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-rw-r--r--indra/llrender/llfontfreetype.cpp6
-rw-r--r--indra/llrender/llfontfreetype.h4
-rw-r--r--indra/llrender/llfontgl.cpp195
-rw-r--r--indra/llrender/llfontgl.h4
-rw-r--r--indra/llrender/llrender.cpp97
-rw-r--r--indra/llrender/llrender.h8
-rw-r--r--indra/llui/llflatlistview.cpp2
-rw-r--r--indra/llui/lllocalcliprect.cpp42
-rw-r--r--indra/llui/lllocalcliprect.h26
-rw-r--r--indra/llui/lltextbase.cpp17
-rw-r--r--indra/newview/app_settings/settings.xml4
-rw-r--r--indra/newview/llappearancemgr.cpp6
-rw-r--r--indra/newview/llcofwearables.cpp8
-rw-r--r--indra/newview/llpaneloutfitedit.cpp26
-rw-r--r--indra/newview/llviewerinventory.cpp2
-rw-r--r--indra/newview/llviewertexture.cpp4
-rw-r--r--indra/newview/llvoavatar.cpp16
-rw-r--r--indra/newview/llvoavatar.h4
-rw-r--r--indra/newview/llvoavatarself.cpp12
-rw-r--r--indra/newview/llwearableitemslist.cpp4
-rw-r--r--indra/newview/llwearableitemslist.h4
-rw-r--r--indra/newview/pipeline.cpp456
-rw-r--r--indra/newview/skins/default/xui/en/menu_viewer.xml2
-rw-r--r--indra/newview/skins/default/xui/fr/menu_object.xml6
24 files changed, 520 insertions, 435 deletions
diff --git a/indra/llrender/llfontfreetype.cpp b/indra/llrender/llfontfreetype.cpp
index a86bbbffff..0a16b5120a 100644
--- a/indra/llrender/llfontfreetype.cpp
+++ b/indra/llrender/llfontfreetype.cpp
@@ -259,10 +259,10 @@ F32 LLFontFreetype::getXAdvance(llwchar wch) const
}
else
{
- gi = get_if_there(mCharGlyphInfoMap, (llwchar)0, (LLFontGlyphInfo*)NULL);
- if (gi)
+ char_glyph_info_map_t::iterator found_it = mCharGlyphInfoMap.find((llwchar)0);
+ if (found_it != mCharGlyphInfoMap.end())
{
- return gi->mXAdvance;
+ return found_it->second->mXAdvance;
}
}
diff --git a/indra/llrender/llfontfreetype.h b/indra/llrender/llfontfreetype.h
index f60d09316d..4b4a0bb189 100644
--- a/indra/llrender/llfontfreetype.h
+++ b/indra/llrender/llfontfreetype.h
@@ -33,7 +33,7 @@
#ifndef LL_LLFONTFREETYPE_H
#define LL_LLFONTFREETYPE_H
-#include <map>
+#include <boost/unordered_map.hpp>
#include "llpointer.h"
#include "llstl.h"
@@ -170,7 +170,7 @@ private:
BOOL mValid;
- typedef std::map<llwchar, LLFontGlyphInfo*> char_glyph_info_map_t;
+ typedef boost::unordered_map<llwchar, LLFontGlyphInfo*> char_glyph_info_map_t;
mutable char_glyph_info_map_t mCharGlyphInfoMap; // Information about glyph location in bitmap
mutable LLPointer<LLFontBitmapCache> mFontBitmapCachep;
diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp
index 6eb5e0eff4..c0297eae3e 100644
--- a/indra/llrender/llfontgl.cpp
+++ b/indra/llrender/llfontgl.cpp
@@ -181,12 +181,17 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
gGL.loadUIIdentity();
- gGL.translateUI(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY), sCurOrigin.mZ);
+ //gGL.translateUI(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY), sCurOrigin.mZ);
// this code snaps the text origin to a pixel grid to start with
- F32 pixel_offset_x = llround((F32)sCurOrigin.mX) - (sCurOrigin.mX);
- F32 pixel_offset_y = llround((F32)sCurOrigin.mY) - (sCurOrigin.mY);
- gGL.translateUI(-pixel_offset_x, -pixel_offset_y, 0.f);
+ //F32 pixel_offset_x = llround((F32)sCurOrigin.mX) - (sCurOrigin.mX);
+ //F32 pixel_offset_y = llround((F32)sCurOrigin.mY) - (sCurOrigin.mY);
+ //gGL.translateUI(-pixel_offset_x, -pixel_offset_y, 0.f);
+
+ LLVector2 origin(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY));
+ // snap the text origin to a pixel grid to start with
+ origin.mV[VX] -= llround((F32)sCurOrigin.mX) - (sCurOrigin.mX);
+ origin.mV[VY] -= llround((F32)sCurOrigin.mY) - (sCurOrigin.mY);
LLFastTimer t(FTM_RENDER_FONTS);
@@ -210,8 +215,8 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
// Not guaranteed to be set correctly
gGL.setSceneBlendType(LLRender::BT_ALPHA);
- cur_x = ((F32)x * sScaleX);
- cur_y = ((F32)y * sScaleY);
+ cur_x = ((F32)x * sScaleX) + origin.mV[VX];
+ cur_y = ((F32)y * sScaleY) + origin.mV[VY];
// Offset y by vertical alignment.
switch (valign)
@@ -276,6 +281,12 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
const LLFontGlyphInfo* next_glyph = NULL;
+ const S32 GLYPH_BATCH_SIZE = 30;
+ LLVector3 vertices[GLYPH_BATCH_SIZE * 4];
+ LLVector2 uvs[GLYPH_BATCH_SIZE * 4];
+ LLColor4U colors[GLYPH_BATCH_SIZE * 4];
+
+ S32 glyph_count = 0;
for (i = begin_offset; i < begin_offset + length; i++)
{
llwchar wch = wstr[i];
@@ -313,7 +324,18 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
llround(cur_render_x + (F32)fgi->mXBearing) + (F32)fgi->mWidth,
llround(cur_render_y + (F32)fgi->mYBearing) - (F32)fgi->mHeight);
- drawGlyph(screen_rect, uv_rect, color, style_to_add, shadow, drop_shadow_strength);
+ if (glyph_count >= GLYPH_BATCH_SIZE)
+ {
+ gGL.begin(LLRender::QUADS);
+ {
+ gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4);
+ }
+ gGL.end();
+
+ glyph_count = 0;
+ }
+
+ drawGlyph(glyph_count, vertices, uvs, colors, screen_rect, uv_rect, color, style_to_add, shadow, drop_shadow_strength);
chars_drawn++;
cur_x += fgi->mXAdvance;
@@ -338,11 +360,19 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
cur_render_y = cur_y;
}
+ gGL.begin(LLRender::QUADS);
+ {
+ gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4);
+ }
+ gGL.end();
+
+
if (right_x)
{
*right_x = cur_x / sScaleX;
}
+ //FIXME: add underline as glyph?
