.mX, window_rect.mY);
+ return TRUE;
+}
+
void LLViewerWindow::handlePingWatchdog(LLWindow *window, const char * msg)
{
LLAppViewer::instance()->pingMainloopTimeout(msg);
@@ -1779,7 +1787,7 @@ LLViewerWindow::LLViewerWindow(const Params& p)
// Get the real window rect the window was created with (since there are various OS-dependent reasons why
// the size of a window or fullscreen context may have been adjusted slightly...)
- F32 ui_scale_factor = llclamp(gSavedSettings.getF32("UIScaleFactor"), MIN_UI_SCALE, MAX_UI_SCALE);
+ F32 ui_scale_factor = llclamp(gSavedSettings.getF32("UIScaleFactor"), MIN_UI_SCALE, MAX_UI_SCALE) * mWindow->getDeviceScaleFactor();
mDisplayScale.setVec(llmax(1.f / mWindow->getPixelAspectRatio(), 1.f), llmax(mWindow->getPixelAspectRatio(), 1.f));
mDisplayScale *= ui_scale_factor;
@@ -3025,12 +3033,12 @@ void LLViewerWindow::moveCursorToCenter()
S32 x = getWorldViewWidthScaled() / 2;
S32 y = getWorldViewHeightScaled() / 2;
+ LLUI::setMousePositionScreen(x, y);
+
//on a forced move, all deltas get zeroed out to prevent jumping
mCurrentMousePoint.set(x,y);
mLastMousePoint.set(x,y);
- mCurrentMouseDelta.set(0,0);
-
- LLUI::setMousePositionScreen(x, y);
+ mCurrentMouseDelta.set(0,0);
}
}
@@ -5374,7 +5382,7 @@ F32 LLViewerWindow::getWorldViewAspectRatio() const
void LLViewerWindow::calcDisplayScale()
{
- F32 ui_scale_factor = llclamp(gSavedSettings.getF32("UIScaleFactor"), MIN_UI_SCALE, MAX_UI_SCALE);
+ F32 ui_scale_factor = llclamp(gSavedSettings.getF32("UIScaleFactor"), MIN_UI_SCALE, MAX_UI_SCALE) * mWindow->getDeviceScaleFactor();
LLVector2 display_scale;
display_scale.setVec(llmax(1.f / mWindow->getPixelAspectRatio(), 1.f), llmax(mWindow->getPixelAspectRatio(), 1.f));
display_scale *= ui_scale_factor;
diff --git a/indra/newview/llviewerwindow.h b/indra/newview/llviewerwindow.h
index d8d420e6be..83ca18f85d 100644
--- a/indra/newview/llviewerwindow.h
+++ b/indra/newview/llviewerwindow.h
@@ -212,6 +212,7 @@ public:
/*virtual*/ BOOL handleTimerEvent(LLWindow *window);
/*virtual*/ BOOL handleDeviceChange(LLWindow *window);
/*virtual*/ BOOL handleDPIChanged(LLWindow *window, F32 ui_scale_factor, S32 window_width, S32 window_height);
+ /*virtual*/ BOOL handleWindowDidChangeScreen(LLWindow *window);
/*virtual*/ void handlePingWatchdog(LLWindow *window, const char * msg);
/*virtual*/ void handlePauseWatchdog(LLWindow *window);
diff --git a/indra/newview/llvoicevisualizer.cpp b/indra/newview/llvoicevisualizer.cpp
index cb83cf8fdf..6e08a2ff12 100644
--- a/indra/newview/llvoicevisualizer.cpp
+++ b/indra/newview/llvoicevisualizer.cpp
@@ -356,6 +356,7 @@ void LLVoiceVisualizer::render()
//---------------------------------------------------------------
LLGLSPipelineAlpha alpha_blend;
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+ LLGLDisable gls_stencil(GL_STENCIL_TEST);
//-------------------------------------------------------------
// create coordinates of the geometry for the dot
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 192307dc8b..d4ac5bfe49 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -4960,7 +4960,10 @@ static LLTrace::BlockTimerStatHandle FTM_REGISTER_FACE("Register Face");
void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, U32 type)
{
LL_RECORD_BLOCK_TIME(FTM_REGISTER_FACE);
