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-rw-r--r--indra/llmath/CMakeLists.txt3
-rw-r--r--indra/llmath/llvolume.cpp42
-rw-r--r--indra/llmath/llvolume.h4
-rw-r--r--indra/llmeshoptimizer/llmeshoptimizer.cpp170
-rw-r--r--indra/llmeshoptimizer/llmeshoptimizer.h70
-rw-r--r--indra/llprimitive/lldaeloader.cpp2
-rw-r--r--indra/llprimitive/llmodel.cpp8
-rw-r--r--indra/llprimitive/llmodel.h1
-rw-r--r--indra/newview/llfloatermodelpreview.cpp4
-rw-r--r--indra/newview/llmodelpreview.cpp81
-rw-r--r--indra/newview/llmodelpreview.h2
11 files changed, 343 insertions, 44 deletions
diff --git a/indra/llmath/CMakeLists.txt b/indra/llmath/CMakeLists.txt
index 552e820127..4617309606 100644
--- a/indra/llmath/CMakeLists.txt
+++ b/indra/llmath/CMakeLists.txt
@@ -4,12 +4,14 @@ project(llmath)
include(00-Common)
include(LLCommon)
+include(LLMeshOptimizer)
include(bugsplat)
include(Boost)
include_directories(
${LLCOMMON_INCLUDE_DIRS}
${LLCOMMON_SYSTEM_INCLUDE_DIRS}
+ ${LLMESHOPTIMIZER_INCLUDE_DIRS}
)
set(llmath_SOURCE_FILES
@@ -109,6 +111,7 @@ add_library (llmath ${llmath_SOURCE_FILES})
target_link_libraries(llmath
${LLCOMMON_LIBRARIES}
+ ${LLMESHOPTIMIZER_LIBRARIES}
)
# Add tests
diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp
index 5099920f32..23f372f6e3 100644
--- a/indra/llmath/llvolume.cpp
+++ b/indra/llmath/llvolume.cpp
@@ -49,6 +49,7 @@
#include "llsdserialize.h"
#include "llvector4a.h"
#include "llmatrix4a.h"
+#include "llmeshoptimizer.h"
#include "lltimer.h"
#define DEBUG_SILHOUETTE_BINORMALS 0
@@ -4952,6 +4953,47 @@ bool LLVolumeFace::VertexMapData::ComparePosition::operator()(const LLVector3& a
return a.mV[2] < b.mV[2];
}
+void LLVolumeFace::remap()
+{
+ // generate a remap buffer
+ std::vector<unsigned int> remap(mNumIndices);
+ S32 remap_vertices_count = LLMeshOptimizer::generateRemapMulti(&remap[0],
+ NULL,
+ mNumIndices,
+ mPositions,
+ mNormals,
+ mTexCoords,
+ mNumVertices);
+
+ // Allocate new buffers
+ U16* remap_indices = (U16*)ll_aligned_malloc_16(mNumIndices * sizeof(U16));
+
+ S32 tc_bytes_size = ((remap_vertices_count * sizeof(LLVector2)) + 0xF) & ~0xF;
+ LLVector4a* remap_positions = (LLVector4a*)ll_aligned_malloc<64>(sizeof(LLVector4a) * 2 * remap_vertices_count + tc_bytes_size);
+ LLVector4a* remap_normals = remap_positions + remap_vertices_count;
+ LLVector2* remap_tex_coords = (LLVector2*)(remap_normals + remap_vertices_count);
+
+ // fill the buffers
+ LLMeshOptimizer::remapIndexBufferU16(remap_indices, mIndices, mNumIndices, &remap[0]);
+ LLMeshOptimizer::remapPositionsBuffer(remap_positions, mPositions, mNumVertices, &remap[0]);
+ LLMeshOptimizer::remapNormalsBuffer(remap_normals, mNormals, mNumVertices, &remap[0]);
+ LLMeshOptimizer::remapUVBuffer(remap_tex_coords, mTexCoords, mNumVertices, &remap[0]);
+
+ // free unused buffers
+ ll_aligned_free_16(mIndices);
+ ll_aligned_free<64>(mPositions);
+ ll_aligned_free_16(mTangents);
+
+ mTangents = NULL;
+
+ mIndices = remap_indices;
+ mPositions = remap_positions;
+ mNormals = remap_normals;
+ mTexCoords = remap_tex_coords;
+ mNumVertices = remap_vertices_count;
+ mNumAllocatedVertices = remap_vertices_count;
+}
+
void LLVolumeFace::optimize(F32 angle_cutoff)
{
LLVolumeFace new_face;
diff --git a/indra/llmath/llvolume.h b/indra/llmath/llvolume.h
index c0b224b1ff..9697952f5b 100644
--- a/indra/llmath/llvolume.h
+++ b/indra/llmath/llvolume.h
@@ -902,6 +902,10 @@ public:
typedef std::map<LLVector3, std::vector<VertexMapData>, VertexMapData::ComparePosition > PointMap;
};
+ // Eliminates non unique triangles, takes positions,
+ // normals and texture coordinates into account.