if (style_to_add & UNDERLINE)
{
F32 descender = mFontFreetype->getDescenderHeight();
@@ -1091,95 +1121,96 @@ LLFontGL &LLFontGL::operator=(const LLFontGL &source)
return *this;
}
-void LLFontGL::renderQuad(const LLRectf& screen_rect, const LLRectf& uv_rect, F32 slant_amt) const
+void LLFontGL::renderQuad(LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, F32 slant_amt) const
{
- gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop);
- gGL.vertex2f(llfont_round_x(screen_rect.mRight),
- llfont_round_y(screen_rect.mTop));
-
- gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop);
- gGL.vertex2f(llfont_round_x(screen_rect.mLeft),
- llfont_round_y(screen_rect.mTop));
-
- gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom);
- gGL.vertex2f(llfont_round_x(screen_rect.mLeft + slant_amt),
- llfont_round_y(screen_rect.mBottom));
-
- gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom);
- gGL.vertex2f(llfont_round_x(screen_rect.mRight + slant_amt),
- llfont_round_y(screen_rect.mBottom));
+ S32 index = 0;
+
+ vertex_out[index] = LLVector3(llfont_round_x(screen_rect.mRight), llfont_round_y(screen_rect.mTop), 0.f);
+ uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mTop);
+ colors_out[index] = color;
+ index++;
+
+ vertex_out[index] = LLVector3(llfont_round_x(screen_rect.mLeft), llfont_round_y(screen_rect.mTop), 0.f);
+ uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop);
+ colors_out[index] = color;
+ index++;
+
+ vertex_out[index] = LLVector3(llfont_round_x(screen_rect.mLeft), llfont_round_y(screen_rect.mBottom), 0.f);
+ uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom);
+ colors_out[index] = color;
+ index++;
+
+ vertex_out[index] = LLVector3(llfont_round_x(screen_rect.mRight), llfont_round_y(screen_rect.mBottom), 0.f);
+ uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom);
+ colors_out[index] = color;
}
-void LLFontGL::drawGlyph(const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4& color, U8 style, ShadowType shadow, F32 drop_shadow_strength) const
+//FIXME: do colors out as well
+void LLFontGL::drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_strength) const
{
F32 slant_offset;
slant_offset = ((style & ITALIC) ? ( -mFontFreetype->getAscenderHeight() * 0.2f) : 0.f);
- gGL.begin(LLRender::QUADS);
+ //FIXME: bold and drop shadow are mutually exclusive only for convenience
+ //Allow both when we need them.
+ if (style & BOLD)
{
- //FIXME: bold and drop shadow are mutually exclusive only for convenience
- //Allow both when we need them.
- if (style & BOLD)
+ for (S32 pass = 0; pass < 2; pass++)
{
- gGL.color4fv(color.mV);
- for (S32 pass = 0; pass < 2; pass++)
- {
- LLRectf screen_rect_offset = screen_rect;
+ LLRectf screen_rect_offset = screen_rect;
- screen_rect_offset.translate((F32)(pass * BOLD_OFFSET), 0.f);
- renderQuad(screen_rect_offset, uv_rect, slant_offset);
- }
+ screen_rect_offset.translate((F32)(pass * BOLD_OFFSET), 0.f);
+ renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_offset, uv_rect, color, slant_offset);
+ glyph_count++;
}
- else if (shadow == DROP_SHADOW_SOFT)
+ }
+ else if (shadow == DROP_SHADOW_SOFT)
+ {
+ LLColor4U shadow_color = LLFontGL::sShadowColor;
+ shadow_color.mV[VALPHA] = color.mV[VALPHA] * drop_shadow_strength * DROP_SHADOW_SOFT_STRENGTH;
+ for (S32 pass = 0; pass < 5; pass++)
{
- LLColor4 shadow_color = LLFontGL::sShadowColor;
- shadow_color.mV[VALPHA] = color.mV[VALPHA] * drop_shadow_strength * DROP_SHADOW_SOFT_STRENGTH;
- gGL.color4fv(shadow_color.mV);
- for (S32 pass = 0; pass < 5; pass++)
- {
- LLRectf screen_rect_offset = screen_rect;
+ LLRectf screen_rect_offset = screen_rect;
- switch(pass)
- {
- case 0:
- screen_rect_offset.translate(-1.f, -1.f);
- break;
- case 1:
- screen_rect_offset.translate(1.f, -1.f);
- break;
- case 2:
- screen_rect_offset.translate(1.f, 1.f);
- break;
- case 3:
- screen_rect_offset.translate(-1.f, 1.f);
- break;
- case 4:
- screen_rect_offset.translate(0, -2.f);
- break;
- }
-
- renderQuad(screen_rect_offset, uv_rect, slant_offset);
+ switch(pass)
+ {
+ case 0:
+ screen_rect_offset.translate(-1.f, -1.f);
+ break;
+ case 1:
+ screen_rect_offset.translate(1.f, -1.f);
+ break;
+ case 2:
+ screen_rect_offset.translate(1.f, 1.f);
+ break;
+ case 3:
+ screen_rect_offset.translate(-1.f, 1.f);
+ break;
+ case 4:
+ screen_rect_offset.translate(0, -2.f);
+ break;
}
- gGL.color4fv(color.mV);
- renderQuad(screen_rect, uv_rect, slant_offset);
- }
- else if (shadow == DROP_SHADOW)
- {
- LLColor4 shadow_color = LLFontGL::sShadowColor;
- shadow_color.mV[VALPHA] = color.mV[VALPHA] * drop_shadow_strength;
- gGL.color4fv(shadow_color.mV);
- LLRectf screen_rect_shadow = screen_rect;
- screen_rect_shadow.translate(1.f, -1.f);
- renderQuad(screen_rect_shadow, uv_rect, slant_offset);
- gGL.color4fv(color.mV);
- renderQuad(screen_rect, uv_rect, slant_offset);
- }
- else // normal rendering
- {
- gGL.color4fv(color.mV);
- renderQuad(screen_rect, uv_rect, slant_offset);
+
+ renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_offset, uv_rect, shadow_color, slant_offset);
+ glyph_count++;
}
-
+ renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect, uv_rect, color, slant_offset);
+ glyph_count++;
+ }
+ else if (shadow == DROP_SHADOW)
+ {
+ LLColor4 shadow_color = LLFontGL::sShadowColor;
+ shadow_color.mV[VALPHA] = color.mV[VALPHA] * drop_shadow_strength;
+ LLRectf screen_rect_shadow = screen_rect;
+ screen_rect_shadow.translate(1.f, -1.f);
+ renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_shadow, uv_rect, shadow_color, slant_offset);
+ glyph_count++;
+ renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect, uv_rect, color, slant_offset);
+ glyph_count++;
+ }
+ else // normal rendering
+ {
+ renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect, uv_rect, color, slant_offset);
+ glyph_count++;
}
- gGL.end();
}
diff --git a/indra/llrender/llfontgl.h b/indra/llrender/llfontgl.h
index f29ac5165c..8bc45fbf74 100644
--- a/indra/llrender/llfontgl.h
+++ b/indra/llrender/llfontgl.h
@@ -217,8 +217,8 @@ private:
LLFontDescriptor mFontDescriptor;
LLPointer<LLFontFreetype> mFontFreetype;
- void renderQuad(const LLRectf& screen_rect, const LLRectf& uv_rect, F32 slant_amt) const;
- void drawGlyph(const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4& color, U8 style, ShadowType shadow, F32 drop_shadow_fade) const;
+ void renderQuad(LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, F32 slant_amt) const;
+ void drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_fade) const;
// Registry holds all instantiated fonts.