- if (type == LLRenderPass::PASS_ALPHA && facep->getTextureEntry()->getMaterialParams().notNull() && !facep->getVertexBuffer()->hasDataType(LLVertexBuffer::TYPE_TANGENT))
+ if ( type == LLRenderPass::PASS_ALPHA
+ && facep->getTextureEntry()->getMaterialParams().notNull()
+ && !facep->getVertexBuffer()->hasDataType(LLVertexBuffer::TYPE_TANGENT)
+ && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 1)
{
LL_WARNS_ONCE("RenderMaterials") << "Oh no! No binormals for this alpha blended face!" << LL_ENDL;
}
diff --git a/indra/newview/llweb.cpp b/indra/newview/llweb.cpp
index 768db047a4..61ec02957e 100644
--- a/indra/newview/llweb.cpp
+++ b/indra/newview/llweb.cpp
@@ -274,6 +274,5 @@ bool LLWeb::useExternalBrowser(const std::string &url)
boost::match_results<std::string::const_iterator> matches;
return boost::regex_search(url, matches, pattern);
}
- return false;
#endif
}
diff --git a/indra/newview/llworldmapview.cpp b/indra/newview/llworldmapview.cpp
index 707fe76cef..ca57f4fb97 100644
--- a/indra/newview/llworldmapview.cpp
+++ b/indra/newview/llworldmapview.cpp
@@ -884,8 +884,8 @@ void LLWorldMapView::drawFrustum()
// Compute the frustum coordinates. Take the UI scale into account.
F32 ui_scale_factor = gSavedSettings.getF32("UIScaleFactor");
- F32 ctr_x = (getLocalRect().getWidth() * 0.5f + sPanX) * ui_scale_factor;
- F32 ctr_y = (getLocalRect().getHeight() * 0.5f + sPanY) * ui_scale_factor;
+ F32 ctr_x = ((getLocalRect().getWidth() * 0.5f + sPanX) * ui_scale_factor) * LLUI::getScaleFactor().mV[VX];
+ F32 ctr_y = ((getLocalRect().getHeight() * 0.5f + sPanY) * ui_scale_factor) * LLUI::getScaleFactor().mV[VY];
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index e7f50f6b59..1cbd8ecaf1 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -2514,8 +2514,8 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
LLSpatialPartition* part = region->getSpatialPartition(i);
if (part)
{
- if (hasRenderType(part->mDrawableType))
- {
+ if (LLViewerRegion::PARTITION_BRIDGE == i || hasRenderType(part->mDrawableType))
+ { //pass PARTITION BRIDGE because LLDrawable can be moved to this partition
part->cull(camera);
}
}
@@ -2525,7 +2525,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
LLVOCachePartition* vo_part = region->getVOCachePartition();
if(vo_part)
{
- bool do_occlusion_cull = can_use_occlusion && use_occlusion && !gUseWireframe/* && !gViewerWindow->getProgressView()->getVisible()*/;
+ bool do_occlusion_cull = can_use_occlusion && use_occlusion && !gUseWireframe && 0 > water_clip /* && !gViewerWindow->getProgressView()->getVisible()*/;
vo_part->cull(camera, do_occlusion_cull);
}
}
@@ -2654,9 +2654,12 @@ void LLPipeline::downsampleDepthBuffer(LLRenderTarget& source, LLRenderTarget& d
if (scratch_space)
{
+ GLint bits = 0;
+ bits |= (source.hasStencil() && dest.hasStencil()) ? GL_STENCIL_BUFFER_BIT : 0;
+ bits |= GL_DEPTH_BUFFER_BIT;
scratch_space->copyContents(source,
0, 0, source.getWidth(), source.getHeight(),
- 0, 0, scratch_space->getWidth(), scratch_space->getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
+ 0, 0, scratch_space->getWidth(), scratch_space->getHeight(), bits, GL_NEAREST);
}
dest.bindTarget();
@@ -9865,16 +9868,16 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