+ void remap();
+
void optimize(F32 angle_cutoff = 2.f);
bool cacheOptimize();
diff --git a/indra/llmeshoptimizer/llmeshoptimizer.cpp b/indra/llmeshoptimizer/llmeshoptimizer.cpp
index a879389c5a..8570887ddd 100644
--- a/indra/llmeshoptimizer/llmeshoptimizer.cpp
+++ b/indra/llmeshoptimizer/llmeshoptimizer.cpp
@@ -28,6 +28,9 @@
#include "meshoptimizer.h"
+#include "llmath.h"
+#include "v2math.h"
+
LLMeshOptimizer::LLMeshOptimizer()
{
// Todo: Looks like for memory management, we can add allocator and deallocator callbacks
@@ -40,25 +43,174 @@ LLMeshOptimizer::~LLMeshOptimizer()
}
//static
-void LLMeshOptimizer::generateShadowIndexBuffer(U16 *destination,
- const U16 *indices,
+void LLMeshOptimizer::generateShadowIndexBufferU32(U32 *destination,
+ const U32 *indices,
U64 index_count,
- const LLVector4a *vertex_positions,
- U64 vertex_count,
- U64 vertex_positions_stride
+ const LLVector4a * vertex_positions,
+ const LLVector4a * normals,
+ const LLVector2 * text_coords,
+ U64 vertex_count
)
{
- meshopt_generateShadowIndexBuffer<unsigned short>(destination,
+ meshopt_Stream streams[3];
+
+ S32 index = 0;
+ if (vertex_positions)
+ {
+ streams[index].data = (const float*)vertex_positions;
+ // Despite being LLVector4a, only x, y and z are in use
+ streams[index].size = sizeof(F32) * 3;
+ streams[index].stride = sizeof(F32) * 4;
+ index++;
+ }
+ if (normals)
+ {
+ streams[index].data = (const float*)normals;
+ streams[index].size = sizeof(F32) * 3;
+ streams[index].stride = sizeof(F32) * 4;
+ index++;
+ }
+ if (text_coords)
+ {
+ streams[index].data = (const float*)text_coords;
+ streams[index].size = sizeof(F32) * 2;
+ streams[index].stride = sizeof(F32) * 2;
+ index++;
+ }
+
+ if (index == 0)
+ {
+ // invalid
+ return;
+ }
+
+ meshopt_generateShadowIndexBufferMulti<unsigned int>(destination,
indices,
index_count,
- (const float*)vertex_positions, // verify that it is correct to convert to float
vertex_count,
- sizeof(LLVector4a),
- vertex_positions_stride
+ streams,
+ index
);
}
//static
+void LLMeshOptimizer::generateShadowIndexBufferU16(U16 *destination,
+ const U16 *indices,
+ U64 index_count,
+ const LLVector4a * vertex_positions,
+ const LLVector4a * normals,
+ const LLVector2 * text_coords,
+ U64 vertex_count
+)
+{
+ meshopt_Stream streams[3];
+
+ S32 index = 0;
+ if (vertex_positions)
+ {
+ streams[index].data = (const float*)vertex_positions;
+ streams[index].size = sizeof(F32) * 3;
+ streams[index].stride = sizeof(F32) * 4;
+ index++;
+ }
+ if (normals)
+ {
+ streams[index].data = (const float*)normals;
+ streams[index].size = sizeof(F32) * 3;
+ streams[index].stride = sizeof(F32) * 4;
+ index++;
+ }
+ if (text_coords)
+ {
+ streams[index].data = (const float*)text_coords;