static LLFontRegistry* sFontRegistry;
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 5597b23c69..64238b2008 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -851,9 +851,9 @@ void LLRender::translateUI(F32 x, F32 y, F32 z)
llerrs << "Need to push a UI translation frame before offsetting" << llendl;
}
- mUIOffset.front().mV[0] += x;
- mUIOffset.front().mV[1] += y;
- mUIOffset.front().mV[2] += z;
+ mUIOffset.back().mV[0] += x;
+ mUIOffset.back().mV[1] += y;
+ mUIOffset.back().mV[2] += z;
}
void LLRender::scaleUI(F32 x, F32 y, F32 z)
@@ -863,27 +863,27 @@ void LLRender::scaleUI(F32 x, F32 y, F32 z)
llerrs << "Need to push a UI transformation frame before scaling." << llendl;
}
- mUIScale.front().scaleVec(LLVector3(x,y,z));
+ mUIScale.back().scaleVec(LLVector3(x,y,z));
}
void LLRender::pushUIMatrix()
{
if (mUIOffset.empty())
{
- mUIOffset.push_front(LLVector3(0,0,0));
+ mUIOffset.push_back(LLVector3(0,0,0));
}
else
{
- mUIOffset.push_front(mUIOffset.front());
+ mUIOffset.push_back(mUIOffset.back());
}
if (mUIScale.empty())
{
- mUIScale.push_front(LLVector3(1,1,1));
+ mUIScale.push_back(LLVector3(1,1,1));
}
else
{
- mUIScale.push_front(mUIScale.front());
+ mUIScale.push_back(mUIScale.back());
}
}
@@ -893,8 +893,8 @@ void LLRender::popUIMatrix()
{
llerrs << "UI offset stack blown." << llendl;
}
- mUIOffset.pop_front();
- mUIScale.pop_front();
+ mUIOffset.pop_back();
+ mUIScale.pop_back();
}
LLVector3 LLRender::getUITranslation()
@@ -903,7 +903,7 @@ LLVector3 LLRender::getUITranslation()
{
llerrs << "UI offset stack empty." << llendl;
}
- return mUIOffset.front();
+ return mUIOffset.back();
}
LLVector3 LLRender::getUIScale()
@@ -912,7 +912,7 @@ LLVector3 LLRender::getUIScale()
{
llerrs << "UI scale stack empty." << llendl;
}
- return mUIScale.front();
+ return mUIScale.back();
}
@@ -922,8 +922,8 @@ void LLRender::loadUIIdentity()
{
llerrs << "Need to push UI translation frame before clearing offset." << llendl;
}
- mUIOffset.front().setVec(0,0,0);
- mUIScale.front().setVec(1,1,1);
+ mUIOffset.back().setVec(0,0,0);
+ mUIScale.back().setVec(1,1,1);
}
void LLRender::setColorMask(bool writeColor, bool writeAlpha)
@@ -1210,18 +1210,79 @@ void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z)
}
else
{
- LLVector3 vert = (LLVector3(x,y,z)+mUIOffset.front()).scaledVec(mUIScale.front());
+ LLVector3 vert = (LLVector3(x,y,z)+mUIOffset.back()).scaledVec(mUIScale.back());
mVerticesp[mCount] = vert;
}
mCount++;
- if (mCount < 4096)
+ mVerticesp[mCount] = mVerticesp[mCount-1];
+ mColorsp[mCount] = mColorsp[mCount-1];
+ mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
+}
+
+void LLRender::vertexBatchPreTransformed(LLVector3* verts, S32 vert_count)
+{
+ if (mCount + vert_count > 4094)
{
- mVerticesp[mCount] = mVerticesp[mCount-1];
- mColorsp[mCount] = mColorsp[mCount-1];
+ // llwarns << "GL immediate mode overflow. Some geometry not drawn." << llendl;
+ return;
+ }
+
+ for (S32 i = 0; i < vert_count; i++)
+ {
+ mVerticesp[mCount] = verts[i];
+
+ mCount++;
mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
+ mColorsp[mCount] = mColorsp[mCount-1];
}
+
+ mVerticesp[mCount] = mVerticesp[mCount-1];
}
+
+void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 vert_count)
+{
+ if (mCount + vert_count > 4094)
+ {
+ // llwarns << "GL immediate mode overflow. Some geometry not drawn." << llendl;
+ return;
+ }
+
+ for (S32 i = 0; i < vert_count; i++)
+ {
+ mVerticesp[mCount] = verts[i];
+ mTexcoordsp[mCount] = uvs[i];
+
+ mCount++;
+ mColorsp[mCount] = mColorsp[mCount-1];
+ }
+
+ mVerticesp[mCount] = mVerticesp[mCount-1];
+ mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
+}
+
+void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, LLColor4U* colors, S32 vert_count)
+{
+ if (mCount + vert_count > 4094)
+ {
+ // llwarns << "GL immediate mode overflow. Some geometry not drawn." << llendl;
+ return;
+ }
+
+ for (S32 i = 0; i < vert_count; i++)
+ {
+ mVerticesp[mCount] = verts[i];
+ mTexcoordsp[mCount] = uvs[i];
+ mColorsp[mCount] = colors[i];
+
+ mCount++;
+ }
+
+ mVerticesp[mCount] = mVerticesp[mCount-1];
+ mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
+ mColorsp[mCount] = mColorsp[mCount-1];
+}
+
void LLRender::vertex2i(const GLint& x, const GLint& y)
{
vertex3f((GLfloat) x, (GLfloat) y, 0);
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index f6c87aa1db..0fa503182e 100644
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -317,6 +317,10 @@ public:
void color3fv(const GLfloat* c);
void color4ubv(const GLubyte* c);
+ void vertexBatchPreTransformed(LLVector3* verts, S32 vert_count);
+ void vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 vert_count);
+ void vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, LLColor4U*, S32 vert_count);
+
void setColorMask(bool writeColor, bool writeAlpha);
void setColorMask(bool writeColorR, bool writeColorG, bool writeColorB, bool writeAlpha);
void setSceneBlendType(eBlendType type);
@@ -373,8 +377,8 @@ private:
F32 mMaxAnisotropy;
- std::list<LLVector3> mUIOffset;
- std::list<LLVector3> mUIScale;
+ std::vector<LLVector3> mUIOffset;
+ std::vector<LLVector3> mUIScale;
};
diff --git a/indra/llui/llflatlistview.cpp b/indra/llui/llflatlistview.cpp
index 90c6f15d23..0fa7949be2 100644
--- a/indra/llui/llflatlistview.cpp
+++ b/indra/llui/llflatlistview.cpp
@@ -615,7 +615,7 @@ void LLFlatListView::onItemMouseClick(item_pair_t* item_pair, MASK mask)
//only CTRL usage allows to deselect an item, usual clicking on an item cannot deselect it
if (mask & MASK_CONTROL)
- selectItemPair(item_pair, select_item);
+ selectItemPair(item_pair, select_item);
else
selectItemPair(item_pair, true);
}
diff --git a/indra/llui/lllocalcliprect.cpp b/indra/llui/lllocalcliprect.cpp
index 43c21e250c..55329f64e4 100644
--- a/indra/llui/lllocalcliprect.cpp
+++ b/indra/llui/lllocalcliprect.cpp
@@ -33,33 +33,8 @@
#include "lllocalcliprect.h"
#include "llfontgl.h"
-#include "llgl.h"
#include "llui.h"
-#include <stack>
-
-//---------------------------------------------------------------------------
-// LLScreenClipRect
-// implementation class in screen space
-//---------------------------------------------------------------------------
-class LLScreenClipRect
-{
-public:
- LLScreenClipRect(const LLRect& rect, BOOL enabled = TRUE);
- virtual ~LLScreenClipRect();
-
-private:
- static void pushClipRect(const LLRect& rect);
- static void popClipRect();
- static void updateScissorRegion();
-
-private:
- LLGLState mScissorState;
- BOOL mEnabled;
-
- static std::stack<LLRect> sClipRectStack;
-};
-
/*static*/ std::stack<LLRect> LLScreenClipRect::sClipRectStack;
@@ -131,16 +106,11 @@ void LLScreenClipRect::updateScissorRegion()
// LLLocalClipRect