gPipeline.grabReferences(result);
gPipeline.mDeferredScreen.bindTarget();
- gGL.setColorMask(true, true);
+ gGL.setColorMask(true, true);
glClearColor(0,0,0,0);
gPipeline.mDeferredScreen.clear();
- renderGeomDeferred(camera);
+ renderGeomDeferred(camera);
}
else
{
- renderGeom(camera, TRUE);
- }
+ renderGeom(camera, TRUE);
+ }
gPipeline.popRenderTypeMask();
}
@@ -9892,6 +9895,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
S32 detail = RenderReflectionDetail;
if (detail > 0)
{ //mask out selected geometry based on reflection detail
+
if (detail < 4)
{
clearRenderTypeMask(LLPipeline::RENDER_TYPE_PARTICLES, END_RENDER_TYPES);
@@ -9905,6 +9909,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
}
}
+
LLGLUserClipPlane clip_plane(plane, mat, projection);
LLGLDisable cull(GL_CULL_FACE);
updateCull(camera, ref_result, -water_clip, &plane);
@@ -9919,15 +9924,15 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
LLGLUserClipPlane clip_plane(plane, mat, projection);
if (LLPipeline::sRenderDeferred && materials_in_water)
- {
+ {
renderGeomDeferred(camera);
}
else
{
- renderGeom(camera);
+ renderGeom(camera);
+ }
}
- }
- }
+ }
if (LLPipeline::sRenderDeferred && materials_in_water)
{
@@ -9996,14 +10001,14 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
if (LLPipeline::sRenderDeferred && materials_in_water)
- {
+ {
mWaterDis.flush();
gPipeline.mDeferredScreen.bindTarget();
gGL.setColorMask(true, true);
glClearColor(0,0,0,0);
gPipeline.mDeferredScreen.clear();
gPipeline.grabReferences(result);
- renderGeomDeferred(camera);
+ renderGeomDeferred(camera);
}
else
{
diff --git a/indra/newview/skins/default/xui/en/panel_tools_texture.xml b/indra/newview/skins/default/xui/en/panel_tools_texture.xml
index 8c769d87de..67b99ca588 100644
--- a/indra/newview/skins/default/xui/en/panel_tools_texture.xml
+++ b/indra/newview/skins/default/xui/en/panel_tools_texture.xml
@@ -603,11 +603,10 @@
layout="topleft"
label_width="205"
left="10"
- max_val="9999"
- min_val="-9999"
+ max_val="360"
+ min_val="-360"
name="TexRot"
width="265" />
-
<spinner
follows="left|top"
height="19"
@@ -617,6 +616,7 @@
layout="topleft"
left="10"
min_val="-1"
+ max_val="1"
name="TexOffsetU"
width="265" />
<spinner
@@ -628,6 +628,7 @@
layout="topleft"
left="10"
min_val="-1"
+ max_val="1"
name="TexOffsetV"
width="265" />
<spinner
@@ -667,10 +668,9 @@
label_width="205"
left="10"
max_val="360"
- min_val="0"
+ min_val="-360"
name="bumpyRot"
width="265" />
-
<spinner
follows="left|top"
height="19"
@@ -679,7 +679,8 @@
label_width="205"
layout="topleft"
left="10"
- min_val="0"
+ min_val="-1"
+ max_val="1"
name="bumpyOffsetU"
width="265" />
<spinner
@@ -690,7 +691,8 @@
label_width="205"
layout="topleft"
left="10"
- min_val="0"
+ min_val="-1"
+ max_val="1"
name="bumpyOffsetV"
width="265" />
<spinner
@@ -730,10 +732,9 @@
label_width="205"
left="10"
max_val="360"
- min_val="0"
+ min_val="-360"
name="shinyRot"
width="265" />
-
<spinner
follows="left|top"
height="19"
@@ -742,7 +743,8 @@
label_width="205"
layout="topleft"
left="10"
- min_val="0"
+ min_val="-1"
+ max_val="1"
name="shinyOffsetU"
width="265" />
<spinner
@@ -753,7 +755,8 @@
label_width="205"
layout="topleft"
left="10"
- min_val="0"
+ min_val="-1"
+ max_val="1"
name="shinyOffsetV"
width="265" />
<check_box