+ streams[index].size = sizeof(F32) * 2;
+ streams[index].stride = sizeof(F32) * 2;
+ index++;
+ }
+
+ if (index == 0)
+ {
+ // invalid
+ return;
+ }
+
+ meshopt_generateShadowIndexBufferMulti<unsigned short>(destination,
+ indices,
+ index_count,
+ vertex_count,
+ streams,
+ index);
+}
+
+void LLMeshOptimizer::optimizeVertexCacheU32(U32 * destination, const U32 * indices, U64 index_count, U64 vertex_count)
+{
+ meshopt_optimizeVertexCache<unsigned int>(destination, indices, index_count, vertex_count);
+}
+
+void LLMeshOptimizer::optimizeVertexCacheU16(U16 * destination, const U16 * indices, U64 index_count, U64 vertex_count)
+{
+ meshopt_optimizeVertexCache<unsigned short>(destination, indices, index_count, vertex_count);
+}
+
+size_t LLMeshOptimizer::generateRemapMulti(
+ unsigned int* remap,
+ const U32 * indices,
+ U64 index_count,
+ const LLVector4a * vertex_positions,
+ const LLVector4a * normals,
+ const LLVector2 * text_coords,
+ U64 vertex_count)
+{
+ meshopt_Stream streams[] = {
+ {(const float*)vertex_positions, sizeof(F32) * 3, sizeof(F32) * 4},
+ {(const float*)normals, sizeof(F32) * 3, sizeof(F32) * 4},
+ {(const float*)text_coords, sizeof(F32) * 2, sizeof(F32) * 2},
+ };
+
+ return meshopt_generateVertexRemapMulti(&remap[0], indices, index_count, vertex_count, streams, sizeof(streams) / sizeof(streams[0]));
+}
+
+void LLMeshOptimizer::remapIndexBufferU32(U32 * destination_indices,
+ const U32 * indices,
+ U64 index_count,
+ const unsigned int* remap)
+{
+ meshopt_remapIndexBuffer<unsigned int>(destination_indices, indices, index_count, remap);
+}
+
+void LLMeshOptimizer::remapIndexBufferU16(U16 * destination_indices,
+ const U16 * indices,
+ U64 index_count,
+ const unsigned int* remap)
+{
+ meshopt_remapIndexBuffer<unsigned short>(destination_indices, indices, index_count, remap);
+}
+
+void LLMeshOptimizer::remapPositionsBuffer(LLVector4a * destination_vertices,
+ const LLVector4a * vertex_positions,
+ U64 vertex_count,
+ const unsigned int* remap)
+{
+ meshopt_remapVertexBuffer((float*)destination_vertices, (const float*)vertex_positions, vertex_count, sizeof(LLVector4a), remap);
+}
+
+void LLMeshOptimizer::remapNormalsBuffer(LLVector4a * destination_normalss,
+ const LLVector4a * normals,
+ U64 mormals_count,
+ const unsigned int* remap)
+{
+ meshopt_remapVertexBuffer((float*)destination_normalss, (const float*)normals, mormals_count, sizeof(LLVector4a), remap);
+}
+
+void LLMeshOptimizer::remapUVBuffer(LLVector2 * destination_uvs,
+ const LLVector2 * uv_positions,
+ U64 uv_count,
+ const unsigned int* remap)
+{
+ meshopt_remapVertexBuffer((float*)destination_uvs, (const float*)uv_positions, uv_count, sizeof(LLVector2), remap);
+}
+
+//static