//---------------------------------------------------------------------------
LLLocalClipRect::LLLocalClipRect(const LLRect& rect, BOOL enabled /* = TRUE */)
-{
- LLRect screen(rect.mLeft + LLFontGL::sCurOrigin.mX,
- rect.mTop + LLFontGL::sCurOrigin.mY,
- rect.mRight + LLFontGL::sCurOrigin.mX,
- rect.mBottom + LLFontGL::sCurOrigin.mY);
- mScreenClipRect = new LLScreenClipRect(screen, enabled);
-}
+: LLScreenClipRect(LLRect(rect.mLeft + LLFontGL::sCurOrigin.mX,
+ rect.mTop + LLFontGL::sCurOrigin.mY,
+ rect.mRight + LLFontGL::sCurOrigin.mX,
+ rect.mBottom + LLFontGL::sCurOrigin.mY), enabled)
+{}
LLLocalClipRect::~LLLocalClipRect()
-{
- delete mScreenClipRect;
- mScreenClipRect = NULL;
-}
+{}
diff --git a/indra/llui/lllocalcliprect.h b/indra/llui/lllocalcliprect.h
index cd0c55ca72..36413f1496 100644
--- a/indra/llui/lllocalcliprect.h
+++ b/indra/llui/lllocalcliprect.h
@@ -31,7 +31,9 @@
#ifndef LLLOCALCLIPRECT_H
#define LLLOCALCLIPRECT_H
+#include "llgl.h"
#include "llrect.h" // can't forward declare, it's templated
+#include <stack>
// Clip rendering to a specific rectangle using GL scissor
// Just create one of these on the stack:
@@ -39,15 +41,29 @@
// LLLocalClipRect(rect);
// draw();
// }
-class LLLocalClipRect
+class LLScreenClipRect
{
public:
- LLLocalClipRect(const LLRect& rect, BOOL enabled = TRUE);
- ~LLLocalClipRect();
+ LLScreenClipRect(const LLRect& rect, BOOL enabled = TRUE);
+ virtual ~LLScreenClipRect();
+
+private:
+ static void pushClipRect(const LLRect& rect);
+ static void popClipRect();
+ static void updateScissorRegion();
private:
- // implementation class
- class LLScreenClipRect* mScreenClipRect;
+ LLGLState mScissorState;
+ BOOL mEnabled;
+
+ static std::stack<LLRect> sClipRectStack;
+};
+
+class LLLocalClipRect : public LLScreenClipRect
+{
+public:
+ LLLocalClipRect(const LLRect& rect, BOOL enabled = TRUE);
+ ~LLLocalClipRect();
};
#endif
diff --git a/indra/llui/lltextbase.cpp b/indra/llui/lltextbase.cpp
index 34d58db7f8..a580345b6c 100644
--- a/indra/llui/lltextbase.cpp
+++ b/indra/llui/lltextbase.cpp
@@ -1012,22 +1012,25 @@ void LLTextBase::draw()
if (mBGVisible)
{
// clip background rect against extents, if we support scrolling
- LLLocalClipRect clip(doc_rect, mScroller != NULL);
-
+ LLRect bg_rect = mVisibleTextRect;
+ if (mScroller)
+ {
+ bg_rect.intersectWith(doc_rect);
+ }
LLColor4 bg_color = mReadOnly
? mReadOnlyBgColor.get()
: hasFocus()
? mFocusBgColor.get()
: mWriteableBgColor.get();
- gl_rect_2d(mVisibleTextRect, bg_color, TRUE);
+ gl_rect_2d(doc_rect, bg_color, TRUE);
}
// draw document view
LLUICtrl::draw();
{
- // only clip if we support scrolling (mScroller != NULL)
- LLLocalClipRect clip(doc_rect, mScroller != NULL);
+ // only clip if we support scrolling or have word wrap turned off
+ LLLocalClipRect clip(doc_rect, !getWordWrap() || mScroller != NULL);
drawSelectionBackground();
drawText();
drawCursor();
@@ -1495,6 +1498,7 @@ LLTextBase::segment_set_t::iterator LLTextBase::getSegIterContaining(S32 index)
// when there are no segments, we return the end iterator, which must be checked by caller
if (mSegments.size() <= 1) { return mSegments.begin(); }
+ //FIXME: avoid operator new somehow (without running into refcount problems)
segment_set_t::iterator it = mSegments.upper_bound(new LLIndexSegment(index));
return it;
}
@@ -1790,7 +1794,7 @@ void LLTextBase::appendAndHighlightTextImpl(const std::string &new_text, S32 hig
}
else
{
- segments.push_back(new LLNormalTextSegment(sp, segment_start, segment_end, *this ));
+ segments.push_back(new LLNormalTextSegment(sp, segment_start, segment_end, *this ));
}
insertStringNoUndo(getLength(), wide_text, &segments);
@@ -2289,6 +2293,7 @@ void LLTextBase::updateRects()
// allow horizontal scrolling?
// if so, use entire width of text contents
// otherwise, stop at width of mVisibleTextRect
+ //FIXME: consider use of getWordWrap() instead
doc_rect.mRight = mScroller
? llmax(mVisibleTextRect.getWidth(), mTextBoundingRect.mRight)
: mVisibleTextRect.getWidth();
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index fa7343ed62..ce22db97b4 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -7339,7 +7339,7 @@
<key>Value</key>
<integer>0</integer>
</map>
-
+
<key>RenderDeferredGI</key>
<map>
<key>Comment</key>
@@ -8032,7 +8032,7 @@
<integer>2</integer>
</map>
- <key>RenderReflectionRes</key>
+ <key>RenderReflectionRes</key>
<map>
<key>Comment</key>
<string>Reflection map resolution.</string>
diff --git a/indra/newview/llappearancemgr.cpp b/indra/newview/llappearancemgr.cpp
index b64007aa75..dcbbf9bb2c 100644
--- a/indra/newview/llappearancemgr.cpp
+++ b/indra/newview/llappearancemgr.cpp
@@ -1801,9 +1801,9 @@ void LLAppearanceMgr::wearInventoryCategory(LLInventoryCategory* category, bool
llinfos << "wearInventoryCategory( " << category->getName()
<< " )" << llendl;
- callAfterCategoryFetch(category->getUUID(), boost::bind(&LLAppearanceMgr::wearCategoryFinal,
- &LLAppearanceMgr::instance(),
- category->getUUID(), copy, append));
+ callAfterCategoryFetch(category->getUUID(),boost::bind(&LLAppearanceMgr::wearCategoryFinal,
+ &LLAppearanceMgr::instance(),
+ category->getUUID(), copy, append));
}
void LLAppearanceMgr::wearCategoryFinal(LLUUID& cat_id, bool copy_items, bool append)
diff --git a/indra/newview/llcofwearables.cpp b/indra/newview/llcofwearables.cpp
index f356a04fa4..78405ebe33 100644
--- a/indra/newview/llcofwearables.cpp
+++ b/indra/newview/llcofwearables.cpp
@@ -660,20 +660,20 @@ LLAssetType::EType LLCOFWearables::getExpandedAccordionAssetType()
{
const LLAccordionCtrlTab* expanded_tab = mAccordionCtrl->getExpandedTab();
- return get_if_there(mTab2AssetType, expanded_tab, LLAssetType::AT_NONE);
+ return get_if_there(mTab2AssetType, expanded_tab, LLAssetType::AT_NONE);
}
return LLAssetType::AT_NONE;
}
LLAssetType::EType LLCOFWearables::getSelectedAccordionAssetType()
-{
+ {
if (mAccordionCtrl != NULL)
{
const LLAccordionCtrlTab* selected_tab = mAccordionCtrl->getSelectedTab();
- return get_if_there(mTab2AssetType, selected_tab, LLAssetType::AT_NONE);
- }
+ return get_if_there(mTab2AssetType, selected_tab, LLAssetType::AT_NONE);
+}
return LLAssetType::AT_NONE;
}
diff --git a/indra/newview/llpaneloutfitedit.cpp b/indra/newview/llpaneloutfitedit.cpp
index 58a5529505..8c37133c91 100644
--- a/indra/newview/llpaneloutfitedit.cpp
+++ b/indra/newview/llpaneloutfitedit.cpp
@@ -655,21 +655,21 @@ void LLPanelOutfitEdit::onShopButtonClicked()
}
else
{
- if (type == LLWearableType::WT_NONE)
- {
- type = getCOFWearablesSelectionType();
- }
+ if (type == LLWearableType::WT_NONE)
+ {
+ type = getCOFWearablesSelectionType();
+ }
- ESex sex = gAgentAvatarp->getSex();
+ ESex sex = gAgentAvatarp->getSex();
