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-rw-r--r--indra/newview/llmeshrepository.cpp55
-rw-r--r--indra/newview/llmeshrepository.h4
-rw-r--r--indra/newview/llviewerobjectlist.cpp5
-rw-r--r--indra/newview/llvovolume.cpp26
-rw-r--r--indra/newview/llvovolume.h1
5 files changed, 83 insertions, 8 deletions
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp
index 1f214344ff..a8585c7f23 100644
--- a/indra/newview/llmeshrepository.cpp
+++ b/indra/newview/llmeshrepository.cpp
@@ -3692,20 +3692,63 @@ S32 LLMeshRepository::update()
return static_cast<S32>(size);
}
-void LLMeshRepository::unregisterMesh(LLVOVolume* vobj)
+void LLMeshRepository::unregisterMesh(LLVOVolume* vobj, const LLVolumeParams& mesh_params, S32 detail)
{
- for (auto& lod : mLoadingMeshes)
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
+
+ llassert((mesh_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH);
+ llassert(mesh_params.getSculptID().notNull());
+ auto& lod = mLoadingMeshes[detail];
+ auto param_iter = lod.find(mesh_params.getSculptID());
+ if (param_iter != lod.end())
{
- for (auto& param : lod)
+ vector_replace_with_last(param_iter->second, vobj);
+ llassert(!vector_replace_with_last(param_iter->second, vobj));
+ if (param_iter->second.empty())
{
- vector_replace_with_last(param.second, vobj);
+ lod.erase(param_iter);
}
}
+}
- for (auto& skin_pair : mLoadingSkins)
+void LLMeshRepository::unregisterSkinInfo(const LLUUID& mesh_id, LLVOVolume* vobj)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
+
+ llassert(mesh_id.notNull());
+ auto skin_pair_iter = mLoadingSkins.find(mesh_id);
+ if (skin_pair_iter != mLoadingSkins.end())
+ {
+ vector_replace_with_last(skin_pair_iter->second, vobj);
+ llassert(!vector_replace_with_last(skin_pair_iter->second, vobj));
+ if (skin_pair_iter->second.empty())
+ {
+ mLoadingSkins.erase(skin_pair_iter);
+ }
+ }
+}
+
+// Lots of dead objects make expensive calls to
+// LLMeshRepository::unregisterMesh which may delay shutdown. Avoid this by
+// preemptively unregistering all meshes.
+// We can also do this safely if all objects are confirmed dead for some other
+// reason.
+void LLMeshRepository::unregisterAllMeshes()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
+
+ // The size of mLoadingMeshes and mLoadingSkins may be large and thus
+ // expensive to iterate over in LLVOVolume::~LLVOVolume.
+ // This is unnecessary during shutdown, so we ignore the referenced objects in the
+ // least expensive way which is still safe: by clearing these containers.
+ // Clear now and not in LLMeshRepository::shutdown because
+ // LLMeshRepository::notifyLoadedMeshes could (depending on invocation
+ // order) reference a pointer to an object after it has been deleted.
+ for (auto& lod : mLoadingMeshes)
{
- vector_replace_with_last(skin_pair.second, vobj);
+ lod.clear();
}
+ mLoadingSkins.clear();
}
S32 LLMeshRepository::loadMesh(LLVOVolume* vobj, const LLVolumeParams& mesh_params, S32 detail, S32 last_lod)
diff --git a/indra/newview/llmeshrepository.h b/indra/newview/llmeshrepository.h
index b5c2424578..d864a07615 100644
--- a/indra/newview/llmeshrepository.h
+++ b/indra/newview/llmeshrepository.h
@@ -641,10 +641,12 @@ public:
LLMeshRepository();
void init();
+ void unregisterAllMeshes();
void shutdown();
S32 update();
- void unregisterMesh(LLVOVolume* volume);
+ void unregisterMesh(LLVOVolume* vobj, const LLVolumeParams& mesh_params, S32 detail);
+ void unregisterSkinInfo(const LLUUID& mesh_id, LLVOVolume* vobj);
//mesh management functions
S32 loadMesh(LLVOVolume* volume, const LLVolumeParams& mesh_params, S32 detail = 0, S32 last_lod = -1);
diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp
index 9e1d86faac..6167129077 100644
--- a/indra/newview/llviewerobjectlist.cpp
+++ b/indra/newview/llviewerobjectlist.cpp
@@ -65,6 +65,7 @@
#include "lltoolmgr.h"
#include "lltoolpie.h"
#include "llkeyboard.h"
+#include "llmeshrepository.h"
#include "u64.h"
#include "llviewertexturelist.h"
#include "lldatapacker.h"
@@ -1419,6 +1420,10 @@ void LLViewerObjectList::cleanDeadObjects(bool use_timer)
// No dead objects, don't need to scan object list.
return;
}
+ if ((LLApp::isExiting()) || (mNumDeadObjects == (S32)mObjects.size()))
+ {
+ gMeshRepo.unregisterAllMeshes();
+ }
LL_PROFILE_ZONE_SCOPED;
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 2859f8b1c2..e94e8ecf78 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -250,10 +250,12 @@ LLVOVolume::~LLVOVolume()
delete mVolumeImpl;
mVolumeImpl = NULL;
- gMeshRepo.unregisterMesh(this);
+ unregisterOldMeshAndSkin();
if(!mMediaImplList.empty())
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_MEDIA("delete volume media list");
+
for(U32 i = 0 ; i < mMediaImplList.size() ; i++)
{
if(mMediaImplList[i].notNull())
@@ -998,6 +1000,28 @@ LLDrawable *LLVOVolume::createDrawable(LLPipeline *pipeline)
return mDrawable;
}
+// Inverse of gMeshRepo.loadMesh and gMeshRepo.getSkinInfo, combined into one function
+// Assume a Collada mesh never changes after being set.
+void LLVOVolume::unregisterOldMeshAndSkin()
+{
+ if (mVolumep)
+ {
+ const LLVolumeParams& params = mVolumep->getParams();
+ if ((params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
+ {
+ // object is being deleted, so it will no longer need to request
+ // meshes.
+ for (S32 lod = 0; lod != LLVolumeLODGroup::NUM_LODS; ++lod)
+ {
+ gMeshRepo.unregisterMesh(this, params, lod);
+ }
+ // This volume may or may not have a skin
+ gMeshRepo.unregisterSkinInfo(params.getSculptID(), this);
+ }
+ }
+}
+
+
bool LLVOVolume::setVolume(const LLVolumeParams &params_in, const S32 detail, bool unique_volume)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h
index 97a5131260..10dbf1349f 100644
--- a/indra/newview/llvovolume.h
+++ b/indra/newview/llvovolume.h
@@ -227,6 +227,7 @@ public:
void setTexture(const S32 face);
S32 getIndexInTex(U32 ch) const {return mIndexInTex[ch];}
+ void unregisterOldMeshAndSkin();
/*virtual*/ bool setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume = false) override;
void updateSculptTexture();
void setIndexInTex(U32 ch, S32 index) { mIndexInTex[ch] = index ;}