U64 LLMeshOptimizer::simplifyU32(U32 *destination,
const U32 *indices,
U64 index_count,
diff --git a/indra/llmeshoptimizer/llmeshoptimizer.h b/indra/llmeshoptimizer/llmeshoptimizer.h
index e8dd16dae9..c76f8a5a89 100644
--- a/indra/llmeshoptimizer/llmeshoptimizer.h
+++ b/indra/llmeshoptimizer/llmeshoptimizer.h
@@ -28,7 +28,8 @@
#include "linden_common.h"
-#include "llmath.h"
+class LLVector4a;
+class LLVector2;
class LLMeshOptimizer
{
@@ -36,13 +37,74 @@ public:
LLMeshOptimizer();
~LLMeshOptimizer();
- static void generateShadowIndexBuffer(
+ static void generateShadowIndexBufferU32(
+ U32 *destination,
+ const U32 *indices,
+ U64 index_count,
+ const LLVector4a * vertex_positions,
+ const LLVector4a * normals,
+ const LLVector2 * text_coords,
+ U64 vertex_count);
+
+ static void generateShadowIndexBufferU16(
U16 *destination,
const U16 *indices,
U64 index_count,
- const LLVector4a *vertex_positions,
+ const LLVector4a * vertex_positions,
+ const LLVector4a * normals,
+ const LLVector2 * text_coords,
+ U64 vertex_count);
+
+ static void optimizeVertexCacheU32(
+ U32 *destination,
+ const U32 *indices,
+ U64 index_count,
+ U64 vertex_count);
+
+ static void optimizeVertexCacheU16(
+ U16 *destination,
+ const U16 *indices,
+ U64 index_count,
+ U64 vertex_count);
+
+ // Remap functions
+
+ static size_t generateRemapMulti(
+ unsigned int* remap,
+ const U32 * indices,
+ U64 index_count,
+ const LLVector4a * vertex_positions,
+ const LLVector4a * normals,
+ const LLVector2 * text_coords,
+ U64 vertex_count);
+
+ static void remapIndexBufferU32(U32 * destination_indices,
+ const U32 * indices,
+ U64 index_count,
+ const unsigned int* remap);
+
+ static void remapIndexBufferU16(U16 * destination_indices,
+ const U16 * indices,
+ U64 index_count,
+ const unsigned int* remap);
+
+
+ static void remapPositionsBuffer(LLVector4a * destination_vertices,
+ const LLVector4a * vertex_positions,
U64 vertex_count,
- U64 vertex_positions_stride);
+ const unsigned int* remap);
+
+ static void remapNormalsBuffer(LLVector4a * destination_normalss,
+ const LLVector4a * normals,
+ U64 mormals_count,
+ const unsigned int* remap);
+
+ static void remapUVBuffer(LLVector2 * destination_uvs,
+ const LLVector2 * uv_positions,
+ U64 uv_count,
+ const unsigned int* remap);
+
+ // Simplification
// returns amount of indices in destiantion
// sloppy engages a variant of a mechanizm that does not respect topology as much
diff --git a/indra/llprimitive/lldaeloader.cpp b/indra/llprimitive/lldaeloader.cpp
index e89690438e..68654486a4 100644
--- a/indra/llprimitive/lldaeloader.cpp
+++ b/indra/llprimitive/lldaeloader.cpp
@@ -2577,7 +2577,7 @@ bool LLDAELoader::loadModelsFromDomMesh(domMesh* mesh, std::vector<LLModel*>& mo