- // WT_INVALID comes for attachments
- if (type != LLWearableType::WT_INVALID && type != LLWearableType::WT_NONE)
- {
- url = url_resolver.resolveURL(type, sex);
- }
+ // WT_INVALID comes for attachments
+ if (type != LLWearableType::WT_INVALID && type != LLWearableType::WT_NONE)
+ {
+ url = url_resolver.resolveURL(type, sex);
+ }
- if (url.empty())
- {
+ if (url.empty())
+ {
url = url_resolver.resolveURL(
mCOFWearables->getExpandedAccordionAssetType(), sex);
}
@@ -866,7 +866,7 @@ void LLPanelOutfitEdit::filterWearablesBySelectedItem(void)
LLUUID selected_item_id = mWearableItemsList->getSelectedUUID();
LLViewerInventoryItem* item = gInventory.getLinkedItem(selected_item_id);
if(item)
- {
+ {
showFilteredWearablesListView(item->getWearableType());
return;
}
diff --git a/indra/newview/llviewerinventory.cpp b/indra/newview/llviewerinventory.cpp
index 9926c8d15f..a6e8ea032a 100644
--- a/indra/newview/llviewerinventory.cpp
+++ b/indra/newview/llviewerinventory.cpp
@@ -936,7 +936,7 @@ void ModifiedCOFCallback::fire(const LLUUID& inv_item)
gAgentWearables.editWearableIfRequested(inv_item);
// TODO: camera mode may not be changed if a debug setting is tweaked
- if(gAgentCamera.cameraCustomizeAvatar())
+ if( gAgentCamera.cameraCustomizeAvatar() )
{
// If we're in appearance editing mode, the current tab may need to be refreshed
LLSidepanelAppearance *panel = dynamic_cast<LLSidepanelAppearance*>(LLSideTray::getInstance()->getPanel("sidepanel_appearance"));
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index e38608bcfc..9d4f6fdd0c 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -2131,7 +2131,7 @@ void LLViewerFetchedTexture::deleteCallbackEntry(const LLLoadedCallbackEntry::so
void LLViewerFetchedTexture::unpauseLoadedCallbacks(const LLLoadedCallbackEntry::source_callback_list_t* callback_list)
{
if(!callback_list)
- {
+{
mPauseLoadedCallBacks = FALSE ;
return ;
}
@@ -2160,7 +2160,7 @@ void LLViewerFetchedTexture::unpauseLoadedCallbacks(const LLLoadedCallbackEntry:
void LLViewerFetchedTexture::pauseLoadedCallbacks(const LLLoadedCallbackEntry::source_callback_list_t* callback_list)
{
if(!callback_list)
- {
+{
return ;
}
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 68085b1baf..4fac7fe510 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -2005,8 +2005,8 @@ void LLVOAvatar::updateMeshData()
}
else
{
- facep->mVertexBuffer->resizeBuffer(num_vertices, num_indices) ;
- }
+ facep->mVertexBuffer->resizeBuffer(num_vertices, num_indices) ;
+ }
}
facep->setGeomIndex(0);
@@ -3789,11 +3789,11 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass)
{ //LOD changed or new mesh created, allocate new vertex buffer if needed
if (needs_rebuild || mDirtyMesh >= 2 || mVisibilityRank <= 4)
{
- updateMeshData();
+ updateMeshData();
mDirtyMesh = 0;
- mNeedsSkin = TRUE;
- mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY);
- }
+ mNeedsSkin = TRUE;
+ mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY);
+ }
}
if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) <= 0)
@@ -4202,7 +4202,7 @@ void LLVOAvatar::checkTextureLoading()
{
return ; //have not been invisible for enough time.
}
-
+
for(LLLoadedCallbackEntry::source_callback_list_t::iterator iter = mCallbackTextureList.begin();
iter != mCallbackTextureList.end(); ++iter)
{
@@ -4239,7 +4239,7 @@ void LLVOAvatar::addBakedTextureStats( LLViewerFetchedTexture* imagep, F32 pixel
//Note:
//if this function is not called for the last MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL frames,
//the texture pipeline will stop fetching this texture.
-
+
imagep->resetTextureStats();
imagep->setCanUseHTTP(false) ; //turn off http fetching for baked textures.
imagep->setMaxVirtualSizeResetInterval(MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL);
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index 4163810d6c..eb622ce7c7 100644
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -623,7 +623,7 @@ private:
public:
void setClothesColor(LLVOAvatarDefines::ETextureIndex te, const LLColor4& new_color, BOOL upload_bake);
LLColor4 getClothesColor(LLVOAvatarDefines::ETextureIndex te);
- static BOOL teToColorParams(LLVOAvatarDefines::ETextureIndex te, U32 *param_name);
+ static BOOL teToColorParams(LLVOAvatarDefines::ETextureIndex te, U32 *param_name);
//--------------------------------------------------------------------
// Global colors
@@ -1049,7 +1049,7 @@ protected: // Shared with LLVOAvatarSelf
*******************************************************************************/
}; // LLVOAvatar
-extern const F32 SELF_ADDITIONAL_PRI;
+extern const F32 SELF_ADDITIONAL_PRI;
extern const S32 MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL;
#endif // LL_VO_AVATAR_H
diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp
index 3a283e7aa6..bddde08ca9 100644
--- a/indra/newview/llvoavatarself.cpp
+++ b/indra/newview/llvoavatarself.cpp
@@ -1625,15 +1625,15 @@ void LLVOAvatarSelf::setLocalTexture(ETextureIndex type, LLViewerTexture* src_te
if (isSelf())
{
if (gAgentAvatarp->isUsingBakedTextures())
- {
- requestLayerSetUpdate(type);
- }
+ {
+ requestLayerSetUpdate(type);
+ }
else
- {
- LLVisualParamHint::requestHintUpdates();
- }
+ {
+ LLVisualParamHint::requestHintUpdates();
}
}
+ }
else
{
tex->setLoadedCallback(onLocalTextureLoaded, desired_discard, TRUE, FALSE, new LLAvatarTexData(getID(), type), NULL);
diff --git a/indra/newview/llwearableitemslist.cpp b/indra/newview/llwearableitemslist.cpp
index 8035cd2d93..8ea731cf10 100644
--- a/indra/newview/llwearableitemslist.cpp
+++ b/indra/newview/llwearableitemslist.cpp
@@ -569,7 +569,7 @@ bool LLWearableItemTypeNameComparator::sortAssetTypeByName(LLAssetType::EType it
}
return const_it->second.mSortAssetTypeByName;
-}
+ }
bool LLWearableItemTypeNameComparator::sortWearableTypeByName(LLAssetType::EType item_type) const
{
@@ -579,7 +579,7 @@ bool LLWearableItemTypeNameComparator::sortWearableTypeByName(LLAssetType::EType
{
llwarns<<"Absent information about sorting items of "<<LLAssetType::getDesc(item_type)<<" type"<<llendl;
return true;
- }
+}
return const_it->second.mSortWearableTypeByName;
}
diff --git a/indra/newview/llwearableitemslist.h b/indra/newview/llwearableitemslist.h
index f2f81968ee..2e720d13bb 100644
--- a/indra/newview/llwearableitemslist.h
+++ b/indra/newview/llwearableitemslist.h
@@ -339,8 +339,8 @@ protected:
* For example by spec in MY OUTFITS the order within each items type(LLAssetType) is:
* 1. AT_OBJECTS (abc order)
* 2. AT_CLOTHINGS
- * - by type (types order determined in LLWearableType::EType)
- * - outer layer on top
+ * - by type (types order determined in LLWearableType::EType)
+ * - outer layer on top
* 3. AT_BODYPARTS (abc order)
