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-rw-r--r--indra/newview/llfloaterpathfindingcharacters.cpp90
-rw-r--r--indra/newview/llfloaterpathfindingcharacters.h23
2 files changed, 67 insertions, 46 deletions
diff --git a/indra/newview/llfloaterpathfindingcharacters.cpp b/indra/newview/llfloaterpathfindingcharacters.cpp
index 8b6f6aea1f..5064812e47 100644
--- a/indra/newview/llfloaterpathfindingcharacters.cpp
+++ b/indra/newview/llfloaterpathfindingcharacters.cpp
@@ -50,7 +50,8 @@ LLHandle<LLFloaterPathfindingCharacters> LLFloaterPathfindingCharacters::sInstan
void LLFloaterPathfindingCharacters::onClose(bool pIsAppQuitting)
{
- unhideAnyCharacters();
+ // Hide any capsule that might be showing on floater close
+ hideCapsule();
LLFloaterPathfindingObjects::onClose( pIsAppQuitting );
}
@@ -64,6 +65,14 @@ void LLFloaterPathfindingCharacters::setShowPhysicsCapsule(BOOL pIsShowPhysicsCa
mShowPhysicsCapsuleCheckBox->set(pIsShowPhysicsCapsule);
}
+BOOL LLFloaterPathfindingCharacters::isPhysicsCapsuleEnabled(LLUUID& id, LLVector3& pos) const
+{
+ id = mSelectedCharacterId;
+ // Physics capsule is enable if the checkbox is enabled and if we can get a position
+ // for any selected object
+ return (isShowPhysicsCapsule() && getCapsulePosition(pos));
+}
+
void LLFloaterPathfindingCharacters::openCharactersViewer()
{
LLFloaterReg::toggleInstanceOrBringToFront("pathfinding_characters");
@@ -86,6 +95,7 @@ LLHandle<LLFloaterPathfindingCharacters> LLFloaterPathfindingCharacters::getInst
LLFloaterPathfindingCharacters::LLFloaterPathfindingCharacters(const LLSD& pSeed)
: LLFloaterPathfindingObjects(pSeed),
mShowPhysicsCapsuleCheckBox(NULL),
+ mSelectedCharacterId(),
mBeaconColor(),
mSelfHandle()
{
@@ -137,6 +147,7 @@ LLSD LLFloaterPathfindingCharacters::convertObjectsIntoScrollListData(const LLPa
void LLFloaterPathfindingCharacters::updateControls()
{
LLFloaterPathfindingObjects::updateControls();
+ updateOnScrollListChange();
updateStateOnEditFields();
}
@@ -158,19 +169,13 @@ LLPathfindingObjectListPtr LLFloaterPathfindingCharacters::getEmptyObjectList()
void LLFloaterPathfindingCharacters::onShowPhysicsCapsuleClicked()
{
- LLVector3 pos;
- LLUUID id = getUUIDFromSelection( pos );
- if ( id.notNull() )
+ if (mSelectedCharacterId.notNull() && isShowPhysicsCapsule())
{
- if ( isShowPhysicsCapsule() )
- {
- //We want to hide the VO and display the the objects physics capsule
- gPipeline.hideObject( id );
- }
- else
- {
- gPipeline.restoreHiddenObject( id );
- }
+ showCapsule();
+ }
+ else
+ {
+ hideCapsule();
}
}
@@ -224,46 +229,59 @@ void LLFloaterPathfindingCharacters::updateStateOnEditFields()
}
}
-LLUUID LLFloaterPathfindingCharacters::getUUIDFromSelection( LLVector3& pos )
+void LLFloaterPathfindingCharacters::updateOnScrollListChange()
{
- LLUUID uuid = LLUUID::null;
+ // Hide any previous capsule
+ hideCapsule();
+ // Get the only selected object, or set the selected object to null if we do not have exactly
+ // one object selected
if (getNumSelectedObjects() == 1)
{
LLPathfindingObjectPtr selectedObjectPtr = getFirstSelectedObject();
- uuid = selectedObjectPtr->getUUID();
- LLViewerObject *viewerObject = gObjectList.findObject(uuid);
- if ( viewerObject != NULL )
- {
- pos = viewerObject->getRenderPosition();
- }