if (!mNoOptimize)
{
- ret->optimizeVolumeFaces();
+ ret->remapVolumeFaces();
}
volume_faces = remainder.size();
diff --git a/indra/llprimitive/llmodel.cpp b/indra/llprimitive/llmodel.cpp
index 204ff63712..a2716ecfab 100644
--- a/indra/llprimitive/llmodel.cpp
+++ b/indra/llprimitive/llmodel.cpp
@@ -107,6 +107,14 @@ void LLModel::offsetMesh( const LLVector3& pivotPoint )
}
}
+void LLModel::remapVolumeFaces()
+{
+ for (U32 i = 0; i < getNumVolumeFaces(); ++i)
+ {
+ mVolumeFaces[i].remap();
+ }
+}
+
void LLModel::optimizeVolumeFaces()
{
for (U32 i = 0; i < getNumVolumeFaces(); ++i)
diff --git a/indra/llprimitive/llmodel.h b/indra/llprimitive/llmodel.h
index 3881b1338c..354ceb26b7 100644
--- a/indra/llprimitive/llmodel.h
+++ b/indra/llprimitive/llmodel.h
@@ -184,6 +184,7 @@ public:
void sortVolumeFacesByMaterialName();
void normalizeVolumeFaces();
void trimVolumeFacesToSize(U32 new_count = LL_SCULPT_MESH_MAX_FACES, LLVolume::face_list_t* remainder = NULL);
+ void remapVolumeFaces();
void optimizeVolumeFaces();
void offsetMesh( const LLVector3& pivotPoint );
void getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out);
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index fe5120376c..58fbdba315 100644
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -741,7 +741,7 @@ void LLFloaterModelPreview::onLODParamCommit(S32 lod, bool enforce_tri_limit)
{
case LLModelPreview::MESH_OPTIMIZER_AUTO:
case LLModelPreview::MESH_OPTIMIZER_SLOPPY:
- case LLModelPreview::MESH_OPTIMIZER_COMBINE:
+ case LLModelPreview::MESH_OPTIMIZER_PRECISE:
mModelPreview->onLODMeshOptimizerParamCommit(lod, enforce_tri_limit, mode);
break;
default:
@@ -1745,7 +1745,7 @@ void LLFloaterModelPreview::onLoDSourceCommit(S32 lod)
S32 index = lod_source_combo->getCurrentIndex();
if (index == LLModelPreview::MESH_OPTIMIZER_AUTO
|| index == LLModelPreview::MESH_OPTIMIZER_SLOPPY
- || index == LLModelPreview::MESH_OPTIMIZER_COMBINE)
+ || index == LLModelPreview::MESH_OPTIMIZER_PRECISE)
{ //rebuild LoD to update triangle counts
onLODParamCommit(lod, true);
}
diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp
index 859d987fc3..707a8b970f 100644
--- a/indra/newview/llmodelpreview.cpp
+++ b/indra/newview/llmodelpreview.cpp
@@ -1223,6 +1223,7 @@ void LLModelPreview::restoreNormals()
// returns -1 in case of failure
F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *target_model, F32 indices_decimator, F32 error_threshold, bool sloppy)
{
+ // I. Weld faces together
// Figure out buffer size
S32 size_indices = 0;
S32 size_vertices = 0;
@@ -1281,7 +1282,35 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe
indices_idx_shift += face.mNumVertices;
}
- // Now that we have buffers, optimize
+ // II. Remap.