*---------------------------------------------------------------------------------------------
*
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 1dc46a4012..c8f834c7f7 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -635,10 +635,10 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
void LLPipeline::updateRenderDeferred()
{
BOOL deferred = (gSavedSettings.getBOOL("RenderDeferred") &&
- LLRenderTarget::sUseFBO &&
+ LLRenderTarget::sUseFBO &&
LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
- gSavedSettings.getBOOL("VertexShaderEnable") &&
- gSavedSettings.getBOOL("RenderAvatarVP") &&
+ gSavedSettings.getBOOL("VertexShaderEnable") &&
+ gSavedSettings.getBOOL("RenderAvatarVP") &&
(gSavedSettings.getBOOL("WindLightUseAtmosShaders")) ? TRUE : FALSE) &&
!gUseWireframe;
@@ -1975,8 +1975,8 @@ void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera)
if(drawablep && !drawablep->isDead())
{
- if (drawablep->isSpatialBridge())
- {
+ if (drawablep->isSpatialBridge())
+ {
const LLDrawable* root = ((LLSpatialBridge*) drawablep)->mDrawable;
llassert(root); // trying to catch a bad assumption
if (root && // // this test may not be needed, see above
@@ -1988,24 +1988,24 @@ void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera)
LLViewerObject *vobj = rootparent->getVObj();
llassert(vobj); // trying to catch a bad assumption
if (vobj) // this test may not be needed, see above
- {
+ {
const LLVOAvatar* av = vobj->asAvatar();
- if (av && av->isImpostor())
- {
- return;
- }
- }
- }
+ if (av && av->isImpostor())
+ {
+ return;
}
- sCull->pushBridge((LLSpatialBridge*) drawablep);
- }
- else
- {
- sCull->pushDrawable(drawablep);
}
-
- drawablep->setVisible(camera);
+ }
+ }
+ sCull->pushBridge((LLSpatialBridge*) drawablep);
+ }
+ else
+ {
+ sCull->pushDrawable(drawablep);
}
+
+ drawablep->setVisible(camera);
+}
}
void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion)
@@ -3616,7 +3616,7 @@ void LLPipeline::renderDebug()
if (i > 3)
{ //render shadow frusta as volumes
if (mShadowFrustPoints[i-4].empty())
- {
+ {
continue;
}
@@ -3649,22 +3649,22 @@ void LLPipeline::renderDebug()
if (i < 4)
{
-
+
if (i == 0 || !mShadowFrustPoints[i].empty())
{
//render visible point cloud
gGL.flush();
glPointSize(8.f);
gGL.begin(LLRender::POINTS);
-
+
F32* c = col+i*4;
gGL.color3fv(c);
for (U32 j = 0; j < mShadowFrustPoints[i].size(); ++j)
- {
- gGL.vertex3fv(mShadowFrustPoints[i][j].mV);
+ {
+ gGL.vertex3fv(mShadowFrustPoints[i][j].mV);
- }
+ }
gGL.end();
gGL.flush();
@@ -3690,7 +3690,7 @@ void LLPipeline::renderDebug()
gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[6].mV);
gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[7].mV);
gGL.end();
- }
+ }
}
@@ -4315,7 +4315,7 @@ void LLPipeline::setupAvatarLights(BOOL for_edit)
glLightf (GL_LIGHT1, GL_LINEAR_ATTENUATION, 0.0f);
glLightf (GL_LIGHT1, GL_QUADRATIC_ATTENUATION, 0.0f);
glLightf (GL_LIGHT1, GL_SPOT_EXPONENT, 0.0f);
- glLightf (GL_LIGHT1, GL_SPOT_CUTOFF, 180.0f);
+ glLightf (GL_LIGHT1, GL_SPOT_CUTOFF, 180.0f);
}
else if (gAvatarBacklight) // Always true (unless overridden in a devs .ini)
{
@@ -4631,8 +4631,8 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
}
else // omnidirectional (point) light
{
- glLightf (gllight, GL_SPOT_EXPONENT, 0.0f);
- glLightf (gllight, GL_SPOT_CUTOFF, 180.0f);
+ glLightf (gllight, GL_SPOT_EXPONENT, 0.0f);
+ glLightf (gllight, GL_SPOT_CUTOFF, 180.0f);
// we use specular.w = 1.0 as a cheap hack for the shaders to know that this is omnidirectional rather than a spotlight
const float specular[] = {0.f, 0.f, 0.f, 1.f};
@@ -4666,7 +4666,7 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
F32 light_radius = 16.f;
- F32 x = 3.f;
+ F32 x = 3.f;
float linatten = x / (light_radius); // % of brightness at radius
mHWLightColors[2] = light_color;
@@ -6336,13 +6336,13 @@ void LLPipeline::renderDeferredLighting()
glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], 0);
}
- glPushMatrix();
- glLoadIdentity();
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
+ glPushMatrix();
+ glLoadIdentity();
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
- mDeferredLight[0].bindTarget();
+ mDeferredLight[0].bindTarget();
if (gSavedSettings.getBOOL("RenderDeferredSSAO") || gSavedSettings.getS32("RenderShadowDetail") > 0)
{
@@ -6387,19 +6387,19 @@ void LLPipeline::renderDeferredLighting()
unbindDeferredShader(gDeferredSunProgram);
}
}
- else
- {
+ else
+ {
glClearColor(1,1,1,1);
- mDeferredLight[0].clear(GL_COLOR_BUFFER_BIT);
+ mDeferredLight[0].clear(GL_COLOR_BUFFER_BIT);
glClearColor(0,0,0,0);
- }
+ }
- mDeferredLight[0].flush();
+ mDeferredLight[0].flush();
{ //global illumination specific block (still experimental)
if (gSavedSettings.getBOOL("RenderDeferredBlurLight") &&
- gSavedSettings.getBOOL("RenderDeferredGI"))
- {
+ gSavedSettings.getBOOL("RenderDeferredGI"))
+ {
LLFastTimer ftm(FTM_EDGE_DETECTION);
//generate edge map
LLGLDisable blend(GL_BLEND);
@@ -6501,75 +6501,75 @@ void LLPipeline::renderDeferredLighting()
}
if (gSavedSettings.getBOOL("RenderDeferredSSAO"))
- { //soften direct lighting lightmap
- LLFastTimer ftm(FTM_SOFTEN_SHADOW);
- //blur lightmap
- mDeferredLight[1].bindTarget();
+ { //soften direct lighting lightmap
+ LLFastTimer ftm(FTM_SOFTEN_SHADOW);
+ //blur lightmap
+ mDeferredLight[1].bindTarget();
- glClearColor(1,1,1,1);
- mDeferredLight[1].clear(GL_COLOR_BUFFER_BIT);
- glClearColor(0,0,0,0);
-
- bindDeferredShader(gDeferredBlurLightProgram);
+ glClearColor(1,1,1,1);
+ mDeferredLight[1].clear(GL_COLOR_BUFFER_BIT);
+ glClearColor(0,0,0,0);
+
+ bindDeferredShader(gDeferredBlurLightProgram);
- LLVector3 go = gSavedSettings.getVector3("RenderShadowGaussian");
- const U32 kern_length = 4;
- F32 blur_size = gSavedSettings.getF32("RenderShadowBlurSize");
- F32 dist_factor = gSavedSettings.getF32("RenderShadowBlurDistFactor");
+ LLVector3 go = gSavedSettings.getVector3("RenderShadowGaussian");
+ const U32 kern_length = 4;
+ F32 blur_size = gSavedSettings.getF32("RenderShadowBlurSize");
+ F32 dist_factor = gSavedSettings.getF32("RenderShadowBlurDistFactor");
- // sample symmetrically with the middle sample falling exactly on 0.0
- F32 x = 0.f;
+ // sample symmetrically with the middle sample falling exactly on 0.0
+ F32 x = 0.f;
- LLVector3 gauss[32]; // xweight, yweight, offset
+ LLVector3 gauss[32]; // xweight, yweight, offset
- for (U32 i = 0; i < kern_length; i++)
- {
- gauss[i].mV[0] = llgaussian(x, go.mV[0]);
- gauss[i].mV[1] = llgaussian(x, go.mV[1]);
- gauss[i].mV[2] = x;
- x += 1.f;
- }
+ for (U32 i = 0; i < kern_length; i++)
+ {
+ gauss[i].mV[0] = llgaussian(x, go.mV[0]);
+ gauss[i].mV[1] = llgaussian(x, go.mV[1]);
+ gauss[i].mV[2] = x;
+ x += 1.f;
+ }
