diff options
Diffstat (limited to 'indra')
| -rw-r--r-- | indra/newview/llfloaterpathfindingconsole.cpp | 21 | 
1 files changed, 11 insertions, 10 deletions
diff --git a/indra/newview/llfloaterpathfindingconsole.cpp b/indra/newview/llfloaterpathfindingconsole.cpp index 0af16052d0..40e4ab67e2 100644 --- a/indra/newview/llfloaterpathfindingconsole.cpp +++ b/indra/newview/llfloaterpathfindingconsole.cpp @@ -1012,46 +1012,47 @@ void LLFloaterPathfindingConsole::regionCrossingOccured()  void LLFloaterPathfindingConsole::fillInColorsForNavMeshVisualization()
  {
 +
  	LLPathingLib::NavMeshColors colors;
  	LLVector3 in = gSavedSettings.getVector3("WalkableRGB");
  	F32 a = gSavedSettings.getF32("WalkableA");
 -	colors.mWalkable= LLColor4U( in[0],in[1],in[2],a ); 
 +	colors.mWalkable= LLColor4U( (U8)in[0],(U8)in[1],(U8)in[2],(U8)a ); 
  	in = gSavedSettings.getVector3("ObstacleRGB");
  	a  = gSavedSettings.getF32("ObstacleA");
 -	colors.mObstacle= LLColor4U( in[0],in[1],in[2],a ); 
 +	colors.mObstacle= LLColor4U( (U8)in[0],(U8)in[1],(U8)in[2],(U8)a ); 
  	in = gSavedSettings.getVector3("MaterialRGB");
  	a  = gSavedSettings.getF32("MaterialA");
 -	colors.mMaterial= LLColor4U( in[0],in[1],in[2],a ); 
 +	colors.mMaterial= LLColor4U( (U8)in[0],(U8)in[1],(U8)in[2],(U8)a ); 
  	in = gSavedSettings.getVector3("ExclusionRGB");
  	a  = gSavedSettings.getF32("ExclusionA");
 -	colors.mExclusion= LLColor4U( in[0],in[1],in[2],a ); 
 +	colors.mExclusion= LLColor4U( (U8)in[0],(U8)in[1],(U8)in[2],(U8)a ); 
  	in = gSavedSettings.getVector3("ConnectedEdgeRGB");
  	a  = gSavedSettings.getF32("ConnectedEdgeA");
 -	colors.mConnectedEdge= LLColor4U( in[0],in[1],in[2],a ); 
 +	colors.mConnectedEdge= LLColor4U( (U8)in[0],(U8)in[1],(U8)in[2],(U8)a ); 
  	in = gSavedSettings.getVector3("BoundaryEdgeRGB");
  	a  = gSavedSettings.getF32("BoundaryEdgeA");
 -	colors.mBoundaryEdge= LLColor4U( in[0],in[1],in[2],a ); 
 +	colors.mBoundaryEdge= LLColor4U( (U8)in[0],(U8)in[1],(U8)in[2],(U8)a ); 
  	in = gSavedSettings.getVector3("HeatColorBase");
  	a  = gSavedSettings.getF32("HeatColorBaseA");
 -	colors.mHeatColorBase= LLColor4U( in[0],in[1],in[2],a ); 
 +	colors.mHeatColorBase= LLColor4U( (U8)in[0],(U8)in[1],(U8)in[2],(U8)a ); 
  	in = gSavedSettings.getVector3("HeatColorMax");
  	a  = gSavedSettings.getF32("HeatColorMaxA");
 -	colors.mHeatColorMax= LLColor4U( in[0],in[1],in[2],a ); 
 +	colors.mHeatColorMax= LLColor4U( (U8)in[0],(U8)in[1],(U8)in[2],(U8)a ); 
  	in = gSavedSettings.getVector3("FaceColorRGB");
  	a  = gSavedSettings.getF32("FaceColorA");
 -	colors.mFaceColor= LLColor4U( in[0],in[1],in[2],a ); 	
 +	colors.mFaceColor= LLColor4U( (U8)in[0],(U8)in[1],(U8)in[2],(U8)a ); 	
  	in = gSavedSettings.getVector3("NavMeshClearRGB");
 -	colors.mNavMeshClear= LLColor4U( in[0],in[1],in[2],0 ); 
 +	colors.mNavMeshClear= LLColor4U( (U8)in[0],(U8)in[1],(U8)in[2], 0 ); 
  	mNavMeshColors = colors;
  | 