+ std::vector<unsigned int> remap(size_indices);
+ S32 size_remap_vertices = LLMeshOptimizer::generateRemapMulti(&remap[0],
+ combined_indices,
+ size_indices,
+ combined_positions,
+ combined_normals,
+ combined_tex_coords,
+ size_vertices);
+
+ // Allocate new buffers
+ U32* remap_indices = (U32*)ll_aligned_malloc_32(size_indices * sizeof(U32));
+
+ S32 remap_tc_bytes_size = ((size_remap_vertices * sizeof(LLVector2)) + 0xF) & ~0xF;
+ LLVector4a* remap_positions = (LLVector4a*)ll_aligned_malloc<64>(sizeof(LLVector4a) * 2 * size_remap_vertices + remap_tc_bytes_size);
+ LLVector4a* remap_normals = remap_positions + size_remap_vertices;
+ LLVector2* remap_tex_coords = (LLVector2*)(remap_normals + size_remap_vertices);
+
+ // fill the buffers
+ LLMeshOptimizer::remapIndexBufferU32(remap_indices, combined_indices, size_indices, &remap[0]);
+ LLMeshOptimizer::remapPositionsBuffer(remap_positions, combined_positions, size_vertices, &remap[0]);
+ LLMeshOptimizer::remapNormalsBuffer(remap_normals, combined_normals, size_vertices, &remap[0]);
+ LLMeshOptimizer::remapUVBuffer(remap_tex_coords, combined_tex_coords, size_vertices, &remap[0]);
+
+ // free unused buffers
+ ll_aligned_free<64>(combined_positions);
+ ll_aligned_free_32(combined_indices);
+
+ // III. Simplify
S32 target_indices = 0;
F32 result_error = 0; // how far from original the model is, 1 == 100%
S32 new_indices = 0;
@@ -1294,19 +1323,19 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe
{
target_indices = 3;
}
+
new_indices = LLMeshOptimizer::simplifyU32(
output_indices,
- combined_indices,
+ remap_indices,
size_indices,
- combined_positions,
- size_vertices,
+ remap_positions,
+ size_remap_vertices,
LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_VERTEX],
target_indices,
error_threshold,
sloppy,
&result_error);
-
if (result_error < 0)
{
LL_WARNS() << "Negative result error from meshoptimizer for model " << target_model->mLabel
@@ -1315,24 +1344,25 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe
<< " original count: " << size_indices << LL_ENDL;
}
+ ll_aligned_free_32(remap_indices);
+
if (new_indices < 3)
{
// Model should have at least one visible triangle
- ll_aligned_free<64>(combined_positions);
+ ll_aligned_free<64>(remap_positions);
ll_aligned_free_32(output_indices);
- ll_aligned_free_32(combined_indices);
return -1;
}
- // repack back into individual faces
+ // IV. Repack back into individual faces
- LLVector4a* buffer_positions = (LLVector4a*)ll_aligned_malloc<64>(sizeof(LLVector4a) * 2 * size_vertices + tc_bytes_size);
- LLVector4a* buffer_normals = buffer_positions + size_vertices;
- LLVector2* buffer_tex_coords = (LLVector2*)(buffer_normals + size_vertices);
+ LLVector4a* buffer_positions = (LLVector4a*)ll_aligned_malloc<64>(sizeof(LLVector4a) * 2 * size_remap_vertices + tc_bytes_size);
+ LLVector4a* buffer_normals = buffer_positions + size_remap_vertices;
+ LLVector2* buffer_tex_coords = (LLVector2*)(buffer_normals + size_remap_vertices);
S32 buffer_idx_size = (size_indices * sizeof(U16) + 0xF) & ~0xF;
U16* buffer_indices = (U16*)ll_aligned_malloc_16(buffer_idx_size);
- S32* old_to_new_positions_map = new S32[size_vertices];
+ S32* old_to_new_positions_map = new S32[size_remap_vertices];
S32 buf_positions_copied = 0;
S32 buf_indices_copied = 0;
@@ -1350,7 +1380,7 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe
bool copy_triangle = false;
S32 range = indices_idx_shift + face.mNumVertices;
- for (S32 i = 0; i < size_vertices; i++)
+ for (S32 i = 0; i < size_remap_vertices; i++)
{
old_to_new_positions_map[i] = -1;
}