- gDeferredBlurLightProgram.uniform2f("delta", 1.f, 0.f);
- gDeferredBlurLightProgram.uniform1f("dist_factor", dist_factor);
- gDeferredBlurLightProgram.uniform3fv("kern[0]", kern_length, gauss[0].mV);
- gDeferredBlurLightProgram.uniform3fv("kern", kern_length, gauss[0].mV);
- gDeferredBlurLightProgram.uniform1f("kern_scale", blur_size * (kern_length/2.f - 0.5f));
-
- {
- LLGLDisable blend(GL_BLEND);
- LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
- stop_glerror();
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
- stop_glerror();
- }
+ gDeferredBlurLightProgram.uniform2f("delta", 1.f, 0.f);
+ gDeferredBlurLightProgram.uniform1f("dist_factor", dist_factor);
+ gDeferredBlurLightProgram.uniform3fv("kern[0]", kern_length, gauss[0].mV);
+ gDeferredBlurLightProgram.uniform3fv("kern", kern_length, gauss[0].mV);
+ gDeferredBlurLightProgram.uniform1f("kern_scale", blur_size * (kern_length/2.f - 0.5f));
- mDeferredLight[1].flush();
- unbindDeferredShader(gDeferredBlurLightProgram);
+ {
+ LLGLDisable blend(GL_BLEND);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
+ stop_glerror();
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
+ stop_glerror();
+ }
+
+ mDeferredLight[1].flush();
+ unbindDeferredShader(gDeferredBlurLightProgram);
- bindDeferredShader(gDeferredBlurLightProgram, 1);
- mDeferredLight[0].bindTarget();
+ bindDeferredShader(gDeferredBlurLightProgram, 1);
+ mDeferredLight[0].bindTarget();
- gDeferredBlurLightProgram.uniform2f("delta", 0.f, 1.f);
+ gDeferredBlurLightProgram.uniform2f("delta", 0.f, 1.f);
- {
- LLGLDisable blend(GL_BLEND);
- LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
- stop_glerror();
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
- stop_glerror();
+ {
+ LLGLDisable blend(GL_BLEND);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
+ stop_glerror();
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
+ stop_glerror();
+ }
+ mDeferredLight[0].flush();
+ unbindDeferredShader(gDeferredBlurLightProgram);
}
- mDeferredLight[0].flush();
- unbindDeferredShader(gDeferredBlurLightProgram);
- }
- stop_glerror();
- glPopMatrix();
- stop_glerror();
- glMatrixMode(GL_MODELVIEW);
- stop_glerror();
- glPopMatrix();
- stop_glerror();
+ stop_glerror();
+ glPopMatrix();
+ stop_glerror();
+ glMatrixMode(GL_MODELVIEW);
+ stop_glerror();
+ glPopMatrix();
+ stop_glerror();
//copy depth and stencil from deferred screen
//mScreen.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(),
@@ -7232,7 +7232,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
LLPipeline::sUseOcclusion = llmin(occlusion, 1);
gPipeline.pushRenderTypeMask();
-
+
glh::matrix4f projection = glh_get_current_projection();
glh::matrix4f mat;
@@ -7322,24 +7322,24 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
}
gPipeline.pushRenderTypeMask();
-
+
clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER,
LLPipeline::RENDER_TYPE_GROUND,
LLPipeline::RENDER_TYPE_SKY,
LLPipeline::RENDER_TYPE_CLOUDS,
LLPipeline::END_RENDER_TYPES);
- S32 detail = gSavedSettings.getS32("RenderReflectionDetail");
+ S32 detail = gSavedSettings.getS32("RenderReflectionDetail");
if (detail > 0)
{ //mask out selected geometry based on reflection detail
if (detail < 4)
{
clearRenderTypeMask(LLPipeline::RENDER_TYPE_PARTICLES, END_RENDER_TYPES);
- if (detail < 3)
- {
+ if (detail < 3)
+ {
clearRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES);
- if (detail < 2)
- {
+ if (detail < 2)
+ {
clearRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, END_RENDER_TYPES);
}
}
@@ -7351,15 +7351,15 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
stateSort(camera, ref_result);
}
- if (LLDrawPoolWater::sNeedsDistortionUpdate)
- {
+ if (LLDrawPoolWater::sNeedsDistortionUpdate)
+ {
if (gSavedSettings.getS32("RenderReflectionDetail") > 0)
- {
- gPipeline.grabReferences(ref_result);
- LLGLUserClipPlane clip_plane(plane, mat, projection);
- renderGeom(camera);
- }
+ {
+ gPipeline.grabReferences(ref_result);
+ LLGLUserClipPlane clip_plane(plane, mat, projection);
+ renderGeom(camera);
}
+ }
gPipeline.popRenderTypeMask();
}
@@ -7663,7 +7663,7 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector
//bounding box line segments
U32 bs[] =
- {
+ {
0,1,
1,3,
3,2,
@@ -7701,9 +7701,9 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector
LLVector3 intersect = v2+line*t;
pp.push_back(intersect);
}
+ }
}
- }
-
+
//camera frustum line segments
const U32 fs[] =
{
@@ -7716,7 +7716,7 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector
5,6,
6,7,
7,4,
-
+
0,4,
1,5,
2,6,
@@ -7725,7 +7725,7 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector
LLVector3 center = (max+min)*0.5f;
LLVector3 size = (max-min)*0.5f;
-
+
for (U32 i = 0; i < 12; i++)
{
for (U32 j = 0; j < 6; ++j)
@@ -7748,17 +7748,17 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector
pp.push_back(intersect);
}
}
- }
-
+ }
+
LLVector3 ext[] = { min-LLVector3(0.05f,0.05f,0.05f),
max+LLVector3(0.05f,0.05f,0.05f) };
for (U32 i = 0; i < pp.size(); ++i)
{
bool found = true;
-
- const F32* p = pp[i].mV;
+ const F32* p = pp[i].mV;
+
for (U32 j = 0; j < 3; ++j)
{
if (p[j] < ext[0].mV[j] ||
@@ -7768,24 +7768,24 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector
break;
}
}
-
+
for (U32 j = 0; j < 6; ++j)
{
const LLPlane& cp = camera.getAgentPlane(j);
F32 dist = cp.dist(pp[i]);
if (dist > 0.05f) //point is above some plane, not contained
- {
+ {
found = false;
break;
- }
- }
+ }
+ }
- if (found)
- {
+ if (found)
+ {
fp.push_back(pp[i]);
}
}
-
+
if (fp.empty())
{
return FALSE;
@@ -8588,141 +8588,141 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
}
}
-
+
//hack to disable projector shadows
static bool clear = true;
bool gen_shadow = gSavedSettings.getS32("RenderShadowDetail") > 1;
-
+
if (gen_shadow)
{
clear = true;
- F32 fade_amt = gFrameIntervalSeconds * llmax(LLViewerCamera::getInstance()->getVelocityStat()->getCurrentPerSec(), 1.f);
+ F32 fade_amt = gFrameIntervalSeconds * llmax(LLViewerCamera::getInstance()->getVelocityStat()->getCurrentPerSec(), 1.f);
- //update shadow targets
- for (U32 i = 0; i < 2; i++)
- { //for each current shadow
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW4+i;
-
- if (mShadowSpotLight[i].notNull() &&
- (mShadowSpotLight[i] == mTargetShadowSpotLight[0] ||
- mShadowSpotLight[i] == mTargetShadowSpotLight[1]))
- { //keep this spotlight
- mSpotLightFade[i] = llmin(mSpotLightFade[i]+fade_amt, 1.f);
- }
- else
- { //fade out this light
- mSpotLightFade[i] = llmax(mSpotLightFade[i]-fade_amt, 0.f);
-
- if (mSpotLightFade[i] == 0.f || mShadowSpotLight[i].isNull())
- { //faded out, grab one of the pending spots (whichever one isn't already taken)
- if (mTargetShadowSpotLight[0] != mShadowSpotLight[(i+1)%2])