+ mSelectedCharacterId = selectedObjectPtr->getUUID();
+ }
+ else
+ {
+ mSelectedCharacterId.setNull();
}
- return uuid;
+ // Show any capsule if enabled
+ showCapsule();
}
-void LLFloaterPathfindingCharacters::unhideAnyCharacters()
+void LLFloaterPathfindingCharacters::showCapsule() const
{
- LLPathfindingObjectListPtr objectListPtr = getSelectedObjects();
- for (LLPathfindingObjectList::const_iterator objectIter = objectListPtr->begin();
- objectIter != objectListPtr->end(); ++objectIter)
+ if (mSelectedCharacterId.notNull() && isShowPhysicsCapsule())
{
- LLPathfindingObjectPtr objectPtr = objectIter->second;
- gPipeline.restoreHiddenObject(objectPtr->getUUID());
+ gPipeline.hideObject(mSelectedCharacterId);
}
}
-BOOL LLFloaterPathfindingCharacters::isPhysicsCapsuleEnabled( LLUUID& id, LLVector3& pos )
+void LLFloaterPathfindingCharacters::hideCapsule() const
{
- BOOL result = false;
- if ( isShowPhysicsCapsule() )
- {
- id = getUUIDFromSelection( pos );
- result = true;
+ if (mSelectedCharacterId.notNull())
+ {
+ gPipeline.restoreHiddenObject(mSelectedCharacterId);
}
- else
+}
+
+bool LLFloaterPathfindingCharacters::getCapsulePosition(LLVector3 &pPosition) const
+{
+ bool result = false;
+
+ // If we have a selected object, find the object on the viewer object list and return its
+ // position. Else, return false indicating that we either do not have a selected object
+ // or we cannot find the selected object on the viewer object list
+ if (mSelectedCharacterId.notNull())
{
- id.setNull();
+ LLViewerObject *viewerObject = gObjectList.findObject(mSelectedCharacterId);
+ if ( viewerObject != NULL )
+ {
+ pPosition = viewerObject->getRenderPosition();
+ result = true;
+ }
}
+
return result;
}
diff --git a/indra/newview/llfloaterpathfindingcharacters.h b/indra/newview/llfloaterpathfindingcharacters.h
index f62766df22..6be359e50d 100644
--- a/indra/newview/llfloaterpathfindingcharacters.h
+++ b/indra/newview/llfloaterpathfindingcharacters.h
@@ -44,12 +44,11 @@ public:
BOOL isShowPhysicsCapsule() const;
void setShowPhysicsCapsule(BOOL pIsShowPhysicsCapsule);
- BOOL isPhysicsCapsuleEnabled( LLUUID& id, LLVector3& pos );
+ BOOL isPhysicsCapsuleEnabled(LLUUID& id, LLVector3& pos) const;
static void openCharactersViewer();
static LLHandle<LLFloaterPathfindingCharacters> getInstanceHandle();
-
protected:
friend class LLFloaterReg;
@@ -69,23 +68,27 @@ protected:
virtual LLPathfindingObjectListPtr getEmptyObjectList() const;
-
private:
- void onShowPhysicsCapsuleClicked();
+ void onShowPhysicsCapsuleClicked();
+
+ LLSD buildCharacterScrollListData(const LLPathfindingCharacter *pCharacterPtr) const;
+
+ void updateStateOnEditFields();
+ void updateOnScrollListChange();
- LLSD buildCharacterScrollListData(const LLPathfindingCharacter *pCharacterPtr) const;
- void updateStateOnEditFields();
- LLUUID getUUIDFromSelection( LLVector3& pos );
- void unhideAnyCharacters();
+ void showCapsule() const;
+ void hideCapsule() const;
+
+ bool getCapsulePosition(LLVector3 &pPosition) const;
LLCheckBoxCtrl *mShowPhysicsCapsuleCheckBox;
+ LLUUID mSelectedCharacterId;
+
LLColor4 mBeaconColor;
LLRootHandle<LLFloaterPathfindingCharacters> mSelfHandle;
static LLHandle<LLFloaterPathfindingCharacters> sInstanceHandle;
-
-public:
};
#endif // LL_LLFLOATERPATHFINDINGCHARACTERS_H