@@ -1408,9 +1438,9 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe
}
// Copy vertice, normals, tcs
- buffer_positions[buf_positions_copied] = combined_positions[idx];
- buffer_normals[buf_positions_copied] = combined_normals[idx];
- buffer_tex_coords[buf_positions_copied] = combined_tex_coords[idx];
+ buffer_positions[buf_positions_copied] = remap_positions[idx];
+ buffer_normals[buf_positions_copied] = remap_normals[idx];
+ buffer_tex_coords[buf_positions_copied] = remap_tex_coords[idx];
old_to_new_positions_map[idx] = buf_positions_copied;
@@ -1465,11 +1495,10 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe
}
delete[]old_to_new_positions_map;
- ll_aligned_free<64>(combined_positions);
+ ll_aligned_free<64>(remap_positions);
ll_aligned_free<64>(buffer_positions);
ll_aligned_free_32(output_indices);
ll_aligned_free_16(buffer_indices);
- ll_aligned_free_32(combined_indices);
if (new_indices < 3 || valid_faces == 0)
{
@@ -1488,10 +1517,9 @@ F32 LLModelPreview::genMeshOptimizerPerFace(LLModel *base_model, LLModel *target
{
return -1;
}
- // todo: do not allocate per each face, add one large buffer somewhere
- // faces have limited amount of indices
+
S32 size = (size_indices * sizeof(U16) + 0xF) & ~0xF;
- U16* output = (U16*)ll_aligned_malloc_16(size);
+ U16* output_indices = (U16*)ll_aligned_malloc_16(size);
S32 target_indices = 0;
F32 result_error = 0; // how far from original the model is, 1 == 100%
@@ -1505,8 +1533,9 @@ F32 LLModelPreview::genMeshOptimizerPerFace(LLModel *base_model, LLModel *target
{
target_indices = 3;
}
+
new_indices = LLMeshOptimizer::simplify(
- output,
+ output_indices,
face.mIndices,
size_indices,
face.mPositions,
@@ -1517,7 +1546,6 @@ F32 LLModelPreview::genMeshOptimizerPerFace(LLModel *base_model, LLModel *target
sloppy,
&result_error);
-
if (result_error < 0)
{
LL_WARNS() << "Negative result error from meshoptimizer for face " << face_idx
@@ -1534,7 +1562,6 @@ F32 LLModelPreview::genMeshOptimizerPerFace(LLModel *base_model, LLModel *target
// Copy old values
new_face = face;
-
if (new_indices < 3)
{
if (!sloppy)
@@ -1563,13 +1590,13 @@ F32 LLModelPreview::genMeshOptimizerPerFace(LLModel *base_model, LLModel *target
// Assign new values
new_face.resizeIndices(new_indices); // will wipe out mIndices, so new_face can't substitute output
S32 idx_size = (new_indices * sizeof(U16) + 0xF) & ~0xF;
- LLVector4a::memcpyNonAliased16((F32*)new_face.mIndices, (F32*)output, idx_size);
+ LLVector4a::memcpyNonAliased16((F32*)new_face.mIndices, (F32*)output_indices, idx_size);
// clear unused values
new_face.optimize();
}
- ll_aligned_free_16(output);
+ ll_aligned_free_16(output_indices);
if (new_indices < 3)
{
@@ -1711,7 +1738,7 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d
// Ideally this should run not per model,
// but combine all submodels with origin model as well
- if (model_meshopt_mode == MESH_OPTIMIZER_COMBINE)
+ if (model_meshopt_mode == MESH_OPTIMIZER_PRECISE)
{
// Run meshoptimizer for each model/object, up to 8 faces in one model.
diff --git a/indra/newview/llmodelpreview.h b/indra/newview/llmodelpreview.h
index 9e32215e6a..727fe79373 100644
--- a/indra/newview/llmodelpreview.h
+++ b/indra/newview/llmodelpreview.h
@@ -125,7 +125,7 @@ public:
{
LOD_FROM_FILE = 0,
MESH_OPTIMIZER_AUTO, // automatically selects method based on model or face
- MESH_OPTIMIZER_COMBINE, // combines faces into a single model, simplifies, then splits back into faces
+ MESH_OPTIMIZER_PRECISE, // combines faces into a single model, simplifies, then splits back into faces
MESH_OPTIMIZER_SLOPPY, // uses sloppy method, works per face
USE_LOD_ABOVE,
} eLoDMode;