- {
- mShadowSpotLight[i] = mTargetShadowSpotLight[0];
- }
- else
- {
- mShadowSpotLight[i] = mTargetShadowSpotLight[1];
- }
+ //update shadow targets
+ for (U32 i = 0; i < 2; i++)
+ { //for each current shadow
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW4+i;
+
+ if (mShadowSpotLight[i].notNull() &&
+ (mShadowSpotLight[i] == mTargetShadowSpotLight[0] ||
+ mShadowSpotLight[i] == mTargetShadowSpotLight[1]))
+ { //keep this spotlight
+ mSpotLightFade[i] = llmin(mSpotLightFade[i]+fade_amt, 1.f);
+ }
+ else
+ { //fade out this light
+ mSpotLightFade[i] = llmax(mSpotLightFade[i]-fade_amt, 0.f);
+
+ if (mSpotLightFade[i] == 0.f || mShadowSpotLight[i].isNull())
+ { //faded out, grab one of the pending spots (whichever one isn't already taken)
+ if (mTargetShadowSpotLight[0] != mShadowSpotLight[(i+1)%2])
+ {
+ mShadowSpotLight[i] = mTargetShadowSpotLight[0];
+ }
+ else
+ {
+ mShadowSpotLight[i] = mTargetShadowSpotLight[1];
}
}
}
-
- for (S32 i = 0; i < 2; i++)
- {
- glh_set_current_modelview(saved_view);
- glh_set_current_projection(saved_proj);
+ }
- if (mShadowSpotLight[i].isNull())
- {
- continue;
- }
+ for (S32 i = 0; i < 2; i++)
+ {
+ glh_set_current_modelview(saved_view);
+ glh_set_current_projection(saved_proj);
- LLVOVolume* volume = mShadowSpotLight[i]->getVOVolume();
+ if (mShadowSpotLight[i].isNull())
+ {
+ continue;
+ }
- if (!volume)
- {
- mShadowSpotLight[i] = NULL;
- continue;
- }
+ LLVOVolume* volume = mShadowSpotLight[i]->getVOVolume();
- LLDrawable* drawable = mShadowSpotLight[i];
+ if (!volume)
+ {
+ mShadowSpotLight[i] = NULL;
+ continue;
+ }
- LLVector3 params = volume->getSpotLightParams();
- F32 fov = params.mV[0];
+ LLDrawable* drawable = mShadowSpotLight[i];
- //get agent->light space matrix (modelview)
- LLVector3 center = drawable->getPositionAgent();
- LLQuaternion quat = volume->getRenderRotation();
+ LLVector3 params = volume->getSpotLightParams();
+ F32 fov = params.mV[0];
- //get near clip plane
- LLVector3 scale = volume->getScale();
- LLVector3 at_axis(0,0,-scale.mV[2]*0.5f);
- at_axis *= quat;
+ //get agent->light space matrix (modelview)
+ LLVector3 center = drawable->getPositionAgent();
+ LLQuaternion quat = volume->getRenderRotation();
- LLVector3 np = center+at_axis;
- at_axis.normVec();
+ //get near clip plane
+ LLVector3 scale = volume->getScale();
+ LLVector3 at_axis(0,0,-scale.mV[2]*0.5f);
+ at_axis *= quat;
- //get origin that has given fov for plane np, at_axis, and given scale
- F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f);
+ LLVector3 np = center+at_axis;
+ at_axis.normVec();
- LLVector3 origin = np - at_axis*dist;
+ //get origin that has given fov for plane np, at_axis, and given scale
+ F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f);
- LLMatrix4 mat(quat, LLVector4(origin, 1.f));
+ LLVector3 origin = np - at_axis*dist;
- view[i+4] = glh::matrix4f((F32*) mat.mMatrix);
+ LLMatrix4 mat(quat, LLVector4(origin, 1.f));
- view[i+4] = view[i+4].inverse();
+ view[i+4] = glh::matrix4f((F32*) mat.mMatrix);
- //get perspective matrix
- F32 near_clip = dist+0.01f;
- F32 width = scale.mV[VX];
- F32 height = scale.mV[VY];
- F32 far_clip = dist+volume->getLightRadius()*1.5f;
+ view[i+4] = view[i+4].inverse();
- F32 fovy = fov * RAD_TO_DEG;
- F32 aspect = width/height;
-
- proj[i+4] = gl_perspective(fovy, aspect, near_clip, far_clip);
+ //get perspective matrix
+ F32 near_clip = dist+0.01f;
+ F32 width = scale.mV[VX];
+ F32 height = scale.mV[VY];
+ F32 far_clip = dist+volume->getLightRadius()*1.5f;
- //translate and scale to from [-1, 1] to [0, 1]
- glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,
- 0.f, 0.5f, 0.f, 0.5f,
- 0.f, 0.f, 0.5f, 0.5f,
- 0.f, 0.f, 0.f, 1.f);
+ F32 fovy = fov * RAD_TO_DEG;
+ F32 aspect = width/height;
+
+ proj[i+4] = gl_perspective(fovy, aspect, near_clip, far_clip);
- glh_set_current_modelview(view[i+4]);
- glh_set_current_projection(proj[i+4]);
+ //translate and scale to from [-1, 1] to [0, 1]
+ glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,
+ 0.f, 0.5f, 0.f, 0.5f,
+ 0.f, 0.f, 0.5f, 0.5f,
+ 0.f, 0.f, 0.f, 1.f);
- mSunShadowMatrix[i+4] = trans*proj[i+4]*view[i+4]*inv_view;
-
- for (U32 j = 0; j < 16; j++)
- {
- gGLLastModelView[j] = mShadowModelview[i+4].m[j];
- gGLLastProjection[j] = mShadowProjection[i+4].m[j];
- }
+ glh_set_current_modelview(view[i+4]);
+ glh_set_current_projection(proj[i+4]);
+
+ mSunShadowMatrix[i+4] = trans*proj[i+4]*view[i+4]*inv_view;
+
+ for (U32 j = 0; j < 16; j++)
+ {
+ gGLLastModelView[j] = mShadowModelview[i+4].m[j];
+ gGLLastProjection[j] = mShadowProjection[i+4].m[j];
+ }
- mShadowModelview[i+4] = view[i+4];
- mShadowProjection[i+4] = proj[i+4];
+ mShadowModelview[i+4] = view[i+4];
+ mShadowProjection[i+4] = proj[i+4];
- LLCamera shadow_cam = camera;
- shadow_cam.setFar(far_clip);
- shadow_cam.setOrigin(origin);
+ LLCamera shadow_cam = camera;
+ shadow_cam.setFar(far_clip);
+ shadow_cam.setOrigin(origin);
- LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
+ LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
- stop_glerror();
+ stop_glerror();
- mShadow[i+4].bindTarget();
- mShadow[i+4].getViewport(gGLViewport);
+ mShadow[i+4].bindTarget();
+ mShadow[i+4].getViewport(gGLViewport);
- static LLCullResult result[2];
+ static LLCullResult result[2];
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+i+4;
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+i+4;
- renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE);
+ renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE);
- mShadow[i+4].flush();
- }
+ mShadow[i+4].flush();
+ }
}
else
{
diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml
index bf1707c13e..52cf24333f 100644
--- a/indra/newview/skins/default/xui/en/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/en/menu_viewer.xml
@@ -3395,4 +3395,4 @@
</menu>
</menu>
</menu>
-</menu_bar> \ No newline at end of file
+</menu_bar>
diff --git a/indra/newview/skins/default/xui/fr/menu_object.xml b/indra/newview/skins/default/xui/fr/menu_object.xml
index 257c44795f..6492a83e06 100644
--- a/indra/newview/skins/default/xui/fr/menu_object.xml
+++ b/indra/newview/skins/default/xui/fr/menu_object.xml
@@ -1,9 +1,7 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu name="Object Pie">
- <menu_item_call label="Toucher" name="Object Touch">
- <on_enable parameter="Toucher" name="EnableTouch"/>
- </menu_item_call>
- <menu_item_call label="Modifier" name="Edit..."/>
+ <menu_item_call label="Toucher" name="Object Touch"/>
+ <menu_item_call label="Éditer" name="Edit..."/>
<menu_item_call label="Construire" name="Build"/>
<menu_item_call label="Ouvrir" name="Open"/>
<menu_item_call label="M&apos;asseoir ici" name="Object Sit"/>